Changeset 3f7e12cb for doc/proposals/concurrency/text/basics.tex
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- Nov 8, 2017, 5:43:33 PM (8 years ago)
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doc/proposals/concurrency/text/basics.tex
r78315272 r3f7e12cb 1 1 % ====================================================================== 2 2 % ====================================================================== 3 \chapter{ Basics}\label{basics}3 \chapter{Concurrency Basics}\label{basics} 4 4 % ====================================================================== 5 5 % ====================================================================== 6 Before any detailed discussion of the concurrency and parallelism in \CFA, it is important to describe the basics of concurrency and how they are expressed in \CFA user code.6 Before any detailed discussion of the concurrency and parallelism in \CFA, it is important to describe the basics of concurrency and how they are expressed in \CFA user-code. 7 7 8 8 \section{Basics of concurrency} 9 At its core, concurrency is based on having call-stacks and potentially multiple threads of execution for these stacks. Concurrency without parallelism only requires having multiple call stacks (or contexts) for a single thread of execution, and switching between these call stacks on a regular basis. A minimal concurrency product can be achieved by creating coroutines, which instead of context switching between each other, always ask an oracle where to context switch next. While coroutines do not technically require a stack, stackfull coroutines are the closest abstraction to a practical "naked"" call stack. When writing concurrency in terms of coroutines, the oracle effectively becomes a scheduler and the whole system now follows a cooperative threading-model \cit. The oracle/scheduler can either be a stackless or stackfull entity and correspondingly require one or two context switches to run a different coroutine. In any case, a subset of concurrency related challenges start to appear. For the complete set of concurrency challenges to occur, the only feature missing is preemption. Indeed, concurrency challenges appear with non-determinism. Guaranteeing mutual-exclusion or synchronisation are simply ways of limiting the lack of determinism in a system. A scheduler introduces order of execution uncertainty, while preemption introduces incertainty about where context-switches occur. Now it is important to understand that uncertainty is not necessarily undesireable; uncertainty can often be used by systems to significantly increase performance and is often the basis of giving a user the illusion that tasks are running in parallel. Optimal performance in concurrent applications is often obtained by having as much non-determinism as correctness allows\cit. 9 At its core, concurrency is based on having multiple call-stacks and scheduling among threads of execution executing on these stacks. Concurrency without parallelism only requires having multiple call stacks (or contexts) for a single thread of execution. 10 11 Execution with a single thread and multiple stacks where the thread is self-scheduling deterministically across the stacks is called coroutining. Execution with a single and multiple stacks but where the thread is scheduled by an oracle (non-deterministic from the thread perspective) across the stacks is called concurrency. 12 13 Therefore, a minimal concurrency system can be achieved by creating coroutines, which instead of context switching among each other, always ask an oracle where to context switch next. While coroutines can execute on the caller's stack-frame, stackfull coroutines allow full generality and are sufficient as the basis for concurrency. The aforementioned oracle is a scheduler and the whole system now follows a cooperative threading-model \cit. The oracle/scheduler can either be a stackless or stackfull entity and correspondingly require one or two context switches to run a different coroutine. In any case, a subset of concurrency related challenges start to appear. For the complete set of concurrency challenges to occur, the only feature missing is preemption. 14 15 A scheduler introduces order of execution uncertainty, while preemption introduces uncertainty about where context-switches occur. Mutual-exclusion and synchronisation are ways of limiting non-determinism in a concurrent system. Now it is important to understand that uncertainty is desireable; uncertainty can be used by runtime systems to significantly increase performance and is often the basis of giving a user the illusion that tasks are running in parallel. Optimal performance in concurrent applications is often obtained by having as much non-determinism as correctness allows\cit. 10 16 11 17 \section{\protect\CFA 's Thread Building Blocks} 12 One of the important features that is missing in C is threading. On modern architectures, a lack of threading is becoming less and less forgivable\cite{Sutter05, Sutter05b}, and therefore modern programming languages must have the proper tools to allow users to write performant concurrent and/or parallel programs. As an extension of C, \CFA needs to express these concepts in a way that is as natural as possible to programmers used toimperative languages. And being a system-level language means programmers expect to choose precisely which features they need and which cost they are willing to pay.18 One of the important features that is missing in C is threading. On modern architectures, a lack of threading is unacceptable\cite{Sutter05, Sutter05b}, and therefore modern programming languages must have the proper tools to allow users to write performant concurrent programs to take advantage of parallelism. As an extension of C, \CFA needs to express these concepts in a way that is as natural as possible to programmers familiar with imperative languages. And being a system-level language means programmers expect to choose precisely which features they need and which cost they are willing to pay. 13 19 14 20 \section{Coroutines: A stepping stone}\label{coroutine} 15 While the main focus of this proposal is concurrency and parallelism, as mentionned above it is important to adress coroutines, which are actually a significant underlying aspect of a concurrency system. Indeed, while having nothing to do with parallelism and arguably little to do with concurrency, coroutines need to deal with context-switchs and other context-management operations. Therefore, this proposal includes coroutines both as an intermediate step for the implementation of threads, and a first class feature of \CFA. Furthermore, many design challenges of threads are at least partially present in designing coroutines, which makes the design effort that much more relevant. The core API of coroutines revolve around two features: independent call stacks and \code{suspend}/\code{resume}. 16 17 Here is an example of a solution to the fibonnaci problem using \CFA coroutines: 18 \begin{cfacode} 19 coroutine Fibonacci { 20 int fn; // used for communication 21 }; 22 23 void ?{}(Fibonacci & this) { // constructor 24 this.fn = 0; 25 } 26 27 // main automacically called on first resume 28 void main(Fibonacci & this) { 29 int fn1, fn2; // retained between resumes 30 this.fn = 0; 31 fn1 = this.fn; 32 suspend(this); // return to last resume 33 34 this.fn = 1; 21 While the main focus of this proposal is concurrency and parallelism, it is important to address coroutines, which are actually a significant building block of a concurrency system. Coroutines need to deal with context-switches and other context-management operations. Therefore, this proposal includes coroutines both as an intermediate step for the implementation of threads, and a first class feature of \CFA. Furthermore, many design challenges of threads are at least partially present in designing coroutines, which makes the design effort that much more relevant. The core \acrshort{api} of coroutines revolve around two features: independent call stacks and \code{suspend}/\code{resume}. 22 23 \begin{figure} 24 \begin{center} 25 \begin{tabular}{c @{\hskip 0.025in}|@{\hskip 0.025in} c @{\hskip 0.025in}|@{\hskip 0.025in} c} 26 \begin{ccode}[tabsize=2] 27 //Using callbacks 28 void fibonacci_func( 29 int n, 30 void (*callback)(int) 31 ) { 32 int first = 0; 33 int second = 1; 34 int next, i; 35 for(i = 0; i < n; i++) 36 { 37 if(i <= 1) 38 next = i; 39 else { 40 next = f1 + f2; 41 f1 = f2; 42 f2 = next; 43 } 44 callback(next); 45 } 46 } 47 48 int main() { 49 void print_fib(int n) { 50 printf("%d\n", n); 51 } 52 53 fibonacci_func( 54 10, print_fib 55 ); 56 57 58 59 } 60 \end{ccode}&\begin{ccode}[tabsize=2] 61 //Using output array 62 void fibonacci_array( 63 int n, 64 int * array 65 ) { 66 int f1 = 0; int f2 = 1; 67 int next, i; 68 for(i = 0; i < n; i++) 69 { 70 if(i <= 1) 71 next = i; 72 else { 73 next = f1 + f2; 74 f1 = f2; 75 f2 = next; 76 } 77 array[i] = next; 78 } 79 } 80 81 82 int main() { 83 int a[10]; 84 85 fibonacci_func( 86 10, a 87 ); 88 89 for(int i=0;i<10;i++){ 90 printf("%d\n", a[i]); 91 } 92 93 } 94 \end{ccode}&\begin{ccode}[tabsize=2] 95 //Using external state 96 typedef struct { 97 int f1, f2; 98 } Iterator_t; 99 100 int fibonacci_state( 101 Iterator_t * it 102 ) { 103 int f; 104 f = it->f1 + it->f2; 105 it->f2 = it->f1; 106 it->f1 = max(f,1); 107 return f; 108 } 109 110 111 112 113 114 115 116 int main() { 117 Iterator_t it={0,0}; 118 119 for(int i=0;i<10;i++){ 120 printf("%d\n", 121 fibonacci_state( 122 &it 123 ); 124 ); 125 } 126 127 } 128 \end{ccode} 129 \end{tabular} 130 \end{center} 131 \caption{Different implementations of a fibonacci sequence generator in C.} 132 \label{lst:fibonacci-c} 133 \end{figure} 134 135 A good example of a problem made easier with coroutines is generators, like the fibonacci sequence. This problem comes with the challenge of decoupling how a sequence is generated and how it is used. Figure \ref{lst:fibonacci-c} shows conventional approaches to writing generators in C. All three of these approach suffer from strong coupling. The left and center approaches require that the generator have knowledge of how the sequence is used, while the rightmost approach requires holding internal state between calls on behalf of the generator and makes it much harder to handle corner cases like the Fibonacci seed. 136 137 Figure \ref{lst:fibonacci-cfa} is an example of a solution to the fibonnaci problem using \CFA coroutines, where the coroutine stack holds sufficient state for the generation. This solution has the advantage of having very strong decoupling between how the sequence is generated and how it is used. Indeed, this version is as easy to use as the \code{fibonacci_state} solution, while the imlpementation is very similar to the \code{fibonacci_func} example. 138 139 \begin{figure} 140 \begin{cfacode} 141 coroutine Fibonacci { 142 int fn; //used for communication 143 }; 144 145 void ?{}(Fibonacci & this) { //constructor 146 this.fn = 0; 147 } 148 149 //main automacically called on first resume 150 void main(Fibonacci & this) with (this) { 151 int fn1, fn2; //retained between resumes 152 fn = 0; 153 fn1 = fn; 154 suspend(this); //return to last resume 155 156 fn = 1; 157 fn2 = fn1; 158 fn1 = fn; 159 suspend(this); //return to last resume 160 161 for ( ;; ) { 162 fn = fn1 + fn2; 35 163 fn2 = fn1; 36 fn1 = this.fn; 37 suspend(this); // return to last resume 38 39 for ( ;; ) { 40 this.fn = fn1 + fn2; 41 fn2 = fn1; 42 fn1 = this.fn; 43 suspend(this); // return to last resume 164 fn1 = fn; 165 suspend(this); //return to last resume 166 } 167 } 168 169 int next(Fibonacci & this) { 170 resume(this); //transfer to last suspend 171 return this.fn; 172 } 173 174 void main() { //regular program main 175 Fibonacci f1, f2; 176 for ( int i = 1; i <= 10; i += 1 ) { 177 sout | next( f1 ) | next( f2 ) | endl; 178 } 179 } 180 \end{cfacode} 181 \caption{Implementation of fibonacci using coroutines} 182 \label{lst:fibonacci-cfa} 183 \end{figure} 184 185 Figure \ref{lst:fmt-line} shows the \code{Format} coroutine which rearranges text in order to group characters into blocks of fixed size. The example takes advantage of resuming coroutines in the constructor to simplify the code and highlights the idea that interesting control flow can occur in the constructor. 186 187 \begin{figure} 188 \begin{cfacode}[tabsize=3] 189 //format characters into blocks of 4 and groups of 5 blocks per line 190 coroutine Format { 191 char ch; //used for communication 192 int g, b; //global because used in destructor 193 }; 194 195 void ?{}(Format & fmt) { 196 resume( fmt ); //prime (start) coroutine 197 } 198 199 void ^?{}(Format & fmt) with fmt { 200 if ( fmt.g != 0 || fmt.b != 0 ) 201 sout | endl; 202 } 203 204 void main(Format & fmt) with fmt { 205 for ( ;; ) { //for as many characters 206 for(g = 0; g < 5; g++) { //groups of 5 blocks 207 for(b = 0; b < 4; fb++) { //blocks of 4 characters 208 suspend(); 209 sout | ch; //print character 210 } 211 sout | " "; //print block separator 44 212 } 45 } 46 47 int next(Fibonacci & this) { 48 resume(this); // transfer to last suspend 49 return this.fn; 50 } 51 52 void main() { // regular program main 53 Fibonacci f1, f2; 54 for ( int i = 1; i <= 10; i += 1 ) { 55 sout | next( f1 ) | next( f2 ) | endl; 56 } 57 } 58 \end{cfacode} 213 sout | endl; //print group separator 214 } 215 } 216 217 void prt(Format & fmt, char ch) { 218 fmt.ch = ch; 219 resume(fmt); 220 } 221 222 int main() { 223 Format fmt; 224 char ch; 225 Eof: for ( ;; ) { //read until end of file 226 sin | ch; //read one character 227 if(eof(sin)) break Eof; //eof ? 228 prt(fmt, ch); //push character for formatting 229 } 230 } 231 \end{cfacode} 232 \caption{Formatting text into lines of 5 blocks of 4 characters.} 233 \label{lst:fmt-line} 234 \end{figure} 59 235 60 236 \subsection{Construction} 61 One important design challenge for coroutines and threads (shown in section \ref{threads}) is that the runtime system needs to run code after the user-constructor runs . In the case of coroutines, this challenge is simpler since there is no non-determinism from preemption or scheduling. However, the underlying challenge remains the same for coroutines and threads.62 63 The runtime system needs to create the coroutine's stack and more importantly prepare it for the first resumption. The timing of the creation is non-trivial since users both expect to have fully constructed objects once execution enters the coroutine main and to be able to resume the coroutine from the constructor. Like for regular objects, constructors can stillleak coroutines before they are ready. There are several solutions to this problem but the chosen options effectively forces the design of the coroutine.237 One important design challenge for coroutines and threads (shown in section \ref{threads}) is that the runtime system needs to run code after the user-constructor runs to connect the fully constructed object into the system. In the case of coroutines, this challenge is simpler since there is no non-determinism from preemption or scheduling. However, the underlying challenge remains the same for coroutines and threads. 238 239 The runtime system needs to create the coroutine's stack and more importantly prepare it for the first resumption. The timing of the creation is non-trivial since users both expect to have fully constructed objects once execution enters the coroutine main and to be able to resume the coroutine from the constructor. As regular objects, constructors can leak coroutines before they are ready. There are several solutions to this problem but the chosen options effectively forces the design of the coroutine. 64 240 65 241 Furthermore, \CFA faces an extra challenge as polymorphic routines create invisible thunks when casted to non-polymorphic routines and these thunks have function scope. For example, the following code, while looking benign, can run into undefined behaviour because of thunks: … … 71 247 72 248 forall(otype T) 73 void noop(T *) {}249 void noop(T*) {} 74 250 75 251 void bar() { 76 252 int a; 77 async(noop, &a); 78 } 79 \end{cfacode} 253 async(noop, &a); //start thread running noop with argument a 254 } 255 \end{cfacode} 256 80 257 The generated C code\footnote{Code trimmed down for brevity} creates a local thunk to hold type information: 81 258 … … 95 272 } 96 273 \end{ccode} 97 The problem in this example is a race condition between the start of the execution of \code{noop} on the other thread and the stack frame of \code{bar} being destroyed. This extra challenge limits which solutions are viable because storing the function pointer for too long only increases the chances that the race will end in undefined behavior; i.e. the stack based thunk being destroyed before it was used. This challenge is an extension of challenges that come with second-class routines. Indeed, GCC nested routines also have the limitation that the routines cannot be passed outside of the scope of the functions these were declared in. The case of coroutines and threads is simply an extension of this problem to multiple call-stacks.274 The problem in this example is a storage management issue, the function pointer \code{_thunk0} is only valid until the end of the block, which limits the viable solutions because storing the function pointer for too long causes undefined behavior; i.e., the stack-based thunk being destroyed before it can be used. This challenge is an extension of challenges that come with second-class routines. Indeed, GCC nested routines also have the limitation that nested routine cannot be passed outside of the declaration scope. The case of coroutines and threads is simply an extension of this problem to multiple call-stacks. 98 275 99 276 \subsection{Alternative: Composition} 100 One solution to this challenge would be to use composition/containement, 101 102 \begin{cfacode} 103 struct Fibonacci { 104 int fn; // used for communication 105 coroutine c; //composition 106 }; 107 108 void ?{}(Fibonacci & this) { 109 this.fn = 0; 110 (this.c){}; 111 } 112 \end{cfacode} 113 There are two downsides to this approach. The first, which is relatively minor, is that the base class needs to be made aware of the main routine pointer, regardless of whether a parameter or a virtual pointer is used, this means the coroutine data must be made larger to store a value that is actually a compile time constant (address of the main routine). The second problem, which is both subtle and significant, is that now users can get the initialisation order of there coroutines wrong. Indeed, every field of a \CFA struct is constructed but in declaration order, unless users explicitly write otherwise. This semantics means that users who forget to initialize a the coroutine may resume the coroutine with an uninitilized object. For coroutines, this is unlikely to be a problem, for threads however, this is a significant problem. 277 One solution to this challenge is to use composition/containement, where coroutine fields are added to manage the coroutine. 278 279 \begin{cfacode} 280 struct Fibonacci { 281 int fn; //used for communication 282 coroutine c; //composition 283 }; 284 285 void FibMain(void *) { 286 //... 287 } 288 289 void ?{}(Fibonacci & this) { 290 this.fn = 0; 291 //Call constructor to initialize coroutine 292 (this.c){myMain}; 293 } 294 \end{cfacode} 295 The downside of this approach is that users need to correctly construct the coroutine handle before using it. Like any other objects, doing so the users carefully choose construction order to prevent usage of unconstructed objects. However, in the case of coroutines, users must also pass to the coroutine information about the coroutine main, like in the previous example. This opens the door for user errors and requires extra runtime storage to pass at runtime information that can be known statically. 114 296 115 297 \subsection{Alternative: Reserved keyword} … … 117 299 118 300 \begin{cfacode} 119 coroutine Fibonacci { 120 int fn; // used for communication 121 }; 122 \end{cfacode} 123 This mean the compiler can solve problems by injecting code where needed. The downside of this approach is that it makes coroutine a special case in the language. Users who would want to extend coroutines or build their own for various reasons can only do so in ways offered by the language. Furthermore, implementing coroutines without language supports also displays the power of \CFA. 124 While this is ultimately the option used for idiomatic \CFA code, coroutines and threads can both be constructed by users without using the language support. The reserved keywords are only present to improve ease of use for the common cases. 301 coroutine Fibonacci { 302 int fn; //used for communication 303 }; 304 \end{cfacode} 305 The \code{coroutine} keyword means the compiler can find and inject code where needed. The downside of this approach is that it makes coroutine a special case in the language. Users wantint to extend coroutines or build their own for various reasons can only do so in ways offered by the language. Furthermore, implementing coroutines without language supports also displays the power of the programming language used. While this is ultimately the option used for idiomatic \CFA code, coroutines and threads can still be constructed by users without using the language support. The reserved keywords are only present to improve ease of use for the common cases. 125 306 126 307 \subsection{Alternative: Lamda Objects} … … 135 316 Often, the canonical threading paradigm in languages is based on function pointers, pthread being one of the most well known examples. The main problem of this approach is that the thread usage is limited to a generic handle that must otherwise be wrapped in a custom type. Since the custom type is simple to write in \CFA and solves several issues, added support for routine/lambda based coroutines adds very little. 136 317 137 A variation of this would be to use a nsimple function pointer in the same way pthread does for threads :318 A variation of this would be to use a simple function pointer in the same way pthread does for threads : 138 319 \begin{cfacode} 139 320 void foo( coroutine_t cid, void * arg ) { … … 148 329 } 149 330 \end{cfacode} 150 This semantic is more common for thread interfaces than coroutines but would workequally well. As discussed in section \ref{threads}, this approach is superseeded by static approaches in terms of expressivity.331 This semantics is more common for thread interfaces than coroutines works equally well. As discussed in section \ref{threads}, this approach is superseeded by static approaches in terms of expressivity. 151 332 152 333 \subsection{Alternative: Trait-based coroutines} … … 159 340 coroutine_desc * get_coroutine(T & this); 160 341 }; 161 \end{cfacode} 162 This ensures an object is not a coroutine until \code{resume} (or \code{prime}) is called on the object. Correspondingly, any object that is passed to \code{resume} is a coroutine since it must satisfy the \code{is_coroutine} trait to compile. The advantage of this approach is that users can easily create different types of coroutines, for example, changing the memory foot print of a coroutine is trivial when implementing the \code{get_coroutine} routine. The \CFA keyword \code{coroutine} only has the effect of implementing the getter and forward declarations required for users to only have to implement the main routine. 342 343 forall( dtype T | is_coroutine(T) ) void suspend(T &); 344 forall( dtype T | is_coroutine(T) ) void resume (T &); 345 \end{cfacode} 346 This ensures an object is not a coroutine until \code{resume} is called on the object. Correspondingly, any object that is passed to \code{resume} is a coroutine since it must satisfy the \code{is_coroutine} trait to compile. The advantage of this approach is that users can easily create different types of coroutines, for example, changing the memory layout of a coroutine is trivial when implementing the \code{get_coroutine} routine. The \CFA keyword \code{coroutine} only has the effect of implementing the getter and forward declarations required for users to only have to implement the main routine. 163 347 164 348 \begin{center} … … 186 370 \end{center} 187 371 188 The combination of these two approaches allows users new to co ncurrency to have a easy and concise method while more advanced users can expose themselves to otherwise hidden pitfalls at the benefit oftighter control on memory layout and initialization.372 The combination of these two approaches allows users new to coroutinning and concurrency to have an easy and concise specification, while more advanced users have tighter control on memory layout and initialization. 189 373 190 374 \section{Thread Interface}\label{threads} … … 192 376 193 377 \begin{cfacode} 194 thread foo {};378 thread foo {}; 195 379 \end{cfacode} 196 380 … … 205 389 \end{cfacode} 206 390 207 Obviously, for this thread implementation to be usefull it must run some user code. Several other threading interfaces use a function-pointer representation as the interface of threads (for example \Csharp~\cite{Csharp} and Scala~\cite{Scala}). However, this proposal considers that statically tying a \code{main} routine to a thread superseeds this approach. Since the \code{main} routine is already a special routine in \CFA (where the program begins), it is possible naturally extend the semantics using overloading to declare mains for different threads (the normal main being the main of the initial thread). As such the \code{main} routine of a thread can be defined as 208 \begin{cfacode} 209 thread foo {}; 210 211 void main(foo & this) { 212 sout | "Hello World!" | endl; 213 } 214 \end{cfacode} 215 216 In this example, threads of type \code{foo} start execution in the \code{void main(foo*)} routine which prints \code{"Hello World!"}. While this proposoal encourages this approach to enforce strongly-typed programming, users may prefer to use the routine based thread semantics for the sake of simplicity. With these semantics it is trivial to write a thread type that takes a function pointer as parameter and executes it on its stack asynchronously 217 \begin{cfacode} 218 typedef void (*voidFunc)(void); 219 220 thread FuncRunner { 221 voidFunc func; 222 }; 223 224 //ctor 225 void ?{}(FuncRunner & this, voidFunc inFunc) { 226 this.func = inFunc; 227 } 228 229 //main 230 void main(FuncRunner & this) { 231 this.func(); 232 } 233 \end{cfacode} 234 235 An advantage of the overloading approach to main is to clearly highlight where and what memory is required to pass parameters and return values to/from a thread. 236 237 Of course for threads to be useful, it must be possible to start and stop threads and wait for them to complete execution. While using an \acrshort{api} such as \code{fork} and \code{join} is relatively common in the literature, such an interface is unnecessary. Indeed, the simplest approach is to use \acrshort{raii} principles and have threads \code{fork} once the constructor has completed and \code{join} before the destructor runs. 391 Obviously, for this thread implementation to be usefull it must run some user code. Several other threading interfaces use a function-pointer representation as the interface of threads (for example \Csharp~\cite{Csharp} and Scala~\cite{Scala}). However, this proposal considers that statically tying a \code{main} routine to a thread superseeds this approach. Since the \code{main} routine is already a special routine in \CFA (where the program begins), it is a natural extension of the semantics using overloading to declare mains for different threads (the normal main being the main of the initial thread). As such the \code{main} routine of a thread can be defined as 392 \begin{cfacode} 393 thread foo {}; 394 395 void main(foo & this) { 396 sout | "Hello World!" | endl; 397 } 398 \end{cfacode} 399 400 In this example, threads of type \code{foo} start execution in the \code{void main(foo &)} routine, which prints \code{"Hello World!"}. While this thesis encourages this approach to enforce strongly-typed programming, users may prefer to use the routine-based thread semantics for the sake of simplicity. With the static semantics it is trivial to write a thread type that takes a function pointer as a parameter and executes it on its stack asynchronously. 401 \begin{cfacode} 402 typedef void (*voidFunc)(int); 403 404 thread FuncRunner { 405 voidFunc func; 406 int arg; 407 }; 408 409 void ?{}(FuncRunner & this, voidFunc inFunc, int arg) { 410 this.func = inFunc; 411 this.arg = arg; 412 } 413 414 void main(FuncRunner & this) { 415 //thread starts here and runs the function 416 this.func( this.arg ); 417 } 418 \end{cfacode} 419 420 A consequence of the strongly-typed approach to main is that memory layout of parameters and return values to/from a thread are now explicitly specified in the \acrshort{api}. 421 422 Of course for threads to be useful, it must be possible to start and stop threads and wait for them to complete execution. While using an \acrshort{api} such as \code{fork} and \code{join} is relatively common in the literature, such an interface is unnecessary. Indeed, the simplest approach is to use \acrshort{raii} principles and have threads \code{fork} after the constructor has completed and \code{join} before the destructor runs. 238 423 \begin{cfacode} 239 424 thread World; … … 254 439 \end{cfacode} 255 440 256 This semantic has several advantages over explicit semantics typesafety is guaranteed, a thread is always started and stopped exaclty once and users cannot make any progamming errors. Another advantage of this semantic is that it naturally scale to multiple threads meaning basic synchronisation is very simple441 This semantic has several advantages over explicit semantics: a thread is always started and stopped exaclty once, users cannot make any progamming errors, and it naturally scales to multiple threads meaning basic synchronisation is very simple. 257 442 258 443 \begin{cfacode} … … 276 461 \end{cfacode} 277 462 278 However, one of the apparent drawbacks of this system is that threads now always form a lattice, that is they are always destroyed in opposite order of construction because of block structure. However, storage allocation is not limited to blocks; dynamic allocation can create threads that outlive the scope in which the thread is created much like dynamically allocating memory lets objects outlive the scope in which they are created463 However, one of the drawbacks of this approach is that threads now always form a lattice, that is they are always destroyed in the opposite order of construction because of block structure. This restriction is relaxed by using dynamic allocation, so threads can outlive the scope in which they are created, much like dynamically allocating memory lets objects outlive the scope in which they are created. 279 464 280 465 \begin{cfacode} … … 283 468 }; 284 469 285 //main286 470 void main(MyThread & this) { 287 471 //... … … 291 475 MyThread * long_lived; 292 476 { 477 //Start a thread at the beginning of the scope 293 478 MyThread short_lived; 294 //Start a thread at the beginning of the scope295 296 DoStuff();297 479 298 480 //create another thread that will outlive the thread in this scope 299 481 long_lived = new MyThread; 300 482 483 DoStuff(); 484 301 485 //Wait for the thread short_lived to finish 302 486 } 303 487 DoMoreStuff(); 304 488 305 //Now wait for the short_lived to finish489 //Now wait for the long_lived to finish 306 490 delete long_lived; 307 491 }
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