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1\chapter{Benchmarks}
2\label{s:Benchmarks}
3
4%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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6%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Micro Benchmark Suite
7%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
8%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
9
10There are two basic approaches for evaluating computer software: benchmarks and micro-benchmarks.
11\begin{description}
12\item[Benchmarks]
13are a suite of application programs (SPEC CPU/WEB) that are exercised in a common way (inputs) to find differences among underlying software implementations associated with an application (compiler, memory allocator, web server, \etc).
14The applications are suppose to represent common execution patterns that need to perform well with respect to an underlying software implementation.
15Benchmarks are often criticized for having overlapping patterns, insufficient patterns, or extraneous code that masks patterns.
16\item[Micro-Benchmarks]
17attempt to extract the common execution patterns associated with an application and run the pattern independently.
18This approach removes any masking from extraneous application code, allows execution pattern to be very precise, and provides an opportunity for the execution pattern to have multiple independent tuning adjustments (knobs).
19Micro-benchmarks are often criticized for inadequately representing real-world applications.
20\end{description}
21
22While some crucial software components have standard benchmarks, no standard benchmark exists for testing and comparing memory allocators.
23In the past, an assortment of applications have been used for benchmarking allocators~\cite{Detlefs93,Berger00,Berger01,berger02reconsidering}: P2C, GS, Espresso/Espresso-2, CFRAC/CFRAC-2, GMake, GCC, Perl/Perl-2, Gawk/Gawk-2, XPDF/XPDF-2, ROBOOP, Lindsay.
24As well, an assortment of micro-benchmark have been used for benchmarking allocators~\cite{larson99memory,Berger00,streamflow}: threadtest, shbench, Larson, consume, false sharing.
25Many of these benchmark applications and micro-benchmarks are old and may not reflect current application allocation patterns.
26
27This thesis designs and examines a new set of micro-benchmarks for memory allocators that test a variety of allocation patterns, each with multiple tuning parameters.
28The aim of the micro-benchmark suite is to create a set of programs that can evaluate a memory allocator based on the key performance matrices such as speed, memory overhead, and cache performance.
29% These programs can be taken as a standard to benchmark an allocator's basic goals.
30These programs give details of an allocator's memory overhead and speed under certain allocation patterns.
31The allocation patterns are configurable (adjustment knobs) to observe an allocator's performance across a spectrum of events for a desired allocation pattern, which is seldom possible with benchmark programs.
32Each micro-benchmark program has multiple control knobs specified by command-line arguments.
33
34The new micro-benchmark suite measures performance by allocating dynamic objects and measuring specific matrices.
35An allocator's speed is benchmarked in different ways, as are issues like false sharing.
36
37
38\section{Prior Multi-Threaded Micro-Benchmarks}
39
40Modern memory allocators, such as llheap, must handle multi-threaded programs at the KT and UT level.
41The following multi-threaded micro-benchmarks are presented to give a sense of prior work~\cite{Berger00} at the KT level.
42None of the prior work address multi-threading at the UT level.
43
44
45\subsection{threadtest}
46
47This benchmark stresses the ability of the allocator to handle different threads allocating and deallocating independently.
48There is no interaction among threads, \ie no object sharing.
49Each thread repeatedly allocate 100,000 \emph{8-byte} objects then deallocates them in the order they were allocated.
50Runtime of the benchmark evaluates its efficiency.
51
52
53\subsection{shbench}
54
55This benchmark is similar to threadtest but each thread randomly allocate and free a number of \emph{random-sized} objects.
56It is a stress test that also uses runtime to determine efficiency of the allocator.
57
58
59\subsection{Larson}
60
61This benchmark simulates a server environment.
62Multiple threads are created where each thread allocates and frees a number of random-sized objects within a size range.
63Before the thread terminates, it passes its array of 10,000 objects to a new child thread to continue the process.
64The number of thread generations varies depending on the thread speed.
65It calculates memory operations per second as an indicator of memory allocator's performance.
66
67
68\section{New Multi-Threaded Micro-Benchmarks}
69
70The following new benchmarks were created to assess multi-threaded programs at the KT and UT level.
71For generating random values, two generators are supported: uniform~\cite{uniformPRNG} and fisher~\cite{fisherPRNG}.
72
73
74\subsection{Churn Benchmark}
75\label{s:ChurnBenchmark}
76
77The churn benchmark measures the runtime speed of an allocator in a multi-threaded scenerio, where each thread extensively allocates and frees dynamic memory.
78Only @malloc@ and @free@ are used to eliminate any extra cost, such as @memcpy@ in @calloc@ or @realloc@.
79Churn simulates a memory intensive program that can be tuned to create different scenarios.
80
81\VRef[Figure]{fig:ChurnBenchFig} shows the pseudo code for the churn micro-benchmark.
82This benchmark creates a buffer with M spots and an allocation in each spot, and then starts K threads.
83Each thread picks a random spot in M, frees the object currently at that spot, and allocates a new object for that spot.
84Each thread repeats this cycle N times.
85The main thread measures the total time taken for the whole benchmark and that time is used to evaluate the memory allocator's performance.
86
87\begin{figure}
88\centering
89\begin{lstlisting}
90Main Thread
91        create worker threads
92        note time T1
93        ...
94        note time T2
95        churn_speed = (T2 - T1)
96Worker Thread
97        initialize variables
98        ...
99        for ( N )
100                R = random spot in array
101                free R
102                allocate new object at R
103\end{lstlisting}
104%\includegraphics[width=1\textwidth]{figures/bench-churn.eps}
105\caption{Churn Benchmark}
106\label{fig:ChurnBenchFig}
107\end{figure}
108
109The adjustment knobs for churn are:
110\begin{description}[itemsep=0pt,parsep=0pt]
111\item[thread:]
112number of threads (K).
113\item[spots:]
114number of spots for churn (M).
115\item[obj:]
116number of objects per thread (N).
117\item[max:]
118maximum object size.
119\item[min:]
120minimum object size.
121\item[step:]
122object size increment.
123\item[distro:]
124object size distribution
125\end{description}
126
127
128\subsection{Cache Thrash}
129\label{sec:benchThrashSec}
130
131The cache-thrash micro-benchmark measures allocator-induced active false-sharing as illustrated in \VRef{s:AllocatorInducedActiveFalseSharing}.
132If memory is allocated for multiple threads on the same cache line, this can significantly slow down program performance.
133When threads share a cache line, frequent reads/writes to their cache-line object causes cache misses, which cause escalating delays as cache distance increases.
134
135Cache thrash tries to create a scenerio that leads to false sharing, if the underlying memory allocator is allocating dynamic memory to multiple threads on the same cache lines.
136Ideally, a memory allocator should distance the dynamic memory region of one thread from another.
137Having multiple threads allocating small objects simultaneously can cause a memory allocator to allocate objects on the same cache line, if its not distancing the memory among different threads.
138
139\VRef[Figure]{fig:benchThrashFig} shows the pseudo code for the cache-thrash micro-benchmark.
140First, it creates K worker threads.
141Each worker thread allocates an object and intensively reads/writes it for M times to possible invalidate cache lines that may interfere with other threads sharing the same cache line.
142Each thread repeats this for N times.
143The main thread measures the total time taken to for all worker threads to complete.
144Worker threads sharing cache lines with each other will take longer.
145
146\begin{figure}
147\centering
148\input{AllocInducedActiveFalseSharing}
149\medskip
150\begin{lstlisting}
151Main Thread
152        create worker threads
153        ...
154        signal workers to allocate
155        ...
156        signal workers to free
157        ...
158        print addresses from each $thread$
159Worker Thread$\(_1\)$
160        allocate, write, read, free
161        warmup memory in chunkc of 16 bytes
162        ...
163        malloc N objects
164        ...
165        free objects
166        return object address to Main Thread
167Worker Thread$\(_2\)$
168        // same as Worker Thread$\(_1\)$
169\end{lstlisting}
170%\input{MemoryOverhead}
171%\includegraphics[width=1\textwidth]{figures/bench-cache-thrash.eps}
172\caption{Allocator-Induced Active False-Sharing Benchmark}
173\label{fig:benchThrashFig}
174\end{figure}
175
176The adjustment knobs for cache access scenarios are:
177\begin{description}[itemsep=0pt,parsep=0pt]
178\item[thread:]
179number of threads (K).
180\item[iterations:]
181iterations of cache benchmark (N).
182\item[cacheRW:]
183repetitions of reads/writes to object (M).
184\item[size:]
185object size.
186\end{description}
187
188
189\subsection{Cache Scratch}
190\label{s:CacheScratch}
191
192The cache-scratch micro-benchmark measures allocator-induced passive false-sharing as illustrated in \VRef{s:AllocatorInducedPassiveFalseSharing}.
193As for cache thrash, if memory is allocated for multiple threads on the same cache line, this can significantly slow down program performance.
194In this scenario, the false sharing is being caused by the memory allocator although it is started by the program sharing an object.
195
196% An allocator can unintentionally induce false sharing depending upon its management of the freed objects.
197% If thread Thread$_1$ allocates multiple objects together, they may be allocated on the same cache line by the memory allocator.
198% If Thread$_1$ passes these object to thread Thread$_2$, then both threads may share the same cache line but this scenerio is not induced by the allocator;
199% instead, the program induced this situation.
200% Now if Thread$_2$ frees this object and then allocate an object of the same size, the allocator may return the same object, which is on a cache line shared with thread Thread$_1$.
201
202Cache scratch tries to create a scenario that leads to false sharing and should make the memory allocator preserve the program-induced false sharing, if it does not return a freed object to its owner thread and, instead, re-uses it instantly.
203An allocator using object ownership, as described in section \VRef{s:Ownership}, is less susceptible to allocator-induced passive false-sharing.
204If the object is returned to the thread who owns it, then the thread that gets a new object is less likely to be on the same cache line.
205
206\VRef[Figure]{fig:benchScratchFig} shows the pseudo code for the cache-scratch micro-benchmark.
207First, it allocates K dynamic objects together, one for each of the K worker threads, possibly causing memory allocator to allocate these objects on the same cache line.
208Then it create K worker threads and passes an object from the K allocated objects to each of the K threads.
209Each worker thread frees the object passed by the main thread.
210Then, it allocates an object and reads/writes it repetitively for M times possibly causing frequent cache invalidations.
211Each worker repeats this N times.
212
213\begin{figure}
214\centering
215\input{AllocInducedPassiveFalseSharing}
216\medskip
217\begin{lstlisting}
218Main Thread
219        malloc N objects $for$ each worker $thread$
220        create worker threads and pass N objects to each worker
221        ...
222        signal workers to allocate
223        ...
224        signal workers to free
225        ...
226        print addresses from each $thread$
227Worker Thread$\(_1\)$
228        allocate, write, read, free
229        warmup memory in chunkc of 16 bytes
230        ...
231        for ( N )
232                free an object passed by Main Thread
233                malloc new object
234        ...
235        free objects
236        return new object addresses to Main Thread
237Worker Thread$\(_2\)$
238        // same as Worker Thread$\(_1\)$
239\end{lstlisting}
240%\includegraphics[width=1\textwidth]{figures/bench-cache-scratch.eps}
241\caption{Program-Induced Passive False-Sharing Benchmark}
242\label{fig:benchScratchFig}
243\end{figure}
244
245Each thread allocating an object after freeing the original object passed by the main thread should cause the memory allocator to return the same object that was initially allocated by the main thread if the allocator did not return the initial object back to its owner (main thread).
246Then, intensive read/write on the shared cache line by multiple threads should slow down worker threads due to to high cache invalidations and misses.
247Main thread measures the total time taken for all the workers to complete.
248
249Similar to benchmark cache thrash in section \VRef{sec:benchThrashSec}, different cache access scenarios can be created using the following command-line arguments.
250\begin{description}[itemsep=0pt,parsep=0pt]
251\item[threads:]
252number of threads (K).
253\item[iterations:]
254iterations of cache benchmark (N).
255\item[cacheRW:]
256repetitions of reads/writes to object (M).
257\item[size:]
258object size.
259\end{description}
260
261
262\subsection{Speed Micro-Benchmark}
263\label{s:SpeedMicroBenchmark}
264
265The speed benchmark measures the runtime speed of individual and sequences of memory allocation routines:
266\begin{enumerate}[itemsep=0pt,parsep=0pt]
267\item malloc
268\item realloc
269\item free
270\item calloc
271\item malloc-free
272\item realloc-free
273\item calloc-free
274\item malloc-realloc
275\item calloc-realloc
276\item malloc-realloc-free
277\item calloc-realloc-free
278\item malloc-realloc-free-calloc
279\end{enumerate}
280
281\VRef[Figure]{fig:SpeedBenchFig} shows the pseudo code for the speed micro-benchmark.
282Each routine in the chain is called for N objects and then those allocated objects are used when calling the next routine in the allocation chain.
283This tests the latency of the memory allocator when multiple routines are chained together, \eg the call sequence malloc-realloc-free-calloc gives a complete picture of the major allocation routines when combined together.
284For each chain, the time is recorded to visualize performance of a memory allocator against each chain.
285
286\begin{figure}
287\centering
288\begin{lstlisting}[morekeywords={foreach}]
289Main Thread
290        create worker threads
291        foreach ( allocation chain )
292                note time T1
293                ...
294                note time T2
295                chain_speed = (T2 - T1) / number-of-worker-threads * N )
296Worker Thread
297        initialize variables
298        ...
299        foreach ( routine in allocation chain )
300                call routine N times
301\end{lstlisting}
302%\includegraphics[width=1\textwidth]{figures/bench-speed.eps}
303\caption{Speed Benchmark}
304\label{fig:SpeedBenchFig}
305\end{figure}
306
307The adjustment knobs for memory usage are:
308\begin{description}[itemsep=0pt,parsep=0pt]
309\item[max:]
310maximum object size.
311\item[min:]
312minimum object size.
313\item[step:]
314object size increment.
315\item[distro:]
316object size distribution.
317\item[objects:]
318number of objects per thread.
319\item[workers:]
320number of worker threads.
321\end{description}
322
323
324\subsection{Memory Micro-Benchmark}
325\label{s:MemoryMicroBenchmark}
326
327The memory micro-benchmark measures the memory overhead of an allocator.
328It allocates a number of dynamic objects and reads @/proc/self/proc/maps@ to get the total memory requested by the allocator from the OS.
329It calculates the memory overhead by computing the difference between the memory the allocator requests from the OS and the memory that the program allocates.
330This micro-benchmark is like Larson and stresses the ability of an allocator to deal with object sharing.
331
332\VRef[Figure]{fig:MemoryBenchFig} shows the pseudo code for the memory micro-benchmark.
333It creates a producer-consumer scenario with K producer threads and each producer has M consumer threads.
334A producer has a separate buffer for each consumer and allocates N objects of random sizes following a settable distribution for each consumer.
335A consumer frees these objects.
336After every memory operation, program memory usage is recorded throughout the runtime.
337This data is used to visualize the memory usage and consumption for the program.
338
339\begin{figure}
340\centering
341\begin{lstlisting}
342Main Thread
343        print memory snapshot
344        create producer threads
345Producer Thread (K)
346        set free start
347        create consumer threads
348        for ( N )
349                allocate memory
350                print memory snapshot
351Consumer Thread (M)
352        wait while ( allocations < free start )
353        for ( N )
354                free memory
355                print memory snapshot
356\end{lstlisting}
357%\includegraphics[width=1\textwidth]{figures/bench-memory.eps}
358\caption{Memory Footprint Micro-Benchmark}
359\label{fig:MemoryBenchFig}
360\end{figure}
361
362The global adjustment knobs for this micro-benchmark are:
363\begin{description}[itemsep=0pt,parsep=0pt]
364\item[producer (K):]
365sets the number of producer threads.
366\item[consumer (M):]
367sets number of consumers threads for each producer.
368\item[round:]
369sets production and consumption round size.
370\end{description}
371
372The adjustment knobs for object allocation are:
373\begin{description}[itemsep=0pt,parsep=0pt]
374\item[max:]
375maximum object size.
376\item[min:]
377minimum object size.
378\item[step:]
379object size increment.
380\item[distro:]
381object size distribution.
382\item[objects (N):]
383number of objects per thread.
384\end{description}
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