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doc/proposals/concurrency/concurrency.tex
r4328016 rd02aaa9 1 1 % requires tex packages: texlive-base texlive-latex-base tex-common texlive-humanities texlive-latex-extra texlive-fonts-recommended 2 2 3 % inline code �...�(copyright symbol) emacs: C-q M-)4 % red highlighting �...�(registered trademark symbol) emacs: C-q M-.5 % blue highlighting �...�(sharp s symbol) emacs: C-q M-_6 % green highlighting �...�(cent symbol) emacs: C-q M-"7 % LaTex escape �...�(section symbol) emacs: C-q M-'8 % keyword escape �...�(pilcrow symbol) emacs: C-q M-^3 % inline code ©...© (copyright symbol) emacs: C-q M-) 4 % red highlighting ®...® (registered trademark symbol) emacs: C-q M-. 5 % blue highlighting ß...ß (sharp s symbol) emacs: C-q M-_ 6 % green highlighting ¢...¢ (cent symbol) emacs: C-q M-" 7 % LaTex escape §...§ (section symbol) emacs: C-q M-' 8 % keyword escape ¶...¶ (pilcrow symbol) emacs: C-q M-^ 9 9 % math escape $...$ (dollar symbol) 10 10 … … 100 100 101 101 \section{Introduction} 102 This proposal provides a minimal core concurrency API that is both simple, efficient and can be reused to build higher-level features. The simplest possible concurrency core is a thread and a lock but this low-level approach is hard to master. An easier approach for users is to support higher-level constructs as the basis of the concurrency in \CFA. Indeed, for highly productive parallel programming, high-level approaches are much more popular~\cite{HPP:Study}. Examples are task based parallelism, message passing and implicit threading.103 104 There are actually two problems that need to be solved in the design of the concurrency for a programming language . Which concurrency tools are available to the users and which parallelism tools are available. While these two concepts are often seen together, they are in fact distinct concepts that require different sorts of tools~\cite{Buhr05a}. Concurrency tools need to handle mutual exclusion and synchronization, while parallelism tools are more about performance, cost and resource utilization.102 This proposal provides a minimal core concurrency API that is both simple, efficient and can be reused to build higher-level features. The simplest possible concurrency core is a thread and a lock but this low-level approach is hard to master. An easier approach for users is to support higher-level constructs as the basis of the concurrency in \CFA. Indeed, for highly productive parallel programming, high-level approaches are much more popular~\cite{HPP:Study}. Examples are task based, message passing and implicit threading. 103 104 There are actually two problems that need to be solved in the design of the concurrency for a programming language: which concurrency tools are available to the users and which parallelism tools are available. While these two concepts are often seen together, they are in fact distinct concepts that require different sorts of tools~\cite{Buhr05a}. Concurrency tools need to handle mutual exclusion and synchronization, while parallelism tools are more about performance, cost and resource utilization. 105 105 106 106 % ##### ####### # # ##### # # ###### ###### ####### # # ##### # # … … 113 113 114 114 \section{Concurrency} 115 Several tool can be used to solve concurrency challenges. Since these challenges always appear with the use of mutable shared state, some languages and libraries simply disallow mutable shared-state (Erlang~\cite{Erlang}, Haskell~\cite{Haskell}, Akka (Scala)~\cite{Akka}). In these paradigms, interaction among concurrent objects relies on message passing~\cite{Thoth,Harmony,V-Kernel} or other paradigms that closely relate to networking concepts. However, in languages that use routine calls as their core abstraction mechanism, these approaches force a clear distinction between concurrent and non-concurrent paradigms (i.e. message passing versus routine call). Which in turn means that, in order to be effective, programmers need to learn two sets of designs patterns. This distinction can be hidden away in library code, but effective use of the librairy will still have to take both paradigms into account. Approaches based on shared memory are more closely related to non-concurrent paradigms since they often rely on non-concurrent constructs like routine calls and objects. At a lower level these can be implemented as locks and atomic operations. Many such mechanisms have been proposed, including semaphores~\cite{Dijkstra68b} and path expressions~\cite{Campbell74}. However, for productivity reasons it is desireable to have a higher-level construct to be the core concurrency paradigm~\cite{HPP:Study}. An approach that is worth mentionning because it is gaining in popularity is transactionnal memory~\cite{Dice10}[Check citation]. While this approach is even pursued by system languages like \CC\cit, the performance and feature set is currently too restrictive to be possible to add such a paradigm to a language like C or \CC\cit, which is why it was rejected as the core paradigm for concurrency in \CFA. One of the most natural, elegant, and efficient mechanisms for synchronization and communication, especially for shared memory systems, is the \emph{monitor}. Monitors were first proposed by Brinch Hansen~\cite{Hansen73} and later described and extended by C.A.R.~Hoare~\cite{Hoare74}. Many programming languages---e.g., Concurrent Pascal~\cite{ConcurrentPascal}, Mesa~\cite{Mesa}, Modula~\cite{Modula-2}, Turing~\cite{Turing:old}, Modula-3~\cite{Modula-3}, NeWS~\cite{NeWS}, Emerald~\cite{Emerald}, \uC~\cite{Buhr92a} and Java~\cite{Java}---provide monitors as explicit language constructs. In addition, operating-system kernels and device drivers have a monitor-like structure, although they often use lower-level primitives such as semaphores or locks to simulate monitors. For these reasons, this project proposes Monitors as the core concurrency construct.115 Several tool can be used to solve concurrency challenges. Since these challenges always appear with the use of mutable shared-state, some languages and libraries simply disallow mutable shared-state (Erlang~\cite{Erlang}, Haskell~\cite{Haskell}, Akka (Scala)~\cite{Akka}). In these paradigms, interaction among concurrent objects relies on message passing~\cite{Thoth,Harmony,V-Kernel} or other paradigms that closely relate to networking concepts (channels\cit for example). However, in languages that use routine calls as their core abstraction mechanism, these approaches force a clear distinction between concurrent and non-concurrent paradigms (i.e., message passing versus routine call). Which in turn means that, in order to be effective, programmers need to learn two sets of designs patterns. This distinction can be hidden away in library code, but effective use of the librairy still has to take both paradigms into account. Approaches based on shared memory are more closely related to non-concurrent paradigms since they often rely on basic constructs like routine calls and objects. At a lower level these can be implemented as locks and atomic operations. Many such mechanisms have been proposed, including semaphores~\cite{Dijkstra68b} and path expressions~\cite{Campbell74}. However, for productivity reasons it is desireable to have a higher-level construct be the core concurrency paradigm~\cite{HPP:Study}. An approach that is worth mentionning because it is gaining in popularity is transactionnal memory~\cite{Dice10}[Check citation]. While this approach is even pursued by system languages like \CC\cit, the performance and feature set is currently too restrictive to add such a paradigm to a language like C or \CC\cit, which is why it was rejected as the core paradigm for concurrency in \CFA. One of the most natural, elegant, and efficient mechanisms for synchronization and communication, especially for shared memory systems, is the \emph{monitor}. Monitors were first proposed by Brinch Hansen~\cite{Hansen73} and later described and extended by C.A.R.~Hoare~\cite{Hoare74}. Many programming languages---e.g., Concurrent Pascal~\cite{ConcurrentPascal}, Mesa~\cite{Mesa}, Modula~\cite{Modula-2}, Turing~\cite{Turing:old}, Modula-3~\cite{Modula-3}, NeWS~\cite{NeWS}, Emerald~\cite{Emerald}, \uC~\cite{Buhr92a} and Java~\cite{Java}---provide monitors as explicit language constructs. In addition, operating-system kernels and device drivers have a monitor-like structure, although they often use lower-level primitives such as semaphores or locks to simulate monitors. For these reasons, this project proposes monitors as the core concurrency construct. 116 116 117 117 % # # ####### # # ### ####### ####### ###### ##### … … 144 144 145 145 \subsubsection{Call semantics} \label{call} 146 The above monitor example displays some of the irintrinsic characteristics. Indeed, it is necessary to use pass-by-reference over pass-by-value for monitor routines. This semantics is important because at their core, monitors are implicit mutual-exclusion objects (locks), and these objects cannot be copied. Therefore, monitors are implicitly non-copyable.147 148 Another aspect to consider is when a monitor acquires its mutual exclusion. For example, a monitor may need to be passed through multiple helper routines that do not acquire the monitor mutual exclusion on entry. Pass through can be both generic helper routines (\code{swap}, \code{sort}, etc.) or specific helper routines like the following to implement an atomic largecounter :149 150 \begin{lstlisting} 151 mutex struct counter_t { /*... */ };152 153 void ?{}(counter_t & nomutex this); 154 size_t ++?(counter_t & mutex this); 146 The above monitor example displays some of the intrinsic characteristics. Indeed, it is necessary to use pass-by-reference over pass-by-value for monitor routines. This semantics is important because at their core, monitors are implicit mutual-exclusion objects (locks), and these objects cannot be copied. Therefore, monitors are implicitly non-copyable. 147 148 Another aspect to consider is when a monitor acquires its mutual exclusion. For example, a monitor may need to be passed through multiple helper routines that do not acquire the monitor mutual-exclusion on entry. Pass through can be both generic helper routines (\code{swap}, \code{sort}, etc.) or specific helper routines like the following to implement an atomic counter : 149 150 \begin{lstlisting} 151 mutex struct counter_t { /*...see section §\ref{data}§...*/ }; 152 153 void ?{}(counter_t & nomutex this); //constructor 154 size_t ++?(counter_t & mutex this); //increment 155 155 156 156 //need for mutex is platform dependent here 157 void ?{}(size_t * this, counter_t & mutex cnt); 158 \end{lstlisting} 159 *semantics of the declaration of \code{mutex struct counter_t} are discussed in details in section \ref{data} 160 161 Here, the constructor(\code(?{})) uses the \code{nomutex} keyword to signify that it does not acquire the monitor mutual exclusion when constructing. This semantics is because object not yet constructed should never be shared and therefore do not require mutual exclusion. The prefix increment operator uses \code{mutex} to protect the incrementing process from race conditions. Finally, there is a conversion operator from \code{counter_t} to \code{size_t}. This conversion may or may not require the \code{mutex} key word depending on whether or not reading an \code{size_t} is an atomic operation or not. 162 163 Having both \code{mutex} and \code{nomutex} keywords could be argued to be redundant based on the meaning of a routine having neither of these keywords. If there were a meaning to routine \code{void foo(counter_t & this)} then one could argue that it should default to the safest option : \code{mutex}. On the other hand, the option of having routine \code{void foo(counter_t & this)} mean \code{nomutex} is unsafe by default and may easily cause subtle errors. It can be argued that this is the more "normal" behavior, \code{nomutex} effectively stating explicitly that "this routine has nothing special". Another alternative is to make having exactly one of these keywords mandatory, which would provide the same semantics but without the ambiguity of supporting routine \code{void foo(counter_t & this)}. Mandatory keywords would also have the added benefice of being self-documented but at the cost of extra typing. In the end, which solution should be picked is still up for debate. For the reminder of this proposal, the explicit approach is used for clarity. 164 165 Regardless of which keyword is kept, it is important to establish when mutex/nomutex may be used as a type qualifier. Consider : 157 void ?{}(size_t * this, counter_t & mutex cnt); //conversion 158 \end{lstlisting} 159 160 Here, the constructor(\code{?\{\}}) uses the \code{nomutex} keyword to signify that it does not acquire the monitor mutual exclusion when constructing. This semantics is because an object not yet constructed should never be shared and therefore does not require mutual exclusion. The prefix increment operator uses \code{mutex} to protect the incrementing process from race conditions. Finally, there is a conversion operator from \code{counter_t} to \code{size_t}. This conversion may or may not require the \code{mutex} key word depending on whether or not reading an \code{size_t} is an atomic operation or not. 161 162 Having both \code{mutex} and \code{nomutex} keywords could be argued to be redundant based on the meaning of a routine having neither of these keywords. For example, given a routine without wualifiers \code{void foo(counter_t & this)} then one could argue that it should default to the safest option \code{mutex}. On the other hand, the option of having routine \code{void foo(counter_t & this)} mean \code{nomutex} is unsafe by default and may easily cause subtle errors. It can be argued that \code{nomutex} is the more "normal" behaviour, the \code{nomutex} keyword effectively stating explicitly that "this routine has nothing special". Another alternative is to make having exactly one of these keywords mandatory, which would provide the same semantics but without the ambiguity of supporting routine \code{void foo(counter_t & this)}. Mandatory keywords would also have the added benefice of being self-documented but at the cost of extra typing. In the end, which solution should be picked is still up for debate. For the reminder of this proposal, the explicit approach is used for clarity. 163 164 The next semantic decision is to establish when mutex/nomutex may be used as a type qualifier. Consider the following declarations: 166 165 \begin{lstlisting} 167 166 int f1(monitor & mutex m); … … 171 170 int f5(graph(monitor*) & mutex m); 172 171 \end{lstlisting} 173 174 The problem is to indentify which object(s) should be acquired. Furthermore, each object needs to be acquired only once. In case of simple routines like \code{f1} and \code{f2} it is easy to identify an exhaustive list of objects to acquire on entering. Adding indirections (\code{f3}) still allows the compiler and programmer to indentify which object is acquired. However, adding in arrays (\code{f4}) makes it much harder. Array lengths are not necessarily known in C and even then making sure we only acquire objects once becomes also none trivial. This can be extended to absurd limits like \code{f5}, which uses a graph of monitors. To keep everyone as sane as possible~\cite{Chicken}, this projects imposes the requirement that a routine may only acquire one monitor per parameter and it must be the type of the parameter (ignoring potential qualifiers and indirections). Also note that while routine \code{f3} can be supported, meaning that monitor \code{**m} will be acquired, passing an array to this routine would be type safe and result in undefined behavior. For this reason, it would also be reasonnable to disallow mutex in the context where arrays may be passed. 172 The problem is to indentify which object(s) should be acquired. Furthermore, each object needs to be acquired only once. In the case of simple routines like \code{f1} and \code{f2} it is easy to identify an exhaustive list of objects to acquire on entry. Adding indirections (\code{f3}) still allows the compiler and programmer to indentify which object is acquired. However, adding in arrays (\code{f4}) makes it much harder. Array lengths are not necessarily known in C and even then making sure we only acquire objects once becomes also none trivial. This can be extended to absurd limits like \code{f5}, which uses a graph of monitors. To keep everyone as sane as possible~\cite{Chicken}, this projects imposes the requirement that a routine may only acquire one monitor per parameter and it must be the type of the parameter (ignoring potential qualifiers and indirections). Also note that while routine \code{f3} can be supported, meaning that monitor \code{**m} is be acquired, passing an array to this routine would be type safe and yet result in undefined behavior because only the first element of the array is acquired. However, this ambiguity is part of the C type system with respects to arrays. For this reason, it would also be reasonnable to disallow mutex in the context where arrays may be passed. 175 173 176 174 % ###### # ####### # … … 183 181 184 182 \subsubsection{Data semantics} \label{data} 185 Once the call semantics are established, the next step is to establish data semantics. Indeed, until now a monitor is used simply as a generic handle but in most cases monitors contian shared data. This data should be intrinsic to the monitor declaration to prevent any accidental use of data without its appr ipriate protection. For example here is a more fleshed-out version of the counter showed in \ref{call}:183 Once the call semantics are established, the next step is to establish data semantics. Indeed, until now a monitor is used simply as a generic handle but in most cases monitors contian shared data. This data should be intrinsic to the monitor declaration to prevent any accidental use of data without its appropriate protection. For example, here is a complete version of the counter showed in section \ref{call}: 186 184 \begin{lstlisting} 187 185 mutex struct counter_t { … … 203 201 \end{lstlisting} 204 202 205 This simple counter offers an example of monitor usage. Notice how the counter is used without any explicit synchronisation and yet supports thread-safe semantics for both reading and writting:203 This simple counter is used as follows: 206 204 \begin{center} 207 205 \begin{tabular}{c @{\hskip 0.35in} c @{\hskip 0.35in} c} 208 206 \begin{lstlisting} 207 //shared counter 209 208 counter_t cnt; 210 209 210 //multiple threads access counter 211 211 thread 1 : cnt++; 212 212 thread 2 : cnt++; … … 218 218 \end{center} 219 219 220 These simple mutual exclusion semantics also naturally expandto multi-monitor calls.220 Notice how the counter is used without any explicit synchronisation and yet supports thread-safe semantics for both reading and writting. Unlike object-oriented monitors, where calling a mutex member \emph{implicitly} acquires mutual-exclusion, \CFA uses an explicit mechanism to acquire mutual-exclusion. A consequence of this approach is that it extends to multi-monitor calls. 221 221 \begin{lstlisting} 222 222 int f(MonitorA & mutex a, MonitorB & mutex b); … … 226 226 f(a,b); 227 227 \end{lstlisting} 228 229 This code acquires both locks before entering the critical section (Referenced as \gls{group-acquire} from now on). In practice, writing multi-locking routines that can not lead to deadlocks can be tricky. Having language support for such a feature is therefore a significant asset for \CFA. In the case presented above, \CFA guarantees that the order of aquisition will be consistent across calls to routines using the same monitors as arguments. However, since \CFA monitors use multi-acquiring locks users can effectively force the acquiring order. For example, notice which routines use \code{mutex}/\code{nomutex} and how this affects aquiring order : 230 \begin{lstlisting} 231 void foo(A & mutex a, B & mutex a) { 228 This code acquires both locks before entering the critical section, called \emph{\gls{group-acquire}}. In practice, writing multi-locking routines that do not lead to deadlocks is tricky. Having language support for such a feature is therefore a significant asset for \CFA. In the case presented above, \CFA guarantees that the order of aquisition is consistent across calls to routines using the same monitors as arguments. However, since \CFA monitors use multi-acquisition locks, users can effectively force the acquiring order. For example, notice which routines use \code{mutex}/\code{nomutex} and how this affects aquiring order : 229 \begin{lstlisting} 230 void foo(A & mutex a, B & mutex b) { //acquire a & b 232 231 //... 233 232 } 234 233 235 void bar(A & mutex a, B & nomutex a)234 void bar(A & mutex a, B & nomutex b) { //acquire a 236 235 //... 237 foo(a, b); 236 foo(a, b); //acquire b 238 237 //... 239 238 } 240 239 241 void baz(A & nomutex a, B & mutex a)240 void baz(A & nomutex a, B & mutex b) { //acquire b 242 241 //... 243 foo(a, b); 242 foo(a, b); //acquire a 244 243 //... 245 244 } 246 245 \end{lstlisting} 247 246 248 Such a use will lead to nested monitor call problems~\cite{Lister77}, which are a specific implementation of the lock acquiring order problem. In the example above, the user uses implicit ordering in the case of function \code{foo} but explicit ordering in the case of \code{bar} and \code{baz}. This subtle mistake means that calling these routines concurrently may lead to deadlocks, depending on the implicit ordering matching the explicit ordering. As shown on several occasion\cit, solving this problems requires to:247 The multi-acquisition monitor lock allows a monitor lock to be acquired by both \code{bar} or \code{baz} and acquired again in \code{foo}. In the calls to \code{bar} and \code{baz} the monitors are acquired in opposite order. such use leads to nested monitor call problems~\cite{Lister77}, which is a specific implementation of the lock acquiring order problem. In the example above, the user uses implicit ordering in the case of function \code{foo} but explicit ordering in the case of \code{bar} and \code{baz}. This subtle mistake means that calling these routines concurrently may lead to deadlock and is therefore undefined behavior. As shown on several occasion\cit, solving this problem requires : 249 248 \begin{enumerate} 250 \item Dynamically track the monitorcall order.249 \item Dynamically tracking of the monitor-call order. 251 250 \item Implement rollback semantics. 252 251 \end{enumerate} 253 252 254 While the first requirement is already a significant constraint on the system, implementing a general rollback semantics in a C-like language is prohibitively complex \cit. In \CFA users simply need to be carefull when acquiring multiple monitors at the same time.253 While the first requirement is already a significant constraint on the system, implementing a general rollback semantics in a C-like language is prohibitively complex \cit. In \CFA, users simply need to be carefull when acquiring multiple monitors at the same time. 255 254 256 255 % ###### ####### ####### # ### # ##### … … 271 270 272 271 \subsubsection{Implementation Details: Interaction with polymorphism} 273 At first glance, interaction between monitors and \CFA's concept of polymorphism seem complex to support. However, it can be reasoned that entry-point locking can solve most of the issues that could be present with polymorphism. 274 275 First of all, interaction between \code{otype} polymorphism and monitors is impossible since monitors do not support copying. Therefore, the main question is how to support \code{dtype} polymorphism. Since a monitor's main purpose is to ensure mutual exclusion when accessing shared data, this implies that mutual exclusion is only required for routines that do in fact access shared data. However, since \code{dtype} polymorphism always handles incomplete types (by definition), no \code{dtype} polymorphic routine can access shared data since the data requires knowledge about the type. Therefore the only concern when combining \code{dtype} polymorphism and monitors is to protect access to routines. \Gls{callsite-locking}\footnotemark would require a significant amount of work, since any \code{dtype} routine may have to obtain some lock before calling a routine, depending on whether or not the type passed is a monitor. However, with \gls{entry-point-locking}\footnotemark[\value{footnote}] calling a monitor routine becomes exactly the same as calling it from anywhere else. 276 \footnotetext{See glossary for a definition of \gls{callsite-locking} and \gls{entry-point-locking}} 272 At first glance, interaction between monitors and \CFA's concept of polymorphism seems complex to support. However, it is shown that entry-point locking can solve most of the issues. 273 274 Before looking into complex control flow, it is important to present the difference between the two acquiring options : \gls{callsite-locking} and \gls{entry-point-locking}, i.e. acquiring the monitors before making a mutex call or as the first instruction of the mutex call. For example: 275 276 \begin{center} 277 \begin{tabular}{|c|c|c|} 278 Code & \gls{callsite-locking} & \gls{entry-point-locking} \\ 279 \CFA & pseudo-code & pseudo-code \\ 280 \hline 281 \begin{lstlisting} 282 void foo(monitor & mutex a) { 283 284 285 286 //Do Work 287 //... 288 289 } 290 291 void main() { 292 monitor a; 293 294 295 296 foo(a); 297 298 } 299 \end{lstlisting} &\begin{lstlisting} 300 foo(& a) { 301 302 303 304 //Do Work 305 //... 306 307 } 308 309 main() { 310 monitor a; 311 //calling routine 312 //handles concurrency 313 acquire(a); 314 foo(a); 315 release(a); 316 } 317 \end{lstlisting} &\begin{lstlisting} 318 foo(& a) { 319 //called routine 320 //handles concurrency 321 acquire(a); 322 //Do Work 323 //... 324 release(a); 325 } 326 327 main() { 328 monitor a; 329 330 331 332 foo(a); 333 334 } 335 \end{lstlisting} 336 \end{tabular} 337 \end{center} 338 339 First of all, interaction between \code{otype} polymorphism and monitors is impossible since monitors do not support copying. Therefore, the main question is how to support \code{dtype} polymorphism. Since a monitor's main purpose is to ensure mutual exclusion when accessing shared data, this implies that mutual exclusion is only required for routines that do in fact access shared data. However, since \code{dtype} polymorphism always handles incomplete types (by definition), no \code{dtype} polymorphic routine can access shared data since the data requires knowledge about the type. Therefore, the only concern when combining \code{dtype} polymorphism and monitors is to protect access to routines. \Gls{callsite-locking} would require a significant amount of work, since any \code{dtype} routine may have to obtain some lock before calling a routine, depending on whether or not the type passed is a monitor. However, with \gls{entry-point-locking} calling a monitor routine becomes exactly the same as calling it from anywhere else. 340 341 277 342 278 343 % ### # # ####### ##### ##### # # ####### ###### … … 285 350 286 351 \subsection{Internal scheduling} \label{insched} 287 Monitors also need to schedule waiting threads within itas a mean of synchronization. Internal scheduling is one of the simple examples of such a feature. It allows users to declare condition variables and have threads wait and signaled from them. Here is a simple example of such a technique :352 Monitors also need to schedule waiting threads internally as a mean of synchronization. Internal scheduling is one of the simple examples of such a feature. It allows users to declare condition variables and have threads wait and signaled from them. Here is a simple example of such a technique : 288 353 289 354 \begin{lstlisting} … … 303 368 \end{lstlisting} 304 369 305 Here routine \code{foo} waits for the \code{signal} from \code{bar} before making further progress, effectively ensuring a basic ordering. This semantic can easily be extended to multi-monitor calls by offering the same guarantee.370 Note that in \CFA, \code{condition} have no particular need to be stored inside a monitor, beyond any software engineering reasons. Here routine \code{foo} waits for the \code{signal} from \code{bar} before making further progress, effectively ensuring a basic ordering. This semantic can easily be extended to multi-monitor calls by offering the same guarantee. 306 371 \begin{center} 307 372 \begin{tabular}{ c @{\hskip 0.65in} c } … … 337 402 condition e; 338 403 404 //acquire a & b 339 405 void foo(monitor & mutex a, 340 406 monitor & mutex b) { 341 407 342 wait(e); 408 wait(e); //release a & b 343 409 } 344 410 … … 352 418 condition e; 353 419 420 //acquire a 354 421 void bar(monitor & mutex a, 355 422 monitor & nomutex b) { … … 357 424 } 358 425 426 //acquire a & b 359 427 void foo(monitor & mutex a, 360 428 monitor & mutex b) { 361 wait(e); 429 wait(e); //release a & b 362 430 } 363 431 … … 366 434 condition e; 367 435 436 //acquire a 368 437 void bar(monitor & mutex a, 369 438 monitor & nomutex b) { … … 371 440 } 372 441 442 //acquire b 373 443 void baz(monitor & nomutex a, 374 444 monitor & mutex b) { 375 wait(e); 445 wait(e); //release b 376 446 } 377 447 … … 381 451 \end{center} 382 452 383 Note that in \CFA, \code{condition} have no particular need to be stored inside a monitor, beyond any software engineering reasons. Context 1 is the simplest way of acquiring more than one monitor (\gls{group-acquire}), using a routine wiht multiple parameters having the \code{mutex} keyword. Context 2 also uses \gls{group-acquire} as well in routine \code{foo}. However, the routine is called by routine \code{bar} which only acquires monitor \code{a}. Since monitors can be acquired multiple times this will not cause a deadlock by itself but it does force the acquiring order to \code{a} then \code{b}. Context 3 also forces the acquiring order to be \code{a} then \code{b} but does not use \gls{group-acquire}. The previous example tries to illustrate the semantics that must be established to support releasing monitors in a \code{wait} statement. In all casesthe behavior of the wait statment is to release all the locks that were acquired my the inner-most monitor call. That is \code{a & b} in context 1 and 2 and \code{b} only in context 3. Here are a few other examples of this behavior.453 Context 1 is the simplest way of acquiring more than one monitor (\gls{group-acquire}), using a routine with multiple parameters having the \code{mutex} keyword. Context 2 also uses \gls{group-acquire} as well in routine \code{foo}. However, the routine is called by routine \code{bar}, which only acquires monitor \code{a}. Since monitors can be acquired multiple times this does not cause a deadlock by itself but it does force the acquiring order to \code{a} then \code{b}. Context 3 also forces the acquiring order to be \code{a} then \code{b} but does not use \gls{group-acquire}. The previous example tries to illustrate the semantics that must be established to support releasing monitors in a \code{wait} statement. In all cases, the behavior of the wait statment is to release all the locks that were acquired my the inner-most monitor call. That is \code{a & b} in context 1 and 2 and \code{b} only in context 3. Here are a few other examples of this behavior. 384 454 385 455 … … 389 459 condition e; 390 460 391 //acquire a461 //acquire b 392 462 void foo(monitor & nomutex a, 393 463 monitor & mutex b) { … … 399 469 monitor & nomutex b) { 400 470 401 //release a 402 //keep b 403 wait(e); 471 wait(e); //release a 472 //keep b 404 473 } 405 474 … … 418 487 monitor & nomutex b) { 419 488 420 //release b 421 //keep a 422 wait(e); 489 wait(e); //release b 490 //keep a 423 491 } 424 492 … … 437 505 monitor & nomutex b) { 438 506 439 //release a & b 440 //keep none 441 wait(e); 507 wait(e); //release a & b 508 //keep none 442 509 } 443 510 … … 446 513 \end{tabular} 447 514 \end{center} 448 Note the right-most example which uses a helper routine and therefore is not relevant to find which monitors will be released. 449 450 These semantics imply that in order to release of subset of the monitors currently held, users must write (and name) a routine that only acquires the desired subset and simply calls wait. While users can use this method, \CFA offers the \code{wait_release}\footnote{Not sure if an overload of \code{wait} would work...} which will release only the specified monitors. 451 452 Regardless of the context in which the \code{wait} statement is used, \code{signal} must used holding the same set of monitors. In all cases, signal only needs a single parameter, the condition variable that needs to be signalled. But \code{signal} needs to be called from the same monitor(s) that call to \code{wait}. Otherwise, mutual exclusion cannot be properly transferred back to the waiting monitor. 515 Note the right-most example is actually a trick pulled on the reader. Monitor state information is stored in thread local storage rather then in the routine context, which means that helper routines and other \code{nomutex} routines are invisible to the runtime system in regards to concurrency. This means that in the right-most example, the routine parameters are completly unnecessary. However, calling this routine from outside a valid monitor context is undefined. 516 517 These semantics imply that in order to release of subset of the monitors currently held, users must write (and name) a routine that only acquires the desired subset and simply calls wait. While users can use this method, \CFA offers the \code{wait_release}\footnote{Not sure if an overload of \code{wait} would work...} which will release only the specified monitors. In the center previous examples, the code in the center uses the \code{bar} routine to only release monitor \code{b}. Using the \code{wait_release} helper, this can be rewritten without having the name two routines : 518 \begin{center} 519 \begin{tabular}{ c c c } 520 \begin{lstlisting} 521 condition e; 522 523 //acquire a & b 524 void foo(monitor & mutex a, 525 monitor & mutex b) { 526 bar(a,b); 527 } 528 529 //acquire b 530 void bar(monitor & mutex a, 531 monitor & nomutex b) { 532 533 wait(e); //release b 534 //keep a 535 } 536 537 foo(a, b); 538 \end{lstlisting} &\begin{lstlisting} 539 => 540 \end{lstlisting} &\begin{lstlisting} 541 condition e; 542 543 //acquire a & b 544 void foo(monitor & mutex a, 545 monitor & mutex b) { 546 wait_release(e,b); //release b 547 //keep a 548 } 549 550 foo(a, b); 551 \end{lstlisting} 552 \end{tabular} 553 \end{center} 554 555 Regardless of the context in which the \code{wait} statement is used, \code{signal} must be called holding the same set of monitors. In all cases, signal only needs a single parameter, the condition variable that needs to be signalled. But \code{signal} needs to be called from the same monitor(s) that call to \code{wait}. Otherwise, mutual exclusion cannot be properly transferred back to the waiting monitor. 453 556 454 557 Finally, an additional semantic which can be very usefull is the \code{signal_block} routine. This routine behaves like signal for all of the semantics discussed above, but with the subtelty that mutual exclusion is transferred to the waiting task immediately rather than wating for the end of the critical section. -
doc/proposals/concurrency/glossary.tex
r4328016 rd02aaa9 14 14 15 15 \longnewglossaryentry{group-acquire} 16 {name={ grouped acquiring}}16 {name={bulked acquiring}} 17 17 { 18 18 Implicitly acquiring several monitors when entering a monitor. -
doc/proposals/concurrency/version
r4328016 rd02aaa9 1 0. 5.1501 0.6.30
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