Changeset cae28da


Ignore:
Timestamp:
Jan 12, 2018, 2:56:34 PM (6 years ago)
Author:
Thierry Delisle <tdelisle@…>
Branches:
ADT, aaron-thesis, arm-eh, ast-experimental, cleanup-dtors, deferred_resn, demangler, enum, forall-pointer-decay, jacob/cs343-translation, jenkins-sandbox, master, new-ast, new-ast-unique-expr, new-env, no_list, persistent-indexer, pthread-emulation, qualifiedEnum, resolv-new, with_gc
Children:
2b72090
Parents:
5b51f5e
Message:

Finished reviewing thesis

Location:
doc/proposals/concurrency
Files:
12 edited

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  • doc/proposals/concurrency/Makefile

    r5b51f5e rcae28da  
    11## Define the appropriate configuration variables.
    22
    3 TeXLIB = .:./style:./text:./annex:./build:../../LaTeXmacros:../../LaTeXmacros/listings:../../LaTeXmacros/enumitem:~/bibliographies:
     3TeXLIB = .:./style:./text:./annex:./build:../../LaTeXmacros:../../LaTeXmacros/listings:../../LaTeXmacros/enumitem:~/bibliographies:/usr/local/bibliographies:
    44LaTeX  = TEXINPUTS=${TeXLIB} && export TEXINPUTS && latex -halt-on-error -output-directory=build -interaction=nonstopmode
    55BibTeX = BIBINPUTS=${TeXLIB} && export BIBINPUTS && bibtex -terse
     
    7575        build/*.tex     \
    7676        build/*.toc     \
     77        build/*.lof     \
     78        build/*.lol     \
     79        build/*.lot     \
    7780        figures/*.tex   \
    7881        *.png           \
  • doc/proposals/concurrency/annex/local.bib

    r5b51f5e rcae28da  
    3636
    3737@article{TBB,
     38        key     = {TBB},
    3839        keywords        = {Intel, TBB},
    3940        title   = {Intel Thread Building Blocks},
     
    4243
    4344@manual{www-cfa,
     45        key     = {CFA},
    4446        keywords        = {Cforall},
    45         title   = {Cforall Programmming Language},
    46         address = {https://plg.uwaterloo.ca/~cforall/}
     47        author  = {C$\forall$},
     48        title   = {C$\forall$ Programmming Language},
     49        note    = {\url{https://plg.uwaterloo.ca/~cforall}},
    4750}
    4851
    49 @article{rob-thesis,
     52@mastersthesis{rob-thesis,
    5053        keywords        = {Constructors, Destructors, Tuples},
    5154        author  = {Rob Schluntz},
    5255        title   = {Resource Management and Tuples in Cforall},
    53         year            = 2017
     56        year            = 2017,
     57        school  = {University of Waterloo},
     58        note    = {\url{https://uwspace.uwaterloo.ca/handle/10012/11830}},
    5459}
    5560
     
    6469
    6570@article{BankTransfer,
     71        key     = {Bank Transfer},
    6672        keywords        = {Bank Transfer},
    6773        title   = {Bank Account Transfer Problem},
     
    8995}
    9096
    91 @book{Herlihy93,
    92         title={Transactional memory: Architectural support for lock-free data structures},
    93         author={Herlihy, Maurice and Moss, J Eliot B},
    94         volume={21},
    95         number={2},
    96         year={1993},
    97         publisher={ACM}
     97@article{Herlihy93,
     98        author  = {Herlihy, Maurice and Moss, J. Eliot B.},
     99        title   = {Transactional memory: architectural support for lock-free data structures},
     100        journal = {SIGARCH Comput. Archit. News},
     101        issue_date      = {May 1993},
     102        volume  = {21},
     103        number  = {2},
     104        month   = may,
     105        year    = {1993},
     106        pages   = {289--300},
     107        numpages        = {12},
     108        publisher       = {ACM},
     109        address = {New York, NY, USA},
    98110}
    99111
    100112@manual{affinityLinux,
     113        key     = {TBB},
    101114        title           = "{Linux man page - sched\_setaffinity(2)}"
    102115}
     
    122135}
    123136
    124 
    125137@misc{NodeJs,
    126138        title           = "{Node.js}",
  • doc/proposals/concurrency/text/basics.tex

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    99At its core, concurrency is based on having multiple call-stacks and scheduling among threads of execution executing on these stacks. Concurrency without parallelism only requires having multiple call stacks (or contexts) for a single thread of execution.
    1010
    11 Execution with a single thread and multiple stacks where the thread is self-scheduling deterministically across the stacks is called coroutining. Execution with a single and multiple stacks but where the thread is scheduled by an oracle (non-deterministic from the thread\textquotesingle s perspective) across the stacks is called concurrency.
    12 
    13 Therefore, a minimal concurrency system can be achieved by creating coroutines, which instead of context-switching among each other, always ask an oracle where to context-switch next. While coroutines can execute on the caller\textquotesingle s stack-frame, stack-full coroutines allow full generality and are sufficient as the basis for concurrency. The aforementioned oracle is a scheduler and the whole system now follows a cooperative threading-model (a.k.a. non-preemptive scheduling). The oracle/scheduler can either be a stack-less or stack-full entity and correspondingly require one or two context-switches to run a different coroutine. In any case, a subset of concurrency related challenges start to appear. For the complete set of concurrency challenges to occur, the only feature missing is preemption.
     11Execution with a single thread and multiple stacks where the thread is self-scheduling deterministically across the stacks is called coroutining. Execution with a single and multiple stacks but where the thread is scheduled by an oracle (non-deterministic from the thread's perspective) across the stacks is called concurrency.
     12
     13Therefore, a minimal concurrency system can be achieved by creating coroutines (see Section \ref{coroutine}), which instead of context-switching among each other, always ask an oracle where to context-switch next. While coroutines can execute on the caller's stack-frame, stack-full coroutines allow full generality and are sufficient as the basis for concurrency. The aforementioned oracle is a scheduler and the whole system now follows a cooperative threading-model (a.k.a., non-preemptive scheduling). The oracle/scheduler can either be a stack-less or stack-full entity and correspondingly require one or two context-switches to run a different coroutine. In any case, a subset of concurrency related challenges start to appear. For the complete set of concurrency challenges to occur, the only feature missing is preemption.
    1414
    1515A scheduler introduces order of execution uncertainty, while preemption introduces uncertainty about where context switches occur. Mutual exclusion and synchronization are ways of limiting non-determinism in a concurrent system. Now it is important to understand that uncertainty is desirable; uncertainty can be used by runtime systems to significantly increase performance and is often the basis of giving a user the illusion that tasks are running in parallel. Optimal performance in concurrent applications is often obtained by having as much non-determinism as correctness allows.
    1616
    1717\section{\protect\CFA's Thread Building Blocks}
    18 One of the important features that are missing in C is threading\footnote{While the C11 standard defines a ``threads.h'' header, it is fairly minimal and defined as optional. As such library support for threading is far from widespread. At the time of writing neither gcc nor clang support ``threads.h'' in their respective standard libraries.}. On modern architectures, a lack of threading is unacceptable~\cite{Sutter05, Sutter05b}, and therefore modern programming languages must have the proper tools to allow users to write efficient concurrent programs to take advantage of parallelism. As an extension of C, \CFA needs to express these concepts in a way that is as natural as possible to programmers familiar with imperative languages. And being a system-level language means programmers expect to choose precisely which features they need and which cost they are willing to pay.
     18One of the important features that are missing in C is threading\footnote{While the C11 standard defines a ``threads.h'' header, it is minimal and defined as optional. As such, library support for threading is far from widespread. At the time of writing the thesis, neither \texttt{gcc} nor \texttt{clang} support ``threads.h'' in their respective standard libraries.}. On modern architectures, a lack of threading is unacceptable~\cite{Sutter05, Sutter05b}, and therefore modern programming languages must have the proper tools to allow users to write efficient concurrent programs to take advantage of parallelism. As an extension of C, \CFA needs to express these concepts in a way that is as natural as possible to programmers familiar with imperative languages. And being a system-level language means programmers expect to choose precisely which features they need and which cost they are willing to pay.
    1919
    2020\section{Coroutines: A Stepping Stone}\label{coroutine}
    21 While the main focus of this proposal is concurrency and parallelism, it is important to address coroutines, which are actually a significant building block of a concurrency system. Coroutines are generalized routines which have predefined points where execution is suspended and can be resumed at a later time. Therefore, they need to deal with context switches and other context-management operations. This proposal includes coroutines both as an intermediate step for the implementation of threads, and a first-class feature of \CFA. Furthermore, many design challenges of threads are at least partially present in designing coroutines, which makes the design effort that much more relevant. The core \acrshort{api} of coroutines revolves around two features: independent call-stacks and \code{suspend}/\code{resume}.
     21While the main focus of this proposal is concurrency and parallelism, it is important to address coroutines, which are actually a significant building block of a concurrency system. \textbf{Coroutine}s are generalized routines which have predefined points where execution is suspended and can be resumed at a later time. Therefore, they need to deal with context switches and other context-management operations. This proposal includes coroutines both as an intermediate step for the implementation of threads, and a first-class feature of \CFA. Furthermore, many design challenges of threads are at least partially present in designing coroutines, which makes the design effort that much more relevant. The core \acrshort{api} of coroutines revolves around two features: independent call-stacks and \code{suspend}/\code{resume}.
    2222
    2323\begin{table}
     
    129129\end{tabular}
    130130\end{center}
    131 \caption{Different implementations of a Fibonacci sequence generator in C.},
     131\caption{Different implementations of a Fibonacci sequence generator in C.}
    132132\label{lst:fibonacci-c}
    133133\end{table}
     
    233233One important design challenge for implementing coroutines and threads (shown in section \ref{threads}) is that the runtime system needs to run code after the user-constructor runs to connect the fully constructed object into the system. In the case of coroutines, this challenge is simpler since there is no non-determinism from preemption or scheduling. However, the underlying challenge remains the same for coroutines and threads.
    234234
    235 The runtime system needs to create the coroutine\textquotesingle s stack and, more importantly, prepare it for the first resumption. The timing of the creation is non-trivial since users expect both to have fully constructed objects once execution enters the coroutine main and to be able to resume the coroutine from the constructor. There are several solutions to this problem but the chosen option effectively forces the design of the coroutine.
     235The runtime system needs to create the coroutine's stack and, more importantly, prepare it for the first resumption. The timing of the creation is non-trivial since users expect both to have fully constructed objects once execution enters the coroutine main and to be able to resume the coroutine from the constructor. There are several solutions to this problem but the chosen option effectively forces the design of the coroutine.
    236236
    237237Furthermore, \CFA faces an extra challenge as polymorphic routines create invisible thunks when cast to non-polymorphic routines and these thunks have function scope. For example, the following code, while looking benign, can run into undefined behaviour because of thunks:
     
    268268}
    269269\end{ccode}
    270 The problem in this example is a storage management issue, the function pointer \code{_thunk0} is only valid until the end of the block, which limits the viable solutions because storing the function pointer for too long causes Undefined Behaviour; i.e., the stack-based thunk being destroyed before it can be used. This challenge is an extension of challenges that come with second-class routines. Indeed, GCC nested routines also have the limitation that nested routine cannot be passed outside of the declaration scope. The case of coroutines and threads is simply an extension of this problem to multiple call stacks.
     270The problem in this example is a storage management issue, the function pointer \code{_thunk0} is only valid until the end of the block, which limits the viable solutions because storing the function pointer for too long causes undefined behaviour; i.e., the stack-based thunk being destroyed before it can be used. This challenge is an extension of challenges that come with second-class routines. Indeed, GCC nested routines also have the limitation that nested routine cannot be passed outside of the declaration scope. The case of coroutines and threads is simply an extension of this problem to multiple call stacks.
    271271
    272272\subsection{Alternative: Composition}
     
    310310symmetric_coroutine<>::yield_type
    311311\end{cfacode}
    312 Often, the canonical threading paradigm in languages is based on function pointers, pthread being one of the most well-known examples. The main problem of this approach is that the thread usage is limited to a generic handle that must otherwise be wrapped in a custom type. Since the custom type is simple to write in \CFA and solves several issues, added support for routine/lambda based coroutines adds very little.
    313 
    314 A variation of this would be to use a simple function pointer in the same way pthread does for threads :
     312Often, the canonical threading paradigm in languages is based on function pointers, \texttt{pthread} being one of the most well-known examples. The main problem of this approach is that the thread usage is limited to a generic handle that must otherwise be wrapped in a custom type. Since the custom type is simple to write in \CFA and solves several issues, added support for routine/lambda based coroutines adds very little.
     313
     314A variation of this would be to use a simple function pointer in the same way \texttt{pthread} does for threads:
    315315\begin{cfacode}
    316316void foo( coroutine_t cid, void* arg ) {
  • doc/proposals/concurrency/text/cforall.tex

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    7272% ======================================================================
    7373\section{Constructors/Destructors}
    74 Object lifetime is often a challenge in concurrency. \CFA uses the approach of giving concurrent meaning to object lifetime as a means of synchronization and/or mutual exclusion. Since \CFA relies heavily on the lifetime of objects, constructors and destructors is a core feature required for concurrency and parallelism. \CFA uses the following syntax for constructors and destructors :
     74Object lifetime is often a challenge in concurrency. \CFA uses the approach of giving concurrent meaning to object lifetime as a means of synchronization and/or mutual exclusion. Since \CFA relies heavily on the lifetime of objects, constructors and destructors is a core feature required for concurrency and parallelism. \CFA uses the following syntax for constructors and destructors:
    7575\begin{cfacode}
    7676struct S {
     
    107107% ======================================================================
    108108\section{Parametric Polymorphism}
    109 Routines in \CFA can also be reused for multiple types. This capability is done using the \code{forall} clauses, which allow separately compiled routines to support generic usage over multiple types. For example, the following sum function works for any type that supports construction from 0 and addition :
     109\label{s:ParametricPolymorphism}
     110Routines in \CFA can also be reused for multiple types. This capability is done using the \code{forall} clauses, which allow separately compiled routines to support generic usage over multiple types. For example, the following sum function works for any type that supports construction from 0 and addition:
    110111\begin{cfacode}
    111112//constraint type, 0 and +
  • doc/proposals/concurrency/text/concurrency.tex

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    44% ======================================================================
    55% ======================================================================
    6 Several tools can be used to solve concurrency challenges. Since many of these challenges appear with the use of mutable shared-state, some languages and libraries simply disallow mutable shared-state (Erlang~\cite{Erlang}, Haskell~\cite{Haskell}, Akka (Scala)~\cite{Akka}). In these paradigms, interaction among concurrent objects relies on message passing~\cite{Thoth,Harmony,V-Kernel} or other paradigms closely relate to networking concepts (channels~\cite{CSP,Go} for example). However, in languages that use routine calls as their core abstraction mechanism, these approaches force a clear distinction between concurrent and non-concurrent paradigms (i.e., message passing versus routine calls). This distinction in turn means that, in order to be effective, programmers need to learn two sets of design patterns. While this distinction can be hidden away in library code, effective use of the library still has to take both paradigms into account.
     6Several tools can be used to solve concurrency challenges. Since many of these challenges appear with the use of mutable shared state, some languages and libraries simply disallow mutable shared state (Erlang~\cite{Erlang}, Haskell~\cite{Haskell}, Akka (Scala)~\cite{Akka}). In these paradigms, interaction among concurrent objects relies on message passing~\cite{Thoth,Harmony,V-Kernel} or other paradigms closely relate to networking concepts (channels~\cite{CSP,Go} for example). However, in languages that use routine calls as their core abstraction mechanism, these approaches force a clear distinction between concurrent and non-concurrent paradigms (i.e., message passing versus routine calls). This distinction in turn means that, in order to be effective, programmers need to learn two sets of design patterns. While this distinction can be hidden away in library code, effective use of the library still has to take both paradigms into account.
    77
    88Approaches based on shared memory are more closely related to non-concurrent paradigms since they often rely on basic constructs like routine calls and shared objects. At the lowest level, concurrent paradigms are implemented as atomic operations and locks. Many such mechanisms have been proposed, including semaphores~\cite{Dijkstra68b} and path expressions~\cite{Campbell74}. However, for productivity reasons it is desirable to have a higher-level construct be the core concurrency paradigm~\cite{HPP:Study}.
     
    1616
    1717\subsection{Mutual-Exclusion}
    18 As mentioned above, mutual-exclusion is the guarantee that only a fix number of threads can enter a critical section at once. However, many solutions exist for mutual exclusion, which vary in terms of performance, flexibility and ease of use. Methods range from low-level locks, which are fast and flexible but require significant attention to be correct, to  higher-level concurrency techniques, which sacrifice some performance in order to improve ease of use. Ease of use comes by either guaranteeing some problems cannot occur (e.g., being deadlock free) or by offering a more explicit coupling between data and corresponding critical section. For example, the \CC \code{std::atomic<T>} offers an easy way to express mutual-exclusion on a restricted set of operations (e.g.: reading/writing large types atomically). Another challenge with low-level locks is composability. Locks have restricted composability because it takes careful organizing for multiple locks to be used while preventing deadlocks. Easing composability is another feature higher-level mutual-exclusion mechanisms often offer.
     18As mentioned above, mutual-exclusion is the guarantee that only a fix number of threads can enter a critical section at once. However, many solutions exist for mutual exclusion, which vary in terms of performance, flexibility and ease of use. Methods range from low-level locks, which are fast and flexible but require significant attention to be correct, to  higher-level concurrency techniques, which sacrifice some performance in order to improve ease of use. Ease of use comes by either guaranteeing some problems cannot occur (e.g., being deadlock free) or by offering a more explicit coupling between data and corresponding critical section. For example, the \CC \code{std::atomic<T>} offers an easy way to express mutual-exclusion on a restricted set of operations (e.g., reading/writing large types atomically). Another challenge with low-level locks is composability. Locks have restricted composability because it takes careful organizing for multiple locks to be used while preventing deadlocks. Easing composability is another feature higher-level mutual-exclusion mechanisms often offer.
    1919
    2020\subsection{Synchronization}
    21 As with mutual-exclusion, low-level synchronization primitives often offer good performance and good flexibility at the cost of ease of use. Again, higher-level mechanisms often simplify usage by adding either better coupling between synchronization and data (e.g.: message passing) or offering a simpler solution to otherwise involved challenges. As mentioned above, synchronization can be expressed as guaranteeing that event \textit{X} always happens before \textit{Y}. Most of the time, synchronization happens within a critical section, where threads must acquire mutual-exclusion in a certain order. However, it may also be desirable to guarantee that event \textit{Y2} does not occur between \textit{X} and \textit{Y}. Not satisfying this property is called barging. For example, where event \textit{X} tries to effect event \textit{Y} but another thread acquires the critical section and emits \textit{Y2} before \textit{Y}. The classic example is the thread that finishes using a resource and unblocks a thread waiting to use the resource, but the unblocked thread must compete to acquire the resource. Preventing or detecting barging is an involved challenge with low-level locks, which can be made much easier by higher-level constructs. This challenge is often split into two different methods, barging avoidance and barging prevention. Algorithms that use flag variables to detect barging threads are said to be using barging avoidance, while algorithms that baton-pass locks~\cite{Andrews89} between threads instead of releasing the locks are said to be using barging prevention.
     21As with mutual-exclusion, low-level synchronization primitives often offer good performance and good flexibility at the cost of ease of use. Again, higher-level mechanisms often simplify usage by adding either better coupling between synchronization and data (e.g., message passing) or offering a simpler solution to otherwise involved challenges. As mentioned above, synchronization can be expressed as guaranteeing that event \textit{X} always happens before \textit{Y}. Most of the time, synchronization happens within a critical section, where threads must acquire mutual-exclusion in a certain order. However, it may also be desirable to guarantee that event \textit{Z} does not occur between \textit{X} and \textit{Y}. Not satisfying this property is called \textbf{barging}. For example, where event \textit{X} tries to effect event \textit{Y} but another thread acquires the critical section and emits \textit{Z} before \textit{Y}. The classic example is the thread that finishes using a resource and unblocks a thread waiting to use the resource, but the unblocked thread must compete to acquire the resource. Preventing or detecting barging is an involved challenge with low-level locks, which can be made much easier by higher-level constructs. This challenge is often split into two different methods, barging avoidance and barging prevention. Algorithms that use flag variables to detect barging threads are said to be using barging avoidance, while algorithms that baton-pass locks~\cite{Andrews89} between threads instead of releasing the locks are said to be using barging prevention.
    2222
    2323% ======================================================================
     
    2626% ======================================================================
    2727% ======================================================================
    28 A monitor is a set of routines that ensure mutual-exclusion when accessing shared state. More precisely, a monitor is a programming technique that strongly associates syntactically mutual-exclusion to routine scopes, as opposed to standard mutex locks, where mutual-exclusion is defined by lock/release calls independently of any scoping of the calling routine. This strong association eases readability and maintainability, at the cost of flexibility. Note that both monitors and mutex locks, require an abstract handle to identify them. This concept is generally associated with Object-Oriented Languages like Java~\cite{Java} or \uC~\cite{uC++book} but does not strictly require OO semantics. The only requirement is the ability to declare a handle to a shared object and a set of routines that act on it :
     28A \textbf{monitor} is a set of routines that ensure mutual-exclusion when accessing shared state. More precisely, a monitor is a programming technique that associates mutual-exclusion to routine scopes, as opposed to mutex locks, where mutual-exclusion is defined by lock/release calls independently of any scoping of the calling routine. This strong association eases readability and maintainability, at the cost of flexibility. Note that both monitors and mutex locks, require an abstract handle to identify them. This concept is generally associated with object-oriented languages like Java~\cite{Java} or \uC~\cite{uC++book} but does not strictly require OO semantics. The only requirement is the ability to declare a handle to a shared object and a set of routines that act on it:
    2929\begin{cfacode}
    3030typedef /*some monitor type*/ monitor;
    31 int f(monitor& m);
     31int f(monitor & m);
    3232
    3333int main() {
     
    4444The above monitor example displays some of the intrinsic characteristics. First, it is necessary to use pass-by-reference over pass-by-value for monitor routines. This semantics is important, because at their core, monitors are implicit mutual-exclusion objects (locks), and these objects cannot be copied. Therefore, monitors are non-copy-able objects (\code{dtype}).
    4545
    46 Another aspect to consider is when a monitor acquires its mutual exclusion. For example, a monitor may need to be passed through multiple helper routines that do not acquire the monitor mutual-exclusion on entry. Pass through can occur for generic helper routines (\code{swap}, \code{sort}, etc.) or specific helper routines like the following to implement an atomic counter :
     46Another aspect to consider is when a monitor acquires its mutual exclusion. For example, a monitor may need to be passed through multiple helper routines that do not acquire the monitor mutual-exclusion on entry. Passthrough can occur for generic helper routines (\code{swap}, \code{sort}, etc.) or specific helper routines like the following to implement an atomic counter:
    4747
    4848\begin{cfacode}
     
    9393\end{figure}
    9494
    95 Having both \code{mutex} and \code{nomutex} keywords can be redundant depending on the meaning of a routine having neither of these keywords. For example, it is reasonable that it should default to the safest option (\code{mutex}) when given a routine without qualifiers \code{void foo(counter_t & this)}, whereas assuming \code{nomutex} is unsafe and may cause subtle errors. On the other hand, \code{nomutex} is the ``normal'' parameter behaviour, it effectively states explicitly that ``this routine is not special''. Another alternative is making exactly one of these keywords mandatory, which provides the same semantics but without the ambiguity of supporting routines with neither keyword. Mandatory keywords would also have the added benefit of being self-documented but at the cost of extra typing. While there are several benefits to mandatory keywords, they do bring a few challenges. Mandatory keywords in \CFA would imply that the compiler must know without doubt whether or not a parameter is a monitor or not. Since \CFA relies heavily on traits as an abstraction mechanism, the distinction between a type that is a monitor and a type that looks like a monitor can become blurred. For this reason, \CFA only has the \code{mutex} keyword and uses no keyword to mean \code{nomutex}.
     95Having both \code{mutex} and \code{nomutex} keywords can be redundant, depending on the meaning of a routine having neither of these keywords. For example, it is reasonable that it should default to the safest option (\code{mutex}) when given a routine without qualifiers \code{void foo(counter_t & this)}, whereas assuming \code{nomutex} is unsafe and may cause subtle errors. On the other hand, \code{nomutex} is the ``normal'' parameter behaviour, it effectively states explicitly that ``this routine is not special''. Another alternative is making exactly one of these keywords mandatory, which provides the same semantics but without the ambiguity of supporting routines with neither keyword. Mandatory keywords would also have the added benefit of being self-documented but at the cost of extra typing. While there are several benefits to mandatory keywords, they do bring a few challenges. Mandatory keywords in \CFA would imply that the compiler must know without doubt whether or not a parameter is a monitor or not. Since \CFA relies heavily on traits as an abstraction mechanism, the distinction between a type that is a monitor and a type that looks like a monitor can become blurred. For this reason, \CFA only has the \code{mutex} keyword and uses no keyword to mean \code{nomutex}.
    9696
    9797The next semantic decision is to establish when \code{mutex} may be used as a type qualifier. Consider the following declarations:
    9898\begin{cfacode}
    99 int f1(monitor& mutex m);
     99int f1(monitor & mutex m);
    100100int f2(const monitor & mutex m);
    101 int f3(monitor** mutex m);
    102 int f4(monitor* mutex m []);
    103 int f5(graph(monitor*) & mutex m);
     101int f3(monitor ** mutex m);
     102int f4(monitor * mutex m []);
     103int f5(graph(monitor *) & mutex m);
    104104\end{cfacode}
    105105The problem is to identify which object(s) should be acquired. Furthermore, each object needs to be acquired only once. In the case of simple routines like \code{f1} and \code{f2} it is easy to identify an exhaustive list of objects to acquire on entry. Adding indirections (\code{f3}) still allows the compiler and programmer to identify which object is acquired. However, adding in arrays (\code{f4}) makes it much harder. Array lengths are not necessarily known in C, and even then, making sure objects are only acquired once becomes none-trivial. This problem can be extended to absurd limits like \code{f5}, which uses a graph of monitors. To make the issue tractable, this project imposes the requirement that a routine may only acquire one monitor per parameter and it must be the type of the parameter with at most one level of indirection (ignoring potential qualifiers). Also note that while routine \code{f3} can be supported, meaning that monitor \code{**m} is acquired, passing an array to this routine would be type-safe and yet result in undefined behaviour because only the first element of the array is acquired. However, this ambiguity is part of the C type-system with respects to arrays. For this reason, \code{mutex} is disallowed in the context where arrays may be passed:
    106106\begin{cfacode}
    107 int f1(monitor& mutex m);    //Okay : recommended case
    108 int f2(monitor* mutex m);    //Not Okay : Could be an array
     107int f1(monitor & mutex m);    //Okay : recommended case
     108int f2(monitor * mutex m);    //Not Okay : Could be an array
    109109int f3(monitor mutex m []);  //Not Okay : Array of unknown length
    110 int f4(monitor** mutex m);   //Not Okay : Could be an array
    111 int f5(monitor* mutex m []); //Not Okay : Array of unknown length
     110int f4(monitor ** mutex m);   //Not Okay : Could be an array
     111int f5(monitor * mutex m []); //Not Okay : Array of unknown length
    112112\end{cfacode}
    113113Note that not all array functions are actually distinct in the type system. However, even if the code generation could tell the difference, the extra information is still not sufficient to extend meaningfully the monitor call semantic.
    114114
    115 Unlike object-oriented monitors, where calling a mutex member \emph{implicitly} acquires mutual-exclusion of the receiver object, \CFA uses an explicit mechanism to acquire mutual-exclusion. A consequence of this approach is that it extends naturally to multi-monitor calls.
     115Unlike object-oriented monitors, where calling a mutex member \emph{implicitly} acquires mutual-exclusion of the receiver object, \CFA uses an explicit mechanism to specify the object that acquires mutual-exclusion. A consequence of this approach is that it extends naturally to multi-monitor calls.
    116116\begin{cfacode}
    117117int f(MonitorA & mutex a, MonitorB & mutex b);
     
    137137The \gls{multi-acq} monitor lock allows a monitor lock to be acquired by both \code{bar} or \code{baz} and acquired again in \code{foo}. In the calls to \code{bar} and \code{baz} the monitors are acquired in opposite order.
    138138
    139 However, such use leads to lock acquiring order problems. In the example above, the user uses implicit ordering in the case of function \code{foo} but explicit ordering in the case of \code{bar} and \code{baz}. This subtle difference means that calling these routines concurrently may lead to deadlock and is therefore Undefined Behaviour. As shown~\cite{Lister77}, solving this problem requires:
     139However, such use leads to lock acquiring order problems. In the example above, the user uses implicit ordering in the case of function \code{foo} but explicit ordering in the case of \code{bar} and \code{baz}. This subtle difference means that calling these routines concurrently may lead to deadlock and is therefore undefined behaviour. As shown~\cite{Lister77}, solving this problem requires:
    140140\begin{enumerate}
    141141        \item Dynamically tracking the monitor-call order.
     
    159159\subsection{\code{mutex} statement} \label{mutex-stmt}
    160160
    161 The call semantics discussed above have one software engineering issue: only a named routine can acquire the mutual-exclusion of a set of monitor. \CFA offers the \code{mutex} statement to work around the need for unnecessary names, avoiding a major software engineering problem~\cite{2FTwoHardThings}. Table \ref{lst:mutex-stmt} shows an example of the \code{mutex} statement, which introduces a new scope in which the mutual-exclusion of a set of monitor is acquired. Beyond naming, the \code{mutex} statement has no semantic difference from a routine call with \code{mutex} parameters.
     161The call semantics discussed above have one software engineering issue: only a routine can acquire the mutual-exclusion of a set of monitor. \CFA offers the \code{mutex} statement to work around the need for unnecessary names, avoiding a major software engineering problem~\cite{2FTwoHardThings}. Table \ref{lst:mutex-stmt} shows an example of the \code{mutex} statement, which introduces a new scope in which the mutual-exclusion of a set of monitor is acquired. Beyond naming, the \code{mutex} statement has no semantic difference from a routine call with \code{mutex} parameters.
    162162
    163163\begin{table}
     
    216216\end{cfacode}
    217217
    218 Like threads and coroutines, monitors are defined in terms of traits with some additional language support in the form of the \code{monitor} keyword. The monitor trait is :
     218Like threads and coroutines, monitors are defined in terms of traits with some additional language support in the form of the \code{monitor} keyword. The monitor trait is:
    219219\begin{cfacode}
    220220trait is_monitor(dtype T) {
     
    223223};
    224224\end{cfacode}
    225 Note that the destructor of a monitor must be a \code{mutex} routine to prevent deallocation while a thread is accessing the monitor. As with any object, calls to a monitor, using \code{mutex} or otherwise, is Undefined Behaviour after the destructor has run.
     225Note that the destructor of a monitor must be a \code{mutex} routine to prevent deallocation while a thread is accessing the monitor. As with any object, calls to a monitor, using \code{mutex} or otherwise, is undefined behaviour after the destructor has run.
    226226
    227227% ======================================================================
     
    230230% ======================================================================
    231231% ======================================================================
    232 In addition to mutual exclusion, the monitors at the core of \CFA's concurrency can also be used to achieve synchronization. With monitors, this capability is generally achieved with internal or external scheduling as in~\cite{Hoare74}. With scheduling loosely defined as deciding which thread acquires the critical section next, internal scheduling means making the decision from inside the critical section (i.e., with access to the shared state) while external scheduling means making the decision when entering the critical section (i.e., without access to the shared state). Since internal scheduling within a single monitor is mostly a solved problem, this thesis concentrates on extending internal scheduling to multiple monitors. Indeed, like the \gls{bulk-acq} semantics, internal scheduling extends to multiple monitors in a way that is natural to the user but requires additional complexity on the implementation side.
    233 
    234 First, here is a simple example of internal scheduling :
     232In addition to mutual exclusion, the monitors at the core of \CFA's concurrency can also be used to achieve synchronization. With monitors, this capability is generally achieved with internal or external scheduling as in~\cite{Hoare74}. With \textbf{scheduling} loosely defined as deciding which thread acquires the critical section next, \textbf{internal scheduling} means making the decision from inside the critical section (i.e., with access to the shared state), while \textbf{external scheduling} means making the decision when entering the critical section (i.e., without access to the shared state). Since internal scheduling within a single monitor is mostly a solved problem, this thesis concentrates on extending internal scheduling to multiple monitors. Indeed, like the \gls{bulk-acq} semantics, internal scheduling extends to multiple monitors in a way that is natural to the user but requires additional complexity on the implementation side.
     233
     234First, here is a simple example of internal scheduling:
    235235
    236236\begin{cfacode}
     
    255255There are two details to note here. First, \code{signal} is a delayed operation; it only unblocks the waiting thread when it reaches the end of the critical section. This semantics is needed to respect mutual-exclusion, i.e., the signaller and signalled thread cannot be in the monitor simultaneously. The alternative is to return immediately after the call to \code{signal}, which is significantly more restrictive. Second, in \CFA, while it is common to store a \code{condition} as a field of the monitor, a \code{condition} variable can be stored/created independently of a monitor. Here routine \code{foo} waits for the \code{signal} from \code{bar} before making further progress, ensuring a basic ordering.
    256256
    257 An important aspect of the implementation is that \CFA does not allow barging, which means that once function \code{bar} releases the monitor, \code{foo} is guaranteed to resume immediately after (unless some other thread waited on the same condition). This guarantee offers the benefit of not having to loop around waits to recheck that a condition is met. The main reason \CFA offers this guarantee is that users can easily introduce barging if it becomes a necessity but adding barging prevention or barging avoidance is more involved without language support. Supporting barging prevention as well as extending internal scheduling to multiple monitors is the main source of complexity in the design and implementation of \CFA concurrency.
     257An important aspect of the implementation is that \CFA does not allow barging, which means that once function \code{bar} releases the monitor, \code{foo} is guaranteed to be the next thread to acquire the monitor (unless some other thread waited on the same condition). This guarantee offers the benefit of not having to loop around waits to recheck that a condition is met. The main reason \CFA offers this guarantee is that users can easily introduce barging if it becomes a necessity but adding barging prevention or barging avoidance is more involved without language support. Supporting barging prevention as well as extending internal scheduling to multiple monitors is the main source of complexity in the design and implementation of \CFA concurrency.
    258258
    259259% ======================================================================
     
    262262% ======================================================================
    263263% ======================================================================
    264 It is easier to understand the problem of multi-monitor scheduling using a series of pseudo-code examples. Note that for simplicity in the following snippets of pseudo-code, waiting and signalling is done using an implicit condition variable, like Java built-in monitors. Indeed, \code{wait} statements always use the implicit condition variable as parameters and explicitly name the monitors (A and B) associated with the condition. Note that in \CFA, condition variables are tied to a \emph{group} of monitors on first use (called branding), which means that using internal scheduling with distinct sets of monitors requires one condition variable per set of monitors. The example below shows the simple case of having two threads (one for each column) and a single monitor A.
     264It is easy to understand the problem of multi-monitor scheduling using a series of pseudo-code examples. Note that for simplicity in the following snippets of pseudo-code, waiting and signalling is done using an implicit condition variable, like Java built-in monitors. Indeed, \code{wait} statements always use the implicit condition variable as parameters and explicitly name the monitors (A and B) associated with the condition. Note that in \CFA, condition variables are tied to a \emph{group} of monitors on first use (called branding), which means that using internal scheduling with distinct sets of monitors requires one condition variable per set of monitors. The example below shows the simple case of having two threads (one for each column) and a single monitor A.
    265265
    266266\begin{multicols}{2}
     
    299299\noindent This version uses \gls{bulk-acq} (denoted using the {\sf\&} symbol), but the presence of multiple monitors does not add a particularly new meaning. Synchronization happens between the two threads in exactly the same way and order. The only difference is that mutual exclusion covers a group of monitors. On the implementation side, handling multiple monitors does add a degree of complexity as the next few examples demonstrate.
    300300
    301 While deadlock issues can occur when nesting monitors, these issues are only a symptom of the fact that locks, and by extension monitors, are not perfectly composable. For monitors, a well-known deadlock problem is the Nested Monitor Problem~\cite{Lister77}, which occurs when a \code{wait} is made by a thread that holds more than one monitor. For example, the following pseudo-code runs into the nested-monitor problem :
     301While deadlock issues can occur when nesting monitors, these issues are only a symptom of the fact that locks, and by extension monitors, are not perfectly composable. For monitors, a well-known deadlock problem is the Nested Monitor Problem~\cite{Lister77}, which occurs when a \code{wait} is made by a thread that holds more than one monitor. For example, the following pseudo-code runs into the nested-monitor problem:
    302302\begin{multicols}{2}
    303303\begin{pseudo}
     
    351351% ======================================================================
    352352
    353 A larger example is presented to show complex issues for \gls{bulk-acq} and all the implementation options are analyzed. Listing \ref{lst:int-bulk-pseudo} shows an example where \gls{bulk-acq} adds a significant layer of complexity to the internal signalling semantics, and listing \ref{lst:int-bulk-cfa} shows the corresponding \CFA code to implement the pseudo-code in listing \ref{lst:int-bulk-pseudo}. For the purpose of translating the given pseudo-code into \CFA-code, any method of introducing a monitor is acceptable, e.g., \code{mutex} parameters, global variables, pointer parameters, or using locals with the \code{mutex}-statement.
     353A larger example is presented to show complex issues for \gls{bulk-acq} and its implementation options are analyzed. Listing \ref{lst:int-bulk-pseudo} shows an example where \gls{bulk-acq} adds a significant layer of complexity to the internal signalling semantics, and listing \ref{lst:int-bulk-cfa} shows the corresponding \CFA code to implement the pseudo-code in listing \ref{lst:int-bulk-pseudo}. For the purpose of translating the given pseudo-code into \CFA-code, any method of introducing a monitor is acceptable, e.g., \code{mutex} parameters, global variables, pointer parameters, or using locals with the \code{mutex} statement.
    354354
    355355\begin{figure}[!t]
     
    449449
    450450\subsubsection{Delaying Signals}
    451 The obvious solution to solve the problem of multi-monitor scheduling is to keep ownership of all locks until the last lock is ready to be transferred. It can be argued that that moment is when the last lock is no longer needed, because this semantics fits most closely to the behaviour of single-monitor scheduling. This solution has the main benefit of transferring ownership of groups of monitors, which simplifies the semantics from multiple objects to a single group of objects, effectively making the existing single-monitor semantic viable by simply changing monitors to monitor groups. This solution releases the monitors once every monitor in a group can be released. However, since some monitors are never released (e.g., the monitor of a thread), this interpretation means a group might never be released. A more interesting interpretation is to transfer the group until it can be disbanded, which means the group is not passed further and a thread can retain its locks.
    452 
    453 However, listing \ref{lst:int-secret} shows this solution can become much more complicated depending on what is executed while secretly holding B at line \ref{line:secret}, while avoiding the need to transfer ownership of a subset of the condition monitors. Listing \ref{lst:dependency} shows a slightly different example where a third thread is waiting on monitor \code{A}, using a different condition variable. Because the third thread is signalled when secretly holding \code{B}, the goal  becomes unreachable. Depending on the order of signals (listing \ref{lst:dependency} line \ref{line:signal-ab} and \ref{line:signal-a}) two cases can happen :
     451The obvious solution to the problem of multi-monitor scheduling is to keep ownership of all locks until the last lock is ready to be transferred. It can be argued that that moment is when the last lock is no longer needed, because this semantics fits most closely to the behaviour of single-monitor scheduling. This solution has the main benefit of transferring ownership of groups of monitors, which simplifies the semantics from multiple objects to a single group of objects, effectively making the existing single-monitor semantic viable by simply changing monitors to monitor groups. This solution releases the monitors once every monitor in a group can be released. However, since some monitors are never released (e.g., the monitor of a thread), this interpretation means a group might never be released. A more interesting interpretation is to transfer the group until all its monitors are released, which means the group is not passed further and a thread can retain its locks.
     452
     453However, listing \ref{lst:int-secret} shows this solution can become much more complicated depending on what is executed while secretly holding B at line \ref{line:secret}, while avoiding the need to transfer ownership of a subset of the condition monitors. Listing \ref{lst:dependency} shows a slightly different example where a third thread is waiting on monitor \code{A}, using a different condition variable. Because the third thread is signalled when secretly holding \code{B}, the goal  becomes unreachable. Depending on the order of signals (listing \ref{lst:dependency} line \ref{line:signal-ab} and \ref{line:signal-a}) two cases can happen:
    454454
    455455\paragraph{Case 1: thread $\alpha$ goes first.} In this case, the problem is that monitor \code{A} needs to be passed to thread $\beta$ when thread $\alpha$ is done with it.
     
    459459Note that ordering is not determined by a race condition but by whether signalled threads are enqueued in FIFO or FILO order. However, regardless of the answer, users can move line \ref{line:signal-a} before line \ref{line:signal-ab} and get the reverse effect for listing \ref{lst:dependency}.
    460460
    461 In both cases, the threads need to be able to distinguish, on a per monitor basis, which ones need to be released and which ones need to be transferred, which means knowing when to disband a group becomes complex and inefficient (see next section) and therefore effectively precludes this approach.
     461In both cases, the threads need to be able to distinguish, on a per monitor basis, which ones need to be released and which ones need to be transferred, which means knowing when to release a group becomes complex and inefficient (see next section) and therefore effectively precludes this approach.
    462462
    463463\subsubsection{Dependency graphs}
     
    501501\end{figure}
    502502
    503 In listing \ref{lst:int-bulk-pseudo}, there is a solution that satisfies both barging prevention and mutual exclusion. If ownership of both monitors is transferred to the waiter when the signaller releases \code{A & B} and then the waiter transfers back ownership of \code{A} back to the signaller when it releases it, then the problem is solved (\code{B} is no longer in use at this point). Dynamically finding the correct order is therefore the second possible solution. The problem is effectively resolving a dependency graph of ownership requirements. Here even the simplest of code snippets requires two transfers and it seems to increase in a manner close to polynomial. This complexity explosion can be seen in listing \ref{lst:explosion}, which is just a direct extension to three monitors, requires at least three ownership transfer and has multiple solutions. Furthermore, the presence of multiple solutions for ownership transfer can cause deadlock problems if a specific solution is not consistently picked; In the same way that multiple lock acquiring order can cause deadlocks.
     503In listing \ref{lst:int-bulk-pseudo}, there is a solution that satisfies both barging prevention and mutual exclusion. If ownership of both monitors is transferred to the waiter when the signaller releases \code{A & B} and then the waiter transfers back ownership of \code{A} back to the signaller when it releases it, then the problem is solved (\code{B} is no longer in use at this point). Dynamically finding the correct order is therefore the second possible solution. The problem is effectively resolving a dependency graph of ownership requirements. Here even the simplest of code snippets requires two transfers and has a super-linear complexity. This complexity can be seen in listing \ref{lst:explosion}, which is just a direct extension to three monitors, requires at least three ownership transfer and has multiple solutions. Furthermore, the presence of multiple solutions for ownership transfer can cause deadlock problems if a specific solution is not consistently picked; In the same way that multiple lock acquiring order can cause deadlocks.
    504504\begin{figure}
    505505\begin{multicols}{2}
     
    535535Finally, the solution that is chosen for \CFA is to use partial signalling. Again using listing \ref{lst:int-bulk-pseudo}, the partial signalling solution transfers ownership of monitor \code{B} at lines \ref{line:signal1} to the waiter but does not wake the waiting thread since it is still using monitor \code{A}. Only when it reaches line \ref{line:lastRelease} does it actually wake up the waiting thread. This solution has the benefit that complexity is encapsulated into only two actions: passing monitors to the next owner when they should be released and conditionally waking threads if all conditions are met. This solution has a much simpler implementation than a dependency graph solving algorithms, which is why it was chosen. Furthermore, after being fully implemented, this solution does not appear to have any significant downsides.
    536536
    537 Using partial signalling, listing \ref{lst:dependency} can be solved easily :
     537Using partial signalling, listing \ref{lst:dependency} can be solved easily:
    538538\begin{itemize}
    539539        \item When thread $\gamma$ reaches line \ref{line:release-ab} it transfers monitor \code{B} to thread $\alpha$ and continues to hold monitor \code{A}.
     
    652652An important note is that, until now, signalling a monitor was a delayed operation. The ownership of the monitor is transferred only when the monitor would have otherwise been released, not at the point of the \code{signal} statement. However, in some cases, it may be more convenient for users to immediately transfer ownership to the thread that is waiting for cooperation, which is achieved using the \code{signal_block} routine.
    653653
    654 The example in table \ref{tbl:datingservice} highlights the difference in behaviour. As mentioned, \code{signal} only transfers ownership once the current critical section exits; this behaviour requires additional synchronization when a two-way handshake is needed. To avoid this explicit synchronization, the \code{condition} type offers the \code{signal_block} routine, which handles the two-way handshake as shown in the example. This feature removes the need for a second condition variables and simplifies programming. Like every other monitor semantic, \code{signal_block} uses barging prevention, which means mutual-exclusion is baton-passed both on the frond end and the back end of the call to \code{signal_block}, meaning no other thread can acquire the monitor either before or after the call.
     654The example in table \ref{tbl:datingservice} highlights the difference in behaviour. As mentioned, \code{signal} only transfers ownership once the current critical section exits; this behaviour requires additional synchronization when a two-way handshake is needed. To avoid this explicit synchronization, the \code{condition} type offers the \code{signal_block} routine, which handles the two-way handshake as shown in the example. This feature removes the need for a second condition variables and simplifies programming. Like every other monitor semantic, \code{signal_block} uses barging prevention, which means mutual-exclusion is baton-passed both on the front end and the back end of the call to \code{signal_block}, meaning no other thread can acquire the monitor either before or after the call.
    655655
    656656% ======================================================================
     
    659659% ======================================================================
    660660% ======================================================================
    661 An alternative to internal scheduling is external scheduling, e.g., in \uC.
    662 \begin{center}
     661An alternative to internal scheduling is external scheduling (see Table~\ref{tbl:sched}).
     662\begin{table}
    663663\begin{tabular}{|c|c|c|}
    664664Internal Scheduling & External Scheduling & Go\\
     
    720720\end{gocode}
    721721\end{tabular}
    722 \end{center}
     722\caption{Different forms of scheduling.}
     723\label{tbl:sched}
     724\end{table}
    723725This method is more constrained and explicit, which helps users reduce the non-deterministic nature of concurrency. Indeed, as the following examples demonstrate, external scheduling allows users to wait for events from other threads without the concern of unrelated events occurring. External scheduling can generally be done either in terms of control flow (e.g., Ada with \code{accept}, \uC with \code{_Accept}) or in terms of data (e.g., Go with channels). Of course, both of these paradigms have their own strengths and weaknesses, but for this project, control-flow semantics was chosen to stay consistent with the rest of the languages semantics. Two challenges specific to \CFA arise when trying to add external scheduling with loose object definitions and multiple-monitor routines. The previous example shows a simple use \code{_Accept} versus \code{wait}/\code{signal} and its advantages. Note that while other languages often use \code{accept}/\code{select} as the core external scheduling keyword, \CFA uses \code{waitfor} to prevent name collisions with existing socket \acrshort{api}s.
    724726
     
    761763\end{tabular}
    762764\end{center}
    763 For the first two conditions, it is easy to implement a check that can evaluate the condition in a few instructions. However, a fast check for \pscode{monitor accepts me} is much harder to implement depending on the constraints put on the monitors. Indeed, monitors are often expressed as an entry queue and some acceptor queue as in the following figure:
    764 
    765 \begin{figure}[H]
    766 \begin{center}
    767 {\resizebox{0.4\textwidth}{!}{\input{monitor}}}
    768 \end{center}
    769 \label{fig:monitor}
     765For the first two conditions, it is easy to implement a check that can evaluate the condition in a few instructions. However, a fast check for \pscode{monitor accepts me} is much harder to implement depending on the constraints put on the monitors. Indeed, monitors are often expressed as an entry queue and some acceptor queue as in Figure~\ref{fig:ClassicalMonitor}.
     766
     767\begin{figure}
     768\centering
     769\subfloat[Classical Monitor] {
     770\label{fig:ClassicalMonitor}
     771{\resizebox{0.45\textwidth}{!}{\input{monitor}}}
     772}% subfloat
     773\qquad
     774\subfloat[\Gls{bulk-acq} Monitor] {
     775\label{fig:BulkMonitor}
     776{\resizebox{0.45\textwidth}{!}{\input{ext_monitor}}}
     777}% subfloat
     778\caption{External Scheduling Monitor}
    770779\end{figure}
    771780
    772 There are other alternatives to these pictures, but in the case of this picture, implementing a fast accept check is relatively easy. Restricted to a fixed number of mutex members, N, the accept check reduces to updating a bitmask when the acceptor queue changes, a check that executes in a single instruction even with a fairly large number (e.g., 128) of mutex members. This approach requires a unique dense ordering of routines with an upper-bound and that ordering must be consistent across translation units. For OO languages these constraints are common, since objects only offer adding member routines consistently across translation units via inheritance. However, in \CFA users can extend objects with mutex routines that are only visible in certain translation unit. This means that establishing a program-wide dense-ordering among mutex routines can only be done in the program linking phase, and still could have issues when using dynamically shared objects.
    773 
    774 The alternative is to alter the implementation like this:
    775 \begin{center}
    776 {\resizebox{0.4\textwidth}{!}{\input{ext_monitor}}}
    777 \end{center}
     781There are other alternatives to these pictures, but in the case of the left picture, implementing a fast accept check is relatively easy. Restricted to a fixed number of mutex members, N, the accept check reduces to updating a bitmask when the acceptor queue changes, a check that executes in a single instruction even with a fairly large number (e.g., 128) of mutex members. This approach requires a unique dense ordering of routines with an upper-bound and that ordering must be consistent across translation units. For OO languages these constraints are common, since objects only offer adding member routines consistently across translation units via inheritance. However, in \CFA users can extend objects with mutex routines that are only visible in certain translation unit. This means that establishing a program-wide dense-ordering among mutex routines can only be done in the program linking phase, and still could have issues when using dynamically shared objects.
     782
     783The alternative is to alter the implementation as in Figure~\ref{fig:BulkMonitor}.
    778784Here, the mutex routine called is associated with a thread on the entry queue while a list of acceptable routines is kept separate. Generating a mask dynamically means that the storage for the mask information can vary between calls to \code{waitfor}, allowing for more flexibility and extensions. Storing an array of accepted function pointers replaces the single instruction bitmask comparison with dereferencing a pointer followed by a linear search. Furthermore, supporting nested external scheduling (e.g., listing \ref{lst:nest-ext}) may now require additional searches for the \code{waitfor} statement to check if a routine is already queued.
    779785
     
    793799\end{figure}
    794800
    795 Note that in the second picture, tasks need to always keep track of the monitors associated with mutex routines, and the routine mask needs to have both a function pointer and a set of monitors, as is discussed in the next section. These details are omitted from the picture for the sake of simplicity.
     801Note that in the right picture, tasks need to always keep track of the monitors associated with mutex routines, and the routine mask needs to have both a function pointer and a set of monitors, as is discussed in the next section. These details are omitted from the picture for the sake of simplicity.
    796802
    797803At this point, a decision must be made between flexibility and performance. Many design decisions in \CFA achieve both flexibility and performance, for example polymorphic routines add significant flexibility but inlining them means the optimizer can easily remove any runtime cost. Here, however, the cost of flexibility cannot be trivially removed. In the end, the most flexible approach has been chosen since it allows users to write programs that would otherwise be  hard to write. This decision is based on the assumption that writing fast but inflexible locks is closer to a solved problem than writing locks that are as flexible as external scheduling in \CFA.
     
    838844\end{cfacode}
    839845
    840 Note that the set of monitors passed to the \code{waitfor} statement must be entirely contained in the set of monitors already acquired in the routine. \code{waitfor} used in any other context is Undefined Behaviour.
     846Note that the set of monitors passed to the \code{waitfor} statement must be entirely contained in the set of monitors already acquired in the routine. \code{waitfor} used in any other context is undefined behaviour.
    841847
    842848An important behaviour to note is when a set of monitors only match partially:
     
    899905        waitfor(f4, a1);     //Incorrect : f4 ambiguous
    900906
    901         waitfor(f2, a1, b2); //Undefined Behaviour : b2 not mutex
     907        waitfor(f2, a1, b2); //Undefined behaviour : b2 not mutex
    902908}
    903909\end{cfacode}
  • doc/proposals/concurrency/text/future.tex

    r5b51f5e rcae28da  
    1616An important part of concurrency is scheduling. Different scheduling algorithms can affect performance (both in terms of average and variation). However, no single scheduler is optimal for all workloads and therefore there is value in being able to change the scheduler for given programs. One solution is to offer various tweaking options to users, allowing the scheduler to be adjusted to the requirements of the workload. However, in order to be truly flexible, it would be interesting to allow users to add arbitrary data and arbitrary scheduling algorithms. For example, a web server could attach Type-of-Service information to threads and have a ``ToS aware'' scheduling algorithm tailored to this specific web server. This path of flexible schedulers will be explored for \CFA.
    1717
    18 \subsection{Non-Blocking IO} \label{futur:nbio}
    19 While most of the parallelism tools are aimed at data parallelism and control-flow parallelism, many modern workloads are not bound on computation but on IO operations, a common case being web servers and XaaS (anything as a service). These types of workloads often require significant engineering around amortizing costs of blocking IO operations. At its core, Non-Blocking IO is an operating system level feature that allows queuing IO operations (e.g., network operations) and registering for notifications instead of waiting for requests to complete. In this context, the role of the language makes Non-Blocking IO easily available and with low overhead. The current trend is to use asynchronous programming using tools like callbacks and/or futures and promises, which can be seen in frameworks like Node.js~\cite{NodeJs} for JavaScript, Spring MVC~\cite{SpringMVC} for Java and Django~\cite{Django} for Python. However, while these are valid solutions, they lead to code that is harder to read and maintain because it is much less linear.
     18\subsection{Non-Blocking I/O} \label{futur:nbio}
     19While most of the parallelism tools are aimed at data parallelism and control-flow parallelism, many modern workloads are not bound on computation but on IO operations, a common case being web servers and XaaS (anything as a service). These types of workloads often require significant engineering around amortizing costs of blocking IO operations. At its core, non-blocking I/O is an operating system level feature that allows queuing IO operations (e.g., network operations) and registering for notifications instead of waiting for requests to complete. In this context, the role of the language makes Non-Blocking IO easily available and with low overhead. The current trend is to use asynchronous programming using tools like callbacks and/or futures and promises, which can be seen in frameworks like Node.js~\cite{NodeJs} for JavaScript, Spring MVC~\cite{SpringMVC} for Java and Django~\cite{Django} for Python. However, while these are valid solutions, they lead to code that is harder to read and maintain because it is much less linear.
    2020
    2121\subsection{Other Concurrency Tools} \label{futur:tools}
  • doc/proposals/concurrency/text/internals.tex

    r5b51f5e rcae28da  
    1313% ======================================================================
    1414
    15 The first step towards the monitor implementation is simple \code{mutex} routines. In the single monitor case, mutual-exclusion is done using the entry/exit procedure in listing \ref{lst:entry1}. The entry/exit procedures do not have to be extended to support multiple monitors. Indeed it is sufficient to enter/leave monitors one-by-one as long as the order is correct to prevent deadlock~\cite{Havender68}. In \CFA, ordering of monitor acquisition relies on memory ordering. This approach is sufficient because all objects are guaranteed to have distinct non-overlapping memory layouts and mutual-exclusion for a monitor is only defined for its lifetime, meaning that destroying a monitor while it is acquired is Undefined Behaviour. When a mutex call is made, the concerned monitors are aggregated into a variable-length pointer array and sorted based on pointer values. This array persists for the entire duration of the mutual-exclusion and its ordering reused extensively.
     15The first step towards the monitor implementation is simple \code{mutex} routines. In the single monitor case, mutual-exclusion is done using the entry/exit procedure in listing \ref{lst:entry1}. The entry/exit procedures do not have to be extended to support multiple monitors. Indeed it is sufficient to enter/leave monitors one-by-one as long as the order is correct to prevent deadlock~\cite{Havender68}. In \CFA, ordering of monitor acquisition relies on memory ordering. This approach is sufficient because all objects are guaranteed to have distinct non-overlapping memory layouts and mutual-exclusion for a monitor is only defined for its lifetime, meaning that destroying a monitor while it is acquired is undefined behaviour. When a mutex call is made, the concerned monitors are aggregated into a variable-length pointer array and sorted based on pointer values. This array persists for the entire duration of the mutual-exclusion and its ordering reused extensively.
    1616\begin{figure}
    1717\begin{multicols}{2}
     
    3939\end{figure}
    4040
    41 \subsection{ Details: Interaction with polymorphism}
     41\subsection{Details: Interaction with polymorphism}
    4242Depending on the choice of semantics for when monitor locks are acquired, interaction between monitors and \CFA's concept of polymorphism can be more complex to support. However, it is shown that entry-point locking solves most of the issues.
    4343
    44 First of all, interaction between \code{otype} polymorphism and monitors is impossible since monitors do not support copying. Therefore, the main question is how to support \code{dtype} polymorphism. It is important to present the difference between the two acquiring options: \glspl{callsite-locking} and entry-point locking, i.e., acquiring the monitors before making a mutex routine-call or as the first operation of the mutex routine-call. For example:
     44First of all, interaction between \code{otype} polymorphism (see Section~\ref{s:ParametricPolymorphism}) and monitors is impossible since monitors do not support copying. Therefore, the main question is how to support \code{dtype} polymorphism. It is important to present the difference between the two acquiring options: \glspl{callsite-locking} and entry-point locking, i.e., acquiring the monitors before making a mutex routine-call or as the first operation of the mutex routine-call. For example:
    4545\begin{table}[H]
    4646\begin{center}
     
    127127\end{figure}
    128128
     129\subsection{Processors}
     130Parallelism in \CFA is built around using processors to specify how much parallelism is desired. \CFA processors are object wrappers around kernel threads, specifically \texttt{pthread}s in the current implementation of \CFA. Indeed, any parallelism must go through operating-system libraries. However, \glspl{uthread} are still the main source of concurrency, processors are simply the underlying source of parallelism. Indeed, processor \glspl{kthread} simply fetch a \gls{uthread} from the scheduler and run it; they are effectively executers for user-threads. The main benefit of this approach is that it offers a well-defined boundary between kernel code and user code, for example, kernel thread quiescing, scheduling and interrupt handling. Processors internally use coroutines to take advantage of the existing context-switching semantics.
     131
     132\subsection{Stack Management}
     133One of the challenges of this system is to reduce the footprint as much as possible. Specifically, all \texttt{pthread}s created also have a stack created with them, which should be used as much as possible. Normally, coroutines also create their own stack to run on, however, in the case of the coroutines used for processors, these coroutines run directly on the \gls{kthread} stack, effectively stealing the processor stack. The exception to this rule is the Main Processor, i.e., the initial \gls{kthread} that is given to any program. In order to respect C user expectations, the stack of the initial kernel thread, the main stack of the program, is used by the main user thread rather than the main processor, which can grow very large.
     134
    129135\subsection{Context Switching}
    130136As mentioned in section \ref{coroutine}, coroutines are a stepping stone for implementing threading, because they share the same mechanism for context-switching between different stacks. To improve performance and simplicity, context-switching is implemented using the following assumption: all context-switches happen inside a specific function call. This assumption means that the context-switch only has to copy the callee-saved registers onto the stack and then switch the stack registers with the ones of the target coroutine/thread. Note that the instruction pointer can be left untouched since the context-switch is always inside the same function. Threads, however, do not context-switch between each other directly. They context-switch to the scheduler. This method is called a 2-step context-switch and has the advantage of having a clear distinction between user code and the kernel where scheduling and other system operations happen. Obviously, this doubles the context-switch cost because threads must context-switch to an intermediate stack. The alternative 1-step context-switch uses the stack of the ``from'' thread to schedule and then context-switches directly to the ``to'' thread. However, the performance of the 2-step context-switch is still superior to a \code{pthread_yield} (see section \ref{results}). Additionally, for users in need for optimal performance, it is important to note that having a 2-step context-switch as the default does not prevent \CFA from offering a 1-step context-switch (akin to the Microsoft \code{SwitchToFiber}~\cite{switchToWindows} routine). This option is not currently present in \CFA, but the changes required to add it are strictly additive.
    131 
    132 \subsection{Processors}
    133 Parallelism in \CFA is built around using processors to specify how much parallelism is desired. \CFA processors are object wrappers around kernel threads, specifically pthreads in the current implementation of \CFA. Indeed, any parallelism must go through operating-system libraries. However, \glspl{uthread} are still the main source of concurrency, processors are simply the underlying source of parallelism. Indeed, processor \glspl{kthread} simply fetch a \gls{uthread} from the scheduler and run it; they are effectively executers for user-threads. The main benefit of this approach is that it offers a well-defined boundary between kernel code and user code, for example, kernel thread quiescing, scheduling and interrupt handling. Processors internally use coroutines to take advantage of the existing context-switching semantics.
    134 
    135 \subsection{Stack Management}
    136 One of the challenges of this system is to reduce the footprint as much as possible. Specifically, all pthreads created also have a stack created with them, which should be used as much as possible. Normally, coroutines also create their own stack to run on, however, in the case of the coroutines used for processors, these coroutines run directly on the \gls{kthread} stack, effectively stealing the processor stack. The exception to this rule is the Main Processor, i.e., the initial \gls{kthread} that is given to any program. In order to respect C user expectations, the stack of the initial kernel thread, the main stack of the program, is used by the main user thread rather than the main processor, which can grow very large.
    137137
    138138\subsection{Preemption} \label{preemption}
     
    144144SIGNAL(7) - Linux Programmer's Manual
    145145\end{quote}
    146 For the sake of simplicity, and in order to prevent the case of having two threads receiving alarms simultaneously, \CFA programs block the {\tt SIGALRM} signal on every kernel thread except one. Now because of how involuntary context-switches are handled, the kernel thread handling {\tt SIGALRM} cannot also be a processor thread.
    147 
    148 Involuntary context-switching is done by sending signal {\tt SIGUSR1} to the corresponding proces\-sor and having the thread yield from inside the signal handler. This approach effectively context-switches away from the signal handler back to the kernel and the signal handler frame is eventually unwound when the thread is scheduled again. As a result, a signal handler can start on one kernel thread and terminate on a second kernel thread (but the same user thread). It is important to note that signal handlers save and restore signal masks because user-thread migration can cause a signal mask to migrate from one kernel thread to another. This behaviour is only a problem if all kernel threads, among which a user thread can migrate, differ in terms of signal masks\footnote{Sadly, official POSIX documentation is silent on what distinguishes ``async-signal-safe'' functions from other functions.}. However, since the kernel thread handling preemption requires a different signal mask, executing user threads on the kernel-alarm thread can cause deadlocks. For this reason, the alarm thread is in a tight loop around a system call to \code{sigwaitinfo}, requiring very little CPU time for preemption. One final detail about the alarm thread is how to wake it when additional communication is required (e.g., on thread termination). This unblocking is also done using {\tt SIGALRM}, but sent through the \code{pthread_sigqueue}. Indeed, \code{sigwait} can differentiate signals sent from \code{pthread_sigqueue} from signals sent from alarms or the kernel.
     146For the sake of simplicity, and in order to prevent the case of having two threads receiving alarms simultaneously, \CFA programs block the {\tt SIGALRM} signal on every kernel thread except one.
     147
     148Now because of how involuntary context-switches are handled, the kernel thread handling {\tt SIGALRM} cannot also be a processor thread. Hence, involuntary context-switching is done by sending signal {\tt SIGUSR1} to the corresponding proces\-sor and having the thread yield from inside the signal handler. This approach effectively context-switches away from the signal handler back to the kernel and the signal handler frame is eventually unwound when the thread is scheduled again. As a result, a signal handler can start on one kernel thread and terminate on a second kernel thread (but the same user thread). It is important to note that signal handlers save and restore signal masks because user-thread migration can cause a signal mask to migrate from one kernel thread to another. This behaviour is only a problem if all kernel threads, among which a user thread can migrate, differ in terms of signal masks\footnote{Sadly, official POSIX documentation is silent on what distinguishes ``async-signal-safe'' functions from other functions.}. However, since the kernel thread handling preemption requires a different signal mask, executing user threads on the kernel-alarm thread can cause deadlocks. For this reason, the alarm thread is in a tight loop around a system call to \code{sigwaitinfo}, requiring very little CPU time for preemption. One final detail about the alarm thread is how to wake it when additional communication is required (e.g., on thread termination). This unblocking is also done using {\tt SIGALRM}, but sent through the \code{pthread_sigqueue}. Indeed, \code{sigwait} can differentiate signals sent from \code{pthread_sigqueue} from signals sent from alarms or the kernel.
    149149
    150150\subsection{Scheduler}
     
    156156% ======================================================================
    157157% ======================================================================
    158 The following figure is the traditional illustration of a monitor (repeated from page~\pageref{fig:monitor} for convenience) :
     158The following figure is the traditional illustration of a monitor (repeated from page~\pageref{fig:ClassicalMonitor} for convenience):
    159159
    160160\begin{figure}[H]
     
    220220\end{figure}
    221221
    222 Figure \ref{fig:structs} shows a high-level representation of these data structures. The main idea behind them is that, a thread cannot contain an arbitrary number of intrusive ``next'' pointers for linking onto monitor. The \code{condition node} is the data structure that is queued onto a condition variable and, when signalled, the condition queue is popped and each \code{condition criterion} is moved to the AS-stack. Once all the criteria have been popped from their respective AS-stacks, the thread is woken up, which is what is shown in listing \ref{lst:entry2}.
     222Figure \ref{fig:structs} shows a high-level representation of these data structures. The main idea behind them is that, a thread cannot contain an arbitrary number of intrusive ``next'' pointers for linking onto monitors. The \code{condition node} is the data structure that is queued onto a condition variable and, when signalled, the condition queue is popped and each \code{condition criterion} is moved to the AS-stack. Once all the criteria have been popped from their respective AS-stacks, the thread is woken up, which is what is shown in listing \ref{lst:entry2}.
    223223
    224224% ======================================================================
     
    229229Similarly to internal scheduling, external scheduling for multiple monitors relies on the idea that waiting-thread queues are no longer specific to a single monitor, as mentioned in section \ref{extsched}. For internal scheduling, these queues are part of condition variables, which are still unique for a given scheduling operation (i.e., no signal statement uses multiple conditions). However, in the case of external scheduling, there is no equivalent object which is associated with \code{waitfor} statements. This absence means the queues holding the waiting threads must be stored inside at least one of the monitors that is acquired. These monitors being the only objects that have sufficient lifetime and are available on both sides of the \code{waitfor} statement. This requires an algorithm to choose which monitor holds the relevant queue. It is also important that said algorithm be independent of the order in which users list parameters. The proposed algorithm is to fall back on monitor lock ordering (sorting by address) and specify that the monitor that is acquired first is the one with the relevant waiting queue. This assumes that the lock acquiring order is static for the lifetime of all concerned objects but that is a reasonable constraint.
    230230
    231 This algorithm choice has two consequences :
     231This algorithm choice has two consequences:
    232232\begin{itemize}
    233233        \item The queue of the monitor with the lowest address is no longer a true FIFO queue because threads can be moved to the front of the queue. These queues need to contain a set of monitors for each of the waiting threads. Therefore, another thread whose set contains the same lowest address monitor but different lower priority monitors may arrive first but enter the critical section after a thread with the correct pairing.
    234234        \item The queue of the lowest priority monitor is both required and potentially unused. Indeed, since it is not known at compile time which monitor is the monitor which has the lowest address, every monitor needs to have the correct queues even though it is possible that some queues go unused for the entire duration of the program, for example if a monitor is only used in a specific pair.
    235235\end{itemize}
    236 Therefore, the following modifications need to be made to support external scheduling :
     236Therefore, the following modifications need to be made to support external scheduling:
    237237\begin{itemize}
    238238        \item The threads waiting on the entry queue need to keep track of which routine they are trying to enter, and using which set of monitors. The \code{mutex} routine already has all the required information on its stack, so the thread only needs to keep a pointer to that information.
  • doc/proposals/concurrency/text/intro.tex

    r5b51f5e rcae28da  
    22\chapter{Introduction}
    33% ======================================================================
    4 This thesis provides a minimal concurrency \acrshort{api} that is simple, efficient and can be reused to build higher-level features. The simplest possible concurrency system is a thread and a lock but this low-level approach is hard to master. An easier approach for users is to support higher-level constructs as the basis of concurrency. Indeed, for highly productive concurrent programming, high-level approaches are much more popular~\cite{HPP:Study}. Examples are task based, message passing and implicit threading. The high-level approach and its minimal \acrshort{api} are tested in a dialect of C, called \CFA. Furthermore, the proposed \acrshort{api} doubles as an early definition of the \CFA language and library. This thesis also comes with an implementation of the concurrency library for \CFA as well as all the required language features added to the source-to-source translator.
     4This thesis provides a minimal concurrency \acrshort{api} that is simple, efficient and can be reused to build higher-level features. The simplest possible concurrency system is a thread and a lock but this low-level approach is hard to master. An easier approach for users is to support higher-level constructs as the basis of concurrency. Indeed, for highly productive concurrent programming, high-level approaches are much more popular~\cite{HPP:Study}. Examples are task based, message passing and implicit threading. The high-level approach and its minimal \acrshort{api} are tested in a dialect of C, called \CFA. Furthermore, the proposed \acrshort{api} doubles as an early definition of the \CFA language and library. This thesis also provides an implementation of the concurrency library for \CFA as well as all the required language features added to the source-to-source translator.
    55
    66There are actually two problems that need to be solved in the design of concurrency for a programming language: which concurrency and which parallelism tools are available to the programmer. While these two concepts are often combined, they are in fact distinct, requiring different tools~\cite{Buhr05a}. Concurrency tools need to handle mutual exclusion and synchronization, while parallelism tools are about performance, cost and resource utilization.
    77
    8 In the context of this thesis, a thread is a fondamental unit of execution which runs a sequence of code, generally on a program stack. Having multiple concurrent threads gives rise to concurrency and generally requires some kind of locking mechnism to ensure proper execution. Correspondingly, concurrency is defined as the concepts and challenges which occur when multiple independant (sharing memory, timing dependencies, etc.) concurrent threads are introduced. Accordingly, locking (and by extension locks) are defined as a mechanism which prevents the progress of certain threads in order to avoid problems due to concurrency. Finally, in this thesis parallelism is distinct from concurrency and is defined as running multiple threads simultaneously. More precisely, parallelism implies \emph{actual} simulataneous execution as oposed to concurrency which only requires \emph{apparent} simultaneous execution. As such, parallelism is only observable in the differences in performance or, more generally, differences in timing.
     8In the context of this thesis, a \textbf{thread} is a fundamental unit of execution that runs a sequence of code, generally on a program stack. Having multiple simultaneous threads gives rise to concurrency and generally requires some kind of locking mechanism to ensure proper execution. Correspondingly, \textbf{concurrency} is defined as the concepts and challenges that occur when multiple independent (sharing memory, timing dependencies, etc.) concurrent threads are introduced. Accordingly, \textbf{locking} (and by extension locks) are defined as a mechanism that prevents the progress of certain threads in order to avoid problems due to concurrency. Finally, in this thesis \textbf{parallelism} is distinct from concurrency and is defined as running multiple threads simultaneously. More precisely, parallelism implies \emph{actual} simultaneous execution as opposed to concurrency which only requires \emph{apparent} simultaneous execution. As such, parallelism is only observable in the differences in performance or, more generally, differences in timing.
  • doc/proposals/concurrency/text/parallelism.tex

    r5b51f5e rcae28da  
    2626
    2727\subsection{Paradigm Performance}
    28 While the choice between the three paradigms listed above may have significant performance implications, it is difficult to pin down the performance implications of choosing a model at the language level. Indeed, in many situations one of these paradigms may show better performance but it all strongly depends on the workload. Having a large amount of mostly independent units of work to execute almost guarantees that the \gls{pool}-based system has the best performance thanks to the lower memory overhead (i.e., no thread stack per job). However, interactions among jobs can easily exacerbate contention. User-level threads allow fine-grain context switching, which results in better resource utilization, but a context switch is more expensive and the extra control means users need to tweak more variables to get the desired performance. Finally, if the units of uninterrupted work are large, enough the paradigm choice is largely amortized by the actual work done.
     28While the choice between the three paradigms listed above may have significant performance implications, it is difficult to pin down the performance implications of choosing a model at the language level. Indeed, in many situations one of these paradigms may show better performance but it all strongly depends on the workload. Having a large amount of mostly independent units of work to execute almost guarantees equivalent performance across paradigms and that the \gls{pool}-based system has the best efficiency thanks to the lower memory overhead (i.e., no thread stack per job). However, interactions among jobs can easily exacerbate contention. User-level threads allow fine-grain context switching, which results in better resource utilization, but a context switch is more expensive and the extra control means users need to tweak more variables to get the desired performance. Finally, if the units of uninterrupted work are large, enough the paradigm choice is largely amortized by the actual work done.
    2929
    3030\section{The \protect\CFA\ Kernel : Processors, Clusters and Threads}\label{kernel}
     
    3434
    3535\subsection{Future Work: Machine Setup}\label{machine}
    36 While this was not done in the context of this thesis, another important aspect of clusters is affinity. While many common desktop and laptop PCs have homogeneous CPUs, other devices often have more heterogeneous setups. For example, a system using \acrshort{numa} configurations may benefit from users being able to tie clusters and/or kernel threads to certain CPU cores. OS support for CPU affinity is now common~\cite{affinityLinux, affinityWindows, affinityFreebsd, affinityNetbsd, affinityMacosx} which means it is both possible and desirable for \CFA to offer an abstraction mechanism for portable CPU affinity.
     36While this was not done in the context of this thesis, another important aspect of clusters is affinity. While many common desktop and laptop PCs have homogeneous CPUs, other devices often have more heterogeneous setups. For example, a system using \acrshort{numa} configurations may benefit from users being able to tie clusters and/or kernel threads to certain CPU cores. OS support for CPU affinity is now common~\cite{affinityLinux, affinityWindows, affinityFreebsd, affinityNetbsd, affinityMacosx}, which means it is both possible and desirable for \CFA to offer an abstraction mechanism for portable CPU affinity.
    3737
    3838\subsection{Paradigms}\label{cfaparadigms}
  • doc/proposals/concurrency/text/results.tex

    r5b51f5e rcae28da  
    3838
    3939\section{Micro Benchmarks}
    40 All benchmarks are run using the same harness to produce the results, seen as the \code{BENCH()} macro in the following examples. This macro uses the following logic to benchmark the code :
     40All benchmarks are run using the same harness to produce the results, seen as the \code{BENCH()} macro in the following examples. This macro uses the following logic to benchmark the code:
    4141\begin{pseudo}
    42 #define BENCH(run, result) //Param: What to run, variable containing result
    43         before = gettime();
    44         run;
    45         after  = gettime();
     42#define BENCH(run, result) \
     43        before = gettime(); \
     44        run; \
     45        after  = gettime(); \
    4646        result = (after - before) / N;
    4747\end{pseudo}
     
    4949
    5050\subsection{Context-Switching}
    51 The first interesting benchmark is to measure how long context-switches take. The simplest approach to do this is to yield on a thread\footnote{Yielding causes the thread to context-switch to the scheduler and back, more precisely: from the \gls{uthread} to the \gls{kthread} then from the \gls{kthread} back to the same \gls{uthread} (or a different one in the general case).}, which executes a 2-step context switch. In order to make the comparison fair, coroutines also execute a 2-step context-switch by resuming another coroutine which does nothing but suspending in a tight loop, which is a resume/suspend cycle instead of a yield. Listing \ref{lst:ctx-switch} shows the code for coroutines and threads with the results in table \ref{tab:ctx-switch}. All omitted tests are functionally identical to one of these tests. The difference between coroutines and threads can be attributed to the cost of scheduling.
     51The first interesting benchmark is to measure how long context-switches take. The simplest approach to do this is to yield on a thread, which executes a 2-step context switch. Yielding causes the thread to context-switch to the scheduler and back, more precisely: from the \gls{uthread} to the \gls{kthread} then from the \gls{kthread} back to the same \gls{uthread} (or a different one in the general case). In order to make the comparison fair, coroutines also execute a 2-step context-switch by resuming another coroutine which does nothing but suspending in a tight loop, which is a resume/suspend cycle instead of a yield. Listing \ref{lst:ctx-switch} shows the code for coroutines and threads with the results in table \ref{tab:ctx-switch}. All omitted tests are functionally identical to one of these tests. The difference between coroutines and threads can be attributed to the cost of scheduling.
    5252\begin{figure}
    5353\begin{multicols}{2}
     
    115115
    116116\subsection{Mutual-Exclusion}
    117 The next interesting benchmark is to measure the overhead to enter/leave a critical-section. For monitors, the simplest approach is to measure how long it takes to enter and leave a monitor routine. Listing \ref{lst:mutex} shows the code for \CFA. To put the results in context, the cost of entering a non-inline function and the cost of acquiring and releasing a pthread mutex lock is also measured. The results can be shown in table \ref{tab:mutex}.
     117The next interesting benchmark is to measure the overhead to enter/leave a critical-section. For monitors, the simplest approach is to measure how long it takes to enter and leave a monitor routine. Listing \ref{lst:mutex} shows the code for \CFA. To put the results in context, the cost of entering a non-inline function and the cost of acquiring and releasing a \code{pthread_mutex} lock is also measured. The results can be shown in table \ref{tab:mutex}.
    118118
    119119\begin{figure}
     
    266266
    267267\subsection{Object Creation}
    268 Finally, the last benchmark measures the cost of creation for concurrent objects. Listing \ref{lst:creation} shows the code for pthreads and \CFA threads, with results shown in table \ref{tab:creation}. As with all other benchmarks, all omitted tests are functionally identical to one of these tests. The only note here is that the call stacks of \CFA coroutines are lazily created, therefore without priming the coroutine, the creation cost is very low.
    269 
    270 \begin{figure}
    271 \begin{center}
    272 pthread
     268Finally, the last benchmark measures the cost of creation for concurrent objects. Listing \ref{lst:creation} shows the code for \texttt{pthread}s and \CFA threads, with results shown in table \ref{tab:creation}. As with all other benchmarks, all omitted tests are functionally identical to one of these tests. The only note here is that the call stacks of \CFA coroutines are lazily created, therefore without priming the coroutine, the creation cost is very low.
     269
     270\begin{figure}
     271\begin{center}
     272\texttt{pthread}
    273273\begin{ccode}
    274274int main() {
     
    307307\end{cfacode}
    308308\end{center}
    309 \begin{cfacode}[caption={Benchmark code for pthreads and \CFA to measure object creation},label={lst:creation}]
     309\begin{cfacode}[caption={Benchmark code for \texttt{pthread}s and \CFA to measure object creation},label={lst:creation}]
    310310\end{cfacode}
    311311\end{figure}
  • doc/proposals/concurrency/thesis.tex

    r5b51f5e rcae28da  
    2323\usepackage{calc}
    2424\usepackage{xspace}
     25\usepackage[labelformat=simple]{subfig}
     26\renewcommand{\thesubfigure}{(\alph{subfigure})}
    2527\usepackage{graphicx}
    2628\usepackage{tabularx}
     
    4143\input{style}                                                   % bespoke macros used in the document
    4244\usepackage[dvips,plainpages=false,pdfpagelabels,pdfpagemode=UseNone,colorlinks=true,pagebackref=true,linkcolor=blue,citecolor=blue,urlcolor=blue,pagebackref=true,breaklinks=true]{hyperref}
    43 \usepackage{breakurl}
     45%\usepackage{breakurl}
     46\urlstyle{tt}
    4447
    4548\usepackage{tikz}
     
    129132\clearpage
    130133\bibliographystyle{plain}
    131 \bibliography{cw92,distSharedMem,lfp92,mlw92,parallel,parallelIO,partheory,pl,pldi92,ps,realtime,techreportsPAB,visual,local}
     134\bibliography{pl,local}
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  • doc/proposals/concurrency/version

    r5b51f5e rcae28da  
    1 0.11.327
     10.11.390
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