Changeset c13e8dc8 for doc/proposals/concurrency/text/concurrency.tex
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doc/proposals/concurrency/text/concurrency.tex
r9c35431 rc13e8dc8 4 4 % ====================================================================== 5 5 % ====================================================================== 6 Several tool can be used to solve concurrency challenges. Since many of these challenges appear with the use of mutable shared-state, some languages and libraries simply disallow mutable shared-state (Erlang~\cite{Erlang}, Haskell~\cite{Haskell}, Akka (Scala)~\cite{Akka}). In these paradigms, interaction among concurrent objects relies on message passing~\cite{Thoth,Harmony,V-Kernel} or other paradigms closely relate to networking concepts (channels~\cite{CSP,Go} for example). However, in languages that use routine calls as their core abstraction-mechanism, these approaches force a clear distinction between concurrent and non-concurrent paradigms (i.e., message passing versus routine call). This distinction in turn means that, in order to be effective, programmers need to learn two sets of designspatterns. While this distinction can be hidden away in library code, effective use of the library still has to take both paradigms into account.6 Several tools can be used to solve concurrency challenges. Since many of these challenges appear with the use of mutable shared-state, some languages and libraries simply disallow mutable shared-state (Erlang~\cite{Erlang}, Haskell~\cite{Haskell}, Akka (Scala)~\cite{Akka}). In these paradigms, interaction among concurrent objects relies on message passing~\cite{Thoth,Harmony,V-Kernel} or other paradigms closely relate to networking concepts (channels~\cite{CSP,Go} for example). However, in languages that use routine calls as their core abstraction mechanism, these approaches force a clear distinction between concurrent and non-concurrent paradigms (i.e., message passing versus routine calls). This distinction in turn means that, in order to be effective, programmers need to learn two sets of design patterns. While this distinction can be hidden away in library code, effective use of the library still has to take both paradigms into account. 7 7 8 8 Approaches based on shared memory are more closely related to non-concurrent paradigms since they often rely on basic constructs like routine calls and shared objects. At the lowest level, concurrent paradigms are implemented as atomic operations and locks. Many such mechanisms have been proposed, including semaphores~\cite{Dijkstra68b} and path expressions~\cite{Campbell74}. However, for productivity reasons it is desirable to have a higher-level construct be the core concurrency paradigm~\cite{HPP:Study}. 9 9 10 An approach that is worth mentioning because it is gaining in popularity is transactional memory~\cite{Herlihy93}. While this approach is even pursued by system languages like \CC~\cite{Cpp-Transactions}, the performance and feature set is currently too restrictive to be the main concurrency paradigm for system s language, which is why it was rejected as the core paradigm for concurrency in \CFA.11 12 One of the most natural, elegant, and efficient mechanisms for synchronization and communication, especially for shared-memory systems, is the \emph{monitor}. Monitors were first proposed by Brinch Hansen~\cite{Hansen73} and later described and extended by C.A.R.~Hoare~\cite{Hoare74}. Many programming languages---e.g., Concurrent Pascal~\cite{ConcurrentPascal}, Mesa~\cite{Mesa}, Modula~\cite{Modula-2}, Turing~\cite{Turing:old}, Modula-3~\cite{Modula-3}, NeWS~\cite{NeWS}, Emerald~\cite{Emerald}, \uC~\cite{Buhr92a} and Java~\cite{Java}---provide monitors as explicit language constructs. In addition, operating-system kernels and device drivers have a monitor-like structure, although they often use lower-level primitives such as semaphores or locks to simulate monitors. For these reasons, this project proposes monitors as the core concurrency -construct.10 An approach that is worth mentioning because it is gaining in popularity is transactional memory~\cite{Herlihy93}. While this approach is even pursued by system languages like \CC~\cite{Cpp-Transactions}, the performance and feature set is currently too restrictive to be the main concurrency paradigm for system languages, which is why it was rejected as the core paradigm for concurrency in \CFA. 11 12 One of the most natural, elegant, and efficient mechanisms for synchronization and communication, especially for shared-memory systems, is the \emph{monitor}. Monitors were first proposed by Brinch Hansen~\cite{Hansen73} and later described and extended by C.A.R.~Hoare~\cite{Hoare74}. Many programming languages---e.g., Concurrent Pascal~\cite{ConcurrentPascal}, Mesa~\cite{Mesa}, Modula~\cite{Modula-2}, Turing~\cite{Turing:old}, Modula-3~\cite{Modula-3}, NeWS~\cite{NeWS}, Emerald~\cite{Emerald}, \uC~\cite{Buhr92a} and Java~\cite{Java}---provide monitors as explicit language constructs. In addition, operating-system kernels and device drivers have a monitor-like structure, although they often use lower-level primitives such as semaphores or locks to simulate monitors. For these reasons, this project proposes monitors as the core concurrency construct. 13 13 14 14 \section{Basics} … … 19 19 20 20 \subsection{Synchronization} 21 As for mutual-exclusion, low-level synchronization primitives often offer good performance and good flexibility at the cost of ease of use. Again, higher-level mechanism often simplify usage by adding better coupling between synchronization and data, e.g.: message passing, or offering a simpler solution to otherwise involved challenges. As mentioned above, synchronization can be expressed as guaranteeing that event \textit{X} always happens before \textit{Y}. Most of the time, synchronization happens within a critical section, where threads must acquire mutual-exclusion in a certain order. However, it may also be desirable to guarantee that event \textit{Z} does not occur between \textit{X} and \textit{Y}. Not satisfying this property is called barging. For example, where event \textit{X} tries to effect event \textit{Y} but another thread acquires the critical section and emits \textit{Z} before \textit{Y}. The classic example is the thread that finishes using a resource and unblocks a thread waiting to use the resource, but the unblocked thread must compete again to acquire the resource. Preventing or detecting barging is an involved challenge with low-level locks, which can be made much easier by higher-level constructs. This challenge is often split into two different methods, barging avoidance and barging prevention. Algorithms that use flag variables to detect barging threads are said to be using barging avoidance, while algorithms that baton-pass locks~\cite{Andrews89} between threads instead of releasing the locks are said to be using barging prevention.21 As for mutual-exclusion, low-level synchronization primitives often offer good performance and good flexibility at the cost of ease of use. Again, higher-level mechanisms often simplify usage by adding better coupling between synchronization and data, e.g.: message passing, or offering a simpler solution to otherwise involved challenges. As mentioned above, synchronization can be expressed as guaranteeing that event \textit{X} always happens before \textit{Y}. Most of the time, synchronization happens within a critical section, where threads must acquire mutual-exclusion in a certain order. However, it may also be desirable to guarantee that event \textit{Z} does not occur between \textit{X} and \textit{Y}. Not satisfying this property is called barging. For example, where event \textit{X} tries to effect event \textit{Y} but another thread acquires the critical section and emits \textit{Z} before \textit{Y}. The classic example is the thread that finishes using a resource and unblocks a thread waiting to use the resource, but the unblocked thread must compete again to acquire the resource. Preventing or detecting barging is an involved challenge with low-level locks, which can be made much easier by higher-level constructs. This challenge is often split into two different methods, barging avoidance and barging prevention. Algorithms that use flag variables to detect barging threads are said to be using barging avoidance, while algorithms that baton-pass locks~\cite{Andrews89} between threads instead of releasing the locks are said to be using barging prevention. 22 22 23 23 % ====================================================================== … … 26 26 % ====================================================================== 27 27 % ====================================================================== 28 A monitor is a set of routines that ensure mutual exclusion when accessing shared state. This concept is generally associated with Object-Oriented Languages like Java~\cite{Java} or \uC~\cite{uC++book} but does not strictly require OO semantics. The only requirement sis the ability to declare a handle to a shared object and a set of routines that act on it :28 A monitor is a set of routines that ensure mutual exclusion when accessing shared state. This concept is generally associated with Object-Oriented Languages like Java~\cite{Java} or \uC~\cite{uC++book} but does not strictly require OO semantics. The only requirement is the ability to declare a handle to a shared object and a set of routines that act on it : 29 29 \begin{cfacode} 30 30 typedef /*some monitor type*/ monitor; … … 39 39 % ====================================================================== 40 40 % ====================================================================== 41 \subsection{Call semantics} \label{call}41 \subsection{Call Semantics} \label{call} 42 42 % ====================================================================== 43 43 % ====================================================================== … … 103 103 int f5(graph(monitor*) & mutex m); 104 104 \end{cfacode} 105 The problem is to identify which object(s) should be acquired. Furthermore, each object needs to be acquired only once. In the case of simple routines like \code{f1} and \code{f2} it is easy to identify an exhaustive list of objects to acquire on entry. Adding indirections (\code{f3}) still allows the compiler and programmer to identify which object is acquired. However, adding in arrays (\code{f4}) makes it much harder. Array lengths are not necessarily known in C, and even then, making sure objects are only acquired once becomes none-trivial. This problem can be extended to absurd limits like \code{f5}, which uses a graph of monitors. To make the issue tractable, this project imposes the requirement that a routine may only acquire one monitor per parameter and it must be the type of the parameter with at most one level of indirection (ignoring potential qualifiers). Also note that while routine \code{f3} can be supported, meaning that monitor \code{**m} is be acquired, passing an array to this routine would be typesafe and yet result in undefined behaviour because only the first element of the array is acquired. However, this ambiguity is part of the C type-system with respects to arrays. For this reason, \code{mutex} is disallowed in the context where arrays may be passed:105 The problem is to identify which object(s) should be acquired. Furthermore, each object needs to be acquired only once. In the case of simple routines like \code{f1} and \code{f2} it is easy to identify an exhaustive list of objects to acquire on entry. Adding indirections (\code{f3}) still allows the compiler and programmer to identify which object is acquired. However, adding in arrays (\code{f4}) makes it much harder. Array lengths are not necessarily known in C, and even then, making sure objects are only acquired once becomes none-trivial. This problem can be extended to absurd limits like \code{f5}, which uses a graph of monitors. To make the issue tractable, this project imposes the requirement that a routine may only acquire one monitor per parameter and it must be the type of the parameter with at most one level of indirection (ignoring potential qualifiers). Also note that while routine \code{f3} can be supported, meaning that monitor \code{**m} is acquired, passing an array to this routine would be type-safe and yet result in undefined behaviour because only the first element of the array is acquired. However, this ambiguity is part of the C type-system with respects to arrays. For this reason, \code{mutex} is disallowed in the context where arrays may be passed: 106 106 \begin{cfacode} 107 107 int f1(monitor& mutex m); //Okay : recommended case … … 137 137 The \gls{multi-acq} monitor lock allows a monitor lock to be acquired by both \code{bar} or \code{baz} and acquired again in \code{foo}. In the calls to \code{bar} and \code{baz} the monitors are acquired in opposite order. 138 138 139 However, such use leads to the lock acquiring order problem . In the example above, the user uses implicit ordering in the case of function \code{foo} but explicit ordering in the case of \code{bar} and \code{baz}. This subtle difference means that calling these routines concurrently may lead to deadlock and is therefore Undefined Behavior. As shown~\cite{Lister77}, solving this problem requires:139 However, such use leads to the lock acquiring order problems. In the example above, the user uses implicit ordering in the case of function \code{foo} but explicit ordering in the case of \code{bar} and \code{baz}. This subtle difference means that calling these routines concurrently may lead to deadlock and is therefore Undefined Behaviour. As shown~\cite{Lister77}, solving this problem requires: 140 140 \begin{enumerate} 141 141 \item Dynamically tracking of the monitor-call order. … … 155 155 } 156 156 \end{cfacode} 157 This example shows a trivial solution to the bank-account transfer -problem~\cite{BankTransfer}. Without \gls{multi-acq} and \gls{bulk-acq}, the solution to this problem is much more involved and requires careful engineering.157 This example shows a trivial solution to the bank-account transfer problem~\cite{BankTransfer}. Without \gls{multi-acq} and \gls{bulk-acq}, the solution to this problem is much more involved and requires careful engineering. 158 158 159 159 \subsection{\code{mutex} statement} \label{mutex-stmt} 160 160 161 The call semantics discussed above have one software engineering issue, only a named routine can acquire the mutual-exclusion of a set of monitor. \CFA offers the \code{mutex} statement to work around the need for unnecessary names, avoiding a major software engineering problem~\cite{2FTwoHardThings}. Table \ref{lst:mutex-stmt} shows an example of the \code{mutex} statement, which introduces a new scope in which the mutual-exclusion of a set of monitor is acquired. Beyond naming, the \code{mutex} statement has no semantic difference from a routine call with \code{mutex} parameters.161 The call semantics discussed above have one software engineering issue, only a named routine can acquire the mutual-exclusion of a set of monitor. \CFA offers the \code{mutex} statement to work around the need for unnecessary names, avoiding a major software engineering problem~\cite{2FTwoHardThings}. Table \ref{lst:mutex-stmt} shows an example of the \code{mutex} statement, which introduces a new scope in which the mutual-exclusion of a set of monitor is acquired. Beyond naming, the \code{mutex} statement has no semantic difference from a routine call with \code{mutex} parameters. 162 162 163 163 \begin{table} … … 196 196 % ====================================================================== 197 197 % ====================================================================== 198 Once the call semantics are established, the next step is to establish data semantics. Indeed, until now a monitor is used simply as a generic handle but in most cases monitors contain shared data. This data should be intrinsic to the monitor declaration to prevent any accidental use of data without its appropriate protection. For example, here is a complete version of the counter show edin section \ref{call}:198 Once the call semantics are established, the next step is to establish data semantics. Indeed, until now a monitor is used simply as a generic handle but in most cases monitors contain shared data. This data should be intrinsic to the monitor declaration to prevent any accidental use of data without its appropriate protection. For example, here is a complete version of the counter shown in section \ref{call}: 199 199 \begin{cfacode} 200 200 monitor counter_t { … … 227 227 % ====================================================================== 228 228 % ====================================================================== 229 \section{Internal scheduling} \label{intsched}229 \section{Internal Scheduling} \label{intsched} 230 230 % ====================================================================== 231 231 % ====================================================================== 232 232 In addition to mutual exclusion, the monitors at the core of \CFA's concurrency can also be used to achieve synchronization. With monitors, this capability is generally achieved with internal or external scheduling as in~\cite{Hoare74}. Since internal scheduling within a single monitor is mostly a solved problem, this thesis concentrates on extending internal scheduling to multiple monitors. Indeed, like the \gls{bulk-acq} semantics, internal scheduling extends to multiple monitors in a way that is natural to the user but requires additional complexity on the implementation side. 233 233 234 First, here is a simple example of internal -scheduling :234 First, here is a simple example of internal scheduling : 235 235 236 236 \begin{cfacode} … … 253 253 } 254 254 \end{cfacode} 255 There are two details to note here. First, the \code{signal} is a delayed operation, it only unblocks the waiting thread when it reaches the end of the critical section. This semantic is needed to respect mutual-exclusion, i.e., the signaller and signalled thread cannot be in the monitor simultaneously. The alternative is to return immediately after the call to \code{signal}, which is significantly more restrictive. Second, in \CFA, while it is common to store a \code{condition} as a field of the monitor, a \code{condition} variable can be stored/created independently of a monitor. Here routine \code{foo} waits for the \code{signal} from \code{bar} before making further progress, e ffectively ensuring a basic ordering.256 257 An important aspect of the implementation is that \CFA does not allow barging, which means that once function \code{bar} releases the monitor, \code{foo} is guaranteed to resume immediately after (unless some other thread waited on the same condition). This guarantee offers the benefit of not having to loop around waits to recheck that a condition is met. The main reason \CFA offers this guarantee is that users can easily introduce barging if it becomes a necessity but adding barging prevention or barging avoidance is more involved without language support. Supporting barging prevention as well as extending internal scheduling to multiple monitors is the main source of complexity in the design of \CFA concurrency.258 259 % ====================================================================== 260 % ====================================================================== 261 \subsection{Internal Scheduling - multi monitor}262 % ====================================================================== 263 % ====================================================================== 264 It is easier to understand the problem of multi-monitor scheduling using a series of pseudo-code examples. Note that for simplicity in the following snippets of pseudo-code, waiting and signalling is done using an implicit condition variable, like Java built-in monitors. Indeed, \code{wait} statements always use the implicit condition variable as parameter and explicitly names the monitors (A and B) associated with the condition. Note that in \CFA, condition variables are tied to a \emph{group} of monitors on first use (called branding), which means that using internal scheduling with distinct sets of monitors requires one condition variable per set of monitors. The example below shows the simple case of having two threads (one for each column) and a single monitor A.255 There are two details to note here. First, the \code{signal} is a delayed operation, it only unblocks the waiting thread when it reaches the end of the critical section. This semantic is needed to respect mutual-exclusion, i.e., the signaller and signalled thread cannot be in the monitor simultaneously. The alternative is to return immediately after the call to \code{signal}, which is significantly more restrictive. Second, in \CFA, while it is common to store a \code{condition} as a field of the monitor, a \code{condition} variable can be stored/created independently of a monitor. Here routine \code{foo} waits for the \code{signal} from \code{bar} before making further progress, ensuring a basic ordering. 256 257 An important aspect of the implementation is that \CFA does not allow barging, which means that once function \code{bar} releases the monitor, \code{foo} is guaranteed to resume immediately after (unless some other thread waited on the same condition). This guarantee offers the benefit of not having to loop around waits to recheck that a condition is met. The main reason \CFA offers this guarantee is that users can easily introduce barging if it becomes a necessity but adding barging prevention or barging avoidance is more involved without language support. Supporting barging prevention as well as extending internal scheduling to multiple monitors is the main source of complexity in the design and implementation of \CFA concurrency. 258 259 % ====================================================================== 260 % ====================================================================== 261 \subsection{Internal Scheduling - Multi-Monitor} 262 % ====================================================================== 263 % ====================================================================== 264 It is easier to understand the problem of multi-monitor scheduling using a series of pseudo-code examples. Note that for simplicity in the following snippets of pseudo-code, waiting and signalling is done using an implicit condition variable, like Java built-in monitors. Indeed, \code{wait} statements always use the implicit condition variable as parameters and explicitly names the monitors (A and B) associated with the condition. Note that in \CFA, condition variables are tied to a \emph{group} of monitors on first use (called branding), which means that using internal scheduling with distinct sets of monitors requires one condition variable per set of monitors. The example below shows the simple case of having two threads (one for each column) and a single monitor A. 265 265 266 266 \begin{multicols}{2} … … 297 297 \end{pseudo} 298 298 \end{multicols} 299 This version uses \gls{bulk-acq} (denoted using the {\sf\&} symbol), but the presence of multiple monitors does not add a particularly new meaning. Synchronization happens between the two threads in exactly the same way and order. The only difference is that mutual exclusion covers moremonitors. On the implementation side, handling multiple monitors does add a degree of complexity as the next few examples demonstrate.300 301 While deadlock issues can occur when nesting monitors, these issues are only a symptom of the fact that locks, and by extension monitors, are not perfectly composable. For monitors, a well 299 \noindent This version uses \gls{bulk-acq} (denoted using the {\sf\&} symbol), but the presence of multiple monitors does not add a particularly new meaning. Synchronization happens between the two threads in exactly the same way and order. The only difference is that mutual exclusion covers a group of monitors. On the implementation side, handling multiple monitors does add a degree of complexity as the next few examples demonstrate. 300 301 While deadlock issues can occur when nesting monitors, these issues are only a symptom of the fact that locks, and by extension monitors, are not perfectly composable. For monitors, a well-known deadlock problem is the Nested Monitor Problem~\cite{Lister77}, which occurs when a \code{wait} is made by a thread that holds more than one monitor. For example, the following pseudo-code runs into the nested-monitor problem : 302 302 \begin{multicols}{2} 303 303 \begin{pseudo} … … 319 319 \end{pseudo} 320 320 \end{multicols} 321 The \code{wait} only releases monitor \code{B} so the signalling thread cannot acquire monitor \code{A} to get to the \code{signal}. Attempting release of all acquired monitors at the \code{wait} introduces a different set of problems, such as releasing monitor \code{C}, which has nothing to do with the \code{signal}.321 \noindent The \code{wait} only releases monitor \code{B} so the signalling thread cannot acquire monitor \code{A} to get to the \code{signal}. Attempting release of all acquired monitors at the \code{wait} introduces a different set of problems, such as releasing monitor \code{C}, which has nothing to do with the \code{signal}. 322 322 323 323 However, for monitors as for locks, it is possible to write a program using nesting without encountering any problems if nesting is done correctly. For example, the next pseudo-code snippet acquires monitors {\sf A} then {\sf B} before waiting, while only acquiring {\sf B} when signalling, effectively avoiding the Nested Monitor Problem~\cite{Lister77}. … … 343 343 \end{multicols} 344 344 345 This simple refactoring may not be possible, forcing more complex restructuring.346 347 % ====================================================================== 348 % ====================================================================== 349 \subsection{Internal Scheduling - in depth}350 % ====================================================================== 351 % ====================================================================== 352 353 A larger example is presented to show complex issues for \gls{bulk-acq} and all the implementation options are analyzed. Listing \ref{lst:int-bulk-pseudo} shows an example where \gls{bulk-acq} adds a significant layer of complexity to the internal signalling semantics, and listing \ref{lst:int-bulk-cfa} shows the corresponding \CFA code to implement the pseudo-code in listing \ref{lst:int-bulk-pseudo}. For the purpose of translating the given pseudo-code into \CFA-code, any method of introducing a monitor is acceptable, e.g., \code{mutex} parameter , global variables, pointer parametersor using locals with the \code{mutex}-statement.345 \noindent However, this simple refactoring may not be possible, forcing more complex restructuring. 346 347 % ====================================================================== 348 % ====================================================================== 349 \subsection{Internal Scheduling - In Depth} 350 % ====================================================================== 351 % ====================================================================== 352 353 A larger example is presented to show complex issues for \gls{bulk-acq} and all the implementation options are analyzed. Listing \ref{lst:int-bulk-pseudo} shows an example where \gls{bulk-acq} adds a significant layer of complexity to the internal signalling semantics, and listing \ref{lst:int-bulk-cfa} shows the corresponding \CFA code to implement the pseudo-code in listing \ref{lst:int-bulk-pseudo}. For the purpose of translating the given pseudo-code into \CFA-code, any method of introducing a monitor is acceptable, e.g., \code{mutex} parameters, global variables, pointer parameters, or using locals with the \code{mutex}-statement. 354 354 355 355 \begin{figure}[!t] … … 376 376 |\label{line:signal1}|signal A & B 377 377 //Code Section 7 378 release A & B378 |\label{line:releaseFirst}|release A & B 379 379 //Code Section 8 380 380 |\label{line:lastRelease}|release A … … 446 446 \end{figure} 447 447 448 The complexity begins at code sections 4 and 8, which are where the existing semantics of internal scheduling need to be extended for multiple monitors. The root of the problem is that \gls{bulk-acq} is used in a context where one of the monitors is already acquired and is why it is important to define the behaviour of the previous pseudo-code. When the signaller thread reaches the location where it should ``release \code{A & B}'' (listing \ref{lst:int-bulk-pseudo} line \ref{line:signal1}), it must actually transfer ownership of monitor \code{B} to the waiting thread. This ownership transfer is required in order to prevent barging into \code{B} by another thread, since both the signalling and signalled threads still need monitor \code{A}. There are three options. 449 450 \subsubsection{Delaying signals} 451 The obvious solution to solve the problem of multi-monitor scheduling is to keep ownership of all locks until the last lock is ready to be transferred. It can be argued that that moment is when the last lock is no longer needed because this semantics fits most closely to the behaviour of single-monitor scheduling. This solution has the main benefit of transferring ownership of groups of monitors, which simplifies the semantics from multiple objects to a single group of objects, effectively making the existing single-monitor semantic viable by simply changing monitors to monitor groups. The naive approach to this solution is to only release monitors once every monitor in a group can be released. However, since some monitors are never released (i.e., the monitor of a thread), this interpretation means groups can grow but may never shrink. A more interesting interpretation is to only transfer groups as one but to recreate the groups on every operation, i.e., limit ownership transfer to one per \code{signal}/\code{release}. 452 453 However, this solution can become much more complicated depending on what is executed while secretly holding B (listing \ref{lst:int-secret} line \ref{line:secret}). 454 The goal in this solution is to avoid the need to transfer ownership of a subset of the condition monitors. However, listing \ref{lst:dependency} shows a slightly different example where a third thread is waiting on monitor \code{A}, using a different condition variable. Because the third thread is signalled when secretly holding \code{B}, the goal becomes unreachable. Depending on the order of signals (listing \ref{lst:dependency} line \ref{line:signal-ab} and \ref{line:signal-a}) two cases can happen : 448 The complexity begins at code sections 4 and 8 in listing \ref{lst:int-bulk-pseudo}, which are where the existing semantics of internal scheduling needs to be extended for multiple monitors. The root of the problem is that \gls{bulk-acq} is used in a context where one of the monitors is already acquired and is why it is important to define the behaviour of the previous pseudo-code. When the signaller thread reaches the location where it should ``release \code{A & B}'' (listing \ref{lst:int-bulk-pseudo} line \ref{line:releaseFirst}), it must actually transfer ownership of monitor \code{B} to the waiting thread. This ownership transfer is required in order to prevent barging into \code{B} by another thread, since both the signalling and signalled threads still need monitor \code{A}. There are three options. 449 450 \subsubsection{Delaying Signals} 451 The obvious solution to solve the problem of multi-monitor scheduling is to keep ownership of all locks until the last lock is ready to be transferred. It can be argued that that moment is when the last lock is no longer needed because this semantics fits most closely to the behaviour of single-monitor scheduling. This solution has the main benefit of transferring ownership of groups of monitors, which simplifies the semantics from multiple objects to a single group of objects, effectively making the existing single-monitor semantic viable by simply changing monitors to monitor groups. This solution releases the monitors once every monitor in a group can be released. However, since some monitors are never released (i.e., the monitor of a thread), this interpretation means a group might never be released. A more interesting interpretation is to transfer the group until it can be disbanded, which means the group is not passed further and a thread can retain its locks. 452 453 However, listing \ref{lst:int-secret} shows this solution can become much more complicated depending on what is executed while secretly holding B at line \ref{line:secret}, while avoiding the need to transfer ownership of a subset of the condition monitors. Listing \ref{lst:dependency} shows a slightly different example where a third thread is waiting on monitor \code{A}, using a different condition variable. Because the third thread is signalled when secretly holding \code{B}, the goal becomes unreachable. Depending on the order of signals (listing \ref{lst:dependency} line \ref{line:signal-ab} and \ref{line:signal-a}) two cases can happen : 455 454 456 455 \paragraph{Case 1: thread $\alpha$ goes first.} In this case, the problem is that monitor \code{A} needs to be passed to thread $\beta$ when thread $\alpha$ is done with it. … … 460 459 Note that ordering is not determined by a race condition but by whether signalled threads are enqueued in FIFO or FILO order. However, regardless of the answer, users can move line \ref{line:signal-a} before line \ref{line:signal-ab} and get the reverse effect for listing \ref{lst:dependency}. 461 460 462 In both cases, the threads need to be able to distinguish, on a per monitor basis, which ones need to be released and which ones need to be transferred, which means monitors cannot be handled as a single homogeneous groupand therefore effectively precludes this approach.461 In both cases, the threads need to be able to distinguish, on a per monitor basis, which ones need to be released and which ones need to be transferred, which means knowing when to dispand a group becomes complex and inefficient (see next section) and therefore effectively precludes this approach. 463 462 464 463 \subsubsection{Dependency graphs} … … 502 501 \end{figure} 503 502 504 In the listing \ref{lst:int-bulk-pseudo} pseudo-code, there is a solution that satisfies both barging prevention and mutual exclusion. If ownership of both monitors is transferred to the waiter when the signaller releases \code{A & B} and then the waiter transfers back ownership of \code{A} back to the signaller when it releases it, then the problem is solved (\code{B} is no longer in use at this point). Dynamically finding the correct order is therefore the second possible solution. The problem is effectively resolving a dependency graph of ownership requirements. Here even the simplest of code snippets requires two transfers and it seems to increase in a manner close to polynomial. This complexity explosion can be seen in listing \ref{lst:explosion}, which is just a direct extension to three monitors, requires at least three ownership transfer and has multiple solutions. Furthermore, the presence of multiple solutions for ownership transfer can cause deadlock problems if a specific solution is not consistently picked; In the same way that multiple lock acquiring order can cause deadlocks.503 In listing \ref{lst:int-bulk-pseudo}, there is a solution that satisfies both barging prevention and mutual exclusion. If ownership of both monitors is transferred to the waiter when the signaller releases \code{A & B} and then the waiter transfers back ownership of \code{A} back to the signaller when it releases it, then the problem is solved (\code{B} is no longer in use at this point). Dynamically finding the correct order is therefore the second possible solution. The problem is effectively resolving a dependency graph of ownership requirements. Here even the simplest of code snippets requires two transfers and it seems to increase in a manner close to polynomial. This complexity explosion can be seen in listing \ref{lst:explosion}, which is just a direct extension to three monitors, requires at least three ownership transfer and has multiple solutions. Furthermore, the presence of multiple solutions for ownership transfer can cause deadlock problems if a specific solution is not consistently picked; In the same way that multiple lock acquiring order can cause deadlocks. 505 504 \begin{figure} 506 505 \begin{multicols}{2} … … 531 530 \end{figure} 532 531 533 Listing \ref{lst:dependency} is the three threads example used in the delayed signals solution. Figure \ref{fig:dependency} shows the corresponding dependency graph that results, where every node is a statement of one of the three threads, and the arrows the dependency of that statement (e.g., $\alpha1$ must happen before $\alpha2$). The extra challenge is that this dependency graph is effectively post-mortem, but the runtime system needs to be able to build and solve these graphs as the dependency unfolds. Resolving dependency graphs being a complex and expensive endeavour, this solution is not the preferred one.534 535 \subsubsection{Partial signalling} \label{partial-sig}536 Finally, the solution that is chosen for \CFA is to use partial signalling. Again using listing \ref{lst:int-bulk-pseudo}, the partial signalling solution transfers ownership of monitor \code{B} at lines \ref{line:signal1} to the waiter but does not wake the waiting thread since it is still using monitor \code{A}. Only when it reaches line \ref{line:lastRelease} does it actually wake up the waiting thread. This solution has the benefit that complexity is encapsulated into only two actions, passing monitors to the next owner when they should be released and conditionally waking threads if all conditions are met. This solution has a much simpler implementation than a dependency graph solving algorithm, which is why it was chosen. Furthermore, after being fully implemented, this solution does not appear to have any significant downsides.537 538 While listing \ref{lst:dependency} is a complicated problem for previous solutions, it can be solved easily with partial signalling:532 Given the three threads example in listing \ref{lst:dependency}, figure \ref{fig:dependency} shows the corresponding dependency graph that results, where every node is a statement of one of the three threads, and the arrows the dependency of that statement (e.g., $\alpha1$ must happen before $\alpha2$). The extra challenge is that this dependency graph is effectively post-mortem, but the runtime system needs to be able to build and solve these graphs as the dependency unfolds. Resolving dependency graphs being a complex and expensive endeavour, this solution is not the preferred one. 533 534 \subsubsection{Partial Signalling} \label{partial-sig} 535 Finally, the solution that is chosen for \CFA is to use partial signalling. Again using listing \ref{lst:int-bulk-pseudo}, the partial signalling solution transfers ownership of monitor \code{B} at lines \ref{line:signal1} to the waiter but does not wake the waiting thread since it is still using monitor \code{A}. Only when it reaches line \ref{line:lastRelease} does it actually wake up the waiting thread. This solution has the benefit that complexity is encapsulated into only two actions, passing monitors to the next owner when they should be released and conditionally waking threads if all conditions are met. This solution has a much simpler implementation than a dependency graph solving algorithms, which is why it was chosen. Furthermore, after being fully implemented, this solution does not appear to have any significant downsides. 536 537 Using partial signalling, listing \ref{lst:dependency} can be solved easily : 539 538 \begin{itemize} 540 539 \item When thread $\gamma$ reaches line \ref{line:release-ab} it transfers monitor \code{B} to thread $\alpha$ and continues to hold monitor \code{A}. 541 540 \item When thread $\gamma$ reaches line \ref{line:release-a} it transfers monitor \code{A} to thread $\beta$ and wakes it up. 542 541 \item When thread $\beta$ reaches line \ref{line:release-aa} it transfers monitor \code{A} to thread $\alpha$ and wakes it up. 543 \item Problem solved!544 542 \end{itemize} 545 543 … … 654 652 An important note is that, until now, signalling a monitor was a delayed operation. The ownership of the monitor is transferred only when the monitor would have otherwise been released, not at the point of the \code{signal} statement. However, in some cases, it may be more convenient for users to immediately transfer ownership to the thread that is waiting for cooperation, which is achieved using the \code{signal_block} routine. 655 653 656 The example in table \ref{tbl:datingservice} highlights the difference in behaviour. As mentioned, \code{signal} only transfers ownership once the current critical section exits, this behaviour requires additional synchronization when a two-way handshake is needed. To avoid this explicit synchronization, the \code{condition} type offers the \code{signal_block} routine, which handles the two-way handshake as shown in the example. This feature removes the need for a second condition variables and simplifies programming. Like every other monitor semantic, \code{signal_block} uses barging prevention, which means mutual-exclusion is baton-passed both on the frond -end and the back-end of the call to \code{signal_block}, meaning no other thread can acquire the monitor either before or after the call.654 The example in table \ref{tbl:datingservice} highlights the difference in behaviour. As mentioned, \code{signal} only transfers ownership once the current critical section exits, this behaviour requires additional synchronization when a two-way handshake is needed. To avoid this explicit synchronization, the \code{condition} type offers the \code{signal_block} routine, which handles the two-way handshake as shown in the example. This feature removes the need for a second condition variables and simplifies programming. Like every other monitor semantic, \code{signal_block} uses barging prevention, which means mutual-exclusion is baton-passed both on the frond end and the back end of the call to \code{signal_block}, meaning no other thread can acquire the monitor either before or after the call. 657 655 658 656 % ====================================================================== … … 723 721 \end{tabular} 724 722 \end{center} 725 This method is more constrained and explicit, which helps users reduce the non-deterministic nature of concurrency. Indeed, as the following examples demonstrates, external scheduling allows users to wait for events from other threads without the concern of unrelated events occurring. External scheduling can generally be done either in terms of control flow (e.g., Ada with \code{accept}, \uC with \code{_Accept}) or in terms of data (e.g., Go with channels). Of course, both of these paradigms have their own strengths and weaknesses, but for this project control-flow semantics w erechosen to stay consistent with the rest of the languages semantics. Two challenges specific to \CFA arise when trying to add external scheduling with loose object definitions and multiple-monitor routines. The previous example shows a simple use \code{_Accept} versus \code{wait}/\code{signal} and its advantages. Note that while other languages often use \code{accept}/\code{select} as the core external scheduling keyword, \CFA uses \code{waitfor} to prevent name collisions with existing socket \acrshort{api}s.726 727 For the \code{P} member above using internal scheduling, the call to \code{wait} only guarantees that \code{V} is the last routine to access the monitor, allowing a third routine, say \code{isInUse()}, acquire mutual exclusion several times while routine \code{P} is waiting. On the other hand, external scheduling guarantees that while routine \code{P} is waiting, no routine otherthan \code{V} can acquire the monitor.728 729 % ====================================================================== 730 % ====================================================================== 731 \subsection{Loose object definitions}732 % ====================================================================== 733 % ====================================================================== 734 In \uC, a monitor class declaration include ean exhaustive list of monitor operations. Since \CFA is not object oriented, monitors become both more difficult to implement and less clear for a user:723 This method is more constrained and explicit, which helps users reduce the non-deterministic nature of concurrency. Indeed, as the following examples demonstrates, external scheduling allows users to wait for events from other threads without the concern of unrelated events occurring. External scheduling can generally be done either in terms of control flow (e.g., Ada with \code{accept}, \uC with \code{_Accept}) or in terms of data (e.g., Go with channels). Of course, both of these paradigms have their own strengths and weaknesses, but for this project control-flow semantics was chosen to stay consistent with the rest of the languages semantics. Two challenges specific to \CFA arise when trying to add external scheduling with loose object definitions and multiple-monitor routines. The previous example shows a simple use \code{_Accept} versus \code{wait}/\code{signal} and its advantages. Note that while other languages often use \code{accept}/\code{select} as the core external scheduling keyword, \CFA uses \code{waitfor} to prevent name collisions with existing socket \acrshort{api}s. 724 725 For the \code{P} member above using internal scheduling, the call to \code{wait} only guarantees that \code{V} is the last routine to access the monitor, allowing a third routine, say \code{isInUse()}, acquire mutual exclusion several times while routine \code{P} is waiting. On the other hand, external scheduling guarantees that while routine \code{P} is waiting, no other routine than \code{V} can acquire the monitor. 726 727 % ====================================================================== 728 % ====================================================================== 729 \subsection{Loose Object Definitions} 730 % ====================================================================== 731 % ====================================================================== 732 In \uC, a monitor class declaration includes an exhaustive list of monitor operations. Since \CFA is not object oriented, monitors become both more difficult to implement and less clear for a user: 735 733 736 734 \begin{cfacode} … … 748 746 \end{cfacode} 749 747 750 Furthermore, external scheduling is an example where implementation constraints become visible from the interface. Here is the pseudo 748 Furthermore, external scheduling is an example where implementation constraints become visible from the interface. Here is the pseudo-code for the entering phase of a monitor: 751 749 \begin{center} 752 750 \begin{tabular}{l} … … 763 761 \end{tabular} 764 762 \end{center} 765 For the first two conditions, it is easy to implement a check that can evaluate the condition in a few instruction . However, a fast check for \pscode{monitor accepts me} is much harder to implement depending on the constraints put on the monitors. Indeed, monitors are often expressed as an entry queue and some acceptor queue as in the following figure:763 For the first two conditions, it is easy to implement a check that can evaluate the condition in a few instructions. However, a fast check for \pscode{monitor accepts me} is much harder to implement depending on the constraints put on the monitors. Indeed, monitors are often expressed as an entry queue and some acceptor queue as in the following figure: 766 764 767 765 \begin{figure}[H] … … 772 770 \end{figure} 773 771 774 There are other alternatives to these pictures, but in the case of this picture, implementing a fast accept check is relatively easy. Restricted to a fixed number of mutex members, N, the accept check reduces to updating a bitmask when the acceptor queue changes, a check that executes in a single instruction even with a fairly large number (e.g., 128) of mutex members. This approach requires a dense unique ordering of routines with an upper-bound and that ordering must be consistent across translation units. For OO languages these constraints are common, since objects only offer adding member routines consistently across translation units via inheritence. However, in \CFA users can extend objects with mutex routines that are only visible in certain translation unit. This means that establishing a program-wide dense-ordering among mutex routines can only be done in the program linking phase, and still could have issues when using dynamically shared objects.772 There are other alternatives to these pictures, but in the case of this picture, implementing a fast accept check is relatively easy. Restricted to a fixed number of mutex members, N, the accept check reduces to updating a bitmask when the acceptor queue changes, a check that executes in a single instruction even with a fairly large number (e.g., 128) of mutex members. This approach requires a unique dense ordering of routines with an upper-bound and that ordering must be consistent across translation units. For OO languages these constraints are common, since objects only offer adding member routines consistently across translation units via inheritance. However, in \CFA users can extend objects with mutex routines that are only visible in certain translation unit. This means that establishing a program-wide dense-ordering among mutex routines can only be done in the program linking phase, and still could have issues when using dynamically shared objects. 775 773 776 774 The alternative is to alter the implementation like this: 777 778 775 \begin{center} 779 776 {\resizebox{0.4\textwidth}{!}{\input{ext_monitor}}} 780 777 \end{center} 781 782 Here, the mutex routine called is associated with a thread on the entry queue while a list of acceptable routines is kept seperately. Generating a mask dynamically means that the storage for the mask information can vary between calls to \code{waitfor}, allowing for more flexibility and extensions. Storing an array of accepted function-pointers replaces the single instruction bitmask compare with dereferencing a pointer followed by a linear search. Furthermore, supporting nested external scheduling (e.g., listing \ref{lst:nest-ext}) may now require additional searches for the \code{waitfor} statement to check if a routine is already queued. 778 Here, the mutex routine called is associated with a thread on the entry queue while a list of acceptable routines is kept separate. Generating a mask dynamically means that the storage for the mask information can vary between calls to \code{waitfor}, allowing for more flexibility and extensions. Storing an array of accepted function pointers replaces the single instruction bitmask comparison with dereferencing a pointer followed by a linear search. Furthermore, supporting nested external scheduling (e.g., listing \ref{lst:nest-ext}) may now require additional searches for the \code{waitfor} statement to check if a routine is already queued. 783 779 784 780 \begin{figure} … … 797 793 \end{figure} 798 794 799 Note that in the second picture, tasks need to always keep track of the monitors associated with mutex routines, and the routine mask needs to have both a function pointer and a set of monitors, as is bediscussed in the next section. These details are omitted from the picture for the sake of simplicity.800 801 At this point, a decision must be made between flexibility and performance. Many design decisions in \CFA achieve both flexibility and performance, for example polymorphic routines add significant flexibility but inlining them means the optimizer can easily remove any runtime cost. Here however, the cost of flexibility cannot be trivially removed. In the end, the most flexible approach has been chosen since it allows users to write programs that would otherwise be hard to write. This decision is based on the assumption that writing fast but inflexible locks is closer to a solved problemsthan writing locks that are as flexible as external scheduling in \CFA.802 803 % ====================================================================== 804 % ====================================================================== 805 \subsection{Multi- monitor scheduling}806 % ====================================================================== 807 % ====================================================================== 808 809 External scheduling, like internal scheduling, becomes significantly more complex when introducing multi-monitor syntax. Even in the simplest possible case, some new semantics need to be established:795 Note that in the second picture, tasks need to always keep track of the monitors associated with mutex routines, and the routine mask needs to have both a function pointer and a set of monitors, as is discussed in the next section. These details are omitted from the picture for the sake of simplicity. 796 797 At this point, a decision must be made between flexibility and performance. Many design decisions in \CFA achieve both flexibility and performance, for example polymorphic routines add significant flexibility but inlining them means the optimizer can easily remove any runtime cost. Here, however, the cost of flexibility cannot be trivially removed. In the end, the most flexible approach has been chosen since it allows users to write programs that would otherwise be hard to write. This decision is based on the assumption that writing fast but inflexible locks is closer to a solved problem than writing locks that are as flexible as external scheduling in \CFA. 798 799 % ====================================================================== 800 % ====================================================================== 801 \subsection{Multi-Monitor Scheduling} 802 % ====================================================================== 803 % ====================================================================== 804 805 External scheduling, like internal scheduling, becomes significantly more complex when introducing multi-monitor syntax. Even in the simplest possible case, some new semantics needs to be established: 810 806 \begin{cfacode} 811 807 monitor M {}; … … 837 833 838 834 void g(M & mutex a, M & mutex b) { 839 //wait for call to f with argument a and b835 //wait for call to f with arguments a and b 840 836 waitfor(f, a, b); 841 837 } … … 870 866 % ====================================================================== 871 867 % ====================================================================== 872 \subsection{\code{waitfor} semantics}873 % ====================================================================== 874 % ====================================================================== 875 876 Syntactically, the \code{waitfor} statement takes a function identifier and a set of monitors. While the set of monitors can be any list of expression , the function name is more restricted because the compiler validates at compile time the validity of the function type and the parameters used with the \code{waitfor} statement. It checks that the set of monitors passed in matches the requirements for a function call. Listing \ref{lst:waitfor} shows various usageof the waitfor statement and which are acceptable. The choice of the function type is made ignoring any non-\code{mutex} parameter. One limitation of the current implementation is that it does not handle overloading but overloading is possible.868 \subsection{\code{waitfor} Semantics} 869 % ====================================================================== 870 % ====================================================================== 871 872 Syntactically, the \code{waitfor} statement takes a function identifier and a set of monitors. While the set of monitors can be any list of expressions, the function name is more restricted because the compiler validates at compile time the validity of the function type and the parameters used with the \code{waitfor} statement. It checks that the set of monitors passed in matches the requirements for a function call. Listing \ref{lst:waitfor} shows various usages of the waitfor statement and which are acceptable. The choice of the function type is made ignoring any non-\code{mutex} parameter. One limitation of the current implementation is that it does not handle overloading but overloading is possible. 877 873 \begin{figure} 878 874 \begin{cfacode}[caption={Various correct and incorrect uses of the waitfor statement},label={lst:waitfor}] … … 908 904 \end{figure} 909 905 910 Finally, for added flexibility, \CFA supports constructing a complex \code{waitfor} statement using the \code{or}, \code{timeout} and \code{else}. Indeed, multiple \code{waitfor} clauses can be chained together using \code{or}; this chain forms a single statement that uses baton -pass to any onefunction that fits one of the function+monitor set passed in. To enable users to tell which accepted function executed, \code{waitfor}s are followed by a statement (including the null statement \code{;}) or a compound statement, which is executed after the clause is triggered. A \code{waitfor} chain can also be followed by a \code{timeout}, to signify an upper bound on the wait, or an \code{else}, to signify that the call should be non-blocking, which checks for a matching function call already arrived and otherwise continues. Any and all of these clauses can be preceded by a \code{when} condition to dynamically toggle the accept clauses on or off based on some current state. Listing \ref{lst:waitfor2}, demonstrates several complex masks and some incorrect ones.906 Finally, for added flexibility, \CFA supports constructing a complex \code{waitfor} statement using the \code{or}, \code{timeout} and \code{else}. Indeed, multiple \code{waitfor} clauses can be chained together using \code{or}; this chain forms a single statement that uses baton pass to any function that fits one of the function+monitor set passed in. To enable users to tell which accepted function executed, \code{waitfor}s are followed by a statement (including the null statement \code{;}) or a compound statement, which is executed after the clause is triggered. A \code{waitfor} chain can also be followed by a \code{timeout}, to signify an upper bound on the wait, or an \code{else}, to signify that the call should be non-blocking, which checks for a matching function call already arrived and otherwise continues. Any and all of these clauses can be preceded by a \code{when} condition to dynamically toggle the accept clauses on or off based on some current state. Listing \ref{lst:waitfor2}, demonstrates several complex masks and some incorrect ones. 911 907 912 908 \begin{figure} … … 973 969 % ====================================================================== 974 970 % ====================================================================== 975 \subsection{Waiting for the destructor}976 % ====================================================================== 977 % ====================================================================== 978 An interesting use for the \code{waitfor} statement is destructor semantics. Indeed, the \code{waitfor} statement can accept any \code{mutex} routine, which includes the destructor (see section \ref{data}). However, with the semantics discussed until now, waiting for the destructor does not make any sense since using an object after its destructor is called is undefined behaviour. The simplest approach is to disallow \code{waitfor} on a destructor. However, a more expressive approach is to flip execution orderingwhen waiting for the destructor, meaning that waiting for the destructor allows the destructor to run after the current \code{mutex} routine, similarly to how a condition is signalled.971 \subsection{Waiting For The Destructor} 972 % ====================================================================== 973 % ====================================================================== 974 An interesting use for the \code{waitfor} statement is destructor semantics. Indeed, the \code{waitfor} statement can accept any \code{mutex} routine, which includes the destructor (see section \ref{data}). However, with the semantics discussed until now, waiting for the destructor does not make any sense since using an object after its destructor is called is undefined behaviour. The simplest approach is to disallow \code{waitfor} on a destructor. However, a more expressive approach is to flip ordering of execution when waiting for the destructor, meaning that waiting for the destructor allows the destructor to run after the current \code{mutex} routine, similarly to how a condition is signalled. 979 975 \begin{figure} 980 976 \begin{cfacode}[caption={Example of an executor which executes action in series until the destructor is called.},label={lst:dtor-order}]
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