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  • doc/theses/thierry_delisle_PhD/thesis/text/existing.tex

    r4559b34 r92538ab  
    11\chapter{Previous Work}\label{existing}
    2 Scheduling is a topic with a very long history, predating its use in computer science. As such, early work in computed science was inspired from other fields and focused principally on solving scheduling upfront rather that as the system is running.
     2Scheduling is the process of assigning resources to incomming requests.
     3A very common form of this is assigning available workers to work-requests.
     4The need for scheduling is very common in Computer Science, \eg Operating Systems and Hypervisors schedule available CPUs, NICs schedule available bamdwith, but scheduling is also common in other fields.
     5For example, in assmebly lines assigning parts in need of assembly to line workers is a form of scheduling.
     6
     7In all these cases, the choice of a scheduling algorithm generally depends first and formost on how much information is available to the scheduler.
     8Workloads that are well-kown, consistent and homegenous can benefit from a scheduler that is optimized to use this information while ill-defined inconsistent heterogenous workloads will require general algorithms.
     9A secondary aspect to that is how much information can be gathered versus how much information must be given as part of the input.
     10There is therefore a spectrum of scheduling algorithms, going from static schedulers that are well informed from the start, to schedulers that gather most of the information needed, to schedulers that can only rely on very limitted information.
     11Note that this description includes both infomation about each requests, \eg time to complete or resources needed, and information about the relationships between request, \eg whether or not some request must be completed before another request starts.
     12
     13Scheduling physical resources, for example in assembly lines, is generally amenable to using very well informed scheduling since information can be gathered much faster than the physical resources can be assigned and workloads are likely to stay stable for long periods of time.
     14When a faster pace is needed and changes are much more frequent gathering information on workloads, up-front or live, can become much more limiting and more general schedulers are needed.
    315
    416\section{Naming Convention}
    5 Scheduling has been studied by various different communities concentrating on different incarnation of the same problems. As a result, their is no real naming convention for scheduling that is respected across these communities. For this document, I will use the term \newterm{task} to refer to the abstract objects being scheduled and the term \newterm{worker} to refer to the objects which will execute these tasks.
     17Scheduling has been studied by various different communities concentrating on different incarnation of the same problems. As a result, their is no real naming convention for scheduling that is respected across these communities. For this document, I will use the term \newterm{\Gls{at}} to refer to the abstract objects being scheduled and the term \newterm{\Gls{proc}} to refer to the objects which will execute these \glspl{at}.
    618
    719\section{Static Scheduling}
    8 Static schedulers require that programmers explicitly and exhaustively specify dependencies among tasks in order to schedule them. The scheduler then processes this input ahead of time and producess a \newterm{schedule} to which the system can later adhere. An example application for these schedulers
    9 
     20Static schedulers require that \glspl{at} have their dependencies and costs explicitly and exhaustively specified prior schedule.
     21The scheduler then processes this input ahead of time and producess a \newterm{schedule} to which the system can later adhere.
     22This approach is generally popular in real-time systems since the need for strong guarantees justifies the cost of supplying this information.
    1023In general, static schedulers are less relavant to this project since they require input from the programmers that \CFA does not have as part of its concurrency semantic.
    11 \todo{Rate-monotonic scheduling}
     24Specifying this information explicitly can add a significant burden on the programmers and reduces flexibility, for this reason the \CFA scheduler does not require this information.
    1225
    1326
    1427\section{Dynamic Scheduling}
    15 It may be difficult to fulfill the requirements of static scheduler if dependencies are be conditionnal. In this case, it may be preferable to detect dependencies at runtime. This detection effectively takes the form of halting or suspending a task with unfulfilled dependencies and adding one or more new task(s) to the system. The new task(s) have the responsability of adding the dependent task back in the system once completed. As a consequence, the scheduler may have an incomplete view of the system, seeing only tasks we no pending dependencies. Schedulers that support this detection at runtime are referred to as \newterm{Dynamic Schedulers}.
     28It may be difficult to fulfill the requirements of static scheduler if dependencies are conditionnal. In this case, it may be preferable to detect dependencies at runtime. This detection effectively takes the form of adding one or more new \gls{at}(s) to the system as their dependencies are resolved. As well as potentially halting or suspending a \gls{at} that dynamically detect unfulfilled dependencies. Each \gls{at} has the responsability of adding the dependent \glspl{at} back in the system once completed. As a consequence, the scheduler may have an incomplete view of the system, seeing only \glspl{at} we no pending dependencies. Schedulers that support this detection at runtime are referred to as \newterm{Dynamic Schedulers}.
    1629
    1730\subsection{Explicitly Informed Dynamic Schedulers}
    18 While dynamic schedulers do not have access to an exhaustive list of dependencies for a task, they may require to provide more or less information about each task, including for example: expected duration, required ressources, relative importance, etc. The scheduler can then use this information to direct the scheduling decisions. \cit{Examples of schedulers with more information} Precisely providing this information can be difficult for programmers, especially \emph{predicted} behaviour, and the scheduler may need to support some amount of imprecision in the provided information. For example, specifying that a tasks takes approximately 5 seconds to complete, rather than exactly 5 seconds. User provided information can also become a significant burden depending how the effort to provide the information scales with the number of tasks and there complexity. For example, providing an exhaustive list of files read by 5 tasks is an easier requirement the providing an exhaustive list of memory addresses accessed by 10'000 distinct tasks.
     31While dynamic schedulers do not have access to an exhaustive list of dependencies for a \gls{at}, they may require to provide more or less information about each \gls{at}, including for example: expected duration, required ressources, relative importance, etc. The scheduler can then use this information to direct the scheduling decisions. \cit{Examples of schedulers with more information} Precisely providing this information can be difficult for programmers, especially \emph{predicted} behaviour, and the scheduler may need to support some amount of imprecision in the provided information. For example, specifying that a \glspl{at} takes approximately 5 seconds to complete, rather than exactly 5 seconds. User provided information can also become a significant burden depending how the effort to provide the information scales with the number of \glspl{at} and there complexity. For example, providing an exhaustive list of files read by 5 \glspl{at} is an easier requirement the providing an exhaustive list of memory addresses accessed by 10'000 distinct \glspl{at}.
    1932
    2033Since the goal of this thesis is to provide a scheduler as a replacement for \CFA's existing \emph{uninformed} scheduler, Explicitly Informed schedulers are less relevant to this project. Nevertheless, some strategies are worth mentionnding.
    2134
    2235\subsubsection{Prority Scheduling}
    23 A commonly used information that schedulers used to direct the algorithm is priorities. Each Task is given a priority and higher-priority tasks are preferred to lower-priority ones. The simplest priority scheduling algorithm is to simply require that every task have a distinct pre-established priority and always run the available task with the highest priority. Asking programmers to provide an exhaustive set of unique priorities can be prohibitive when the system has a large number of tasks. It can therefore be diserable for schedulers to support tasks with identical priorities and/or automatically setting and adjusting priorites for tasks.
     36A commonly used information that schedulers used to direct the algorithm is priorities. Each Task is given a priority and higher-priority \glspl{at} are preferred to lower-priority ones. The simplest priority scheduling algorithm is to simply require that every \gls{at} have a distinct pre-established priority and always run the available \gls{at} with the highest priority. Asking programmers to provide an exhaustive set of unique priorities can be prohibitive when the system has a large number of \glspl{at}. It can therefore be diserable for schedulers to support \glspl{at} with identical priorities and/or automatically setting and adjusting priorites for \glspl{at}. The most common operating some variation on priorities with overlaps and dynamic priority adjustments. For example, Microsoft Windows uses a pair of priorities
     37\cit{https://docs.microsoft.com/en-us/windows/win32/procthread/scheduling-priorities,https://docs.microsoft.com/en-us/windows/win32/taskschd/taskschedulerschema-priority-settingstype-element}, one specified by users out of ten possible options and one adjusted by the system.
    2438
    2539\subsection{Uninformed and Self-Informed Dynamic Schedulers}
    26 Several scheduling algorithms do not require programmers to provide additionnal information on each task, and instead make scheduling decisions based solely on internal state and/or information implicitly gathered by the scheduler.
     40Several scheduling algorithms do not require programmers to provide additionnal information on each \gls{at}, and instead make scheduling decisions based solely on internal state and/or information implicitly gathered by the scheduler.
    2741
    2842
    2943\subsubsection{Feedback Scheduling}
    30 As mentionned, Schedulers may also gather information about each tasks to direct their decisions. This design effectively moves the scheduler to some extent into the realm of \newterm{Control Theory}\cite{wiki:controltheory}. This gathering does not generally involve programmers and as such does not increase programmer burden the same way explicitly provided information may. However, some feedback schedulers do offer the option to programmers to offer additionnal information on certain tasks, in order to direct scheduling decision. The important distinction being whether or not the scheduler can function without this additionnal information.
    31 
    32 Feedback scheduler
     44As mentionned, Schedulers may also gather information about each \glspl{at} to direct their decisions. This design effectively moves the scheduler to some extent into the realm of \newterm{Control Theory}\cite{wiki:controltheory}. This gathering does not generally involve programmers and as such does not increase programmer burden the same way explicitly provided information may. However, some feedback schedulers do offer the option to programmers to offer additionnal information on certain \glspl{at}, in order to direct scheduling decision. The important distinction being whether or not the scheduler can function without this additionnal information.
    3345
    3446
    3547\section{Work Stealing}\label{existing:workstealing}
    36 One of the most popular scheduling algorithm in practice (see~\ref{existing:prod}) is work-stealing. This idea, introduce by \cite{DBLP:conf/fpca/BurtonS81}, effectively has each worker work on its local tasks first, but allows the possibility for other workers to steal local tasks if they run out of tasks. \cite{DBLP:conf/focs/Blumofe94} introduced the more familiar incarnation of this, where each workers has queue of tasks to accomplish and workers without tasks steal tasks from random workers. (The Burton and Sleep algorithm had trees of tasks and stole only among neighbours). Blumofe and Leiserson also prove worst case space and time requirements for well-structured computations.
     48One of the most popular scheduling algorithm in practice (see~\ref{existing:prod}) is work-stealing. This idea, introduce by \cite{DBLP:conf/fpca/BurtonS81}, effectively has each worker work on its local \glspl{at} first, but allows the possibility for other workers to steal local \glspl{at} if they run out of \glspl{at}. \cite{DBLP:conf/focs/Blumofe94} introduced the more familiar incarnation of this, where each workers has queue of \glspl{at} to accomplish and workers without \glspl{at} steal \glspl{at} from random workers. (The Burton and Sleep algorithm had trees of \glspl{at} and stole only among neighbours). Blumofe and Leiserson also prove worst case space and time requirements for well-structured computations.
    3749
    3850Many variations of this algorithm have been proposed over the years\cite{DBLP:journals/ijpp/YangH18}, both optmizations of existing implementations and approaches that account for new metrics.
     
    4052\paragraph{Granularity} A significant portion of early Work Stealing research was concentrating on \newterm{Implicit Parellelism}\cite{wiki:implicitpar}. Since the system was responsible to split the work, granularity is a challenge that cannot be left to the programmers (as opposed to \newterm{Explicit Parellelism}\cite{wiki:explicitpar} where the burden can be left to programmers). In general, fine granularity is better for load balancing and coarse granularity reduces communication overhead. The best performance generally means finding a middle ground between the two. Several methods can be employed, but I believe these are less relevant for threads, which are generally explicit and more coarse grained.
    4153
    42 \paragraph{Task Placement} Since modern computers rely heavily on cache hierarchies\cit{Do I need a citation for this}, migrating tasks from one core to another can be .  \cite{DBLP:journals/tpds/SquillanteL93}
     54\paragraph{Task Placement} Since modern computers rely heavily on cache hierarchies\cit{Do I need a citation for this}, migrating \glspl{at} from one core to another can be .  \cite{DBLP:journals/tpds/SquillanteL93}
    4355
    4456\todo{The survey is not great on this subject}
     
    4759
    4860\subsection{Theoretical Results}
    49 There is also a large body of research on the theoretical aspects of work stealing. These evaluate, for example, the cost of migration\cite{DBLP:conf/sigmetrics/SquillanteN91,DBLP:journals/pe/EagerLZ86}, how affinity affects performance\cite{DBLP:journals/tpds/SquillanteL93,DBLP:journals/mst/AcarBB02,DBLP:journals/ipl/SuksompongLS16} and theoretical models for heterogenous systems\cite{DBLP:journals/jpdc/MirchandaneyTS90,DBLP:journals/mst/BenderR02,DBLP:conf/sigmetrics/GastG10}. \cite{DBLP:journals/jacm/BlellochGM99} examine the space bounds of Work Stealing and \cite{DBLP:journals/siamcomp/BerenbrinkFG03} show that for underloaded systems, the scheduler will complete computations in finite time, \ie is \newterm{stable}. Others show that Work-Stealing is applicable to various scheduling contexts\cite{DBLP:journals/mst/AroraBP01,DBLP:journals/anor/TchiboukdjianGT13,DBLP:conf/isaac/TchiboukdjianGTRB10,DBLP:conf/ppopp/AgrawalLS10,DBLP:conf/spaa/AgrawalFLSSU14}. \cite{DBLP:conf/ipps/ColeR13} also studied how Randomized Work Stealing affects false sharing among tasks.
     61There is also a large body of research on the theoretical aspects of work stealing. These evaluate, for example, the cost of migration\cite{DBLP:conf/sigmetrics/SquillanteN91,DBLP:journals/pe/EagerLZ86}, how affinity affects performance\cite{DBLP:journals/tpds/SquillanteL93,DBLP:journals/mst/AcarBB02,DBLP:journals/ipl/SuksompongLS16} and theoretical models for heterogenous systems\cite{DBLP:journals/jpdc/MirchandaneyTS90,DBLP:journals/mst/BenderR02,DBLP:conf/sigmetrics/GastG10}. \cite{DBLP:journals/jacm/BlellochGM99} examine the space bounds of Work Stealing and \cite{DBLP:journals/siamcomp/BerenbrinkFG03} show that for underloaded systems, the scheduler will complete computations in finite time, \ie is \newterm{stable}. Others show that Work-Stealing is applicable to various scheduling contexts\cite{DBLP:journals/mst/AroraBP01,DBLP:journals/anor/TchiboukdjianGT13,DBLP:conf/isaac/TchiboukdjianGTRB10,DBLP:conf/ppopp/AgrawalLS10,DBLP:conf/spaa/AgrawalFLSSU14}. \cite{DBLP:conf/ipps/ColeR13} also studied how Randomized Work Stealing affects false sharing among \glspl{at}.
    5062
    5163However, as \cite{DBLP:journals/ijpp/YangH18} highlights, it is worth mentionning that this theoretical research has mainly focused on ``fully-strict'' computations, \ie workloads that can be fully represented with a Direct Acyclic Graph. It is unclear how well these distributions represent workloads in real world scenarios.
    5264
    5365\section{Preemption}
    54 One last aspect of scheduling worth mentionning is preemption since many schedulers rely on it for some of their guarantees. Preemption is the idea of interrupting tasks that have been running for too long, effectively injecting suspend points in the applications. There are multiple techniques to achieve this but they all aim to have the effect of guaranteeing that suspend points in a task are never further apart than some fixed duration. While this helps schedulers guarantee that no tasks will unfairly monopolize a worker, preemption can effectively added to any scheduler. Therefore, the only interesting aspect of preemption for the design of scheduling is whether or not to require it.
     66One last aspect of scheduling worth mentionning is preemption since many schedulers rely on it for some of their guarantees. Preemption is the idea of interrupting \glspl{at} that have been running for too long, effectively injecting suspend points in the applications. There are multiple techniques to achieve this but they all aim to have the effect of guaranteeing that suspend points in a \gls{at} are never further apart than some fixed duration. While this helps schedulers guarantee that no \glspl{at} will unfairly monopolize a worker, preemption can effectively added to any scheduler. Therefore, the only interesting aspect of preemption for the design of scheduling is whether or not to require it.
    5567
    5668\section{Schedulers in Production}\label{existing:prod}
     
    5870
    5971\subsection{Operating System Schedulers}
    60 Operating System Schedulers tend to be fairly complex schedulers, they generally support some amount of real-time, aim to balance interactive and non-interactive tasks and support for multiple users sharing hardware without requiring these users to cooperate. Here are more details on a few schedulers used in the common operating systems: Linux, FreeBsd, Microsoft Windows and Apple's OS X. The information is less complete for operating systems behind closed source.
     72Operating System Schedulers tend to be fairly complex schedulers, they generally support some amount of real-time, aim to balance interactive and non-interactive \glspl{at} and support for multiple users sharing hardware without requiring these users to cooperate. Here are more details on a few schedulers used in the common operating systems: Linux, FreeBsd, Microsoft Windows and Apple's OS X. The information is less complete for operating systems behind closed source.
    6173
    6274\paragraph{Linux's CFS}
    63 The default scheduler used by Linux (the Completely Fair Scheduler)\cite{MAN:linux/cfs,MAN:linux/cfs2} is a feedback scheduler based on CPU time. For each processor, it constructs a Red-Black tree of tasks waiting to run, ordering them by amount of CPU time spent. The scheduler schedules the task that has spent the least CPU time. It also supports the concept of \newterm{Nice values}, which are effectively multiplicative factors on the CPU time spent. The ordering of tasks is also impacted by a group based notion of fairness, where tasks belonging to groups having spent less CPU time are preferred to tasks beloning to groups having spent more CPU time. Linux achieves load-balancing by regularly monitoring the system state\cite{MAN:linux/cfs/balancing} and using some heuristic on the load (currently CPU time spent in the last millisecond plus decayed version of the previous time slots\cite{MAN:linux/cfs/pelt}.).
     75The default scheduler used by Linux (the Completely Fair Scheduler)\cite{MAN:linux/cfs,MAN:linux/cfs2} is a feedback scheduler based on CPU time. For each processor, it constructs a Red-Black tree of \glspl{at} waiting to run, ordering them by amount of CPU time spent. The scheduler schedules the \gls{at} that has spent the least CPU time. It also supports the concept of \newterm{Nice values}, which are effectively multiplicative factors on the CPU time spent. The ordering of \glspl{at} is also impacted by a group based notion of fairness, where \glspl{at} belonging to groups having spent less CPU time are preferred to \glspl{at} beloning to groups having spent more CPU time. Linux achieves load-balancing by regularly monitoring the system state\cite{MAN:linux/cfs/balancing} and using some heuristic on the load (currently CPU time spent in the last millisecond plus decayed version of the previous time slots\cite{MAN:linux/cfs/pelt}.).
    6476
    65 \cite{DBLP:conf/eurosys/LoziLFGQF16} shows that Linux's CFS also does work-stealing to balance the workload of each processors, but the paper argues this aspect can be improved significantly. The issues highlighted sem to stem from Linux's need to support fairness across tasks \emph{and} across users\footnote{Enforcing fairness across users means, for example, that given two users: one with a single task and the other with one thousand tasks, the user with a single task does not receive one one thousandth of the CPU time.}, increasing the complexity.
     77\cite{DBLP:conf/eurosys/LoziLFGQF16} shows that Linux's CFS also does work-stealing to balance the workload of each processors, but the paper argues this aspect can be improved significantly. The issues highlighted sem to stem from Linux's need to support fairness across \glspl{at} \emph{and} across users\footnote{Enforcing fairness across users means, for example, that given two users: one with a single \gls{at} and the other with one thousand \glspl{at}, the user with a single \gls{at} does not receive one one thousandth of the CPU time.}, increasing the complexity.
    6678
    67 Linux also offers a FIFO scheduler, a real-time schedulerwhich runs the highest-priority task, and a round-robin scheduler, which is an extension of the fifo-scheduler that adds fixed time slices. \cite{MAN:linux/sched}
     79Linux also offers a FIFO scheduler, a real-time schedulerwhich runs the highest-priority \gls{at}, and a round-robin scheduler, which is an extension of the fifo-scheduler that adds fixed time slices. \cite{MAN:linux/sched}
    6880
    6981\paragraph{FreeBSD}
     
    7183
    7284\paragraph{Windows(OS)}
    73 Microsoft's Operating System's Scheduler\cite{MAN:windows/scheduler} is a feedback scheduler with priorities. It supports 32 levels of priorities, some of which are reserved for real-time and prviliged applications. It schedules tasks based on the highest priorities (lowest number) and how much cpu time each tasks have used. The scheduler may also temporarily adjust priorities after certain effects like the completion of I/O requests.
     85Microsoft's Operating System's Scheduler\cite{MAN:windows/scheduler} is a feedback scheduler with priorities. It supports 32 levels of priorities, some of which are reserved for real-time and prviliged applications. It schedules \glspl{at} based on the highest priorities (lowest number) and how much cpu time each \glspl{at} have used. The scheduler may also temporarily adjust priorities after certain effects like the completion of I/O requests.
    7486
    7587\todo{load balancing}
     
    88100
    89101\subsection{User-Level Schedulers}
    90 By comparison, user level schedulers tend to be simpler, gathering fewer metrics and avoid complex notions of fairness. Part of the simplicity is due to the fact that all tasks have the same user, and therefore cooperation is both feasible and probable.
     102By comparison, user level schedulers tend to be simpler, gathering fewer metrics and avoid complex notions of fairness. Part of the simplicity is due to the fact that all \glspl{at} have the same user, and therefore cooperation is both feasible and probable.
    91103\paragraph{Go}
    92104Go's scheduler uses a Randomized Work Stealing algorithm that has a global runqueue(\emph{GRQ}) and each processor(\emph{P}) has both a fixed-size runqueue(\emph{LRQ}) and a high-priority next ``chair'' holding a single element.\cite{GITHUB:go,YTUBE:go} Preemption is present, but only at function call boundaries.
     
    105117
    106118\paragraph{Intel\textregistered ~Threading Building Blocks}
    107 \newterm{Thread Building Blocks}(TBB) is Intel's task parellelism\cite{wiki:taskparallel} framework. It runs tasks or \newterm{jobs}, schedulable objects that must always run to completion, on a pool of worker threads. TBB's scheduler is a variation of Randomized Work Stealing that also supports higher-priority graph-like dependencies\cite{MAN:tbb/scheduler}. It schedules tasks as follows (where \textit{t} is the last task completed):
     119\newterm{Thread Building Blocks}(TBB) is Intel's task parellelism\cite{wiki:taskparallel} framework. It runs \newterm{jobs}, uninterruptable \glspl{at}, schedulable objects that must always run to completion, on a pool of worker threads. TBB's scheduler is a variation of Randomized Work Stealing that also supports higher-priority graph-like dependencies\cite{MAN:tbb/scheduler}. It schedules \glspl{at} as follows (where \textit{t} is the last \gls{at} completed):
    108120\begin{displayquote}
    109121        \begin{enumerate}
     
    125137
    126138\paragraph{Grand Central Dispatch}
    127 This is an API produce by Apple\cit{Official GCD source} that offers task parellelism\cite{wiki:taskparallel}. Its distinctive aspect is that it uses multiple ``Dispatch Queues'', some of which are created by programmers. These queues each have their own local ordering guarantees, \eg tasks on queue $A$ are executed in \emph{FIFO} order.
     139This is an API produce by Apple\cit{Official GCD source} that offers task parellelism\cite{wiki:taskparallel}. Its distinctive aspect is that it uses multiple ``Dispatch Queues'', some of which are created by programmers. These queues each have their own local ordering guarantees, \eg \glspl{at} on queue $A$ are executed in \emph{FIFO} order.
    128140
    129141\todo{load balancing and scheduling}
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