- File:
-
- 1 edited
-
libcfa/src/concurrency/future.hfa (modified) (5 diffs)
Legend:
- Unmodified
- Added
- Removed
-
libcfa/src/concurrency/future.hfa
r339e30a r8f1a99e 5 5 // file "LICENCE" distributed with Cforall. 6 6 // 7 // concurrency/future.hfa --7 // io/types.hfa -- 8 8 // 9 // Author : Thierry Delisle & Peiran Hong & Colby Parsons9 // Author : Thierry Delisle & Peiran Hong 10 10 // Created On : Wed Jan 06 17:33:18 2021 11 11 // Last Modified By : … … 14 14 // 15 15 16 //#pragma once16 #pragma once 17 17 18 18 #include "bits/locks.hfa" 19 19 #include "monitor.hfa" 20 #include "select.hfa"21 22 //----------------------------------------------------------------------------23 // future24 // I don't use future_t here since I need to use a lock for this future25 // since it supports multiple consumers26 // future_t is lockfree and uses atomics which aren't needed given we use locks here27 forall( T ) {28 // enum(int) { FUTURE_EMPTY = 0, FUTURE_FULFILLED = 1 }; // Enums seem to be broken so feel free to add this back afterwards29 30 // temporary enum replacement31 const int FUTURE_EMPTY = 0;32 const int FUTURE_FULFILLED = 1;33 34 struct future {35 int state;36 T result;37 dlist( select_node ) waiters;38 futex_mutex lock;39 };40 41 struct future_node {42 inline select_node;43 T * my_result;44 };45 46 // C_TODO: perhaps allow exceptions to be inserted like uC++?47 48 static inline {49 50 void ?{}( future_node(T) & this, thread$ * blocked_thread, T * my_result ) {51 ((select_node &)this){ blocked_thread };52 this.my_result = my_result;53 }54 55 void ?{}(future(T) & this) {56 this.waiters{};57 this.state = FUTURE_EMPTY;58 }59 60 // Reset future back to original state61 void reset(future(T) & this) with(this)62 {63 lock( lock );64 if( ! waiters`isEmpty )65 abort("Attempting to reset a future with blocked waiters");66 state = FUTURE_EMPTY;67 unlock( lock );68 }69 70 // check if the future is available71 // currently no mutual exclusion because I can't see when you need this call to be synchronous or protected72 bool available( future(T) & this ) { return this.state; }73 74 75 // memcpy wrapper to help copy values76 void copy_T( T & from, T & to ) {77 memcpy((void *)&to, (void *)&from, sizeof(T));78 }79 80 // internal helper to signal waiters off of the future81 void _internal_flush( future(T) & this ) with(this) {82 while( ! waiters`isEmpty ) {83 select_node &s = try_pop_front( waiters );84 85 if ( s.race_flag == 0p )86 // poke in result so that woken threads do not need to reacquire any locks87 // *(((future_node(T) &)s).my_result) = result;88 copy_T( result, *(((future_node(T) &)s).my_result) );89 else if ( !install_select_winner( s, &this ) ) continue;90 91 // only unpark if future is not selected92 // or if it is selected we only unpark if we win the race93 unpark( s.blocked_thread );94 }95 }96 97 // Fulfil the future, returns whether or not someone was unblocked98 bool fulfil( future(T) & this, T & val ) with(this) {99 lock( lock );100 if( state != FUTURE_EMPTY )101 abort("Attempting to fulfil a future that has already been fulfilled");102 103 copy_T( val, result );104 105 bool ret_val = ! waiters`isEmpty;106 state = FUTURE_FULFILLED;107 _internal_flush( this );108 unlock( lock );109 return ret_val;110 }111 112 // Wait for the future to be fulfilled113 // Also return whether the thread had to block or not114 [T, bool] get( future(T) & this ) with( this ) {115 lock( lock );116 T ret_val;117 if( state == FUTURE_FULFILLED ) {118 copy_T( result, ret_val );119 unlock( lock );120 return [ret_val, false];121 }122 123 future_node(T) node = { active_thread(), &ret_val };124 insert_last( waiters, ((select_node &)node) );125 unlock( lock );126 park( );127 128 return [ret_val, true];129 }130 131 // Wait for the future to be fulfilled132 T get( future(T) & this ) {133 [T, bool] tt;134 tt = get(this);135 return tt.0;136 }137 138 // Gets value if it is available and returns [ val, true ]139 // otherwise returns [ default_val, false]140 // will not block141 [T, bool] try_get( future(T) & this ) with(this) {142 lock( lock );143 T ret_val;144 if( state == FUTURE_FULFILLED ) {145 copy_T( result, ret_val );146 unlock( lock );147 return [ret_val, true];148 }149 unlock( lock );150 // cast to (T *) needed to trick the resolver to let me return *0p151 return [ret_val, false];152 }153 154 void * register_select( future(T) & this, select_node & s ) with(this) {155 lock( lock );156 157 // future not ready -> insert select node and return 0p158 if( state == FUTURE_EMPTY ) {159 insert_last( waiters, s );160 unlock( lock );161 return 0p;162 }163 164 // future ready and we won race to install it as the select winner return 1p165 if ( install_select_winner( s, &this ) ) {166 unlock( lock );167 return 1p;168 }169 170 unlock( lock );171 // future ready and we lost race to install it as the select winner172 return 2p;173 }174 175 void unregister_select( future(T) & this, select_node & s ) with(this) {176 lock( lock );177 if ( s`isListed ) remove( s );178 unlock( lock );179 }180 181 }182 }183 184 //--------------------------------------------------------------------------------------------------------185 // These futures below do not support select statements so they may not be as useful as 'future'186 // however the 'single_future' is cheap and cheerful and is most likely more performant than 'future'187 // since it uses raw atomics and no locks afaik188 //189 // As far as 'multi_future' goes I can't see many use cases as it will be less performant than 'future'190 // since it is monitor based and also is not compatible with select statements191 //--------------------------------------------------------------------------------------------------------192 20 193 21 forall( T ) { 194 struct single_future {22 struct future { 195 23 inline future_t; 196 24 T result; … … 199 27 static inline { 200 28 // Reset future back to original state 201 void reset( single_future(T) & this) { reset( (future_t&)this ); }29 void reset(future(T) & this) { reset( (future_t&)this ); } 202 30 203 31 // check if the future is available 204 bool available( single_future(T) & this ) { return available( (future_t&)this ); }32 bool available( future(T) & this ) { return available( (future_t&)this ); } 205 33 206 34 // Mark the future as abandoned, meaning it will be deleted by the server 207 35 // This doesn't work beause of the potential need for a destructor 208 void abandon( single_future(T) & this );36 void abandon( future(T) & this ); 209 37 210 38 // Fulfil the future, returns whether or not someone was unblocked 211 thread$ * fulfil( single_future(T) & this, T result ) {39 thread$ * fulfil( future(T) & this, T result ) { 212 40 this.result = result; 213 41 return fulfil( (future_t&)this ); … … 216 44 // Wait for the future to be fulfilled 217 45 // Also return whether the thread had to block or not 218 [T, bool] wait( single_future(T) & this ) {46 [T, bool] wait( future(T) & this ) { 219 47 bool r = wait( (future_t&)this ); 220 48 return [this.result, r]; … … 222 50 223 51 // Wait for the future to be fulfilled 224 T wait( single_future(T) & this ) {52 T wait( future(T) & this ) { 225 53 [T, bool] tt; 226 54 tt = wait(this);
Note:
See TracChangeset
for help on using the changeset viewer.