Changeset def751f for doc/theses


Ignore:
Timestamp:
Jul 25, 2022, 3:17:25 PM (3 years ago)
Author:
JiadaL <j82liang@…>
Branches:
ADT, ast-experimental, master, pthread-emulation, qualifiedEnum
Children:
b0d9ff7
Parents:
4e2befe3 (diff), ffec1bf (diff)
Note: this is a merge changeset, the changes displayed below correspond to the merge itself.
Use the (diff) links above to see all the changes relative to each parent.
Message:

Merge branch 'master' into qualifiedEnum

Location:
doc/theses
Files:
15 edited

Legend:

Unmodified
Added
Removed
  • doc/theses/mike_brooks_MMath/array.tex

    r4e2befe3 rdef751f  
    182182\CFA's array is also the first extension of C to use its tracked bounds to generate the pointer arithmetic implied by advanced allocation patterns.  Other bound-tracked extensions of C either forbid certain C patterns entirely, or address the problem of \emph{verifying} that the user's provided pointer arithmetic is self-consistent.  The \CFA array, applied to accordion structures [TOD: cross-reference] \emph{implies} the necessary pointer arithmetic, generated automatically, and not appearing at all in a user's program.
    183183
    184 \subsction{Safety in a padded room}
     184\subsection{Safety in a padded room}
    185185
    186186Java's array [todo:cite] is a straightforward example of assuring safety against undefined behaviour, at a cost of expressiveness for more applied properties.  Consider the array parameter declarations in:
  • doc/theses/thierry_delisle_PhD/thesis/fig/cycle.fig

    r4e2befe3 rdef751f  
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  • doc/theses/thierry_delisle_PhD/thesis/fig/idle.fig

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  • doc/theses/thierry_delisle_PhD/thesis/fig/idle1.fig

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     41         5399 2399 5399 2774
    59422 1 0 1 0 7 50 -1 -1 0.000 0 0 -1 1 1 2
    6043        1 1 1.00 60.00 120.00
    6144        7 1 1.00 60.00 60.00
    62          8025 5925 8925 5925
     45         7049 2399 7049 2774
    63462 1 0 1 0 7 50 -1 -1 0.000 0 0 -1 1 1 2
    6447        1 1 1.00 60.00 120.00
    6548        7 1 1.00 60.00 60.00
    66          9675 5925 10575 5925
     49         2550 2175 3299 2174
    67502 1 0 1 0 7 50 -1 -1 0.000 0 0 -1 1 1 2
    6851        1 1 1.00 60.00 120.00
    6952        7 1 1.00 60.00 60.00
    70          10725 5775 9825 5775
     53         4049 2174 4949 2174
    71542 1 0 1 0 7 50 -1 -1 0.000 0 0 -1 1 1 2
    7255        1 1 1.00 60.00 120.00
    7356        7 1 1.00 60.00 60.00
    74          9075 5775 8175 5775
     57         5699 2174 6599 2174
     582 1 0 1 0 7 50 -1 -1 0.000 0 0 -1 1 1 2
     59        1 1 1.00 60.00 120.00
     60        7 1 1.00 60.00 60.00
     61         6749 2024 5849 2024
     622 1 0 1 0 7 50 -1 -1 0.000 0 0 -1 1 1 2
     63        1 1 1.00 60.00 120.00
     64        7 1 1.00 60.00 60.00
     65         5099 2024 4199 2024
    75662 2 0 1 0 7 50 -1 -1 0.000 0 0 -1 0 0 5
    76          5850 5250 6675 5250 6675 6075 5850 6075 5850 5250
    77 4 0 0 50 -1 0 11 0.0000 2 135 810 5925 5175 Idle List\001
    78 4 0 0 50 -1 0 11 0.0000 2 135 810 5175 5550 Idle List\001
    79 4 0 0 50 -1 0 11 0.0000 2 135 360 5325 5700 Lock\001
    80 4 0 0 50 -1 0 11 0.0000 2 135 1260 7275 5325 Idle Processor\001
    81 4 0 0 50 -1 0 11 0.0000 2 135 1260 8925 5325 Idle Processor\001
    82 4 0 0 50 -1 0 11 0.0000 2 135 1260 10575 5325 Idle Processor\001
    83 4 0 0 50 -1 0 11 0.0000 2 135 720 8025 6825 Event FD\001
    84 4 0 0 50 -1 0 11 0.0000 2 135 720 9675 6825 Event FD\001
    85 4 0 0 50 -1 0 11 0.0000 2 135 720 11325 6825 Event FD\001
     67         4950 1650 5850 1650 5850 2550 4950 2550 4950 1650
     682 2 0 1 0 7 50 -1 -1 0.000 0 0 -1 0 0 5
     69         3300 1650 4200 1650 4200 2550 3300 2550 3300 1650
     702 2 0 1 0 7 50 -1 -1 0.000 0 0 -1 0 0 5
     71         6600 1650 7500 1650 7500 2550 6600 2550 6600 1650
     722 2 0 1 0 7 50 -1 -1 0.000 0 0 -1 0 0 5
     73         1800 1499 2699 1499 2699 2400 1800 2400 1800 1499
     744 2 0 50 -1 0 11 0.0000 2 135 585 1725 1800 Idle List\001
     754 2 0 50 -1 0 11 0.0000 2 135 360 1725 1950 Lock\001
     764 1 0 50 -1 0 11 0.0000 2 135 585 2250 1425 Idle List\001
     774 1 0 50 -1 0 11 0.0000 2 135 1020 3750 1575 Idle Processor\001
     784 1 0 50 -1 0 11 0.0000 2 135 1020 5400 1575 Idle Processor\001
     794 1 0 50 -1 0 11 0.0000 2 135 1020 7050 1575 Idle Processor\001
     804 0 0 50 -1 0 11 0.0000 2 120 690 4049 3074 Event FD\001
     814 0 0 50 -1 0 11 0.0000 2 120 690 5699 3074 Event FD\001
     824 0 0 50 -1 0 11 0.0000 2 120 690 7349 3074 Event FD\001
  • doc/theses/thierry_delisle_PhD/thesis/fig/idle2.fig

    r4e2befe3 rdef751f  
    88-2
    991200 2
    10 6 5919 5250 6375 5775
    11 5 1 0 1 0 7 50 -1 -1 0.000 0 0 0 0 6147.000 5409.011 6102 5410 6147 5364 6192 5410
    12 5 1 0 1 0 7 50 -1 -1 0.000 0 0 0 0 6147.000 5410.000 6010 5410 6147 5273 6284 5410
     105 1 0 1 0 7 50 -1 -1 0.000 0 1 1 1 3150.000 2106.250 2250 2625 2775 3075 3525 3075
     11        1 1 1.00 60.00 120.00
     12        7 1 1.00 60.00 60.00
     136 1875 1500 2331 2025
     145 1 0 1 0 7 50 -1 -1 0.000 0 0 0 0 2104.000 1660.011 2058 1660 2103 1614 2148 1660
     155 1 0 1 0 7 50 -1 -1 0.000 0 0 0 0 2104.000 1661.000 1966 1660 2103 1523 2240 1660
    13162 1 0 1 0 7 50 -1 -1 0.000 0 0 -1 0 0 8
    14          6010 5410 6010 5501 5919 5501 5919 5775 6375 5775 6375 5501
    15          6284 5501 6284 5410
     17         1966 1660 1966 1751 1875 1751 1875 2025 2331 2025 2331 1751
     18         2240 1751 2240 1660
    16192 1 0 1 0 7 50 -1 -1 0.000 0 0 -1 0 0 4
    17          6102 5410 6102 5501 6192 5501 6192 5410
     20         2058 1660 2058 1751 2148 1751 2148 1660
    1821-6
    19 6 7575 6525 7950 7025
     226 3599 2774 3974 3274
    20232 1 0 1 0 7 50 -1 -1 0.000 0 0 -1 0 0 8
    21          7575 6650 7700 6525 7950 6525 7950 7025 7575 7025 7575 6650
    22          7700 6650 7700 6525
     24         3599 2899 3724 2774 3974 2774 3974 3274 3599 3274 3599 2899
     25         3724 2899 3724 2774
    2326-6
    24 6 9225 6525 9600 7025
     276 5249 2774 5625 3274
    25282 1 0 1 0 7 50 -1 -1 0.000 0 0 -1 0 0 8
    26          9225 6650 9350 6525 9600 6525 9600 7025 9225 7025 9225 6650
    27          9350 6650 9350 6525
     29         5249 2899 5374 2774 5625 2774 5625 3274 5249 3274 5249 2899
     30         5374 2899 5374 2774
    2831-6
    29 6 10875 6525 11250 7025
     326 6899 2774 7274 3274
    30332 1 0 1 0 7 50 -1 -1 0.000 0 0 -1 0 0 8
    31          10875 6650 11000 6525 11250 6525 11250 7025 10875 7025 10875 6650
    32          11000 6650 11000 6525
     34         6899 2899 7024 2774 7274 2774 7274 3274 6899 3274 6899 2899
     35         7024 2899 7024 2774
    3336-6
    34372 1 0 1 0 7 50 -1 -1 0.000 0 0 -1 0 0 2
    35          5850 6150 6675 6150
    36 2 2 0 1 0 7 50 -1 -1 0.000 0 0 -1 0 0 5
    37          5850 5250 6675 5250 6675 6600 5850 6600 5850 5250
    38 2 1 0 1 0 7 50 -1 -1 0.000 0 0 -1 1 1 2
    39         1 1 1.00 60.00 120.00
    40         7 0 1.00 60.00 60.00
    41          7725 6150 7725 6525
    42 2 1 0 1 0 7 50 -1 -1 0.000 0 0 -1 1 1 2
    43         1 1 1.00 60.00 120.00
    44         7 0 1.00 60.00 60.00
    45          9375 6150 9375 6525
    46 2 1 0 1 0 7 50 -1 -1 0.000 0 0 -1 1 1 2
    47         1 1 1.00 60.00 120.00
    48         7 0 1.00 60.00 60.00
    49          11025 6150 11025 6525
    50 2 3 0 1 0 7 50 -1 -1 0.000 0 0 0 0 0 7
    51          10500 5854 10763 6308 11288 6308 11550 5854 11288 5400 10763 5400
    52          10500 5854
    53 2 3 0 1 0 7 50 -1 -1 0.000 0 0 0 0 0 7
    54          8850 5854 9113 6308 9638 6308 9900 5854 9638 5400 9113 5400
    55          8850 5854
    56 2 3 0 1 0 7 50 -1 -1 0.000 0 0 0 0 0 7
    57          7200 5854 7463 6308 7988 6308 8250 5854 7988 5400 7463 5400
    58          7200 5854
     38         1800 2400 2699 2399
    59392 1 0 1 0 7 50 -1 -1 0.000 0 0 -1 1 1 2
    6040        1 1 1.00 60.00 120.00
    6141        7 1 1.00 60.00 60.00
    62          6450 5925 7275 5925
     42         3749 2399 3749 2774
    63432 1 0 1 0 7 50 -1 -1 0.000 0 0 -1 1 1 2
    6444        1 1 1.00 60.00 120.00
    6545        7 1 1.00 60.00 60.00
    66          8025 5925 8925 5925
     46         5399 2399 5399 2774
    67472 1 0 1 0 7 50 -1 -1 0.000 0 0 -1 1 1 2
    6848        1 1 1.00 60.00 120.00
    6949        7 1 1.00 60.00 60.00
    70          9675 5925 10575 5925
     50         7049 2399 7049 2774
    71512 1 0 1 0 7 50 -1 -1 0.000 0 0 -1 1 1 2
    7252        1 1 1.00 60.00 120.00
    7353        7 1 1.00 60.00 60.00
    74          10725 5775 9825 5775
     54         2550 2175 3299 2174
    75552 1 0 1 0 7 50 -1 -1 0.000 0 0 -1 1 1 2
    7656        1 1 1.00 60.00 120.00
    7757        7 1 1.00 60.00 60.00
    78          9075 5775 8175 5775
    79 3 2 0 1 0 7 50 -1 -1 0.000 0 1 1 4
     58         4049 2174 4949 2174
     592 1 0 1 0 7 50 -1 -1 0.000 0 0 -1 1 1 2
    8060        1 1 1.00 60.00 120.00
    8161        7 1 1.00 60.00 60.00
    82          6300 6375 6375 6825 6900 6975 7500 6750
    83          0.000 -0.500 -0.500 0.000
    84 4 0 0 50 -1 0 11 0.0000 2 135 810 5925 5175 Idle List\001
    85 4 0 0 50 -1 0 11 0.0000 2 135 810 5175 5550 Idle List\001
    86 4 0 0 50 -1 0 11 0.0000 2 135 360 5325 5700 Lock\001
    87 4 0 0 50 -1 0 11 0.0000 2 135 540 5775 6900 Atomic\001
    88 4 0 0 50 -1 0 11 0.0000 2 135 630 5775 7125 Pointer\001
    89 4 0 0 50 -1 0 11 0.0000 2 135 1260 7275 5325 Idle Processor\001
    90 4 0 0 50 -1 0 11 0.0000 2 135 1260 8925 5325 Idle Processor\001
    91 4 0 0 50 -1 0 11 0.0000 2 135 1260 10575 5325 Idle Processor\001
    92 4 0 0 50 -1 0 11 0.0000 2 135 720 8025 6825 Event FD\001
    93 4 0 0 50 -1 0 11 0.0000 2 135 720 9675 6825 Event FD\001
    94 4 0 0 50 -1 0 11 0.0000 2 135 720 11325 6825 Event FD\001
     62         5699 2174 6599 2174
     632 1 0 1 0 7 50 -1 -1 0.000 0 0 -1 1 1 2
     64        1 1 1.00 60.00 120.00
     65        7 1 1.00 60.00 60.00
     66         6749 2024 5849 2024
     672 1 0 1 0 7 50 -1 -1 0.000 0 0 -1 1 1 2
     68        1 1 1.00 60.00 120.00
     69        7 1 1.00 60.00 60.00
     70         5099 2024 4199 2024
     712 2 0 1 0 7 50 -1 -1 0.000 0 0 -1 0 0 5
     72         1800 1499 2699 1499 2699 2850 1800 2850 1800 1499
     732 2 0 1 0 7 50 -1 -1 0.000 0 0 -1 0 0 5
     74         4950 1650 5850 1650 5850 2550 4950 2550 4950 1650
     752 2 0 1 0 7 50 -1 -1 0.000 0 0 -1 0 0 5
     76         3300 1650 4200 1650 4200 2550 3300 2550 3300 1650
     772 2 0 1 0 7 50 -1 -1 0.000 0 0 -1 0 0 5
     78         6600 1650 7500 1650 7500 2550 6600 2550 6600 1650
     794 0 0 50 -1 0 11 0.0000 2 120 525 1799 3149 Atomic\001
     804 0 0 50 -1 0 11 0.0000 2 120 510 1799 3374 Pointer\001
     814 2 0 50 -1 0 11 0.0000 2 135 585 1725 1800 Idle List\001
     824 2 0 50 -1 0 11 0.0000 2 135 360 1725 1950 Lock\001
     834 1 0 50 -1 0 11 0.0000 2 135 585 2250 1425 Idle List\001
     844 1 0 50 -1 0 11 0.0000 2 135 1020 3750 1575 Idle Processor\001
     854 1 0 50 -1 0 11 0.0000 2 135 1020 5400 1575 Idle Processor\001
     864 1 0 50 -1 0 11 0.0000 2 135 1020 7050 1575 Idle Processor\001
     874 0 0 50 -1 0 11 0.0000 2 120 690 4049 3074 Event FD\001
     884 0 0 50 -1 0 11 0.0000 2 120 690 5699 3074 Event FD\001
     894 0 0 50 -1 0 11 0.0000 2 120 690 7349 3074 Event FD\001
  • doc/theses/thierry_delisle_PhD/thesis/fig/idle_state.fig

    r4e2befe3 rdef751f  
    88-2
    991200 2
    10 1 3 0 1 0 7 50 -1 -1 0.000 1 0.0000 3900 3600 571 571 3900 3600 3375 3375
    11 1 3 0 1 0 7 50 -1 -1 0.000 1 0.0000 6300 3600 605 605 6300 3600 5775 3300
    12 1 3 0 1 0 7 50 -1 -1 0.000 1 0.0000 5100 5400 600 600 5100 5400 4500 5400
     101 3 0 1 0 7 50 -1 -1 0.000 1 0.0000 3000 3600 600 600 3000 3600 2400 3600
     111 3 0 1 0 7 50 -1 -1 0.000 1 0.0000 1800 1800 600 600 1800 1800 1200 1800
     121 3 0 1 0 7 50 -1 -1 0.000 1 0.0000 4205 1800 600 600 4205 1800 3605 1800
    13132 1 0 1 0 7 50 -1 -1 0.000 0 0 -1 1 0 2
    14         0 0 1.00 60.00 120.00
    15          4200 4125 4725 4950
     14        1 1 1.00 60.00 120.00
     15         2100 2325 2625 3150
    16162 1 0 1 0 7 50 -1 -1 0.000 0 0 -1 1 0 2
    17         0 0 1.00 60.00 120.00
    18          4500 3600 5700 3600
     17        1 1 1.00 60.00 120.00
     18         2400 1800 3600 1800
    19192 1 0 1 0 7 50 -1 -1 0.000 0 0 -1 1 0 2
    20         0 0 1.00 60.00 120.00
    21          5923 4125 5475 4875
    22 4 1 0 50 -1 0 11 0.0000 2 135 450 5100 5475 AWAKE\001
    23 4 1 0 50 -1 0 11 0.0000 2 135 450 6300 3675 SLEEP\001
    24 4 1 0 50 -1 0 11 0.0000 2 135 540 3900 3675 SEARCH\001
    25 4 0 0 50 -1 0 11 0.0000 2 135 360 5775 4650 WAKE\001
    26 4 2 0 50 -1 0 11 0.0000 2 135 540 4350 4650 CANCEL\001
    27 4 1 0 50 -1 0 11 0.0000 2 135 630 5025 3450 CONFIRM\001
     20        1 1 1.00 60.00 120.00
     21         3900 2325 3375 3150
     224 1 0 50 -1 0 11 0.0000 2 120 675 3000 3675 AWAKE\001
     234 1 0 50 -1 0 11 0.0000 2 120 525 4200 1875 SLEEP\001
     244 1 0 50 -1 0 11 0.0000 2 120 720 1800 1875 SEARCH\001
     254 2 0 50 -1 0 11 0.0000 2 120 720 2250 2850 CANCEL\001
     264 1 0 50 -1 0 11 0.0000 2 120 840 2925 1650 CONFIRM\001
     274 0 0 50 -1 0 11 0.0000 2 120 540 3750 2850 WAKE\001
  • doc/theses/thierry_delisle_PhD/thesis/fig/io_uring.fig

    r4e2befe3 rdef751f  
    88-2
    991200 2
    10 6 180 3240 2025 3510
     106 675 3105 2520 3375
    11112 1 0 1 0 7 40 -1 -1 0.000 0 0 -1 0 0 2
    12          720 3240 720 3510
     12         1215 3105 1215 3375
    13132 1 0 1 0 7 40 -1 -1 0.000 0 0 -1 0 0 2
    14          450 3240 450 3510
     14         945 3105 945 3375
    15152 2 0 1 0 7 45 -1 20 0.000 0 0 -1 0 0 5
    16          180 3240 1260 3240 1260 3510 180 3510 180 3240
     16         675 3105 1755 3105 1755 3375 675 3375 675 3105
    17172 1 0 1 0 7 40 -1 -1 0.000 0 0 -1 0 0 2
    18          990 3240 990 3510
    19 4 0 0 40 -1 0 12 0.0000 2 165 990 1035 3420 {\\small S3}\001
    20 4 0 0 40 -1 0 12 0.0000 2 165 990 765 3420 {\\small S2}\001
    21 4 0 0 40 -1 0 12 0.0000 2 165 990 225 3420 {\\small S0}\001
    22 4 0 0 40 -1 0 12 0.0000 2 165 990 495 3420 {\\small S1}\001
     18         1485 3105 1485 3375
     194 0 0 40 -1 0 12 0.0000 2 165 930 1530 3285 {\\small S3}\001
     204 0 0 40 -1 0 12 0.0000 2 165 930 1260 3285 {\\small S2}\001
     214 0 0 40 -1 0 12 0.0000 2 165 930 720 3285 {\\small S0}\001
     224 0 0 40 -1 0 12 0.0000 2 165 930 990 3285 {\\small S1}\001
    2323-6
    24 6 1530 2610 3240 4140
    25 5 1 0 1 0 7 35 -1 -1 0.000 0 1 1 0 2455.714 3375.000 1890 2700 1575 3375 1890 4050
     246 2025 2475 3735 4005
     255 1 0 1 0 7 35 -1 -1 0.000 0 1 1 0 2950.714 3240.000 2385 2565 2070 3240 2385 3915
    2626        1 1 1.00 60.00 120.00
    27 1 3 0 1 0 7 40 -1 20 0.000 1 0.0000 2475 3375 315 315 2475 3375 2790 3375
    28 1 3 0 1 0 7 50 -1 20 0.000 1 0.0000 2475 3375 765 765 2475 3375 3240 3375
     271 3 0 1 0 7 40 -1 20 0.000 1 0.0000 2970 3240 315 315 2970 3240 3285 3240
     281 3 0 1 0 7 50 -1 20 0.000 1 0.0000 2970 3240 765 765 2970 3240 3735 3240
    29292 1 0 1 0 7 45 -1 -1 0.000 0 0 -1 0 0 2
    30          2475 3375 2133 2690
     30         2970 3240 2628 2555
    31312 1 0 1 0 7 45 -1 -1 4.000 0 0 -1 0 0 2
    32          2475 3375 1769 3093
     32         2970 3240 2264 2958
    33332 1 0 1 0 7 45 -1 -1 4.000 0 0 -1 0 0 2
    34          2475 3375 1769 3661
     34         2970 3240 2264 3526
    35352 1 0 1 0 7 45 -1 -1 4.000 0 0 -1 0 0 2
    36          2475 3375 2133 4057
     36         2970 3240 2628 3922
    37372 1 1 1 0 7 35 -1 0 4.000 0 0 -1 0 0 2
    38          2205 3375 2745 3375
     38         2700 3240 3240 3240
    3939-6
    40 6 585 2250 1485 2610
    41 4 2 0 50 -1 0 12 0.0000 2 135 900 1485 2385 Submission\001
    42 4 2 0 50 -1 0 12 0.0000 2 165 360 1485 2580 Ring\001
     406 1080 2115 1980 2475
     414 2 0 50 -1 0 12 0.0000 2 135 945 1980 2250 Submission\001
     424 2 0 50 -1 0 12 0.0000 2 180 405 1980 2445 Ring\001
    4343-6
    44 6 3600 2610 5265 4140
    45 5 1 0 1 0 7 35 -1 -1 0.000 0 1 1 0 4384.000 3375.000 4950 4050 5265 3375 4950 2700
     446 4095 2475 5760 4005
     455 1 0 1 0 7 35 -1 -1 0.000 0 1 1 0 4879.000 3240.000 5445 3915 5760 3240 5445 2565
    4646        1 1 1.00 60.00 120.00
    47 1 3 0 1 0 7 40 -1 20 0.000 1 3.1416 4365 3375 315 315 4365 3375 4050 3375
    48 1 3 0 1 0 7 50 -1 20 0.000 1 3.1416 4365 3375 765 765 4365 3375 3600 3375
     471 3 0 1 0 7 40 -1 20 0.000 1 3.1416 4860 3240 315 315 4860 3240 4545 3240
     481 3 0 1 0 7 50 -1 20 0.000 1 3.1416 4860 3240 765 765 4860 3240 4095 3240
    49492 1 0 1 0 7 45 -1 -1 0.000 0 0 -1 0 0 2
    50          4365 3375 4707 4060
     50         4860 3240 5202 3925
    51512 1 0 1 0 7 45 -1 -1 4.000 0 0 -1 0 0 2
    52          4365 3375 5071 3657
     52         4860 3240 5566 3522
    53532 1 0 1 0 7 45 -1 -1 4.000 0 0 -1 0 0 2
    54          4365 3375 5071 3089
     54         4860 3240 5566 2954
    55552 1 0 1 0 7 45 -1 -1 4.000 0 0 -1 0 0 2
    56          4365 3375 4707 2693
     56         4860 3240 5202 2558
    57572 1 1 1 0 7 35 -1 0 4.000 0 0 -1 0 0 2
    58          4635 3375 4095 3375
     58         5130 3240 4590 3240
    5959-6
    60 6 5355 2250 6255 2610
    61 4 0 0 50 -1 0 12 0.0000 2 165 360 5355 2580 Ring\001
    62 4 0 0 50 -1 0 12 0.0000 2 165 900 5355 2385 Completion\001
     606 5850 2115 6750 2475
     614 0 0 50 -1 0 12 0.0000 2 180 405 5850 2445 Ring\001
     624 0 0 50 -1 0 12 0.0000 2 180 975 5850 2250 Completion\001
    6363-6
    64642 1 0 1 0 7 50 -1 -1 0.000 0 0 -1 1 0 2
    6565        1 1 1.00 60.00 120.00
    66          2925 2025 2550 2486
     66         3420 1890 3045 2351
    67672 1 0 1 0 7 50 -1 -1 4.000 0 0 -1 1 0 2
    6868        1 1 1.00 60.00 120.00
    69          4275 2475 3825 2025
     69         4770 2340 4320 1890
    70702 1 0 1 0 7 50 -1 -1 4.000 0 0 -1 1 0 2
    7171        1 1 1.00 60.00 120.00
    72          2751 4268 3066 4538
     72         3060 4095 3600 4410
    73732 1 0 1 0 7 50 -1 -1 4.000 0 0 -1 1 0 2
    7474        1 1 1.00 60.00 120.00
    75          3780 4545 4275 4230
     75         4275 4410 4770 4095
    76762 1 1 1 0 7 55 -1 -1 4.000 0 0 -1 0 0 2
    77          0 3375 6255 3375
    78 4 0 0 35 -1 0 12 0.0000 2 165 1170 1845 3060 {\\small \\&S2}\001
    79 4 0 0 35 -1 0 12 0.0000 2 165 1170 1755 3420 {\\small \\&S3}\001
    80 4 0 0 35 -1 0 12 0.0000 2 165 1170 1890 3735 {\\small \\&S0}\001
    81 4 0 0 50 -1 0 12 0.0000 6 135 360 2790 2565 Push\001
    82 4 0 0 50 -1 0 12 0.0000 6 165 270 2880 4230 Pop\001
    83 4 0 0 50 -1 0 12 0.0000 6 135 360 2025 4275 Head\001
    84 4 0 0 50 -1 0 12 0.0000 6 135 360 2025 2565 Tail\001
    85 4 0 0 35 -1 0 12 0.0000 2 165 990 4635 3060 {\\small C0}\001
    86 4 0 0 35 -1 0 12 0.0000 2 165 990 4815 3420 {\\small C1}\001
    87 4 0 0 35 -1 0 12 0.0000 2 165 990 4635 3780 {\\small C2}\001
    88 4 0 0 50 -1 0 12 0.0000 4 135 360 4725 4275 Tail\001
    89 4 0 0 50 -1 0 12 0.0000 6 135 360 4590 2565 Head\001
    90 4 0 0 50 -1 0 12 0.0000 2 135 990 5535 3285 Kernel Line\001
    91 4 1 0 50 -1 0 12 0.0000 2 180 1350 3375 4815 {\\Large Kernel}\001
    92 4 1 0 50 -1 0 12 0.0000 2 180 1800 3375 1845 {\\Large Application}\001
    93 4 0 0 50 -1 0 12 0.0000 6 165 270 3690 2565 Pop\001
    94 4 0 0 50 -1 0 12 0.0000 4 135 360 3465 4230 Push\001
    95 4 0 0 50 -1 0 12 0.0000 2 135 90 0 3285 S\001
     77         495 3240 6750 3240
     784 0 0 35 -1 0 12 0.0000 2 165 1140 2340 2925 {\\small \\&S2}\001
     794 0 0 50 -1 0 12 0.0000 6 135 390 3285 2430 Push\001
     804 0 0 50 -1 0 12 0.0000 6 135 330 2520 2430 Tail\001
     814 0 0 35 -1 0 12 0.0000 2 165 960 5130 2925 {\\small C0}\001
     824 0 0 35 -1 0 12 0.0000 2 165 960 5310 3285 {\\small C1}\001
     834 0 0 35 -1 0 12 0.0000 2 165 960 5130 3645 {\\small C2}\001
     844 0 0 50 -1 0 12 0.0000 4 135 330 5220 4140 Tail\001
     854 0 0 50 -1 0 12 0.0000 6 135 420 5085 2430 Head\001
     864 0 0 50 -1 0 12 0.0000 2 135 960 6030 3150 Kernel Line\001
     874 0 0 50 -1 0 12 0.0000 2 135 105 495 3150 S\001
     884 0 0 35 -1 0 12 0.0000 2 165 1140 2385 3645 {\\small \\&S0}\001
     894 0 0 50 -1 0 12 0.0000 6 135 420 2340 4140 Head\001
     904 0 0 35 -1 0 12 0.0000 2 165 1140 2250 3285 {\\small \\&S3}\001
     914 2 0 50 -1 0 12 0.0000 4 135 390 4500 4140 Push\001
     924 1 0 50 -1 0 12 0.0000 2 180 1290 3915 4680 {\\Large Kernel}\001
     934 0 0 50 -1 0 12 0.0000 6 180 315 3285 4140 Pop\001
     944 1 0 50 -1 0 12 0.0000 2 180 1725 3915 1755 {\\Large Application}\001
     954 2 0 50 -1 0 12 0.0000 6 180 315 4545 2430 Pop\001
  • doc/theses/thierry_delisle_PhD/thesis/local.bib

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    22% Cforall
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    66@article{cfa:typesystem,
     
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    483   url = {https://www.kernel.org/doc/html/latest/scheduler/sched-design-CFS.html}
     483  howpublished = {\href{https://www.kernel.org/doc/html/latest/scheduler/sched-design-CFS.html}{https://\-www.kernel.org/\-doc/\-html/\-latest/\-scheduler/\-sched-design-CFS.html}}
    484484}
    485485
     
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    491   url = {https://opensource.com/article/19/2/fair-scheduling-linux}
     491  howpublished = {\href{https://opensource.com/article/19/2/fair-scheduling-linux}{https://\-opensource.com/\-article/\-19/2\-/\-fair-scheduling-linux}}
    492492}
    493493
     
    499499}
    500500
    501 @article{MAN:linux/cfs/balancing,
     501@misc{MAN:linux/cfs/balancing,
    502502  title={Reworking {CFS} load balancing},
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    504   year={2013}
     503  journal={LWN article},
     504  year={2019},
     505  howpublished = {\href{https://lwn.net/Articles/793427}{https://\-lwn.net/\-Articles/\-793427}},
    505506}
    506507
     
    523524  title = {Mach Scheduling and Thread Interfaces - Kernel Programming Guide},
    524525  organization = {Apple Inc.},
    525   url = {https://developer.apple.com/library/archive/documentation/Darwin/Conceptual/KernelProgramming/scheduler/scheduler.html}
     526  howPublish = {\href{https://developer.apple.com/library/archive/documentation/Darwin/Conceptual/KernelProgramming/scheduler/scheduler.html}{https://developer.apple.com/library/archive/documentation/Darwin/Conceptual/KernelProgramming/scheduler/scheduler.html}}
    526527}
    527528
     
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    539 }
    540 
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     540}
     541
     542@misc{GITHUB:go,
    542543  title = {GitHub - The Go Programming Language},
    543544  author = {The Go Programming Language},
    544   url = {https://github.com/golang/go},
     545  howpublished = {\href{https://github.com/golang/go}{https://\-github.com/\-golang/\-go}},
    545546  version = {Change-Id: If07f40b1d73b8f276ee28ffb8b7214175e56c24d}
    546547}
     
    551552  year = {2019},
    552553  booktitle = {Hydra},
    553   url = {https://www.youtube.com/watch?v=-K11rY57K7k&ab_channel=Hydra}
     554  howpublished = {\href{https://www.youtube.com/watch?v=-K11rY57K7k&ab_channel=Hydra}{https://\-www.youtube.com/\-watch?v=-K11rY57K7k&ab_channel=Hydra}}
    554555}
    555556
     
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    560561  booktitle = {Erlang User Conference},
    561   url = {http://www.erlang.se/euc/08/euc_smp.pdf}
    562 }
    563 
    564 
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     563}
    565564
    566565@manual{MAN:tbb/scheduler,
    567566  title = {Scheduling Algorithm - Intel{\textregistered} Threading Building Blocks Developer Reference},
    568567  organization = {Intel{\textregistered}},
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     568  howpublished = {\href{https://www.threadingbuildingblocks.org/docs/help/reference/task_scheduler/scheduling_algorithm.html}{https://\-www.threadingbuildingblocks.org/\-docs/\-help/\-reference/\-task\_scheduler/\-scheduling\_algorithm.html}}
    570569}
    571570
     
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    574573  organization = {Parallel Universe},
    575   url = {https://docs.paralleluniverse.co/quasar/}
     574  howpublished = {\href{https://docs.paralleluniverse.co/quasar}{https://\-docs.paralleluniverse.co/\-quasar}}
    576575}
    577576@misc{MAN:project-loom,
    578   url = {https://www.baeldung.com/openjdk-project-loom}
     577  howpublished = {\href{https://www.baeldung.com/openjdk-project-loom}{https://\-www.baeldung.com/\-openjdk-project-loom}}
    579578}
    580579
    581580@misc{MAN:java/fork-join,
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     581  howpublished = {\href{https://www.baeldung.com/java-fork-join}{https://\-www.baeldung.com/\-java-fork-join}}
    583582}
    584583
     
    633632  month   = "March",
    634633  version = {0,4},
    635   howpublished = {\url{https://kernel.dk/io_uring.pdf}}
     634  howpublished = {\href{https://kernel.dk/io_uring.pdf}{https://\-kernel.dk/\-io\_uring.pdf}}
    636635}
    637636
     
    642641  title = "Control theory --- {W}ikipedia{,} The Free Encyclopedia",
    643642  year = "2020",
    644   url = "https://en.wikipedia.org/wiki/Task_parallelism",
     643  howpublished = {\href{https://en.wikipedia.org/wiki/Task_parallelism}{https://\-en.wikipedia.org/\-wiki/\-Task\_parallelism}},
    645644  note = "[Online; accessed 22-October-2020]"
    646645}
     
    650649  title = "Task parallelism --- {W}ikipedia{,} The Free Encyclopedia",
    651650  year = "2020",
    652   url = "https://en.wikipedia.org/wiki/Control_theory",
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     702
    703703@misc{wiki:binpak,
    704704  author = "{Wikipedia contributors}",
    705705  title = "Bin packing problem --- {W}ikipedia{,} The Free Encyclopedia",
    706706  year = "2022",
    707   url = "https://en.wikipedia.org/wiki/Bin_packing_problem",
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    709709}
     
    712712% [05/04, 12:36] Trevor Brown
    713713%     i don't know where rmr complexity was first introduced, but there are many many many papers that use the term and define it
    714 % [05/04, 12:37] Trevor Brown
     714% [05/04, 12:37] Trevor Brown
    715715%     here's one paper that uses the term a lot and links to many others that use it... might trace it to something useful there https://drops.dagstuhl.de/opus/volltexte/2021/14832/pdf/LIPIcs-DISC-2021-30.pdf
    716 % [05/04, 12:37] Trevor Brown
     716% [05/04, 12:37] Trevor Brown
    717717%     another option might be to cite a textbook
    718 % [05/04, 12:42] Trevor Brown
     718% [05/04, 12:42] Trevor Brown
    719719%     but i checked two textbooks in the area i'm aware of and i don't see a definition of rmr complexity in either
    720 % [05/04, 12:42] Trevor Brown
     720% [05/04, 12:42] Trevor Brown
    721721%     this one has a nice statement about the prevelance of rmr complexity, as well as some rough definition
    722 % [05/04, 12:42] Trevor Brown
     722% [05/04, 12:42] Trevor Brown
    723723%     https://dl.acm.org/doi/pdf/10.1145/3465084.3467938
    724724
     
    728728%
    729729% https://doi.org/10.1137/1.9781611973099.100
     730
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     738  note = "[Online; accessed 6-June-2022]"
     739}
     740
     741@misc{apache,
     742  key = {Apache Software Foundation},
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     746}
     747
     748@misc{SeriallyReusable,
     749    author      = {IBM},
     750    title       = {Serially reusable programs},
     751    month       = mar,
     752    howpublished= {\href{https://www.ibm.com/docs/en/ztpf/1.1.0.15?topic=structures-serially-reusable-programs}{https://www.ibm.com/\-docs/\-en/\-ztpf/\-1.1.0.15?\-topic=structures\--serially\--reusable-programs}},
     753    year        = 2021,
     754}
     755
     756@inproceedings{Albers12,
     757    author      = {Susanne Albers and Antonios Antoniadis},
     758    title       = {Race to Idle: New Algorithms for Speed Scaling with a Sleep State},
     759    booktitle   = {Proceedings of the 2012  Annual ACM-SIAM Symposium on Discrete Algorithms (SODA)},
     760    doi         = {10.1137/1.9781611973099.100},
     761    URL         = {https://epubs.siam.org/doi/abs/10.1137/1.9781611973099.100},
     762    eprint      = {https://epubs.siam.org/doi/pdf/10.1137/1.9781611973099.100},
     763    year        = 2012,
     764    month       = jan,
     765    pages       = {1266-1285},
     766}
  • doc/theses/thierry_delisle_PhD/thesis/text/core.tex

    r4e2befe3 rdef751f  
    322322Building a scheduler that is cache aware poses two main challenges: discovering the cache topology and matching \procs to this cache structure.
    323323Unfortunately, there is no portable way to discover cache topology, and it is outside the scope of this thesis to solve this problem.
    324 This work uses the cache topology information from Linux's \texttt{/sys/devices/system/cpu} directory.
     324This work uses the cache topology information from Linux's @/sys/devices/system/cpu@ directory.
    325325This leaves the challenge of matching \procs to cache structure, or more precisely identifying which subqueues of the ready queue are local to which subcomponents of the cache structure.
    326326Once a matching is generated, the helping algorithm is changed to add bias so that \procs more often help subqueues local to the same cache substructure.\footnote{
     
    330330Instead of having each subqueue local to a specific \proc, the system is initialized with subqueues for each hardware hyperthread/core up front.
    331331Then \procs dequeue and enqueue by first asking which CPU id they are executing on, in order to identify which subqueues are the local ones.
    332 \Glspl{proc} can get the CPU id from \texttt{sched\_getcpu} or \texttt{librseq}.
     332\Glspl{proc} can get the CPU id from @sched_getcpu@ or @librseq@.
    333333
    334334This approach solves the performance problems on systems with topologies with narrow L3 caches, similar to Figure \ref{fig:cache-noshare}.
     
    341341
    342342\subsection{Topological Work Stealing}
     343\label{s:TopologicalWorkStealing}
    343344Therefore, the approach used in the \CFA scheduler is to have per-\proc subqueues, but have an explicit data-structure track which cache substructure each subqueue is tied to.
    344345This tracking requires some finesse because reading this data structure must lead to fewer cache misses than not having the data structure in the first place.
  • doc/theses/thierry_delisle_PhD/thesis/text/eval_micro.tex

    r4e2befe3 rdef751f  
    11\chapter{Micro-Benchmarks}\label{microbench}
    22
    3 The first step of evaluation is always to test-out small controlled cases, to ensure that the basics are working properly.
    4 This sections presents five different experimental setup, evaluating some of the basic features of \CFA's scheduler.
     3The first step in evaluating this work is to test-out small controlled cases to ensure the basics work properly.
     4This chapter presents five different experimental setup, evaluating some of the basic features of \CFA's scheduler.
    55
    66\section{Benchmark Environment}
    7 All of these benchmarks are run on two distinct hardware environment, an AMD and an INTEL machine.
    8 
    9 For all benchmarks, \texttt{taskset} is used to limit the experiment to 1 NUMA Node with no hyper threading.
     7All benchmarks are run on two distinct hardware platforms.
     8\begin{description}
     9\item[AMD] is a server with two AMD EPYC 7662 CPUs and 256GB of DDR4 RAM.
     10The EPYC CPU has 64 cores with 2 \glspl{hthrd} per core, for 128 \glspl{hthrd} per socket with 2 sockets for a total of 256 \glspl{hthrd}.
     11Each CPU has 4 MB, 64 MB and 512 MB of L1, L2 and L3 caches, respectively.
     12Each L1 and L2 instance are only shared by \glspl{hthrd} on a given core, but each L3 instance is shared by 4 cores, therefore 8 \glspl{hthrd}.
     13The server runs Ubuntu 20.04.2 LTS on top of Linux Kernel 5.8.0-55.
     14
     15\item[Intel] is a server with four Intel Xeon Platinum 8160 CPUs and 384GB of DDR4 RAM.
     16The Xeon CPU has 24 cores with 2 \glspl{hthrd} per core, for 48 \glspl{hthrd} per socket with 4 sockets for a total of 196 \glspl{hthrd}.
     17Each CPU has 3 MB, 96 MB and 132 MB of L1, L2 and L3 caches respectively.
     18Each L1 and L2 instance are only shared by \glspl{hthrd} on a given core, but each L3 instance is shared across the entire CPU, therefore 48 \glspl{hthrd}.
     19The server runs Ubuntu 20.04.2 LTS on top of Linux Kernel 5.8.0-55.
     20\end{description}
     21
     22For all benchmarks, @taskset@ is used to limit the experiment to 1 NUMA Node with no hyper threading.
    1023If more \glspl{hthrd} are needed, then 1 NUMA Node with hyperthreading is used.
    11 If still more \glspl{hthrd} are needed then the experiment is limited to as few NUMA Nodes as needed.
    12 
    13 
    14 \paragraph{AMD} The AMD machine is a server with two AMD EPYC 7662 CPUs and 256GB of DDR4 RAM.
    15 The server runs Ubuntu 20.04.2 LTS on top of Linux Kernel 5.8.0-55.
    16 These EPYCs have 64 cores per CPUs and 2 \glspl{hthrd} per core, for a total of 256 \glspl{hthrd}.
    17 The cpus each have 4 MB, 64 MB and 512 MB of L1, L2 and L3 caches respectively.
    18 Each L1 and L2 instance are only shared by \glspl{hthrd} on a given core, but each L3 instance is shared by 4 cores, therefore 8 \glspl{hthrd}.
    19 
    20 \paragraph{Intel} The Intel machine is a server with four Intel Xeon Platinum 8160 CPUs and 384GB of DDR4 RAM.
    21 The server runs Ubuntu 20.04.2 LTS on top of Linux Kernel 5.8.0-55.
    22 These Xeon Platinums have 24 cores per CPUs and 2 \glspl{hthrd} per core, for a total of 192 \glspl{hthrd}.
    23 The cpus each have 3 MB, 96 MB and 132 MB of L1, L2 and L3 caches respectively.
    24 Each L1 and L2 instance are only shared by \glspl{hthrd} on a given core, but each L3 instance is shared across the entire CPU, therefore 48 \glspl{hthrd}.
    25 
    26 This limited sharing of the last level cache on the AMD machine is markedly different than the Intel machine. Indeed, while on both architectures L2 cache misses that are served by L3 caches on a different cpu incurr a significant latency, on AMD it is also the case that cache misses served by a different L3 instance on the same cpu still incur high latency.
     24If still more \glspl{hthrd} are needed, then the experiment is limited to as few NUMA Nodes as needed.
     25
     26The limited sharing of the last-level cache on the AMD machine is markedly different than the Intel machine.
     27Indeed, while on both architectures L2 cache misses that are served by L3 caches on a different CPU incur a significant latency, on the AMD it is also the case that cache misses served by a different L3 instance on the same CPU still incur high latency.
    2728
    2829
     
    3435        \label{fig:cycle}
    3536\end{figure}
    36 The most basic evaluation of any ready queue is to evaluate the latency needed to push and pop one element from the ready-queue.
    37 Since these two operation also describe a \texttt{yield} operation, many systems use this as the most basic benchmark.
    38 However, yielding can be treated as a special case, since it also carries the information that the number of the ready \glspl{at} will not change.
    39 Not all systems use this information, but those which do may appear to have better performance than they would for disconnected push/pop pairs.
    40 For this reason, I chose a different first benchmark, which I call the Cycle Benchmark.
    41 This benchmark arranges many \glspl{at} into multiple rings of \glspl{at}.
    42 Each ring is effectively a circular singly-linked list.
     37The most basic evaluation of any ready queue is to evaluate the latency needed to push and pop one element from the ready queue.
     38Since these two operation also describe a @yield@ operation, many systems use this operation as the most basic benchmark.
     39However, yielding can be treated as a special case by optimizing it away (dead code) since the number of ready \glspl{at} does not change.
     40Not all systems perform this optimization, but those that do have an artificial performance benefit because the yield becomes a \emph{nop}.
     41For this reason, I chose a different first benchmark, called \newterm{Cycle Benchmark}.
     42This benchmark arranges a number of \glspl{at} into a ring, as seen in Figure~\ref{fig:cycle}, where the ring is a circular singly-linked list.
    4343At runtime, each \gls{at} unparks the next \gls{at} before parking itself.
    44 This corresponds to the desired pair of ready queue operations.
    45 Unparking the next \gls{at} requires pushing that \gls{at} onto the ready queue and the ensuing park will cause the runtime to pop a \gls{at} from the ready-queue.
    46 Figure~\ref{fig:cycle} shows a visual representation of this arrangement.
    47 
    48 The goal of this ring is that the underlying runtime cannot rely on the guarantee that the number of ready \glspl{at} will stay constant over the duration of the experiment.
     44Unparking the next \gls{at} pushes that \gls{at} onto the ready queue as does the ensuing park.
     45
     46Hence, the underlying runtime cannot rely on the number of ready \glspl{at} staying constant over the duration of the experiment.
    4947In fact, the total number of \glspl{at} waiting on the ready queue is expected to vary because of the race between the next \gls{at} unparking and the current \gls{at} parking.
    50 The size of the cycle is also decided based on this race: cycles that are too small may see the chain of unparks go full circle before the first \gls{at} can park.
    51 While this would not be a correctness problem, every runtime system must handle that race, it could lead to pushes and pops being optimized away.
    52 Since silently omitting ready-queue operations would throw off the measuring of these operations, the ring of \glspl{at} must be big enough so the \glspl{at} have the time to fully park before they are unparked.
    53 Note that this problem is only present on SMP machines and is significantly mitigated by the fact that there are multiple rings in the system.
    54 
    55 To avoid this benchmark from being dominated by the idle sleep handling, the number of rings is kept at least as high as the number of \glspl{proc} available.
    56 Beyond this point, adding more rings serves to mitigate even more the idle sleep handling.
    57 This is to avoid the case where one of the \glspl{proc} runs out of work because of the variation on the number of ready \glspl{at} mentionned above.
    58 
    59 The actual benchmark is more complicated to handle termination, but that simply requires using a binary semphore or a channel instead of raw \texttt{park}/\texttt{unpark} and carefully picking the order of the \texttt{P} and \texttt{V} with respect to the loop condition.
    60 Figure~\ref{fig:cycle:code} shows pseudo code for this benchmark.
    61 
    62 \begin{figure}
    63         \begin{lstlisting}
    64                 Thread.main() {
    65                         count := 0
    66                         for {
    67                                 wait()
    68                                 this.next.wake()
    69                                 count ++
    70                                 if must_stop() { break }
    71                         }
    72                         global.count += count
    73                 }
    74         \end{lstlisting}
    75         \caption[Cycle Benchmark : Pseudo Code]{Cycle Benchmark : Pseudo Code}
    76         \label{fig:cycle:code}
    77 \end{figure}
    78 
    79 
     48That is, the runtime cannot anticipate that the current task will immediately park.
     49As well, the size of the cycle is also decided based on this race, \eg a small cycle may see the chain of unparks go full circle before the first \gls{at} parks because of time-slicing or multiple \procs.
     50Every runtime system must handle this race and cannot optimized away the ready-queue pushes and pops.
     51To prevent any attempt of silently omitting ready-queue operations, the ring of \glspl{at} is made big enough so the \glspl{at} have time to fully park before being unparked again.
     52(Note, an unpark is like a V on a semaphore, so the subsequent park (P) may not block.)
     53Finally, to further mitigate any underlying push/pop optimizations, especially on SMP machines, multiple rings are created in the experiment.
     54
     55To avoid this benchmark being affected by idle-sleep handling, the number of rings is multiple times greater than the number of \glspl{proc}.
     56This design avoids the case where one of the \glspl{proc} runs out of work because of the variation on the number of ready \glspl{at} mentioned above.
     57
     58Figure~\ref{fig:cycle:code} shows the pseudo code for this benchmark.
     59There is additional complexity to handle termination (not shown), which requires a binary semaphore or a channel instead of raw @park@/@unpark@ and carefully picking the order of the @P@ and @V@ with respect to the loop condition.
     60
     61\begin{figure}
     62\begin{cfa}
     63Thread.main() {
     64        count := 0
     65        for {
     66                @wait()@
     67                @this.next.wake()@
     68                count ++
     69                if must_stop() { break }
     70        }
     71        global.count += count
     72}
     73\end{cfa}
     74\caption[Cycle Benchmark : Pseudo Code]{Cycle Benchmark : Pseudo Code}
     75\label{fig:cycle:code}
     76\end{figure}
    8077
    8178\subsection{Results}
     79Figure~\ref{fig:cycle:jax} shows the throughput as a function of \proc count, where each run uses 100 cycles per \proc and 5 \ats per cycle.
     80
    8281\begin{figure}
    8382        \subfloat[][Throughput, 100 \ats per \proc]{
     
    106105                \label{fig:cycle:jax:low:ns}
    107106        }
    108         \caption[Cycle Benchmark on Intel]{Cycle Benchmark on Intel\smallskip\newline Throughput as a function of \proc count, using 100 cycles per \proc, 5 \ats per cycle.}
     107        \caption[Cycle Benchmark on Intel]{Cycle Benchmark on Intel\smallskip\newline Throughput as a function of \proc count with 100 cycles per \proc and 5 \ats per cycle.}
    109108        \label{fig:cycle:jax}
    110109\end{figure}
    111 Figure~\ref{fig:cycle:jax} shows the throughput as a function of \proc count, with the following constants:
    112 Each run uses 100 cycles per \proc, 5 \ats per cycle.
    113110
    114111\todo{results discussion}
    115112
    116113\section{Yield}
    117 For completion, I also include the yield benchmark.
    118 This benchmark is much simpler than the cycle tests, it simply creates many \glspl{at} that call \texttt{yield}.
    119 As mentionned in the previous section, this benchmark may be less representative of usages that only make limited use of \texttt{yield}, due to potential shortcuts in the routine.
    120 Its only interesting variable is the number of \glspl{at} per \glspl{proc}, where ratios close to 1 means the ready queue(s) could be empty.
    121 This sometimes puts more strain on the idle sleep handling, compared to scenarios where there is clearly plenty of work to be done.
    122 Figure~\ref{fig:yield:code} shows pseudo code for this benchmark, the ``wait/wake-next'' is simply replaced by a yield.
    123 
    124 \begin{figure}
    125         \begin{lstlisting}
    126                 Thread.main() {
    127                         count := 0
    128                         for {
    129                                 yield()
    130                                 count ++
    131                                 if must_stop() { break }
    132                         }
    133                         global.count += count
    134                 }
    135         \end{lstlisting}
    136         \caption[Yield Benchmark : Pseudo Code]{Yield Benchmark : Pseudo Code}
    137         \label{fig:yield:code}
     114For completion, the classic yield benchmark is included.
     115This benchmark is simpler than the cycle test: it creates many \glspl{at} that call @yield@.
     116As mentioned, this benchmark may not be representative because of optimization shortcuts in @yield@.
     117The only interesting variable in this benchmark is the number of \glspl{at} per \glspl{proc}, where ratios close to 1 means the ready queue(s) can be empty.
     118This scenario can put a strain on the idle-sleep handling compared to scenarios where there is plenty of work.
     119Figure~\ref{fig:yield:code} shows pseudo code for this benchmark, where the @wait/next.wake@ is replaced by @yield@.
     120
     121\begin{figure}
     122\begin{cfa}
     123Thread.main() {
     124        count := 0
     125        for {
     126                @yield()@
     127                count ++
     128                if must_stop() { break }
     129        }
     130        global.count += count
     131}
     132\end{cfa}
     133\caption[Yield Benchmark : Pseudo Code]{Yield Benchmark : Pseudo Code}
     134\label{fig:yield:code}
    138135\end{figure}
    139136
    140137\subsection{Results}
     138
     139Figure~\ref{fig:yield:jax} shows the throughput as a function of \proc count, where each run uses 100 \ats per \proc.
     140
    141141\begin{figure}
    142142        \subfloat[][Throughput, 100 \ats per \proc]{
     
    168168        \label{fig:yield:jax}
    169169\end{figure}
    170 Figure~\ref{fig:yield:ops:jax} shows the throughput as a function of \proc count, with the following constants:
    171 Each run uses 100 \ats per \proc.
    172170
    173171\todo{results discussion}
    174172
    175 
    176173\section{Churn}
    177 The Cycle and Yield benchmark represents an ``easy'' scenario for a scheduler, \eg, an embarrassingly parallel application.
    178 In these benchmarks, \glspl{at} can be easily partitioned over the different \glspl{proc} up-front and none of the \glspl{at} communicate with each other.
    179 
    180 The Churn benchmark represents more chaotic usages, where there is no relation between the last \gls{proc} on which a \gls{at} ran and the \gls{proc} that unblocked it.
    181 When a \gls{at} is unblocked from a different \gls{proc} than the one on which it last ran, the unblocking \gls{proc} must either ``steal'' the \gls{at} or place it on a remote queue.
    182 This results can result in either contention on the remote queue or \glspl{rmr} on \gls{at} data structure.
    183 In either case, this benchmark aims to highlight how each scheduler handles these cases, since both cases can lead to performance degradation if they are not handled correctly.
    184 
    185 To achieve this the benchmark uses a fixed size array of semaphores.
    186 Each \gls{at} picks a random semaphore, \texttt{V}s it to unblock a \at waiting and then \texttt{P}s on the semaphore.
     174The Cycle and Yield benchmark represent an \emph{easy} scenario for a scheduler, \eg an embarrassingly parallel application.
     175In these benchmarks, \glspl{at} can be easily partitioned over the different \glspl{proc} upfront and none of the \glspl{at} communicate with each other.
     176
     177The Churn benchmark represents more chaotic execution, where there is no relation between the last \gls{proc} on which a \gls{at} ran and blocked and the \gls{proc} that subsequently unblocks it.
     178With processor-specific ready-queues, when a \gls{at} is unblocked by a different \gls{proc} that means the unblocking \gls{proc} must either ``steal'' the \gls{at} from another processor or find it on a global queue.
     179This dequeuing results in either contention on the remote queue and/or \glspl{rmr} on \gls{at} data structure.
     180In either case, this benchmark aims to highlight how each scheduler handles these cases, since both cases can lead to performance degradation if not handled correctly.
     181
     182This benchmark uses a fixed-size array of counting semaphores.
     183Each \gls{at} picks a random semaphore, @V@s it to unblock any \at waiting, and then @P@s on the semaphore.
    187184This creates a flow where \glspl{at} push each other out of the semaphores before being pushed out themselves.
    188 For this benchmark to work however, the number of \glspl{at} must be equal or greater to the number of semaphores plus the number of \glspl{proc}.
    189 Note that the nature of these semaphores mean the counter can go beyond 1, which could lead to calls to \texttt{P} not blocking.
     185For this benchmark to work, the number of \glspl{at} must be equal or greater than the number of semaphores plus the number of \glspl{proc}.
     186Note, the nature of these semaphores mean the counter can go beyond 1, which can lead to nonblocking calls to @P@.
     187Figure~\ref{fig:churn:code} shows pseudo code for this benchmark, where the @yield@ is replaced by @V@ and @P@.
     188
     189\begin{figure}
     190\begin{cfa}
     191Thread.main() {
     192        count := 0
     193        for {
     194                r := random() % len(spots)
     195                @spots[r].V()@
     196                @spots[r].P()@
     197                count ++
     198                if must_stop() { break }
     199        }
     200        global.count += count
     201}
     202\end{cfa}
     203\caption[Churn Benchmark : Pseudo Code]{Churn Benchmark : Pseudo Code}
     204\label{fig:churn:code}
     205\end{figure}
     206
     207\subsection{Results}
     208Figure~\ref{fig:churn:jax} shows the throughput as a function of \proc count, where each run uses 100 cycles per \proc and 5 \ats per cycle.
     209
     210\begin{figure}
     211        \subfloat[][Throughput, 100 \ats per \proc]{
     212                \resizebox{0.5\linewidth}{!}{
     213                        \input{result.churn.jax.ops.pstex_t}
     214                }
     215                \label{fig:churn:jax:ops}
     216        }
     217        \subfloat[][Throughput, 1 \ats per \proc]{
     218                \resizebox{0.5\linewidth}{!}{
     219                        \input{result.churn.low.jax.ops.pstex_t}
     220                }
     221                \label{fig:churn:jax:low:ops}
     222        }
     223
     224        \subfloat[][Latency, 100 \ats per \proc]{
     225                \resizebox{0.5\linewidth}{!}{
     226                        \input{result.churn.jax.ns.pstex_t}
     227                }
     228
     229        }
     230        \subfloat[][Latency, 1 \ats per \proc]{
     231                \resizebox{0.5\linewidth}{!}{
     232                        \input{result.churn.low.jax.ns.pstex_t}
     233                }
     234                \label{fig:churn:jax:low:ns}
     235        }
     236        \caption[Churn Benchmark on Intel]{\centering Churn Benchmark on Intel\smallskip\newline Throughput and latency of the Churn on the benchmark on the Intel machine.
     237        Throughput is the total operation per second across all cores. Latency is the duration of each operation.}
     238        \label{fig:churn:jax}
     239\end{figure}
     240
     241\todo{results discussion}
     242
     243\section{Locality}
    190244
    191245\todo{code, setup, results}
    192 \begin{lstlisting}
    193         Thread.main() {
    194                 count := 0
    195                 for {
    196                         r := random() % len(spots)
    197                         spots[r].V()
    198                         spots[r].P()
    199                         count ++
    200                         if must_stop() { break }
    201                 }
    202                 global.count += count
    203         }
    204 \end{lstlisting}
    205 
    206 \begin{figure}
    207         \subfloat[][Throughput, 100 \ats per \proc]{
    208                 \resizebox{0.5\linewidth}{!}{
    209                         \input{result.churn.jax.ops.pstex_t}
    210                 }
    211                 \label{fig:churn:jax:ops}
    212         }
    213         \subfloat[][Throughput, 1 \ats per \proc]{
    214                 \resizebox{0.5\linewidth}{!}{
    215                         \input{result.churn.low.jax.ops.pstex_t}
    216                 }
    217                 \label{fig:churn:jax:low:ops}
    218         }
    219 
    220         \subfloat[][Latency, 100 \ats per \proc]{
    221                 \resizebox{0.5\linewidth}{!}{
    222                         \input{result.churn.jax.ns.pstex_t}
    223                 }
    224 
    225         }
    226         \subfloat[][Latency, 1 \ats per \proc]{
    227                 \resizebox{0.5\linewidth}{!}{
    228                         \input{result.churn.low.jax.ns.pstex_t}
    229                 }
    230                 \label{fig:churn:jax:low:ns}
    231         }
    232         \caption[Churn Benchmark on Intel]{\centering Churn Benchmark on Intel\smallskip\newline Throughput and latency of the Churn on the benchmark on the Intel machine. Throughput is the total operation per second across all cores. Latency is the duration of each opeartion.}
    233         \label{fig:churn:jax}
    234 \end{figure}
    235 
    236 \section{Locality}
    237 
    238 \todo{code, setup, results}
    239246
    240247\section{Transfer}
    241 The last benchmark is more exactly characterize as an experiment than a benchmark.
    242 It tests the behavior of the schedulers for a particularly misbehaved workload.
     248The last benchmark is more of an experiment than a benchmark.
     249It tests the behaviour of the schedulers for a misbehaved workload.
    243250In this workload, one of the \gls{at} is selected at random to be the leader.
    244251The leader then spins in a tight loop until it has observed that all other \glspl{at} have acknowledged its leadership.
    245252The leader \gls{at} then picks a new \gls{at} to be the ``spinner'' and the cycle repeats.
    246 
    247 The benchmark comes in two flavours for the behavior of the non-leader \glspl{at}:
    248 once they acknowledged the leader, they either block on a semaphore or yield repeatadly.
    249 
    250 This experiment is designed to evaluate the short term load balancing of the scheduler.
    251 Indeed, schedulers where the runnable \glspl{at} are partitioned on the \glspl{proc} may need to balance the \glspl{at} for this experient to terminate.
    252 This is because the spinning \gls{at} is effectively preventing the \gls{proc} from runnning any other \glspl{thrd}.
    253 In the semaphore flavour, the number of runnable \glspl{at} will eventually dwindle down to only the leader.
    254 This is a simpler case to handle for schedulers since \glspl{proc} eventually run out of work.
     253The benchmark comes in two flavours for the non-leader \glspl{at}:
     254once they acknowledged the leader, they either block on a semaphore or spin yielding.
     255
     256The experiment is designed to evaluate the short-term load-balancing of a scheduler.
     257Indeed, schedulers where the runnable \glspl{at} are partitioned on the \glspl{proc} may need to balance the \glspl{at} for this experiment to terminate.
     258This problem occurs because the spinning \gls{at} is effectively preventing the \gls{proc} from running any other \glspl{thrd}.
     259In the semaphore flavour, the number of runnable \glspl{at} eventually dwindles down to only the leader.
     260This scenario is a simpler case to handle for schedulers since \glspl{proc} eventually run out of work.
    255261In the yielding flavour, the number of runnable \glspl{at} stays constant.
    256 This is a harder case to handle because corrective measures must be taken even if work is still available.
    257 Note that languages that have mandatory preemption do circumvent this problem by forcing the spinner to yield.
     262This scenario is a harder case to handle because corrective measures must be taken even when work is available.
     263Note, runtime systems with preemption circumvent this problem by forcing the spinner to yield.
    258264
    259265\todo{code, setup, results}
    260 \begin{lstlisting}
    261         Thread.lead() {
    262                 this.idx_seen = ++lead_idx
    263                 if lead_idx > stop_idx {
    264                         done := true
    265                         return
    266                 }
    267 
    268                 // Wait for everyone to acknowledge my leadership
    269                 start: = timeNow()
     266
     267\begin{figure}
     268\begin{cfa}
     269Thread.lead() {
     270        this.idx_seen = ++lead_idx
     271        if lead_idx > stop_idx {
     272                done := true
     273                return
     274        }
     275
     276        // Wait for everyone to acknowledge my leadership
     277        start: = timeNow()
     278        for t in threads {
     279                while t.idx_seen != lead_idx {
     280                        asm pause
     281                        if (timeNow() - start) > 5 seconds { error() }
     282                }
     283        }
     284
     285        // pick next leader
     286        leader := threads[ prng() % len(threads) ]
     287
     288        // wake every one
     289        if ! exhaust {
    270290                for t in threads {
    271                         while t.idx_seen != lead_idx {
    272                                 asm pause
    273                                 if (timeNow() - start) > 5 seconds { error() }
    274                         }
    275                 }
    276 
    277                 // pick next leader
    278                 leader := threads[ prng() % len(threads) ]
    279 
    280                 // wake every one
    281                 if !exhaust {
    282                         for t in threads {
    283                                 if t != me { t.wake() }
    284                         }
    285                 }
    286         }
    287 
    288         Thread.wait() {
    289                 this.idx_seen := lead_idx
    290                 if exhaust { wait() }
    291                 else { yield() }
    292         }
    293 
    294         Thread.main() {
    295                 while !done  {
    296                         if leader == me { this.lead() }
    297                         else { this.wait() }
    298                 }
    299         }
    300 \end{lstlisting}
     291                        if t != me { t.wake() }
     292                }
     293        }
     294}
     295
     296Thread.wait() {
     297        this.idx_seen := lead_idx
     298        if exhaust { wait() }
     299        else { yield() }
     300}
     301
     302Thread.main() {
     303        while !done  {
     304                if leader == me { this.lead() }
     305                else { this.wait() }
     306        }
     307}
     308\end{cfa}
     309\caption[Transfer Benchmark : Pseudo Code]{Transfer Benchmark : Pseudo Code}
     310\label{fig:transfer:code}
     311\end{figure}
     312
     313\subsection{Results}
     314Figure~\ref{fig:transfer:jax} shows the throughput as a function of \proc count, where each run uses 100 cycles per \proc and 5 \ats per cycle.
     315
     316\todo{results discussion}
  • doc/theses/thierry_delisle_PhD/thesis/text/existing.tex

    r4e2befe3 rdef751f  
    1414
    1515\section{Naming Convention}
    16 Scheduling has been studied by various communities concentrating on different incarnation of the same problems. As a result, there are no standard naming conventions for scheduling that is respected across these communities. This document uses the term \newterm{\Gls{at}} to refer to the abstract objects being scheduled and the term \newterm{\Gls{proc}} to refer to the concrete objects executing these \ats.
     16Scheduling has been studied by various communities concentrating on different incarnation of the same problems.
     17As a result, there are no standard naming conventions for scheduling that is respected across these communities.
     18This document uses the term \newterm{\Gls{at}} to refer to the abstract objects being scheduled and the term \newterm{\Gls{proc}} to refer to the concrete objects executing these \ats.
    1719
    1820\section{Static Scheduling}
     
    2628\section{Dynamic Scheduling}
    2729\newterm{Dynamic schedulers} determine \ats dependencies and costs during scheduling, if at all.
    28 Hence, unlike static scheduling, \ats dependencies are conditional and detected at runtime. This detection takes the form of observing new \ats(s) in the system and determining dependencies from their behaviour, including suspending or halting a \ats that dynamically detects unfulfilled dependencies.
     30Hence, unlike static scheduling, \ats dependencies are conditional and detected at runtime.
     31This detection takes the form of observing new \ats(s) in the system and determining dependencies from their behaviour, including suspending or halting a \ats that dynamically detects unfulfilled dependencies.
    2932Furthermore, each \ats has the responsibility of adding dependent \ats back into the system once dependencies are fulfilled.
    3033As a consequence, the scheduler often has an incomplete view of the system, seeing only \ats with no pending dependencies.
     
    178181\begin{displayquote}
    179182        \begin{enumerate}
    180                 \item The task returned by \textit{t}\texttt{.execute()}
     183                \item The task returned by \textit{t}@.execute()@
    181184                \item The successor of t if \textit{t} was its last completed predecessor.
    182185                \item A task popped from the end of the thread's own deque.
     
    193196\paragraph{Quasar/Project Loom}
    194197Java has two projects, Quasar~\cite{MAN:quasar} and Project Loom~\cite{MAN:project-loom}\footnote{It is unclear if these are distinct projects.}, that are attempting to introduce lightweight thread\-ing in the form of Fibers.
    195 Both projects seem to be based on the \texttt{ForkJoinPool} in Java, which appears to be a simple incarnation of randomized work-stealing~\cite{MAN:java/fork-join}.
     198Both projects seem to be based on the @ForkJoinPool@ in Java, which appears to be a simple incarnation of randomized work-stealing~\cite{MAN:java/fork-join}.
    196199
    197200\paragraph{Grand Central Dispatch}
     
    204207% http://web.archive.org/web/20090920043909/http://images.apple.com/macosx/technology/docs/GrandCentral_TB_brief_20090903.pdf
    205208
    206 In terms of semantics, the Dispatch Queues seem to be very similar to Intel\textregistered ~TBB \texttt{execute()} and predecessor semantics.
     209In terms of semantics, the Dispatch Queues seem to be very similar to Intel\textregistered ~TBB @execute()@ and predecessor semantics.
    207210
    208211\paragraph{LibFibre}
  • doc/theses/thierry_delisle_PhD/thesis/text/intro.tex

    r4e2befe3 rdef751f  
    103103An algorithm for load-balancing and idle sleep of processors, including NUMA awareness.
    104104\item
    105 Support for user-level \glsxtrshort{io} capabilities based on Linux's \texttt{io\_uring}.
     105Support for user-level \glsxtrshort{io} capabilities based on Linux's @io_uring@.
    106106\end{enumerate}
  • doc/theses/thierry_delisle_PhD/thesis/text/io.tex

    r4e2befe3 rdef751f  
    11\chapter{User Level \io}
    2 As mentioned in Section~\ref{prev:io}, User-Level \io requires multiplexing the \io operations of many \glspl{thrd} onto fewer \glspl{proc} using asynchronous \io operations.
     2As mentioned in Section~\ref{prev:io}, user-level \io requires multiplexing the \io operations of many \glspl{thrd} onto fewer \glspl{proc} using asynchronous \io operations.
    33Different operating systems offer various forms of asynchronous operations and, as mentioned in Chapter~\ref{intro}, this work is exclusively focused on the Linux operating-system.
    44
    55\section{Kernel Interface}
    6 Since this work fundamentally depends on operating-system support, the first step of any design is to discuss the available interfaces and pick one (or more) as the foundations of the non-blocking \io subsystem.
     6Since this work fundamentally depends on operating-system support, the first step of this design is to discuss the available interfaces and pick one (or more) as the foundation for the non-blocking \io subsystem in this work.
    77
    88\subsection{\lstinline{O_NONBLOCK}}
     
    1010In this mode, ``Neither the @open()@ nor any subsequent \io operations on the [opened file descriptor] will cause the calling process to wait''~\cite{MAN:open}.
    1111This feature can be used as the foundation for the non-blocking \io subsystem.
    12 However, for the subsystem to know when an \io operation completes, @O_NONBLOCK@ must be use in conjunction with a system call that monitors when a file descriptor becomes ready, \ie, the next \io operation on it does not cause the process to wait
    13 \footnote{In this context, ready means \emph{some} operation can be performed without blocking.
     12However, for the subsystem to know when an \io operation completes, @O_NONBLOCK@ must be used in conjunction with a system call that monitors when a file descriptor becomes ready, \ie, the next \io operation on it does not cause the process to wait.\footnote{
     13In this context, ready means \emph{some} operation can be performed without blocking.
    1414It does not mean an operation returning \lstinline{EAGAIN} succeeds on the next try.
    15 For example, a ready read may only return a subset of bytes and the read must be issues again for the remaining bytes, at which point it may return \lstinline{EAGAIN}.}.
     15For example, a ready read may only return a subset of requested bytes and the read must be issues again for the remaining bytes, at which point it may return \lstinline{EAGAIN}.}
    1616This mechanism is also crucial in determining when all \glspl{thrd} are blocked and the application \glspl{kthrd} can now block.
    1717
    18 There are three options to monitor file descriptors in Linux
    19 \footnote{For simplicity, this section omits \lstinline{pselect} and \lstinline{ppoll}.
     18There are three options to monitor file descriptors in Linux:\footnote{
     19For simplicity, this section omits \lstinline{pselect} and \lstinline{ppoll}.
    2020The difference between these system calls and \lstinline{select} and \lstinline{poll}, respectively, is not relevant for this discussion.},
    2121@select@~\cite{MAN:select}, @poll@~\cite{MAN:poll} and @epoll@~\cite{MAN:epoll}.
    2222All three of these options offer a system call that blocks a \gls{kthrd} until at least one of many file descriptors becomes ready.
    23 The group of file descriptors being waited is called the \newterm{interest set}.
    24 
    25 \paragraph{\lstinline{select}} is the oldest of these options, it takes as an input a contiguous array of bits, where each bits represent a file descriptor of interest.
    26 On return, it modifies the set in place to identify which of the file descriptors changed status.
    27 This destructive change means that calling select in a loop requires re-initializing the array each time and the number of file descriptors supported has a hard limit.
    28 Another limit of @select@ is that once the call is started, the interest set can no longer be modified.
    29 Monitoring a new file descriptor generally requires aborting any in progress call to @select@
    30 \footnote{Starting a new call to \lstinline{select} is possible but requires a distinct kernel thread, and as a result is not an acceptable multiplexing solution when the interest set is large and highly dynamic unless the number of parallel calls to \lstinline{select} can be strictly bounded.}.
    31 
    32 \paragraph{\lstinline{poll}} is an improvement over select, which removes the hard limit on the number of file descriptors and the need to re-initialize the input on every call.
    33 It works using an array of structures as an input rather than an array of bits, thus allowing a more compact input for small interest sets.
    34 Like @select@, @poll@ suffers from the limitation that the interest set cannot be changed while the call is blocked.
    35 
    36 \paragraph{\lstinline{epoll}} further improves these two functions by allowing the interest set to be dynamically added to and removed from while a \gls{kthrd} is blocked on an @epoll@ call.
     23The group of file descriptors being waited on is called the \newterm{interest set}.
     24
     25\paragraph{\lstinline{select}} is the oldest of these options, and takes as input a contiguous array of bits, where each bit represents a file descriptor of interest.
     26Hence, the array length must be as long as the largest FD currently of interest.
     27On return, it outputs the set in place to identify which of the file descriptors changed state.
     28This destructive change means selecting in a loop requires re-initializing the array for each iteration.
     29Another limit of @select@ is that calls from different \glspl{kthrd} sharing FDs are independent.
     30Hence, if one \gls{kthrd} is managing the select calls, other threads can only add/remove to/from the manager's interest set through synchronized calls to update the interest set.
     31However, these changes are only reflected when the manager makes its next call to @select@.
     32Note, it is possible for the manager thread to never unblock if its current interest set never changes, \eg the sockets/pipes/ttys it is waiting on never get data again.
     33Often the I/O manager has a timeout, polls, or is sent a signal on changes to mitigate this problem.
     34
     35\begin{comment}
     36From: Tim Brecht <brecht@uwaterloo.ca>
     37Subject: Re: FD sets
     38Date: Wed, 6 Jul 2022 00:29:41 +0000
     39
     40Large number of open files
     41--------------------------
     42
     43In order to be able to use more than the default number of open file
     44descriptors you may need to:
     45
     46o increase the limit on the total number of open files /proc/sys/fs/file-max
     47  (on Linux systems)
     48
     49o increase the size of FD_SETSIZE
     50  - the way I often do this is to figure out which include file __FD_SETSIZE
     51    is defined in, copy that file into an appropriate directory in ./include,
     52    and then modify it so that if you use -DBIGGER_FD_SETSIZE the larger size
     53    gets used
     54
     55  For example on a RH 9.0 distribution I've copied
     56  /usr/include/bits/typesizes.h into ./include/i386-linux/bits/typesizes.h
     57
     58  Then I modify typesizes.h to look something like:
     59
     60  #ifdef BIGGER_FD_SETSIZE
     61  #define __FD_SETSIZE            32767
     62  #else
     63  #define __FD_SETSIZE            1024
     64  #endif
     65
     66  Note that the since I'm moving and testing the userver on may different
     67  machines the Makefiles are set up to use -I ./include/$(HOSTTYPE)
     68
     69  This way if you redefine the FD_SETSIZE it will get used instead of the
     70  default original file.
     71\end{comment}
     72
     73\paragraph{\lstinline{poll}} is the next oldest option, and takes as input an array of structures containing the FD numbers rather than their position in an array of bits, allowing a more compact input for interest sets that contain widely spaced FDs.
     74For small interest sets with densely packed FDs, the @select@ bit mask can take less storage, and hence, copy less information into the kernel.
     75Furthermore, @poll@ is non-destructive, so the array of structures does not have to be re-initialize on every call.
     76Like @select@, @poll@ suffers from the limitation that the interest set cannot be changed by other \gls{kthrd}, while a manager thread is blocked in @poll@.
     77
     78\paragraph{\lstinline{epoll}} follows after @poll@, and places the interest set in the kernel rather than the application, where it is managed by an internal \gls{kthrd}.
     79There are two separate functions: one to add to the interest set and another to check for FDs with state changes.
    3780This dynamic capability is accomplished by creating an \emph{epoll instance} with a persistent interest set, which is used across multiple calls.
    38 This capability significantly reduces synchronization overhead on the part of the caller (in this case the \io subsystem), since the interest set can be modified when adding or removing file descriptors without having to synchronize with other \glspl{kthrd} potentially calling @epoll@.
    39 
    40 However, all three of these system calls have limitations.
     81As the interest set is augmented, the changes become implicitly part of the interest set for a blocked manager \gls{kthrd}.
     82This capability significantly reduces synchronization between \glspl{kthrd} and the manager calling @epoll@.
     83
     84However, all three of these I/O systems have limitations.
    4185The @man@ page for @O_NONBLOCK@ mentions that ``[@O_NONBLOCK@] has no effect for regular files and block devices'', which means none of these three system calls are viable multiplexing strategies for these types of \io operations.
    4286Furthermore, @epoll@ has been shown to have problems with pipes and ttys~\cit{Peter's examples in some fashion}.
     
    5397It also supports batching multiple operations in a single system call.
    5498
    55 AIO offers two different approach to polling: @aio_error@ can be used as a spinning form of polling, returning @EINPROGRESS@ until the operation is completed, and @aio_suspend@ can be used similarly to @select@, @poll@ or @epoll@, to wait until one or more requests have completed.
     99AIO offers two different approaches to polling: @aio_error@ can be used as a spinning form of polling, returning @EINPROGRESS@ until the operation is completed, and @aio_suspend@ can be used similarly to @select@, @poll@ or @epoll@, to wait until one or more requests have completed.
    56100For the purpose of \io multiplexing, @aio_suspend@ is the best interface.
    57101However, even if AIO requests can be submitted concurrently, @aio_suspend@ suffers from the same limitation as @select@ and @poll@, \ie, the interest set cannot be dynamically changed while a call to @aio_suspend@ is in progress.
     
    70114
    71115        \begin{flushright}
    72                 -- Linus Torvalds\cit{https://lwn.net/Articles/671657/}
     116                -- Linus Torvalds~\cite{AIORant}
    73117        \end{flushright}
    74118\end{displayquote}
     
    85129A very recent addition to Linux, @io_uring@~\cite{MAN:io_uring}, is a framework that aims to solve many of the problems listed in the above interfaces.
    86130Like AIO, it represents \io operations as entries added to a queue.
    87 But like @epoll@, new requests can be submitted while a blocking call waiting for requests to complete is already in progress.
     131But like @epoll@, new requests can be submitted, while a blocking call waiting for requests to complete, is already in progress.
    88132The @io_uring@ interface uses two ring buffers (referred to simply as rings) at its core: a submit ring to which programmers push \io requests and a completion ring from which programmers poll for completion.
    89133
     
    97141In the worst case, where all \glspl{thrd} are consistently blocking on \io, it devolves into 1-to-1 threading.
    98142However, regardless of the frequency of \io operations, it achieves the fundamental goal of not blocking \glspl{proc} when \glspl{thrd} are ready to run.
    99 This approach is used by languages like Go\cit{Go} and frameworks like libuv\cit{libuv}, since it has the advantage that it can easily be used across multiple operating systems.
     143This approach is used by languages like Go\cit{Go}, frameworks like libuv\cit{libuv}, and web servers like Apache~\cite{apache} and Nginx~\cite{nginx}, since it has the advantage that it can easily be used across multiple operating systems.
    100144This advantage is especially relevant for languages like Go, which offer a homogeneous \glsxtrshort{api} across all platforms.
    101145As opposed to C, which has a very limited standard api for \io, \eg, the C standard library has no networking.
     
    111155\section{Event-Engine}
    112156An event engine's responsibility is to use the kernel interface to multiplex many \io operations onto few \glspl{kthrd}.
    113 In concrete terms, this means \glspl{thrd} enter the engine through an interface, the event engines then starts the operation and parks the calling \glspl{thrd}, returning control to the \gls{proc}.
     157In concrete terms, this means \glspl{thrd} enter the engine through an interface, the event engine then starts an operation and parks the calling \glspl{thrd}, returning control to the \gls{proc}.
    114158The parked \glspl{thrd} are then rescheduled by the event engine once the desired operation has completed.
    115159
     
    134178\begin{enumerate}
    135179\item
    136 An SQE is allocated from the pre-allocated array (denoted \emph{S} in Figure~\ref{fig:iouring}).
     180An SQE is allocated from the pre-allocated array \emph{S}.
    137181This array is created at the same time as the @io_uring@ instance, is in kernel-locked memory visible by both the kernel and the application, and has a fixed size determined at creation.
    138 How these entries are allocated is not important for the functioning of @io_uring@, the only requirement is that no entry is reused before the kernel has consumed it.
     182How these entries are allocated is not important for the functioning of @io_uring@;
     183the only requirement is that no entry is reused before the kernel has consumed it.
    139184\item
    140185The SQE is filled according to the desired operation.
    141 This step is straight forward, the only detail worth mentioning is that SQEs have a @user_data@ field that must be filled in order to match submission and completion entries.
     186This step is straight forward.
     187The only detail worth mentioning is that SQEs have a @user_data@ field that must be filled in order to match submission and completion entries.
    142188\item
    143189The SQE is submitted to the submission ring by appending the index of the SQE to the ring following regular ring buffer steps: \lstinline{buffer[head] = item; head++}.
    144190Since the head is visible to the kernel, some memory barriers may be required to prevent the compiler from reordering these operations.
    145191Since the submission ring is a regular ring buffer, more than one SQE can be added at once and the head is updated only after all entries are updated.
     192Note, SQE can be filled and submitted in any order, \eg in Figure~\ref{fig:iouring} the submission order is S0, S3, S2 and S1 has not been submitted.
    146193\item
    147194The kernel is notified of the change to the ring using the system call @io_uring_enter@.
     
    161208The @io_uring_enter@ system call is protected by a lock inside the kernel.
    162209This protection means that concurrent call to @io_uring_enter@ using the same instance are possible, but there is no performance gained from parallel calls to @io_uring_enter@.
    163 It is possible to do the first three submission steps in parallel, however, doing so requires careful synchronization.
     210It is possible to do the first three submission steps in parallel;
     211however, doing so requires careful synchronization.
    164212
    165213@io_uring@ also introduces constraints on the number of simultaneous operations that can be ``in flight''.
    166 Obviously, SQEs are allocated from a fixed-size array, meaning that there is a hard limit to how many SQEs can be submitted at once.
    167 In addition, the @io_uring_enter@ system call can fail because ``The  kernel [...] ran out of resources to handle [a request]'' or ``The application is attempting to overcommit the number of requests it can  have pending.''.
     214First, SQEs are allocated from a fixed-size array, meaning that there is a hard limit to how many SQEs can be submitted at once.
     215Second, the @io_uring_enter@ system call can fail because ``The  kernel [...] ran out of resources to handle [a request]'' or ``The application is attempting to overcommit the number of requests it can have pending.''.
    168216This restriction means \io request bursts may have to be subdivided and submitted in chunks at a later time.
    169217
    170218\subsection{Multiplexing \io: Submission}
     219
    171220The submission side is the most complicated aspect of @io_uring@ and the completion side effectively follows from the design decisions made in the submission side.
    172 While it is possible to do the first steps of submission in parallel, the duration of the system call scales with number of entries submitted.
     221While there is freedom in designing the submission side, there are some realities of @io_uring@ that must be taken into account.
     222It is possible to do the first steps of submission in parallel;
     223however, the duration of the system call scales with the number of entries submitted.
    173224The consequence is that the amount of parallelism used to prepare submissions for the next system call is limited.
    174225Beyond this limit, the length of the system call is the throughput limiting factor.
    175 I concluded from early experiments that preparing submissions seems to take at most as long as the system call itself, which means that with a single @io_uring@ instance, there is no benefit in terms of \io throughput to having more than two \glspl{hthrd}.
    176 Therefore the design of the submission engine must manage multiple instances of @io_uring@ running in parallel, effectively sharding @io_uring@ instances.
    177 Similarly to scheduling, this sharding can be done privately, \ie, one instance per \glspl{proc}, in decoupled pools, \ie, a pool of \glspl{proc} use a pool of @io_uring@ instances without one-to-one coupling between any given instance and any given \gls{proc}, or some mix of the two.
    178 Since completions are sent to the instance where requests were submitted, all instances with pending operations must be polled continously
    179 \footnote{As will be described in Chapter~\ref{practice}, this does not translate into constant cpu usage.}.
     226I concluded from early experiments that preparing submissions seems to take almost as long as the system call itself, which means that with a single @io_uring@ instance, there is no benefit in terms of \io throughput to having more than two \glspl{hthrd}.
     227Therefore, the design of the submission engine must manage multiple instances of @io_uring@ running in parallel, effectively sharding @io_uring@ instances.
     228Since completions are sent to the instance where requests were submitted, all instances with pending operations must be polled continuously\footnote{
     229As described in Chapter~\ref{practice}, this does not translate into constant CPU usage.}.
    180230Note that once an operation completes, there is nothing that ties it to the @io_uring@ instance that handled it.
    181 There is nothing preventing a new operation with, for example, the same file descriptors to a different @io_uring@ instance.
     231There is nothing preventing a new operation with, \eg the same file descriptors to a different @io_uring@ instance.
    182232
    183233A complicating aspect of submission is @io_uring@'s support for chains of operations, where the completion of an operation triggers the submission of the next operation on the link.
    184234SQEs forming a chain must be allocated from the same instance and must be contiguous in the Submission Ring (see Figure~\ref{fig:iouring}).
    185 The consequence of this feature is that filling SQEs can be arbitrarly complex and therefore users may need to run arbitrary code between allocation and submission.
    186 Supporting chains is a requirement of the \io subsystem, but it is still valuable.
    187 Support for this feature can be fulfilled simply to supporting arbitrary user code between allocation and submission.
    188 
    189 \subsubsection{Public Instances}
    190 One approach is to have multiple shared instances.
    191 \Glspl{thrd} attempting \io operations pick one of the available instances and submit operations to that instance.
    192 Since there is no coupling between \glspl{proc} and @io_uring@ instances in this approach, \glspl{thrd} running on more than one \gls{proc} can attempt to submit to the same instance concurrently.
    193 Since @io_uring@ effectively sets the amount of sharding needed to avoid contention on its internal locks, performance in this approach is based on two aspects: the synchronization needed to submit does not induce more contention than @io_uring@ already does and the scheme to route \io requests to specific @io_uring@ instances does not introduce contention.
    194 This second aspect has an oversized importance because it comes into play before the sharding of instances, and as such, all \glspl{hthrd} can contend on the routing algorithm.
    195 
    196 Allocation in this scheme can be handled fairly easily.
    197 Free SQEs, \ie, SQEs that aren't currently being used to represent a request, can be written to safely and have a field called @user_data@ which the kernel only reads to copy to @cqe@s.
    198 Allocation also requires no ordering guarantee as all free SQEs are interchangeable.
    199 This requires a simple concurrent bag.
    200 The only added complexity is that the number of SQEs is fixed, which means allocation can fail.
    201 
    202 Allocation failures need to be pushed up to a routing algorithm: \glspl{thrd} attempting \io operations must not be directed to @io_uring@ instances without sufficient SQEs available.
    203 Furthermore, the routing algorithm should block operations up-front if none of the instances have available SQEs.
    204 
    205 Once an SQE is allocated, \glspl{thrd} can fill them normally, they simply need to keep track of the SQE index and which instance it belongs to.
    206 
    207 Once an SQE is filled in, what needs to happen is that the SQE must be added to the submission ring buffer, an operation that is not thread-safe on itself, and the kernel must be notified using the @io_uring_enter@ system call.
    208 The submission ring buffer is the same size as the pre-allocated SQE buffer, therefore pushing to the ring buffer cannot fail
    209 \footnote{This is because it is invalid to have the same \lstinline{sqe} multiple times in the ring buffer.}.
    210 However, as mentioned, the system call itself can fail with the expectation that it will be retried once some of the already submitted operations complete.
    211 Since multiple SQEs can be submitted to the kernel at once, it is important to strike a balance between batching and latency.
    212 Operations that are ready to be submitted should be batched together in few system calls, but at the same time, operations should not be left pending for long period of times before being submitted.
    213 This can be handled by either designating one of the submitting \glspl{thrd} as the being responsible for the system call for the current batch of SQEs or by having some other party regularly submitting all ready SQEs, \eg, the poller \gls{thrd} mentioned later in this section.
    214 
    215 In the case of designating a \gls{thrd}, ideally, when multiple \glspl{thrd} attempt to submit operations to the same @io_uring@ instance, all requests would be batched together and one of the \glspl{thrd} would do the system call on behalf of the others, referred to as the \newterm{submitter}.
    216 In practice however, it is important that the \io requests are not left pending indefinitely and as such, it may be required to have a ``next submitter'' that guarentees everything that is missed by the current submitter is seen by the next one.
    217 Indeed, as long as there is a ``next'' submitter, \glspl{thrd} submitting new \io requests can move on, knowing that some future system call will include their request.
    218 Once the system call is done, the submitter must also free SQEs so that the allocator can reused them.
    219 
    220 Finally, the completion side is much simpler since the @io_uring@ system call enforces a natural synchronization point.
    221 Polling simply needs to regularly do the system call, go through the produced CQEs and communicate the result back to the originating \glspl{thrd}.
    222 Since CQEs only own a signed 32 bit result, in addition to the copy of the @user_data@ field, all that is needed to communicate the result is a simple future~\cite{wiki:future}.
    223 If the submission side does not designate submitters, polling can also submit all SQEs as it is polling events.
    224 A simple approach to polling is to allocate a \gls{thrd} per @io_uring@ instance and simply let the poller \glspl{thrd} poll their respective instances when scheduled.
    225 
    226 With this pool of instances approach, the big advantage is that it is fairly flexible.
    227 It does not impose restrictions on what \glspl{thrd} submitting \io operations can and cannot do between allocations and submissions.
    228 It also can gracefully handle running out of ressources, SQEs or the kernel returning @EBUSY@.
    229 The down side to this is that many of the steps used for submitting need complex synchronization to work properly.
    230 The routing and allocation algorithm needs to keep track of which ring instances have available SQEs, block incoming requests if no instance is available, prevent barging if \glspl{thrd} are already queued up waiting for SQEs and handle SQEs being freed.
    231 The submission side needs to safely append SQEs to the ring buffer, correctly handle chains, make sure no SQE is dropped or left pending forever, notify the allocation side when SQEs can be reused and handle the kernel returning @EBUSY@.
    232 All this synchronization may have a significant cost and, compared to the next approach presented, this synchronization is entirely overhead.
     235The consequence of this feature is that filling SQEs can be arbitrarily complex, and therefore, users may need to run arbitrary code between allocation and submission.
     236Supporting chains is not a requirement of the \io subsystem, but it is still valuable.
     237Support for this feature can be fulfilled simply by supporting arbitrary user code between allocation and submission.
     238
     239Similar to scheduling, sharding @io_uring@ instances can be done privately, \ie, one instance per \glspl{proc}, in decoupled pools, \ie, a pool of \glspl{proc} use a pool of @io_uring@ instances without one-to-one coupling between any given instance and any given \gls{proc}, or some mix of the two.
     240These three sharding approaches are analyzed.
    233241
    234242\subsubsection{Private Instances}
    235 Another approach is to simply create one ring instance per \gls{proc}.
    236 This alleviates the need for synchronization on the submissions, requiring only that \glspl{thrd} are not interrupted in between two submission steps.
    237 This is effectively the same requirement as using @thread_local@ variables.
    238 Since SQEs that are allocated must be submitted to the same ring, on the same \gls{proc}, this effectively forces the application to submit SQEs in allocation order
    239 \footnote{The actual requirement is that \glspl{thrd} cannot context switch between allocation and submission.
    240 This requirement means that from the subsystem's point of view, the allocation and submission are sequential.
    241 To remove this requirement, a \gls{thrd} would need the ability to ``yield to a specific \gls{proc}'', \ie, park with the promise that it will be run next on a specific \gls{proc}, the \gls{proc} attached to the correct ring.}
    242 , greatly simplifying both allocation and submission.
    243 In this design, allocation and submission form a partitionned ring buffer as shown in Figure~\ref{fig:pring}.
    244 Once added to the ring buffer, the attached \gls{proc} has a significant amount of flexibility with regards to when to do the system call.
    245 Possible options are: when the \gls{proc} runs out of \glspl{thrd} to run, after running a given number of \glspl{thrd}, etc.
     243The private approach creates one ring instance per \gls{proc}, \ie one-to-one coupling.
     244This alleviates the need for synchronization on the submissions, requiring only that \glspl{thrd} are not time-sliced during submission steps.
     245This requirement is the same as accessing @thread_local@ variables, where a \gls{thrd} is accessing kernel-thread data, is time-sliced, and continues execution on another kernel thread but is now accessing the wrong data.
     246This failure is the serially reusable problem~\cite{SeriallyReusable}.
     247Hence, allocated SQEs must be submitted to the same ring on the same \gls{proc}, which effectively forces the application to submit SQEs in allocation order.\footnote{
     248To remove this requirement, a \gls{thrd} needs the ability to ``yield to a specific \gls{proc}'', \ie, park with the guarantee it unparks on a specific \gls{proc}, \ie the \gls{proc} attached to the correct ring.}
     249From the subsystem's point of view, the allocation and submission are sequential, greatly simplifying both.
     250In this design, allocation and submission form a partitioned ring buffer as shown in Figure~\ref{fig:pring}.
     251Once added to the ring buffer, the attached \gls{proc} has a significant amount of flexibility with regards to when to perform the system call.
     252Possible options are: when the \gls{proc} runs out of \glspl{thrd} to run, after running a given number of \glspl{thrd}, \etc.
    246253
    247254\begin{figure}
     
    254261\end{figure}
    255262
    256 This approach has the advantage that it does not require much of the synchronization needed in the shared approach.
    257 This comes at the cost that \glspl{thrd} submitting \io operations have less flexibility, they cannot park or yield, and several exceptional cases are handled poorly.
    258 Instances running out of SQEs cannot run \glspl{thrd} wanting to do \io operations, in such a case the \gls{thrd} needs to be moved to a different \gls{proc}, the only current way of achieving this would be to @yield()@ hoping to be scheduled on a different \gls{proc}, which is not guaranteed.
    259 
    260 A more involved version of this approach can seem to solve most of these problems, using a pattern called \newterm{helping}.
    261 \Glspl{thrd} that wish to submit \io operations but cannot do so
    262 \footnote{either because of an allocation failure or because they were migrate to a different \gls{proc} between allocation and submission}
    263 create an object representing what they wish to achieve and add it to a list somewhere.
    264 For this particular problem, one solution would be to have a list of pending submissions per \gls{proc} and a list of pending allocations, probably per cluster.
    265 The problem with these ``solutions'' is that they are still bound by the strong coupling between \glspl{proc} and @io_uring@ instances.
    266 These data structures would allow moving \glspl{thrd} to a specific \gls{proc} when the current \gls{proc} cannot fulfill the \io request.
    267 
    268 Imagine a simple case with two \glspl{thrd} on two \glspl{proc}, one \gls{thrd} submits an \io operation and then sets a flag, the other \gls{thrd} spins until the flag is set.
    269 If the first \gls{thrd} is preempted between allocation and submission and moves to the other \gls{proc}, the original \gls{proc} could start running the spinning \gls{thrd}.
    270 If this happens, the helping ``solution'' is for the \io \gls{thrd}to added append an item to the submission list of the \gls{proc} where the allocation was made.
     263This approach has the advantage that it does not require much of the synchronization needed in a shared approach.
     264However, this benefit means \glspl{thrd} submitting \io operations have less flexibility: they cannot park or yield, and several exceptional cases are handled poorly.
     265Instances running out of SQEs cannot run \glspl{thrd} wanting to do \io operations.
     266In this case, the \io \gls{thrd} needs to be moved to a different \gls{proc}, and the only current way of achieving this is to @yield()@ hoping to be scheduled on a different \gls{proc} with free SQEs, which is not guaranteed.
     267
     268A more involved version of this approach tries to solve these problems using a pattern called \newterm{helping}.
     269\Glspl{thrd} that cannot submit \io operations, either because of an allocation failure or migration to a different \gls{proc} between allocation and submission, create an \io object and add it to a list of pending submissions per \gls{proc} and a list of pending allocations, probably per cluster.
     270While there is still the strong coupling between \glspl{proc} and @io_uring@ instances, these data structures allow moving \glspl{thrd} to a specific \gls{proc}, when the current \gls{proc} cannot fulfill the \io request.
     271
     272Imagine a simple scenario with two \glspl{thrd} on two \glspl{proc}, where one \gls{thrd} submits an \io operation and then sets a flag, while the other \gls{thrd} spins until the flag is set.
     273Assume both \glspl{thrd} are running on the same \gls{proc}, and the \io \gls{thrd} is preempted between allocation and submission, moved to the second \gls{proc}, and the original \gls{proc} starts running the spinning \gls{thrd}.
     274In this case, the helping solution has the \io \gls{thrd} append an \io object to the submission list of the first \gls{proc}, where the allocation was made.
    271275No other \gls{proc} can help the \gls{thrd} since @io_uring@ instances are strongly coupled to \glspl{proc}.
    272 However, in this case, the \gls{proc} is unable to help because it is executing the spinning \gls{thrd} mentioned when first expression this case
    273 \footnote{This particular example is completely artificial, but in the presence of many more \glspl{thrd}, it is not impossible that this problem would arise ``in the wild''.
    274 Furthermore, this pattern is difficult to reliably detect and avoid.}
    275 resulting in a deadlock.
    276 Once in this situation, the only escape is to interrupted the execution of the \gls{thrd}, either directly or due to regular preemption, only then can the \gls{proc} take the time to handle the pending request to help.
    277 Interrupting \glspl{thrd} for this purpose is far from desireable, the cost is significant and the situation may be hard to detect.
    278 However, a more subtle reason why interrupting the \gls{thrd} is not a satisfying solution is that the \gls{proc} is not actually using the instance it is tied to.
    279 If it were to use it, then helping could be done as part of the usage.
     276However, the \io \gls{proc} is unable to help because it is executing the spinning \gls{thrd} resulting in a deadlock.
     277While this example is artificial, in the presence of many \glspl{thrd}, it is possible for this problem to arise ``in the wild''.
     278Furthermore, this pattern is difficult to reliably detect and avoid.
     279Once in this situation, the only escape is to interrupted the spinning \gls{thrd}, either directly or via some regular preemption, \eg time slicing.
     280Having to interrupt \glspl{thrd} for this purpose is costly, the latency can be large between interrupts, and the situation may be hard to detect.
    280281Interrupts are needed here entirely because the \gls{proc} is tied to an instance it is not using.
    281 Therefore a more satisfying solution would be for the \gls{thrd} submitting the operation to simply notice that the instance is unused and simply go ahead and use it.
    282 This is the approach presented next.
     282Therefore, a more satisfying solution is for the \gls{thrd} submitting the operation to notice that the instance is unused and simply go ahead and use it.
     283This approach is presented shortly.
     284
     285\subsubsection{Public Instances}
     286The public approach creates decoupled pools of @io_uring@ instances and processors, \ie without one-to-one coupling.
     287\Glspl{thrd} attempting an \io operation pick one of the available instances and submit the operation to that instance.
     288Since there is no coupling between @io_uring@ instances and \glspl{proc} in this approach, \glspl{thrd} running on more than one \gls{proc} can attempt to submit to the same instance concurrently.
     289Because @io_uring@ effectively sets the amount of sharding needed to avoid contention on its internal locks, performance in this approach is based on two aspects:
     290\begin{itemize}
     291\item
     292The synchronization needed to submit does not induce more contention than @io_uring@ already does.
     293\item
     294The scheme to route \io requests to specific @io_uring@ instances does not introduce contention.
     295This aspect has an oversized importance because it comes into play before the sharding of instances, and as such, all \glspl{hthrd} can contend on the routing algorithm.
     296\end{itemize}
     297
     298Allocation in this scheme is fairly easy.
     299Free SQEs, \ie, SQEs that are not currently being used to represent a request, can be written to safely and have a field called @user_data@ that the kernel only reads to copy to @cqe@s.
     300Allocation also requires no ordering guarantee as all free SQEs are interchangeable.
     301The only added complexity is that the number of SQEs is fixed, which means allocation can fail.
     302
     303Allocation failures need to be pushed to a routing algorithm: \glspl{thrd} attempting \io operations must not be directed to @io_uring@ instances without sufficient SQEs available.
     304Furthermore, the routing algorithm should block operations up-front, if none of the instances have available SQEs.
     305
     306Once an SQE is allocated, \glspl{thrd} insert the \io request information, and keep track of the SQE index and the instance it belongs to.
     307
     308Once an SQE is filled in, it is added to the submission ring buffer, an operation that is not thread-safe, and then the kernel must be notified using the @io_uring_enter@ system call.
     309The submission ring buffer is the same size as the pre-allocated SQE buffer, therefore pushing to the ring buffer cannot fail because it would mean a \lstinline{sqe} multiple times in the ring buffer, which is undefined behaviour.
     310However, as mentioned, the system call itself can fail with the expectation that it can be retried once some submitted operations complete.
     311
     312Since multiple SQEs can be submitted to the kernel at once, it is important to strike a balance between batching and latency.
     313Operations that are ready to be submitted should be batched together in few system calls, but at the same time, operations should not be left pending for long period of times before being submitted.
     314Balancing submission can be handled by either designating one of the submitting \glspl{thrd} as the being responsible for the system call for the current batch of SQEs or by having some other party regularly submitting all ready SQEs, \eg, the poller \gls{thrd} mentioned later in this section.
     315
     316Ideally, when multiple \glspl{thrd} attempt to submit operations to the same @io_uring@ instance, all requests should be batched together and one of the \glspl{thrd} is designated to do the system call on behalf of the others, called the \newterm{submitter}.
     317However, in practice, \io requests must be handed promptly so there is a need to guarantee everything missed by the current submitter is seen by the next one.
     318Indeed, as long as there is a ``next'' submitter, \glspl{thrd} submitting new \io requests can move on, knowing that some future system call includes their request.
     319Once the system call is done, the submitter must also free SQEs so that the allocator can reused them.
     320
     321Finally, the completion side is much simpler since the @io_uring@ system-call enforces a natural synchronization point.
     322Polling simply needs to regularly do the system call, go through the produced CQEs and communicate the result back to the originating \glspl{thrd}.
     323Since CQEs only own a signed 32 bit result, in addition to the copy of the @user_data@ field, all that is needed to communicate the result is a simple future~\cite{wiki:future}.
     324If the submission side does not designate submitters, polling can also submit all SQEs as it is polling events.
     325A simple approach to polling is to allocate a \gls{thrd} per @io_uring@ instance and simply let the poller \glspl{thrd} poll their respective instances when scheduled.
     326
     327With the pool of SEQ instances approach, the big advantage is that it is fairly flexible.
     328It does not impose restrictions on what \glspl{thrd} submitting \io operations can and cannot do between allocations and submissions.
     329It also can gracefully handle running out of resources, SQEs or the kernel returning @EBUSY@.
     330The down side to this approach is that many of the steps used for submitting need complex synchronization to work properly.
     331The routing and allocation algorithm needs to keep track of which ring instances have available SQEs, block incoming requests if no instance is available, prevent barging if \glspl{thrd} are already queued up waiting for SQEs and handle SQEs being freed.
     332The submission side needs to safely append SQEs to the ring buffer, correctly handle chains, make sure no SQE is dropped or left pending forever, notify the allocation side when SQEs can be reused, and handle the kernel returning @EBUSY@.
     333All this synchronization has a significant cost, and compared to the private-instance approach, this synchronization is entirely overhead.
    283334
    284335\subsubsection{Instance borrowing}
    285 Both of the approaches presented above have undesirable aspects that stem from too loose or too tight coupling between @io_uring@ and \glspl{proc}.
    286 In the first approach, loose coupling meant that all operations have synchronization overhead that a tighter coupling can avoid.
    287 The second approach on the other hand suffers from tight coupling causing problems when the \gls{proc} do not benefit from the coupling.
    288 While \glspl{proc} are continously issuing \io operations tight coupling is valuable since it avoids synchronization costs.
    289 However, in unlikely failure cases or when \glspl{proc} are not making use of their instance, tight coupling is no longer advantageous.
    290 A compromise between these approaches would be to allow tight coupling but have the option to revoke this coupling dynamically when failure cases arise.
    291 I call this approach ``instance borrowing''\footnote{While it looks similar to work-sharing and work-stealing, I think it is different enough from either to warrant a different verb to avoid confusion.}.
    292 
    293 In this approach, each cluster owns a pool of @io_uring@ instances managed by an arbiter.
     336Both of the prior approaches have undesirable aspects that stem from tight or loose coupling between @io_uring@ and \glspl{proc}.
     337The first approach suffers from tight coupling causing problems when a \gls{proc} does not benefit from the coupling.
     338The second approach suffers from loose coupling causing operations to have synchronization overhead, which tighter coupling avoids.
     339When \glspl{proc} are continuously issuing \io operations, tight coupling is valuable since it avoids synchronization costs.
     340However, in unlikely failure cases or when \glspl{proc} are not using their instances, tight coupling is no longer advantageous.
     341A compromise between these approaches is to allow tight coupling but have the option to revoke the coupling dynamically when failure cases arise.
     342I call this approach \newterm{instance borrowing}.\footnote{
     343While instance borrowing looks similar to work sharing and stealing, I think it is different enough to warrant a different verb to avoid confusion.}
     344
     345In this approach, each cluster, see Figure~\ref{fig:system}, owns a pool of @io_uring@ instances managed by an \newterm{arbiter}.
    294346When a \gls{thrd} attempts to issue an \io operation, it ask for an instance from the arbiter and issues requests to that instance.
    295 However, in doing so it ties to the instance to the \gls{proc} it is currently running on.
    296 This coupling is kept until the arbiter decides to revoke it, taking back the instance and reverting the \gls{proc} to its initial state with respect to \io.
    297 This tight coupling means that synchronization can be minimal since only one \gls{proc} can use the instance at any given time, akin to the private instances approach.
    298 However, where it differs is that revocation from the arbiter means this approach does not suffer from the deadlock scenario described above.
     347This instance is now bound to the \gls{proc} the \gls{thrd} is running on.
     348This binding is kept until the arbiter decides to revoke it, taking back the instance and reverting the \gls{proc} to its initial state with respect to \io.
     349This tight coupling means that synchronization can be minimal since only one \gls{proc} can use the instance at a time, akin to the private instances approach.
     350However, it differs in that revocation by the arbiter means this approach does not suffer from the deadlock scenario described above.
    299351
    300352Arbitration is needed in the following cases:
    301353\begin{enumerate}
    302         \item The current \gls{proc} does not currently hold an instance.
     354        \item The current \gls{proc} does not hold an instance.
    303355        \item The current instance does not have sufficient SQEs to satisfy the request.
    304         \item The current \gls{proc} has the wrong instance, this happens if the submitting \gls{thrd} context-switched between allocation and submission.
    305         I will refer to these as \newterm{External Submissions}.
     356        \item The current \gls{proc} has a wrong instance, this happens if the submitting \gls{thrd} context-switched between allocation and submission, called \newterm{external submissions}.
    306357\end{enumerate}
    307 However, even when the arbiter is not directly needed, \glspl{proc} need to make sure that their ownership of the instance is not being revoked.
    308 This can be accomplished by a lock-less handshake\footnote{Note that the handshake is not Lock-\emph{Free} since it lacks the proper progress guarantee.}.
     358However, even when the arbiter is not directly needed, \glspl{proc} need to make sure that their instance ownership is not being revoked, which is accomplished by a lock-\emph{less} handshake.\footnote{
     359Note the handshake is not lock \emph{free} since it lacks the proper progress guarantee.}
    309360A \gls{proc} raises a local flag before using its borrowed instance and checks if the instance is marked as revoked or if the arbiter has raised its flag.
    310 If not it proceeds, otherwise it delegates the operation to the arbiter.
     361If not, it proceeds, otherwise it delegates the operation to the arbiter.
    311362Once the operation is completed, the \gls{proc} lowers its local flag.
    312363
    313 Correspondingly, before revoking an instance the arbiter marks the instance and then waits for the \gls{proc} using it to lower its local flag.
     364Correspondingly, before revoking an instance, the arbiter marks the instance and then waits for the \gls{proc} using it to lower its local flag.
    314365Only then does it reclaim the instance and potentially assign it to an other \gls{proc}.
    315366
     
    323374
    324375\paragraph{External Submissions} are handled by the arbiter by revoking the appropriate instance and adding the submission to the submission ring.
    325 There is no need to immediately revoke the instance however.
     376However, there is no need to immediately revoke the instance.
    326377External submissions must simply be added to the ring before the next system call, \ie, when the submission ring is flushed.
    327 This means that whoever is responsible for the system call first checks if the instance has any external submissions.
    328 If it is the case, it asks the arbiter to revoke the instance and add the external submissions to the ring.
    329 
    330 \paragraph{Pending Allocations} can be more complicated to handle.
    331 If the arbiter has available instances, the arbiter can attempt to directly hand over the instance and satisfy the request.
    332 Otherwise it must hold onto the list of threads until SQEs are made available again.
    333 This handling becomes that much more complex if pending allocation require more than one SQE, since the arbiter must make a decision between statisfying requests in FIFO ordering or satisfy requests for fewer SQEs first.
    334 
    335 While this arbiter has the potential to solve many of the problems mentionned in above, it also introduces a significant amount of complexity.
     378This means whoever is responsible for the system call, first checks if the instance has any external submissions.
     379If so, it asks the arbiter to revoke the instance and add the external submissions to the ring.
     380
     381\paragraph{Pending Allocations} are handled by the arbiter when it has available instances and can directly hand over the instance and satisfy the request.
     382Otherwise, it must hold onto the list of threads until SQEs are made available again.
     383This handling is more complex when an allocation requires multiple SQEs, since the arbiter must make a decision between satisfying requests in FIFO ordering or for fewer SQEs.
     384
     385While an arbiter has the potential to solve many of the problems mentioned above, it also introduces a significant amount of complexity.
    336386Tracking which processors are borrowing which instances and which instances have SQEs available ends-up adding a significant synchronization prelude to any I/O operation.
    337387Any submission must start with a handshake that pins the currently borrowed instance, if available.
    338388An attempt to allocate is then made, but the arbiter can concurrently be attempting to allocate from the same instance from a different \gls{hthrd}.
    339 Once the allocation is completed, the submission must still check that the instance is still burrowed before attempt to flush.
    340 These extra synchronization steps end-up having a similar cost to the multiple shared instances approach.
     389Once the allocation is completed, the submission must check that the instance is still burrowed before attempting to flush.
     390These synchronization steps turn out to have a similar cost to the multiple shared-instances approach.
    341391Furthermore, if the number of instances does not match the number of processors actively submitting I/O, the system can fall into a state where instances are constantly being revoked and end-up cycling the processors, which leads to significant cache deterioration.
    342 Because of these reasons, this approach, which sounds promising on paper, does not improve on the private instance approach in practice.
     392For these reasons, this approach, which sounds promising on paper, does not improve on the private instance approach in practice.
    343393
    344394\subsubsection{Private Instances V2}
    345395
    346 
    347 
    348396% Verbs of this design
    349397
    350398% Allocation: obtaining an sqe from which to fill in the io request, enforces the io instance to use since it must be the one which provided the sqe. Must interact with the arbiter if the instance does not have enough sqe for the allocation. (Typical allocation will ask for only one sqe, but chained sqe must be allocated from the same context so chains of sqe must be allocated in bulks)
    351399
    352 % Submition: simply adds the sqe(s) to some data structure to communicate that they are ready to go. This operation can't fail because there are as many spots in the submit buffer than there are sqes. Must interact with the arbiter only if the thread was moved between the allocation and the submission.
     400% Submission: simply adds the sqe(s) to some data structure to communicate that they are ready to go. This operation can't fail because there are as many spots in the submit buffer than there are sqes. Must interact with the arbiter only if the thread was moved between the allocation and the submission.
    353401
    354402% Flushing: Taking all the sqes that were submitted and making them visible to the kernel, also counting them in order to figure out what to_submit should be. Must be thread-safe with submission. Has to interact with the Arbiter if there are external submissions. Can't simply use a protected queue because adding to the array is not safe if the ring is still available for submitters. Flushing must therefore: check if there are external pending requests if so, ask the arbiter to flush otherwise use the fast flush operation.
     
    357405
    358406% Handle: process all the produced cqe. No need to interact with any of the submission operations or the arbiter.
    359 
    360 
    361407
    362408
     
    404450
    405451\section{Interface}
    406 Finally, the last important part of the \io subsystem is it's interface. There are multiple approaches that can be offered to programmers, each with advantages and disadvantages. The new \io subsystem can replace the C runtime's API or extend it. And in the later case the interface can go from very similar to vastly different. The following sections discuss some useful options using @read@ as an example. The standard Linux interface for C is :
    407 
    408 @ssize_t read(int fd, void *buf, size_t count);@
     452The last important part of the \io subsystem is its interface.
     453There are multiple approaches that can be offered to programmers, each with advantages and disadvantages.
     454The new \io subsystem can replace the C runtime API or extend it, and in the later case, the interface can go from very similar to vastly different.
     455The following sections discuss some useful options using @read@ as an example.
     456The standard Linux interface for C is :
     457\begin{cfa}
     458ssize_t read(int fd, void *buf, size_t count);
     459\end{cfa}
    409460
    410461\subsection{Replacement}
    411462Replacing the C \glsxtrshort{api} is the more intrusive and draconian approach.
    412463The goal is to convince the compiler and linker to replace any calls to @read@ to direct them to the \CFA implementation instead of glibc's.
    413 This has the advantage of potentially working transparently and supporting existing binaries without needing recompilation.
     464This rerouting has the advantage of working transparently and supporting existing binaries without needing recompilation.
    414465It also offers a, presumably, well known and familiar API that C programmers can simply continue to work with.
    415 However, this approach also entails a plethora of subtle technical challenges which generally boils down to making a perfect replacement.
     466However, this approach also entails a plethora of subtle technical challenges, which generally boils down to making a perfect replacement.
    416467If the \CFA interface replaces only \emph{some} of the calls to glibc, then this can easily lead to esoteric concurrency bugs.
    417 Since the gcc ecosystems does not offer a scheme for such perfect replacement, this approach was rejected as being laudable but infeasible.
     468Since the gcc ecosystems does not offer a scheme for perfect replacement, this approach was rejected as being laudable but infeasible.
    418469
    419470\subsection{Synchronous Extension}
    420 An other interface option is to simply offer an interface that is different in name only. For example:
    421 
    422 @ssize_t cfa_read(int fd, void *buf, size_t count);@
    423 
    424 \noindent This is much more feasible but still familiar to C programmers.
    425 It comes with the caveat that any code attempting to use it must be recompiled, which can be a big problem considering the amount of existing legacy C binaries.
     471Another interface option is to offer an interface different in name only.
     472For example:
     473\begin{cfa}
     474ssize_t cfa_read(int fd, void *buf, size_t count);
     475\end{cfa}
     476This approach is feasible and still familiar to C programmers.
     477It comes with the caveat that any code attempting to use it must be recompiled, which is a problem considering the amount of existing legacy C binaries.
    426478However, it has the advantage of implementation simplicity.
     479Finally, there is a certain irony to using a blocking synchronous interfaces for a feature often referred to as ``non-blocking'' \io.
    427480
    428481\subsection{Asynchronous Extension}
    429 It is important to mention that there is a certain irony to using only synchronous, therefore blocking, interfaces for a feature often referred to as ``non-blocking'' \io.
    430 A fairly traditional way of doing this is using futures\cit{wikipedia futures}.
    431 As simple way of doing so is as follows:
    432 
    433 @future(ssize_t) read(int fd, void *buf, size_t count);@
    434 
    435 \noindent Note that this approach is not necessarily the most idiomatic usage of futures.
    436 The definition of read above ``returns'' the read content through an output parameter which cannot be synchronized on.
    437 A more classical asynchronous API could look more like:
    438 
    439 @future([ssize_t, void *]) read(int fd, size_t count);@
    440 
    441 \noindent However, this interface immediately introduces memory lifetime challenges since the call must effectively allocate a buffer to be returned.
    442 Because of the performance implications of this, the first approach is considered preferable as it is more familiar to C programmers.
    443 
    444 \subsection{Interface directly to \lstinline{io_uring}}
    445 Finally, an other interface that can be relevant is to simply expose directly the underlying \texttt{io\_uring} interface. For example:
    446 
    447 @array(SQE, want) cfa_io_allocate(int want);@
    448 
    449 @void cfa_io_submit( const array(SQE, have) & );@
    450 
    451 \noindent This offers more flexibility to users wanting to fully use all of the \texttt{io\_uring} features.
     482A fairly traditional way of providing asynchronous interactions is using a future mechanism~\cite{multilisp}, \eg:
     483\begin{cfa}
     484future(ssize_t) read(int fd, void *buf, size_t count);
     485\end{cfa}
     486where the generic @future@ is fulfilled when the read completes and it contains the number of bytes read, which may be less than the number of bytes requested.
     487The data read is placed in @buf@.
     488The problem is that both the bytes read and data form the synchronization object, not just the bytes read.
     489Hence, the buffer cannot be reused until the operation completes but the synchronization does not cover the buffer.
     490A classical asynchronous API is:
     491\begin{cfa}
     492future([ssize_t, void *]) read(int fd, size_t count);
     493\end{cfa}
     494where the future tuple covers the components that require synchronization.
     495However, this interface immediately introduces memory lifetime challenges since the call must effectively allocate a buffer to be returned.
     496Because of the performance implications of this API, the first approach is considered preferable as it is more familiar to C programmers.
     497
     498\subsection{Direct \lstinline{io_uring} Interface}
     499The last interface directly exposes the underlying @io_uring@ interface, \eg:
     500\begin{cfa}
     501array(SQE, want) cfa_io_allocate(int want);
     502void cfa_io_submit( const array(SQE, have) & );
     503\end{cfa}
     504where the generic @array@ contains an array of SQEs with a size that may be less than the request.
     505This offers more flexibility to users wanting to fully utilize all of the @io_uring@ features.
    452506However, it is not the most user-friendly option.
    453 It obviously imposes a strong dependency between user code and \texttt{io\_uring} but at the same time restricting users to usages that are compatible with how \CFA internally uses \texttt{io\_uring}.
    454 
    455 
     507It obviously imposes a strong dependency between user code and @io_uring@ but at the same time restricting users to usages that are compatible with how \CFA internally uses @io_uring@.
  • doc/theses/thierry_delisle_PhD/thesis/text/practice.tex

    r4e2befe3 rdef751f  
    11\chapter{Scheduling in practice}\label{practice}
    2 The scheduling algorithm discribed in Chapter~\ref{core} addresses scheduling in a stable state.
    3 However, it does not address problems that occur when the system changes state.
     2The scheduling algorithm described in Chapter~\ref{core} addresses scheduling in a stable state.
     3This chapter addresses problems that occur when the system state changes.
    44Indeed the \CFA runtime, supports expanding and shrinking the number of \procs, both manually and, to some extent, automatically.
    5 This entails that the scheduling algorithm must support these transitions.
    6 
    7 More precise \CFA supports adding \procs using the RAII object @processor@.
    8 These objects can be created at any time and can be destroyed at any time.
    9 They are normally created as automatic stack variables, but this is not a requirement.
    10 
    11 The consequence is that the scheduler and \io subsystems must support \procs comming in and out of existence.
     5These changes affect the scheduling algorithm, which must dynamically alter its behaviour.
     6
     7In detail, \CFA supports adding \procs using the type @processor@, in both RAII and heap coding scenarios.
     8\begin{cfa}
     9{
     10        processor p[4]; // 4 new kernel threads
     11        ... // execute on 4 processors
     12        processor * dp = new( processor, 6 ); // 6 new kernel threads
     13        ... // execute on 10 processors
     14        delete( dp );   // delete 6 kernel threads
     15        ... // execute on 4 processors
     16} // delete 4 kernel threads
     17\end{cfa}
     18Dynamically allocated processors can be deleted an any time, \ie their lifetime exceeds the block of creation.
     19The consequence is that the scheduler and \io subsystems must know when these \procs come in and out of existence and roll them into the appropriate scheduling algorithms.
    1220
    1321\section{Manual Resizing}
    1422Manual resizing is expected to be a rare operation.
    15 Programmers are mostly expected to resize clusters on startup or teardown.
    16 Therefore dynamically changing the number of \procs is an appropriate moment to allocate or free resources to match the new state.
    17 As such all internal arrays that are sized based on the number of \procs need to be \texttt{realloc}ed.
    18 This also means that any references into these arrays, pointers or indexes, may need to be fixed when shrinking\footnote{Indexes may still need fixing when shrinkingbecause some indexes are expected to refer to dense contiguous resources and there is no guarantee the resource being removed has the highest index.}.
     23Programmers normally create/delete processors on a clusters at startup/teardown.
     24Therefore, dynamically changing the number of \procs is an appropriate moment to allocate or free resources to match the new state.
     25As such, all internal scheduling arrays that are sized based on the number of \procs need to be @realloc@ed.
     26This requirement also means any references into these arrays, \eg pointers or indexes, may need to be updated if elements are moved for compaction or for any other reason.
    1927
    2028There are no performance requirements, within reason, for resizing since it is expected to be rare.
    21 However, this operation has strict correctness requirements since shrinking and idle sleep can easily lead to deadlocks.
     29However, this operation has strict correctness requirements since updating and idle sleep can easily lead to deadlocks.
    2230It should also avoid as much as possible any effect on performance when the number of \procs remain constant.
    2331This later requirement prohibits naive solutions, like simply adding a global lock to the ready-queue arrays.
    2432
    2533\subsection{Read-Copy-Update}
    26 One solution is to use the Read-Copy-Update\cite{wiki:rcu} pattern.
    27 In this pattern, resizing is done by creating a copy of the internal data strucures, updating the copy with the desired changes, and then attempt an Idiana Jones Switch to replace the original witht the copy.
    28 This approach potentially has the advantage that it may not need any synchronization to do the switch.
    29 However, there is a race where \procs could still use the previous, original, data structure after the copy was switched in.
    30 This race not only requires some added memory reclamation scheme, it also requires that operations made on the stale original version be eventually moved to the copy.
    31 
    32 For linked-lists, enqueing is only somewhat problematic, \ats enqueued to the original queues need to be transferred to the new, which might not preserve ordering.
    33 Dequeing is more challenging.
    34 Dequeing from the original will not necessarily update the copy which could lead to multiple \procs dequeing the same \at.
    35 Fixing this requires more synchronization or more indirection on the queues.
    36 
    37 Another challenge is that the original must be kept until all \procs have witnessed the change.
    38 This is a straight forward memory reclamation challenge but it does mean that every operation will need \emph{some} form of synchronization.
    39 If each of these operation does need synchronization then it is possible a simpler solution achieves the same performance.
    40 Because in addition to the classic challenge of memory reclamation, transferring the original data to the copy before reclaiming it poses additional challenges.
     34One solution is to use the Read-Copy-Update pattern~\cite{wiki:rcu}.
     35In this pattern, resizing is done by creating a copy of the internal data structures, \eg see Figure~\ref{fig:base-ts2}, updating the copy with the desired changes, and then attempt an Indiana Jones Switch to replace the original with the copy.
     36This approach has the advantage that it may not need any synchronization to do the switch.
     37However, there is a race where \procs still use the original data structure after the copy is switched.
     38This race not only requires adding a memory-reclamation scheme, it also requires that operations made on the stale original version are eventually moved to the copy.
     39
     40Specifically, the original data structure must be kept until all \procs have witnessed the change.
     41This requirement is the \newterm{memory reclamation challenge} and means every operation needs \emph{some} form of synchronization.
     42If all operations need synchronization, then the overall cost of this technique is likely to be similar to an uncontended lock approach.
     43In addition to the classic challenge of memory reclamation, transferring the original data to the copy before reclaiming it poses additional challenges.
    4144Especially merging subqueues while having a minimal impact on fairness and locality.
    4245
    43 \subsection{Read-Writer Lock}
    44 A simpler approach would be to use a \newterm{Readers-Writer Lock}\cite{wiki:rwlock} where the resizing requires acquiring the lock as a writer while simply enqueing/dequeing \ats requires acquiring the lock as a reader.
     46For example, given a linked-list, having a node enqueued onto the original and new list is not necessarily a problem depending on the chosen list structure.
     47If the list supports arbitrary insertions, then inconsistencies in the tail pointer do not break the list;
     48however, ordering may not be preserved.
     49Furthermore, nodes enqueued to the original queues eventually need to be uniquely transferred to the new queues, which may further perturb ordering.
     50Dequeuing is more challenging when nodes appear on both lists because of pending reclamation: dequeuing a node from one list does not remove it from the other nor is that node in the same place on the other list.
     51This situation can lead to multiple \procs dequeuing the same \at.
     52Fixing these challenges requires more synchronization or more indirection to the queues, plus coordinated searching to ensure unique elements.
     53
     54\subsection{Readers-Writer Lock}
     55A simpler approach is to use a \newterm{Readers-Writer Lock}~\cite{wiki:rwlock}, where the resizing requires acquiring the lock as a writer while simply enqueueing/dequeuing \ats requires acquiring the lock as a reader.
    4556Using a Readers-Writer lock solves the problem of dynamically resizing and leaves the challenge of finding or building a lock with sufficient good read-side performance.
    46 Since this is not a very complex challenge and an ad-hoc solution is perfectly acceptable, building a Readers-Writer lock was the path taken.
    47 
    48 To maximize reader scalability, the readers should not contend with eachother when attempting to acquire and release the critical sections.
    49 This effectively requires that each reader have its own piece of memory to mark as locked and unlocked.
    50 Reades then acquire the lock wait for writers to finish the critical section and then acquire their local spinlocks.
    51 Writers acquire the global lock, so writers have mutual exclusion among themselves, and then acquires each of the local reader locks.
    52 Acquiring all the local locks guarantees mutual exclusion between the readers and the writer, while the wait on the read side prevents readers from continously starving the writer.
    53 \todo{reference listings}
    54 
    55 \begin{lstlisting}
     57Since this approach is not a very complex challenge and an ad-hoc solution is perfectly acceptable, building a Readers-Writer lock was the path taken.
     58
     59To maximize reader scalability, readers should not contend with each other when attempting to acquire and release a critical section.
     60To achieve this goal requires each reader to have its own memory to mark as locked and unlocked.
     61The read acquire possibly waits for a writer to finish the critical section and then acquires a reader's local spinlock.
     62The write acquire acquires the global lock, guaranteeing mutual exclusion among writers, and then acquires each of the local reader locks.
     63Acquiring all the local read locks guarantees mutual exclusion among the readers and the writer, while the wait on the read side prevents readers from continuously starving the writer.
     64
     65Figure~\ref{f:SpecializedReadersWriterLock} shows the outline for this specialized readers-writer lock.
     66The lock in nonblocking, so both readers and writers spin while the lock is held.
     67\todo{finish explanation}
     68
     69\begin{figure}
     70\begin{cfa}
    5671void read_lock() {
    5772        // Step 1 : make sure no writers in
    5873        while write_lock { Pause(); }
    59 
    60         // May need fence here
    61 
    6274        // Step 2 : acquire our local lock
    63         while atomic_xchg( tls.lock ) {
    64                 Pause();
    65         }
    66 }
    67 
     75        while atomic_xchg( tls.lock ) { Pause(); }
     76}
    6877void read_unlock() {
    6978        tls.lock = false;
    7079}
    71 \end{lstlisting}
    72 
    73 \begin{lstlisting}
    7480void write_lock()  {
    7581        // Step 1 : lock global lock
    76         while atomic_xchg( write_lock ) {
    77                 Pause();
    78         }
    79 
     82        while atomic_xchg( write_lock ) { Pause(); }
    8083        // Step 2 : lock per-proc locks
    8184        for t in all_tls {
    82                 while atomic_xchg( t.lock ) {
    83                         Pause();
    84                 }
     85                while atomic_xchg( t.lock ) { Pause(); }
    8586        }
    8687}
    87 
    8888void write_unlock() {
    8989        // Step 1 : release local locks
    90         for t in all_tls {
    91                 t.lock = false;
    92         }
    93 
     90        for t in all_tls { t.lock = false; }
    9491        // Step 2 : release global lock
    9592        write_lock = false;
    9693}
    97 \end{lstlisting}
    98 
    99 \section{Idle-Sleep}
    100 In addition to users manually changing the number of \procs, it is desireable to support ``removing'' \procs when there is not enough \ats for all the \procs to be useful.
    101 While manual resizing is expected to be rare, the number of \ats is expected to vary much more which means \procs may need to be ``removed'' for only short periods of time.
    102 Furthermore, race conditions that spuriously lead to the impression that no \ats are ready are actually common in practice.
    103 Therefore resources associated with \procs should not be freed but \procs simply put into an idle state where the \gls{kthrd} is blocked until more \ats become ready.
    104 This state is referred to as \newterm{Idle-Sleep}.
     94\end{cfa}
     95\caption{Specialized Readers-Writer Lock}
     96\label{f:SpecializedReadersWriterLock}
     97\end{figure}
     98
     99\section{Idle-Sleep}\label{idlesleep}
     100While manual resizing of \procs is expected to be rare, the number of \ats can vary significantly over an application's lifetime, which means there are times when there are too few or too many \procs.
     101For this work, it is the programer's responsibility to manually create \procs, so if there are too few \procs, the application must address this issue.
     102This leaves too many \procs when there are not enough \ats for all the \procs to be useful.
     103These idle \procs cannot be removed because their lifetime is controlled by the application, and only the application knows when the number of \ats may increase or decrease.
     104While idle \procs can spin until work appears, this approach wastes energy, unnecessarily produces heat and prevents other applications from using the processor.
     105Therefore, idle \procs are put into an idle state, called \newterm{Idle-Sleep}, where the \gls{kthrd} is blocked until the scheduler deems it is needed.
    105106
    106107Idle sleep effectively encompasses several challenges.
    107 First some data structure needs to keep track of all \procs that are in idle sleep.
    108 Because of idle sleep can be spurious, this data structure has strict performance requirements in addition to the strict correctness requirements.
    109 Next, some tool must be used to block kernel threads \glspl{kthrd}, \eg \texttt{pthread\_cond\_wait}, pthread semaphores.
    110 The complexity here is to support \at parking and unparking, timers, \io operations and all other \CFA features with minimal complexity.
    111 Finally, idle sleep also includes a heuristic to determine the appropriate number of \procs to be in idle sleep an any given time.
    112 This third challenge is however outside the scope of this thesis because developping a general heuristic is involved enough to justify its own work.
    113 The \CFA scheduler simply follows the ``Race-to-Idle'\cit{https://doi.org/10.1137/1.9781611973099.100}' approach where a sleeping \proc is woken any time an \at becomes ready and \procs go to idle sleep anytime they run out of work.
     108First, a data structure needs to keep track of all \procs that are in idle sleep.
     109Because idle sleep is spurious, this data structure has strict performance requirements, in addition to strict correctness requirements.
     110Next, some mechanism is needed to block \glspl{kthrd}, \eg @pthread_cond_wait@ on a pthread semaphore.
     111The complexity here is to support \at parking and unparking, user-level locking, timers, \io operations, and all other \CFA features with minimal complexity.
     112Finally, the scheduler needs a heuristic to determine when to block and unblock an appropriate number of \procs.
     113However, this third challenge is outside the scope of this thesis because developing a general heuristic is complex enough to justify its own work.
     114Therefore, the \CFA scheduler simply follows the ``Race-to-Idle''~\cite{Albers12} approach where a sleeping \proc is woken any time a \at becomes ready and \procs go to idle sleep anytime they run out of work.
     115An interesting sub-part of this heuristic is what to do with bursts of \ats that become ready.
     116Since waking up a sleeping \proc can have notable latency, it is possible multiple \ats become ready while a single \proc is waking up.
     117This facts begs the question, if many \procs are available, how many should be woken?
     118If the ready \ats will run longer than the wake-up latency, waking one \proc per \at will offer maximum parallelisation.
     119If the ready \ats will run for a short very short time, waking many \procs may be wasteful.
     120As mentioned, a heuristic to handle these complex cases is outside the scope of this thesis, the behaviour of the scheduler in this particular case is left unspecified.
    114121
    115122\section{Sleeping}
    116123As usual, the corner-stone of any feature related to the kernel is the choice of system call.
    117 In terms of blocking a \gls{kthrd} until some event occurs the linux kernel has many available options:
    118 
    119 \paragraph{\texttt{pthread\_mutex}/\texttt{pthread\_cond}}
    120 The most classic option is to use some combination of \texttt{pthread\_mutex} and \texttt{pthread\_cond}.
    121 These serve as straight forward mutual exclusion and synchronization tools and allow a \gls{kthrd} to wait on a \texttt{pthread\_cond} until signalled.
    122 While this approach is generally perfectly appropriate for \glspl{kthrd} waiting after eachother, \io operations do not signal \texttt{pthread\_cond}s.
    123 For \io results to wake a \proc waiting on a \texttt{pthread\_cond} means that a different \glspl{kthrd} must be woken up first, and then the \proc can be signalled.
    124 
    125 \subsection{\texttt{io\_uring} and Epoll}
    126 An alternative is to flip the problem on its head and block waiting for \io, using \texttt{io\_uring} or even \texttt{epoll}.
    127 This creates the inverse situation, where \io operations directly wake sleeping \procs but waking \proc from a running \gls{kthrd} must use an indirect scheme.
    128 This generally takes the form of creating a file descriptor, \eg, a dummy file, a pipe or an event fd, and using that file descriptor when \procs need to wake eachother.
    129 This leads to additional complexity because there can be a race between these artificial \io operations and genuine \io operations.
    130 If not handled correctly, this can lead to the artificial files going out of sync.
     124In terms of blocking a \gls{kthrd} until some event occurs, the Linux kernel has many available options.
     125
     126\subsection{\lstinline{pthread_mutex}/\lstinline{pthread_cond}}
     127The classic option is to use some combination of the pthread mutual exclusion and synchronization locks, allowing a safe park/unpark of a \gls{kthrd} to/from a @pthread_cond@.
     128While this approach works for \glspl{kthrd} waiting among themselves, \io operations do not provide a mechanism to signal @pthread_cond@s.
     129For \io results to wake a \proc waiting on a @pthread_cond@ means a different \glspl{kthrd} must be woken up first, which then signals the \proc.
     130
     131\subsection{\lstinline{io_uring} and Epoll}
     132An alternative is to flip the problem on its head and block waiting for \io, using @io_uring@ or @epoll@.
     133This creates the inverse situation, where \io operations directly wake sleeping \procs but waking blocked \procs must use an indirect scheme.
     134This generally takes the form of creating a file descriptor, \eg, dummy file, pipe, or event fd, and using that file descriptor when \procs need to wake each other.
     135This leads to additional complexity because there can be a race between these artificial \io and genuine \io operations.
     136If not handled correctly, this can lead to artificial files getting delayed too long behind genuine files, resulting in longer latency.
    131137
    132138\subsection{Event FDs}
    133139Another interesting approach is to use an event file descriptor\cit{eventfd}.
    134 This is a Linux feature that is a file descriptor that behaves like \io, \ie, uses \texttt{read} and \texttt{write}, but also behaves like a semaphore.
    135 Indeed, all read and writes must use 64bits large values\footnote{On 64-bit Linux, a 32-bit Linux would use 32 bits values.}.
    136 Writes add their values to the buffer, that is arithmetic addition and not buffer append, and reads zero out the buffer and return the buffer values so far\footnote{This is without the \texttt{EFD\_SEMAPHORE} flag. This flags changes the behavior of \texttt{read} but is not needed for this work.}.
     140This Linux feature is a file descriptor that behaves like \io, \ie, uses @read@ and @write@, but also behaves like a semaphore.
     141Indeed, all reads and writes must use a word-sized values, \ie 64 or 32 bits.
     142Writes \emph{add} their values to a buffer using arithmetic addition versus buffer append, and reads zero out the buffer and return the buffer values so far.\footnote{
     143This behaviour is without the \lstinline{EFD_SEMAPHORE} flag, which changes the behaviour of \lstinline{read} but is not needed for this work.}
    137144If a read is made while the buffer is already 0, the read blocks until a non-0 value is added.
    138 What makes this feature particularly interesting is that \texttt{io\_uring} supports the \texttt{IORING\_REGISTER\_EVENTFD} command, to register an event fd to a particular instance.
    139 Once that instance is registered, any \io completion will result in \texttt{io\_uring} writing to the event FD.
    140 This means that a \proc waiting on the event FD can be \emph{directly} woken up by either other \procs or incomming \io.
     145What makes this feature particularly interesting is that @io_uring@ supports the @IORING_REGISTER_EVENTFD@ command to register an event @fd@ to a particular instance.
     146Once that instance is registered, any \io completion results in @io_uring@ writing to the event @fd@.
     147This means that a \proc waiting on the event @fd@ can be \emph{directly} woken up by either other \procs or incoming \io.
     148
     149\section{Tracking Sleepers}
     150Tracking which \procs are in idle sleep requires a data structure holding all the sleeping \procs, but more importantly it requires a concurrent \emph{handshake} so that no \at is stranded on a ready-queue with no active \proc.
     151The classic challenge occurs when a \at is made ready while a \proc is going to sleep: there is a race where the new \at may not see the sleeping \proc and the sleeping \proc may not see the ready \at.
     152Since \ats can be made ready by timers, \io operations, or other events outside a cluster, this race can occur even if the \proc going to sleep is the only \proc awake.
     153As a result, improper handling of this race leads to all \procs going to sleep when there are ready \ats and the system deadlocks.
     154
     155The handshake closing the race is done with both the notifier and the idle \proc executing two ordered steps.
     156The notifier first make sure the newly ready \at is visible to \procs searching for \ats, and then attempt to notify an idle \proc.
     157On the other side, \procs make themselves visible as idle \procs and then search for any \ats they may have missed.
     158Unlike regular work-stealing, this search must be exhaustive to make sure that pre-existing \at is missed.
     159These steps from both sides guarantee that if the search misses a newly ready \at, then the notifier is guaranteed to see at least one idle \proc.
     160Conversly, if the notifier does not see any idle \proc, then a \proc is guaranteed to find the new \at in its exhaustive search.
     161
     162Furthermore, the ``Race-to-Idle'' approach means that there may be contention on the data structure tracking sleepers.
     163Contention can be tolerated for \procs attempting to sleep or wake-up because these \procs are not doing useful work, and therefore, not contributing to overall performance.
     164However, notifying, checking if a \proc must be woken-up, and doing so if needed, can significantly affect overall performance and must be low cost.
     165
     166\subsection{Sleepers List}
     167Each cluster maintains a list of idle \procs, organized as a stack.
     168This ordering allows \procs at the tail to stay in idle sleep for extended period of times while those at the head of the list wake-up for bursts of activity.
     169Because of unbalanced performance requirements, the algorithm tracking sleepers is designed to have idle \procs handle as much of the work as possible.
     170The idle \procs maintain the stack of sleepers among themselves and notifying a sleeping \proc takes as little work as possible.
     171This approach means that maintaining the list is fairly straightforward.
     172The list can simply use a single lock per cluster and only \procs that are getting in and out of the idle state contend for that lock.
     173
     174This approach also simplifies notification.
     175Indeed, \procs not only need to be notify when a new \at is readied, but also must be notified during manual resizing, so the \gls{kthrd} can be joined.
     176These requirements mean whichever entity removes idle \procs from the sleeper list must be able to do so in any order.
     177Using a simple lock over this data structure makes the removal much simpler than using a lock-free data structure.
     178The single lock also means the notification process simply needs to wake-up the desired idle \proc, using @pthread_cond_signal@, @write@ on an @fd@, \etc, and the \proc handles the rest.
     179
     180\subsection{Reducing Latency}
     181As mentioned in this section, \procs going to sleep for extremely short periods of time is likely in certain scenarios.
     182Therefore, the latency of doing a system call to read from and writing to an event @fd@ can negatively affect overall performance in a notable way.
     183Hence, it is important to reduce latency and contention of the notification as much as possible.
     184Figure~\ref{fig:idle1} shows the basic idle-sleep data structure.
     185For the notifiers, this data structure can cause contention on the lock and the event @fd@ syscall can cause notable latency.
    141186
    142187\begin{figure}
     
    144189        \input{idle1.pstex_t}
    145190        \caption[Basic Idle Sleep Data Structure]{Basic Idle Sleep Data Structure \smallskip\newline Each idle \proc is put unto a doubly-linked stack protected by a lock.
    146         Each \proc has a private event FD.}
     191        Each \proc has a private event \lstinline{fd}.}
    147192        \label{fig:idle1}
    148193\end{figure}
    149194
    150 
    151 \section{Tracking Sleepers}
    152 Tracking which \procs are in idle sleep requires a data structure holding all the sleeping \procs, but more importantly it requires a concurrent \emph{handshake} so that no \at is stranded on a ready-queue with no active \proc.
    153 The classic challenge is when a \at is made ready while a \proc is going to sleep, there is a race where the new \at may not see the sleeping \proc and the sleeping \proc may not see the ready \at.
    154 Since \ats can be made ready by timers, \io operations or other events outside a clusre, this race can occur even if the \proc going to sleep is the only \proc awake.
    155 As a result, improper handling of this race can lead to all \procs going to sleep and the system deadlocking.
    156 
    157 Furthermore, the ``Race-to-Idle'' approach means that there may be contention on the data structure tracking sleepers.
    158 Contention slowing down \procs attempting to sleep or wake-up can be tolerated.
    159 These \procs are not doing useful work and therefore not contributing to overall performance.
    160 However, notifying, checking if a \proc must be woken-up and doing so if needed, can significantly affect overall performance and must be low cost.
    161 
    162 \subsection{Sleepers List}
    163 Each cluster maintains a list of idle \procs, organized as a stack.
    164 This ordering hopefully allows \proc at the tail to stay in idle sleep for extended period of times.
    165 Because of these unbalanced performance requirements, the algorithm tracking sleepers is designed to have idle \proc handle as much of the work as possible.
    166 The idle \procs maintain the of sleepers among themselves and notifying a sleeping \proc takes as little work as possible.
    167 This approach means that maintaining the list is fairly straightforward.
    168 The list can simply use a single lock per cluster and only \procs that are getting in and out of idle state will contend for that lock.
    169 
    170 This approach also simplifies notification.
    171 Indeed, \procs need to be notify when a new \at is readied, but they also must be notified during resizing, so the \gls{kthrd} can be joined.
    172 This means that whichever entity removes idle \procs from the sleeper list must be able to do so in any order.
    173 Using a simple lock over this data structure makes the removal much simpler than using a lock-free data structure.
    174 The notification process then simply needs to wake-up the desired idle \proc, using \texttt{pthread\_cond\_signal}, \texttt{write} on an fd, etc., and the \proc will handle the rest.
    175 
    176 \subsection{Reducing Latency}
    177 As mentioned in this section, \procs going idle for extremely short periods of time is likely in certain common scenarios.
    178 Therefore, the latency of doing a system call to read from and writing to the event fd can actually negatively affect overall performance in a notable way.
    179 Is it important to reduce latency and contention of the notification as much as possible.
    180 Figure~\ref{fig:idle1} shoes the basic idle sleep data structure.
    181 For the notifiers, this data structure can cause contention on the lock and the event fd syscall can cause notable latency.
    182 
    183 \begin{figure}
     195Contention occurs because the idle-list lock must be held to access the idle list, \eg by \procs attempting to go to sleep, \procs waking, or notification attempts.
     196The contention from the \procs attempting to go to sleep can be mitigated slightly by using @try_acquire@, so the \procs simply busy wait again searching for \ats if the lock is held.
     197This trick cannot be used when waking \procs since the waker needs to return immediately to what it was doing.
     198
     199Interestingly, general notification, \ie waking any idle processor versus a specific one, does not strictly require modifying the list.
     200Here, contention can be reduced notably by having notifiers avoid the lock entirely by adding a pointer to the event @fd@ of the first idle \proc, as in Figure~\ref{fig:idle2}.
     201To avoid contention among notifiers, notifiers atomically exchange the pointer with @NULL@.
     202The first notifier succeeds on the exchange and obtains the @fd@ of an idle \proc;
     203hence, only one notifier contends on the system call.
     204This notifier writes to the @fd@ to wake a \proc.
     205The woken \proc then updates the atomic pointer, while it is updating the head of the list, as it removes itself from the list.
     206Notifiers that obtained a @NULL@ in the exchange simply move on knowing that another notifier is already waking a \proc.
     207This behaviour is equivalent to having multiple notifier write to the @fd@ since reads consume all previous writes.
     208Note that with and without this atomic pointer, bursts of notification can lead to an unspecified number of \procs being woken up, depending on how the arrival notification compares witht the latency of \procs waking up.
     209As mentioned in section~\ref{idlesleep}, there is no optimal approach to handle these bursts.
     210It is therefore difficult to justify the cost of any extra synchronization here.
     211
     212\begin{figure}[t]
    184213        \centering
    185214        \input{idle2.pstex_t}
    186         \caption[Improved Idle Sleep Data Structure]{Improved Idle Sleep Data Structure \smallskip\newline An atomic pointer is added to the list, pointing to the Event FD of the first \proc on the list.}
     215        \caption[Improved Idle-Sleep Data Structure]{Improved Idle-Sleep Data Structure \smallskip\newline An atomic pointer is added to the list pointing to the Event FD of the first \proc on the list.}
    187216        \label{fig:idle2}
    188217\end{figure}
    189218
    190 The contention is mostly due to the lock on the list needing to be held to get to the head \proc.
    191 That lock can be contended by \procs attempting to go to sleep, \procs waking or notification attempts.
    192 The contentention from the \procs attempting to go to sleep can be mitigated slightly by using \texttt{try\_acquire} instead, so the \procs simply continue searching for \ats if the lock is held.
    193 This trick cannot be used for waking \procs since they are not in a state where they can run \ats.
    194 However, it is worth nothing that notification does not strictly require accessing the list or the head \proc.
    195 Therefore, contention can be reduced notably by having notifiers avoid the lock entirely and adding a pointer to the event fd of the first idle \proc, as in Figure~\ref{fig:idle2}.
    196 To avoid contention between the notifiers, instead of simply reading the atomic pointer, notifiers atomically exchange it to \texttt{null} so only only notifier will contend on the system call.
     219The next optimization is to avoid the latency of the event @fd@, which can be done by adding what is effectively a binary benaphore\cit{benaphore} in front of the event @fd@.
     220The benaphore over the event @fd@ logically provides a three state flag to avoid unnecessary system calls, where the states are expressed explicit in Figure~\ref{fig:idle:state}.
     221A \proc begins its idle sleep by adding itself to the idle list before searching for an \at.
     222In the process of adding itself to the idle list, it sets the state flag to @SEARCH@.
     223If no \ats can be found during the search, the \proc then confirms it is going to sleep by atomically swapping the state to @SLEEP@.
     224If the previous state is still @SEARCH@, then the \proc does read the event @fd@.
     225Meanwhile, notifiers atomically exchange the state to @AWAKE@ state.
     226If the previous state is @SLEEP@, then the notifier must write to the event @fd@.
     227However, if the notify arrives almost immediately after the \proc marks itself idle, then both reads and writes on the event @fd@ can be omitted, which reduces latency notably.
     228These extensions leads to the final data structure shown in Figure~\ref{fig:idle}.
    197229
    198230\begin{figure}
    199231        \centering
    200232        \input{idle_state.pstex_t}
    201         \caption[Improved Idle Sleep Data Structure]{Improved Idle Sleep Data Structure \smallskip\newline An atomic pointer is added to the list, pointing to the Event FD of the first \proc on the list.}
     233        \caption[Improved Idle-Sleep Latency]{Improved Idle-Sleep Latency \smallskip\newline A three state flag is added to the event \lstinline{fd}.}
    202234        \label{fig:idle:state}
    203235\end{figure}
    204 
    205 The next optimization that can be done is to avoid the latency of the event fd when possible.
    206 This can be done by adding what is effectively a benaphore\cit{benaphore} in front of the event fd.
    207 A simple three state flag is added beside the event fd to avoid unnecessary system calls, as shown in Figure~\ref{fig:idle:state}.
    208 The flag starts in state \texttt{SEARCH}, while the \proc is searching for \ats to run.
    209 The \proc then confirms the sleep by atomically swaping the state to \texttt{SLEEP}.
    210 If the previous state was still \texttt{SEARCH}, then the \proc does read the event fd.
    211 Meanwhile, notifiers atomically exchange the state to \texttt{AWAKE} state.
    212 if the previous state was \texttt{SLEEP}, then the notifier must write to the event fd.
    213 However, if the notify arrives almost immediately after the \proc marks itself idle, then both reads and writes on the event fd can be omitted, which reduces latency notably.
    214 This leads to the final data structure shown in Figure~\ref{fig:idle}.
    215236
    216237\begin{figure}
     
    218239        \input{idle.pstex_t}
    219240        \caption[Low-latency Idle Sleep Data Structure]{Low-latency Idle Sleep Data Structure \smallskip\newline Each idle \proc is put unto a doubly-linked stack protected by a lock.
    220         Each \proc has a private event FD with a benaphore in front of it.
    221         The list also has an atomic pointer to the event fd and benaphore of the first \proc on the list.}
     241        Each \proc has a private event \lstinline{fd} with a benaphore in front of it.
     242        The list also has an atomic pointer to the event \lstinline{fd} and benaphore of the first \proc on the list.}
    222243        \label{fig:idle}
    223244\end{figure}
  • doc/theses/thierry_delisle_PhD/thesis/thesis.tex

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     110        urlcolor=blue,           % color of external links
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    111112}
    112113\ifthenelse{\boolean{PrintVersion}}{   % for improved print quality, change some hyperref options
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