1 | AJB |
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2 | ----'
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3 |
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4 | Module System Proposal
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5 | ======================
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6 |
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7 | Modules are a term for the base in separate compilation. Different languages have different ways to implement it, for C/C++ the module is the code/source file and usually header file.
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8 |
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9 | Uses of Modules
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10 | ---------------
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11 | The most straight forward purpose of modules is to enable separate compilation.
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12 | This in turn reduces recompilation, by isolating changes, and parallel compilation, but making modules independent.
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13 |
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14 | An related feature is sharing information between modules. Information needed by other modules must be shared. However, avoiding sharing extra information can further isolating changes, and can also reduces the work of compiling a single module.
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15 |
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16 | Modules are also used as a base for other organizational features. Such as namespacing on module names, using the module as a space for visibility modifiers.
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17 |
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18 | C Comparisons
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19 | .............
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20 | To be 99% compatible with C, Cforall pretty much has to use the C-preprocessor (or replace it with a Cforall-preprocessor, that is in turn backwards compatible). To this end, how well does the C-preprocessor operate in these areas?
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21 |
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22 | C is very good at separate compilation. Parallel computation is completely unhindered and recompilation is good, although sometimes a bit preemptive. Information sharing is a bit weaker, C has a tendency to overshare because its copy-and-paste rule gets the entire file. This is also why its recompilation can be preemptive. It is on the user to follow conventions and figure out what information needs to/should be shared. (On a personal note, I have spent a lot of time working to remove extra includes from the Cforall compiler.)
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23 |
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24 | C doesn't use modules to implement any behaviour. Except for preserved source location information used in error messages, they are completely erased by the preprocessor.
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25 |
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26 | Module Linkage Specification
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27 | ----------------------------
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28 | A proposed solution keep track of code and whether or not we are in the module we are currently being compiled. This "is_in_module" linkage* is used in the compiler (and perhaps the preprocessor) to mark different declarations. Usually, only the original source file (the `.cfa` file) and its header (a `.hfa` file) are considered to be in the module.
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29 |
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30 | Prelude definitions are never considered to be inside the current module, except when compiling the prelude itself.
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31 |
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32 | * That is linkage in the sense of linkage specifier (like mangled, or overridable) not external/internal linkage (part of storage classes).
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33 |
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34 | How to Specify the Module
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35 | -------------------------
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36 | Perhaps the trickiest issue is figuring out where the module is after the C-preprocessor has finished its work.
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37 |
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38 | If we don't include the preprocessor in the this (which has the distinct advantage of not needing to update the C-preprocessor). Then the module needs to be blocked out in C code. This is fairly trivial in the source file, marking the end of the include statements is usually good enough.
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39 |
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40 | Headers are harder because they are almost always mixed in with other includes, both in other files and their own. I have been able to think of two solutions that do not get caught up in these problems:
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41 | 1. Mark out the header include in the source file (in addition to the source file body) and have the header escape all of its includes. This gives us start and stop points for the module.
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42 | 2. Have the header mark its body in a way that mentions the source file. Most includes may have these blocks, but the non-matching ones can be discarded.
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43 |
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44 | Using the preprocessor (or at least relying on the line marks/processed line directives) opens things up a bit more. With accurate knowledge of what original file a declaration came from, all that needs to be done it map files onto modules. This is less flexible, but it covers the standard layout of headers, and even many of the unconventional layouts I have seen.
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45 |
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46 | Given which files are part of the module, a source file is always part of its own module. The paired header (same path and name, except for the extension) could automatically be included in the module, but this might take away some needed flexibility. Allowing intermediate extensions (see the AST/Pass files for an example) would allow for slight more flexibility. The other way would be to specify in the source files themselves. Headers could say which modules they are a part of, but I think the more natural solution may be to have a file already in the module say what other files in the module it is including.
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47 |
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48 | Within that, it could always go with the include, part of the include or a list of files in the source files. Any of these options should work.
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49 | > // With the include:
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50 | > #pragma module "filename.hfa"
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51 | > #include "filename.hfa"
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52 | >
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53 | > // Part of the include:
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54 | > #include_module "filename.hfa"
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55 | >
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56 | > // Listed Source Files:
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57 | > #pragma module "filename.hfa" "included-from-filename.hfa"
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58 | > #include "filename.hfa"
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59 | > // In the previous examples, the include in filename.hfa would be updated.
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60 |
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61 | Uses of Module Linkage
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62 | ----------------------
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63 | After we know what sections are in the module and which are not, how do we use this to actually support coding?
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64 |
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65 | In the preprocessor, the simplest use is a conditional macro. Takes two arguments, and expands to one of them depending on if the tokens were found in the module or not. This would require an implementation directly in the preprocessor.
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66 | > __MODULE__(if_inside_module, if_outside_module)
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67 |
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68 | In the compiler proper, the linkage can be checked on declarations to handle them in the compiler. A simple example is a function specifier that takes the module status into account. Say "module_inline", which becomes "inline" (if anything) in the module and "extern inline" elsewhere. This (using some GCC behaviour) allows every file to see the function definition and inline it, but only the module will keep a non-inlined copy. This ensures that there is only one translation unit with a copy without involving the linker.
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69 |
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70 | This may also help solve other memory-allocated-in-header problems, as this memory can then only be allocated in the module.
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71 |
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72 | It may also be used to help implement visibility. The level of granularity is still module level, but private information can be included in the header, used by the compiler, but it will be hidden from direct use in other modules. For example, you could make the fields of a structure as private, while the layout is known for the compiler, other modules cannot perform field access and would have to use other provided functions to manipulate and read the type. (There are a few containers that do this by convention by in the library.)
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73 |
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74 | Remaining Issues
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75 | ----------------
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76 | Not all of these have to be solved, but there are still some areas that could really use an improvement.
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77 |
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78 | First, using modules as the visibility tool does lead to a major short-coming. That is, because there is only "in-module" and "out-of-module", multiple things in the same header don't know that they are in the same module. Which could prevent adding inline functions in the header.
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79 |
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80 | Second, this does nothing to solve the oversized header issue. It does not reduce any requirements on what includes need to be use.
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81 |
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82 |
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83 | ##########################################################################################
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84 |
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85 | PAB |
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86 | ----'
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87 |
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88 | Programming languages are divided into those embedded in an IDE, think Smalltalk and Racket, largely manipulating a symbol-table/abstract-symbol-tree, and those where the IDE is an external program largely manipulating program text.
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89 | Separate compilation in programming languages without an embedded IDE is the process of giving a compiler command a series of files that are read and processed as a whole.
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90 | The compiler output is placed in another set of files for execution loading or further processing.
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91 | Therefore, in languages without an embedded IDE, the translation unit is some combination of files, where files are defined by the underlying operating system.
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92 | I am unaware of a programming language where it is possible to say: within the following F files, only compile the following C components without compiling anything else.
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93 | I'm sure such a language exists somewhere, but I don't know of it.
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94 | For languages with non-embedded IDEs, there exist separate program configuration and management tools, like Make, Maven, etc.
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95 |
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96 | Since C, and therefore CFA, is in the non-embedded IDE category, separate compilation is reading multiple translation units that are embedded in operating-system files.
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97 | In a file system where file-links can be embedded in data creating a tree, duplicate source code can be eliminated by generating a complex linking structure among the source files.
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98 | Without embedded file-links, dynamic embedding using #include/import is necessary to compose all the program components necessary for a compilation.
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99 |
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100 | I see two separate issues with respect to program structuring for controlling visibility and initializing a program.
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101 |
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102 | Information hiding can occur locally and globally.
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103 |
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104 | Local information hiding leverages lexical scoping to control visibility, such as public/private.
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105 |
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106 | struct S {
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107 | private:
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108 | ...
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109 | public:
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110 | ...
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111 | }
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112 |
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113 | In a non-OO language, like CFA, this might be accomplished with friendship.
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114 |
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115 | struct S {
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116 | friend void foo( ... );
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117 | friend void bar( ... );
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118 | ...
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119 | private:
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120 | ... // friends only
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121 | public:
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122 | ...
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123 | }
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124 |
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125 |
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126 | I'm assuming this might work with polymorphic routines, too, like friend templates.
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127 | I appreciate this is not 100% secure, as for C++ friendship.
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128 |
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129 | Global information hiding is controlling imports/exports from a translation unit (file).
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130 | C++ namespace provides control of names but not information hiding (I think).
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131 | Modules provide name and information hiding.
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132 |
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133 | module M using M1, M2 { // extra scope level => qualification
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134 | private:
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135 | ...
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136 | public:
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137 | ...
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138 | ?( M & ){ ... } // module constructor
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139 | }
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140 |
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141 | The "using" is defining module dependences, i.e., what include files have to be brought in.
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142 | The purpose of modules is for organize a collection of program components, like the link-list and string stuff, within the same translation unit, versus multiple separate TUs.
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143 | Hence, all of Mike's stuff is in the same translation unit, but nicely subdivided into multiple independent sections within that unit.
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144 | The module constructor runs any global initialization required to ensure its contents is in a sound state, like zeroing global state or running code.
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145 |
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146 | At the linker level, an extra step is necessary to perform a transitive closure across module dependences, i.e., build a "using" graph to know what order to run the module constructors.
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147 | For example, the heap has to be initialized before any other code that uses it.
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