Changeset 9153e53


Ignore:
Timestamp:
Jan 13, 2021, 10:35:02 PM (4 years ago)
Author:
Peter A. Buhr <pabuhr@…>
Branches:
ADT, arm-eh, ast-experimental, enum, forall-pointer-decay, jacob/cs343-translation, master, new-ast-unique-expr, pthread-emulation, qualifiedEnum
Children:
ec19b21
Parents:
402658b1
Message:

fix citation error

File:
1 edited

Legend:

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  • doc/theses/thierry_delisle_PhD/thesis/text/runtime.tex

    r402658b1 r9153e53  
    2626\section{\glsxtrshort{io}}\label{prev:io}
    2727Prior to this work, the \CFA runtime did not add any particular support for \glsxtrshort{io} operations. %\CFA being built on C, this means that,
    28 While all I/O operations available in C are available in \CFA, \glsxtrshort{io} operations are designed for the POSIX threading model\cit{pthreads}. Using these 1:1 threading operations in an M:N threading model means I/O operations block \glspl{proc} instead of \glspl{thrd}. While this can work in certain cases, it limits the number of concurrent operations to the number of \glspl{proc} rather than \glspl{thrd}. It also means deadlock can occur because all \glspl{proc} are blocked even if at least one \gls{thrd} is ready to run. A simple example of this type of deadlock would be as follows:
     28While all I/O operations available in C are available in \CFA, \glsxtrshort{io} operations are designed for the POSIX threading model~\cite{pthreads}. Using these 1:1 threading operations in an M:N threading model means I/O operations block \glspl{proc} instead of \glspl{thrd}. While this can work in certain cases, it limits the number of concurrent operations to the number of \glspl{proc} rather than \glspl{thrd}. It also means deadlock can occur because all \glspl{proc} are blocked even if at least one \gls{thrd} is ready to run. A simple example of this type of deadlock would be as follows:
    2929\begin{quote}
    3030Given a simple network program with 2 \glspl{thrd} and a single \gls{proc}, one \gls{thrd} sends network requests to a server and the other \gls{thrd} waits for a response from the server. If the second \gls{thrd} races ahead, it may wait for responses to requests that have not been sent yet. In theory, this should not be a problem, even if the second \gls{thrd} waits, because the first \gls{thrd} is still ready to run and should be able to get CPU time to send the request. With M:N threading, while the first \gls{thrd} is ready, the lone \gls{proc} \emph{cannot} run the first \gls{thrd} if it is blocked in the \glsxtrshort{io} operation of the second \gls{thrd}. If this happen, the system is in a synchronization deadlock\footnote{In this example, the deadlocked could be resolved if the server sends unprompted messages to the client. However, this solution is not general and may not be appropriate even in this simple case.}.
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