Changeset 32cab5b for doc/papers/concurrency/Paper.tex
- Timestamp:
- Apr 17, 2018, 12:01:09 PM (7 years ago)
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- b2fe1c9 (diff), 81bb114 (diff)
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doc/papers/concurrency/Paper.tex
rb2fe1c9 r32cab5b 1 % inline code ©...© (copyright symbol) emacs: C-q M-) 2 % red highlighting ®...® (registered trademark symbol) emacs: C-q M-. 3 % blue highlighting ß...ß (sharp s symbol) emacs: C-q M-_ 4 % green highlighting ¢...¢ (cent symbol) emacs: C-q M-" 5 % LaTex escape §...§ (section symbol) emacs: C-q M-' 6 % keyword escape ¶...¶ (pilcrow symbol) emacs: C-q M-^ 7 % math escape $...$ (dollar symbol) 8 9 \ documentclass[10pt]{article}1 \documentclass[AMA,STIX1COL]{WileyNJD-v2} 2 3 \articletype{RESEARCH ARTICLE}% 4 5 \received{26 April 2016} 6 \revised{6 June 2016} 7 \accepted{6 June 2016} 8 9 \raggedbottom 10 10 11 11 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% 12 12 13 13 % Latex packages used in the document. 14 \usepackage[T1]{fontenc} % allow Latin1 (extended ASCII) characters15 \usepackage{textcomp}16 \usepackage[latin1]{inputenc}17 \usepackage{fullpage,times,comment}18 14 \usepackage{epic,eepic} 15 \usepackage{xspace} 16 \usepackage{comment} 19 17 \usepackage{upquote} % switch curled `'" to straight 20 \usepackage{calc} 21 \usepackage{xspace} 22 \usepackage[labelformat=simple]{subfig} 18 \usepackage{listings} % format program code 19 \usepackage[labelformat=simple,aboveskip=0pt,farskip=0pt]{subfig} 23 20 \renewcommand{\thesubfigure}{(\alph{subfigure})} 24 \usepackage{ graphicx}25 \ usepackage{tabularx}26 \usepackage{multicol} 27 \usepackage{varioref} 28 \ usepackage{listings} % format program code29 \ usepackage[flushmargin]{footmisc} % support label/reference in footnote30 \ usepackage{latexsym} % \Box glyph31 \ usepackage{mathptmx} % better math font with "times"32 \usepackage[usenames]{color} 21 \usepackage{siunitx} 22 \sisetup{ binary-units=true } 23 %\input{style} % bespoke macros used in the document 24 25 \hypersetup{breaklinks=true} 26 \definecolor{OliveGreen}{cmyk}{0.64 0 0.95 0.40} 27 \definecolor{Mahogany}{cmyk}{0 0.85 0.87 0.35} 28 \definecolor{Plum}{cmyk}{0.50 1 0 0} 29 33 30 \usepackage[pagewise]{lineno} 34 31 \renewcommand{\linenumberfont}{\scriptsize\sffamily} 35 \usepackage{fancyhdr} 36 \usepackage{float} 37 \usepackage{siunitx} 38 \sisetup{ binary-units=true } 39 \input{style} % bespoke macros used in the document 40 \usepackage{url} 41 \usepackage[dvips,plainpages=false,pdfpagelabels,pdfpagemode=UseNone,colorlinks=true,pagebackref=true,linkcolor=blue,citecolor=blue,urlcolor=blue,pagebackref=true,breaklinks=true]{hyperref} 42 \usepackage{breakurl} 43 \urlstyle{rm} 44 45 \setlength{\topmargin}{-0.45in} % move running title into header 46 \setlength{\headsep}{0.25in} 32 33 \lefthyphenmin=4 % hyphen only after 4 characters 34 \righthyphenmin=4 47 35 48 36 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% … … 50 38 % Names used in the document. 51 39 52 \newcommand{\Version}{1.0.0} 53 \newcommand{\CS}{C\raisebox{-0.9ex}{\large$^\sharp$}\xspace} 40 \newcommand{\CFAIcon}{\textsf{C}\raisebox{\depth}{\rotatebox{180}{\textsf{A}}}\xspace} % Cforall symbolic name 41 \newcommand{\CFA}{\protect\CFAIcon} % safe for section/caption 42 \newcommand{\CFL}{\textrm{Cforall}\xspace} % Cforall symbolic name 43 \newcommand{\Celeven}{\textrm{C11}\xspace} % C11 symbolic name 44 \newcommand{\CC}{\textrm{C}\kern-.1em\hbox{+\kern-.25em+}\xspace} % C++ symbolic name 45 \newcommand{\CCeleven}{\textrm{C}\kern-.1em\hbox{+\kern-.25em+}11\xspace} % C++11 symbolic name 46 \newcommand{\CCfourteen}{\textrm{C}\kern-.1em\hbox{+\kern-.25em+}14\xspace} % C++14 symbolic name 47 \newcommand{\CCseventeen}{\textrm{C}\kern-.1em\hbox{+\kern-.25em+}17\xspace} % C++17 symbolic name 48 \newcommand{\CCtwenty}{\textrm{C}\kern-.1em\hbox{+\kern-.25em+}20\xspace} % C++20 symbolic name 49 \newcommand{\Csharp}{C\raisebox{-0.7ex}{\Large$^\sharp$}\xspace} % C# symbolic name 50 51 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% 54 52 55 53 \newcommand{\Textbf}[2][red]{{\color{#1}{\textbf{#2}}}} … … 62 60 \newcommand{\TODO}{{\Textbf{TODO}}} 63 61 64 65 \newsavebox{\LstBox}66 67 62 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% 68 63 69 \setcounter{secnumdepth}{2} % number subsubsections 70 \setcounter{tocdepth}{2} % subsubsections in table of contents 71 % \linenumbers % comment out to turn off line numbering 72 73 \title{Concurrency in \CFA} 74 \author{Thierry Delisle and Peter A. Buhr, Waterloo, Ontario, Canada} 64 % Default underscore is too low and wide. Cannot use lstlisting "literate" as replacing underscore 65 % removes it as a variable-name character so keywords in variables are highlighted. MUST APPEAR 66 % AFTER HYPERREF. 67 %\DeclareTextCommandDefault{\textunderscore}{\leavevmode\makebox[1.2ex][c]{\rule{1ex}{0.1ex}}} 68 \renewcommand{\textunderscore}{\leavevmode\makebox[1.2ex][c]{\rule{1ex}{0.075ex}}} 69 70 \makeatletter 71 % parindent is relative, i.e., toggled on/off in environments like itemize, so store the value for 72 % use rather than use \parident directly. 73 \newlength{\parindentlnth} 74 \setlength{\parindentlnth}{\parindent} 75 76 \newcommand{\LstBasicStyle}[1]{{\lst@basicstyle{\lst@basicstyle{#1}}}} 77 \newcommand{\LstKeywordStyle}[1]{{\lst@basicstyle{\lst@keywordstyle{#1}}}} 78 \newcommand{\LstCommentStyle}[1]{{\lst@basicstyle{\lst@commentstyle{#1}}}} 79 80 \newlength{\gcolumnposn} % temporary hack because lstlisting does not handle tabs correctly 81 \newlength{\columnposn} 82 \setlength{\gcolumnposn}{3.5in} 83 \setlength{\columnposn}{\gcolumnposn} 84 \newcommand{\C}[2][\@empty]{\ifx#1\@empty\else\global\setlength{\columnposn}{#1}\global\columnposn=\columnposn\fi\hfill\makebox[\textwidth-\columnposn][l]{\lst@basicstyle{\LstCommentStyle{#2}}}} 85 \newcommand{\CRT}{\global\columnposn=\gcolumnposn} 86 87 % Denote newterms in particular font and index them without particular font and in lowercase, e.g., \newterm{abc}. 88 % The option parameter provides an index term different from the new term, e.g., \newterm[\texttt{abc}]{abc} 89 % The star version does not lowercase the index information, e.g., \newterm*{IBM}. 90 \newcommand{\newtermFontInline}{\emph} 91 \newcommand{\newterm}{\@ifstar\@snewterm\@newterm} 92 \newcommand{\@newterm}[2][\@empty]{\lowercase{\def\temp{#2}}{\newtermFontInline{#2}}\ifx#1\@empty\index{\temp}\else\index{#1@{\protect#2}}\fi} 93 \newcommand{\@snewterm}[2][\@empty]{{\newtermFontInline{#2}}\ifx#1\@empty\index{#2}\else\index{#1@{\protect#2}}\fi} 94 95 % Latin abbreviation 96 \newcommand{\abbrevFont}{\textit} % set empty for no italics 97 \@ifundefined{eg}{ 98 \newcommand{\EG}{\abbrevFont{e}.\abbrevFont{g}.} 99 \newcommand*{\eg}{% 100 \@ifnextchar{,}{\EG}% 101 {\@ifnextchar{:}{\EG}% 102 {\EG,\xspace}}% 103 }}{}% 104 \@ifundefined{ie}{ 105 \newcommand{\IE}{\abbrevFont{i}.\abbrevFont{e}.} 106 \newcommand*{\ie}{% 107 \@ifnextchar{,}{\IE}% 108 {\@ifnextchar{:}{\IE}% 109 {\IE,\xspace}}% 110 }}{}% 111 \@ifundefined{etc}{ 112 \newcommand{\ETC}{\abbrevFont{etc}} 113 \newcommand*{\etc}{% 114 \@ifnextchar{.}{\ETC}% 115 {\ETC.\xspace}% 116 }}{}% 117 \@ifundefined{etal}{ 118 \newcommand{\ETAL}{\abbrevFont{et}~\abbrevFont{al}} 119 \newcommand*{\etal}{% 120 \@ifnextchar{.}{\protect\ETAL}% 121 {\protect\ETAL.\xspace}% 122 }}{}% 123 \@ifundefined{viz}{ 124 \newcommand{\VIZ}{\abbrevFont{viz}} 125 \newcommand*{\viz}{% 126 \@ifnextchar{.}{\VIZ}% 127 {\VIZ.\xspace}% 128 }}{}% 129 \makeatother 130 131 \newenvironment{cquote}{% 132 \list{}{\lstset{resetmargins=true,aboveskip=0pt,belowskip=0pt}\topsep=3pt\parsep=0pt\leftmargin=\parindentlnth\rightmargin\leftmargin}% 133 \item\relax 134 }{% 135 \endlist 136 }% cquote 137 138 % CFA programming language, based on ANSI C (with some gcc additions) 139 \lstdefinelanguage{CFA}[ANSI]{C}{ 140 morekeywords={ 141 _Alignas, _Alignof, __alignof, __alignof__, asm, __asm, __asm__, __attribute, __attribute__, 142 auto, _Bool, catch, catchResume, choose, _Complex, __complex, __complex__, __const, __const__, 143 coroutine, disable, dtype, enable, __extension__, exception, fallthrough, fallthru, finally, 144 __float80, float80, __float128, float128, forall, ftype, _Generic, _Imaginary, __imag, __imag__, 145 inline, __inline, __inline__, __int128, int128, __label__, monitor, mutex, _Noreturn, one_t, or, 146 otype, restrict, __restrict, __restrict__, __signed, __signed__, _Static_assert, thread, 147 _Thread_local, throw, throwResume, timeout, trait, try, ttype, typeof, __typeof, __typeof__, 148 virtual, __volatile, __volatile__, waitfor, when, with, zero_t}, 149 moredirectives={defined,include_next}% 150 } 151 152 \lstset{ 153 language=CFA, 154 columns=fullflexible, 155 basicstyle=\linespread{0.9}\sf, % reduce line spacing and use sanserif font 156 stringstyle=\tt, % use typewriter font 157 tabsize=5, % N space tabbing 158 xleftmargin=\parindentlnth, % indent code to paragraph indentation 159 %mathescape=true, % LaTeX math escape in CFA code $...$ 160 escapechar=\$, % LaTeX escape in CFA code 161 keepspaces=true, % 162 showstringspaces=false, % do not show spaces with cup 163 showlines=true, % show blank lines at end of code 164 aboveskip=4pt, % spacing above/below code block 165 belowskip=3pt, 166 % replace/adjust listing characters that look bad in sanserif 167 literate={-}{\makebox[1ex][c]{\raisebox{0.4ex}{\rule{0.8ex}{0.1ex}}}}1 {^}{\raisebox{0.6ex}{$\scriptstyle\land\,$}}1 168 {~}{\raisebox{0.3ex}{$\scriptstyle\sim\,$}}1 % {`}{\ttfamily\upshape\hspace*{-0.1ex}`}1 169 {<-}{$\leftarrow$}2 {=>}{$\Rightarrow$}2 {->}{\makebox[1ex][c]{\raisebox{0.5ex}{\rule{0.8ex}{0.075ex}}}\kern-0.2ex{\textgreater}}2, 170 moredelim=**[is][\color{red}]{`}{`}, 171 }% lstset 172 173 % uC++ programming language, based on ANSI C++ 174 \lstdefinelanguage{uC++}[ANSI]{C++}{ 175 morekeywords={ 176 _Accept, _AcceptReturn, _AcceptWait, _Actor, _At, _CatchResume, _Cormonitor, _Coroutine, _Disable, 177 _Else, _Enable, _Event, _Finally, _Monitor, _Mutex, _Nomutex, _PeriodicTask, _RealTimeTask, 178 _Resume, _Select, _SporadicTask, _Task, _Timeout, _When, _With, _Throw}, 179 } 180 \lstdefinelanguage{Golang}{ 181 morekeywords=[1]{package,import,func,type,struct,return,defer,panic,recover,select,var,const,iota,}, 182 morekeywords=[2]{string,uint,uint8,uint16,uint32,uint64,int,int8,int16,int32,int64, 183 bool,float32,float64,complex64,complex128,byte,rune,uintptr, error,interface}, 184 morekeywords=[3]{map,slice,make,new,nil,len,cap,copy,close,true,false,delete,append,real,imag,complex,chan,}, 185 morekeywords=[4]{for,break,continue,range,goto,switch,case,fallthrough,if,else,default,}, 186 morekeywords=[5]{Println,Printf,Error,}, 187 sensitive=true, 188 morecomment=[l]{//}, 189 morecomment=[s]{/*}{*/}, 190 morestring=[b]', 191 morestring=[b]", 192 morestring=[s]{`}{`}, 193 } 194 195 \lstnewenvironment{cfa}[1][] 196 {\lstset{#1}} 197 {} 198 \lstnewenvironment{C++}[1][] % use C++ style 199 {\lstset{language=C++,moredelim=**[is][\protect\color{red}]{`}{`},#1}\lstset{#1}} 200 {} 201 \lstnewenvironment{uC++}[1][] 202 {\lstset{#1}} 203 {} 204 \lstnewenvironment{Go}[1][] 205 {\lstset{#1}} 206 {} 207 208 % inline code @...@ 209 \lstMakeShortInline@% 210 211 212 \title{\texorpdfstring{Concurrency in \protect\CFA}{Concurrency in Cforall}} 213 214 \author[1]{Thierry Delisle} 215 \author[1]{Peter A. Buhr*} 216 \authormark{Thierry Delisle \textsc{et al}} 217 218 \address[1]{\orgdiv{Cheriton School of Computer Science}, \orgname{University of Waterloo}, \orgaddress{\state{Ontario}, \country{Canada}}} 219 220 \corres{*Peter A. Buhr, \email{pabuhr{\char`\@}uwaterloo.ca}} 221 \presentaddress{Cheriton School of Computer Science, University of Waterloo, Waterloo, ON, N2L 3G1, Canada} 222 223 224 \abstract[Summary]{ 225 \CFA is a modern, polymorphic, \emph{non-object-oriented} extension of the C programming language. 226 This paper discusses the design of the concurrency and parallelism features in \CFA, and the concurrent runtime-system. 227 These features are created from scratch as ISO C lacks concurrency, relying largely on pthreads. 228 Coroutines and lightweight (user) threads are introduced into the language. 229 In addition, monitors are added as a high-level mechanism for mutual exclusion and synchronization. 230 A unique contribution is allowing multiple monitors to be safely acquired simultaneously. 231 All features respect the expectations of C programmers, while being fully integrate with the \CFA polymorphic type-system and other language features. 232 Finally, experimental results are presented to compare the performance of the new features with similar mechanisms in other concurrent programming-languages. 233 }% 234 235 \keywords{concurrency, parallelism, coroutines, threads, monitors, runtime, C, Cforall} 75 236 76 237 77 238 \begin{document} 239 \linenumbers % comment out to turn off line numbering 240 78 241 \maketitle 79 242 80 \begin{abstract} 81 \CFA is a modern, \emph{non-object-oriented} extension of the C programming language. 82 This paper serves as a definition and an implementation for the concurrency and parallelism \CFA offers. These features are created from scratch due to the lack of concurrency in ISO C. Lightweight threads are introduced into the language. In addition, monitors are introduced as a high-level tool for control-flow based synchronization and mutual-exclusion. The main contributions of this paper are two-fold: it extends the existing semantics of monitors introduce by~\cite{Hoare74} to handle monitors in groups and also details the engineering effort needed to introduce these features as core language features. Indeed, these features are added with respect to expectations of C programmers, and integrate with the \CFA type-system and other language features. 83 \end{abstract} 84 85 %---------------------------------------------------------------------- 86 % MAIN BODY 87 %---------------------------------------------------------------------- 88 243 % ====================================================================== 89 244 % ====================================================================== 90 245 \section{Introduction} 91 246 % ====================================================================== 92 93 This paper provides a minimal concurrency \textbf{api} that is simple, efficient and can be reused to build higher-level features. The simplest possible concurrency system is a thread and a lock but this low-level approach is hard to master. An easier approach for users is to support higher-level constructs as the basis of concurrency. Indeed, for highly productive concurrent programming, high-level approaches are much more popular~\cite{HPP:Study}. Examples are task based, message passing and implicit threading. The high-level approach and its minimal \textbf{api} are tested in a dialect of C, called \CFA. Furthermore, the proposed \textbf{api} doubles as an early definition of the \CFA language and library. This paper also provides an implementation of the concurrency library for \CFA as well as all the required language features added to the source-to-source translator. 94 95 There are actually two problems that need to be solved in the design of concurrency for a programming language: which concurrency and which parallelism tools are available to the programmer. While these two concepts are often combined, they are in fact distinct, requiring different tools~\cite{Buhr05a}. Concurrency tools need to handle mutual exclusion and synchronization, while parallelism tools are about performance, cost and resource utilization. 96 97 In the context of this paper, a \textbf{thread} is a fundamental unit of execution that runs a sequence of code, generally on a program stack. Having multiple simultaneous threads gives rise to concurrency and generally requires some kind of locking mechanism to ensure proper execution. Correspondingly, \textbf{concurrency} is defined as the concepts and challenges that occur when multiple independent (sharing memory, timing dependencies, etc.) concurrent threads are introduced. Accordingly, \textbf{locking} (and by extension locks) are defined as a mechanism that prevents the progress of certain threads in order to avoid problems due to concurrency. Finally, in this paper \textbf{parallelism} is distinct from concurrency and is defined as running multiple threads simultaneously. More precisely, parallelism implies \emph{actual} simultaneous execution as opposed to concurrency which only requires \emph{apparent} simultaneous execution. As such, parallelism is only observable in the differences in performance or, more generally, differences in timing. 247 % ====================================================================== 248 249 This paper provides a minimal concurrency \newterm{Abstract Program Interface} (API) that is simple, efficient and can be used to build other concurrency features. 250 While the simplest concurrency system is a thread and a lock, this low-level approach is hard to master. 251 An easier approach for programmers is to support higher-level constructs as the basis of concurrency. 252 Indeed, for highly productive concurrent programming, high-level approaches are much more popular~\cite{Hochstein05}. 253 Examples of high-level approaches are task based~\cite{TBB}, message passing~\cite{Erlang,MPI}, and implicit threading~\cite{OpenMP}. 254 255 This paper used the following terminology. 256 A \newterm{thread} is a fundamental unit of execution that runs a sequence of code and requires a stack to maintain state. 257 Multiple simultaneous threads gives rise to \newterm{concurrency}, which requires locking to ensure safe communication and access to shared data. 258 % Correspondingly, concurrency is defined as the concepts and challenges that occur when multiple independent (sharing memory, timing dependencies, \etc) concurrent threads are introduced. 259 \newterm{Locking}, and by extension locks, are defined as a mechanism to prevent progress of threads to provide safety. 260 \newterm{Parallelism} is running multiple threads simultaneously. 261 Parallelism implies \emph{actual} simultaneous execution, where concurrency only requires \emph{apparent} simultaneous execution. 262 As such, parallelism is only observable in differences in performance, which is observed through differences in timing. 263 264 Hence, there are two problems to be solved in the design of concurrency for a programming language: concurrency and parallelism. 265 While these two concepts are often combined, they are in fact distinct, requiring different tools~\cite[\S~2]{Buhr05a}. 266 Concurrency tools handle synchronization and mutual exclusion, while parallelism tools handle performance, cost and resource utilization. 267 268 The proposed concurrency API is implemented in a dialect of C, called \CFA. 269 The paper discusses how the language features are added to the \CFA translator with respect to parsing, semantic, and type checking, and the corresponding high-perforamnce runtime-library to implement the concurrency features. 98 270 99 271 % ====================================================================== … … 105 277 The following is a quick introduction to the \CFA language, specifically tailored to the features needed to support concurrency. 106 278 107 \CFA is an extension of ISO-C and therefore supports all of the same paradigms as C. It is a non-object-oriented system-language, meaning most of the major abstractions have either no runtime overhead or can be opted out easily. Like C, the basics of \CFA revolve around structures and routines, which are thin abstractions over machine code. The vast majority of the code produced by the \CFA translator respects memory layouts and calling conventions laid out by C. Interestingly, while \CFA is not an object-oriented language, lacking the concept of a receiver (e.g., {\tt this}), it does have some notion of objects\footnote{C defines the term objects as : ``region of data storage in the execution environment, the contents of which can represent 108 values''~\cite[3.15]{C11}}, most importantly construction and destruction of objects. Most of the following code examples can be found on the \CFA website~\cite{www-cfa}. 109 110 % ====================================================================== 279 \CFA is an extension of ISO-C and therefore supports all of the same paradigms as C. 280 It is a non-object-oriented system-language, meaning most of the major abstractions have either no runtime overhead or can be opted out easily. 281 Like C, the basics of \CFA revolve around structures and routines, which are thin abstractions over machine code. 282 The vast majority of the code produced by the \CFA translator respects memory layouts and calling conventions laid out by C. 283 Interestingly, while \CFA is not an object-oriented language, lacking the concept of a receiver (\eg {\tt this}), it does have some notion of objects\footnote{C defines the term objects as : ``region of data storage in the execution environment, the contents of which can represent 284 values''~\cite[3.15]{C11}}, most importantly construction and destruction of objects. 285 Most of the following code examples can be found on the \CFA website~\cite{Cforall}. 286 287 111 288 \subsection{References} 112 289 113 Like \CC, \CFA introduces rebind-able references providing multiple dereferencing as an alternative to pointers. In regards to concurrency, the semantic difference between pointers and references are not particularly relevant, but since this document uses mostly references, here is a quick overview of the semantics: 114 \begin{cfacode} 290 Like \CC, \CFA introduces rebind-able references providing multiple dereferencing as an alternative to pointers. 291 In regards to concurrency, the semantic difference between pointers and references are not particularly relevant, but since this document uses mostly references, here is a quick overview of the semantics: 292 \begin{cfa} 115 293 int x, *p1 = &x, **p2 = &p1, ***p3 = &p2, 116 294 &r1 = x, &&r2 = r1, &&&r3 = r2; 117 ***p3 = 3; //change x118 r3 = 3; //change x, ***r3119 **p3 = ...; //change p1120 *p3 = ...; //change p2121 int y, z, & ar[3] = {x, y, z}; //initialize array of references122 typeof( ar[1]) p; //is int, referenced object type123 typeof(&ar[1]) q; //is int &, reference type124 sizeof( ar[1]) == sizeof(int); //is true, referenced object size125 sizeof(&ar[1]) == sizeof(int *); //is true, reference size126 \end{cfa code}295 ***p3 = 3; $\C{// change x}$ 296 r3 = 3; $\C{// change x, ***r3}$ 297 **p3 = ...; $\C{// change p1}$ 298 *p3 = ...; $\C{// change p2}$ 299 int y, z, & ar[3] = {x, y, z}; $\C{// initialize array of references}$ 300 typeof( ar[1]) p; $\C{// is int, referenced object type}$ 301 typeof(&ar[1]) q; $\C{// is int \&, reference type}$ 302 sizeof( ar[1]) == sizeof(int); $\C{// is true, referenced object size}$ 303 sizeof(&ar[1]) == sizeof(int *); $\C{// is true, reference size}$ 304 \end{cfa} 127 305 The important take away from this code example is that a reference offers a handle to an object, much like a pointer, but which is automatically dereferenced for convenience. 128 306 … … 130 308 \subsection{Overloading} 131 309 132 Another important feature of \CFA is function overloading as in Java and \CC, where routines with the same name are selected based on the number and type of the arguments. As well, \CFA uses the return type as part of the selection criteria, as in Ada~\cite{Ada}. For routines with multiple parameters and returns, the selection is complex. 133 \begin{cfacode} 134 //selection based on type and number of parameters 135 void f(void); //(1) 136 void f(char); //(2) 137 void f(int, double); //(3) 138 f(); //select (1) 139 f('a'); //select (2) 140 f(3, 5.2); //select (3) 141 142 //selection based on type and number of returns 143 char f(int); //(1) 144 double f(int); //(2) 145 char c = f(3); //select (1) 146 double d = f(4); //select (2) 147 \end{cfacode} 148 This feature is particularly important for concurrency since the runtime system relies on creating different types to represent concurrency objects. Therefore, overloading is necessary to prevent the need for long prefixes and other naming conventions that prevent name clashes. As seen in section \ref{basics}, routine \code{main} is an example that benefits from overloading. 310 Another important feature of \CFA is function overloading as in Java and \CC, where routines with the same name are selected based on the number and type of the arguments. 311 As well, \CFA uses the return type as part of the selection criteria, as in Ada~\cite{Ada}. 312 For routines with multiple parameters and returns, the selection is complex. 313 \begin{cfa} 314 // selection based on type and number of parameters 315 void f(void); $\C{// (1)}$ 316 void f(char); $\C{// (2)}$ 317 void f(int, double); $\C{// (3)}$ 318 f(); $\C{// select (1)}$ 319 f('a'); $\C{// select (2)}$ 320 f(3, 5.2); $\C{// select (3)}$ 321 322 // selection based on type and number of returns 323 char f(int); $\C{// (1)}$ 324 double f(int); $\C{// (2)}$ 325 char c = f(3); $\C{// select (1)}$ 326 double d = f(4); $\C{// select (2)}$ 327 \end{cfa} 328 This feature is particularly important for concurrency since the runtime system relies on creating different types to represent concurrency objects. 329 Therefore, overloading is necessary to prevent the need for long prefixes and other naming conventions that prevent name clashes. 330 As seen in section \ref{basics}, routine @main@ is an example that benefits from overloading. 149 331 150 332 % ====================================================================== 151 333 \subsection{Operators} 152 Overloading also extends to operators. The syntax for denoting operator-overloading is to name a routine with the symbol of the operator and question marks where the arguments of the operation appear, e.g.: 153 \begin{cfacode} 154 int ++? (int op); //unary prefix increment 155 int ?++ (int op); //unary postfix increment 156 int ?+? (int op1, int op2); //binary plus 157 int ?<=?(int op1, int op2); //binary less than 158 int ?=? (int & op1, int op2); //binary assignment 159 int ?+=?(int & op1, int op2); //binary plus-assignment 334 Overloading also extends to operators. 335 The syntax for denoting operator-overloading is to name a routine with the symbol of the operator and question marks where the arguments of the operation appear, \eg: 336 \begin{cfa} 337 int ++? (int op); $\C{// unary prefix increment}$ 338 int ?++ (int op); $\C{// unary postfix increment}$ 339 int ?+? (int op1, int op2); $\C{// binary plus}$ 340 int ?<=?(int op1, int op2); $\C{// binary less than}$ 341 int ?=? (int & op1, int op2); $\C{// binary assignment}$ 342 int ?+=?(int & op1, int op2); $\C{// binary plus-assignment}$ 160 343 161 344 struct S {int i, j;}; 162 S ?+?(S op1, S op2) { //add two structures345 S ?+?(S op1, S op2) { $\C{// add two structures}$ 163 346 return (S){op1.i + op2.i, op1.j + op2.j}; 164 347 } 165 348 S s1 = {1, 2}, s2 = {2, 3}, s3; 166 s3 = s1 + s2; //compute sum: s3 == {2, 5}167 \end{cfa code}349 s3 = s1 + s2; $\C{// compute sum: s3 == {2, 5}}$ 350 \end{cfa} 168 351 While concurrency does not use operator overloading directly, this feature is more important as an introduction for the syntax of constructors. 169 352 170 353 % ====================================================================== 171 354 \subsection{Constructors/Destructors} 172 Object lifetime is often a challenge in concurrency. \CFA uses the approach of giving concurrent meaning to object lifetime as a means of synchronization and/or mutual exclusion. Since \CFA relies heavily on the lifetime of objects, constructors and destructors is a core feature required for concurrency and parallelism. \CFA uses the following syntax for constructors and destructors: 173 \begin{cfacode} 355 Object lifetime is often a challenge in concurrency. \CFA uses the approach of giving concurrent meaning to object lifetime as a means of synchronization and/or mutual exclusion. 356 Since \CFA relies heavily on the lifetime of objects, constructors and destructors is a core feature required for concurrency and parallelism. \CFA uses the following syntax for constructors and destructors: 357 \begin{cfa} 174 358 struct S { 175 359 size_t size; 176 360 int * ia; 177 361 }; 178 void ?{}(S & s, int asize) { //constructor operator179 s.size = asize; //initialize fields362 void ?{}(S & s, int asize) { $\C{// constructor operator}$ 363 s.size = asize; $\C{// initialize fields}$ 180 364 s.ia = calloc(size, sizeof(S)); 181 365 } 182 void ^?{}(S & s) { //destructor operator183 free(ia); //de-initialization fields366 void ^?{}(S & s) { $\C{// destructor operator}$ 367 free(ia); $\C{// de-initialization fields}$ 184 368 } 185 369 int main() { 186 S x = {10}, y = {100}; //implicit calls: ?{}(x, 10), ?{}(y, 100) 187 ... //use x and y 188 ^x{}; ^y{}; //explicit calls to de-initialize 189 x{20}; y{200}; //explicit calls to reinitialize 190 ... //reuse x and y 191 } //implicit calls: ^?{}(y), ^?{}(x) 192 \end{cfacode} 193 The language guarantees that every object and all their fields are constructed. Like \CC, construction of an object is automatically done on allocation and destruction of the object is done on deallocation. Allocation and deallocation can occur on the stack or on the heap. 194 \begin{cfacode} 370 S x = {10}, y = {100}; $\C{// implicit calls: ?\{\}(x, 10), ?\{\}(y, 100)}$ 371 ... $\C{// use x and y}$ 372 ^x{}; ^y{}; $\C{// explicit calls to de-initialize}$ 373 x{20}; y{200}; $\C{// explicit calls to reinitialize}$ 374 ... $\C{// reuse x and y}$ 375 } $\C{// implicit calls: \^?\{\}(y), \^?\{\}(x)}$ 376 \end{cfa} 377 The language guarantees that every object and all their fields are constructed. 378 Like \CC, construction of an object is automatically done on allocation and destruction of the object is done on deallocation. 379 Allocation and deallocation can occur on the stack or on the heap. 380 \begin{cfa} 195 381 { 196 struct S s = {10}; //allocation, call constructor382 struct S s = {10}; $\C{// allocation, call constructor}$ 197 383 ... 198 } //deallocation, call destructor199 struct S * s = new(); //allocation, call constructor384 } $\C{// deallocation, call destructor}$ 385 struct S * s = new(); $\C{// allocation, call constructor}$ 200 386 ... 201 delete(s); //deallocation, call destructor202 \end{cfa code}203 Note that like \CC, \CFA introduces \code{new} and \code{delete}, which behave like \code{malloc} and \code{free} in addition to constructing and destructing objects, after calling \code{malloc} and before calling \code{free}, respectively.387 delete(s); $\C{// deallocation, call destructor}$ 388 \end{cfa} 389 Note that like \CC, \CFA introduces @new@ and @delete@, which behave like @malloc@ and @free@ in addition to constructing and destructing objects, after calling @malloc@ and before calling @free@, respectively. 204 390 205 391 % ====================================================================== 206 392 \subsection{Parametric Polymorphism} 207 393 \label{s:ParametricPolymorphism} 208 Routines in \CFA can also be reused for multiple types. This capability is done using the \code{forall} clauses, which allow separately compiled routines to support generic usage over multiple types. For example, the following sum function works for any type that supports construction from 0 and addition: 209 \begin{cfacode} 210 //constraint type, 0 and + 394 Routines in \CFA can also be reused for multiple types. 395 This capability is done using the @forall@ clauses, which allow separately compiled routines to support generic usage over multiple types. 396 For example, the following sum function works for any type that supports construction from 0 and addition: 397 \begin{cfa} 398 // constraint type, 0 and + 211 399 forall(otype T | { void ?{}(T *, zero_t); T ?+?(T, T); }) 212 400 T sum(T a[ ], size_t size) { 213 T total = 0; //construct T from 0401 T total = 0; $\C{// construct T from 0}$ 214 402 for(size_t i = 0; i < size; i++) 215 total = total + a[i]; //select appropriate +403 total = total + a[i]; $\C{// select appropriate +}$ 216 404 return total; 217 405 } 218 406 219 407 S sa[5]; 220 int i = sum(sa, 5); //use S's 0 construction and + 221 \end{cfacode} 222 223 Since writing constraints on types can become cumbersome for more constrained functions, \CFA also has the concept of traits. Traits are named collection of constraints that can be used both instead and in addition to regular constraints: 224 \begin{cfacode} 408 int i = sum(sa, 5); $\C{// use S's 0 construction and +}$ 409 \end{cfa} 410 411 Since writing constraints on types can become cumbersome for more constrained functions, \CFA also has the concept of traits. 412 Traits are named collection of constraints that can be used both instead and in addition to regular constraints: 413 \begin{cfa} 225 414 trait summable( otype T ) { 226 void ?{}(T *, zero_t); //constructor from 0 literal227 T ?+?(T, T); //assortment of additions415 void ?{}(T *, zero_t); $\C{// constructor from 0 literal}$ 416 T ?+?(T, T); $\C{// assortment of additions}$ 228 417 T ?+=?(T *, T); 229 418 T ++?(T *); 230 419 T ?++(T *); 231 420 }; 232 forall( otype T | summable(T) ) //use trait421 forall( otype T | summable(T) ) $\C{// use trait}$ 233 422 T sum(T a[], size_t size); 234 \end{cfacode} 235 236 Note that the type use for assertions can be either an \code{otype} or a \code{dtype}. Types declared as \code{otype} refer to ``complete'' objects, i.e., objects with a size, a default constructor, a copy constructor, a destructor and an assignment operator. Using \code{dtype,} on the other hand, has none of these assumptions but is extremely restrictive, it only guarantees the object is addressable. 423 \end{cfa} 424 425 Note that the type use for assertions can be either an @otype@ or a @dtype@. 426 Types declared as @otype@ refer to ``complete'' objects, \ie objects with a size, a default constructor, a copy constructor, a destructor and an assignment operator. 427 Using @dtype@, on the other hand, has none of these assumptions but is extremely restrictive, it only guarantees the object is addressable. 237 428 238 429 % ====================================================================== 239 430 \subsection{with Clause/Statement} 240 Since \CFA lacks the concept of a receiver, certain functions end up needing to repeat variable names often. To remove this inconvenience, \CFA provides the \code{with} statement, which opens an aggregate scope making its fields directly accessible (like Pascal). 241 \begin{cfacode} 431 Since \CFA lacks the concept of a receiver, certain functions end up needing to repeat variable names often. 432 To remove this inconvenience, \CFA provides the @with@ statement, which opens an aggregate scope making its fields directly accessible (like Pascal). 433 \begin{cfa} 242 434 struct S { int i, j; }; 243 int mem(S & this) with (this) //with clause244 i = 1; //this->i245 j = 2; //this->j435 int mem(S & this) with (this) $\C{// with clause}$ 436 i = 1; $\C{// this->i}$ 437 j = 2; $\C{// this->j}$ 246 438 } 247 439 int foo() { 248 440 struct S1 { ... } s1; 249 441 struct S2 { ... } s2; 250 with (s1) //with statement442 with (s1) $\C{// with statement}$ 251 443 { 252 // access fields of s1 without qualification253 with (s2) //nesting444 // access fields of s1 without qualification 445 with (s2) $\C{// nesting}$ 254 446 { 255 // access fields of s1 and s2 without qualification447 // access fields of s1 and s2 without qualification 256 448 } 257 449 } 258 with (s1, s2) //scopes open in parallel450 with (s1, s2) $\C{// scopes open in parallel}$ 259 451 { 260 // access fields of s1 and s2 without qualification452 // access fields of s1 and s2 without qualification 261 453 } 262 454 } 263 \end{cfa code}264 265 For more information on \CFA see \cite{cforall-ug, rob-thesis,www-cfa}.455 \end{cfa} 456 457 For more information on \CFA see \cite{cforall-ug,Schluntz17,www-cfa}. 266 458 267 459 % ====================================================================== … … 270 462 % ====================================================================== 271 463 % ====================================================================== 272 Before any detailed discussion of the concurrency and parallelism in \CFA, it is important to describe the basics of concurrency and how they are expressed in \CFA user code. 273 274 \section{Basics of concurrency} 275 At its core, concurrency is based on having multiple call-stacks and scheduling among threads of execution executing on these stacks. Concurrency without parallelism only requires having multiple call stacks (or contexts) for a single thread of execution. 276 277 Execution with a single thread and multiple stacks where the thread is self-scheduling deterministically across the stacks is called coroutining. Execution with a single and multiple stacks but where the thread is scheduled by an oracle (non-deterministic from the thread's perspective) across the stacks is called concurrency. 278 279 Therefore, a minimal concurrency system can be achieved by creating coroutines (see Section \ref{coroutine}), which instead of context-switching among each other, always ask an oracle where to context-switch next. While coroutines can execute on the caller's stack-frame, stack-full coroutines allow full generality and are sufficient as the basis for concurrency. The aforementioned oracle is a scheduler and the whole system now follows a cooperative threading-model (a.k.a., non-preemptive scheduling). The oracle/scheduler can either be a stack-less or stack-full entity and correspondingly require one or two context-switches to run a different coroutine. In any case, a subset of concurrency related challenges start to appear. For the complete set of concurrency challenges to occur, the only feature missing is preemption. 280 281 A scheduler introduces order of execution uncertainty, while preemption introduces uncertainty about where context switches occur. Mutual exclusion and synchronization are ways of limiting non-determinism in a concurrent system. Now it is important to understand that uncertainty is desirable; uncertainty can be used by runtime systems to significantly increase performance and is often the basis of giving a user the illusion that tasks are running in parallel. Optimal performance in concurrent applications is often obtained by having as much non-determinism as correctness allows. 282 283 \section{\protect\CFA's Thread Building Blocks} 284 One of the important features that are missing in C is threading\footnote{While the C11 standard defines a ``threads.h'' header, it is minimal and defined as optional. As such, library support for threading is far from widespread. At the time of writing the paper, neither \texttt{gcc} nor \texttt{clang} support ``threads.h'' in their respective standard libraries.}. On modern architectures, a lack of threading is unacceptable~\cite{Sutter05, Sutter05b}, and therefore modern programming languages must have the proper tools to allow users to write efficient concurrent programs to take advantage of parallelism. As an extension of C, \CFA needs to express these concepts in a way that is as natural as possible to programmers familiar with imperative languages. And being a system-level language means programmers expect to choose precisely which features they need and which cost they are willing to pay. 285 286 \section{Coroutines: A Stepping Stone}\label{coroutine} 287 While the main focus of this proposal is concurrency and parallelism, it is important to address coroutines, which are actually a significant building block of a concurrency system. \textbf{Coroutine}s are generalized routines which have predefined points where execution is suspended and can be resumed at a later time. Therefore, they need to deal with context switches and other context-management operations. This proposal includes coroutines both as an intermediate step for the implementation of threads, and a first-class feature of \CFA. Furthermore, many design challenges of threads are at least partially present in designing coroutines, which makes the design effort that much more relevant. The core \textbf{api} of coroutines revolves around two features: independent call-stacks and \code{suspend}/\code{resume}. 288 289 \begin{table} 290 \begin{center} 291 \begin{tabular}{c @{\hskip 0.025in}|@{\hskip 0.025in} c @{\hskip 0.025in}|@{\hskip 0.025in} c} 292 \begin{ccode}[tabsize=2] 293 //Using callbacks 294 void fibonacci_func( 295 int n, 296 void (*callback)(int) 297 ) { 298 int first = 0; 299 int second = 1; 300 int next, i; 301 for(i = 0; i < n; i++) 302 { 303 if(i <= 1) 304 next = i; 305 else { 306 next = f1 + f2; 307 f1 = f2; 308 f2 = next; 309 } 310 callback(next); 464 465 At its core, concurrency is based on having multiple call-stacks and scheduling among threads of execution executing on these stacks. 466 Multiple call stacks (or contexts) and a single thread of execution does \emph{not} imply concurrency. 467 Execution with a single thread and multiple stacks where the thread is deterministically self-scheduling across the stacks is called \newterm{coroutining}; 468 execution with a single thread and multiple stacks but where the thread is scheduled by an oracle (non-deterministic from the thread's perspective) across the stacks is called concurrency~\cite[\S~3]{Buhr05a}. 469 Therefore, a minimal concurrency system can be achieved using coroutines (see Section \ref{coroutine}), which instead of context-switching among each other, always defer to an oracle for where to context-switch next. 470 471 While coroutines can execute on the caller's stack-frame, stack-full coroutines allow full generality and are sufficient as the basis for concurrency. 472 The aforementioned oracle is a scheduler and the whole system now follows a cooperative threading-model (a.k.a., non-preemptive scheduling). 473 The oracle/scheduler can either be a stack-less or stack-full entity and correspondingly require one or two context-switches to run a different coroutine. 474 In any case, a subset of concurrency related challenges start to appear. 475 For the complete set of concurrency challenges to occur, the only feature missing is preemption. 476 477 A scheduler introduces order of execution uncertainty, while preemption introduces uncertainty about where context switches occur. 478 Mutual exclusion and synchronization are ways of limiting non-determinism in a concurrent system. 479 Now it is important to understand that uncertainty is desirable; uncertainty can be used by runtime systems to significantly increase performance and is often the basis of giving a user the illusion that tasks are running in parallel. 480 Optimal performance in concurrent applications is often obtained by having as much non-determinism as correctness allows. 481 482 483 \subsection{\protect\CFA's Thread Building Blocks} 484 485 One of the important features that are missing in C is threading\footnote{While the C11 standard defines a ``threads.h'' header, it is minimal and defined as optional. 486 As such, library support for threading is far from widespread. 487 At the time of writing the paper, neither \protect\lstinline|gcc| nor \protect\lstinline|clang| support ``threads.h'' in their standard libraries.}. 488 On modern architectures, a lack of threading is unacceptable~\cite{Sutter05, Sutter05b}, and therefore modern programming languages must have the proper tools to allow users to write efficient concurrent programs to take advantage of parallelism. 489 As an extension of C, \CFA needs to express these concepts in a way that is as natural as possible to programmers familiar with imperative languages. 490 And being a system-level language means programmers expect to choose precisely which features they need and which cost they are willing to pay. 491 492 493 \subsection{Coroutines: A Stepping Stone}\label{coroutine} 494 495 While the focus of this proposal is concurrency and parallelism, it is important to address coroutines, which are a significant building block of a concurrency system. 496 \newterm{Coroutine}s are generalized routines with points where execution is suspended and resumed at a later time. 497 Suspend/resume is a context switche and coroutines have other context-management operations. 498 Many design challenges of threads are partially present in designing coroutines, which makes the design effort relevant. 499 The core \textbf{api} of coroutines has two features: independent call-stacks and @suspend@/@resume@. 500 501 A coroutine handles the class of problems that need to retain state between calls (\eg plugin, device driver, finite-state machine). 502 For example, a problem made easier with coroutines is unbounded generators, \eg generating an infinite sequence of Fibonacci numbers: 503 \begin{displaymath} 504 f(n) = \left \{ 505 \begin{array}{ll} 506 0 & n = 0 \\ 507 1 & n = 1 \\ 508 f(n-1) + f(n-2) & n \ge 2 \\ 509 \end{array} 510 \right. 511 \end{displaymath} 512 Figure~\ref{f:C-fibonacci} shows conventional approaches for writing a Fibonacci generator in C. 513 514 Figure~\ref{f:GlobalVariables} illustrates the following problems: 515 unencapsulated global variables necessary to retain state between calls; 516 only one fibonacci generator can run at a time; 517 execution state must be explicitly retained. 518 Figure~\ref{f:ExternalState} addresses these issues: 519 unencapsulated program global variables become encapsulated structure variables; 520 multiple fibonacci generators can run at a time by declaring multiple fibonacci objects; 521 explicit execution state is removed by precomputing the first two Fibonacci numbers and returning $f(n-2)$. 522 523 \begin{figure} 524 \centering 525 \newbox\myboxA 526 \begin{lrbox}{\myboxA} 527 \begin{lstlisting}[aboveskip=0pt,belowskip=0pt] 528 `int f1, f2, state = 1;` // single global variables 529 int fib() { 530 int fn; 531 `switch ( state )` { // explicit execution state 532 case 1: fn = 0; f1 = fn; state = 2; break; 533 case 2: fn = 1; f2 = f1; f1 = fn; state = 3; break; 534 case 3: fn = f1 + f2; f2 = f1; f1 = fn; break; 311 535 } 312 } 313 536 return fn; 537 } 314 538 int main() { 315 void print_fib(int n) { 316 printf("%d\n", n); 539 540 for ( int i = 0; i < 10; i += 1 ) { 541 printf( "%d\n", fib() ); 317 542 } 318 319 fibonacci_func( 320 10, print_fib 321 ); 322 323 324 325 } 326 \end{ccode}&\begin{ccode}[tabsize=2] 327 //Using output array 328 void fibonacci_array( 329 int n, 330 int* array 331 ) { 332 int f1 = 0; int f2 = 1; 333 int next, i; 334 for(i = 0; i < n; i++) 335 { 336 if(i <= 1) 337 next = i; 338 else { 339 next = f1 + f2; 340 f1 = f2; 341 f2 = next; 342 } 343 array[i] = next; 543 } 544 \end{lstlisting} 545 \end{lrbox} 546 547 \newbox\myboxB 548 \begin{lrbox}{\myboxB} 549 \begin{lstlisting}[aboveskip=0pt,belowskip=0pt] 550 #define FIB_INIT `{ 0, 1 }` 551 typedef struct { int f2, f1; } Fib; 552 int fib( Fib * f ) { 553 554 int ret = f->f2; 555 int fn = f->f1 + f->f2; 556 f->f2 = f->f1; f->f1 = fn; 557 558 return ret; 559 } 560 int main() { 561 Fib f1 = FIB_INIT, f2 = FIB_INIT; 562 for ( int i = 0; i < 10; i += 1 ) { 563 printf( "%d %d\n", fib( &f1 ), fib( &f2 ) ); 344 564 } 345 565 } 346 347 566 \end{lstlisting} 567 \end{lrbox} 568 569 \subfloat[3 States: global variables]{\label{f:GlobalVariables}\usebox\myboxA} 570 \qquad 571 \subfloat[1 State: external variables]{\label{f:ExternalState}\usebox\myboxB} 572 \caption{C Fibonacci Implementations} 573 \label{f:C-fibonacci} 574 575 \bigskip 576 577 \newbox\myboxA 578 \begin{lrbox}{\myboxA} 579 \begin{lstlisting}[aboveskip=0pt,belowskip=0pt] 580 `coroutine` Fib { int fn; }; 581 void main( Fib & f ) with( f ) { 582 int f1, f2; 583 fn = 0; f1 = fn; `suspend()`; 584 fn = 1; f2 = f1; f1 = fn; `suspend()`; 585 for ( ;; ) { 586 fn = f1 + f2; f2 = f1; f1 = fn; `suspend()`; 587 } 588 } 589 int next( Fib & fib ) with( fib ) { 590 `resume( fib );` 591 return fn; 592 } 348 593 int main() { 349 int a[10]; 350 351 fibonacci_func( 352 10, a 353 ); 354 355 for(int i=0;i<10;i++){ 356 printf("%d\n", a[i]); 357 } 358 359 } 360 \end{ccode}&\begin{ccode}[tabsize=2] 361 //Using external state 362 typedef struct { 363 int f1, f2; 364 } Iterator_t; 365 366 int fibonacci_state( 367 Iterator_t* it 368 ) { 369 int f; 370 f = it->f1 + it->f2; 371 it->f2 = it->f1; 372 it->f1 = max(f,1); 373 return f; 374 } 375 376 377 378 379 380 381 382 int main() { 383 Iterator_t it={0,0}; 384 385 for(int i=0;i<10;i++){ 386 printf("%d\n", 387 fibonacci_state( 388 &it 389 ); 390 ); 391 } 392 393 } 394 \end{ccode} 395 \end{tabular} 396 \end{center} 397 \caption{Different implementations of a Fibonacci sequence generator in C.} 398 \label{lst:fibonacci-c} 399 \end{table} 400 401 A good example of a problem made easier with coroutines is generators, e.g., generating the Fibonacci sequence. This problem comes with the challenge of decoupling how a sequence is generated and how it is used. Listing \ref{lst:fibonacci-c} shows conventional approaches to writing generators in C. All three of these approach suffer from strong coupling. The left and centre approaches require that the generator have knowledge of how the sequence is used, while the rightmost approach requires holding internal state between calls on behalf of the generator and makes it much harder to handle corner cases like the Fibonacci seed. 402 403 Listing \ref{lst:fibonacci-cfa} is an example of a solution to the Fibonacci problem using \CFA coroutines, where the coroutine stack holds sufficient state for the next generation. This solution has the advantage of having very strong decoupling between how the sequence is generated and how it is used. Indeed, this version is as easy to use as the \code{fibonacci_state} solution, while the implementation is very similar to the \code{fibonacci_func} example. 404 405 \begin{figure} 406 \begin{cfacode}[caption={Implementation of Fibonacci using coroutines},label={lst:fibonacci-cfa}] 407 coroutine Fibonacci { 408 int fn; //used for communication 409 }; 410 411 void ?{}(Fibonacci& this) { //constructor 412 this.fn = 0; 413 } 414 415 //main automatically called on first resume 416 void main(Fibonacci& this) with (this) { 417 int fn1, fn2; //retained between resumes 418 fn = 0; 419 fn1 = fn; 420 suspend(this); //return to last resume 421 422 fn = 1; 423 fn2 = fn1; 424 fn1 = fn; 425 suspend(this); //return to last resume 426 427 for ( ;; ) { 428 fn = fn1 + fn2; 429 fn2 = fn1; 430 fn1 = fn; 431 suspend(this); //return to last resume 432 } 433 } 434 435 int next(Fibonacci& this) { 436 resume(this); //transfer to last suspend 437 return this.fn; 438 } 439 440 void main() { //regular program main 441 Fibonacci f1, f2; 594 Fib f1, f2; 442 595 for ( int i = 1; i <= 10; i += 1 ) { 443 596 sout | next( f1 ) | next( f2 ) | endl; 444 597 } 445 598 } 446 \end{cfacode} 599 \end{lstlisting} 600 \end{lrbox} 601 \newbox\myboxB 602 \begin{lrbox}{\myboxB} 603 \begin{lstlisting}[aboveskip=0pt,belowskip=0pt] 604 `coroutine` Fib { int ret; }; 605 void main( Fib & f ) with( f ) { 606 int fn, f1 = 1, f2 = 0; 607 for ( ;; ) { 608 ret = f2; 609 610 fn = f1 + f2; f2 = f1; f1 = fn; `suspend();` 611 } 612 } 613 int next( Fib & fib ) with( fib ) { 614 `resume( fib );` 615 return ret; 616 } 617 618 619 620 621 622 623 \end{lstlisting} 624 \end{lrbox} 625 \subfloat[3 States, internal variables]{\label{f:Coroutine3States}\usebox\myboxA} 626 \qquad 627 \subfloat[1 State, internal variables]{\label{f:Coroutine1State}\usebox\myboxB} 628 \caption{\CFA Coroutine Fibonacci Implementations} 629 \label{f:fibonacci-cfa} 447 630 \end{figure} 448 631 449 Listing \ref{lst:fmt-line} shows the \code{Format} coroutine for restructuring text into groups of character blocks of fixed size. The example takes advantage of resuming coroutines in the constructor to simplify the code and highlights the idea that interesting control flow can occur in the constructor. 632 Figure~\ref{f:Coroutine3States} creates a @coroutine@ type, which provides communication for multiple interface functions, and the \newterm{coroutine main}, which runs on the coroutine stack. 633 \begin{cfa} 634 `coroutine C { char c; int i; _Bool s; };` $\C{// used for communication}$ 635 void ?{}( C & c ) { s = false; } $\C{// constructor}$ 636 void main( C & cor ) with( cor ) { $\C{// actual coroutine}$ 637 while ( ! s ) // process c 638 if ( v == ... ) s = false; 639 } 640 // interface functions 641 char cont( C & cor, char ch ) { c = ch; resume( cor ); return c; } 642 _Bool stop( C & cor, int v ) { s = true; i = v; resume( cor ); return s; } 643 \end{cfa} 644 645 encapsulates the Fibonacci state in the shows is an example of a solution to the Fibonacci problem using \CFA coroutines, where the coroutine stack holds sufficient state for the next generation. 646 This solution has the advantage of having very strong decoupling between how the sequence is generated and how it is used. 647 Indeed, this version is as easy to use as the @fibonacci_state@ solution, while the implementation is very similar to the @fibonacci_func@ example. 648 649 Figure~\ref{f:fmt-line} shows the @Format@ coroutine for restructuring text into groups of character blocks of fixed size. 650 The example takes advantage of resuming coroutines in the constructor to simplify the code and highlights the idea that interesting control flow can occur in the constructor. 450 651 451 652 \begin{figure} 452 \ begin{cfacode}[tabsize=3,caption={Formatting text into lines of 5 blocks of 4 characters.},label={lst:fmt-line}]453 //format characters into blocks of 4 and groups of 5 blocks per line 454 coroutineFormat {455 char ch; //used for communication456 int g, b; //global because used in destructor653 \centering 654 \begin{cfa} 655 `coroutine` Format { 656 char ch; $\C{// used for communication}$ 657 int g, b; $\C{// global because used in destructor}$ 457 658 }; 458 459 void ?{}(Format& fmt) { 460 resume( fmt ); //prime (start) coroutine 461 } 462 463 void ^?{}(Format& fmt) with fmt { 464 if ( fmt.g != 0 || fmt.b != 0 ) 465 sout | endl; 466 } 467 468 void main(Format& fmt) with fmt { 469 for ( ;; ) { //for as many characters 470 for(g = 0; g < 5; g++) { //groups of 5 blocks 471 for(b = 0; b < 4; fb++) { //blocks of 4 characters 472 suspend(); 473 sout | ch; //print character 659 void ?{}( Format & fmt ) { `resume( fmt );` } $\C{// prime (start) coroutine}$ 660 void ^?{}( Format & fmt ) with( fmt ) { if ( g != 0 || b != 0 ) sout | endl; } 661 void main( Format & fmt ) with( fmt ) { 662 for ( ;; ) { $\C{// for as many characters}$ 663 for ( g = 0; g < 5; g += 1 ) { $\C{// groups of 5 blocks}$ 664 for ( b = 0; b < 4; b += 1 ) { $\C{// blocks of 4 characters}$ 665 `suspend();` 666 sout | ch; $\C{// print character}$ 474 667 } 475 sout | " "; //print block separator668 sout | " "; $\C{// print block separator}$ 476 669 } 477 sout | endl; //print group separator670 sout | endl; $\C{// print group separator}$ 478 671 } 479 672 } 480 481 void prt(Format & fmt, char ch) { 673 void prt( Format & fmt, char ch ) { 482 674 fmt.ch = ch; 483 resume(fmt); 484 } 485 675 `resume( fmt );` 676 } 486 677 int main() { 487 678 Format fmt; 488 679 char ch; 489 Eof: for ( ;; ) { //read until end of file490 sin | ch; //read one character491 if(eof(sin)) break Eof; //eof ?492 prt( fmt, ch); //push character for formatting680 for ( ;; ) { $\C{// read until end of file}$ 681 sin | ch; $\C{// read one character}$ 682 if ( eof( sin ) ) break; $\C{// eof ?}$ 683 prt( fmt, ch ); $\C{// push character for formatting}$ 493 684 } 494 685 } 495 \end{cfacode} 686 \end{cfa} 687 \caption{Formatting text into lines of 5 blocks of 4 characters.} 688 \label{f:fmt-line} 496 689 \end{figure} 497 690 498 \subsection{Construction} 499 One important design challenge for implementing coroutines and threads (shown in section \ref{threads}) is that the runtime system needs to run code after the user-constructor runs to connect the fully constructed object into the system. In the case of coroutines, this challenge is simpler since there is no non-determinism from preemption or scheduling. However, the underlying challenge remains the same for coroutines and threads. 500 501 The runtime system needs to create the coroutine's stack and, more importantly, prepare it for the first resumption. The timing of the creation is non-trivial since users expect both to have fully constructed objects once execution enters the coroutine main and to be able to resume the coroutine from the constructor. There are several solutions to this problem but the chosen option effectively forces the design of the coroutine. 502 503 Furthermore, \CFA faces an extra challenge as polymorphic routines create invisible thunks when cast to non-polymorphic routines and these thunks have function scope. For example, the following code, while looking benign, can run into undefined behaviour because of thunks: 504 505 \begin{cfacode} 506 //async: Runs function asynchronously on another thread 691 \begin{figure} 692 \centering 693 \lstset{language=CFA,escapechar={},moredelim=**[is][\protect\color{red}]{`}{`}} 694 \begin{tabular}{@{}l@{\hspace{2\parindentlnth}}l@{}} 695 \begin{cfa} 696 `coroutine` Prod { 697 Cons & c; 698 int N, money, receipt; 699 }; 700 void main( Prod & prod ) with( prod ) { 701 // 1st resume starts here 702 for ( int i = 0; i < N; i += 1 ) { 703 int p1 = random( 100 ), p2 = random( 100 ); 704 sout | p1 | " " | p2 | endl; 705 int status = delivery( c, p1, p2 ); 706 sout | " $" | money | endl | status | endl; 707 receipt += 1; 708 } 709 stop( c ); 710 sout | "prod stops" | endl; 711 } 712 int payment( Prod & prod, int money ) { 713 prod.money = money; 714 `resume( prod );` 715 return prod.receipt; 716 } 717 void start( Prod & prod, int N, Cons &c ) { 718 &prod.c = &c; 719 prod.[N, receipt] = [N, 0]; 720 `resume( prod );` 721 } 722 int main() { 723 Prod prod; 724 Cons cons = { prod }; 725 srandom( getpid() ); 726 start( prod, 5, cons ); 727 } 728 \end{cfa} 729 & 730 \begin{cfa} 731 `coroutine` Cons { 732 Prod & p; 733 int p1, p2, status; 734 _Bool done; 735 }; 736 void ?{}( Cons & cons, Prod & p ) { 737 &cons.p = &p; 738 cons.[status, done ] = [0, false]; 739 } 740 void ^?{}( Cons & cons ) {} 741 void main( Cons & cons ) with( cons ) { 742 // 1st resume starts here 743 int money = 1, receipt; 744 for ( ; ! done; ) { 745 sout | p1 | " " | p2 | endl | " $" | money | endl; 746 status += 1; 747 receipt = payment( p, money ); 748 sout | " #" | receipt | endl; 749 money += 1; 750 } 751 sout | "cons stops" | endl; 752 } 753 int delivery( Cons & cons, int p1, int p2 ) { 754 cons.[p1, p2] = [p1, p2]; 755 `resume( cons );` 756 return cons.status; 757 } 758 void stop( Cons & cons ) { 759 cons.done = true; 760 `resume( cons );` 761 } 762 763 \end{cfa} 764 \end{tabular} 765 \caption{Producer / consumer: resume-resume cycle, bi-directional communication} 766 \label{f:ProdCons} 767 \end{figure} 768 769 770 \subsubsection{Construction} 771 772 One important design challenge for implementing coroutines and threads (shown in section \ref{threads}) is that the runtime system needs to run code after the user-constructor runs to connect the fully constructed object into the system. 773 In the case of coroutines, this challenge is simpler since there is no non-determinism from preemption or scheduling. 774 However, the underlying challenge remains the same for coroutines and threads. 775 776 The runtime system needs to create the coroutine's stack and, more importantly, prepare it for the first resumption. 777 The timing of the creation is non-trivial since users expect both to have fully constructed objects once execution enters the coroutine main and to be able to resume the coroutine from the constructor. 778 There are several solutions to this problem but the chosen option effectively forces the design of the coroutine. 779 780 Furthermore, \CFA faces an extra challenge as polymorphic routines create invisible thunks when cast to non-polymorphic routines and these thunks have function scope. 781 For example, the following code, while looking benign, can run into undefined behaviour because of thunks: 782 783 \begin{cfa} 784 // async: Runs function asynchronously on another thread 507 785 forall(otype T) 508 786 extern void async(void (*func)(T*), T* obj); … … 513 791 void bar() { 514 792 int a; 515 async(noop, &a); // start thread running noop with argument a516 } 517 \end{cfa code}793 async(noop, &a); // start thread running noop with argument a 794 } 795 \end{cfa} 518 796 519 797 The generated C code\footnote{Code trimmed down for brevity} creates a local thunk to hold type information: 520 798 521 \begin{c code}799 \begin{cfa} 522 800 extern void async(/* omitted */, void (*func)(void*), void* obj); 523 801 … … 533 811 async(/* omitted */, ((void (*)(void*))(&_thunk0)), (&a)); 534 812 } 535 \end{ccode} 536 The problem in this example is a storage management issue, the function pointer \code{_thunk0} is only valid until the end of the block, which limits the viable solutions because storing the function pointer for too long causes undefined behaviour; i.e., the stack-based thunk being destroyed before it can be used. This challenge is an extension of challenges that come with second-class routines. Indeed, GCC nested routines also have the limitation that nested routine cannot be passed outside of the declaration scope. The case of coroutines and threads is simply an extension of this problem to multiple call stacks. 537 538 \subsection{Alternative: Composition} 813 \end{cfa} 814 The problem in this example is a storage management issue, the function pointer @_thunk0@ is only valid until the end of the block, which limits the viable solutions because storing the function pointer for too long causes undefined behaviour; \ie the stack-based thunk being destroyed before it can be used. 815 This challenge is an extension of challenges that come with second-class routines. 816 Indeed, GCC nested routines also have the limitation that nested routine cannot be passed outside of the declaration scope. 817 The case of coroutines and threads is simply an extension of this problem to multiple call stacks. 818 819 820 \subsubsection{Alternative: Composition} 821 539 822 One solution to this challenge is to use composition/containment, where coroutine fields are added to manage the coroutine. 540 823 541 \begin{cfa code}824 \begin{cfa} 542 825 struct Fibonacci { 543 int fn; // used for communication544 coroutine c; // composition826 int fn; // used for communication 827 coroutine c; // composition 545 828 }; 546 829 … … 551 834 void ?{}(Fibonacci& this) { 552 835 this.fn = 0; 553 // Call constructor to initialize coroutine836 // Call constructor to initialize coroutine 554 837 (this.c){myMain}; 555 838 } 556 \end{cfacode} 557 The downside of this approach is that users need to correctly construct the coroutine handle before using it. Like any other objects, the user must carefully choose construction order to prevent usage of objects not yet constructed. However, in the case of coroutines, users must also pass to the coroutine information about the coroutine main, like in the previous example. This opens the door for user errors and requires extra runtime storage to pass at runtime information that can be known statically. 558 559 \subsection{Alternative: Reserved keyword} 839 \end{cfa} 840 The downside of this approach is that users need to correctly construct the coroutine handle before using it. 841 Like any other objects, the user must carefully choose construction order to prevent usage of objects not yet constructed. 842 However, in the case of coroutines, users must also pass to the coroutine information about the coroutine main, like in the previous example. 843 This opens the door for user errors and requires extra runtime storage to pass at runtime information that can be known statically. 844 845 846 \subsubsection{Alternative: Reserved keyword} 847 560 848 The next alternative is to use language support to annotate coroutines as follows: 561 562 \begin{cfacode} 849 \begin{cfa} 563 850 coroutine Fibonacci { 564 int fn; // used for communication851 int fn; // used for communication 565 852 }; 566 \end{cfacode} 567 The \code{coroutine} keyword means the compiler can find and inject code where needed. The downside of this approach is that it makes coroutine a special case in the language. Users wanting to extend coroutines or build their own for various reasons can only do so in ways offered by the language. Furthermore, implementing coroutines without language supports also displays the power of the programming language used. While this is ultimately the option used for idiomatic \CFA code, coroutines and threads can still be constructed by users without using the language support. The reserved keywords are only present to improve ease of use for the common cases. 568 569 \subsection{Alternative: Lambda Objects} 570 571 For coroutines as for threads, many implementations are based on routine pointers or function objects~\cite{Butenhof97, C++14, MS:VisualC++, BoostCoroutines15}. For example, Boost implements coroutines in terms of four functor object types: 572 \begin{cfacode} 853 \end{cfa} 854 The @coroutine@ keyword means the compiler can find and inject code where needed. 855 The downside of this approach is that it makes coroutine a special case in the language. 856 Users wanting to extend coroutines or build their own for various reasons can only do so in ways offered by the language. 857 Furthermore, implementing coroutines without language supports also displays the power of the programming language used. 858 While this is ultimately the option used for idiomatic \CFA code, coroutines and threads can still be constructed by users without using the language support. 859 The reserved keywords are only present to improve ease of use for the common cases. 860 861 862 \subsubsection{Alternative: Lambda Objects} 863 864 For coroutines as for threads, many implementations are based on routine pointers or function objects~\cite{Butenhof97, C++14, MS:VisualC++, BoostCoroutines15}. 865 For example, Boost implements coroutines in terms of four functor object types: 866 \begin{cfa} 573 867 asymmetric_coroutine<>::pull_type 574 868 asymmetric_coroutine<>::push_type 575 869 symmetric_coroutine<>::call_type 576 870 symmetric_coroutine<>::yield_type 577 \end{cfacode} 578 Often, the canonical threading paradigm in languages is based on function pointers, \texttt{pthread} being one of the most well-known examples. The main problem of this approach is that the thread usage is limited to a generic handle that must otherwise be wrapped in a custom type. Since the custom type is simple to write in \CFA and solves several issues, added support for routine/lambda based coroutines adds very little. 579 580 A variation of this would be to use a simple function pointer in the same way \texttt{pthread} does for threads: 581 \begin{cfacode} 871 \end{cfa} 872 Often, the canonical threading paradigm in languages is based on function pointers, @pthread@ being one of the most well-known examples. 873 The main problem of this approach is that the thread usage is limited to a generic handle that must otherwise be wrapped in a custom type. 874 Since the custom type is simple to write in \CFA and solves several issues, added support for routine/lambda based coroutines adds very little. 875 876 A variation of this would be to use a simple function pointer in the same way @pthread@ does for threads: 877 \begin{cfa} 582 878 void foo( coroutine_t cid, void* arg ) { 583 879 int* value = (int*)arg; 584 // Coroutine body880 // Coroutine body 585 881 } 586 882 … … 590 886 coroutine_resume( &cid ); 591 887 } 592 \end{cfacode} 593 This semantics is more common for thread interfaces but coroutines work equally well. As discussed in section \ref{threads}, this approach is superseded by static approaches in terms of expressivity. 594 595 \subsection{Alternative: Trait-Based Coroutines} 596 597 Finally, the underlying approach, which is the one closest to \CFA idioms, is to use trait-based lazy coroutines. This approach defines a coroutine as anything that satisfies the trait \code{is_coroutine} (as defined below) and is used as a coroutine. 598 599 \begin{cfacode} 888 \end{cfa} 889 This semantics is more common for thread interfaces but coroutines work equally well. 890 As discussed in section \ref{threads}, this approach is superseded by static approaches in terms of expressivity. 891 892 893 \subsubsection{Alternative: Trait-Based Coroutines} 894 895 Finally, the underlying approach, which is the one closest to \CFA idioms, is to use trait-based lazy coroutines. 896 This approach defines a coroutine as anything that satisfies the trait @is_coroutine@ (as defined below) and is used as a coroutine. 897 898 \begin{cfa} 600 899 trait is_coroutine(dtype T) { 601 900 void main(T& this); … … 605 904 forall( dtype T | is_coroutine(T) ) void suspend(T&); 606 905 forall( dtype T | is_coroutine(T) ) void resume (T&); 607 \end{cfacode} 608 This ensures that an object is not a coroutine until \code{resume} is called on the object. Correspondingly, any object that is passed to \code{resume} is a coroutine since it must satisfy the \code{is_coroutine} trait to compile. The advantage of this approach is that users can easily create different types of coroutines, for example, changing the memory layout of a coroutine is trivial when implementing the \code{get_coroutine} routine. The \CFA keyword \code{coroutine} simply has the effect of implementing the getter and forward declarations required for users to implement the main routine. 906 \end{cfa} 907 This ensures that an object is not a coroutine until @resume@ is called on the object. 908 Correspondingly, any object that is passed to @resume@ is a coroutine since it must satisfy the @is_coroutine@ trait to compile. 909 The advantage of this approach is that users can easily create different types of coroutines, for example, changing the memory layout of a coroutine is trivial when implementing the @get_coroutine@ routine. 910 The \CFA keyword @coroutine@ simply has the effect of implementing the getter and forward declarations required for users to implement the main routine. 609 911 610 912 \begin{center} 611 913 \begin{tabular}{c c c} 612 \begin{cfa code}[tabsize=3]914 \begin{cfa}[tabsize=3] 613 915 coroutine MyCoroutine { 614 916 int someValue; 615 917 }; 616 \end{cfa code} & == & \begin{cfacode}[tabsize=3]918 \end{cfa} & == & \begin{cfa}[tabsize=3] 617 919 struct MyCoroutine { 618 920 int someValue; … … 628 930 629 931 void main(struct MyCoroutine* this); 630 \end{cfa code}932 \end{cfa} 631 933 \end{tabular} 632 934 \end{center} … … 634 936 The combination of these two approaches allows users new to coroutining and concurrency to have an easy and concise specification, while more advanced users have tighter control on memory layout and initialization. 635 937 636 \section{Thread Interface}\label{threads} 637 The basic building blocks of multithreading in \CFA are \textbf{cfathread}. Both user and kernel threads are supported, where user threads are the concurrency mechanism and kernel threads are the parallel mechanism. User threads offer a flexible and lightweight interface. A thread can be declared using a struct declaration \code{thread} as follows: 638 639 \begin{cfacode} 938 \subsection{Thread Interface}\label{threads} 939 The basic building blocks of multithreading in \CFA are \textbf{cfathread}. 940 Both user and kernel threads are supported, where user threads are the concurrency mechanism and kernel threads are the parallel mechanism. 941 User threads offer a flexible and lightweight interface. 942 A thread can be declared using a struct declaration @thread@ as follows: 943 944 \begin{cfa} 640 945 thread foo {}; 641 \end{cfa code}946 \end{cfa} 642 947 643 948 As for coroutines, the keyword is a thin wrapper around a \CFA trait: 644 949 645 \begin{cfa code}950 \begin{cfa} 646 951 trait is_thread(dtype T) { 647 952 void ^?{}(T & mutex this); … … 649 954 thread_desc* get_thread(T & this); 650 955 }; 651 \end{cfacode} 652 653 Obviously, for this thread implementation to be useful it must run some user code. Several other threading interfaces use a function-pointer representation as the interface of threads (for example \Csharp~\cite{Csharp} and Scala~\cite{Scala}). However, this proposal considers that statically tying a \code{main} routine to a thread supersedes this approach. Since the \code{main} routine is already a special routine in \CFA (where the program begins), it is a natural extension of the semantics to use overloading to declare mains for different threads (the normal main being the main of the initial thread). As such the \code{main} routine of a thread can be defined as 654 \begin{cfacode} 956 \end{cfa} 957 958 Obviously, for this thread implementation to be useful it must run some user code. 959 Several other threading interfaces use a function-pointer representation as the interface of threads (for example \Csharp~\cite{Csharp} and Scala~\cite{Scala}). 960 However, this proposal considers that statically tying a @main@ routine to a thread supersedes this approach. 961 Since the @main@ routine is already a special routine in \CFA (where the program begins), it is a natural extension of the semantics to use overloading to declare mains for different threads (the normal main being the main of the initial thread). 962 As such the @main@ routine of a thread can be defined as 963 \begin{cfa} 655 964 thread foo {}; 656 965 … … 658 967 sout | "Hello World!" | endl; 659 968 } 660 \end{cfacode} 661 662 In this example, threads of type \code{foo} start execution in the \code{void main(foo &)} routine, which prints \code{"Hello World!".} While this paper encourages this approach to enforce strongly typed programming, users may prefer to use the routine-based thread semantics for the sake of simplicity. With the static semantics it is trivial to write a thread type that takes a function pointer as a parameter and executes it on its stack asynchronously. 663 \begin{cfacode} 969 \end{cfa} 970 971 In this example, threads of type @foo@ start execution in the @void main(foo &)@ routine, which prints @"Hello World!".@ While this paper encourages this approach to enforce strongly typed programming, users may prefer to use the routine-based thread semantics for the sake of simplicity. 972 With the static semantics it is trivial to write a thread type that takes a function pointer as a parameter and executes it on its stack asynchronously. 973 \begin{cfa} 664 974 typedef void (*voidFunc)(int); 665 975 … … 675 985 676 986 void main(FuncRunner & this) { 677 // thread starts here and runs the function987 // thread starts here and runs the function 678 988 this.func( this.arg ); 679 989 } … … 687 997 return 0? 688 998 } 689 \end{cfa code}999 \end{cfa} 690 1000 691 1001 A consequence of the strongly typed approach to main is that memory layout of parameters and return values to/from a thread are now explicitly specified in the \textbf{api}. 692 1002 693 Of course, for threads to be useful, it must be possible to start and stop threads and wait for them to complete execution. While using an \textbf{api} such as \code{fork} and \code{join} is relatively common in the literature, such an interface is unnecessary. Indeed, the simplest approach is to use \textbf{raii} principles and have threads \code{fork} after the constructor has completed and \code{join} before the destructor runs. 694 \begin{cfacode} 1003 Of course, for threads to be useful, it must be possible to start and stop threads and wait for them to complete execution. 1004 While using an \textbf{api} such as @fork@ and @join@ is relatively common in the literature, such an interface is unnecessary. 1005 Indeed, the simplest approach is to use \textbf{raii} principles and have threads @fork@ after the constructor has completed and @join@ before the destructor runs. 1006 \begin{cfa} 695 1007 thread World; 696 1008 … … 701 1013 void main() { 702 1014 World w; 703 // Thread forks here704 705 // Printing "Hello " and "World!" are run concurrently1015 // Thread forks here 1016 1017 // Printing "Hello " and "World!" are run concurrently 706 1018 sout | "Hello " | endl; 707 1019 708 // Implicit join at end of scope709 } 710 \end{cfa code}1020 // Implicit join at end of scope 1021 } 1022 \end{cfa} 711 1023 712 1024 This semantic has several advantages over explicit semantics: a thread is always started and stopped exactly once, users cannot make any programming errors, and it naturally scales to multiple threads meaning basic synchronization is very simple. 713 1025 714 \begin{cfa code}1026 \begin{cfa} 715 1027 thread MyThread { 716 1028 //... 717 1029 }; 718 1030 719 // main1031 // main 720 1032 void main(MyThread& this) { 721 1033 //... … … 724 1036 void foo() { 725 1037 MyThread thrds[10]; 726 // Start 10 threads at the beginning of the scope1038 // Start 10 threads at the beginning of the scope 727 1039 728 1040 DoStuff(); 729 1041 730 //Wait for the 10 threads to finish 731 } 732 \end{cfacode} 733 734 However, one of the drawbacks of this approach is that threads always form a tree where nodes must always outlive their children, i.e., they are always destroyed in the opposite order of construction because of C scoping rules. This restriction is relaxed by using dynamic allocation, so threads can outlive the scope in which they are created, much like dynamically allocating memory lets objects outlive the scope in which they are created. 735 736 \begin{cfacode} 1042 // Wait for the 10 threads to finish 1043 } 1044 \end{cfa} 1045 1046 However, one of the drawbacks of this approach is that threads always form a tree where nodes must always outlive their children, \ie they are always destroyed in the opposite order of construction because of C scoping rules. 1047 This restriction is relaxed by using dynamic allocation, so threads can outlive the scope in which they are created, much like dynamically allocating memory lets objects outlive the scope in which they are created. 1048 1049 \begin{cfa} 737 1050 thread MyThread { 738 1051 //... … … 746 1059 MyThread* long_lived; 747 1060 { 748 // Start a thread at the beginning of the scope1061 // Start a thread at the beginning of the scope 749 1062 MyThread short_lived; 750 1063 751 // create another thread that will outlive the thread in this scope1064 // create another thread that will outlive the thread in this scope 752 1065 long_lived = new MyThread; 753 1066 754 1067 DoStuff(); 755 1068 756 // Wait for the thread short_lived to finish1069 // Wait for the thread short_lived to finish 757 1070 } 758 1071 DoMoreStuff(); 759 1072 760 // Now wait for the long_lived to finish1073 // Now wait for the long_lived to finish 761 1074 delete long_lived; 762 1075 } 763 \end{cfa code}1076 \end{cfa} 764 1077 765 1078 … … 769 1082 % ====================================================================== 770 1083 % ====================================================================== 771 Several tools can be used to solve concurrency challenges. Since many of these challenges appear with the use of mutable shared state, some languages and libraries simply disallow mutable shared state (Erlang~\cite{Erlang}, Haskell~\cite{Haskell}, Akka (Scala)~\cite{Akka}). In these paradigms, interaction among concurrent objects relies on message passing~\cite{Thoth,Harmony,V-Kernel} or other paradigms closely relate to networking concepts (channels~\cite{CSP,Go} for example). However, in languages that use routine calls as their core abstraction mechanism, these approaches force a clear distinction between concurrent and non-concurrent paradigms (i.e., message passing versus routine calls). This distinction in turn means that, in order to be effective, programmers need to learn two sets of design patterns. While this distinction can be hidden away in library code, effective use of the library still has to take both paradigms into account. 772 773 Approaches based on shared memory are more closely related to non-concurrent paradigms since they often rely on basic constructs like routine calls and shared objects. At the lowest level, concurrent paradigms are implemented as atomic operations and locks. Many such mechanisms have been proposed, including semaphores~\cite{Dijkstra68b} and path expressions~\cite{Campbell74}. However, for productivity reasons it is desirable to have a higher-level construct be the core concurrency paradigm~\cite{HPP:Study}. 774 775 An approach that is worth mentioning because it is gaining in popularity is transactional memory~\cite{Herlihy93}. While this approach is even pursued by system languages like \CC~\cite{Cpp-Transactions}, the performance and feature set is currently too restrictive to be the main concurrency paradigm for system languages, which is why it was rejected as the core paradigm for concurrency in \CFA. 776 777 One of the most natural, elegant, and efficient mechanisms for synchronization and communication, especially for shared-memory systems, is the \emph{monitor}. Monitors were first proposed by Brinch Hansen~\cite{Hansen73} and later described and extended by C.A.R.~Hoare~\cite{Hoare74}. Many programming languages---e.g., Concurrent Pascal~\cite{ConcurrentPascal}, Mesa~\cite{Mesa}, Modula~\cite{Modula-2}, Turing~\cite{Turing:old}, Modula-3~\cite{Modula-3}, NeWS~\cite{NeWS}, Emerald~\cite{Emerald}, \uC~\cite{Buhr92a} and Java~\cite{Java}---provide monitors as explicit language constructs. In addition, operating-system kernels and device drivers have a monitor-like structure, although they often use lower-level primitives such as semaphores or locks to simulate monitors. For these reasons, this project proposes monitors as the core concurrency construct. 778 779 \section{Basics} 780 Non-determinism requires concurrent systems to offer support for mutual-exclusion and synchronization. Mutual-exclusion is the concept that only a fixed number of threads can access a critical section at any given time, where a critical section is a group of instructions on an associated portion of data that requires the restricted access. On the other hand, synchronization enforces relative ordering of execution and synchronization tools provide numerous mechanisms to establish timing relationships among threads. 781 782 \subsection{Mutual-Exclusion} 783 As mentioned above, mutual-exclusion is the guarantee that only a fix number of threads can enter a critical section at once. However, many solutions exist for mutual exclusion, which vary in terms of performance, flexibility and ease of use. Methods range from low-level locks, which are fast and flexible but require significant attention to be correct, to higher-level concurrency techniques, which sacrifice some performance in order to improve ease of use. Ease of use comes by either guaranteeing some problems cannot occur (e.g., being deadlock free) or by offering a more explicit coupling between data and corresponding critical section. For example, the \CC \code{std::atomic<T>} offers an easy way to express mutual-exclusion on a restricted set of operations (e.g., reading/writing large types atomically). Another challenge with low-level locks is composability. Locks have restricted composability because it takes careful organizing for multiple locks to be used while preventing deadlocks. Easing composability is another feature higher-level mutual-exclusion mechanisms often offer. 784 785 \subsection{Synchronization} 786 As with mutual-exclusion, low-level synchronization primitives often offer good performance and good flexibility at the cost of ease of use. Again, higher-level mechanisms often simplify usage by adding either better coupling between synchronization and data (e.g., message passing) or offering a simpler solution to otherwise involved challenges. As mentioned above, synchronization can be expressed as guaranteeing that event \textit{X} always happens before \textit{Y}. Most of the time, synchronization happens within a critical section, where threads must acquire mutual-exclusion in a certain order. However, it may also be desirable to guarantee that event \textit{Z} does not occur between \textit{X} and \textit{Y}. Not satisfying this property is called \textbf{barging}. For example, where event \textit{X} tries to effect event \textit{Y} but another thread acquires the critical section and emits \textit{Z} before \textit{Y}. The classic example is the thread that finishes using a resource and unblocks a thread waiting to use the resource, but the unblocked thread must compete to acquire the resource. Preventing or detecting barging is an involved challenge with low-level locks, which can be made much easier by higher-level constructs. This challenge is often split into two different methods, barging avoidance and barging prevention. Algorithms that use flag variables to detect barging threads are said to be using barging avoidance, while algorithms that baton-pass locks~\cite{Andrews89} between threads instead of releasing the locks are said to be using barging prevention. 1084 Several tools can be used to solve concurrency challenges. 1085 Since many of these challenges appear with the use of mutable shared state, some languages and libraries simply disallow mutable shared state (Erlang~\cite{Erlang}, Haskell~\cite{Haskell}, Akka (Scala)~\cite{Akka}). 1086 In these paradigms, interaction among concurrent objects relies on message passing~\cite{Thoth,Harmony,V-Kernel} or other paradigms closely relate to networking concepts (channels~\cite{CSP,Go} for example). 1087 However, in languages that use routine calls as their core abstraction mechanism, these approaches force a clear distinction between concurrent and non-concurrent paradigms (\ie message passing versus routine calls). 1088 This distinction in turn means that, in order to be effective, programmers need to learn two sets of design patterns. 1089 While this distinction can be hidden away in library code, effective use of the library still has to take both paradigms into account. 1090 1091 Approaches based on shared memory are more closely related to non-concurrent paradigms since they often rely on basic constructs like routine calls and shared objects. 1092 At the lowest level, concurrent paradigms are implemented as atomic operations and locks. 1093 Many such mechanisms have been proposed, including semaphores~\cite{Dijkstra68b} and path expressions~\cite{Campbell74}. 1094 However, for productivity reasons it is desirable to have a higher-level construct be the core concurrency paradigm~\cite{Hochstein05}. 1095 1096 An approach that is worth mentioning because it is gaining in popularity is transactional memory~\cite{Herlihy93}. 1097 While this approach is even pursued by system languages like \CC~\cite{Cpp-Transactions}, the performance and feature set is currently too restrictive to be the main concurrency paradigm for system languages, which is why it was rejected as the core paradigm for concurrency in \CFA. 1098 1099 One of the most natural, elegant, and efficient mechanisms for synchronization and communication, especially for shared-memory systems, is the \emph{monitor}. 1100 Monitors were first proposed by Brinch Hansen~\cite{Hansen73} and later described and extended by C.A.R.~Hoare~\cite{Hoare74}. 1101 Many programming languages---\eg Concurrent Pascal~\cite{ConcurrentPascal}, Mesa~\cite{Mesa}, Modula~\cite{Modula-2}, Turing~\cite{Turing:old}, Modula-3~\cite{Modula-3}, NeWS~\cite{NeWS}, Emerald~\cite{Emerald}, \uC~\cite{Buhr92a} and Java~\cite{Java}---provide monitors as explicit language constructs. 1102 In addition, operating-system kernels and device drivers have a monitor-like structure, although they often use lower-level primitives such as semaphores or locks to simulate monitors. 1103 For these reasons, this project proposes monitors as the core concurrency construct. 1104 1105 1106 \subsection{Basics} 1107 1108 Non-determinism requires concurrent systems to offer support for mutual-exclusion and synchronization. 1109 Mutual-exclusion is the concept that only a fixed number of threads can access a critical section at any given time, where a critical section is a group of instructions on an associated portion of data that requires the restricted access. 1110 On the other hand, synchronization enforces relative ordering of execution and synchronization tools provide numerous mechanisms to establish timing relationships among threads. 1111 1112 1113 \subsubsection{Mutual-Exclusion} 1114 1115 As mentioned above, mutual-exclusion is the guarantee that only a fix number of threads can enter a critical section at once. 1116 However, many solutions exist for mutual exclusion, which vary in terms of performance, flexibility and ease of use. 1117 Methods range from low-level locks, which are fast and flexible but require significant attention to be correct, to higher-level concurrency techniques, which sacrifice some performance in order to improve ease of use. 1118 Ease of use comes by either guaranteeing some problems cannot occur (\eg being deadlock free) or by offering a more explicit coupling between data and corresponding critical section. 1119 For example, the \CC @std::atomic<T>@ offers an easy way to express mutual-exclusion on a restricted set of operations (\eg reading/writing large types atomically). 1120 Another challenge with low-level locks is composability. 1121 Locks have restricted composability because it takes careful organizing for multiple locks to be used while preventing deadlocks. 1122 Easing composability is another feature higher-level mutual-exclusion mechanisms often offer. 1123 1124 1125 \subsubsection{Synchronization} 1126 1127 As with mutual-exclusion, low-level synchronization primitives often offer good performance and good flexibility at the cost of ease of use. 1128 Again, higher-level mechanisms often simplify usage by adding either better coupling between synchronization and data (\eg message passing) or offering a simpler solution to otherwise involved challenges. 1129 As mentioned above, synchronization can be expressed as guaranteeing that event \textit{X} always happens before \textit{Y}. 1130 Most of the time, synchronization happens within a critical section, where threads must acquire mutual-exclusion in a certain order. 1131 However, it may also be desirable to guarantee that event \textit{Z} does not occur between \textit{X} and \textit{Y}. 1132 Not satisfying this property is called \textbf{barging}. 1133 For example, where event \textit{X} tries to effect event \textit{Y} but another thread acquires the critical section and emits \textit{Z} before \textit{Y}. 1134 The classic example is the thread that finishes using a resource and unblocks a thread waiting to use the resource, but the unblocked thread must compete to acquire the resource. 1135 Preventing or detecting barging is an involved challenge with low-level locks, which can be made much easier by higher-level constructs. 1136 This challenge is often split into two different methods, barging avoidance and barging prevention. 1137 Algorithms that use flag variables to detect barging threads are said to be using barging avoidance, while algorithms that baton-pass locks~\cite{Andrews89} between threads instead of releasing the locks are said to be using barging prevention. 1138 787 1139 788 1140 % ====================================================================== … … 791 1143 % ====================================================================== 792 1144 % ====================================================================== 793 A \textbf{monitor} is a set of routines that ensure mutual-exclusion when accessing shared state. More precisely, a monitor is a programming technique that associates mutual-exclusion to routine scopes, as opposed to mutex locks, where mutual-exclusion is defined by lock/release calls independently of any scoping of the calling routine. This strong association eases readability and maintainability, at the cost of flexibility. Note that both monitors and mutex locks, require an abstract handle to identify them. This concept is generally associated with object-oriented languages like Java~\cite{Java} or \uC~\cite{uC++book} but does not strictly require OO semantics. The only requirement is the ability to declare a handle to a shared object and a set of routines that act on it: 794 \begin{cfacode} 1145 A \textbf{monitor} is a set of routines that ensure mutual-exclusion when accessing shared state. 1146 More precisely, a monitor is a programming technique that associates mutual-exclusion to routine scopes, as opposed to mutex locks, where mutual-exclusion is defined by lock/release calls independently of any scoping of the calling routine. 1147 This strong association eases readability and maintainability, at the cost of flexibility. 1148 Note that both monitors and mutex locks, require an abstract handle to identify them. 1149 This concept is generally associated with object-oriented languages like Java~\cite{Java} or \uC~\cite{uC++book} but does not strictly require OO semantics. 1150 The only requirement is the ability to declare a handle to a shared object and a set of routines that act on it: 1151 \begin{cfa} 795 1152 typedef /*some monitor type*/ monitor; 796 1153 int f(monitor & m); 797 1154 798 1155 int main() { 799 monitor m; // Handle m800 f(m); // Routine using handle801 } 802 \end{cfa code}1156 monitor m; // Handle m 1157 f(m); // Routine using handle 1158 } 1159 \end{cfa} 803 1160 804 1161 % ====================================================================== … … 807 1164 % ====================================================================== 808 1165 % ====================================================================== 809 The above monitor example displays some of the intrinsic characteristics. First, it is necessary to use pass-by-reference over pass-by-value for monitor routines. This semantics is important, because at their core, monitors are implicit mutual-exclusion objects (locks), and these objects cannot be copied. Therefore, monitors are non-copy-able objects (\code{dtype}). 810 811 Another aspect to consider is when a monitor acquires its mutual exclusion. For example, a monitor may need to be passed through multiple helper routines that do not acquire the monitor mutual-exclusion on entry. Passthrough can occur for generic helper routines (\code{swap}, \code{sort}, etc.) or specific helper routines like the following to implement an atomic counter: 812 813 \begin{cfacode} 1166 The above monitor example displays some of the intrinsic characteristics. 1167 First, it is necessary to use pass-by-reference over pass-by-value for monitor routines. 1168 This semantics is important, because at their core, monitors are implicit mutual-exclusion objects (locks), and these objects cannot be copied. 1169 Therefore, monitors are non-copy-able objects (@dtype@). 1170 1171 Another aspect to consider is when a monitor acquires its mutual exclusion. 1172 For example, a monitor may need to be passed through multiple helper routines that do not acquire the monitor mutual-exclusion on entry. 1173 Passthrough can occur for generic helper routines (@swap@, @sort@, \etc) or specific helper routines like the following to implement an atomic counter: 1174 1175 \begin{cfa} 814 1176 monitor counter_t { /*...see section $\ref{data}$...*/ }; 815 1177 816 void ?{}(counter_t & nomutex this); // constructor817 size_t ++?(counter_t & mutex this); // increment818 819 // need for mutex is platform dependent820 void ?{}(size_t * this, counter_t & mutex cnt); // conversion821 \end{cfa code}1178 void ?{}(counter_t & nomutex this); // constructor 1179 size_t ++?(counter_t & mutex this); // increment 1180 1181 // need for mutex is platform dependent 1182 void ?{}(size_t * this, counter_t & mutex cnt); // conversion 1183 \end{cfa} 822 1184 This counter is used as follows: 823 1185 \begin{center} 824 1186 \begin{tabular}{c @{\hskip 0.35in} c @{\hskip 0.35in} c} 825 \begin{cfa code}826 // shared counter1187 \begin{cfa} 1188 // shared counter 827 1189 counter_t cnt1, cnt2; 828 1190 829 // multiple threads access counter1191 // multiple threads access counter 830 1192 thread 1 : cnt1++; cnt2++; 831 1193 thread 2 : cnt1++; cnt2++; … … 833 1195 ... 834 1196 thread N : cnt1++; cnt2++; 835 \end{cfa code}1197 \end{cfa} 836 1198 \end{tabular} 837 1199 \end{center} 838 Notice how the counter is used without any explicit synchronization and yet supports thread-safe semantics for both reading and writing, which is similar in usage to the \CC template \code{std::atomic}. 839 840 Here, the constructor (\code{?\{\}}) uses the \code{nomutex} keyword to signify that it does not acquire the monitor mutual-exclusion when constructing. This semantics is because an object not yet con\-structed should never be shared and therefore does not require mutual exclusion. Furthermore, it allows the implementation greater freedom when it initializes the monitor locking. The prefix increment operator uses \code{mutex} to protect the incrementing process from race conditions. Finally, there is a conversion operator from \code{counter_t} to \code{size_t}. This conversion may or may not require the \code{mutex} keyword depending on whether or not reading a \code{size_t} is an atomic operation. 841 842 For maximum usability, monitors use \textbf{multi-acq} semantics, which means a single thread can acquire the same monitor multiple times without deadlock. For example, listing \ref{fig:search} uses recursion and \textbf{multi-acq} to print values inside a binary tree. 1200 Notice how the counter is used without any explicit synchronization and yet supports thread-safe semantics for both reading and writing, which is similar in usage to the \CC template @std::atomic@. 1201 1202 Here, the constructor (@?{}@) uses the @nomutex@ keyword to signify that it does not acquire the monitor mutual-exclusion when constructing. 1203 This semantics is because an object not yet constructed should never be shared and therefore does not require mutual exclusion. 1204 Furthermore, it allows the implementation greater freedom when it initializes the monitor locking. 1205 The prefix increment operator uses @mutex@ to protect the incrementing process from race conditions. 1206 Finally, there is a conversion operator from @counter_t@ to @size_t@. 1207 This conversion may or may not require the @mutex@ keyword depending on whether or not reading a @size_t@ is an atomic operation. 1208 1209 For maximum usability, monitors use \textbf{multi-acq} semantics, which means a single thread can acquire the same monitor multiple times without deadlock. 1210 For example, listing \ref{fig:search} uses recursion and \textbf{multi-acq} to print values inside a binary tree. 843 1211 \begin{figure} 844 \begin{cfa code}[caption={Recursive printing algorithm using \textbf{multi-acq}.},label={fig:search}]1212 \begin{cfa}[caption={Recursive printing algorithm using \textbf{multi-acq}.},label={fig:search}] 845 1213 monitor printer { ... }; 846 1214 struct tree { … … 855 1223 print(p, t->right); 856 1224 } 857 \end{cfa code}1225 \end{cfa} 858 1226 \end{figure} 859 1227 860 Having both \code{mutex} and \code{nomutex} keywords can be redundant, depending on the meaning of a routine having neither of these keywords. For example, it is reasonable that it should default to the safest option (\code{mutex}) when given a routine without qualifiers \code{void foo(counter_t & this)}, whereas assuming \code{nomutex} is unsafe and may cause subtle errors. On the other hand, \code{nomutex} is the ``normal'' parameter behaviour, it effectively states explicitly that ``this routine is not special''. Another alternative is making exactly one of these keywords mandatory, which provides the same semantics but without the ambiguity of supporting routines with neither keyword. Mandatory keywords would also have the added benefit of being self-documented but at the cost of extra typing. While there are several benefits to mandatory keywords, they do bring a few challenges. Mandatory keywords in \CFA would imply that the compiler must know without doubt whether or not a parameter is a monitor or not. Since \CFA relies heavily on traits as an abstraction mechanism, the distinction between a type that is a monitor and a type that looks like a monitor can become blurred. For this reason, \CFA only has the \code{mutex} keyword and uses no keyword to mean \code{nomutex}. 861 862 The next semantic decision is to establish when \code{mutex} may be used as a type qualifier. Consider the following declarations: 863 \begin{cfacode} 1228 Having both @mutex@ and @nomutex@ keywords can be redundant, depending on the meaning of a routine having neither of these keywords. 1229 For example, it is reasonable that it should default to the safest option (@mutex@) when given a routine without qualifiers @void foo(counter_t & this)@, whereas assuming @nomutex@ is unsafe and may cause subtle errors. 1230 On the other hand, @nomutex@ is the ``normal'' parameter behaviour, it effectively states explicitly that ``this routine is not special''. 1231 Another alternative is making exactly one of these keywords mandatory, which provides the same semantics but without the ambiguity of supporting routines with neither keyword. 1232 Mandatory keywords would also have the added benefit of being self-documented but at the cost of extra typing. 1233 While there are several benefits to mandatory keywords, they do bring a few challenges. 1234 Mandatory keywords in \CFA would imply that the compiler must know without doubt whether or not a parameter is a monitor or not. 1235 Since \CFA relies heavily on traits as an abstraction mechanism, the distinction between a type that is a monitor and a type that looks like a monitor can become blurred. 1236 For this reason, \CFA only has the @mutex@ keyword and uses no keyword to mean @nomutex@. 1237 1238 The next semantic decision is to establish when @mutex@ may be used as a type qualifier. 1239 Consider the following declarations: 1240 \begin{cfa} 864 1241 int f1(monitor & mutex m); 865 1242 int f2(const monitor & mutex m); … … 867 1244 int f4(monitor * mutex m []); 868 1245 int f5(graph(monitor *) & mutex m); 869 \end{cfacode} 870 The problem is to identify which object(s) should be acquired. Furthermore, each object needs to be acquired only once. In the case of simple routines like \code{f1} and \code{f2} it is easy to identify an exhaustive list of objects to acquire on entry. Adding indirections (\code{f3}) still allows the compiler and programmer to identify which object is acquired. However, adding in arrays (\code{f4}) makes it much harder. Array lengths are not necessarily known in C, and even then, making sure objects are only acquired once becomes none-trivial. This problem can be extended to absurd limits like \code{f5}, which uses a graph of monitors. To make the issue tractable, this project imposes the requirement that a routine may only acquire one monitor per parameter and it must be the type of the parameter with at most one level of indirection (ignoring potential qualifiers). Also note that while routine \code{f3} can be supported, meaning that monitor \code{**m} is acquired, passing an array to this routine would be type-safe and yet result in undefined behaviour because only the first element of the array is acquired. However, this ambiguity is part of the C type-system with respects to arrays. For this reason, \code{mutex} is disallowed in the context where arrays may be passed: 871 \begin{cfacode} 872 int f1(monitor & mutex m); //Okay : recommended case 873 int f2(monitor * mutex m); //Not Okay : Could be an array 874 int f3(monitor mutex m []); //Not Okay : Array of unknown length 875 int f4(monitor ** mutex m); //Not Okay : Could be an array 876 int f5(monitor * mutex m []); //Not Okay : Array of unknown length 877 \end{cfacode} 878 Note that not all array functions are actually distinct in the type system. However, even if the code generation could tell the difference, the extra information is still not sufficient to extend meaningfully the monitor call semantic. 879 880 Unlike object-oriented monitors, where calling a mutex member \emph{implicitly} acquires mutual-exclusion of the receiver object, \CFA uses an explicit mechanism to specify the object that acquires mutual-exclusion. A consequence of this approach is that it extends naturally to multi-monitor calls. 881 \begin{cfacode} 1246 \end{cfa} 1247 The problem is to identify which object(s) should be acquired. 1248 Furthermore, each object needs to be acquired only once. 1249 In the case of simple routines like @f1@ and @f2@ it is easy to identify an exhaustive list of objects to acquire on entry. 1250 Adding indirections (@f3@) still allows the compiler and programmer to identify which object is acquired. 1251 However, adding in arrays (@f4@) makes it much harder. 1252 Array lengths are not necessarily known in C, and even then, making sure objects are only acquired once becomes none-trivial. 1253 This problem can be extended to absurd limits like @f5@, which uses a graph of monitors. 1254 To make the issue tractable, this project imposes the requirement that a routine may only acquire one monitor per parameter and it must be the type of the parameter with at most one level of indirection (ignoring potential qualifiers). 1255 Also note that while routine @f3@ can be supported, meaning that monitor @**m@ is acquired, passing an array to this routine would be type-safe and yet result in undefined behaviour because only the first element of the array is acquired. 1256 However, this ambiguity is part of the C type-system with respects to arrays. 1257 For this reason, @mutex@ is disallowed in the context where arrays may be passed: 1258 \begin{cfa} 1259 int f1(monitor & mutex m); // Okay : recommended case 1260 int f2(monitor * mutex m); // Not Okay : Could be an array 1261 int f3(monitor mutex m []); // Not Okay : Array of unknown length 1262 int f4(monitor ** mutex m); // Not Okay : Could be an array 1263 int f5(monitor * mutex m []); // Not Okay : Array of unknown length 1264 \end{cfa} 1265 Note that not all array functions are actually distinct in the type system. 1266 However, even if the code generation could tell the difference, the extra information is still not sufficient to extend meaningfully the monitor call semantic. 1267 1268 Unlike object-oriented monitors, where calling a mutex member \emph{implicitly} acquires mutual-exclusion of the receiver object, \CFA uses an explicit mechanism to specify the object that acquires mutual-exclusion. 1269 A consequence of this approach is that it extends naturally to multi-monitor calls. 1270 \begin{cfa} 882 1271 int f(MonitorA & mutex a, MonitorB & mutex b); 883 1272 … … 885 1274 MonitorB b; 886 1275 f(a,b); 887 \end{cfacode} 888 While OO monitors could be extended with a mutex qualifier for multiple-monitor calls, no example of this feature could be found. The capability to acquire multiple locks before entering a critical section is called \emph{\textbf{bulk-acq}}. In practice, writing multi-locking routines that do not lead to deadlocks is tricky. Having language support for such a feature is therefore a significant asset for \CFA. In the case presented above, \CFA guarantees that the order of acquisition is consistent across calls to different routines using the same monitors as arguments. This consistent ordering means acquiring multiple monitors is safe from deadlock when using \textbf{bulk-acq}. However, users can still force the acquiring order. For example, notice which routines use \code{mutex}/\code{nomutex} and how this affects acquiring order: 889 \begin{cfacode} 890 void foo(A& mutex a, B& mutex b) { //acquire a & b 1276 \end{cfa} 1277 While OO monitors could be extended with a mutex qualifier for multiple-monitor calls, no example of this feature could be found. 1278 The capability to acquire multiple locks before entering a critical section is called \emph{\textbf{bulk-acq}}. 1279 In practice, writing multi-locking routines that do not lead to deadlocks is tricky. 1280 Having language support for such a feature is therefore a significant asset for \CFA. 1281 In the case presented above, \CFA guarantees that the order of acquisition is consistent across calls to different routines using the same monitors as arguments. 1282 This consistent ordering means acquiring multiple monitors is safe from deadlock when using \textbf{bulk-acq}. 1283 However, users can still force the acquiring order. 1284 For example, notice which routines use @mutex@/@nomutex@ and how this affects acquiring order: 1285 \begin{cfa} 1286 void foo(A& mutex a, B& mutex b) { // acquire a & b 891 1287 ... 892 1288 } 893 1289 894 void bar(A& mutex a, B& /*nomutex*/ b) { //acquire a 895 ... foo(a, b); ... //acquire b 896 } 897 898 void baz(A& /*nomutex*/ a, B& mutex b) { //acquire b 899 ... foo(a, b); ... //acquire a 900 } 901 \end{cfacode} 902 The \textbf{multi-acq} monitor lock allows a monitor lock to be acquired by both \code{bar} or \code{baz} and acquired again in \code{foo}. In the calls to \code{bar} and \code{baz} the monitors are acquired in opposite order. 903 904 However, such use leads to lock acquiring order problems. In the example above, the user uses implicit ordering in the case of function \code{foo} but explicit ordering in the case of \code{bar} and \code{baz}. This subtle difference means that calling these routines concurrently may lead to deadlock and is therefore undefined behaviour. As shown~\cite{Lister77}, solving this problem requires: 1290 void bar(A& mutex a, B& /*nomutex*/ b) { // acquire a 1291 ... foo(a, b); ... // acquire b 1292 } 1293 1294 void baz(A& /*nomutex*/ a, B& mutex b) { // acquire b 1295 ... foo(a, b); ... // acquire a 1296 } 1297 \end{cfa} 1298 The \textbf{multi-acq} monitor lock allows a monitor lock to be acquired by both @bar@ or @baz@ and acquired again in @foo@. 1299 In the calls to @bar@ and @baz@ the monitors are acquired in opposite order. 1300 1301 However, such use leads to lock acquiring order problems. 1302 In the example above, the user uses implicit ordering in the case of function @foo@ but explicit ordering in the case of @bar@ and @baz@. 1303 This subtle difference means that calling these routines concurrently may lead to deadlock and is therefore undefined behaviour. 1304 As shown~\cite{Lister77}, solving this problem requires: 905 1305 \begin{enumerate} 906 1306 \item Dynamically tracking the monitor-call order. 907 1307 \item Implement rollback semantics. 908 1308 \end{enumerate} 909 While the first requirement is already a significant constraint on the system, implementing a general rollback semantics in a C-like language is still prohibitively complex~\cite{Dice10}. In \CFA, users simply need to be careful when acquiring multiple monitors at the same time or only use \textbf{bulk-acq} of all the monitors. While \CFA provides only a partial solution, most systems provide no solution and the \CFA partial solution handles many useful cases. 1309 While the first requirement is already a significant constraint on the system, implementing a general rollback semantics in a C-like language is still prohibitively complex~\cite{Dice10}. 1310 In \CFA, users simply need to be careful when acquiring multiple monitors at the same time or only use \textbf{bulk-acq} of all the monitors. 1311 While \CFA provides only a partial solution, most systems provide no solution and the \CFA partial solution handles many useful cases. 910 1312 911 1313 For example, \textbf{multi-acq} and \textbf{bulk-acq} can be used together in interesting ways: 912 \begin{cfa code}1314 \begin{cfa} 913 1315 monitor bank { ... }; 914 1316 … … 919 1321 deposit( yourbank, me2you ); 920 1322 } 921 \end{cfacode} 922 This example shows a trivial solution to the bank-account transfer problem~\cite{BankTransfer}. Without \textbf{multi-acq} and \textbf{bulk-acq}, the solution to this problem is much more involved and requires careful engineering. 923 924 \subsection{\code{mutex} statement} \label{mutex-stmt} 925 926 The call semantics discussed above have one software engineering issue: only a routine can acquire the mutual-exclusion of a set of monitor. \CFA offers the \code{mutex} statement to work around the need for unnecessary names, avoiding a major software engineering problem~\cite{2FTwoHardThings}. Table \ref{lst:mutex-stmt} shows an example of the \code{mutex} statement, which introduces a new scope in which the mutual-exclusion of a set of monitor is acquired. Beyond naming, the \code{mutex} statement has no semantic difference from a routine call with \code{mutex} parameters. 1323 \end{cfa} 1324 This example shows a trivial solution to the bank-account transfer problem~\cite{BankTransfer}. 1325 Without \textbf{multi-acq} and \textbf{bulk-acq}, the solution to this problem is much more involved and requires careful engineering. 1326 1327 1328 \subsection{\protect\lstinline|mutex| statement} \label{mutex-stmt} 1329 1330 The call semantics discussed above have one software engineering issue: only a routine can acquire the mutual-exclusion of a set of monitor. \CFA offers the @mutex@ statement to work around the need for unnecessary names, avoiding a major software engineering problem~\cite{2FTwoHardThings}. 1331 Table \ref{f:mutex-stmt} shows an example of the @mutex@ statement, which introduces a new scope in which the mutual-exclusion of a set of monitor is acquired. 1332 Beyond naming, the @mutex@ statement has no semantic difference from a routine call with @mutex@ parameters. 927 1333 928 1334 \begin{table} 929 1335 \begin{center} 930 1336 \begin{tabular}{|c|c|} 931 function call & \code{mutex}statement \\1337 function call & @mutex@ statement \\ 932 1338 \hline 933 \begin{cfa code}[tabsize=3]1339 \begin{cfa}[tabsize=3] 934 1340 monitor M {}; 935 1341 void foo( M & mutex m1, M & mutex m2 ) { 936 // critical section1342 // critical section 937 1343 } 938 1344 … … 940 1346 foo( m1, m2 ); 941 1347 } 942 \end{cfa code}&\begin{cfacode}[tabsize=3]1348 \end{cfa}&\begin{cfa}[tabsize=3] 943 1349 monitor M {}; 944 1350 void bar( M & m1, M & m2 ) { 945 1351 mutex(m1, m2) { 946 // critical section1352 // critical section 947 1353 } 948 1354 } 949 1355 950 1356 951 \end{cfa code}1357 \end{cfa} 952 1358 \end{tabular} 953 1359 \end{center} 954 \caption{Regular call semantics vs. \ code{mutex}statement}955 \label{ lst:mutex-stmt}1360 \caption{Regular call semantics vs. \protect\lstinline|mutex| statement} 1361 \label{f:mutex-stmt} 956 1362 \end{table} 957 1363 … … 961 1367 % ====================================================================== 962 1368 % ====================================================================== 963 Once the call semantics are established, the next step is to establish data semantics. Indeed, until now a monitor is used simply as a generic handle but in most cases monitors contain shared data. This data should be intrinsic to the monitor declaration to prevent any accidental use of data without its appropriate protection. For example, here is a complete version of the counter shown in section \ref{call}: 964 \begin{cfacode} 1369 Once the call semantics are established, the next step is to establish data semantics. 1370 Indeed, until now a monitor is used simply as a generic handle but in most cases monitors contain shared data. 1371 This data should be intrinsic to the monitor declaration to prevent any accidental use of data without its appropriate protection. 1372 For example, here is a complete version of the counter shown in section \ref{call}: 1373 \begin{cfa} 965 1374 monitor counter_t { 966 1375 int value; … … 975 1384 } 976 1385 977 // need for mutex is platform dependent here1386 // need for mutex is platform dependent here 978 1387 void ?{}(int * this, counter_t & mutex cnt) { 979 1388 *this = (int)cnt; 980 1389 } 981 \end{cfacode} 982 983 Like threads and coroutines, monitors are defined in terms of traits with some additional language support in the form of the \code{monitor} keyword. The monitor trait is: 984 \begin{cfacode} 1390 \end{cfa} 1391 1392 Like threads and coroutines, monitors are defined in terms of traits with some additional language support in the form of the @monitor@ keyword. 1393 The monitor trait is: 1394 \begin{cfa} 985 1395 trait is_monitor(dtype T) { 986 1396 monitor_desc * get_monitor( T & ); 987 1397 void ^?{}( T & mutex ); 988 1398 }; 989 \end{cfacode} 990 Note that the destructor of a monitor must be a \code{mutex} routine to prevent deallocation while a thread is accessing the monitor. As with any object, calls to a monitor, using \code{mutex} or otherwise, is undefined behaviour after the destructor has run. 1399 \end{cfa} 1400 Note that the destructor of a monitor must be a @mutex@ routine to prevent deallocation while a thread is accessing the monitor. 1401 As with any object, calls to a monitor, using @mutex@ or otherwise, is undefined behaviour after the destructor has run. 991 1402 992 1403 % ====================================================================== … … 995 1406 % ====================================================================== 996 1407 % ====================================================================== 997 In addition to mutual exclusion, the monitors at the core of \CFA's concurrency can also be used to achieve synchronization. With monitors, this capability is generally achieved with internal or external scheduling as in~\cite{Hoare74}. With \textbf{scheduling} loosely defined as deciding which thread acquires the critical section next, \textbf{internal scheduling} means making the decision from inside the critical section (i.e., with access to the shared state), while \textbf{external scheduling} means making the decision when entering the critical section (i.e., without access to the shared state). Since internal scheduling within a single monitor is mostly a solved problem, this paper concentrates on extending internal scheduling to multiple monitors. Indeed, like the \textbf{bulk-acq} semantics, internal scheduling extends to multiple monitors in a way that is natural to the user but requires additional complexity on the implementation side. 1408 In addition to mutual exclusion, the monitors at the core of \CFA's concurrency can also be used to achieve synchronization. 1409 With monitors, this capability is generally achieved with internal or external scheduling as in~\cite{Hoare74}. 1410 With \textbf{scheduling} loosely defined as deciding which thread acquires the critical section next, \textbf{internal scheduling} means making the decision from inside the critical section (\ie with access to the shared state), while \textbf{external scheduling} means making the decision when entering the critical section (\ie without access to the shared state). 1411 Since internal scheduling within a single monitor is mostly a solved problem, this paper concentrates on extending internal scheduling to multiple monitors. 1412 Indeed, like the \textbf{bulk-acq} semantics, internal scheduling extends to multiple monitors in a way that is natural to the user but requires additional complexity on the implementation side. 998 1413 999 1414 First, here is a simple example of internal scheduling: 1000 1415 1001 \begin{cfa code}1416 \begin{cfa} 1002 1417 monitor A { 1003 1418 condition e; … … 1006 1421 void foo(A& mutex a1, A& mutex a2) { 1007 1422 ... 1008 // Wait for cooperation from bar()1423 // Wait for cooperation from bar() 1009 1424 wait(a1.e); 1010 1425 ... … … 1012 1427 1013 1428 void bar(A& mutex a1, A& mutex a2) { 1014 // Provide cooperation for foo()1429 // Provide cooperation for foo() 1015 1430 ... 1016 // Unblock foo1431 // Unblock foo 1017 1432 signal(a1.e); 1018 1433 } 1019 \end{cfacode} 1020 There are two details to note here. First, \code{signal} is a delayed operation; it only unblocks the waiting thread when it reaches the end of the critical section. This semantics is needed to respect mutual-exclusion, i.e., the signaller and signalled thread cannot be in the monitor simultaneously. The alternative is to return immediately after the call to \code{signal}, which is significantly more restrictive. Second, in \CFA, while it is common to store a \code{condition} as a field of the monitor, a \code{condition} variable can be stored/created independently of a monitor. Here routine \code{foo} waits for the \code{signal} from \code{bar} before making further progress, ensuring a basic ordering. 1021 1022 An important aspect of the implementation is that \CFA does not allow barging, which means that once function \code{bar} releases the monitor, \code{foo} is guaranteed to be the next thread to acquire the monitor (unless some other thread waited on the same condition). This guarantee offers the benefit of not having to loop around waits to recheck that a condition is met. The main reason \CFA offers this guarantee is that users can easily introduce barging if it becomes a necessity but adding barging prevention or barging avoidance is more involved without language support. Supporting barging prevention as well as extending internal scheduling to multiple monitors is the main source of complexity in the design and implementation of \CFA concurrency. 1434 \end{cfa} 1435 There are two details to note here. 1436 First, @signal@ is a delayed operation; it only unblocks the waiting thread when it reaches the end of the critical section. 1437 This semantics is needed to respect mutual-exclusion, \ie the signaller and signalled thread cannot be in the monitor simultaneously. 1438 The alternative is to return immediately after the call to @signal@, which is significantly more restrictive. 1439 Second, in \CFA, while it is common to store a @condition@ as a field of the monitor, a @condition@ variable can be stored/created independently of a monitor. 1440 Here routine @foo@ waits for the @signal@ from @bar@ before making further progress, ensuring a basic ordering. 1441 1442 An important aspect of the implementation is that \CFA does not allow barging, which means that once function @bar@ releases the monitor, @foo@ is guaranteed to be the next thread to acquire the monitor (unless some other thread waited on the same condition). 1443 This guarantee offers the benefit of not having to loop around waits to recheck that a condition is met. 1444 The main reason \CFA offers this guarantee is that users can easily introduce barging if it becomes a necessity but adding barging prevention or barging avoidance is more involved without language support. 1445 Supporting barging prevention as well as extending internal scheduling to multiple monitors is the main source of complexity in the design and implementation of \CFA concurrency. 1023 1446 1024 1447 % ====================================================================== … … 1027 1450 % ====================================================================== 1028 1451 % ====================================================================== 1029 It is easy to understand the problem of multi-monitor scheduling using a series of pseudo-code examples. Note that for simplicity in the following snippets of pseudo-code, waiting and signalling is done using an implicit condition variable, like Java built-in monitors. Indeed, \code{wait} statements always use the implicit condition variable as parameters and explicitly name the monitors (A and B) associated with the condition. Note that in \CFA, condition variables are tied to a \emph{group} of monitors on first use (called branding), which means that using internal scheduling with distinct sets of monitors requires one condition variable per set of monitors. The example below shows the simple case of having two threads (one for each column) and a single monitor A. 1452 It is easy to understand the problem of multi-monitor scheduling using a series of pseudo-code examples. 1453 Note that for simplicity in the following snippets of pseudo-code, waiting and signalling is done using an implicit condition variable, like Java built-in monitors. 1454 Indeed, @wait@ statements always use the implicit condition variable as parameters and explicitly name the monitors (A and B) associated with the condition. 1455 Note that in \CFA, condition variables are tied to a \emph{group} of monitors on first use (called branding), which means that using internal scheduling with distinct sets of monitors requires one condition variable per set of monitors. 1456 The example below shows the simple case of having two threads (one for each column) and a single monitor A. 1030 1457 1031 1458 \begin{multicols}{2} 1032 1459 thread 1 1033 \begin{ pseudo}1460 \begin{cfa} 1034 1461 acquire A 1035 1462 wait A 1036 1463 release A 1037 \end{ pseudo}1464 \end{cfa} 1038 1465 1039 1466 \columnbreak 1040 1467 1041 1468 thread 2 1042 \begin{ pseudo}1469 \begin{cfa} 1043 1470 acquire A 1044 1471 signal A 1045 1472 release A 1046 \end{ pseudo}1473 \end{cfa} 1047 1474 \end{multicols} 1048 One thread acquires before waiting (atomically blocking and releasing A) and the other acquires before signalling. It is important to note here that both \code{wait} and \code{signal} must be called with the proper monitor(s) already acquired. This semantic is a logical requirement for barging prevention. 1475 One thread acquires before waiting (atomically blocking and releasing A) and the other acquires before signalling. 1476 It is important to note here that both @wait@ and @signal@ must be called with the proper monitor(s) already acquired. 1477 This semantic is a logical requirement for barging prevention. 1049 1478 1050 1479 A direct extension of the previous example is a \textbf{bulk-acq} version: 1051 1480 \begin{multicols}{2} 1052 \begin{ pseudo}1481 \begin{cfa} 1053 1482 acquire A & B 1054 1483 wait A & B 1055 1484 release A & B 1056 \end{ pseudo}1485 \end{cfa} 1057 1486 \columnbreak 1058 \begin{ pseudo}1487 \begin{cfa} 1059 1488 acquire A & B 1060 1489 signal A & B 1061 1490 release A & B 1062 \end{ pseudo}1491 \end{cfa} 1063 1492 \end{multicols} 1064 \noindent This version uses \textbf{bulk-acq} (denoted using the {\sf\&} symbol), but the presence of multiple monitors does not add a particularly new meaning. Synchronization happens between the two threads in exactly the same way and order. The only difference is that mutual exclusion covers a group of monitors. On the implementation side, handling multiple monitors does add a degree of complexity as the next few examples demonstrate. 1065 1066 While deadlock issues can occur when nesting monitors, these issues are only a symptom of the fact that locks, and by extension monitors, are not perfectly composable. For monitors, a well-known deadlock problem is the Nested Monitor Problem~\cite{Lister77}, which occurs when a \code{wait} is made by a thread that holds more than one monitor. For example, the following pseudo-code runs into the nested-monitor problem: 1493 \noindent This version uses \textbf{bulk-acq} (denoted using the {\sf\&} symbol), but the presence of multiple monitors does not add a particularly new meaning. 1494 Synchronization happens between the two threads in exactly the same way and order. 1495 The only difference is that mutual exclusion covers a group of monitors. 1496 On the implementation side, handling multiple monitors does add a degree of complexity as the next few examples demonstrate. 1497 1498 While deadlock issues can occur when nesting monitors, these issues are only a symptom of the fact that locks, and by extension monitors, are not perfectly composable. 1499 For monitors, a well-known deadlock problem is the Nested Monitor Problem~\cite{Lister77}, which occurs when a @wait@ is made by a thread that holds more than one monitor. 1500 For example, the following cfa-code runs into the nested-monitor problem: 1067 1501 \begin{multicols}{2} 1068 \begin{ pseudo}1502 \begin{cfa} 1069 1503 acquire A 1070 1504 acquire B … … 1072 1506 release B 1073 1507 release A 1074 \end{ pseudo}1508 \end{cfa} 1075 1509 1076 1510 \columnbreak 1077 1511 1078 \begin{ pseudo}1512 \begin{cfa} 1079 1513 acquire A 1080 1514 acquire B … … 1082 1516 release B 1083 1517 release A 1084 \end{ pseudo}1518 \end{cfa} 1085 1519 \end{multicols} 1086 \noindent The \code{wait} only releases monitor \code{B} so the signalling thread cannot acquire monitor \code{A} to get to the \code{signal}. Attempting release of all acquired monitors at the \code{wait} introduces a different set of problems, such as releasing monitor \code{C}, which has nothing to do with the \code{signal}. 1087 1088 However, for monitors as for locks, it is possible to write a program using nesting without encountering any problems if nesting is done correctly. For example, the next pseudo-code snippet acquires monitors {\sf A} then {\sf B} before waiting, while only acquiring {\sf B} when signalling, effectively avoiding the Nested Monitor Problem~\cite{Lister77}. 1520 \noindent The @wait@ only releases monitor @B@ so the signalling thread cannot acquire monitor @A@ to get to the @signal@. 1521 Attempting release of all acquired monitors at the @wait@ introduces a different set of problems, such as releasing monitor @C@, which has nothing to do with the @signal@. 1522 1523 However, for monitors as for locks, it is possible to write a program using nesting without encountering any problems if nesting is done correctly. 1524 For example, the next cfa-code snippet acquires monitors {\sf A} then {\sf B} before waiting, while only acquiring {\sf B} when signalling, effectively avoiding the Nested Monitor Problem~\cite{Lister77}. 1089 1525 1090 1526 \begin{multicols}{2} 1091 \begin{ pseudo}1527 \begin{cfa} 1092 1528 acquire A 1093 1529 acquire B … … 1095 1531 release B 1096 1532 release A 1097 \end{ pseudo}1533 \end{cfa} 1098 1534 1099 1535 \columnbreak 1100 1536 1101 \begin{ pseudo}1537 \begin{cfa} 1102 1538 1103 1539 acquire B … … 1105 1541 release B 1106 1542 1107 \end{ pseudo}1543 \end{cfa} 1108 1544 \end{multicols} 1109 1545 … … 1116 1552 % ====================================================================== 1117 1553 1118 A larger example is presented to show complex issues for \textbf{bulk-acq} and its implementation options are analyzed. Listing \ref{lst:int-bulk-pseudo} shows an example where \textbf{bulk-acq} adds a significant layer of complexity to the internal signalling semantics, and listing \ref{lst:int-bulk-cfa} shows the corresponding \CFA code to implement the pseudo-code in listing \ref{lst:int-bulk-pseudo}. For the purpose of translating the given pseudo-code into \CFA-code, any method of introducing a monitor is acceptable, e.g., \code{mutex} parameters, global variables, pointer parameters, or using locals with the \code{mutex} statement. 1119 1120 \begin{figure}[!t] 1554 A larger example is presented to show complex issues for \textbf{bulk-acq} and its implementation options are analyzed. 1555 Figure~\ref{f:int-bulk-cfa} shows an example where \textbf{bulk-acq} adds a significant layer of complexity to the internal signalling semantics, and listing \ref{f:int-bulk-cfa} shows the corresponding \CFA code to implement the cfa-code in listing \ref{f:int-bulk-cfa}. 1556 For the purpose of translating the given cfa-code into \CFA-code, any method of introducing a monitor is acceptable, \eg @mutex@ parameters, global variables, pointer parameters, or using locals with the @mutex@ statement. 1557 1558 \begin{figure} 1121 1559 \begin{multicols}{2} 1122 1560 Waiting thread 1123 \begin{ pseudo}[numbers=left]1561 \begin{cfa}[numbers=left] 1124 1562 acquire A 1125 // Code Section 11563 // Code Section 1 1126 1564 acquire A & B 1127 // Code Section 21565 // Code Section 2 1128 1566 wait A & B 1129 // Code Section 31567 // Code Section 3 1130 1568 release A & B 1131 // Code Section 41569 // Code Section 4 1132 1570 release A 1133 \end{ pseudo}1571 \end{cfa} 1134 1572 \columnbreak 1135 1573 Signalling thread 1136 \begin{ pseudo}[numbers=left, firstnumber=10,escapechar=|]1574 \begin{cfa}[numbers=left, firstnumber=10,escapechar=|] 1137 1575 acquire A 1138 // Code Section 51576 // Code Section 5 1139 1577 acquire A & B 1140 // Code Section 61578 // Code Section 6 1141 1579 |\label{line:signal1}|signal A & B 1142 // Code Section 71580 // Code Section 7 1143 1581 |\label{line:releaseFirst}|release A & B 1144 // Code Section 81582 // Code Section 8 1145 1583 |\label{line:lastRelease}|release A 1146 \end{ pseudo}1584 \end{cfa} 1147 1585 \end{multicols} 1148 \begin{cfa code}[caption={Internal scheduling with \textbf{bulk-acq}},label={lst:int-bulk-pseudo}]1149 \end{cfa code}1586 \begin{cfa}[caption={Internal scheduling with \textbf{bulk-acq}},label={f:int-bulk-cfa}] 1587 \end{cfa} 1150 1588 \begin{center} 1151 \begin{cfa code}[xleftmargin=.4\textwidth]1589 \begin{cfa}[xleftmargin=.4\textwidth] 1152 1590 monitor A a; 1153 1591 monitor B b; 1154 1592 condition c; 1155 \end{cfa code}1593 \end{cfa} 1156 1594 \end{center} 1157 1595 \begin{multicols}{2} 1158 1596 Waiting thread 1159 \begin{cfa code}1597 \begin{cfa} 1160 1598 mutex(a) { 1161 // Code Section 11599 // Code Section 1 1162 1600 mutex(a, b) { 1163 // Code Section 21601 // Code Section 2 1164 1602 wait(c); 1165 // Code Section 31603 // Code Section 3 1166 1604 } 1167 // Code Section 41168 } 1169 \end{cfa code}1605 // Code Section 4 1606 } 1607 \end{cfa} 1170 1608 \columnbreak 1171 1609 Signalling thread 1172 \begin{cfa code}1610 \begin{cfa} 1173 1611 mutex(a) { 1174 // Code Section 51612 // Code Section 5 1175 1613 mutex(a, b) { 1176 // Code Section 61614 // Code Section 6 1177 1615 signal(c); 1178 // Code Section 71616 // Code Section 7 1179 1617 } 1180 // Code Section 81181 } 1182 \end{cfa code}1618 // Code Section 8 1619 } 1620 \end{cfa} 1183 1621 \end{multicols} 1184 \begin{cfa code}[caption={Equivalent \CFA code for listing \ref{lst:int-bulk-pseudo}},label={lst:int-bulk-cfa}]1185 \end{cfa code}1622 \begin{cfa}[caption={Equivalent \CFA code for listing \ref{f:int-bulk-cfa}},label={f:int-bulk-cfa}] 1623 \end{cfa} 1186 1624 \begin{multicols}{2} 1187 1625 Waiter 1188 \begin{ pseudo}[numbers=left]1626 \begin{cfa}[numbers=left] 1189 1627 acquire A 1190 1628 acquire A & B … … 1192 1630 release A & B 1193 1631 release A 1194 \end{ pseudo}1632 \end{cfa} 1195 1633 1196 1634 \columnbreak 1197 1635 1198 1636 Signaller 1199 \begin{ pseudo}[numbers=left, firstnumber=6,escapechar=|]1637 \begin{cfa}[numbers=left, firstnumber=6,escapechar=|] 1200 1638 acquire A 1201 1639 acquire A & B 1202 1640 signal A & B 1203 1641 release A & B 1204 |\label{line:secret}|// Secretly keep B here1642 |\label{line:secret}|// Secretly keep B here 1205 1643 release A 1206 // Wakeup waiter and transfer A & B1207 \end{ pseudo}1644 // Wakeup waiter and transfer A & B 1645 \end{cfa} 1208 1646 \end{multicols} 1209 \begin{cfa code}[caption={Listing \ref{lst:int-bulk-pseudo}, with delayed signalling comments},label={lst:int-secret}]1210 \end{cfa code}1647 \begin{cfa}[caption={Figure~\ref{f:int-bulk-cfa}, with delayed signalling comments},label={f:int-secret}] 1648 \end{cfa} 1211 1649 \end{figure} 1212 1650 1213 The complexity begins at code sections 4 and 8 in listing \ref{lst:int-bulk-pseudo}, which are where the existing semantics of internal scheduling needs to be extended for multiple monitors. The root of the problem is that \textbf{bulk-acq} is used in a context where one of the monitors is already acquired, which is why it is important to define the behaviour of the previous pseudo-code. When the signaller thread reaches the location where it should ``release \code{A & B}'' (listing \ref{lst:int-bulk-pseudo} line \ref{line:releaseFirst}), it must actually transfer ownership of monitor \code{B} to the waiting thread. This ownership transfer is required in order to prevent barging into \code{B} by another thread, since both the signalling and signalled threads still need monitor \code{A}. There are three options: 1651 The complexity begins at code sections 4 and 8 in listing \ref{f:int-bulk-cfa}, which are where the existing semantics of internal scheduling needs to be extended for multiple monitors. 1652 The root of the problem is that \textbf{bulk-acq} is used in a context where one of the monitors is already acquired, which is why it is important to define the behaviour of the previous cfa-code. 1653 When the signaller thread reaches the location where it should ``release @A & B@'' (listing \ref{f:int-bulk-cfa} line \ref{line:releaseFirst}), it must actually transfer ownership of monitor @B@ to the waiting thread. 1654 This ownership transfer is required in order to prevent barging into @B@ by another thread, since both the signalling and signalled threads still need monitor @A@. 1655 There are three options: 1214 1656 1215 1657 \subsubsection{Delaying Signals} 1216 The obvious solution to the problem of multi-monitor scheduling is to keep ownership of all locks until the last lock is ready to be transferred. It can be argued that that moment is when the last lock is no longer needed, because this semantics fits most closely to the behaviour of single-monitor scheduling. This solution has the main benefit of transferring ownership of groups of monitors, which simplifies the semantics from multiple objects to a single group of objects, effectively making the existing single-monitor semantic viable by simply changing monitors to monitor groups. This solution releases the monitors once every monitor in a group can be released. However, since some monitors are never released (e.g., the monitor of a thread), this interpretation means a group might never be released. A more interesting interpretation is to transfer the group until all its monitors are released, which means the group is not passed further and a thread can retain its locks. 1217 1218 However, listing \ref{lst:int-secret} shows this solution can become much more complicated depending on what is executed while secretly holding B at line \ref{line:secret}, while avoiding the need to transfer ownership of a subset of the condition monitors. Listing \ref{lst:dependency} shows a slightly different example where a third thread is waiting on monitor \code{A}, using a different condition variable. Because the third thread is signalled when secretly holding \code{B}, the goal becomes unreachable. Depending on the order of signals (listing \ref{lst:dependency} line \ref{line:signal-ab} and \ref{line:signal-a}) two cases can happen: 1219 1220 \paragraph{Case 1: thread $\alpha$ goes first.} In this case, the problem is that monitor \code{A} needs to be passed to thread $\beta$ when thread $\alpha$ is done with it. 1221 \paragraph{Case 2: thread $\beta$ goes first.} In this case, the problem is that monitor \code{B} needs to be retained and passed to thread $\alpha$ along with monitor \code{A}, which can be done directly or possibly using thread $\beta$ as an intermediate. 1658 The obvious solution to the problem of multi-monitor scheduling is to keep ownership of all locks until the last lock is ready to be transferred. 1659 It can be argued that that moment is when the last lock is no longer needed, because this semantics fits most closely to the behaviour of single-monitor scheduling. 1660 This solution has the main benefit of transferring ownership of groups of monitors, which simplifies the semantics from multiple objects to a single group of objects, effectively making the existing single-monitor semantic viable by simply changing monitors to monitor groups. 1661 This solution releases the monitors once every monitor in a group can be released. 1662 However, since some monitors are never released (\eg the monitor of a thread), this interpretation means a group might never be released. 1663 A more interesting interpretation is to transfer the group until all its monitors are released, which means the group is not passed further and a thread can retain its locks. 1664 1665 However, listing \ref{f:int-secret} shows this solution can become much more complicated depending on what is executed while secretly holding B at line \ref{line:secret}, while avoiding the need to transfer ownership of a subset of the condition monitors. 1666 Figure~\ref{f:dependency} shows a slightly different example where a third thread is waiting on monitor @A@, using a different condition variable. 1667 Because the third thread is signalled when secretly holding @B@, the goal becomes unreachable. 1668 Depending on the order of signals (listing \ref{f:dependency} line \ref{line:signal-ab} and \ref{line:signal-a}) two cases can happen: 1669 1670 \paragraph{Case 1: thread $\alpha$ goes first.} In this case, the problem is that monitor @A@ needs to be passed to thread $\beta$ when thread $\alpha$ is done with it. 1671 \paragraph{Case 2: thread $\beta$ goes first.} In this case, the problem is that monitor @B@ needs to be retained and passed to thread $\alpha$ along with monitor @A@, which can be done directly or possibly using thread $\beta$ as an intermediate. 1222 1672 \\ 1223 1673 1224 Note that ordering is not determined by a race condition but by whether signalled threads are enqueued in FIFO or FILO order. However, regardless of the answer, users can move line \ref{line:signal-a} before line \ref{line:signal-ab} and get the reverse effect for listing \ref{lst:dependency}. 1674 Note that ordering is not determined by a race condition but by whether signalled threads are enqueued in FIFO or FILO order. 1675 However, regardless of the answer, users can move line \ref{line:signal-a} before line \ref{line:signal-ab} and get the reverse effect for listing \ref{f:dependency}. 1225 1676 1226 1677 In both cases, the threads need to be able to distinguish, on a per monitor basis, which ones need to be released and which ones need to be transferred, which means knowing when to release a group becomes complex and inefficient (see next section) and therefore effectively precludes this approach. … … 1232 1683 \begin{multicols}{3} 1233 1684 Thread $\alpha$ 1234 \begin{ pseudo}[numbers=left, firstnumber=1]1685 \begin{cfa}[numbers=left, firstnumber=1] 1235 1686 acquire A 1236 1687 acquire A & B … … 1238 1689 release A & B 1239 1690 release A 1240 \end{ pseudo}1691 \end{cfa} 1241 1692 \columnbreak 1242 1693 Thread $\gamma$ 1243 \begin{ pseudo}[numbers=left, firstnumber=6, escapechar=|]1694 \begin{cfa}[numbers=left, firstnumber=6, escapechar=|] 1244 1695 acquire A 1245 1696 acquire A & B … … 1248 1699 |\label{line:signal-a}|signal A 1249 1700 |\label{line:release-a}|release A 1250 \end{ pseudo}1701 \end{cfa} 1251 1702 \columnbreak 1252 1703 Thread $\beta$ 1253 \begin{ pseudo}[numbers=left, firstnumber=12, escapechar=|]1704 \begin{cfa}[numbers=left, firstnumber=12, escapechar=|] 1254 1705 acquire A 1255 1706 wait A 1256 1707 |\label{line:release-aa}|release A 1257 \end{ pseudo}1708 \end{cfa} 1258 1709 \end{multicols} 1259 \begin{cfa code}[caption={Pseudo-code for the three thread example.},label={lst:dependency}]1260 \end{cfa code}1710 \begin{cfa}[caption={Pseudo-code for the three thread example.},label={f:dependency}] 1711 \end{cfa} 1261 1712 \begin{center} 1262 1713 \input{dependency} 1263 1714 \end{center} 1264 \caption{Dependency graph of the statements in listing \ref{ lst:dependency}}1715 \caption{Dependency graph of the statements in listing \ref{f:dependency}} 1265 1716 \label{fig:dependency} 1266 1717 \end{figure} 1267 1718 1268 In listing \ref{lst:int-bulk-pseudo}, there is a solution that satisfies both barging prevention and mutual exclusion. If ownership of both monitors is transferred to the waiter when the signaller releases \code{A & B} and then the waiter transfers back ownership of \code{A} back to the signaller when it releases it, then the problem is solved (\code{B} is no longer in use at this point). Dynamically finding the correct order is therefore the second possible solution. The problem is effectively resolving a dependency graph of ownership requirements. Here even the simplest of code snippets requires two transfers and has a super-linear complexity. This complexity can be seen in listing \ref{lst:explosion}, which is just a direct extension to three monitors, requires at least three ownership transfer and has multiple solutions. Furthermore, the presence of multiple solutions for ownership transfer can cause deadlock problems if a specific solution is not consistently picked; In the same way that multiple lock acquiring order can cause deadlocks. 1719 In listing \ref{f:int-bulk-cfa}, there is a solution that satisfies both barging prevention and mutual exclusion. 1720 If ownership of both monitors is transferred to the waiter when the signaller releases @A & B@ and then the waiter transfers back ownership of @A@ back to the signaller when it releases it, then the problem is solved (@B@ is no longer in use at this point). 1721 Dynamically finding the correct order is therefore the second possible solution. 1722 The problem is effectively resolving a dependency graph of ownership requirements. 1723 Here even the simplest of code snippets requires two transfers and has a super-linear complexity. 1724 This complexity can be seen in listing \ref{f:explosion}, which is just a direct extension to three monitors, requires at least three ownership transfer and has multiple solutions. 1725 Furthermore, the presence of multiple solutions for ownership transfer can cause deadlock problems if a specific solution is not consistently picked; In the same way that multiple lock acquiring order can cause deadlocks. 1269 1726 \begin{figure} 1270 1727 \begin{multicols}{2} 1271 \begin{ pseudo}1728 \begin{cfa} 1272 1729 acquire A 1273 1730 acquire B … … 1277 1734 release B 1278 1735 release A 1279 \end{ pseudo}1736 \end{cfa} 1280 1737 1281 1738 \columnbreak 1282 1739 1283 \begin{ pseudo}1740 \begin{cfa} 1284 1741 acquire A 1285 1742 acquire B … … 1289 1746 release B 1290 1747 release A 1291 \end{ pseudo}1748 \end{cfa} 1292 1749 \end{multicols} 1293 \begin{cfa code}[caption={Extension to three monitors of listing \ref{lst:int-bulk-pseudo}},label={lst:explosion}]1294 \end{cfa code}1750 \begin{cfa}[caption={Extension to three monitors of listing \ref{f:int-bulk-cfa}},label={f:explosion}] 1751 \end{cfa} 1295 1752 \end{figure} 1296 1753 1297 Given the three threads example in listing \ref{lst:dependency}, figure \ref{fig:dependency} shows the corresponding dependency graph that results, where every node is a statement of one of the three threads, and the arrows the dependency of that statement (e.g., $\alpha1$ must happen before $\alpha2$). The extra challenge is that this dependency graph is effectively post-mortem, but the runtime system needs to be able to build and solve these graphs as the dependencies unfold. Resolving dependency graphs being a complex and expensive endeavour, this solution is not the preferred one. 1754 Given the three threads example in listing \ref{f:dependency}, figure \ref{fig:dependency} shows the corresponding dependency graph that results, where every node is a statement of one of the three threads, and the arrows the dependency of that statement (\eg $\alpha1$ must happen before $\alpha2$). 1755 The extra challenge is that this dependency graph is effectively post-mortem, but the runtime system needs to be able to build and solve these graphs as the dependencies unfold. 1756 Resolving dependency graphs being a complex and expensive endeavour, this solution is not the preferred one. 1298 1757 1299 1758 \subsubsection{Partial Signalling} \label{partial-sig} 1300 Finally, the solution that is chosen for \CFA is to use partial signalling. Again using listing \ref{lst:int-bulk-pseudo}, the partial signalling solution transfers ownership of monitor \code{B} at lines \ref{line:signal1} to the waiter but does not wake the waiting thread since it is still using monitor \code{A}. Only when it reaches line \ref{line:lastRelease} does it actually wake up the waiting thread. This solution has the benefit that complexity is encapsulated into only two actions: passing monitors to the next owner when they should be released and conditionally waking threads if all conditions are met. This solution has a much simpler implementation than a dependency graph solving algorithms, which is why it was chosen. Furthermore, after being fully implemented, this solution does not appear to have any significant downsides. 1301 1302 Using partial signalling, listing \ref{lst:dependency} can be solved easily: 1759 Finally, the solution that is chosen for \CFA is to use partial signalling. 1760 Again using listing \ref{f:int-bulk-cfa}, the partial signalling solution transfers ownership of monitor @B@ at lines \ref{line:signal1} to the waiter but does not wake the waiting thread since it is still using monitor @A@. 1761 Only when it reaches line \ref{line:lastRelease} does it actually wake up the waiting thread. 1762 This solution has the benefit that complexity is encapsulated into only two actions: passing monitors to the next owner when they should be released and conditionally waking threads if all conditions are met. 1763 This solution has a much simpler implementation than a dependency graph solving algorithms, which is why it was chosen. 1764 Furthermore, after being fully implemented, this solution does not appear to have any significant downsides. 1765 1766 Using partial signalling, listing \ref{f:dependency} can be solved easily: 1303 1767 \begin{itemize} 1304 \item When thread $\gamma$ reaches line \ref{line:release-ab} it transfers monitor \code{B} to thread $\alpha$ and continues to hold monitor \code{A}.1305 \item When thread $\gamma$ reaches line \ref{line:release-a} it transfers monitor \code{A}to thread $\beta$ and wakes it up.1306 \item When thread $\beta$ reaches line \ref{line:release-aa} it transfers monitor \code{A}to thread $\alpha$ and wakes it up.1768 \item When thread $\gamma$ reaches line \ref{line:release-ab} it transfers monitor @B@ to thread $\alpha$ and continues to hold monitor @A@. 1769 \item When thread $\gamma$ reaches line \ref{line:release-a} it transfers monitor @A@ to thread $\beta$ and wakes it up. 1770 \item When thread $\beta$ reaches line \ref{line:release-aa} it transfers monitor @A@ to thread $\alpha$ and wakes it up. 1307 1771 \end{itemize} 1308 1772 … … 1314 1778 \begin{table} 1315 1779 \begin{tabular}{|c|c|} 1316 \code{signal} & \code{signal_block}\\1780 @signal@ & @signal_block@ \\ 1317 1781 \hline 1318 \begin{cfacode}[tabsize=3] 1319 monitor DatingService 1320 { 1321 //compatibility codes 1782 \begin{cfa}[tabsize=3] 1783 monitor DatingService { 1784 // compatibility codes 1322 1785 enum{ CCodes = 20 }; 1323 1786 … … 1330 1793 condition exchange; 1331 1794 1332 int girl(int phoneNo, int ccode) 1333 { 1334 //no compatible boy ? 1335 if(empty(boys[ccode])) 1336 { 1337 //wait for boy 1338 wait(girls[ccode]); 1339 1340 //make phone number available 1341 girlPhoneNo = phoneNo; 1342 1343 //wake boy from chair 1344 signal(exchange); 1345 } 1346 else 1347 { 1348 //make phone number available 1349 girlPhoneNo = phoneNo; 1350 1351 //wake boy 1352 signal(boys[ccode]); 1353 1354 //sit in chair 1355 wait(exchange); 1795 int girl(int phoneNo, int cfa) { 1796 // no compatible boy ? 1797 if(empty(boys[cfa])) { 1798 wait(girls[cfa]); // wait for boy 1799 girlPhoneNo = phoneNo; // make phone number available 1800 signal(exchange); // wake boy from chair 1801 } else { 1802 girlPhoneNo = phoneNo; // make phone number available 1803 signal(boys[cfa]); // wake boy 1804 wait(exchange); // sit in chair 1356 1805 } 1357 1806 return boyPhoneNo; 1358 1807 } 1359 1360 int boy(int phoneNo, int ccode) 1361 { 1362 //same as above 1363 //with boy/girl interchanged 1364 } 1365 \end{cfacode}&\begin{cfacode}[tabsize=3] 1366 monitor DatingService 1367 { 1368 //compatibility codes 1369 enum{ CCodes = 20 }; 1808 int boy(int phoneNo, int cfa) { 1809 // same as above 1810 // with boy/girl interchanged 1811 } 1812 \end{cfa}&\begin{cfa}[tabsize=3] 1813 monitor DatingService { 1814 1815 enum{ CCodes = 20 }; // compatibility codes 1370 1816 1371 1817 int girlPhoneNo; … … 1375 1821 condition girls[CCodes]; 1376 1822 condition boys [CCodes]; 1377 //exchange is not needed 1378 1379 int girl(int phoneNo, int ccode) 1380 { 1381 //no compatible boy ? 1382 if(empty(boys[ccode])) 1383 { 1384 //wait for boy 1385 wait(girls[ccode]); 1386 1387 //make phone number available 1388 girlPhoneNo = phoneNo; 1389 1390 //wake boy from chair 1391 signal(exchange); 1392 } 1393 else 1394 { 1395 //make phone number available 1396 girlPhoneNo = phoneNo; 1397 1398 //wake boy 1399 signal_block(boys[ccode]); 1400 1401 //second handshake unnecessary 1823 // exchange is not needed 1824 1825 int girl(int phoneNo, int cfa) { 1826 // no compatible boy ? 1827 if(empty(boys[cfa])) { 1828 wait(girls[cfa]); // wait for boy 1829 girlPhoneNo = phoneNo; // make phone number available 1830 signal(exchange); // wake boy from chair 1831 } else { 1832 girlPhoneNo = phoneNo; // make phone number available 1833 signal_block(boys[cfa]); // wake boy 1834 1835 // second handshake unnecessary 1402 1836 1403 1837 } … … 1405 1839 } 1406 1840 1407 int boy(int phoneNo, int ccode) 1408 { 1409 //same as above 1410 //with boy/girl interchanged 1411 } 1412 \end{cfacode} 1841 int boy(int phoneNo, int cfa) { 1842 // same as above 1843 // with boy/girl interchanged 1844 } 1845 \end{cfa} 1413 1846 \end{tabular} 1414 \caption{Dating service example using \ code{signal} and \code{signal_block}. }1847 \caption{Dating service example using \protect\lstinline|signal| and \protect\lstinline|signal_block|. } 1415 1848 \label{tbl:datingservice} 1416 1849 \end{table} 1417 An important note is that, until now, signalling a monitor was a delayed operation. The ownership of the monitor is transferred only when the monitor would have otherwise been released, not at the point of the \code{signal} statement. However, in some cases, it may be more convenient for users to immediately transfer ownership to the thread that is waiting for cooperation, which is achieved using the \code{signal_block} routine. 1418 1419 The example in table \ref{tbl:datingservice} highlights the difference in behaviour. As mentioned, \code{signal} only transfers ownership once the current critical section exits; this behaviour requires additional synchronization when a two-way handshake is needed. To avoid this explicit synchronization, the \code{condition} type offers the \code{signal_block} routine, which handles the two-way handshake as shown in the example. This feature removes the need for a second condition variables and simplifies programming. Like every other monitor semantic, \code{signal_block} uses barging prevention, which means mutual-exclusion is baton-passed both on the front end and the back end of the call to \code{signal_block}, meaning no other thread can acquire the monitor either before or after the call. 1850 An important note is that, until now, signalling a monitor was a delayed operation. 1851 The ownership of the monitor is transferred only when the monitor would have otherwise been released, not at the point of the @signal@ statement. 1852 However, in some cases, it may be more convenient for users to immediately transfer ownership to the thread that is waiting for cooperation, which is achieved using the @signal_block@ routine. 1853 1854 The example in table \ref{tbl:datingservice} highlights the difference in behaviour. 1855 As mentioned, @signal@ only transfers ownership once the current critical section exits; this behaviour requires additional synchronization when a two-way handshake is needed. 1856 To avoid this explicit synchronization, the @condition@ type offers the @signal_block@ routine, which handles the two-way handshake as shown in the example. 1857 This feature removes the need for a second condition variables and simplifies programming. 1858 Like every other monitor semantic, @signal_block@ uses barging prevention, which means mutual-exclusion is baton-passed both on the front end and the back end of the call to @signal_block@, meaning no other thread can acquire the monitor either before or after the call. 1420 1859 1421 1860 % ====================================================================== … … 1429 1868 Internal Scheduling & External Scheduling & Go\\ 1430 1869 \hline 1431 \begin{u cppcode}[tabsize=3]1870 \begin{uC++}[tabsize=3] 1432 1871 _Monitor Semaphore { 1433 1872 condition c; … … 1444 1883 } 1445 1884 } 1446 \end{u cppcode}&\begin{ucppcode}[tabsize=3]1885 \end{uC++}&\begin{uC++}[tabsize=3] 1447 1886 _Monitor Semaphore { 1448 1887 … … 1459 1898 } 1460 1899 } 1461 \end{u cppcode}&\begin{gocode}[tabsize=3]1900 \end{uC++}&\begin{Go}[tabsize=3] 1462 1901 type MySem struct { 1463 1902 inUse bool … … 1479 1918 s.inUse = false 1480 1919 1481 // This actually deadlocks1482 // when single thread1920 // This actually deadlocks 1921 // when single thread 1483 1922 s.c <- false 1484 1923 } 1485 \end{ gocode}1924 \end{Go} 1486 1925 \end{tabular} 1487 1926 \caption{Different forms of scheduling.} 1488 1927 \label{tbl:sched} 1489 1928 \end{table} 1490 This method is more constrained and explicit, which helps users reduce the non-deterministic nature of concurrency. Indeed, as the following examples demonstrate, external scheduling allows users to wait for events from other threads without the concern of unrelated events occurring. External scheduling can generally be done either in terms of control flow (e.g., Ada with \code{accept}, \uC with \code{_Accept}) or in terms of data (e.g., Go with channels). Of course, both of these paradigms have their own strengths and weaknesses, but for this project, control-flow semantics was chosen to stay consistent with the rest of the languages semantics. Two challenges specific to \CFA arise when trying to add external scheduling with loose object definitions and multiple-monitor routines. The previous example shows a simple use \code{_Accept} versus \code{wait}/\code{signal} and its advantages. Note that while other languages often use \code{accept}/\code{select} as the core external scheduling keyword, \CFA uses \code{waitfor} to prevent name collisions with existing socket \textbf{api}s. 1491 1492 For the \code{P} member above using internal scheduling, the call to \code{wait} only guarantees that \code{V} is the last routine to access the monitor, allowing a third routine, say \code{isInUse()}, acquire mutual exclusion several times while routine \code{P} is waiting. On the other hand, external scheduling guarantees that while routine \code{P} is waiting, no other routine than \code{V} can acquire the monitor. 1929 This method is more constrained and explicit, which helps users reduce the non-deterministic nature of concurrency. 1930 Indeed, as the following examples demonstrate, external scheduling allows users to wait for events from other threads without the concern of unrelated events occurring. 1931 External scheduling can generally be done either in terms of control flow (\eg Ada with @accept@, \uC with @_Accept@) or in terms of data (\eg Go with channels). 1932 Of course, both of these paradigms have their own strengths and weaknesses, but for this project, control-flow semantics was chosen to stay consistent with the rest of the languages semantics. 1933 Two challenges specific to \CFA arise when trying to add external scheduling with loose object definitions and multiple-monitor routines. 1934 The previous example shows a simple use @_Accept@ versus @wait@/@signal@ and its advantages. 1935 Note that while other languages often use @accept@/@select@ as the core external scheduling keyword, \CFA uses @waitfor@ to prevent name collisions with existing socket \textbf{api}s. 1936 1937 For the @P@ member above using internal scheduling, the call to @wait@ only guarantees that @V@ is the last routine to access the monitor, allowing a third routine, say @isInUse()@, acquire mutual exclusion several times while routine @P@ is waiting. 1938 On the other hand, external scheduling guarantees that while routine @P@ is waiting, no other routine than @V@ can acquire the monitor. 1493 1939 1494 1940 % ====================================================================== … … 1497 1943 % ====================================================================== 1498 1944 % ====================================================================== 1499 In \uC, a monitor class declaration includes an exhaustive list of monitor operations. Since \CFA is not object oriented, monitors become both more difficult to implement and less clear for a user: 1500 1501 \begin{cfacode} 1945 In \uC, a monitor class declaration includes an exhaustive list of monitor operations. 1946 Since \CFA is not object oriented, monitors become both more difficult to implement and less clear for a user: 1947 1948 \begin{cfa} 1502 1949 monitor A {}; 1503 1950 1504 1951 void f(A & mutex a); 1505 1952 void g(A & mutex a) { 1506 waitfor(f); // Obvious which f() to wait for1507 } 1508 1509 void f(A & mutex a, int); // New different F added in scope1953 waitfor(f); // Obvious which f() to wait for 1954 } 1955 1956 void f(A & mutex a, int); // New different F added in scope 1510 1957 void h(A & mutex a) { 1511 waitfor(f); //Less obvious which f() to wait for 1512 } 1513 \end{cfacode} 1514 1515 Furthermore, external scheduling is an example where implementation constraints become visible from the interface. Here is the pseudo-code for the entering phase of a monitor: 1958 waitfor(f); // Less obvious which f() to wait for 1959 } 1960 \end{cfa} 1961 1962 Furthermore, external scheduling is an example where implementation constraints become visible from the interface. 1963 Here is the cfa-code for the entering phase of a monitor: 1516 1964 \begin{center} 1517 1965 \begin{tabular}{l} 1518 \begin{ pseudo}1966 \begin{cfa} 1519 1967 if monitor is free 1520 1968 enter … … 1525 1973 else 1526 1974 block 1527 \end{ pseudo}1975 \end{cfa} 1528 1976 \end{tabular} 1529 1977 \end{center} 1530 For the first two conditions, it is easy to implement a check that can evaluate the condition in a few instructions. However, a fast check for \pscode{monitor accepts me} is much harder to implement depending on the constraints put on the monitors. Indeed, monitors are often expressed as an entry queue and some acceptor queue as in Figure~\ref{fig:ClassicalMonitor}. 1978 For the first two conditions, it is easy to implement a check that can evaluate the condition in a few instructions. 1979 However, a fast check for @monitor accepts me@ is much harder to implement depending on the constraints put on the monitors. 1980 Indeed, monitors are often expressed as an entry queue and some acceptor queue as in Figure~\ref{fig:ClassicalMonitor}. 1531 1981 1532 1982 \begin{figure} … … 1544 1994 \end{figure} 1545 1995 1546 There are other alternatives to these pictures, but in the case of the left picture, implementing a fast accept check is relatively easy. Restricted to a fixed number of mutex members, N, the accept check reduces to updating a bitmask when the acceptor queue changes, a check that executes in a single instruction even with a fairly large number (e.g., 128) of mutex members. This approach requires a unique dense ordering of routines with an upper-bound and that ordering must be consistent across translation units. For OO languages these constraints are common, since objects only offer adding member routines consistently across translation units via inheritance. However, in \CFA users can extend objects with mutex routines that are only visible in certain translation unit. This means that establishing a program-wide dense-ordering among mutex routines can only be done in the program linking phase, and still could have issues when using dynamically shared objects. 1996 There are other alternatives to these pictures, but in the case of the left picture, implementing a fast accept check is relatively easy. 1997 Restricted to a fixed number of mutex members, N, the accept check reduces to updating a bitmask when the acceptor queue changes, a check that executes in a single instruction even with a fairly large number (\eg 128) of mutex members. 1998 This approach requires a unique dense ordering of routines with an upper-bound and that ordering must be consistent across translation units. 1999 For OO languages these constraints are common, since objects only offer adding member routines consistently across translation units via inheritance. 2000 However, in \CFA users can extend objects with mutex routines that are only visible in certain translation unit. 2001 This means that establishing a program-wide dense-ordering among mutex routines can only be done in the program linking phase, and still could have issues when using dynamically shared objects. 1547 2002 1548 2003 The alternative is to alter the implementation as in Figure~\ref{fig:BulkMonitor}. 1549 Here, the mutex routine called is associated with a thread on the entry queue while a list of acceptable routines is kept separate. Generating a mask dynamically means that the storage for the mask information can vary between calls to \code{waitfor}, allowing for more flexibility and extensions. Storing an array of accepted function pointers replaces the single instruction bitmask comparison with dereferencing a pointer followed by a linear search. Furthermore, supporting nested external scheduling (e.g., listing \ref{lst:nest-ext}) may now require additional searches for the \code{waitfor} statement to check if a routine is already queued. 2004 Here, the mutex routine called is associated with a thread on the entry queue while a list of acceptable routines is kept separate. 2005 Generating a mask dynamically means that the storage for the mask information can vary between calls to @waitfor@, allowing for more flexibility and extensions. 2006 Storing an array of accepted function pointers replaces the single instruction bitmask comparison with dereferencing a pointer followed by a linear search. 2007 Furthermore, supporting nested external scheduling (\eg listing \ref{f:nest-ext}) may now require additional searches for the @waitfor@ statement to check if a routine is already queued. 1550 2008 1551 2009 \begin{figure} 1552 \begin{cfa code}[caption={Example of nested external scheduling},label={lst:nest-ext}]2010 \begin{cfa}[caption={Example of nested external scheduling},label={f:nest-ext}] 1553 2011 monitor M {}; 1554 2012 void foo( M & mutex a ) {} 1555 2013 void bar( M & mutex b ) { 1556 // Nested in the waitfor(bar, c) call2014 // Nested in the waitfor(bar, c) call 1557 2015 waitfor(foo, b); 1558 2016 } … … 1561 2019 } 1562 2020 1563 \end{cfa code}2021 \end{cfa} 1564 2022 \end{figure} 1565 2023 1566 Note that in the right picture, tasks need to always keep track of the monitors associated with mutex routines, and the routine mask needs to have both a function pointer and a set of monitors, as is discussed in the next section. These details are omitted from the picture for the sake of simplicity. 1567 1568 At this point, a decision must be made between flexibility and performance. Many design decisions in \CFA achieve both flexibility and performance, for example polymorphic routines add significant flexibility but inlining them means the optimizer can easily remove any runtime cost. Here, however, the cost of flexibility cannot be trivially removed. In the end, the most flexible approach has been chosen since it allows users to write programs that would otherwise be hard to write. This decision is based on the assumption that writing fast but inflexible locks is closer to a solved problem than writing locks that are as flexible as external scheduling in \CFA. 2024 Note that in the right picture, tasks need to always keep track of the monitors associated with mutex routines, and the routine mask needs to have both a function pointer and a set of monitors, as is discussed in the next section. 2025 These details are omitted from the picture for the sake of simplicity. 2026 2027 At this point, a decision must be made between flexibility and performance. 2028 Many design decisions in \CFA achieve both flexibility and performance, for example polymorphic routines add significant flexibility but inlining them means the optimizer can easily remove any runtime cost. 2029 Here, however, the cost of flexibility cannot be trivially removed. 2030 In the end, the most flexible approach has been chosen since it allows users to write programs that would otherwise be hard to write. 2031 This decision is based on the assumption that writing fast but inflexible locks is closer to a solved problem than writing locks that are as flexible as external scheduling in \CFA. 1569 2032 1570 2033 % ====================================================================== … … 1574 2037 % ====================================================================== 1575 2038 1576 External scheduling, like internal scheduling, becomes significantly more complex when introducing multi-monitor syntax. Even in the simplest possible case, some new semantics needs to be established: 1577 \begin{cfacode} 2039 External scheduling, like internal scheduling, becomes significantly more complex when introducing multi-monitor syntax. 2040 Even in the simplest possible case, some new semantics needs to be established: 2041 \begin{cfa} 1578 2042 monitor M {}; 1579 2043 … … 1581 2045 1582 2046 void g(M & mutex b, M & mutex c) { 1583 waitfor(f); // two monitors M => unknown which to pass to f(M & mutex)1584 } 1585 \end{cfa code}2047 waitfor(f); // two monitors M => unknown which to pass to f(M & mutex) 2048 } 2049 \end{cfa} 1586 2050 The obvious solution is to specify the correct monitor as follows: 1587 2051 1588 \begin{cfa code}2052 \begin{cfa} 1589 2053 monitor M {}; 1590 2054 … … 1592 2056 1593 2057 void g(M & mutex a, M & mutex b) { 1594 // wait for call to f with argument b2058 // wait for call to f with argument b 1595 2059 waitfor(f, b); 1596 2060 } 1597 \end{cfacode} 1598 This syntax is unambiguous. Both locks are acquired and kept by \code{g}. When routine \code{f} is called, the lock for monitor \code{b} is temporarily transferred from \code{g} to \code{f} (while \code{g} still holds lock \code{a}). This behaviour can be extended to the multi-monitor \code{waitfor} statement as follows. 1599 1600 \begin{cfacode} 2061 \end{cfa} 2062 This syntax is unambiguous. 2063 Both locks are acquired and kept by @g@. 2064 When routine @f@ is called, the lock for monitor @b@ is temporarily transferred from @g@ to @f@ (while @g@ still holds lock @a@). 2065 This behaviour can be extended to the multi-monitor @waitfor@ statement as follows. 2066 2067 \begin{cfa} 1601 2068 monitor M {}; 1602 2069 … … 1604 2071 1605 2072 void g(M & mutex a, M & mutex b) { 1606 // wait for call to f with arguments a and b2073 // wait for call to f with arguments a and b 1607 2074 waitfor(f, a, b); 1608 2075 } 1609 \end{cfa code}1610 1611 Note that the set of monitors passed to the \code{waitfor} statement must be entirely contained in the set of monitors already acquired in the routine. \code{waitfor}used in any other context is undefined behaviour.2076 \end{cfa} 2077 2078 Note that the set of monitors passed to the @waitfor@ statement must be entirely contained in the set of monitors already acquired in the routine. @waitfor@ used in any other context is undefined behaviour. 1612 2079 1613 2080 An important behaviour to note is when a set of monitors only match partially: 1614 2081 1615 \begin{cfa code}2082 \begin{cfa} 1616 2083 mutex struct A {}; 1617 2084 … … 1626 2093 1627 2094 void foo() { 1628 g(a1, b); // block on accept2095 g(a1, b); // block on accept 1629 2096 } 1630 2097 1631 2098 void bar() { 1632 f(a2, b); //fulfill cooperation 1633 } 1634 \end{cfacode} 1635 While the equivalent can happen when using internal scheduling, the fact that conditions are specific to a set of monitors means that users have to use two different condition variables. In both cases, partially matching monitor sets does not wakeup the waiting thread. It is also important to note that in the case of external scheduling the order of parameters is irrelevant; \code{waitfor(f,a,b)} and \code{waitfor(f,b,a)} are indistinguishable waiting condition. 1636 1637 % ====================================================================== 1638 % ====================================================================== 1639 \subsection{\code{waitfor} Semantics} 1640 % ====================================================================== 1641 % ====================================================================== 1642 1643 Syntactically, the \code{waitfor} statement takes a function identifier and a set of monitors. While the set of monitors can be any list of expressions, the function name is more restricted because the compiler validates at compile time the validity of the function type and the parameters used with the \code{waitfor} statement. It checks that the set of monitors passed in matches the requirements for a function call. Listing \ref{lst:waitfor} shows various usages of the waitfor statement and which are acceptable. The choice of the function type is made ignoring any non-\code{mutex} parameter. One limitation of the current implementation is that it does not handle overloading, but overloading is possible. 2099 f(a2, b); // fulfill cooperation 2100 } 2101 \end{cfa} 2102 While the equivalent can happen when using internal scheduling, the fact that conditions are specific to a set of monitors means that users have to use two different condition variables. 2103 In both cases, partially matching monitor sets does not wakeup the waiting thread. 2104 It is also important to note that in the case of external scheduling the order of parameters is irrelevant; @waitfor(f,a,b)@ and @waitfor(f,b,a)@ are indistinguishable waiting condition. 2105 2106 % ====================================================================== 2107 % ====================================================================== 2108 \subsection{\protect\lstinline|waitfor| Semantics} 2109 % ====================================================================== 2110 % ====================================================================== 2111 2112 Syntactically, the @waitfor@ statement takes a function identifier and a set of monitors. 2113 While the set of monitors can be any list of expressions, the function name is more restricted because the compiler validates at compile time the validity of the function type and the parameters used with the @waitfor@ statement. 2114 It checks that the set of monitors passed in matches the requirements for a function call. 2115 Figure~\ref{f:waitfor} shows various usages of the waitfor statement and which are acceptable. 2116 The choice of the function type is made ignoring any non-@mutex@ parameter. 2117 One limitation of the current implementation is that it does not handle overloading, but overloading is possible. 1644 2118 \begin{figure} 1645 \begin{cfa code}[caption={Various correct and incorrect uses of the waitfor statement},label={lst:waitfor}]2119 \begin{cfa}[caption={Various correct and incorrect uses of the waitfor statement},label={f:waitfor}] 1646 2120 monitor A{}; 1647 2121 monitor B{}; … … 1657 2131 void (*fp)( A & mutex ) = f1; 1658 2132 1659 waitfor(f1, a1); // Correct : 1 monitor case1660 waitfor(f2, a1, b1); // Correct : 2 monitor case1661 waitfor(f3, a1); // Correct : non-mutex arguments are ignored1662 waitfor(f1, *ap); // Correct : expression as argument1663 1664 waitfor(f1, a1, b1); // Incorrect : Too many mutex arguments1665 waitfor(f2, a1); // Incorrect : Too few mutex arguments1666 waitfor(f2, a1, a2); // Incorrect : Mutex arguments don't match1667 waitfor(f1, 1); // Incorrect : 1 not a mutex argument1668 waitfor(f9, a1); // Incorrect : f9 function does not exist1669 waitfor(*fp, a1 ); // Incorrect : fp not an identifier1670 waitfor(f4, a1); // Incorrect : f4 ambiguous1671 1672 waitfor(f2, a1, b2); // Undefined behaviour : b2 not mutex1673 } 1674 \end{cfa code}2133 waitfor(f1, a1); // Correct : 1 monitor case 2134 waitfor(f2, a1, b1); // Correct : 2 monitor case 2135 waitfor(f3, a1); // Correct : non-mutex arguments are ignored 2136 waitfor(f1, *ap); // Correct : expression as argument 2137 2138 waitfor(f1, a1, b1); // Incorrect : Too many mutex arguments 2139 waitfor(f2, a1); // Incorrect : Too few mutex arguments 2140 waitfor(f2, a1, a2); // Incorrect : Mutex arguments don't match 2141 waitfor(f1, 1); // Incorrect : 1 not a mutex argument 2142 waitfor(f9, a1); // Incorrect : f9 function does not exist 2143 waitfor(*fp, a1 ); // Incorrect : fp not an identifier 2144 waitfor(f4, a1); // Incorrect : f4 ambiguous 2145 2146 waitfor(f2, a1, b2); // Undefined behaviour : b2 not mutex 2147 } 2148 \end{cfa} 1675 2149 \end{figure} 1676 2150 1677 Finally, for added flexibility, \CFA supports constructing a complex \code{waitfor} statement using the \code{or}, \code{timeout} and \code{else}. Indeed, multiple \code{waitfor} clauses can be chained together using \code{or}; this chain forms a single statement that uses baton pass to any function that fits one of the function+monitor set passed in. To enable users to tell which accepted function executed, \code{waitfor}s are followed by a statement (including the null statement \code{;}) or a compound statement, which is executed after the clause is triggered. A \code{waitfor} chain can also be followed by a \code{timeout}, to signify an upper bound on the wait, or an \code{else}, to signify that the call should be non-blocking, which checks for a matching function call already arrived and otherwise continues. Any and all of these clauses can be preceded by a \code{when} condition to dynamically toggle the accept clauses on or off based on some current state. Listing \ref{lst:waitfor2} demonstrates several complex masks and some incorrect ones. 2151 Finally, for added flexibility, \CFA supports constructing a complex @waitfor@ statement using the @or@, @timeout@ and @else@. 2152 Indeed, multiple @waitfor@ clauses can be chained together using @or@; this chain forms a single statement that uses baton pass to any function that fits one of the function+monitor set passed in. 2153 To enable users to tell which accepted function executed, @waitfor@s are followed by a statement (including the null statement @;@) or a compound statement, which is executed after the clause is triggered. 2154 A @waitfor@ chain can also be followed by a @timeout@, to signify an upper bound on the wait, or an @else@, to signify that the call should be non-blocking, which checks for a matching function call already arrived and otherwise continues. 2155 Any and all of these clauses can be preceded by a @when@ condition to dynamically toggle the accept clauses on or off based on some current state. 2156 Figure~\ref{f:waitfor2} demonstrates several complex masks and some incorrect ones. 1678 2157 1679 2158 \begin{figure} 1680 \begin{cfacode}[caption={Various correct and incorrect uses of the or, else, and timeout clause around a waitfor statement},label={lst:waitfor2}] 2159 \lstset{language=CFA,deletedelim=**[is][]{`}{`}} 2160 \begin{cfa} 1681 2161 monitor A{}; 1682 2162 … … 1685 2165 1686 2166 void foo( A & mutex a, bool b, int t ) { 1687 //Correct : blocking case 1688 waitfor(f1, a); 1689 1690 //Correct : block with statement 1691 waitfor(f1, a) { 2167 waitfor(f1, a); $\C{// Correct : blocking case}$ 2168 2169 waitfor(f1, a) { $\C{// Correct : block with statement}$ 1692 2170 sout | "f1" | endl; 1693 2171 } 1694 1695 //Correct : block waiting for f1 or f2 1696 waitfor(f1, a) { 2172 waitfor(f1, a) { $\C{// Correct : block waiting for f1 or f2}$ 1697 2173 sout | "f1" | endl; 1698 2174 } or waitfor(f2, a) { 1699 2175 sout | "f2" | endl; 1700 2176 } 1701 1702 //Correct : non-blocking case 1703 waitfor(f1, a); or else; 1704 1705 //Correct : non-blocking case 1706 waitfor(f1, a) { 2177 waitfor(f1, a); or else; $\C{// Correct : non-blocking case}$ 2178 2179 waitfor(f1, a) { $\C{// Correct : non-blocking case}$ 1707 2180 sout | "blocked" | endl; 1708 2181 } or else { 1709 2182 sout | "didn't block" | endl; 1710 2183 } 1711 1712 //Correct : block at most 10 seconds 1713 waitfor(f1, a) { 2184 waitfor(f1, a) { $\C{// Correct : block at most 10 seconds}$ 1714 2185 sout | "blocked" | endl; 1715 2186 } or timeout( 10`s) { 1716 2187 sout | "didn't block" | endl; 1717 2188 } 1718 1719 //Correct : block only if b == true 1720 //if b == false, don't even make the call 2189 // Correct : block only if b == true if b == false, don't even make the call 1721 2190 when(b) waitfor(f1, a); 1722 2191 1723 //Correct : block only if b == true 1724 //if b == false, make non-blocking call 2192 // Correct : block only if b == true if b == false, make non-blocking call 1725 2193 waitfor(f1, a); or when(!b) else; 1726 2194 1727 // Correct : block only of t > 12195 // Correct : block only of t > 1 1728 2196 waitfor(f1, a); or when(t > 1) timeout(t); or else; 1729 2197 1730 // Incorrect : timeout clause is dead code2198 // Incorrect : timeout clause is dead code 1731 2199 waitfor(f1, a); or timeout(t); or else; 1732 2200 1733 //Incorrect : order must be 1734 //waitfor [or waitfor... [or timeout] [or else]] 2201 // Incorrect : order must be waitfor [or waitfor... [or timeout] [or else]] 1735 2202 timeout(t); or waitfor(f1, a); or else; 1736 2203 } 1737 \end{cfacode} 2204 \end{cfa} 2205 \caption{Correct and incorrect uses of the or, else, and timeout clause around a waitfor statement} 2206 \label{f:waitfor2} 1738 2207 \end{figure} 1739 2208 … … 1743 2212 % ====================================================================== 1744 2213 % ====================================================================== 1745 An interesting use for the \code{waitfor} statement is destructor semantics. Indeed, the \code{waitfor} statement can accept any \code{mutex} routine, which includes the destructor (see section \ref{data}). However, with the semantics discussed until now, waiting for the destructor does not make any sense, since using an object after its destructor is called is undefined behaviour. The simplest approach is to disallow \code{waitfor} on a destructor. However, a more expressive approach is to flip ordering of execution when waiting for the destructor, meaning that waiting for the destructor allows the destructor to run after the current \code{mutex} routine, similarly to how a condition is signalled. 2214 An interesting use for the @waitfor@ statement is destructor semantics. 2215 Indeed, the @waitfor@ statement can accept any @mutex@ routine, which includes the destructor (see section \ref{data}). 2216 However, with the semantics discussed until now, waiting for the destructor does not make any sense, since using an object after its destructor is called is undefined behaviour. 2217 The simplest approach is to disallow @waitfor@ on a destructor. 2218 However, a more expressive approach is to flip ordering of execution when waiting for the destructor, meaning that waiting for the destructor allows the destructor to run after the current @mutex@ routine, similarly to how a condition is signalled. 1746 2219 \begin{figure} 1747 \begin{cfa code}[caption={Example of an executor which executes action in series until the destructor is called.},label={lst:dtor-order}]2220 \begin{cfa}[caption={Example of an executor which executes action in series until the destructor is called.},label={f:dtor-order}] 1748 2221 monitor Executer {}; 1749 2222 struct Action; … … 1759 2232 } 1760 2233 } 1761 \end{cfa code}2234 \end{cfa} 1762 2235 \end{figure} 1763 For example, listing \ref{lst:dtor-order} shows an example of an executor with an infinite loop, which waits for the destructor to break out of this loop. Switching the semantic meaning introduces an idiomatic way to terminate a task and/or wait for its termination via destruction. 2236 For example, listing \ref{f:dtor-order} shows an example of an executor with an infinite loop, which waits for the destructor to break out of this loop. 2237 Switching the semantic meaning introduces an idiomatic way to terminate a task and/or wait for its termination via destruction. 1764 2238 1765 2239 … … 1772 2246 % # # # # # # # ####### ####### ####### ####### ### ##### # # 1773 2247 \section{Parallelism} 1774 Historically, computer performance was about processor speeds and instruction counts. However, with heat dissipation being a direct consequence of speed increase, parallelism has become the new source for increased performance~\cite{Sutter05, Sutter05b}. In this decade, it is no longer reasonable to create a high-performance application without caring about parallelism. Indeed, parallelism is an important aspect of performance and more specifically throughput and hardware utilization. The lowest-level approach of parallelism is to use \textbf{kthread} in combination with semantics like \code{fork}, \code{join}, etc. However, since these have significant costs and limitations, \textbf{kthread} are now mostly used as an implementation tool rather than a user oriented one. There are several alternatives to solve these issues that all have strengths and weaknesses. While there are many variations of the presented paradigms, most of these variations do not actually change the guarantees or the semantics, they simply move costs in order to achieve better performance for certain workloads. 2248 Historically, computer performance was about processor speeds and instruction counts. 2249 However, with heat dissipation being a direct consequence of speed increase, parallelism has become the new source for increased performance~\cite{Sutter05, Sutter05b}. 2250 In this decade, it is no longer reasonable to create a high-performance application without caring about parallelism. 2251 Indeed, parallelism is an important aspect of performance and more specifically throughput and hardware utilization. 2252 The lowest-level approach of parallelism is to use \textbf{kthread} in combination with semantics like @fork@, @join@, \etc. 2253 However, since these have significant costs and limitations, \textbf{kthread} are now mostly used as an implementation tool rather than a user oriented one. 2254 There are several alternatives to solve these issues that all have strengths and weaknesses. 2255 While there are many variations of the presented paradigms, most of these variations do not actually change the guarantees or the semantics, they simply move costs in order to achieve better performance for certain workloads. 1775 2256 1776 2257 \section{Paradigms} 1777 2258 \subsection{User-Level Threads} 1778 A direct improvement on the \textbf{kthread} approach is to use \textbf{uthread}. These threads offer most of the same features that the operating system already provides but can be used on a much larger scale. This approach is the most powerful solution as it allows all the features of multithreading, while removing several of the more expensive costs of kernel threads. The downside is that almost none of the low-level threading problems are hidden; users still have to think about data races, deadlocks and synchronization issues. These issues can be somewhat alleviated by a concurrency toolkit with strong guarantees, but the parallelism toolkit offers very little to reduce complexity in itself. 2259 A direct improvement on the \textbf{kthread} approach is to use \textbf{uthread}. 2260 These threads offer most of the same features that the operating system already provides but can be used on a much larger scale. 2261 This approach is the most powerful solution as it allows all the features of multithreading, while removing several of the more expensive costs of kernel threads. 2262 The downside is that almost none of the low-level threading problems are hidden; users still have to think about data races, deadlocks and synchronization issues. 2263 These issues can be somewhat alleviated by a concurrency toolkit with strong guarantees, but the parallelism toolkit offers very little to reduce complexity in itself. 1779 2264 1780 2265 Examples of languages that support \textbf{uthread} are Erlang~\cite{Erlang} and \uC~\cite{uC++book}. 1781 2266 1782 2267 \subsection{Fibers : User-Level Threads Without Preemption} \label{fibers} 1783 A popular variant of \textbf{uthread} is what is often referred to as \textbf{fiber}. However, \textbf{fiber} do not present meaningful semantic differences with \textbf{uthread}. The significant difference between \textbf{uthread} and \textbf{fiber} is the lack of \textbf{preemption} in the latter. Advocates of \textbf{fiber} list their high performance and ease of implementation as major strengths, but the performance difference between \textbf{uthread} and \textbf{fiber} is controversial, and the ease of implementation, while true, is a weak argument in the context of language design. Therefore this proposal largely ignores fibers. 2268 A popular variant of \textbf{uthread} is what is often referred to as \textbf{fiber}. 2269 However, \textbf{fiber} do not present meaningful semantic differences with \textbf{uthread}. 2270 The significant difference between \textbf{uthread} and \textbf{fiber} is the lack of \textbf{preemption} in the latter. 2271 Advocates of \textbf{fiber} list their high performance and ease of implementation as major strengths, but the performance difference between \textbf{uthread} and \textbf{fiber} is controversial, and the ease of implementation, while true, is a weak argument in the context of language design. 2272 Therefore this proposal largely ignores fibers. 1784 2273 1785 2274 An example of a language that uses fibers is Go~\cite{Go} 1786 2275 1787 2276 \subsection{Jobs and Thread Pools} 1788 An approach on the opposite end of the spectrum is to base parallelism on \textbf{pool}. Indeed, \textbf{pool} offer limited flexibility but at the benefit of a simpler user interface. In \textbf{pool} based systems, users express parallelism as units of work, called jobs, and a dependency graph (either explicit or implicit) that ties them together. This approach means users need not worry about concurrency but significantly limit the interaction that can occur among jobs. Indeed, any \textbf{job} that blocks also block the underlying worker, which effectively means the CPU utilization, and therefore throughput, suffers noticeably. It can be argued that a solution to this problem is to use more workers than available cores. However, unless the number of jobs and the number of workers are comparable, having a significant number of blocked jobs always results in idles cores. 2277 An approach on the opposite end of the spectrum is to base parallelism on \textbf{pool}. 2278 Indeed, \textbf{pool} offer limited flexibility but at the benefit of a simpler user interface. 2279 In \textbf{pool} based systems, users express parallelism as units of work, called jobs, and a dependency graph (either explicit or implicit) that ties them together. 2280 This approach means users need not worry about concurrency but significantly limit the interaction that can occur among jobs. 2281 Indeed, any \textbf{job} that blocks also block the underlying worker, which effectively means the CPU utilization, and therefore throughput, suffers noticeably. 2282 It can be argued that a solution to this problem is to use more workers than available cores. 2283 However, unless the number of jobs and the number of workers are comparable, having a significant number of blocked jobs always results in idles cores. 1789 2284 1790 2285 The gold standard of this implementation is Intel's TBB library~\cite{TBB}. 1791 2286 1792 2287 \subsection{Paradigm Performance} 1793 While the choice between the three paradigms listed above may have significant performance implications, it is difficult to pin down the performance implications of choosing a model at the language level. Indeed, in many situations one of these paradigms may show better performance but it all strongly depends on the workload. Having a large amount of mostly independent units of work to execute almost guarantees equivalent performance across paradigms and that the \textbf{pool}-based system has the best efficiency thanks to the lower memory overhead (i.e., no thread stack per job). However, interactions among jobs can easily exacerbate contention. User-level threads allow fine-grain context switching, which results in better resource utilization, but a context switch is more expensive and the extra control means users need to tweak more variables to get the desired performance. Finally, if the units of uninterrupted work are large, enough the paradigm choice is largely amortized by the actual work done. 2288 While the choice between the three paradigms listed above may have significant performance implications, it is difficult to pin down the performance implications of choosing a model at the language level. 2289 Indeed, in many situations one of these paradigms may show better performance but it all strongly depends on the workload. 2290 Having a large amount of mostly independent units of work to execute almost guarantees equivalent performance across paradigms and that the \textbf{pool}-based system has the best efficiency thanks to the lower memory overhead (\ie no thread stack per job). 2291 However, interactions among jobs can easily exacerbate contention. 2292 User-level threads allow fine-grain context switching, which results in better resource utilization, but a context switch is more expensive and the extra control means users need to tweak more variables to get the desired performance. 2293 Finally, if the units of uninterrupted work are large, enough the paradigm choice is largely amortized by the actual work done. 1794 2294 1795 2295 \section{The \protect\CFA\ Kernel : Processors, Clusters and Threads}\label{kernel} 1796 A \textbf{cfacluster} is a group of \textbf{kthread} executed in isolation. \textbf{uthread} are scheduled on the \textbf{kthread} of a given \textbf{cfacluster}, allowing organization between \textbf{uthread} and \textbf{kthread}. It is important that \textbf{kthread} belonging to a same \textbf{cfacluster} have homogeneous settings, otherwise migrating a \textbf{uthread} from one \textbf{kthread} to the other can cause issues. A \textbf{cfacluster} also offers a pluggable scheduler that can optimize the workload generated by the \textbf{uthread}. 1797 1798 \textbf{cfacluster} have not been fully implemented in the context of this paper. Currently \CFA only supports one \textbf{cfacluster}, the initial one. 2296 A \textbf{cfacluster} is a group of \textbf{kthread} executed in isolation. \textbf{uthread} are scheduled on the \textbf{kthread} of a given \textbf{cfacluster}, allowing organization between \textbf{uthread} and \textbf{kthread}. 2297 It is important that \textbf{kthread} belonging to a same \textbf{cfacluster} have homogeneous settings, otherwise migrating a \textbf{uthread} from one \textbf{kthread} to the other can cause issues. 2298 A \textbf{cfacluster} also offers a pluggable scheduler that can optimize the workload generated by the \textbf{uthread}. 2299 2300 \textbf{cfacluster} have not been fully implemented in the context of this paper. 2301 Currently \CFA only supports one \textbf{cfacluster}, the initial one. 1799 2302 1800 2303 \subsection{Future Work: Machine Setup}\label{machine} 1801 While this was not done in the context of this paper, another important aspect of clusters is affinity. While many common desktop and laptop PCs have homogeneous CPUs, other devices often have more heterogeneous setups. For example, a system using \textbf{numa} configurations may benefit from users being able to tie clusters and/or kernel threads to certain CPU cores. OS support for CPU affinity is now common~\cite{affinityLinux, affinityWindows, affinityFreebsd, affinityNetbsd, affinityMacosx}, which means it is both possible and desirable for \CFA to offer an abstraction mechanism for portable CPU affinity. 2304 While this was not done in the context of this paper, another important aspect of clusters is affinity. 2305 While many common desktop and laptop PCs have homogeneous CPUs, other devices often have more heterogeneous setups. 2306 For example, a system using \textbf{numa} configurations may benefit from users being able to tie clusters and/or kernel threads to certain CPU cores. 2307 OS support for CPU affinity is now common~\cite{affinityLinux, affinityWindows, affinityFreebsd, affinityNetbsd, affinityMacosx}, which means it is both possible and desirable for \CFA to offer an abstraction mechanism for portable CPU affinity. 1802 2308 1803 2309 \subsection{Paradigms}\label{cfaparadigms} 1804 Given these building blocks, it is possible to reproduce all three of the popular paradigms. Indeed, \textbf{uthread} is the default paradigm in \CFA. However, disabling \textbf{preemption} on the \textbf{cfacluster} means \textbf{cfathread} effectively become \textbf{fiber}. Since several \textbf{cfacluster} with different scheduling policy can coexist in the same application, this allows \textbf{fiber} and \textbf{uthread} to coexist in the runtime of an application. Finally, it is possible to build executors for thread pools from \textbf{uthread} or \textbf{fiber}, which includes specialized jobs like actors~\cite{Actors}. 2310 Given these building blocks, it is possible to reproduce all three of the popular paradigms. 2311 Indeed, \textbf{uthread} is the default paradigm in \CFA. 2312 However, disabling \textbf{preemption} on the \textbf{cfacluster} means \textbf{cfathread} effectively become \textbf{fiber}. 2313 Since several \textbf{cfacluster} with different scheduling policy can coexist in the same application, this allows \textbf{fiber} and \textbf{uthread} to coexist in the runtime of an application. 2314 Finally, it is possible to build executors for thread pools from \textbf{uthread} or \textbf{fiber}, which includes specialized jobs like actors~\cite{Actors}. 1805 2315 1806 2316 1807 2317 1808 2318 \section{Behind the Scenes} 1809 There are several challenges specific to \CFA when implementing concurrency. These challenges are a direct result of \textbf{bulk-acq} and loose object definitions. These two constraints are the root cause of most design decisions in the implementation. Furthermore, to avoid contention from dynamically allocating memory in a concurrent environment, the internal-scheduling design is (almost) entirely free of mallocs. This approach avoids the chicken and egg problem~\cite{Chicken} of having a memory allocator that relies on the threading system and a threading system that relies on the runtime. This extra goal means that memory management is a constant concern in the design of the system. 1810 1811 The main memory concern for concurrency is queues. All blocking operations are made by parking threads onto queues and all queues are designed with intrusive nodes, where each node has pre-allocated link fields for chaining, to avoid the need for memory allocation. Since several concurrency operations can use an unbound amount of memory (depending on \textbf{bulk-acq}), statically defining information in the intrusive fields of threads is insufficient.The only way to use a variable amount of memory without requiring memory allocation is to pre-allocate large buffers of memory eagerly and store the information in these buffers. Conveniently, the call stack fits that description and is easy to use, which is why it is used heavily in the implementation of internal scheduling, particularly variable-length arrays. Since stack allocation is based on scopes, the first step of the implementation is to identify the scopes that are available to store the information, and which of these can have a variable-length array. The threads and the condition both have a fixed amount of memory, while \code{mutex} routines and blocking calls allow for an unbound amount, within the stack size. 2319 There are several challenges specific to \CFA when implementing concurrency. 2320 These challenges are a direct result of \textbf{bulk-acq} and loose object definitions. 2321 These two constraints are the root cause of most design decisions in the implementation. 2322 Furthermore, to avoid contention from dynamically allocating memory in a concurrent environment, the internal-scheduling design is (almost) entirely free of mallocs. 2323 This approach avoids the chicken and egg problem~\cite{Chicken} of having a memory allocator that relies on the threading system and a threading system that relies on the runtime. 2324 This extra goal means that memory management is a constant concern in the design of the system. 2325 2326 The main memory concern for concurrency is queues. 2327 All blocking operations are made by parking threads onto queues and all queues are designed with intrusive nodes, where each node has pre-allocated link fields for chaining, to avoid the need for memory allocation. 2328 Since several concurrency operations can use an unbound amount of memory (depending on \textbf{bulk-acq}), statically defining information in the intrusive fields of threads is insufficient.The only way to use a variable amount of memory without requiring memory allocation is to pre-allocate large buffers of memory eagerly and store the information in these buffers. 2329 Conveniently, the call stack fits that description and is easy to use, which is why it is used heavily in the implementation of internal scheduling, particularly variable-length arrays. 2330 Since stack allocation is based on scopes, the first step of the implementation is to identify the scopes that are available to store the information, and which of these can have a variable-length array. 2331 The threads and the condition both have a fixed amount of memory, while @mutex@ routines and blocking calls allow for an unbound amount, within the stack size. 1812 2332 1813 2333 Note that since the major contributions of this paper are extending monitor semantics to \textbf{bulk-acq} and loose object definitions, any challenges that are not resulting of these characteristics of \CFA are considered as solved problems and therefore not discussed. … … 1819 2339 % ====================================================================== 1820 2340 1821 The first step towards the monitor implementation is simple \code{mutex} routines. In the single monitor case, mutual-exclusion is done using the entry/exit procedure in listing \ref{lst:entry1}. The entry/exit procedures do not have to be extended to support multiple monitors. Indeed it is sufficient to enter/leave monitors one-by-one as long as the order is correct to prevent deadlock~\cite{Havender68}. In \CFA, ordering of monitor acquisition relies on memory ordering. This approach is sufficient because all objects are guaranteed to have distinct non-overlapping memory layouts and mutual-exclusion for a monitor is only defined for its lifetime, meaning that destroying a monitor while it is acquired is undefined behaviour. When a mutex call is made, the concerned monitors are aggregated into a variable-length pointer array and sorted based on pointer values. This array persists for the entire duration of the mutual-exclusion and its ordering reused extensively. 2341 The first step towards the monitor implementation is simple @mutex@ routines. 2342 In the single monitor case, mutual-exclusion is done using the entry/exit procedure in listing \ref{f:entry1}. 2343 The entry/exit procedures do not have to be extended to support multiple monitors. 2344 Indeed it is sufficient to enter/leave monitors one-by-one as long as the order is correct to prevent deadlock~\cite{Havender68}. 2345 In \CFA, ordering of monitor acquisition relies on memory ordering. 2346 This approach is sufficient because all objects are guaranteed to have distinct non-overlapping memory layouts and mutual-exclusion for a monitor is only defined for its lifetime, meaning that destroying a monitor while it is acquired is undefined behaviour. 2347 When a mutex call is made, the concerned monitors are aggregated into a variable-length pointer array and sorted based on pointer values. 2348 This array persists for the entire duration of the mutual-exclusion and its ordering reused extensively. 1822 2349 \begin{figure} 1823 2350 \begin{multicols}{2} 1824 2351 Entry 1825 \begin{ pseudo}2352 \begin{cfa} 1826 2353 if monitor is free 1827 2354 enter … … 1831 2358 block 1832 2359 increment recursions 1833 \end{ pseudo}2360 \end{cfa} 1834 2361 \columnbreak 1835 2362 Exit 1836 \begin{ pseudo}2363 \begin{cfa} 1837 2364 decrement recursion 1838 2365 if recursion == 0 1839 2366 if entry queue not empty 1840 2367 wake-up thread 1841 \end{ pseudo}2368 \end{cfa} 1842 2369 \end{multicols} 1843 \begin{ pseudo}[caption={Initial entry and exit routine for monitors},label={lst:entry1}]1844 \end{ pseudo}2370 \begin{cfa}[caption={Initial entry and exit routine for monitors},label={f:entry1}] 2371 \end{cfa} 1845 2372 \end{figure} 1846 2373 1847 2374 \subsection{Details: Interaction with polymorphism} 1848 Depending on the choice of semantics for when monitor locks are acquired, interaction between monitors and \CFA's concept of polymorphism can be more complex to support. However, it is shown that entry-point locking solves most of the issues. 1849 1850 First of all, interaction between \code{otype} polymorphism (see Section~\ref{s:ParametricPolymorphism}) and monitors is impossible since monitors do not support copying. Therefore, the main question is how to support \code{dtype} polymorphism. It is important to present the difference between the two acquiring options: \textbf{callsite-locking} and entry-point locking, i.e., acquiring the monitors before making a mutex routine-call or as the first operation of the mutex routine-call. For example: 1851 \begin{table}[H] 2375 Depending on the choice of semantics for when monitor locks are acquired, interaction between monitors and \CFA's concept of polymorphism can be more complex to support. 2376 However, it is shown that entry-point locking solves most of the issues. 2377 2378 First of all, interaction between @otype@ polymorphism (see Section~\ref{s:ParametricPolymorphism}) and monitors is impossible since monitors do not support copying. 2379 Therefore, the main question is how to support @dtype@ polymorphism. 2380 It is important to present the difference between the two acquiring options: \textbf{callsite-locking} and entry-point locking, \ie acquiring the monitors before making a mutex routine-call or as the first operation of the mutex routine-call. 2381 For example: 2382 \begin{table} 1852 2383 \begin{center} 1853 2384 \begin{tabular}{|c|c|c|} 1854 2385 Mutex & \textbf{callsite-locking} & \textbf{entry-point-locking} \\ 1855 call & pseudo-code & pseudo-code \\2386 call & cfa-code & cfa-code \\ 1856 2387 \hline 1857 \begin{cfa code}[tabsize=3]2388 \begin{cfa}[tabsize=3] 1858 2389 void foo(monitor& mutex a){ 1859 2390 1860 // Do Work2391 // Do Work 1861 2392 //... 1862 2393 … … 1869 2400 1870 2401 } 1871 \end{cfa code} & \begin{pseudo}[tabsize=3]2402 \end{cfa} & \begin{cfa}[tabsize=3] 1872 2403 foo(& a) { 1873 2404 1874 // Do Work2405 // Do Work 1875 2406 //... 1876 2407 … … 1883 2414 release(a); 1884 2415 } 1885 \end{ pseudo} & \begin{pseudo}[tabsize=3]2416 \end{cfa} & \begin{cfa}[tabsize=3] 1886 2417 foo(& a) { 1887 2418 acquire(a); 1888 // Do Work2419 // Do Work 1889 2420 //... 1890 2421 release(a); … … 1897 2428 1898 2429 } 1899 \end{ pseudo}2430 \end{cfa} 1900 2431 \end{tabular} 1901 2432 \end{center} … … 1904 2435 \end{table} 1905 2436 1906 Note the \code{mutex} keyword relies on the type system, which means that in cases where a generic monitor-routine is desired, writing the mutex routine is possible with the proper trait, e.g.:1907 \begin{cfa code}1908 // Incorrect: T may not be monitor2437 Note the @mutex@ keyword relies on the type system, which means that in cases where a generic monitor-routine is desired, writing the mutex routine is possible with the proper trait, \eg: 2438 \begin{cfa} 2439 // Incorrect: T may not be monitor 1909 2440 forall(dtype T) 1910 2441 void foo(T * mutex t); 1911 2442 1912 // Correct: this function only works on monitors (any monitor)2443 // Correct: this function only works on monitors (any monitor) 1913 2444 forall(dtype T | is_monitor(T)) 1914 2445 void bar(T * mutex t)); 1915 \end{cfacode} 1916 1917 Both entry point and \textbf{callsite-locking} are feasible implementations. The current \CFA implementation uses entry-point locking because it requires less work when using \textbf{raii}, effectively transferring the burden of implementation to object construction/destruction. It is harder to use \textbf{raii} for call-site locking, as it does not necessarily have an existing scope that matches exactly the scope of the mutual exclusion, i.e., the function body. For example, the monitor call can appear in the middle of an expression. Furthermore, entry-point locking requires less code generation since any useful routine is called multiple times but there is only one entry point for many call sites. 2446 \end{cfa} 2447 2448 Both entry point and \textbf{callsite-locking} are feasible implementations. 2449 The current \CFA implementation uses entry-point locking because it requires less work when using \textbf{raii}, effectively transferring the burden of implementation to object construction/destruction. 2450 It is harder to use \textbf{raii} for call-site locking, as it does not necessarily have an existing scope that matches exactly the scope of the mutual exclusion, \ie the function body. 2451 For example, the monitor call can appear in the middle of an expression. 2452 Furthermore, entry-point locking requires less code generation since any useful routine is called multiple times but there is only one entry point for many call sites. 1918 2453 1919 2454 % ====================================================================== … … 1923 2458 % ====================================================================== 1924 2459 1925 Figure \ref{fig:system1} shows a high-level picture if the \CFA runtime system in regards to concurrency. Each component of the picture is explained in detail in the flowing sections. 2460 Figure \ref{fig:system1} shows a high-level picture if the \CFA runtime system in regards to concurrency. 2461 Each component of the picture is explained in detail in the flowing sections. 1926 2462 1927 2463 \begin{figure} … … 1934 2470 1935 2471 \subsection{Processors} 1936 Parallelism in \CFA is built around using processors to specify how much parallelism is desired. \CFA processors are object wrappers around kernel threads, specifically \texttt{pthread}s in the current implementation of \CFA. Indeed, any parallelism must go through operating-system libraries. However, \textbf{uthread} are still the main source of concurrency, processors are simply the underlying source of parallelism. Indeed, processor \textbf{kthread} simply fetch a \textbf{uthread} from the scheduler and run it; they are effectively executers for user-threads. The main benefit of this approach is that it offers a well-defined boundary between kernel code and user code, for example, kernel thread quiescing, scheduling and interrupt handling. Processors internally use coroutines to take advantage of the existing context-switching semantics. 2472 Parallelism in \CFA is built around using processors to specify how much parallelism is desired. \CFA processors are object wrappers around kernel threads, specifically @pthread@s in the current implementation of \CFA. 2473 Indeed, any parallelism must go through operating-system libraries. 2474 However, \textbf{uthread} are still the main source of concurrency, processors are simply the underlying source of parallelism. 2475 Indeed, processor \textbf{kthread} simply fetch a \textbf{uthread} from the scheduler and run it; they are effectively executers for user-threads. 2476 The main benefit of this approach is that it offers a well-defined boundary between kernel code and user code, for example, kernel thread quiescing, scheduling and interrupt handling. 2477 Processors internally use coroutines to take advantage of the existing context-switching semantics. 1937 2478 1938 2479 \subsection{Stack Management} 1939 One of the challenges of this system is to reduce the footprint as much as possible. Specifically, all \texttt{pthread}s created also have a stack created with them, which should be used as much as possible. Normally, coroutines also create their own stack to run on, however, in the case of the coroutines used for processors, these coroutines run directly on the \textbf{kthread} stack, effectively stealing the processor stack. The exception to this rule is the Main Processor, i.e., the initial \textbf{kthread} that is given to any program. In order to respect C user expectations, the stack of the initial kernel thread, the main stack of the program, is used by the main user thread rather than the main processor, which can grow very large. 2480 One of the challenges of this system is to reduce the footprint as much as possible. 2481 Specifically, all @pthread@s created also have a stack created with them, which should be used as much as possible. 2482 Normally, coroutines also create their own stack to run on, however, in the case of the coroutines used for processors, these coroutines run directly on the \textbf{kthread} stack, effectively stealing the processor stack. 2483 The exception to this rule is the Main Processor, \ie the initial \textbf{kthread} that is given to any program. 2484 In order to respect C user expectations, the stack of the initial kernel thread, the main stack of the program, is used by the main user thread rather than the main processor, which can grow very large. 1940 2485 1941 2486 \subsection{Context Switching} 1942 As mentioned in section \ref{coroutine}, coroutines are a stepping stone for implementing threading, because they share the same mechanism for context-switching between different stacks. To improve performance and simplicity, context-switching is implemented using the following assumption: all context-switches happen inside a specific function call. This assumption means that the context-switch only has to copy the callee-saved registers onto the stack and then switch the stack registers with the ones of the target coroutine/thread. Note that the instruction pointer can be left untouched since the context-switch is always inside the same function. Threads, however, do not context-switch between each other directly. They context-switch to the scheduler. This method is called a 2-step context-switch and has the advantage of having a clear distinction between user code and the kernel where scheduling and other system operations happen. Obviously, this doubles the context-switch cost because threads must context-switch to an intermediate stack. The alternative 1-step context-switch uses the stack of the ``from'' thread to schedule and then context-switches directly to the ``to'' thread. However, the performance of the 2-step context-switch is still superior to a \code{pthread_yield} (see section \ref{results}). Additionally, for users in need for optimal performance, it is important to note that having a 2-step context-switch as the default does not prevent \CFA from offering a 1-step context-switch (akin to the Microsoft \code{SwitchToFiber}~\cite{switchToWindows} routine). This option is not currently present in \CFA, but the changes required to add it are strictly additive. 2487 As mentioned in section \ref{coroutine}, coroutines are a stepping stone for implementing threading, because they share the same mechanism for context-switching between different stacks. 2488 To improve performance and simplicity, context-switching is implemented using the following assumption: all context-switches happen inside a specific function call. 2489 This assumption means that the context-switch only has to copy the callee-saved registers onto the stack and then switch the stack registers with the ones of the target coroutine/thread. 2490 Note that the instruction pointer can be left untouched since the context-switch is always inside the same function. 2491 Threads, however, do not context-switch between each other directly. 2492 They context-switch to the scheduler. 2493 This method is called a 2-step context-switch and has the advantage of having a clear distinction between user code and the kernel where scheduling and other system operations happen. 2494 Obviously, this doubles the context-switch cost because threads must context-switch to an intermediate stack. 2495 The alternative 1-step context-switch uses the stack of the ``from'' thread to schedule and then context-switches directly to the ``to'' thread. 2496 However, the performance of the 2-step context-switch is still superior to a @pthread_yield@ (see section \ref{results}). 2497 Additionally, for users in need for optimal performance, it is important to note that having a 2-step context-switch as the default does not prevent \CFA from offering a 1-step context-switch (akin to the Microsoft @SwitchToFiber@~\cite{switchToWindows} routine). 2498 This option is not currently present in \CFA, but the changes required to add it are strictly additive. 1943 2499 1944 2500 \subsection{Preemption} \label{preemption} 1945 Finally, an important aspect for any complete threading system is preemption. As mentioned in section \ref{basics}, preemption introduces an extra degree of uncertainty, which enables users to have multiple threads interleave transparently, rather than having to cooperate among threads for proper scheduling and CPU distribution. Indeed, preemption is desirable because it adds a degree of isolation among threads. In a fully cooperative system, any thread that runs a long loop can starve other threads, while in a preemptive system, starvation can still occur but it does not rely on every thread having to yield or block on a regular basis, which reduces significantly a programmer burden. Obviously, preemption is not optimal for every workload. However any preemptive system can become a cooperative system by making the time slices extremely large. Therefore, \CFA uses a preemptive threading system. 1946 1947 Preemption in \CFA\footnote{Note that the implementation of preemption is strongly tied with the underlying threading system. For this reason, only the Linux implementation is cover, \CFA does not run on Windows at the time of writting} is based on kernel timers, which are used to run a discrete-event simulation. Every processor keeps track of the current time and registers an expiration time with the preemption system. When the preemption system receives a change in preemption, it inserts the time in a sorted order and sets a kernel timer for the closest one, effectively stepping through preemption events on each signal sent by the timer. These timers use the Linux signal {\tt SIGALRM}, which is delivered to the process rather than the kernel-thread. This results in an implementation problem, because when delivering signals to a process, the kernel can deliver the signal to any kernel thread for which the signal is not blocked, i.e.: 2501 Finally, an important aspect for any complete threading system is preemption. 2502 As mentioned in section \ref{basics}, preemption introduces an extra degree of uncertainty, which enables users to have multiple threads interleave transparently, rather than having to cooperate among threads for proper scheduling and CPU distribution. 2503 Indeed, preemption is desirable because it adds a degree of isolation among threads. 2504 In a fully cooperative system, any thread that runs a long loop can starve other threads, while in a preemptive system, starvation can still occur but it does not rely on every thread having to yield or block on a regular basis, which reduces significantly a programmer burden. 2505 Obviously, preemption is not optimal for every workload. 2506 However any preemptive system can become a cooperative system by making the time slices extremely large. 2507 Therefore, \CFA uses a preemptive threading system. 2508 2509 Preemption in \CFA\footnote{Note that the implementation of preemption is strongly tied with the underlying threading system. 2510 For this reason, only the Linux implementation is cover, \CFA does not run on Windows at the time of writting} is based on kernel timers, which are used to run a discrete-event simulation. 2511 Every processor keeps track of the current time and registers an expiration time with the preemption system. 2512 When the preemption system receives a change in preemption, it inserts the time in a sorted order and sets a kernel timer for the closest one, effectively stepping through preemption events on each signal sent by the timer. 2513 These timers use the Linux signal {\tt SIGALRM}, which is delivered to the process rather than the kernel-thread. 2514 This results in an implementation problem, because when delivering signals to a process, the kernel can deliver the signal to any kernel thread for which the signal is not blocked, \ie: 1948 2515 \begin{quote} 1949 A process-directed signal may be delivered to any one of the threads that does not currently have the signal blocked. If more than one of the threads has the signal unblocked, then the kernel chooses an arbitrary thread to which to deliver the signal. 2516 A process-directed signal may be delivered to any one of the threads that does not currently have the signal blocked. 2517 If more than one of the threads has the signal unblocked, then the kernel chooses an arbitrary thread to which to deliver the signal. 1950 2518 SIGNAL(7) - Linux Programmer's Manual 1951 2519 \end{quote} 1952 2520 For the sake of simplicity, and in order to prevent the case of having two threads receiving alarms simultaneously, \CFA programs block the {\tt SIGALRM} signal on every kernel thread except one. 1953 2521 1954 Now because of how involuntary context-switches are handled, the kernel thread handling {\tt SIGALRM} cannot also be a processor thread. Hence, involuntary context-switching is done by sending signal {\tt SIGUSR1} to the corresponding proces\-sor and having the thread yield from inside the signal handler. This approach effectively context-switches away from the signal handler back to the kernel and the signal handler frame is eventually unwound when the thread is scheduled again. As a result, a signal handler can start on one kernel thread and terminate on a second kernel thread (but the same user thread). It is important to note that signal handlers save and restore signal masks because user-thread migration can cause a signal mask to migrate from one kernel thread to another. This behaviour is only a problem if all kernel threads, among which a user thread can migrate, differ in terms of signal masks\footnote{Sadly, official POSIX documentation is silent on what distinguishes ``async-signal-safe'' functions from other functions.}. However, since the kernel thread handling preemption requires a different signal mask, executing user threads on the kernel-alarm thread can cause deadlocks. For this reason, the alarm thread is in a tight loop around a system call to \code{sigwaitinfo}, requiring very little CPU time for preemption. One final detail about the alarm thread is how to wake it when additional communication is required (e.g., on thread termination). This unblocking is also done using {\tt SIGALRM}, but sent through the \code{pthread_sigqueue}. Indeed, \code{sigwait} can differentiate signals sent from \code{pthread_sigqueue} from signals sent from alarms or the kernel. 2522 Now because of how involuntary context-switches are handled, the kernel thread handling {\tt SIGALRM} cannot also be a processor thread. 2523 Hence, involuntary context-switching is done by sending signal {\tt SIGUSR1} to the corresponding proces\-sor and having the thread yield from inside the signal handler. 2524 This approach effectively context-switches away from the signal handler back to the kernel and the signal handler frame is eventually unwound when the thread is scheduled again. 2525 As a result, a signal handler can start on one kernel thread and terminate on a second kernel thread (but the same user thread). 2526 It is important to note that signal handlers save and restore signal masks because user-thread migration can cause a signal mask to migrate from one kernel thread to another. 2527 This behaviour is only a problem if all kernel threads, among which a user thread can migrate, differ in terms of signal masks\footnote{Sadly, official POSIX documentation is silent on what distinguishes ``async-signal-safe'' functions from other functions.}. 2528 However, since the kernel thread handling preemption requires a different signal mask, executing user threads on the kernel-alarm thread can cause deadlocks. 2529 For this reason, the alarm thread is in a tight loop around a system call to @sigwaitinfo@, requiring very little CPU time for preemption. 2530 One final detail about the alarm thread is how to wake it when additional communication is required (\eg on thread termination). 2531 This unblocking is also done using {\tt SIGALRM}, but sent through the @pthread_sigqueue@. 2532 Indeed, @sigwait@ can differentiate signals sent from @pthread_sigqueue@ from signals sent from alarms or the kernel. 1955 2533 1956 2534 \subsection{Scheduler} 1957 Finally, an aspect that was not mentioned yet is the scheduling algorithm. Currently, the \CFA scheduler uses a single ready queue for all processors, which is the simplest approach to scheduling. Further discussion on scheduling is present in section \ref{futur:sched}. 2535 Finally, an aspect that was not mentioned yet is the scheduling algorithm. 2536 Currently, the \CFA scheduler uses a single ready queue for all processors, which is the simplest approach to scheduling. 2537 Further discussion on scheduling is present in section \ref{futur:sched}. 1958 2538 1959 2539 % ====================================================================== … … 1964 2544 The following figure is the traditional illustration of a monitor (repeated from page~\pageref{fig:ClassicalMonitor} for convenience): 1965 2545 1966 \begin{figure} [H]2546 \begin{figure} 1967 2547 \begin{center} 1968 2548 {\resizebox{0.4\textwidth}{!}{\input{monitor}}} … … 1971 2551 \end{figure} 1972 2552 1973 This picture has several components, the two most important being the entry queue and the AS-stack. The entry queue is an (almost) FIFO list where threads waiting to enter are parked, while the acceptor/signaller (AS) stack is a FILO list used for threads that have been signalled or otherwise marked as running next. 1974 1975 For \CFA, this picture does not have support for blocking multiple monitors on a single condition. To support \textbf{bulk-acq} two changes to this picture are required. First, it is no longer helpful to attach the condition to \emph{a single} monitor. Secondly, the thread waiting on the condition has to be separated across multiple monitors, seen in figure \ref{fig:monitor_cfa}. 1976 1977 \begin{figure}[H] 2553 This picture has several components, the two most important being the entry queue and the AS-stack. 2554 The entry queue is an (almost) FIFO list where threads waiting to enter are parked, while the acceptor/signaller (AS) stack is a FILO list used for threads that have been signalled or otherwise marked as running next. 2555 2556 For \CFA, this picture does not have support for blocking multiple monitors on a single condition. 2557 To support \textbf{bulk-acq} two changes to this picture are required. 2558 First, it is no longer helpful to attach the condition to \emph{a single} monitor. 2559 Secondly, the thread waiting on the condition has to be separated across multiple monitors, seen in figure \ref{fig:monitor_cfa}. 2560 2561 \begin{figure} 1978 2562 \begin{center} 1979 2563 {\resizebox{0.8\textwidth}{!}{\input{int_monitor}}} … … 1983 2567 \end{figure} 1984 2568 1985 This picture and the proper entry and leave algorithms (see listing \ref{lst:entry2}) is the fundamental implementation of internal scheduling. Note that when a thread is moved from the condition to the AS-stack, it is conceptually split into N pieces, where N is the number of monitors specified in the parameter list. The thread is woken up when all the pieces have popped from the AS-stacks and made active. In this picture, the threads are split into halves but this is only because there are two monitors. For a specific signalling operation every monitor needs a piece of thread on its AS-stack. 1986 1987 \begin{figure}[b] 2569 This picture and the proper entry and leave algorithms (see listing \ref{f:entry2}) is the fundamental implementation of internal scheduling. 2570 Note that when a thread is moved from the condition to the AS-stack, it is conceptually split into N pieces, where N is the number of monitors specified in the parameter list. 2571 The thread is woken up when all the pieces have popped from the AS-stacks and made active. 2572 In this picture, the threads are split into halves but this is only because there are two monitors. 2573 For a specific signalling operation every monitor needs a piece of thread on its AS-stack. 2574 2575 \begin{figure} 1988 2576 \begin{multicols}{2} 1989 2577 Entry 1990 \begin{ pseudo}2578 \begin{cfa} 1991 2579 if monitor is free 1992 2580 enter … … 1997 2585 increment recursion 1998 2586 1999 \end{ pseudo}2587 \end{cfa} 2000 2588 \columnbreak 2001 2589 Exit 2002 \begin{ pseudo}2590 \begin{cfa} 2003 2591 decrement recursion 2004 2592 if recursion == 0 … … 2010 2598 if entry queue not empty 2011 2599 wake-up thread 2012 \end{ pseudo}2600 \end{cfa} 2013 2601 \end{multicols} 2014 \begin{ pseudo}[caption={Entry and exit routine for monitors with internal scheduling},label={lst:entry2}]2015 \end{ pseudo}2602 \begin{cfa}[caption={Entry and exit routine for monitors with internal scheduling},label={f:entry2}] 2603 \end{cfa} 2016 2604 \end{figure} 2017 2605 2018 The solution discussed in \ref{intsched} can be seen in the exit routine of listing \ref{lst:entry2}. Basically, the solution boils down to having a separate data structure for the condition queue and the AS-stack, and unconditionally transferring ownership of the monitors but only unblocking the thread when the last monitor has transferred ownership. This solution is deadlock safe as well as preventing any potential barging. The data structures used for the AS-stack are reused extensively for external scheduling, but in the case of internal scheduling, the data is allocated using variable-length arrays on the call stack of the \code{wait} and \code{signal_block} routines. 2019 2020 \begin{figure}[H] 2606 The solution discussed in \ref{intsched} can be seen in the exit routine of listing \ref{f:entry2}. 2607 Basically, the solution boils down to having a separate data structure for the condition queue and the AS-stack, and unconditionally transferring ownership of the monitors but only unblocking the thread when the last monitor has transferred ownership. 2608 This solution is deadlock safe as well as preventing any potential barging. 2609 The data structures used for the AS-stack are reused extensively for external scheduling, but in the case of internal scheduling, the data is allocated using variable-length arrays on the call stack of the @wait@ and @signal_block@ routines. 2610 2611 \begin{figure} 2021 2612 \begin{center} 2022 2613 {\resizebox{0.8\textwidth}{!}{\input{monitor_structs.pstex_t}}} … … 2026 2617 \end{figure} 2027 2618 2028 Figure \ref{fig:structs} shows a high-level representation of these data structures. The main idea behind them is that, a thread cannot contain an arbitrary number of intrusive ``next'' pointers for linking onto monitors. The \code{condition node} is the data structure that is queued onto a condition variable and, when signalled, the condition queue is popped and each \code{condition criterion} is moved to the AS-stack. Once all the criteria have been popped from their respective AS-stacks, the thread is woken up, which is what is shown in listing \ref{lst:entry2}. 2619 Figure \ref{fig:structs} shows a high-level representation of these data structures. 2620 The main idea behind them is that, a thread cannot contain an arbitrary number of intrusive ``next'' pointers for linking onto monitors. 2621 The @condition node@ is the data structure that is queued onto a condition variable and, when signalled, the condition queue is popped and each @condition criterion@ is moved to the AS-stack. 2622 Once all the criteria have been popped from their respective AS-stacks, the thread is woken up, which is what is shown in listing \ref{f:entry2}. 2029 2623 2030 2624 % ====================================================================== … … 2033 2627 % ====================================================================== 2034 2628 % ====================================================================== 2035 Similarly to internal scheduling, external scheduling for multiple monitors relies on the idea that waiting-thread queues are no longer specific to a single monitor, as mentioned in section \ref{extsched}. For internal scheduling, these queues are part of condition variables, which are still unique for a given scheduling operation (i.e., no signal statement uses multiple conditions). However, in the case of external scheduling, there is no equivalent object which is associated with \code{waitfor} statements. This absence means the queues holding the waiting threads must be stored inside at least one of the monitors that is acquired. These monitors being the only objects that have sufficient lifetime and are available on both sides of the \code{waitfor} statement. This requires an algorithm to choose which monitor holds the relevant queue. It is also important that said algorithm be independent of the order in which users list parameters. The proposed algorithm is to fall back on monitor lock ordering (sorting by address) and specify that the monitor that is acquired first is the one with the relevant waiting queue. This assumes that the lock acquiring order is static for the lifetime of all concerned objects but that is a reasonable constraint. 2629 Similarly to internal scheduling, external scheduling for multiple monitors relies on the idea that waiting-thread queues are no longer specific to a single monitor, as mentioned in section \ref{extsched}. 2630 For internal scheduling, these queues are part of condition variables, which are still unique for a given scheduling operation (\ie no signal statement uses multiple conditions). 2631 However, in the case of external scheduling, there is no equivalent object which is associated with @waitfor@ statements. 2632 This absence means the queues holding the waiting threads must be stored inside at least one of the monitors that is acquired. 2633 These monitors being the only objects that have sufficient lifetime and are available on both sides of the @waitfor@ statement. 2634 This requires an algorithm to choose which monitor holds the relevant queue. 2635 It is also important that said algorithm be independent of the order in which users list parameters. 2636 The proposed algorithm is to fall back on monitor lock ordering (sorting by address) and specify that the monitor that is acquired first is the one with the relevant waiting queue. 2637 This assumes that the lock acquiring order is static for the lifetime of all concerned objects but that is a reasonable constraint. 2036 2638 2037 2639 This algorithm choice has two consequences: 2038 2640 \begin{itemize} 2039 \item The queue of the monitor with the lowest address is no longer a true FIFO queue because threads can be moved to the front of the queue. These queues need to contain a set of monitors for each of the waiting threads. Therefore, another thread whose set contains the same lowest address monitor but different lower priority monitors may arrive first but enter the critical section after a thread with the correct pairing. 2040 \item The queue of the lowest priority monitor is both required and potentially unused. Indeed, since it is not known at compile time which monitor is the monitor which has the lowest address, every monitor needs to have the correct queues even though it is possible that some queues go unused for the entire duration of the program, for example if a monitor is only used in a specific pair. 2641 \item The queue of the monitor with the lowest address is no longer a true FIFO queue because threads can be moved to the front of the queue. 2642 These queues need to contain a set of monitors for each of the waiting threads. 2643 Therefore, another thread whose set contains the same lowest address monitor but different lower priority monitors may arrive first but enter the critical section after a thread with the correct pairing. 2644 \item The queue of the lowest priority monitor is both required and potentially unused. 2645 Indeed, since it is not known at compile time which monitor is the monitor which has the lowest address, every monitor needs to have the correct queues even though it is possible that some queues go unused for the entire duration of the program, for example if a monitor is only used in a specific pair. 2041 2646 \end{itemize} 2042 2647 Therefore, the following modifications need to be made to support external scheduling: 2043 2648 \begin{itemize} 2044 \item The threads waiting on the entry queue need to keep track of which routine they are trying to enter, and using which set of monitors. The \code{mutex} routine already has all the required information on its stack, so the thread only needs to keep a pointer to that information. 2045 \item The monitors need to keep a mask of acceptable routines. This mask contains for each acceptable routine, a routine pointer and an array of monitors to go with it. It also needs storage to keep track of which routine was accepted. Since this information is not specific to any monitor, the monitors actually contain a pointer to an integer on the stack of the waiting thread. Note that if a thread has acquired two monitors but executes a \code{waitfor} with only one monitor as a parameter, setting the mask of acceptable routines to both monitors will not cause any problems since the extra monitor will not change ownership regardless. This becomes relevant when \code{when} clauses affect the number of monitors passed to a \code{waitfor} statement. 2046 \item The entry/exit routines need to be updated as shown in listing \ref{lst:entry3}. 2649 \item The threads waiting on the entry queue need to keep track of which routine they are trying to enter, and using which set of monitors. 2650 The @mutex@ routine already has all the required information on its stack, so the thread only needs to keep a pointer to that information. 2651 \item The monitors need to keep a mask of acceptable routines. 2652 This mask contains for each acceptable routine, a routine pointer and an array of monitors to go with it. 2653 It also needs storage to keep track of which routine was accepted. 2654 Since this information is not specific to any monitor, the monitors actually contain a pointer to an integer on the stack of the waiting thread. 2655 Note that if a thread has acquired two monitors but executes a @waitfor@ with only one monitor as a parameter, setting the mask of acceptable routines to both monitors will not cause any problems since the extra monitor will not change ownership regardless. 2656 This becomes relevant when @when@ clauses affect the number of monitors passed to a @waitfor@ statement. 2657 \item The entry/exit routines need to be updated as shown in listing \ref{f:entry3}. 2047 2658 \end{itemize} 2048 2659 2049 2660 \subsection{External Scheduling - Destructors} 2050 Finally, to support the ordering inversion of destructors, the code generation needs to be modified to use a special entry routine. This routine is needed because of the storage requirements of the call order inversion. Indeed, when waiting for the destructors, storage is needed for the waiting context and the lifetime of said storage needs to outlive the waiting operation it is needed for. For regular \code{waitfor} statements, the call stack of the routine itself matches this requirement but it is no longer the case when waiting for the destructor since it is pushed on to the AS-stack for later. The \code{waitfor} semantics can then be adjusted correspondingly, as seen in listing \ref{lst:entry-dtor} 2661 Finally, to support the ordering inversion of destructors, the code generation needs to be modified to use a special entry routine. 2662 This routine is needed because of the storage requirements of the call order inversion. 2663 Indeed, when waiting for the destructors, storage is needed for the waiting context and the lifetime of said storage needs to outlive the waiting operation it is needed for. 2664 For regular @waitfor@ statements, the call stack of the routine itself matches this requirement but it is no longer the case when waiting for the destructor since it is pushed on to the AS-stack for later. 2665 The @waitfor@ semantics can then be adjusted correspondingly, as seen in listing \ref{f:entry-dtor} 2051 2666 2052 2667 \begin{figure} 2053 2668 \begin{multicols}{2} 2054 2669 Entry 2055 \begin{ pseudo}2670 \begin{cfa} 2056 2671 if monitor is free 2057 2672 enter … … 2064 2679 block 2065 2680 increment recursion 2066 \end{ pseudo}2681 \end{cfa} 2067 2682 \columnbreak 2068 2683 Exit 2069 \begin{ pseudo}2684 \begin{cfa} 2070 2685 decrement recursion 2071 2686 if recursion == 0 … … 2080 2695 wake-up thread 2081 2696 endif 2082 \end{ pseudo}2697 \end{cfa} 2083 2698 \end{multicols} 2084 \begin{ pseudo}[caption={Entry and exit routine for monitors with internal scheduling and external scheduling},label={lst:entry3}]2085 \end{ pseudo}2699 \begin{cfa}[caption={Entry and exit routine for monitors with internal scheduling and external scheduling},label={f:entry3}] 2700 \end{cfa} 2086 2701 \end{figure} 2087 2702 … … 2089 2704 \begin{multicols}{2} 2090 2705 Destructor Entry 2091 \begin{ pseudo}2706 \begin{cfa} 2092 2707 if monitor is free 2093 2708 enter … … 2103 2718 wait 2104 2719 increment recursion 2105 \end{ pseudo}2720 \end{cfa} 2106 2721 \columnbreak 2107 2722 Waitfor 2108 \begin{ pseudo}2723 \begin{cfa} 2109 2724 if matching thread is already there 2110 2725 if found destructor … … 2126 2741 block 2127 2742 return 2128 \end{ pseudo}2743 \end{cfa} 2129 2744 \end{multicols} 2130 \begin{ pseudo}[caption={Pseudo code for the \code{waitfor} routine and the \code{mutex} entry routine for destructors},label={lst:entry-dtor}]2131 \end{ pseudo}2745 \begin{cfa}[caption={Pseudo code for the \protect\lstinline|waitfor| routine and the \protect\lstinline|mutex| entry routine for destructors},label={f:entry-dtor}] 2746 \end{cfa} 2132 2747 \end{figure} 2133 2748 … … 2141 2756 2142 2757 \section{Threads As Monitors} 2143 As it was subtly alluded in section \ref{threads}, \code{thread}s in \CFA are in fact monitors, which means that all monitor features are available when using threads. For example, here is a very simple two thread pipeline that could be used for a simulator of a game engine: 2144 \begin{figure}[H] 2145 \begin{cfacode}[caption={Toy simulator using \code{thread}s and \code{monitor}s.},label={lst:engine-v1}] 2758 As it was subtly alluded in section \ref{threads}, @thread@s in \CFA are in fact monitors, which means that all monitor features are available when using threads. 2759 For example, here is a very simple two thread pipeline that could be used for a simulator of a game engine: 2760 \begin{figure} 2761 \begin{cfa}[caption={Toy simulator using \protect\lstinline|thread|s and \protect\lstinline|monitor|s.},label={f:engine-v1}] 2146 2762 // Visualization declaration 2147 2763 thread Renderer {} renderer; … … 2170 2786 } 2171 2787 } 2172 \end{cfa code}2788 \end{cfa} 2173 2789 \end{figure} 2174 One of the obvious complaints of the previous code snippet (other than its toy-like simplicity) is that it does not handle exit conditions and just goes on forever. Luckily, the monitor semantics can also be used to clearly enforce a shutdown order in a concise manner: 2175 \begin{figure}[H] 2176 \begin{cfacode}[caption={Same toy simulator with proper termination condition.},label={lst:engine-v2}] 2790 One of the obvious complaints of the previous code snippet (other than its toy-like simplicity) is that it does not handle exit conditions and just goes on forever. 2791 Luckily, the monitor semantics can also be used to clearly enforce a shutdown order in a concise manner: 2792 \begin{figure} 2793 \begin{cfa}[caption={Same toy simulator with proper termination condition.},label={f:engine-v2}] 2177 2794 // Visualization declaration 2178 2795 thread Renderer {} renderer; … … 2212 2829 // Call destructor for simulator once simulator finishes 2213 2830 // Call destructor for renderer to signify shutdown 2214 \end{cfa code}2831 \end{cfa} 2215 2832 \end{figure} 2216 2833 2217 2834 \section{Fibers \& Threads} 2218 As mentioned in section \ref{preemption}, \CFA uses preemptive threads by default but can use fibers on demand. Currently, using fibers is done by adding the following line of code to the program~: 2219 \begin{cfacode} 2835 As mentioned in section \ref{preemption}, \CFA uses preemptive threads by default but can use fibers on demand. 2836 Currently, using fibers is done by adding the following line of code to the program~: 2837 \begin{cfa} 2220 2838 unsigned int default_preemption() { 2221 2839 return 0; 2222 2840 } 2223 \end{cfacode} 2224 This function is called by the kernel to fetch the default preemption rate, where 0 signifies an infinite time-slice, i.e., no preemption. However, once clusters are fully implemented, it will be possible to create fibers and \textbf{uthread} in the same system, as in listing \ref{lst:fiber-uthread} 2841 \end{cfa} 2842 This function is called by the kernel to fetch the default preemption rate, where 0 signifies an infinite time-slice, \ie no preemption. 2843 However, once clusters are fully implemented, it will be possible to create fibers and \textbf{uthread} in the same system, as in listing \ref{f:fiber-uthread} 2225 2844 \begin{figure} 2226 \begin{cfacode}[caption={Using fibers and \textbf{uthread} side-by-side in \CFA},label={lst:fiber-uthread}] 2227 //Cluster forward declaration 2845 \lstset{language=CFA,deletedelim=**[is][]{`}{`}} 2846 \begin{cfa}[caption={Using fibers and \textbf{uthread} side-by-side in \CFA},label={f:fiber-uthread}] 2847 // Cluster forward declaration 2228 2848 struct cluster; 2229 2849 2230 // Processor forward declaration2850 // Processor forward declaration 2231 2851 struct processor; 2232 2852 2233 // Construct clusters with a preemption rate2853 // Construct clusters with a preemption rate 2234 2854 void ?{}(cluster& this, unsigned int rate); 2235 // Construct processor and add it to cluster2855 // Construct processor and add it to cluster 2236 2856 void ?{}(processor& this, cluster& cluster); 2237 // Construct thread and schedule it on cluster2857 // Construct thread and schedule it on cluster 2238 2858 void ?{}(thread& this, cluster& cluster); 2239 2859 2240 // Declare two clusters2241 cluster thread_cluster = { 10`ms }; // Preempt every 10 ms2242 cluster fibers_cluster = { 0 }; // Never preempt2243 2244 // Construct 4 processors2860 // Declare two clusters 2861 cluster thread_cluster = { 10`ms }; // Preempt every 10 ms 2862 cluster fibers_cluster = { 0 }; // Never preempt 2863 2864 // Construct 4 processors 2245 2865 processor processors[4] = { 2246 2866 //2 for the thread cluster … … 2252 2872 }; 2253 2873 2254 // Declares thread2874 // Declares thread 2255 2875 thread UThread {}; 2256 2876 void ?{}(UThread& this) { 2257 // Construct underlying thread to automatically2258 // be scheduled on the thread cluster2877 // Construct underlying thread to automatically 2878 // be scheduled on the thread cluster 2259 2879 (this){ thread_cluster } 2260 2880 } … … 2262 2882 void main(UThread & this); 2263 2883 2264 // Declares fibers2884 // Declares fibers 2265 2885 thread Fiber {}; 2266 2886 void ?{}(Fiber& this) { 2267 // Construct underlying thread to automatically2268 // be scheduled on the fiber cluster2887 // Construct underlying thread to automatically 2888 // be scheduled on the fiber cluster 2269 2889 (this.__thread){ fibers_cluster } 2270 2890 } 2271 2891 2272 2892 void main(Fiber & this); 2273 \end{cfa code}2893 \end{cfa} 2274 2894 \end{figure} 2275 2895 … … 2281 2901 % ====================================================================== 2282 2902 \section{Machine Setup} 2283 Table \ref{tab:machine} shows the characteristics of the machine used to run the benchmarks. All tests were made on this machine. 2284 \begin{table}[H] 2903 Table \ref{tab:machine} shows the characteristics of the machine used to run the benchmarks. 2904 All tests were made on this machine. 2905 \begin{table} 2285 2906 \begin{center} 2286 2907 \begin{tabular}{| l | r | l | r |} … … 2314 2935 2315 2936 \section{Micro Benchmarks} 2316 All benchmarks are run using the same harness to produce the results, seen as the \code{BENCH()} macro in the following examples. This macro uses the following logic to benchmark the code: 2317 \begin{pseudo} 2937 All benchmarks are run using the same harness to produce the results, seen as the @BENCH()@ macro in the following examples. 2938 This macro uses the following logic to benchmark the code: 2939 \begin{cfa} 2318 2940 #define BENCH(run, result) \ 2319 2941 before = gettime(); \ … … 2321 2943 after = gettime(); \ 2322 2944 result = (after - before) / N; 2323 \end{pseudo} 2324 The method used to get time is \code{clock_gettime(CLOCK_THREAD_CPUTIME_ID);}. Each benchmark is using many iterations of a simple call to measure the cost of the call. The specific number of iterations depends on the specific benchmark. 2945 \end{cfa} 2946 The method used to get time is @clock_gettime(CLOCK_THREAD_CPUTIME_ID);@. 2947 Each benchmark is using many iterations of a simple call to measure the cost of the call. 2948 The specific number of iterations depends on the specific benchmark. 2325 2949 2326 2950 \subsection{Context-Switching} 2327 The first interesting benchmark is to measure how long context-switches take. The simplest approach to do this is to yield on a thread, which executes a 2-step context switch. Yielding causes the thread to context-switch to the scheduler and back, more precisely: from the \textbf{uthread} to the \textbf{kthread} then from the \textbf{kthread} back to the same \textbf{uthread} (or a different one in the general case). In order to make the comparison fair, coroutines also execute a 2-step context-switch by resuming another coroutine which does nothing but suspending in a tight loop, which is a resume/suspend cycle instead of a yield. Listing \ref{lst:ctx-switch} shows the code for coroutines and threads with the results in table \ref{tab:ctx-switch}. All omitted tests are functionally identical to one of these tests. The difference between coroutines and threads can be attributed to the cost of scheduling. 2951 The first interesting benchmark is to measure how long context-switches take. 2952 The simplest approach to do this is to yield on a thread, which executes a 2-step context switch. 2953 Yielding causes the thread to context-switch to the scheduler and back, more precisely: from the \textbf{uthread} to the \textbf{kthread} then from the \textbf{kthread} back to the same \textbf{uthread} (or a different one in the general case). 2954 In order to make the comparison fair, coroutines also execute a 2-step context-switch by resuming another coroutine which does nothing but suspending in a tight loop, which is a resume/suspend cycle instead of a yield. 2955 Figure~\ref{f:ctx-switch} shows the code for coroutines and threads with the results in table \ref{tab:ctx-switch}. 2956 All omitted tests are functionally identical to one of these tests. 2957 The difference between coroutines and threads can be attributed to the cost of scheduling. 2328 2958 \begin{figure} 2329 2959 \begin{multicols}{2} 2330 2960 \CFA Coroutines 2331 \begin{cfa code}2961 \begin{cfa} 2332 2962 coroutine GreatSuspender {}; 2333 2963 void main(GreatSuspender& this) { … … 2345 2975 printf("%llu\n", result); 2346 2976 } 2347 \end{cfa code}2977 \end{cfa} 2348 2978 \columnbreak 2349 2979 \CFA Threads 2350 \begin{cfa code}2980 \begin{cfa} 2351 2981 2352 2982 … … 2364 2994 printf("%llu\n", result); 2365 2995 } 2366 \end{cfa code}2996 \end{cfa} 2367 2997 \end{multicols} 2368 \begin{cfa code}[caption={\CFA benchmark code used to measure context-switches for coroutines and threads.},label={lst:ctx-switch}]2369 \end{cfa code}2998 \begin{cfa}[caption={\CFA benchmark code used to measure context-switches for coroutines and threads.},label={f:ctx-switch}] 2999 \end{cfa} 2370 3000 \end{figure} 2371 3001 … … 2386 3016 \end{tabular} 2387 3017 \end{center} 2388 \caption{Context Switch comparison. All numbers are in nanoseconds(\si{\nano\second})} 3018 \caption{Context Switch comparison. 3019 All numbers are in nanoseconds(\si{\nano\second})} 2389 3020 \label{tab:ctx-switch} 2390 3021 \end{table} 2391 3022 2392 3023 \subsection{Mutual-Exclusion} 2393 The next interesting benchmark is to measure the overhead to enter/leave a critical-section. For monitors, the simplest approach is to measure how long it takes to enter and leave a monitor routine. Listing \ref{lst:mutex} shows the code for \CFA. To put the results in context, the cost of entering a non-inline function and the cost of acquiring and releasing a \code{pthread_mutex} lock is also measured. The results can be shown in table \ref{tab:mutex}. 3024 The next interesting benchmark is to measure the overhead to enter/leave a critical-section. 3025 For monitors, the simplest approach is to measure how long it takes to enter and leave a monitor routine. 3026 Figure~\ref{f:mutex} shows the code for \CFA. 3027 To put the results in context, the cost of entering a non-inline function and the cost of acquiring and releasing a @pthread_mutex@ lock is also measured. 3028 The results can be shown in table \ref{tab:mutex}. 2394 3029 2395 3030 \begin{figure} 2396 \begin{cfa code}[caption={\CFA benchmark code used to measure mutex routines.},label={lst:mutex}]3031 \begin{cfa}[caption={\CFA benchmark code used to measure mutex routines.},label={f:mutex}] 2397 3032 monitor M {}; 2398 3033 void __attribute__((noinline)) call( M & mutex m /*, m2, m3, m4*/ ) {} … … 2408 3043 printf("%llu\n", result); 2409 3044 } 2410 \end{cfa code}3045 \end{cfa} 2411 3046 \end{figure} 2412 3047 … … 2420 3055 FetchAdd + FetchSub & 26 & 26 & 0 \\ 2421 3056 Pthreads Mutex Lock & 31 & 31.86 & 0.99 \\ 2422 \uC \code{monitor}member routine & 30 & 30 & 0 \\2423 \CFA \code{mutex}routine, 1 argument & 41 & 41.57 & 0.9 \\2424 \CFA \code{mutex}routine, 2 argument & 76 & 76.96 & 1.57 \\2425 \CFA \code{mutex}routine, 4 argument & 145 & 146.68 & 3.85 \\3057 \uC @monitor@ member routine & 30 & 30 & 0 \\ 3058 \CFA @mutex@ routine, 1 argument & 41 & 41.57 & 0.9 \\ 3059 \CFA @mutex@ routine, 2 argument & 76 & 76.96 & 1.57 \\ 3060 \CFA @mutex@ routine, 4 argument & 145 & 146.68 & 3.85 \\ 2426 3061 Java synchronized routine & 27 & 28.57 & 2.6 \\ 2427 3062 \hline 2428 3063 \end{tabular} 2429 3064 \end{center} 2430 \caption{Mutex routine comparison. All numbers are in nanoseconds(\si{\nano\second})} 3065 \caption{Mutex routine comparison. 3066 All numbers are in nanoseconds(\si{\nano\second})} 2431 3067 \label{tab:mutex} 2432 3068 \end{table} 2433 3069 2434 3070 \subsection{Internal Scheduling} 2435 The internal-scheduling benchmark measures the cost of waiting on and signalling a condition variable. Listing \ref{lst:int-sched} shows the code for \CFA, with results table \ref{tab:int-sched}. As with all other benchmarks, all omitted tests are functionally identical to one of these tests. 3071 The internal-scheduling benchmark measures the cost of waiting on and signalling a condition variable. 3072 Figure~\ref{f:int-sched} shows the code for \CFA, with results table \ref{tab:int-sched}. 3073 As with all other benchmarks, all omitted tests are functionally identical to one of these tests. 2436 3074 2437 3075 \begin{figure} 2438 \begin{cfa code}[caption={Benchmark code for internal scheduling},label={lst:int-sched}]3076 \begin{cfa}[caption={Benchmark code for internal scheduling},label={f:int-sched}] 2439 3077 volatile int go = 0; 2440 3078 condition c; … … 2466 3104 return do_wait(m1); 2467 3105 } 2468 \end{cfa code}3106 \end{cfa} 2469 3107 \end{figure} 2470 3108 … … 2476 3114 \hline 2477 3115 Pthreads Condition Variable & 5902.5 & 6093.29 & 714.78 \\ 2478 \uC \code{signal}& 322 & 323 & 3.36 \\2479 \CFA \code{signal}, 1 \code{monitor}& 352.5 & 353.11 & 3.66 \\2480 \CFA \code{signal}, 2 \code{monitor}& 430 & 430.29 & 8.97 \\2481 \CFA \code{signal}, 4 \code{monitor}& 594.5 & 606.57 & 18.33 \\2482 Java \code{notify}& 13831.5 & 15698.21 & 4782.3 \\3116 \uC @signal@ & 322 & 323 & 3.36 \\ 3117 \CFA @signal@, 1 @monitor@ & 352.5 & 353.11 & 3.66 \\ 3118 \CFA @signal@, 2 @monitor@ & 430 & 430.29 & 8.97 \\ 3119 \CFA @signal@, 4 @monitor@ & 594.5 & 606.57 & 18.33 \\ 3120 Java @notify@ & 13831.5 & 15698.21 & 4782.3 \\ 2483 3121 \hline 2484 3122 \end{tabular} 2485 3123 \end{center} 2486 \caption{Internal scheduling comparison. All numbers are in nanoseconds(\si{\nano\second})} 3124 \caption{Internal scheduling comparison. 3125 All numbers are in nanoseconds(\si{\nano\second})} 2487 3126 \label{tab:int-sched} 2488 3127 \end{table} 2489 3128 2490 3129 \subsection{External Scheduling} 2491 The Internal scheduling benchmark measures the cost of the \code{waitfor} statement (\code{_Accept} in \uC). Listing \ref{lst:ext-sched} shows the code for \CFA, with results in table \ref{tab:ext-sched}. As with all other benchmarks, all omitted tests are functionally identical to one of these tests. 3130 The Internal scheduling benchmark measures the cost of the @waitfor@ statement (@_Accept@ in \uC). 3131 Figure~\ref{f:ext-sched} shows the code for \CFA, with results in table \ref{tab:ext-sched}. 3132 As with all other benchmarks, all omitted tests are functionally identical to one of these tests. 2492 3133 2493 3134 \begin{figure} 2494 \begin{cfa code}[caption={Benchmark code for external scheduling},label={lst:ext-sched}]3135 \begin{cfa}[caption={Benchmark code for external scheduling},label={f:ext-sched}] 2495 3136 volatile int go = 0; 2496 3137 monitor M {}; … … 2521 3162 return do_wait(m1); 2522 3163 } 2523 \end{cfa code}3164 \end{cfa} 2524 3165 \end{figure} 2525 3166 … … 2530 3171 \multicolumn{1}{c |}{} & \multicolumn{1}{c |}{ Median } &\multicolumn{1}{c |}{ Average } & \multicolumn{1}{c |}{ Standard Deviation} \\ 2531 3172 \hline 2532 \uC \code{Accept}& 350 & 350.61 & 3.11 \\2533 \CFA \code{waitfor}, 1 \code{monitor}& 358.5 & 358.36 & 3.82 \\2534 \CFA \code{waitfor}, 2 \code{monitor}& 422 & 426.79 & 7.95 \\2535 \CFA \code{waitfor}, 4 \code{monitor}& 579.5 & 585.46 & 11.25 \\3173 \uC @Accept@ & 350 & 350.61 & 3.11 \\ 3174 \CFA @waitfor@, 1 @monitor@ & 358.5 & 358.36 & 3.82 \\ 3175 \CFA @waitfor@, 2 @monitor@ & 422 & 426.79 & 7.95 \\ 3176 \CFA @waitfor@, 4 @monitor@ & 579.5 & 585.46 & 11.25 \\ 2536 3177 \hline 2537 3178 \end{tabular} 2538 3179 \end{center} 2539 \caption{External scheduling comparison. All numbers are in nanoseconds(\si{\nano\second})} 3180 \caption{External scheduling comparison. 3181 All numbers are in nanoseconds(\si{\nano\second})} 2540 3182 \label{tab:ext-sched} 2541 3183 \end{table} 2542 3184 3185 2543 3186 \subsection{Object Creation} 2544 Finally, the last benchmark measures the cost of creation for concurrent objects. Listing \ref{lst:creation} shows the code for \texttt{pthread}s and \CFA threads, with results shown in table \ref{tab:creation}. As with all other benchmarks, all omitted tests are functionally identical to one of these tests. The only note here is that the call stacks of \CFA coroutines are lazily created, therefore without priming the coroutine, the creation cost is very low. 3187 Finally, the last benchmark measures the cost of creation for concurrent objects. 3188 Figure~\ref{f:creation} shows the code for @pthread@s and \CFA threads, with results shown in table \ref{tab:creation}. 3189 As with all other benchmarks, all omitted tests are functionally identical to one of these tests. 3190 The only note here is that the call stacks of \CFA coroutines are lazily created, therefore without priming the coroutine, the creation cost is very low. 2545 3191 2546 3192 \begin{figure} 2547 3193 \begin{center} 2548 \texttt{pthread} 2549 \begin{c code}3194 @pthread@ 3195 \begin{cfa} 2550 3196 int main() { 2551 3197 BENCH( … … 2566 3212 printf("%llu\n", result); 2567 3213 } 2568 \end{c code}3214 \end{cfa} 2569 3215 2570 3216 2571 3217 2572 3218 \CFA Threads 2573 \begin{cfa code}3219 \begin{cfa} 2574 3220 int main() { 2575 3221 BENCH( … … 2581 3227 printf("%llu\n", result); 2582 3228 } 2583 \end{cfa code}3229 \end{cfa} 2584 3230 \end{center} 2585 \ begin{cfacode}[caption={Benchmark code for \texttt{pthread}s and \CFA to measure object creation},label={lst:creation}]2586 \ end{cfacode}3231 \caption{Benchmark code for \protect\lstinline|pthread|s and \CFA to measure object creation} 3232 \label{f:creation} 2587 3233 \end{figure} 2588 3234 … … 2604 3250 \end{tabular} 2605 3251 \end{center} 2606 \caption{Creation comparison. All numbers are in nanoseconds(\si{\nano\second}).} 3252 \caption{Creation comparison. 3253 All numbers are in nanoseconds(\si{\nano\second}).} 2607 3254 \label{tab:creation} 2608 3255 \end{table} … … 2611 3258 2612 3259 \section{Conclusion} 2613 This paper has achieved a minimal concurrency \textbf{api} that is simple, efficient and usable as the basis for higher-level features. The approach presented is based on a lightweight thread-system for parallelism, which sits on top of clusters of processors. This M:N model is judged to be both more efficient and allow more flexibility for users. Furthermore, this document introduces monitors as the main concurrency tool for users. This paper also offers a novel approach allowing multiple monitors to be accessed simultaneously without running into the Nested Monitor Problem~\cite{Lister77}. It also offers a full implementation of the concurrency runtime written entirely in \CFA, effectively the largest \CFA code base to date. 3260 This paper has achieved a minimal concurrency \textbf{api} that is simple, efficient and usable as the basis for higher-level features. 3261 The approach presented is based on a lightweight thread-system for parallelism, which sits on top of clusters of processors. 3262 This M:N model is judged to be both more efficient and allow more flexibility for users. 3263 Furthermore, this document introduces monitors as the main concurrency tool for users. 3264 This paper also offers a novel approach allowing multiple monitors to be accessed simultaneously without running into the Nested Monitor Problem~\cite{Lister77}. 3265 It also offers a full implementation of the concurrency runtime written entirely in \CFA, effectively the largest \CFA code base to date. 2614 3266 2615 3267 … … 2621 3273 2622 3274 \subsection{Performance} \label{futur:perf} 2623 This paper presents a first implementation of the \CFA concurrency runtime. Therefore, there is still significant work to improve performance. Many of the data structures and algorithms may change in the future to more efficient versions. For example, the number of monitors in a single \textbf{bulk-acq} is only bound by the stack size, this is probably unnecessarily generous. It may be possible that limiting the number helps increase performance. However, it is not obvious that the benefit would be significant. 3275 This paper presents a first implementation of the \CFA concurrency runtime. 3276 Therefore, there is still significant work to improve performance. 3277 Many of the data structures and algorithms may change in the future to more efficient versions. 3278 For example, the number of monitors in a single \textbf{bulk-acq} is only bound by the stack size, this is probably unnecessarily generous. 3279 It may be possible that limiting the number helps increase performance. 3280 However, it is not obvious that the benefit would be significant. 2624 3281 2625 3282 \subsection{Flexible Scheduling} \label{futur:sched} 2626 An important part of concurrency is scheduling. Different scheduling algorithms can affect performance (both in terms of average and variation). However, no single scheduler is optimal for all workloads and therefore there is value in being able to change the scheduler for given programs. One solution is to offer various tweaking options to users, allowing the scheduler to be adjusted to the requirements of the workload. However, in order to be truly flexible, it would be interesting to allow users to add arbitrary data and arbitrary scheduling algorithms. For example, a web server could attach Type-of-Service information to threads and have a ``ToS aware'' scheduling algorithm tailored to this specific web server. This path of flexible schedulers will be explored for \CFA. 3283 An important part of concurrency is scheduling. 3284 Different scheduling algorithms can affect performance (both in terms of average and variation). 3285 However, no single scheduler is optimal for all workloads and therefore there is value in being able to change the scheduler for given programs. 3286 One solution is to offer various tweaking options to users, allowing the scheduler to be adjusted to the requirements of the workload. 3287 However, in order to be truly flexible, it would be interesting to allow users to add arbitrary data and arbitrary scheduling algorithms. 3288 For example, a web server could attach Type-of-Service information to threads and have a ``ToS aware'' scheduling algorithm tailored to this specific web server. 3289 This path of flexible schedulers will be explored for \CFA. 2627 3290 2628 3291 \subsection{Non-Blocking I/O} \label{futur:nbio} 2629 While most of the parallelism tools are aimed at data parallelism and control-flow parallelism, many modern workloads are not bound on computation but on IO operations, a common case being web servers and XaaS (anything as a service). These types of workloads often require significant engineering around amortizing costs of blocking IO operations. At its core, non-blocking I/O is an operating system level feature that allows queuing IO operations (e.g., network operations) and registering for notifications instead of waiting for requests to complete. In this context, the role of the language makes Non-Blocking IO easily available and with low overhead. The current trend is to use asynchronous programming using tools like callbacks and/or futures and promises, which can be seen in frameworks like Node.js~\cite{NodeJs} for JavaScript, Spring MVC~\cite{SpringMVC} for Java and Django~\cite{Django} for Python. However, while these are valid solutions, they lead to code that is harder to read and maintain because it is much less linear. 3292 While most of the parallelism tools are aimed at data parallelism and control-flow parallelism, many modern workloads are not bound on computation but on IO operations, a common case being web servers and XaaS (anything as a service). 3293 These types of workloads often require significant engineering around amortizing costs of blocking IO operations. 3294 At its core, non-blocking I/O is an operating system level feature that allows queuing IO operations (\eg network operations) and registering for notifications instead of waiting for requests to complete. 3295 In this context, the role of the language makes Non-Blocking IO easily available and with low overhead. 3296 The current trend is to use asynchronous programming using tools like callbacks and/or futures and promises, which can be seen in frameworks like Node.js~\cite{NodeJs} for JavaScript, Spring MVC~\cite{SpringMVC} for Java and Django~\cite{Django} for Python. 3297 However, while these are valid solutions, they lead to code that is harder to read and maintain because it is much less linear. 2630 3298 2631 3299 \subsection{Other Concurrency Tools} \label{futur:tools} 2632 While monitors offer a flexible and powerful concurrent core for \CFA, other concurrency tools are also necessary for a complete multi-paradigm concurrency package. Examples of such tools can include simple locks and condition variables, futures and promises~\cite{promises}, executors and actors. These additional features are useful when monitors offer a level of abstraction that is inadequate for certain tasks. 3300 While monitors offer a flexible and powerful concurrent core for \CFA, other concurrency tools are also necessary for a complete multi-paradigm concurrency package. 3301 Examples of such tools can include simple locks and condition variables, futures and promises~\cite{promises}, executors and actors. 3302 These additional features are useful when monitors offer a level of abstraction that is inadequate for certain tasks. 2633 3303 2634 3304 \subsection{Implicit Threading} \label{futur:implcit} 2635 Simpler applications can benefit greatly from having implicit parallelism. That is, parallelism that does not rely on the user to write concurrency. This type of parallelism can be achieved both at the language level and at the library level. The canonical example of implicit parallelism is parallel for loops, which are the simplest example of a divide and conquer algorithms~\cite{uC++book}. Table \ref{lst:parfor} shows three different code examples that accomplish point-wise sums of large arrays. Note that none of these examples explicitly declare any concurrency or parallelism objects. 3305 Simpler applications can benefit greatly from having implicit parallelism. 3306 That is, parallelism that does not rely on the user to write concurrency. 3307 This type of parallelism can be achieved both at the language level and at the library level. 3308 The canonical example of implicit parallelism is parallel for loops, which are the simplest example of a divide and conquer algorithms~\cite{uC++book}. 3309 Table \ref{f:parfor} shows three different code examples that accomplish point-wise sums of large arrays. 3310 Note that none of these examples explicitly declare any concurrency or parallelism objects. 2636 3311 2637 3312 \begin{table} … … 2639 3314 \begin{tabular}[t]{|c|c|c|} 2640 3315 Sequential & Library Parallel & Language Parallel \\ 2641 \begin{cfa code}[tabsize=3]3316 \begin{cfa}[tabsize=3] 2642 3317 void big_sum( 2643 3318 int* a, int* b, … … 2663 3338 //... fill in a & b 2664 3339 big_sum(a,b,c,10000); 2665 \end{cfa code} &\begin{cfacode}[tabsize=3]3340 \end{cfa} &\begin{cfa}[tabsize=3] 2666 3341 void big_sum( 2667 3342 int* a, int* b, … … 2687 3362 //... fill in a & b 2688 3363 big_sum(a,b,c,10000); 2689 \end{cfa code}&\begin{cfacode}[tabsize=3]3364 \end{cfa}&\begin{cfa}[tabsize=3] 2690 3365 void big_sum( 2691 3366 int* a, int* b, … … 2711 3386 //... fill in a & b 2712 3387 big_sum(a,b,c,10000); 2713 \end{cfa code}3388 \end{cfa} 2714 3389 \end{tabular} 2715 3390 \end{center} 2716 3391 \caption{For loop to sum numbers: Sequential, using library parallelism and language parallelism.} 2717 \label{ lst:parfor}3392 \label{f:parfor} 2718 3393 \end{table} 2719 3394 2720 Implicit parallelism is a restrictive solution and therefore has its limitations. However, it is a quick and simple approach to parallelism, which may very well be sufficient for smaller applications and reduces the amount of boilerplate needed to start benefiting from parallelism in modern CPUs. 3395 Implicit parallelism is a restrictive solution and therefore has its limitations. 3396 However, it is a quick and simple approach to parallelism, which may very well be sufficient for smaller applications and reduces the amount of boilerplate needed to start benefiting from parallelism in modern CPUs. 2721 3397 2722 3398 … … 2731 3407 % B I B L I O G R A P H Y 2732 3408 % ----------------------------- 2733 \bibliographystyle{plain}3409 %\bibliographystyle{plain} 2734 3410 \bibliography{pl,local} 2735 3411
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