Changes in / [0aaac0e:b10c621c]


Ignore:
Location:
doc/proposals/concurrency
Files:
1 added
2 deleted
12 edited

Legend:

Unmodified
Added
Removed
  • doc/proposals/concurrency/Makefile

    r0aaac0e rb10c621c  
    1616text/basics \
    1717text/concurrency \
    18 text/internals \
    1918text/parallelism \
    2019text/together \
     
    2625        ext_monitor \
    2726        int_monitor \
    28         dependency \
    2927}}
    3028
  • doc/proposals/concurrency/annex/glossary.tex

    r0aaac0e rb10c621c  
    1313}
    1414
    15 \longnewglossaryentry{bulk-acq}
    16 {name={bulk-acquiring}}
     15\longnewglossaryentry{group-acquire}
     16{name={bulk acquiring}}
    1717{
    1818Implicitly acquiring several monitors when entering a monitor.
    19 }
    20 
    21 \longnewglossaryentry{multi-acq}
    22 {name={multiple-acquisition}}
    23 {
    24 Any locking technique which allow any single thread to acquire a lock multiple times.
    2519}
    2620
  • doc/proposals/concurrency/figures/ext_monitor.fig

    r0aaac0e rb10c621c  
    14144 1 -1 0 0 0 10 0.0000 2 105 90 6000 2160 d\001
    1515-6
    16 6 5100 2100 5400 2400
    17 1 3 0 1 -1 -1 1 0 4 0.000 1 0.0000 5250 2250 105 105 5250 2250 5355 2250
    18 4 1 -1 0 0 0 10 0.0000 2 105 120 5250 2295 X\001
     166 5850 1650 6150 1950
     171 3 0 1 -1 -1 0 0 -1 0.000 1 0.0000 6000 1800 105 105 6000 1800 6105 1905
     184 1 -1 0 0 0 10 0.0000 2 105 90 6000 1860 b\001
    1919-6
    20206 5100 1800 5400 2100
     
    22224 1 -1 0 0 0 10 0.0000 2 105 120 5250 2010 Y\001
    2323-6
    24 6 5850 1650 6150 1950
    25 1 3 0 1 -1 -1 0 0 -1 0.000 1 0.0000 6000 1800 105 105 6000 1800 6105 1905
    26 4 1 -1 0 0 0 10 0.0000 2 105 90 6000 1860 b\001
     246 5100 2100 5400 2400
     251 3 0 1 -1 -1 1 0 4 0.000 1 0.0000 5250 2250 105 105 5250 2250 5355 2250
     264 1 -1 0 0 0 10 0.0000 2 105 120 5250 2295 X\001
    2727-6
    28 6 3070 5445 7275 5655
     286 3000 5400 7200 5700
    29291 3 0 1 -1 -1 0 0 20 0.000 1 0.0000 3150 5550 80 80 3150 5550 3230 5630
    30301 3 0 1 -1 -1 0 0 -1 0.000 1 0.0000 4500 5550 105 105 4500 5550 4605 5655
     
    32324 0 -1 0 0 0 12 0.0000 2 135 1035 4725 5625 blocked task\001
    33334 0 -1 0 0 0 12 0.0000 2 135 870 3300 5625 active task\001
    34 4 0 -1 0 0 0 12 0.0000 2 135 1050 6225 5625 routine mask\001
     344 0 -1 0 0 0 12 0.0000 2 180 930 6225 5625 routine ptrs\001
    3535-6
    36361 3 0 1 -1 -1 0 0 -1 0.000 1 0.0000 3300 3600 105 105 3300 3600 3405 3705
     
    43432 2 0 1 0 7 50 -1 -1 0.000 0 0 -1 0 0 5
    4444         4050 2925 5475 2925 5475 3225 4050 3225 4050 2925
     452 1 0 1 -1 -1 0 0 -1 0.000 0 0 -1 0 0 2
     46         5850 2850 6075 3000
    45472 1 0 1 -1 -1 0 0 -1 0.000 0 0 -1 0 0 4
    4648         3150 3750 3750 3750 3750 4050 3150 4050
     
    64662 2 1 1 -1 -1 0 0 -1 4.000 0 0 0 0 0 5
    6567         5850 4200 5850 3300 4350 3300 4350 4200 5850 4200
     682 1 0 1 -1 -1 0 0 -1 0.000 0 0 -1 0 0 3
     69         5250 2850 5850 2850 5850 1650
     702 1 0 1 -1 -1 0 0 -1 0.000 0 0 -1 0 0 4
     71         3150 3150 3750 3150 3750 2850 5325 2850
    66722 1 0 1 0 7 50 -1 -1 0.000 0 0 -1 1 1 2
    6773        1 1 1.00 60.00 120.00
    6874        7 1 1.00 60.00 120.00
    6975         5250 3150 5250 2400
    70 2 1 0 1 0 7 50 -1 -1 0.000 0 0 -1 0 0 5
    71          3150 3150 3750 3150 3750 2850 5850 2850 5850 1650
    72 2 1 0 1 0 7 50 -1 -1 0.000 0 0 -1 0 0 2
    73          5850 2850 6150 3000
    74762 2 0 1 0 7 50 -1 -1 0.000 0 0 -1 0 0 5
    7577         5100 1800 5400 1800 5400 2400 5100 2400 5100 1800
  • doc/proposals/concurrency/style/cfa-format.tex

    r0aaac0e rb10c621c  
    108108  belowskip=3pt,
    109109  keepspaces=true,
    110   tabsize=4,
    111110  % frame=lines,
    112111  literate=,
     
    134133  belowskip=3pt,
    135134  keepspaces=true,
    136   tabsize=4,
    137135  % frame=lines,
    138136  literate=,
     
    152150  keywordstyle=\bfseries\color{blue},
    153151  keywordstyle=[2]\bfseries\color{Plum},
    154   commentstyle=\sf\itshape\color{OliveGreen},             % green and italic comments
     152  commentstyle=\itshape\color{OliveGreen},                  % green and italic comments
    155153  identifierstyle=\color{identifierCol},
    156154  stringstyle=\sf\color{Mahogany},                                % use sanserif font
     
    160158  belowskip=3pt,
    161159  keepspaces=true,
    162   tabsize=4,
    163160  % frame=lines,
    164161  literate=,
  • doc/proposals/concurrency/text/basics.tex

    r0aaac0e rb10c621c  
    11% ======================================================================
    22% ======================================================================
    3 \chapter{Concurrency Basics}\label{basics}
     3\chapter{Basics}\label{basics}
    44% ======================================================================
    55% ======================================================================
    6 Before any detailed discussion of the concurrency and parallelism in \CFA, it is important to describe the basics of concurrency and how they are expressed in \CFA user-code.
     6Before any detailed discussion of the concurrency and parallelism in \CFA, it is important to describe the basics of concurrency and how they are expressed in \CFA user code.
    77
    88\section{Basics of concurrency}
    9 At its core, concurrency is based on having multiple call-stacks and scheduling among threads of execution executing on these stacks. Concurrency without parallelism only requires having multiple call stacks (or contexts) for a single thread of execution.
    10 
    11 Indeed, while execution with a single thread and multiple stacks where the thread is self-scheduling deterministically across the stacks is called coroutining, execution with a single and multiple stacks but where the thread is scheduled by an oracle (non-deterministic from the thread perspective) across the stacks is called concurrency.
    12 
    13 Therefore, a minimal concurrency system can be achieved by creating coroutines, which instead of context switching among each other, always ask an oracle where to context switch next. While coroutines can execute on the caller's stack-frame, stackfull coroutines allow full generality and are sufficient as the basis for concurrency. The aforementioned oracle is a scheduler and the whole system now follows a cooperative threading-model \cit. The oracle/scheduler can either be a stackless or stackfull entity and correspondingly require one or two context switches to run a different coroutine. In any case, a subset of concurrency related challenges start to appear. For the complete set of concurrency challenges to occur, the only feature missing is preemption. Indeed, concurrency challenges appear with non-determinism. Using mutual-exclusion or synchronisation are ways of limiting the lack of determinism in a system. A scheduler introduces order of execution uncertainty, while preemption introduces uncertainty about where context-switches occur. Now it is important to understand that uncertainty is not undesireable; uncertainty can often be used by systems to significantly increase performance and is often the basis of giving a user the illusion that tasks are running in parallel. Optimal performance in concurrent applications is often obtained by having as much non-determinism as correctness allows\cit.
     9At its core, concurrency is based on having call-stacks and potentially multiple threads of execution for these stacks. Concurrency without parallelism only requires having multiple call stacks (or contexts) for a single thread of execution, and switching between these call stacks on a regular basis. A minimal concurrency product can be achieved by creating coroutines, which instead of context switching between each other, always ask an oracle where to context switch next. While coroutines do not technically require a stack, stackfull coroutines are the closest abstraction to a practical "naked"" call stack. When writing concurrency in terms of coroutines, the oracle effectively becomes a scheduler and the whole system now follows a cooperative threading-model \cit. The oracle/scheduler can either be a stackless or stackfull entity and correspondingly require one or two context switches to run a different coroutine. In any case, a subset of concurrency related challenges start to appear. For the complete set of concurrency challenges to occur, the only feature missing is preemption. Indeed, concurrency challenges appear with non-determinism. Guaranteeing mutual-exclusion or synchronisation are simply ways of limiting the lack of determinism in a system. A scheduler introduces order of execution uncertainty, while preemption introduces incertainty about where context-switches occur. Now it is important to understand that uncertainty is not necessarily undesireable; uncertainty can often be used by systems to significantly increase performance and is often the basis of giving a user the illusion that tasks are running in parallel. Optimal performance in concurrent applications is often obtained by having as much non-determinism as correctness allows\cit.
    1410
    1511\section{\protect\CFA 's Thread Building Blocks}
    16 One of the important features that is missing in C is threading. On modern architectures, a lack of threading is unacceptable\cite{Sutter05, Sutter05b}, and therefore modern programming languages must have the proper tools to allow users to write performant concurrent and/or parallel programs. As an extension of C, \CFA needs to express these concepts in a way that is as natural as possible to programmers familiar with imperative languages. And being a system-level language means programmers expect to choose precisely which features they need and which cost they are willing to pay.
     12One of the important features that is missing in C is threading. On modern architectures, a lack of threading is becoming less and less forgivable\cite{Sutter05, Sutter05b}, and therefore modern programming languages must have the proper tools to allow users to write performant concurrent and/or parallel programs. As an extension of C, \CFA needs to express these concepts in a way that is as natural as possible to programmers used to imperative languages. And being a system-level language means programmers expect to choose precisely which features they need and which cost they are willing to pay.
    1713
    1814\section{Coroutines: A stepping stone}\label{coroutine}
    19 While the main focus of this proposal is concurrency and parallelism, it is important to address coroutines, which are actually a significant building block of a concurrency system. Coroutines need to deal with context-switchs and other context-management operations. Therefore, this proposal includes coroutines both as an intermediate step for the implementation of threads, and a first class feature of \CFA. Furthermore, many design challenges of threads are at least partially present in designing coroutines, which makes the design effort that much more relevant. The core \acrshort{api} of coroutines revolve around two features: independent call stacks and \code{suspend}/\code{resume}.
    20 
    21 A good example of a problem made easier with coroutines is genereting the fibonacci sequence. This problem comes with the challenge of decoupling how a sequence is generated and how it is used. Figure \ref{fig:fibonacci-c} shows conventional approaches to writing generators in C. All three of these approach suffer from strong coupling. The left and center approaches require that the generator have knowledge of how the sequence will be used, while the rightmost approach requires to user to hold internal state between calls on behalf of th sequence generator and makes it much harder to handle corner cases like the Fibonacci seed.
    22 \begin{figure}
    23 \label{fig:fibonacci-c}
    24 \begin{center}
    25 \begin{tabular}{c @{\hskip 0.025in}|@{\hskip 0.025in} c @{\hskip 0.025in}|@{\hskip 0.025in} c}
    26 \begin{ccode}[tabsize=2]
    27 //Using callbacks
    28 void fibonacci_func(
    29         int n,
    30         void (*callback)(int)
    31 ) {
    32         int first = 0;
    33         int second = 1;
    34         int next, i;
    35         for(i = 0; i < n; i++)
    36         {
    37                 if(i <= 1)
    38                         next = i;
    39                 else {
    40                         next = f1 + f2;
    41                         f1 = f2;
    42                         f2 = next;
    43                 }
    44                 callback(next);
    45         }
    46 }
    47 \end{ccode}&\begin{ccode}[tabsize=2]
    48 //Using output array
    49 void fibonacci_array(
    50         int n,
    51         int * array
    52 ) {
    53         int f1 = 0; int f2 = 1;
    54         int next, i;
    55         for(i = 0; i < n; i++)
    56         {
    57                 if(i <= 1)
    58                         next = i;
    59                 else {
    60                         next = f1 + f2;
    61                         f1 = f2;
    62                         f2 = next;
    63                 }
    64                 *array = next;
    65                 array++;
    66         }
    67 }
    68 \end{ccode}&\begin{ccode}[tabsize=2]
    69 //Using external state
    70 typedef struct {
    71         int f1, f2;
    72 } iterator_t;
    73 
    74 int fibonacci_state(
    75         iterator_t * it
    76 ) {
    77         int f;
    78         f = it->f1 + it->f2;
    79         it->f2 = it->f1;
    80         it->f1 = f;
    81         return f;
    82 }
    83 
    84 
    85 
    86 
    87 
    88 
    89 \end{ccode}
    90 \end{tabular}
    91 \end{center}
    92 \caption{Different implementations of a fibonacci sequence generator in C.}
    93 \end{figure}
    94 
    95 
    96 Figure \ref{fig:fibonacci-cfa} is an example of a solution to the fibonnaci problem using \CFA coroutines, using the coroutine stack to hold sufficient state for the generation. This solution has the advantage of having very strong decoupling between how the sequence is generated and how it is used. Indeed, this version is a easy to use as the \code{fibonacci_state} solution, while the imlpementation is very similar to the \code{fibonacci_func} example.
    97 
    98 \begin{figure}
    99 \label{fig:fibonacci-cfa}
    100 \begin{cfacode}
    101 coroutine Fibonacci {
    102         int fn; //used for communication
    103 };
    104 
    105 void ?{}(Fibonacci & this) { //constructor
    106         this.fn = 0;
    107 }
    108 
    109 //main automacically called on first resume
    110 void main(Fibonacci & this) {
    111         int fn1, fn2;           //retained between resumes
    112         this.fn = 0;
    113         fn1 = this.fn;
    114         suspend(this);          //return to last resume
    115 
    116         this.fn = 1;
    117         fn2 = fn1;
    118         fn1 = this.fn;
    119         suspend(this);          //return to last resume
    120 
    121         for ( ;; ) {
    122                 this.fn = fn1 + fn2;
     15While the main focus of this proposal is concurrency and parallelism, as mentionned above it is important to adress coroutines, which are actually a significant underlying aspect of a concurrency system. Indeed, while having nothing to do with parallelism and arguably little to do with concurrency, coroutines need to deal with context-switchs and other context-management operations. Therefore, this proposal includes coroutines both as an intermediate step for the implementation of threads, and a first class feature of \CFA. Furthermore, many design challenges of threads are at least partially present in designing coroutines, which makes the design effort that much more relevant. The core API of coroutines revolve around two features: independent call stacks and \code{suspend}/\code{resume}.
     16
     17Here is an example of a solution to the fibonnaci problem using \CFA coroutines:
     18\begin{cfacode}
     19        coroutine Fibonacci {
     20              int fn; // used for communication
     21        };
     22
     23        void ?{}(Fibonacci & this) { // constructor
     24              this.fn = 0;
     25        }
     26
     27        // main automacically called on first resume
     28        void main(Fibonacci & this) {
     29                int fn1, fn2;           // retained between resumes
     30                this.fn = 0;
     31                fn1 = this.fn;
     32                suspend(this);          // return to last resume
     33
     34                this.fn = 1;
    12335                fn2 = fn1;
    12436                fn1 = this.fn;
    125                 suspend(this);  //return to last resume
    126         }
    127 }
    128 
    129 int next(Fibonacci & this) {
    130         resume(this); //transfer to last suspend
    131         return this.fn;
    132 }
    133 
    134 void main() { //regular program main
    135         Fibonacci f1, f2;
    136         for ( int i = 1; i <= 10; i += 1 ) {
    137                 sout | next( f1 ) | next( f2 ) | endl;
    138         }
    139 }
    140 \end{cfacode}
    141 \caption{Implementation of fibonacci using coroutines}
    142 \end{figure}
     37                suspend(this);          // return to last resume
     38
     39                for ( ;; ) {
     40                        this.fn = fn1 + fn2;
     41                        fn2 = fn1;
     42                        fn1 = this.fn;
     43                        suspend(this);  // return to last resume
     44                }
     45        }
     46
     47        int next(Fibonacci & this) {
     48                resume(this); // transfer to last suspend
     49                return this.fn;
     50        }
     51
     52        void main() { // regular program main
     53                Fibonacci f1, f2;
     54                for ( int i = 1; i <= 10; i += 1 ) {
     55                        sout | next( f1 ) | next( f2 ) | endl;
     56                }
     57        }
     58\end{cfacode}
    14359
    14460\subsection{Construction}
    145 One important design challenge for coroutines and threads (shown in section \ref{threads}) is that the runtime system needs to run code after the user-constructor runs to connect the object into the system. In the case of coroutines, this challenge is simpler since there is no non-determinism from preemption or scheduling. However, the underlying challenge remains the same for coroutines and threads.
    146 
    147 The runtime system needs to create the coroutine's stack and more importantly prepare it for the first resumption. The timing of the creation is non-trivial since users both expect to have fully constructed objects once execution enters the coroutine main and to be able to resume the coroutine from the constructor. As regular objects, constructors can leak coroutines before they are ready. There are several solutions to this problem but the chosen options effectively forces the design of the coroutine.
     61One important design challenge for coroutines and threads (shown in section \ref{threads}) is that the runtime system needs to run code after the user-constructor runs. In the case of coroutines, this challenge is simpler since there is no non-determinism from preemption or scheduling. However, the underlying challenge remains the same for coroutines and threads.
     62
     63The runtime system needs to create the coroutine's stack and more importantly prepare it for the first resumption. The timing of the creation is non-trivial since users both expect to have fully constructed objects once execution enters the coroutine main and to be able to resume the coroutine from the constructor. Like for regular objects, constructors can still leak coroutines before they are ready. There are several solutions to this problem but the chosen options effectively forces the design of the coroutine.
    14864
    14965Furthermore, \CFA faces an extra challenge as polymorphic routines create invisible thunks when casted to non-polymorphic routines and these thunks have function scope. For example, the following code, while looking benign, can run into undefined behaviour because of thunks:
     
    16278}
    16379\end{cfacode}
    164 
    16580The generated C code\footnote{Code trimmed down for brevity} creates a local thunk to hold type information:
    16681
     
    18095}
    18196\end{ccode}
    182 The problem in this example is a storage management issue, the function pointer \code{_thunk0} is only valid until the end of the block. This extra challenge limits which solutions are viable because storing the function pointer for too long causes undefined behavior; i.e. the stack based thunk being destroyed before it was used. This challenge is an extension of challenges that come with second-class routines. Indeed, GCC nested routines also have the limitation that the routines cannot be passed outside of the scope of the functions these were declared in. The case of coroutines and threads is simply an extension of this problem to multiple call-stacks.
     97The problem in this example is a race condition between the start of the execution of \code{noop} on the other thread and the stack frame of \code{bar} being destroyed. This extra challenge limits which solutions are viable because storing the function pointer for too long only increases the chances that the race will end in undefined behavior; i.e. the stack based thunk being destroyed before it was used. This challenge is an extension of challenges that come with second-class routines. Indeed, GCC nested routines also have the limitation that the routines cannot be passed outside of the scope of the functions these were declared in. The case of coroutines and threads is simply an extension of this problem to multiple call-stacks.
    18398
    18499\subsection{Alternative: Composition}
    185 One solution to this challenge is to use composition/containement, where uses add insert a coroutine field which contains the necessary information to manage the coroutine.
    186 
    187 \begin{cfacode}
    188 struct Fibonacci {
    189         int fn; //used for communication
    190         coroutine c; //composition
    191 };
    192 
    193 void ?{}(Fibonacci & this) {
    194         this.fn = 0;
    195         (this.c){}; //Call constructor to initialize coroutine
    196 }
    197 \end{cfacode}
    198 There are two downsides to this approach. The first, which is relatively minor, made aware of the main routine pointer. This information must either be store in the coroutine runtime data or in its static type structure. When using composition, all coroutine handles have the same static type structure which means the pointer to the main needs to be part of the runtime data. This requirement means the coroutine data must be made larger to store a value that is actually a compile time constant (address of the main routine). The second problem, which is both subtle and significant, is that now users can get the initialisation order of coroutines wrong. Indeed, every field of a \CFA struct is constructed but in declaration order, unless users explicitly write otherwise. This semantics means that users who forget to initialize the coroutine handle may resume the coroutine with an uninitilized object. For coroutines, this is unlikely to be a problem, for threads however, this is a significant problem. Figure \ref{fig:fmt-line} shows the \code{Format} coroutine which rearranges text in order to group characters into blocks of fixed size. This is a good example where the control flow is made much simpler from being able to resume the coroutine from the constructor and highlights the idea that interesting control flow can occor in the constructor.
    199 \begin{figure}
    200 \label{fig:fmt-line}
    201 \begin{cfacode}[tabsize=3]
    202 //format characters into blocks of 4 and groups of 5 blocks per line
    203 coroutine Format {
    204         char ch;                                                                        //used for communication
    205         int g, b;                                                               //global because used in destructor
    206 };
    207 
    208 void  ?{}(Format & fmt) {
    209         resume( fmt );                                                  //prime (start) coroutine
    210 }
    211 
    212 void ^?{}(Format & fmt) with fmt {
    213         if ( fmt.g != 0 || fmt.b != 0 )
    214         sout | endl;
    215 }
    216 
    217 void main(Format & fmt) with fmt {
    218         for ( ;; ) {                                                    //for as many characters
    219                 for(g = 0; g < 5; g++) {                //groups of 5 blocks
    220                         for(b = 0; b < 4; fb++) {       //blocks of 4 characters
    221                                 suspend();
    222                                 sout | ch;                                      //print character
    223                         }
    224                         sout | "  ";                                    //print block separator
    225                 }
    226                 sout | endl;                                            //print group separator
    227         }
    228 }
    229 
    230 void prt(Format & fmt, char ch) {
    231         fmt.ch = ch;
    232         resume(fmt);
    233 }
    234 
    235 int main() {
    236         Format fmt;
    237         char ch;
    238         Eof: for ( ;; ) {                                               //read until end of file
    239                 sin | ch;                                                       //read one character
    240                 if(eof(sin)) break Eof;                 //eof ?
    241                 prt(fmt, ch);                                           //push character for formatting
    242         }
    243 }
    244 \end{cfacode}
    245 \caption{Formatting text into lines of 5 blocks of 4 characters.}
    246 \end{figure}
    247 
     100One solution to this challenge would be to use composition/containement,
     101
     102\begin{cfacode}
     103        struct Fibonacci {
     104              int fn; // used for communication
     105              coroutine c; //composition
     106        };
     107
     108        void ?{}(Fibonacci & this) {
     109              this.fn = 0;
     110                (this.c){};
     111        }
     112\end{cfacode}
     113There are two downsides to this approach. The first, which is relatively minor, is that the base class needs to be made aware of the main routine pointer, regardless of whether a parameter or a virtual pointer is used, this means the coroutine data must be made larger to store a value that is actually a compile time constant (address of the main routine). The second problem, which is both subtle and significant, is that now users can get the initialisation order of there coroutines wrong. Indeed, every field of a \CFA struct is constructed but in declaration order, unless users explicitly write otherwise. This semantics means that users who forget to initialize a the coroutine may resume the coroutine with an uninitilized object. For coroutines, this is unlikely to be a problem, for threads however, this is a significant problem.
    248114
    249115\subsection{Alternative: Reserved keyword}
     
    251117
    252118\begin{cfacode}
    253 coroutine Fibonacci {
    254         int fn; //used for communication
    255 };
    256 \end{cfacode}
    257 This mean the compiler can solve problems by injecting code where needed. The downside of this approach is that it makes coroutine a special case in the language. Users who would want to extend coroutines or build their own for various reasons can only do so in ways offered by the language. Furthermore, implementing coroutines without language supports also displays the power of the programming language used. While this is ultimately the option used for idiomatic \CFA code, coroutines and threads can both be constructed by users without using the language support. The reserved keywords are only present to improve ease of use for the common cases.
     119        coroutine Fibonacci {
     120              int fn; // used for communication
     121        };
     122\end{cfacode}
     123This mean the compiler can solve problems by injecting code where needed. The downside of this approach is that it makes coroutine a special case in the language. Users who would want to extend coroutines or build their own for various reasons can only do so in ways offered by the language. Furthermore, implementing coroutines without language supports also displays the power of \CFA.
     124While this is ultimately the option used for idiomatic \CFA code, coroutines and threads can both be constructed by users without using the language support. The reserved keywords are only present to improve ease of use for the common cases.
    258125
    259126\subsection{Alternative: Lamda Objects}
     
    292159      coroutine_desc * get_coroutine(T & this);
    293160};
    294 
    295 forall( dtype T | is_coroutine(T) ) void suspend(T &);
    296 forall( dtype T | is_coroutine(T) ) void resume (T &);
    297 \end{cfacode}
    298 This ensures an object is not a coroutine until \code{resume} is called on the object. Correspondingly, any object that is passed to \code{resume} is a coroutine since it must satisfy the \code{is_coroutine} trait to compile. The advantage of this approach is that users can easily create different types of coroutines, for example, changing the memory layout of a coroutine is trivial when implementing the \code{get_coroutine} routine. The \CFA keyword \code{coroutine} only has the effect of implementing the getter and forward declarations required for users to only have to implement the main routine.
     161\end{cfacode}
     162This ensures an object is not a coroutine until \code{resume} (or \code{prime}) is called on the object. Correspondingly, any object that is passed to \code{resume} is a coroutine since it must satisfy the \code{is_coroutine} trait to compile. The advantage of this approach is that users can easily create different types of coroutines, for example, changing the memory foot print of a coroutine is trivial when implementing the \code{get_coroutine} routine. The \CFA keyword \code{coroutine} only has the effect of implementing the getter and forward declarations required for users to only have to implement the main routine.
    299163
    300164\begin{center}
     
    322186\end{center}
    323187
    324 The combination of these two approaches allows users new to coroutinning and concurrency to have an easy and concise specification, while more advanced users have tighter control on memory layout and initialization.
     188The combination of these two approaches allows users new to concurrency to have a easy and concise method while more advanced users can expose themselves to otherwise hidden pitfalls at the benefit of tighter control on memory layout and initialization.
    325189
    326190\section{Thread Interface}\label{threads}
     
    341205\end{cfacode}
    342206
    343 Obviously, for this thread implementation to be usefull it must run some user code. Several other threading interfaces use a function-pointer representation as the interface of threads (for example \Csharp~\cite{Csharp} and Scala~\cite{Scala}). However, this proposal considers that statically tying a \code{main} routine to a thread superseeds this approach. Since the \code{main} routine is already a special routine in \CFA (where the program begins), it is a natural extension of the semantics using overloading to declare mains for different threads (the normal main being the main of the initial thread). As such the \code{main} routine of a thread can be defined as
     207Obviously, for this thread implementation to be usefull it must run some user code. Several other threading interfaces use a function-pointer representation as the interface of threads (for example \Csharp~\cite{Csharp} and Scala~\cite{Scala}). However, this proposal considers that statically tying a \code{main} routine to a thread superseeds this approach. Since the \code{main} routine is already a special routine in \CFA (where the program begins), it is possible naturally extend the semantics using overloading to declare mains for different threads (the normal main being the main of the initial thread). As such the \code{main} routine of a thread can be defined as
    344208\begin{cfacode}
    345209        thread foo {};
     
    350214\end{cfacode}
    351215
    352 In this example, threads of type \code{foo} start execution in the \code{void main(foo &)} routine, which prints \code{"Hello World!"}. While this thesis encourages this approach to enforce strongly-typed programming, users may prefer to use the routine-based thread semantics for the sake of simplicity. With these semantics it is trivial to write a thread type that takes a function pointer as a parameter and executes it on its stack asynchronously
    353 \begin{cfacode}
    354         typedef void (*voidFunc)(int);
     216In this example, threads of type \code{foo} start execution in the \code{void main(foo*)} routine which prints \code{"Hello World!"}. While this proposoal encourages this approach to enforce strongly-typed programming, users may prefer to use the routine based thread semantics for the sake of simplicity. With these semantics it is trivial to write a thread type that takes a function pointer as parameter and executes it on its stack asynchronously
     217\begin{cfacode}
     218        typedef void (*voidFunc)(void);
    355219
    356220        thread FuncRunner {
    357221                voidFunc func;
    358                 int arg;
    359222        };
    360223
    361         void ?{}(FuncRunner & this, voidFunc inFunc, int arg) {
     224        //ctor
     225        void ?{}(FuncRunner & this, voidFunc inFunc) {
    362226                this.func = inFunc;
    363227        }
    364228
     229        //main
    365230        void main(FuncRunner & this) {
    366                 this.func( this.arg );
    367         }
    368 \end{cfacode}
    369 
    370 An consequence of the strongly typed approach to main is that memory layout of parameters and return values to/from a thread are now explicitly specified in the \acrshort{api}.
    371 
    372 Of course for threads to be useful, it must be possible to start and stop threads and wait for them to complete execution. While using an \acrshort{api} such as \code{fork} and \code{join} is relatively common in the literature, such an interface is unnecessary. Indeed, the simplest approach is to use \acrshort{raii} principles and have threads \code{fork} after the constructor has completed and \code{join} before the destructor runs.
     231                this.func();
     232        }
     233\end{cfacode}
     234
     235An advantage of the overloading approach to main is to clearly highlight where and what memory is required to pass parameters and return values to/from a thread.
     236
     237Of course for threads to be useful, it must be possible to start and stop threads and wait for them to complete execution. While using an \acrshort{api} such as \code{fork} and \code{join} is relatively common in the literature, such an interface is unnecessary. Indeed, the simplest approach is to use \acrshort{raii} principles and have threads \code{fork} once the constructor has completed and \code{join} before the destructor runs.
    373238\begin{cfacode}
    374239thread World;
     
    389254\end{cfacode}
    390255
    391 This semantic has several advantages over explicit semantics: a thread is always started and stopped exaclty once and users cannot make any progamming errors and it naturally scales to multiple threads meaning basic synchronisation is very simple
     256This semantic has several advantages over explicit semantics typesafety is guaranteed, a thread is always started and stopped exaclty once and users cannot make any progamming errors. Another advantage of this semantic is that it naturally scale to multiple threads meaning basic synchronisation is very simple
    392257
    393258\begin{cfacode}
     
    411276\end{cfacode}
    412277
    413 However, one of the drawbacks of this approach is that threads now always form a lattice, that is they are always destroyed in opposite order of construction because of block structure. This restriction is relaxed by using dynamic allocation, so threads can outlive the scope in which they are created, much like dynamically allocating memory lets objects outlive the scope in which they are created
     278However, one of the apparent drawbacks of this system is that threads now always form a lattice, that is they are always destroyed in opposite order of construction because of block structure. However, storage allocation is not limited to blocks; dynamic allocation can create threads that outlive the scope in which the thread is created much like dynamically allocating memory lets objects outlive the scope in which they are created
    414279
    415280\begin{cfacode}
     
    418283};
    419284
     285//main
    420286void main(MyThread & this) {
    421287        //...
     
    425291        MyThread * long_lived;
    426292        {
     293                MyThread short_lived;
    427294                //Start a thread at the beginning of the scope
    428                 MyThread short_lived;
     295
     296                DoStuff();
    429297
    430298                //create another thread that will outlive the thread in this scope
    431299                long_lived = new MyThread;
    432300
    433                 DoStuff();
    434 
    435301                //Wait for the thread short_lived to finish
    436302        }
    437303        DoMoreStuff();
    438304
    439         //Now wait for the long_lived to finish
     305        //Now wait for the short_lived to finish
    440306        delete long_lived;
    441307}
  • doc/proposals/concurrency/text/cforall.tex

    r0aaac0e rb10c621c  
    55% ======================================================================
    66
    7 This thesis presents the design for a set of concurrency features in \CFA. Since it is a new dialect of C, the following is a quick introduction to the language, specifically tailored to the features needed to support concurrency.
     7As mentionned in the introduction, the document presents the design for the concurrency features in \CFA. Since it is a new language here is a quick review of the language specifically tailored to the features needed to support concurrency.
    88
    9 \CFA is a extension of ISO-C and therefore supports all of the same paradigms as C. It is a non-object oriented system language, meaning most of the major abstractions have either no runtime overhead or can be opt-out easily. Like C, the basics of \CFA revolve around structures and routines, which are thin abstractions over machine code. The vast majority of the code produced by the \CFA translator respects memory-layouts and calling-conventions laid out by C. Interestingly, while \CFA is not an object-oriented language, lacking the concept of a received (e.g.: this), it does have some notion of objects\footnote{C defines the term objects as : [Where to I get the C11 reference manual?]}, most importantly construction and destruction of objects. Most of the following pieces of code can be found on the \CFA website \cite{www-cfa}
     9\CFA is a extension of ISO C and therefore supports much of the same paradigms as C. It is a non-object oriented system level language, meaning it has very most of the major abstractions have either no runtime cost or can be opt-out easily. Like C, the basics of \CFA revolve around structures and routines, which are thin abstractions over assembly. The vast majority of the code produced by a \CFA compiler respects memory-layouts and calling-conventions laid out by C. However, while \CFA is not an object-oriented language according to a strict definition. It does have some notion of objects, most importantly construction and destruction of objects. Most of the following pieces of code can be found as is on the \CFA website : \cite{www-cfa}
    1010
    1111\section{References}
    1212
    13 Like \CC, \CFA introduces references as an alternative to pointers. In regards to concurrency, the semantics difference between pointers and references are not particularly relevant but since this document uses mostly references here is a quick overview of the semantics :
     13Like \CC, \CFA introduces references as an alternative to pointers. In regards to concurrency, the semantics difference between pointers and references aren't particularly relevant but since this document uses mostly references here is a quick overview of the semantics :
    1414\begin{cfacode}
    1515int x, *p1 = &x, **p2 = &p1, ***p3 = &p2,
    1616&r1 = x,    &&r2 = r1,   &&&r3 = r2;
    17 ***p3 = 3;                                                      //change x
    18 r3    = 3;                                                      //change x, ***r3
    19 **p3  = ...;                                            //change p1
    20 *p3   = ...;                                            //change p2
    21 int y, z, & ar[3] = {x, y, z};          //initialize array of references
    22 typeof( ar[1]) p;                                       //is int, i.e., the type of referenced object
    23 typeof(&ar[1]) q;                                       //is int &, i.e., the type of reference
    24 sizeof( ar[1]) == sizeof(int);          //is true, i.e., the size of referenced object
    25 sizeof(&ar[1]) == sizeof(int *);        //is true, i.e., the size of a reference
     17***p3 = 3;                              // change x
     18r3 = 3;                                 // change x, ***r3
     19**p3 = ...;                             // change p1
     20&r3 = ...;                              // change r1, (&*)**r3
     21*p3 = ...;                              // change p2
     22&&r3 = ...;                             // change r2, (&(&*)*)*r3
     23&&&r3 = p3;                             // change r3 to p3, (&(&(&*)*)*)r3
     24int y, z, & ar[3] = { x, y, z };        // initialize array of references
     25&ar[1] = &z;                            // change reference array element
     26typeof( ar[1] ) p;                      // is int, i.e., the type of referenced object
     27typeof( &ar[1] ) q;                     // is int &, i.e., the type of reference
     28sizeof( ar[1] ) == sizeof( int );       // is true, i.e., the size of referenced object
     29sizeof( &ar[1] ) == sizeof( int *);     // is true, i.e., the size of a reference
    2630\end{cfacode}
    2731The important thing to take away from this code snippet is that references offer a handle to an object much like pointers but which is automatically derefferenced when convinient.
     
    2933\section{Overloading}
    3034
    31 Another important feature of \CFA is function overloading as in Java and \CC, where routine with the same name are selected based on the numbers and type of the arguments. As well, \CFA uses the return type as part of the selection criteria, as in Ada\cite{Ada}. For routines with multiple parameters and returns, the selection is complex.
     35Another important feature \CFA has in common with \CC is function overloading :
    3236\begin{cfacode}
    33 //selection based on type and number of parameters
    34 void f(void);                   //(1)
    35 void f(char);                   //(2)
    36 void f(int, double);    //(3)
    37 f();                                    //select (1)
    38 f('a');                                 //select (2)
    39 f(3, 5.2);                              //select (3)
     37// selection based on type and number of parameters
     38void f( void );                         // (1)
     39void f( char );                         // (2)
     40void f( int, double );                  // (3)
     41f();                                    // select (1)
     42f( 'a' );                               // select (2)
     43f( 3, 5.2 );                            // select (3)
    4044
    41 //selection based on  type and number of returns
    42 char   f(int);                  //(1)
    43 double f(int);                  //(2)
    44 char   c = f(3);                //select (1)
    45 double d = f(4);                //select (2)
     45// selection based on  type and number of returns
     46char f( int );                          // (1)
     47double f( int );                        // (2)
     48[ int, double ] f( int );               // (3)
     49char c = f( 3 );                        // select (1)
     50double d = f( 4 );                      // select (2)
     51[ int, double ] t = f( 5 );             // select (3)
    4652\end{cfacode}
    47 This feature is particularly important for concurrency since the runtime system relies on creating different types to represent concurrency objects. Therefore, overloading is necessary to prevent the need for long prefixes and other naming conventions that prevent name clashes. As seen in chapter \ref{basics}, routines main is an example that benefits from overloading.
     53This feature is particularly important for concurrency since the runtime system relies on creating different types do represent concurrency objects. Therefore, overloading is necessary to prevent the need for long prefixes and other naming conventions that prevent clashes. As seen in chapter \ref{basics}, the main is an example of routine that benefits from overloading when concurrency in introduced.
    4854
    4955\section{Operators}
    5056Overloading also extends to operators. The syntax for denoting operator-overloading is to name a routine with the symbol of the operator and question marks where the arguments of the operation would be, like so :
    5157\begin{cfacode}
    52 int ++? (int op);                       //unary prefix increment
    53 int ?++ (int op);                       //unary postfix increment
    54 int ?+? (int op1, int op2);             //binary plus
    55 int ?<=?(int op1, int op2);             //binary less than
    56 int ?=? (int & op1, int op2);           //binary assignment
    57 int ?+=?(int & op1, int op2);           //binary plus-assignment
     58int ++?( int op );                      // unary prefix increment
     59int ?++( int op );                      // unary postfix increment
     60int ?+?( int op1, int op2 );            // binary plus
     61int ?<=?( int op1, int op2 );           // binary less than
     62int ?=?( int & op1, int op2 );          // binary assignment
     63int ?+=?( int & op1, int op2 );         // binary plus-assignment
    5864
    59 struct S {int i, j;};
    60 S ?+?(S op1, S op2) {                           //add two structures
    61         return (S){op1.i + op2.i, op1.j + op2.j};
     65struct S { int i, j; };
     66S ?+?( S op1, S op2 ) {                 // add two structures
     67        return (S){ op1.i + op2.i, op1.j + op2.j };
    6268}
    63 S s1 = {1, 2}, s2 = {2, 3}, s3;
    64 s3 = s1 + s2;                                           //compute sum: s3 == {2, 5}
     69S s1 = { 1, 2 }, s2 = { 2, 3 }, s3;
     70s3 = s1 + s2;                           // compute sum: s3 == { 2, 5 }
    6571\end{cfacode}
    66 While concurrency does not use operator overloading directly, this feature is more important as an introduction for the syntax of constructors.
     72
     73Since concurrency does not use operator overloading, this feature is more important as an introduction for the syntax of constructors.
    6774
    6875\section{Constructors/Destructors}
    69 Object life-time is often a challenge in concurrency. \CFA uses the approach of giving concurrent meaning to object life-time as a mean of synchronization and/or mutual exclusion. Since \CFA relies heavily on the life time of objects, constructors and destructors are a core feature required for concurrency and parallelism. \CFA uses the following syntax for constructors and destructors :
     76Object life time is often a challenge in concurrency. \CFA uses the approach of giving concurrent meaning to object life time as a mean of synchronization and/or mutual exclusion. Since \CFA relies heavily on the life time of objects, Constructors \& Destructors are a the core of the features required for concurrency and parallelism. \CFA uses the following syntax for constructors and destructors :
    7077\begin{cfacode}
    7178struct S {
     
    7380        int * ia;
    7481};
    75 void ?{}(S & s, int asize) {    //constructor operator
    76         s.size = asize;                         //initialize fields
    77         s.ia = calloc(size, sizeof(S));
     82void ?{}( S & s, int asize ) with s {   // constructor operator
     83        size = asize;                   // initialize fields
     84        ia = calloc( size, sizeof( S ) );
    7885}
    79 void ^?{}(S & s) {                              //destructor operator
    80         free(ia);                                       //de-initialization fields
     86void ^?{}( S & s ) with s {             // destructor operator
     87        free( ia );                     // de-initialization fields
    8188}
    8289int main() {
    83         S x = {10}, y = {100};          //implict calls: ?{}(x, 10), ?{}(y, 100)
    84         ...                                                     //use x and y
    85         ^x{};  ^y{};                            //explicit calls to de-initialize
    86         x{20};  y{200};                         //explicit calls to reinitialize
    87         ...                                                     //reuse x and y
    88 }                                                               //implict calls: ^?{}(y), ^?{}(x)
     90        S x = { 10 }, y = { 100 };      // implict calls: ?{}( x, 10 ), ?{}( y, 100 )
     91        ...                             // use x and y
     92        ^x{};  ^y{};                    // explicit calls to de-initialize
     93        x{ 20 };  y{ 200 };             // explicit calls to reinitialize
     94        ...                             // reuse x and y
     95}                                       // implict calls: ^?{}( y ), ^?{}( x )
    8996\end{cfacode}
    90 The language guarantees that every object and all their fields are constructed. Like \CC, construction of an object is automatically done on allocation and destruction of the object is done on deallocation. Allocation and deallocation can occur on the stack or on the heap.
    91 \begin{cfacode}
    92 {
    93         struct S s = {10};      //allocation, call constructor
    94         ...
    95 }                                               //deallocation, call destructor
    96 struct S * s = new();   //allocation, call constructor
    97 ...
    98 delete(s);                              //deallocation, call destructor
    99 \end{cfacode}
    100 Note that like \CC, \CFA introduces \code{new} and \code{delete}, which behave like \code{malloc} and \code{free} in addition to constructing and destructing objects, after calling \code{malloc} and before calling \code{free} respectively.
     97The language guarantees that every object and all their fields are constructed. Like \CC construction is automatically done on declaration and destruction done when the declared variables reach the end of its scope.
    10198
    102 \section{Parametric Polymorphism}
    103 Routines in \CFA can also be reused for multiple types. This is done using the \code{forall} clause which gives \CFA it's name. \code{forall} clauses allow seperatly compiled routines to support generic usage over multiple types. For example, the following sum function will work for any type which support construction from 0 and addition :
    104 \begin{cfacode}
    105 //constraint type, 0 and +
    106 forall(otype T | { void ?{}(T *, zero_t); T ?+?(T, T); })
    107 T sum(T a[ ], size_t size) {
    108         T total = 0;                            //construct T from 0
    109         for(size_t i = 0; i < size; i++)
    110                 total = total + a[i];   //select appropriate +
    111         return total;
    112 }
    113 
    114 S sa[5];
    115 int i = sum(sa, 5);                             //use S's 0 construction and +
    116 \end{cfacode}
    117 
    118 Since writing constraints on types can become cumbersome for more constrained functions, \CFA also has the concept of traits. Traits are named collection of constraints which can be used both instead and in addition to regular constraints:
    119 \begin{cfacode}
    120 trait sumable( otype T ) {
    121         void ?{}(T *, zero_t);          //constructor from 0 literal
    122         T ?+?(T, T);                            //assortment of additions
    123         T ?+=?(T *, T);
    124         T ++?(T *);
    125         T ?++(T *);
    126 };
    127 forall( otype T | sumable(T) )  //use trait
    128 T sum(T a[], size_t size);
    129 \end{cfacode}
    130 
    131 \section{with Clause/Statement}
    132 Since \CFA lacks the concept of a receiver, certain functions end-up needing to repeat variable names often, to solve this \CFA offers the \code{with} statement which opens an aggregate scope making its fields directly accessible (like Pascal).
    133 \begin{cfacode}
    134 struct S { int i, j; };
    135 int mem(S & this) with this             //with clause
    136         i = 1;                                          //this->i
    137         j = 2;                                          //this->j
    138 }
    139 int foo() {
    140         struct S1 { ... } s1;
    141         struct S2 { ... } s2;
    142         with s1                                         //with statement
    143         {
    144                 //access fields of s1
    145                 //without qualification
    146                 with s2                                 //nesting
    147                 {
    148                         //access fields of s1 and s2
    149                         //without qualification
    150                 }
    151         }
    152         with s1, s2                             //scopes open in parallel
    153         {
    154                 //access fields of s1 and s2
    155                 //without qualification
    156         }
    157 }
    158 \end{cfacode}
    159 
    160 For more information on \CFA see \cite{cforall-ug,rob-thesis,www-cfa}.
     99For more information see \cite{cforall-ug,rob-thesis,www-cfa}.
  • doc/proposals/concurrency/text/concurrency.tex

    r0aaac0e rb10c621c  
    44% ======================================================================
    55% ======================================================================
    6 Several tool can be used to solve concurrency challenges. Since many of these challenges appear with the use of mutable shared-state, some languages and libraries simply disallow mutable shared-state (Erlang~\cite{Erlang}, Haskell~\cite{Haskell}, Akka (Scala)~\cite{Akka}). In these paradigms, interaction among concurrent objects relies on message passing~\cite{Thoth,Harmony,V-Kernel} or other paradigms closely relate to networking concepts (channels\cit for example). However, in languages that use routine calls as their core abstraction-mechanism, these approaches force a clear distinction between concurrent and non-concurrent paradigms (i.e., message passing versus routine call). This distinction in turn means that, in order to be effective, programmers need to learn two sets of designs patterns. While this distinction can be hidden away in library code, effective use of the librairy still has to take both paradigms into account.
     6Several tool can be used to solve concurrency challenges. Since many of these challenges appear with the use of mutable shared-state, some languages and libraries simply disallow mutable shared-state (Erlang~\cite{Erlang}, Haskell~\cite{Haskell}, Akka (Scala)~\cite{Akka}). In these paradigms, interaction among concurrent objects relies on message passing~\cite{Thoth,Harmony,V-Kernel} or other paradigms that closely relate to networking concepts (channels\cit for example). However, in languages that use routine calls as their core abstraction-mechanism, these approaches force a clear distinction between concurrent and non-concurrent paradigms (i.e., message passing versus routine call). This distinction in turn means that, in order to be effective, programmers need to learn two sets of designs patterns. While this distinction can be hidden away in library code, effective use of the librairy still has to take both paradigms into account.
    77
    88Approaches based on shared memory are more closely related to non-concurrent paradigms since they often rely on basic constructs like routine calls and shared objects. At the lowest level, concurrent paradigms are implemented as atomic operations and locks. Many such mechanisms have been proposed, including semaphores~\cite{Dijkstra68b} and path expressions~\cite{Campbell74}. However, for productivity reasons it is desireable to have a higher-level construct be the core concurrency paradigm~\cite{HPP:Study}.
    99
    10 An approach that is worth mentionning because it is gaining in popularity is transactionnal memory~\cite{Dice10}[Check citation]. While this approach is even pursued by system languages like \CC\cit, the performance and feature set is currently too restrictive to be the main concurrency paradigm for systems language, which is why it was rejected as the core paradigm for concurrency in \CFA.
    11 
    12 One of the most natural, elegant, and efficient mechanisms for synchronization and communication, especially for shared-memory systems, is the \emph{monitor}. Monitors were first proposed by Brinch Hansen~\cite{Hansen73} and later described and extended by C.A.R.~Hoare~\cite{Hoare74}. Many programming languages---e.g., Concurrent Pascal~\cite{ConcurrentPascal}, Mesa~\cite{Mesa}, Modula~\cite{Modula-2}, Turing~\cite{Turing:old}, Modula-3~\cite{Modula-3}, NeWS~\cite{NeWS}, Emerald~\cite{Emerald}, \uC~\cite{Buhr92a} and Java~\cite{Java}---provide monitors as explicit language constructs. In addition, operating-system kernels and device drivers have a monitor-like structure, although they often use lower-level primitives such as semaphores or locks to simulate monitors. For these reasons, this project proposes monitors as the core concurrency-construct.
     10An approach that is worth mentionning because it is gaining in popularity is transactionnal memory~\cite{Dice10}[Check citation]. While this approach is even pursued by system languages like \CC\cit, the performance and feature set is currently too restrictive to be the main concurrency paradigm for general purpose language, which is why it was rejected as the core paradigm for concurrency in \CFA.
     11
     12One of the most natural, elegant, and efficient mechanisms for synchronization and communication, especially for shared memory systems, is the \emph{monitor}. Monitors were first proposed by Brinch Hansen~\cite{Hansen73} and later described and extended by C.A.R.~Hoare~\cite{Hoare74}. Many programming languages---e.g., Concurrent Pascal~\cite{ConcurrentPascal}, Mesa~\cite{Mesa}, Modula~\cite{Modula-2}, Turing~\cite{Turing:old}, Modula-3~\cite{Modula-3}, NeWS~\cite{NeWS}, Emerald~\cite{Emerald}, \uC~\cite{Buhr92a} and Java~\cite{Java}---provide monitors as explicit language constructs. In addition, operating-system kernels and device drivers have a monitor-like structure, although they often use lower-level primitives such as semaphores or locks to simulate monitors. For these reasons, this project proposes monitors as the core concurrency-construct.
    1313
    1414\section{Basics}
    15 Non-determinism requires concurrent systems to offer support for mutual-exclusion and synchronisation. Mutual-exclusion is the concept that only a fixed number of threads can access a critical section at any given time, where a critical section is a group of instructions on an associated portion of data that requires the restricted access. On the other hand, synchronization enforces relative ordering of execution and synchronization tools provide numerous mechanisms to establish timing relationships among threads.
     15Non-determinism requires concurrent systems to offer support for mutual-exclusion and synchronisation. Mutual-exclusion is the concept that only a fixed number of threads can access a critical section at any given time, where a critical section is a group of instructions on an associated portion of data that requires the restricted access. On the other hand, synchronization enforces relative ordering of execution and synchronization tools numerous mechanisms to establish timing relationships among threads.
    1616
    1717\subsection{Mutual-Exclusion}
    18 As mentionned above, mutual-exclusion is the guarantee that only a fix number of threads can enter a critical section at once. However, many solutions exist for mutual exclusion, which vary in terms of performance, flexibility and ease of use. Methods range from low-level locks, which are fast and flexible but require significant attention to be correct, to  higher-level mutual-exclusion methods, which sacrifice some performance in order to improve ease of use. Ease of use comes by either guaranteeing some problems cannot occur (e.g., being deadlock free) or by offering a more explicit coupling between data and corresponding critical section. For example, the \CC \code{std::atomic<T>} offers an easy way to express mutual-exclusion on a restricted set of operations (e.g.: reading/writing large types atomically). Another challenge with low-level locks is composability. Locks have restricted composability because it takes careful organising for multiple locks to be used while preventing deadlocks. Easing composability is another feature higher-level mutual-exclusion mechanisms often offer.
     18As mentionned above, mutual-exclusion is the guarantee that only a fix number of threads can enter a critical section at once. However, many solution exists for mutual exclusion which vary in terms of performance, flexibility and ease of use. Methods range from low-level locks, which are fast and flexible but require significant attention to be correct, to  higher-level mutual-exclusion methods, which sacrifice some performance in order to improve ease of use. Ease of use comes by either guaranteeing some problems cannot occur (e.g., being deadlock free) or by offering a more explicit coupling between data and corresponding critical section. For example, the \CC \code{std::atomic<T>} which offer an easy way to express mutual-exclusion on a restricted set of operations (.e.g: reading/writing large types atomically). Another challenge with low-level locks is composability. Locks are not composable because it takes careful organising for multiple locks to be used while preventing deadlocks. Easing composability is another feature higher-level mutual-exclusion mechanisms often offer.
    1919
    2020\subsection{Synchronization}
    21 As for mutual-exclusion, low-level synchronisation primitives often offer good performance and good flexibility at the cost of ease of use. Again, higher-level mechanism often simplify usage by adding better coupling between synchronization and data, e.g.: message passing, or offering simple solution to otherwise involved challenges. An example is barging. As mentioned above, synchronization can be expressed as guaranteeing that event \textit{X} always happens before \textit{Y}. Most of the time, synchronisation happens around a critical section, where threads must acquire critical sections in a certain order. However, it may also be desirable to guarantee that event \textit{Z} does not occur between \textit{X} and \textit{Y}. Not satisfying this property called barging. For example, where event \textit{X} tries to effect event \textit{Y} but another thread acquires the critical section and emits \textit{Z} before \textit{Y}. Preventing or detecting barging is an involved challenge with low-level locks, which can be made much easier by higher-level constructs. This challenge is often split into two different methods, barging avoidance and barging prevention. Algorithms that use status flags and other flag variables to detect barging threads are said to be using barging avoidance while algorithms that baton-passing locks between threads instead of releasing the locks are said to be using barging prevention.
     21As for mutual-exclusion, low level synchronisation primitive often offer good performance and good flexibility at the cost of ease of use. Again, higher-level mechanism often simplify usage by adding better coupling between synchronization and data, .eg., message passing, or offering simple solution to otherwise involved challenges. An example of this is barging. As mentionned above synchronization can be expressed as guaranteeing that event \textit{X} always happens before \textit{Y}. Most of the time synchronisation happens around a critical section, where threads most acquire said critical section in a certain order. However, it may also be desired to be able to guarantee that event \textit{Z} does not occur between \textit{X} and \textit{Y}. This is called barging, where event \textit{X} tries to effect event \textit{Y} but anoter thread races to grab the critical section and emits \textit{Z} before \textit{Y}. Preventing or detecting barging is an involved challenge with low-level locks, which can be made much easier by higher-level constructs.
    2222
    2323% ======================================================================
     
    5555        void ?{}(size_t * this, counter_t & mutex cnt); //conversion
    5656\end{cfacode}
     57
     58Here, the constructor(\code{?\{\}}) uses the \code{nomutex} keyword to signify that it does not acquire the monitor mutual-exclusion when constructing. This semantics is because an object not yet constructed should never be shared and therefore does not require mutual exclusion. The prefix increment operator uses \code{mutex} to protect the incrementing process from race conditions. Finally, there is a conversion operator from \code{counter_t} to \code{size_t}. This conversion may or may not require the \code{mutex} keyword depending on whether or not reading an \code{size_t} is an atomic operation.
     59
     60Having both \code{mutex} and \code{nomutex} keywords is redundant based on the meaning of a routine having neither of these keywords. For example, given a routine without qualifiers \code{void foo(counter_t & this)}, then it is reasonable that it should default to the safest option \code{mutex}, whereas assuming \code{nomutex} is unsafe and may cause subtle errors. In fact, \code{nomutex} is the "normal" parameter behaviour, with the \code{nomutex} keyword effectively stating explicitly that "this routine is not special". Another alternative is to make having exactly one of these keywords mandatory, which would provide the same semantics but without the ambiguity of supporting routines neither keyword. Mandatory keywords would also have the added benefit of being self-documented but at the cost of extra typing. While there are several benefits to mandatory keywords, they do bring a few challenges. Mandatory keywords in \CFA would imply that the compiler must know without a doubt wheter or not a parameter is a monitor or not. Since \CFA relies heavily on traits as an abstraction mechanism, the distinction between a type that is a monitor and a type that looks like a monitor can become blurred. For this reason, \CFA only has the \code{mutex} keyword.
     61
     62
     63The next semantic decision is to establish when \code{mutex} may be used as a type qualifier. Consider the following declarations:
     64\begin{cfacode}
     65int f1(monitor & mutex m);
     66int f2(const monitor & mutex m);
     67int f3(monitor ** mutex m);
     68int f4(monitor * mutex m []);
     69int f5(graph(monitor*) & mutex m);
     70\end{cfacode}
     71The problem is to indentify which object(s) should be acquired. Furthermore, each object needs to be acquired only once. In the case of simple routines like \code{f1} and \code{f2} it is easy to identify an exhaustive list of objects to acquire on entry. Adding indirections (\code{f3}) still allows the compiler and programmer to indentify which object is acquired. However, adding in arrays (\code{f4}) makes it much harder. Array lengths are not necessarily known in C, and even then making sure objects are only acquired once becomes none-trivial. This can be extended to absurd limits like \code{f5}, which uses a graph of monitors. To make the issue tractable, this projects imposes the requirement that a routine may only acquire one monitor per parameter and it must be the type of the parameter with one level of indirection (ignoring potential qualifiers). Also note that while routine \code{f3} can be supported, meaning that monitor \code{**m} is be acquired, passing an array to this routine would be type safe and yet result in undefined behavior because only the first element of the array is acquired. This is specially true for non-copyable objects like monitors, where an array of pointers is simplest way to express a group of monitors. However, this ambiguity is part of the C type-system with respects to arrays. For this reason, \code{mutex} is disallowed in the context where arrays may be passed:
     72
     73\begin{cfacode}
     74int f1(monitor & mutex m);   //Okay : recommanded case
     75int f2(monitor * mutex m);   //Okay : could be an array but probably not
     76int f3(monitor mutex m []);  //Not Okay : Array of unkown length
     77int f4(monitor ** mutex m);  //Not Okay : Could be an array
     78int f5(monitor * mutex m []); //Not Okay : Array of unkown length
     79\end{cfacode}
     80
     81Unlike object-oriented monitors, where calling a mutex member \emph{implicitly} acquires mutual-exclusion, \CFA uses an explicit mechanism to acquire mutual-exclusion. A consequence of this approach is that it extends naturally to multi-monitor calls.
     82\begin{cfacode}
     83int f(MonitorA & mutex a, MonitorB & mutex b);
     84
     85MonitorA a;
     86MonitorB b;
     87f(a,b);
     88\end{cfacode}
     89The capacity to acquire multiple locks before entering a critical section is called \emph{\gls{group-acquire}}. In practice, writing multi-locking routines that do not lead to deadlocks is tricky. Having language support for such a feature is therefore a significant asset for \CFA. In the case presented above, \CFA guarantees that the order of aquisition is consistent across calls to routines using the same monitors as arguments. However, since \CFA monitors use multi-acquisition locks, users can effectively force the acquiring order. For example, notice which routines use \code{mutex}/\code{nomutex} and how this affects aquiring order:
     90\begin{cfacode}
     91        void foo(A & mutex a, B & mutex b) { //acquire a & b
     92                ...
     93        }
     94
     95        void bar(A & mutex a, B & /*nomutex*/ b) { //acquire a
     96                ... foo(a, b); ... //acquire b
     97        }
     98
     99        void baz(A & /*nomutex*/ a, B & mutex b) { //acquire b
     100                ... foo(a, b); ... //acquire a
     101        }
     102\end{cfacode}
     103The multi-acquisition monitor lock allows a monitor lock to be acquired by both \code{bar} or \code{baz} and acquired again in \code{foo}. In the calls to \code{bar} and \code{baz} the monitors are acquired in opposite order.
     104
     105However, such use leads the lock acquiring order problem. In the example above, the user uses implicit ordering in the case of function \code{foo} but explicit ordering in the case of \code{bar} and \code{baz}. This subtle mistake means that calling these routines concurrently may lead to deadlock and is therefore undefined behavior. As shown on several occasion\cit, solving this problem requires:
     106\begin{enumerate}
     107        \item Dynamically tracking of the monitor-call order.
     108        \item Implement rollback semantics.
     109\end{enumerate}
     110While the first requirement is already a significant constraint on the system, implementing a general rollback semantics in a C-like language is prohibitively complex \cit. In \CFA, users simply need to be carefull when acquiring multiple monitors at the same time.
     111
     112Finally, for convenience, monitors support multiple acquiring, that is acquiring a monitor while already holding it does not cause a deadlock. It simply increments an internal counter which is then used to release the monitor after the number of acquires and releases match up. This is particularly usefull when monitor routines use other monitor routines as helpers or for recursions. For example:
     113\begin{cfacode}
     114monitor bank {
     115        int money;
     116        log_t usr_log;
     117};
     118
     119void deposit( bank & mutex b, int deposit ) {
     120        b.money += deposit;
     121        b.usr_log | "Adding" | deposit | endl;
     122}
     123
     124void transfer( bank & mutex mybank, bank & mutex yourbank, int me2you) {
     125        deposit( mybank, -me2you );
     126        deposit( yourbank, me2you );
     127}
     128\end{cfacode}
     129
     130% ======================================================================
     131% ======================================================================
     132\subsection{Data semantics} \label{data}
     133% ======================================================================
     134% ======================================================================
     135Once the call semantics are established, the next step is to establish data semantics. Indeed, until now a monitor is used simply as a generic handle but in most cases monitors contain shared data. This data should be intrinsic to the monitor declaration to prevent any accidental use of data without its appropriate protection. For example, here is a complete version of the counter showed in section \ref{call}:
     136\begin{cfacode}
     137monitor counter_t {
     138        int value;
     139};
     140
     141void ?{}(counter_t & this) {
     142        this.cnt = 0;
     143}
     144
     145int ?++(counter_t & mutex this) {
     146        return ++this.value;
     147}
     148
     149//need for mutex is platform dependent here
     150void ?{}(int * this, counter_t & mutex cnt) {
     151        *this = (int)cnt;
     152}
     153\end{cfacode}
     154
    57155This counter is used as follows:
    58156\begin{center}
     
    73171Notice how the counter is used without any explicit synchronisation and yet supports thread-safe semantics for both reading and writting.
    74172
    75 Here, the constructor(\code{?\{\}}) uses the \code{nomutex} keyword to signify that it does not acquire the monitor mutual-exclusion when constructing. This semantics is because an object not yet constructed should never be shared and therefore does not require mutual exclusion. The prefix increment operator uses \code{mutex} to protect the incrementing process from race conditions. Finally, there is a conversion operator from \code{counter_t} to \code{size_t}. This conversion may or may not require the \code{mutex} keyword depending on whether or not reading a \code{size_t} is an atomic operation.
    76 
    77 For maximum usability, monitors use \gls{multi-acq} semantics, which means a single thread can acquire multiple times the same monitor without deadlock. For example, figure \ref{fig:search} uses recursion and \gls{multi-acq} to print values inside a binary tree.
    78 \begin{figure}
    79 \label{fig:search}
    80 \begin{cfacode}
    81 monitor printer { ... };
    82 struct tree {
    83         tree * left, right;
    84         char * value;
    85 };
    86 void print(printer & mutex p, char * v);
    87 
    88 void print(printer & mutex p, tree * t) {
    89         print(p, t->value);
    90         print(p, t->left );
    91         print(p, t->right);
    92 }
    93 \end{cfacode}
    94 \caption{Recursive printing algorithm using \gls{multi-acq}.}
    95 \end{figure}
    96 
    97 Having both \code{mutex} and \code{nomutex} keywords is redundant based on the meaning of a routine having neither of these keywords. For example, given a routine without qualifiers \code{void foo(counter_t & this)}, then it is reasonable that it should default to the safest option \code{mutex}, whereas assuming \code{nomutex} is unsafe and may cause subtle errors. In fact, \code{nomutex} is the "normal" parameter behaviour, with the \code{nomutex} keyword effectively stating explicitly that "this routine is not special". Another alternative is making exactly one of these keywords mandatory, which would provide the same semantics but without the ambiguity of supporting routines with neither keyword. Mandatory keywords would also have the added benefit of being self-documented but at the cost of extra typing. While there are several benefits to mandatory keywords, they do bring a few challenges. Mandatory keywords in \CFA would imply that the compiler must know without doubt whether or not a parameter is a monitor or not. Since \CFA relies heavily on traits as an abstraction mechanism, the distinction between a type that is a monitor and a type that looks like a monitor can become blurred. For this reason, \CFA only has the \code{mutex} keyword and uses no keyword to mean \code{nomutex}.
    98 
    99 The next semantic decision is to establish when \code{mutex} may be used as a type qualifier. Consider the following declarations:
    100 \begin{cfacode}
    101 int f1(monitor & mutex m);
    102 int f2(const monitor & mutex m);
    103 int f3(monitor ** mutex m);
    104 int f4(monitor * mutex m []);
    105 int f5(graph(monitor*) & mutex m);
    106 \end{cfacode}
    107 The problem is to indentify which object(s) should be acquired. Furthermore, each object needs to be acquired only once. In the case of simple routines like \code{f1} and \code{f2} it is easy to identify an exhaustive list of objects to acquire on entry. Adding indirections (\code{f3}) still allows the compiler and programmer to indentify which object is acquired. However, adding in arrays (\code{f4}) makes it much harder. Array lengths are not necessarily known in C, and even then making sure objects are only acquired once becomes none-trivial. This problem can be extended to absurd limits like \code{f5}, which uses a graph of monitors. To make the issue tractable, this project imposes the requirement that a routine may only acquire one monitor per parameter and it must be the type of the parameter with at most one level of indirection (ignoring potential qualifiers). Also note that while routine \code{f3} can be supported, meaning that monitor \code{**m} is be acquired, passing an array to this routine would be type safe and yet result in undefined behavior because only the first element of the array is acquired. However, this ambiguity is part of the C type-system with respects to arrays. For this reason, \code{mutex} is disallowed in the context where arrays may be passed:
    108 \begin{cfacode}
    109 int f1(monitor & mutex m);   //Okay : recommanded case
    110 int f2(monitor * mutex m);   //Okay : could be an array but probably not
    111 int f3(monitor mutex m []);  //Not Okay : Array of unkown length
    112 int f4(monitor ** mutex m);  //Not Okay : Could be an array
    113 int f5(monitor * mutex m []); //Not Okay : Array of unkown length
    114 \end{cfacode}
    115 Note that not all array functions are actually distinct in the type system sense. However, even the code generation could tell the difference, the extra information is still not sufficient to extend meaningfully the monitor call semantic.
    116 
    117 Unlike object-oriented monitors, where calling a mutex member \emph{implicitly} acquires mutual-exclusion often receives an object, \CFA uses an explicit mechanism to acquire mutual-exclusion. A consequence of this approach is that it extends naturally to multi-monitor calls.
    118 \begin{cfacode}
    119 int f(MonitorA & mutex a, MonitorB & mutex b);
    120 
    121 MonitorA a;
    122 MonitorB b;
    123 f(a,b);
    124 \end{cfacode}
    125 The capacity to acquire multiple locks before entering a critical section is called \emph{\gls{bulk-acq}}. In practice, writing multi-locking routines that do not lead to deadlocks is tricky. Having language support for such a feature is therefore a significant asset for \CFA. In the case presented above, \CFA guarantees that the order of aquisition is consistent across calls to routines using the same monitors as arguments. However, since \CFA monitors use \gls{multi-acq} locks, users can effectively force the acquiring order. For example, notice which routines use \code{mutex}/\code{nomutex} and how this affects aquiring order:
    126 \begin{cfacode}
    127         void foo(A & mutex a, B & mutex b) { //acquire a & b
    128                 ...
    129         }
    130 
    131         void bar(A & mutex a, B & /*nomutex*/ b) { //acquire a
    132                 ... foo(a, b); ... //acquire b
    133         }
    134 
    135         void baz(A & /*nomutex*/ a, B & mutex b) { //acquire b
    136                 ... foo(a, b); ... //acquire a
    137         }
    138 \end{cfacode}
    139 The \gls{multi-acq} monitor lock allows a monitor lock to be acquired by both \code{bar} or \code{baz} and acquired again in \code{foo}. In the calls to \code{bar} and \code{baz} the monitors are acquired in opposite order.
    140 
    141 However, such use leads to the lock acquiring order problem. In the example above, the user uses implicit ordering in the case of function \code{foo} but explicit ordering in the case of \code{bar} and \code{baz}. This subtle mistake means that calling these routines concurrently may lead to deadlock and is therefore undefined behavior. As shown on several occasion\cit, solving this problem requires:
    142 \begin{enumerate}
    143         \item Dynamically tracking of the monitor-call order.
    144         \item Implement rollback semantics.
    145 \end{enumerate}
    146 While the first requirement is already a significant constraint on the system, implementing a general rollback semantics in a C-like language is prohibitively complex \cit. In \CFA, users simply need to be carefull when acquiring multiple monitors at the same time or only use \gls{bulk-acq} of all the monitors.
    147 
    148 \Gls{multi-acq} and \gls{bulk-acq} can be used together in interesting ways, for example:
    149 \begin{cfacode}
    150 monitor bank { ... };
    151 
    152 void deposit( bank & mutex b, int deposit );
    153 
    154 void transfer( bank & mutex mybank, bank & mutex yourbank, int me2you) {
    155         deposit( mybank, -me2you );
    156         deposit( yourbank, me2you );
    157 }
    158 \end{cfacode}
    159 This example shows a trivial solution to the bank account transfer problem\cit. Without \gls{multi-acq} and \gls{bulk-acq}, the solution to this problem is much more involved and requires carefull engineering.
    160 
    161 % ======================================================================
    162 % ======================================================================
    163 \subsection{Data semantics} \label{data}
    164 % ======================================================================
    165 % ======================================================================
    166 Once the call semantics are established, the next step is to establish data semantics. Indeed, until now a monitor is used simply as a generic handle but in most cases monitors contain shared data. This data should be intrinsic to the monitor declaration to prevent any accidental use of data without its appropriate protection. For example, here is a complete version of the counter showed in section \ref{call}:
    167 \begin{cfacode}
    168 monitor counter_t {
    169         int value;
    170 };
    171 
    172 void ?{}(counter_t & this) {
    173         this.cnt = 0;
    174 }
    175 
    176 int ?++(counter_t & mutex this) {
    177         return ++this.value;
    178 }
    179 
    180 //need for mutex is platform dependent here
    181 void ?{}(int * this, counter_t & mutex cnt) {
    182         *this = (int)cnt;
    183 }
     173% ======================================================================
     174% ======================================================================
     175\subsection{Implementation Details: Interaction with polymorphism}
     176% ======================================================================
     177% ======================================================================
     178Depending on the choice of semantics for when monitor locks are acquired, interaction between monitors and \CFA's concept of polymorphism can be complex to support. However, it is shown that entry-point locking solves most of the issues.
     179
     180First of all, interaction between \code{otype} polymorphism and monitors is impossible since monitors do not support copying. Therefore, the main question is how to support \code{dtype} polymorphism. Since a monitor's main purpose is to ensure mutual exclusion when accessing shared data, this implies that mutual exclusion is only required for routines that do in fact access shared data. However, since \code{dtype} polymorphism always handles incomplete types (by definition), no \code{dtype} polymorphic routine can access shared data since the data requires knowledge about the type. Therefore, the only concern when combining \code{dtype} polymorphism and monitors is to protect access to routines.
     181
     182Before looking into complex control-flow, it is important to present the difference between the two acquiring options : callsite and entry-point locking, i.e. acquiring the monitors before making a mutex routine call or as the first operation of the mutex routine-call. For example:
     183\begin{center}
     184\setlength\tabcolsep{1.5pt}
     185\begin{tabular}{|c|c|c|}
     186Code & \gls{callsite-locking} & \gls{entry-point-locking} \\
     187\CFA & pseudo-code & pseudo-code \\
     188\hline
     189\begin{cfacode}[tabsize=3]
     190void foo(monitor& mutex a){
     191
     192
     193
     194        //Do Work
     195        //...
     196
     197}
     198
     199void main() {
     200        monitor a;
     201
     202
     203
     204        foo(a);
     205
     206}
     207\end{cfacode} & \begin{pseudo}[tabsize=3]
     208foo(& a) {
     209
     210
     211
     212        //Do Work
     213        //...
     214
     215}
     216
     217main() {
     218        monitor a;
     219        //calling routine
     220        //handles concurrency
     221        acquire(a);
     222        foo(a);
     223        release(a);
     224}
     225\end{pseudo} & \begin{pseudo}[tabsize=3]
     226foo(& a) {
     227        //called routine
     228        //handles concurrency
     229        acquire(a);
     230        //Do Work
     231        //...
     232        release(a);
     233}
     234
     235main() {
     236        monitor a;
     237
     238
     239
     240        foo(a);
     241
     242}
     243\end{pseudo}
     244\end{tabular}
     245\end{center}
     246
     247\Gls{callsite-locking} is inefficient, since any \code{dtype} routine may have to obtain some lock before calling a routine, depending on whether or not the type passed is a monitor. However, with \gls{entry-point-locking} calling a monitor routine becomes exactly the same as calling it from anywhere else.
     248
     249Note the \code{mutex} keyword relies on the resolver, which means that in cases where a generic monitor routine is actually desired, writing a mutex routine is possible with the proper trait. This is possible because monitors are designed in terms a trait. For example:
     250\begin{cfacode}
     251//Incorrect
     252//T is not a monitor
     253forall(dtype T)
     254void foo(T * mutex t);
     255
     256//Correct
     257//this function only works on monitors
     258//(any monitor)
     259forall(dtype T | is_monitor(T))
     260void bar(T * mutex t));
    184261\end{cfacode}
    185262
     
    190267% ======================================================================
    191268% ======================================================================
    192 In addition to mutual exclusion, the monitors at the core of \CFA's concurrency can also be used to achieve synchronisation. With monitors, this capability is generally achieved with internal or external scheduling as in\cit. Since internal scheduling within a single monitor is mostly a solved problem, this thesis concentrates on extending internal scheduling to multiple monitors. Indeed, like the \gls{bulk-acq} semantics, internal scheduling extends to multiple monitors in a way that is natural to the user but requires additional complexity on the implementation side.
     269In addition to mutual exclusion, the monitors at the core of \CFA's concurrency can also be used to achieve synchronisation. With monitors, this is generally achieved with internal or external scheduling as in\cit. Since internal scheduling of single monitors is mostly a solved problem, this proposal concentraits on extending internal scheduling to multiple monitors at once. Indeed, like the \gls{group-acquire} semantics, internal scheduling extends to multiple monitors at once in a way that is natural to the user but requires additional complexity on the implementation side.
    193270
    194271First, here is a simple example of such a technique:
     
    201278        void foo(A & mutex a) {
    202279                ...
    203                 //Wait for cooperation from bar()
     280                // Wait for cooperation from bar()
    204281                wait(a.e);
    205282                ...
     
    207284
    208285        void bar(A & mutex a) {
    209                 //Provide cooperation for foo()
     286                // Provide cooperation for foo()
    210287                ...
    211                 //Unblock foo
     288                // Unblock foo at scope exit
    212289                signal(a.e);
    213290        }
    214291\end{cfacode}
    215292
    216 There are two details to note here. First, the \code{signal} is a delayed operation, it only unblocks the waiting thread when it reaches the end of the critical section. This semantic is needed to respect mutual-exclusion. Second, in \CFA, a \code{condition} variable can be stored/created independently of a monitor. Here routine \code{foo} waits for the \code{signal} from \code{bar} before making further progress, effectively ensuring a basic ordering.
    217 
    218 An important aspect of the implementation is that \CFA does not allow barging, which means that once function \code{bar} releases the monitor, foo is guaranteed to resume immediately after (unless some other thread waited on the same condition). This guarantees offers the benefit of not having to loop arount waits in order to guarantee that a condition is still met. The main reason \CFA offers this guarantee is that users can easily introduce barging if it becomes a necessity but adding barging prevention or barging avoidance is more involved without language support. Supporting barging prevention as well as extending internal scheduling to multiple monitors is the main source of complexity in the design of \CFA concurrency.
     293There are two details to note here. First, there \code{signal} is a delayed operation, it only unblocks the waiting thread when it reaches the end of the critical section. This is needed to respect mutual-exclusion. Second, in \CFA, \code{condition} have no particular need to be stored inside a monitor, beyond any software engineering reasons. Here routine \code{foo} waits for the \code{signal} from \code{bar} before making further progress, effectively ensuring a basic ordering.
     294
     295An important aspect to take into account here is that \CFA does not allow barging, which means that once function \code{bar} releases the monitor, foo is guaranteed to resume immediately after (unless some other thread waited on the same condition). This guarantees offers the benefit of not having to loop arount waits in order to guarantee that a condition is still met. The main reason \CFA offers this guarantee is that users can easily introduce barging if it becomes a necessity but adding barging prevention or barging avoidance is more involved without language support. Supporting barging prevention as well as extending internal scheduling to multiple monitors is the main source of complexity in the design of \CFA concurrency.
    219296
    220297% ======================================================================
     
    242319\end{pseudo}
    243320\end{multicols}
    244 The example shows the simple case of having two threads (one for each column) and a single monitor A. One thread acquires before waiting (atomically blocking and releasing A) and the other acquires before signalling. It is important to note here that both \code{wait} and \code{signal} must be called with the proper monitor(s) already acquired. This semantic is a logical requirement for barging prevention.
    245 
    246 A direct extension of the previous example is a \gls{bulk-acq} version:
     321The example shows the simple case of having two threads (one for each column) and a single monitor A. One thread acquires before waiting (atomically blocking and releasing A) and the other acquires before signalling. There is an important thing to note here, both \code{wait} and \code{signal} must be called with the proper monitor(s) already acquired. This restriction is hidden on the user side in \uC, as it is a logical requirement for barging prevention.
     322
     323A direct extension of the previous example is the \gls{group-acquire} version:
    247324
    248325\begin{multicols}{2}
     
    261338\end{pseudo}
    262339\end{multicols}
    263 This version uses \gls{bulk-acq} (denoted using the \& symbol), but the presence of multiple monitors does not add a particularly new meaning. Synchronization happens between the two threads in exactly the same way and order. The only difference is that mutual exclusion covers more monitors. On the implementation side, handling multiple monitors does add a degree of complexity as the next few examples demonstrate.
    264 
    265 While deadlock issues can occur when nesting monitors, these issues are only a symptom of the fact that locks, and by extension monitors, are not perfectly composable. For monitors, a well known deadlock problem is the Nested Monitor Problem\cit, which occurs when a \code{wait} is made on a thread that holds more than one monitor. For example, the following pseudo-code will run into the nested monitor problem :
     340This version uses \gls{group-acquire} (denoted using the \& symbol), but the presence of multiple monitors does not add a particularly new meaning. Synchronization happens between the two threads in exactly the same way and order. The only difference is that mutual exclusion covers more monitors. On the implementation side, handling multiple monitors does add a degree of complexity as the next few examples demonstrate.
     341
     342While deadlock issues can occur when nesting monitors, these issues are only a symptom of the fact that locks, and by extension monitors, are not perfectly composable. However, for monitors as for locks, it is possible to write a program using nesting without encountering any problems if nested is done correctly. For example, the next pseudo-code snippet acquires monitors A then B before waiting while only acquiring B when signalling, effectively avoiding the nested monitor problem.
     343
    266344\begin{multicols}{2}
    267345\begin{pseudo}
     
    276354
    277355\begin{pseudo}
    278 acquire A
    279         acquire B
    280                 signal B
    281         release B
    282 release A
    283 \end{pseudo}
    284 \end{multicols}
    285 However, for monitors as for locks, it is possible to write a program using nesting without encountering any problems if nesting is done correctly. For example, the next pseudo-code snippet acquires monitors {\sf A} then {\sf B} before waiting, while only acquiring {\sf B} when signalling, effectively avoiding the nested monitor problem.
    286 
    287 \begin{multicols}{2}
    288 \begin{pseudo}
    289 acquire A
    290         acquire B
    291                 wait B
    292         release B
    293 release A
    294 \end{pseudo}
    295 
    296 \columnbreak
    297 
    298 \begin{pseudo}
    299356
    300357acquire B
     
    305362\end{multicols}
    306363
    307 The next example is where \gls{bulk-acq} adds a significant layer of complexity to the internal signalling semantics.
     364The next example is where \gls{group-acquire} adds a significant layer of complexity to the internal signalling semantics.
    308365
    309366\begin{multicols}{2}
     
    311368\begin{pseudo}[numbers=left]
    312369acquire A
    313         //Code Section 1
     370        // Code Section 1
    314371        acquire A & B
    315                 //Code Section 2
     372                // Code Section 2
    316373                wait A & B
    317                 //Code Section 3
     374                // Code Section 3
    318375        release A & B
    319         //Code Section 4
     376        // Code Section 4
    320377release A
    321378\end{pseudo}
     
    326383\begin{pseudo}[numbers=left, firstnumber=10]
    327384acquire A
    328         //Code Section 5
     385        // Code Section 5
    329386        acquire A & B
    330                 //Code Section 6
     387                // Code Section 6
    331388                signal A & B
    332                 //Code Section 7
     389                // Code Section 7
    333390        release A & B
    334         //Code Section 8
     391        // Code Section 8
    335392release A
    336393\end{pseudo}
     
    340397\end{center}
    341398
    342 It is particularly important to pay attention to code sections 4 and 8, which are where the existing semantics of internal scheduling need to be extended for multiple monitors. The root of the problem is that \gls{bulk-acq} is used in a context where one of the monitors is already acquired and is why it is important to define the behaviour of the previous pseudo-code. When the signaller thread reaches the location where it should "release A \& B" (line 16), it must actually transfer ownership of monitor B to the waiting thread. This ownership trasnfer is required in order to prevent barging. Since the signalling thread still needs monitor A, simply waking up the waiting thread is not an option because it would violate mutual exclusion. There are three options.
     399It is particularly important to pay attention to code sections 8 and 4, which are where the existing semantics of internal scheduling need to be extended for multiple monitors. The root of the problem is that \gls{group-acquire} is used in a context where one of the monitors is already acquired and is why it is important to define the behaviour of the previous pseudo-code. When the signaller thread reaches the location where it should "release A \& B" (line 16), it must actually transfer ownership of monitor B to the waiting thread. This ownership trasnfer is required in order to prevent barging. Since the signalling thread still needs the monitor A, simply waking up the waiting thread is not an option because it would violate mutual exclusion. There are three options:
    343400
    344401\subsubsection{Delaying signals}
    345 The first more obvious solution to solve the problem of multi-monitor scheduling is to keep ownership of all locks until the last lock is ready to be transferred. It can be argued that that moment is the correct time to transfer ownership when the last lock is no longer needed because this semantics fits most closely to the behaviour of single monitor scheduling. This solution has the main benefit of transferring ownership of groups of monitors, which simplifies the semantics from mutiple objects to a single group of objects, effectively making the existing single monitor semantic viable by simply changing monitors to monitor groups.
     402The first more obvious solution to solve the problem of multi-monitor scheduling is to keep ownership of all locks until the last lock is ready to be transferred. It can be argued that that moment is the correct time to transfer ownership when the last lock is no longer needed because this semantics fits most closely to the behaviour of single monitor scheduling. This solution has the main benefit of transferring ownership of groups of monitors, which simplifies the semantics from mutiple objects to a single group of object, effectively making the existing single monitor semantic viable by simply changing monitors to monitor collections.
    346403\begin{multicols}{2}
    347404Waiter
     
    367424\end{pseudo}
    368425\end{multicols}
    369 However, this solution can become much more complicated depending on what is executed while secretly holding B (at line 10). Indeed, nothing prevents signalling monitor A on a different condition variable:
     426However, this solution can become much more complicated depending on what is executed while secretly holding B (at line 10). Indeed, nothing prevents a user from signalling monitor A on a different condition variable:
     427\newpage
    370428\begin{multicols}{2}
    371429Thread 1
     
    409467Note that ordering is not determined by a race condition but by whether signalled threads are enqueued in FIFO or FILO order. However, regardless of the answer, users can move line 15 before line 11 and get the reverse effect.
    410468
    411 In both cases, the threads need to be able to distinguish, on a per monitor basis, which ones need to be released and which ones need to be transferred, which means monitors cannot be handled as a single homogenous group and therefore invalidates the main benefit of this approach.
     469In both cases, the threads need to be able to distinguish on a per monitor basis which ones need to be released and which ones need to be transferred. Which means monitors cannot be handled as a single homogenous group.
    412470
    413471\subsubsection{Dependency graphs}
    414 In the Listing 1 pseudo-code, there is a solution which statisfies both barging prevention and mutual exclusion. If ownership of both monitors is transferred to the waiter when the signaller releases A and then the waiter transfers back ownership of A when it releases it, then the problem is solved. Dynamically finding the correct order is therefore the second possible solution. The problem it encounters is that it effectively boils down to resolving a dependency graph of ownership requirements. Here even the simplest of code snippets requires two transfers and it seems to increase in a manner closer to polynomial. For example, the following code, which is just a direct extension to three monitors, requires at least three ownership transfer and has multiple solutions:
     472In the Listing 1 pseudo-code, there is a solution which statisfies both barging prevention and mutual exclusion. If ownership of both monitors is transferred to the waiter when the signaller releases A and then the waiter transfers back ownership of A when it releases it then the problem is solved. Dynamically finding the correct order is therefore the second possible solution. The problem it encounters is that it effectively boils down to resolving a dependency graph of ownership requirements. Here even the simplest of code snippets requires two transfers and it seems to increase in a manner closer to polynomial. For example, the following code, which is just a direct extension to three monitors, requires at least three ownership transfer and has multiple solutions:
    415473
    416474\begin{multicols}{2}
     
    437495\end{pseudo}
    438496\end{multicols}
    439 
    440 \begin{figure}
    441 \begin{multicols}{3}
    442 Thread $\alpha$
    443 \begin{pseudo}[numbers=left, firstnumber=1]
     497Resolving dependency graph being a complex and expensive endeavour, this solution is not the preffered one.
     498
     499\subsubsection{Partial signalling} \label{partial-sig}
     500Finally, the solution that is chosen for \CFA is to use partial signalling. Consider the following case:
     501
     502\begin{multicols}{2}
     503\begin{pseudo}[numbers=left]
    444504acquire A
    445505        acquire A & B
     
    451511\columnbreak
    452512
    453 Thread $\gamma$
    454 \begin{pseudo}[numbers=left, firstnumber=1]
     513\begin{pseudo}[numbers=left, firstnumber=6]
    455514acquire A
    456515        acquire A & B
    457516                signal A & B
    458517        release A & B
    459         signal A
    460 release A
    461 \end{pseudo}
    462 
    463 \columnbreak
    464 
    465 Thread $\beta$
    466 \begin{pseudo}[numbers=left, firstnumber=1]
    467 acquire A
    468         wait A
    469 release A
    470 \end{pseudo}
    471 
     518        // ... More code
     519release A
     520\end{pseudo}
    472521\end{multicols}
    473 \caption{Dependency graph}
    474 \label{lst:dependency}
    475 \end{figure}
    476 
    477 \begin{figure}
    478 \begin{center}
    479 \input{dependency}
    480 \end{center}
    481 \label{fig:dependency}
    482 \caption{Dependency graph of the statments in listing \ref{lst:dependency}}
    483 \end{figure}
    484 
    485 Listing \ref{lst:dependency} is the three thread example rewritten for dependency graphs as well as the corresponding dependency graph. Figure \ref{fig:dependency} shows the corresponding dependency graph that results, where every node is a statment of one of the three threads, and the arrows the dependency of that statment. The extra challenge is that this dependency graph is effectively post-mortem, but the run time system needs to be able to build and solve these graphs as the dependency unfolds. Resolving dependency graph being a complex and expensive endeavour, this solution is not the preffered one.
    486 
    487 \subsubsection{Partial signalling} \label{partial-sig}
    488 Finally, the solution that is chosen for \CFA is to use partial signalling. Consider the following case:
    489 
    490 \begin{multicols}{2}
    491 \begin{pseudo}[numbers=left]
    492 acquire A
    493         acquire A & B
    494                 wait A & B
    495         release A & B
    496 release A
    497 \end{pseudo}
    498 
    499 \columnbreak
    500 
    501 \begin{pseudo}[numbers=left, firstnumber=6]
    502 acquire A
    503         acquire A & B
    504                 signal A & B
    505         release A & B
    506         //... More code
    507 release A
    508 \end{pseudo}
    509 \end{multicols}
    510 The partial signalling solution transfers ownership of monitor B at lines 10 but does not wake the waiting thread since it is still using monitor A. Only when it reaches line 11 does it actually wakeup the waiting thread. This solution has the benefit that complexity is encapsulated into only two actions, passing monitors to the next owner when they should be release and conditionally waking threads if all conditions are met. This solution has a much simpler implementation than a dependency graph solving algorithm which is why it was chosen.
     522The partial signalling solution transfers ownership of monitor B at lines 10 but does not wake the waiting thread since it is still using monitor A. Only when it reaches line 11 does it actually wakeup the waiting thread. This solution has the benefit that complexity is encapsulated into only two actions, passing monitors to the next owner when they should be release and conditionnaly waking threads if all conditions are met. Contrary to the other solutions, this solution quickly hits an upper bound on complexity of implementation.
    511523
    512524% ======================================================================
     
    517529An important note is that, until now, signalling a monitor was a delayed operation. The ownership of the monitor is transferred only when the monitor would have otherwise been released, not at the point of the \code{signal} statement. However, in some cases, it may be more convenient for users to immediately transfer ownership to the thread that is waiting for cooperation, which is achieved using the \code{signal_block} routine\footnote{name to be discussed}.
    518530
    519 The example in listing \ref{lst:datingservice} highlights the difference in behaviour. As mentioned, \code{signal} only transfers ownership once the current critical section exits, this behaviour cause the need for additional synchronisation when a two-way handshake is needed. To avoid this extraneous synchronisation, the \code{condition} type offers the \code{signal_block} routine which handle two-way handshakes as shown in the example. This removes the need for a second condition variables and simplifies programming. Like every other monitor semantic, \code{signal_block} uses barging prevention which means mutual-exclusion is baton-passed both on the frond-end and the back-end of the call to \code{signal_block}, meaning no other thread can acquire the monitor neither before nor after the call.
    520 \begin{figure}
     531For example here is an example highlighting the difference in behaviour:
     532\begin{center}
    521533\begin{tabular}{|c|c|}
    522534\code{signal} & \code{signal_block} \\
    523535\hline
    524 \begin{cfacode}[tabsize=3]
    525 monitor DatingService
    526 {
    527         //compatibility codes
    528         enum{ CCodes = 20 };
    529 
    530         int girlPhoneNo
    531         int boyPhoneNo;
    532 };
    533 
    534 condition girls[CCodes];
    535 condition boys [CCodes];
    536 condition exchange;
    537 
    538 int girl(int phoneNo, int ccode)
    539 {
    540         //no compatible boy ?
    541         if(empty(boys[ccode]))
    542         {
    543                 //wait for boy
    544                 wait(girls[ccode]);
    545 
    546                 //make phone number available
    547                 girlPhoneNo = phoneNo;
    548 
    549                 //wake boy fron chair
    550                 signal(exchange);
    551         }
    552         else
    553         {
    554                 //make phone number available
    555                 girlPhoneNo = phoneNo;
    556 
    557                 //wake boy
    558                 signal(boys[ccode]);
    559 
    560                 //sit in chair
    561                 wait(exchange);
    562         }
    563         return boyPhoneNo;
    564 }
    565 
    566 int boy(int phoneNo, int ccode)
    567 {
    568         //same as above
    569         //with boy/girl interchanged
    570 }
    571 \end{cfacode}&\begin{cfacode}[tabsize=3]
    572 monitor DatingService
    573 {
    574         //compatibility codes
    575         enum{ CCodes = 20 };
    576 
    577         int girlPhoneNo;
    578         int boyPhoneNo;
    579 };
    580 
    581 condition girls[CCodes];
    582 condition boys [CCodes];
    583 //exchange is not needed
    584 
    585 int girl(int phoneNo, int ccode)
    586 {
    587         //no compatible boy ?
    588         if(empty(boys[ccode]))
    589         {
    590                 //wait for boy
    591                 wait(girls[ccode]);
    592 
    593                 //make phone number available
    594                 girlPhoneNo = phoneNo;
    595 
    596                 //wake boy fron chair
    597                 signal(exchange);
    598         }
    599         else
    600         {
    601                 //make phone number available
    602                 girlPhoneNo = phoneNo;
    603 
    604                 //wake boy
    605                 signal_block(boys[ccode]);
    606 
    607                 //second handshake unnecessary
    608 
    609         }
    610         return boyPhoneNo;
    611 }
    612 
    613 int boy(int phoneNo, int ccode)
    614 {
    615         //same as above
    616         //with boy/girl interchanged
     536\begin{cfacode}
     537monitor M { int val; };
     538
     539void foo(M & mutex m ) {
     540        m.val++;
     541        sout| "Foo:" | m.val |endl;
     542
     543        wait( c );
     544
     545        m.val++;
     546        sout| "Foo:" | m.val |endl;
     547}
     548
     549void bar(M & mutex m ) {
     550        m.val++;
     551        sout| "Bar:" | m.val |endl;
     552
     553        signal( c );
     554
     555        m.val++;
     556        sout| "Bar:" | m.val |endl;
     557}
     558\end{cfacode}&\begin{cfacode}
     559monitor M { int val; };
     560
     561void foo(M & mutex m ) {
     562        m.val++;
     563        sout| "Foo:" | m.val |endl;
     564
     565        wait( c );
     566
     567        m.val++;
     568        sout| "Foo:" | m.val |endl;
     569}
     570
     571void bar(M & mutex m ) {
     572        m.val++;
     573        sout| "Bar:" | m.val |endl;
     574
     575        signal_block( c );
     576
     577        m.val++;
     578        sout| "Bar:" | m.val |endl;
    617579}
    618580\end{cfacode}
    619581\end{tabular}
    620 \caption{Dating service example using \code{signal} and \code{signal_block}. }
    621 \label{lst:datingservice}
    622 \end{figure}
     582\end{center}
     583Assuming that \code{val} is initialized at 0, that each routine are called from seperate thread and that \code{foo} is always called first. The previous code would yield the following output:
     584
     585\begin{center}
     586\begin{tabular}{|c|c|}
     587\code{signal} & \code{signal_block} \\
     588\hline
     589\begin{pseudo}
     590Foo: 0
     591Bar: 1
     592Bar: 2
     593Foo: 3
     594\end{pseudo}&\begin{pseudo}
     595Foo: 0
     596Bar: 1
     597Foo: 2
     598Bar: 3
     599\end{pseudo}
     600\end{tabular}
     601\end{center}
     602
     603As mentionned, \code{signal} only transfers ownership once the current critical section exits, resulting in the second "Bar" line to be printed before the second "Foo" line. On the other hand, \code{signal_block} immediately transfers ownership to \code{bar}, causing an inversion of output. Obviously this means that \code{signal_block} is a blocking call, which will only be resumed once the signalled function exits the critical section.
     604
     605% ======================================================================
     606% ======================================================================
     607\subsection{Internal scheduling: Implementation} \label{inschedimpl}
     608% ======================================================================
     609% ======================================================================
     610There are several challenges specific to \CFA when implementing internal scheduling. These challenges are direct results of \gls{group-acquire} and loose object definitions. These two constraints are to root cause of most design decisions in the implementation of internal scheduling. Furthermore, to avoid the head-aches of dynamically allocating memory in a concurrent environment, the internal-scheduling design is entirely free of mallocs and other dynamic memory allocation scheme. This is to avoid the chicken and egg problem \cite{Chicken} of having a memory allocator that relies on the threading system and a threading system that relies on the runtime. This extra goal, means that memory management is a constant concern in the design of the system.
     611
     612The main memory concern for concurrency is queues. All blocking operations are made by parking threads onto queues. These queues need to be intrinsic\cit to avoid the need memory allocation. This entails that all the fields needed to keep track of all needed information. Since internal scheduling can use an unbound amount of memory (depending on \gls{group-acquire}) statically defining information information in the intrusive fields of threads is insufficient. The only variable sized container that does not require memory allocation is the callstack, which is heavily used in the implementation of internal scheduling. Particularly the GCC extension variable length arrays which is used extensively.
     613
     614Since stack allocation is based around scope, the first step of the implementation is to identify the scopes that are available to store the information, and which of these can have a variable length. In the case of external scheduling, the threads and the condition both allow a fixed amount of memory to be stored, while mutex-routines and the actual blocking call allow for an unbound amount (though adding too much to the mutex routine stack size can become expansive faster).
     615
     616The following figure is the traditionnal illustration of a monitor :
     617
     618\begin{center}
     619{\resizebox{0.4\textwidth}{!}{\input{monitor}}}
     620\end{center}
     621
     622For \CFA, the previous picture does not have support for blocking multiple monitors on a single condition. To support \gls{group-acquire} two changes to this picture are required. First, it doesn't make sense to tie the condition to a single monitor since blocking two monitors as one would require arbitrarily picking a monitor to hold the condition. Secondly, the object waiting on the conditions and AS-stack cannot simply contain the waiting thread since a single thread can potentially wait on multiple monitors. As mentionned in section \ref{inschedimpl}, the handling in multiple monitors is done by partially passing, which entails that each concerned monitor needs to have a node object. However, for waiting on the condition, since all threads need to wait together, a single object needs to be queued in the condition. Moving out the condition and updating the node types yields :
     623
     624\begin{center}
     625{\resizebox{0.8\textwidth}{!}{\input{int_monitor}}}
     626\end{center}
     627
     628\newpage
     629
     630This picture and the proper entry and leave algorithms is the fundamental implementation of internal scheduling.
     631
     632\begin{multicols}{2}
     633Entry
     634\begin{pseudo}[numbers=left]
     635if monitor is free
     636        enter
     637elif I already own the monitor
     638        continue
     639else
     640        block
     641increment recursion
     642
     643\end{pseudo}
     644\columnbreak
     645Exit
     646\begin{pseudo}[numbers=left, firstnumber=8]
     647decrement recursion
     648if recursion == 0
     649        if signal_stack not empty
     650                set_owner to thread
     651                if all monitors ready
     652                        wake-up thread
     653
     654        if entry queue not empty
     655                wake-up thread
     656\end{pseudo}
     657\end{multicols}
     658
     659Some important things to notice about the exit routine. The solution discussed in \ref{inschedimpl} can be seen on line 11 of the previous pseudo code. Basically, the solution boils down to having a seperate data structure for the condition queue and the AS-stack, and unconditionally transferring ownership of the monitors but only unblocking the thread when the last monitor has trasnferred ownership. This solution is safe as well as preventing any potential barging.
    623660
    624661% ======================================================================
     
    663700\end{tabular}
    664701\end{center}
    665 This method is more constrained and explicit, which helps users tone down the undeterministic nature of concurrency. Indeed, as the following examples demonstrates, external scheduling allows users to wait for events from other threads without the concern of unrelated events occuring. External scheduling can generally be done either in terms of control flow (e.g., \uC with \code{_Accept}) or in terms of data (e.g. Go with channels). Of course, both of these paradigms have their own strenghts and weaknesses but for this project control-flow semantics were chosen to stay consistent with the rest of the languages semantics. Two challenges specific to \CFA arise when trying to add external scheduling with loose object definitions and multi-monitor routines. The previous example shows a simple use \code{_Accept} versus \code{wait}/\code{signal} and its advantages. Note that while other languages often use \code{accept}/\code{select} as the core external scheduling keyword, \CFA uses \code{waitfor} to prevent name collisions with existing socket \acrshort{api}s.
    666 
    667 In the case of internal scheduling, the call to \code{wait} only guarantees that \code{V} is the last routine to access the monitor. This entails that a third routine, say \code{isInUse()}, may have acquired mutual exclusion several times while routine \code{P} was waiting. On the other hand, external scheduling guarantees that while routine \code{P} was waiting, no routine other than \code{V} could acquire the monitor.
     702This method is more constrained and explicit, which may help users tone down the undeterministic nature of concurrency. Indeed, as the following examples demonstrates, external scheduling allows users to wait for events from other threads without the concern of unrelated events occuring. External scheduling can generally be done either in terms of control flow (e.g., \uC) or in terms of data (e.g. Go). Of course, both of these paradigms have their own strenghts and weaknesses but for this project control-flow semantics were chosen to stay consistent with the rest of the languages semantics. Two challenges specific to \CFA arise when trying to add external scheduling with loose object definitions and multi-monitor routines. The previous example shows a simple use \code{_Accept} versus \code{wait}/\code{signal} and its advantages. Note that while other languages often use \code{accept} as the core external scheduling keyword, \CFA uses \code{waitfor} to prevent name collisions with existing socket APIs.
     703
     704In the case of internal scheduling, the call to \code{wait} only guarantees that \code{V} is the last routine to access the monitor. This entails that the routine \code{V} may have acquired mutual exclusion several times while routine \code{P} was waiting. On the other hand, external scheduling guarantees that while routine \code{P} was waiting, no routine other than \code{V} could acquire the monitor.
    668705
    669706% ======================================================================
     
    678715
    679716        void f(A & mutex a);
     717        void f(int a, float b);
    680718        void g(A & mutex a) {
    681                 waitfor(f); //Obvious which f() to wait for
    682         }
    683 
    684         void f(A & mutex a, int); // New different F added in scope
    685         void h(A & mutex a) {
    686                 waitfor(f); //Less obvious which f() to wait for
     719                waitfor(f); // Less obvious which f() to wait for
    687720        }
    688721\end{cfacode}
     
    695728        if monitor is free
    696729                enter
    697         elif already own the monitor
     730        elif I already own the monitor
    698731                continue
    699732        elif monitor accepts me
     
    705738\end{center}
    706739
    707 For the first two conditions, it is easy to implement a check that can evaluate the condition in a few instruction. However, a fast check for \pscode{monitor accepts me} is much harder to implement depending on the constraints put on the monitors. Indeed, monitors are often expressed as an entry queue and some acceptor queue as in the following figure:
     740For the fist two conditions, it is easy to implement a check that can evaluate the condition in a few instruction. However, a fast check for \pscode{monitor accepts me} is much harder to implement depending on the constraints put on the monitors. Indeed, monitors are often expressed as an entry queue and some acceptor queue as in the following figure:
    708741
    709742\begin{center}
     
    711744\end{center}
    712745
    713 There are other alternatives to these pictures, but in the case of this picture, implementing a fast accept check is relatively easy. Indeed simply updating a bitmask when the acceptor queue changes is enough to have a check that executes in a single instruction, even with a fairly large number (e.g. 128) of mutex members. This technique cannot be used in \CFA because it relies on the fact that the monitor type declares all the acceptable routines. For OO languages this does not compromise much since monitors already have an exhaustive list of member routines. However, for \CFA this is not the case; routines can be added to a type anywhere after its declaration. Its important to note that the bitmask approach does not actually require an exhaustive list of routines, but it requires a dense unique ordering of routines with an upper-bound and that ordering must be consistent across translation units.
    714 The alternative is to have a picture like this one:
     746There are other alternatives to these pictures but in the case of this picture implementing a fast accept check is relatively easy. Indeed simply updating a bitmask when the acceptor queue changes is enough to have a check that executes in a single instruction, even with a fairly large number (e.g. 128) of mutex members. This technique cannot be used in \CFA because it relies on the fact that the monitor type declares all the acceptable routines. For OO languages this does not compromise much since monitors already have an exhaustive list of member routines. However, for \CFA this is not the case; routines can be added to a type anywhere after its declaration. Its important to note that the bitmask approach does not actually require an exhaustive list of routines, but it requires a dense unique ordering of routines with an upper-bound and that ordering must be consistent across translation units.
     747The alternative would be to have a picture more like this one:
    715748
    716749\begin{center}
     
    718751\end{center}
    719752
    720 Not storing the mask inside the monitor means that the storage for the mask information can vary between calls to \code{waitfor}, allowing for more flexibility and extensions. Storing an array of function-pointers would solve the issue of uniquely identifying acceptable routines. However, the single instruction bitmask compare has been replaced by dereferencing a pointer followed by a linear search. Furthermore, supporting nested external scheduling may now require additionnal searches on calls to waitfor to check if a routine is already queued in.
    721 
    722 Note that in the second picture, tasks need to always keep track of through which routine they are attempting to acquire the monitor and the routine mask needs to have both a function pointer and a set of monitors, as will be discussed in the next section. These details where omitted from the picture for the sake of simplifying the representation.
    723 
    724 At this point we must make a decision between flexibility and performance. Many design decisions in \CFA achieve both flexibility and performance, for example polymorphic routines add significant flexibility but inlining them means the optimizer can easily remove any runtime cost. Here however, the cost of flexibility cannot be trivially removed. In the end, the most flexible approach has been chosen since it allows users to write programs that would otherwise be prohibitively hard to write. This decision is based on the assumption that writing fast but inflexible locks is closer to a solved problems than writing locks that are as flexible as external scheduling in \CFA.
     753Not storing the queues inside the monitor means that the storage can vary between routines, allowing for more flexibility and extensions. Storing an array of function-pointers would solve the issue of uniquely identifying acceptable routines. However, the single instruction bitmask compare has been replaced by dereferencing a pointer followed by a linear search. Furthermore, supporting nested external scheduling may now require additionnal searches on calls to waitfor to check if a routine is already queued in.
     754
     755At this point we must make a decision between flexibility and performance. Many design decisions in \CFA achieve both flexibility and performance, for example polymorphic routines add significant flexibility but inlining them means the optimizer can easily remove any runtime cost. Here however, the cost of flexibility cannot be trivially removed. In the end, the most flexible approach has been chosen since it allows users to write programs that would otherwise be prohibitively hard to write. This is based on the assumption that writing fast but inflexible locks is closer to a solved problems than writing locks that are as flexible as external scheduling in \CFA.
     756
     757Another aspect to consider is what happens if multiple overloads of the same routine are used. For the time being it is assumed that multiple overloads of the same routine are considered as distinct routines. However, this could easily be extended in the future.
    725758
    726759% ======================================================================
     
    730763% ======================================================================
    731764
    732 External scheduling, like internal scheduling, becomes significantly more complex when introducing multi-monitor syntax. Even in the simplest possible case, some new semantics need to be established:
    733 \begin{cfacode}
    734         monitor M {};
    735 
    736         void f(M & mutex a);
    737 
    738         void g(M & mutex a, M & mutex b) {
    739                 waitfor(f); //ambiguous, keep a pass b or other way around?
     765External scheduling, like internal scheduling, becomes orders of magnitude more complex when we start introducing multi-monitor syntax. Even in the simplest possible case some new semantics need to be established:
     766\begin{cfacode}
     767        mutex struct A {};
     768
     769        mutex struct B {};
     770
     771        void g(A & mutex a, B & mutex b) {
     772                waitfor(f); //ambiguous, which monitor
    740773        }
    741774\end{cfacode}
     
    744777
    745778\begin{cfacode}
    746         monitor M {};
    747 
    748         void f(M & mutex a);
    749 
    750         void g(M & mutex a, M & mutex b) {
     779        mutex struct A {};
     780
     781        mutex struct B {};
     782
     783        void g(A & mutex a, B & mutex b) {
    751784                waitfor( f, b );
    752785        }
    753786\end{cfacode}
    754787
    755 This syntax is unambiguous. Both locks are acquired and kept. When routine \code{f} is called, the lock for monitor \code{b} is temporarily transferred from \code{g} to \code{f} (while \code{g} still holds lock \code{a}). This behavior can be extended to multi-monitor waitfor statment as follows.
    756 
    757 \begin{cfacode}
    758         monitor M {};
    759 
    760         void f(M & mutex a, M & mutex b);
    761 
    762         void g(M & mutex a, M & mutex b) {
     788This is unambiguous. Both locks will be acquired and kept, when routine \code{f} is called the lock for monitor \code{b} will be temporarily transferred from \code{g} to \code{f} (while \code{g} still holds lock \code{a}). This behavior can be extended to multi-monitor waitfor statment as follows.
     789
     790\begin{cfacode}
     791        mutex struct A {};
     792
     793        mutex struct B {};
     794
     795        void g(A & mutex a, B & mutex b) {
    763796                waitfor( f, a, b);
    764797        }
    765798\end{cfacode}
    766799
    767 Note that the set of monitors passed to the \code{waitfor} statement must be entirely contained in the set of monitors already acquired in the routine. \code{waitfor} used in any other context is Undefined Behaviour.
    768 
    769 An important behavior to note is that what happens when a set of monitors only match partially :
     800Note that the set of monitors passed to the \code{waitfor} statement must be entirely contained in the set of monitor already acquired in the routine. \code{waitfor} used in any other context is Undefined Behaviour.
     801
     802An important behavior to note is that what happens when set of monitors only match partially :
    770803
    771804\begin{cfacode}
     
    782815
    783816        void foo() {
    784                 g(a1, b); //block on accept
     817                g(a1, b);
    785818        }
    786819
    787820        void bar() {
    788                 f(a2, b); //fufill cooperation
    789         }
    790 \end{cfacode}
    791 
    792 While the equivalent can happen when using internal scheduling, the fact that conditions are specific to a set of monitors means that users have to use two different condition variables. In both cases, partially matching monitor sets does not wake-up the waiting thread. It is also important to note that in the case of external scheduling, as for routine calls, the order of parameters is important; \code{waitfor(f,a,b)} and \code{waitfor(f,b,a)} are to distinct waiting condition.
    793 
    794 % ======================================================================
    795 % ======================================================================
    796 \subsection{Waitfor semantics}
    797 % ======================================================================
    798 % ======================================================================
     821                f(a2, b);
     822        }
     823\end{cfacode}
     824
     825While the equivalent can happen when using internal scheduling, the fact that conditions are branded on first use means that users have to use two different condition variables. In both cases, partially matching monitor sets will not wake-up the waiting thread. It is also important to note that in the case of external scheduling, as for routine calls, the order of parameters is important; \code{waitfor(f,a,b)} and \code{waitfor(f,b,a)} are to distinct waiting condition.
     826
     827% ======================================================================
     828% ======================================================================
     829\subsection{Implementation Details: External scheduling queues}
     830% ======================================================================
     831% ======================================================================
     832To support multi-monitor external scheduling means that some kind of entry-queues must be used that is aware of both monitors. However, acceptable routines must be aware of the entry queues which means they must be stored inside at least one of the monitors that will be acquired. This in turn adds the requirement a systematic algorithm of disambiguating which queue is relavant regardless of user ordering. The proposed algorithm is to fall back on monitors lock ordering and specify that the monitor that is acquired first is the lock with the relevant entry queue. This assumes that the lock acquiring order is static for the lifetime of all concerned objects but that is a reasonable constraint. This algorithm choice has two consequences, the entry queue of the highest priority monitor is no longer a true FIFO queue and the queue of the lowest priority monitor is both required and probably unused. The queue can no longer be a FIFO queue because instead of simply containing the waiting threads in order arrival, they also contain the second mutex. Therefore, another thread with the same highest priority monitor but a different lowest priority monitor may arrive first but enter the critical section after a thread with the correct pairing. Secondly, since it may not be known at compile time which monitor will be the lowest priority monitor, every monitor needs to have the correct queues even though it is probable that half the multi-monitor queues will go unused for the entire duration of the program.
     833
     834
     835\subsection{Internals}
     836The complete mask can be pushed to any one, we are in a context where we already have full ownership of (at least) every concerned monitor and therefore monitors will refuse all calls no matter what.
  • doc/proposals/concurrency/text/intro.tex

    r0aaac0e rb10c621c  
    33% ======================================================================
    44
    5 This thesis provides a minimal concurrency \acrshort{api} that is simple, efficient and can be reused to build higher-level features. The simplest possible concurrency system is a thread and a lock but this low-level approach is hard to master. An easier approach for users is to support higher-level constructs as the basis of concurrency. Indeed, for highly productive concurrent programming, high-level approaches are much more popular~\cite{HPP:Study}. Examples are task based, message passing and implicit threading. The high-level approach and its minimal \acrshort{api} are tested in a dialect of C, call \CFA. [Is there value to say that this thesis is also an early definition of the \CFA language and library in regards to concurrency?]
     5This proposal provides a minimal concurrency API that is simple, efficient and can be reused to build higher-level features. The simplest possible concurrency system is a thread and a lock but this low-level approach is hard to master. An easier approach for users is to support higher-level constructs as the basis of the concurrency, in \CFA. Indeed, for highly productive concurrent programming, high-level approaches are much more popular~\cite{HPP:Study}. Examples are task based, message passing and implicit threading. Therefore a high-level approach is adopted in \CFA
    66
    7 There are actually two problems that need to be solved in the design of concurrency for a programming language: which concurrency and which parallelism tools are available to the programmer. While these two concepts are often combined, they are in fact distinct, requiring different tools~\cite{Buhr05a}. Concurrency tools need to handle mutual exclusion and synchronization, while parallelism tools are about performance, cost and resource utilization.
     7There are actually two problems that need to be solved in the design of concurrency for a programming language: which concurrency and which parallelism tools are available to the programmers. While these two concepts are often combined, they are in fact distinct, requiring different tools~\cite{Buhr05a}. Concurrency tools need to handle mutual exclusion and synchronization, while parallelism tools are about performance, cost and resource utilization.
  • doc/proposals/concurrency/text/parallelism.tex

    r0aaac0e rb10c621c  
    2121
    2222\subsection{Jobs and thread pools}
    23 An approach on the opposite end of the spectrum is to base parallelism on \glspl{pool}. Indeed, \glspl{pool} offer limited flexibility but at the benefit of a simpler user interface. In \gls{pool} based systems, users express parallelism as units of work, called jobs, and a dependency graph (either explicit or implicit) that tie them together. This approach means users need not worry about concurrency but significantly limit the interaction that can occur among jobs. Indeed, any \gls{job} that blocks also blocks the underlying worker, which effectively means the CPU utilization, and therefore throughput, suffers noticeably. It can be argued that a solution to this problem is to use more workers than available cores. However, unless the number of jobs and the number of workers are comparable, having a significant amount of blocked jobs always results in idles cores.
     23The approach on the opposite end of the spectrum is to base parallelism on \glspl{pool}. Indeed, \glspl{pool} offer limited flexibility but at the benefit of a simpler user interface. In \gls{pool} based systems, users express parallelism as units of work, called jobs, and a dependency graph (either explicit or implicit) that tie them together. This approach means users need not worry about concurrency but significantly limits the interaction that can occur among jobs. Indeed, any \gls{job} that blocks also blocks the underlying worker, which effectively means the CPU utilization, and therefore throughput, suffers noticeably. It can be argued that a solution to this problem is to use more workers than available cores. However, unless the number of jobs and the number of workers are comparable, having a significant amount of blocked jobs always results in idles cores.
    2424
    2525The gold standard of this implementation is Intel's TBB library~\cite{TBB}.
    2626
    2727\subsection{Paradigm performance}
    28 While the choice between the three paradigms listed above may have significant performance implication, it is difficult to pindown the performance implications of chosing a model at the language level. Indeed, in many situations one of these paradigms may show better performance but it all strongly depends on the workload. Having a large amount of mostly independent units of work to execute almost guarantess that the \gls{pool} based system has the best performance thanks to the lower memory overhead (i.e., not thread stack per job). However, interactions among jobs can easily exacerbate contention. User-level threads allow fine-grain context switching, which results in better resource utilisation, but a context switch is more expensive and the extra control means users need to tweak more variables to get the desired performance. Finally, if the units of uninterrupted work are large enough the paradigm choice is largely amortised by the actual work done.
     28While the choice between the three paradigms listed above may have significant performance implication, it is difficult to pindown the performance implications of chosing a model at the language level. Indeed, in many situations one of these paradigms may show better performance but it all strongly depends on the workload. Having a large amount of mostly independent units of work to execute almost guarantess that the \gls{pool} based system has the best performance thanks to the lower memory overhead (i.e., not thread stack per job). However, interactions among jobs can easily exacerbate contention. User-level threads allow fine-grain context switching, which results in better resource utilisation, but context switches is more expansive and the extra control means users need to tweak more variables to get the desired performance. Finally, if the units of uninterrupted work are large enough the paradigm choice is largely amortised by the actual work done.
    2929
    3030\TODO
     
    3333
    3434
    35 \subsection{Future Work: Machine setup}\label{machine}
    36 While this was not done in the context of this thesis, another important aspect of clusters is affinity. While many common desktop and laptop PCs have homogeneous CPUs, other devices often have more heteregenous setups. For example, system using \acrshort{numa} configurations may benefit from users being able to tie clusters and/or kernel threads to certains CPU cores. OS support for CPU affinity is now common \cit, which means it is both possible and desirable for \CFA to offer an abstraction mechanism for portable CPU affinity.
     35\subsubsection{Future Work: Machine setup}\label{machine}
     36While this was not done in the context of this proposal, another important aspect of clusters is affinity. While many common desktop and laptop PCs have homogeneous CPUs, other devices often have more heteregenous setups. For example, system using \acrshort{numa} configurations may benefit from users being able to tie clusters and/or kernel threads to certains CPU cores. OS support for CPU affinity is now common \cit, which means it is both possible and desirable for \CFA to offer an abstraction mechanism for portable CPU affinity.
    3737
    3838\subsection{Paradigms}\label{cfaparadigms}
  • doc/proposals/concurrency/text/together.tex

    r0aaac0e rb10c621c  
    77
    88\section{Threads as monitors}
    9 As it was subtely alluded in section \ref{threads}, \code{threads} in \CFA are in fact monitors. This means that all the monitors features are available when using threads. For example, here is a very simple two thread pipeline that could be used for a simulator of a game engine :
     9As it was sbtely alluded in section \ref{threads}, \code{threads} in \CFA are in factor monitors. This means that all the monitors features are available when using threads. For example, here is a very simple two thread pipeline that could be used for a simulator of a game engine :
    1010\begin{cfacode}
    1111// Visualization declaration
  • doc/proposals/concurrency/thesis.tex

    r0aaac0e rb10c621c  
    103103\input{parallelism}
    104104
    105 \input{internals}
    106 
    107105\input{together}
    108106
  • doc/proposals/concurrency/version

    r0aaac0e rb10c621c  
    1 0.10.181
     10.10.2
Note: See TracChangeset for help on using the changeset viewer.