| 1 | #include <vec/vec3.hfa>
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| 2 | #include <fstream.hfa>
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| 3 | 
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| 4 | int main(void) {
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| 5 |     vec3(float) v1 = {1.f,2.f,3.f};
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| 6 |     sout | "ctor(x,y):" | v1;
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| 7 | 
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| 8 |     vec3(float) v2 = v1;
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| 9 |     sout | "copy ctor:" | v2;
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| 10 | 
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| 11 |     v2 = (vec3(float)){3.f, 4.2f, -2.f};
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| 12 |     sout | "assignment:" | v2;
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| 13 | 
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| 14 |     v2 = v1;
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| 15 |     sout | "move assignment:" | v2;
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| 16 | 
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| 17 |     vec3(float) v3 = 0;
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| 18 |     sout | "zero-init:" | v3;
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| 19 | 
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| 20 |     v1 = 0;
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| 21 |     sout | "zero-assign:" | v1;
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| 22 | 
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| 23 |     vec3(float) v4 = {1.23f};
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| 24 |     sout | "fill-ctor:" | v4;
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| 25 | 
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| 26 |     v1 = (vec3(float)){1.23f, 3.43f, 0.000002f};
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| 27 |     sout | "?-?:" | (v1 - (vec3(float)){1.21f,3,1});
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| 28 | 
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| 29 |     v1 -= (vec3(float)){1.23f, 3.43f, 0.000002f};
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| 30 |     sout | "?-=?:" | v1;
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| 31 | 
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| 32 |     v1 = -v1;
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| 33 |     sout | "-?:" | v1;
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| 34 | 
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| 35 |     v1 = (vec3(float)){1.5f, 2.75f, -14.2f};
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| 36 |     sout | "?+?:" | (v1 + (vec3(float)){0.8f, -0.3f, 5});
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| 37 | 
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| 38 |     v1 += (vec3(float)){0.8f, -0.3f, 5};
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| 39 |     sout | "?+=?:" | v1;
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| 40 | 
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| 41 |     v1 = (vec3(float)){1.5f, 2.75f, 100.3f};
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| 42 |     sout | "v*s:" | v1 * 3.f;
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| 43 | 
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| 44 |     sout | "s*v:" | 3.f * v1;
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| 45 | 
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| 46 |     v1 *= 3;
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| 47 |     sout | "?*=?:" | v1;
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| 48 | 
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| 49 |     {
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| 50 |         vec3(float) u = {1, 2, 3};
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| 51 |         vec3(float) v = {2, 3, 4.5f};
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| 52 |         sout | "?*?(vec):" | (u * v);
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| 53 |         sout | "?*=?(vec):" | (u *= v);
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| 54 |     }
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| 55 | 
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| 56 |     v1 = (vec3(float)){2, -0.1f, 45};
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| 57 |     sout | "?/?:" | (v1 / 3.f);
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| 58 | 
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| 59 |     v1 /= 3.f;
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| 60 |     sout | "?/=?:" | v1;
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| 61 | 
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| 62 |     {
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| 63 |         vec3(float) u = {2, -0.1f, 3};
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| 64 |         vec3(float) v = {2, 3, 4.5f};
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| 65 |         sout | "?/?(vec):" | (u / v);
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| 66 |         sout | "?/=?(vec):" | (u /= v);
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| 67 |     }
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| 68 | 
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| 69 |     v1 = (vec3(float)){4,2,3};
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| 70 |     v2 = (vec3(float)){0,-3,2};
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| 71 |     sout | "dot_1:" | dot(v1, v2);
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| 72 | 
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| 73 |     v2 = (vec3(float)){1.3f, -2, 12.2f};
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| 74 |     sout | "dot_2:" | dot(v1, v2);
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| 75 | 
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| 76 |     v2 = cross((vec3(float)){3,-3,1},(vec3(float)){4,9,2});
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| 77 |     sout | "cross:" | v2;
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| 78 | 
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| 79 |     v1 = (vec3(float)){1,2,3};
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| 80 |     sout | "length:" | length(v1);
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| 81 | 
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| 82 |     sout | "length_squared:" | length_squared(v1);
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| 83 | 
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| 84 |     v2 = (vec3(float)){6, -3.2f, 1};
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| 85 |     sout | "distance:" | distance(v1, v2);
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| 86 | 
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| 87 |     sout | "normalize:" | normalize(v2);
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| 88 | 
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| 89 |     sout | "project:" | project((vec3(float)){5,6,0}, (vec3(float)){0, 0, 1});
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| 90 |     sout | "project_2:" | project((vec3(float)){5,6,3.2f}, (vec3(float)){10, 1, 4});
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| 91 | 
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| 92 |     v1 = (vec3(float)){5,6,2.333f};
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| 93 |     v2 = (vec3(float)){1,0,-13.5f};
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| 94 |     sout | "reflect:" | reflect(v1,v2);
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| 95 | 
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| 96 |     v2 = (vec3(float)){0,-1,2};
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| 97 |     sout | "refract:" | refract(normalize(v1),normalize(v2),1.f);
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| 98 |     sout | "refract:" | refract(normalize(v1),normalize(v2),1.f/1.33f);
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| 99 | 
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| 100 |     vec3(float) geometric_normal = {5,6,1};
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| 101 |     vec3(float) perturbed_normal = {4,5.5f,2};
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| 102 |     vec3(float) eyeline = {-1,0.002f,-1.0345f};
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| 103 |     sout | "faceforward_nochange:" | faceforward(perturbed_normal, eyeline, geometric_normal);
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| 104 | 
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| 105 |     eyeline = (vec3(float)){1,0.002f,-1.0345f};
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| 106 |     sout | "faceforward_flip:" | faceforward(perturbed_normal, eyeline, geometric_normal);
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| 107 | }
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