[24662ff] | 1 | Proposal For Use of Virtual Tables
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| 2 | ==================================
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| 3 |
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| 4 | This is an adaptation of the earlier virtual proposal, updating it with new
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[1b94115] | 5 | ideas, re-framing it and laying out more design decisions. It should
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| 6 | eventually replace the earlier proposal, but not all features and syntax have
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| 7 | been converted to the new design.
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[24662ff] | 8 |
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| 9 | The basic concept of a virtual table (vtable) is the same here as in most
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| 10 | other languages. They will mostly contain function pointers although they
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| 11 | should be able to store anything that goes into a trait.
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| 12 |
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[07ac6d0] | 13 | I also include notes on a sample implementation, which primarly exists to show
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| 14 | there is a resonable implementation. The code samples for that are in a slight
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| 15 | psudo-code to help avoid name mangling and keeps some CFA features while they
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| 16 | would actually be writen in C.
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| 17 |
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[24662ff] | 18 | Trait Instances
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| 19 | ---------------
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| 20 |
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| 21 | Currently traits are completely abstract. Data types might implement a trait
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| 22 | but traits are not themselves data types. This will change that and allow
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| 23 | instances of traits to be created from instances of data types that implement
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| 24 | the trait.
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| 25 |
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| 26 | trait combiner(otype T) {
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| 27 | void combine(T&, int);
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| 28 | };
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| 29 |
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| 30 | struct summation {
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| 31 | int sum;
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| 32 | };
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| 33 |
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| 34 | void ?{}( struct summation & this ) {
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| 35 | this.sum = 0;
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| 36 | }
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| 37 |
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| 38 | void combine( struct summation & this, int num ) {
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| 39 | this.sum = this.sum + num;
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| 40 | }
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| 41 |
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| 42 | trait combiner obj = struct summation{};
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| 43 | combine(obj, 5);
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| 44 |
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[1b94115] | 45 | As with `struct` (and `union` and `enum`), `trait` might be optional when
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| 46 | using the trait as a type name. A trait may be used in assertion list as
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| 47 | before.
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| 48 |
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[07ac6d0] | 49 | For traits to be used this way they should meet two requirements. First they
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| 50 | should only have a single polymorphic type and each assertion should use that
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| 51 | type once as a parameter. Extentions may later loosen these requirements.
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| 52 |
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| 53 | If a trait object is used it should generate a series of implicate functions
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| 54 | each of which implements one of the functions required by the trait. So for
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| 55 | combiner there is an implicate:
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| 56 |
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| 57 | void combine(trait combiner & this, int);
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| 58 |
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| 59 | This function is the one actually called at the end
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| 60 |
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| 61 | The main use case for trait objects is that they can be stored. They can be
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| 62 | passed into functions, but using the trait directly is prefred in this case.
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| 63 |
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| 64 | trait drawable(otype T) {
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| 65 | void draw(Surface & to, T & draw);
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| 66 | Rect(int) drawArea(T & draw);
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| 67 | };
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| 68 |
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| 69 | struct UpdatingSurface {
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| 70 | Surface * surface;
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| 71 | vector(trait drawable) drawables;
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| 72 | };
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| 73 |
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| 74 | void updateSurface(UpdatingSurface & us) {
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| 75 | for (size_t i = 0 ; i < us.drawables.size ; ++i) {
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| 76 | draw(us.surface, us.drawables[i]);
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| 77 | }
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| 78 | }
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| 79 |
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| 80 | Currently these traits are limited to 1 trait parameter and functions should
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| 81 | have exactly 1 parameter. We cannot abstract away pairs of types and still
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| 82 | pass them into normal functions, which take them seperately.
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| 83 |
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| 84 | The second is required the because we need to get the vtable from somewhere.
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| 85 | If there are 0 trait objects than no vtable is avalible, if we have more than
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| 86 | 1 than the vtables give conflicting answers on what underlying function to
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| 87 | call. And even then the underlying type assumes a concrete type.
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| 88 |
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| 89 | This loop can sort of be broken by using the trait object directly in the
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| 90 | signature. This has well defined meaning, but might not be useful.
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| 91 |
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| 92 | trait example(otype T) {
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| 93 | bool test(T & this, trait example & that);
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| 94 | }
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| 95 |
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| 96 | #### Sample Implementation
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| 97 | A simple way to implement trait objects is by a pair of pointers. One to the
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| 98 | underlying object and one to the vtable.
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| 99 |
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| 100 | struct vtable_drawable {
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| 101 | void (*draw)(Surface &, void *);
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| 102 | Rect(int) (*drawArea)(void *);
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| 103 | };
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| 104 |
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| 105 | struct drawable {
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| 106 | void * object;
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| 107 | vtable_drawable * vtable;
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| 108 | };
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| 109 |
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| 110 | The functions that run on the trait object would generally be generated using
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| 111 | the following pattern:
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| 112 |
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| 113 | void draw(Surface & surface, drawable & traitObj) {
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| 114 | return traitObj.vtable->draw(surface, traitObj.object);
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| 115 | }
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[24662ff] | 116 |
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[07ac6d0] | 117 | There may have to be special cases for things like copy construction, that
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| 118 | might require a more sigificant wrapper. On the other hand moving could be
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| 119 | implemented by moving the pointers without any need to refer to the base
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| 120 | object.
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| 121 |
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| 122 | ### Extention: Multiple Trait Parameters
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| 123 | Currently, this gives traits two independent uses. They use the same syntax,
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| 124 | except for limits boxable traits have, and yet don't really mix. The most
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| 125 | natural way to do this is to allow trait instances to pick one parameter
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| 126 | that they are generic over, the others they choose types to implement.
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| 127 |
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| 128 | The two ways to do the selection, the first is do it at the trait definition.
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| 129 | Each trait picks out a single parameter which it can box (here the `virtual`
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| 130 | qualifier). When you create an instance of a trait object you provide
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| 131 | arguments like for a generic structure, but skip over the marked parameter.
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| 132 |
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| 133 | trait combiner(virtual otype T, otype Combined) {
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| 134 | void combine(T &, Combined &);
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| 135 | }
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| 136 |
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| 137 | trait combiner(int) int_combiner;
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| 138 |
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| 139 | The second is to do it at the instaniation point. A placeholder (here the
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| 140 | keyword `virtual`) is used to explicately skip over the parameter that will be
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| 141 | abstracted away, with the same rules as above if it was the marked parameter.
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| 142 |
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| 143 | trait combiner(otype T, otype Combined) {
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| 144 | void combine(T &, Combined &);
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| 145 | };
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| 146 |
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| 147 | trait combiner(virtual, int) int_combiner;
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| 148 |
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| 149 | Using both (first to set the default, second as a local override) would also
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| 150 | work, although might be exessively complicated.
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| 151 |
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| 152 | This is useful in cases where you want to use a generic type, but leave part
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| 153 | of it open and store partially generic result. As a simple example
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| 154 |
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| 155 | trait folder(otype T, otype In, otype Out) {
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| 156 | void fold(T & this, In);
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| 157 | Out fold_result(T & this);
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| 158 | }
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| 159 |
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| 160 | Which allows you to fold values without putting them in a container. If they
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| 161 | are already in a container this is exessive, but if they are generated over
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| 162 | time this gives you a simple interface. This could for instance be used in
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| 163 | a profile, where T changes for each profiling statistic and you can plug in
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| 164 | multiple profilers for any run by adding them to an array.
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[24662ff] | 165 |
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| 166 | Hierarchy
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| 167 | ---------
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| 168 |
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| 169 | Virtual tables by them selves are not quite enough to implement the planned
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| 170 | hierarchy system. An addition of type ids, implemented as pointers which
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| 171 | point to your parent's type id, is required to actually create the shape of
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| 172 | the hierarchy. However vtables would allow behaviour to be carried with the
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| 173 | tree.
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| 174 |
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[1b94115] | 175 | The hierarchy would be a tree of types, of traits and structs. Currently we do
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[24662ff] | 176 | not support structural extension, so traits form the internal nodes and
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| 177 | structures the leaf nodes.
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| 178 |
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| 179 | The syntax is undecided but it will include a clause like `virtual (PARENT)`
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| 180 | on trait and struct definitions. It marks out all types in a hierarchy.
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[1b94115] | 181 | PARENT may be omitted, if it is this type is the root of a hierarchy. Otherwise
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[24662ff] | 182 | it is the name of the type that is this type's parent in the hierarchy.
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| 183 |
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| 184 | Traits define a trait instance type that implements all assertions in this
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| 185 | trait and its parents up until the root of the hierarchy. Each trait then
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| 186 | defines a vtable type. Structures will also have a vtable type but it should
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| 187 | be the same as their parent's.
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| 188 |
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| 189 | Trait objects within the tree can be statically cast to a parent type. Casts
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| 190 | from a parent type to a child type are conditional, they check to make sure
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| 191 | the underlying instance is an instance of the child type, or an instance of
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[1b94115] | 192 | one of its children. The type then is recoverable at run-time.
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[24662ff] | 193 |
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| 194 | As with regular trait objects, calling a function on a trait object will cause
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[1b94115] | 195 | a look-up on the the virtual table. The casting rules make sure anything that
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[24662ff] | 196 | can be cast to a trait type will have all the function implementations for
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| 197 | that trait.
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| 198 |
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[1b94115] | 199 | Converting from a concrete type (structures at the edge of the hierarchy) to
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[24662ff] | 200 | an abstract type works the same as with normal trait objects, the underlying
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[1b94115] | 201 | object is packaged with a virtual table pointer. Converting back to an abstract
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[24662ff] | 202 | type requires confirming the underlying type matches, but then simply extracts
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| 203 | the pointer to it.
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| 204 |
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[07ac6d0] | 205 | Exception Example:
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| 206 | (Also I'm not sure where I got these casing rules.)
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| 207 |
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| 208 | trait exception(otype T) virtual() {
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| 209 | char const * what(T & this);
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| 210 | }
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| 211 |
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| 212 | trait io_error(otype T) virtual(exception) {
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| 213 | FILE * which_file(T & this);
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| 214 | }
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| 215 |
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| 216 | struct eof_error(otype T) virtual(io_error) {
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| 217 | FILE * file;
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| 218 | }
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| 219 |
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| 220 | char const * what(eof_error &) {
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| 221 | return "Tried to read from an empty file.";
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| 222 | }
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| 223 |
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| 224 | FILE * which_file(eof_error & this) {
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| 225 | return eof_error.file;
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| 226 | }
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| 227 |
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| 228 | Ast Example:
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| 229 |
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| 230 | trait ast_node(otype T) virtual() {
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| 231 | void print(T & this, ostream & out);
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| 232 | void visit(T & this, Visitor & visitor);
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| 233 | CodeLocation const & get_code_location(T & this);
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| 234 | }
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| 235 |
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| 236 | trait expression_node(otype T) virtual(ast_node) {
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| 237 | Type eval_type(T const & this);
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| 238 | }
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| 239 |
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| 240 | struct operator_expression virtual(expression_node) {
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| 241 | enum operator_kind kind;
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| 242 | trait expression_node rands[2];
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| 243 | }
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| 244 |
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| 245 | trait statement_node(otype T) virtual(ast_node) {
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| 246 | vector(Label) & get_labels(T & this);
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| 247 | }
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| 248 |
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| 249 | struct goto_statement virtual(statement_node) {
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| 250 | vector(Label) labels;
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| 251 | Label target;
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| 252 | }
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| 253 |
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| 254 | trait declaration_node(otype T) virtual(ast_node) {
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| 255 | string name_of(T const & this);
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| 256 | Type type_of(T const & this);
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| 257 | }
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| 258 |
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| 259 | struct using_declaration virtual(declaration_node) {
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| 260 | string new_type;
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| 261 | Type old_type;
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| 262 | }
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| 263 |
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| 264 | struct variable_declaration virtual(declaration_node) {
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| 265 | string name;
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| 266 | Type type;
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| 267 | }
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| 268 |
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| 269 | #### Sample Implementation
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| 270 | The type id may be as little as:
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| 271 |
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| 272 | struct typeid {
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| 273 | struct typeid const * const parent;
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| 274 | };
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| 275 |
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| 276 | Some linker magic would have to be used to ensure exactly one copy of each
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| 277 | structure for each type exists in memory. There seem to be spectial once
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| 278 | sections that support this and it should be easier than generating unique
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| 279 | ids across compilation units.
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| 280 |
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| 281 | The structure could be extended to contain any additional type information.
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| 282 |
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| 283 | There are two general designs for vtables with type ids. The first is to put
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| 284 | the type id at the top of the vtable, this is the most compact and efficient
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| 285 | solution but only works if we have exactly 1 vtable for each type. The second
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| 286 | is to put a pointer to the type id in each vtable. This has more overhead but
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| 287 | allows multiple vtables.
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| 288 |
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| 289 | struct <trait>_vtable {
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| 290 | struct typeid const id;
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| 291 |
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| 292 | // Trait dependent list of vtable members.
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| 293 | };
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| 294 |
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| 295 | struct <trait>_vtable {
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| 296 | struct typeid const * const id;
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| 297 |
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| 298 | // Trait dependent list of vtable members.
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| 299 | };
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| 300 |
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| 301 | ### Virtual Casts
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| 302 | To convert from a pointer to a type higher on the hierarchy to one lower on
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| 303 | the hierarchy a check is used to make sure that the underlying type is also
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| 304 | of that lower type.
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| 305 |
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| 306 | The proposed syntax for this is:
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| 307 |
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| 308 | trait SubType * new_value = (virtual trait SubType *)super_type;
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| 309 |
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| 310 | It will return the same pointer if it does point to the subtype and null if
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| 311 | it does not, doing the check and conversion in one operation.
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| 312 |
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[24662ff] | 313 | ### Inline vtables
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| 314 | Since the structures here are usually made to be turned into trait objects
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| 315 | it might be worth it to have fields on them to store the virtual table
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[07ac6d0] | 316 | pointer. This would have to be declared on the trait as an assertion (example:
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| 317 | `vtable;` or `T.vtable;`), but if it is the trait object could be a single
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| 318 | pointer.
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[24662ff] | 319 |
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[07ac6d0] | 320 | There are also three options for where the pointer to the vtable. It could be
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| 321 | anywhere, a fixed location for each trait or always at the front. For the per-
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| 322 | trait solution an extention to specify what it is (example `vtable[0];`) which
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| 323 | could also be used to combine it with others. So these options can be combined
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| 324 | to allow access to all three options.
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[24662ff] | 325 |
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| 326 | ### Virtual Tables as Types
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[07ac6d0] | 327 | Here we consider encoding plus the implementation of functions on it to be a
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| 328 | type. Which is to say in the type hierarchy structures aren't concrete types
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| 329 | anymore, instead they are parent types to vtables, which combine the encoding
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| 330 | and implementation.
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[24662ff] | 331 |
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| 332 | Resolution Scope
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| 333 | ----------------
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| 334 |
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| 335 | What is the scope of a resolution? When are the functions in a vtable decided
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| 336 | and how broadly is this applied?
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| 337 |
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| 338 | ### Type Level:
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| 339 | Each structure has a single resolution for all of the functions in the
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| 340 | virtual trait. This is how many languages that implement this or similar
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| 341 | features do it.
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| 342 |
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| 343 | The main thing CFA would need to do it this way is some single point where
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[1b94115] | 344 | the type declaration, including the functions that satisfy the trait, are
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[24662ff] | 345 | all defined. Currently there are many points where this can happen, not all
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| 346 | of them will have the same definitions and no way to select one over the
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| 347 | other.
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| 348 |
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[07ac6d0] | 349 | Some syntax would have to be added to specify the resolution point. To ensure
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| 350 | a single instance there may have to be two variants, one forward declaration
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| 351 | and one to create the instance. With some compiler magic the forward
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| 352 | declaration maybe enough.
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| 353 |
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| 354 | extern trait combiner(struct summation) vtable;
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| 355 | trait combiner(struct summation) vtable;
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| 356 |
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| 357 | Or (with the same variants):
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| 358 |
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| 359 | vtable combiner(struct summation);
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| 360 |
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| 361 | The extern variant promises that the vtable will exist while the normal one
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| 362 | is where the resolution actually happens.
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[24662ff] | 363 |
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[1b94115] | 364 | ### Explicit Resolution Points:
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| 365 | Slightly looser than the above, there are explicit points where the vtables
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[24662ff] | 366 | are resolved, but there is no limit on the number of resolution points that
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| 367 | might be provided. Each time a object is bound to a trait, one of the
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[1b94115] | 368 | resolutions is selected. This might be the most flexible option.
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[24662ff] | 369 |
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| 370 | An syntax would have to be provided as above. There may also be the option
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| 371 | to name resolution points so that you can choose between them. This also
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[1b94115] | 372 | could come with the ability to forward declare them.
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[24662ff] | 373 |
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| 374 | Especially if they are not named, these resolution points should be able to
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| 375 | appear in functions, where the scoping rules can be used to select one.
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| 376 | However this also means that stack-allocated functions can end up in the
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| 377 | vtable.
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| 378 |
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[07ac6d0] | 379 | extern trait combiner(struct summation) vtable sum;
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| 380 | trait combiner(struct summation) vtable sum;
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| 381 |
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| 382 | extern trait combiner(struct summation) vtable sum default;
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| 383 | trait combiner(struct summation) vtable sum default;
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| 384 |
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| 385 | The extern difference is the same before. The name (sum in the samples) is
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| 386 | used at the binding site to say which one is picked. The default keyword can
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| 387 | be used in only some of the declarations.
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| 388 |
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| 389 | trait combiner fee = (summation_instance, sum);
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| 390 | trait combiner foe = summation_instance;
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| 391 |
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| 392 | (I am not really happy about this syntax, but it kind of works.)
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| 393 | The object being bound is required. The name of the vtable is optional if
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| 394 | there is exactly one vtable name marked with default.
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| 395 |
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| 396 | These could also be placed inside functions. In which case both the name and
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| 397 | the default keyword might be optional. If the name is ommited in an assignment
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| 398 | the closest vtable is choosen (returning to the global default rule if no
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| 399 | approprate local vtable is in scope).
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| 400 |
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[24662ff] | 401 | ### Site Based Resolution:
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| 402 | Every place in code where the binding of a vtable to an object occurs has
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| 403 | its own resolution. Syntax-wise this is the simplest as it should be able
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| 404 | to use just the existing declarations and the conversion to trait object.
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[1b94115] | 405 | It also is very close to the current polymorphic resolution rules.
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[24662ff] | 406 |
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[1b94115] | 407 | This works as the explicit resolution points except the resolution points
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| 408 | are implicit and their would be no selection of which resolution to use. The
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[24662ff] | 409 | closest (current) resolution is always selected.
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| 410 |
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[1b94115] | 411 | This could easily lead to an explosion of vtables as it has the most fine
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[24662ff] | 412 | grained resolution the number of bindings in a single scope (that produces
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| 413 | the same binding) could be quite high. Merging identical vtables might help
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| 414 | reduce that.
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| 415 |
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| 416 | Vtable Lifetime Issues
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| 417 | ----------------------
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| 418 |
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| 419 | Vtables interact badly with the thunk issue. Conceptually vtables are static
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[1b94115] | 420 | like type/function data they carry, as those decisions are made by the
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[24662ff] | 421 | resolver at compile time.
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| 422 |
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| 423 | Stack allocated functions interact badly with this because they are not
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[1b94115] | 424 | static. There are several ways to try to resolve this, however without a
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[24662ff] | 425 | general solution most can only buy time.
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| 426 |
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| 427 | Filling in some fields of a static vtable could cause issues on a recursive
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| 428 | call. And then we are still limited by the lifetime of the stack functions, as
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| 429 | the vtable with stale pointers is still a problem.
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| 430 |
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| 431 | Dynamically allocated vtables introduces memory management overhead and
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[1b94115] | 432 | requires some way to differentiate between dynamic and statically allocated
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[24662ff] | 433 | tables. The stale function pointer problem continues unless those becomes
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| 434 | dynamically allocated as well which gives us the same costs again.
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| 435 |
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| 436 | Stack allocating the vtable seems like the best issue. The vtable's lifetime
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| 437 | is now the limiting factor but it should be effectively the same as the
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| 438 | shortest lifetime of a function assigned to it. However this still limits the
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[1b94115] | 439 | lifetime "implicitly" and returns to the original problem with thunks.
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