[d67cdb7] | 1 | % ====================================================================== |
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| 2 | % ====================================================================== |
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[6090518] | 3 | \chapter{Putting It All Together} |
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[d67cdb7] | 4 | % ====================================================================== |
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| 5 | % ====================================================================== |
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| 6 | |
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| 7 | |
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[6090518] | 8 | \section{Threads As Monitors} |
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[5c4f2c2] | 9 | As it was subtly alluded in section \ref{threads}, \code{thread}s in \CFA are in fact monitors, which means that all monitor features are available when using threads. For example, here is a very simple two thread pipeline that could be used for a simulator of a game engine: |
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[cf966b5] | 10 | \begin{figure}[H] |
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| 11 | \begin{cfacode}[caption={Toy simulator using \code{thread}s and \code{monitor}s.},label={lst:engine-v1}] |
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[d67cdb7] | 12 | // Visualization declaration |
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| 13 | thread Renderer {} renderer; |
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| 14 | Frame * simulate( Simulator & this ); |
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| 15 | |
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| 16 | // Simulation declaration |
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| 17 | thread Simulator{} simulator; |
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| 18 | void render( Renderer & this ); |
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| 19 | |
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| 20 | // Blocking call used as communication |
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| 21 | void draw( Renderer & mutex this, Frame * frame ); |
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| 22 | |
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[07c1e595] | 23 | // Simulation loop |
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[d67cdb7] | 24 | void main( Simulator & this ) { |
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| 25 | while( true ) { |
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| 26 | Frame * frame = simulate( this ); |
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| 27 | draw( renderer, frame ); |
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| 28 | } |
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| 29 | } |
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| 30 | |
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| 31 | // Rendering loop |
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| 32 | void main( Renderer & this ) { |
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| 33 | while( true ) { |
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| 34 | waitfor( draw, this ); |
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| 35 | render( this ); |
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| 36 | } |
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| 37 | } |
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| 38 | \end{cfacode} |
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[cf966b5] | 39 | \end{figure} |
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[5c4f2c2] | 40 | One of the obvious complaints of the previous code snippet (other than its toy-like simplicity) is that it does not handle exit conditions and just goes on forever. Luckily, the monitor semantics can also be used to clearly enforce a shutdown order in a concise manner: |
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[cf966b5] | 41 | \begin{figure}[H] |
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| 42 | \begin{cfacode}[caption={Same toy simulator with proper termination condition.},label={lst:engine-v2}] |
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[d67cdb7] | 43 | // Visualization declaration |
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| 44 | thread Renderer {} renderer; |
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| 45 | Frame * simulate( Simulator & this ); |
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| 46 | |
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| 47 | // Simulation declaration |
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| 48 | thread Simulator{} simulator; |
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| 49 | void render( Renderer & this ); |
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| 50 | |
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| 51 | // Blocking call used as communication |
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| 52 | void draw( Renderer & mutex this, Frame * frame ); |
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| 53 | |
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[07c1e595] | 54 | // Simulation loop |
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[d67cdb7] | 55 | void main( Simulator & this ) { |
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| 56 | while( true ) { |
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| 57 | Frame * frame = simulate( this ); |
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| 58 | draw( renderer, frame ); |
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| 59 | |
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| 60 | // Exit main loop after the last frame |
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| 61 | if( frame->is_last ) break; |
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| 62 | } |
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| 63 | } |
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| 64 | |
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| 65 | // Rendering loop |
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| 66 | void main( Renderer & this ) { |
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| 67 | while( true ) { |
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| 68 | waitfor( draw, this ); |
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| 69 | or waitfor( ^?{}, this ) { |
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| 70 | // Add an exit condition |
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| 71 | break; |
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| 72 | } |
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| 73 | |
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| 74 | render( this ); |
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| 75 | } |
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| 76 | } |
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[20ffcf3] | 77 | |
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| 78 | // Call destructor for simulator once simulator finishes |
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| 79 | // Call destructor for renderer to signify shutdown |
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| 80 | \end{cfacode} |
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[cf966b5] | 81 | \end{figure} |
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[20ffcf3] | 82 | |
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| 83 | \section{Fibers \& Threads} |
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[07c1e595] | 84 | As mentioned in section \ref{preemption}, \CFA uses preemptive threads by default but can use fibers on demand. Currently, using fibers is done by adding the following line of code to the program~: |
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[20ffcf3] | 85 | \begin{cfacode} |
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| 86 | unsigned int default_preemption() { |
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| 87 | return 0; |
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| 88 | } |
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[d67cdb7] | 89 | \end{cfacode} |
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[cf966b5] | 90 | This function is called by the kernel to fetch the default preemption rate, where 0 signifies an infinite time-slice, i.e., no preemption. However, once clusters are fully implemented, it will be possible to create fibers and \glspl{uthread} in the same system, as in listing \ref{lst:fiber-uthread} |
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[20ffcf3] | 91 | \begin{figure} |
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[cf966b5] | 92 | \begin{cfacode}[caption={Using fibers and \glspl{uthread} side-by-side in \CFA},label={lst:fiber-uthread}] |
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[20ffcf3] | 93 | //Cluster forward declaration |
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| 94 | struct cluster; |
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| 95 | |
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| 96 | //Processor forward declaration |
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| 97 | struct processor; |
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| 98 | |
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| 99 | //Construct clusters with a preemption rate |
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| 100 | void ?{}(cluster& this, unsigned int rate); |
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| 101 | //Construct processor and add it to cluster |
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| 102 | void ?{}(processor& this, cluster& cluster); |
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| 103 | //Construct thread and schedule it on cluster |
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| 104 | void ?{}(thread& this, cluster& cluster); |
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[d67cdb7] | 105 | |
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[20ffcf3] | 106 | //Declare two clusters |
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| 107 | cluster thread_cluster = { 10`ms }; //Preempt every 10 ms |
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| 108 | cluster fibers_cluster = { 0 }; //Never preempt |
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| 109 | |
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| 110 | //Construct 4 processors |
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| 111 | processor processors[4] = { |
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| 112 | //2 for the thread cluster |
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| 113 | thread_cluster; |
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| 114 | thread_cluster; |
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| 115 | //2 for the fibers cluster |
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| 116 | fibers_cluster; |
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| 117 | fibers_cluster; |
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| 118 | }; |
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| 119 | |
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| 120 | //Declares thread |
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| 121 | thread UThread {}; |
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| 122 | void ?{}(UThread& this) { |
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| 123 | //Construct underlying thread to automatically |
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| 124 | //be scheduled on the thread cluster |
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| 125 | (this){ thread_cluster } |
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| 126 | } |
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| 127 | |
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| 128 | void main(UThread & this); |
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| 129 | |
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| 130 | //Declares fibers |
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| 131 | thread Fiber {}; |
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| 132 | void ?{}(Fiber& this) { |
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| 133 | //Construct underlying thread to automatically |
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| 134 | //be scheduled on the fiber cluster |
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| 135 | (this.__thread){ fibers_cluster } |
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| 136 | } |
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| 137 | |
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| 138 | void main(Fiber & this); |
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| 139 | \end{cfacode} |
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[5c4f2c2] | 140 | \end{figure} |
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