- Timestamp:
- Nov 8, 2017, 5:43:33 PM (8 years ago)
- Branches:
- ADT, aaron-thesis, arm-eh, ast-experimental, cleanup-dtors, deferred_resn, demangler, enum, forall-pointer-decay, jacob/cs343-translation, jenkins-sandbox, master, new-ast, new-ast-unique-expr, new-env, no_list, persistent-indexer, pthread-emulation, qualifiedEnum, resolv-new, stuck-waitfor-destruct, with_gc
- Children:
- 954908d
- Parents:
- 78315272 (diff), e35f30a (diff)
Note: this is a merge changeset, the changes displayed below correspond to the merge itself.
Use the(diff)links above to see all the changes relative to each parent. - Location:
- doc
- Files:
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- 6 added
- 1 deleted
- 13 edited
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LaTeXmacros/lstlang.sty (modified) (2 diffs)
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proposals/concurrency/.gitignore (modified) (1 diff)
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proposals/concurrency/Makefile (modified) (3 diffs)
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proposals/concurrency/annex/glossary.tex (modified) (2 diffs)
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proposals/concurrency/figures/dependency.fig (added)
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proposals/concurrency/figures/ext_monitor.fig (modified) (5 diffs)
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proposals/concurrency/figures/int_monitor.fig.bak (deleted)
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proposals/concurrency/figures/system.fig (added)
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proposals/concurrency/style/cfa-format.tex (modified) (5 diffs)
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proposals/concurrency/text/basics.tex (modified) (14 diffs)
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proposals/concurrency/text/cforall.tex (modified) (2 diffs)
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proposals/concurrency/text/concurrency.tex (modified) (26 diffs)
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proposals/concurrency/text/future.tex (added)
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proposals/concurrency/text/internals.tex (added)
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proposals/concurrency/text/intro.tex (modified) (1 diff)
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proposals/concurrency/text/parallelism.tex (modified) (1 diff)
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proposals/concurrency/text/results.tex (added)
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proposals/concurrency/text/together.tex (added)
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proposals/concurrency/thesis.tex (modified) (5 diffs)
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proposals/concurrency/version (modified) (1 diff)
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doc/LaTeXmacros/lstlang.sty
r78315272 r3f7e12cb 2 2 %% 3 3 %% Cforall Version 1.0.0 Copyright (C) 2016 University of Waterloo 4 %% 5 %% lstlang.sty -- 6 %% 4 %% 5 %% lstlang.sty -- 6 %% 7 7 %% Author : Peter A. Buhr 8 8 %% Created On : Sat May 13 16:34:42 2017 … … 110 110 __attribute__, auto, _Bool, catch, catchResume, choose, _Complex, __complex, __complex__, 111 111 __const, __const__, disable, dtype, enable, __extension__, fallthrough, fallthru, 112 finally, forall, ftype, _Generic, _Imaginary, inline, __label__, lvalue, _Noreturn, one_t, 113 otype, restrict, _Static_assert, throw, throwResume, trait, try, ttype, typeof, __typeof, 114 __typeof__, virtual, w aitfor, when, with, zero_t},112 finally, forall, ftype, _Generic, _Imaginary, inline, __label__, lvalue, _Noreturn, one_t, 113 otype, restrict, _Static_assert, throw, throwResume, trait, try, ttype, typeof, __typeof, 114 __typeof__, virtual, with, zero_t}, 115 115 morekeywords=[2]{ 116 _Atomic, coroutine, is_coroutine, is_monitor, is_thread, monitor, mutex, nomutex, 117 resume, suspend, thread, _Thread_local, yield},116 _Atomic, coroutine, is_coroutine, is_monitor, is_thread, monitor, mutex, nomutex, or, 117 resume, suspend, thread, _Thread_local, waitfor, when, yield}, 118 118 moredirectives={defined,include_next}% 119 119 } -
doc/proposals/concurrency/.gitignore
r78315272 r3f7e12cb 16 16 build/*.out 17 17 build/*.ps 18 build/*.pstex 19 build/*.pstex_t 18 20 build/*.tex 19 21 build/*.toc -
doc/proposals/concurrency/Makefile
r78315272 r3f7e12cb 13 13 annex/glossary \ 14 14 text/intro \ 15 text/basics \ 15 16 text/cforall \ 16 text/basics \17 17 text/concurrency \ 18 text/internals \ 18 19 text/parallelism \ 20 text/results \ 21 text/together \ 22 text/future \ 19 23 } 20 24 … … 23 27 ext_monitor \ 24 28 int_monitor \ 29 dependency \ 25 30 }} 26 31 27 PICTURES = ${addsuffix .pstex, \ 28 } 32 PICTURES = ${addprefix build/, ${addsuffix .pstex, \ 33 system \ 34 }} 29 35 30 36 PROGRAMS = ${addsuffix .tex, \ … … 63 69 build/*.out \ 64 70 build/*.ps \ 71 build/*.pstex \ 65 72 build/*.pstex_t \ 66 73 build/*.tex \ -
doc/proposals/concurrency/annex/glossary.tex
r78315272 r3f7e12cb 13 13 } 14 14 15 \longnewglossaryentry{ group-acquire}16 {name={bulk acquiring}}15 \longnewglossaryentry{bulk-acq} 16 {name={bulk-acquiring}} 17 17 { 18 18 Implicitly acquiring several monitors when entering a monitor. 19 } 20 21 \longnewglossaryentry{multi-acq} 22 {name={multiple-acquisition}} 23 { 24 Any locking technique which allow any single thread to acquire a lock multiple times. 19 25 } 20 26 … … 101 107 \newacronym{api}{API}{Application Program Interface} 102 108 \newacronym{raii}{RAII}{Ressource Acquisition Is Initialization} 109 \newacronym{numa}{NUMA}{Non-Uniform Memory Access} -
doc/proposals/concurrency/figures/ext_monitor.fig
r78315272 r3f7e12cb 14 14 4 1 -1 0 0 0 10 0.0000 2 105 90 6000 2160 d\001 15 15 -6 16 6 5 850 1650 6150 195017 1 3 0 1 -1 -1 0 0 -1 0.000 1 0.0000 6000 1800 105 105 6000 1800 6105 190518 4 1 -1 0 0 0 10 0.0000 2 105 90 6000 1860 b\00116 6 5100 2100 5400 2400 17 1 3 0 1 -1 -1 1 0 4 0.000 1 0.0000 5250 2250 105 105 5250 2250 5355 2250 18 4 1 -1 0 0 0 10 0.0000 2 105 120 5250 2295 X\001 19 19 -6 20 20 6 5100 1800 5400 2100 … … 22 22 4 1 -1 0 0 0 10 0.0000 2 105 120 5250 2010 Y\001 23 23 -6 24 6 5 100 2100 5400 240025 1 3 0 1 -1 -1 1 0 4 0.000 1 0.0000 5250 2250 105 105 5250 2250 5355 225026 4 1 -1 0 0 0 10 0.0000 2 105 120 5250 2295 X\00124 6 5850 1650 6150 1950 25 1 3 0 1 -1 -1 0 0 -1 0.000 1 0.0000 6000 1800 105 105 6000 1800 6105 1905 26 4 1 -1 0 0 0 10 0.0000 2 105 90 6000 1860 b\001 27 27 -6 28 6 30 00 5400 7200 570028 6 3070 5445 7275 5655 29 29 1 3 0 1 -1 -1 0 0 20 0.000 1 0.0000 3150 5550 80 80 3150 5550 3230 5630 30 30 1 3 0 1 -1 -1 0 0 -1 0.000 1 0.0000 4500 5550 105 105 4500 5550 4605 5655 … … 32 32 4 0 -1 0 0 0 12 0.0000 2 135 1035 4725 5625 blocked task\001 33 33 4 0 -1 0 0 0 12 0.0000 2 135 870 3300 5625 active task\001 34 4 0 -1 0 0 0 12 0.0000 2 1 80 930 6225 5625 routine ptrs\00134 4 0 -1 0 0 0 12 0.0000 2 135 1050 6225 5625 routine mask\001 35 35 -6 36 36 1 3 0 1 -1 -1 0 0 -1 0.000 1 0.0000 3300 3600 105 105 3300 3600 3405 3705 … … 43 43 2 2 0 1 0 7 50 -1 -1 0.000 0 0 -1 0 0 5 44 44 4050 2925 5475 2925 5475 3225 4050 3225 4050 2925 45 2 1 0 1 -1 -1 0 0 -1 0.000 0 0 -1 0 0 246 5850 2850 6075 300047 45 2 1 0 1 -1 -1 0 0 -1 0.000 0 0 -1 0 0 4 48 46 3150 3750 3750 3750 3750 4050 3150 4050 … … 66 64 2 2 1 1 -1 -1 0 0 -1 4.000 0 0 0 0 0 5 67 65 5850 4200 5850 3300 4350 3300 4350 4200 5850 4200 68 2 1 0 1 -1 -1 0 0 -1 0.000 0 0 -1 0 0 369 5250 2850 5850 2850 5850 165070 2 1 0 1 -1 -1 0 0 -1 0.000 0 0 -1 0 0 471 3150 3150 3750 3150 3750 2850 5325 285072 66 2 1 0 1 0 7 50 -1 -1 0.000 0 0 -1 1 1 2 73 67 1 1 1.00 60.00 120.00 74 68 7 1 1.00 60.00 120.00 75 69 5250 3150 5250 2400 70 2 1 0 1 0 7 50 -1 -1 0.000 0 0 -1 0 0 5 71 3150 3150 3750 3150 3750 2850 5850 2850 5850 1650 72 2 1 0 1 0 7 50 -1 -1 0.000 0 0 -1 0 0 2 73 5850 2850 6150 3000 76 74 2 2 0 1 0 7 50 -1 -1 0.000 0 0 -1 0 0 5 77 75 5100 1800 5400 1800 5400 2400 5100 2400 5100 1800 -
doc/proposals/concurrency/style/cfa-format.tex
r78315272 r3f7e12cb 108 108 belowskip=3pt, 109 109 keepspaces=true, 110 tabsize=4, 110 111 % frame=lines, 111 112 literate=, … … 133 134 belowskip=3pt, 134 135 keepspaces=true, 136 tabsize=4, 135 137 % frame=lines, 136 138 literate=, … … 150 152 keywordstyle=\bfseries\color{blue}, 151 153 keywordstyle=[2]\bfseries\color{Plum}, 152 commentstyle=\ itshape\color{OliveGreen},% green and italic comments154 commentstyle=\sf\itshape\color{OliveGreen}, % green and italic comments 153 155 identifierstyle=\color{identifierCol}, 154 156 stringstyle=\sf\color{Mahogany}, % use sanserif font … … 158 160 belowskip=3pt, 159 161 keepspaces=true, 162 tabsize=4, 160 163 % frame=lines, 161 164 literate=, … … 251 254 }{} 252 255 256 \lstnewenvironment{gocode}[1][]{ 257 \lstset{ 258 language = Golang, 259 style=defaultStyle, 260 #1 261 } 262 }{} 263 253 264 \newcommand{\zero}{\lstinline{zero_t}\xspace} 254 265 \newcommand{\one}{\lstinline{one_t}\xspace} -
doc/proposals/concurrency/text/basics.tex
r78315272 r3f7e12cb 1 1 % ====================================================================== 2 2 % ====================================================================== 3 \chapter{ Basics}\label{basics}3 \chapter{Concurrency Basics}\label{basics} 4 4 % ====================================================================== 5 5 % ====================================================================== 6 Before any detailed discussion of the concurrency and parallelism in \CFA, it is important to describe the basics of concurrency and how they are expressed in \CFA user code.6 Before any detailed discussion of the concurrency and parallelism in \CFA, it is important to describe the basics of concurrency and how they are expressed in \CFA user-code. 7 7 8 8 \section{Basics of concurrency} 9 At its core, concurrency is based on having call-stacks and potentially multiple threads of execution for these stacks. Concurrency without parallelism only requires having multiple call stacks (or contexts) for a single thread of execution, and switching between these call stacks on a regular basis. A minimal concurrency product can be achieved by creating coroutines, which instead of context switching between each other, always ask an oracle where to context switch next. While coroutines do not technically require a stack, stackfull coroutines are the closest abstraction to a practical "naked"" call stack. When writing concurrency in terms of coroutines, the oracle effectively becomes a scheduler and the whole system now follows a cooperative threading-model \cit. The oracle/scheduler can either be a stackless or stackfull entity and correspondingly require one or two context switches to run a different coroutine. In any case, a subset of concurrency related challenges start to appear. For the complete set of concurrency challenges to occur, the only feature missing is preemption. Indeed, concurrency challenges appear with non-determinism. Guaranteeing mutual-exclusion or synchronisation are simply ways of limiting the lack of determinism in a system. A scheduler introduces order of execution uncertainty, while preemption introduces incertainty about where context-switches occur. Now it is important to understand that uncertainty is not necessarily undesireable; uncertainty can often be used by systems to significantly increase performance and is often the basis of giving a user the illusion that tasks are running in parallel. Optimal performance in concurrent applications is often obtained by having as much non-determinism as correctness allows\cit. 9 At its core, concurrency is based on having multiple call-stacks and scheduling among threads of execution executing on these stacks. Concurrency without parallelism only requires having multiple call stacks (or contexts) for a single thread of execution. 10 11 Execution with a single thread and multiple stacks where the thread is self-scheduling deterministically across the stacks is called coroutining. Execution with a single and multiple stacks but where the thread is scheduled by an oracle (non-deterministic from the thread perspective) across the stacks is called concurrency. 12 13 Therefore, a minimal concurrency system can be achieved by creating coroutines, which instead of context switching among each other, always ask an oracle where to context switch next. While coroutines can execute on the caller's stack-frame, stackfull coroutines allow full generality and are sufficient as the basis for concurrency. The aforementioned oracle is a scheduler and the whole system now follows a cooperative threading-model \cit. The oracle/scheduler can either be a stackless or stackfull entity and correspondingly require one or two context switches to run a different coroutine. In any case, a subset of concurrency related challenges start to appear. For the complete set of concurrency challenges to occur, the only feature missing is preemption. 14 15 A scheduler introduces order of execution uncertainty, while preemption introduces uncertainty about where context-switches occur. Mutual-exclusion and synchronisation are ways of limiting non-determinism in a concurrent system. Now it is important to understand that uncertainty is desireable; uncertainty can be used by runtime systems to significantly increase performance and is often the basis of giving a user the illusion that tasks are running in parallel. Optimal performance in concurrent applications is often obtained by having as much non-determinism as correctness allows\cit. 10 16 11 17 \section{\protect\CFA 's Thread Building Blocks} 12 One of the important features that is missing in C is threading. On modern architectures, a lack of threading is becoming less and less forgivable\cite{Sutter05, Sutter05b}, and therefore modern programming languages must have the proper tools to allow users to write performant concurrent and/or parallel programs. As an extension of C, \CFA needs to express these concepts in a way that is as natural as possible to programmers used toimperative languages. And being a system-level language means programmers expect to choose precisely which features they need and which cost they are willing to pay.18 One of the important features that is missing in C is threading. On modern architectures, a lack of threading is unacceptable\cite{Sutter05, Sutter05b}, and therefore modern programming languages must have the proper tools to allow users to write performant concurrent programs to take advantage of parallelism. As an extension of C, \CFA needs to express these concepts in a way that is as natural as possible to programmers familiar with imperative languages. And being a system-level language means programmers expect to choose precisely which features they need and which cost they are willing to pay. 13 19 14 20 \section{Coroutines: A stepping stone}\label{coroutine} 15 While the main focus of this proposal is concurrency and parallelism, as mentionned above it is important to adress coroutines, which are actually a significant underlying aspect of a concurrency system. Indeed, while having nothing to do with parallelism and arguably little to do with concurrency, coroutines need to deal with context-switchs and other context-management operations. Therefore, this proposal includes coroutines both as an intermediate step for the implementation of threads, and a first class feature of \CFA. Furthermore, many design challenges of threads are at least partially present in designing coroutines, which makes the design effort that much more relevant. The core API of coroutines revolve around two features: independent call stacks and \code{suspend}/\code{resume}. 16 17 Here is an example of a solution to the fibonnaci problem using \CFA coroutines: 18 \begin{cfacode} 19 coroutine Fibonacci { 20 int fn; // used for communication 21 }; 22 23 void ?{}(Fibonacci & this) { // constructor 24 this.fn = 0; 25 } 26 27 // main automacically called on first resume 28 void main(Fibonacci & this) { 29 int fn1, fn2; // retained between resumes 30 this.fn = 0; 31 fn1 = this.fn; 32 suspend(this); // return to last resume 33 34 this.fn = 1; 21 While the main focus of this proposal is concurrency and parallelism, it is important to address coroutines, which are actually a significant building block of a concurrency system. Coroutines need to deal with context-switches and other context-management operations. Therefore, this proposal includes coroutines both as an intermediate step for the implementation of threads, and a first class feature of \CFA. Furthermore, many design challenges of threads are at least partially present in designing coroutines, which makes the design effort that much more relevant. The core \acrshort{api} of coroutines revolve around two features: independent call stacks and \code{suspend}/\code{resume}. 22 23 \begin{figure} 24 \begin{center} 25 \begin{tabular}{c @{\hskip 0.025in}|@{\hskip 0.025in} c @{\hskip 0.025in}|@{\hskip 0.025in} c} 26 \begin{ccode}[tabsize=2] 27 //Using callbacks 28 void fibonacci_func( 29 int n, 30 void (*callback)(int) 31 ) { 32 int first = 0; 33 int second = 1; 34 int next, i; 35 for(i = 0; i < n; i++) 36 { 37 if(i <= 1) 38 next = i; 39 else { 40 next = f1 + f2; 41 f1 = f2; 42 f2 = next; 43 } 44 callback(next); 45 } 46 } 47 48 int main() { 49 void print_fib(int n) { 50 printf("%d\n", n); 51 } 52 53 fibonacci_func( 54 10, print_fib 55 ); 56 57 58 59 } 60 \end{ccode}&\begin{ccode}[tabsize=2] 61 //Using output array 62 void fibonacci_array( 63 int n, 64 int * array 65 ) { 66 int f1 = 0; int f2 = 1; 67 int next, i; 68 for(i = 0; i < n; i++) 69 { 70 if(i <= 1) 71 next = i; 72 else { 73 next = f1 + f2; 74 f1 = f2; 75 f2 = next; 76 } 77 array[i] = next; 78 } 79 } 80 81 82 int main() { 83 int a[10]; 84 85 fibonacci_func( 86 10, a 87 ); 88 89 for(int i=0;i<10;i++){ 90 printf("%d\n", a[i]); 91 } 92 93 } 94 \end{ccode}&\begin{ccode}[tabsize=2] 95 //Using external state 96 typedef struct { 97 int f1, f2; 98 } Iterator_t; 99 100 int fibonacci_state( 101 Iterator_t * it 102 ) { 103 int f; 104 f = it->f1 + it->f2; 105 it->f2 = it->f1; 106 it->f1 = max(f,1); 107 return f; 108 } 109 110 111 112 113 114 115 116 int main() { 117 Iterator_t it={0,0}; 118 119 for(int i=0;i<10;i++){ 120 printf("%d\n", 121 fibonacci_state( 122 &it 123 ); 124 ); 125 } 126 127 } 128 \end{ccode} 129 \end{tabular} 130 \end{center} 131 \caption{Different implementations of a fibonacci sequence generator in C.} 132 \label{lst:fibonacci-c} 133 \end{figure} 134 135 A good example of a problem made easier with coroutines is generators, like the fibonacci sequence. This problem comes with the challenge of decoupling how a sequence is generated and how it is used. Figure \ref{lst:fibonacci-c} shows conventional approaches to writing generators in C. All three of these approach suffer from strong coupling. The left and center approaches require that the generator have knowledge of how the sequence is used, while the rightmost approach requires holding internal state between calls on behalf of the generator and makes it much harder to handle corner cases like the Fibonacci seed. 136 137 Figure \ref{lst:fibonacci-cfa} is an example of a solution to the fibonnaci problem using \CFA coroutines, where the coroutine stack holds sufficient state for the generation. This solution has the advantage of having very strong decoupling between how the sequence is generated and how it is used. Indeed, this version is as easy to use as the \code{fibonacci_state} solution, while the imlpementation is very similar to the \code{fibonacci_func} example. 138 139 \begin{figure} 140 \begin{cfacode} 141 coroutine Fibonacci { 142 int fn; //used for communication 143 }; 144 145 void ?{}(Fibonacci & this) { //constructor 146 this.fn = 0; 147 } 148 149 //main automacically called on first resume 150 void main(Fibonacci & this) with (this) { 151 int fn1, fn2; //retained between resumes 152 fn = 0; 153 fn1 = fn; 154 suspend(this); //return to last resume 155 156 fn = 1; 157 fn2 = fn1; 158 fn1 = fn; 159 suspend(this); //return to last resume 160 161 for ( ;; ) { 162 fn = fn1 + fn2; 35 163 fn2 = fn1; 36 fn1 = this.fn; 37 suspend(this); // return to last resume 38 39 for ( ;; ) { 40 this.fn = fn1 + fn2; 41 fn2 = fn1; 42 fn1 = this.fn; 43 suspend(this); // return to last resume 164 fn1 = fn; 165 suspend(this); //return to last resume 166 } 167 } 168 169 int next(Fibonacci & this) { 170 resume(this); //transfer to last suspend 171 return this.fn; 172 } 173 174 void main() { //regular program main 175 Fibonacci f1, f2; 176 for ( int i = 1; i <= 10; i += 1 ) { 177 sout | next( f1 ) | next( f2 ) | endl; 178 } 179 } 180 \end{cfacode} 181 \caption{Implementation of fibonacci using coroutines} 182 \label{lst:fibonacci-cfa} 183 \end{figure} 184 185 Figure \ref{lst:fmt-line} shows the \code{Format} coroutine which rearranges text in order to group characters into blocks of fixed size. The example takes advantage of resuming coroutines in the constructor to simplify the code and highlights the idea that interesting control flow can occur in the constructor. 186 187 \begin{figure} 188 \begin{cfacode}[tabsize=3] 189 //format characters into blocks of 4 and groups of 5 blocks per line 190 coroutine Format { 191 char ch; //used for communication 192 int g, b; //global because used in destructor 193 }; 194 195 void ?{}(Format & fmt) { 196 resume( fmt ); //prime (start) coroutine 197 } 198 199 void ^?{}(Format & fmt) with fmt { 200 if ( fmt.g != 0 || fmt.b != 0 ) 201 sout | endl; 202 } 203 204 void main(Format & fmt) with fmt { 205 for ( ;; ) { //for as many characters 206 for(g = 0; g < 5; g++) { //groups of 5 blocks 207 for(b = 0; b < 4; fb++) { //blocks of 4 characters 208 suspend(); 209 sout | ch; //print character 210 } 211 sout | " "; //print block separator 44 212 } 45 } 46 47 int next(Fibonacci & this) { 48 resume(this); // transfer to last suspend 49 return this.fn; 50 } 51 52 void main() { // regular program main 53 Fibonacci f1, f2; 54 for ( int i = 1; i <= 10; i += 1 ) { 55 sout | next( f1 ) | next( f2 ) | endl; 56 } 57 } 58 \end{cfacode} 213 sout | endl; //print group separator 214 } 215 } 216 217 void prt(Format & fmt, char ch) { 218 fmt.ch = ch; 219 resume(fmt); 220 } 221 222 int main() { 223 Format fmt; 224 char ch; 225 Eof: for ( ;; ) { //read until end of file 226 sin | ch; //read one character 227 if(eof(sin)) break Eof; //eof ? 228 prt(fmt, ch); //push character for formatting 229 } 230 } 231 \end{cfacode} 232 \caption{Formatting text into lines of 5 blocks of 4 characters.} 233 \label{lst:fmt-line} 234 \end{figure} 59 235 60 236 \subsection{Construction} 61 One important design challenge for coroutines and threads (shown in section \ref{threads}) is that the runtime system needs to run code after the user-constructor runs . In the case of coroutines, this challenge is simpler since there is no non-determinism from preemption or scheduling. However, the underlying challenge remains the same for coroutines and threads.62 63 The runtime system needs to create the coroutine's stack and more importantly prepare it for the first resumption. The timing of the creation is non-trivial since users both expect to have fully constructed objects once execution enters the coroutine main and to be able to resume the coroutine from the constructor. Like for regular objects, constructors can stillleak coroutines before they are ready. There are several solutions to this problem but the chosen options effectively forces the design of the coroutine.237 One important design challenge for coroutines and threads (shown in section \ref{threads}) is that the runtime system needs to run code after the user-constructor runs to connect the fully constructed object into the system. In the case of coroutines, this challenge is simpler since there is no non-determinism from preemption or scheduling. However, the underlying challenge remains the same for coroutines and threads. 238 239 The runtime system needs to create the coroutine's stack and more importantly prepare it for the first resumption. The timing of the creation is non-trivial since users both expect to have fully constructed objects once execution enters the coroutine main and to be able to resume the coroutine from the constructor. As regular objects, constructors can leak coroutines before they are ready. There are several solutions to this problem but the chosen options effectively forces the design of the coroutine. 64 240 65 241 Furthermore, \CFA faces an extra challenge as polymorphic routines create invisible thunks when casted to non-polymorphic routines and these thunks have function scope. For example, the following code, while looking benign, can run into undefined behaviour because of thunks: … … 71 247 72 248 forall(otype T) 73 void noop(T *) {}249 void noop(T*) {} 74 250 75 251 void bar() { 76 252 int a; 77 async(noop, &a); 78 } 79 \end{cfacode} 253 async(noop, &a); //start thread running noop with argument a 254 } 255 \end{cfacode} 256 80 257 The generated C code\footnote{Code trimmed down for brevity} creates a local thunk to hold type information: 81 258 … … 95 272 } 96 273 \end{ccode} 97 The problem in this example is a race condition between the start of the execution of \code{noop} on the other thread and the stack frame of \code{bar} being destroyed. This extra challenge limits which solutions are viable because storing the function pointer for too long only increases the chances that the race will end in undefined behavior; i.e. the stack based thunk being destroyed before it was used. This challenge is an extension of challenges that come with second-class routines. Indeed, GCC nested routines also have the limitation that the routines cannot be passed outside of the scope of the functions these were declared in. The case of coroutines and threads is simply an extension of this problem to multiple call-stacks.274 The problem in this example is a storage management issue, the function pointer \code{_thunk0} is only valid until the end of the block, which limits the viable solutions because storing the function pointer for too long causes undefined behavior; i.e., the stack-based thunk being destroyed before it can be used. This challenge is an extension of challenges that come with second-class routines. Indeed, GCC nested routines also have the limitation that nested routine cannot be passed outside of the declaration scope. The case of coroutines and threads is simply an extension of this problem to multiple call-stacks. 98 275 99 276 \subsection{Alternative: Composition} 100 One solution to this challenge would be to use composition/containement, 101 102 \begin{cfacode} 103 struct Fibonacci { 104 int fn; // used for communication 105 coroutine c; //composition 106 }; 107 108 void ?{}(Fibonacci & this) { 109 this.fn = 0; 110 (this.c){}; 111 } 112 \end{cfacode} 113 There are two downsides to this approach. The first, which is relatively minor, is that the base class needs to be made aware of the main routine pointer, regardless of whether a parameter or a virtual pointer is used, this means the coroutine data must be made larger to store a value that is actually a compile time constant (address of the main routine). The second problem, which is both subtle and significant, is that now users can get the initialisation order of there coroutines wrong. Indeed, every field of a \CFA struct is constructed but in declaration order, unless users explicitly write otherwise. This semantics means that users who forget to initialize a the coroutine may resume the coroutine with an uninitilized object. For coroutines, this is unlikely to be a problem, for threads however, this is a significant problem. 277 One solution to this challenge is to use composition/containement, where coroutine fields are added to manage the coroutine. 278 279 \begin{cfacode} 280 struct Fibonacci { 281 int fn; //used for communication 282 coroutine c; //composition 283 }; 284 285 void FibMain(void *) { 286 //... 287 } 288 289 void ?{}(Fibonacci & this) { 290 this.fn = 0; 291 //Call constructor to initialize coroutine 292 (this.c){myMain}; 293 } 294 \end{cfacode} 295 The downside of this approach is that users need to correctly construct the coroutine handle before using it. Like any other objects, doing so the users carefully choose construction order to prevent usage of unconstructed objects. However, in the case of coroutines, users must also pass to the coroutine information about the coroutine main, like in the previous example. This opens the door for user errors and requires extra runtime storage to pass at runtime information that can be known statically. 114 296 115 297 \subsection{Alternative: Reserved keyword} … … 117 299 118 300 \begin{cfacode} 119 coroutine Fibonacci { 120 int fn; // used for communication 121 }; 122 \end{cfacode} 123 This mean the compiler can solve problems by injecting code where needed. The downside of this approach is that it makes coroutine a special case in the language. Users who would want to extend coroutines or build their own for various reasons can only do so in ways offered by the language. Furthermore, implementing coroutines without language supports also displays the power of \CFA. 124 While this is ultimately the option used for idiomatic \CFA code, coroutines and threads can both be constructed by users without using the language support. The reserved keywords are only present to improve ease of use for the common cases. 301 coroutine Fibonacci { 302 int fn; //used for communication 303 }; 304 \end{cfacode} 305 The \code{coroutine} keyword means the compiler can find and inject code where needed. The downside of this approach is that it makes coroutine a special case in the language. Users wantint to extend coroutines or build their own for various reasons can only do so in ways offered by the language. Furthermore, implementing coroutines without language supports also displays the power of the programming language used. While this is ultimately the option used for idiomatic \CFA code, coroutines and threads can still be constructed by users without using the language support. The reserved keywords are only present to improve ease of use for the common cases. 125 306 126 307 \subsection{Alternative: Lamda Objects} … … 135 316 Often, the canonical threading paradigm in languages is based on function pointers, pthread being one of the most well known examples. The main problem of this approach is that the thread usage is limited to a generic handle that must otherwise be wrapped in a custom type. Since the custom type is simple to write in \CFA and solves several issues, added support for routine/lambda based coroutines adds very little. 136 317 137 A variation of this would be to use a nsimple function pointer in the same way pthread does for threads :318 A variation of this would be to use a simple function pointer in the same way pthread does for threads : 138 319 \begin{cfacode} 139 320 void foo( coroutine_t cid, void * arg ) { … … 148 329 } 149 330 \end{cfacode} 150 This semantic is more common for thread interfaces than coroutines but would workequally well. As discussed in section \ref{threads}, this approach is superseeded by static approaches in terms of expressivity.331 This semantics is more common for thread interfaces than coroutines works equally well. As discussed in section \ref{threads}, this approach is superseeded by static approaches in terms of expressivity. 151 332 152 333 \subsection{Alternative: Trait-based coroutines} … … 159 340 coroutine_desc * get_coroutine(T & this); 160 341 }; 161 \end{cfacode} 162 This ensures an object is not a coroutine until \code{resume} (or \code{prime}) is called on the object. Correspondingly, any object that is passed to \code{resume} is a coroutine since it must satisfy the \code{is_coroutine} trait to compile. The advantage of this approach is that users can easily create different types of coroutines, for example, changing the memory foot print of a coroutine is trivial when implementing the \code{get_coroutine} routine. The \CFA keyword \code{coroutine} only has the effect of implementing the getter and forward declarations required for users to only have to implement the main routine. 342 343 forall( dtype T | is_coroutine(T) ) void suspend(T &); 344 forall( dtype T | is_coroutine(T) ) void resume (T &); 345 \end{cfacode} 346 This ensures an object is not a coroutine until \code{resume} is called on the object. Correspondingly, any object that is passed to \code{resume} is a coroutine since it must satisfy the \code{is_coroutine} trait to compile. The advantage of this approach is that users can easily create different types of coroutines, for example, changing the memory layout of a coroutine is trivial when implementing the \code{get_coroutine} routine. The \CFA keyword \code{coroutine} only has the effect of implementing the getter and forward declarations required for users to only have to implement the main routine. 163 347 164 348 \begin{center} … … 186 370 \end{center} 187 371 188 The combination of these two approaches allows users new to co ncurrency to have a easy and concise method while more advanced users can expose themselves to otherwise hidden pitfalls at the benefit oftighter control on memory layout and initialization.372 The combination of these two approaches allows users new to coroutinning and concurrency to have an easy and concise specification, while more advanced users have tighter control on memory layout and initialization. 189 373 190 374 \section{Thread Interface}\label{threads} … … 192 376 193 377 \begin{cfacode} 194 thread foo {};378 thread foo {}; 195 379 \end{cfacode} 196 380 … … 205 389 \end{cfacode} 206 390 207 Obviously, for this thread implementation to be usefull it must run some user code. Several other threading interfaces use a function-pointer representation as the interface of threads (for example \Csharp~\cite{Csharp} and Scala~\cite{Scala}). However, this proposal considers that statically tying a \code{main} routine to a thread superseeds this approach. Since the \code{main} routine is already a special routine in \CFA (where the program begins), it is possible naturally extend the semantics using overloading to declare mains for different threads (the normal main being the main of the initial thread). As such the \code{main} routine of a thread can be defined as 208 \begin{cfacode} 209 thread foo {}; 210 211 void main(foo & this) { 212 sout | "Hello World!" | endl; 213 } 214 \end{cfacode} 215 216 In this example, threads of type \code{foo} start execution in the \code{void main(foo*)} routine which prints \code{"Hello World!"}. While this proposoal encourages this approach to enforce strongly-typed programming, users may prefer to use the routine based thread semantics for the sake of simplicity. With these semantics it is trivial to write a thread type that takes a function pointer as parameter and executes it on its stack asynchronously 217 \begin{cfacode} 218 typedef void (*voidFunc)(void); 219 220 thread FuncRunner { 221 voidFunc func; 222 }; 223 224 //ctor 225 void ?{}(FuncRunner & this, voidFunc inFunc) { 226 this.func = inFunc; 227 } 228 229 //main 230 void main(FuncRunner & this) { 231 this.func(); 232 } 233 \end{cfacode} 234 235 An advantage of the overloading approach to main is to clearly highlight where and what memory is required to pass parameters and return values to/from a thread. 236 237 Of course for threads to be useful, it must be possible to start and stop threads and wait for them to complete execution. While using an \acrshort{api} such as \code{fork} and \code{join} is relatively common in the literature, such an interface is unnecessary. Indeed, the simplest approach is to use \acrshort{raii} principles and have threads \code{fork} once the constructor has completed and \code{join} before the destructor runs. 391 Obviously, for this thread implementation to be usefull it must run some user code. Several other threading interfaces use a function-pointer representation as the interface of threads (for example \Csharp~\cite{Csharp} and Scala~\cite{Scala}). However, this proposal considers that statically tying a \code{main} routine to a thread superseeds this approach. Since the \code{main} routine is already a special routine in \CFA (where the program begins), it is a natural extension of the semantics using overloading to declare mains for different threads (the normal main being the main of the initial thread). As such the \code{main} routine of a thread can be defined as 392 \begin{cfacode} 393 thread foo {}; 394 395 void main(foo & this) { 396 sout | "Hello World!" | endl; 397 } 398 \end{cfacode} 399 400 In this example, threads of type \code{foo} start execution in the \code{void main(foo &)} routine, which prints \code{"Hello World!"}. While this thesis encourages this approach to enforce strongly-typed programming, users may prefer to use the routine-based thread semantics for the sake of simplicity. With the static semantics it is trivial to write a thread type that takes a function pointer as a parameter and executes it on its stack asynchronously. 401 \begin{cfacode} 402 typedef void (*voidFunc)(int); 403 404 thread FuncRunner { 405 voidFunc func; 406 int arg; 407 }; 408 409 void ?{}(FuncRunner & this, voidFunc inFunc, int arg) { 410 this.func = inFunc; 411 this.arg = arg; 412 } 413 414 void main(FuncRunner & this) { 415 //thread starts here and runs the function 416 this.func( this.arg ); 417 } 418 \end{cfacode} 419 420 A consequence of the strongly-typed approach to main is that memory layout of parameters and return values to/from a thread are now explicitly specified in the \acrshort{api}. 421 422 Of course for threads to be useful, it must be possible to start and stop threads and wait for them to complete execution. While using an \acrshort{api} such as \code{fork} and \code{join} is relatively common in the literature, such an interface is unnecessary. Indeed, the simplest approach is to use \acrshort{raii} principles and have threads \code{fork} after the constructor has completed and \code{join} before the destructor runs. 238 423 \begin{cfacode} 239 424 thread World; … … 254 439 \end{cfacode} 255 440 256 This semantic has several advantages over explicit semantics typesafety is guaranteed, a thread is always started and stopped exaclty once and users cannot make any progamming errors. Another advantage of this semantic is that it naturally scale to multiple threads meaning basic synchronisation is very simple441 This semantic has several advantages over explicit semantics: a thread is always started and stopped exaclty once, users cannot make any progamming errors, and it naturally scales to multiple threads meaning basic synchronisation is very simple. 257 442 258 443 \begin{cfacode} … … 276 461 \end{cfacode} 277 462 278 However, one of the apparent drawbacks of this system is that threads now always form a lattice, that is they are always destroyed in opposite order of construction because of block structure. However, storage allocation is not limited to blocks; dynamic allocation can create threads that outlive the scope in which the thread is created much like dynamically allocating memory lets objects outlive the scope in which they are created463 However, one of the drawbacks of this approach is that threads now always form a lattice, that is they are always destroyed in the opposite order of construction because of block structure. This restriction is relaxed by using dynamic allocation, so threads can outlive the scope in which they are created, much like dynamically allocating memory lets objects outlive the scope in which they are created. 279 464 280 465 \begin{cfacode} … … 283 468 }; 284 469 285 //main286 470 void main(MyThread & this) { 287 471 //... … … 291 475 MyThread * long_lived; 292 476 { 477 //Start a thread at the beginning of the scope 293 478 MyThread short_lived; 294 //Start a thread at the beginning of the scope295 296 DoStuff();297 479 298 480 //create another thread that will outlive the thread in this scope 299 481 long_lived = new MyThread; 300 482 483 DoStuff(); 484 301 485 //Wait for the thread short_lived to finish 302 486 } 303 487 DoMoreStuff(); 304 488 305 //Now wait for the short_lived to finish489 //Now wait for the long_lived to finish 306 490 delete long_lived; 307 491 } -
doc/proposals/concurrency/text/cforall.tex
r78315272 r3f7e12cb 1 1 % ====================================================================== 2 2 % ====================================================================== 3 \chapter{Cforall crash course}3 \chapter{Cforall Overview} 4 4 % ====================================================================== 5 5 % ====================================================================== 6 6 7 As mentionned in the introduction, the document presents the design for the concurrency features in \CFA. Since it is a new language here is a quick review of the languagespecifically tailored to the features needed to support concurrency.7 The following is a quick introduction to the \CFA language, specifically tailored to the features needed to support concurrency. 8 8 9 \CFA is a extension of ISO C and therefore supports much of the same paradigms as C. It is a non-object oriented system level language, meaning it has very most of the major abstractions have either no runtime cost or can be opt-out easily. Like C, the basics of \CFA revolve around structures and routines, which are thin abstractions over assembly. The vast majority of the code produced by a \CFA compiler respects memory-layouts and calling-conventions laid out by C. However, while \CFA is not an object-oriented language according to a strict definition. It does have some notion of objects, most importantly construction and destruction of objects. Most of the following pieces of code can be found as is on the \CFA website : \cite{www-cfa} 9 \CFA is a extension of ISO-C and therefore supports all of the same paradigms as C. It is a non-object oriented system language, meaning most of the major abstractions have either no runtime overhead or can be opt-out easily. Like C, the basics of \CFA revolve around structures and routines, which are thin abstractions over machine code. The vast majority of the code produced by the \CFA translator respects memory-layouts and calling-conventions laid out by C. Interestingly, while \CFA is not an object-oriented language, lacking the concept of a receiver (e.g., this), it does have some notion of objects\footnote{C defines the term objects as : ``region of data storage in the execution environment, the contents of which can represent 10 values''\cite[3.15]{C11}}, most importantly construction and destruction of objects. Most of the following code examples can be found on the \CFA website \cite{www-cfa} 10 11 11 12 \section{References} 12 13 13 Like \CC, \CFA introduces re ferences as an alternative to pointers. In regards to concurrency, the semantics difference between pointers and references aren't particularly relevant but since this document uses mostly references here is a quick overview of the semantics:14 Like \CC, \CFA introduces rebindable references providing multiple dereferecing as an alternative to pointers. In regards to concurrency, the semantic difference between pointers and references are not particularly relevant, but since this document uses mostly references, here is a quick overview of the semantics: 14 15 \begin{cfacode} 15 16 int x, *p1 = &x, **p2 = &p1, ***p3 = &p2, 16 &r1 = x, &&r2 = r1, &&&r3 = r2; 17 ***p3 = 3; // change x 18 r3 = 3; // change x, ***r3 19 **p3 = ...; // change p1 20 &r3 = ...; // change r1, (&*)**r3 21 *p3 = ...; // change p2 22 &&r3 = ...; // change r2, (&(&*)*)*r3 23 &&&r3 = p3; // change r3 to p3, (&(&(&*)*)*)r3 24 int y, z, & ar[3] = { x, y, z }; // initialize array of references 25 &ar[1] = &z; // change reference array element 26 typeof( ar[1] ) p; // is int, i.e., the type of referenced object 27 typeof( &ar[1] ) q; // is int &, i.e., the type of reference 28 sizeof( ar[1] ) == sizeof( int ); // is true, i.e., the size of referenced object 29 sizeof( &ar[1] ) == sizeof( int *); // is true, i.e., the size of a reference 17 &r1 = x, &&r2 = r1, &&&r3 = r2; 18 ***p3 = 3; //change x 19 r3 = 3; //change x, ***r3 20 **p3 = ...; //change p1 21 *p3 = ...; //change p2 22 int y, z, & ar[3] = {x, y, z}; //initialize array of references 23 typeof( ar[1]) p; //is int, i.e., the type of referenced object 24 typeof(&ar[1]) q; //is int &, i.e., the type of reference 25 sizeof( ar[1]) == sizeof(int); //is true, i.e., the size of referenced object 26 sizeof(&ar[1]) == sizeof(int *); //is true, i.e., the size of a reference 30 27 \end{cfacode} 31 The important t hing to take away from this code snippet is that references offer a handle to an object much like pointers but which is automatically derefferenced when convinient.28 The important take away from this code example is that references offer a handle to an object, much like pointers, but which is automatically dereferenced for convinience. 32 29 33 30 \section{Overloading} 34 31 35 Another important feature \CFA has in common with \CC is function overloading :32 Another important feature of \CFA is function overloading as in Java and \CC, where routines with the same name are selected based on the number and type of the arguments. As well, \CFA uses the return type as part of the selection criteria, as in Ada\cite{Ada}. For routines with multiple parameters and returns, the selection is complex. 36 33 \begin{cfacode} 37 // selection based on type and number of parameters38 void f( void ); //(1)39 void f( char ); //(2)40 void f( int, double ); //(3)41 f(); //select (1)42 f( 'a' ); //select (2)43 f( 3, 5.2 ); //select (3)34 //selection based on type and number of parameters 35 void f(void); //(1) 36 void f(char); //(2) 37 void f(int, double); //(3) 38 f(); //select (1) 39 f('a'); //select (2) 40 f(3, 5.2); //select (3) 44 41 45 // selection based on type and number of returns 46 char f( int ); // (1) 47 double f( int ); // (2) 48 [ int, double ] f( int ); // (3) 49 char c = f( 3 ); // select (1) 50 double d = f( 4 ); // select (2) 51 [ int, double ] t = f( 5 ); // select (3) 42 //selection based on type and number of returns 43 char f(int); //(1) 44 double f(int); //(2) 45 char c = f(3); //select (1) 46 double d = f(4); //select (2) 52 47 \end{cfacode} 53 This feature is particularly important for concurrency since the runtime system relies on creating different types do represent concurrency objects. Therefore, overloading is necessary to prevent the need for long prefixes and other naming conventions that prevent clashes. As seen in chapter \ref{basics}, the main is an example of routine that benefits from overloading when concurrency in introduced.48 This feature is particularly important for concurrency since the runtime system relies on creating different types to represent concurrency objects. Therefore, overloading is necessary to prevent the need for long prefixes and other naming conventions that prevent name clashes. As seen in chapter \ref{basics}, routine \code{main} is an example that benefits from overloading. 54 49 55 50 \section{Operators} 56 Overloading also extends to operators. The syntax for denoting operator-overloading is to name a routine with the symbol of the operator and question marks where the arguments of the operation would be, like so:51 Overloading also extends to operators. The syntax for denoting operator-overloading is to name a routine with the symbol of the operator and question marks where the arguments of the operation occur, e.g.: 57 52 \begin{cfacode} 58 int ++? ( int op ); //unary prefix increment59 int ?++ ( int op ); //unary postfix increment60 int ?+? ( int op1, int op2 ); //binary plus61 int ?<=?( int op1, int op2 ); //binary less than62 int ?=? ( int & op1, int op2 ); //binary assignment63 int ?+=?( int & op1, int op2 ); //binary plus-assignment53 int ++? (int op); //unary prefix increment 54 int ?++ (int op); //unary postfix increment 55 int ?+? (int op1, int op2); //binary plus 56 int ?<=?(int op1, int op2); //binary less than 57 int ?=? (int & op1, int op2); //binary assignment 58 int ?+=?(int & op1, int op2); //binary plus-assignment 64 59 65 struct S { int i, j;};66 S ?+?( S op1, S op2 ) { //add two structures67 return (S){ op1.i + op2.i, op1.j + op2.j};60 struct S {int i, j;}; 61 S ?+?(S op1, S op2) { //add two structures 62 return (S){op1.i + op2.i, op1.j + op2.j}; 68 63 } 69 S s1 = { 1, 2 }, s2 = { 2, 3}, s3;70 s3 = s1 + s2; // compute sum: s3 == { 2, 5}64 S s1 = {1, 2}, s2 = {2, 3}, s3; 65 s3 = s1 + s2; //compute sum: s3 == {2, 5} 71 66 \end{cfacode} 72 73 Since concurrency does not use operator overloading, this feature is more important as an introduction for the syntax of constructors. 67 While concurrency does not use operator overloading directly, this feature is more important as an introduction for the syntax of constructors. 74 68 75 69 \section{Constructors/Destructors} 76 \CFA uses the following syntax for constructors and destructors :70 Object life-time is often a challenge in concurrency. \CFA uses the approach of giving concurrent meaning to object life-time as a mean of synchronization and/or mutual exclusion. Since \CFA relies heavily on the life time of objects, constructors and destructors are a core feature required for concurrency and parallelism. \CFA uses the following syntax for constructors and destructors : 77 71 \begin{cfacode} 78 72 struct S { … … 80 74 int * ia; 81 75 }; 82 void ?{}( S & s, int asize ) with s { //constructor operator83 s ize = asize; //initialize fields84 ia = calloc( size, sizeof( S ));76 void ?{}(S & s, int asize) { //constructor operator 77 s.size = asize; //initialize fields 78 s.ia = calloc(size, sizeof(S)); 85 79 } 86 void ^?{}( S & s ) with s { //destructor operator87 free( ia ); //de-initialization fields80 void ^?{}(S & s) { //destructor operator 81 free(ia); //de-initialization fields 88 82 } 89 83 int main() { 90 S x = { 10 }, y = { 100 }; // implict calls: ?{}( x, 10 ), ?{}( y, 100)91 ... //use x and y92 ^x{}; ^y{}; // explicit calls to de-initialize93 x{ 20 }; y{ 200 }; //explicit calls to reinitialize94 ... //reuse x and y95 } // implict calls: ^?{}( y ), ^?{}( x)84 S x = {10}, y = {100}; //implict calls: ?{}(x, 10), ?{}(y, 100) 85 ... //use x and y 86 ^x{}; ^y{}; //explicit calls to de-initialize 87 x{20}; y{200}; //explicit calls to reinitialize 88 ... //reuse x and y 89 } //implict calls: ^?{}(y), ^?{}(x) 96 90 \end{cfacode} 97 The language guarantees that every object and all their fields are constructed. Like \CC construction is automatically done on declaration and destruction done when the declared variables reach the end of its scope. 91 The language guarantees that every object and all their fields are constructed. Like \CC, construction of an object is automatically done on allocation and destruction of the object is done on deallocation. Allocation and deallocation can occur on the stack or on the heap. 92 \begin{cfacode} 93 { 94 struct S s = {10}; //allocation, call constructor 95 ... 96 } //deallocation, call destructor 97 struct S * s = new(); //allocation, call constructor 98 ... 99 delete(s); //deallocation, call destructor 100 \end{cfacode} 101 Note that like \CC, \CFA introduces \code{new} and \code{delete}, which behave like \code{malloc} and \code{free} in addition to constructing and destructing objects, after calling \code{malloc} and before calling \code{free} respectively. 98 102 99 For more information see \cite{cforall-ug,rob-thesis,www-cfa}. 103 \section{Parametric Polymorphism} 104 Routines in \CFA can also be reused for multiple types. This capability is done using the \code{forall} clause which gives \CFA its name. \code{forall} clauses allow separately compiled routines to support generic usage over multiple types. For example, the following sum function works for any type that supports construction from 0 and addition : 105 \begin{cfacode} 106 //constraint type, 0 and + 107 forall(otype T | { void ?{}(T *, zero_t); T ?+?(T, T); }) 108 T sum(T a[ ], size_t size) { 109 T total = 0; //construct T from 0 110 for(size_t i = 0; i < size; i++) 111 total = total + a[i]; //select appropriate + 112 return total; 113 } 114 115 S sa[5]; 116 int i = sum(sa, 5); //use S's 0 construction and + 117 \end{cfacode} 118 119 Since writing constraints on types can become cumbersome for more constrained functions, \CFA also has the concept of traits. Traits are named collection of constraints that can be used both instead and in addition to regular constraints: 120 \begin{cfacode} 121 trait sumable( otype T ) { 122 void ?{}(T *, zero_t); //constructor from 0 literal 123 T ?+?(T, T); //assortment of additions 124 T ?+=?(T *, T); 125 T ++?(T *); 126 T ?++(T *); 127 }; 128 forall( otype T | sumable(T) ) //use trait 129 T sum(T a[], size_t size); 130 \end{cfacode} 131 132 \section{with Clause/Statement} 133 Since \CFA lacks the concept of a receiver, certain functions end-up needing to repeat variable names often. To remove this inconvenience, \CFA provides the \code{with} statement, which opens an aggregate scope making its fields directly accessible (like Pascal). 134 \begin{cfacode} 135 struct S { int i, j; }; 136 int mem(S & this) with (this) //with clause 137 i = 1; //this->i 138 j = 2; //this->j 139 } 140 int foo() { 141 struct S1 { ... } s1; 142 struct S2 { ... } s2; 143 with (s1) //with statement 144 { 145 //access fields of s1 146 //without qualification 147 with (s2) //nesting 148 { 149 //access fields of s1 and s2 150 //without qualification 151 } 152 } 153 with (s1, s2) //scopes open in parallel 154 { 155 //access fields of s1 and s2 156 //without qualification 157 } 158 } 159 \end{cfacode} 160 161 For more information on \CFA see \cite{cforall-ug,rob-thesis,www-cfa}. -
doc/proposals/concurrency/text/concurrency.tex
r78315272 r3f7e12cb 4 4 % ====================================================================== 5 5 % ====================================================================== 6 Several tool can be used to solve concurrency challenges. Since many of these challenges appear with the use of mutable shared-state, some languages and libraries simply disallow mutable shared-state (Erlang~\cite{Erlang}, Haskell~\cite{Haskell}, Akka (Scala)~\cite{Akka}). In these paradigms, interaction among concurrent objects relies on message passing~\cite{Thoth,Harmony,V-Kernel} or other paradigms that closely relate to networking concepts (channels\citfor example). However, in languages that use routine calls as their core abstraction-mechanism, these approaches force a clear distinction between concurrent and non-concurrent paradigms (i.e., message passing versus routine call). This distinction in turn means that, in order to be effective, programmers need to learn two sets of designs patterns. While this distinction can be hidden away in library code, effective use of the librairy still has to take both paradigms into account.6 Several tool can be used to solve concurrency challenges. Since many of these challenges appear with the use of mutable shared-state, some languages and libraries simply disallow mutable shared-state (Erlang~\cite{Erlang}, Haskell~\cite{Haskell}, Akka (Scala)~\cite{Akka}). In these paradigms, interaction among concurrent objects relies on message passing~\cite{Thoth,Harmony,V-Kernel} or other paradigms closely relate to networking concepts (channels\cite{CSP,Go} for example). However, in languages that use routine calls as their core abstraction-mechanism, these approaches force a clear distinction between concurrent and non-concurrent paradigms (i.e., message passing versus routine call). This distinction in turn means that, in order to be effective, programmers need to learn two sets of designs patterns. While this distinction can be hidden away in library code, effective use of the librairy still has to take both paradigms into account. 7 7 8 8 Approaches based on shared memory are more closely related to non-concurrent paradigms since they often rely on basic constructs like routine calls and shared objects. At the lowest level, concurrent paradigms are implemented as atomic operations and locks. Many such mechanisms have been proposed, including semaphores~\cite{Dijkstra68b} and path expressions~\cite{Campbell74}. However, for productivity reasons it is desireable to have a higher-level construct be the core concurrency paradigm~\cite{HPP:Study}. 9 9 10 An approach that is worth mention ning because it is gaining in popularity is transactionnal memory~\cite{Dice10}[Check citation]. While this approach is even pursued by system languages like \CC\cit, the performance and feature set is currently too restrictive to be the main concurrency paradigm for general purposelanguage, which is why it was rejected as the core paradigm for concurrency in \CFA.11 12 One of the most natural, elegant, and efficient mechanisms for synchronization and communication, especially for shared memory systems, is the \emph{monitor}. Monitors were first proposed by Brinch Hansen~\cite{Hansen73} and later described and extended by C.A.R.~Hoare~\cite{Hoare74}. Many programming languages---e.g., Concurrent Pascal~\cite{ConcurrentPascal}, Mesa~\cite{Mesa}, Modula~\cite{Modula-2}, Turing~\cite{Turing:old}, Modula-3~\cite{Modula-3}, NeWS~\cite{NeWS}, Emerald~\cite{Emerald}, \uC~\cite{Buhr92a} and Java~\cite{Java}---provide monitors as explicit language constructs. In addition, operating-system kernels and device drivers have a monitor-like structure, although they often use lower-level primitives such as semaphores or locks to simulate monitors. For these reasons, this project proposes monitors as the core concurrency-construct.10 An approach that is worth mentioning because it is gaining in popularity is transactionnal memory~\cite{Dice10}[Check citation]. While this approach is even pursued by system languages like \CC\cit, the performance and feature set is currently too restrictive to be the main concurrency paradigm for systems language, which is why it was rejected as the core paradigm for concurrency in \CFA. 11 12 One of the most natural, elegant, and efficient mechanisms for synchronization and communication, especially for shared-memory systems, is the \emph{monitor}. Monitors were first proposed by Brinch Hansen~\cite{Hansen73} and later described and extended by C.A.R.~Hoare~\cite{Hoare74}. Many programming languages---e.g., Concurrent Pascal~\cite{ConcurrentPascal}, Mesa~\cite{Mesa}, Modula~\cite{Modula-2}, Turing~\cite{Turing:old}, Modula-3~\cite{Modula-3}, NeWS~\cite{NeWS}, Emerald~\cite{Emerald}, \uC~\cite{Buhr92a} and Java~\cite{Java}---provide monitors as explicit language constructs. In addition, operating-system kernels and device drivers have a monitor-like structure, although they often use lower-level primitives such as semaphores or locks to simulate monitors. For these reasons, this project proposes monitors as the core concurrency-construct. 13 13 14 14 \section{Basics} 15 Non-determinism requires concurrent systems to offer support for mutual-exclusion and synchronisation. Mutual-exclusion is the concept that only a fixed number of threads can access a critical section at any given time, where a critical section is a group of instructions on an associated portion of data that requires the restricted access. On the other hand, synchronization enforces relative ordering of execution and synchronization tools numerous mechanisms to establish timing relationships among threads.15 Non-determinism requires concurrent systems to offer support for mutual-exclusion and synchronisation. Mutual-exclusion is the concept that only a fixed number of threads can access a critical section at any given time, where a critical section is a group of instructions on an associated portion of data that requires the restricted access. On the other hand, synchronization enforces relative ordering of execution and synchronization tools provide numerous mechanisms to establish timing relationships among threads. 16 16 17 17 \subsection{Mutual-Exclusion} 18 As mentionned above, mutual-exclusion is the guarantee that only a fix number of threads can enter a critical section at once. However, many solution exists for mutual exclusion which vary in terms of performance, flexibility and ease of use. Methods range from low-level locks, which are fast and flexible but require significant attention to be correct, to higher-level mutual-exclusion methods, which sacrifice some performance in order to improve ease of use. Ease of use comes by either guaranteeing some problems cannot occur (e.g., being deadlock free) or by offering a more explicit coupling between data and corresponding critical section. For example, the \CC \code{std::atomic<T>} which offer an easy way to express mutual-exclusion on a restricted set of operations (.e.g: reading/writing large types atomically). Another challenge with low-level locks is composability. Locks are not composablebecause it takes careful organising for multiple locks to be used while preventing deadlocks. Easing composability is another feature higher-level mutual-exclusion mechanisms often offer.18 As mentionned above, mutual-exclusion is the guarantee that only a fix number of threads can enter a critical section at once. However, many solutions exist for mutual exclusion, which vary in terms of performance, flexibility and ease of use. Methods range from low-level locks, which are fast and flexible but require significant attention to be correct, to higher-level mutual-exclusion methods, which sacrifice some performance in order to improve ease of use. Ease of use comes by either guaranteeing some problems cannot occur (e.g., being deadlock free) or by offering a more explicit coupling between data and corresponding critical section. For example, the \CC \code{std::atomic<T>} offers an easy way to express mutual-exclusion on a restricted set of operations (e.g.: reading/writing large types atomically). Another challenge with low-level locks is composability. Locks have restricted composability because it takes careful organising for multiple locks to be used while preventing deadlocks. Easing composability is another feature higher-level mutual-exclusion mechanisms often offer. 19 19 20 20 \subsection{Synchronization} 21 As for mutual-exclusion, low level synchronisation primitive often offer good performance and good flexibility at the cost of ease of use. Again, higher-level mechanism often simplify usage by adding better coupling between synchronization and data, .eg., message passing, or offering simple solution to otherwise involved challenges. An example of this is barging. As mentionned above synchronization can be expressed as guaranteeing that event \textit{X} always happens before \textit{Y}. Most of the time synchronisation happens around a critical section, where threads most acquire said critical section in a certain order. However, it may also be desired to be able to guarantee that event \textit{Z} does not occur between \textit{X} and \textit{Y}. This is called barging, where event \textit{X} tries to effect event \textit{Y} but anoter thread races to grab the critical section and emits \textit{Z} before \textit{Y}. Preventing or detecting barging is an involved challenge with low-level locks, which can be made much easier by higher-level constructs.21 As for mutual-exclusion, low-level synchronisation primitives often offer good performance and good flexibility at the cost of ease of use. Again, higher-level mechanism often simplify usage by adding better coupling between synchronization and data, e.g.: message passing, or offering simpler solution to otherwise involved challenges. As mentioned above, synchronization can be expressed as guaranteeing that event \textit{X} always happens before \textit{Y}. Most of the time, synchronisation happens within a critical section, where threads must acquire mutual-exclusion in a certain order. However, it may also be desirable to guarantee that event \textit{Z} does not occur between \textit{X} and \textit{Y}. Not satisfying this property called barging. For example, where event \textit{X} tries to effect event \textit{Y} but another thread acquires the critical section and emits \textit{Z} before \textit{Y}. The classic exmaple is the thread that finishes using a ressource and unblocks a thread waiting to use the resource, but the unblocked thread must compete again to acquire the resource. Preventing or detecting barging is an involved challenge with low-level locks, which can be made much easier by higher-level constructs. This challenge is often split into two different methods, barging avoidance and barging prevention. Algorithms that use status flags and other flag variables to detect barging threads are said to be using barging avoidance while algorithms that baton-passing locks between threads instead of releasing the locks are said to be using barging prevention. 22 22 23 23 % ====================================================================== … … 28 28 A monitor is a set of routines that ensure mutual exclusion when accessing shared state. This concept is generally associated with Object-Oriented Languages like Java~\cite{Java} or \uC~\cite{uC++book} but does not strictly require OO semantics. The only requirements is the ability to declare a handle to a shared object and a set of routines that act on it : 29 29 \begin{cfacode} 30 typedef /*some monitor type*/ monitor;31 int f(monitor & m);32 33 int main() {34 monitor m; //Handle m35 f(m); //Routine using handle36 }30 typedef /*some monitor type*/ monitor; 31 int f(monitor & m); 32 33 int main() { 34 monitor m; //Handle m 35 f(m); //Routine using handle 36 } 37 37 \end{cfacode} 38 38 … … 47 47 48 48 \begin{cfacode} 49 monitor counter_t { /*...see section $\ref{data}$...*/ }; 50 51 void ?{}(counter_t & nomutex this); //constructor 52 size_t ++?(counter_t & mutex this); //increment 53 54 //need for mutex is platform dependent 55 void ?{}(size_t * this, counter_t & mutex cnt); //conversion 56 \end{cfacode} 57 58 Here, the constructor(\code{?\{\}}) uses the \code{nomutex} keyword to signify that it does not acquire the monitor mutual-exclusion when constructing. This semantics is because an object not yet constructed should never be shared and therefore does not require mutual exclusion. The prefix increment operator uses \code{mutex} to protect the incrementing process from race conditions. Finally, there is a conversion operator from \code{counter_t} to \code{size_t}. This conversion may or may not require the \code{mutex} keyword depending on whether or not reading an \code{size_t} is an atomic operation. 59 60 Having both \code{mutex} and \code{nomutex} keywords is redundant based on the meaning of a routine having neither of these keywords. For example, given a routine without qualifiers \code{void foo(counter_t & this)}, then it is reasonable that it should default to the safest option \code{mutex}, whereas assuming \code{nomutex} is unsafe and may cause subtle errors. In fact, \code{nomutex} is the "normal" parameter behaviour, with the \code{nomutex} keyword effectively stating explicitly that "this routine is not special". Another alternative is to make having exactly one of these keywords mandatory, which would provide the same semantics but without the ambiguity of supporting routines neither keyword. Mandatory keywords would also have the added benefit of being self-documented but at the cost of extra typing. While there are several benefits to mandatory keywords, they do bring a few challenges. Mandatory keywords in \CFA would imply that the compiler must know without a doubt wheter or not a parameter is a monitor or not. Since \CFA relies heavily on traits as an abstraction mechanism, the distinction between a type that is a monitor and a type that looks like a monitor can become blurred. For this reason, \CFA only has the \code{mutex} keyword. 61 62 63 The next semantic decision is to establish when \code{mutex} may be used as a type qualifier. Consider the following declarations: 64 \begin{cfacode} 65 int f1(monitor & mutex m); 66 int f2(const monitor & mutex m); 67 int f3(monitor ** mutex m); 68 int f4(monitor * mutex m []); 69 int f5(graph(monitor*) & mutex m); 70 \end{cfacode} 71 The problem is to indentify which object(s) should be acquired. Furthermore, each object needs to be acquired only once. In the case of simple routines like \code{f1} and \code{f2} it is easy to identify an exhaustive list of objects to acquire on entry. Adding indirections (\code{f3}) still allows the compiler and programmer to indentify which object is acquired. However, adding in arrays (\code{f4}) makes it much harder. Array lengths are not necessarily known in C, and even then making sure objects are only acquired once becomes none-trivial. This can be extended to absurd limits like \code{f5}, which uses a graph of monitors. To keep everyone as sane as possible~\cite{Chicken}, this projects imposes the requirement that a routine may only acquire one monitor per parameter and it must be the type of the parameter with one level of indirection (ignoring potential qualifiers). Also note that while routine \code{f3} can be supported, meaning that monitor \code{**m} is be acquired, passing an array to this routine would be type safe and yet result in undefined behavior because only the first element of the array is acquired. This is specially true for non-copyable objects like monitors, where an array of pointers is simplest way to express a group of monitors. However, this ambiguity is part of the C type-system with respects to arrays. For this reason, \code{mutex} is disallowed in the context where arrays may be passed: 72 73 \begin{cfacode} 74 int f1(monitor & mutex m); //Okay : recommanded case 75 int f2(monitor * mutex m); //Okay : could be an array but probably not 76 int f3(monitor mutex m []); //Not Okay : Array of unkown length 77 int f4(monitor ** mutex m); //Not Okay : Could be an array 78 int f5(monitor * mutex m []); //Not Okay : Array of unkown length 79 \end{cfacode} 80 81 Unlike object-oriented monitors, where calling a mutex member \emph{implicitly} acquires mutual-exclusion, \CFA uses an explicit mechanism to acquire mutual-exclusion. A consequence of this approach is that it extends naturally to multi-monitor calls. 82 \begin{cfacode} 83 int f(MonitorA & mutex a, MonitorB & mutex b); 84 85 MonitorA a; 86 MonitorB b; 87 f(a,b); 88 \end{cfacode} 89 The capacity to acquire multiple locks before entering a critical section is called \emph{\gls{group-acquire}}. In practice, writing multi-locking routines that do not lead to deadlocks is tricky. Having language support for such a feature is therefore a significant asset for \CFA. In the case presented above, \CFA guarantees that the order of aquisition is consistent across calls to routines using the same monitors as arguments. However, since \CFA monitors use multi-acquisition locks, users can effectively force the acquiring order. For example, notice which routines use \code{mutex}/\code{nomutex} and how this affects aquiring order: 90 \begin{cfacode} 91 void foo(A & mutex a, B & mutex b) { //acquire a & b 92 ... 93 } 94 95 void bar(A & mutex a, B & /*nomutex*/ b) { //acquire a 96 ... foo(a, b); ... //acquire b 97 } 98 99 void baz(A & /*nomutex*/ a, B & mutex b) { //acquire b 100 ... foo(a, b); ... //acquire a 101 } 102 \end{cfacode} 103 The multi-acquisition monitor lock allows a monitor lock to be acquired by both \code{bar} or \code{baz} and acquired again in \code{foo}. In the calls to \code{bar} and \code{baz} the monitors are acquired in opposite order. 104 105 However, such use leads the lock acquiring order problem. In the example above, the user uses implicit ordering in the case of function \code{foo} but explicit ordering in the case of \code{bar} and \code{baz}. This subtle mistake means that calling these routines concurrently may lead to deadlock and is therefore undefined behavior. As shown on several occasion\cit, solving this problem requires: 106 \begin{enumerate} 107 \item Dynamically tracking of the monitor-call order. 108 \item Implement rollback semantics. 109 \end{enumerate} 110 While the first requirement is already a significant constraint on the system, implementing a general rollback semantics in a C-like language is prohibitively complex \cit. In \CFA, users simply need to be carefull when acquiring multiple monitors at the same time. 111 112 Finally, for convenience, monitors support multiple acquiring, that is acquiring a monitor while already holding it does not cause a deadlock. It simply increments an internal counter which is then used to release the monitor after the number of acquires and releases match up. This is particularly usefull when monitor routines use other monitor routines as helpers or for recursions. For example: 113 \begin{cfacode} 114 monitor bank { 115 int money; 116 log_t usr_log; 117 }; 118 119 void deposit( bank & mutex b, int deposit ) { 120 b.money += deposit; 121 b.usr_log | "Adding" | deposit | endl; 122 } 123 124 void transfer( bank & mutex mybank, bank & mutex yourbank, int me2you) { 125 deposit( mybank, -me2you ); 126 deposit( yourbank, me2you ); 127 } 128 \end{cfacode} 129 130 % ====================================================================== 131 % ====================================================================== 132 \subsection{Data semantics} \label{data} 133 % ====================================================================== 134 % ====================================================================== 135 Once the call semantics are established, the next step is to establish data semantics. Indeed, until now a monitor is used simply as a generic handle but in most cases monitors contain shared data. This data should be intrinsic to the monitor declaration to prevent any accidental use of data without its appropriate protection. For example, here is a complete version of the counter showed in section \ref{call}: 136 \begin{cfacode} 137 monitor counter_t { 138 int value; 139 }; 140 141 void ?{}(counter_t & this) { 142 this.cnt = 0; 143 } 144 145 int ?++(counter_t & mutex this) { 146 return ++this.value; 147 } 148 149 //need for mutex is platform dependent here 150 void ?{}(int * this, counter_t & mutex cnt) { 151 *this = (int)cnt; 152 } 153 \end{cfacode} 154 49 monitor counter_t { /*...see section $\ref{data}$...*/ }; 50 51 void ?{}(counter_t & nomutex this); //constructor 52 size_t ++?(counter_t & mutex this); //increment 53 54 //need for mutex is platform dependent 55 void ?{}(size_t * this, counter_t & mutex cnt); //conversion 56 \end{cfacode} 155 57 This counter is used as follows: 156 58 \begin{center} … … 169 71 \end{tabular} 170 72 \end{center} 171 Notice how the counter is used without any explicit synchronisation and yet supports thread-safe semantics for both reading and writting. 172 173 % ====================================================================== 174 % ====================================================================== 175 \subsection{Implementation Details: Interaction with polymorphism} 176 % ====================================================================== 177 % ====================================================================== 178 Depending on the choice of semantics for when monitor locks are acquired, interaction between monitors and \CFA's concept of polymorphism can be complex to support. However, it is shown that entry-point locking solves most of the issues. 179 180 First of all, interaction between \code{otype} polymorphism and monitors is impossible since monitors do not support copying. Therefore, the main question is how to support \code{dtype} polymorphism. Since a monitor's main purpose is to ensure mutual exclusion when accessing shared data, this implies that mutual exclusion is only required for routines that do in fact access shared data. However, since \code{dtype} polymorphism always handles incomplete types (by definition), no \code{dtype} polymorphic routine can access shared data since the data requires knowledge about the type. Therefore, the only concern when combining \code{dtype} polymorphism and monitors is to protect access to routines. 181 182 Before looking into complex control-flow, it is important to present the difference between the two acquiring options : callsite and entry-point locking, i.e. acquiring the monitors before making a mutex routine call or as the first operation of the mutex routine-call. For example: 73 Notice how the counter is used without any explicit synchronisation and yet supports thread-safe semantics for both reading and writting, which is similar in usage to \CC \code{atomic} template. 74 75 Here, the constructor(\code{?\{\}}) uses the \code{nomutex} keyword to signify that it does not acquire the monitor mutual-exclusion when constructing. This semantics is because an object not yet con\-structed should never be shared and therefore does not require mutual exclusion. The prefix increment operator uses \code{mutex} to protect the incrementing process from race conditions. Finally, there is a conversion operator from \code{counter_t} to \code{size_t}. This conversion may or may not require the \code{mutex} keyword depending on whether or not reading a \code{size_t} is an atomic operation. 76 77 For maximum usability, monitors use \gls{multi-acq} semantics, which means a single thread can acquire the same monitor multiple times without deadlock. For example, figure \ref{fig:search} uses recursion and \gls{multi-acq} to print values inside a binary tree. 78 \begin{figure} 79 \label{fig:search} 80 \begin{cfacode} 81 monitor printer { ... }; 82 struct tree { 83 tree * left, right; 84 char * value; 85 }; 86 void print(printer & mutex p, char * v); 87 88 void print(printer & mutex p, tree * t) { 89 print(p, t->value); 90 print(p, t->left ); 91 print(p, t->right); 92 } 93 \end{cfacode} 94 \caption{Recursive printing algorithm using \gls{multi-acq}.} 95 \end{figure} 96 97 Having both \code{mutex} and \code{nomutex} keywords is redundant based on the meaning of a routine having neither of these keywords. For example, given a routine without qualifiers \code{void foo(counter_t & this)}, then it is reasonable that it should default to the safest option \code{mutex}, whereas assuming \code{nomutex} is unsafe and may cause subtle errors. In fact, \code{nomutex} is the ``normal'' parameter behaviour, with the \code{nomutex} keyword effectively stating explicitly that ``this routine is not special''. Another alternative is making exactly one of these keywords mandatory, which provides the same semantics but without the ambiguity of supporting routines with neither keyword. Mandatory keywords would also have the added benefit of being self-documented but at the cost of extra typing. While there are several benefits to mandatory keywords, they do bring a few challenges. Mandatory keywords in \CFA would imply that the compiler must know without doubt whether or not a parameter is a monitor or not. Since \CFA relies heavily on traits as an abstraction mechanism, the distinction between a type that is a monitor and a type that looks like a monitor can become blurred. For this reason, \CFA only has the \code{mutex} keyword and uses no keyword to mean \code{nomutex}. 98 99 The next semantic decision is to establish when \code{mutex} may be used as a type qualifier. Consider the following declarations: 100 \begin{cfacode} 101 int f1(monitor & mutex m); 102 int f2(const monitor & mutex m); 103 int f3(monitor ** mutex m); 104 int f4(monitor * mutex m []); 105 int f5(graph(monitor*) & mutex m); 106 \end{cfacode} 107 The problem is to indentify which object(s) should be acquired. Furthermore, each object needs to be acquired only once. In the case of simple routines like \code{f1} and \code{f2} it is easy to identify an exhaustive list of objects to acquire on entry. Adding indirections (\code{f3}) still allows the compiler and programmer to indentify which object is acquired. However, adding in arrays (\code{f4}) makes it much harder. Array lengths are not necessarily known in C, and even then making sure objects are only acquired once becomes none-trivial. This problem can be extended to absurd limits like \code{f5}, which uses a graph of monitors. To make the issue tractable, this project imposes the requirement that a routine may only acquire one monitor per parameter and it must be the type of the parameter with at most one level of indirection (ignoring potential qualifiers). Also note that while routine \code{f3} can be supported, meaning that monitor \code{**m} is be acquired, passing an array to this routine would be type safe and yet result in undefined behavior because only the first element of the array is acquired. However, this ambiguity is part of the C type-system with respects to arrays. For this reason, \code{mutex} is disallowed in the context where arrays may be passed: 108 \begin{cfacode} 109 int f1(monitor & mutex m); //Okay : recommanded case 110 int f2(monitor * mutex m); //Okay : could be an array but probably not 111 int f3(monitor mutex m []); //Not Okay : Array of unkown length 112 int f4(monitor ** mutex m); //Not Okay : Could be an array 113 int f5(monitor * mutex m []); //Not Okay : Array of unkown length 114 \end{cfacode} 115 Note that not all array functions are actually distinct in the type system. However, even if the code generation could tell the difference, the extra information is still not sufficient to extend meaningfully the monitor call semantic. 116 117 Unlike object-oriented monitors, where calling a mutex member \emph{implicitly} acquires mutual-exclusion of the receiver object, \CFA uses an explicit mechanism to acquire mutual-exclusion. A consequence of this approach is that it extends naturally to multi-monitor calls. 118 \begin{cfacode} 119 int f(MonitorA & mutex a, MonitorB & mutex b); 120 121 MonitorA a; 122 MonitorB b; 123 f(a,b); 124 \end{cfacode} 125 While OO monitors could be extended with a mutex qualifier for multiple-monitor calls, no example of this feature could be found. The capacity to acquire multiple locks before entering a critical section is called \emph{\gls{bulk-acq}}. In practice, writing multi-locking routines that do not lead to deadlocks is tricky. Having language support for such a feature is therefore a significant asset for \CFA. In the case presented above, \CFA guarantees that the order of aquisition is consistent across calls to different routines using the same monitors as arguments. This consistent ordering means acquiring multiple monitors in the way is safe from deadlock. However, users can still force the acquiring order. For example, notice which routines use \code{mutex}/\code{nomutex} and how this affects aquiring order: 126 \begin{cfacode} 127 void foo(A & mutex a, B & mutex b) { //acquire a & b 128 ... 129 } 130 131 void bar(A & mutex a, B & /*nomutex*/ b) { //acquire a 132 ... foo(a, b); ... //acquire b 133 } 134 135 void baz(A & /*nomutex*/ a, B & mutex b) { //acquire b 136 ... foo(a, b); ... //acquire a 137 } 138 \end{cfacode} 139 The \gls{multi-acq} monitor lock allows a monitor lock to be acquired by both \code{bar} or \code{baz} and acquired again in \code{foo}. In the calls to \code{bar} and \code{baz} the monitors are acquired in opposite order. 140 141 However, such use leads to the lock acquiring order problem. In the example above, the user uses implicit ordering in the case of function \code{foo} but explicit ordering in the case of \code{bar} and \code{baz}. This subtle mistake means that calling these routines concurrently may lead to deadlock and is therefore undefined behavior. As shown\cit, solving this problem requires: 142 \begin{enumerate} 143 \item Dynamically tracking of the monitor-call order. 144 \item Implement rollback semantics. 145 \end{enumerate} 146 While the first requirement is already a significant constraint on the system, implementing a general rollback semantics in a C-like language is prohibitively complex \cit. In \CFA, users simply need to be carefull when acquiring multiple monitors at the same time or only use \gls{bulk-acq} of all the monitors. While \CFA provides only a partial solution, many system provide no solution and the \CFA partial solution handles many useful cases. 147 148 For example, \gls{multi-acq} and \gls{bulk-acq} can be used together in interesting ways: 149 \begin{cfacode} 150 monitor bank { ... }; 151 152 void deposit( bank & mutex b, int deposit ); 153 154 void transfer( bank & mutex mybank, bank & mutex yourbank, int me2you) { 155 deposit( mybank, -me2you ); 156 deposit( yourbank, me2you ); 157 } 158 \end{cfacode} 159 This example shows a trivial solution to the bank-account transfer-problem\cit. Without \gls{multi-acq} and \gls{bulk-acq}, the solution to this problem is much more involved and requires carefull engineering. 160 161 \subsection{\code{mutex} statement} \label{mutex-stmt} 162 163 The call semantics discussed aboved have one software engineering issue, only a named routine can acquire the mutual-exclusion of a set of monitor. \CFA offers the \code{mutex} statement to workaround the need for unnecessary names, avoiding a major software engineering problem\cit. Listing \ref{lst:mutex-stmt} shows an example of the \code{mutex} statement, which introduces a new scope in which the mutual-exclusion of a set of monitor is acquired. Beyond naming, the \code{mutex} statement has no semantic difference from a routine call with \code{mutex} parameters. 164 165 \begin{figure} 183 166 \begin{center} 184 \setlength\tabcolsep{1.5pt} 185 \begin{tabular}{|c|c|c|} 186 Code & \gls{callsite-locking} & \gls{entry-point-locking} \\ 187 \CFA & pseudo-code & pseudo-code \\ 167 \begin{tabular}{|c|c|} 168 function call & \code{mutex} statement \\ 188 169 \hline 189 170 \begin{cfacode}[tabsize=3] 190 void foo(monitor& mutex a){ 191 192 193 194 //Do Work 195 //... 196 197 } 198 199 void main() { 200 monitor a; 201 202 203 204 foo(a); 205 206 } 207 \end{cfacode} & \begin{pseudo}[tabsize=3] 208 foo(& a) { 209 210 211 212 //Do Work 213 //... 214 215 } 216 217 main() { 218 monitor a; 219 //calling routine 220 //handles concurrency 221 acquire(a); 222 foo(a); 223 release(a); 224 } 225 \end{pseudo} & \begin{pseudo}[tabsize=3] 226 foo(& a) { 227 //called routine 228 //handles concurrency 229 acquire(a); 230 //Do Work 231 //... 232 release(a); 233 } 234 235 main() { 236 monitor a; 237 238 239 240 foo(a); 241 242 } 243 \end{pseudo} 171 monitor M {}; 172 void foo( M & mutex m ) { 173 //critical section 174 } 175 176 void bar( M & m ) { 177 foo( m ); 178 } 179 \end{cfacode}&\begin{cfacode}[tabsize=3] 180 monitor M {}; 181 void bar( M & m ) { 182 mutex(m) { 183 //critical section 184 } 185 } 186 187 188 \end{cfacode} 244 189 \end{tabular} 245 190 \end{center} 246 247 \Gls{callsite-locking} is inefficient, since any \code{dtype} routine may have to obtain some lock before calling a routine, depending on whether or not the type passed is a monitor. However, with \gls{entry-point-locking} calling a monitor routine becomes exactly the same as calling it from anywhere else. 248 249 Note the \code{mutex} keyword relies on the resolver, which means that in cases where a generic monitor routine is actually desired, writing a mutex routine is possible with the proper trait. This is possible because monitors are designed in terms a trait. For example: 250 \begin{cfacode} 251 //Incorrect 252 //T is not a monitor 253 forall(dtype T) 254 void foo(T * mutex t); 255 256 //Correct 257 //this function only works on monitors 258 //(any monitor) 259 forall(dtype T | is_monitor(T)) 260 void bar(T * mutex t)); 261 \end{cfacode} 262 263 264 % ====================================================================== 265 % ====================================================================== 266 \section{Internal scheduling} \label{insched} 267 % ====================================================================== 268 % ====================================================================== 269 In addition to mutual exclusion, the monitors at the core of \CFA's concurrency can also be used to achieve synchronisation. With monitors, this is generally achieved with internal or external scheduling as in\cit. Since internal scheduling of single monitors is mostly a solved problem, this proposal concentraits on extending internal scheduling to multiple monitors at once. Indeed, like the \gls{group-acquire} semantics, internal scheduling extends to multiple monitors at once in a way that is natural to the user but requires additional complexity on the implementation side. 191 \caption{Regular call semantics vs. \code{mutex} statement} 192 \label{lst:mutex-stmt} 193 \end{figure} 194 195 % ====================================================================== 196 % ====================================================================== 197 \subsection{Data semantics} \label{data} 198 % ====================================================================== 199 % ====================================================================== 200 Once the call semantics are established, the next step is to establish data semantics. Indeed, until now a monitor is used simply as a generic handle but in most cases monitors contain shared data. This data should be intrinsic to the monitor declaration to prevent any accidental use of data without its appropriate protection. For example, here is a complete version of the counter showed in section \ref{call}: 201 \begin{cfacode} 202 monitor counter_t { 203 int value; 204 }; 205 206 void ?{}(counter_t & this) { 207 this.cnt = 0; 208 } 209 210 int ?++(counter_t & mutex this) { 211 return ++this.value; 212 } 213 214 //need for mutex is platform dependent here 215 void ?{}(int * this, counter_t & mutex cnt) { 216 *this = (int)cnt; 217 } 218 \end{cfacode} 219 220 Like threads and coroutines, monitors are defined in terms of traits with some additional language support in the form of the \code{monitor} keyword. The monitor trait is : 221 \begin{cfacode} 222 trait is_monitor(dtype T) { 223 monitor_desc * get_monitor( T & ); 224 void ^?{}( T & mutex ); 225 }; 226 \end{cfacode} 227 Note that the destructor of a monitor must be a \code{mutex} routine. This requirement ensures that the destructor has mutual-exclusion. As with any object, any call to a monitor, using \code{mutex} or otherwise, is Undefined Behaviour after the destructor has run. 228 229 % ====================================================================== 230 % ====================================================================== 231 \section{Internal scheduling} \label{intsched} 232 % ====================================================================== 233 % ====================================================================== 234 In addition to mutual exclusion, the monitors at the core of \CFA's concurrency can also be used to achieve synchronisation. With monitors, this capability is generally achieved with internal or external scheduling as in\cit. Since internal scheduling within a single monitor is mostly a solved problem, this thesis concentrates on extending internal scheduling to multiple monitors. Indeed, like the \gls{bulk-acq} semantics, internal scheduling extends to multiple monitors in a way that is natural to the user but requires additional complexity on the implementation side. 270 235 271 236 First, here is a simple example of such a technique: 272 237 273 238 \begin{cfacode} 274 monitor A {275 condition e;276 }277 278 void foo(A & mutex a) {279 ...280 //Wait for cooperation from bar()281 wait(a.e);282 ...283 }284 285 void bar(A & mutex a) {286 //Provide cooperation for foo()287 ...288 // Unblock foo at scope exit289 signal(a.e);290 }291 \end{cfacode} 292 293 There are two details to note here. First, the re \code{signal} is a delayed operation, it only unblocks the waiting thread when it reaches the end of the critical section. This is needed to respect mutual-exclusion. Second, in \CFA, \code{condition} have no particular need to be stored inside a monitor, beyond any software engineering reasons. Here routine \code{foo} waits for the \code{signal} from \code{bar} before making further progress, effectively ensuring a basic ordering.294 295 An important aspect to take into account here is that \CFA does not allow barging, which means that once function \code{bar} releases the monitor, foois guaranteed to resume immediately after (unless some other thread waited on the same condition). This guarantees offers the benefit of not having to loop arount waits in order to guarantee that a condition is still met. The main reason \CFA offers this guarantee is that users can easily introduce barging if it becomes a necessity but adding barging prevention or barging avoidance is more involved without language support. Supporting barging prevention as well as extending internal scheduling to multiple monitors is the main source of complexity in the design of \CFA concurrency.239 monitor A { 240 condition e; 241 } 242 243 void foo(A & mutex a) { 244 ... 245 //Wait for cooperation from bar() 246 wait(a.e); 247 ... 248 } 249 250 void bar(A & mutex a) { 251 //Provide cooperation for foo() 252 ... 253 //Unblock foo 254 signal(a.e); 255 } 256 \end{cfacode} 257 258 There are two details to note here. First, the \code{signal} is a delayed operation, it only unblocks the waiting thread when it reaches the end of the critical section. This semantic is needed to respect mutual-exclusion. The alternative is to return immediately after the call to \code{signal}, which is significantly more restrictive. Second, in \CFA, while it is common to store a \code{condition} as a field of the monitor, a \code{condition} variable can be stored/created independently of a monitor. Here routine \code{foo} waits for the \code{signal} from \code{bar} before making further progress, effectively ensuring a basic ordering. 259 260 An important aspect of the implementation is that \CFA does not allow barging, which means that once function \code{bar} releases the monitor, \code{foo} is guaranteed to resume immediately after (unless some other thread waited on the same condition). This guarantees offers the benefit of not having to loop arount waits in order to guarantee that a condition is still met. The main reason \CFA offers this guarantee is that users can easily introduce barging if it becomes a necessity but adding barging prevention or barging avoidance is more involved without language support. Supporting barging prevention as well as extending internal scheduling to multiple monitors is the main source of complexity in the design of \CFA concurrency. 296 261 297 262 % ====================================================================== … … 300 265 % ====================================================================== 301 266 % ====================================================================== 302 It is easier to understand the problem of multi-monitor scheduling using a series of pseudo-code. Note that for simplicity in the following snippets of pseudo-code, waiting and signalling is done using an implicit condition variable, like Java built-in monitors. 267 It is easier to understand the problem of multi-monitor scheduling using a series of pseudo-code. Note that for simplicity in the following snippets of pseudo-code, waiting and signalling is done using an implicit condition variable, like Java built-in monitors. Indeed, \code{wait} statements always use the implicit condition as paremeter and explicitly names the monitors (A and B) associated with the condition. Note that in \CFA, condition variables are tied to a set of monitors on first use (called branding) which means that using internal scheduling with distinct sets of monitors requires one condition variable per set of monitors. 303 268 304 269 \begin{multicols}{2} … … 319 284 \end{pseudo} 320 285 \end{multicols} 321 The example shows the simple case of having two threads (one for each column) and a single monitor A. One thread acquires before waiting (atomically blocking and releasing A) and the other acquires before signalling. There is an important thing to note here, both \code{wait} and \code{signal} must be called with the proper monitor(s) already acquired. This restriction is hidden on the user side in \uC, as itis a logical requirement for barging prevention.322 323 A direct extension of the previous example is the \gls{group-acquire} version:286 The example shows the simple case of having two threads (one for each column) and a single monitor A. One thread acquires before waiting (atomically blocking and releasing A) and the other acquires before signalling. It is important to note here that both \code{wait} and \code{signal} must be called with the proper monitor(s) already acquired. This semantic is a logical requirement for barging prevention. 287 288 A direct extension of the previous example is a \gls{bulk-acq} version: 324 289 325 290 \begin{multicols}{2} … … 338 303 \end{pseudo} 339 304 \end{multicols} 340 This version uses \gls{group-acquire} (denoted using the \& symbol), but the presence of multiple monitors does not add a particularly new meaning. Synchronization happens between the two threads in exactly the same way and order. The only difference is that mutual exclusion covers more monitors. On the implementation side, handling multiple monitors does add a degree of complexity as the next few examples demonstrate. 341 342 While deadlock issues can occur when nesting monitors, these issues are only a symptom of the fact that locks, and by extension monitors, are not perfectly composable. However, for monitors as for locks, it is possible to write a program using nesting without encountering any problems if nested is done correctly. For example, the next pseudo-code snippet acquires monitors A then B before waiting while only acquiring B when signalling, effectively avoiding the nested monitor problem. 343 305 This version uses \gls{bulk-acq} (denoted using the {\sf\&} symbol), but the presence of multiple monitors does not add a particularly new meaning. Synchronization happens between the two threads in exactly the same way and order. The only difference is that mutual exclusion covers more monitors. On the implementation side, handling multiple monitors does add a degree of complexity as the next few examples demonstrate. 306 307 While deadlock issues can occur when nesting monitors, these issues are only a symptom of the fact that locks, and by extension monitors, are not perfectly composable. For monitors, a well known deadlock problem is the Nested Monitor Problem\cit, which occurs when a \code{wait} is made by a thread that holds more than one monitor. For example, the following pseudo-code runs into the nested-monitor problem : 344 308 \begin{multicols}{2} 345 309 \begin{pseudo} … … 354 318 355 319 \begin{pseudo} 320 acquire A 321 acquire B 322 signal B 323 release B 324 release A 325 \end{pseudo} 326 \end{multicols} 327 328 The \code{wait} only releases monitor \code{B} so the signalling thread cannot acquire monitor \code{A} to get to the \code{signal}. Attempting release of all acquired monitors at the \code{wait} results in another set of problems such as releasing monitor \code{C}, which has nothing to do with the \code{signal}. 329 330 However, for monitors as for locks, it is possible to write a program using nesting without encountering any problems if nesting is done correctly. For example, the next pseudo-code snippet acquires monitors {\sf A} then {\sf B} before waiting, while only acquiring {\sf B} when signalling, effectively avoiding the nested monitor problem. 331 332 \begin{multicols}{2} 333 \begin{pseudo} 334 acquire A 335 acquire B 336 wait B 337 release B 338 release A 339 \end{pseudo} 340 341 \columnbreak 342 343 \begin{pseudo} 356 344 357 345 acquire B … … 362 350 \end{multicols} 363 351 364 The next example is where \gls{group-acquire} adds a significant layer of complexity to the internal signalling semantics. 365 352 % ====================================================================== 353 % ====================================================================== 354 \subsection{Internal Scheduling - in depth} 355 % ====================================================================== 356 % ====================================================================== 357 358 A larger example is presented to show complex issuesfor \gls{bulk-acq} and all the implementation options are analyzed. Listing \ref{lst:int-bulk-pseudo} shows an example where \gls{bulk-acq} adds a significant layer of complexity to the internal signalling semantics, and listing \ref{lst:int-bulk-cfa} shows the corresponding \CFA code which implements the pseudo-code in listing \ref{lst:int-bulk-pseudo}. For the purpose of translating the given pseudo-code into \CFA-code any method of introducing monitor into context, other than a \code{mutex} parameter, is acceptable, e.g., global variables, pointer parameters or using locals with the \code{mutex}-statement. 359 360 \begin{figure}[!b] 366 361 \begin{multicols}{2} 367 362 Waiting thread 368 363 \begin{pseudo}[numbers=left] 369 364 acquire A 370 // Code Section 1365 //Code Section 1 371 366 acquire A & B 372 // Code Section 2367 //Code Section 2 373 368 wait A & B 374 // Code Section 3369 //Code Section 3 375 370 release A & B 376 // Code Section 4371 //Code Section 4 377 372 release A 378 373 \end{pseudo} … … 383 378 \begin{pseudo}[numbers=left, firstnumber=10] 384 379 acquire A 385 // Code Section 5380 //Code Section 5 386 381 acquire A & B 387 // Code Section 6382 //Code Section 6 388 383 signal A & B 389 // Code Section 7384 //Code Section 7 390 385 release A & B 391 // Code Section 8386 //Code Section 8 392 387 release A 393 388 \end{pseudo} 394 389 \end{multicols} 390 \caption{Internal scheduling with \gls{bulk-acq}} 391 \label{lst:int-bulk-pseudo} 392 \end{figure} 393 394 \begin{figure}[!b] 395 395 \begin{center} 396 Listing 1 396 \begin{cfacode}[xleftmargin=.4\textwidth] 397 monitor A a; 398 monitor B b; 399 condition c; 400 \end{cfacode} 397 401 \end{center} 398 399 It is particularly important to pay attention to code sections 8 and 4, which are where the existing semantics of internal scheduling need to be extended for multiple monitors. The root of the problem is that \gls{group-acquire} is used in a context where one of the monitors is already acquired and is why it is important to define the behaviour of the previous pseudo-code. When the signaller thread reaches the location where it should "release A \& B" (line 16), it must actually transfer ownership of monitor B to the waiting thread. This ownership trasnfer is required in order to prevent barging. Since the signalling thread still needs the monitor A, simply waking up the waiting thread is not an option because it would violate mutual exclusion. There are three options: 402 \begin{multicols}{2} 403 Waiting thread 404 \begin{cfacode} 405 mutex(a) { 406 //Code Section 1 407 mutex(a, b) { 408 //Code Section 2 409 wait(c); 410 //Code Section 3 411 } 412 //Code Section 4 413 } 414 \end{cfacode} 415 416 \columnbreak 417 418 Signalling thread 419 \begin{cfacode} 420 mutex(a) { 421 //Code Section 5 422 mutex(a, b) { 423 //Code Section 6 424 signal(c); 425 //Code Section 7 426 } 427 //Code Section 8 428 } 429 \end{cfacode} 430 \end{multicols} 431 \caption{Equivalent \CFA code for listing \ref{lst:int-bulk-pseudo}} 432 \label{lst:int-bulk-cfa} 433 \end{figure} 434 435 The complexity begins at code sections 4 and 8, which are where the existing semantics of internal scheduling need to be extended for multiple monitors. The root of the problem is that \gls{bulk-acq} is used in a context where one of the monitors is already acquired and is why it is important to define the behaviour of the previous pseudo-code. When the signaller thread reaches the location where it should ``release \code{A & B}'' (line 16), it must actually transfer ownership of monitor \code{B} to the waiting thread. This ownership trasnfer is required in order to prevent barging. Since the signalling thread still needs monitor \code{A}, simply waking up the waiting thread is not an option because it violates mutual exclusion. There are three options. 400 436 401 437 \subsubsection{Delaying signals} 402 The first more obvious solution to solve the problem of multi-monitor scheduling is to keep ownership of all locks until the last lock is ready to be transferred. It can be argued that that moment is the correct time to transfer ownership when the last lock is no longer needed because this semantics fits most closely to the behaviour of single monitor scheduling. This solution has the main benefit of transferring ownership of groups of monitors, which simplifies the semantics from mutiple objects to a single group of object, effectively making the existing single monitor semantic viable by simply changing monitors to monitor collections.438 The obvious solution to solve the problem of multi-monitor scheduling is to keep ownership of all locks until the last lock is ready to be transferred. It can be argued that that moment is when the last lock is no longer needed because this semantics fits most closely to the behaviour of single-monitor scheduling. This solution has the main benefit of transferring ownership of groups of monitors, which simplifies the semantics from mutiple objects to a single group of objects, effectively making the existing single-monitor semantic viable by simply changing monitors to monitor groups. 403 439 \begin{multicols}{2} 404 440 Waiter … … 424 460 \end{pseudo} 425 461 \end{multicols} 426 However, this solution can become much more complicated depending on what is executed while secretly holding B (at line 10). Indeed, nothing prevents a user fromsignalling monitor A on a different condition variable:427 \ newpage428 \begin{multicols}{ 2}429 Thread 1462 However, this solution can become much more complicated depending on what is executed while secretly holding B (at line 10). Indeed, nothing prevents signalling monitor A on a different condition variable: 463 \begin{figure} 464 \begin{multicols}{3} 465 Thread $\alpha$ 430 466 \begin{pseudo}[numbers=left, firstnumber=1] 431 467 acquire A … … 436 472 \end{pseudo} 437 473 438 Thread 2439 \begin{pseudo}[numbers=left, firstnumber=6]440 acquire A441 wait A442 release A443 \end{pseudo}444 445 474 \columnbreak 446 475 447 Thread 3448 \begin{pseudo}[numbers=left, firstnumber=1 0]476 Thread $\gamma$ 477 \begin{pseudo}[numbers=left, firstnumber=1] 449 478 acquire A 450 479 acquire A & B 451 480 signal A & B 452 481 release A & B 453 //Secretly keep B here454 482 signal A 455 483 release A 456 //Wakeup thread 1 or 2? 457 //Who wakes up the other thread? 458 \end{pseudo} 484 \end{pseudo} 485 486 \columnbreak 487 488 Thread $\beta$ 489 \begin{pseudo}[numbers=left, firstnumber=1] 490 acquire A 491 wait A 492 release A 493 \end{pseudo} 494 459 495 \end{multicols} 496 \caption{Dependency graph} 497 \label{lst:dependency} 498 \end{figure} 460 499 461 500 The goal in this solution is to avoid the need to transfer ownership of a subset of the condition monitors. However, this goal is unreacheable in the previous example. Depending on the order of signals (line 12 and 15) two cases can happen. … … 467 506 Note that ordering is not determined by a race condition but by whether signalled threads are enqueued in FIFO or FILO order. However, regardless of the answer, users can move line 15 before line 11 and get the reverse effect. 468 507 469 In both cases, the threads need to be able to distinguish on a per monitor basis which ones need to be released and which ones need to be transferred. Which means monitors cannot be handled as a single homogenous group.508 In both cases, the threads need to be able to distinguish, on a per monitor basis, which ones need to be released and which ones need to be transferred, which means monitors cannot be handled as a single homogenous group and therefore effectively precludes this approach. 470 509 471 510 \subsubsection{Dependency graphs} 472 In the Listing 1 pseudo-code, there is a solution which statisfies both barging prevention and mutual exclusion. If ownership of both monitors is transferred to the waiter when the signaller releases A and then the waiter transfers back ownership of A when it releases it then the problem is solved. Dynamically finding the correct order is therefore the second possible solution. The problem it encounters is that it effectively boils down to resolving a dependency graph of ownership requirements. Here even the simplest of code snippets requires two transfers and it seems to increase in a manner closer to polynomial. For example, the following code, which is just a direct extension to three monitors, requires at least three ownership transfer and has multiple solutions:511 In the listing \ref{lst:int-bulk-pseudo} pseudo-code, there is a solution which statisfies both barging prevention and mutual exclusion. If ownership of both monitors is transferred to the waiter when the signaller releases \code{A & B} and then the waiter transfers back ownership of \code{A} when it releases it, then the problem is solved (\code{B} is no longer in use at this point). Dynamically finding the correct order is therefore the second possible solution. The problem it encounters is that it effectively boils down to resolving a dependency graph of ownership requirements. Here even the simplest of code snippets requires two transfers and it seems to increase in a manner closer to polynomial. For example, the following code, which is just a direct extension to three monitors, requires at least three ownership transfer and has multiple solutions: 473 512 474 513 \begin{multicols}{2} … … 495 534 \end{pseudo} 496 535 \end{multicols} 497 Resolving dependency graph being a complex and expensive endeavour, this solution is not the preffered one. 536 537 \begin{figure} 538 \begin{center} 539 \input{dependency} 540 \end{center} 541 \caption{Dependency graph of the statements in listing \ref{lst:dependency}} 542 \label{fig:dependency} 543 \end{figure} 544 545 Listing \ref{lst:dependency} is the three thread example rewritten for dependency graphs. Figure \ref{fig:dependency} shows the corresponding dependency graph that results, where every node is a statement of one of the three threads, and the arrows the dependency of that statement (e.g., $\alpha1$ must happen before $\alpha2$). The extra challenge is that this dependency graph is effectively post-mortem, but the runtime system needs to be able to build and solve these graphs as the dependency unfolds. Resolving dependency graph being a complex and expensive endeavour, this solution is not the preffered one. 498 546 499 547 \subsubsection{Partial signalling} \label{partial-sig} 500 Finally, the solution that is chosen for \CFA is to use partial signalling. Consider the following case: 501 502 \begin{multicols}{2} 503 \begin{pseudo}[numbers=left] 504 acquire A 505 acquire A & B 506 wait A & B 507 release A & B 508 release A 509 \end{pseudo} 510 511 \columnbreak 512 513 \begin{pseudo}[numbers=left, firstnumber=6] 514 acquire A 515 acquire A & B 516 signal A & B 517 release A & B 518 // ... More code 519 release A 520 \end{pseudo} 521 \end{multicols} 522 The partial signalling solution transfers ownership of monitor B at lines 10 but does not wake the waiting thread since it is still using monitor A. Only when it reaches line 11 does it actually wakeup the waiting thread. This solution has the benefit that complexity is encapsulated into only two actions, passing monitors to the next owner when they should be release and conditionnaly waking threads if all conditions are met. Contrary to the other solutions, this solution quickly hits an upper bound on complexity of implementation. 548 Finally, the solution that is chosen for \CFA is to use partial signalling. Again using listing \ref{lst:int-bulk-pseudo}, the partial signalling solution transfers ownership of monitor B at lines 10 but does not wake the waiting thread since it is still using monitor A. Only when it reaches line 11 does it actually wakeup the waiting thread. This solution has the benefit that complexity is encapsulated into only two actions, passing monitors to the next owner when they should be release and conditionally waking threads if all conditions are met. This solution has a much simpler implementation than a dependency graph solving algorithm which is why it was chosen. Furthermore, after being fully implemented, this solution does not appear to have any downsides worth mentionning. 523 549 524 550 % ====================================================================== … … 527 553 % ====================================================================== 528 554 % ====================================================================== 529 An important note is that, until now, signalling a monitor was a delayed operation. The ownership of the monitor is transferred only when the monitor would have otherwise been released, not at the point of the \code{signal} statement. However, in some cases, it may be more convenient for users to immediately transfer ownership to the thread that is waiting for cooperation, which is achieved using the \code{signal_block} routine\footnote{name to be discussed}. 530 531 For example here is an example highlighting the difference in behaviour: 532 \begin{center} 555 \begin{figure} 533 556 \begin{tabular}{|c|c|} 534 557 \code{signal} & \code{signal_block} \\ 535 558 \hline 536 \begin{cfacode} 537 monitor M { int val; }; 538 539 void foo(M & mutex m ) { 540 m.val++; 541 sout| "Foo:" | m.val |endl; 542 543 wait( c ); 544 545 m.val++; 546 sout| "Foo:" | m.val |endl; 547 } 548 549 void bar(M & mutex m ) { 550 m.val++; 551 sout| "Bar:" | m.val |endl; 552 553 signal( c ); 554 555 m.val++; 556 sout| "Bar:" | m.val |endl; 557 } 558 \end{cfacode}&\begin{cfacode} 559 monitor M { int val; }; 560 561 void foo(M & mutex m ) { 562 m.val++; 563 sout| "Foo:" | m.val |endl; 564 565 wait( c ); 566 567 m.val++; 568 sout| "Foo:" | m.val |endl; 569 } 570 571 void bar(M & mutex m ) { 572 m.val++; 573 sout| "Bar:" | m.val |endl; 574 575 signal_block( c ); 576 577 m.val++; 578 sout| "Bar:" | m.val |endl; 559 \begin{cfacode}[tabsize=3] 560 monitor DatingService 561 { 562 //compatibility codes 563 enum{ CCodes = 20 }; 564 565 int girlPhoneNo 566 int boyPhoneNo; 567 }; 568 569 condition girls[CCodes]; 570 condition boys [CCodes]; 571 condition exchange; 572 573 int girl(int phoneNo, int ccode) 574 { 575 //no compatible boy ? 576 if(empty(boys[ccode])) 577 { 578 //wait for boy 579 wait(girls[ccode]); 580 581 //make phone number available 582 girlPhoneNo = phoneNo; 583 584 //wake boy from chair 585 signal(exchange); 586 } 587 else 588 { 589 //make phone number available 590 girlPhoneNo = phoneNo; 591 592 //wake boy 593 signal(boys[ccode]); 594 595 //sit in chair 596 wait(exchange); 597 } 598 return boyPhoneNo; 599 } 600 601 int boy(int phoneNo, int ccode) 602 { 603 //same as above 604 //with boy/girl interchanged 605 } 606 \end{cfacode}&\begin{cfacode}[tabsize=3] 607 monitor DatingService 608 { 609 //compatibility codes 610 enum{ CCodes = 20 }; 611 612 int girlPhoneNo; 613 int boyPhoneNo; 614 }; 615 616 condition girls[CCodes]; 617 condition boys [CCodes]; 618 //exchange is not needed 619 620 int girl(int phoneNo, int ccode) 621 { 622 //no compatible boy ? 623 if(empty(boys[ccode])) 624 { 625 //wait for boy 626 wait(girls[ccode]); 627 628 //make phone number available 629 girlPhoneNo = phoneNo; 630 631 //wake boy from chair 632 signal(exchange); 633 } 634 else 635 { 636 //make phone number available 637 girlPhoneNo = phoneNo; 638 639 //wake boy 640 signal_block(boys[ccode]); 641 642 //second handshake unnecessary 643 644 } 645 return boyPhoneNo; 646 } 647 648 int boy(int phoneNo, int ccode) 649 { 650 //same as above 651 //with boy/girl interchanged 579 652 } 580 653 \end{cfacode} 581 654 \end{tabular} 582 \end{center} 583 Assuming that \code{val} is initialized at 0, that each routine are called from seperate thread and that \code{foo} is always called first. The previous code would yield the following output: 584 655 \caption{Dating service example using \code{signal} and \code{signal_block}. } 656 \label{lst:datingservice} 657 \end{figure} 658 An important note is that, until now, signalling a monitor was a delayed operation. The ownership of the monitor is transferred only when the monitor would have otherwise been released, not at the point of the \code{signal} statement. However, in some cases, it may be more convenient for users to immediately transfer ownership to the thread that is waiting for cooperation, which is achieved using the \code{signal_block} routine\footnote{name to be discussed}. 659 660 The example in listing \ref{lst:datingservice} highlights the difference in behaviour. As mentioned, \code{signal} only transfers ownership once the current critical section exits, this behaviour requires additional synchronisation when a two-way handshake is needed. To avoid this extraneous synchronisation, the \code{condition} type offers the \code{signal_block} routine, which handles the two-way handshake as shown in the example. This removes the need for a second condition variables and simplifies programming. Like every other monitor semantic, \code{signal_block} uses barging prevention, which means mutual-exclusion is baton-passed both on the frond-end and the back-end of the call to \code{signal_block}, meaning no other thread can acquire the monitor neither before nor after the call. 661 662 % ====================================================================== 663 % ====================================================================== 664 \section{External scheduling} \label{extsched} 665 % ====================================================================== 666 % ====================================================================== 667 An alternative to internal scheduling is external scheduling, e.g., in \uC. 585 668 \begin{center} 586 \begin{tabular}{|c|c| }587 \code{signal} & \code{signal_block}\\669 \begin{tabular}{|c|c|c|} 670 Internal Scheduling & External Scheduling & Go\\ 588 671 \hline 589 \begin{pseudo} 590 Foo: 0 591 Bar: 1 592 Bar: 2 593 Foo: 3 594 \end{pseudo}&\begin{pseudo} 595 Foo: 0 596 Bar: 1 597 Foo: 2 598 Bar: 3 599 \end{pseudo} 600 \end{tabular} 601 \end{center} 602 603 As mentionned, \code{signal} only transfers ownership once the current critical section exits, resulting in the second "Bar" line to be printed before the second "Foo" line. On the other hand, \code{signal_block} immediately transfers ownership to \code{bar}, causing an inversion of output. Obviously this means that \code{signal_block} is a blocking call, which will only be resumed once the signalled function exits the critical section. 604 605 % ====================================================================== 606 % ====================================================================== 607 \subsection{Internal scheduling: Implementation} \label{inschedimpl} 608 % ====================================================================== 609 % ====================================================================== 610 There are several challenges specific to \CFA when implementing internal scheduling. These challenges are direct results of \gls{group-acquire} and loose object definitions. These two constraints are to root cause of most design decisions in the implementation of internal scheduling. Furthermore, to avoid the head-aches of dynamically allocating memory in a concurrent environment, the internal-scheduling design is entirely free of mallocs and other dynamic memory allocation scheme. This is to avoid the chicken and egg problem of having a memory allocator that relies on the threading system and a threading system that relies on the runtime. This extra goal, means that memory management is a constant concern in the design of the system. 611 612 The main memory concern for concurrency is queues. All blocking operations are made by parking threads onto queues. These queues need to be intrinsic\cit to avoid the need memory allocation. This entails that all the fields needed to keep track of all needed information. Since internal scheduling can use an unbound amount of memory (depending on \gls{group-acquire}) statically defining information information in the intrusive fields of threads is insufficient. The only variable sized container that does not require memory allocation is the callstack, which is heavily used in the implementation of internal scheduling. Particularly the GCC extension variable length arrays which is used extensively. 613 614 Since stack allocation is based around scope, the first step of the implementation is to identify the scopes that are available to store the information, and which of these can have a variable length. In the case of external scheduling, the threads and the condition both allow a fixed amount of memory to be stored, while mutex-routines and the actual blocking call allow for an unbound amount (though adding too much to the mutex routine stack size can become expansive faster). 615 616 The following figure is the traditionnal illustration of a monitor : 617 618 \begin{center} 619 {\resizebox{0.4\textwidth}{!}{\input{monitor}}} 620 \end{center} 621 622 For \CFA, the previous picture does not have support for blocking multiple monitors on a single condition. To support \gls{group-acquire} two changes to this picture are required. First, it doesn't make sense to tie the condition to a single monitor since blocking two monitors as one would require arbitrarily picking a monitor to hold the condition. Secondly, the object waiting on the conditions and AS-stack cannot simply contain the waiting thread since a single thread can potentially wait on multiple monitors. As mentionned in section \ref{inschedimpl}, the handling in multiple monitors is done by partially passing, which entails that each concerned monitor needs to have a node object. However, for waiting on the condition, since all threads need to wait together, a single object needs to be queued in the condition. Moving out the condition and updating the node types yields : 623 624 \begin{center} 625 {\resizebox{0.8\textwidth}{!}{\input{int_monitor}}} 626 \end{center} 627 628 \newpage 629 630 This picture and the proper entry and leave algorithms is the fundamental implementation of internal scheduling. 631 632 \begin{multicols}{2} 633 Entry 634 \begin{pseudo}[numbers=left] 635 if monitor is free 636 enter 637 elif I already own the monitor 638 continue 639 else 640 block 641 increment recursion 642 643 \end{pseudo} 644 \columnbreak 645 Exit 646 \begin{pseudo}[numbers=left, firstnumber=8] 647 decrement recursion 648 if recursion == 0 649 if signal_stack not empty 650 set_owner to thread 651 if all monitors ready 652 wake-up thread 653 654 if entry queue not empty 655 wake-up thread 656 \end{pseudo} 657 \end{multicols} 658 659 Some important things to notice about the exit routine. The solution discussed in \ref{inschedimpl} can be seen on line 11 of the previous pseudo code. Basically, the solution boils down to having a seperate data structure for the condition queue and the AS-stack, and unconditionally transferring ownership of the monitors but only unblocking the thread when the last monitor has trasnferred ownership. This solution is safe as well as preventing any potential barging. 660 661 % ====================================================================== 662 % ====================================================================== 663 \section{External scheduling} \label{extsched} 664 % ====================================================================== 665 % ====================================================================== 666 An alternative to internal scheduling is to use external scheduling. 667 \begin{center} 668 \begin{tabular}{|c|c|} 669 Internal Scheduling & External Scheduling \\ 670 \hline 671 \begin{ucppcode} 672 \begin{ucppcode}[tabsize=3] 672 673 _Monitor Semaphore { 673 674 condition c; … … 675 676 public: 676 677 void P() { 677 if(inUse) wait(c); 678 if(inUse) 679 wait(c); 678 680 inUse = true; 679 681 } … … 683 685 } 684 686 } 685 \end{ucppcode}&\begin{ucppcode} 687 \end{ucppcode}&\begin{ucppcode}[tabsize=3] 686 688 _Monitor Semaphore { 687 689 … … 689 691 public: 690 692 void P() { 691 if(inUse) _Accept(V); 693 if(inUse) 694 _Accept(V); 692 695 inUse = true; 693 696 } … … 697 700 } 698 701 } 699 \end{ucppcode} 702 \end{ucppcode}&\begin{gocode}[tabsize=3] 703 type MySem struct { 704 inUse bool 705 c chan bool 706 } 707 708 // acquire 709 func (s MySem) P() { 710 if s.inUse { 711 select { 712 case <-s.c: 713 } 714 } 715 s.inUse = true 716 } 717 718 // release 719 func (s MySem) V() { 720 s.inUse = false 721 722 //This actually deadlocks 723 //when single thread 724 s.c <- false 725 } 726 \end{gocode} 700 727 \end{tabular} 701 728 \end{center} 702 This method is more constrained and explicit, which may help users tone down the undeterministic nature of concurrency. Indeed, as the following examples demonstrates, external scheduling allows users to wait for events from other threads without the concern of unrelated events occuring. External scheduling can generally be done either in terms of control flow (e.g., \uC) or in terms of data (e.g. Go). Of course, both of these paradigms have their own strenghts and weaknesses but for this project control-flow semantics were chosen to stay consistent with the rest of the languages semantics. Two challenges specific to \CFA arise when trying to add external scheduling with loose object definitions and multi-monitor routines. The previous example shows a simple use \code{_Accept} versus \code{wait}/\code{signal} and its advantages. Note that while other languages often use \code{accept} as the core external scheduling keyword, \CFA uses \code{waitfor} to prevent name collisions with existing socket APIs.703 704 In the case of internal scheduling, the call to \code{wait} only guarantees that \code{V} is the last routine to access the monitor. This entails that the routine \code{V} may have acquired mutual exclusion several times while routine \code{P} was waiting. On the other hand, external scheduling guarantees that while routine \code{P} was waiting, no routine other than \code{V} couldacquire the monitor.729 This method is more constrained and explicit, which helps users tone down the undeterministic nature of concurrency. Indeed, as the following examples demonstrates, external scheduling allows users to wait for events from other threads without the concern of unrelated events occuring. External scheduling can generally be done either in terms of control flow (e.g., \uC with \code{_Accept}) or in terms of data (e.g., Go with channels). Of course, both of these paradigms have their own strenghts and weaknesses but for this project control-flow semantics were chosen to stay consistent with the rest of the languages semantics. Two challenges specific to \CFA arise when trying to add external scheduling with loose object definitions and multi-monitor routines. The previous example shows a simple use \code{_Accept} versus \code{wait}/\code{signal} and its advantages. Note that while other languages often use \code{accept}/\code{select} as the core external scheduling keyword, \CFA uses \code{waitfor} to prevent name collisions with existing socket \acrshort{api}s. 730 731 For the \code{P} member above using internal scheduling, the call to \code{wait} only guarantees that \code{V} is the last routine to access the monitor, allowing a third routine, say \code{isInUse()}, acquire mutual exclusion several times while routine \code{P} is waiting. On the other hand, external scheduling guarantees that while routine \code{P} is waiting, no routine other than \code{V} can acquire the monitor. 705 732 706 733 % ====================================================================== … … 709 736 % ====================================================================== 710 737 % ====================================================================== 711 In \uC, monitor declarations include an exhaustive list of monitor operations. Since \CFA is not object oriented it becomes both more difficult to implement but also less clear for the user: 712 713 \begin{cfacode} 714 monitor A {}; 715 716 void f(A & mutex a); 717 void f(int a, float b); 718 void g(A & mutex a) { 719 waitfor(f); // Less obvious which f() to wait for 720 } 738 In \uC, monitor declarations include an exhaustive list of monitor operations. Since \CFA is not object oriented, monitors become both more difficult to implement and less clear for a user: 739 740 \begin{cfacode} 741 monitor A {}; 742 743 void f(A & mutex a); 744 void g(A & mutex a) { 745 waitfor(f); //Obvious which f() to wait for 746 } 747 748 void f(A & mutex a, int); //New different F added in scope 749 void h(A & mutex a) { 750 waitfor(f); //Less obvious which f() to wait for 751 } 721 752 \end{cfacode} 722 753 … … 728 759 if monitor is free 729 760 enter 730 elif Ialready own the monitor761 elif already own the monitor 731 762 continue 732 763 elif monitor accepts me … … 738 769 \end{center} 739 770 740 For the fi st two conditions, it is easy to implement a check that can evaluate the condition in a few instruction. However, a fast check for \pscode{monitor accepts me} is much harder to implement depending on the constraints put on the monitors. Indeed, monitors are often expressed as an entry queue and some acceptor queue as in the following figure:771 For the first two conditions, it is easy to implement a check that can evaluate the condition in a few instruction. However, a fast check for \pscode{monitor accepts me} is much harder to implement depending on the constraints put on the monitors. Indeed, monitors are often expressed as an entry queue and some acceptor queue as in the following figure: 741 772 742 773 \begin{center} … … 744 775 \end{center} 745 776 746 There are other alternatives to these pictures but in the case of this picture implementing a fast accept check is relatively easy. Indeed simply updating a bitmask when the acceptor queue changes is enough to have a check that executes in a single instruction, even with a fairly large number (e.g. 128) of mutex members. This technique cannot be used in \CFA because it relies on the fact that the monitor type declares all the acceptable routines. For OO languages this does not compromise much since monitors already have an exhaustive list of member routines. However, for \CFA this is not the case; routines can be added to a type anywhere after its declaration. Its important to note that the bitmask approach does not actually require an exhaustive list of routines, but it requires a dense unique ordering of routines with an upper-bound and that ordering must be consistent across translation units.747 The alternative would be to have a picture more like this one:777 There are other alternatives to these pictures, but in the case of this picture, implementing a fast accept check is relatively easy. Restricted to a fixed number of mutex members, N, the accept check reduces to updating a bitmask when the acceptor queue changes, a check that executes in a single instruction even with a fairly large number (e.g., 128) of mutex members. This technique cannot be used in \CFA because it relies on the fact that the monitor type enumerates (declares) all the acceptable routines. For OO languages this does not compromise much since monitors already have an exhaustive list of member routines. However, for \CFA this is not the case; routines can be added to a type anywhere after its declaration. It is important to note that the bitmask approach does not actually require an exhaustive list of routines, but it requires a dense unique ordering of routines with an upper-bound and that ordering must be consistent across translation units. 778 The alternative is to alter the implementeation like this: 748 779 749 780 \begin{center} … … 751 782 \end{center} 752 783 753 Not storing the queues inside the monitor means that the storage can vary between routines, allowing for more flexibility and extensions. Storing an array of function-pointers would solve the issue of uniquely identifying acceptable routines. However, the single instruction bitmask compare has been replaced by dereferencing a pointer followed by a linear search. Furthermore, supporting nested external scheduling may now require additionnal searches on calls to waitfor to check if a routine is already queued in. 754 755 At this point we must make a decision between flexibility and performance. Many design decisions in \CFA achieve both flexibility and performance, for example polymorphic routines add significant flexibility but inlining them means the optimizer can easily remove any runtime cost. Here however, the cost of flexibility cannot be trivially removed. In the end, the most flexible approach has been chosen since it allows users to write programs that would otherwise be prohibitively hard to write. This is based on the assumption that writing fast but inflexible locks is closer to a solved problems than writing locks that are as flexible as external scheduling in \CFA. 756 757 Another aspect to consider is what happens if multiple overloads of the same routine are used. For the time being it is assumed that multiple overloads of the same routine are considered as distinct routines. However, this could easily be extended in the future. 784 Generating a mask dynamically means that the storage for the mask information can vary between calls to \code{waitfor}, allowing for more flexibility and extensions. Storing an array of accepted function-pointers replaces the single instruction bitmask compare with dereferencing a pointer followed by a linear search. Furthermore, supporting nested external scheduling (e.g., listing \ref{lst:nest-ext}) may now require additionnal searches on calls to \code{waitfor} statement to check if a routine is already queued in. 785 786 \begin{figure} 787 \begin{cfacode} 788 monitor M {}; 789 void foo( M & mutex a ) {} 790 void bar( M & mutex b ) { 791 //Nested in the waitfor(bar, c) call 792 waitfor(foo, b); 793 } 794 void baz( M & mutex c ) { 795 waitfor(bar, c); 796 } 797 798 \end{cfacode} 799 \caption{Example of nested external scheduling} 800 \label{lst:nest-ext} 801 \end{figure} 802 803 Note that in the second picture, tasks need to always keep track of which routine they are attempting to acquire the monitor and the routine mask needs to have both a function pointer and a set of monitors, as will be discussed in the next section. These details where omitted from the picture for the sake of simplifying the representation. 804 805 At this point, a decision must be made between flexibility and performance. Many design decisions in \CFA achieve both flexibility and performance, for example polymorphic routines add significant flexibility but inlining them means the optimizer can easily remove any runtime cost. Here however, the cost of flexibility cannot be trivially removed. In the end, the most flexible approach has been chosen since it allows users to write programs that would otherwise be prohibitively hard to write. This decision is based on the assumption that writing fast but inflexible locks is closer to a solved problems than writing locks that are as flexible as external scheduling in \CFA. 758 806 759 807 % ====================================================================== … … 763 811 % ====================================================================== 764 812 765 External scheduling, like internal scheduling, becomes orders of magnitude more complex when we start introducing multi-monitor syntax. Even in the simplest possible casesome new semantics need to be established:766 \begin{cfacode} 767 mutex struct A{};768 769 mutex struct B {};770 771 void g(A & mutex a, B & mutex b) {772 waitfor(f); //ambiguous, which monitor773 }813 External scheduling, like internal scheduling, becomes significantly more complex when introducing multi-monitor syntax. Even in the simplest possible case, some new semantics need to be established: 814 \begin{cfacode} 815 monitor M {}; 816 817 void f(M & mutex a); 818 819 void g(M & mutex b, M & mutex c) { 820 waitfor(f); //two monitors M => unkown which to pass to f(M & mutex) 821 } 774 822 \end{cfacode} 775 823 … … 777 825 778 826 \begin{cfacode} 779 mutex struct A {}; 780 781 mutex struct B {}; 782 783 void g(A & mutex a, B & mutex b) { 784 waitfor( f, b ); 785 } 786 \end{cfacode} 787 788 This is unambiguous. Both locks will be acquired and kept, when routine \code{f} is called the lock for monitor \code{b} will be temporarily transferred from \code{g} to \code{f} (while \code{g} still holds lock \code{a}). This behavior can be extended to multi-monitor waitfor statment as follows. 789 790 \begin{cfacode} 791 mutex struct A {}; 792 793 mutex struct B {}; 794 795 void g(A & mutex a, B & mutex b) { 796 waitfor( f, a, b); 797 } 798 \end{cfacode} 799 800 Note that the set of monitors passed to the \code{waitfor} statement must be entirely contained in the set of monitor already acquired in the routine. \code{waitfor} used in any other context is Undefined Behaviour. 801 802 An important behavior to note is that what happens when set of monitors only match partially : 803 804 \begin{cfacode} 805 mutex struct A {}; 806 807 mutex struct B {}; 808 809 void g(A & mutex a, B & mutex b) { 810 waitfor(f, a, b); 811 } 812 813 A a1, a2; 814 B b; 815 816 void foo() { 817 g(a1, b); 818 } 819 820 void bar() { 821 f(a2, b); 822 } 823 \end{cfacode} 824 825 While the equivalent can happen when using internal scheduling, the fact that conditions are branded on first use means that users have to use two different condition variables. In both cases, partially matching monitor sets will not wake-up the waiting thread. It is also important to note that in the case of external scheduling, as for routine calls, the order of parameters is important; \code{waitfor(f,a,b)} and \code{waitfor(f,b,a)} are to distinct waiting condition. 826 827 % ====================================================================== 828 % ====================================================================== 829 \subsection{Implementation Details: External scheduling queues} 830 % ====================================================================== 831 % ====================================================================== 832 To support multi-monitor external scheduling means that some kind of entry-queues must be used that is aware of both monitors. However, acceptable routines must be aware of the entry queues which means they must be stored inside at least one of the monitors that will be acquired. This in turn adds the requirement a systematic algorithm of disambiguating which queue is relavant regardless of user ordering. The proposed algorithm is to fall back on monitors lock ordering and specify that the monitor that is acquired first is the lock with the relevant entry queue. This assumes that the lock acquiring order is static for the lifetime of all concerned objects but that is a reasonable constraint. This algorithm choice has two consequences, the entry queue of the highest priority monitor is no longer a true FIFO queue and the queue of the lowest priority monitor is both required and probably unused. The queue can no longer be a FIFO queue because instead of simply containing the waiting threads in order arrival, they also contain the second mutex. Therefore, another thread with the same highest priority monitor but a different lowest priority monitor may arrive first but enter the critical section after a thread with the correct pairing. Secondly, since it may not be known at compile time which monitor will be the lowest priority monitor, every monitor needs to have the correct queues even though it is probable that half the multi-monitor queues will go unused for the entire duration of the program. 833 834 % ====================================================================== 835 % ====================================================================== 836 \section{Other concurrency tools} 837 % ====================================================================== 838 % ====================================================================== 839 % \TODO 827 monitor M {}; 828 829 void f(M & mutex a); 830 831 void g(M & mutex a, M & mutex b) { 832 waitfor( f, b ); 833 } 834 \end{cfacode} 835 836 This syntax is unambiguous. Both locks are acquired and kept by \code{g}. When routine \code{f} is called, the lock for monitor \code{b} is temporarily transferred from \code{g} to \code{f} (while \code{g} still holds lock \code{a}). This behavior can be extended to multi-monitor \code{waitfor} statement as follows. 837 838 \begin{cfacode} 839 monitor M {}; 840 841 void f(M & mutex a, M & mutex b); 842 843 void g(M & mutex a, M & mutex b) { 844 waitfor( f, a, b); 845 } 846 \end{cfacode} 847 848 Note that the set of monitors passed to the \code{waitfor} statement must be entirely contained in the set of monitors already acquired in the routine. \code{waitfor} used in any other context is Undefined Behaviour. 849 850 An important behavior to note is when a set of monitors only match partially : 851 852 \begin{cfacode} 853 mutex struct A {}; 854 855 mutex struct B {}; 856 857 void g(A & mutex a, B & mutex b) { 858 waitfor(f, a, b); 859 } 860 861 A a1, a2; 862 B b; 863 864 void foo() { 865 g(a1, b); //block on accept 866 } 867 868 void bar() { 869 f(a2, b); //fufill cooperation 870 } 871 \end{cfacode} 872 873 While the equivalent can happen when using internal scheduling, the fact that conditions are specific to a set of monitors means that users have to use two different condition variables. In both cases, partially matching monitor sets does not wake-up the waiting thread. It is also important to note that in the case of external scheduling, as for routine calls, the order of parameters is irrelevant; \code{waitfor(f,a,b)} and \code{waitfor(f,b,a)} are indistinguishable waiting condition. 874 875 % ====================================================================== 876 % ====================================================================== 877 \subsection{\code{waitfor} semantics} 878 % ====================================================================== 879 % ====================================================================== 880 881 Syntactically, the \code{waitfor} statement takes a function identifier and a set of monitors. While the set of monitors can be any list of expression, the function name is more restricted because the compiler validates at compile time the validity of the function type and the parameters used with the \code{waitfor} statement. It checks that the set of monitor passed in matches the requirements for a function call. Listing \ref{lst:waitfor} shows various usage of the waitfor statement and which are acceptable. The choice of the function type is made ignoring any non-\code{mutex} parameter. One limitation of the current implementation is that it does not handle overloading. 882 \begin{figure} 883 \begin{cfacode} 884 monitor A{}; 885 monitor B{}; 886 887 void f1( A & mutex ); 888 void f2( A & mutex, B & mutex ); 889 void f3( A & mutex, int ); 890 void f4( A & mutex, int ); 891 void f4( A & mutex, double ); 892 893 void foo( A & mutex a1, A & mutex a2, B & mutex b1, B & b2 ) { 894 A * ap = & a1; 895 void (*fp)( A & mutex ) = f1; 896 897 waitfor(f1, a1); //Correct : 1 monitor case 898 waitfor(f2, a1, b1); //Correct : 2 monitor case 899 waitfor(f3, a1); //Correct : non-mutex arguments are ignored 900 waitfor(f1, *ap); //Correct : expression as argument 901 902 waitfor(f1, a1, b1); //Incorrect : Too many mutex arguments 903 waitfor(f2, a1); //Incorrect : Too few mutex arguments 904 waitfor(f2, a1, a2); //Incorrect : Mutex arguments don't match 905 waitfor(f1, 1); //Incorrect : 1 not a mutex argument 906 waitfor(f9, a1); //Incorrect : f9 function does not exist 907 waitfor(*fp, a1 ); //Incorrect : fp not an identifier 908 waitfor(f4, a1); //Incorrect : f4 ambiguous 909 910 waitfor(f2, a1, b2); //Undefined Behaviour : b2 may not acquired 911 } 912 \end{cfacode} 913 \caption{Various correct and incorrect uses of the waitfor statement} 914 \label{lst:waitfor} 915 \end{figure} 916 917 Finally, for added flexibility, \CFA supports constructing complex \code{waitfor} mask using the \code{or}, \code{timeout} and \code{else}. Indeed, multiple \code{waitfor} can be chained together using \code{or}; this chain forms a single statement that uses baton-pass to any one function that fits one of the function+monitor set passed in. To eanble users to tell which accepted function is accepted, \code{waitfor}s are followed by a statement (including the null statement \code{;}) or a compound statement. When multiple \code{waitfor} are chained together, only the statement corresponding to the accepted function is executed. A \code{waitfor} chain can also be followed by a \code{timeout}, to signify an upper bound on the wait, or an \code{else}, to signify that the call should be non-blocking, that is only check of a matching function call already arrived and return immediately otherwise. Any and all of these clauses can be preceded by a \code{when} condition to dynamically construct the mask based on some current state. Listing \ref{lst:waitfor2}, demonstrates several complex masks and some incorrect ones. 918 919 \begin{figure} 920 \begin{cfacode} 921 monitor A{}; 922 923 void f1( A & mutex ); 924 void f2( A & mutex ); 925 926 void foo( A & mutex a, bool b, int t ) { 927 //Correct : blocking case 928 waitfor(f1, a); 929 930 //Correct : block with statement 931 waitfor(f1, a) { 932 sout | "f1" | endl; 933 } 934 935 //Correct : block waiting for f1 or f2 936 waitfor(f1, a) { 937 sout | "f1" | endl; 938 } or waitfor(f2, a) { 939 sout | "f2" | endl; 940 } 941 942 //Correct : non-blocking case 943 waitfor(f1, a); or else; 944 945 //Correct : non-blocking case 946 waitfor(f1, a) { 947 sout | "blocked" | endl; 948 } or else { 949 sout | "didn't block" | endl; 950 } 951 952 //Correct : block at most 10 seconds 953 waitfor(f1, a) { 954 sout | "blocked" | endl; 955 } or timeout( 10`s) { 956 sout | "didn't block" | endl; 957 } 958 959 //Correct : block only if b == true 960 //if b == false, don't even make the call 961 when(b) waitfor(f1, a); 962 963 //Correct : block only if b == true 964 //if b == false, make non-blocking call 965 waitfor(f1, a); or when(!b) else; 966 967 //Correct : block only of t > 1 968 waitfor(f1, a); or when(t > 1) timeout(t); or else; 969 970 //Incorrect : timeout clause is dead code 971 waitfor(f1, a); or timeout(t); or else; 972 973 //Incorrect : order must be 974 //waitfor [or waitfor... [or timeout] [or else]] 975 timeout(t); or waitfor(f1, a); or else; 976 } 977 \end{cfacode} 978 \caption{Various correct and incorrect uses of the or, else, and timeout clause around a waitfor statement} 979 \label{lst:waitfor2} 980 \end{figure} 981 982 % ====================================================================== 983 % ====================================================================== 984 \subsection{Waiting for the destructor} 985 % ====================================================================== 986 % ====================================================================== 987 An interesting use for the \code{waitfor} statement is destructor semantics. Indeed, the \code{waitfor} statement can accept any \code{mutex} routine, which includes the destructor (see section \ref{data}). However, with the semantics discussed until now, waiting for the destructor does not make any sense since using an object after its destructor is called is undefined behaviour. The simplest approach is to disallow \code{waitfor} on a destructor. However, a more expressive approach is to flip execution ordering when waiting for the destructor, meaning that waiting for the destructor allows the destructor to run after the current \code{mutex} routine, similarly to how a condition is signalled. 988 \begin{figure} 989 \begin{cfacode} 990 monitor Executer {}; 991 struct Action; 992 993 void ^?{} (Executer & mutex this); 994 void execute(Executer & mutex this, const Action & ); 995 void run (Executer & mutex this) { 996 while(true) { 997 waitfor(execute, this); 998 or waitfor(^?{} , this) { 999 break; 1000 } 1001 } 1002 } 1003 \end{cfacode} 1004 \caption{Example of an executor which executes action in series until the destructor is called.} 1005 \label{lst:dtor-order} 1006 \end{figure} 1007 For example, listing \ref{lst:dtor-order} shows an example of an executor with an infinite loop, which waits for the destructor to break out of this loop. Switching the semantic meaning introduces an idiomatic way to terminate a task and/or wait for its termination via destruction. -
doc/proposals/concurrency/text/intro.tex
r78315272 r3f7e12cb 3 3 % ====================================================================== 4 4 5 This proposal provides a minimal concurrency API that is simple, efficient and can be reused to build higher-level features. The simplest possible concurrency system is a thread and a lock but this low-level approach is hard to master. An easier approach for users is to support higher-level constructs as the basis of the concurrency, in \CFA. Indeed, for highly productive parallel programming, high-level approaches are much more popular~\cite{HPP:Study}. Examples are task based, message passing and implicit threading. Therefore a high-level approach is adapted in \CFA5 This thesis provides a minimal concurrency \acrshort{api} that is simple, efficient and can be reused to build higher-level features. The simplest possible concurrency system is a thread and a lock but this low-level approach is hard to master. An easier approach for users is to support higher-level constructs as the basis of concurrency. Indeed, for highly productive concurrent programming, high-level approaches are much more popular~\cite{HPP:Study}. Examples are task based, message passing and implicit threading. The high-level approach and its minimal \acrshort{api} are tested in a dialect of C, call \CFA. Furthermore, the proposed \acrshort{api} doubles as an early definition of the \CFA language and library. This thesis also comes with an implementation of the concurrency library for \CFA as well as all the required language features added to the source-to-source translator. 6 6 7 There are actually two problems that need to be solved in the design of concurrency for a programming language: which concurrency and which parallelism tools are available to the users. While these two concepts are often combined, they are in fact distinct concepts that requiredifferent tools~\cite{Buhr05a}. Concurrency tools need to handle mutual exclusion and synchronization, while parallelism tools are about performance, cost and resource utilization.7 There are actually two problems that need to be solved in the design of concurrency for a programming language: which concurrency and which parallelism tools are available to the programmer. While these two concepts are often combined, they are in fact distinct, requiring different tools~\cite{Buhr05a}. Concurrency tools need to handle mutual exclusion and synchronization, while parallelism tools are about performance, cost and resource utilization. -
doc/proposals/concurrency/text/parallelism.tex
r78315272 r3f7e12cb 11 11 \section{Paradigm} 12 12 \subsection{User-level threads} 13 A direct improvement on the \gls{kthread} approach is to use \glspl{uthread}. These threads offer most of the same features that the operating system already provide but can be used on a much larger scale. This approach is the most powerfull solution as it allows all the features of multi-threading, while removing several of the more expensive s costs of using kernel threads. The down side is that almost none of the low-level threading problems are hidden,users still have to think about data races, deadlocks and synchronization issues. These issues can be somewhat alleviated by a concurrency toolkit with strong garantees but the parallelism toolkit offers very little to reduce complexity in itself.13 A direct improvement on the \gls{kthread} approach is to use \glspl{uthread}. These threads offer most of the same features that the operating system already provide but can be used on a much larger scale. This approach is the most powerfull solution as it allows all the features of multi-threading, while removing several of the more expensive costs of kernel threads. The down side is that almost none of the low-level threading problems are hidden; users still have to think about data races, deadlocks and synchronization issues. These issues can be somewhat alleviated by a concurrency toolkit with strong garantees but the parallelism toolkit offers very little to reduce complexity in itself. 14 14 15 15 Examples of languages that support \glspl{uthread} are Erlang~\cite{Erlang} and \uC~\cite{uC++book}. 16 16 17 17 \subsection{Fibers : user-level threads without preemption} 18 A popular varient of \glspl{uthread} is what is often ref fered to as \glspl{fiber}. However, \glspl{fiber} do not present meaningful semantical differences with \glspl{uthread}. Advocates of \glspl{fiber} list their high performance and ease of implementation as majors strenghts of \glspl{fiber} but the performance difference between \glspl{uthread} and \glspl{fiber} is controversial and the ease of implementation, while true, is a weak argument in the context of language design. Therefore this proposal largely ignorefibers.18 A popular varient of \glspl{uthread} is what is often refered to as \glspl{fiber}. However, \glspl{fiber} do not present meaningful semantical differences with \glspl{uthread}. The significant difference between \glspl{uthread} and \glspl{fiber} is the lack of \gls{preemption} in the later one. Advocates of \glspl{fiber} list their high performance and ease of implementation as majors strenghts of \glspl{fiber} but the performance difference between \glspl{uthread} and \glspl{fiber} is controversial, and the ease of implementation, while true, is a weak argument in the context of language design. Therefore this proposal largely ignores fibers. 19 19 20 20 An example of a language that uses fibers is Go~\cite{Go} 21 21 22 22 \subsection{Jobs and thread pools} 23 The approach on the opposite end of the spectrum is to base parallelism on \glspl{pool}. Indeed, \glspl{pool} offer limited flexibility but at the benefit of a simpler user interface. In \gls{pool} based systems, users express parallelism as units of work and a dependency graph (either explicit or implicit) that tie them together. This approach means users need not worry about concurrency but significantly limitsthe interaction that can occur among jobs. Indeed, any \gls{job} that blocks also blocks the underlying worker, which effectively means the CPU utilization, and therefore throughput, suffers noticeably. It can be argued that a solution to this problem is to use more workers than available cores. However, unless the number of jobs and the number of workers are comparable, having a significant amount of blocked jobs always results in idles cores.23 An approach on the opposite end of the spectrum is to base parallelism on \glspl{pool}. Indeed, \glspl{pool} offer limited flexibility but at the benefit of a simpler user interface. In \gls{pool} based systems, users express parallelism as units of work, called jobs, and a dependency graph (either explicit or implicit) that tie them together. This approach means users need not worry about concurrency but significantly limit the interaction that can occur among jobs. Indeed, any \gls{job} that blocks also blocks the underlying worker, which effectively means the CPU utilization, and therefore throughput, suffers noticeably. It can be argued that a solution to this problem is to use more workers than available cores. However, unless the number of jobs and the number of workers are comparable, having a significant amount of blocked jobs always results in idles cores. 24 24 25 25 The gold standard of this implementation is Intel's TBB library~\cite{TBB}. 26 26 27 27 \subsection{Paradigm performance} 28 While the choice between the three paradigms listed above may have significant performance implication, it is difficult to pindown the performance implications of chosing a model at the language level. Indeed, in many situations one of these paradigms may show better performance but it all strongly depends on the workload. Having a large amount of mostly independent units of work to execute almost guarantess that the \gls{pool} based system has the best performance thanks to the lower memory overhead . However, interactions between jobs can easily exacerbate contention. User-level threads allow fine-grain context switching, which results in better resource utilisation, but context switches will be more expansive and the extra control means users need to tweak more variables to get the desired performance. Furthermore, if the units of uninterrupted work are large enough the paradigm choice is largely amorticised by the actual work done.28 While the choice between the three paradigms listed above may have significant performance implication, it is difficult to pindown the performance implications of chosing a model at the language level. Indeed, in many situations one of these paradigms may show better performance but it all strongly depends on the workload. Having a large amount of mostly independent units of work to execute almost guarantess that the \gls{pool} based system has the best performance thanks to the lower memory overhead (i.e., no thread stack per job). However, interactions among jobs can easily exacerbate contention. User-level threads allow fine-grain context switching, which results in better resource utilisation, but a context switch is more expensive and the extra control means users need to tweak more variables to get the desired performance. Finally, if the units of uninterrupted work are large enough the paradigm choice is largely amortised by the actual work done. 29 29 30 \newpage 31 \TODO 32 \subsection{The \protect\CFA\ Kernel : Processors, Clusters and Threads}\label{kernel} 30 \section{The \protect\CFA\ Kernel : Processors, Clusters and Threads}\label{kernel} 33 31 32 \Glspl{cfacluster} have not been fully implmented in the context of this thesis, currently \CFA only supports one \gls{cfacluster}, the initial one. The objective of \gls{cfacluster} is to group \gls{kthread} with identical settings together. \Glspl{uthread} can be scheduled on a \glspl{kthread} of a given \gls{cfacluster}, allowing organization between \glspl{kthread} and \glspl{uthread}. It is important that \glspl{kthread} belonging to a same \glspl{cfacluster} have homogenous settings, otherwise migrating a \gls{uthread} from one \gls{kthread} to the other can cause issues. 33 34 \subsection{Future Work: Machine setup}\label{machine} 35 While this was not done in the context of this thesis, another important aspect of clusters is affinity. While many common desktop and laptop PCs have homogeneous CPUs, other devices often have more heteregenous setups. For example, system using \acrshort{numa} configurations may benefit from users being able to tie clusters and/or kernel threads to certains CPU cores. OS support for CPU affinity is now common \cit, which means it is both possible and desirable for \CFA to offer an abstraction mechanism for portable CPU affinity. 34 36 35 37 \subsection{Paradigms}\label{cfaparadigms} 36 Given these building blocks we can then reproduce the all three of the popular paradigms. Indeed, we get \glspl{uthread} as the default paradigm in \CFA. However, disabling \glspl{preemption} on the \gls{cfacluster} means \glspl{cfathread} effectively become \glspl{fiber}. Since several \glspl{cfacluster} with different scheduling policy can coexist in the same application, this allows \glspl{fiber} and \glspl{uthread} to coexist in the runtime of an application. 37 38 % \subsection{High-level options}\label{tasks} 39 % 40 % \subsubsection{Thread interface} 41 % constructors destructors 42 % initializer lists 43 % monitors 44 % 45 % \subsubsection{Futures} 46 % 47 % \subsubsection{Implicit threading} 48 % Finally, simpler applications can benefit greatly from having implicit parallelism. That is, parallelism that does not rely on the user to write concurrency. This type of parallelism can be achieved both at the language level and at the system level. 49 % 50 % \begin{center} 51 % \begin{tabular}[t]{|c|c|c|} 52 % Sequential & System Parallel & Language Parallel \\ 53 % \begin{lstlisting} 54 % void big_sum(int* a, int* b, 55 % int* out, 56 % size_t length) 57 % { 58 % for(int i = 0; i < length; ++i ) { 59 % out[i] = a[i] + b[i]; 60 % } 61 % } 62 % 63 % 64 % 65 % 66 % 67 % int* a[10000]; 68 % int* b[10000]; 69 % int* c[10000]; 70 % //... fill in a and b ... 71 % big_sum(a, b, c, 10000); 72 % \end{lstlisting} &\begin{lstlisting} 73 % void big_sum(int* a, int* b, 74 % int* out, 75 % size_t length) 76 % { 77 % range ar(a, a + length); 78 % range br(b, b + length); 79 % range or(out, out + length); 80 % parfor( ai, bi, oi, 81 % [](int* ai, int* bi, int* oi) { 82 % oi = ai + bi; 83 % }); 84 % } 85 % 86 % int* a[10000]; 87 % int* b[10000]; 88 % int* c[10000]; 89 % //... fill in a and b ... 90 % big_sum(a, b, c, 10000); 91 % \end{lstlisting}&\begin{lstlisting} 92 % void big_sum(int* a, int* b, 93 % int* out, 94 % size_t length) 95 % { 96 % for (ai, bi, oi) in (a, b, out) { 97 % oi = ai + bi; 98 % } 99 % } 100 % 101 % 102 % 103 % 104 % 105 % int* a[10000]; 106 % int* b[10000]; 107 % int* c[10000]; 108 % //... fill in a and b ... 109 % big_sum(a, b, c, 10000); 110 % \end{lstlisting} 111 % \end{tabular} 112 % \end{center} 113 % 114 % \subsection{Machine setup}\label{machine} 115 % Threads are all good and well but wee still some OS support to fully utilize available hardware. 116 % 117 % \textbf{\large{Work in progress...}} Do wee need something beyond specifying the number of kernel threads? 38 Given these building blocks, it is possible to reproduce all three of the popular paradigms. Indeed, \glspl{uthread} is the default paradigm in \CFA. However, disabling \gls{preemption} on the \gls{cfacluster} means \glspl{cfathread} effectively become \glspl{fiber}. Since several \glspl{cfacluster} with different scheduling policy can coexist in the same application, this allows \glspl{fiber} and \glspl{uthread} to coexist in the runtime of an application. Finally, it is possible to build executors for thread pools from \glspl{uthread} or \glspl{fiber}. -
doc/proposals/concurrency/thesis.tex
r78315272 r3f7e12cb 1 1 % requires tex packages: texlive-base texlive-latex-base tex-common texlive-humanities texlive-latex-extra texlive-fonts-recommended 2 2 3 % inline code ©...©(copyright symbol) emacs: C-q M-)4 % red highlighting ®...®(registered trademark symbol) emacs: C-q M-.5 % blue highlighting ß...ß(sharp s symbol) emacs: C-q M-_6 % green highlighting ¢...¢(cent symbol) emacs: C-q M-"7 % LaTex escape §...§(section symbol) emacs: C-q M-'8 % keyword escape ¶...¶(pilcrow symbol) emacs: C-q M-^3 % inline code �...� (copyright symbol) emacs: C-q M-) 4 % red highlighting �...� (registered trademark symbol) emacs: C-q M-. 5 % blue highlighting �...� (sharp s symbol) emacs: C-q M-_ 6 % green highlighting �...� (cent symbol) emacs: C-q M-" 7 % LaTex escape �...� (section symbol) emacs: C-q M-' 8 % keyword escape �...� (pilcrow symbol) emacs: C-q M-^ 9 9 % math escape $...$ (dollar symbol) 10 10 … … 27 27 \usepackage{multicol} 28 28 \usepackage[acronym]{glossaries} 29 \usepackage{varioref} 29 \usepackage{varioref} 30 30 \usepackage{listings} % format program code 31 31 \usepackage[flushmargin]{footmisc} % support label/reference in footnote … … 35 35 \usepackage[pagewise]{lineno} 36 36 \usepackage{fancyhdr} 37 \usepackage{float} 37 38 \renewcommand{\linenumberfont}{\scriptsize\sffamily} 39 \usepackage{siunitx} 40 \sisetup{ binary-units=true } 38 41 \input{style} % bespoke macros used in the document 39 42 \usepackage[dvips,plainpages=false,pdfpagelabels,pdfpagemode=UseNone,colorlinks=true,pagebackref=true,linkcolor=blue,citecolor=blue,urlcolor=blue,pagebackref=true,breaklinks=true]{hyperref} … … 70 73 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% 71 74 72 \setcounter{secnumdepth}{ 3} % number subsubsections73 \setcounter{tocdepth}{ 3} % subsubsections in table of contents75 \setcounter{secnumdepth}{2} % number subsubsections 76 \setcounter{tocdepth}{2} % subsubsections in table of contents 74 77 % \linenumbers % comment out to turn off line numbering 75 78 \makeindex … … 103 106 \input{parallelism} 104 107 105 \chapter{Putting it all together} 108 \input{internals} 109 110 \input{together} 111 112 \input{results} 113 114 \input{future} 106 115 107 116 \chapter{Conclusion} 108 109 \chapter{Future work}110 Concurrency and parallelism is still a very active field that strongly benefits from hardware advances. As such certain features that aren't necessarily mature enough in their current state could become relevant in the lifetime of \CFA.111 \subsection{Transactions}112 117 113 118 \section*{Acknowledgements} -
doc/proposals/concurrency/version
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