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r9c35431 rc6e2c18 25 25 include 26 26 share 27 *.class28 27 29 28 # src executables, for lib and bin -
doc/proposals/concurrency/.gitignore
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r9c35431 rc6e2c18 12 12 style/cfa-format \ 13 13 annex/glossary \ 14 text/frontpgs \15 14 text/intro \ 16 15 text/basics \ -
doc/proposals/concurrency/annex/glossary.tex
r9c35431 rc6e2c18 4 4 {name={callsite-locking}} 5 5 { 6 Locking done by the calling routine. With this technique, a routine calling a monitor routine aquiresthe monitor \emph{before} making the call to the actuall routine.6 Locking done by the calling routine. With this technique, a routine calling a monitor routine will aquire the monitor \emph{before} making the call to the actuall routine. 7 7 } 8 8 … … 10 10 {name={entry-point-locking}} 11 11 { 12 Locking done by the called routine. With this technique, a monitor routine called by another routine aquiresthe monitor \emph{after} entering the routine body but prior to any other code.12 Locking done by the called routine. With this technique, a monitor routine called by another routine will aquire the monitor \emph{after} entering the routine body but prior to any other code. 13 13 } 14 14 … … 22 22 {name={multiple-acquisition}} 23 23 { 24 Any locking technique that allows a single thread to acquire the samelock multiple times.24 Any locking technique which allow any single thread to acquire a lock multiple times. 25 25 } 26 26 … … 35 35 {name={user-level thread}} 36 36 { 37 Threads created and managed inside user-space. Each thread has its own stack and its own thread of execution. User-level threads are in visible to the underlying operating system.37 Threads created and managed inside user-space. Each thread has its own stack and its own thread of execution. User-level threads are insisible to the underlying operating system. 38 38 39 39 \textit{Synonyms : User threads, Lightweight threads, Green threads, Virtual threads, Tasks.} … … 51 51 {name={fiber}} 52 52 { 53 Fibers are non-preemptive user-level threads. They share most of the caracteristics of user-level threads except that they cannot be preempted by an other fiber.53 Fibers are non-preemptive user-level threads. They share most of the caracteristics of user-level threads except that they cannot be preempted by an other fiber. 54 54 55 55 \textit{Synonyms : Tasks.} … … 59 59 {name={job}} 60 60 { 61 Unit of work, often sen t to a thread pool or worker pool to be executed. Has neither its own stack nor its own thread of execution.61 Unit of work, often send to a thread pool or worker pool to be executed. Has neither its own stack or its own thread of execution. 62 62 63 63 \textit{Synonyms : Tasks.} … … 75 75 {name={cluster}} 76 76 { 77 A group of \gls{kthread} executed in isolation. 77 TBD... 78 79 \textit{Synonyms : None.} 80 } 81 82 \longnewglossaryentry{cfacpu} 83 {name={processor}} 84 { 85 TBD... 78 86 79 87 \textit{Synonyms : None.} … … 83 91 {name={thread}} 84 92 { 85 User level threads that are the default in \CFA. Generally declared using the \code{thread} keyword.93 TBD... 86 94 87 95 \textit{Synonyms : None.} … … 91 99 {name={preemption}} 92 100 { 93 Involuntary context switch imposed on threads at a specified rate.101 TBD... 94 102 95 103 \textit{Synonyms : None.} -
doc/proposals/concurrency/annex/local.bib
r9c35431 rc6e2c18 38 38 keywords = {Intel, TBB}, 39 39 title = {Intel Thread Building Blocks}, 40 note = "\url{https://www.threadingbuildingblocks.org/}"41 40 } 42 41 … … 75 74 title = {TwoHardThings}, 76 75 author = {Martin Fowler}, 77 howpublished= "\url{https://martinfowler.com/bliki/TwoHardThings.html}",76 address = {https://martinfowler.com/bliki/TwoHardThings.html}, 78 77 year = 2009 79 78 } … … 89 88 } 90 89 91 @book{Herlihy93, 92 title={Transactional memory: Architectural support for lock-free data structures}, 93 author={Herlihy, Maurice and Moss, J Eliot B}, 94 volume={21}, 95 number={2}, 96 year={1993}, 97 publisher={ACM} 98 } 99 100 @manual{affinityLinux, 90 @misc{affinityLinux, 101 91 title = "{Linux man page - sched\_setaffinity(2)}" 102 92 } 103 93 104 @m anual{affinityWindows,94 @misc{affinityWindows, 105 95 title = "{Windows (vs.85) - SetThreadAffinityMask function}" 106 96 } 107 97 108 @manual{switchToWindows, 109 title = "{Windows (vs.85) - SwitchToFiber function}" 110 } 111 112 @manual{affinityFreebsd, 98 @misc{affinityFreebsd, 113 99 title = "{FreeBSD General Commands Manual - CPUSET(1)}" 114 100 } 115 101 116 @m anual{affinityNetbsd,102 @misc{affinityNetbsd, 117 103 title = "{NetBSD Library Functions Manual - AFFINITY(3)}" 118 104 } 119 105 120 @m anual{affinityMacosx,106 @misc{affinityMacosx, 121 107 title = "{Affinity API Release Notes for OS X v10.5}" 122 108 } 123 124 125 @misc{NodeJs,126 title = "{Node.js}",127 howpublished= "\url{https://nodejs.org/en/}",128 }129 130 @misc{SpringMVC,131 title = "{Spring Web MVC}",132 howpublished= "\url{https://docs.spring.io/spring/docs/current/spring-framework-reference/web.html}",133 }134 135 @misc{Django,136 title = "{Django}",137 howpublished= "\url{https://www.djangoproject.com/}",138 } -
doc/proposals/concurrency/figures/ext_monitor.fig
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doc/proposals/concurrency/style/cfa-format.tex
r9c35431 rc6e2c18 178 178 language = C, 179 179 style=defaultStyle, 180 captionpos=b,181 180 #1 182 181 } … … 187 186 language = CFA, 188 187 style=cfaStyle, 189 captionpos=b,190 188 #1 191 189 } … … 196 194 language = pseudo, 197 195 style=pseudoStyle, 198 captionpos=b,199 196 #1 200 197 } … … 205 202 language = c++, 206 203 style=defaultStyle, 207 captionpos=b,208 204 #1 209 205 } … … 214 210 language = c++, 215 211 style=defaultStyle, 216 captionpos=b,217 212 #1 218 213 } … … 223 218 language = java, 224 219 style=defaultStyle, 225 captionpos=b,226 220 #1 227 221 } … … 232 226 language = scala, 233 227 style=defaultStyle, 234 captionpos=b,235 228 #1 236 229 } … … 241 234 language = sml, 242 235 style=defaultStyle, 243 captionpos=b,244 236 #1 245 237 } … … 250 242 language = D, 251 243 style=defaultStyle, 252 captionpos=b,253 244 #1 254 245 } … … 259 250 language = rust, 260 251 style=defaultStyle, 261 captionpos=b,262 252 #1 263 253 } … … 268 258 language = Golang, 269 259 style=defaultStyle, 270 captionpos=b,271 260 #1 272 261 } -
doc/proposals/concurrency/text/basics.tex
r9c35431 rc6e2c18 11 11 Execution with a single thread and multiple stacks where the thread is self-scheduling deterministically across the stacks is called coroutining. Execution with a single and multiple stacks but where the thread is scheduled by an oracle (non-deterministic from the thread perspective) across the stacks is called concurrency. 12 12 13 Therefore, a minimal concurrency system can be achieved by creating coroutines, which instead of context switching among each other, always ask an oracle where to context switch next. While coroutines can execute on the caller's stack-frame, stack -full coroutines allow full generality and are sufficient as the basis for concurrency. The aforementioned oracle is a scheduler and the whole system now follows a cooperative threading-model (a.k.a non-preemptive scheduling). The oracle/scheduler can either be a stack-less or stack-full entity and correspondingly require one or two context switches to run a different coroutine. In any case, a subset of concurrency related challenges start to appear. For the complete set of concurrency challenges to occur, the only feature missing is preemption.14 15 A scheduler introduces order of execution uncertainty, while preemption introduces uncertainty about where context-switches occur. Mutual-exclusion and synchroni zation are ways of limiting non-determinism in a concurrent system. Now it is important to understand that uncertainty is desirable; uncertainty can be used by runtime systems to significantly increase performance and is often the basis of giving a user the illusion that tasks are running in parallel. Optimal performance in concurrent applications is often obtained by having as much non-determinism as correctness allows.13 Therefore, a minimal concurrency system can be achieved by creating coroutines, which instead of context switching among each other, always ask an oracle where to context switch next. While coroutines can execute on the caller's stack-frame, stackfull coroutines allow full generality and are sufficient as the basis for concurrency. The aforementioned oracle is a scheduler and the whole system now follows a cooperative threading-model (a.k.a non-preemptive scheduling). The oracle/scheduler can either be a stackless or stackfull entity and correspondingly require one or two context switches to run a different coroutine. In any case, a subset of concurrency related challenges start to appear. For the complete set of concurrency challenges to occur, the only feature missing is preemption. 14 15 A scheduler introduces order of execution uncertainty, while preemption introduces uncertainty about where context-switches occur. Mutual-exclusion and synchronisation are ways of limiting non-determinism in a concurrent system. Now it is important to understand that uncertainty is desireable; uncertainty can be used by runtime systems to significantly increase performance and is often the basis of giving a user the illusion that tasks are running in parallel. Optimal performance in concurrent applications is often obtained by having as much non-determinism as correctness allows. 16 16 17 17 \section{\protect\CFA 's Thread Building Blocks} 18 One of the important features that is missing in C is threading. On modern architectures, a lack of threading is unacceptable ~\cite{Sutter05, Sutter05b}, and therefore modern programming languages must have the proper tools to allow users to write performant concurrent programs to take advantage of parallelism. As an extension of C, \CFA needs to express these concepts in a way that is as natural as possible to programmers familiar with imperative languages. And being a system-level language means programmers expect to choose precisely which features they need and which cost they are willing to pay.18 One of the important features that is missing in C is threading. On modern architectures, a lack of threading is unacceptable\cite{Sutter05, Sutter05b}, and therefore modern programming languages must have the proper tools to allow users to write performant concurrent programs to take advantage of parallelism. As an extension of C, \CFA needs to express these concepts in a way that is as natural as possible to programmers familiar with imperative languages. And being a system-level language means programmers expect to choose precisely which features they need and which cost they are willing to pay. 19 19 20 20 \section{Coroutines: A stepping stone}\label{coroutine} 21 21 While the main focus of this proposal is concurrency and parallelism, it is important to address coroutines, which are actually a significant building block of a concurrency system. Coroutines need to deal with context-switches and other context-management operations. Therefore, this proposal includes coroutines both as an intermediate step for the implementation of threads, and a first class feature of \CFA. Furthermore, many design challenges of threads are at least partially present in designing coroutines, which makes the design effort that much more relevant. The core \acrshort{api} of coroutines revolve around two features: independent call stacks and \code{suspend}/\code{resume}. 22 22 23 \begin{ table}23 \begin{figure} 24 24 \begin{center} 25 25 \begin{tabular}{c @{\hskip 0.025in}|@{\hskip 0.025in} c @{\hskip 0.025in}|@{\hskip 0.025in} c} … … 62 62 void fibonacci_array( 63 63 int n, 64 int * array64 int * array 65 65 ) { 66 66 int f1 = 0; int f2 = 1; … … 99 99 100 100 int fibonacci_state( 101 Iterator_t * it101 Iterator_t * it 102 102 ) { 103 103 int f; … … 129 129 \end{tabular} 130 130 \end{center} 131 \caption{Different implementations of a Fibonacci sequence generator in C.},131 \caption{Different implementations of a fibonacci sequence generator in C.} 132 132 \label{lst:fibonacci-c} 133 \end{ table}134 135 A good example of a problem made easier with coroutines is generators, like the Fibonacci sequence. This problem comes with the challenge of decoupling how a sequence is generated and how it is used. Table \ref{lst:fibonacci-c} shows conventional approaches to writing generators in C. All three of these approach suffer from strong coupling. The left and center approaches require that the generator have knowledge of how the sequence is used, while the rightmost approach requires holding internal state between calls on behalf of the generator and makes it much harder to handle corner cases like the Fibonacci seed.136 137 Listing \ref{lst:fibonacci-cfa} is an example of a solution to the Fibonacci problem using \CFA coroutines, where the coroutine stack holds sufficient state for the next generation. This solution has the advantage of having very strong decoupling between how the sequence is generated and how it is used. Indeed, this version is as easy to use as the \code{fibonacci_state} solution, while the implementation is very similar to the \code{fibonacci_func} example.133 \end{figure} 134 135 A good example of a problem made easier with coroutines is generators, like the fibonacci sequence. This problem comes with the challenge of decoupling how a sequence is generated and how it is used. Figure \ref{lst:fibonacci-c} shows conventional approaches to writing generators in C. All three of these approach suffer from strong coupling. The left and center approaches require that the generator have knowledge of how the sequence is used, while the rightmost approach requires holding internal state between calls on behalf of the generator and makes it much harder to handle corner cases like the Fibonacci seed. 136 137 Figure \ref{lst:fibonacci-cfa} is an example of a solution to the fibonnaci problem using \CFA coroutines, where the coroutine stack holds sufficient state for the generation. This solution has the advantage of having very strong decoupling between how the sequence is generated and how it is used. Indeed, this version is as easy to use as the \code{fibonacci_state} solution, while the imlpementation is very similar to the \code{fibonacci_func} example. 138 138 139 139 \begin{figure} 140 \begin{cfacode} [caption={Implementation of Fibonacci using coroutines},label={lst:fibonacci-cfa}]140 \begin{cfacode} 141 141 coroutine Fibonacci { 142 142 int fn; //used for communication 143 143 }; 144 144 145 void ?{}(Fibonacci & this) { //constructor145 void ?{}(Fibonacci & this) { //constructor 146 146 this.fn = 0; 147 147 } 148 148 149 //main automa tically called on first resume150 void main(Fibonacci & this) with (this) {149 //main automacically called on first resume 150 void main(Fibonacci & this) with (this) { 151 151 int fn1, fn2; //retained between resumes 152 152 fn = 0; … … 167 167 } 168 168 169 int next(Fibonacci & this) {169 int next(Fibonacci & this) { 170 170 resume(this); //transfer to last suspend 171 171 return this.fn; … … 179 179 } 180 180 \end{cfacode} 181 \caption{Implementation of fibonacci using coroutines} 182 \label{lst:fibonacci-cfa} 181 183 \end{figure} 182 184 183 Listing \ref{lst:fmt-line} shows the \code{Format} coroutine for restructuring text into groups of characterblocks of fixed size. The example takes advantage of resuming coroutines in the constructor to simplify the code and highlights the idea that interesting control flow can occur in the constructor.185 Figure \ref{lst:fmt-line} shows the \code{Format} coroutine which rearranges text in order to group characters into blocks of fixed size. The example takes advantage of resuming coroutines in the constructor to simplify the code and highlights the idea that interesting control flow can occur in the constructor. 184 186 185 187 \begin{figure} 186 \begin{cfacode}[tabsize=3 ,caption={Formatting text into lines of 5 blocks of 4 characters.},label={lst:fmt-line}]188 \begin{cfacode}[tabsize=3] 187 189 //format characters into blocks of 4 and groups of 5 blocks per line 188 190 coroutine Format { … … 191 193 }; 192 194 193 void ?{}(Format & fmt) {195 void ?{}(Format & fmt) { 194 196 resume( fmt ); //prime (start) coroutine 195 197 } 196 198 197 void ^?{}(Format & fmt) with fmt {199 void ^?{}(Format & fmt) with fmt { 198 200 if ( fmt.g != 0 || fmt.b != 0 ) 199 201 sout | endl; 200 202 } 201 203 202 void main(Format & fmt) with fmt {204 void main(Format & fmt) with fmt { 203 205 for ( ;; ) { //for as many characters 204 206 for(g = 0; g < 5; g++) { //groups of 5 blocks … … 228 230 } 229 231 \end{cfacode} 232 \caption{Formatting text into lines of 5 blocks of 4 characters.} 233 \label{lst:fmt-line} 230 234 \end{figure} 231 235 232 236 \subsection{Construction} 233 One important design challenge for implementingcoroutines and threads (shown in section \ref{threads}) is that the runtime system needs to run code after the user-constructor runs to connect the fully constructed object into the system. In the case of coroutines, this challenge is simpler since there is no non-determinism from preemption or scheduling. However, the underlying challenge remains the same for coroutines and threads.234 235 The runtime system needs to create the coroutine's stack and more importantly prepare it for the first resumption. The timing of the creation is non-trivial since users both expect to have fully constructed objects once execution enters the coroutine main and to be able to resume the coroutine from the constructor. There are several solutions to this problem but the chosen options effectively forces the design of the coroutine.237 One important design challenge for coroutines and threads (shown in section \ref{threads}) is that the runtime system needs to run code after the user-constructor runs to connect the fully constructed object into the system. In the case of coroutines, this challenge is simpler since there is no non-determinism from preemption or scheduling. However, the underlying challenge remains the same for coroutines and threads. 238 239 The runtime system needs to create the coroutine's stack and more importantly prepare it for the first resumption. The timing of the creation is non-trivial since users both expect to have fully constructed objects once execution enters the coroutine main and to be able to resume the coroutine from the constructor. As regular objects, constructors can leak coroutines before they are ready. There are several solutions to this problem but the chosen options effectively forces the design of the coroutine. 236 240 237 241 Furthermore, \CFA faces an extra challenge as polymorphic routines create invisible thunks when casted to non-polymorphic routines and these thunks have function scope. For example, the following code, while looking benign, can run into undefined behaviour because of thunks: … … 254 258 255 259 \begin{ccode} 256 extern void async(/* omitted */, void (*func)(void *), void*obj);257 258 void noop(/* omitted */, void *obj){}260 extern void async(/* omitted */, void (*func)(void *), void *obj); 261 262 void noop(/* omitted */, void *obj){} 259 263 260 264 void bar(){ 261 265 int a; 262 void _thunk0(int *_p0){266 void _thunk0(int *_p0){ 263 267 /* omitted */ 264 268 noop(/* omitted */, _p0); 265 269 } 266 270 /* omitted */ 267 async(/* omitted */, ((void (*)(void *))(&_thunk0)), (&a));271 async(/* omitted */, ((void (*)(void *))(&_thunk0)), (&a)); 268 272 } 269 273 \end{ccode} 270 The problem in this example is a storage management issue, the function pointer \code{_thunk0} is only valid until the end of the block, which limits the viable solutions because storing the function pointer for too long causes Undefined Behavior; i.e., the stack-based thunk being destroyed before it can be used. This challenge is an extension of challenges that come with second-class routines. Indeed, GCC nested routines also have the limitation that nested routine cannot be passed outside of the declaration scope. The case of coroutines and threads is simply an extension of this problem to multiple call-stacks.274 The problem in this example is a storage management issue, the function pointer \code{_thunk0} is only valid until the end of the block, which limits the viable solutions because storing the function pointer for too long causes undefined behavior; i.e., the stack-based thunk being destroyed before it can be used. This challenge is an extension of challenges that come with second-class routines. Indeed, GCC nested routines also have the limitation that nested routine cannot be passed outside of the declaration scope. The case of coroutines and threads is simply an extension of this problem to multiple call-stacks. 271 275 272 276 \subsection{Alternative: Composition} 273 One solution to this challenge is to use composition/contain ment, where coroutine fields are added to manage the coroutine.277 One solution to this challenge is to use composition/containement, where coroutine fields are added to manage the coroutine. 274 278 275 279 \begin{cfacode} … … 279 283 }; 280 284 281 void FibMain(void *) {285 void FibMain(void *) { 282 286 //... 283 287 } 284 288 285 void ?{}(Fibonacci & this) {289 void ?{}(Fibonacci & this) { 286 290 this.fn = 0; 287 291 //Call constructor to initialize coroutine … … 289 293 } 290 294 \end{cfacode} 291 The downside of this approach is that users need to correctly construct the coroutine handle before using it. Like any other objects, the user must carefully choose construction order to prevent usage of objects not yet constructed. However, in the case of coroutines, users must also pass to the coroutine information about the coroutine main, like in the previous example. This opens the door for user errors and requires extra runtime storage to pass at runtime information that can be known statically.295 The downside of this approach is that users need to correctly construct the coroutine handle before using it. Like any other objects, doing so the users carefully choose construction order to prevent usage of unconstructed objects. However, in the case of coroutines, users must also pass to the coroutine information about the coroutine main, like in the previous example. This opens the door for user errors and requires extra runtime storage to pass at runtime information that can be known statically. 292 296 293 297 \subsection{Alternative: Reserved keyword} … … 299 303 }; 300 304 \end{cfacode} 301 The \code{coroutine} keyword means the compiler can find and inject code where needed. The downside of this approach is that it makes coroutine a special case in the language. Users wantin gto extend coroutines or build their own for various reasons can only do so in ways offered by the language. Furthermore, implementing coroutines without language supports also displays the power of the programming language used. While this is ultimately the option used for idiomatic \CFA code, coroutines and threads can still be constructed by users without using the language support. The reserved keywords are only present to improve ease of use for the common cases.302 303 \subsection{Alternative: Lam bda Objects}304 305 For coroutines as for threads, many implementations are based on routine pointers or function objects ~\cite{Butenhof97, ANSI14:C++, MS:VisualC++, BoostCoroutines15}. For example, Boost implements coroutines in terms of four functor object types:305 The \code{coroutine} keyword means the compiler can find and inject code where needed. The downside of this approach is that it makes coroutine a special case in the language. Users wantint to extend coroutines or build their own for various reasons can only do so in ways offered by the language. Furthermore, implementing coroutines without language supports also displays the power of the programming language used. While this is ultimately the option used for idiomatic \CFA code, coroutines and threads can still be constructed by users without using the language support. The reserved keywords are only present to improve ease of use for the common cases. 306 307 \subsection{Alternative: Lamda Objects} 308 309 For coroutines as for threads, many implementations are based on routine pointers or function objects\cite{Butenhof97, ANSI14:C++, MS:VisualC++, BoostCoroutines15}. For example, Boost implements coroutines in terms of four functor object types: 306 310 \begin{cfacode} 307 311 asymmetric_coroutine<>::pull_type … … 314 318 A variation of this would be to use a simple function pointer in the same way pthread does for threads : 315 319 \begin{cfacode} 316 void foo( coroutine_t cid, void * arg ) {317 int * value = (int*)arg;320 void foo( coroutine_t cid, void * arg ) { 321 int * value = (int *)arg; 318 322 //Coroutine body 319 323 } … … 325 329 } 326 330 \end{cfacode} 327 This semantics is more common for thread interfaces but coroutines work equally well. As discussed in section \ref{threads}, this approach is superseded by static approaches in terms of expressivity.331 This semantics is more common for thread interfaces than coroutines works equally well. As discussed in section \ref{threads}, this approach is superseeded by static approaches in terms of expressivity. 328 332 329 333 \subsection{Alternative: Trait-based coroutines} … … 333 337 \begin{cfacode} 334 338 trait is_coroutine(dtype T) { 335 void main(T & this);336 coroutine_desc * get_coroutine(T& this);337 }; 338 339 forall( dtype T | is_coroutine(T) ) void suspend(T &);340 forall( dtype T | is_coroutine(T) ) void resume (T &);341 \end{cfacode} 342 This ensures an object is not a coroutine until \code{resume} is called on the object. Correspondingly, any object that is passed to \code{resume} is a coroutine since it must satisfy the \code{is_coroutine} trait to compile. The advantage of this approach is that users can easily create different types of coroutines, for example, changing the memory layout of a coroutine is trivial when implementing the \code{get_coroutine} routine. The \CFA keyword \code{coroutine} only has the effect of implementing the getter and forward declarations required for users to implement the main routine.339 void main(T & this); 340 coroutine_desc * get_coroutine(T & this); 341 }; 342 343 forall( dtype T | is_coroutine(T) ) void suspend(T &); 344 forall( dtype T | is_coroutine(T) ) void resume (T &); 345 \end{cfacode} 346 This ensures an object is not a coroutine until \code{resume} is called on the object. Correspondingly, any object that is passed to \code{resume} is a coroutine since it must satisfy the \code{is_coroutine} trait to compile. The advantage of this approach is that users can easily create different types of coroutines, for example, changing the memory layout of a coroutine is trivial when implementing the \code{get_coroutine} routine. The \CFA keyword \code{coroutine} only has the effect of implementing the getter and forward declarations required for users to only have to implement the main routine. 343 347 344 348 \begin{center} … … 355 359 356 360 static inline 357 coroutine_desc * get_coroutine(358 struct MyCoroutine & this361 coroutine_desc * get_coroutine( 362 struct MyCoroutine & this 359 363 ) { 360 364 return &this.__cor; 361 365 } 362 366 363 void main(struct MyCoroutine * this);367 void main(struct MyCoroutine * this); 364 368 \end{cfacode} 365 369 \end{tabular} 366 370 \end{center} 367 371 368 The combination of these two approaches allows users new to coroutin ing and concurrency to have an easy and concise specification, while more advanced users have tighter control on memory layout and initialization.372 The combination of these two approaches allows users new to coroutinning and concurrency to have an easy and concise specification, while more advanced users have tighter control on memory layout and initialization. 369 373 370 374 \section{Thread Interface}\label{threads} … … 375 379 \end{cfacode} 376 380 377 As for coroutines, the keyword is a thin wrapper aroun da \CFA trait:381 As for coroutines, the keyword is a thin wrapper arount a \CFA trait: 378 382 379 383 \begin{cfacode} … … 385 389 \end{cfacode} 386 390 387 Obviously, for this thread implementation to be useful it must run some user code. Several other threading interfaces use a function-pointer representation as the interface of threads (for example \Csharp~\cite{Csharp} and Scala~\cite{Scala}). However, this proposal considers that statically tying a \code{main} routine to a thread supersedes this approach. Since the \code{main} routine is already a special routine in \CFA (where the program begins), it is a natural extension of the semantics using overloading to declare mains for different threads (the normal main being the main of the initial thread). As such the \code{main} routine of a thread can be defined as391 Obviously, for this thread implementation to be usefull it must run some user code. Several other threading interfaces use a function-pointer representation as the interface of threads (for example \Csharp~\cite{Csharp} and Scala~\cite{Scala}). However, this proposal considers that statically tying a \code{main} routine to a thread superseeds this approach. Since the \code{main} routine is already a special routine in \CFA (where the program begins), it is a natural extension of the semantics using overloading to declare mains for different threads (the normal main being the main of the initial thread). As such the \code{main} routine of a thread can be defined as 388 392 \begin{cfacode} 389 393 thread foo {}; … … 412 416 this.func( this.arg ); 413 417 } 414 415 void hello(/*unused*/ int) {416 sout | "Hello World!" | endl;417 }418 419 int main() {420 FuncRunner f = {hello, 42};421 return 0'422 }423 418 \end{cfacode} 424 419 … … 444 439 \end{cfacode} 445 440 446 This semantic has several advantages over explicit semantics: a thread is always started and stopped exac tly once, users cannot make any programming errors, and it naturally scales to multiple threads meaning basic synchronization is very simple.441 This semantic has several advantages over explicit semantics: a thread is always started and stopped exaclty once, users cannot make any progamming errors, and it naturally scales to multiple threads meaning basic synchronisation is very simple. 447 442 448 443 \begin{cfacode} … … 452 447 453 448 //main 454 void main(MyThread & this) {449 void main(MyThread & this) { 455 450 //... 456 451 } … … 466 461 \end{cfacode} 467 462 468 However, one of the drawbacks of this approach is that threads always form a lattice, i.e.,they are always destroyed in the opposite order of construction because of block structure. This restriction is relaxed by using dynamic allocation, so threads can outlive the scope in which they are created, much like dynamically allocating memory lets objects outlive the scope in which they are created.463 However, one of the drawbacks of this approach is that threads now always form a lattice, that is they are always destroyed in the opposite order of construction because of block structure. This restriction is relaxed by using dynamic allocation, so threads can outlive the scope in which they are created, much like dynamically allocating memory lets objects outlive the scope in which they are created. 469 464 470 465 \begin{cfacode} … … 473 468 }; 474 469 475 void main(MyThread & this) {470 void main(MyThread & this) { 476 471 //... 477 472 } 478 473 479 474 void foo() { 480 MyThread * long_lived;475 MyThread * long_lived; 481 476 { 482 477 //Start a thread at the beginning of the scope -
doc/proposals/concurrency/text/cforall.tex
r9c35431 rc6e2c18 1 1 % ====================================================================== 2 2 % ====================================================================== 3 \chapter{ \CFAOverview}3 \chapter{Cforall Overview} 4 4 % ====================================================================== 5 5 % ====================================================================== … … 7 7 The following is a quick introduction to the \CFA language, specifically tailored to the features needed to support concurrency. 8 8 9 \CFA is a n extension of ISO-C and therefore supports all of the same paradigms as C. It is a non-object-oriented system-language, meaning most of the major abstractions have either no runtime overhead or can be opt-out easily. Like C, the basics of \CFA revolve around structures and routines, which are thin abstractions over machine code. The vast majority of the code produced by the \CFA translator respects memory-layouts and calling-conventions laid out by C. Interestingly, while \CFA is not an object-oriented language, lacking the concept of a receiver (e.g., {\tt this}), it does have some notion of objects\footnote{C defines the term objects as : ``region of data storage in the execution environment, the contents of which can represent10 values'' ~\cite[3.15]{C11}}, most importantly construction and destruction of objects. Most of the following code examples can be found on the \CFA website~\cite{www-cfa}9 \CFA is a extension of ISO-C and therefore supports all of the same paradigms as C. It is a non-object oriented system language, meaning most of the major abstractions have either no runtime overhead or can be opt-out easily. Like C, the basics of \CFA revolve around structures and routines, which are thin abstractions over machine code. The vast majority of the code produced by the \CFA translator respects memory-layouts and calling-conventions laid out by C. Interestingly, while \CFA is not an object-oriented language, lacking the concept of a receiver (e.g., this), it does have some notion of objects\footnote{C defines the term objects as : ``region of data storage in the execution environment, the contents of which can represent 10 values''\cite[3.15]{C11}}, most importantly construction and destruction of objects. Most of the following code examples can be found on the \CFA website \cite{www-cfa} 11 11 12 % ======================================================================13 12 \section{References} 14 13 15 Like \CC, \CFA introduces rebind -able references providing multiple dereferencing as an alternative to pointers. In regards to concurrency, the semantic difference between pointers and references are not particularly relevant, but since this document uses mostly references, here is a quick overview of the semantics:14 Like \CC, \CFA introduces rebindable references providing multiple dereferecing as an alternative to pointers. In regards to concurrency, the semantic difference between pointers and references are not particularly relevant, but since this document uses mostly references, here is a quick overview of the semantics: 16 15 \begin{cfacode} 17 16 int x, *p1 = &x, **p2 = &p1, ***p3 = &p2, … … 22 21 *p3 = ...; //change p2 23 22 int y, z, & ar[3] = {x, y, z}; //initialize array of references 24 typeof( ar[1]) p; //is int, referenced object type25 typeof(&ar[1]) q; //is int &, reference type26 sizeof( ar[1]) == sizeof(int); //is true, referenced object size27 sizeof(&ar[1]) == sizeof(int *); //is true, reference size23 typeof( ar[1]) p; //is int, i.e., the type of referenced object 24 typeof(&ar[1]) q; //is int &, i.e., the type of reference 25 sizeof( ar[1]) == sizeof(int); //is true, i.e., the size of referenced object 26 sizeof(&ar[1]) == sizeof(int *); //is true, i.e., the size of a reference 28 27 \end{cfacode} 29 The important take away from this code example is that a reference offers a handle to an object, much like a pointer, but which is automatically dereferenced for convenience.28 The important take away from this code example is that references offer a handle to an object, much like pointers, but which is automatically dereferenced for convinience. 30 29 31 % ======================================================================32 30 \section{Overloading} 33 31 34 Another important feature of \CFA is function overloading as in Java and \CC, where routines with the same name are selected based on the number and type of the arguments. As well, \CFA uses the return type as part of the selection criteria, as in Ada ~\cite{Ada}. For routines with multiple parameters and returns, the selection is complex.32 Another important feature of \CFA is function overloading as in Java and \CC, where routines with the same name are selected based on the number and type of the arguments. As well, \CFA uses the return type as part of the selection criteria, as in Ada\cite{Ada}. For routines with multiple parameters and returns, the selection is complex. 35 33 \begin{cfacode} 36 34 //selection based on type and number of parameters … … 50 48 This feature is particularly important for concurrency since the runtime system relies on creating different types to represent concurrency objects. Therefore, overloading is necessary to prevent the need for long prefixes and other naming conventions that prevent name clashes. As seen in chapter \ref{basics}, routine \code{main} is an example that benefits from overloading. 51 49 52 % ======================================================================53 50 \section{Operators} 54 51 Overloading also extends to operators. The syntax for denoting operator-overloading is to name a routine with the symbol of the operator and question marks where the arguments of the operation occur, e.g.: … … 70 67 While concurrency does not use operator overloading directly, this feature is more important as an introduction for the syntax of constructors. 71 68 72 % ======================================================================73 69 \section{Constructors/Destructors} 74 70 Object life-time is often a challenge in concurrency. \CFA uses the approach of giving concurrent meaning to object life-time as a mean of synchronization and/or mutual exclusion. Since \CFA relies heavily on the life time of objects, constructors and destructors are a core feature required for concurrency and parallelism. \CFA uses the following syntax for constructors and destructors : … … 86 82 } 87 83 int main() { 88 S x = {10}, y = {100}; //implic it calls: ?{}(x, 10), ?{}(y, 100)84 S x = {10}, y = {100}; //implict calls: ?{}(x, 10), ?{}(y, 100) 89 85 ... //use x and y 90 86 ^x{}; ^y{}; //explicit calls to de-initialize 91 87 x{20}; y{200}; //explicit calls to reinitialize 92 88 ... //reuse x and y 93 } //implic it calls: ^?{}(y), ^?{}(x)89 } //implict calls: ^?{}(y), ^?{}(x) 94 90 \end{cfacode} 95 91 The language guarantees that every object and all their fields are constructed. Like \CC, construction of an object is automatically done on allocation and destruction of the object is done on deallocation. Allocation and deallocation can occur on the stack or on the heap. … … 103 99 delete(s); //deallocation, call destructor 104 100 \end{cfacode} 105 Note that like \CC, \CFA introduces \code{new} and \code{delete}, which behave like \code{malloc} and \code{free} in addition to constructing and destructing objects, after calling \code{malloc} and before calling \code{free} ,respectively.101 Note that like \CC, \CFA introduces \code{new} and \code{delete}, which behave like \code{malloc} and \code{free} in addition to constructing and destructing objects, after calling \code{malloc} and before calling \code{free} respectively. 106 102 107 % ======================================================================108 103 \section{Parametric Polymorphism} 109 Routines in \CFA can also be reused for multiple types. This capability is done using the \code{forall} clause ,which gives \CFA its name. \code{forall} clauses allow separately compiled routines to support generic usage over multiple types. For example, the following sum function works for any type that supports construction from 0 and addition :104 Routines in \CFA can also be reused for multiple types. This capability is done using the \code{forall} clause which gives \CFA its name. \code{forall} clauses allow separately compiled routines to support generic usage over multiple types. For example, the following sum function works for any type that supports construction from 0 and addition : 110 105 \begin{cfacode} 111 106 //constraint type, 0 and + … … 135 130 \end{cfacode} 136 131 137 Note that the type use for assertions can be either an \code{otype} or a \code{dtype}. Types declares as \code{otype} refer to ``complete'' objects, i.e., objects with a size, a default constructor, a copy constructor, a destructor and an assignment operator. Using \code{dtype} on the other hand has none of these assumptions but is extremely restrictive, it only guarantees the object is addressable.138 139 % ======================================================================140 132 \section{with Clause/Statement} 141 133 Since \CFA lacks the concept of a receiver, certain functions end-up needing to repeat variable names often. To remove this inconvenience, \CFA provides the \code{with} statement, which opens an aggregate scope making its fields directly accessible (like Pascal). … … 143 135 struct S { int i, j; }; 144 136 int mem(S & this) with (this) //with clause 145 i = 1; //this->i146 j = 2; //this->j137 i = 1; //this->i 138 j = 2; //this->j 147 139 } 148 140 int foo() { 149 141 struct S1 { ... } s1; 150 142 struct S2 { ... } s2; 151 with (s1) //with statement143 with (s1) //with statement 152 144 { 153 //access fields of s1 without qualification 145 //access fields of s1 146 //without qualification 154 147 with (s2) //nesting 155 148 { 156 //access fields of s1 and s2 without qualification 149 //access fields of s1 and s2 150 //without qualification 157 151 } 158 152 } 159 with (s1, s2) //scopes open in parallel153 with (s1, s2) //scopes open in parallel 160 154 { 161 //access fields of s1 and s2 without qualification 155 //access fields of s1 and s2 156 //without qualification 162 157 } 163 158 } -
doc/proposals/concurrency/text/concurrency.tex
r9c35431 rc6e2c18 4 4 % ====================================================================== 5 5 % ====================================================================== 6 Several tool can be used to solve concurrency challenges. Since many of these challenges appear with the use of mutable shared-state, some languages and libraries simply disallow mutable shared-state (Erlang~\cite{Erlang}, Haskell~\cite{Haskell}, Akka (Scala)~\cite{Akka}). In these paradigms, interaction among concurrent objects relies on message passing~\cite{Thoth,Harmony,V-Kernel} or other paradigms closely relate to networking concepts (channels ~\cite{CSP,Go} for example). However, in languages that use routine calls as their core abstraction-mechanism, these approaches force a clear distinction between concurrent and non-concurrent paradigms (i.e., message passing versus routine call). This distinction in turn means that, in order to be effective, programmers need to learn two sets of designs patterns. While this distinction can be hidden away in library code, effective use of the library still has to take both paradigms into account.7 8 Approaches based on shared memory are more closely related to non-concurrent paradigms since they often rely on basic constructs like routine calls and shared objects. At the lowest level, concurrent paradigms are implemented as atomic operations and locks. Many such mechanisms have been proposed, including semaphores~\cite{Dijkstra68b} and path expressions~\cite{Campbell74}. However, for productivity reasons it is desir able to have a higher-level construct be the core concurrency paradigm~\cite{HPP:Study}.9 10 An approach that is worth mentioning because it is gaining in popularity is transaction al memory~\cite{Herlihy93}. While this approach is even pursued by system languages like \CC~\cite{Cpp-Transactions}, the performance and feature set is currently too restrictive to be the main concurrency paradigm for systems language, which is why it was rejected as the core paradigm for concurrency in \CFA.6 Several tool can be used to solve concurrency challenges. Since many of these challenges appear with the use of mutable shared-state, some languages and libraries simply disallow mutable shared-state (Erlang~\cite{Erlang}, Haskell~\cite{Haskell}, Akka (Scala)~\cite{Akka}). In these paradigms, interaction among concurrent objects relies on message passing~\cite{Thoth,Harmony,V-Kernel} or other paradigms closely relate to networking concepts (channels\cite{CSP,Go} for example). However, in languages that use routine calls as their core abstraction-mechanism, these approaches force a clear distinction between concurrent and non-concurrent paradigms (i.e., message passing versus routine call). This distinction in turn means that, in order to be effective, programmers need to learn two sets of designs patterns. While this distinction can be hidden away in library code, effective use of the librairy still has to take both paradigms into account. 7 8 Approaches based on shared memory are more closely related to non-concurrent paradigms since they often rely on basic constructs like routine calls and shared objects. At the lowest level, concurrent paradigms are implemented as atomic operations and locks. Many such mechanisms have been proposed, including semaphores~\cite{Dijkstra68b} and path expressions~\cite{Campbell74}. However, for productivity reasons it is desireable to have a higher-level construct be the core concurrency paradigm~\cite{HPP:Study}. 9 10 An approach that is worth mentioning because it is gaining in popularity is transactionnal memory~\cite{Dice10}[Check citation]. While this approach is even pursued by system languages like \CC\cite{Cpp-Transactions}, the performance and feature set is currently too restrictive to be the main concurrency paradigm for systems language, which is why it was rejected as the core paradigm for concurrency in \CFA. 11 11 12 12 One of the most natural, elegant, and efficient mechanisms for synchronization and communication, especially for shared-memory systems, is the \emph{monitor}. Monitors were first proposed by Brinch Hansen~\cite{Hansen73} and later described and extended by C.A.R.~Hoare~\cite{Hoare74}. Many programming languages---e.g., Concurrent Pascal~\cite{ConcurrentPascal}, Mesa~\cite{Mesa}, Modula~\cite{Modula-2}, Turing~\cite{Turing:old}, Modula-3~\cite{Modula-3}, NeWS~\cite{NeWS}, Emerald~\cite{Emerald}, \uC~\cite{Buhr92a} and Java~\cite{Java}---provide monitors as explicit language constructs. In addition, operating-system kernels and device drivers have a monitor-like structure, although they often use lower-level primitives such as semaphores or locks to simulate monitors. For these reasons, this project proposes monitors as the core concurrency-construct. 13 13 14 14 \section{Basics} 15 Non-determinism requires concurrent systems to offer support for mutual-exclusion and synchroni zation. Mutual-exclusion is the concept that only a fixed number of threads can access a critical section at any given time, where a critical section is a group of instructions on an associated portion of data that requires the restricted access. On the other hand, synchronization enforces relative ordering of execution and synchronization tools provide numerous mechanisms to establish timing relationships among threads.15 Non-determinism requires concurrent systems to offer support for mutual-exclusion and synchronisation. Mutual-exclusion is the concept that only a fixed number of threads can access a critical section at any given time, where a critical section is a group of instructions on an associated portion of data that requires the restricted access. On the other hand, synchronization enforces relative ordering of execution and synchronization tools provide numerous mechanisms to establish timing relationships among threads. 16 16 17 17 \subsection{Mutual-Exclusion} 18 As mention ed above, mutual-exclusion is the guarantee that only a fix number of threads can enter a critical section at once. However, many solutions exist for mutual exclusion, which vary in terms of performance, flexibility and ease of use. Methods range from low-level locks, which are fast and flexible but require significant attention to be correct, to higher-level mutual-exclusion methods, which sacrifice some performance in order to improve ease of use. Ease of use comes by either guaranteeing some problems cannot occur (e.g., being deadlock free) or by offering a more explicit coupling between data and corresponding critical section. For example, the \CC \code{std::atomic<T>} offers an easy way to express mutual-exclusion on a restricted set of operations (e.g.: reading/writing large types atomically). Another challenge with low-level locks is composability. Locks have restricted composability because it takes careful organizing for multiple locks to be used while preventing deadlocks. Easing composability is another feature higher-level mutual-exclusion mechanisms often offer.18 As mentionned above, mutual-exclusion is the guarantee that only a fix number of threads can enter a critical section at once. However, many solutions exist for mutual exclusion, which vary in terms of performance, flexibility and ease of use. Methods range from low-level locks, which are fast and flexible but require significant attention to be correct, to higher-level mutual-exclusion methods, which sacrifice some performance in order to improve ease of use. Ease of use comes by either guaranteeing some problems cannot occur (e.g., being deadlock free) or by offering a more explicit coupling between data and corresponding critical section. For example, the \CC \code{std::atomic<T>} offers an easy way to express mutual-exclusion on a restricted set of operations (e.g.: reading/writing large types atomically). Another challenge with low-level locks is composability. Locks have restricted composability because it takes careful organising for multiple locks to be used while preventing deadlocks. Easing composability is another feature higher-level mutual-exclusion mechanisms often offer. 19 19 20 20 \subsection{Synchronization} 21 As for mutual-exclusion, low-level synchroni zation primitives often offer good performance and good flexibility at the cost of ease of use. Again, higher-level mechanism often simplify usage by adding better coupling between synchronization and data, e.g.: message passing, or offering a simpler solution to otherwise involved challenges. As mentioned above, synchronization can be expressed as guaranteeing that event \textit{X} always happens before \textit{Y}. Most of the time, synchronization happens within a critical section, where threads must acquire mutual-exclusion in a certain order. However, it may also be desirable to guarantee that event \textit{Z} does not occur between \textit{X} and \textit{Y}. Not satisfying this property is called barging. For example, where event \textit{X} tries to effect event \textit{Y} but another thread acquires the critical section and emits \textit{Z} before \textit{Y}. The classic example is the thread that finishes using a resource and unblocks a thread waiting to use the resource, but the unblocked thread must compete again to acquire the resource. Preventing or detecting barging is an involved challenge with low-level locks, which can be made much easier by higher-level constructs. This challenge is often split into two different methods, barging avoidance and barging prevention. Algorithms that use flag variables to detect barging threads are said to be using barging avoidance, while algorithms that baton-pass locks~\cite{Andrews89}between threads instead of releasing the locks are said to be using barging prevention.21 As for mutual-exclusion, low-level synchronisation primitives often offer good performance and good flexibility at the cost of ease of use. Again, higher-level mechanism often simplify usage by adding better coupling between synchronization and data, e.g.: message passing, or offering simpler solution to otherwise involved challenges. As mentioned above, synchronization can be expressed as guaranteeing that event \textit{X} always happens before \textit{Y}. Most of the time, synchronisation happens within a critical section, where threads must acquire mutual-exclusion in a certain order. However, it may also be desirable to guarantee that event \textit{Z} does not occur between \textit{X} and \textit{Y}. Not satisfying this property called barging. For example, where event \textit{X} tries to effect event \textit{Y} but another thread acquires the critical section and emits \textit{Z} before \textit{Y}. The classic exmaple is the thread that finishes using a ressource and unblocks a thread waiting to use the resource, but the unblocked thread must compete again to acquire the resource. Preventing or detecting barging is an involved challenge with low-level locks, which can be made much easier by higher-level constructs. This challenge is often split into two different methods, barging avoidance and barging prevention. Algorithms that use status flags and other flag variables to detect barging threads are said to be using barging avoidance while algorithms that baton-passing locks between threads instead of releasing the locks are said to be using barging prevention. 22 22 23 23 % ====================================================================== … … 29 29 \begin{cfacode} 30 30 typedef /*some monitor type*/ monitor; 31 int f(monitor & m);31 int f(monitor & m); 32 32 33 33 int main() { … … 42 42 % ====================================================================== 43 43 % ====================================================================== 44 The above monitor example displays some of the intrinsic characteristics. First, it is necessary to use pass-by-reference over pass-by-value for monitor routines. This semantics is important , because at their core, monitors are implicit mutual-exclusion objects (locks), and these objects cannot be copied. Therefore, monitors are implicitly non-copy-able objects (\code{dtype}).44 The above monitor example displays some of the intrinsic characteristics. First, it is necessary to use pass-by-reference over pass-by-value for monitor routines. This semantics is important because at their core, monitors are implicit mutual-exclusion objects (locks), and these objects cannot be copied. Therefore, monitors are implicitly non-copyable objects. 45 45 46 46 Another aspect to consider is when a monitor acquires its mutual exclusion. For example, a monitor may need to be passed through multiple helper routines that do not acquire the monitor mutual-exclusion on entry. Pass through can occur for generic helper routines (\code{swap}, \code{sort}, etc.) or specific helper routines like the following to implement an atomic counter : … … 71 71 \end{tabular} 72 72 \end{center} 73 Notice how the counter is used without any explicit synchroni zation and yet supports thread-safe semantics for both reading and writing, which is similar in usage to \CC \code{atomic} template.74 75 Here, the constructor (\code{?\{\}}) uses the \code{nomutex} keyword to signify that it does not acquire the monitor mutual-exclusion when constructing. This semantics is because an object not yet con\-structed should never be shared and therefore does not require mutual exclusion. Furthermore, it allows the implementation greater freedom when it initializes the monitor locking. The prefix increment operator uses \code{mutex} to protect the incrementing process from race conditions. Finally, there is a conversion operator from \code{counter_t} to \code{size_t}. This conversion may or may not require the \code{mutex} keyword depending on whether or not reading a \code{size_t} is an atomic operation.76 77 For maximum usability, monitors use \gls{multi-acq} semantics, which means a single thread can acquire the same monitor multiple times without deadlock. For example, listing\ref{fig:search} uses recursion and \gls{multi-acq} to print values inside a binary tree.73 Notice how the counter is used without any explicit synchronisation and yet supports thread-safe semantics for both reading and writting, which is similar in usage to \CC \code{atomic} template. 74 75 Here, the constructor(\code{?\{\}}) uses the \code{nomutex} keyword to signify that it does not acquire the monitor mutual-exclusion when constructing. This semantics is because an object not yet con\-structed should never be shared and therefore does not require mutual exclusion. The prefix increment operator uses \code{mutex} to protect the incrementing process from race conditions. Finally, there is a conversion operator from \code{counter_t} to \code{size_t}. This conversion may or may not require the \code{mutex} keyword depending on whether or not reading a \code{size_t} is an atomic operation. 76 77 For maximum usability, monitors use \gls{multi-acq} semantics, which means a single thread can acquire the same monitor multiple times without deadlock. For example, figure \ref{fig:search} uses recursion and \gls{multi-acq} to print values inside a binary tree. 78 78 \begin{figure} 79 \begin{cfacode}[caption={Recursive printing algorithm using \gls{multi-acq}.},label={fig:search}] 79 \label{fig:search} 80 \begin{cfacode} 80 81 monitor printer { ... }; 81 82 struct tree { … … 91 92 } 92 93 \end{cfacode} 93 \end{figure} 94 95 Having both \code{mutex} and \code{nomutex} keywords is redundant based on the meaning of a routine having neither of these keywords. For example, it is reasonable that it should default to the safest option (\code{mutex}) when given a routine without qualifiers \code{void foo(counter_t & this)}, whereas assuming \code{nomutex} is unsafe and may cause subtle errors. On the other hand, \code{nomutex} is the ``normal'' parameter behaviour, it effectively states explicitly that ``this routine is not special''. Another alternative is making exactly one of these keywords mandatory, which provides the same semantics but without the ambiguity of supporting routines with neither keyword. Mandatory keywords would also have the added benefit of being self-documented but at the cost of extra typing. While there are several benefits to mandatory keywords, they do bring a few challenges. Mandatory keywords in \CFA would imply that the compiler must know without doubt whether or not a parameter is a monitor or not. Since \CFA relies heavily on traits as an abstraction mechanism, the distinction between a type that is a monitor and a type that looks like a monitor can become blurred. For this reason, \CFA only has the \code{mutex} keyword and uses no keyword to mean \code{nomutex}. 94 \caption{Recursive printing algorithm using \gls{multi-acq}.} 95 \end{figure} 96 97 Having both \code{mutex} and \code{nomutex} keywords is redundant based on the meaning of a routine having neither of these keywords. For example, given a routine without qualifiers \code{void foo(counter_t & this)}, then it is reasonable that it should default to the safest option \code{mutex}, whereas assuming \code{nomutex} is unsafe and may cause subtle errors. In fact, \code{nomutex} is the ``normal'' parameter behaviour, with the \code{nomutex} keyword effectively stating explicitly that ``this routine is not special''. Another alternative is making exactly one of these keywords mandatory, which provides the same semantics but without the ambiguity of supporting routines with neither keyword. Mandatory keywords would also have the added benefit of being self-documented but at the cost of extra typing. While there are several benefits to mandatory keywords, they do bring a few challenges. Mandatory keywords in \CFA would imply that the compiler must know without doubt whether or not a parameter is a monitor or not. Since \CFA relies heavily on traits as an abstraction mechanism, the distinction between a type that is a monitor and a type that looks like a monitor can become blurred. For this reason, \CFA only has the \code{mutex} keyword and uses no keyword to mean \code{nomutex}. 96 98 97 99 The next semantic decision is to establish when \code{mutex} may be used as a type qualifier. Consider the following declarations: 98 100 \begin{cfacode} 99 int f1(monitor & mutex m);101 int f1(monitor & mutex m); 100 102 int f2(const monitor & mutex m); 101 int f3(monitor ** mutex m);102 int f4(monitor * mutex m []);103 int f3(monitor ** mutex m); 104 int f4(monitor * mutex m []); 103 105 int f5(graph(monitor*) & mutex m); 104 106 \end{cfacode} 105 The problem is to i dentify which object(s) should be acquired. Furthermore, each object needs to be acquired only once. In the case of simple routines like \code{f1} and \code{f2} it is easy to identify an exhaustive list of objects to acquire on entry. Adding indirections (\code{f3}) still allows the compiler and programmer to identify which object is acquired. However, adding in arrays (\code{f4}) makes it much harder. Array lengths are not necessarily known in C, and even then, making sure objects are only acquired once becomes none-trivial. This problem can be extended to absurd limits like \code{f5}, which uses a graph of monitors. To make the issue tractable, this project imposes the requirement that a routine may only acquire one monitor per parameter and it must be the type of the parameter with at most one level of indirection (ignoring potential qualifiers). Also note that while routine \code{f3} can be supported, meaning that monitor \code{**m} is be acquired, passing an array to this routine would be type safe and yet result in undefined behaviour because only the first element of the array is acquired. However, this ambiguity is part of the C type-system with respects to arrays. For this reason, \code{mutex} is disallowed in the context where arrays may be passed:106 \begin{cfacode} 107 int f1(monitor & mutex m); //Okay : recommended case108 int f2(monitor * mutex m); //Okay : could be an array but probably not109 int f3(monitor mutex m []); //Not Okay : Array of unk nown length110 int f4(monitor ** mutex m); //Not Okay : Could be an array111 int f5(monitor * mutex m []); //Not Okay : Array of unknown length107 The problem is to indentify which object(s) should be acquired. Furthermore, each object needs to be acquired only once. In the case of simple routines like \code{f1} and \code{f2} it is easy to identify an exhaustive list of objects to acquire on entry. Adding indirections (\code{f3}) still allows the compiler and programmer to indentify which object is acquired. However, adding in arrays (\code{f4}) makes it much harder. Array lengths are not necessarily known in C, and even then making sure objects are only acquired once becomes none-trivial. This problem can be extended to absurd limits like \code{f5}, which uses a graph of monitors. To make the issue tractable, this project imposes the requirement that a routine may only acquire one monitor per parameter and it must be the type of the parameter with at most one level of indirection (ignoring potential qualifiers). Also note that while routine \code{f3} can be supported, meaning that monitor \code{**m} is be acquired, passing an array to this routine would be type safe and yet result in undefined behavior because only the first element of the array is acquired. However, this ambiguity is part of the C type-system with respects to arrays. For this reason, \code{mutex} is disallowed in the context where arrays may be passed: 108 \begin{cfacode} 109 int f1(monitor & mutex m); //Okay : recommanded case 110 int f2(monitor * mutex m); //Okay : could be an array but probably not 111 int f3(monitor mutex m []); //Not Okay : Array of unkown length 112 int f4(monitor ** mutex m); //Not Okay : Could be an array 113 int f5(monitor * mutex m []); //Not Okay : Array of unkown length 112 114 \end{cfacode} 113 115 Note that not all array functions are actually distinct in the type system. However, even if the code generation could tell the difference, the extra information is still not sufficient to extend meaningfully the monitor call semantic. … … 121 123 f(a,b); 122 124 \end{cfacode} 123 While OO monitors could be extended with a mutex qualifier for multiple-monitor calls, no example of this feature could be found. The capa bility to acquire multiple locks before entering a critical section is called \emph{\gls{bulk-acq}}. In practice, writing multi-locking routines that do not lead to deadlocks is tricky. Having language support for such a feature is therefore a significant asset for \CFA. In the case presented above, \CFA guarantees that the order of acquisition is consistent across calls to different routines using the same monitors as arguments. This consistent ordering means acquiring multiple monitors is safe from deadlock when using \gls{bulk-acq}. However, users can still force the acquiring order. For example, notice which routines use \code{mutex}/\code{nomutex} and how this affects acquiring order:124 \begin{cfacode} 125 void foo(A & mutex a, B& mutex b) { //acquire a & b125 While OO monitors could be extended with a mutex qualifier for multiple-monitor calls, no example of this feature could be found. The capacity to acquire multiple locks before entering a critical section is called \emph{\gls{bulk-acq}}. In practice, writing multi-locking routines that do not lead to deadlocks is tricky. Having language support for such a feature is therefore a significant asset for \CFA. In the case presented above, \CFA guarantees that the order of aquisition is consistent across calls to different routines using the same monitors as arguments. This consistent ordering means acquiring multiple monitors in the way is safe from deadlock. However, users can still force the acquiring order. For example, notice which routines use \code{mutex}/\code{nomutex} and how this affects aquiring order: 126 \begin{cfacode} 127 void foo(A & mutex a, B & mutex b) { //acquire a & b 126 128 ... 127 129 } 128 130 129 void bar(A & mutex a, B& /*nomutex*/ b) { //acquire a131 void bar(A & mutex a, B & /*nomutex*/ b) { //acquire a 130 132 ... foo(a, b); ... //acquire b 131 133 } 132 134 133 void baz(A & /*nomutex*/ a, B& mutex b) { //acquire b135 void baz(A & /*nomutex*/ a, B & mutex b) { //acquire b 134 136 ... foo(a, b); ... //acquire a 135 137 } … … 137 139 The \gls{multi-acq} monitor lock allows a monitor lock to be acquired by both \code{bar} or \code{baz} and acquired again in \code{foo}. In the calls to \code{bar} and \code{baz} the monitors are acquired in opposite order. 138 140 139 However, such use leads to the lock acquiring order problem. In the example above, the user uses implicit ordering in the case of function \code{foo} but explicit ordering in the case of \code{bar} and \code{baz}. This subtle difference means that calling these routines concurrently may lead to deadlock and is therefore Undefined Behavior. As shown~\cite{Lister77}, solving this problem requires:141 However, such use leads to the lock acquiring order problem. In the example above, the user uses implicit ordering in the case of function \code{foo} but explicit ordering in the case of \code{bar} and \code{baz}. This subtle mistake means that calling these routines concurrently may lead to deadlock and is therefore undefined behavior. As shown\cite{Lister77}, solving this problem requires: 140 142 \begin{enumerate} 141 143 \item Dynamically tracking of the monitor-call order. 142 144 \item Implement rollback semantics. 143 145 \end{enumerate} 144 While the first requirement is already a significant constraint on the system, implementing a general rollback semantics in a C-like language is still prohibitively complex ~\cite{Dice10}. In \CFA, users simply need to be careful when acquiring multiple monitors at the same time or only use \gls{bulk-acq} of all the monitors. While \CFA provides only a partial solution, most systemsprovide no solution and the \CFA partial solution handles many useful cases.146 While the first requirement is already a significant constraint on the system, implementing a general rollback semantics in a C-like language is still prohibitively complex \cite{Dice10}. In \CFA, users simply need to be carefull when acquiring multiple monitors at the same time or only use \gls{bulk-acq} of all the monitors. While \CFA provides only a partial solution, many system provide no solution and the \CFA partial solution handles many useful cases. 145 147 146 148 For example, \gls{multi-acq} and \gls{bulk-acq} can be used together in interesting ways: … … 155 157 } 156 158 \end{cfacode} 157 This example shows a trivial solution to the bank-account transfer-problem ~\cite{BankTransfer}. Without \gls{multi-acq} and \gls{bulk-acq}, the solution to this problem is much more involved and requires careful engineering.159 This example shows a trivial solution to the bank-account transfer-problem\cite{BankTransfer}. Without \gls{multi-acq} and \gls{bulk-acq}, the solution to this problem is much more involved and requires carefull engineering. 158 160 159 161 \subsection{\code{mutex} statement} \label{mutex-stmt} 160 162 161 The call semantics discussed above have one software engineering issue, only a named routine can acquire the mutual-exclusion of a set of monitor. \CFA offers the \code{mutex} statement to workaround the need for unnecessary names, avoiding a major software engineering problem~\cite{2FTwoHardThings}. Table\ref{lst:mutex-stmt} shows an example of the \code{mutex} statement, which introduces a new scope in which the mutual-exclusion of a set of monitor is acquired. Beyond naming, the \code{mutex} statement has no semantic difference from a routine call with \code{mutex} parameters.162 163 \begin{ table}163 The call semantics discussed aboved have one software engineering issue, only a named routine can acquire the mutual-exclusion of a set of monitor. \CFA offers the \code{mutex} statement to workaround the need for unnecessary names, avoiding a major software engineering problem\cite{2FTwoHardThings}. Listing \ref{lst:mutex-stmt} shows an example of the \code{mutex} statement, which introduces a new scope in which the mutual-exclusion of a set of monitor is acquired. Beyond naming, the \code{mutex} statement has no semantic difference from a routine call with \code{mutex} parameters. 164 165 \begin{figure} 164 166 \begin{center} 165 167 \begin{tabular}{|c|c|} … … 168 170 \begin{cfacode}[tabsize=3] 169 171 monitor M {}; 170 void foo( M & mutex m 1, M & mutex m2) {172 void foo( M & mutex m ) { 171 173 //critical section 172 174 } 173 175 174 void bar( M & m 1, M & m2) {175 foo( m 1, m2);176 void bar( M & m ) { 177 foo( m ); 176 178 } 177 179 \end{cfacode}&\begin{cfacode}[tabsize=3] 178 180 monitor M {}; 179 void bar( M & m 1, M & m2) {180 mutex(m 1, m2) {181 void bar( M & m ) { 182 mutex(m) { 181 183 //critical section 182 184 } … … 189 191 \caption{Regular call semantics vs. \code{mutex} statement} 190 192 \label{lst:mutex-stmt} 191 \end{ table}193 \end{figure} 192 194 193 195 % ====================================================================== … … 223 225 }; 224 226 \end{cfacode} 225 Note that the destructor of a monitor must be a \code{mutex} routine to prevent deallocation while a thread is accessing the monitor. As with any object, callsto a monitor, using \code{mutex} or otherwise, is Undefined Behaviour after the destructor has run.227 Note that the destructor of a monitor must be a \code{mutex} routine. This requirement ensures that the destructor has mutual-exclusion. As with any object, any call to a monitor, using \code{mutex} or otherwise, is Undefined Behaviour after the destructor has run. 226 228 227 229 % ====================================================================== … … 230 232 % ====================================================================== 231 233 % ====================================================================== 232 In addition to mutual exclusion, the monitors at the core of \CFA's concurrency can also be used to achieve synchroni zation. With monitors, this capability is generally achieved with internal or external scheduling as in~\cite{Hoare74}. Since internal scheduling within a single monitor is mostly a solved problem, this thesis concentrates on extending internal scheduling to multiple monitors. Indeed, like the \gls{bulk-acq} semantics, internal scheduling extends to multiple monitors in a way that is natural to the user but requires additional complexity on the implementation side.233 234 First, here is a simple example of internal-scheduling:234 In addition to mutual exclusion, the monitors at the core of \CFA's concurrency can also be used to achieve synchronisation. With monitors, this capability is generally achieved with internal or external scheduling as in \cite{Hoare74}. Since internal scheduling within a single monitor is mostly a solved problem, this thesis concentrates on extending internal scheduling to multiple monitors. Indeed, like the \gls{bulk-acq} semantics, internal scheduling extends to multiple monitors in a way that is natural to the user but requires additional complexity on the implementation side. 235 236 First, here is a simple example of such a technique: 235 237 236 238 \begin{cfacode} … … 239 241 } 240 242 241 void foo(A & mutex a1, A& mutex a2) {243 void foo(A & mutex a) { 242 244 ... 243 245 //Wait for cooperation from bar() 244 wait(a 1.e);246 wait(a.e); 245 247 ... 246 248 } 247 249 248 void bar(A & mutex a1, A& mutex a2) {250 void bar(A & mutex a) { 249 251 //Provide cooperation for foo() 250 252 ... 251 253 //Unblock foo 252 signal(a1.e); 253 } 254 \end{cfacode} 255 There are two details to note here. First, the \code{signal} is a delayed operation, it only unblocks the waiting thread when it reaches the end of the critical section. This semantic is needed to respect mutual-exclusion, i.e., the signaller and signalled thread cannot be in the monitor simultaneously. The alternative is to return immediately after the call to \code{signal}, which is significantly more restrictive. Second, in \CFA, while it is common to store a \code{condition} as a field of the monitor, a \code{condition} variable can be stored/created independently of a monitor. Here routine \code{foo} waits for the \code{signal} from \code{bar} before making further progress, effectively ensuring a basic ordering. 256 257 An important aspect of the implementation is that \CFA does not allow barging, which means that once function \code{bar} releases the monitor, \code{foo} is guaranteed to resume immediately after (unless some other thread waited on the same condition). This guarantee offers the benefit of not having to loop around waits to recheck that a condition is met. The main reason \CFA offers this guarantee is that users can easily introduce barging if it becomes a necessity but adding barging prevention or barging avoidance is more involved without language support. Supporting barging prevention as well as extending internal scheduling to multiple monitors is the main source of complexity in the design of \CFA concurrency. 254 signal(a.e); 255 } 256 \end{cfacode} 257 258 There are two details to note here. First, the \code{signal} is a delayed operation, it only unblocks the waiting thread when it reaches the end of the critical section. This semantic is needed to respect mutual-exclusion. The alternative is to return immediately after the call to \code{signal}, which is significantly more restrictive. Second, in \CFA, while it is common to store a \code{condition} as a field of the monitor, a \code{condition} variable can be stored/created independently of a monitor. Here routine \code{foo} waits for the \code{signal} from \code{bar} before making further progress, effectively ensuring a basic ordering. 259 260 An important aspect of the implementation is that \CFA does not allow barging, which means that once function \code{bar} releases the monitor, \code{foo} is guaranteed to resume immediately after (unless some other thread waited on the same condition). This guarantees offers the benefit of not having to loop arount waits in order to guarantee that a condition is still met. The main reason \CFA offers this guarantee is that users can easily introduce barging if it becomes a necessity but adding barging prevention or barging avoidance is more involved without language support. Supporting barging prevention as well as extending internal scheduling to multiple monitors is the main source of complexity in the design of \CFA concurrency. 258 261 259 262 % ====================================================================== … … 262 265 % ====================================================================== 263 266 % ====================================================================== 264 It is easier to understand the problem of multi-monitor scheduling using a series of pseudo-code examples. Note that for simplicity in the following snippets of pseudo-code, waiting and signalling is done using an implicit condition variable, like Java built-in monitors. Indeed, \code{wait} statements always use the implicit condition variable as parameter and explicitly names the monitors (A and B) associated with the condition. Note that in \CFA, condition variables are tied to a \emph{group} of monitors on first use (called branding), which means that using internal scheduling with distinct sets of monitors requires one condition variable per set of monitors. The example below shows the simple case of having two threads (one for each column) and a single monitor A.267 It is easier to understand the problem of multi-monitor scheduling using a series of pseudo-code. Note that for simplicity in the following snippets of pseudo-code, waiting and signalling is done using an implicit condition variable, like Java built-in monitors. Indeed, \code{wait} statements always use the implicit condition as paremeter and explicitly names the monitors (A and B) associated with the condition. Note that in \CFA, condition variables are tied to a set of monitors on first use (called branding) which means that using internal scheduling with distinct sets of monitors requires one condition variable per set of monitors. 265 268 266 269 \begin{multicols}{2} … … 281 284 \end{pseudo} 282 285 \end{multicols} 283 One thread acquires before waiting (atomically blocking and releasing A) and the other acquires before signalling. It is important to note here that both \code{wait} and \code{signal} must be called with the proper monitor(s) already acquired. This semantic is a logical requirement for barging prevention.286 The example shows the simple case of having two threads (one for each column) and a single monitor A. One thread acquires before waiting (atomically blocking and releasing A) and the other acquires before signalling. It is important to note here that both \code{wait} and \code{signal} must be called with the proper monitor(s) already acquired. This semantic is a logical requirement for barging prevention. 284 287 285 288 A direct extension of the previous example is a \gls{bulk-acq} version: 289 286 290 \begin{multicols}{2} 287 291 \begin{pseudo} … … 290 294 release A & B 291 295 \end{pseudo} 296 292 297 \columnbreak 298 293 299 \begin{pseudo} 294 300 acquire A & B … … 299 305 This version uses \gls{bulk-acq} (denoted using the {\sf\&} symbol), but the presence of multiple monitors does not add a particularly new meaning. Synchronization happens between the two threads in exactly the same way and order. The only difference is that mutual exclusion covers more monitors. On the implementation side, handling multiple monitors does add a degree of complexity as the next few examples demonstrate. 300 306 301 While deadlock issues can occur when nesting monitors, these issues are only a symptom of the fact that locks, and by extension monitors, are not perfectly composable. For monitors, a well known deadlock problem is the Nested Monitor Problem ~\cite{Lister77}, which occurs when a \code{wait} is made by a thread that holds more than one monitor. For example, the following pseudo-code runs into the nested-monitor problem :307 While deadlock issues can occur when nesting monitors, these issues are only a symptom of the fact that locks, and by extension monitors, are not perfectly composable. For monitors, a well known deadlock problem is the Nested Monitor Problem \cite{Lister77}, which occurs when a \code{wait} is made by a thread that holds more than one monitor. For example, the following pseudo-code runs into the nested-monitor problem : 302 308 \begin{multicols}{2} 303 309 \begin{pseudo} … … 319 325 \end{pseudo} 320 326 \end{multicols} 321 The \code{wait} only releases monitor \code{B} so the signalling thread cannot acquire monitor \code{A} to get to the \code{signal}. Attempting release of all acquired monitors at the \code{wait} introduces a different set of problems, such as releasing monitor \code{C}, which has nothing to do with the \code{signal}. 322 323 However, for monitors as for locks, it is possible to write a program using nesting without encountering any problems if nesting is done correctly. For example, the next pseudo-code snippet acquires monitors {\sf A} then {\sf B} before waiting, while only acquiring {\sf B} when signalling, effectively avoiding the Nested Monitor Problem~\cite{Lister77}. 327 328 The \code{wait} only releases monitor \code{B} so the signalling thread cannot acquire monitor \code{A} to get to the \code{signal}. Attempting release of all acquired monitors at the \code{wait} results in another set of problems such as releasing monitor \code{C}, which has nothing to do with the \code{signal}. 329 330 However, for monitors as for locks, it is possible to write a program using nesting without encountering any problems if nesting is done correctly. For example, the next pseudo-code snippet acquires monitors {\sf A} then {\sf B} before waiting, while only acquiring {\sf B} when signalling, effectively avoiding the nested monitor problem. 324 331 325 332 \begin{multicols}{2} … … 343 350 \end{multicols} 344 351 345 This simple refactoring may not be possible, forcing more complex restructuring.346 347 352 % ====================================================================== 348 353 % ====================================================================== … … 351 356 % ====================================================================== 352 357 353 A larger example is presented to show complex issues for \gls{bulk-acq} and all the implementation options are analyzed. Listing \ref{lst:int-bulk-pseudo} shows an example where \gls{bulk-acq} adds a significant layer of complexity to the internal signalling semantics, and listing \ref{lst:int-bulk-cfa} shows the corresponding \CFA code to implement the pseudo-code in listing \ref{lst:int-bulk-pseudo}. For the purpose of translating the given pseudo-code into \CFA-code, any method of introducing a monitor is acceptable, e.g., \code{mutex} parameter, global variables, pointer parameters or using locals with the \code{mutex}-statement.354 355 \begin{figure}[! t]358 A larger example is presented to show complex issuesfor \gls{bulk-acq} and all the implementation options are analyzed. Listing \ref{lst:int-bulk-pseudo} shows an example where \gls{bulk-acq} adds a significant layer of complexity to the internal signalling semantics, and listing \ref{lst:int-bulk-cfa} shows the corresponding \CFA code which implements the pseudo-code in listing \ref{lst:int-bulk-pseudo}. For the purpose of translating the given pseudo-code into \CFA-code any method of introducing monitor into context, other than a \code{mutex} parameter, is acceptable, e.g., global variables, pointer parameters or using locals with the \code{mutex}-statement. 359 360 \begin{figure}[!b] 356 361 \begin{multicols}{2} 357 362 Waiting thread … … 367 372 release A 368 373 \end{pseudo} 374 369 375 \columnbreak 376 370 377 Signalling thread 371 \begin{pseudo}[numbers=left, firstnumber=10 ,escapechar=|]378 \begin{pseudo}[numbers=left, firstnumber=10] 372 379 acquire A 373 380 //Code Section 5 374 381 acquire A & B 375 382 //Code Section 6 376 |\label{line:signal1}|signal A & B383 signal A & B 377 384 //Code Section 7 378 385 release A & B 379 386 //Code Section 8 380 |\label{line:lastRelease}|release A387 release A 381 388 \end{pseudo} 382 389 \end{multicols} 383 \begin{cfacode}[caption={Internal scheduling with \gls{bulk-acq}},label={lst:int-bulk-pseudo}] 384 \end{cfacode} 390 \caption{Internal scheduling with \gls{bulk-acq}} 391 \label{lst:int-bulk-pseudo} 392 \end{figure} 393 394 \begin{figure}[!b] 385 395 \begin{center} 386 396 \begin{cfacode}[xleftmargin=.4\textwidth] … … 403 413 } 404 414 \end{cfacode} 415 405 416 \columnbreak 417 406 418 Signalling thread 407 419 \begin{cfacode} … … 417 429 \end{cfacode} 418 430 \end{multicols} 419 \begin{cfacode}[caption={Equivalent \CFA code for listing \ref{lst:int-bulk-pseudo}},label={lst:int-bulk-cfa}] 420 \end{cfacode} 431 \caption{Equivalent \CFA code for listing \ref{lst:int-bulk-pseudo}} 432 \label{lst:int-bulk-cfa} 433 \end{figure} 434 435 The complexity begins at code sections 4 and 8, which are where the existing semantics of internal scheduling need to be extended for multiple monitors. The root of the problem is that \gls{bulk-acq} is used in a context where one of the monitors is already acquired and is why it is important to define the behaviour of the previous pseudo-code. When the signaller thread reaches the location where it should ``release \code{A & B}'' (line 16), it must actually transfer ownership of monitor \code{B} to the waiting thread. This ownership trasnfer is required in order to prevent barging. Since the signalling thread still needs monitor \code{A}, simply waking up the waiting thread is not an option because it violates mutual exclusion. There are three options. 436 437 \subsubsection{Delaying signals} 438 The obvious solution to solve the problem of multi-monitor scheduling is to keep ownership of all locks until the last lock is ready to be transferred. It can be argued that that moment is when the last lock is no longer needed because this semantics fits most closely to the behaviour of single-monitor scheduling. This solution has the main benefit of transferring ownership of groups of monitors, which simplifies the semantics from mutiple objects to a single group of objects, effectively making the existing single-monitor semantic viable by simply changing monitors to monitor groups. 421 439 \begin{multicols}{2} 422 440 Waiter … … 432 450 433 451 Signaller 434 \begin{pseudo}[numbers=left, firstnumber=6 ,escapechar=|]452 \begin{pseudo}[numbers=left, firstnumber=6] 435 453 acquire A 436 454 acquire A & B 437 455 signal A & B 438 456 release A & B 439 |\label{line:secret}|//Secretly keep B here457 //Secretly keep B here 440 458 release A 441 459 //Wakeup waiter and transfer A & B 442 460 \end{pseudo} 443 461 \end{multicols} 444 \begin{cfacode}[caption={Listing \ref{lst:int-bulk-pseudo}, with delayed signalling comments},label={lst:int-secret}] 445 \end{cfacode} 446 \end{figure} 447 448 The complexity begins at code sections 4 and 8, which are where the existing semantics of internal scheduling need to be extended for multiple monitors. The root of the problem is that \gls{bulk-acq} is used in a context where one of the monitors is already acquired and is why it is important to define the behaviour of the previous pseudo-code. When the signaller thread reaches the location where it should ``release \code{A & B}'' (listing \ref{lst:int-bulk-pseudo} line \ref{line:signal1}), it must actually transfer ownership of monitor \code{B} to the waiting thread. This ownership transfer is required in order to prevent barging into \code{B} by another thread, since both the signalling and signalled threads still need monitor \code{A}. There are three options. 449 450 \subsubsection{Delaying signals} 451 The obvious solution to solve the problem of multi-monitor scheduling is to keep ownership of all locks until the last lock is ready to be transferred. It can be argued that that moment is when the last lock is no longer needed because this semantics fits most closely to the behaviour of single-monitor scheduling. This solution has the main benefit of transferring ownership of groups of monitors, which simplifies the semantics from multiple objects to a single group of objects, effectively making the existing single-monitor semantic viable by simply changing monitors to monitor groups. The naive approach to this solution is to only release monitors once every monitor in a group can be released. However, since some monitors are never released (i.e., the monitor of a thread), this interpretation means groups can grow but may never shrink. A more interesting interpretation is to only transfer groups as one but to recreate the groups on every operation, i.e., limit ownership transfer to one per \code{signal}/\code{release}. 452 453 However, this solution can become much more complicated depending on what is executed while secretly holding B (listing \ref{lst:int-secret} line \ref{line:secret}). 454 The goal in this solution is to avoid the need to transfer ownership of a subset of the condition monitors. However, listing \ref{lst:dependency} shows a slightly different example where a third thread is waiting on monitor \code{A}, using a different condition variable. Because the third thread is signalled when secretly holding \code{B}, the goal becomes unreachable. Depending on the order of signals (listing \ref{lst:dependency} line \ref{line:signal-ab} and \ref{line:signal-a}) two cases can happen : 455 456 \paragraph{Case 1: thread $\alpha$ goes first.} In this case, the problem is that monitor \code{A} needs to be passed to thread $\beta$ when thread $\alpha$ is done with it. 457 \paragraph{Case 2: thread $\beta$ goes first.} In this case, the problem is that monitor \code{B} needs to be retained and passed to thread $\alpha$ along with monitor \code{A}, which can be done directly or possibly using thread $\beta$ as an intermediate. 458 \\ 459 460 Note that ordering is not determined by a race condition but by whether signalled threads are enqueued in FIFO or FILO order. However, regardless of the answer, users can move line \ref{line:signal-a} before line \ref{line:signal-ab} and get the reverse effect for listing \ref{lst:dependency}. 461 462 In both cases, the threads need to be able to distinguish, on a per monitor basis, which ones need to be released and which ones need to be transferred, which means monitors cannot be handled as a single homogeneous group and therefore effectively precludes this approach. 463 464 \subsubsection{Dependency graphs} 465 466 462 However, this solution can become much more complicated depending on what is executed while secretly holding B (at line 10). Indeed, nothing prevents signalling monitor A on a different condition variable: 467 463 \begin{figure} 468 464 \begin{multicols}{3} … … 475 471 release A 476 472 \end{pseudo} 473 477 474 \columnbreak 475 478 476 Thread $\gamma$ 479 \begin{pseudo}[numbers=left, firstnumber= 6, escapechar=|]477 \begin{pseudo}[numbers=left, firstnumber=1] 480 478 acquire A 481 479 acquire A & B 482 |\label{line:signal-ab}|signal A & B 483 |\label{line:release-ab}|release A & B 484 |\label{line:signal-a}|signal A 485 |\label{line:release-a}|release A 486 \end{pseudo} 480 signal A & B 481 release A & B 482 signal A 483 release A 484 \end{pseudo} 485 487 486 \columnbreak 487 488 488 Thread $\beta$ 489 \begin{pseudo}[numbers=left, firstnumber=1 2, escapechar=|]489 \begin{pseudo}[numbers=left, firstnumber=1] 490 490 acquire A 491 491 wait A 492 |\label{line:release-aa}|release A 493 \end{pseudo} 492 release A 493 \end{pseudo} 494 494 495 \end{multicols} 495 \begin{cfacode}[caption={Pseudo-code for the three thread example.},label={lst:dependency}] 496 \end{cfacode} 496 \caption{Dependency graph} 497 \label{lst:dependency} 498 \end{figure} 499 500 The goal in this solution is to avoid the need to transfer ownership of a subset of the condition monitors. However, this goal is unreacheable in the previous example. Depending on the order of signals (line 12 and 15) two cases can happen. 501 502 \paragraph{Case 1: thread 1 goes first.} In this case, the problem is that monitor A needs to be passed to thread 2 when thread 1 is done with it. 503 \paragraph{Case 2: thread 2 goes first.} In this case, the problem is that monitor B needs to be passed to thread 1, which can be done directly or using thread 2 as an intermediate. 504 \\ 505 506 Note that ordering is not determined by a race condition but by whether signalled threads are enqueued in FIFO or FILO order. However, regardless of the answer, users can move line 15 before line 11 and get the reverse effect. 507 508 In both cases, the threads need to be able to distinguish, on a per monitor basis, which ones need to be released and which ones need to be transferred, which means monitors cannot be handled as a single homogenous group and therefore effectively precludes this approach. 509 510 \subsubsection{Dependency graphs} 511 In the listing \ref{lst:int-bulk-pseudo} pseudo-code, there is a solution which statisfies both barging prevention and mutual exclusion. If ownership of both monitors is transferred to the waiter when the signaller releases \code{A & B} and then the waiter transfers back ownership of \code{A} when it releases it, then the problem is solved (\code{B} is no longer in use at this point). Dynamically finding the correct order is therefore the second possible solution. The problem it encounters is that it effectively boils down to resolving a dependency graph of ownership requirements. Here even the simplest of code snippets requires two transfers and it seems to increase in a manner closer to polynomial. For example, the following code, which is just a direct extension to three monitors, requires at least three ownership transfer and has multiple solutions: 512 513 \begin{multicols}{2} 514 \begin{pseudo} 515 acquire A 516 acquire B 517 acquire C 518 wait A & B & C 519 release C 520 release B 521 release A 522 \end{pseudo} 523 524 \columnbreak 525 526 \begin{pseudo} 527 acquire A 528 acquire B 529 acquire C 530 signal A & B & C 531 release C 532 release B 533 release A 534 \end{pseudo} 535 \end{multicols} 536 537 \begin{figure} 497 538 \begin{center} 498 539 \input{dependency} … … 502 543 \end{figure} 503 544 504 In the listing \ref{lst:int-bulk-pseudo} pseudo-code, there is a solution that satisfies both barging prevention and mutual exclusion. If ownership of both monitors is transferred to the waiter when the signaller releases \code{A & B} and then the waiter transfers back ownership of \code{A} back to the signaller when it releases it, then the problem is solved (\code{B} is no longer in use at this point). Dynamically finding the correct order is therefore the second possible solution. The problem is effectively resolving a dependency graph of ownership requirements. Here even the simplest of code snippets requires two transfers and it seems to increase in a manner close to polynomial. This complexity explosion can be seen in listing \ref{lst:explosion}, which is just a direct extension to three monitors, requires at least three ownership transfer and has multiple solutions. Furthermore, the presence of multiple solutions for ownership transfer can cause deadlock problems if a specific solution is not consistently picked; In the same way that multiple lock acquiring order can cause deadlocks. 545 Listing \ref{lst:dependency} is the three thread example rewritten for dependency graphs. Figure \ref{fig:dependency} shows the corresponding dependency graph that results, where every node is a statement of one of the three threads, and the arrows the dependency of that statement (e.g., $\alpha1$ must happen before $\alpha2$). The extra challenge is that this dependency graph is effectively post-mortem, but the runtime system needs to be able to build and solve these graphs as the dependency unfolds. Resolving dependency graph being a complex and expensive endeavour, this solution is not the preffered one. 546 547 \subsubsection{Partial signalling} \label{partial-sig} 548 Finally, the solution that is chosen for \CFA is to use partial signalling. Again using listing \ref{lst:int-bulk-pseudo}, the partial signalling solution transfers ownership of monitor B at lines 10 but does not wake the waiting thread since it is still using monitor A. Only when it reaches line 11 does it actually wakeup the waiting thread. This solution has the benefit that complexity is encapsulated into only two actions, passing monitors to the next owner when they should be release and conditionally waking threads if all conditions are met. This solution has a much simpler implementation than a dependency graph solving algorithm which is why it was chosen. Furthermore, after being fully implemented, this solution does not appear to have any downsides worth mentionning. 549 550 % ====================================================================== 551 % ====================================================================== 552 \subsection{Signalling: Now or Later} 553 % ====================================================================== 554 % ====================================================================== 505 555 \begin{figure} 506 \begin{multicols}{2}507 \begin{pseudo}508 acquire A509 acquire B510 acquire C511 wait A & B & C512 release C513 release B514 release A515 \end{pseudo}516 517 \columnbreak518 519 \begin{pseudo}520 acquire A521 acquire B522 acquire C523 signal A & B & C524 release C525 release B526 release A527 \end{pseudo}528 \end{multicols}529 \begin{cfacode}[caption={Extension to three monitors of listing \ref{lst:int-bulk-pseudo}},label={lst:explosion}]530 \end{cfacode}531 \end{figure}532 533 Listing \ref{lst:dependency} is the three threads example used in the delayed signals solution. Figure \ref{fig:dependency} shows the corresponding dependency graph that results, where every node is a statement of one of the three threads, and the arrows the dependency of that statement (e.g., $\alpha1$ must happen before $\alpha2$). The extra challenge is that this dependency graph is effectively post-mortem, but the runtime system needs to be able to build and solve these graphs as the dependency unfolds. Resolving dependency graphs being a complex and expensive endeavour, this solution is not the preferred one.534 535 \subsubsection{Partial signalling} \label{partial-sig}536 Finally, the solution that is chosen for \CFA is to use partial signalling. Again using listing \ref{lst:int-bulk-pseudo}, the partial signalling solution transfers ownership of monitor \code{B} at lines \ref{line:signal1} to the waiter but does not wake the waiting thread since it is still using monitor \code{A}. Only when it reaches line \ref{line:lastRelease} does it actually wakeup the waiting thread. This solution has the benefit that complexity is encapsulated into only two actions, passing monitors to the next owner when they should be released and conditionally waking threads if all conditions are met. This solution has a much simpler implementation than a dependency graph solving algorithm, which is why it was chosen. Furthermore, after being fully implemented, this solution does not appear to have any significant downsides.537 538 While listing \ref{lst:dependency} is a complicated problem for previous solutions, it can be solved easily with partial signalling :539 \begin{itemize}540 \item When thread $\gamma$ reaches line \ref{line:release-ab} it transfers monitor \code{B} to thread $\alpha$ and continues to hold monitor \code{A}.541 \item When thread $\gamma$ reaches line \ref{line:release-a} it transfers monitor \code{A} to thread $\beta$ and wakes it up.542 \item When thread $\beta$ reaches line \ref{line:release-aa} it transfers monitor \code{A} to thread $\alpha$ and wakes it up.543 \item Problem solved!544 \end{itemize}545 546 % ======================================================================547 % ======================================================================548 \subsection{Signalling: Now or Later}549 % ======================================================================550 % ======================================================================551 \begin{table}552 556 \begin{tabular}{|c|c|} 553 557 \code{signal} & \code{signal_block} \\ … … 650 654 \end{tabular} 651 655 \caption{Dating service example using \code{signal} and \code{signal_block}. } 652 \label{ tbl:datingservice}653 \end{ table}654 An important note is that, until now, signalling a monitor was a delayed operation. The ownership of the monitor is transferred only when the monitor would have otherwise been released, not at the point of the \code{signal} statement. However, in some cases, it may be more convenient for users to immediately transfer ownership to the thread that is waiting for cooperation, which is achieved using the \code{signal_block} routine .655 656 The example in table \ref{tbl:datingservice} highlights the difference in behaviour. As mentioned, \code{signal} only transfers ownership once the current critical section exits, this behaviour requires additional synchronization when a two-way handshake is needed. To avoid this explicit synchronization, the \code{condition} type offers the \code{signal_block} routine, which handles the two-way handshake as shown in the example. This feature removes the need for a second condition variables and simplifies programming. Like every other monitor semantic, \code{signal_block} uses barging prevention, which means mutual-exclusion is baton-passed both on the frond-end and the back-end of the call to \code{signal_block}, meaning no other thread can acquire the monitor either beforeor after the call.656 \label{lst:datingservice} 657 \end{figure} 658 An important note is that, until now, signalling a monitor was a delayed operation. The ownership of the monitor is transferred only when the monitor would have otherwise been released, not at the point of the \code{signal} statement. However, in some cases, it may be more convenient for users to immediately transfer ownership to the thread that is waiting for cooperation, which is achieved using the \code{signal_block} routine\footnote{name to be discussed}. 659 660 The example in listing \ref{lst:datingservice} highlights the difference in behaviour. As mentioned, \code{signal} only transfers ownership once the current critical section exits, this behaviour requires additional synchronisation when a two-way handshake is needed. To avoid this extraneous synchronisation, the \code{condition} type offers the \code{signal_block} routine, which handles the two-way handshake as shown in the example. This removes the need for a second condition variables and simplifies programming. Like every other monitor semantic, \code{signal_block} uses barging prevention, which means mutual-exclusion is baton-passed both on the frond-end and the back-end of the call to \code{signal_block}, meaning no other thread can acquire the monitor neither before nor after the call. 657 661 658 662 % ====================================================================== … … 723 727 \end{tabular} 724 728 \end{center} 725 This method is more constrained and explicit, which helps users reduce the non-deterministic nature of concurrency. Indeed, as the following examples demonstrates, external scheduling allows users to wait for events from other threads without the concern of unrelated events occurring. External scheduling can generally be done either in terms of control flow (e.g., Ada with \code{accept}, \uC with \code{_Accept}) or in terms of data (e.g., Go with channels). Of course, both of these paradigms have their own strengths and weaknesses, but for this project control-flow semantics were chosen to stay consistent with the rest of the languages semantics. Two challenges specific to \CFA arise when trying to add external scheduling with loose object definitions and multiple-monitor routines. The previous example shows a simple use \code{_Accept} versus \code{wait}/\code{signal} and its advantages. Note that while other languages often use \code{accept}/\code{select} as the core external scheduling keyword, \CFA uses \code{waitfor} to prevent name collisions with existing socket \acrshort{api}s.729 This method is more constrained and explicit, which helps users tone down the undeterministic nature of concurrency. Indeed, as the following examples demonstrates, external scheduling allows users to wait for events from other threads without the concern of unrelated events occuring. External scheduling can generally be done either in terms of control flow (e.g., \uC with \code{_Accept}) or in terms of data (e.g., Go with channels). Of course, both of these paradigms have their own strenghts and weaknesses but for this project control-flow semantics were chosen to stay consistent with the rest of the languages semantics. Two challenges specific to \CFA arise when trying to add external scheduling with loose object definitions and multi-monitor routines. The previous example shows a simple use \code{_Accept} versus \code{wait}/\code{signal} and its advantages. Note that while other languages often use \code{accept}/\code{select} as the core external scheduling keyword, \CFA uses \code{waitfor} to prevent name collisions with existing socket \acrshort{api}s. 726 730 727 731 For the \code{P} member above using internal scheduling, the call to \code{wait} only guarantees that \code{V} is the last routine to access the monitor, allowing a third routine, say \code{isInUse()}, acquire mutual exclusion several times while routine \code{P} is waiting. On the other hand, external scheduling guarantees that while routine \code{P} is waiting, no routine other than \code{V} can acquire the monitor. … … 732 736 % ====================================================================== 733 737 % ====================================================================== 734 In \uC, a monitor class declaration includee an exhaustive list of monitor operations. Since \CFA is not object oriented, monitors become both more difficult to implement and less clear for a user:738 In \uC, monitor declarations include an exhaustive list of monitor operations. Since \CFA is not object oriented, monitors become both more difficult to implement and less clear for a user: 735 739 736 740 \begin{cfacode} … … 748 752 \end{cfacode} 749 753 750 Furthermore, external scheduling is an example where implementation constraints become visible from the interface. Here is the pseudo code for the entering phase of a monitor: 754 Furthermore, external scheduling is an example where implementation constraints become visible from the interface. Indeed, since there is no hard limit to the number of threads trying to acquire a monitor concurrently, performance is a significant concern. Here is the pseudo code for the entering phase of a monitor: 755 751 756 \begin{center} 752 757 \begin{tabular}{l} … … 763 768 \end{tabular} 764 769 \end{center} 770 765 771 For the first two conditions, it is easy to implement a check that can evaluate the condition in a few instruction. However, a fast check for \pscode{monitor accepts me} is much harder to implement depending on the constraints put on the monitors. Indeed, monitors are often expressed as an entry queue and some acceptor queue as in the following figure: 766 772 … … 772 778 \end{figure} 773 779 774 There are other alternatives to these pictures, but in the case of this picture, implementing a fast accept check is relatively easy. Restricted to a fixed number of mutex members, N, the accept check reduces to updating a bitmask when the acceptor queue changes, a check that executes in a single instruction even with a fairly large number (e.g., 128) of mutex members. This approach requires a dense unique ordering of routines with an upper-bound and that ordering must be consistent across translation units. For OO languages these constraints are common, since objects only offer adding member routines consistently across translation units via inheritence. However, in \CFA users can extend objects with mutex routines that are only visible in certain translation unit. This means that establishing a program-wide dense-ordering among mutex routines can only be done in the program linking phase, and still could have issues when using dynamically shared objects. 775 776 The alternative is to alter the implementation like this: 780 There are other alternatives to these pictures, but in the case of this picture, implementing a fast accept check is relatively easy. Restricted to a fixed number of mutex members, N, the accept check reduces to updating a bitmask when the acceptor queue changes, a check that executes in a single instruction even with a fairly large number (e.g., 128) of mutex members. This technique cannot be used in \CFA because it relies on the fact that the monitor type enumerates (declares) all the acceptable routines. For OO languages this does not compromise much since monitors already have an exhaustive list of member routines. However, for \CFA this is not the case; routines can be added to a type anywhere after its declaration. It is important to note that the bitmask approach does not actually require an exhaustive list of routines, but it requires a dense unique ordering of routines with an upper-bound and that ordering must be consistent across translation units. 781 The alternative is to alter the implementeation like this: 777 782 778 783 \begin{center} … … 780 785 \end{center} 781 786 782 Here, the mutex routine called is associated with a thread on the entry queue while a list of acceptable routines is kept seperately. Generating a mask dynamically means that the storage for the mask information can vary between calls to \code{waitfor}, allowing for more flexibility and extensions. Storing an array of accepted function-pointers replaces the single instruction bitmask compare with dereferencing a pointer followed by a linear search. Furthermore, supporting nested external scheduling (e.g., listing \ref{lst:nest-ext}) may now require additional searches for the \code{waitfor} statement to check if a routine is already queued.787 Generating a mask dynamically means that the storage for the mask information can vary between calls to \code{waitfor}, allowing for more flexibility and extensions. Storing an array of accepted function-pointers replaces the single instruction bitmask compare with dereferencing a pointer followed by a linear search. Furthermore, supporting nested external scheduling (e.g., listing \ref{lst:nest-ext}) may now require additionnal searches on calls to \code{waitfor} statement to check if a routine is already queued in. 783 788 784 789 \begin{figure} 785 \begin{cfacode} [caption={Example of nested external scheduling},label={lst:nest-ext}]790 \begin{cfacode} 786 791 monitor M {}; 787 792 void foo( M & mutex a ) {} … … 795 800 796 801 \end{cfacode} 797 \end{figure} 798 799 Note that in the second picture, tasks need to always keep track of the monitors associated with mutex routines, and the routine mask needs to have both a function pointer and a set of monitors, as is be discussed in the next section. These details are omitted from the picture for the sake of simplicity. 800 801 At this point, a decision must be made between flexibility and performance. Many design decisions in \CFA achieve both flexibility and performance, for example polymorphic routines add significant flexibility but inlining them means the optimizer can easily remove any runtime cost. Here however, the cost of flexibility cannot be trivially removed. In the end, the most flexible approach has been chosen since it allows users to write programs that would otherwise be hard to write. This decision is based on the assumption that writing fast but inflexible locks is closer to a solved problems than writing locks that are as flexible as external scheduling in \CFA. 802 \caption{Example of nested external scheduling} 803 \label{lst:nest-ext} 804 \end{figure} 805 806 Note that in the second picture, tasks need to always keep track of which routine they are attempting to acquire the monitor and the routine mask needs to have both a function pointer and a set of monitors, as will be discussed in the next section. These details where omitted from the picture for the sake of simplifying the representation. 807 808 At this point, a decision must be made between flexibility and performance. Many design decisions in \CFA achieve both flexibility and performance, for example polymorphic routines add significant flexibility but inlining them means the optimizer can easily remove any runtime cost. Here however, the cost of flexibility cannot be trivially removed. In the end, the most flexible approach has been chosen since it allows users to write programs that would otherwise be prohibitively hard to write. This decision is based on the assumption that writing fast but inflexible locks is closer to a solved problems than writing locks that are as flexible as external scheduling in \CFA. 802 809 803 810 % ====================================================================== … … 814 821 815 822 void g(M & mutex b, M & mutex c) { 816 waitfor(f); //two monitors M => unknown which to pass to f(M & mutex) 817 } 818 \end{cfacode} 823 waitfor(f); //two monitors M => unkown which to pass to f(M & mutex) 824 } 825 \end{cfacode} 826 819 827 The obvious solution is to specify the correct monitor as follows: 820 828 … … 825 833 826 834 void g(M & mutex a, M & mutex b) { 827 //wait for call to f with argument b828 waitfor(f, b); 829 }830 \end{cfacode} 831 This syntax is unambiguous. Both locks are acquired and kept by \code{g}. When routine \code{f} is called, the lock for monitor \code{b} is temporarily transferred from \code{g} to \code{f} (while \code{g} still holds lock \code{a}). This behavio ur can be extended to themulti-monitor \code{waitfor} statement as follows.835 waitfor( f, b ); 836 } 837 \end{cfacode} 838 839 This syntax is unambiguous. Both locks are acquired and kept by \code{g}. When routine \code{f} is called, the lock for monitor \code{b} is temporarily transferred from \code{g} to \code{f} (while \code{g} still holds lock \code{a}). This behavior can be extended to multi-monitor \code{waitfor} statement as follows. 832 840 833 841 \begin{cfacode} … … 837 845 838 846 void g(M & mutex a, M & mutex b) { 839 //wait for call to f with argument a and b 840 waitfor(f, a, b); 847 waitfor( f, a, b); 841 848 } 842 849 \end{cfacode} … … 844 851 Note that the set of monitors passed to the \code{waitfor} statement must be entirely contained in the set of monitors already acquired in the routine. \code{waitfor} used in any other context is Undefined Behaviour. 845 852 846 An important behavio ur to note is when a set of monitors only match partially :853 An important behavior to note is when a set of monitors only match partially : 847 854 848 855 \begin{cfacode} … … 863 870 864 871 void bar() { 865 f(a2, b); //fulfill cooperation 866 } 867 \end{cfacode} 868 While the equivalent can happen when using internal scheduling, the fact that conditions are specific to a set of monitors means that users have to use two different condition variables. In both cases, partially matching monitor sets does not wake-up the waiting thread. It is also important to note that in the case of external scheduling the order of parameters is irrelevant; \code{waitfor(f,a,b)} and \code{waitfor(f,b,a)} are indistinguishable waiting condition. 872 f(a2, b); //fufill cooperation 873 } 874 \end{cfacode} 875 876 While the equivalent can happen when using internal scheduling, the fact that conditions are specific to a set of monitors means that users have to use two different condition variables. In both cases, partially matching monitor sets does not wake-up the waiting thread. It is also important to note that in the case of external scheduling, as for routine calls, the order of parameters is irrelevant; \code{waitfor(f,a,b)} and \code{waitfor(f,b,a)} are indistinguishable waiting condition. 869 877 870 878 % ====================================================================== … … 874 882 % ====================================================================== 875 883 876 Syntactically, the \code{waitfor} statement takes a function identifier and a set of monitors. While the set of monitors can be any list of expression, the function name is more restricted because the compiler validates at compile time the validity of the function type and the parameters used with the \code{waitfor} statement. It checks that the set of monitor s passed in matches the requirements for a function call. Listing \ref{lst:waitfor} shows various usage of the waitfor statement and which are acceptable. The choice of the function type is made ignoring any non-\code{mutex} parameter. One limitation of the current implementation is that it does not handle overloading but overloading is possible.884 Syntactically, the \code{waitfor} statement takes a function identifier and a set of monitors. While the set of monitors can be any list of expression, the function name is more restricted because the compiler validates at compile time the validity of the function type and the parameters used with the \code{waitfor} statement. It checks that the set of monitor passed in matches the requirements for a function call. Listing \ref{lst:waitfor} shows various usage of the waitfor statement and which are acceptable. The choice of the function type is made ignoring any non-\code{mutex} parameter. One limitation of the current implementation is that it does not handle overloading. 877 885 \begin{figure} 878 \begin{cfacode} [caption={Various correct and incorrect uses of the waitfor statement},label={lst:waitfor}]886 \begin{cfacode} 879 887 monitor A{}; 880 888 monitor B{}; … … 903 911 waitfor(f4, a1); //Incorrect : f4 ambiguous 904 912 905 waitfor(f2, a1, b2); //Undefined Behaviour : b2 not mutex 906 } 907 \end{cfacode} 908 \end{figure} 909 910 Finally, for added flexibility, \CFA supports constructing a complex \code{waitfor} statement using the \code{or}, \code{timeout} and \code{else}. Indeed, multiple \code{waitfor} clauses can be chained together using \code{or}; this chain forms a single statement that uses baton-pass to any one function that fits one of the function+monitor set passed in. To enable users to tell which accepted function executed, \code{waitfor}s are followed by a statement (including the null statement \code{;}) or a compound statement, which is executed after the clause is triggered. A \code{waitfor} chain can also be followed by a \code{timeout}, to signify an upper bound on the wait, or an \code{else}, to signify that the call should be non-blocking, which checks for a matching function call already arrived and otherwise continues. Any and all of these clauses can be preceded by a \code{when} condition to dynamically toggle the accept clauses on or off based on some current state. Listing \ref{lst:waitfor2}, demonstrates several complex masks and some incorrect ones. 913 waitfor(f2, a1, b2); //Undefined Behaviour : b2 may not acquired 914 } 915 \end{cfacode} 916 \caption{Various correct and incorrect uses of the waitfor statement} 917 \label{lst:waitfor} 918 \end{figure} 919 920 Finally, for added flexibility, \CFA supports constructing complex \code{waitfor} mask using the \code{or}, \code{timeout} and \code{else}. Indeed, multiple \code{waitfor} can be chained together using \code{or}; this chain forms a single statement that uses baton-pass to any one function that fits one of the function+monitor set passed in. To eanble users to tell which accepted function is accepted, \code{waitfor}s are followed by a statement (including the null statement \code{;}) or a compound statement. When multiple \code{waitfor} are chained together, only the statement corresponding to the accepted function is executed. A \code{waitfor} chain can also be followed by a \code{timeout}, to signify an upper bound on the wait, or an \code{else}, to signify that the call should be non-blocking, that is only check of a matching function call already arrived and return immediately otherwise. Any and all of these clauses can be preceded by a \code{when} condition to dynamically construct the mask based on some current state. Listing \ref{lst:waitfor2}, demonstrates several complex masks and some incorrect ones. 911 921 912 922 \begin{figure} 913 \begin{cfacode} [caption={Various correct and incorrect uses of the or, else, and timeout clause around a waitfor statement},label={lst:waitfor2}]923 \begin{cfacode} 914 924 monitor A{}; 915 925 … … 969 979 } 970 980 \end{cfacode} 981 \caption{Various correct and incorrect uses of the or, else, and timeout clause around a waitfor statement} 982 \label{lst:waitfor2} 971 983 \end{figure} 972 984 … … 978 990 An interesting use for the \code{waitfor} statement is destructor semantics. Indeed, the \code{waitfor} statement can accept any \code{mutex} routine, which includes the destructor (see section \ref{data}). However, with the semantics discussed until now, waiting for the destructor does not make any sense since using an object after its destructor is called is undefined behaviour. The simplest approach is to disallow \code{waitfor} on a destructor. However, a more expressive approach is to flip execution ordering when waiting for the destructor, meaning that waiting for the destructor allows the destructor to run after the current \code{mutex} routine, similarly to how a condition is signalled. 979 991 \begin{figure} 980 \begin{cfacode} [caption={Example of an executor which executes action in series until the destructor is called.},label={lst:dtor-order}]992 \begin{cfacode} 981 993 monitor Executer {}; 982 994 struct Action; … … 993 1005 } 994 1006 \end{cfacode} 1007 \caption{Example of an executor which executes action in series until the destructor is called.} 1008 \label{lst:dtor-order} 995 1009 \end{figure} 996 1010 For example, listing \ref{lst:dtor-order} shows an example of an executor with an infinite loop, which waits for the destructor to break out of this loop. Switching the semantic meaning introduces an idiomatic way to terminate a task and/or wait for its termination via destruction. -
doc/proposals/concurrency/text/future.tex
r9c35431 rc6e2c18 1 2 \chapter{Conclusion}3 As mentionned in the introduction, this thesis provides a minimal concurrency \acrshort{api} that is simple, efficient and usable as the basis for higher-level features. The approach presented is based on a lighweight thread system for parallelism which sits on top of clusters of processors. This M:N model is jugded to be both more efficient and allow more flexibility for users. Furthermore, this document introduces monitors as the main concurrency tool for users. This thesis also offers a novel approach which allows using multiple monitors at once without running into the Nested Monitor Problem~\cite{Lister77}. It also offers a full implmentation of the concurrency runtime wirtten enterily in \CFA, effectively the largest \CFA code base to date.4 5 6 1 % ====================================================================== 7 2 % ====================================================================== 8 \ section{Future Work}3 \chapter{Future Work} 9 4 % ====================================================================== 10 5 % ====================================================================== 11 6 12 \s ubsection{Performance} \label{futur:perf}13 This thesis presents a first implementation of the \CFA runtime. Therefore, there is still significant work to do to improve performance. Many of the data structures and algorithms will change in the future to more efficient versions. For example, \CFA the number of monitors in a single \gls{bulk-acq} is only bound by the stack size, this is probably unnecessarily generous. It may be possible that limiting the number help increase performance. However, it is not obvious that the benefit would be significant.7 \section{Flexible Scheduling} \label{futur:sched} 8 An important part of concurrency is scheduling. Different scheduling algorithm can affact peformance (both in terms of average and variation). However, no single scheduler is optimal for all workloads and therefore there is value in being able to change the scheduler for given programs. One solution is to offer various tweaking options to users, allowing the scheduler to be adjusted the to requirements of the workload. However, in order to be truly flexible, it would be interesting to allow users to add arbitrary data and arbirary scheduling algorithms to the scheduler. For example, a web server could attach Type-of-Service information to threads and have a ``ToS aware'' scheduling algorithm tailored to this specific web server. This path of flexible schedulers will be explored for \CFA. 14 9 15 \subsection{Flexible Scheduling} \label{futur:sched} 16 An important part of concurrency is scheduling. Different scheduling algorithm can affect performance (both in terms of average and variation). However, no single scheduler is optimal for all workloads and therefore there is value in being able to change the scheduler for given programs. One solution is to offer various tweaking options to users, allowing the scheduler to be adjusted to the requirements of the workload. However, in order to be truly flexible, it would be interesting to allow users to add arbitrary data and arbitrary scheduling algorithms to the scheduler. For example, a web server could attach Type-of-Service information to threads and have a ``ToS aware'' scheduling algorithm tailored to this specific web server. This path of flexible schedulers will be explored for \CFA. 10 \section{Non-Blocking IO} \label{futur:nbio} 11 While most of the parallelism tools 12 However, many modern workloads are not bound on computation but on IO operations, an common case being webservers and XaaS (anything as a service). These type of workloads often require significant engineering around amortising costs of blocking IO operations. While improving throughtput of these operations is outside what \CFA can do as a language, it can help users to make better use of the CPU time otherwise spent waiting on IO operations. The current trend is to use asynchronous programming using tools like callbacks and/or futurs and promises\cite. However, while these are valid solutions, they lead to code that is harder to read and maintain because it is much less linear 17 13 18 \s ubsection{Non-Blocking IO} \label{futur:nbio}19 While mo st of the parallelism tools are aimed at data parallelism and control-flow parallelism, many modern workloads are not bound on computation but on IO operations, a common case being web-servers and XaaS (anything as a service). These type of workloads often require significant engineering around amortizing costs of blocking IO operations. At its core, Non-Blocking IO is a operating system level feature that allows queuing IO operations (e.g., network operations) and registering for notifications instead of waiting for requests to complete. In this context, the role of the language make Non-Blocking IO easily available and with low overhead. The current trend is to use asynchronous programming using tools like callbacks and/or futures and promises, which can be seen in frameworks like Node.js~\cite{NodeJs} for JavaScript, Spring MVC~\cite{SpringMVC} for Java and Django~\cite{Django} for Python. However, while these are valid solutions, they lead to code that is harder to read and maintain because it is much less linear.14 \section{Other concurrency tools} \label{futur:tools} 15 While monitors offer a flexible and powerful concurent core for \CFA, other concurrency tools are also necessary for a complete multi-paradigm concurrency package. Example of such tools can include simple locks and condition variables, futures and promises\cite{promises}, and executors. These additional features are useful when monitors offer a level of abstraction which is indaquate for certain tasks. 20 16 21 \s ubsection{Other concurrency tools} \label{futur:tools}22 While monitors offer a flexible and powerful concurrent core for \CFA, other concurrency tools are also necessary for a complete multi-paradigm concurrency package. Example of such tools can include simple locks and condition variables, futures and promises~\cite{promises}, executors and actors. These additional features are useful when monitors offer a level of abstraction that is inadequate for certain tasks.17 \section{Implicit threading} \label{futur:implcit} 18 Simpler applications can benefit greatly from having implicit parallelism. That is, parallelism that does not rely on the user to write concurrency. This type of parallelism can be achieved both at the language level and at the library level. The cannonical example of implcit parallelism is parallel for loops, which are the simplest example of a divide and conquer algorithm\cite{uC++book}. Listing \ref{lst:parfor} shows three different code examples that accomplish pointwise sums of large arrays. Note that none of these example explicitly declare any concurrency or parallelism objects. 23 19 24 \subsection{Implicit threading} \label{futur:implcit} 25 Simpler applications can benefit greatly from having implicit parallelism. That is, parallelism that does not rely on the user to write concurrency. This type of parallelism can be achieved both at the language level and at the library level. The canonical example of implicit parallelism is parallel for loops, which are the simplest example of a divide and conquer algorithm~\cite{uC++book}. Table \ref{lst:parfor} shows three different code examples that accomplish point-wise sums of large arrays. Note that none of these examples explicitly declare any concurrency or parallelism objects. 26 27 \begin{table} 20 \begin{figure} 28 21 \begin{center} 29 22 \begin{tabular}[t]{|c|c|c|} … … 106 99 \caption{For loop to sum numbers: Sequential, using library parallelism and language parallelism.} 107 100 \label{lst:parfor} 108 \end{ table}101 \end{figure} 109 102 110 Implicit parallelism is a restrictive solution and therefore has its limitations. However, it is a quick and simple approach to parallelism, which may very well be sufficient for smaller applications and reduces the amount of boiler-plateneeded to start benefiting from parallelism in modern CPUs.103 Implicit parallelism is a general solution and therefore has its limitations. However, it is a quick and simple approach to parallelism which may very well be sufficient for smaller applications and reduces the amount of boiler-plate that is needed to start benefiting from parallelism in modern CPUs. 111 104 112 105 -
doc/proposals/concurrency/text/internals.tex
r9c35431 rc6e2c18 1 1 2 2 \chapter{Behind the scene} 3 There are several challenges specific to \CFA when implementing concurrency. These challenges are a direct result of \gls{bulk-acq} and loose object-definitions. These two constraints are the root cause of most design decisions in the implementation. Furthermore, to avoid contention from dynamically allocating memory in a concurrent environment, the internal-scheduling design is (almost) entirely free of mallocs. This approach avoids the chicken and egg problem~\cite{Chicken} of having a memory allocator that relies on the threading system and a threading system that relies on the runtime. This extra goal means that memory management is a constant concern in the design of the system. 4 5 The main memory concern for concurrency is queues. All blocking operations are made by parking threads onto queues and all queues are designed with intrusive nodes, where each not has pre-allocated link fields for chaining, to avoid the need for memory allocation. Since several concurrency operations can use an unbound amount of memory (depending on \gls{bulk-acq}), statically defining information in the intrusive fields of threads is insufficient.The only way to use a variable amount of memory without requiring memory allocation is to pre-allocate large buffers of memory eagerly and store the information in these buffers. Conveniently, the callstack fits that description and is easy to use, which is why it is used heavily in the implementation of internal scheduling, particularly variable-length arrays. Since stack allocation is based around scope, the first step of the implementation is to identify the scopes that are available to store the information, and which of these can have a variable-length array. The threads and the condition both have a fixed amount of memory, while mutex-routines and the actual blocking call allow for an unbound amount, within the stack size. 6 7 Note that since the major contributions of this thesis are extending monitor semantics to \gls{bulk-acq} and loose object definitions, any challenges that are not resulting of these characteristics of \CFA are considered as solved problems and therefore not discussed. 3 There are several challenges specific to \CFA when implementing concurrency. These challenges are a direct result of \gls{bulk-acq} and loose object-definitions. These two constraints are the root cause of most design decisions in the implementation. Furthermore, to avoid contention from dynamically allocating memory in a concurrent environment, the internal-scheduling design is (almost) entirely free of mallocs. This is to avoid the chicken and egg problem \cite{Chicken} of having a memory allocator that relies on the threading system and a threading system that relies on the runtime. This extra goal, means that memory management is a constant concern in the design of the system. 4 5 The main memory concern for concurrency is queues. All blocking operations are made by parking threads onto queues. The queue design needs to be intrusive\cite{IntrusiveData} to avoid the need for memory allocation, which entails that all the nodes need specific fields to keep track of all needed information. Since many concurrency operations can use an unbound amount of memory (depending on \gls{bulk-acq}), statically defining information in the intrusive fields of threads is insufficient. The only variable sized container that does not require memory allocation is the callstack, which is heavily used in the implementation of internal scheduling. Particularly variable length arrays, which are used extensively. 6 7 Since stack allocation is based around scope, the first step of the implementation is to identify the scopes that are available to store the information, and which of these can have a variable length. The threads and the condition both allow a fixed amount of memory to be stored, while mutex-routines and the actual blocking call allow for an unbound amount (though the later is preferable in terms of performance). 8 9 Note that since the major contributions of this thesis are extending monitor semantics to \gls{bulk-acq} and loose object definitions, any challenges that are not resulting of these characteristiques of \CFA are considered as solved problems and therefore not discussed further. 8 10 9 11 % ====================================================================== … … 13 15 % ====================================================================== 14 16 15 The first step towards the monitor implementation is simple mutex-routines . In the single monitor case, mutual-exclusion is done using the entry/exit procedure in listing \ref{lst:entry1}. The entry/exit procedures do not have to be extended to support multiple monitors. Indeed it is sufficient to enter/leave monitors one-by-one as long as the order is correct to prevent deadlock~\cite{Havender68}. In \CFA, ordering of monitor acquisition relies on memory ordering. This approach is sufficient because all objects are guaranteed to have distinct non-overlapping memory layouts and mutual-exclusion for a monitor is only defined for its lifetime, meaning that destroying a monitor while it is acquired is Undefined Behavior. When a mutex call is made, the concerned monitors are aggregated into a variable-length pointer-array and sorted based on pointer values. This array persists for the entire duration of the mutual-exclusion and its ordering reused extensively.17 The first step towards the monitor implementation is simple mutex-routines using monitors. In the single monitor case, this is done using the entry/exit procedure highlighted in listing \ref{lst:entry1}. This entry/exit procedure does not actually have to be extended to support multiple monitors, indeed it is sufficient to enter/leave monitors one-by-one as long as the order is correct to prevent deadlocks\cite{Havender68}. In \CFA, ordering of monitor relies on memory ordering, this is sufficient because all objects are guaranteed to have distinct non-overlaping memory layouts and mutual-exclusion for a monitor is only defined for its lifetime, meaning that destroying a monitor while it is acquired is undefined behavior. When a mutex call is made, the concerned monitors are agregated into a variable-length pointer array and sorted based on pointer values. This array presists for the entire duration of the mutual-exclusion and its ordering reused extensively. 16 18 \begin{figure} 17 19 \begin{multicols}{2} … … 35 37 \end{pseudo} 36 38 \end{multicols} 37 \ begin{pseudo}[caption={Initial entry and exit routine for monitors},label={lst:entry1}]38 \ end{pseudo}39 \caption{Initial entry and exit routine for monitors} 40 \label{lst:entry1} 39 41 \end{figure} 40 42 … … 42 44 Depending on the choice of semantics for when monitor locks are acquired, interaction between monitors and \CFA's concept of polymorphism can be more complex to support. However, it is shown that entry-point locking solves most of the issues. 43 45 44 First of all, interaction between \code{otype} polymorphism and monitors is impossible since monitors do not support copying. Therefore, the main question is how to support \code{dtype} polymorphism. It is important to present the difference between the two acquiring options : \glspl{callsite-locking} and entry-point locking, i.e., acquiring the monitors before making a mutex routine-call or as the first operation of the mutex routine-call. For example:45 \begin{ table}[H]46 First of all, interaction between \code{otype} polymorphism and monitors is impossible since monitors do not support copying. Therefore, the main question is how to support \code{dtype} polymorphism. It is important to present the difference between the two acquiring options : callsite and entry-point locking, i.e. acquiring the monitors before making a mutex routine call or as the first operation of the mutex routine-call. For example: 47 \begin{figure}[H] 46 48 \begin{center} 47 49 \begin{tabular}{|c|c|c|} … … 95 97 \end{center} 96 98 \caption{Call-site vs entry-point locking for mutex calls} 97 \label{ tbl:locking-site}98 \end{ table}99 100 Note the \code{mutex} keyword relies on the type system, which means that in cases where a generic monitor -routine is desired, writing the mutex routine is possible with the proper trait, e.g.:99 \label{fig:locking-site} 100 \end{figure} 101 102 Note the \code{mutex} keyword relies on the type system, which means that in cases where a generic monitor routine is desired, writing the mutex routine is possible with the proper trait, for example: 101 103 \begin{cfacode} 102 104 //Incorrect: T may not be monitor … … 109 111 \end{cfacode} 110 112 111 Both entry-point and \gls{callsite-locking} are feasible implementations. The current \CFA implementations uses entry-point locking because it requires less work when using \gls{raii}, effectively transferring the burden of implementation to object construction/destruction. It is harder to use \gls{raii} for call-site locking, as it does not necessarily have an existing scope that matches exactly the scope of the mutual exclusion, i.e.: the function body. For example, the monitor call can appear in the middle of an expression. Furthermore, entry-point locking requires less code generation since any useful routine multiple times, but there is only one entry-point for many call-sites.113 Both entry-point and callsite locking are feasible implementations. The current \CFA implementations uses entry-point locking because it requires less work when using \gls{raii}, effectively transferring the burden of implementation to object construction/destruction. The same could be said of callsite locking, the difference being that the later does not necessarily have an existing scope that matches exactly the scope of the mutual exclusion, i.e.: the function body. Furthermore, entry-point locking requires less code generation since any useful routine is called at least as often as it is define, there can be only one entry-point but many callsites. 112 114 113 115 % ====================================================================== … … 117 119 % ====================================================================== 118 120 119 Figure \ref{fig:system1} shows a high-level picture if the \CFA runtime system in regards to concurrency. Each component of the picture is explained in details in the fl owing sections.121 Figure \ref{fig:system1} shows a high-level picture if the \CFA runtime system in regards to concurrency. Each component of the picture is explained in details in the fllowing sections. 120 122 121 123 \begin{figure} … … 128 130 129 131 \subsection{Context Switching} 130 As mention ed in section \ref{coroutine}, coroutines are a stepping stone for implementing threading, because they share the same mechanism for context-switching between different stacks. To improve performance and simplicity, context-switching is implemented using the following assumption: all context-switches happen inside a specific function call. This assumption means that the context-switch only has to copy the callee-saved registers onto the stack and then switch the stack registers with the ones of the target coroutine/thread. Note that the instruction pointer can be left untouched since the context-switch is always inside the same function. Threads however do not context-switch between each other directly. They context-switch to the scheduler. This method is called a 2-step context-switch and has the advantage of having a clear distinction between user code and the kernel where scheduling and other system operation happen. Obviously, this doubles the context-switch cost because threads must context-switch to an intermediate stack. The alternative 1-step context-switch uses the stack of the ``from'' thread to schedule and then context-switches directly to the ``to'' thread. However, the performance of the 2-step context-switch is still superior to a \code{pthread_yield} (see section \ref{results}). Additionally, for users in need for optimal performance, it is important to note that having a 2-step context-switch as the default does not prevent \CFA from offering a 1-step context-switch (akin to the Microsoft \code{SwitchToFiber}~\cite{switchToWindows} routine). This option is not currently present in \CFA but the changes required to add it are strictly additive.132 As mentionned in section \ref{coroutine}, coroutines are a stepping stone for implementing threading. This is because they share the same mechanism for context-switching between different stacks. To improve performance and simplicity, context-switching is implemented using the following assumption: all context-switches happen inside a specific function call. This assumption means that the context-switch only has to copy the callee-saved registers onto the stack and then switch the stack registers with the ones of the target coroutine/thread. Note that the instruction pointer can be left untouched since the context-switch is always inside the same function. Threads however do not context-switch between each other directly. They context-switch to the scheduler. This method is called a 2-step context-switch and has the advantage of having a clear distinction between user code and the kernel where scheduling and other system operation happen. Obiously, this has the cost of doubling the context-switch cost because threads must context-switch to an intermediate stack. However, the performance of the 2-step context-switch is still superior to a \code{pthread_yield}(see section \ref{results}). additionally, for users in need for optimal performance, it is important to note that having a 2-step context-switch as the default does not prevent \CFA from offering a 1-step context-switch to use manually (or as part of monitors). This option is not currently present in \CFA but the changes required to add it are strictly additive. 131 133 132 134 \subsection{Processors} 133 Parallelism in \CFA is built around using processors to specify how much parallelism is desired. \CFA processors are object wrappers around kernel threads, specifically pthreads in the current implementation of \CFA. Indeed, any parallelism must go through operating-system libra ries. However, \glspl{uthread} are still the main source of concurrency, processors are simply the underlying source of parallelism. Indeed, processor \glspl{kthread} simply fetch a \gls{uthread} from the scheduler and run it;they are effectively executers for user-threads. The main benefit of this approach is that it offers a well defined boundary between kernel code and user code, for example, kernel thread quiescing, scheduling and interrupt handling. Processors internally use coroutines to take advantage of the existing context-switching semantics.135 Parallelism in \CFA is built around using processors to specify how much parallelism is desired. \CFA processors are object wrappers around kernel threads, specifically pthreads in the current implementation of \CFA. Indeed, any parallelism must go through operating-system librairies. However, \glspl{uthread} are still the main source of concurrency, processors are simply the underlying source of parallelism. Indeed, processor \glspl{kthread} simply fetch a \glspl{uthread} from the scheduler and run, they are effectively executers for user-threads. The main benefit of this approach is that it offers a well defined boundary between kernel code and user code, for example, kernel thread quiescing, scheduling and interrupt handling. Processors internally use coroutines to take advantage of the existing context-switching semantics. 134 136 135 137 \subsection{Stack management} 136 One of the challenges of this system is to reduce the footprint as much as possible. Specifically, all pthreads created also have a stack created with them, which should be used as much as possible. Normally, coroutines also create there own stack to run on, however, in the case of the coroutines used for processors, these coroutines run directly on the \gls{kthread} stack, effectively stealing the processor stack. The exception to this rule is the Main Processor, i.e. the initial \gls{kthread} that is given to any program. In order to respect C user-expectations, the stack of the initial kernel thread, the main stack of the program, is used by the main user thread rather than the main processor, which can grow very large138 One of the challenges of this system is to reduce the footprint as much as possible. Specifically, all pthreads created also have a stack created with them, which should be used as much as possible. Normally, coroutines also create there own stack to run on, however, in the case of the coroutines used for processors, these coroutines run directly on the kernel thread stack, effectively stealing the processor stack. The exception to this rule is the Main Processor, i.e. the initial kernel thread that is given to any program. In order to respect user expectations, the stack of the initial kernel thread, the main stack of the program, is used by the main user thread rather than the main processor. 137 139 138 140 \subsection{Preemption} \label{preemption} 139 Finally, an important aspect for any complete threading system is preemption. As mention ed in chapter \ref{basics}, preemption introduces an extra degree of uncertainty, which enables users to have multiple threads interleave transparently, rather than having to cooperate among threads for proper scheduling and CPU distribution. Indeed, preemption is desirable because it adds a degree of isolation among threads. In a fully cooperative system, any thread that runs a long loop can starve other threads, while in a preemptive system, starvation can still occur but it does not rely on every thread having to yield or block on a regular basis, which reduces significantly a programmer burden. Obviously, preemption is not optimal for every workload, however any preemptive system can become a cooperative system by making the time-slices extremely large. Therefore,\CFA uses a preemptive threading system.140 141 Preemption in \CFA is based on kernel timers, which are used to run a discrete-event simulation. Every processor keeps track of the current time and registers an expiration time with the preemption system. When the preemption system receives a change in preemption, it inserts the time in a sorted order and sets a kernel timer for the closest one, effectively stepping through preemption events on each signal sent by the timer. These timers use the Linux signal {\tt SIGALRM}, which is delivered to the process rather than the kernel-thread. This results in an implementation problem, because when delivering signals to a process, the kernel can deliver the signal to any kernel thread for which the signal is not blocked,i.e. :141 Finally, an important aspect for any complete threading system is preemption. As mentionned in chapter \ref{basics}, preemption introduces an extra degree of uncertainty, which enables users to have multiple threads interleave transparently, rather than having to cooperate among threads for proper scheduling and CPU distribution. Indeed, preemption is desireable because it adds a degree of isolation among threads. In a fully cooperative system, any thread that runs into a long loop can starve other threads, while in a preemptive system starvation can still occur but it does not rely on every thread having to yield or block on a regular basis, which reduces significantly a programmer burden. Obviously, preemption is not optimal for every workload, however any preemptive system can become a cooperative system by making the time-slices extremely large. Which is why \CFA uses a preemptive threading system. 142 143 Preemption in \CFA is based on kernel timers, which are used to run a discrete-event simulation. Every processor keeps track of the current time and registers an expiration time with the preemption system. When the preemption system receives a change in preemption, it sorts these expiration times in a list and sets a kernel timer for the closest one, effectively stepping between preemption events on each signals sent by the timer. These timers use the linux signal {\tt SIGALRM}, which is delivered to the process rather than the kernel-thread. This results in an implementation problem,because when delivering signals to a process, the kernel documentation states that the signal can be delivered to any kernel thread for which the signal is not blocked i.e. : 142 144 \begin{quote} 143 145 A process-directed signal may be delivered to any one of the threads that does not currently have the signal blocked. If more than one of the threads has the signal unblocked, then the kernel chooses an arbitrary thread to which to deliver the signal. 144 146 SIGNAL(7) - Linux Programmer's Manual 145 147 \end{quote} 146 For the sake of simplicity and in order to prevent the case of having two threads receiving alarms simultaneously, \CFA programs block the {\tt SIGALRM} signal on every kernel thread except one. Now because of how involuntary context-switches are handled, the kernel thread handling {\tt SIGALRM} cannot also be a processor thread.147 148 Involuntary context-switching is done by sending signal {\tt SIGUSER1} to the corresponding proces \-sor and having the thread yield from inside the signal handler. This approach effectively context-switches away from the signal-handler back to the kernel and the signal-handler frame is eventually unwound when the thread is scheduled again. As a result, a signal-handler can start on one kernel thread and terminate on a second kernel thread (but the same user thread). It is important to note that signal-handlers save and restore signal masks because user-thread migration can cause a signal mask to migrate from one kernel thread to another. This behaviour is only a problem if all kernel threads, among which a user thread can migrate, differ in terms of signal masks\footnote{Sadly, official POSIX documentation is silent on what distinguishes ``async-signal-safe'' functions from other functions.}. However, since the kernel thread handling preemption requires a different signal mask, executing user threads on the kernel-alarm thread can cause deadlocks. For this reason, the alarm thread is in a tight loop around a system call to \code{sigwaitinfo}, requiring very little CPU time for preemption. One final detail about the alarm thread is how to wake it when additional communication is required (e.g., on thread termination). This unblocking is also done using {\tt SIGALRM}, but sent throughthe \code{pthread_sigqueue}. Indeed, \code{sigwait} can differentiate signals sent from \code{pthread_sigqueue} from signals sent from alarms or the kernel.148 For the sake of simplicity and in order to prevent the case of having two threads receiving alarms simultaneously, \CFA programs block the {\tt SIGALRM} signal on every thread except one. Now because of how involontary context-switches are handled, the kernel thread handling {\tt SIGALRM} cannot also be a processor thread. 149 150 Involuntary context-switching is done by sending signal {\tt SIGUSER1} to the corresponding processor and having the thread yield from inside the signal handler. Effectively context-switching away from the signal-handler back to the kernel and the signal-handler frame is eventually unwound when the thread is scheduled again. This approach means that a signal-handler can start on one kernel thread and terminate on a second kernel thread (but the same user thread). It is important to note that signal-handlers save and restore signal masks because user-thread migration can cause signal mask to migrate from one kernel thread to another. This behaviour is only a problem if all kernel threads among which a user thread can migrate differ in terms of signal masks\footnote{Sadly, official POSIX documentation is silent on what distiguishes ``async-signal-safe'' functions from other functions}. However, since the kernel thread hanlding preemption requires a different signal mask, executing user threads on the kernel alarm thread can cause deadlocks. For this reason, the alarm thread is on a tight loop around a system call to \code{sigwaitinfo}, requiring very little CPU time for preemption. One final detail about the alarm thread is how to wake it when additional communication is required (e.g., on thread termination). This unblocking is also done using {\tt SIGALRM}, but sent throught the \code{pthread_sigqueue}. Indeed, \code{sigwait} can differentiate signals sent from \code{pthread_sigqueue} from signals sent from alarms or the kernel. 149 151 150 152 \subsection{Scheduler} 151 Finally, an aspect that was not mention ed yet is the scheduling algorithm. Currently, the \CFA scheduler uses a single ready queue for all processors, which is the simplest approach to scheduling. Further discussion on scheduling is present in section \ref{futur:sched}.153 Finally, an aspect that was not mentionned yet is the scheduling algorithm. Currently, the \CFA scheduler uses a single ready queue for all processors, which is the simplest approach to scheduling. Further discussion on scheduling is present in section \label{futur:sched}. 152 154 153 155 % ====================================================================== … … 163 165 \end{center} 164 166 \caption{Traditional illustration of a monitor} 165 \end{figure} 166 167 This picture has several components, the two most important being the entry-queue and the AS-stack. The entry-queue is an (almost) FIFO list where threads waiting to enter are parked, while the acceptor-signaler (AS) stack is a FILO list used for threads that have been signalled or otherwise marked as running next. 168 169 For \CFA, this picture does not have support for blocking multiple monitors on a single condition. To support \gls{bulk-acq} two changes to this picture are required. First, it is no longer helpful to attach the condition to \emph{a single} monitor. Secondly, the thread waiting on the condition has to be separated across multiple monitors, seen in figure \ref{fig:monitor_cfa}. 167 \label{fig:monitor} 168 \end{figure} 169 170 This picture has several components, the two most important being the entry-queue and the AS-stack. The entry-queue is an (almost) FIFO list where threads waiting to enter are parked, while the acceptor-signalor (AS) stack is a FILO list used for threads that have been signalled or otherwise marked as running next. 171 172 For \CFA, this picture does not have support for blocking multiple monitors on a single condition. To support \gls{bulk-acq} two changes to this picture are required. First, it is non longer helpful to attach the condition to a single monitor. Secondly, the thread waiting on the conditions has to be seperated multiple monitors, which yields : 170 173 171 174 \begin{figure}[H] … … 177 180 \end{figure} 178 181 179 This picture and the proper entry and leave algorithms (see listing \ref{lst:entry2}) is the fundamental implementation of internal scheduling. Note that when a thread is moved from the condition to the AS-stack, it is conceptually split the thread into N pieces, where N is the number of monitors specified in the parameter list. The thread is woken up when all the pieces have popped from the AS-stacks and made active. In this picture, the threads are split into halves but this is only because there are two monitors. For a specific signaling operation every monitor needs a piece of thread on its AS-stack.182 This picture and the proper entry and leave algorithms is the fundamental implementation of internal scheduling (see listing \ref{lst:entry2}). Note that when threads are moved from the condition to the AS-stack, it splits the thread into to pieces. The thread is woken up when all the pieces have moved from the AS-stacks to the active thread seat. In this picture, the threads are split into halves but this is only because there are two monitors in this picture. For a specific signaling operation every monitor needs a piece of thread on its AS-stack. 180 183 181 184 \begin{figure}[b] … … 206 209 \end{pseudo} 207 210 \end{multicols} 208 \ begin{pseudo}[caption={Entry and exit routine for monitors with internal scheduling},label={lst:entry2}]209 \ end{pseudo}210 \end{figure} 211 212 Some important things to notice about the exit routine. The solution discussed in \ref{intsched} can be seen in the exit routine of listing \ref{lst:entry2}. Basically, the solution boils down to having a sep arate data structure for the condition queue and the AS-stack, and unconditionally transferring ownership of the monitors but only unblocking the thread when the last monitor has transferred ownership. This solution is deadlock safe as well as preventing any potential barging. The data structure used for the AS-stack are reused extensively for external scheduling, but in the case of internal scheduling, the data is allocated using variable-length arrays on the call-stack of the \code{wait} and \code{signal_block} routines.211 \caption{Entry and exit routine for monitors with internal scheduling} 212 \label{lst:entry2} 213 \end{figure} 214 215 Some important things to notice about the exit routine. The solution discussed in \ref{intsched} can be seen in the exit routine of listing \ref{lst:entry2}. Basically, the solution boils down to having a seperate data structure for the condition queue and the AS-stack, and unconditionally transferring ownership of the monitors but only unblocking the thread when the last monitor has transferred ownership. This solution is deadlock safe as well as preventing any potential barging. The data structure used for the AS-stack are reused extensively for external scheduling, but in the case of internal scheduling, the data is allocated using variable-length arrays on the callstack of the \code{wait} and \code{signal_block} routines. 213 216 214 217 \begin{figure}[H] … … 220 223 \end{figure} 221 224 222 Figure \ref{fig:structs} shows a high -level representation of these data-structures. The main idea behind them is that, a thread cannot contain an arbitrary number of intrusive stacks for linking onto monitor. The \code{condition node} is the data structure that is queued onto a condition variable and, when signaled, the condition queue is popped and each \code{condition criterion} are moved to the AS-stack. Once all the criterion have be popped from their respective AS-stacks, the thread is woken-up, which is what is shown in listing \ref{lst:entry2}.225 Figure \ref{fig:structs} shows a high level representation of these data-structures. The main idea behind them is that, while figure \ref{fig:monitor_cfa} is a nice illustration in theory, in practice breaking a threads into multiple pieces to put unto intrusive stacks does not make sense. The \code{condition node} is the data structure that is queued into a condition variable and, when signaled, the condition queue is popped and each \code{condition criterion} are moved to the AS-stack. Once all the criterion have be popped from their respective AS-stacks, the thread is woken-up, which is what is shown in listing \ref{lst:entry2}. 223 226 224 227 % ====================================================================== … … 227 230 % ====================================================================== 228 231 % ====================================================================== 229 Similarly to internal scheduling, external scheduling for multiple monitors relies on the idea that waiting-thread queues are no longer specific to a single monitor, as mention ed in section \ref{extsched}. For internal scheduling, these queues are part of condition variables, which are still unique for a given scheduling operation (e.g., no signal statement uses multiple conditions). However, in the case of external scheduling, there is no equivalent object which is associated with \code{waitfor} statements. This absence means the queues holding the waiting threads must be stored inside at least one of the monitors that is acquired. These monitors being the only objects that have sufficient lifetime and are available on both sides of the \code{waitfor} statement. This requires an algorithm to choose which monitor holds the relevant queue. It is also important that said algorithm be independent of the order in which users list parameters. The proposed algorithm is to fall back on monitor lock ordering (sorting by address) and specify that the monitor that is acquired first is the one with the relevant waiting queue. This assumes that the lock acquiring order is static for the lifetime of all concerned objects but that is a reasonable constraint.232 Similarly to internal scheduling, external scheduling for multiple monitors relies on the idea that waiting-thread queues are no longer specific to a single monitor, as mentionned in section \ref{extsched}. For internal scheduling, these queues are part of condition variables which are still unique for a given scheduling operation (e.g., no single statment uses multiple conditions). However, in the case of external scheduling, there is no equivalent object which is associated with \code{waitfor} statements. This absence means the queues holding the waiting threads must be stored inside at least one of the monitors that is acquired. The monitors being the only objects that have sufficient lifetime and are available on both sides of the \code{waitfor} statment. This requires an algorithm to choose which monitor holds the relevant queue. It is also important that said algorithm be independent of the order in which users list parameters. The proposed algorithm is to fall back on monitor lock ordering and specify that the monitor that is acquired first is the one with the relevant wainting queue. This assumes that the lock acquiring order is static for the lifetime of all concerned objects but that is a reasonable constraint. 230 233 231 234 This algorithm choice has two consequences : 232 235 \begin{itemize} 233 \item The queue of the monitor with the lowest address is no longer a true FIFO queue because threads can be moved to the front of the queue. These queues need to contain a set of monitors for each of the waiting threads. Therefore, another thread whose set contains the same lowest addressmonitor but different lower priority monitors may arrive first but enter the critical section after a thread with the correct pairing.234 \item The queue of the lowest priority monitor is both required and potentially unused. Indeed, since it is not known at compile time which monitor is the monitor with have the lowest address, every monitor needs to have the correct queues even though it is possible that some queuesgo unused for the entire duration of the program, for example if a monitor is only used in a specific pair.236 \item The queue of the highest priority monitor is no longer a true FIFO queue because threads can be moved to the front of the queue. These queues need to contain a set of monitors for each of the waiting threads. Therefore, another thread whose set contains the same highest priority monitor but different lower priority monitors may arrive first but enter the critical section after a thread with the correct pairing. 237 \item The queue of the lowest priority monitor is both required and potentially unused. Indeed, since it is not known at compile time which monitor will be the lowest priority monitor, every monitor needs to have the correct queues even though it is possible that some queues will go unused for the entire duration of the program, for example if a monitor is only used in a specific pair. 235 238 \end{itemize} 239 236 240 Therefore, the following modifications need to be made to support external scheduling : 237 241 \begin{itemize} 238 \item The threads waiting on the entry-queue need to keep track of which routine i t is trying to enter, and using which set of monitors. The \code{mutex} routine already has all the required information on its stack so the thread only needs to keep a pointer to that information.239 \item The monitors need to keep a mask of acceptable routines. This mask contains for each acceptable routine, a routine pointer and an array of monitors to go with it. It also needs storage to keep track of which routine was accepted. Since this information is not specific to any monitor, the monitors actually contain a pointer to an integer on the stack of the waiting thread. Note that if a thread has acquired two monitors but executes a \code{waitfor} with only one monitor as a parameter, setting the mask of acceptable routines to both monitors will not cause any problems since the extra monitor will not change ownership regardless. This becomes relevant when \code{when} clauses affect the number of monitors passed to a \code{waitfor} statement.242 \item The threads waiting on the entry-queue need to keep track of which routine is trying to enter, and using which set of monitors. The \code{mutex} routine already has all the required information on its stack so the thread only needs to keep a pointer to that information. 243 \item The monitors need to keep a mask of acceptable routines. This mask contains for each acceptable routine, a routine pointer and an array of monitors to go with it. It also needs storage to keep track of which routine was accepted. Since this information is not specific to any monitor, the monitors actually contain a pointer to an integer on the stack of the waiting thread. Note that the complete mask can be pushed to any owned monitors, regardless of \code{when} statements, the \code{waitfor} statement is used in a context where the thread already has full ownership of (at least) every concerned monitor and therefore monitors will refuse all calls no matter what. 240 244 \item The entry/exit routine need to be updated as shown in listing \ref{lst:entry3}. 241 245 \end{itemize} 242 246 243 247 \subsection{External scheduling - destructors} 244 Finally, to support the ordering inversion of destructors, the code generation needs to be modified to use a special entry routine. This routine is needed because of the storage requirements of the call order inversion. Indeed, when waiting for the destructors, storage is need for the waiting context and the lifetime of said storage needs to outlive the waiting operation it is needed for. For regular \code{waitfor} statements, the call -stack of the routine itself matches this requirement but it is no longer the case when waiting for the destructor since it is pushed on to the AS-stack for later. The waitfor semantics can then be adjusted correspondingly, as seen in listing \ref{lst:entry-dtor}248 Finally, to support the ordering inversion of destructors, the code generation needs to be modified to use a special entry routine. This routine is needed because of the storage requirements of the call order inversion. Indeed, when waiting for the destructors, storage is need for the waiting context and the lifetime of said storage needs to outlive the waiting operation it is needed for. For regular \code{waitfor} statements, the callstack of the routine itself matches this requirement but it is no longer the case when waiting for the destructor since it is pushed on to the AS-stack for later. The waitfor semantics can then be adjusted correspondingly, as seen in listing \ref{lst:entry-dtor} 245 249 246 250 \begin{figure} … … 276 280 \end{pseudo} 277 281 \end{multicols} 278 \ begin{pseudo}[caption={Entry and exit routine for monitors with internal scheduling and external scheduling},label={lst:entry3}]279 \ end{pseudo}282 \caption{Entry and exit routine for monitors with internal scheduling and external scheduling} 283 \label{lst:entry3} 280 284 \end{figure} 281 285 … … 322 326 \end{pseudo} 323 327 \end{multicols} 324 \ begin{pseudo}[caption={Pseudo code for the \code{waitfor} routine and the \code{mutex} entry routine for destructors},label={lst:entry-dtor}]325 \ end{pseudo}326 \end{figure} 328 \caption{Pseudo code for the \code{waitfor} routine and the \code{mutex} entry routine for destructors} 329 \label{lst:entry-dtor} 330 \end{figure} -
doc/proposals/concurrency/text/parallelism.tex
r9c35431 rc6e2c18 7 7 % # # # # # # # ####### ####### ####### ####### ### ##### # # 8 8 \chapter{Parallelism} 9 Historically, computer performance was about processor speeds and instructions count. However, with heat dissipation being a direct consequence of speed increase, parallelism has become the new source for increased performance~\cite{Sutter05, Sutter05b}. In this decade, it is not longer reason able to create a high-performance application without caring about parallelism. Indeed, parallelism is an important aspect of performance and more specifically throughput and hardware utilization. The lowest-level approach of parallelism is to use \glspl{kthread} in combination with semantics like \code{fork}, \code{join}, etc. However, since these have significant costs and limitations, \glspl{kthread} are now mostly used as an implementation tool rather than a user oriented one. There are several alternatives to solve these issues that all have strengths and weaknesses. While there are many variations of the presented paradigms, most of these variations do not actually change the guarantees or the semantics, they simply move costs in order to achieve better performance for certain workloads.9 Historically, computer performance was about processor speeds and instructions count. However, with heat dissipation being a direct consequence of speed increase, parallelism has become the new source for increased performance~\cite{Sutter05, Sutter05b}. In this decade, it is not longer reasonnable to create a high-performance application without caring about parallelism. Indeed, parallelism is an important aspect of performance and more specifically throughput and hardware utilization. The lowest-level approach of parallelism is to use \glspl{kthread} in combination with semantics like \code{fork}, \code{join}, etc. However, since these have significant costs and limitations, \glspl{kthread} are now mostly used as an implementation tool rather than a user oriented one. There are several alternatives to solve these issues that all have strengths and weaknesses. While there are many variations of the presented paradigms, most of these variations do not actually change the guarantees or the semantics, they simply move costs in order to achieve better performance for certain workloads. 10 10 11 \section{Paradigm s}11 \section{Paradigm} 12 12 \subsection{User-level threads} 13 A direct improvement on the \gls{kthread} approach is to use \glspl{uthread}. These threads offer most of the same features that the operating system already provide but can be used on a much larger scale. This approach is the most powerful solution as it allows all the features of multi-threading, while removing several of the more expensive costs of kernel threads. The down side is that almost none of the low-level threading problems are hidden; users still have to think about data races, deadlocks and synchronization issues. These issues can be somewhat alleviated by a concurrency toolkit with strong guarantees but the parallelism toolkit offers very little to reduce complexity in itself.13 A direct improvement on the \gls{kthread} approach is to use \glspl{uthread}. These threads offer most of the same features that the operating system already provide but can be used on a much larger scale. This approach is the most powerfull solution as it allows all the features of multi-threading, while removing several of the more expensive costs of kernel threads. The down side is that almost none of the low-level threading problems are hidden; users still have to think about data races, deadlocks and synchronization issues. These issues can be somewhat alleviated by a concurrency toolkit with strong garantees but the parallelism toolkit offers very little to reduce complexity in itself. 14 14 15 15 Examples of languages that support \glspl{uthread} are Erlang~\cite{Erlang} and \uC~\cite{uC++book}. 16 16 17 17 \subsection{Fibers : user-level threads without preemption} \label{fibers} 18 A popular vari ant of \glspl{uthread} is what is often referred to as \glspl{fiber}. However, \glspl{fiber} do not present meaningful semantical differences with \glspl{uthread}. The significant difference between \glspl{uthread} and \glspl{fiber} is the lack of \gls{preemption} in the latter. Advocates of \glspl{fiber} list their high performance and ease of implementation as majors strengthsbut the performance difference between \glspl{uthread} and \glspl{fiber} is controversial, and the ease of implementation, while true, is a weak argument in the context of language design. Therefore this proposal largely ignores fibers.18 A popular varient of \glspl{uthread} is what is often refered to as \glspl{fiber}. However, \glspl{fiber} do not present meaningful semantical differences with \glspl{uthread}. The significant difference between \glspl{uthread} and \glspl{fiber} is the lack of \gls{preemption} in the later one. Advocates of \glspl{fiber} list their high performance and ease of implementation as majors strenghts of \glspl{fiber} but the performance difference between \glspl{uthread} and \glspl{fiber} is controversial, and the ease of implementation, while true, is a weak argument in the context of language design. Therefore this proposal largely ignores fibers. 19 19 20 20 An example of a language that uses fibers is Go~\cite{Go} … … 26 26 27 27 \subsection{Paradigm performance} 28 While the choice between the three paradigms listed above may have significant performance implication, it is difficult to pin -down the performance implications of choosing a model at the language level. Indeed, in many situations one of these paradigms may show better performance but it all strongly depends on the workload. Having a large amount of mostly independent units of work to execute almost guarantees that the \gls{pool} based system has the best performance thanks to the lower memory overhead (i.e., no thread stack per job). However, interactions among jobs can easily exacerbate contention. User-level threads allow fine-grain context switching, which results in better resource utilization, but a context switch is more expensive and the extra control means users need to tweak more variables to get the desired performance. Finally, if the units of uninterrupted work are large enough the paradigm choice is largely amortized by the actual work done.28 While the choice between the three paradigms listed above may have significant performance implication, it is difficult to pindown the performance implications of chosing a model at the language level. Indeed, in many situations one of these paradigms may show better performance but it all strongly depends on the workload. Having a large amount of mostly independent units of work to execute almost guarantess that the \gls{pool} based system has the best performance thanks to the lower memory overhead (i.e., no thread stack per job). However, interactions among jobs can easily exacerbate contention. User-level threads allow fine-grain context switching, which results in better resource utilisation, but a context switch is more expensive and the extra control means users need to tweak more variables to get the desired performance. Finally, if the units of uninterrupted work are large enough the paradigm choice is largely amortised by the actual work done. 29 29 30 30 \section{The \protect\CFA\ Kernel : Processors, Clusters and Threads}\label{kernel} 31 A \gls{cfacluster} is a group of \gls{kthread} executed in isolation. \Glspl{uthread} are scheduled on the \glspl{kthread} of a given \gls{cfacluster}, allowing organization between \glspl{uthread} and \glspl{kthread}. It is important that \glspl{kthread} belonging to a same \glspl{cfacluster} have homogeneous settings, otherwise migrating a \gls{uthread} from one \gls{kthread} to the other can cause issues. A \gls{cfacluster} also offers a plugable scheduler that can optimize the workload generated by the \glspl{uthread}.32 31 33 \Glspl{cfacluster} have not been fully impl emented in the context of this thesis, currently \CFA only supports one \gls{cfacluster}, the initial one.32 \Glspl{cfacluster} have not been fully implmented in the context of this thesis, currently \CFA only supports one \gls{cfacluster}, the initial one. The objective of \gls{cfacluster} is to group \gls{kthread} with identical settings together. \Glspl{uthread} can be scheduled on a \glspl{kthread} of a given \gls{cfacluster}, allowing organization between \glspl{kthread} and \glspl{uthread}. It is important that \glspl{kthread} belonging to a same \glspl{cfacluster} have homogenous settings, otherwise migrating a \gls{uthread} from one \gls{kthread} to the other can cause issues. 34 33 35 34 \subsection{Future Work: Machine setup}\label{machine} 36 While this was not done in the context of this thesis, another important aspect of clusters is affinity. While many common desktop and laptop PCs have homogeneous CPUs, other devices often have more heter ogeneous setups. For example, a system using \acrshort{numa} configurations may benefit from users being able to tie clusters and\/or kernel threads to certain CPU cores. OS support for CPU affinity is now common~\cite{affinityLinux, affinityWindows, affinityFreebsd, affinityNetbsd, affinityMacosx} which means it is both possible and desirable for \CFA to offer an abstraction mechanism for portable CPU affinity.35 While this was not done in the context of this thesis, another important aspect of clusters is affinity. While many common desktop and laptop PCs have homogeneous CPUs, other devices often have more heteregenous setups. For example, system using \acrshort{numa} configurations may benefit from users being able to tie clusters and\/or kernel threads to certains CPU cores. OS support for CPU affinity is now common \cite{affinityLinux, affinityWindows, affinityFreebsd, affinityNetbsd, affinityMacosx} which means it is both possible and desirable for \CFA to offer an abstraction mechanism for portable CPU affinity. 37 36 38 \subsection{Paradigms}\label{cfaparadigms}39 Given these building blocks, it is possible to reproduce all three of the popular paradigms. Indeed, \glspl{uthread} is the default paradigm in \CFA. However, disabling \gls{preemption} on the \gls{cfacluster} means \glspl{cfathread} effectively become \glspl{fiber}. Since several \glspl{cfacluster} with different scheduling policy can coexist in the same application, this allows \glspl{fiber} and \glspl{uthread} to coexist in the runtime of an application. Finally, it is possible to build executors for thread pools from \glspl{uthread} or \glspl{fiber}, which includes specialize jobs like actors~\cite{Actors}.37 % \subsection{Paradigms}\label{cfaparadigms} 38 % Given these building blocks, it is possible to reproduce all three of the popular paradigms. Indeed, \glspl{uthread} is the default paradigm in \CFA. However, disabling \gls{preemption} on the \gls{cfacluster} means \glspl{cfathread} effectively become \glspl{fiber}. Since several \glspl{cfacluster} with different scheduling policy can coexist in the same application, this allows \glspl{fiber} and \glspl{uthread} to coexist in the runtime of an application. Finally, it is possible to build executors for thread pools from \glspl{uthread} or \glspl{fiber}. -
doc/proposals/concurrency/text/results.tex
r9c35431 rc6e2c18 5 5 % ====================================================================== 6 6 \section{Machine setup} 7 Table \ref{tab:machine} shows the characteristi cs of the machine used to run the benchmarks. All tests where made on this machine.8 \begin{ table}[H]7 Table \ref{tab:machine} shows the characteristiques of the machine used to run the benchmarks. All tests where made on this machine. 8 \begin{figure}[H] 9 9 \begin{center} 10 10 \begin{tabular}{| l | r | l | r |} … … 25 25 \hline 26 26 \hline 27 Operating system & Ubuntu 16.04.3 LTS & Kernel & Linux 4.4-97-generic \\ 28 \hline 29 Compiler & GCC 6.3 & Translator & CFA 1 \\ 30 \hline 31 Java version & OpenJDK-9 & Go version & 1.9.2 \\ 27 Operating system & Ubuntu 16.04.3 LTS & Kernel & Linux 4.4.0-97-generic \\ 28 \hline 29 Compiler & gcc 6.3.0 & Translator & CFA 1.0.0 \\ 32 30 \hline 33 31 \end{tabular} … … 35 33 \caption{Machine setup used for the tests} 36 34 \label{tab:machine} 37 \end{ table}35 \end{figure} 38 36 39 37 \section{Micro benchmarks} … … 41 39 \begin{pseudo} 42 40 #define BENCH(run, result) 43 before =gettime();41 gettime(); 44 42 run; 45 after =gettime();43 gettime(); 46 44 result = (after - before) / N; 47 45 \end{pseudo} 48 The method used to get time is \code{clock_gettime(CLOCK_THREAD_CPUTIME_ID);}. Each benchmark is using many i terations of a simple call to measure the cost of the call. The specific number of iteration depends on the specific benchmark.46 The method used to get time is \code{clock_gettime(CLOCK_THREAD_CPUTIME_ID);}. Each benchmark is using many interations of a simple call to measure the cost of the call. The specific number of interation dependes on the specific benchmark. 49 47 50 48 \subsection{Context-switching} 51 The first interesting benchmark is to measure how long context-switches take. The simplest approach to do this is to yield on a thread, which executes a 2-step context switch. In order to make the comparison fair, coroutines also execute a 2-step context-switch (\gls{uthread} to \gls{kthread} then \gls{kthread} to \gls{uthread}), which is a resume/suspend cycle instead of a yield. Listing \ref{lst:ctx-switch} shows the code for coroutines and threads whith the results in table \ref{tab:ctx-switch}. All omitted tests are functionally identical to one of these tests.49 The first interesting benchmark is to measure how long context-switches take. The simplest approach to do this is to yield on a thread, which executes a 2-step context switch. In order to make the comparison fair, coroutines also execute a 2-step context-switch, which is a resume/suspend cycle instead of a yield. Listing \ref{lst:ctx-switch} shows the code for coroutines and threads. All omitted tests are functionally identical to one of these tests. The results can be shown in table \ref{tab:ctx-switch}. 52 50 \begin{figure} 53 51 \begin{multicols}{2} … … 90 88 \end{cfacode} 91 89 \end{multicols} 92 \begin{cfacode}[caption={\CFA benchmark code used to measure context-switches for coroutines and threads.},label={lst:ctx-switch}] 93 \end{cfacode} 94 \end{figure} 95 96 \begin{table} 97 \begin{center} 98 \begin{tabular}{| l | S[table-format=5.2,table-number-alignment=right] | S[table-format=5.2,table-number-alignment=right] | S[table-format=5.2,table-number-alignment=right] |} 99 \cline{2-4} 100 \multicolumn{1}{c |}{} & \multicolumn{1}{c |}{ Median } &\multicolumn{1}{c |}{ Average } & \multicolumn{1}{c |}{ Standard Deviation} \\ 101 \hline 102 Kernel Thread & 241.5 & 243.86 & 5.08 \\ 103 \CFA Coroutine & 38 & 38 & 0 \\ 104 \CFA Thread & 103 & 102.96 & 2.96 \\ 105 \uC Coroutine & 46 & 45.86 & 0.35 \\ 106 \uC Thread & 98 & 99.11 & 1.42 \\ 107 Goroutine & 150 & 149.96 & 3.16 \\ 108 Java Thread & 289 & 290.68 & 8.72 \\ 109 \hline 110 \end{tabular} 111 \end{center} 112 \caption{Context Switch comparison. All numbers are in nanoseconds(\si{\nano\second})} 90 \caption{\CFA benchmark code used to measure context-switches for coroutines and threads.} 91 \label{lst:ctx-switch} 92 \end{figure} 93 94 \begin{figure} 95 \begin{center} 96 \begin{tabular}{| l | S[table-format=5.2,table-number-alignment=right] | S[table-format=5.2,table-number-alignment=right] | S[table-format=5.2,table-number-alignment=right] |} 97 \cline{2-4} 98 \multicolumn{1}{c |}{} & \multicolumn{1}{c |}{ Median } &\multicolumn{1}{c |}{ Average } & \multicolumn{1}{c |}{ Standard Deviation} \\ 99 \hline 100 Kernel Threads & 239 & 242.57 & 5.54 \\ 101 \CFA Coroutines & 38 & 38 & 0 \\ 102 \CFA Threads & 102 & 102.39 & 1.57 \\ 103 \uC Coroutines & 46 & 46.68 & 0.47 \\ 104 \uC Threads & 98 & 99.39 & 1.52 \\ 105 \hline 106 \end{tabular} 107 \end{center} 108 \caption{Context Switch comparaison. All numbers are in nanoseconds(\si{\nano\second})} 113 109 \label{tab:ctx-switch} 114 \end{ table}110 \end{figure} 115 111 116 112 \subsection{Mutual-exclusion} 117 The next interesting benchmark is to measure the overhead to enter/leave a critical-section. For monitors, the simplest appr oach is to measure how long it takes to enter and leave a monitor routine. Listing \ref{lst:mutex} shows the code for \CFA. To put the results in context, the cost of entering a non-inline function and the cost of acquiring and releasing a pthread mutex lock are also measured. The results can be shown in table \ref{tab:mutex}.118 119 \begin{figure} 120 \begin{cfacode} [caption={\CFA benchmark code used to measure mutex routines.},label={lst:mutex}]113 The next interesting benchmark is to measure the overhead to enter/leave a critical-section. For monitors, the simplest appraoch is to measure how long it takes enter and leave a monitor routine. Listing \ref{lst:mutex} shows the code for \CFA. To put the results in context, the cost of entering a non-inline function and the cost of acquiring and releasing a pthread mutex lock are also mesured. The results can be shown in table \ref{tab:mutex}. 114 115 \begin{figure} 116 \begin{cfacode} 121 117 monitor M {}; 122 118 void __attribute__((noinline)) call( M & mutex m /*, m2, m3, m4*/ ) {} … … 133 129 } 134 130 \end{cfacode} 135 \ end{figure}136 137 \ begin{table}138 \begin{center} 139 \begin{ tabular}{| l | S[table-format=5.2,table-number-alignment=right] | S[table-format=5.2,table-number-alignment=right] | S[table-format=5.2,table-number-alignment=right] |}140 \ cline{2-4}141 \ multicolumn{1}{c |}{} & \multicolumn{1}{c |}{ Median } &\multicolumn{1}{c |}{ Average } & \multicolumn{1}{c |}{ Standard Deviation} \\142 \ hline143 C routine & 2 & 2 & 0\\144 FetchAdd + FetchSub & 26 & 26 & 0 \\ 145 Pthreads Mutex Lock & 31 & 31.86 & 0.99\\146 \uC \code{monitor} member routine & 30 & 30 & 0\\147 \ CFA \code{mutex} routine, 1 argument & 41 & 41.57 & 0.9\\148 \CFA \code{mutex} routine, 2 argument & 76 & 76.96 & 1.57\\149 \CFA \code{mutex} routine, 4 argument & 145 & 146.68 & 3.85\\150 Java synchronized routine & 27 & 28.57 & 2.6\\151 \hline 152 \end{tabular} 153 \end{center} 154 \caption{Mutex routine compar ison. All numbers are in nanoseconds(\si{\nano\second})}131 \caption{\CFA benchmark code used to measure mutex routines.} 132 \label{lst:mutex} 133 \end{figure} 134 135 \begin{figure} 136 \begin{center} 137 \begin{tabular}{| l | S[table-format=5.2,table-number-alignment=right] | S[table-format=5.2,table-number-alignment=right] | S[table-format=5.2,table-number-alignment=right] |} 138 \cline{2-4} 139 \multicolumn{1}{c |}{} & \multicolumn{1}{c |}{ Median } &\multicolumn{1}{c |}{ Average } & \multicolumn{1}{c |}{ Standard Deviation} \\ 140 \hline 141 C routine & 2 & 2 & 0 \\ 142 Pthreads Mutex Lock & 31 & 31.86 & 0.99 \\ 143 \uC \code{monitor} member routine & 30 & 30 & 0 \\ 144 \CFA \code{mutex} routine, 1 argument & 46 & 46.14 & 0.74 \\ 145 \CFA \code{mutex} routine, 2 argument & 82 & 83 & 1.93 \\ 146 \CFA \code{mutex} routine, 4 argument & 165 & 161.15 & 54.04 \\ 147 \hline 148 \end{tabular} 149 \end{center} 150 \caption{Mutex routine comparaison. All numbers are in nanoseconds(\si{\nano\second})} 155 151 \label{tab:mutex} 156 \end{ table}152 \end{figure} 157 153 158 154 \subsection{Internal scheduling} 159 The internal-scheduling benchmark measures the cost of waiting on and signalling a condition variable. Listing \ref{lst:int-sched} shows the code for \CFA, with resultstable \ref{tab:int-sched}. As with all other benchmarks, all omitted tests are functionally identical to one of these tests.160 161 \begin{figure} 162 \begin{cfacode} [caption={Benchmark code for internal scheduling},label={lst:int-sched}]155 The Internal scheduling benchmark measures the cost of waiting on and signaling a condition variable. Listing \ref{lst:int-sched} shows the code for \CFA. The results can be shown in table \ref{tab:int-sched}. As with all other benchmarks, all omitted tests are functionally identical to one of these tests. 156 157 \begin{figure} 158 \begin{cfacode} 163 159 volatile int go = 0; 164 160 condition c; … … 191 187 } 192 188 \end{cfacode} 193 \end{figure} 194 195 \begin{table} 196 \begin{center} 197 \begin{tabular}{| l | S[table-format=5.2,table-number-alignment=right] | S[table-format=5.2,table-number-alignment=right] | S[table-format=5.2,table-number-alignment=right] |} 198 \cline{2-4} 199 \multicolumn{1}{c |}{} & \multicolumn{1}{c |}{ Median } &\multicolumn{1}{c |}{ Average } & \multicolumn{1}{c |}{ Standard Deviation} \\ 200 \hline 201 \uC \code{signal} & 322 & 323 & 3.36 \\ 202 \CFA \code{signal}, 1 \code{monitor} & 352.5 & 353.11 & 3.66 \\ 203 \CFA \code{signal}, 2 \code{monitor} & 430 & 430.29 & 8.97 \\ 204 \CFA \code{signal}, 4 \code{monitor} & 594.5 & 606.57 & 18.33 \\ 205 Java \code{notify} & 13831.5 & 15698.21 & 4782.3 \\ 206 \hline 207 \end{tabular} 208 \end{center} 209 \caption{Internal scheduling comparison. All numbers are in nanoseconds(\si{\nano\second})} 189 \caption{Benchmark code for internal scheduling} 190 \label{lst:int-sched} 191 \end{figure} 192 193 \begin{figure} 194 \begin{center} 195 \begin{tabular}{| l | S[table-format=5.2,table-number-alignment=right] | S[table-format=5.2,table-number-alignment=right] | S[table-format=5.2,table-number-alignment=right] |} 196 \cline{2-4} 197 \multicolumn{1}{c |}{} & \multicolumn{1}{c |}{ Median } &\multicolumn{1}{c |}{ Average } & \multicolumn{1}{c |}{ Standard Deviation} \\ 198 \hline 199 \uC \code{signal} & 322 & 322.57 & 2.77 \\ 200 \CFA \code{signal}, 1 \code{monitor} & 1145 & 1163.64 & 27.52 \\ 201 \CFA \code{signal}, 2 \code{monitor} & 1531 & 1550.75 & 32.77 \\ 202 \CFA \code{signal}, 4 \code{monitor} & 2288.5 & 2326.86 & 54.73 \\ 203 \hline 204 \end{tabular} 205 \end{center} 206 \caption{Internal scheduling comparaison. All numbers are in nanoseconds(\si{\nano\second})} 210 207 \label{tab:int-sched} 211 \end{ table}208 \end{figure} 212 209 213 210 \subsection{External scheduling} 214 The Internal scheduling benchmark measures the cost of the \code{waitfor} statement (\code{_Accept} in \uC). Listing \ref{lst:ext-sched} shows the code for \CFA , with resultsin table \ref{tab:ext-sched}. As with all other benchmarks, all omitted tests are functionally identical to one of these tests.215 216 \begin{figure} 217 \begin{cfacode} [caption={Benchmark code for external scheduling},label={lst:ext-sched}]211 The Internal scheduling benchmark measures the cost of the \code{waitfor} statement (\code{_Accept} in \uC). Listing \ref{lst:ext-sched} shows the code for \CFA. The results can be shown in table \ref{tab:ext-sched}. As with all other benchmarks, all omitted tests are functionally identical to one of these tests. 212 213 \begin{figure} 214 \begin{cfacode} 218 215 volatile int go = 0; 219 216 monitor M {}; … … 245 242 } 246 243 \end{cfacode} 247 \end{figure} 248 249 \begin{table} 250 \begin{center} 251 \begin{tabular}{| l | S[table-format=5.2,table-number-alignment=right] | S[table-format=5.2,table-number-alignment=right] | S[table-format=5.2,table-number-alignment=right] |} 252 \cline{2-4} 253 \multicolumn{1}{c |}{} & \multicolumn{1}{c |}{ Median } &\multicolumn{1}{c |}{ Average } & \multicolumn{1}{c |}{ Standard Deviation} \\ 254 \hline 255 \uC \code{Accept} & 350 & 350.61 & 3.11 \\ 256 \CFA \code{waitfor}, 1 \code{monitor} & 358.5 & 358.36 & 3.82 \\ 257 \CFA \code{waitfor}, 2 \code{monitor} & 422 & 426.79 & 7.95 \\ 258 \CFA \code{waitfor}, 4 \code{monitor} & 579.5 & 585.46 & 11.25 \\ 259 \hline 260 \end{tabular} 261 \end{center} 262 \caption{External scheduling comparison. All numbers are in nanoseconds(\si{\nano\second})} 244 \caption{Benchmark code for external scheduling} 245 \label{lst:ext-sched} 246 \end{figure} 247 248 \begin{figure} 249 \begin{center} 250 \begin{tabular}{| l | S[table-format=5.2,table-number-alignment=right] | S[table-format=5.2,table-number-alignment=right] | S[table-format=5.2,table-number-alignment=right] |} 251 \cline{2-4} 252 \multicolumn{1}{c |}{} & \multicolumn{1}{c |}{ Median } &\multicolumn{1}{c |}{ Average } & \multicolumn{1}{c |}{ Standard Deviation} \\ 253 \hline 254 \uC \code{Accept} & 349 & 339.32 & 3.14 \\ 255 \CFA \code{waitfor}, 1 \code{monitor} & 1155.5 & 1142.04 & 25.23 \\ 256 \CFA \code{waitfor}, 2 \code{monitor} & 1361 & 1376.75 & 28.81 \\ 257 \CFA \code{waitfor}, 4 \code{monitor} & 1941.5 & 1957.07 & 34.7 \\ 258 \hline 259 \end{tabular} 260 \end{center} 261 \caption{External scheduling comparaison. All numbers are in nanoseconds(\si{\nano\second})} 263 262 \label{tab:ext-sched} 264 \end{ table}263 \end{figure} 265 264 266 265 \subsection{Object creation} 267 Final ly, the last benchmark measurs the cost of creation for concurrent objects. Listing \ref{lst:creation} shows the code for pthreads and \CFA threads, with results shown in table \ref{tab:creation}. As with all other benchmarks, all omitted tests are functionally identical to one of these tests. The only note here is that the call-stacks of \CFA coroutines are lazily created, therefore without priming the coroutine, the creation cost is very low.268 269 \begin{figure} 270 \begin{ center}266 Finaly, the last benchmark measured is the cost of creation for concurrent objects. Listing \ref{lst:creation} shows the code for pthreads and \CFA threads. The results can be shown in table \ref{tab:creation}. As with all other benchmarks, all omitted tests are functionally identical to one of these tests. The only note here is that the callstacks of \CFA coroutines are lazily created, therefore without priming the coroutine, the creation cost is very low. 267 268 \begin{figure} 269 \begin{multicols}{2} 271 270 pthread 272 \begin{c code}271 \begin{cfacode} 273 272 int main() { 274 273 BENCH( 275 274 for(size_t i=0; i<n; i++) { 276 275 pthread_t thread; 277 if(pthread_create(&thread,NULL,foo,NULL)<0) { 276 if(pthread_create( 277 &thread, 278 NULL, 279 foo, 280 NULL 281 ) < 0) { 278 282 perror( "failure" ); 279 283 return 1; 280 284 } 281 285 282 if(pthread_join(thread, NULL)<0) { 286 if(pthread_join( 287 thread, 288 NULL 289 ) < 0) { 283 290 perror( "failure" ); 284 291 return 1; … … 289 296 printf("%llu\n", result); 290 297 } 291 \end{ccode} 292 293 294 298 \end{cfacode} 299 \columnbreak 295 300 \CFA Threads 296 301 \begin{cfacode} … … 302 307 result 303 308 ) 304 printf("%llu\n", result); 305 } 306 \end{cfacode} 307 \end{center} 308 \begin{cfacode}[caption={Benchmark code for pthreads and \CFA to measure object creation},label={lst:creation}] 309 \end{cfacode} 310 \end{figure} 311 312 \begin{table} 313 \begin{center} 314 \begin{tabular}{| l | S[table-format=5.2,table-number-alignment=right] | S[table-format=5.2,table-number-alignment=right] | S[table-format=5.2,table-number-alignment=right] |} 315 \cline{2-4} 316 \multicolumn{1}{c |}{} & \multicolumn{1}{c |}{ Median } &\multicolumn{1}{c |}{ Average } & \multicolumn{1}{c |}{ Standard Deviation} \\ 317 \hline 318 Pthreads & 26996 & 26984.71 & 156.6 \\ 319 \CFA Coroutine Lazy & 6 & 5.71 & 0.45 \\ 320 \CFA Coroutine Eager & 708 & 706.68 & 4.82 \\ 321 \CFA Thread & 1173.5 & 1176.18 & 15.18 \\ 322 \uC Coroutine & 109 & 107.46 & 1.74 \\ 323 \uC Thread & 526 & 530.89 & 9.73 \\ 324 Goroutine & 2520.5 & 2530.93 & 61,56 \\ 325 Java Thread & 91114.5 & 92272.79 & 961.58 \\ 326 \hline 327 \end{tabular} 328 \end{center} 329 \caption{Creation comparison. All numbers are in nanoseconds(\si{\nano\second})} 309 310 printf("%llu\n", result); 311 } 312 \end{cfacode} 313 \end{multicols} 314 \caption{Bechmark code for pthreads and \CFA to measure object creation} 315 \label{lst:creation} 316 \end{figure} 317 318 \begin{figure} 319 \begin{center} 320 \begin{tabular}{| l | S[table-format=5.2,table-number-alignment=right] | S[table-format=5.2,table-number-alignment=right] | S[table-format=5.2,table-number-alignment=right] |} 321 \cline{2-4} 322 \multicolumn{1}{c |}{} & \multicolumn{1}{c |}{ Median } &\multicolumn{1}{c |}{ Average } & \multicolumn{1}{c |}{ Standard Deviation} \\ 323 \hline 324 Pthreads & 26974.5 & 26977 & 124.12 \\ 325 \CFA Coroutines Lazy & 5 & 5 & 0 \\ 326 \CFA Coroutines Eager & 335.0 & 357.67 & 34.2 \\ 327 \CFA Threads & 1122.5 & 1109.86 & 36.54 \\ 328 \uC Coroutines & 106 & 107.04 & 1.61 \\ 329 \uC Threads & 525.5 & 533.04 & 11.14 \\ 330 \hline 331 \end{tabular} 332 \end{center} 333 \caption{Creation comparaison. All numbers are in nanoseconds(\si{\nano\second})} 330 334 \label{tab:creation} 331 \end{ table}335 \end{figure} -
doc/proposals/concurrency/text/together.tex
r9c35431 rc6e2c18 7 7 8 8 \section{Threads as monitors} 9 As it was subtly alluded in section \ref{threads}, \code{thread}s in \CFA are in fact monitors, which means that all monitor features are available when using threads. For example, here is a very simple two thread pipeline that could be used for a simulator of a game engine : 10 \begin{figure}[H] 11 \begin{cfacode}[caption={Toy simulator using \code{thread}s and \code{monitor}s.},label={lst:engine-v1}] 9 As it was subtely alluded in section \ref{threads}, \code{threads} in \CFA are in fact monitors, which means that all monitor features are available when using threads. For example, here is a very simple two thread pipeline that could be used for a simulator of a game engine : 10 \begin{cfacode} 12 11 // Visualization declaration 13 12 thread Renderer {} renderer; … … 21 20 void draw( Renderer & mutex this, Frame * frame ); 22 21 23 // Simu lation loop22 // Simualation loop 24 23 void main( Simulator & this ) { 25 24 while( true ) { … … 37 36 } 38 37 \end{cfacode} 39 \end{figure}40 38 One of the obvious complaints of the previous code snippet (other than its toy-like simplicity) is that it does not handle exit conditions and just goes on forever. Luckily, the monitor semantics can also be used to clearly enforce a shutdown order in a concise manner : 41 \begin{figure}[H] 42 \begin{cfacode}[caption={Same toy simulator with proper termination condition.},label={lst:engine-v2}] 39 \begin{cfacode} 43 40 // Visualization declaration 44 41 thread Renderer {} renderer; … … 52 49 void draw( Renderer & mutex this, Frame * frame ); 53 50 54 // Simu lation loop51 // Simualation loop 55 52 void main( Simulator & this ) { 56 53 while( true ) { … … 79 76 // Call destructor for renderer to signify shutdown 80 77 \end{cfacode} 81 \end{figure}82 78 83 79 \section{Fibers \& Threads} 84 As mention ed in section \ref{preemption}, \CFA uses preemptive threads by default but can use fibers on demand. Currently, using fibers is done by adding the following line of code to the program~:80 As mentionned in section \ref{preemption}, \CFA uses preemptive threads by default but can use fibers on demand. Currently, using fibers is done by adding the following line of code to the program~: 85 81 \begin{cfacode} 86 82 unsigned int default_preemption() { … … 88 84 } 89 85 \end{cfacode} 90 This function is called by the kernel to fetch the default preemption rate, where 0 signifies an infinite time-slice , i.e., no preemption. However, once clusters are fully implemented, it will be possible to create fibers and \glspl{uthread} in the same system, as in listing \ref{lst:fiber-uthread}86 This function is called by the kernel to fetch the default preemption rate, where 0 signifies an infinite time-slice i.e. no preemption. However, once clusters are fully implemented, it will be possible to create fibers and uthreads in on the same system : 91 87 \begin{figure} 92 \begin{cfacode} [caption={Using fibers and \glspl{uthread} side-by-side in \CFA},label={lst:fiber-uthread}]88 \begin{cfacode} 93 89 //Cluster forward declaration 94 90 struct cluster; -
doc/proposals/concurrency/thesis.tex
r9c35431 rc6e2c18 82 82 \rfoot{v\input{version}} 83 83 84 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% 84 85 86 \begin{document} 87 % \linenumbers 85 88 86 %====================================================================== 87 % L O G I C A L D O C U M E N T -- the content of your thesis 88 %====================================================================== 89 \begin{document}89 \title{Concurrency in \CFA} 90 \author{Thierry Delisle \\ 91 School of Computer Science, University of Waterloo, \\ Waterloo, Ontario, Canada 92 } 90 93 91 % For a large document, it is a good idea to divide your thesis 92 % into several files, each one containing one chapter. 93 % To illustrate this idea, the "front pages" (i.e., title page, 94 % declaration, borrowers' page, abstract, acknowledgements, 95 % dedication, table of contents, list of tables, list of figures, 96 % nomenclature) are contained within the file "thesis-frontpgs.tex" which is 97 % included into the document by the following statement. 98 %---------------------------------------------------------------------- 99 % FRONT MATERIAL 100 %---------------------------------------------------------------------- 101 \input{frontpgs} 94 \maketitle 102 95 103 %---------------------------------------------------------------------- 104 % MAIN BODY 105 %---------------------------------------------------------------------- 96 \tableofcontents 106 97 107 98 \input{intro} … … 123 114 \input{future} 124 115 116 \chapter{Conclusion} 117 118 \section*{Acknowledgements} 119 125 120 \clearpage 126 121 \printglossary[type=\acronymtype] -
doc/proposals/concurrency/version
r9c35431 rc6e2c18 1 0.11. 2801 0.11.129 -
doc/refrat/refrat.tex
r9c35431 rc6e2c18 11 11 %% Created On : Wed Apr 6 14:52:25 2016 12 12 %% Last Modified By : Peter A. Buhr 13 %% Last Modified On : Tue Aug 15 18:46:31 201714 %% Update Count : 10 613 %% Last Modified On : Sun Aug 6 10:25:31 2017 14 %% Update Count : 105 15 15 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% 16 16 … … 492 492 493 493 \begin{rationale} 494 The use of ``©?©'' in identifiers means that some C programs are not \CFA programs. 495 For instance, the sequence of characters ``©(i < 0)?--i:i©'' is legal in a C program, but a\CFA compiler detects a syntax error because it treats ``©?--©'' as an identifier, not as the two tokens ``©?©'' and ``©--©''.494 The use of ``©?©'' in identifiers means that some C programs are not \CFA programs. For instance, the sequence of characters ``©(i < 0)?--i:i©'' is legal in a C program, but a 495 \CFA compiler detects a syntax error because it treats ``©?--©'' as an identifier, not as the two tokens ``©?©'' and ``©--©''. 496 496 \end{rationale} 497 497 -
doc/user/user.tex
r9c35431 rc6e2c18 11 11 %% Created On : Wed Apr 6 14:53:29 2016 12 12 %% Last Modified By : Peter A. Buhr 13 %% Last Modified On : Mon Nov 27 18:09:59201714 %% Update Count : 3 14313 %% Last Modified On : Sun Aug 6 10:24:21 2017 14 %% Update Count : 3036 15 15 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% 16 16 … … 59 59 \CFAStyle % use default CFA format-style 60 60 \lstnewenvironment{C++}[1][] % use C++ style 61 {\lstset{language=C++,moredelim=**[is][\protect\color{red}]{®}{®} ,#1}}61 {\lstset{language=C++,moredelim=**[is][\protect\color{red}]{®}{®}#1}} 62 62 {} 63 63 … … 777 777 case 7: 778 778 ... 779 ®break® §\C{// explicit end of switch (redundant)}§779 ®break® §\C{// redundant explicit end of switch}§ 780 780 default: 781 781 j = 3; … … 806 806 ®int k = 0;® §\C{// allowed at different nesting levels}§ 807 807 ... 808 ®case 2:® §\C{// disallow case in nested statements}§809 808 } 810 809 ... … … 963 962 \end{cfa} 964 963 965 The components in the "with" clause966 967 with a, b, c { ... }968 969 serve 2 purposes: each component provides a type and object. The type must be a970 structure type. Enumerations are already opened, and I think a union is opened971 to some extent, too. (Or is that just unnamed unions?) The object is the target972 that the naked structure-fields apply to. The components are open in "parallel"973 at the scope of the "with" clause/statement, so opening "a" does not affect974 opening "b", etc. This semantic is different from Pascal, which nests the975 openings.976 977 Having said the above, it seems reasonable to allow a "with" component to be an978 expression. The type is the static expression-type and the object is the result979 of the expression. Again, the type must be an aggregate. Expressions require980 parenthesis around the components.981 982 with( a, b, c ) { ... }983 984 Does this now make sense?985 986 Having written more CFA code, it is becoming clear to me that I *really* want987 the "with" to be implemented because I hate having to type all those object988 names for fields. It's a great way to drive people away from the language.989 990 964 991 965 \section{Exception Handling} … … 1003 977 try { 1004 978 f(...); 1005 } catch( E e ;§boolean-predicate§ ) { §\C[8cm]{// termination handler}§979 } catch( E e : §boolean-predicate§ ) { §\C[8cm]{// termination handler}§ 1006 980 // recover and continue 1007 } catchResume( E e ;§boolean-predicate§ ) { §\C{// resumption handler}\CRT§981 } catchResume( E e : §boolean-predicate§ ) { §\C{// resumption handler}\CRT§ 1008 982 // repair and return 1009 983 } finally { … … 1898 1872 \end{cfa} 1899 1873 This syntax allows a prototype declaration to be created by cutting and pasting source text from the routine definition header (or vice versa). 1900 Like C, it is possible to declare multiple routine-prototypes in a single declaration, where the return type is distributed across \emph{all} routine names in the declaration list (see~\VRef{s:Declarations}), \eg: 1901 \begin{cfa} 1902 C : const double bar1(), bar2( int ), bar3( double ); 1903 §\CFA§: [const double] foo(), foo( int ), foo( double ) { return 3.0; } 1904 \end{cfa} 1905 \CFA allows the last routine in the list to define its body. 1906 1874 It is possible to declare multiple routine-prototypes in a single declaration, but the entire type specification is distributed across \emph{all} routine names in the declaration list (see~\VRef{s:Declarations}), \eg: 1875 \begin{quote2} 1876 \begin{tabular}{@{}l@{\hspace{3em}}l@{}} 1877 \multicolumn{1}{c@{\hspace{3em}}}{\textbf{\CFA}} & \multicolumn{1}{c}{\textbf{C}} \\ 1878 \begin{cfa} 1879 [ int ] f( int ), g; 1880 \end{cfa} 1881 & 1882 \begin{cfa} 1883 int f( int ), g( int ); 1884 \end{cfa} 1885 \end{tabular} 1886 \end{quote2} 1907 1887 Declaration qualifiers can only appear at the start of a \CFA routine declaration,\footref{StorageClassSpecifier} \eg: 1908 1888 \begin{cfa} … … 2255 2235 \label{s:MRV_Functions} 2256 2236 2257 In C and most programming languages, functions return at most one value; 2258 however, many operations have multiple outcomes, some exceptional (see~\VRef{s:ExceptionHandling}). 2237 In standard C, functions can return at most one value. 2259 2238 To emulate functions with multiple return values, \emph{\Index{aggregation}} and/or \emph{\Index{aliasing}} is used. 2260 2261 In the former approach, a record type is created combining all of the return values. 2262 For example, consider C's \Indexc{div} function, which returns the quotient and remainder for a division of an integer value. 2263 \begin{cfa} 2264 typedef struct { int quot, rem; } div_t; §\C[7cm]{// from include stdlib.h}§ 2265 div_t div( int num, int den ); 2266 div_t qr = div( 13, 5 ); §\C{// return quotient/remainder aggregate}§ 2267 printf( "%d %d\n", qr.quot, qr.rem ); §\C{// print quotient/remainder}§ 2268 \end{cfa} 2269 This approach requires a name for the return type and fields, where \Index{naming} is a common programming-language issue. 2270 That is, naming creates an association that must be managed when reading and writing code. 2271 While effective when used sparingly, this approach does not scale when functions need to return multiple combinations of types. 2272 2273 In the latter approach, additional return values are passed as pointer parameters. 2274 A pointer parameter is assigned inside the routine to emulate a return. 2275 For example, consider C's \Indexc{modf} function, which returns the integral and fractional part of a floating-point value. 2276 \begin{cfa} 2277 double modf( double x, double * i ); §\C{// from include math.h}§ 2278 double intp, frac = modf( 13.5, &intp ); §\C{// return integral and fractional components}§ 2279 printf( "%g %g\n", intp, frac ); §\C{// print integral/fractional components}§ 2280 \end{cfa} 2281 This approach requires allocating storage for the return values, which complicates the call site with a sequence of variable declarations leading to the call. 2282 Also, while a disciplined use of ©const© can give clues about whether a pointer parameter is used as an \Index{out parameter}, it is not obvious from the routine signature whether the callee expects such a parameter to be initialized before the call. 2283 Furthermore, while many C routines that accept pointers are safe for a ©NULL© argument, there are many C routines that are not null-safe. 2284 Finally, C does not provide a mechanism to state that a parameter is going to be used as an additional return value, which makes the job of ensuring that a value is returned more difficult for the compiler. 2239 In the former situation, the function designer creates a record type that combines all of the return values into a single type. 2240 For example, consider a function returning the most frequently occurring letter in a string, and its frequency. 2241 This example is complex enough to illustrate that an array is insufficient, since arrays are homogeneous, and demonstrates a potential pitfall that exists with aliasing. 2242 \begin{cfa} 2243 struct mf_ret { 2244 int freq; 2245 char ch; 2246 }; 2247 2248 struct mf_ret most_frequent(const char * str) { 2249 char freqs [26] = { 0 }; 2250 struct mf_ret ret = { 0, 'a' }; 2251 for (int i = 0; str[i] != '\0'; ++i) { 2252 if (isalpha(str[i])) { // only count letters 2253 int ch = tolower(str[i]); // convert to lower case 2254 int idx = ch-'a'; 2255 if (++freqs[idx] > ret.freq) { // update on new max 2256 ret.freq = freqs[idx]; 2257 ret.ch = ch; 2258 } 2259 } 2260 } 2261 return ret; 2262 } 2263 2264 const char * str = "hello world"; 2265 struct mf_ret ret = most_frequent(str); 2266 printf("%s -- %d %c\n", str, ret.freq, ret.ch); 2267 \end{cfa} 2268 Of note, the designer must come up with a name for the return type and for each of its fields. 2269 Unnecessary naming is a common programming language issue, introducing verbosity and a complication of the user's mental model. 2270 That is, adding another named type creates another association in the programmer's mind that needs to be kept track of when reading and writing code. 2271 As such, this technique is effective when used sparingly, but can quickly get out of hand if many functions need to return different combinations of types. 2272 2273 In the latter approach, the designer simulates multiple return values by passing the additional return values as pointer parameters. 2274 The pointer parameters are assigned inside of the routine body to emulate a return. 2275 Using the same example, 2276 \begin{cfa} 2277 int most_frequent(const char * str, char * ret_ch) { 2278 char freqs [26] = { 0 }; 2279 int ret_freq = 0; 2280 for (int i = 0; str[i] != '\0'; ++i) { 2281 if (isalpha(str[i])) { // only count letters 2282 int ch = tolower(str[i]); // convert to lower case 2283 int idx = ch-'a'; 2284 if (++freqs[idx] > ret_freq) { // update on new max 2285 ret_freq = freqs[idx]; 2286 *ret_ch = ch; // assign to out parameter 2287 } 2288 } 2289 } 2290 return ret_freq; // only one value returned directly 2291 } 2292 2293 const char * str = "hello world"; 2294 char ch; // pre-allocate return value 2295 int freq = most_frequent(str, &ch); // pass return value as out parameter 2296 printf("%s -- %d %c\n", str, freq, ch); 2297 \end{cfa} 2298 Notably, using this approach, the caller is directly responsible for allocating storage for the additional temporary return values, which complicates the call site with a sequence of variable declarations leading up to the call. 2299 Also, while a disciplined use of ©const© can give clues about whether a pointer parameter is going to be used as an out parameter, it is not immediately obvious from only the routine signature whether the callee expects such a parameter to be initialized before the call. 2300 Furthermore, while many C routines that accept pointers are designed so that it is safe to pass ©NULL© as a parameter, there are many C routines that are not null-safe. 2301 On a related note, C does not provide a standard mechanism to state that a parameter is going to be used as an additional return value, which makes the job of ensuring that a value is returned more difficult for the compiler. 2302 Interestingly, there is a subtle bug in the previous example, in that ©ret_ch© is never assigned for a string that does not contain any letters, which can lead to undefined behaviour. 2303 In this particular case, it turns out that the frequency return value also doubles as an error code, where a frequency of 0 means the character return value should be ignored. 2285 2304 Still, not every routine with multiple return values should be required to return an error code, and error codes are easily ignored, so this is not a satisfying solution. 2286 2305 As with the previous approach, this technique can simulate multiple return values, but in practice it is verbose and error prone. 2287 2306 2288 \CFA allows functions to return multiple values by extendingthe function declaration syntax.2307 In \CFA, functions can be declared to return multiple values with an extension to the function declaration syntax. 2289 2308 Multiple return values are declared as a comma-separated list of types in square brackets in the same location that the return type appears in standard C function declarations. 2290 \begin{cfa}2291 [ char, int, double ] f( ... );2292 \end{cfa}2293 2309 The ability to return multiple values from a function requires a new syntax for the return statement. 2294 2310 For consistency, the return statement in \CFA accepts a comma-separated list of expressions in square brackets. 2295 \begin{cfa} 2296 return [ c, i, d ]; 2297 \end{cfa} 2298 The expression resolution ensures the correct form is used depending on the values being returned and the return type of the current function. 2311 The expression resolution phase of the \CFA translator ensures that the correct form is used depending on the values being returned and the return type of the current function. 2299 2312 A multiple-returning function with return type ©T© can return any expression that is implicitly convertible to ©T©. 2300 2301 A common use of a function's output is input to another function. 2302 \CFA allows this case, without any new syntax; 2303 a multiple-returning function can be used in any of the contexts where an expression is allowed. 2304 When a function call is passed as an argument to another call, the best match of actual arguments to formal parameters is evaluated given all possible expression interpretations in the current scope. 2305 \begin{cfa} 2306 void g( int, int ); §\C{// 1}§ 2307 void g( double, double ); §\C{// 2}§ 2308 g( div( 13, 5 ) ); §\C{// select 1}§ 2309 g( modf( 13.5 ) ); §\C{// select 2}§ 2310 \end{cfa} 2311 In this case, there are two overloaded ©g© routines. 2312 Both calls to ©g© expect two arguments that are matched by the two return values from ©div© and ©modf©. respectively, which are fed directly to the first and second parameters of ©g©. 2313 As well, both calls to ©g© have exact type matches for the two different versions of ©g©, so these exact matches are chosen. 2314 When type matches are not exact, conversions are used to find a best match. 2315 2316 The previous examples can be rewritten passing the multiple returned-values directly to the ©printf© function call. 2317 \begin{cfa} 2318 [ int, int ] div( int x, int y ); §\C{// from include stdlib}§ 2319 printf( "%d %d\n", div( 13, 5 ) ); §\C{// print quotient/remainder}§ 2320 2321 [ double, double ] modf( double x ); §\C{// from include math}§ 2322 printf( "%g %g\n", modf( 13.5 ) ); §\C{// print integral/fractional components}§ 2323 \end{cfa} 2324 This approach provides the benefits of compile-time checking for appropriate return statements as in aggregation, but without the required verbosity of declaring a new named type. 2325 2326 Finally, the addition of multiple-return-value functions necessitates a syntax for retaining the multiple values at the call-site versus their temporary existence during a call. 2313 Using the running example, the ©most_frequent© function can be written using multiple return values as such, 2314 \begin{cfa} 2315 [int, char] most_frequent(const char * str) { 2316 char freqs [26] = { 0 }; 2317 int ret_freq = 0; 2318 char ret_ch = 'a'; // arbitrary default value for consistent results 2319 for (int i = 0; str[i] != '\0'; ++i) { 2320 if (isalpha(str[i])) { // only count letters 2321 int ch = tolower(str[i]); // convert to lower case 2322 int idx = ch-'a'; 2323 if (++freqs[idx] > ret_freq) { // update on new max 2324 ret_freq = freqs[idx]; 2325 ret_ch = ch; 2326 } 2327 } 2328 } 2329 return [ret_freq, ret_ch]; 2330 } 2331 \end{cfa} 2332 This approach provides the benefits of compile-time checking for appropriate return statements as in aggregation, but without the required verbosity of declaring a new named type, which precludes the bug seen with out-parameters. 2333 2334 The addition of multiple-return-value functions necessitates a syntax for accepting multiple values at the call-site. 2327 2335 The simplest mechanism for retaining a return value in C is variable assignment. 2328 By assigning the multiple return-values into multiple variables, the values can be retrieved later.2336 By assigning the return value into a variable, its value can be retrieved later at any point in the program. 2329 2337 As such, \CFA allows assigning multiple values from a function into multiple variables, using a square-bracketed list of lvalue expressions on the left side. 2330 2338 \begin{cfa} 2331 int quot, rem; 2332 [ quot, rem ] = div( 13, 5 ); §\C{// assign multiple variables}§ 2333 printf( "%d %d\n", quot, rem ); §\C{// print quotient/remainder}\CRT§ 2334 \end{cfa} 2335 Here, the multiple return-values are matched in much the same way as passing multiple return-values to multiple parameters in a call. 2336 2337 2338 \subsection{Expressions} 2339 2339 const char * str = "hello world"; 2340 int freq; 2341 char ch; 2342 [freq, ch] = most_frequent(str); // assign into multiple variables 2343 printf("%s -- %d %c\n", str, freq, ch); 2344 \end{cfa} 2345 It is also common to use a function's output as the input to another function. 2346 \CFA also allows this case, without any new syntax. 2347 When a function call is passed as an argument to another call, the expression resolver attempts to find the best match of actual arguments to formal parameters given all of the possible expression interpretations in the current scope \cite{Bilson03}. 2348 For example, 2349 \begin{cfa} 2350 void process(int); // (1) 2351 void process(char); // (2) 2352 void process(int, char); // (3) 2353 void process(char, int); // (4) 2354 2355 process(most_frequent("hello world")); // selects (3) 2356 \end{cfa} 2357 In this case, there is only one option for a function named ©most_frequent© that takes a string as input. 2358 This function returns two values, one ©int© and one ©char©. 2359 There are four options for a function named ©process©, but only two that accept two arguments, and of those the best match is (3), which is also an exact match. 2360 This expression first calls ©most_frequent("hello world")©, which produces the values ©3© and ©'l'©, which are fed directly to the first and second parameters of (3), respectively. 2361 2362 \section{Tuple Expressions} 2340 2363 Multiple-return-value functions provide \CFA with a new syntax for expressing a combination of expressions in the return statement and a combination of types in a function signature. 2341 These notions are generalized to provide \CFA with \newterm{tuple expression}s and \newterm{tuple type}s.2364 These notions can be generalized to provide \CFA with \emph{tuple expressions} and \emph{tuple types}. 2342 2365 A tuple expression is an expression producing a fixed-size, ordered list of values of heterogeneous types. 2343 The type of a tuple expression is the tuple of the subexpression types, or a tuple type. 2344 2366 The type of a tuple expression is the tuple of the subexpression types, or a \emph{tuple type}. 2345 2367 In \CFA, a tuple expression is denoted by a comma-separated list of expressions enclosed in square brackets. 2346 2368 For example, the expression ©[5, 'x', 10.5]© has type ©[int, char, double]©. … … 2349 2371 The order of evaluation of the components in a tuple expression is unspecified, to allow a compiler the greatest flexibility for program optimization. 2350 2372 It is, however, guaranteed that each component of a tuple expression is evaluated for side-effects, even if the result is not used. 2351 Multiple-return-value functions can equivalently be called \newterm{tuple-returning functions}. 2352 2353 2354 \subsection{Variables} 2355 2356 The previous call of ©div© still requires the preallocation of multiple return-variables in a manner similar to the aliasing example. 2357 In \CFA, it is possible to overcome this restriction by declaring a \newterm{tuple variable}. 2358 \begin{cfa} 2359 [int, int] ®qr® = div( 13, 5 ); §\C{// initialize tuple variable}§ 2360 printf( "%d %d\n", ®qr® ); §\C{// print quotient/remainder}§ 2361 \end{cfa} 2362 It is now possible to match the multiple return-values to a single variable, in much the same way as \Index{aggregation}. 2363 As well, the components of the tuple value are passed as separate parameters to ©printf©, allowing direct printing of tuple variables. 2364 One way to access the individual components of a tuple variable is with assignment. 2365 \begin{cfa} 2366 [ quot, rem ] = qr; §\C{// assign multiple variables}§ 2367 \end{cfa} 2368 2373 Multiple-return-value functions can equivalently be called \emph{tuple-returning functions}. 2374 2375 \subsection{Tuple Variables} 2376 The call-site of the ©most_frequent© routine has a notable blemish, in that it required the preallocation of return variables in a manner similar to the aliasing example, since it is impossible to declare multiple variables of different types in the same declaration in standard C. 2377 In \CFA, it is possible to overcome this restriction by declaring a \emph{tuple variable}. 2378 \begin{cfa}[emph=ret, emphstyle=\color{red}] 2379 const char * str = "hello world"; 2380 [int, char] ret = most_frequent(str); // initialize tuple variable 2381 printf("%s -- %d %c\n", str, ret); 2382 \end{cfa} 2383 It is now possible to accept multiple values into a single piece of storage, in much the same way that it was previously possible to pass multiple values from one function call to another. 2384 These variables can be used in any of the contexts where a tuple expression is allowed, such as in the ©printf© function call. 2385 As in the ©process© example, the components of the tuple value are passed as separate parameters to ©printf©, allowing very simple printing of tuple expressions. 2386 One way to access the individual components is with a simple assignment, as in previous examples. 2387 \begin{cfa} 2388 int freq; 2389 char ch; 2390 [freq, ch] = ret; 2391 \end{cfa} 2392 2393 \begin{sloppypar} 2369 2394 In addition to variables of tuple type, it is also possible to have pointers to tuples, and arrays of tuples. 2370 2395 Tuple types can be composed of any types, except for array types, since array assignment is disallowed, which makes tuple assignment difficult when a tuple contains an array. 2371 2396 \begin{cfa} 2372 [ double, int] di;2373 [ double, int] * pdi2374 [ double, int] adi[10];2397 [double, int] di; 2398 [double, int] * pdi 2399 [double, int] adi[10]; 2375 2400 \end{cfa} 2376 2401 This examples declares a variable of type ©[double, int]©, a variable of type pointer to ©[double, int]©, and an array of ten ©[double, int]©. 2377 2378 2379 \subsection{Indexing} 2380 2381 It is also possible to access a single component of a tuple-valued expression without creating temporary variables. 2382 Given a tuple-valued expression $e$np and a compile-time constant integer $i$ where $0 \leq i < n$, where $n$ is the number of components in $e$, $e.i$ accesses the $i^{\:th}$ component of $e$, \eg: 2402 \end{sloppypar} 2403 2404 \subsection{Tuple Indexing} 2405 2406 At times, it is desirable to access a single component of a tuple-valued expression without creating unnecessary temporary variables to assign to. 2407 Given a tuple-valued expression ©e© and a compile-time constant integer $i$ where $0 \leq i < n$, where $n$ is the number of components in ©e©, ©e.i© accesses the $i$\textsuperscript{th} component of ©e©. 2408 For example, 2383 2409 \begin{cfa} 2384 2410 [int, double] x; … … 2391 2417 p->0 = 5; §\C{// access int component of tuple pointed-to by p}§ 2392 2418 g( x.1, x.0 ); §\C{// rearrange x to pass to g}§ 2393 double z = [ x, f()].0.1; §\C{// access second component of first component of tuple expression}§2394 \end{cfa} 2395 Tuple-index expressions can occur on any tuple-typed expression, including tuple-returning functions, square-bracketed tuple expressions, and other tuple-index expressions, provided the retrieved component is also a tuple.2419 double z = [x, f()].0.1; §\C{// access second component of first component of tuple expression}§ 2420 \end{cfa} 2421 As seen above, tuple-index expressions can occur on any tuple-typed expression, including tuple-returning functions, square-bracketed tuple expressions, and other tuple-index expressions, provided the retrieved component is also a tuple. 2396 2422 This feature was proposed for \KWC but never implemented \cite[p.~45]{Till89}. 2397 2423 2398 2399 2424 \subsection{Flattening and Structuring} 2400 2401 2425 As evident in previous examples, tuples in \CFA do not have a rigid structure. 2402 2426 In function call contexts, tuples support implicit flattening and restructuring conversions. … … 2441 2465 There is only a single definition of ©f©, and 3 arguments with only single interpretations. 2442 2466 First, the argument alternative list ©[5, 10.2], 4© is flattened to produce the argument list ©5, 10.2, 4©. 2443 Next, the parameter matching algorithm begins, with $P = $© int© and $A =$©int©, which unifies exactly.2444 Moving to the next parameter and argument, $P = $© [double, int]© and $A =$©double©.2445 This time, the parameter is a tuple type, so the algorithm applies recursively with $P' = $© double© and $A =$©double©, which unifies exactly.2446 Then $P' = $© int© and $A =$©double©, which again unifies exactly.2467 Next, the parameter matching algorithm begins, with $P = $©int© and $A = $©int©, which unifies exactly. 2468 Moving to the next parameter and argument, $P = $©[double, int]© and $A = $©double©. 2469 This time, the parameter is a tuple type, so the algorithm applies recursively with $P' = $©double© and $A = $©double©, which unifies exactly. 2470 Then $P' = $©int© and $A = $©double©, which again unifies exactly. 2447 2471 At this point, the end of $P'$ has been reached, so the arguments ©10.2, 4© are structured into the tuple expression ©[10.2, 4]©. 2448 2472 Finally, the end of the parameter list $P$ has also been reached, so the final expression is ©f(5, [10.2, 4])©. 2449 2473 2450 2451 \subsection{Assignment} 2474 \section{Tuple Assignment} 2452 2475 \label{s:TupleAssignment} 2453 2454 An assignment where the left side of the assignment operator has a tuple type is called \newterm{tuple assignment}. 2455 There are two kinds of tuple assignment depending on whether the right side of the assignment operator has a non-tuple or tuple type, called \newterm[mass assignment]{mass} and \newterm[multiple assignment]{multiple} assignment, respectively. 2476 An assignment where the left side of the assignment operator has a tuple type is called tuple assignment. 2477 There are two kinds of tuple assignment depending on whether the right side of the assignment operator has a tuple type or a non-tuple type, called \emph{Multiple} and \emph{Mass} Assignment, respectively. 2456 2478 \begin{cfa} 2457 2479 int x; 2458 2480 double y; 2459 2481 [int, double] z; 2460 [y, x] = 3.14; §\C{// mass assignment}§2461 [x, y] = z; §\C{// multiple assignment}§2462 z = 10; §\C{// mass assignment}§2463 z = [x, y]; §\C{// multiple assignment}§2482 [y, x] = 3.14; // mass assignment 2483 [x, y] = z; // multiple assignment 2484 z = 10; // mass assignment 2485 z = [x, y]; // multiple assignment 2464 2486 \end{cfa} 2465 2487 Let $L_i$ for $i$ in $[0, n)$ represent each component of the flattened left side, $R_i$ represent each component of the flattened right side of a multiple assignment, and $R$ represent the right side of a mass assignment. … … 2468 2490 For example, the following is invalid because the number of components on the left does not match the number of components on the right. 2469 2491 \begin{cfa} 2470 [ int, int] x, y, z;2471 [ x, y ] = z; §\C{// multiple assignment, invalid 4 != 2}§2492 [int, int] x, y, z; 2493 [x, y] = z; // multiple assignment, invalid 4 != 2 2472 2494 \end{cfa} 2473 2495 Multiple assignment assigns $R_i$ to $L_i$ for each $i$. … … 2485 2507 \begin{cfa} 2486 2508 int x = 10, y = 20; 2487 [ x, y ] = [ y, x];2509 [x, y] = [y, x]; 2488 2510 \end{cfa} 2489 2511 After executing this code, ©x© has the value ©20© and ©y© has the value ©10©. … … 2504 2526 int a, b; 2505 2527 double c, d; 2506 [ void ] f( [ int, int ]);2507 f( [ c, a ] = [ b, d ] = 1.5); // assignments in parameter list2528 [void] f([int, int]); 2529 f([c, a] = [b, d] = 1.5); // assignments in parameter list 2508 2530 \end{cfa} 2509 2531 The tuple expression begins with a mass assignment of ©1.5© into ©[b, d]©, which assigns ©1.5© into ©b©, which is truncated to ©1©, and ©1.5© into ©d©, producing the tuple ©[1, 1.5]© as a result. … … 2511 2533 Finally, the tuple ©[1, 1]© is used as an expression in the call to ©f©. 2512 2534 2513 2514 \subsection{Construction} 2515 2535 \subsection{Tuple Construction} 2516 2536 Tuple construction and destruction follow the same rules and semantics as tuple assignment, except that in the case where there is no right side, the default constructor or destructor is called on each component of the tuple. 2517 2537 As constructors and destructors did not exist in previous versions of \CFA or in \KWC, this is a primary contribution of this thesis to the design of tuples. … … 2549 2569 The initialization of ©s© with ©t© works by default because ©t© is flattened into its components, which satisfies the generated field constructor ©?{}(S *, int, double)© to initialize the first two values. 2550 2570 2551 2552 \subsection{Member-Access Expression} 2571 \section{Member-Access Tuple Expression} 2553 2572 \label{s:MemberAccessTuple} 2554 2555 Tuples may be used to select multiple fields of a record by field name. 2573 It is possible to access multiple fields from a single expression using a \emph{Member-Access Tuple Expression}. 2556 2574 The result is a single tuple-valued expression whose type is the tuple of the types of the members. 2557 2575 For example, 2558 2576 \begin{cfa} 2559 struct S { char x; int y; doublez; } s;2577 struct S { int x; double y; char * z; } s; 2560 2578 s.[x, y, z]; 2561 2579 \end{cfa} 2562 Here, the type of ©s.[ x, y, z ]© is ©[ char, int, double ]©. 2563 A member tuple expression has the form \emph{e}©.[x, y, z];© where \emph{e} is an expression with type ©T©, where ©T© supports member access expressions, and ©x, y, z© are all members of ©T© with types ©T$_x$©, ©T$_y$©, and ©T$_z$© respectively. 2564 Then the type of \emph{e}©.[x, y, z]© is ©[T$_x$, T$_y$, T$_z$]©. 2565 2566 A member-access tuple may be used anywhere a tuple can be used, \eg: 2567 \begin{cfa} 2568 s.[ y, z, x ] = [ 3, 3.2, 'x' ]; §\C{// equivalent to s.x = 'x', s.y = 3, s.z = 3.2}§ 2569 f( s.[ y, z ] ); §\C{// equivalent to f( s.y, s.z )}§ 2570 \end{cfa} 2571 Note, the fields appearing in a record-field tuple may be specified in any order; 2572 also, it is unnecessary to specify all the fields of a struct in a multiple record-field tuple. 2573 2574 Since tuple-index expressions are a form of member-access expression, it is possible to use tuple-index expressions in conjunction with member-access expressions to restructure a tuple (\eg, rearrange components, drop components, duplicate components, etc.). 2575 \begin{cfa} 2576 [ int, int, long, double ] x; 2577 void f( double, long ); 2578 2579 f( x.[ 0, 3 ] ); §\C{// f( x.0, x.3 )}§ 2580 x.[ 0, 1 ] = x.[ 1, 0 ]; §\C{// [ x.0, x.1 ] = [ x.1, x.0 ]}§ 2581 [ long, int, long ] y = x.[ 2, 0, 2 ]; 2582 \end{cfa} 2583 2584 It is possible for a member tuple expression to contain other member access expressions, \eg: 2580 Here, the type of ©s.[x, y, z]© is ©[int, double, char *]©. 2581 A member tuple expression has the form ©a.[x, y, z];© where ©a© is an expression with type ©T©, where ©T© supports member access expressions, and ©x, y, z© are all members of ©T© with types ©T$_x$©, ©T$_y$©, and ©T$_z$© respectively. 2582 Then the type of ©a.[x, y, z]© is ©[T_x, T_y, T_z]©. 2583 2584 Since tuple index expressions are a form of member-access expression, it is possible to use tuple-index expressions in conjunction with member tuple expressions to manually restructure a tuple (\eg, rearrange components, drop components, duplicate components, etc.). 2585 \begin{cfa} 2586 [int, int, long, double] x; 2587 void f(double, long); 2588 2589 f(x.[0, 3]); // f(x.0, x.3) 2590 x.[0, 1] = x.[1, 0]; // [x.0, x.1] = [x.1, x.0] 2591 [long, int, long] y = x.[2, 0, 2]; 2592 \end{cfa} 2593 2594 It is possible for a member tuple expression to contain other member access expressions. 2595 For example, 2585 2596 \begin{cfa} 2586 2597 struct A { double i; int j; }; 2587 2598 struct B { int * k; short l; }; 2588 2599 struct C { int x; A y; B z; } v; 2589 v.[ x, y.[ i, j ], z.k];2590 \end{cfa} 2591 This expression is equivalent to ©[ v.x, [ v.y.i, v.y.j ], v.z.k]©.2592 That is, the aggregate expression is effectively distributed across the tuple allowing simple and easy access to multiple components in an aggregatewithout repetition.2600 v.[x, y.[i, j], z.k]; 2601 \end{cfa} 2602 This expression is equivalent to ©[v.x, [v.y.i, v.y.j], v.z.k]©. 2603 That is, the aggregate expression is effectively distributed across the tuple, which allows simple and easy access to multiple components in an aggregate, without repetition. 2593 2604 It is guaranteed that the aggregate expression to the left of the ©.© in a member tuple expression is evaluated exactly once. 2594 As such, it is safe to use member tuple expressions on the result of a function with side-effects.2595 \begin{cfa} 2596 [ int, float, double] f();2597 [ double, float ] x = f().[ 2, 1 ]; §\C{// f() called once}§2605 As such, it is safe to use member tuple expressions on the result of a side-effecting function. 2606 \begin{cfa} 2607 [int, float, double] f(); 2608 [double, float] x = f().[2, 1]; 2598 2609 \end{cfa} 2599 2610 … … 2601 2612 Since \CFA permits these tuple-access expressions using structures, unions, and tuples, \emph{member tuple expression} or \emph{field tuple expression} is more appropriate. 2602 2613 2603 2604 \subsection{Casting} 2605 2614 It is possible to extend member-access expressions further. 2615 Currently, a member-access expression whose member is a name requires that the aggregate is a structure or union, while a constant integer member requires the aggregate to be a tuple. 2616 In the interest of orthogonal design, \CFA could apply some meaning to the remaining combinations as well. 2617 For example, 2618 \begin{cfa} 2619 struct S { int x, y; } s; 2620 [S, S] z; 2621 2622 s.x; // access member 2623 z.0; // access component 2624 2625 s.1; // ??? 2626 z.y; // ??? 2627 \end{cfa} 2628 One possibility is for ©s.1© to select the second member of ©s©. 2629 Under this interpretation, it becomes possible to not only access members of a struct by name, but also by position. 2630 Likewise, it seems natural to open this mechanism to enumerations as well, wherein the left side would be a type, rather than an expression. 2631 One benefit of this interpretation is familiarity, since it is extremely reminiscent of tuple-index expressions. 2632 On the other hand, it could be argued that this interpretation is brittle in that changing the order of members or adding new members to a structure becomes a brittle operation. 2633 This problem is less of a concern with tuples, since modifying a tuple affects only the code that directly uses the tuple, whereas modifying a structure has far reaching consequences for every instance of the structure. 2634 2635 As for ©z.y©, one interpretation is to extend the meaning of member tuple expressions. 2636 That is, currently the tuple must occur as the member, \ie to the right of the dot. 2637 Allowing tuples to the left of the dot could distribute the member across the elements of the tuple, in much the same way that member tuple expressions distribute the aggregate across the member tuple. 2638 In this example, ©z.y© expands to ©[z.0.y, z.1.y]©, allowing what is effectively a very limited compile-time field-sections map operation, where the argument must be a tuple containing only aggregates having a member named ©y©. 2639 It is questionable how useful this would actually be in practice, since structures often do not have names in common with other structures, and further this could cause maintainability issues in that it encourages programmers to adopt very simple naming conventions to maximize the amount of overlap between different types. 2640 Perhaps more useful would be to allow arrays on the left side of the dot, which would likewise allow mapping a field access across the entire array, producing an array of the contained fields. 2641 The immediate problem with this idea is that C arrays do not carry around their size, which would make it impossible to use this extension for anything other than a simple stack allocated array. 2642 2643 Supposing this feature works as described, it would be necessary to specify an ordering for the expansion of member-access expressions versus member-tuple expressions. 2644 \begin{cfa} 2645 struct { int x, y; }; 2646 [S, S] z; 2647 z.[x, y]; // ??? 2648 // => [z.0, z.1].[x, y] 2649 // => [z.0.x, z.0.y, z.1.x, z.1.y] 2650 // or 2651 // => [z.x, z.y] 2652 // => [[z.0, z.1].x, [z.0, z.1].y] 2653 // => [z.0.x, z.1.x, z.0.y, z.1.y] 2654 \end{cfa} 2655 Depending on exactly how the two tuples are combined, different results can be achieved. 2656 As such, a specific ordering would need to be imposed to make this feature useful. 2657 Furthermore, this addition moves a member-tuple expression's meaning from being clear statically to needing resolver support, since the member name needs to be distributed appropriately over each member of the tuple, which could itself be a tuple. 2658 2659 A second possibility is for \CFA to have named tuples, as they exist in Swift and D. 2660 \begin{cfa} 2661 typedef [int x, int y] Point2D; 2662 Point2D p1, p2; 2663 p1.x + p1.y + p2.x + p2.y; 2664 p1.0 + p1.1 + p2.0 + p2.1; // equivalent 2665 \end{cfa} 2666 In this simpler interpretation, a tuple type carries with it a list of possibly empty identifiers. 2667 This approach fits naturally with the named return-value feature, and would likely go a long way towards implementing it. 2668 2669 Ultimately, the first two extensions introduce complexity into the model, with relatively little perceived benefit, and so were dropped from consideration. 2670 Named tuples are a potentially useful addition to the language, provided they can be parsed with a reasonable syntax. 2671 2672 2673 \section{Casting} 2606 2674 In C, the cast operator is used to explicitly convert between types. 2607 2675 In \CFA, the cast operator has a secondary use, which is type ascription, since it forces the expression resolution algorithm to choose the lowest cost conversion to the target type. … … 2657 2725 That is, it is invalid to cast ©[int, int]© to ©[int, int, int]©. 2658 2726 2659 2660 \subsection{Polymorphism} 2661 2727 \section{Polymorphism} 2662 2728 Due to the implicit flattening and structuring conversions involved in argument passing, ©otype© and ©dtype© parameters are restricted to matching only with non-tuple types. 2663 2729 The integration of polymorphism, type assertions, and monomorphic specialization of tuple-assertions are a primary contribution of this thesis to the design of tuples. … … 2712 2778 Until this point, it has been assumed that assertion arguments must match the parameter type exactly, modulo polymorphic specialization (\ie, no implicit conversions are applied to assertion arguments). 2713 2779 This decision presents a conflict with the flexibility of tuples. 2714 2715 2716 \subsubsection{Assertion Inference} 2717 2780 \subsection{Assertion Inference} 2718 2781 \begin{cfa} 2719 2782 int f([int, double], double); … … 2839 2902 Unfortunately, C's syntax for subscripts precluded treating them as tuples. 2840 2903 The C subscript list has the form ©[i][j]...© and not ©[i, j, ...]©. 2841 Therefore, there is no syntactic way for a routine returning multiple values to specify the different subscript values, \eg ©f[ g()]© always means a single subscript value because there is only one set of brackets.2904 Therefore, there is no syntactic way for a routine returning multiple values to specify the different subscript values, \eg ©f[g()]© always means a single subscript value because there is only one set of brackets. 2842 2905 Fixing this requires a major change to C because the syntactic form ©M[i, j, k]© already has a particular meaning: ©i, j, k© is a comma expression. 2843 2906 \end{rationale} … … 2888 2951 2889 2952 2890 \s ubsection{Mass Assignment}2953 \section{Mass Assignment} 2891 2954 2892 2955 \CFA permits assignment to several variables at once using mass assignment~\cite{CLU}. … … 2928 2991 2929 2992 2930 \s ubsection{Multiple Assignment}2993 \section{Multiple Assignment} 2931 2994 2932 2995 \CFA also supports the assignment of several values at once, known as multiple assignment~\cite{CLU,Galletly96}. … … 2969 3032 2970 3033 2971 \s ubsection{Cascade Assignment}3034 \section{Cascade Assignment} 2972 3035 2973 3036 As in C, \CFA mass and multiple assignments can be cascaded, producing cascade assignment. … … 2985 3048 \end{cfa} 2986 3049 As in C, the rightmost assignment is performed first, \ie assignment parses right to left. 3050 3051 3052 \section{Field Tuples} 3053 3054 Tuples may be used to select multiple fields of a record by field name. 3055 Its general form is: 3056 \begin{cfa} 3057 §\emph{expr}§ . [ §\emph{fieldlist}§ ] 3058 §\emph{expr}§ -> [ §\emph{fieldlist}§ ] 3059 \end{cfa} 3060 \emph{expr} is any expression yielding a value of type record, \eg ©struct©, ©union©. 3061 Each element of \emph{ fieldlist} is an element of the record specified by \emph{expr}. 3062 A record-field tuple may be used anywhere a tuple can be used. An example of the use of a record-field tuple is 3063 the following: 3064 \begin{cfa} 3065 struct s { 3066 int f1, f2; 3067 char f3; 3068 double f4; 3069 } v; 3070 v.[ f3, f1, f2 ] = ['x', 11, 17 ]; §\C{// equivalent to v.f3 = 'x', v.f1 = 11, v.f2 = 17}§ 3071 f( v.[ f3, f1, f2 ] ); §\C{// equivalent to f( v.f3, v.f1, v.f2 )}§ 3072 \end{cfa} 3073 Note, the fields appearing in a record-field tuple may be specified in any order; 3074 also, it is unnecessary to specify all the fields of a struct in a multiple record-field tuple. 3075 3076 If a field of a ©struct© is itself another ©struct©, multiple fields of this subrecord can be specified using a nested record-field tuple, as in the following example: 3077 \begin{cfa} 3078 struct inner { 3079 int f2, f3; 3080 }; 3081 struct outer { 3082 int f1; 3083 struct inner i; 3084 double f4; 3085 } o; 3086 3087 o.[ f1, i.[ f2, f3 ], f4 ] = [ 11, 12, 13, 3.14159 ]; 3088 \end{cfa} 2987 3089 2988 3090 -
src/Concurrency/Waitfor.cc
r9c35431 rc6e2c18 416 416 makeAccStatement( acceptables, index, "is_dtor", detectIsDtor( clause.target.function ) , indexer ), 417 417 makeAccStatement( acceptables, index, "func" , new CastExpr( clause.target.function, fptr_t ) , indexer ), 418 makeAccStatement( acceptables, index, " data" , new VariableExpr( monitors ) , indexer ),418 makeAccStatement( acceptables, index, "list" , new VariableExpr( monitors ) , indexer ), 419 419 makeAccStatement( acceptables, index, "size" , new ConstantExpr( Constant::from_ulong( clause.target.arguments.size() ) ), indexer ), 420 420 setter->clone() -
src/GenPoly/InstantiateGeneric.cc
r9c35431 rc6e2c18 21 21 #include <vector> // for vector 22 22 23 #include "CodeGen/OperatorTable.h"24 23 #include "Common/PassVisitor.h" // for PassVisitor, WithDeclsToAdd 25 24 #include "Common/ScopedMap.h" // for ScopedMap … … 28 27 #include "Common/utility.h" // for deleteAll, cloneAll 29 28 #include "GenPoly.h" // for isPolyType, typesPolyCompatible 30 #include "InitTweak/InitTweak.h"31 29 #include "ResolvExpr/typeops.h" 32 30 #include "ScopedSet.h" // for ScopedSet, ScopedSet<>::iterator … … 156 154 157 155 /// Add cast to dtype-static member expressions so that type information is not lost in GenericInstantiator 158 struct FixDtypeStatic final : public WithGuards, public WithVisitorRef<FixDtypeStatic>, public WithShortCircuiting, public WithStmtsToAdd{156 struct FixDtypeStatic final { 159 157 Expression * postmutate( MemberExpr * memberExpr ); 160 161 void premutate( ApplicationExpr * appExpr );162 void premutate( AddressExpr * addrExpr );163 158 164 159 template<typename AggrInst> 165 160 Expression * fixMemberExpr( AggrInst * inst, MemberExpr * memberExpr ); 166 167 bool isLvalueArg = false;168 161 }; 169 162 … … 508 501 if ( isDtypeStatic( baseParams ) ) { 509 502 if ( ! ResolvExpr::typesCompatible( memberExpr->result, memberExpr->member->get_type(), SymTab::Indexer() ) ) { 510 // type of member and type of expression differ 511 Type * concType = memberExpr->result->clone(); 512 if ( isLvalueArg ) { 513 // result must be C lvalue, so make a new reference variable with the correct actual type to replace the member expression 514 // forall(dtype T) 515 // struct Ptr { 516 // T * x 517 // }; 518 // Ptr(int) p; 519 // int i; 520 // p.x = &i; 521 // becomes 522 // int *& _dtype_static_member_0 = (int **)&p.x; 523 // _dtype_static_member_0 = &i; 524 // Note: this currently creates more temporaries than is strictly necessary, since it does not check for duplicate uses of the same member expression. 525 static UniqueName tmpNamer( "_dtype_static_member_" ); 526 Expression * init = new CastExpr( new AddressExpr( memberExpr ), new PointerType( Type::Qualifiers(), concType->clone() ) ); 527 ObjectDecl * tmp = ObjectDecl::newObject( tmpNamer.newName(), new ReferenceType( Type::Qualifiers(), concType ), new SingleInit( init ) ); 528 stmtsToAddBefore.push_back( new DeclStmt( noLabels, tmp ) ); 529 return new VariableExpr( tmp ); 530 } else { 531 // can simply add a cast to actual type 532 return new CastExpr( memberExpr, concType ); 533 } 503 // type of member and type of expression differ, so add cast to actual type 504 return new CastExpr( memberExpr, memberExpr->result->clone() ); 534 505 } 535 506 } … … 549 520 } 550 521 551 void FixDtypeStatic::premutate( ApplicationExpr * appExpr ) {552 GuardValue( isLvalueArg );553 isLvalueArg = false;554 DeclarationWithType * function = InitTweak::getFunction( appExpr );555 if ( function->linkage == LinkageSpec::Intrinsic && CodeGen::isAssignment( function->name ) ) {556 // explicitly visit children because only the first argument must be a C lvalue.557 visit_children = false;558 appExpr->env = maybeMutate( appExpr->env, *visitor );559 appExpr->result = maybeMutate( appExpr->result, *visitor );560 appExpr->function = maybeMutate( appExpr->function, *visitor );561 isLvalueArg = true;562 for ( Expression * arg : appExpr->args ) {563 arg = maybeMutate( arg, *visitor );564 isLvalueArg = false;565 }566 }567 }568 569 void FixDtypeStatic::premutate( AddressExpr * ) {570 // argument of & must be C lvalue571 GuardValue( isLvalueArg );572 isLvalueArg = true;573 }574 522 } // namespace GenPoly 575 523 -
src/Parser/ParseNode.h
r9c35431 rc6e2c18 10 10 // Created On : Sat May 16 13:28:16 2015 11 11 // Last Modified By : Peter A. Buhr 12 // Last Modified On : Mon Nov 27 17:33:35201713 // Update Count : 82 412 // Last Modified On : Sat Sep 23 18:11:22 2017 13 // Update Count : 821 14 14 // 15 15 … … 292 292 DeclarationNode * set_extension( bool exten ) { extension = exten; return this; } 293 293 public: 294 DeclarationNode * get_last() { return (DeclarationNode *)ParseNode::get_last(); }295 296 294 struct Variable_t { 297 295 // const std::string * name; -
src/Parser/parser.yy
r9c35431 rc6e2c18 10 10 // Created On : Sat Sep 1 20:22:55 2001 11 11 // Last Modified By : Peter A. Buhr 12 // Last Modified On : Mon Nov 27 17:23:35201713 // Update Count : 29 9212 // Last Modified On : Sun Nov 26 11:36:36 2017 13 // Update Count : 2969 14 14 // 15 15 … … 1364 1364 $$ = $3->addQualifiers( $1 )->addQualifiers( $2 ); 1365 1365 } 1366 | cfa_function_declaration pop ',' push identifier_or_type_name '(' push cfa_parameter_type_list_opt pop ')' 1367 { 1368 // Append the return type at the start (left-hand-side) to each identifier in the list. 1369 DeclarationNode * ret = new DeclarationNode; 1370 ret->type = maybeClone( $1->type->base ); 1371 $$ = $1->appendList( DeclarationNode::newFunction( $5, ret, $8, nullptr, true ) ); 1366 | cfa_function_declaration pop ',' push identifier_or_type_name 1367 { 1368 typedefTable.addToEnclosingScope( *$5, TypedefTable::ID ); 1369 $$ = $1->appendList( $1->cloneType( $5 ) ); 1372 1370 } 1373 1371 ; … … 2418 2416 typedefTable.addToEnclosingScope( TypedefTable::ID ); 2419 2417 typedefTable.leaveScope(); 2420 // Add the function body to the last identifier in the function definition list, i.e., foo3: 2421 // [const double] foo1(), foo2( int ), foo3( double ) { return 3.0; } 2422 $1->get_last()->addFunctionBody( $3 ); 2423 $$ = $1; 2418 $$ = $1->addFunctionBody( $3 ); 2424 2419 } 2425 2420 | declaration_specifier function_declarator with_clause_opt compound_statement -
src/ResolvExpr/AlternativeFinder.cc
r9c35431 rc6e2c18 897 897 // sum cost and accumulate actuals 898 898 std::list<Expression*>& args = appExpr->get_args(); 899 Cost cost = func.cost;899 Cost cost = Cost::zero; 900 900 const ArgPack* pack = &result; 901 901 while ( pack->expr ) { -
src/SynTree/Expression.cc
r9c35431 rc6e2c18 356 356 Type * res = member->get_type()->clone(); 357 357 sub.apply( res ); 358 result = res; 359 result->set_lvalue( true ); 360 result->get_qualifiers() |= aggregate->result->get_qualifiers(); 358 set_result( res ); 359 get_result()->set_lvalue( true ); 361 360 } 362 361 -
src/benchmark/Makefile.am
r9c35431 rc6e2c18 94 94 ctxswitch-cfa_thread.run \ 95 95 ctxswitch-upp_coroutine.run \ 96 ctxswitch-upp_thread.run \ 97 ctxswitch-goroutine.run \ 98 ctxswitch-java_thread.run 96 ctxswitch-upp_thread.run 99 97 100 98 ctxswitch-cfa_coroutine$(EXEEXT): … … 113 111 @@BACKEND_CC@ ctxswitch/pthreads.c -DBENCH_N=50000000 -I. -lrt -pthread ${AM_CFLAGS} ${CFLAGS} ${ccflags} 114 112 115 ctxswitch-goroutine$(EXEEXT):116 @go build -o a.out ctxswitch/goroutine.go117 118 ctxswitch-java_thread$(EXEEXT):119 @javac ctxswitch/JavaThread.java120 @echo "#!/bin/sh" > a.out121 @echo "cd ctxswitch && java JavaThread" >> a.out122 @chmod a+x a.out123 124 113 ## ========================================================================================================= 125 114 mutex$(EXEEXT) :\ 126 115 mutex-function.run \ 127 mutex-fetch_add.run \128 116 mutex-pthread_lock.run \ 129 117 mutex-upp.run \ 130 118 mutex-cfa1.run \ 131 119 mutex-cfa2.run \ 132 mutex-cfa4.run \ 133 mutex-java_thread.run 120 mutex-cfa4.run 134 121 135 122 mutex-function$(EXEEXT): 136 123 @@BACKEND_CC@ mutex/function.c -DBENCH_N=500000000 -I. -lrt -pthread ${AM_CFLAGS} ${CFLAGS} ${ccflags} 137 124 138 mutex-fetch_add$(EXEEXT):139 @@BACKEND_CC@ mutex/fetch_add.c -DBENCH_N=500000000 -I. -lrt -pthread ${AM_CFLAGS} ${CFLAGS} ${ccflags}140 141 125 mutex-pthread_lock$(EXEEXT): 142 126 @@BACKEND_CC@ mutex/pthreads.c -DBENCH_N=50000000 -I. -lrt -pthread ${AM_CFLAGS} ${CFLAGS} ${ccflags} … … 153 137 mutex-cfa4$(EXEEXT): 154 138 @${CC} mutex/cfa4.c -DBENCH_N=5000000 -I. -nodebug -lrt -quiet @CFA_FLAGS@ ${AM_CFLAGS} ${CFLAGS} ${ccflags} 155 156 mutex-java_thread$(EXEEXT):157 @javac mutex/JavaThread.java158 @echo "#!/bin/sh" > a.out159 @echo "cd mutex && java JavaThread" >> a.out160 @chmod a+x a.out161 139 162 140 ## ========================================================================================================= … … 165 143 signal-cfa1.run \ 166 144 signal-cfa2.run \ 167 signal-cfa4.run \ 168 signal-java_thread.run 145 signal-cfa4.run 169 146 170 147 signal-upp$(EXEEXT): … … 179 156 signal-cfa4$(EXEEXT): 180 157 @${CC} schedint/cfa4.c -DBENCH_N=500000 -I. -nodebug -lrt -quiet @CFA_FLAGS@ ${AM_CFLAGS} ${CFLAGS} ${ccflags} 181 182 signal-java_thread$(EXEEXT):183 @javac schedint/JavaThread.java184 @echo "#!/bin/sh" > a.out185 @echo "cd schedint && java JavaThread" >> a.out186 @chmod a+x a.out187 188 158 189 159 ## ========================================================================================================= … … 213 183 creation-cfa_thread.run \ 214 184 creation-upp_coroutine.run \ 215 creation-upp_thread.run \ 216 creation-goroutine.run \ 217 creation-java_thread.run 185 creation-upp_thread.run 218 186 219 187 creation-cfa_coroutine$(EXEEXT): … … 234 202 creation-pthread$(EXEEXT): 235 203 @@BACKEND_CC@ creation/pthreads.c -DBENCH_N=250000 -I. -lrt -pthread ${AM_CFLAGS} ${CFLAGS} ${ccflags} 236 237 creation-goroutine$(EXEEXT):238 @go build -o a.out creation/goroutine.go239 240 creation-java_thread$(EXEEXT):241 @javac creation/JavaThread.java242 @echo "#!/bin/sh" > a.out243 @echo "cd creation && java JavaThread" >> a.out244 @chmod a+x a.out245 204 246 205 ## ========================================================================================================= -
src/benchmark/Makefile.in
r9c35431 rc6e2c18 507 507 ctxswitch-cfa_thread.run \ 508 508 ctxswitch-upp_coroutine.run \ 509 ctxswitch-upp_thread.run \ 510 ctxswitch-goroutine.run \ 511 ctxswitch-java_thread.run 509 ctxswitch-upp_thread.run 512 510 513 511 ctxswitch-cfa_coroutine$(EXEEXT): … … 526 524 @@BACKEND_CC@ ctxswitch/pthreads.c -DBENCH_N=50000000 -I. -lrt -pthread ${AM_CFLAGS} ${CFLAGS} ${ccflags} 527 525 528 ctxswitch-goroutine$(EXEEXT):529 @go build -o a.out ctxswitch/goroutine.go530 531 ctxswitch-java_thread$(EXEEXT):532 @javac ctxswitch/JavaThread.java533 @echo "#!/bin/sh" > a.out534 @echo "cd ctxswitch && java JavaThread" >> a.out535 @chmod a+x a.out536 537 526 mutex$(EXEEXT) :\ 538 527 mutex-function.run \ 539 mutex-fetch_add.run \540 528 mutex-pthread_lock.run \ 541 529 mutex-upp.run \ 542 530 mutex-cfa1.run \ 543 531 mutex-cfa2.run \ 544 mutex-cfa4.run \ 545 mutex-java_thread.run 532 mutex-cfa4.run 546 533 547 534 mutex-function$(EXEEXT): 548 535 @@BACKEND_CC@ mutex/function.c -DBENCH_N=500000000 -I. -lrt -pthread ${AM_CFLAGS} ${CFLAGS} ${ccflags} 549 536 550 mutex-fetch_add$(EXEEXT):551 @@BACKEND_CC@ mutex/fetch_add.c -DBENCH_N=500000000 -I. -lrt -pthread ${AM_CFLAGS} ${CFLAGS} ${ccflags}552 553 537 mutex-pthread_lock$(EXEEXT): 554 538 @@BACKEND_CC@ mutex/pthreads.c -DBENCH_N=50000000 -I. -lrt -pthread ${AM_CFLAGS} ${CFLAGS} ${ccflags} … … 565 549 mutex-cfa4$(EXEEXT): 566 550 @${CC} mutex/cfa4.c -DBENCH_N=5000000 -I. -nodebug -lrt -quiet @CFA_FLAGS@ ${AM_CFLAGS} ${CFLAGS} ${ccflags} 567 568 mutex-java_thread$(EXEEXT):569 @javac mutex/JavaThread.java570 @echo "#!/bin/sh" > a.out571 @echo "cd mutex && java JavaThread" >> a.out572 @chmod a+x a.out573 551 574 552 signal$(EXEEXT) :\ … … 589 567 signal-cfa4$(EXEEXT): 590 568 @${CC} schedint/cfa4.c -DBENCH_N=500000 -I. -nodebug -lrt -quiet @CFA_FLAGS@ ${AM_CFLAGS} ${CFLAGS} ${ccflags} 591 592 signal-java_thread$(EXEEXT):593 @javac schedint/JavaThread.java594 @echo "#!/bin/sh" > a.out595 @echo "cd schedint && java JavaThread" >> a.out596 @chmod a+x a.out597 569 598 570 waitfor$(EXEEXT) :\ … … 620 592 creation-cfa_thread.run \ 621 593 creation-upp_coroutine.run \ 622 creation-upp_thread.run \ 623 creation-goroutine.run \ 624 creation-java_thread.run 594 creation-upp_thread.run 625 595 626 596 creation-cfa_coroutine$(EXEEXT): … … 641 611 creation-pthread$(EXEEXT): 642 612 @@BACKEND_CC@ creation/pthreads.c -DBENCH_N=250000 -I. -lrt -pthread ${AM_CFLAGS} ${CFLAGS} ${ccflags} 643 644 creation-goroutine$(EXEEXT):645 @go build -o a.out creation/goroutine.go646 647 creation-java_thread$(EXEEXT):648 @javac creation/JavaThread.java649 @echo "#!/bin/sh" > a.out650 @echo "cd creation && java JavaThread" >> a.out651 @chmod a+x a.out652 613 653 614 compile$(EXEEXT) :\ -
src/benchmark/bench.h
r9c35431 rc6e2c18 1 1 #pragma once 2 2 3 #if defined(__ cforall)3 #if defined(__CFORALL__) 4 4 extern "C" { 5 5 #endif … … 8 8 #include <sys/times.h> // times 9 9 #include <time.h> 10 #if defined(__ cforall)10 #if defined(__CFORALL__) 11 11 } 12 12 #endif -
src/libcfa/Makefile.am
r9c35431 rc6e2c18 100 100 math \ 101 101 gmp \ 102 bits/containers.h \103 102 bits/defs.h \ 104 103 bits/locks.h \ -
src/libcfa/Makefile.in
r9c35431 rc6e2c18 264 264 containers/result containers/vector concurrency/coroutine \ 265 265 concurrency/thread concurrency/kernel concurrency/monitor \ 266 ${shell echo stdhdr/*} math gmp bits/ containers.h bits/defs.h \267 bits/locks.hconcurrency/invoke.h libhdr.h libhdr/libalign.h \266 ${shell echo stdhdr/*} math gmp bits/defs.h bits/locks.h \ 267 concurrency/invoke.h libhdr.h libhdr/libalign.h \ 268 268 libhdr/libdebug.h libhdr/libtools.h 269 269 HEADERS = $(nobase_cfa_include_HEADERS) … … 437 437 math \ 438 438 gmp \ 439 bits/containers.h \440 439 bits/defs.h \ 441 440 bits/locks.h \ -
src/libcfa/bits/containers.h
r9c35431 rc6e2c18 15 15 #pragma once 16 16 17 #include "bits/defs.h" 17 #include <stddef.h> 18 18 19 #include "libhdr.h" 19 20 //-----------------------------------------------------------------------------21 // Array22 //-----------------------------------------------------------------------------23 24 #ifdef __cforall25 forall(dtype T)26 #else27 #define T void28 #endif29 struct __small_array {30 T * data;31 __lock_size_t size;32 };33 #undef T34 35 #ifdef __cforall36 #define __small_array_t(T) __small_array(T)37 #else38 #define __small_array_t(T) struct __small_array39 #endif40 41 #ifdef __cforall42 // forall(otype T | sized(T))43 // static inline void ?{}(__small_array(T) & this) {}44 45 forall(dtype T | sized(T))46 static inline T& ?[?]( __small_array(T) & this, __lock_size_t idx) {47 return ((typeof(this.data))this.data)[idx];48 }49 50 forall(dtype T | sized(T))51 static inline T& ?[?]( const __small_array(T) & this, __lock_size_t idx) {52 return ((typeof(this.data))this.data)[idx];53 }54 55 forall(dtype T | sized(T))56 static inline T* begin( const __small_array(T) & this ) {57 return ((typeof(this.data))this.data);58 }59 60 forall(dtype T | sized(T))61 static inline T* end( const __small_array(T) & this ) {62 return ((typeof(this.data))this.data) + this.size;63 }64 #endif65 20 66 21 //----------------------------------------------------------------------------- … … 68 23 //----------------------------------------------------------------------------- 69 24 70 #ifdef __ cforall25 #ifdef __CFORALL__ 71 26 trait is_node(dtype T) { 72 27 T*& get_next( T& ); … … 77 32 // Stack 78 33 //----------------------------------------------------------------------------- 79 #ifdef __ cforall34 #ifdef __CFORALL__ 80 35 forall(dtype TYPE | is_node(TYPE)) 81 36 #define T TYPE … … 86 41 T * top; 87 42 }; 88 #undef T89 43 90 #ifdef __ cforall44 #ifdef __CFORALL__ 91 45 #define __stack_t(T) __stack(T) 92 46 #else … … 94 48 #endif 95 49 96 #ifdef __ cforall50 #ifdef __CFORALL__ 97 51 forall(dtype T | is_node(T)) 98 static inlinevoid ?{}( __stack(T) & this ) {99 (this.top){ NULL };52 void ?{}( __stack(T) & this ) { 53 this.top = NULL; 100 54 } 101 55 102 56 forall(dtype T | is_node(T) | sized(T)) 103 static inlinevoid push( __stack(T) & this, T * val ) {57 void push( __stack(T) & this, T * val ) { 104 58 verify( !get_next( *val ) ); 105 59 get_next( *val ) = this.top; … … 108 62 109 63 forall(dtype T | is_node(T) | sized(T)) 110 static inlineT * pop( __stack(T) & this ) {64 T * pop( __stack(T) & this ) { 111 65 T * top = this.top; 112 66 if( top ) { … … 121 75 // Queue 122 76 //----------------------------------------------------------------------------- 123 #ifdef __ cforall124 forall(dtype T YPE | is_node(TYPE))77 #ifdef __CFORALL__ 78 forall(dtype T | is_node(T)) 125 79 #define T TYPE 126 80 #else … … 131 85 T ** tail; 132 86 }; 133 #undef T134 87 135 #ifdef __cforall 136 #define __queue_t(T) __queue(T) 137 #else 138 #define __queue_t(T) struct __queue 139 #endif 140 141 #ifdef __cforall 88 #ifdef __CFORALL__ 142 89 forall(dtype T | is_node(T)) 143 static inlinevoid ?{}( __queue(T) & this ) {144 (this.head){ NULL };145 (this.tail){ &this.head };90 void ?{}( __queue(T) & this ) { 91 this.head = NULL; 92 this.tail = &this.head; 146 93 } 147 94 148 95 forall(dtype T | is_node(T) | sized(T)) 149 static inlinevoid append( __queue(T) & this, T * val ) {96 void append( __queue(T) & this, T * val ) { 150 97 verify(this.tail != NULL); 151 98 *this.tail = val; … … 154 101 155 102 forall(dtype T | is_node(T) | sized(T)) 156 static inlineT * pop_head( __queue(T) & this ) {103 T * pop_head( __queue(T) & this ) { 157 104 T * head = this.head; 158 105 if( head ) { … … 167 114 168 115 forall(dtype T | is_node(T) | sized(T)) 169 static inlineT * remove( __queue(T) & this, T ** it ) {116 T * remove( __queue(T) & this, T ** it ) { 170 117 T * val = *it; 171 118 verify( val ); -
src/libcfa/bits/defs.h
r9c35431 rc6e2c18 17 17 18 18 #include <stdbool.h> 19 #include <stddef.h>20 19 #include <stdint.h> 21 20 … … 23 22 #define likely (x) __builtin_expect(!!(x), 1) 24 23 #define thread_local _Thread_local 25 26 typedef void (*fptr_t)();27 typedef int_fast16_t __lock_size_t;28 29 #ifdef __cforall30 #define __cfa_anonymous_object31 #else32 #define __cfa_anonymous_object __cfa_anonymous_object33 #endif -
src/libcfa/bits/locks.h
r9c35431 rc6e2c18 56 56 } __ALIGN__; 57 57 58 #ifdef __ cforall58 #ifdef __CFORALL__ 59 59 extern void yield( unsigned int ); 60 60 extern thread_local struct thread_desc * volatile this_thread; -
src/libcfa/concurrency/invoke.h
r9c35431 rc6e2c18 14 14 // 15 15 16 #include "bits/containers.h"17 16 #include "bits/defs.h" 18 17 #include "bits/locks.h" 19 18 20 #ifdef __ cforall19 #ifdef __CFORALL__ 21 20 extern "C" { 22 21 #endif … … 26 25 #define _INVOKE_H_ 27 26 28 #ifdef __cforall 27 typedef void (*fptr_t)(); 28 typedef int_fast16_t __lock_size_t; 29 30 struct __thread_queue_t { 31 struct thread_desc * head; 32 struct thread_desc ** tail; 33 }; 34 35 struct __condition_stack_t { 36 struct __condition_criterion_t * top; 37 }; 38 39 #ifdef __CFORALL__ 29 40 extern "Cforall" { 30 static inline struct thread_desc * & get_next( struct thread_desc & this ); 31 static inline struct __condition_criterion_t * & get_next( struct __condition_criterion_t & this ); 41 void ?{}( struct __thread_queue_t & ); 42 void append( struct __thread_queue_t &, struct thread_desc * ); 43 struct thread_desc * pop_head( struct __thread_queue_t & ); 44 struct thread_desc * remove( struct __thread_queue_t &, struct thread_desc ** ); 45 46 void ?{}( struct __condition_stack_t & ); 47 void push( struct __condition_stack_t &, struct __condition_criterion_t * ); 48 struct __condition_criterion_t * pop( struct __condition_stack_t & ); 32 49 } 33 50 #endif … … 83 100 84 101 // list of acceptable functions, null if any 85 __small_array_t(struct __acceptable_t) __cfa_anonymous_object; 102 struct __acceptable_t * clauses; 103 104 // number of acceptable functions 105 __lock_size_t size; 86 106 }; 87 107 … … 94 114 95 115 // queue of threads that are blocked waiting for the monitor 96 __queue_t(struct thread_desc)entry_queue;116 struct __thread_queue_t entry_queue; 97 117 98 118 // stack of conditions to run next once we exit the monitor 99 __stack_t(struct __condition_criterion_t)signal_stack;119 struct __condition_stack_t signal_stack; 100 120 101 121 // monitor routines can be called recursively, we need to keep track of that … … 111 131 struct __monitor_group_t { 112 132 // currently held monitors 113 __small_array_t(monitor_desc*) __cfa_anonymous_object; 133 struct monitor_desc ** list; 134 135 // number of currently held monitors 136 __lock_size_t size; 114 137 115 138 // last function that acquired monitors … … 136 159 }; 137 160 138 #ifdef __ cforall161 #ifdef __CFORALL__ 139 162 extern "Cforall" { 140 static inline thread_desc * & get_next( thread_desc & this) {141 return this. next;163 static inline monitor_desc * ?[?]( const __monitor_group_t & this, ptrdiff_t index ) { 164 return this.list[index]; 142 165 } 143 166 144 static inline struct __condition_criterion_t * & get_next( struct __condition_criterion_t & this );145 146 static inline void ?{}(__monitor_group_t & this) {147 (this.data){NULL};148 (this.size){0};149 (this.func){NULL};150 }151 152 static inline void ?{}(__monitor_group_t & this, struct monitor_desc ** data, __lock_size_t size, fptr_t func) {153 (this.data){data};154 (this.size){size};155 (this.func){func};156 }157 158 167 static inline bool ?==?( const __monitor_group_t & lhs, const __monitor_group_t & rhs ) { 159 if( (lhs. data != 0) != (rhs.data!= 0) ) return false;168 if( (lhs.list != 0) != (rhs.list != 0) ) return false; 160 169 if( lhs.size != rhs.size ) return false; 161 170 if( lhs.func != rhs.func ) return false; … … 168 177 169 178 return true; 170 }171 172 static inline void ?=?(__monitor_group_t & lhs, const __monitor_group_t & rhs) {173 lhs.data = rhs.data;174 lhs.size = rhs.size;175 lhs.func = rhs.func;176 179 } 177 180 } … … 207 210 #endif //_INVOKE_PRIVATE_H_ 208 211 #endif //! defined(__CFA_INVOKE_PRIVATE__) 209 #ifdef __ cforall212 #ifdef __CFORALL__ 210 213 } 211 214 #endif -
src/libcfa/concurrency/kernel
r9c35431 rc6e2c18 26 26 //----------------------------------------------------------------------------- 27 27 // Locks 28 // // Lock the spinlock, spin if already acquired 29 // void lock ( spinlock * DEBUG_CTX_PARAM2 ); 30 31 // // Lock the spinlock, yield repeatedly if already acquired 32 // void lock_yield( spinlock * DEBUG_CTX_PARAM2 ); 33 34 // // Lock the spinlock, return false if already acquired 35 // bool try_lock ( spinlock * DEBUG_CTX_PARAM2 ); 36 37 // // Unlock the spinlock 38 // void unlock ( spinlock * ); 39 28 40 struct semaphore { 29 41 __spinlock_t lock; 30 42 int count; 31 __ queue_t(thread_desc)waiting;43 __thread_queue_t waiting; 32 44 }; 33 45 … … 45 57 46 58 // Ready queue for threads 47 __ queue_t(thread_desc)ready_queue;59 __thread_queue_t ready_queue; 48 60 49 61 // Preemption rate on this cluster -
src/libcfa/concurrency/kernel.c
r9c35431 rc6e2c18 164 164 165 165 void ?{}(cluster & this) { 166 ( this.ready_queue){};166 ( this.ready_queue ){}; 167 167 ( this.ready_queue_lock ){}; 168 168 … … 611 611 } 612 612 613 //----------------------------------------------------------------------------- 614 // Queues 615 void ?{}( __thread_queue_t & this ) { 616 this.head = NULL; 617 this.tail = &this.head; 618 } 619 620 void append( __thread_queue_t & this, thread_desc * t ) { 621 verify(this.tail != NULL); 622 *this.tail = t; 623 this.tail = &t->next; 624 } 625 626 thread_desc * pop_head( __thread_queue_t & this ) { 627 thread_desc * head = this.head; 628 if( head ) { 629 this.head = head->next; 630 if( !head->next ) { 631 this.tail = &this.head; 632 } 633 head->next = NULL; 634 } 635 return head; 636 } 637 638 thread_desc * remove( __thread_queue_t & this, thread_desc ** it ) { 639 thread_desc * thrd = *it; 640 verify( thrd ); 641 642 (*it) = thrd->next; 643 644 if( this.tail == &thrd->next ) { 645 this.tail = it; 646 } 647 648 thrd->next = NULL; 649 650 verify( (this.head == NULL) == (&this.head == this.tail) ); 651 verify( *this.tail == NULL ); 652 return thrd; 653 } 654 655 void ?{}( __condition_stack_t & this ) { 656 this.top = NULL; 657 } 658 659 void push( __condition_stack_t & this, __condition_criterion_t * t ) { 660 verify( !t->next ); 661 t->next = this.top; 662 this.top = t; 663 } 664 665 __condition_criterion_t * pop( __condition_stack_t & this ) { 666 __condition_criterion_t * top = this.top; 667 if( top ) { 668 this.top = top->next; 669 top->next = NULL; 670 } 671 return top; 672 } 673 613 674 // Local Variables: // 614 675 // mode: c // -
src/libcfa/concurrency/monitor
r9c35431 rc6e2c18 34 34 this.recursion = 0; 35 35 this.mask.accepted = NULL; 36 this.mask. data= NULL;36 this.mask.clauses = NULL; 37 37 this.mask.size = 0; 38 38 this.dtor_node = NULL; … … 40 40 41 41 struct monitor_guard_t { 42 monitor_desc ** m; 43 __lock_size_t count; 44 __monitor_group_t prev; 42 monitor_desc ** m; 43 __lock_size_t count; 44 monitor_desc ** prev_mntrs; 45 __lock_size_t prev_count; 46 fptr_t prev_func; 45 47 }; 46 48 … … 49 51 50 52 struct monitor_dtor_guard_t { 51 monitor_desc * m; 52 __monitor_group_t prev; 53 monitor_desc * m; 54 monitor_desc ** prev_mntrs; 55 __lock_size_t prev_count; 56 fptr_t prev_func; 53 57 }; 54 58 … … 79 83 }; 80 84 81 static inline __condition_criterion_t * & get_next( __condition_criterion_t & this ) {82 return this.next;83 }84 85 85 struct __condition_node_t { 86 86 // Thread that needs to be woken when all criteria are met … … 100 100 }; 101 101 102 static inline __condition_node_t * & get_next( __condition_node_t & this ) { 103 return this.next; 104 } 102 struct __condition_blocked_queue_t { 103 __condition_node_t * head; 104 __condition_node_t ** tail; 105 }; 105 106 106 107 void ?{}(__condition_node_t & this, thread_desc * waiting_thread, __lock_size_t count, uintptr_t user_info ); … … 108 109 void ?{}(__condition_criterion_t & this, monitor_desc * target, __condition_node_t * owner ); 109 110 111 void ?{}( __condition_blocked_queue_t & ); 112 void append( __condition_blocked_queue_t &, __condition_node_t * ); 113 __condition_node_t * pop_head( __condition_blocked_queue_t & ); 114 110 115 struct condition { 111 116 // Link list which contains the blocked threads as-well as the information needed to unblock them 112 __ queue_t(__condition_node_t)blocked;117 __condition_blocked_queue_t blocked; 113 118 114 119 // Array of monitor pointers (Monitors are NOT contiguous in memory) -
src/libcfa/concurrency/monitor.c
r9c35431 rc6e2c18 280 280 static inline void enter( __monitor_group_t monitors ) { 281 281 for( __lock_size_t i = 0; i < monitors.size; i++) { 282 __enter_monitor_desc( monitors [i], monitors );282 __enter_monitor_desc( monitors.list[i], monitors ); 283 283 } 284 284 } … … 303 303 304 304 // Save previous thread context 305 this. prev = this_thread->monitors;305 this.[prev_mntrs, prev_count, prev_func] = this_thread->monitors.[list, size, func]; 306 306 307 307 // Update thread context (needed for conditions) 308 (this_thread->monitors){m, count, func};308 this_thread->monitors.[list, size, func] = [m, count, func]; 309 309 310 310 // LIB_DEBUG_PRINT_SAFE("MGUARD : enter %d\n", count); … … 328 328 329 329 // Restore thread context 330 this_thread->monitors = this.prev;330 this_thread->monitors.[list, size, func] = this.[prev_mntrs, prev_count, prev_func]; 331 331 } 332 332 … … 338 338 339 339 // Save previous thread context 340 this. prev = this_thread->monitors;340 this.[prev_mntrs, prev_count, prev_func] = this_thread->monitors.[list, size, func]; 341 341 342 342 // Update thread context (needed for conditions) 343 (this_thread->monitors){m, 1, func};343 this_thread->monitors.[list, size, func] = [m, 1, func]; 344 344 345 345 __enter_monitor_dtor( this.m, func ); … … 352 352 353 353 // Restore thread context 354 this_thread->monitors = this.prev;354 this_thread->monitors.[list, size, func] = this.[prev_mntrs, prev_count, prev_func]; 355 355 } 356 356 … … 437 437 438 438 for(int i = 0; i < this.monitor_count; i++) { 439 if ( this.monitors[i] != this_thrd->monitors [i] ) {440 abortf( "Signal on condition %p made with different monitor, expected %p got %i", &this, this.monitors[i], this_thrd->monitors [i] );439 if ( this.monitors[i] != this_thrd->monitors.list[i] ) { 440 abortf( "Signal on condition %p made with different monitor, expected %p got %i", &this, this.monitors[i], this_thrd->monitors.list[i] ); 441 441 } 442 442 } … … 510 510 "Possible cause is not checking if the condition is empty before reading stored data." 511 511 ); 512 return ((typeof(this.blocked.head))this.blocked.head)->user_info;512 return this.blocked.head->user_info; 513 513 } 514 514 … … 554 554 if( next ) { 555 555 *mask.accepted = index; 556 __acceptable_t& accepted = mask[index]; 557 if( accepted.is_dtor ) { 556 if( mask.clauses[index].is_dtor ) { 558 557 LIB_DEBUG_PRINT_BUFFER_LOCAL( "Kernel : dtor already there\n"); 559 verifyf( accepted.size == 1,"ERROR: Accepted dtor has more than 1 mutex parameter." );560 561 monitor_desc * mon2dtor = accepted[0];558 verifyf( mask.clauses[index].size == 1 , "ERROR: Accepted dtor has more than 1 mutex parameter." ); 559 560 monitor_desc * mon2dtor = mask.clauses[index].list[0]; 562 561 verifyf( mon2dtor->dtor_node, "ERROR: Accepted monitor has no dtor_node." ); 563 562 … … 597 596 598 597 LIB_DEBUG_PRINT_BUFFER_LOCAL( "Kernel : accepted %d\n", *mask.accepted); 598 599 599 return; 600 600 } … … 671 671 static inline void reset_mask( monitor_desc * this ) { 672 672 this->mask.accepted = NULL; 673 this->mask. data= NULL;673 this->mask.clauses = NULL; 674 674 this->mask.size = 0; 675 675 } … … 697 697 698 698 static inline bool is_accepted( monitor_desc * this, const __monitor_group_t & group ) { 699 __acceptable_t * it = this->mask. data; // Optim699 __acceptable_t * it = this->mask.clauses; // Optim 700 700 __lock_size_t count = this->mask.size; 701 701 … … 820 820 if( !this.monitors ) { 821 821 // LIB_DEBUG_PRINT_SAFE("Branding\n"); 822 assertf( thrd->monitors. data != NULL, "No current monitor to brand condition %p", thrd->monitors.data);822 assertf( thrd->monitors.list != NULL, "No current monitor to brand condition %p", thrd->monitors.list ); 823 823 this.monitor_count = thrd->monitors.size; 824 824 825 825 this.monitors = (monitor_desc **)malloc( this.monitor_count * sizeof( *this.monitors ) ); 826 826 for( int i = 0; i < this.monitor_count; i++ ) { 827 this.monitors[i] = thrd->monitors [i];827 this.monitors[i] = thrd->monitors.list[i]; 828 828 } 829 829 } … … 832 832 static inline [thread_desc *, int] search_entry_queue( const __waitfor_mask_t & mask, monitor_desc * monitors [], __lock_size_t count ) { 833 833 834 __ queue_t(thread_desc)& entry_queue = monitors[0]->entry_queue;834 __thread_queue_t & entry_queue = monitors[0]->entry_queue; 835 835 836 836 // For each thread in the entry-queue … … 841 841 // For each acceptable check if it matches 842 842 int i = 0; 843 __acceptable_t * end = end (mask); 844 __acceptable_t * begin = begin(mask); 845 for( __acceptable_t * it = begin; it != end; it++, i++ ) { 843 __acceptable_t * end = mask.clauses + mask.size; 844 for( __acceptable_t * it = mask.clauses; it != end; it++, i++ ) { 846 845 // Check if we have a match 847 846 if( *it == (*thrd_it)->monitors ) { … … 873 872 __lock_size_t max = 0; 874 873 for( __lock_size_t i = 0; i < mask.size; i++ ) { 875 __acceptable_t & accepted = mask[i]; 876 max += accepted.size; 874 max += mask.clauses[i].size; 877 875 } 878 876 return max; … … 882 880 __lock_size_t size = 0; 883 881 for( __lock_size_t i = 0; i < mask.size; i++ ) { 884 __acceptable_t & accepted = mask[i]; 885 __libcfa_small_sort( accepted.data, accepted.size ); 886 for( __lock_size_t j = 0; j < accepted.size; j++) { 887 insert_unique( storage, size, accepted[j] ); 882 __libcfa_small_sort( mask.clauses[i].list, mask.clauses[i].size ); 883 for( __lock_size_t j = 0; j < mask.clauses[i].size; j++) { 884 insert_unique( storage, size, mask.clauses[i].list[j] ); 888 885 } 889 886 } … … 891 888 __libcfa_small_sort( storage, size ); 892 889 return size; 890 } 891 892 void ?{}( __condition_blocked_queue_t & this ) { 893 this.head = NULL; 894 this.tail = &this.head; 895 } 896 897 void append( __condition_blocked_queue_t & this, __condition_node_t * c ) { 898 verify(this.tail != NULL); 899 *this.tail = c; 900 this.tail = &c->next; 901 } 902 903 __condition_node_t * pop_head( __condition_blocked_queue_t & this ) { 904 __condition_node_t * head = this.head; 905 if( head ) { 906 this.head = head->next; 907 if( !head->next ) { 908 this.tail = &this.head; 909 } 910 head->next = NULL; 911 } 912 return head; 893 913 } 894 914 -
src/libcfa/exception.h
r9c35431 rc6e2c18 17 17 18 18 19 #ifdef __ cforall19 #ifdef __CFORALL__ 20 20 extern "C" { 21 21 #endif … … 68 68 struct __cfaehm__cleanup_hook {}; 69 69 70 #ifdef __ cforall70 #ifdef __CFORALL__ 71 71 } 72 72 #endif -
src/libcfa/stdhdr/assert.h
r9c35431 rc6e2c18 4 4 // The contents of this file are covered under the licence agreement in the 5 5 // file "LICENCE" distributed with Cforall. 6 // 7 // assert.h -- 8 // 6 // 7 // assert.h -- 8 // 9 9 // Author : Peter A. Buhr 10 10 // Created On : Mon Jul 4 23:25:26 2016 … … 12 12 // Last Modified On : Mon Jul 31 23:09:32 2017 13 13 // Update Count : 13 14 // 14 // 15 15 16 #ifdef __ cforall16 #ifdef __CFORALL__ 17 17 extern "C" { 18 #endif //__ cforall18 #endif //__CFORALL__ 19 19 20 20 #include_next <assert.h> … … 30 30 #endif 31 31 32 #ifdef __ cforall32 #ifdef __CFORALL__ 33 33 } // extern "C" 34 #endif //__ cforall34 #endif //__CFORALL__ 35 35 36 36 // Local Variables: // -
src/libcfa/virtual.h
r9c35431 rc6e2c18 16 16 #pragma once 17 17 18 #ifdef __ cforall18 #ifdef __CFORALL__ 19 19 extern "C" { 20 20 #endif … … 35 35 struct __cfa__parent_vtable const * const * child ); 36 36 37 #ifdef __ cforall37 #ifdef __CFORALL__ 38 38 } 39 39 #endif -
src/tests/Makefile.am
r9c35431 rc6e2c18 11 11 ## Created On : Sun May 31 09:08:15 2015 12 12 ## Last Modified By : Peter A. Buhr 13 ## Last Modified On : Mon Nov 27 21:34:33201714 ## Update Count : 4 813 ## Last Modified On : Tue Oct 10 14:04:40 2017 14 ## Update Count : 47 15 15 ############################################################################### 16 16 … … 118 118 ${CC} ${AM_CFLAGS} ${CFLAGS} -CFA -XCFA -p ${<} -o ${@} 119 119 120 functions: functions.c @CFA_BINDIR@/@CFA_NAME@121 ${CC} ${AM_CFLAGS} ${CFLAGS} -CFA -XCFA -p ${<} -o ${@}122 123 120 KRfunctions : KRfunctions.c @CFA_BINDIR@/@CFA_NAME@ 124 121 ${CC} ${AM_CFLAGS} ${CFLAGS} -CFA -XCFA -p ${<} -o ${@} -
src/tests/Makefile.in
r9c35431 rc6e2c18 871 871 ${CC} ${AM_CFLAGS} ${CFLAGS} -CFA -XCFA -p ${<} -o ${@} 872 872 873 functions: functions.c @CFA_BINDIR@/@CFA_NAME@874 ${CC} ${AM_CFLAGS} ${CFLAGS} -CFA -XCFA -p ${<} -o ${@}875 876 873 KRfunctions : KRfunctions.c @CFA_BINDIR@/@CFA_NAME@ 877 874 ${CC} ${AM_CFLAGS} ${CFLAGS} -CFA -XCFA -p ${<} -o ${@} -
src/tests/designations.c
r9c35431 rc6e2c18 17 17 // In particular, since the syntax for designations in Cforall differs from that of C, preprocessor substitution 18 18 // is used for the designation syntax 19 #ifdef __ cforall19 #ifdef __CFORALL__ 20 20 #define DES : 21 21 #else -
src/tests/functions.c
r9c35431 rc6e2c18 10 10 // Created On : Wed Aug 17 08:39:58 2016 11 11 // Last Modified By : Peter A. Buhr 12 // Last Modified On : Mon Nov 27 18:08:54 201713 // Update Count : 1 112 // Last Modified On : Wed Aug 17 08:40:52 2016 13 // Update Count : 1 14 14 // 15 15 … … 66 66 // Cforall extensions 67 67 68 //[] f( );68 [] f( ); 69 69 [int] f( ); 70 //[] f(int);70 [] f(int); 71 71 [int] f(int); 72 //[] f( ) {}72 [] f( ) {} 73 73 [int] f( ) {} 74 //[] f(int) {}74 [] f(int) {} 75 75 [int] f(int) {} 76 76 77 77 [int x] f( ); 78 //[] f(int x);79 //[int x] f(int x);80 //[int x] f( ) {}81 //[] f(int x) {}82 //[int x] f(int x) {}78 [] f(int x); 79 [int x] f(int x); 80 [int x] f( ) {} 81 [] f(int x) {} 82 [int x] f(int x) {} 83 83 84 84 [int, int x] f( ); 85 //[] f(int, int x);85 [] f(int, int x); 86 86 [int, int x] f(int, int x); 87 87 [int, int x] f( ) {} 88 //[] f(int, int x) {}88 [] f(int, int x) {} 89 89 [int, int x] f(int, int x) {} 90 90 91 91 [int, int x, int] f( ); 92 //[] f(int, int x, int);92 [] f(int, int x, int); 93 93 [int, int x, int] f(int, int x, int); 94 94 [int, int x, int] f( ) {} 95 //[] f(int, int x, int) {}95 [] f(int, int x, int) {} 96 96 [int, int x, int] f(int, int x, int) {} 97 97 98 98 [int, int x, * int y] f( ); 99 //[] f(int, int x, * int y);99 [] f(int, int x, * int y); 100 100 [int, int x, * int y] f(int, int x, * int y); 101 101 [int, int x, * int y] f( ) {} 102 //[] f(int, int x, * int y) {}102 [] f(int, int x, * int y) {} 103 103 [int, int x, * int y] f(int, int x, * int y) {} 104 104 105 // function prototypes 106 107 [ int ] f11( int ), f12(); // => int f11( int ), f12( void ); 108 109 const double bar1(), bar2( int ), bar3( double ); // C version 110 [const double] foo(), foo( int ), foo( double ) { return 3.0; } // CFA version 111 struct S { int i; }; 112 [S] rtn( int ) {} 113 105 [ int ] f11( int ), f12; // => int f11( int ), f12( int ); 114 106 115 107 [int] f( … … 117 109 [int](int) 118 110 ) { 119 int (*(*p c)[][10])[][3];111 int (*(*p)[][10])[][3]; 120 112 * [][10] * [][3] int p; 121 113 * [] * [int](int) p;
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