Changeset 8d5b9cf
- Timestamp:
- Nov 28, 2017, 4:15:13 PM (5 years ago)
- Branches:
- aaron-thesis, arm-eh, cleanup-dtors, deferred_resn, demangler, enum, forall-pointer-decay, jacob/cs343-translation, jenkins-sandbox, master, new-ast, new-ast-unique-expr, new-env, no_list, persistent-indexer, pthread-emulation, qualifiedEnum, resolv-new, with_gc
- Children:
- 8a62d04, 9d48a17
- Parents:
- 4e7a4e6 (diff), 6c2ba38 (diff)
Note: this is a merge changeset, the changes displayed below correspond to the merge itself.
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links above to see all the changes relative to each parent. - Location:
- doc/proposals/concurrency
- Files:
-
- 1 added
- 1 deleted
- 17 edited
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doc/proposals/concurrency/.gitignore
r4e7a4e6 r8d5b9cf 13 13 build/*.ind 14 14 build/*.ist 15 build/*.lof 15 16 build/*.log 17 build/*.lol 18 build/*.lot 16 19 build/*.out 17 20 build/*.ps -
doc/proposals/concurrency/Makefile
r4e7a4e6 r8d5b9cf 12 12 style/cfa-format \ 13 13 annex/glossary \ 14 text/frontpgs \ 14 15 text/intro \ 15 16 text/basics \ -
doc/proposals/concurrency/annex/glossary.tex
r4e7a4e6 r8d5b9cf 4 4 {name={callsite-locking}} 5 5 { 6 Locking done by the calling routine. With this technique, a routine calling a monitor routine will aquirethe monitor \emph{before} making the call to the actuall routine.6 Locking done by the calling routine. With this technique, a routine calling a monitor routine aquires the monitor \emph{before} making the call to the actuall routine. 7 7 } 8 8 … … 10 10 {name={entry-point-locking}} 11 11 { 12 Locking done by the called routine. With this technique, a monitor routine called by another routine will aquirethe monitor \emph{after} entering the routine body but prior to any other code.12 Locking done by the called routine. With this technique, a monitor routine called by another routine aquires the monitor \emph{after} entering the routine body but prior to any other code. 13 13 } 14 14 … … 22 22 {name={multiple-acquisition}} 23 23 { 24 Any locking technique which allow any single thread to acquire alock multiple times.24 Any locking technique that allows a single thread to acquire the same lock multiple times. 25 25 } 26 26 … … 35 35 {name={user-level thread}} 36 36 { 37 Threads created and managed inside user-space. Each thread has its own stack and its own thread of execution. User-level threads are in sisible to the underlying operating system.37 Threads created and managed inside user-space. Each thread has its own stack and its own thread of execution. User-level threads are invisible to the underlying operating system. 38 38 39 39 \textit{Synonyms : User threads, Lightweight threads, Green threads, Virtual threads, Tasks.} … … 51 51 {name={fiber}} 52 52 { 53 Fibers are non-preemptive user-level threads. They share most of the caracteristics of user-level threads except that they cannot be preempted by an 53 Fibers are non-preemptive user-level threads. They share most of the caracteristics of user-level threads except that they cannot be preempted by another fiber. 54 54 55 55 \textit{Synonyms : Tasks.} … … 59 59 {name={job}} 60 60 { 61 Unit of work, often sen d to a thread pool or worker pool to be executed. Has neither its own stackor its own thread of execution.61 Unit of work, often sent to a thread pool or worker pool to be executed. Has neither its own stack nor its own thread of execution. 62 62 63 63 \textit{Synonyms : Tasks.} … … 75 75 {name={cluster}} 76 76 { 77 TBD... 78 79 \textit{Synonyms : None.} 80 } 81 82 \longnewglossaryentry{cfacpu} 83 {name={processor}} 84 { 85 TBD... 77 A group of \gls{kthread} executed in isolation. 86 78 87 79 \textit{Synonyms : None.} … … 91 83 {name={thread}} 92 84 { 93 TBD...85 User level threads that are the default in \CFA. Generally declared using the \code{thread} keyword. 94 86 95 87 \textit{Synonyms : None.} … … 99 91 {name={preemption}} 100 92 { 101 TBD...93 Involuntary context switch imposed on threads at a specified rate. 102 94 103 95 \textit{Synonyms : None.} -
doc/proposals/concurrency/annex/local.bib
r4e7a4e6 r8d5b9cf 38 38 keywords = {Intel, TBB}, 39 39 title = {Intel Thread Building Blocks}, 40 note = "\url{https://www.threadingbuildingblocks.org/}" 40 41 } 41 42 … … 74 75 title = {TwoHardThings}, 75 76 author = {Martin Fowler}, 76 address = {https://martinfowler.com/bliki/TwoHardThings.html},77 howpublished= "\url{https://martinfowler.com/bliki/TwoHardThings.html}", 77 78 year = 2009 78 79 } … … 88 89 } 89 90 90 @misc{affinityLinux, 91 @book{Herlihy93, 92 title={Transactional memory: Architectural support for lock-free data structures}, 93 author={Herlihy, Maurice and Moss, J Eliot B}, 94 volume={21}, 95 number={2}, 96 year={1993}, 97 publisher={ACM} 98 } 99 100 @manual{affinityLinux, 91 101 title = "{Linux man page - sched\_setaffinity(2)}" 92 102 } 93 103 94 @m isc{affinityWindows,104 @manual{affinityWindows, 95 105 title = "{Windows (vs.85) - SetThreadAffinityMask function}" 96 106 } 97 107 98 @misc{affinityFreebsd, 108 @manual{switchToWindows, 109 title = "{Windows (vs.85) - SwitchToFiber function}" 110 } 111 112 @manual{affinityFreebsd, 99 113 title = "{FreeBSD General Commands Manual - CPUSET(1)}" 100 114 } 101 115 102 @m isc{affinityNetbsd,116 @manual{affinityNetbsd, 103 117 title = "{NetBSD Library Functions Manual - AFFINITY(3)}" 104 118 } 105 119 106 @m isc{affinityMacosx,120 @manual{affinityMacosx, 107 121 title = "{Affinity API Release Notes for OS X v10.5}" 108 122 } 123 124 125 @misc{NodeJs, 126 title = "{Node.js}", 127 howpublished= "\url{https://nodejs.org/en/}", 128 } 129 130 @misc{SpringMVC, 131 title = "{Spring Web MVC}", 132 howpublished= "\url{https://docs.spring.io/spring/docs/current/spring-framework-reference/web.html}", 133 } 134 135 @misc{Django, 136 title = "{Django}", 137 howpublished= "\url{https://www.djangoproject.com/}", 138 } -
doc/proposals/concurrency/figures/ext_monitor.fig
r4e7a4e6 r8d5b9cf 69 69 5250 3150 5250 2400 70 70 2 1 0 1 0 7 50 -1 -1 0.000 0 0 -1 0 0 5 71 3150 3150 3750 3150 3750 2850 5 850 2850 5850 165071 3150 3150 3750 3150 3750 2850 5700 2850 5700 1650 72 72 2 1 0 1 0 7 50 -1 -1 0.000 0 0 -1 0 0 2 73 5 850 2850 6150 300073 5700 2850 6150 3000 74 74 2 2 0 1 0 7 50 -1 -1 0.000 0 0 -1 0 0 5 75 75 5100 1800 5400 1800 5400 2400 5100 2400 5100 1800 … … 91 91 4 1 -1 0 0 0 12 0.0000 2 135 735 5100 3975 variables\001 92 92 4 0 0 50 -1 0 11 0.0000 2 165 855 4275 3150 Acceptables\001 93 4 0 0 50 -1 0 11 0.0000 2 120 165 5775 2700 W\001 94 4 0 0 50 -1 0 11 0.0000 2 120 135 5775 2400 X\001 95 4 0 0 50 -1 0 11 0.0000 2 120 105 5775 2100 Z\001 96 4 0 0 50 -1 0 11 0.0000 2 120 135 5775 1800 Y\001 -
doc/proposals/concurrency/figures/int_monitor.fig
r4e7a4e6 r8d5b9cf 47 47 1 3 0 1 0 7 50 -1 -1 0.000 1 0.0000 1200 2850 125 125 1200 2850 1082 2809 48 48 1 3 0 1 0 7 50 -1 -1 0.000 1 0.0000 900 2850 125 125 900 2850 782 2809 49 1 3 0 1 -1 -1 0 0 4 0.000 1 0.0000 6225 4650 105 105 6225 4650 6330 4755 50 1 3 0 1 -1 -1 0 0 20 0.000 1 0.0000 3150 4650 80 80 3150 4650 3230 4730 51 1 3 0 1 -1 -1 0 0 -1 0.000 1 0.0000 4575 4650 105 105 4575 4650 4680 4755 49 1 3 0 1 -1 -1 0 0 -1 0.000 1 0.0000 6000 4650 105 105 6000 4650 6105 4755 50 1 3 0 1 -1 -1 0 0 20 0.000 1 0.0000 3900 4650 80 80 3900 4650 3980 4730 52 51 2 1 0 1 0 7 50 -1 -1 0.000 0 0 -1 0 0 2 53 52 3900 1950 4200 2100 … … 107 106 4 1 -1 0 0 0 12 0.0000 2 165 420 4050 1050 entry\001 108 107 4 0 0 50 -1 0 11 0.0000 2 120 705 600 2325 Condition\001 109 4 0 -1 0 0 0 12 0.0000 2 180 930 6450 4725 routine ptrs\001 110 4 0 -1 0 0 0 12 0.0000 2 135 1050 3300 4725 active thread\001 111 4 0 -1 0 0 0 12 0.0000 2 135 1215 4725 4725 blocked thread\001 108 4 0 -1 0 0 0 12 0.0000 2 135 1215 6150 4725 blocked thread\001 109 4 0 -1 0 0 0 12 0.0000 2 135 1050 4050 4725 active thread\001 -
doc/proposals/concurrency/style/cfa-format.tex
r4e7a4e6 r8d5b9cf 178 178 language = C, 179 179 style=defaultStyle, 180 captionpos=b, 180 181 #1 181 182 } … … 186 187 language = CFA, 187 188 style=cfaStyle, 189 captionpos=b, 188 190 #1 189 191 } … … 194 196 language = pseudo, 195 197 style=pseudoStyle, 198 captionpos=b, 196 199 #1 197 200 } … … 202 205 language = c++, 203 206 style=defaultStyle, 207 captionpos=b, 204 208 #1 205 209 } … … 210 214 language = c++, 211 215 style=defaultStyle, 216 captionpos=b, 212 217 #1 213 218 } … … 218 223 language = java, 219 224 style=defaultStyle, 225 captionpos=b, 220 226 #1 221 227 } … … 226 232 language = scala, 227 233 style=defaultStyle, 234 captionpos=b, 228 235 #1 229 236 } … … 234 241 language = sml, 235 242 style=defaultStyle, 243 captionpos=b, 236 244 #1 237 245 } … … 242 250 language = D, 243 251 style=defaultStyle, 252 captionpos=b, 244 253 #1 245 254 } … … 250 259 language = rust, 251 260 style=defaultStyle, 261 captionpos=b, 252 262 #1 253 263 } … … 258 268 language = Golang, 259 269 style=defaultStyle, 270 captionpos=b, 260 271 #1 261 272 } -
doc/proposals/concurrency/text/basics.tex
r4e7a4e6 r8d5b9cf 11 11 Execution with a single thread and multiple stacks where the thread is self-scheduling deterministically across the stacks is called coroutining. Execution with a single and multiple stacks but where the thread is scheduled by an oracle (non-deterministic from the thread perspective) across the stacks is called concurrency. 12 12 13 Therefore, a minimal concurrency system can be achieved by creating coroutines, which instead of context switching among each other, always ask an oracle where to context switch next. While coroutines can execute on the caller's stack-frame, stack full coroutines allow full generality and are sufficient as the basis for concurrency. The aforementioned oracle is a scheduler and the whole system now follows a cooperative threading-model (a.k.a non-preemptive scheduling). The oracle/scheduler can either be a stackless or stackfull entity and correspondingly require one or two context switches to run a different coroutine. In any case, a subset of concurrency related challenges start to appear. For the complete set of concurrency challenges to occur, the only feature missing is preemption.14 15 A scheduler introduces order of execution uncertainty, while preemption introduces uncertainty about where context-switches occur. Mutual-exclusion and synchroni sation are ways of limiting non-determinism in a concurrent system. Now it is important to understand that uncertainty is desireable; uncertainty can be used by runtime systems to significantly increase performance and is often the basis of giving a user the illusion that tasks are running in parallel. Optimal performance in concurrent applications is often obtained by having as much non-determinism as correctness allows.13 Therefore, a minimal concurrency system can be achieved by creating coroutines, which instead of context switching among each other, always ask an oracle where to context switch next. While coroutines can execute on the caller's stack-frame, stack-full coroutines allow full generality and are sufficient as the basis for concurrency. The aforementioned oracle is a scheduler and the whole system now follows a cooperative threading-model (a.k.a non-preemptive scheduling). The oracle/scheduler can either be a stack-less or stack-full entity and correspondingly require one or two context switches to run a different coroutine. In any case, a subset of concurrency related challenges start to appear. For the complete set of concurrency challenges to occur, the only feature missing is preemption. 14 15 A scheduler introduces order of execution uncertainty, while preemption introduces uncertainty about where context-switches occur. Mutual-exclusion and synchronization are ways of limiting non-determinism in a concurrent system. Now it is important to understand that uncertainty is desirable; uncertainty can be used by runtime systems to significantly increase performance and is often the basis of giving a user the illusion that tasks are running in parallel. Optimal performance in concurrent applications is often obtained by having as much non-determinism as correctness allows. 16 16 17 17 \section{\protect\CFA 's Thread Building Blocks} 18 One of the important features that is missing in C is threading. On modern architectures, a lack of threading is unacceptable \cite{Sutter05, Sutter05b}, and therefore modern programming languages must have the proper tools to allow users to write performant concurrent programs to take advantage of parallelism. As an extension of C, \CFA needs to express these concepts in a way that is as natural as possible to programmers familiar with imperative languages. And being a system-level language means programmers expect to choose precisely which features they need and which cost they are willing to pay.18 One of the important features that is missing in C is threading. On modern architectures, a lack of threading is unacceptable~\cite{Sutter05, Sutter05b}, and therefore modern programming languages must have the proper tools to allow users to write performant concurrent programs to take advantage of parallelism. As an extension of C, \CFA needs to express these concepts in a way that is as natural as possible to programmers familiar with imperative languages. And being a system-level language means programmers expect to choose precisely which features they need and which cost they are willing to pay. 19 19 20 20 \section{Coroutines: A stepping stone}\label{coroutine} 21 21 While the main focus of this proposal is concurrency and parallelism, it is important to address coroutines, which are actually a significant building block of a concurrency system. Coroutines need to deal with context-switches and other context-management operations. Therefore, this proposal includes coroutines both as an intermediate step for the implementation of threads, and a first class feature of \CFA. Furthermore, many design challenges of threads are at least partially present in designing coroutines, which makes the design effort that much more relevant. The core \acrshort{api} of coroutines revolve around two features: independent call stacks and \code{suspend}/\code{resume}. 22 22 23 \begin{ figure}23 \begin{table} 24 24 \begin{center} 25 25 \begin{tabular}{c @{\hskip 0.025in}|@{\hskip 0.025in} c @{\hskip 0.025in}|@{\hskip 0.025in} c} … … 62 62 void fibonacci_array( 63 63 int n, 64 int 64 int* array 65 65 ) { 66 66 int f1 = 0; int f2 = 1; … … 99 99 100 100 int fibonacci_state( 101 Iterator_t 101 Iterator_t* it 102 102 ) { 103 103 int f; … … 129 129 \end{tabular} 130 130 \end{center} 131 \caption{Different implementations of a fibonacci sequence generator in C.}131 \caption{Different implementations of a Fibonacci sequence generator in C.}, 132 132 \label{lst:fibonacci-c} 133 \end{ figure}134 135 A good example of a problem made easier with coroutines is generators, like the fibonacci sequence. This problem comes with the challenge of decoupling how a sequence is generated and how it is used. Figure \ref{lst:fibonacci-c} shows conventional approaches to writing generators in C. All three of these approach suffer from strong coupling. The left and center approaches require that the generator have knowledge of how the sequence is used, while the rightmost approach requires holding internal state between calls on behalf of the generator and makes it much harder to handle corner cases like the Fibonacci seed.136 137 Figure \ref{lst:fibonacci-cfa} is an example of a solution to the fibonnaci problem using \CFA coroutines, where the coroutine stack holds sufficient state for the generation. This solution has the advantage of having very strong decoupling between how the sequence is generated and how it is used. Indeed, this version is as easy to use as the \code{fibonacci_state} solution, while the imlpementation is very similar to the \code{fibonacci_func} example.133 \end{table} 134 135 A good example of a problem made easier with coroutines is generators, like the Fibonacci sequence. This problem comes with the challenge of decoupling how a sequence is generated and how it is used. Table \ref{lst:fibonacci-c} shows conventional approaches to writing generators in C. All three of these approach suffer from strong coupling. The left and center approaches require that the generator have knowledge of how the sequence is used, while the rightmost approach requires holding internal state between calls on behalf of the generator and makes it much harder to handle corner cases like the Fibonacci seed. 136 137 Listing \ref{lst:fibonacci-cfa} is an example of a solution to the Fibonacci problem using \CFA coroutines, where the coroutine stack holds sufficient state for the next generation. This solution has the advantage of having very strong decoupling between how the sequence is generated and how it is used. Indeed, this version is as easy to use as the \code{fibonacci_state} solution, while the implementation is very similar to the \code{fibonacci_func} example. 138 138 139 139 \begin{figure} 140 \begin{cfacode} 140 \begin{cfacode}[caption={Implementation of Fibonacci using coroutines},label={lst:fibonacci-cfa}] 141 141 coroutine Fibonacci { 142 142 int fn; //used for communication 143 143 }; 144 144 145 void ?{}(Fibonacci 145 void ?{}(Fibonacci& this) { //constructor 146 146 this.fn = 0; 147 147 } 148 148 149 //main automa cically called on first resume150 void main(Fibonacci 149 //main automatically called on first resume 150 void main(Fibonacci& this) with (this) { 151 151 int fn1, fn2; //retained between resumes 152 152 fn = 0; … … 167 167 } 168 168 169 int next(Fibonacci 169 int next(Fibonacci& this) { 170 170 resume(this); //transfer to last suspend 171 171 return this.fn; … … 179 179 } 180 180 \end{cfacode} 181 \caption{Implementation of fibonacci using coroutines}182 \label{lst:fibonacci-cfa}183 181 \end{figure} 184 182 185 Figure \ref{lst:fmt-line} shows the \code{Format} coroutine which rearranges text in order to group characters intoblocks of fixed size. The example takes advantage of resuming coroutines in the constructor to simplify the code and highlights the idea that interesting control flow can occur in the constructor.183 Listing \ref{lst:fmt-line} shows the \code{Format} coroutine for restructuring text into groups of character blocks of fixed size. The example takes advantage of resuming coroutines in the constructor to simplify the code and highlights the idea that interesting control flow can occur in the constructor. 186 184 187 185 \begin{figure} 188 \begin{cfacode}[tabsize=3 ]186 \begin{cfacode}[tabsize=3,caption={Formatting text into lines of 5 blocks of 4 characters.},label={lst:fmt-line}] 189 187 //format characters into blocks of 4 and groups of 5 blocks per line 190 188 coroutine Format { … … 193 191 }; 194 192 195 void ?{}(Format 193 void ?{}(Format& fmt) { 196 194 resume( fmt ); //prime (start) coroutine 197 195 } 198 196 199 void ^?{}(Format 197 void ^?{}(Format& fmt) with fmt { 200 198 if ( fmt.g != 0 || fmt.b != 0 ) 201 199 sout | endl; 202 200 } 203 201 204 void main(Format 202 void main(Format& fmt) with fmt { 205 203 for ( ;; ) { //for as many characters 206 204 for(g = 0; g < 5; g++) { //groups of 5 blocks … … 230 228 } 231 229 \end{cfacode} 232 \caption{Formatting text into lines of 5 blocks of 4 characters.}233 \label{lst:fmt-line}234 230 \end{figure} 235 231 236 232 \subsection{Construction} 237 One important design challenge for coroutines and threads (shown in section \ref{threads}) is that the runtime system needs to run code after the user-constructor runs to connect the fully constructed object into the system. In the case of coroutines, this challenge is simpler since there is no non-determinism from preemption or scheduling. However, the underlying challenge remains the same for coroutines and threads.238 239 The runtime system needs to create the coroutine's stack and more importantly prepare it for the first resumption. The timing of the creation is non-trivial since users both expect to have fully constructed objects once execution enters the coroutine main and to be able to resume the coroutine from the constructor. As regular objects, constructors can leak coroutines before they are ready.There are several solutions to this problem but the chosen options effectively forces the design of the coroutine.233 One important design challenge for implementing coroutines and threads (shown in section \ref{threads}) is that the runtime system needs to run code after the user-constructor runs to connect the fully constructed object into the system. In the case of coroutines, this challenge is simpler since there is no non-determinism from preemption or scheduling. However, the underlying challenge remains the same for coroutines and threads. 234 235 The runtime system needs to create the coroutine's stack and more importantly prepare it for the first resumption. The timing of the creation is non-trivial since users both expect to have fully constructed objects once execution enters the coroutine main and to be able to resume the coroutine from the constructor. There are several solutions to this problem but the chosen options effectively forces the design of the coroutine. 240 236 241 237 Furthermore, \CFA faces an extra challenge as polymorphic routines create invisible thunks when casted to non-polymorphic routines and these thunks have function scope. For example, the following code, while looking benign, can run into undefined behaviour because of thunks: … … 258 254 259 255 \begin{ccode} 260 extern void async(/* omitted */, void (*func)(void *), void *obj);261 262 void noop(/* omitted */, void *obj){}256 extern void async(/* omitted */, void (*func)(void*), void* obj); 257 258 void noop(/* omitted */, void* obj){} 263 259 264 260 void bar(){ 265 261 int a; 266 void _thunk0(int *_p0){262 void _thunk0(int* _p0){ 267 263 /* omitted */ 268 264 noop(/* omitted */, _p0); 269 265 } 270 266 /* omitted */ 271 async(/* omitted */, ((void (*)(void 267 async(/* omitted */, ((void (*)(void*))(&_thunk0)), (&a)); 272 268 } 273 269 \end{ccode} 274 The problem in this example is a storage management issue, the function pointer \code{_thunk0} is only valid until the end of the block, which limits the viable solutions because storing the function pointer for too long causes undefined behavior; i.e., the stack-based thunk being destroyed before it can be used. This challenge is an extension of challenges that come with second-class routines. Indeed, GCC nested routines also have the limitation that nested routine cannot be passed outside of the declaration scope. The case of coroutines and threads is simply an extension of this problem to multiple call-stacks.270 The problem in this example is a storage management issue, the function pointer \code{_thunk0} is only valid until the end of the block, which limits the viable solutions because storing the function pointer for too long causes Undefined Behavior; i.e., the stack-based thunk being destroyed before it can be used. This challenge is an extension of challenges that come with second-class routines. Indeed, GCC nested routines also have the limitation that nested routine cannot be passed outside of the declaration scope. The case of coroutines and threads is simply an extension of this problem to multiple call-stacks. 275 271 276 272 \subsection{Alternative: Composition} 277 One solution to this challenge is to use composition/contain ement, where coroutine fields are added to manage the coroutine.273 One solution to this challenge is to use composition/containment, where coroutine fields are added to manage the coroutine. 278 274 279 275 \begin{cfacode} … … 283 279 }; 284 280 285 void FibMain(void 281 void FibMain(void*) { 286 282 //... 287 283 } 288 284 289 void ?{}(Fibonacci 285 void ?{}(Fibonacci& this) { 290 286 this.fn = 0; 291 287 //Call constructor to initialize coroutine … … 293 289 } 294 290 \end{cfacode} 295 The downside of this approach is that users need to correctly construct the coroutine handle before using it. Like any other objects, doing so the users carefully choose construction order to prevent usage of unconstructed objects. However, in the case of coroutines, users must also pass to the coroutine information about the coroutine main, like in the previous example. This opens the door for user errors and requires extra runtime storage to pass at runtime information that can be known statically.291 The downside of this approach is that users need to correctly construct the coroutine handle before using it. Like any other objects, the user must carefully choose construction order to prevent usage of objects not yet constructed. However, in the case of coroutines, users must also pass to the coroutine information about the coroutine main, like in the previous example. This opens the door for user errors and requires extra runtime storage to pass at runtime information that can be known statically. 296 292 297 293 \subsection{Alternative: Reserved keyword} … … 303 299 }; 304 300 \end{cfacode} 305 The \code{coroutine} keyword means the compiler can find and inject code where needed. The downside of this approach is that it makes coroutine a special case in the language. Users wantin tto extend coroutines or build their own for various reasons can only do so in ways offered by the language. Furthermore, implementing coroutines without language supports also displays the power of the programming language used. While this is ultimately the option used for idiomatic \CFA code, coroutines and threads can still be constructed by users without using the language support. The reserved keywords are only present to improve ease of use for the common cases.306 307 \subsection{Alternative: Lam da Objects}308 309 For coroutines as for threads, many implementations are based on routine pointers or function objects \cite{Butenhof97, ANSI14:C++, MS:VisualC++, BoostCoroutines15}. For example, Boost implements coroutines in terms of four functor object types:301 The \code{coroutine} keyword means the compiler can find and inject code where needed. The downside of this approach is that it makes coroutine a special case in the language. Users wanting to extend coroutines or build their own for various reasons can only do so in ways offered by the language. Furthermore, implementing coroutines without language supports also displays the power of the programming language used. While this is ultimately the option used for idiomatic \CFA code, coroutines and threads can still be constructed by users without using the language support. The reserved keywords are only present to improve ease of use for the common cases. 302 303 \subsection{Alternative: Lambda Objects} 304 305 For coroutines as for threads, many implementations are based on routine pointers or function objects~\cite{Butenhof97, ANSI14:C++, MS:VisualC++, BoostCoroutines15}. For example, Boost implements coroutines in terms of four functor object types: 310 306 \begin{cfacode} 311 307 asymmetric_coroutine<>::pull_type … … 318 314 A variation of this would be to use a simple function pointer in the same way pthread does for threads : 319 315 \begin{cfacode} 320 void foo( coroutine_t cid, void 321 int * value = (int*)arg;316 void foo( coroutine_t cid, void* arg ) { 317 int* value = (int*)arg; 322 318 //Coroutine body 323 319 } … … 329 325 } 330 326 \end{cfacode} 331 This semantics is more common for thread interfaces than coroutines works equally well. As discussed in section \ref{threads}, this approach is superseeded by static approaches in terms of expressivity.327 This semantics is more common for thread interfaces but coroutines work equally well. As discussed in section \ref{threads}, this approach is superseded by static approaches in terms of expressivity. 332 328 333 329 \subsection{Alternative: Trait-based coroutines} … … 337 333 \begin{cfacode} 338 334 trait is_coroutine(dtype T) { 339 void main(T 340 coroutine_desc * get_coroutine(T& this);341 }; 342 343 forall( dtype T | is_coroutine(T) ) void suspend(T 344 forall( dtype T | is_coroutine(T) ) void resume (T 345 \end{cfacode} 346 This ensures an object is not a coroutine until \code{resume} is called on the object. Correspondingly, any object that is passed to \code{resume} is a coroutine since it must satisfy the \code{is_coroutine} trait to compile. The advantage of this approach is that users can easily create different types of coroutines, for example, changing the memory layout of a coroutine is trivial when implementing the \code{get_coroutine} routine. The \CFA keyword \code{coroutine} only has the effect of implementing the getter and forward declarations required for users to only have toimplement the main routine.335 void main(T& this); 336 coroutine_desc* get_coroutine(T& this); 337 }; 338 339 forall( dtype T | is_coroutine(T) ) void suspend(T&); 340 forall( dtype T | is_coroutine(T) ) void resume (T&); 341 \end{cfacode} 342 This ensures an object is not a coroutine until \code{resume} is called on the object. Correspondingly, any object that is passed to \code{resume} is a coroutine since it must satisfy the \code{is_coroutine} trait to compile. The advantage of this approach is that users can easily create different types of coroutines, for example, changing the memory layout of a coroutine is trivial when implementing the \code{get_coroutine} routine. The \CFA keyword \code{coroutine} only has the effect of implementing the getter and forward declarations required for users to implement the main routine. 347 343 348 344 \begin{center} … … 359 355 360 356 static inline 361 coroutine_desc 362 struct MyCoroutine 357 coroutine_desc* get_coroutine( 358 struct MyCoroutine& this 363 359 ) { 364 360 return &this.__cor; 365 361 } 366 362 367 void main(struct MyCoroutine 363 void main(struct MyCoroutine* this); 368 364 \end{cfacode} 369 365 \end{tabular} 370 366 \end{center} 371 367 372 The combination of these two approaches allows users new to coroutin ning and concurrency to have an easy and concise specification, while more advanced users have tighter control on memory layout and initialization.368 The combination of these two approaches allows users new to coroutining and concurrency to have an easy and concise specification, while more advanced users have tighter control on memory layout and initialization. 373 369 374 370 \section{Thread Interface}\label{threads} … … 379 375 \end{cfacode} 380 376 381 As for coroutines, the keyword is a thin wrapper aroun ta \CFA trait:377 As for coroutines, the keyword is a thin wrapper around a \CFA trait: 382 378 383 379 \begin{cfacode} … … 389 385 \end{cfacode} 390 386 391 Obviously, for this thread implementation to be useful l it must run some user code. Several other threading interfaces use a function-pointer representation as the interface of threads (for example \Csharp~\cite{Csharp} and Scala~\cite{Scala}). However, this proposal considers that statically tying a \code{main} routine to a thread superseeds this approach. Since the \code{main} routine is already a special routine in \CFA (where the program begins), it is a natural extension of the semantics using overloading to declare mains for different threads (the normal main being the main of the initial thread). As such the \code{main} routine of a thread can be defined as387 Obviously, for this thread implementation to be useful it must run some user code. Several other threading interfaces use a function-pointer representation as the interface of threads (for example \Csharp~\cite{Csharp} and Scala~\cite{Scala}). However, this proposal considers that statically tying a \code{main} routine to a thread supersedes this approach. Since the \code{main} routine is already a special routine in \CFA (where the program begins), it is a natural extension of the semantics using overloading to declare mains for different threads (the normal main being the main of the initial thread). As such the \code{main} routine of a thread can be defined as 392 388 \begin{cfacode} 393 389 thread foo {}; … … 416 412 this.func( this.arg ); 417 413 } 414 415 void hello(/*unused*/ int) { 416 sout | "Hello World!" | endl; 417 } 418 419 int main() { 420 FuncRunner f = {hello, 42}; 421 return 0' 422 } 418 423 \end{cfacode} 419 424 … … 439 444 \end{cfacode} 440 445 441 This semantic has several advantages over explicit semantics: a thread is always started and stopped exac lty once, users cannot make any progamming errors, and it naturally scales to multiple threads meaning basic synchronisation is very simple.446 This semantic has several advantages over explicit semantics: a thread is always started and stopped exactly once, users cannot make any programming errors, and it naturally scales to multiple threads meaning basic synchronization is very simple. 442 447 443 448 \begin{cfacode} … … 447 452 448 453 //main 449 void main(MyThread 454 void main(MyThread& this) { 450 455 //... 451 456 } … … 461 466 \end{cfacode} 462 467 463 However, one of the drawbacks of this approach is that threads now always form a lattice, that isthey are always destroyed in the opposite order of construction because of block structure. This restriction is relaxed by using dynamic allocation, so threads can outlive the scope in which they are created, much like dynamically allocating memory lets objects outlive the scope in which they are created.468 However, one of the drawbacks of this approach is that threads always form a lattice, i.e., they are always destroyed in the opposite order of construction because of block structure. This restriction is relaxed by using dynamic allocation, so threads can outlive the scope in which they are created, much like dynamically allocating memory lets objects outlive the scope in which they are created. 464 469 465 470 \begin{cfacode} … … 468 473 }; 469 474 470 void main(MyThread 475 void main(MyThread& this) { 471 476 //... 472 477 } 473 478 474 479 void foo() { 475 MyThread 480 MyThread* long_lived; 476 481 { 477 482 //Start a thread at the beginning of the scope -
doc/proposals/concurrency/text/cforall.tex
r4e7a4e6 r8d5b9cf 1 1 % ====================================================================== 2 2 % ====================================================================== 3 \chapter{ CforallOverview}3 \chapter{\CFA Overview} 4 4 % ====================================================================== 5 5 % ====================================================================== … … 7 7 The following is a quick introduction to the \CFA language, specifically tailored to the features needed to support concurrency. 8 8 9 \CFA is a extension of ISO-C and therefore supports all of the same paradigms as C. It is a non-object oriented system language, meaning most of the major abstractions have either no runtime overhead or can be opt-out easily. Like C, the basics of \CFA revolve around structures and routines, which are thin abstractions over machine code. The vast majority of the code produced by the \CFA translator respects memory-layouts and calling-conventions laid out by C. Interestingly, while \CFA is not an object-oriented language, lacking the concept of a receiver (e.g., this), it does have some notion of objects\footnote{C defines the term objects as : ``region of data storage in the execution environment, the contents of which can represent10 values'' \cite[3.15]{C11}}, most importantly construction and destruction of objects. Most of the following code examples can be found on the \CFA website\cite{www-cfa}9 \CFA is an extension of ISO-C and therefore supports all of the same paradigms as C. It is a non-object-oriented system-language, meaning most of the major abstractions have either no runtime overhead or can be opt-out easily. Like C, the basics of \CFA revolve around structures and routines, which are thin abstractions over machine code. The vast majority of the code produced by the \CFA translator respects memory-layouts and calling-conventions laid out by C. Interestingly, while \CFA is not an object-oriented language, lacking the concept of a receiver (e.g., {\tt this}), it does have some notion of objects\footnote{C defines the term objects as : ``region of data storage in the execution environment, the contents of which can represent 10 values''~\cite[3.15]{C11}}, most importantly construction and destruction of objects. Most of the following code examples can be found on the \CFA website~\cite{www-cfa} 11 11 12 % ====================================================================== 12 13 \section{References} 13 14 14 Like \CC, \CFA introduces rebind able references providing multiple dereferecing as an alternative to pointers. In regards to concurrency, the semantic difference between pointers and references are not particularly relevant, but since this document uses mostly references, here is a quick overview of the semantics:15 Like \CC, \CFA introduces rebind-able references providing multiple dereferencing as an alternative to pointers. In regards to concurrency, the semantic difference between pointers and references are not particularly relevant, but since this document uses mostly references, here is a quick overview of the semantics: 15 16 \begin{cfacode} 16 17 int x, *p1 = &x, **p2 = &p1, ***p3 = &p2, … … 21 22 *p3 = ...; //change p2 22 23 int y, z, & ar[3] = {x, y, z}; //initialize array of references 23 typeof( ar[1]) p; //is int, i.e., the type of referenced object24 typeof(&ar[1]) q; //is int &, i.e., the type of reference25 sizeof( ar[1]) == sizeof(int); //is true, i.e., the size of referenced object26 sizeof(&ar[1]) == sizeof(int *); //is true, i.e., the size of a reference24 typeof( ar[1]) p; //is int, referenced object type 25 typeof(&ar[1]) q; //is int &, reference type 26 sizeof( ar[1]) == sizeof(int); //is true, referenced object size 27 sizeof(&ar[1]) == sizeof(int *); //is true, reference size 27 28 \end{cfacode} 28 The important take away from this code example is that references offer a handle to an object, much like pointers, but which is automatically dereferenced for convinience.29 The important take away from this code example is that a reference offers a handle to an object, much like a pointer, but which is automatically dereferenced for convenience. 29 30 31 % ====================================================================== 30 32 \section{Overloading} 31 33 32 Another important feature of \CFA is function overloading as in Java and \CC, where routines with the same name are selected based on the number and type of the arguments. As well, \CFA uses the return type as part of the selection criteria, as in Ada \cite{Ada}. For routines with multiple parameters and returns, the selection is complex.34 Another important feature of \CFA is function overloading as in Java and \CC, where routines with the same name are selected based on the number and type of the arguments. As well, \CFA uses the return type as part of the selection criteria, as in Ada~\cite{Ada}. For routines with multiple parameters and returns, the selection is complex. 33 35 \begin{cfacode} 34 36 //selection based on type and number of parameters … … 48 50 This feature is particularly important for concurrency since the runtime system relies on creating different types to represent concurrency objects. Therefore, overloading is necessary to prevent the need for long prefixes and other naming conventions that prevent name clashes. As seen in chapter \ref{basics}, routine \code{main} is an example that benefits from overloading. 49 51 52 % ====================================================================== 50 53 \section{Operators} 51 54 Overloading also extends to operators. The syntax for denoting operator-overloading is to name a routine with the symbol of the operator and question marks where the arguments of the operation occur, e.g.: … … 67 70 While concurrency does not use operator overloading directly, this feature is more important as an introduction for the syntax of constructors. 68 71 72 % ====================================================================== 69 73 \section{Constructors/Destructors} 70 74 Object life-time is often a challenge in concurrency. \CFA uses the approach of giving concurrent meaning to object life-time as a mean of synchronization and/or mutual exclusion. Since \CFA relies heavily on the life time of objects, constructors and destructors are a core feature required for concurrency and parallelism. \CFA uses the following syntax for constructors and destructors : … … 82 86 } 83 87 int main() { 84 S x = {10}, y = {100}; //implic t calls: ?{}(x, 10), ?{}(y, 100)88 S x = {10}, y = {100}; //implicit calls: ?{}(x, 10), ?{}(y, 100) 85 89 ... //use x and y 86 90 ^x{}; ^y{}; //explicit calls to de-initialize 87 91 x{20}; y{200}; //explicit calls to reinitialize 88 92 ... //reuse x and y 89 } //implic t calls: ^?{}(y), ^?{}(x)93 } //implicit calls: ^?{}(y), ^?{}(x) 90 94 \end{cfacode} 91 95 The language guarantees that every object and all their fields are constructed. Like \CC, construction of an object is automatically done on allocation and destruction of the object is done on deallocation. Allocation and deallocation can occur on the stack or on the heap. … … 99 103 delete(s); //deallocation, call destructor 100 104 \end{cfacode} 101 Note that like \CC, \CFA introduces \code{new} and \code{delete}, which behave like \code{malloc} and \code{free} in addition to constructing and destructing objects, after calling \code{malloc} and before calling \code{free} respectively.105 Note that like \CC, \CFA introduces \code{new} and \code{delete}, which behave like \code{malloc} and \code{free} in addition to constructing and destructing objects, after calling \code{malloc} and before calling \code{free}, respectively. 102 106 107 % ====================================================================== 103 108 \section{Parametric Polymorphism} 104 Routines in \CFA can also be reused for multiple types. This capability is done using the \code{forall} clause which gives \CFA its name. \code{forall} clauses allow separately compiled routines to support generic usage over multiple types. For example, the following sum function works for any type that supports construction from 0 and addition :109 Routines in \CFA can also be reused for multiple types. This capability is done using the \code{forall} clause, which gives \CFA its name. \code{forall} clauses allow separately compiled routines to support generic usage over multiple types. For example, the following sum function works for any type that supports construction from 0 and addition : 105 110 \begin{cfacode} 106 111 //constraint type, 0 and + … … 130 135 \end{cfacode} 131 136 137 Note that the type use for assertions can be either an \code{otype} or a \code{dtype}. Types declares as \code{otype} refer to ``complete'' objects, i.e., objects with a size, a default constructor, a copy constructor, a destructor and an assignment operator. Using \code{dtype} on the other hand has none of these assumptions but is extremely restrictive, it only guarantees the object is addressable. 138 139 % ====================================================================== 132 140 \section{with Clause/Statement} 133 141 Since \CFA lacks the concept of a receiver, certain functions end-up needing to repeat variable names often. To remove this inconvenience, \CFA provides the \code{with} statement, which opens an aggregate scope making its fields directly accessible (like Pascal). … … 135 143 struct S { int i, j; }; 136 144 int mem(S & this) with (this) //with clause 137 i = 1; //this->i138 j = 2; //this->j145 i = 1; //this->i 146 j = 2; //this->j 139 147 } 140 148 int foo() { 141 149 struct S1 { ... } s1; 142 150 struct S2 { ... } s2; 143 with (s1) //with statement151 with (s1) //with statement 144 152 { 145 //access fields of s1 146 //without qualification 153 //access fields of s1 without qualification 147 154 with (s2) //nesting 148 155 { 149 //access fields of s1 and s2 150 //without qualification 156 //access fields of s1 and s2 without qualification 151 157 } 152 158 } 153 with (s1, s2) //scopes open in parallel159 with (s1, s2) //scopes open in parallel 154 160 { 155 //access fields of s1 and s2 156 //without qualification 161 //access fields of s1 and s2 without qualification 157 162 } 158 163 } -
doc/proposals/concurrency/text/concurrency.tex
r4e7a4e6 r8d5b9cf 4 4 % ====================================================================== 5 5 % ====================================================================== 6 Several tool can be used to solve concurrency challenges. Since many of these challenges appear with the use of mutable shared-state, some languages and libraries simply disallow mutable shared-state (Erlang~\cite{Erlang}, Haskell~\cite{Haskell}, Akka (Scala)~\cite{Akka}). In these paradigms, interaction among concurrent objects relies on message passing~\cite{Thoth,Harmony,V-Kernel} or other paradigms closely relate to networking concepts (channels \cite{CSP,Go} for example). However, in languages that use routine calls as their core abstraction-mechanism, these approaches force a clear distinction between concurrent and non-concurrent paradigms (i.e., message passing versus routine call). This distinction in turn means that, in order to be effective, programmers need to learn two sets of designs patterns. While this distinction can be hidden away in library code, effective use of the librairy still has to take both paradigms into account.7 8 Approaches based on shared memory are more closely related to non-concurrent paradigms since they often rely on basic constructs like routine calls and shared objects. At the lowest level, concurrent paradigms are implemented as atomic operations and locks. Many such mechanisms have been proposed, including semaphores~\cite{Dijkstra68b} and path expressions~\cite{Campbell74}. However, for productivity reasons it is desir eable to have a higher-level construct be the core concurrency paradigm~\cite{HPP:Study}.9 10 An approach that is worth mentioning because it is gaining in popularity is transaction nal memory~\cite{Dice10}[Check citation]. While this approach is even pursued by system languages like \CC\cite{Cpp-Transactions}, the performance and feature set is currently too restrictive to be the main concurrency paradigm for systems language, which is why it was rejected as the core paradigm for concurrency in \CFA.6 Several tool can be used to solve concurrency challenges. Since many of these challenges appear with the use of mutable shared-state, some languages and libraries simply disallow mutable shared-state (Erlang~\cite{Erlang}, Haskell~\cite{Haskell}, Akka (Scala)~\cite{Akka}). In these paradigms, interaction among concurrent objects relies on message passing~\cite{Thoth,Harmony,V-Kernel} or other paradigms closely relate to networking concepts (channels~\cite{CSP,Go} for example). However, in languages that use routine calls as their core abstraction-mechanism, these approaches force a clear distinction between concurrent and non-concurrent paradigms (i.e., message passing versus routine call). This distinction in turn means that, in order to be effective, programmers need to learn two sets of designs patterns. While this distinction can be hidden away in library code, effective use of the library still has to take both paradigms into account. 7 8 Approaches based on shared memory are more closely related to non-concurrent paradigms since they often rely on basic constructs like routine calls and shared objects. At the lowest level, concurrent paradigms are implemented as atomic operations and locks. Many such mechanisms have been proposed, including semaphores~\cite{Dijkstra68b} and path expressions~\cite{Campbell74}. However, for productivity reasons it is desirable to have a higher-level construct be the core concurrency paradigm~\cite{HPP:Study}. 9 10 An approach that is worth mentioning because it is gaining in popularity is transactional memory~\cite{Herlihy93}. While this approach is even pursued by system languages like \CC~\cite{Cpp-Transactions}, the performance and feature set is currently too restrictive to be the main concurrency paradigm for systems language, which is why it was rejected as the core paradigm for concurrency in \CFA. 11 11 12 12 One of the most natural, elegant, and efficient mechanisms for synchronization and communication, especially for shared-memory systems, is the \emph{monitor}. Monitors were first proposed by Brinch Hansen~\cite{Hansen73} and later described and extended by C.A.R.~Hoare~\cite{Hoare74}. Many programming languages---e.g., Concurrent Pascal~\cite{ConcurrentPascal}, Mesa~\cite{Mesa}, Modula~\cite{Modula-2}, Turing~\cite{Turing:old}, Modula-3~\cite{Modula-3}, NeWS~\cite{NeWS}, Emerald~\cite{Emerald}, \uC~\cite{Buhr92a} and Java~\cite{Java}---provide monitors as explicit language constructs. In addition, operating-system kernels and device drivers have a monitor-like structure, although they often use lower-level primitives such as semaphores or locks to simulate monitors. For these reasons, this project proposes monitors as the core concurrency-construct. 13 13 14 14 \section{Basics} 15 Non-determinism requires concurrent systems to offer support for mutual-exclusion and synchroni sation. Mutual-exclusion is the concept that only a fixed number of threads can access a critical section at any given time, where a critical section is a group of instructions on an associated portion of data that requires the restricted access. On the other hand, synchronization enforces relative ordering of execution and synchronization tools provide numerous mechanisms to establish timing relationships among threads.15 Non-determinism requires concurrent systems to offer support for mutual-exclusion and synchronization. Mutual-exclusion is the concept that only a fixed number of threads can access a critical section at any given time, where a critical section is a group of instructions on an associated portion of data that requires the restricted access. On the other hand, synchronization enforces relative ordering of execution and synchronization tools provide numerous mechanisms to establish timing relationships among threads. 16 16 17 17 \subsection{Mutual-Exclusion} 18 As mention ned above, mutual-exclusion is the guarantee that only a fix number of threads can enter a critical section at once. However, many solutions exist for mutual exclusion, which vary in terms of performance, flexibility and ease of use. Methods range from low-level locks, which are fast and flexible but require significant attention to be correct, to higher-level mutual-exclusion methods, which sacrifice some performance in order to improve ease of use. Ease of use comes by either guaranteeing some problems cannot occur (e.g., being deadlock free) or by offering a more explicit coupling between data and corresponding critical section. For example, the \CC \code{std::atomic<T>} offers an easy way to express mutual-exclusion on a restricted set of operations (e.g.: reading/writing large types atomically). Another challenge with low-level locks is composability. Locks have restricted composability because it takes careful organising for multiple locks to be used while preventing deadlocks. Easing composability is another feature higher-level mutual-exclusion mechanisms often offer.18 As mentioned above, mutual-exclusion is the guarantee that only a fix number of threads can enter a critical section at once. However, many solutions exist for mutual exclusion, which vary in terms of performance, flexibility and ease of use. Methods range from low-level locks, which are fast and flexible but require significant attention to be correct, to higher-level mutual-exclusion methods, which sacrifice some performance in order to improve ease of use. Ease of use comes by either guaranteeing some problems cannot occur (e.g., being deadlock free) or by offering a more explicit coupling between data and corresponding critical section. For example, the \CC \code{std::atomic<T>} offers an easy way to express mutual-exclusion on a restricted set of operations (e.g.: reading/writing large types atomically). Another challenge with low-level locks is composability. Locks have restricted composability because it takes careful organizing for multiple locks to be used while preventing deadlocks. Easing composability is another feature higher-level mutual-exclusion mechanisms often offer. 19 19 20 20 \subsection{Synchronization} 21 As for mutual-exclusion, low-level synchroni sation primitives often offer good performance and good flexibility at the cost of ease of use. Again, higher-level mechanism often simplify usage by adding better coupling between synchronization and data, e.g.: message passing, or offering simpler solution to otherwise involved challenges. As mentioned above, synchronization can be expressed as guaranteeing that event \textit{X} always happens before \textit{Y}. Most of the time, synchronisation happens within a critical section, where threads must acquire mutual-exclusion in a certain order. However, it may also be desirable to guarantee that event \textit{Z} does not occur between \textit{X} and \textit{Y}. Not satisfying this property called barging. For example, where event \textit{X} tries to effect event \textit{Y} but another thread acquires the critical section and emits \textit{Z} before \textit{Y}. The classic exmaple is the thread that finishes using a ressource and unblocks a thread waiting to use the resource, but the unblocked thread must compete again to acquire the resource. Preventing or detecting barging is an involved challenge with low-level locks, which can be made much easier by higher-level constructs. This challenge is often split into two different methods, barging avoidance and barging prevention. Algorithms that use status flags and other flag variables to detect barging threads are said to be using barging avoidance while algorithms that baton-passing locksbetween threads instead of releasing the locks are said to be using barging prevention.21 As for mutual-exclusion, low-level synchronization primitives often offer good performance and good flexibility at the cost of ease of use. Again, higher-level mechanism often simplify usage by adding better coupling between synchronization and data, e.g.: message passing, or offering a simpler solution to otherwise involved challenges. As mentioned above, synchronization can be expressed as guaranteeing that event \textit{X} always happens before \textit{Y}. Most of the time, synchronization happens within a critical section, where threads must acquire mutual-exclusion in a certain order. However, it may also be desirable to guarantee that event \textit{Z} does not occur between \textit{X} and \textit{Y}. Not satisfying this property is called barging. For example, where event \textit{X} tries to effect event \textit{Y} but another thread acquires the critical section and emits \textit{Z} before \textit{Y}. The classic example is the thread that finishes using a resource and unblocks a thread waiting to use the resource, but the unblocked thread must compete again to acquire the resource. Preventing or detecting barging is an involved challenge with low-level locks, which can be made much easier by higher-level constructs. This challenge is often split into two different methods, barging avoidance and barging prevention. Algorithms that use flag variables to detect barging threads are said to be using barging avoidance, while algorithms that baton-pass locks~\cite{Andrews89} between threads instead of releasing the locks are said to be using barging prevention. 22 22 23 23 % ====================================================================== … … 29 29 \begin{cfacode} 30 30 typedef /*some monitor type*/ monitor; 31 int f(monitor 31 int f(monitor& m); 32 32 33 33 int main() { … … 42 42 % ====================================================================== 43 43 % ====================================================================== 44 The above monitor example displays some of the intrinsic characteristics. First, it is necessary to use pass-by-reference over pass-by-value for monitor routines. This semantics is important because at their core, monitors are implicit mutual-exclusion objects (locks), and these objects cannot be copied. Therefore, monitors are implicitly non-copyable objects.44 The above monitor example displays some of the intrinsic characteristics. First, it is necessary to use pass-by-reference over pass-by-value for monitor routines. This semantics is important, because at their core, monitors are implicit mutual-exclusion objects (locks), and these objects cannot be copied. Therefore, monitors are implicitly non-copy-able objects (\code{dtype}). 45 45 46 46 Another aspect to consider is when a monitor acquires its mutual exclusion. For example, a monitor may need to be passed through multiple helper routines that do not acquire the monitor mutual-exclusion on entry. Pass through can occur for generic helper routines (\code{swap}, \code{sort}, etc.) or specific helper routines like the following to implement an atomic counter : … … 71 71 \end{tabular} 72 72 \end{center} 73 Notice how the counter is used without any explicit synchroni sation and yet supports thread-safe semantics for both reading and writting, which is similar in usage to \CC \code{atomic} template.74 75 Here, the constructor (\code{?\{\}}) uses the \code{nomutex} keyword to signify that it does not acquire the monitor mutual-exclusion when constructing. This semantics is because an object not yet con\-structed should never be shared and therefore does not require mutual exclusion. The prefix increment operator uses \code{mutex} to protect the incrementing process from race conditions. Finally, there is a conversion operator from \code{counter_t} to \code{size_t}. This conversion may or may not require the \code{mutex} keyword depending on whether or not reading a \code{size_t} is an atomic operation.76 77 For maximum usability, monitors use \gls{multi-acq} semantics, which means a single thread can acquire the same monitor multiple times without deadlock. For example, figure\ref{fig:search} uses recursion and \gls{multi-acq} to print values inside a binary tree.73 Notice how the counter is used without any explicit synchronization and yet supports thread-safe semantics for both reading and writing, which is similar in usage to \CC \code{atomic} template. 74 75 Here, the constructor (\code{?\{\}}) uses the \code{nomutex} keyword to signify that it does not acquire the monitor mutual-exclusion when constructing. This semantics is because an object not yet con\-structed should never be shared and therefore does not require mutual exclusion. Furthermore, it allows the implementation greater freedom when it initializes the monitor locking. The prefix increment operator uses \code{mutex} to protect the incrementing process from race conditions. Finally, there is a conversion operator from \code{counter_t} to \code{size_t}. This conversion may or may not require the \code{mutex} keyword depending on whether or not reading a \code{size_t} is an atomic operation. 76 77 For maximum usability, monitors use \gls{multi-acq} semantics, which means a single thread can acquire the same monitor multiple times without deadlock. For example, listing \ref{fig:search} uses recursion and \gls{multi-acq} to print values inside a binary tree. 78 78 \begin{figure} 79 \label{fig:search} 80 \begin{cfacode} 79 \begin{cfacode}[caption={Recursive printing algorithm using \gls{multi-acq}.},label={fig:search}] 81 80 monitor printer { ... }; 82 81 struct tree { … … 92 91 } 93 92 \end{cfacode} 94 \caption{Recursive printing algorithm using \gls{multi-acq}.}95 93 \end{figure} 96 94 97 Having both \code{mutex} and \code{nomutex} keywords is redundant based on the meaning of a routine having neither of these keywords. For example, given a routine without qualifiers \code{void foo(counter_t & this)}, then it is reasonable that it should default to the safest option \code{mutex}, whereas assuming \code{nomutex} is unsafe and may cause subtle errors. In fact, \code{nomutex} is the ``normal'' parameter behaviour, with the \code{nomutex} keyword effectively statingexplicitly that ``this routine is not special''. Another alternative is making exactly one of these keywords mandatory, which provides the same semantics but without the ambiguity of supporting routines with neither keyword. Mandatory keywords would also have the added benefit of being self-documented but at the cost of extra typing. While there are several benefits to mandatory keywords, they do bring a few challenges. Mandatory keywords in \CFA would imply that the compiler must know without doubt whether or not a parameter is a monitor or not. Since \CFA relies heavily on traits as an abstraction mechanism, the distinction between a type that is a monitor and a type that looks like a monitor can become blurred. For this reason, \CFA only has the \code{mutex} keyword and uses no keyword to mean \code{nomutex}.95 Having both \code{mutex} and \code{nomutex} keywords is redundant based on the meaning of a routine having neither of these keywords. For example, it is reasonable that it should default to the safest option (\code{mutex}) when given a routine without qualifiers \code{void foo(counter_t & this)}, whereas assuming \code{nomutex} is unsafe and may cause subtle errors. On the other hand, \code{nomutex} is the ``normal'' parameter behaviour, it effectively states explicitly that ``this routine is not special''. Another alternative is making exactly one of these keywords mandatory, which provides the same semantics but without the ambiguity of supporting routines with neither keyword. Mandatory keywords would also have the added benefit of being self-documented but at the cost of extra typing. While there are several benefits to mandatory keywords, they do bring a few challenges. Mandatory keywords in \CFA would imply that the compiler must know without doubt whether or not a parameter is a monitor or not. Since \CFA relies heavily on traits as an abstraction mechanism, the distinction between a type that is a monitor and a type that looks like a monitor can become blurred. For this reason, \CFA only has the \code{mutex} keyword and uses no keyword to mean \code{nomutex}. 98 96 99 97 The next semantic decision is to establish when \code{mutex} may be used as a type qualifier. Consider the following declarations: 100 98 \begin{cfacode} 101 int f1(monitor 99 int f1(monitor& mutex m); 102 100 int f2(const monitor & mutex m); 103 int f3(monitor 104 int f4(monitor 101 int f3(monitor** mutex m); 102 int f4(monitor* mutex m []); 105 103 int f5(graph(monitor*) & mutex m); 106 104 \end{cfacode} 107 The problem is to i ndentify which object(s) should be acquired. Furthermore, each object needs to be acquired only once. In the case of simple routines like \code{f1} and \code{f2} it is easy to identify an exhaustive list of objects to acquire on entry. Adding indirections (\code{f3}) still allows the compiler and programmer to indentify which object is acquired. However, adding in arrays (\code{f4}) makes it much harder. Array lengths are not necessarily known in C, and even then making sure objects are only acquired once becomes none-trivial. This problem can be extended to absurd limits like \code{f5}, which uses a graph of monitors. To make the issue tractable, this project imposes the requirement that a routine may only acquire one monitor per parameter and it must be the type of the parameter with at most one level of indirection (ignoring potential qualifiers). Also note that while routine \code{f3} can be supported, meaning that monitor \code{**m} is be acquired, passing an array to this routine would be type safe and yet result in undefined behavior because only the first element of the array is acquired. However, this ambiguity is part of the C type-system with respects to arrays. For this reason, \code{mutex} is disallowed in the context where arrays may be passed:108 \begin{cfacode} 109 int f1(monitor & mutex m); //Okay : recommanded case110 int f2(monitor 111 int f3(monitor mutex m []); //Not Okay : Array of unk own length112 int f4(monitor 113 int f5(monitor * mutex m []); //Not Okay : Array of unkown length105 The problem is to identify which object(s) should be acquired. Furthermore, each object needs to be acquired only once. In the case of simple routines like \code{f1} and \code{f2} it is easy to identify an exhaustive list of objects to acquire on entry. Adding indirections (\code{f3}) still allows the compiler and programmer to identify which object is acquired. However, adding in arrays (\code{f4}) makes it much harder. Array lengths are not necessarily known in C, and even then, making sure objects are only acquired once becomes none-trivial. This problem can be extended to absurd limits like \code{f5}, which uses a graph of monitors. To make the issue tractable, this project imposes the requirement that a routine may only acquire one monitor per parameter and it must be the type of the parameter with at most one level of indirection (ignoring potential qualifiers). Also note that while routine \code{f3} can be supported, meaning that monitor \code{**m} is be acquired, passing an array to this routine would be type safe and yet result in undefined behaviour because only the first element of the array is acquired. However, this ambiguity is part of the C type-system with respects to arrays. For this reason, \code{mutex} is disallowed in the context where arrays may be passed: 106 \begin{cfacode} 107 int f1(monitor& mutex m); //Okay : recommended case 108 int f2(monitor* mutex m); //Okay : could be an array but probably not 109 int f3(monitor mutex m []); //Not Okay : Array of unknown length 110 int f4(monitor** mutex m); //Not Okay : Could be an array 111 int f5(monitor* mutex m []); //Not Okay : Array of unknown length 114 112 \end{cfacode} 115 113 Note that not all array functions are actually distinct in the type system. However, even if the code generation could tell the difference, the extra information is still not sufficient to extend meaningfully the monitor call semantic. … … 123 121 f(a,b); 124 122 \end{cfacode} 125 While OO monitors could be extended with a mutex qualifier for multiple-monitor calls, no example of this feature could be found. The capa city to acquire multiple locks before entering a critical section is called \emph{\gls{bulk-acq}}. In practice, writing multi-locking routines that do not lead to deadlocks is tricky. Having language support for such a feature is therefore a significant asset for \CFA. In the case presented above, \CFA guarantees that the order of aquisition is consistent across calls to different routines using the same monitors as arguments. This consistent ordering means acquiring multiple monitors in the way is safe from deadlock. However, users can still force the acquiring order. For example, notice which routines use \code{mutex}/\code{nomutex} and how this affects aquiring order:126 \begin{cfacode} 127 void foo(A & mutex a, B& mutex b) { //acquire a & b123 While OO monitors could be extended with a mutex qualifier for multiple-monitor calls, no example of this feature could be found. The capability to acquire multiple locks before entering a critical section is called \emph{\gls{bulk-acq}}. In practice, writing multi-locking routines that do not lead to deadlocks is tricky. Having language support for such a feature is therefore a significant asset for \CFA. In the case presented above, \CFA guarantees that the order of acquisition is consistent across calls to different routines using the same monitors as arguments. This consistent ordering means acquiring multiple monitors is safe from deadlock when using \gls{bulk-acq}. However, users can still force the acquiring order. For example, notice which routines use \code{mutex}/\code{nomutex} and how this affects acquiring order: 124 \begin{cfacode} 125 void foo(A& mutex a, B& mutex b) { //acquire a & b 128 126 ... 129 127 } 130 128 131 void bar(A & mutex a, B& /*nomutex*/ b) { //acquire a129 void bar(A& mutex a, B& /*nomutex*/ b) { //acquire a 132 130 ... foo(a, b); ... //acquire b 133 131 } 134 132 135 void baz(A & /*nomutex*/ a, B& mutex b) { //acquire b133 void baz(A& /*nomutex*/ a, B& mutex b) { //acquire b 136 134 ... foo(a, b); ... //acquire a 137 135 } … … 139 137 The \gls{multi-acq} monitor lock allows a monitor lock to be acquired by both \code{bar} or \code{baz} and acquired again in \code{foo}. In the calls to \code{bar} and \code{baz} the monitors are acquired in opposite order. 140 138 141 However, such use leads to the lock acquiring order problem. In the example above, the user uses implicit ordering in the case of function \code{foo} but explicit ordering in the case of \code{bar} and \code{baz}. This subtle mistake means that calling these routines concurrently may lead to deadlock and is therefore undefined behavior. As shown\cite{Lister77}, solving this problem requires:139 However, such use leads to the lock acquiring order problem. In the example above, the user uses implicit ordering in the case of function \code{foo} but explicit ordering in the case of \code{bar} and \code{baz}. This subtle difference means that calling these routines concurrently may lead to deadlock and is therefore Undefined Behavior. As shown~\cite{Lister77}, solving this problem requires: 142 140 \begin{enumerate} 143 141 \item Dynamically tracking of the monitor-call order. 144 142 \item Implement rollback semantics. 145 143 \end{enumerate} 146 While the first requirement is already a significant constraint on the system, implementing a general rollback semantics in a C-like language is still prohibitively complex \cite{Dice10}. In \CFA, users simply need to be carefull when acquiring multiple monitors at the same time or only use \gls{bulk-acq} of all the monitors. While \CFA provides only a partial solution, many systemprovide no solution and the \CFA partial solution handles many useful cases.144 While the first requirement is already a significant constraint on the system, implementing a general rollback semantics in a C-like language is still prohibitively complex~\cite{Dice10}. In \CFA, users simply need to be careful when acquiring multiple monitors at the same time or only use \gls{bulk-acq} of all the monitors. While \CFA provides only a partial solution, most systems provide no solution and the \CFA partial solution handles many useful cases. 147 145 148 146 For example, \gls{multi-acq} and \gls{bulk-acq} can be used together in interesting ways: … … 157 155 } 158 156 \end{cfacode} 159 This example shows a trivial solution to the bank-account transfer-problem \cite{BankTransfer}. Without \gls{multi-acq} and \gls{bulk-acq}, the solution to this problem is much more involved and requires carefull engineering.157 This example shows a trivial solution to the bank-account transfer-problem~\cite{BankTransfer}. Without \gls{multi-acq} and \gls{bulk-acq}, the solution to this problem is much more involved and requires careful engineering. 160 158 161 159 \subsection{\code{mutex} statement} \label{mutex-stmt} 162 160 163 The call semantics discussed above d have one software engineering issue, only a named routine can acquire the mutual-exclusion of a set of monitor. \CFA offers the \code{mutex} statement to workaround the need for unnecessary names, avoiding a major software engineering problem\cite{2FTwoHardThings}. Listing\ref{lst:mutex-stmt} shows an example of the \code{mutex} statement, which introduces a new scope in which the mutual-exclusion of a set of monitor is acquired. Beyond naming, the \code{mutex} statement has no semantic difference from a routine call with \code{mutex} parameters.164 165 \begin{ figure}161 The call semantics discussed above have one software engineering issue, only a named routine can acquire the mutual-exclusion of a set of monitor. \CFA offers the \code{mutex} statement to workaround the need for unnecessary names, avoiding a major software engineering problem~\cite{2FTwoHardThings}. Table \ref{lst:mutex-stmt} shows an example of the \code{mutex} statement, which introduces a new scope in which the mutual-exclusion of a set of monitor is acquired. Beyond naming, the \code{mutex} statement has no semantic difference from a routine call with \code{mutex} parameters. 162 163 \begin{table} 166 164 \begin{center} 167 165 \begin{tabular}{|c|c|} … … 170 168 \begin{cfacode}[tabsize=3] 171 169 monitor M {}; 172 void foo( M & mutex m ) {170 void foo( M & mutex m1, M & mutex m2 ) { 173 171 //critical section 174 172 } 175 173 176 void bar( M & m ) {177 foo( m );174 void bar( M & m1, M & m2 ) { 175 foo( m1, m2 ); 178 176 } 179 177 \end{cfacode}&\begin{cfacode}[tabsize=3] 180 178 monitor M {}; 181 void bar( M & m ) {182 mutex(m ) {179 void bar( M & m1, M & m2 ) { 180 mutex(m1, m2) { 183 181 //critical section 184 182 } … … 191 189 \caption{Regular call semantics vs. \code{mutex} statement} 192 190 \label{lst:mutex-stmt} 193 \end{ figure}191 \end{table} 194 192 195 193 % ====================================================================== … … 225 223 }; 226 224 \end{cfacode} 227 Note that the destructor of a monitor must be a \code{mutex} routine . This requirement ensures that the destructor has mutual-exclusion. As with any object, any callto a monitor, using \code{mutex} or otherwise, is Undefined Behaviour after the destructor has run.225 Note that the destructor of a monitor must be a \code{mutex} routine to prevent deallocation while a thread is accessing the monitor. As with any object, calls to a monitor, using \code{mutex} or otherwise, is Undefined Behaviour after the destructor has run. 228 226 229 227 % ====================================================================== … … 232 230 % ====================================================================== 233 231 % ====================================================================== 234 In addition to mutual exclusion, the monitors at the core of \CFA's concurrency can also be used to achieve synchroni sation. With monitors, this capability is generally achieved with internal or external scheduling as in\cite{Hoare74}. Since internal scheduling within a single monitor is mostly a solved problem, this thesis concentrates on extending internal scheduling to multiple monitors. Indeed, like the \gls{bulk-acq} semantics, internal scheduling extends to multiple monitors in a way that is natural to the user but requires additional complexity on the implementation side.235 236 First, here is a simple example of such a technique:232 In addition to mutual exclusion, the monitors at the core of \CFA's concurrency can also be used to achieve synchronization. With monitors, this capability is generally achieved with internal or external scheduling as in~\cite{Hoare74}. Since internal scheduling within a single monitor is mostly a solved problem, this thesis concentrates on extending internal scheduling to multiple monitors. Indeed, like the \gls{bulk-acq} semantics, internal scheduling extends to multiple monitors in a way that is natural to the user but requires additional complexity on the implementation side. 233 234 First, here is a simple example of internal-scheduling : 237 235 238 236 \begin{cfacode} … … 241 239 } 242 240 243 void foo(A & mutex a) {241 void foo(A& mutex a1, A& mutex a2) { 244 242 ... 245 243 //Wait for cooperation from bar() 246 wait(a .e);244 wait(a1.e); 247 245 ... 248 246 } 249 247 250 void bar(A & mutex a) {248 void bar(A& mutex a1, A& mutex a2) { 251 249 //Provide cooperation for foo() 252 250 ... 253 251 //Unblock foo 254 signal(a.e); 255 } 256 \end{cfacode} 257 258 There are two details to note here. First, the \code{signal} is a delayed operation, it only unblocks the waiting thread when it reaches the end of the critical section. This semantic is needed to respect mutual-exclusion. The alternative is to return immediately after the call to \code{signal}, which is significantly more restrictive. Second, in \CFA, while it is common to store a \code{condition} as a field of the monitor, a \code{condition} variable can be stored/created independently of a monitor. Here routine \code{foo} waits for the \code{signal} from \code{bar} before making further progress, effectively ensuring a basic ordering. 259 260 An important aspect of the implementation is that \CFA does not allow barging, which means that once function \code{bar} releases the monitor, \code{foo} is guaranteed to resume immediately after (unless some other thread waited on the same condition). This guarantees offers the benefit of not having to loop arount waits in order to guarantee that a condition is still met. The main reason \CFA offers this guarantee is that users can easily introduce barging if it becomes a necessity but adding barging prevention or barging avoidance is more involved without language support. Supporting barging prevention as well as extending internal scheduling to multiple monitors is the main source of complexity in the design of \CFA concurrency. 252 signal(a1.e); 253 } 254 \end{cfacode} 255 There are two details to note here. First, the \code{signal} is a delayed operation, it only unblocks the waiting thread when it reaches the end of the critical section. This semantic is needed to respect mutual-exclusion, i.e., the signaller and signalled thread cannot be in the monitor simultaneously. The alternative is to return immediately after the call to \code{signal}, which is significantly more restrictive. Second, in \CFA, while it is common to store a \code{condition} as a field of the monitor, a \code{condition} variable can be stored/created independently of a monitor. Here routine \code{foo} waits for the \code{signal} from \code{bar} before making further progress, effectively ensuring a basic ordering. 256 257 An important aspect of the implementation is that \CFA does not allow barging, which means that once function \code{bar} releases the monitor, \code{foo} is guaranteed to resume immediately after (unless some other thread waited on the same condition). This guarantee offers the benefit of not having to loop around waits to recheck that a condition is met. The main reason \CFA offers this guarantee is that users can easily introduce barging if it becomes a necessity but adding barging prevention or barging avoidance is more involved without language support. Supporting barging prevention as well as extending internal scheduling to multiple monitors is the main source of complexity in the design of \CFA concurrency. 261 258 262 259 % ====================================================================== … … 265 262 % ====================================================================== 266 263 % ====================================================================== 267 It is easier to understand the problem of multi-monitor scheduling using a series of pseudo-code . Note that for simplicity in the following snippets of pseudo-code, waiting and signalling is done using an implicit condition variable, like Java built-in monitors. Indeed, \code{wait} statements always use the implicit condition as paremeter and explicitly names the monitors (A and B) associated with the condition. Note that in \CFA, condition variables are tied to a set of monitors on first use (called branding) which means that using internal scheduling with distinct sets of monitors requires one condition variable per set of monitors.264 It is easier to understand the problem of multi-monitor scheduling using a series of pseudo-code examples. Note that for simplicity in the following snippets of pseudo-code, waiting and signalling is done using an implicit condition variable, like Java built-in monitors. Indeed, \code{wait} statements always use the implicit condition variable as parameter and explicitly names the monitors (A and B) associated with the condition. Note that in \CFA, condition variables are tied to a \emph{group} of monitors on first use (called branding), which means that using internal scheduling with distinct sets of monitors requires one condition variable per set of monitors. The example below shows the simple case of having two threads (one for each column) and a single monitor A. 268 265 269 266 \begin{multicols}{2} … … 284 281 \end{pseudo} 285 282 \end{multicols} 286 The example shows the simple case of having two threads (one for each column) and a single monitor A.One thread acquires before waiting (atomically blocking and releasing A) and the other acquires before signalling. It is important to note here that both \code{wait} and \code{signal} must be called with the proper monitor(s) already acquired. This semantic is a logical requirement for barging prevention.283 One thread acquires before waiting (atomically blocking and releasing A) and the other acquires before signalling. It is important to note here that both \code{wait} and \code{signal} must be called with the proper monitor(s) already acquired. This semantic is a logical requirement for barging prevention. 287 284 288 285 A direct extension of the previous example is a \gls{bulk-acq} version: 289 290 286 \begin{multicols}{2} 291 287 \begin{pseudo} … … 294 290 release A & B 295 291 \end{pseudo} 296 297 292 \columnbreak 298 299 293 \begin{pseudo} 300 294 acquire A & B … … 305 299 This version uses \gls{bulk-acq} (denoted using the {\sf\&} symbol), but the presence of multiple monitors does not add a particularly new meaning. Synchronization happens between the two threads in exactly the same way and order. The only difference is that mutual exclusion covers more monitors. On the implementation side, handling multiple monitors does add a degree of complexity as the next few examples demonstrate. 306 300 307 While deadlock issues can occur when nesting monitors, these issues are only a symptom of the fact that locks, and by extension monitors, are not perfectly composable. For monitors, a well known deadlock problem is the Nested Monitor Problem 301 While deadlock issues can occur when nesting monitors, these issues are only a symptom of the fact that locks, and by extension monitors, are not perfectly composable. For monitors, a well known deadlock problem is the Nested Monitor Problem~\cite{Lister77}, which occurs when a \code{wait} is made by a thread that holds more than one monitor. For example, the following pseudo-code runs into the nested-monitor problem : 308 302 \begin{multicols}{2} 309 303 \begin{pseudo} … … 325 319 \end{pseudo} 326 320 \end{multicols} 327 328 The \code{wait} only releases monitor \code{B} so the signalling thread cannot acquire monitor \code{A} to get to the \code{signal}. Attempting release of all acquired monitors at the \code{wait} results in another set of problems such as releasing monitor \code{C}, which has nothing to do with the \code{signal}. 329 330 However, for monitors as for locks, it is possible to write a program using nesting without encountering any problems if nesting is done correctly. For example, the next pseudo-code snippet acquires monitors {\sf A} then {\sf B} before waiting, while only acquiring {\sf B} when signalling, effectively avoiding the nested monitor problem. 321 The \code{wait} only releases monitor \code{B} so the signalling thread cannot acquire monitor \code{A} to get to the \code{signal}. Attempting release of all acquired monitors at the \code{wait} introduces a different set of problems, such as releasing monitor \code{C}, which has nothing to do with the \code{signal}. 322 323 However, for monitors as for locks, it is possible to write a program using nesting without encountering any problems if nesting is done correctly. For example, the next pseudo-code snippet acquires monitors {\sf A} then {\sf B} before waiting, while only acquiring {\sf B} when signalling, effectively avoiding the Nested Monitor Problem~\cite{Lister77}. 331 324 332 325 \begin{multicols}{2} … … 350 343 \end{multicols} 351 344 345 This simple refactoring may not be possible, forcing more complex restructuring. 346 352 347 % ====================================================================== 353 348 % ====================================================================== … … 356 351 % ====================================================================== 357 352 358 A larger example is presented to show complex issues for \gls{bulk-acq} and all the implementation options are analyzed. Listing \ref{lst:int-bulk-pseudo} shows an example where \gls{bulk-acq} adds a significant layer of complexity to the internal signalling semantics, and listing \ref{lst:int-bulk-cfa} shows the corresponding \CFA code which implements the pseudo-code in listing \ref{lst:int-bulk-pseudo}. For the purpose of translating the given pseudo-code into \CFA-code any method of introducing monitor into context, other than a \code{mutex} parameter, is acceptable, e.g., global variables, pointer parameters or using locals with the \code{mutex}-statement.359 360 \begin{figure}[! b]353 A larger example is presented to show complex issues for \gls{bulk-acq} and all the implementation options are analyzed. Listing \ref{lst:int-bulk-pseudo} shows an example where \gls{bulk-acq} adds a significant layer of complexity to the internal signalling semantics, and listing \ref{lst:int-bulk-cfa} shows the corresponding \CFA code to implement the pseudo-code in listing \ref{lst:int-bulk-pseudo}. For the purpose of translating the given pseudo-code into \CFA-code, any method of introducing a monitor is acceptable, e.g., \code{mutex} parameter, global variables, pointer parameters or using locals with the \code{mutex}-statement. 354 355 \begin{figure}[!t] 361 356 \begin{multicols}{2} 362 357 Waiting thread … … 372 367 release A 373 368 \end{pseudo} 374 375 369 \columnbreak 376 377 370 Signalling thread 378 \begin{pseudo}[numbers=left, firstnumber=10 ]371 \begin{pseudo}[numbers=left, firstnumber=10,escapechar=|] 379 372 acquire A 380 373 //Code Section 5 381 374 acquire A & B 382 375 //Code Section 6 383 signal A & B376 |\label{line:signal1}|signal A & B 384 377 //Code Section 7 385 378 release A & B 386 379 //Code Section 8 387 release A380 |\label{line:lastRelease}|release A 388 381 \end{pseudo} 389 382 \end{multicols} 390 \caption{Internal scheduling with \gls{bulk-acq}} 391 \label{lst:int-bulk-pseudo} 392 \end{figure} 393 394 \begin{figure}[!b] 383 \begin{cfacode}[caption={Internal scheduling with \gls{bulk-acq}},label={lst:int-bulk-pseudo}] 384 \end{cfacode} 395 385 \begin{center} 396 386 \begin{cfacode}[xleftmargin=.4\textwidth] … … 413 403 } 414 404 \end{cfacode} 415 416 405 \columnbreak 417 418 406 Signalling thread 419 407 \begin{cfacode} … … 429 417 \end{cfacode} 430 418 \end{multicols} 431 \caption{Equivalent \CFA code for listing \ref{lst:int-bulk-pseudo}} 432 \label{lst:int-bulk-cfa} 433 \end{figure} 434 435 The complexity begins at code sections 4 and 8, which are where the existing semantics of internal scheduling need to be extended for multiple monitors. The root of the problem is that \gls{bulk-acq} is used in a context where one of the monitors is already acquired and is why it is important to define the behaviour of the previous pseudo-code. When the signaller thread reaches the location where it should ``release \code{A & B}'' (line 16), it must actually transfer ownership of monitor \code{B} to the waiting thread. This ownership trasnfer is required in order to prevent barging. Since the signalling thread still needs monitor \code{A}, simply waking up the waiting thread is not an option because it violates mutual exclusion. There are three options. 436 437 \subsubsection{Delaying signals} 438 The obvious solution to solve the problem of multi-monitor scheduling is to keep ownership of all locks until the last lock is ready to be transferred. It can be argued that that moment is when the last lock is no longer needed because this semantics fits most closely to the behaviour of single-monitor scheduling. This solution has the main benefit of transferring ownership of groups of monitors, which simplifies the semantics from mutiple objects to a single group of objects, effectively making the existing single-monitor semantic viable by simply changing monitors to monitor groups. 419 \begin{cfacode}[caption={Equivalent \CFA code for listing \ref{lst:int-bulk-pseudo}},label={lst:int-bulk-cfa}] 420 \end{cfacode} 439 421 \begin{multicols}{2} 440 422 Waiter … … 450 432 451 433 Signaller 452 \begin{pseudo}[numbers=left, firstnumber=6 ]434 \begin{pseudo}[numbers=left, firstnumber=6,escapechar=|] 453 435 acquire A 454 436 acquire A & B 455 437 signal A & B 456 438 release A & B 457 //Secretly keep B here439 |\label{line:secret}|//Secretly keep B here 458 440 release A 459 441 //Wakeup waiter and transfer A & B 460 442 \end{pseudo} 461 443 \end{multicols} 462 However, this solution can become much more complicated depending on what is executed while secretly holding B (at line 10). Indeed, nothing prevents signalling monitor A on a different condition variable: 444 \begin{cfacode}[caption={Listing \ref{lst:int-bulk-pseudo}, with delayed signalling comments},label={lst:int-secret}] 445 \end{cfacode} 446 \end{figure} 447 448 The complexity begins at code sections 4 and 8, which are where the existing semantics of internal scheduling need to be extended for multiple monitors. The root of the problem is that \gls{bulk-acq} is used in a context where one of the monitors is already acquired and is why it is important to define the behaviour of the previous pseudo-code. When the signaller thread reaches the location where it should ``release \code{A & B}'' (listing \ref{lst:int-bulk-pseudo} line \ref{line:signal1}), it must actually transfer ownership of monitor \code{B} to the waiting thread. This ownership transfer is required in order to prevent barging into \code{B} by another thread, since both the signalling and signalled threads still need monitor \code{A}. There are three options. 449 450 \subsubsection{Delaying signals} 451 The obvious solution to solve the problem of multi-monitor scheduling is to keep ownership of all locks until the last lock is ready to be transferred. It can be argued that that moment is when the last lock is no longer needed because this semantics fits most closely to the behaviour of single-monitor scheduling. This solution has the main benefit of transferring ownership of groups of monitors, which simplifies the semantics from multiple objects to a single group of objects, effectively making the existing single-monitor semantic viable by simply changing monitors to monitor groups. The naive approach to this solution is to only release monitors once every monitor in a group can be released. However, since some monitors are never released (i.e., the monitor of a thread), this interpretation means groups can grow but may never shrink. A more interesting interpretation is to only transfer groups as one but to recreate the groups on every operation, i.e., limit ownership transfer to one per \code{signal}/\code{release}. 452 453 However, this solution can become much more complicated depending on what is executed while secretly holding B (listing \ref{lst:int-secret} line \ref{line:secret}). 454 The goal in this solution is to avoid the need to transfer ownership of a subset of the condition monitors. However, listing \ref{lst:dependency} shows a slightly different example where a third thread is waiting on monitor \code{A}, using a different condition variable. Because the third thread is signalled when secretly holding \code{B}, the goal becomes unreachable. Depending on the order of signals (listing \ref{lst:dependency} line \ref{line:signal-ab} and \ref{line:signal-a}) two cases can happen : 455 456 \paragraph{Case 1: thread $\alpha$ goes first.} In this case, the problem is that monitor \code{A} needs to be passed to thread $\beta$ when thread $\alpha$ is done with it. 457 \paragraph{Case 2: thread $\beta$ goes first.} In this case, the problem is that monitor \code{B} needs to be retained and passed to thread $\alpha$ along with monitor \code{A}, which can be done directly or possibly using thread $\beta$ as an intermediate. 458 \\ 459 460 Note that ordering is not determined by a race condition but by whether signalled threads are enqueued in FIFO or FILO order. However, regardless of the answer, users can move line \ref{line:signal-a} before line \ref{line:signal-ab} and get the reverse effect for listing \ref{lst:dependency}. 461 462 In both cases, the threads need to be able to distinguish, on a per monitor basis, which ones need to be released and which ones need to be transferred, which means monitors cannot be handled as a single homogeneous group and therefore effectively precludes this approach. 463 464 \subsubsection{Dependency graphs} 465 466 463 467 \begin{figure} 464 468 \begin{multicols}{3} … … 471 475 release A 472 476 \end{pseudo} 473 474 477 \columnbreak 475 476 478 Thread $\gamma$ 477 \begin{pseudo}[numbers=left, firstnumber= 1]479 \begin{pseudo}[numbers=left, firstnumber=6, escapechar=|] 478 480 acquire A 479 481 acquire A & B 480 signal A & B 481 release A & B 482 signal A 483 release A 484 \end{pseudo} 485 482 |\label{line:signal-ab}|signal A & B 483 |\label{line:release-ab}|release A & B 484 |\label{line:signal-a}|signal A 485 |\label{line:release-a}|release A 486 \end{pseudo} 486 487 \columnbreak 487 488 488 Thread $\beta$ 489 \begin{pseudo}[numbers=left, firstnumber=1 ]489 \begin{pseudo}[numbers=left, firstnumber=12, escapechar=|] 490 490 acquire A 491 491 wait A 492 release A 493 \end{pseudo} 494 492 |\label{line:release-aa}|release A 493 \end{pseudo} 495 494 \end{multicols} 496 \caption{Dependency graph} 497 \label{lst:dependency} 498 \end{figure} 499 500 The goal in this solution is to avoid the need to transfer ownership of a subset of the condition monitors. However, this goal is unreacheable in the previous example. Depending on the order of signals (line 12 and 15) two cases can happen. 501 502 \paragraph{Case 1: thread 1 goes first.} In this case, the problem is that monitor A needs to be passed to thread 2 when thread 1 is done with it. 503 \paragraph{Case 2: thread 2 goes first.} In this case, the problem is that monitor B needs to be passed to thread 1, which can be done directly or using thread 2 as an intermediate. 504 \\ 505 506 Note that ordering is not determined by a race condition but by whether signalled threads are enqueued in FIFO or FILO order. However, regardless of the answer, users can move line 15 before line 11 and get the reverse effect. 507 508 In both cases, the threads need to be able to distinguish, on a per monitor basis, which ones need to be released and which ones need to be transferred, which means monitors cannot be handled as a single homogenous group and therefore effectively precludes this approach. 509 510 \subsubsection{Dependency graphs} 511 In the listing \ref{lst:int-bulk-pseudo} pseudo-code, there is a solution which statisfies both barging prevention and mutual exclusion. If ownership of both monitors is transferred to the waiter when the signaller releases \code{A & B} and then the waiter transfers back ownership of \code{A} when it releases it, then the problem is solved (\code{B} is no longer in use at this point). Dynamically finding the correct order is therefore the second possible solution. The problem it encounters is that it effectively boils down to resolving a dependency graph of ownership requirements. Here even the simplest of code snippets requires two transfers and it seems to increase in a manner closer to polynomial. For example, the following code, which is just a direct extension to three monitors, requires at least three ownership transfer and has multiple solutions: 512 513 \begin{multicols}{2} 514 \begin{pseudo} 515 acquire A 516 acquire B 517 acquire C 518 wait A & B & C 519 release C 520 release B 521 release A 522 \end{pseudo} 523 524 \columnbreak 525 526 \begin{pseudo} 527 acquire A 528 acquire B 529 acquire C 530 signal A & B & C 531 release C 532 release B 533 release A 534 \end{pseudo} 535 \end{multicols} 536 537 \begin{figure} 495 \begin{cfacode}[caption={Pseudo-code for the three thread example.},label={lst:dependency}] 496 \end{cfacode} 538 497 \begin{center} 539 498 \input{dependency} … … 543 502 \end{figure} 544 503 545 Listing \ref{lst:dependency} is the three thread example rewritten for dependency graphs. Figure \ref{fig:dependency} shows the corresponding dependency graph that results, where every node is a statement of one of the three threads, and the arrows the dependency of that statement (e.g., $\alpha1$ must happen before $\alpha2$). The extra challenge is that this dependency graph is effectively post-mortem, but the runtime system needs to be able to build and solve these graphs as the dependency unfolds. Resolving dependency graph being a complex and expensive endeavour, this solution is not the preffered one. 504 In the listing \ref{lst:int-bulk-pseudo} pseudo-code, there is a solution that satisfies both barging prevention and mutual exclusion. If ownership of both monitors is transferred to the waiter when the signaller releases \code{A & B} and then the waiter transfers back ownership of \code{A} back to the signaller when it releases it, then the problem is solved (\code{B} is no longer in use at this point). Dynamically finding the correct order is therefore the second possible solution. The problem is effectively resolving a dependency graph of ownership requirements. Here even the simplest of code snippets requires two transfers and it seems to increase in a manner close to polynomial. This complexity explosion can be seen in listing \ref{lst:explosion}, which is just a direct extension to three monitors, requires at least three ownership transfer and has multiple solutions. Furthermore, the presence of multiple solutions for ownership transfer can cause deadlock problems if a specific solution is not consistently picked; In the same way that multiple lock acquiring order can cause deadlocks. 505 \begin{figure} 506 \begin{multicols}{2} 507 \begin{pseudo} 508 acquire A 509 acquire B 510 acquire C 511 wait A & B & C 512 release C 513 release B 514 release A 515 \end{pseudo} 516 517 \columnbreak 518 519 \begin{pseudo} 520 acquire A 521 acquire B 522 acquire C 523 signal A & B & C 524 release C 525 release B 526 release A 527 \end{pseudo} 528 \end{multicols} 529 \begin{cfacode}[caption={Extension to three monitors of listing \ref{lst:int-bulk-pseudo}},label={lst:explosion}] 530 \end{cfacode} 531 \end{figure} 532 533 Listing \ref{lst:dependency} is the three threads example used in the delayed signals solution. Figure \ref{fig:dependency} shows the corresponding dependency graph that results, where every node is a statement of one of the three threads, and the arrows the dependency of that statement (e.g., $\alpha1$ must happen before $\alpha2$). The extra challenge is that this dependency graph is effectively post-mortem, but the runtime system needs to be able to build and solve these graphs as the dependency unfolds. Resolving dependency graphs being a complex and expensive endeavour, this solution is not the preferred one. 546 534 547 535 \subsubsection{Partial signalling} \label{partial-sig} 548 Finally, the solution that is chosen for \CFA is to use partial signalling. Again using listing \ref{lst:int-bulk-pseudo}, the partial signalling solution transfers ownership of monitor B at lines 10 but does not wake the waiting thread since it is still using monitor A. Only when it reaches line 11 does it actually wakeup the waiting thread. This solution has the benefit that complexity is encapsulated into only two actions, passing monitors to the next owner when they should be release and conditionally waking threads if all conditions are met. This solution has a much simpler implementation than a dependency graph solving algorithm which is why it was chosen. Furthermore, after being fully implemented, this solution does not appear to have any downsides worth mentionning. 536 Finally, the solution that is chosen for \CFA is to use partial signalling. Again using listing \ref{lst:int-bulk-pseudo}, the partial signalling solution transfers ownership of monitor \code{B} at lines \ref{line:signal1} to the waiter but does not wake the waiting thread since it is still using monitor \code{A}. Only when it reaches line \ref{line:lastRelease} does it actually wakeup the waiting thread. This solution has the benefit that complexity is encapsulated into only two actions, passing monitors to the next owner when they should be released and conditionally waking threads if all conditions are met. This solution has a much simpler implementation than a dependency graph solving algorithm, which is why it was chosen. Furthermore, after being fully implemented, this solution does not appear to have any significant downsides. 537 538 While listing \ref{lst:dependency} is a complicated problem for previous solutions, it can be solved easily with partial signalling : 539 \begin{itemize} 540 \item When thread $\gamma$ reaches line \ref{line:release-ab} it transfers monitor \code{B} to thread $\alpha$ and continues to hold monitor \code{A}. 541 \item When thread $\gamma$ reaches line \ref{line:release-a} it transfers monitor \code{A} to thread $\beta$ and wakes it up. 542 \item When thread $\beta$ reaches line \ref{line:release-aa} it transfers monitor \code{A} to thread $\alpha$ and wakes it up. 543 \item Problem solved! 544 \end{itemize} 549 545 550 546 % ====================================================================== … … 553 549 % ====================================================================== 554 550 % ====================================================================== 555 \begin{ figure}551 \begin{table} 556 552 \begin{tabular}{|c|c|} 557 553 \code{signal} & \code{signal_block} \\ … … 654 650 \end{tabular} 655 651 \caption{Dating service example using \code{signal} and \code{signal_block}. } 656 \label{ lst:datingservice}657 \end{ figure}658 An important note is that, until now, signalling a monitor was a delayed operation. The ownership of the monitor is transferred only when the monitor would have otherwise been released, not at the point of the \code{signal} statement. However, in some cases, it may be more convenient for users to immediately transfer ownership to the thread that is waiting for cooperation, which is achieved using the \code{signal_block} routine \footnote{name to be discussed}.659 660 The example in listing \ref{lst:datingservice} highlights the difference in behaviour. As mentioned, \code{signal} only transfers ownership once the current critical section exits, this behaviour requires additional synchronisation when a two-way handshake is needed. To avoid this extraneous synchronisation, the \code{condition} type offers the \code{signal_block} routine, which handles the two-way handshake as shown in the example. This removes the need for a second condition variables and simplifies programming. Like every other monitor semantic, \code{signal_block} uses barging prevention, which means mutual-exclusion is baton-passed both on the frond-end and the back-end of the call to \code{signal_block}, meaning no other thread can acquire the monitor neither before nor after the call.652 \label{tbl:datingservice} 653 \end{table} 654 An important note is that, until now, signalling a monitor was a delayed operation. The ownership of the monitor is transferred only when the monitor would have otherwise been released, not at the point of the \code{signal} statement. However, in some cases, it may be more convenient for users to immediately transfer ownership to the thread that is waiting for cooperation, which is achieved using the \code{signal_block} routine. 655 656 The example in table \ref{tbl:datingservice} highlights the difference in behaviour. As mentioned, \code{signal} only transfers ownership once the current critical section exits, this behaviour requires additional synchronization when a two-way handshake is needed. To avoid this explicit synchronization, the \code{condition} type offers the \code{signal_block} routine, which handles the two-way handshake as shown in the example. This feature removes the need for a second condition variables and simplifies programming. Like every other monitor semantic, \code{signal_block} uses barging prevention, which means mutual-exclusion is baton-passed both on the frond-end and the back-end of the call to \code{signal_block}, meaning no other thread can acquire the monitor either before or after the call. 661 657 662 658 % ====================================================================== … … 727 723 \end{tabular} 728 724 \end{center} 729 This method is more constrained and explicit, which helps users tone down the undeterministic nature of concurrency. Indeed, as the following examples demonstrates, external scheduling allows users to wait for events from other threads without the concern of unrelated events occuring. External scheduling can generally be done either in terms of control flow (e.g., \uC with \code{_Accept}) or in terms of data (e.g., Go with channels). Of course, both of these paradigms have their own strenghts and weaknesses but for this project control-flow semantics were chosen to stay consistent with the rest of the languages semantics. Two challenges specific to \CFA arise when trying to add external scheduling with loose object definitions and multi-monitor routines. The previous example shows a simple use \code{_Accept} versus \code{wait}/\code{signal} and its advantages. Note that while other languages often use \code{accept}/\code{select} as the core external scheduling keyword, \CFA uses \code{waitfor} to prevent name collisions with existing socket \acrshort{api}s.725 This method is more constrained and explicit, which helps users reduce the non-deterministic nature of concurrency. Indeed, as the following examples demonstrates, external scheduling allows users to wait for events from other threads without the concern of unrelated events occurring. External scheduling can generally be done either in terms of control flow (e.g., Ada with \code{accept}, \uC with \code{_Accept}) or in terms of data (e.g., Go with channels). Of course, both of these paradigms have their own strengths and weaknesses, but for this project control-flow semantics were chosen to stay consistent with the rest of the languages semantics. Two challenges specific to \CFA arise when trying to add external scheduling with loose object definitions and multiple-monitor routines. The previous example shows a simple use \code{_Accept} versus \code{wait}/\code{signal} and its advantages. Note that while other languages often use \code{accept}/\code{select} as the core external scheduling keyword, \CFA uses \code{waitfor} to prevent name collisions with existing socket \acrshort{api}s. 730 726 731 727 For the \code{P} member above using internal scheduling, the call to \code{wait} only guarantees that \code{V} is the last routine to access the monitor, allowing a third routine, say \code{isInUse()}, acquire mutual exclusion several times while routine \code{P} is waiting. On the other hand, external scheduling guarantees that while routine \code{P} is waiting, no routine other than \code{V} can acquire the monitor. … … 736 732 % ====================================================================== 737 733 % ====================================================================== 738 In \uC, monitor declarations include an exhaustive list of monitor operations. Since \CFA is not object oriented, monitors become both more difficult to implement and less clear for a user:734 In \uC, a monitor class declaration includee an exhaustive list of monitor operations. Since \CFA is not object oriented, monitors become both more difficult to implement and less clear for a user: 739 735 740 736 \begin{cfacode} … … 752 748 \end{cfacode} 753 749 754 Furthermore, external scheduling is an example where implementation constraints become visible from the interface. Indeed, since there is no hard limit to the number of threads trying to acquire a monitor concurrently, performance is a significant concern. Here is the pseudo code for the entering phase of a monitor: 755 750 Furthermore, external scheduling is an example where implementation constraints become visible from the interface. Here is the pseudo code for the entering phase of a monitor: 756 751 \begin{center} 757 752 \begin{tabular}{l} … … 768 763 \end{tabular} 769 764 \end{center} 770 771 765 For the first two conditions, it is easy to implement a check that can evaluate the condition in a few instruction. However, a fast check for \pscode{monitor accepts me} is much harder to implement depending on the constraints put on the monitors. Indeed, monitors are often expressed as an entry queue and some acceptor queue as in the following figure: 772 766 … … 778 772 \end{figure} 779 773 780 There are other alternatives to these pictures, but in the case of this picture, implementing a fast accept check is relatively easy. Restricted to a fixed number of mutex members, N, the accept check reduces to updating a bitmask when the acceptor queue changes, a check that executes in a single instruction even with a fairly large number (e.g., 128) of mutex members. This technique cannot be used in \CFA because it relies on the fact that the monitor type enumerates (declares) all the acceptable routines. For OO languages this does not compromise much since monitors already have an exhaustive list of member routines. However, for \CFA this is not the case; routines can be added to a type anywhere after its declaration. It is important to note that the bitmask approach does not actually require an exhaustive list of routines, but it requires a dense unique ordering of routines with an upper-bound and that ordering must be consistent across translation units. 781 The alternative is to alter the implementeation like this: 774 There are other alternatives to these pictures, but in the case of this picture, implementing a fast accept check is relatively easy. Restricted to a fixed number of mutex members, N, the accept check reduces to updating a bitmask when the acceptor queue changes, a check that executes in a single instruction even with a fairly large number (e.g., 128) of mutex members. This approach requires a dense unique ordering of routines with an upper-bound and that ordering must be consistent across translation units. For OO languages these constraints are common, since objects only offer adding member routines consistently across translation units via inheritence. However, in \CFA users can extend objects with mutex routines that are only visible in certain translation unit. This means that establishing a program-wide dense-ordering among mutex routines can only be done in the program linking phase, and still could have issues when using dynamically shared objects. 775 776 The alternative is to alter the implementation like this: 782 777 783 778 \begin{center} … … 785 780 \end{center} 786 781 787 Generating a mask dynamically means that the storage for the mask information can vary between calls to \code{waitfor}, allowing for more flexibility and extensions. Storing an array of accepted function-pointers replaces the single instruction bitmask compare with dereferencing a pointer followed by a linear search. Furthermore, supporting nested external scheduling (e.g., listing \ref{lst:nest-ext}) may now require additionnal searches on calls to \code{waitfor} statement to check if a routine is already queued in.782 Here, the mutex routine called is associated with a thread on the entry queue while a list of acceptable routines is kept seperately. Generating a mask dynamically means that the storage for the mask information can vary between calls to \code{waitfor}, allowing for more flexibility and extensions. Storing an array of accepted function-pointers replaces the single instruction bitmask compare with dereferencing a pointer followed by a linear search. Furthermore, supporting nested external scheduling (e.g., listing \ref{lst:nest-ext}) may now require additional searches for the \code{waitfor} statement to check if a routine is already queued. 788 783 789 784 \begin{figure} 790 \begin{cfacode} 785 \begin{cfacode}[caption={Example of nested external scheduling},label={lst:nest-ext}] 791 786 monitor M {}; 792 787 void foo( M & mutex a ) {} … … 800 795 801 796 \end{cfacode} 802 \caption{Example of nested external scheduling}803 \label{lst:nest-ext}804 797 \end{figure} 805 798 806 Note that in the second picture, tasks need to always keep track of which routine they are attempting to acquire the monitor and the routine mask needs to have both a function pointer and a set of monitors, as will be discussed in the next section. These details where omitted from the picture for the sake of simplifying the representation.807 808 At this point, a decision must be made between flexibility and performance. Many design decisions in \CFA achieve both flexibility and performance, for example polymorphic routines add significant flexibility but inlining them means the optimizer can easily remove any runtime cost. Here however, the cost of flexibility cannot be trivially removed. In the end, the most flexible approach has been chosen since it allows users to write programs that would otherwise be prohibitivelyhard to write. This decision is based on the assumption that writing fast but inflexible locks is closer to a solved problems than writing locks that are as flexible as external scheduling in \CFA.799 Note that in the second picture, tasks need to always keep track of the monitors associated with mutex routines, and the routine mask needs to have both a function pointer and a set of monitors, as is be discussed in the next section. These details are omitted from the picture for the sake of simplicity. 800 801 At this point, a decision must be made between flexibility and performance. Many design decisions in \CFA achieve both flexibility and performance, for example polymorphic routines add significant flexibility but inlining them means the optimizer can easily remove any runtime cost. Here however, the cost of flexibility cannot be trivially removed. In the end, the most flexible approach has been chosen since it allows users to write programs that would otherwise be hard to write. This decision is based on the assumption that writing fast but inflexible locks is closer to a solved problems than writing locks that are as flexible as external scheduling in \CFA. 809 802 810 803 % ====================================================================== … … 821 814 822 815 void g(M & mutex b, M & mutex c) { 823 waitfor(f); //two monitors M => unkown which to pass to f(M & mutex) 824 } 825 \end{cfacode} 826 816 waitfor(f); //two monitors M => unknown which to pass to f(M & mutex) 817 } 818 \end{cfacode} 827 819 The obvious solution is to specify the correct monitor as follows: 828 820 … … 833 825 834 826 void g(M & mutex a, M & mutex b) { 835 waitfor( f, b );836 } 837 \end{cfacode}838 839 This syntax is unambiguous. Both locks are acquired and kept by \code{g}. When routine \code{f} is called, the lock for monitor \code{b} is temporarily transferred from \code{g} to \code{f} (while \code{g} still holds lock \code{a}). This behavio r can be extended tomulti-monitor \code{waitfor} statement as follows.827 //wait for call to f with argument b 828 waitfor(f, b); 829 } 830 \end{cfacode} 831 This syntax is unambiguous. Both locks are acquired and kept by \code{g}. When routine \code{f} is called, the lock for monitor \code{b} is temporarily transferred from \code{g} to \code{f} (while \code{g} still holds lock \code{a}). This behaviour can be extended to the multi-monitor \code{waitfor} statement as follows. 840 832 841 833 \begin{cfacode} … … 845 837 846 838 void g(M & mutex a, M & mutex b) { 847 waitfor( f, a, b); 839 //wait for call to f with argument a and b 840 waitfor(f, a, b); 848 841 } 849 842 \end{cfacode} … … 851 844 Note that the set of monitors passed to the \code{waitfor} statement must be entirely contained in the set of monitors already acquired in the routine. \code{waitfor} used in any other context is Undefined Behaviour. 852 845 853 An important behavio r to note is when a set of monitors only match partially :846 An important behaviour to note is when a set of monitors only match partially : 854 847 855 848 \begin{cfacode} … … 870 863 871 864 void bar() { 872 f(a2, b); //fufill cooperation 873 } 874 \end{cfacode} 875 876 While the equivalent can happen when using internal scheduling, the fact that conditions are specific to a set of monitors means that users have to use two different condition variables. In both cases, partially matching monitor sets does not wake-up the waiting thread. It is also important to note that in the case of external scheduling, as for routine calls, the order of parameters is irrelevant; \code{waitfor(f,a,b)} and \code{waitfor(f,b,a)} are indistinguishable waiting condition. 865 f(a2, b); //fulfill cooperation 866 } 867 \end{cfacode} 868 While the equivalent can happen when using internal scheduling, the fact that conditions are specific to a set of monitors means that users have to use two different condition variables. In both cases, partially matching monitor sets does not wake-up the waiting thread. It is also important to note that in the case of external scheduling the order of parameters is irrelevant; \code{waitfor(f,a,b)} and \code{waitfor(f,b,a)} are indistinguishable waiting condition. 877 869 878 870 % ====================================================================== … … 882 874 % ====================================================================== 883 875 884 Syntactically, the \code{waitfor} statement takes a function identifier and a set of monitors. While the set of monitors can be any list of expression, the function name is more restricted because the compiler validates at compile time the validity of the function type and the parameters used with the \code{waitfor} statement. It checks that the set of monitor passed in matches the requirements for a function call. Listing \ref{lst:waitfor} shows various usage of the waitfor statement and which are acceptable. The choice of the function type is made ignoring any non-\code{mutex} parameter. One limitation of the current implementation is that it does not handle overloading.876 Syntactically, the \code{waitfor} statement takes a function identifier and a set of monitors. While the set of monitors can be any list of expression, the function name is more restricted because the compiler validates at compile time the validity of the function type and the parameters used with the \code{waitfor} statement. It checks that the set of monitors passed in matches the requirements for a function call. Listing \ref{lst:waitfor} shows various usage of the waitfor statement and which are acceptable. The choice of the function type is made ignoring any non-\code{mutex} parameter. One limitation of the current implementation is that it does not handle overloading but overloading is possible. 885 877 \begin{figure} 886 \begin{cfacode} 878 \begin{cfacode}[caption={Various correct and incorrect uses of the waitfor statement},label={lst:waitfor}] 887 879 monitor A{}; 888 880 monitor B{}; … … 911 903 waitfor(f4, a1); //Incorrect : f4 ambiguous 912 904 913 waitfor(f2, a1, b2); //Undefined Behaviour : b2 may not acquired 914 } 915 \end{cfacode} 916 \caption{Various correct and incorrect uses of the waitfor statement} 917 \label{lst:waitfor} 905 waitfor(f2, a1, b2); //Undefined Behaviour : b2 not mutex 906 } 907 \end{cfacode} 918 908 \end{figure} 919 909 920 Finally, for added flexibility, \CFA supports constructing complex \code{waitfor} mask using the \code{or}, \code{timeout} and \code{else}. Indeed, multiple \code{waitfor} can be chained together using \code{or}; this chain forms a single statement that uses baton-pass to any one function that fits one of the function+monitor set passed in. To eanble users to tell which accepted function is accepted, \code{waitfor}s are followed by a statement (including the null statement \code{;}) or a compound statement. When multiple \code{waitfor} are chained together, only the statement corresponding to the accepted function is executed. A \code{waitfor} chain can also be followed by a \code{timeout}, to signify an upper bound on the wait, or an \code{else}, to signify that the call should be non-blocking, that is only check of a matching function call already arrived and return immediately otherwise. Any and all of these clauses can be preceded by a \code{when} condition to dynamically construct the maskbased on some current state. Listing \ref{lst:waitfor2}, demonstrates several complex masks and some incorrect ones.910 Finally, for added flexibility, \CFA supports constructing a complex \code{waitfor} statement using the \code{or}, \code{timeout} and \code{else}. Indeed, multiple \code{waitfor} clauses can be chained together using \code{or}; this chain forms a single statement that uses baton-pass to any one function that fits one of the function+monitor set passed in. To enable users to tell which accepted function executed, \code{waitfor}s are followed by a statement (including the null statement \code{;}) or a compound statement, which is executed after the clause is triggered. A \code{waitfor} chain can also be followed by a \code{timeout}, to signify an upper bound on the wait, or an \code{else}, to signify that the call should be non-blocking, which checks for a matching function call already arrived and otherwise continues. Any and all of these clauses can be preceded by a \code{when} condition to dynamically toggle the accept clauses on or off based on some current state. Listing \ref{lst:waitfor2}, demonstrates several complex masks and some incorrect ones. 921 911 922 912 \begin{figure} 923 \begin{cfacode} 913 \begin{cfacode}[caption={Various correct and incorrect uses of the or, else, and timeout clause around a waitfor statement},label={lst:waitfor2}] 924 914 monitor A{}; 925 915 … … 979 969 } 980 970 \end{cfacode} 981 \caption{Various correct and incorrect uses of the or, else, and timeout clause around a waitfor statement}982 \label{lst:waitfor2}983 971 \end{figure} 984 972 … … 990 978 An interesting use for the \code{waitfor} statement is destructor semantics. Indeed, the \code{waitfor} statement can accept any \code{mutex} routine, which includes the destructor (see section \ref{data}). However, with the semantics discussed until now, waiting for the destructor does not make any sense since using an object after its destructor is called is undefined behaviour. The simplest approach is to disallow \code{waitfor} on a destructor. However, a more expressive approach is to flip execution ordering when waiting for the destructor, meaning that waiting for the destructor allows the destructor to run after the current \code{mutex} routine, similarly to how a condition is signalled. 991 979 \begin{figure} 992 \begin{cfacode} 980 \begin{cfacode}[caption={Example of an executor which executes action in series until the destructor is called.},label={lst:dtor-order}] 993 981 monitor Executer {}; 994 982 struct Action; … … 1005 993 } 1006 994 \end{cfacode} 1007 \caption{Example of an executor which executes action in series until the destructor is called.}1008 \label{lst:dtor-order}1009 995 \end{figure} 1010 996 For example, listing \ref{lst:dtor-order} shows an example of an executor with an infinite loop, which waits for the destructor to break out of this loop. Switching the semantic meaning introduces an idiomatic way to terminate a task and/or wait for its termination via destruction. -
doc/proposals/concurrency/text/future.tex
r4e7a4e6 r8d5b9cf 1 2 \chapter{Conclusion} 3 As mentionned in the introduction, this thesis provides a minimal concurrency \acrshort{api} that is simple, efficient and usable as the basis for higher-level features. The approach presented is based on a lighweight thread system for parallelism which sits on top of clusters of processors. This M:N model is jugded to be both more efficient and allow more flexibility for users. Furthermore, this document introduces monitors as the main concurrency tool for users. This thesis also offers a novel approach which allows using multiple monitors at once without running into the Nested Monitor Problem~\cite{Lister77}. It also offers a full implmentation of the concurrency runtime wirtten enterily in \CFA, effectively the largest \CFA code base to date. 4 5 1 6 % ====================================================================== 2 7 % ====================================================================== 3 \ chapter{Future Work}8 \section{Future Work} 4 9 % ====================================================================== 5 10 % ====================================================================== 6 11 7 \s ection{Flexible Scheduling} \label{futur:sched}8 An important part of concurrency is scheduling. Different scheduling algorithm can affact peformance (both in terms of average and variation). However, no single scheduler is optimal for all workloads and therefore there is value in being able to change the scheduler for given programs. One solution is to offer various tweaking options to users, allowing the scheduler to be adjusted the to requirements of the workload. However, in order to be truly flexible, it would be interesting to allow users to add arbitrary data and arbirary scheduling algorithms to the scheduler. For example, a web server could attach Type-of-Service information to threads and have a ``ToS aware'' scheduling algorithm tailored to this specific web server. This path of flexible schedulers will be explored for \CFA.12 \subsection{Performance} \label{futur:perf} 13 This thesis presents a first implementation of the \CFA runtime. Therefore, there is still significant work to do to improve performance. Many of the data structures and algorithms will change in the future to more efficient versions. For example, \CFA the number of monitors in a single \gls{bulk-acq} is only bound by the stack size, this is probably unnecessarily generous. It may be possible that limiting the number help increase performance. However, it is not obvious that the benefit would be significant. 9 14 10 \section{Non-Blocking IO} \label{futur:nbio} 11 While most of the parallelism tools 12 However, many modern workloads are not bound on computation but on IO operations, an common case being webservers and XaaS (anything as a service). These type of workloads often require significant engineering around amortising costs of blocking IO operations. While improving throughtput of these operations is outside what \CFA can do as a language, it can help users to make better use of the CPU time otherwise spent waiting on IO operations. The current trend is to use asynchronous programming using tools like callbacks and/or futurs and promises\cite. However, while these are valid solutions, they lead to code that is harder to read and maintain because it is much less linear 15 \subsection{Flexible Scheduling} \label{futur:sched} 16 An important part of concurrency is scheduling. Different scheduling algorithm can affect performance (both in terms of average and variation). However, no single scheduler is optimal for all workloads and therefore there is value in being able to change the scheduler for given programs. One solution is to offer various tweaking options to users, allowing the scheduler to be adjusted to the requirements of the workload. However, in order to be truly flexible, it would be interesting to allow users to add arbitrary data and arbitrary scheduling algorithms to the scheduler. For example, a web server could attach Type-of-Service information to threads and have a ``ToS aware'' scheduling algorithm tailored to this specific web server. This path of flexible schedulers will be explored for \CFA. 13 17 14 \s ection{Other concurrency tools} \label{futur:tools}15 While mo nitors offer a flexible and powerful concurent core for \CFA, other concurrency tools are also necessary for a complete multi-paradigm concurrency package. Example of such tools can include simple locks and condition variables, futures and promises\cite{promises}, and executors. These additional features are useful when monitors offer a level of abstraction which is indaquate for certain tasks.18 \subsection{Non-Blocking IO} \label{futur:nbio} 19 While most of the parallelism tools are aimed at data parallelism and control-flow parallelism, many modern workloads are not bound on computation but on IO operations, a common case being web-servers and XaaS (anything as a service). These type of workloads often require significant engineering around amortizing costs of blocking IO operations. At its core, Non-Blocking IO is a operating system level feature that allows queuing IO operations (e.g., network operations) and registering for notifications instead of waiting for requests to complete. In this context, the role of the language make Non-Blocking IO easily available and with low overhead. The current trend is to use asynchronous programming using tools like callbacks and/or futures and promises, which can be seen in frameworks like Node.js~\cite{NodeJs} for JavaScript, Spring MVC~\cite{SpringMVC} for Java and Django~\cite{Django} for Python. However, while these are valid solutions, they lead to code that is harder to read and maintain because it is much less linear. 16 20 17 \s ection{Implicit threading} \label{futur:implcit}18 Simpler applications can benefit greatly from having implicit parallelism. That is, parallelism that does not rely on the user to write concurrency. This type of parallelism can be achieved both at the language level and at the library level. The cannonical example of implcit parallelism is parallel for loops, which are the simplest example of a divide and conquer algorithm\cite{uC++book}. Listing \ref{lst:parfor} shows three different code examples that accomplish pointwise sums of large arrays. Note that none of these example explicitly declare any concurrency or parallelism objects.21 \subsection{Other concurrency tools} \label{futur:tools} 22 While monitors offer a flexible and powerful concurrent core for \CFA, other concurrency tools are also necessary for a complete multi-paradigm concurrency package. Example of such tools can include simple locks and condition variables, futures and promises~\cite{promises}, executors and actors. These additional features are useful when monitors offer a level of abstraction that is inadequate for certain tasks. 19 23 20 \begin{figure} 24 \subsection{Implicit threading} \label{futur:implcit} 25 Simpler applications can benefit greatly from having implicit parallelism. That is, parallelism that does not rely on the user to write concurrency. This type of parallelism can be achieved both at the language level and at the library level. The canonical example of implicit parallelism is parallel for loops, which are the simplest example of a divide and conquer algorithm~\cite{uC++book}. Table \ref{lst:parfor} shows three different code examples that accomplish point-wise sums of large arrays. Note that none of these examples explicitly declare any concurrency or parallelism objects. 26 27 \begin{table} 21 28 \begin{center} 22 29 \begin{tabular}[t]{|c|c|c|} … … 99 106 \caption{For loop to sum numbers: Sequential, using library parallelism and language parallelism.} 100 107 \label{lst:parfor} 101 \end{ figure}108 \end{table} 102 109 103 Implicit parallelism is a general solution and therefore has its limitations. However, it is a quick and simple approach to parallelism which may very well be sufficient for smaller applications and reduces the amount of boiler-plate that isneeded to start benefiting from parallelism in modern CPUs.110 Implicit parallelism is a restrictive solution and therefore has its limitations. However, it is a quick and simple approach to parallelism, which may very well be sufficient for smaller applications and reduces the amount of boiler-plate needed to start benefiting from parallelism in modern CPUs. 104 111 105 112 -
doc/proposals/concurrency/text/internals.tex
r4e7a4e6 r8d5b9cf 1 1 2 2 \chapter{Behind the scene} 3 There are several challenges specific to \CFA when implementing concurrency. These challenges are a direct result of \gls{bulk-acq} and loose object-definitions. These two constraints are the root cause of most design decisions in the implementation. Furthermore, to avoid contention from dynamically allocating memory in a concurrent environment, the internal-scheduling design is (almost) entirely free of mallocs. This is to avoid the chicken and egg problem \cite{Chicken} of having a memory allocator that relies on the threading system and a threading system that relies on the runtime. This extra goal, means that memory management is a constant concern in the design of the system. 4 5 The main memory concern for concurrency is queues. All blocking operations are made by parking threads onto queues. The queue design needs to be intrusive\cite{IntrusiveData} to avoid the need for memory allocation, which entails that all the nodes need specific fields to keep track of all needed information. Since many concurrency operations can use an unbound amount of memory (depending on \gls{bulk-acq}), statically defining information in the intrusive fields of threads is insufficient. The only variable sized container that does not require memory allocation is the callstack, which is heavily used in the implementation of internal scheduling. Particularly variable length arrays, which are used extensively. 6 7 Since stack allocation is based around scope, the first step of the implementation is to identify the scopes that are available to store the information, and which of these can have a variable length. The threads and the condition both allow a fixed amount of memory to be stored, while mutex-routines and the actual blocking call allow for an unbound amount (though the later is preferable in terms of performance). 8 9 Note that since the major contributions of this thesis are extending monitor semantics to \gls{bulk-acq} and loose object definitions, any challenges that are not resulting of these characteristiques of \CFA are considered as solved problems and therefore not discussed further. 3 There are several challenges specific to \CFA when implementing concurrency. These challenges are a direct result of \gls{bulk-acq} and loose object-definitions. These two constraints are the root cause of most design decisions in the implementation. Furthermore, to avoid contention from dynamically allocating memory in a concurrent environment, the internal-scheduling design is (almost) entirely free of mallocs. This approach avoids the chicken and egg problem~\cite{Chicken} of having a memory allocator that relies on the threading system and a threading system that relies on the runtime. This extra goal means that memory management is a constant concern in the design of the system. 4 5 The main memory concern for concurrency is queues. All blocking operations are made by parking threads onto queues and all queues are designed with intrusive nodes, where each not has pre-allocated link fields for chaining, to avoid the need for memory allocation. Since several concurrency operations can use an unbound amount of memory (depending on \gls{bulk-acq}), statically defining information in the intrusive fields of threads is insufficient.The only way to use a variable amount of memory without requiring memory allocation is to pre-allocate large buffers of memory eagerly and store the information in these buffers. Conveniently, the callstack fits that description and is easy to use, which is why it is used heavily in the implementation of internal scheduling, particularly variable-length arrays. Since stack allocation is based around scope, the first step of the implementation is to identify the scopes that are available to store the information, and which of these can have a variable-length array. The threads and the condition both have a fixed amount of memory, while mutex-routines and the actual blocking call allow for an unbound amount, within the stack size. 6 7 Note that since the major contributions of this thesis are extending monitor semantics to \gls{bulk-acq} and loose object definitions, any challenges that are not resulting of these characteristics of \CFA are considered as solved problems and therefore not discussed. 10 8 11 9 % ====================================================================== … … 15 13 % ====================================================================== 16 14 17 The first step towards the monitor implementation is simple mutex-routines using monitors. In the single monitor case, this is done using the entry/exit procedure highlighted in listing \ref{lst:entry1}. This entry/exit procedure does not actually have to be extended to support multiple monitors, indeed it is sufficient to enter/leave monitors one-by-one as long as the order is correct to prevent deadlocks\cite{Havender68}. In \CFA, ordering of monitor relies on memory ordering, this is sufficient because all objects are guaranteed to have distinct non-overlaping memory layouts and mutual-exclusion for a monitor is only defined for its lifetime, meaning that destroying a monitor while it is acquired is undefined behavior. When a mutex call is made, the concerned monitors are agregated into a variable-length pointer array and sorted based on pointer values. This array presists for the entire duration of the mutual-exclusion and its ordering reused extensively.15 The first step towards the monitor implementation is simple mutex-routines. In the single monitor case, mutual-exclusion is done using the entry/exit procedure in listing \ref{lst:entry1}. The entry/exit procedures do not have to be extended to support multiple monitors. Indeed it is sufficient to enter/leave monitors one-by-one as long as the order is correct to prevent deadlock~\cite{Havender68}. In \CFA, ordering of monitor acquisition relies on memory ordering. This approach is sufficient because all objects are guaranteed to have distinct non-overlapping memory layouts and mutual-exclusion for a monitor is only defined for its lifetime, meaning that destroying a monitor while it is acquired is Undefined Behavior. When a mutex call is made, the concerned monitors are aggregated into a variable-length pointer-array and sorted based on pointer values. This array persists for the entire duration of the mutual-exclusion and its ordering reused extensively. 18 16 \begin{figure} 19 17 \begin{multicols}{2} … … 37 35 \end{pseudo} 38 36 \end{multicols} 39 \ caption{Initial entry and exit routine for monitors}40 \ label{lst:entry1}37 \begin{pseudo}[caption={Initial entry and exit routine for monitors},label={lst:entry1}] 38 \end{pseudo} 41 39 \end{figure} 42 40 … … 44 42 Depending on the choice of semantics for when monitor locks are acquired, interaction between monitors and \CFA's concept of polymorphism can be more complex to support. However, it is shown that entry-point locking solves most of the issues. 45 43 46 First of all, interaction between \code{otype} polymorphism and monitors is impossible since monitors do not support copying. Therefore, the main question is how to support \code{dtype} polymorphism. It is important to present the difference between the two acquiring options : callsite and entry-point locking, i.e. acquiring the monitors before making a mutex routinecall or as the first operation of the mutex routine-call. For example:47 \begin{ figure}[H]44 First of all, interaction between \code{otype} polymorphism and monitors is impossible since monitors do not support copying. Therefore, the main question is how to support \code{dtype} polymorphism. It is important to present the difference between the two acquiring options : \glspl{callsite-locking} and entry-point locking, i.e., acquiring the monitors before making a mutex routine-call or as the first operation of the mutex routine-call. For example: 45 \begin{table}[H] 48 46 \begin{center} 49 47 \begin{tabular}{|c|c|c|} … … 97 95 \end{center} 98 96 \caption{Call-site vs entry-point locking for mutex calls} 99 \label{ fig:locking-site}100 \end{ figure}101 102 Note the \code{mutex} keyword relies on the type system, which means that in cases where a generic monitor routine is desired, writing the mutex routine is possible with the proper trait, for example:97 \label{tbl:locking-site} 98 \end{table} 99 100 Note the \code{mutex} keyword relies on the type system, which means that in cases where a generic monitor-routine is desired, writing the mutex routine is possible with the proper trait, e.g.: 103 101 \begin{cfacode} 104 102 //Incorrect: T may not be monitor … … 111 109 \end{cfacode} 112 110 113 Both entry-point and callsite locking are feasible implementations. The current \CFA implementations uses entry-point locking because it requires less work when using \gls{raii}, effectively transferring the burden of implementation to object construction/destruction. The same could be said of callsite locking, the difference being that the later does not necessarily have an existing scope that matches exactly the scope of the mutual exclusion, i.e.: the function body. Furthermore, entry-point locking requires less code generation since any useful routine is called at least as often as it is define, there can be only one entry-point but many callsites.111 Both entry-point and \gls{callsite-locking} are feasible implementations. The current \CFA implementations uses entry-point locking because it requires less work when using \gls{raii}, effectively transferring the burden of implementation to object construction/destruction. It is harder to use \gls{raii} for call-site locking, as it does not necessarily have an existing scope that matches exactly the scope of the mutual exclusion, i.e.: the function body. For example, the monitor call can appear in the middle of an expression. Furthermore, entry-point locking requires less code generation since any useful routine multiple times, but there is only one entry-point for many call-sites. 114 112 115 113 % ====================================================================== … … 119 117 % ====================================================================== 120 118 121 Figure \ref{fig:system1} shows a high-level picture if the \CFA runtime system in regards to concurrency. Each component of the picture is explained in details in the fl lowing sections.119 Figure \ref{fig:system1} shows a high-level picture if the \CFA runtime system in regards to concurrency. Each component of the picture is explained in details in the flowing sections. 122 120 123 121 \begin{figure} … … 130 128 131 129 \subsection{Context Switching} 132 As mention ned in section \ref{coroutine}, coroutines are a stepping stone for implementing threading. This is because they share the same mechanism for context-switching between different stacks. To improve performance and simplicity, context-switching is implemented using the following assumption: all context-switches happen inside a specific function call. This assumption means that the context-switch only has to copy the callee-saved registers onto the stack and then switch the stack registers with the ones of the target coroutine/thread. Note that the instruction pointer can be left untouched since the context-switch is always inside the same function. Threads however do not context-switch between each other directly. They context-switch to the scheduler. This method is called a 2-step context-switch and has the advantage of having a clear distinction between user code and the kernel where scheduling and other system operation happen. Obiously, this has the cost of doubling the context-switch cost because threads must context-switch to an intermediate stack. However, the performance of the 2-step context-switch is still superior to a \code{pthread_yield}(see section \ref{results}). additionally, for users in need for optimal performance, it is important to note that having a 2-step context-switch as the default does not prevent \CFA from offering a 1-step context-switch to use manually (or as part of monitors). This option is not currently present in \CFA but the changes required to add it are strictly additive.130 As mentioned in section \ref{coroutine}, coroutines are a stepping stone for implementing threading, because they share the same mechanism for context-switching between different stacks. To improve performance and simplicity, context-switching is implemented using the following assumption: all context-switches happen inside a specific function call. This assumption means that the context-switch only has to copy the callee-saved registers onto the stack and then switch the stack registers with the ones of the target coroutine/thread. Note that the instruction pointer can be left untouched since the context-switch is always inside the same function. Threads however do not context-switch between each other directly. They context-switch to the scheduler. This method is called a 2-step context-switch and has the advantage of having a clear distinction between user code and the kernel where scheduling and other system operation happen. Obviously, this doubles the context-switch cost because threads must context-switch to an intermediate stack. The alternative 1-step context-switch uses the stack of the ``from'' thread to schedule and then context-switches directly to the ``to'' thread. However, the performance of the 2-step context-switch is still superior to a \code{pthread_yield} (see section \ref{results}). Additionally, for users in need for optimal performance, it is important to note that having a 2-step context-switch as the default does not prevent \CFA from offering a 1-step context-switch (akin to the Microsoft \code{SwitchToFiber}~\cite{switchToWindows} routine). This option is not currently present in \CFA but the changes required to add it are strictly additive. 133 131 134 132 \subsection{Processors} 135 Parallelism in \CFA is built around using processors to specify how much parallelism is desired. \CFA processors are object wrappers around kernel threads, specifically pthreads in the current implementation of \CFA. Indeed, any parallelism must go through operating-system libra iries. However, \glspl{uthread} are still the main source of concurrency, processors are simply the underlying source of parallelism. Indeed, processor \glspl{kthread} simply fetch a \glspl{uthread} from the scheduler and run,they are effectively executers for user-threads. The main benefit of this approach is that it offers a well defined boundary between kernel code and user code, for example, kernel thread quiescing, scheduling and interrupt handling. Processors internally use coroutines to take advantage of the existing context-switching semantics.133 Parallelism in \CFA is built around using processors to specify how much parallelism is desired. \CFA processors are object wrappers around kernel threads, specifically pthreads in the current implementation of \CFA. Indeed, any parallelism must go through operating-system libraries. However, \glspl{uthread} are still the main source of concurrency, processors are simply the underlying source of parallelism. Indeed, processor \glspl{kthread} simply fetch a \gls{uthread} from the scheduler and run it; they are effectively executers for user-threads. The main benefit of this approach is that it offers a well defined boundary between kernel code and user code, for example, kernel thread quiescing, scheduling and interrupt handling. Processors internally use coroutines to take advantage of the existing context-switching semantics. 136 134 137 135 \subsection{Stack management} 138 One of the challenges of this system is to reduce the footprint as much as possible. Specifically, all pthreads created also have a stack created with them, which should be used as much as possible. Normally, coroutines also create there own stack to run on, however, in the case of the coroutines used for processors, these coroutines run directly on the kernel thread stack, effectively stealing the processor stack. The exception to this rule is the Main Processor, i.e. the initial kernel thread that is given to any program. In order to respect user expectations, the stack of the initial kernel thread, the main stack of the program, is used by the main user thread rather than the main processor.136 One of the challenges of this system is to reduce the footprint as much as possible. Specifically, all pthreads created also have a stack created with them, which should be used as much as possible. Normally, coroutines also create there own stack to run on, however, in the case of the coroutines used for processors, these coroutines run directly on the \gls{kthread} stack, effectively stealing the processor stack. The exception to this rule is the Main Processor, i.e. the initial \gls{kthread} that is given to any program. In order to respect C user-expectations, the stack of the initial kernel thread, the main stack of the program, is used by the main user thread rather than the main processor, which can grow very large 139 137 140 138 \subsection{Preemption} \label{preemption} 141 Finally, an important aspect for any complete threading system is preemption. As mention ned in chapter \ref{basics}, preemption introduces an extra degree of uncertainty, which enables users to have multiple threads interleave transparently, rather than having to cooperate among threads for proper scheduling and CPU distribution. Indeed, preemption is desireable because it adds a degree of isolation among threads. In a fully cooperative system, any thread that runs into a long loop can starve other threads, while in a preemptive system starvation can still occur but it does not rely on every thread having to yield or block on a regular basis, which reduces significantly a programmer burden. Obviously, preemption is not optimal for every workload, however any preemptive system can become a cooperative system by making the time-slices extremely large. Which is why\CFA uses a preemptive threading system.142 143 Preemption in \CFA is based on kernel timers, which are used to run a discrete-event simulation. Every processor keeps track of the current time and registers an expiration time with the preemption system. When the preemption system receives a change in preemption, it sorts these expiration times in a list and sets a kernel timer for the closest one, effectively stepping between preemption events on each signals sent by the timer. These timers use the linux signal {\tt SIGALRM}, which is delivered to the process rather than the kernel-thread. This results in an implementation problem,because when delivering signals to a process, the kernel documentation states that the signal can be delivered to any kernel thread for which the signal is not blockedi.e. :139 Finally, an important aspect for any complete threading system is preemption. As mentioned in chapter \ref{basics}, preemption introduces an extra degree of uncertainty, which enables users to have multiple threads interleave transparently, rather than having to cooperate among threads for proper scheduling and CPU distribution. Indeed, preemption is desirable because it adds a degree of isolation among threads. In a fully cooperative system, any thread that runs a long loop can starve other threads, while in a preemptive system, starvation can still occur but it does not rely on every thread having to yield or block on a regular basis, which reduces significantly a programmer burden. Obviously, preemption is not optimal for every workload, however any preemptive system can become a cooperative system by making the time-slices extremely large. Therefore, \CFA uses a preemptive threading system. 140 141 Preemption in \CFA is based on kernel timers, which are used to run a discrete-event simulation. Every processor keeps track of the current time and registers an expiration time with the preemption system. When the preemption system receives a change in preemption, it inserts the time in a sorted order and sets a kernel timer for the closest one, effectively stepping through preemption events on each signal sent by the timer. These timers use the Linux signal {\tt SIGALRM}, which is delivered to the process rather than the kernel-thread. This results in an implementation problem, because when delivering signals to a process, the kernel can deliver the signal to any kernel thread for which the signal is not blocked, i.e. : 144 142 \begin{quote} 145 143 A process-directed signal may be delivered to any one of the threads that does not currently have the signal blocked. If more than one of the threads has the signal unblocked, then the kernel chooses an arbitrary thread to which to deliver the signal. 146 144 SIGNAL(7) - Linux Programmer's Manual 147 145 \end{quote} 148 For the sake of simplicity and in order to prevent the case of having two threads receiving alarms simultaneously, \CFA programs block the {\tt SIGALRM} signal on every thread except one. Now because of how involontary context-switches are handled, the kernel thread handling {\tt SIGALRM} cannot also be a processor thread.149 150 Involuntary context-switching is done by sending signal {\tt SIGUSER1} to the corresponding proces sor and having the thread yield from inside the signal handler. Effectively context-switching away from the signal-handler back to the kernel and the signal-handler frame is eventually unwound when the thread is scheduled again. This approach means that a signal-handler can start on one kernel thread and terminate on a second kernel thread (but the same user thread). It is important to note that signal-handlers save and restore signal masks because user-thread migration can cause signal mask to migrate from one kernel thread to another. This behaviour is only a problem if all kernel threads among which a user thread can migrate differ in terms of signal masks\footnote{Sadly, official POSIX documentation is silent on what distiguishes ``async-signal-safe'' functions from other functions}. However, since the kernel thread hanlding preemption requires a different signal mask, executing user threads on the kernel alarm thread can cause deadlocks. For this reason, the alarm thread is on a tight loop around a system call to \code{sigwaitinfo}, requiring very little CPU time for preemption. One final detail about the alarm thread is how to wake it when additional communication is required (e.g., on thread termination). This unblocking is also done using {\tt SIGALRM}, but sent throughtthe \code{pthread_sigqueue}. Indeed, \code{sigwait} can differentiate signals sent from \code{pthread_sigqueue} from signals sent from alarms or the kernel.146 For the sake of simplicity and in order to prevent the case of having two threads receiving alarms simultaneously, \CFA programs block the {\tt SIGALRM} signal on every kernel thread except one. Now because of how involuntary context-switches are handled, the kernel thread handling {\tt SIGALRM} cannot also be a processor thread. 147 148 Involuntary context-switching is done by sending signal {\tt SIGUSER1} to the corresponding proces\-sor and having the thread yield from inside the signal handler. This approach effectively context-switches away from the signal-handler back to the kernel and the signal-handler frame is eventually unwound when the thread is scheduled again. As a result, a signal-handler can start on one kernel thread and terminate on a second kernel thread (but the same user thread). It is important to note that signal-handlers save and restore signal masks because user-thread migration can cause a signal mask to migrate from one kernel thread to another. This behaviour is only a problem if all kernel threads, among which a user thread can migrate, differ in terms of signal masks\footnote{Sadly, official POSIX documentation is silent on what distinguishes ``async-signal-safe'' functions from other functions.}. However, since the kernel thread handling preemption requires a different signal mask, executing user threads on the kernel-alarm thread can cause deadlocks. For this reason, the alarm thread is in a tight loop around a system call to \code{sigwaitinfo}, requiring very little CPU time for preemption. One final detail about the alarm thread is how to wake it when additional communication is required (e.g., on thread termination). This unblocking is also done using {\tt SIGALRM}, but sent through the \code{pthread_sigqueue}. Indeed, \code{sigwait} can differentiate signals sent from \code{pthread_sigqueue} from signals sent from alarms or the kernel. 151 149 152 150 \subsection{Scheduler} 153 Finally, an aspect that was not mention ned yet is the scheduling algorithm. Currently, the \CFA scheduler uses a single ready queue for all processors, which is the simplest approach to scheduling. Further discussion on scheduling is present in section \label{futur:sched}.151 Finally, an aspect that was not mentioned yet is the scheduling algorithm. Currently, the \CFA scheduler uses a single ready queue for all processors, which is the simplest approach to scheduling. Further discussion on scheduling is present in section \ref{futur:sched}. 154 152 155 153 % ====================================================================== … … 165 163 \end{center} 166 164 \caption{Traditional illustration of a monitor} 167 \label{fig:monitor} 168 \end{figure} 169 170 This picture has several components, the two most important being the entry-queue and the AS-stack. The entry-queue is an (almost) FIFO list where threads waiting to enter are parked, while the acceptor-signalor (AS) stack is a FILO list used for threads that have been signalled or otherwise marked as running next. 171 172 For \CFA, this picture does not have support for blocking multiple monitors on a single condition. To support \gls{bulk-acq} two changes to this picture are required. First, it is non longer helpful to attach the condition to a single monitor. Secondly, the thread waiting on the conditions has to be seperated multiple monitors, which yields : 165 \end{figure} 166 167 This picture has several components, the two most important being the entry-queue and the AS-stack. The entry-queue is an (almost) FIFO list where threads waiting to enter are parked, while the acceptor-signaler (AS) stack is a FILO list used for threads that have been signalled or otherwise marked as running next. 168 169 For \CFA, this picture does not have support for blocking multiple monitors on a single condition. To support \gls{bulk-acq} two changes to this picture are required. First, it is no longer helpful to attach the condition to \emph{a single} monitor. Secondly, the thread waiting on the condition has to be separated across multiple monitors, seen in figure \ref{fig:monitor_cfa}. 173 170 174 171 \begin{figure}[H] … … 180 177 \end{figure} 181 178 182 This picture and the proper entry and leave algorithms is the fundamental implementation of internal scheduling (see listing \ref{lst:entry2}). Note that when threads are moved from the condition to the AS-stack, it splits the thread into to pieces. The thread is woken up when all the pieces have moved from the AS-stacks to the active thread seat. In this picture, the threads are split into halves but this is only because there are two monitors in this picture. For a specific signaling operation every monitor needs a piece of thread on its AS-stack.179 This picture and the proper entry and leave algorithms (see listing \ref{lst:entry2}) is the fundamental implementation of internal scheduling. Note that when a thread is moved from the condition to the AS-stack, it is conceptually split the thread into N pieces, where N is the number of monitors specified in the parameter list. The thread is woken up when all the pieces have popped from the AS-stacks and made active. In this picture, the threads are split into halves but this is only because there are two monitors. For a specific signaling operation every monitor needs a piece of thread on its AS-stack. 183 180 184 181 \begin{figure}[b] … … 209 206 \end{pseudo} 210 207 \end{multicols} 211 \ caption{Entry and exit routine for monitors with internal scheduling}212 \ label{lst:entry2}213 \end{figure} 214 215 Some important things to notice about the exit routine. The solution discussed in \ref{intsched} can be seen in the exit routine of listing \ref{lst:entry2}. Basically, the solution boils down to having a sep erate data structure for the condition queue and the AS-stack, and unconditionally transferring ownership of the monitors but only unblocking the thread when the last monitor has transferred ownership. This solution is deadlock safe as well as preventing any potential barging. The data structure used for the AS-stack are reused extensively for external scheduling, but in the case of internal scheduling, the data is allocated using variable-length arrays on the callstack of the \code{wait} and \code{signal_block} routines.208 \begin{pseudo}[caption={Entry and exit routine for monitors with internal scheduling},label={lst:entry2}] 209 \end{pseudo} 210 \end{figure} 211 212 Some important things to notice about the exit routine. The solution discussed in \ref{intsched} can be seen in the exit routine of listing \ref{lst:entry2}. Basically, the solution boils down to having a separate data structure for the condition queue and the AS-stack, and unconditionally transferring ownership of the monitors but only unblocking the thread when the last monitor has transferred ownership. This solution is deadlock safe as well as preventing any potential barging. The data structure used for the AS-stack are reused extensively for external scheduling, but in the case of internal scheduling, the data is allocated using variable-length arrays on the call-stack of the \code{wait} and \code{signal_block} routines. 216 213 217 214 \begin{figure}[H] … … 223 220 \end{figure} 224 221 225 Figure \ref{fig:structs} shows a high level representation of these data-structures. The main idea behind them is that, while figure \ref{fig:monitor_cfa} is a nice illustration in theory, in practice breaking a threads into multiple pieces to put unto intrusive stacks does not make sense. The \code{condition node} is the data structure that is queued into a condition variable and, when signaled, the condition queue is popped and each \code{condition criterion} are moved to the AS-stack. Once all the criterion have be popped from their respective AS-stacks, the thread is woken-up, which is what is shown in listing \ref{lst:entry2}.222 Figure \ref{fig:structs} shows a high-level representation of these data-structures. The main idea behind them is that, a thread cannot contain an arbitrary number of intrusive stacks for linking onto monitor. The \code{condition node} is the data structure that is queued onto a condition variable and, when signaled, the condition queue is popped and each \code{condition criterion} are moved to the AS-stack. Once all the criterion have be popped from their respective AS-stacks, the thread is woken-up, which is what is shown in listing \ref{lst:entry2}. 226 223 227 224 % ====================================================================== … … 230 227 % ====================================================================== 231 228 % ====================================================================== 232 Similarly to internal scheduling, external scheduling for multiple monitors relies on the idea that waiting-thread queues are no longer specific to a single monitor, as mention ned in section \ref{extsched}. For internal scheduling, these queues are part of condition variables which are still unique for a given scheduling operation (e.g., no single statment uses multiple conditions). However, in the case of external scheduling, there is no equivalent object which is associated with \code{waitfor} statements. This absence means the queues holding the waiting threads must be stored inside at least one of the monitors that is acquired. The monitors being the only objects that have sufficient lifetime and are available on both sides of the \code{waitfor} statment. This requires an algorithm to choose which monitor holds the relevant queue. It is also important that said algorithm be independent of the order in which users list parameters. The proposed algorithm is to fall back on monitor lock ordering and specify that the monitor that is acquired first is the one with the relevant wainting queue. This assumes that the lock acquiring order is static for the lifetime of all concerned objects but that is a reasonable constraint.229 Similarly to internal scheduling, external scheduling for multiple monitors relies on the idea that waiting-thread queues are no longer specific to a single monitor, as mentioned in section \ref{extsched}. For internal scheduling, these queues are part of condition variables, which are still unique for a given scheduling operation (e.g., no signal statement uses multiple conditions). However, in the case of external scheduling, there is no equivalent object which is associated with \code{waitfor} statements. This absence means the queues holding the waiting threads must be stored inside at least one of the monitors that is acquired. These monitors being the only objects that have sufficient lifetime and are available on both sides of the \code{waitfor} statement. This requires an algorithm to choose which monitor holds the relevant queue. It is also important that said algorithm be independent of the order in which users list parameters. The proposed algorithm is to fall back on monitor lock ordering (sorting by address) and specify that the monitor that is acquired first is the one with the relevant waiting queue. This assumes that the lock acquiring order is static for the lifetime of all concerned objects but that is a reasonable constraint. 233 230 234 231 This algorithm choice has two consequences : 235 232 \begin{itemize} 236 \item The queue of the highest priority monitor is no longer a true FIFO queue because threads can be moved to the front of the queue. These queues need to contain a set of monitors for each of the waiting threads. Therefore, another thread whose set contains the same highest prioritymonitor but different lower priority monitors may arrive first but enter the critical section after a thread with the correct pairing.237 \item The queue of the lowest priority monitor is both required and potentially unused. Indeed, since it is not known at compile time which monitor will be the lowest priority monitor, every monitor needs to have the correct queues even though it is possible that some queues willgo unused for the entire duration of the program, for example if a monitor is only used in a specific pair.233 \item The queue of the monitor with the lowest address is no longer a true FIFO queue because threads can be moved to the front of the queue. These queues need to contain a set of monitors for each of the waiting threads. Therefore, another thread whose set contains the same lowest address monitor but different lower priority monitors may arrive first but enter the critical section after a thread with the correct pairing. 234 \item The queue of the lowest priority monitor is both required and potentially unused. Indeed, since it is not known at compile time which monitor is the monitor with have the lowest address, every monitor needs to have the correct queues even though it is possible that some queues go unused for the entire duration of the program, for example if a monitor is only used in a specific pair. 238 235 \end{itemize} 239 240 236 Therefore, the following modifications need to be made to support external scheduling : 241 237 \begin{itemize} 242 \item The threads waiting on the entry-queue need to keep track of which routine i s trying to enter, and using which set of monitors. The \code{mutex} routine already has all the required information on its stack so the thread only needs to keep a pointer to that information.243 \item The monitors need to keep a mask of acceptable routines. This mask contains for each acceptable routine, a routine pointer and an array of monitors to go with it. It also needs storage to keep track of which routine was accepted. Since this information is not specific to any monitor, the monitors actually contain a pointer to an integer on the stack of the waiting thread. Note that the complete mask can be pushed to any owned monitors, regardless of \code{when} statements, the \code{waitfor} statement is used in a context where the thread already has full ownership of (at least) every concerned monitor and therefore monitors will refuse all calls no matter what.238 \item The threads waiting on the entry-queue need to keep track of which routine it is trying to enter, and using which set of monitors. The \code{mutex} routine already has all the required information on its stack so the thread only needs to keep a pointer to that information. 239 \item The monitors need to keep a mask of acceptable routines. This mask contains for each acceptable routine, a routine pointer and an array of monitors to go with it. It also needs storage to keep track of which routine was accepted. Since this information is not specific to any monitor, the monitors actually contain a pointer to an integer on the stack of the waiting thread. Note that if a thread has acquired two monitors but executes a \code{waitfor} with only one monitor as a parameter, setting the mask of acceptable routines to both monitors will not cause any problems since the extra monitor will not change ownership regardless. This becomes relevant when \code{when} clauses affect the number of monitors passed to a \code{waitfor} statement. 244 240 \item The entry/exit routine need to be updated as shown in listing \ref{lst:entry3}. 245 241 \end{itemize} 246 242 247 243 \subsection{External scheduling - destructors} 248 Finally, to support the ordering inversion of destructors, the code generation needs to be modified to use a special entry routine. This routine is needed because of the storage requirements of the call order inversion. Indeed, when waiting for the destructors, storage is need for the waiting context and the lifetime of said storage needs to outlive the waiting operation it is needed for. For regular \code{waitfor} statements, the call stack of the routine itself matches this requirement but it is no longer the case when waiting for the destructor since it is pushed on to the AS-stack for later. The waitfor semantics can then be adjusted correspondingly, as seen in listing \ref{lst:entry-dtor}244 Finally, to support the ordering inversion of destructors, the code generation needs to be modified to use a special entry routine. This routine is needed because of the storage requirements of the call order inversion. Indeed, when waiting for the destructors, storage is need for the waiting context and the lifetime of said storage needs to outlive the waiting operation it is needed for. For regular \code{waitfor} statements, the call-stack of the routine itself matches this requirement but it is no longer the case when waiting for the destructor since it is pushed on to the AS-stack for later. The waitfor semantics can then be adjusted correspondingly, as seen in listing \ref{lst:entry-dtor} 249 245 250 246 \begin{figure} … … 280 276 \end{pseudo} 281 277 \end{multicols} 282 \ caption{Entry and exit routine for monitors with internal scheduling and external scheduling}283 \ label{lst:entry3}278 \begin{pseudo}[caption={Entry and exit routine for monitors with internal scheduling and external scheduling},label={lst:entry3}] 279 \end{pseudo} 284 280 \end{figure} 285 281 … … 326 322 \end{pseudo} 327 323 \end{multicols} 328 \ caption{Pseudo code for the \code{waitfor} routine and the \code{mutex} entry routine for destructors}329 \ label{lst:entry-dtor}330 \end{figure} 324 \begin{pseudo}[caption={Pseudo code for the \code{waitfor} routine and the \code{mutex} entry routine for destructors},label={lst:entry-dtor}] 325 \end{pseudo} 326 \end{figure} -
doc/proposals/concurrency/text/parallelism.tex
r4e7a4e6 r8d5b9cf 7 7 % # # # # # # # ####### ####### ####### ####### ### ##### # # 8 8 \chapter{Parallelism} 9 Historically, computer performance was about processor speeds and instructions count. However, with heat dissipation being a direct consequence of speed increase, parallelism has become the new source for increased performance~\cite{Sutter05, Sutter05b}. In this decade, it is not longer reason nable to create a high-performance application without caring about parallelism. Indeed, parallelism is an important aspect of performance and more specifically throughput and hardware utilization. The lowest-level approach of parallelism is to use \glspl{kthread} in combination with semantics like \code{fork}, \code{join}, etc. However, since these have significant costs and limitations, \glspl{kthread} are now mostly used as an implementation tool rather than a user oriented one. There are several alternatives to solve these issues that all have strengths and weaknesses. While there are many variations of the presented paradigms, most of these variations do not actually change the guarantees or the semantics, they simply move costs in order to achieve better performance for certain workloads.9 Historically, computer performance was about processor speeds and instructions count. However, with heat dissipation being a direct consequence of speed increase, parallelism has become the new source for increased performance~\cite{Sutter05, Sutter05b}. In this decade, it is not longer reasonable to create a high-performance application without caring about parallelism. Indeed, parallelism is an important aspect of performance and more specifically throughput and hardware utilization. The lowest-level approach of parallelism is to use \glspl{kthread} in combination with semantics like \code{fork}, \code{join}, etc. However, since these have significant costs and limitations, \glspl{kthread} are now mostly used as an implementation tool rather than a user oriented one. There are several alternatives to solve these issues that all have strengths and weaknesses. While there are many variations of the presented paradigms, most of these variations do not actually change the guarantees or the semantics, they simply move costs in order to achieve better performance for certain workloads. 10 10 11 \section{Paradigm }11 \section{Paradigms} 12 12 \subsection{User-level threads} 13 A direct improvement on the \gls{kthread} approach is to use \glspl{uthread}. These threads offer most of the same features that the operating system already provide but can be used on a much larger scale. This approach is the most powerful l solution as it allows all the features of multi-threading, while removing several of the more expensive costs of kernel threads. The down side is that almost none of the low-level threading problems are hidden; users still have to think about data races, deadlocks and synchronization issues. These issues can be somewhat alleviated by a concurrency toolkit with strong garantees but the parallelism toolkit offers very little to reduce complexity in itself.13 A direct improvement on the \gls{kthread} approach is to use \glspl{uthread}. These threads offer most of the same features that the operating system already provide but can be used on a much larger scale. This approach is the most powerful solution as it allows all the features of multi-threading, while removing several of the more expensive costs of kernel threads. The down side is that almost none of the low-level threading problems are hidden; users still have to think about data races, deadlocks and synchronization issues. These issues can be somewhat alleviated by a concurrency toolkit with strong guarantees but the parallelism toolkit offers very little to reduce complexity in itself. 14 14 15 15 Examples of languages that support \glspl{uthread} are Erlang~\cite{Erlang} and \uC~\cite{uC++book}. 16 16 17 17 \subsection{Fibers : user-level threads without preemption} \label{fibers} 18 A popular vari ent of \glspl{uthread} is what is often refered to as \glspl{fiber}. However, \glspl{fiber} do not present meaningful semantical differences with \glspl{uthread}. The significant difference between \glspl{uthread} and \glspl{fiber} is the lack of \gls{preemption} in the later one. Advocates of \glspl{fiber} list their high performance and ease of implementation as majors strenghts of \glspl{fiber}but the performance difference between \glspl{uthread} and \glspl{fiber} is controversial, and the ease of implementation, while true, is a weak argument in the context of language design. Therefore this proposal largely ignores fibers.18 A popular variant of \glspl{uthread} is what is often referred to as \glspl{fiber}. However, \glspl{fiber} do not present meaningful semantical differences with \glspl{uthread}. The significant difference between \glspl{uthread} and \glspl{fiber} is the lack of \gls{preemption} in the latter. Advocates of \glspl{fiber} list their high performance and ease of implementation as majors strengths but the performance difference between \glspl{uthread} and \glspl{fiber} is controversial, and the ease of implementation, while true, is a weak argument in the context of language design. Therefore this proposal largely ignores fibers. 19 19 20 20 An example of a language that uses fibers is Go~\cite{Go} … … 26 26 27 27 \subsection{Paradigm performance} 28 While the choice between the three paradigms listed above may have significant performance implication, it is difficult to pin down the performance implications of chosing a model at the language level. Indeed, in many situations one of these paradigms may show better performance but it all strongly depends on the workload. Having a large amount of mostly independent units of work to execute almost guarantess that the \gls{pool} based system has the best performance thanks to the lower memory overhead (i.e., no thread stack per job). However, interactions among jobs can easily exacerbate contention. User-level threads allow fine-grain context switching, which results in better resource utilisation, but a context switch is more expensive and the extra control means users need to tweak more variables to get the desired performance. Finally, if the units of uninterrupted work are large enough the paradigm choice is largely amortised by the actual work done.28 While the choice between the three paradigms listed above may have significant performance implication, it is difficult to pin-down the performance implications of choosing a model at the language level. Indeed, in many situations one of these paradigms may show better performance but it all strongly depends on the workload. Having a large amount of mostly independent units of work to execute almost guarantees that the \gls{pool} based system has the best performance thanks to the lower memory overhead (i.e., no thread stack per job). However, interactions among jobs can easily exacerbate contention. User-level threads allow fine-grain context switching, which results in better resource utilization, but a context switch is more expensive and the extra control means users need to tweak more variables to get the desired performance. Finally, if the units of uninterrupted work are large enough the paradigm choice is largely amortized by the actual work done. 29 29 30 30 \section{The \protect\CFA\ Kernel : Processors, Clusters and Threads}\label{kernel} 31 A \gls{cfacluster} is a group of \gls{kthread} executed in isolation. \Glspl{uthread} are scheduled on the \glspl{kthread} of a given \gls{cfacluster}, allowing organization between \glspl{uthread} and \glspl{kthread}. It is important that \glspl{kthread} belonging to a same \glspl{cfacluster} have homogeneous settings, otherwise migrating a \gls{uthread} from one \gls{kthread} to the other can cause issues. A \gls{cfacluster} also offers a plugable scheduler that can optimize the workload generated by the \glspl{uthread}. 31 32 32 \Glspl{cfacluster} have not been fully impl mented in the context of this thesis, currently \CFA only supports one \gls{cfacluster}, the initial one. The objective of \gls{cfacluster} is to group \gls{kthread} with identical settings together. \Glspl{uthread} can be scheduled on a \glspl{kthread} of a given \gls{cfacluster}, allowing organization between \glspl{kthread} and \glspl{uthread}. It is important that \glspl{kthread} belonging to a same \glspl{cfacluster} have homogenous settings, otherwise migrating a \gls{uthread} from one \gls{kthread} to the other can cause issues.33 \Glspl{cfacluster} have not been fully implemented in the context of this thesis, currently \CFA only supports one \gls{cfacluster}, the initial one. 33 34 34 35 \subsection{Future Work: Machine setup}\label{machine} 35 While this was not done in the context of this thesis, another important aspect of clusters is affinity. While many common desktop and laptop PCs have homogeneous CPUs, other devices often have more heter egenous setups. For example, system using \acrshort{numa} configurations may benefit from users being able to tie clusters and\/or kernel threads to certains CPU cores. OS support for CPU affinity is now common\cite{affinityLinux, affinityWindows, affinityFreebsd, affinityNetbsd, affinityMacosx} which means it is both possible and desirable for \CFA to offer an abstraction mechanism for portable CPU affinity.36 While this was not done in the context of this thesis, another important aspect of clusters is affinity. While many common desktop and laptop PCs have homogeneous CPUs, other devices often have more heterogeneous setups. For example, a system using \acrshort{numa} configurations may benefit from users being able to tie clusters and\/or kernel threads to certain CPU cores. OS support for CPU affinity is now common~\cite{affinityLinux, affinityWindows, affinityFreebsd, affinityNetbsd, affinityMacosx} which means it is both possible and desirable for \CFA to offer an abstraction mechanism for portable CPU affinity. 36 37 37 %\subsection{Paradigms}\label{cfaparadigms}38 % Given these building blocks, it is possible to reproduce all three of the popular paradigms. Indeed, \glspl{uthread} is the default paradigm in \CFA. However, disabling \gls{preemption} on the \gls{cfacluster} means \glspl{cfathread} effectively become \glspl{fiber}. Since several \glspl{cfacluster} with different scheduling policy can coexist in the same application, this allows \glspl{fiber} and \glspl{uthread} to coexist in the runtime of an application. Finally, it is possible to build executors for thread pools from \glspl{uthread} or \glspl{fiber}.38 \subsection{Paradigms}\label{cfaparadigms} 39 Given these building blocks, it is possible to reproduce all three of the popular paradigms. Indeed, \glspl{uthread} is the default paradigm in \CFA. However, disabling \gls{preemption} on the \gls{cfacluster} means \glspl{cfathread} effectively become \glspl{fiber}. Since several \glspl{cfacluster} with different scheduling policy can coexist in the same application, this allows \glspl{fiber} and \glspl{uthread} to coexist in the runtime of an application. Finally, it is possible to build executors for thread pools from \glspl{uthread} or \glspl{fiber}, which includes specialize jobs like actors~\cite{Actors}. -
doc/proposals/concurrency/text/results.tex
r4e7a4e6 r8d5b9cf 5 5 % ====================================================================== 6 6 \section{Machine setup} 7 Table \ref{tab:machine} shows the characteristi ques of the machine used to run the benchmarks. All tests where made on this machine.8 \begin{ figure}[H]7 Table \ref{tab:machine} shows the characteristics of the machine used to run the benchmarks. All tests where made on this machine. 8 \begin{table}[H] 9 9 \begin{center} 10 10 \begin{tabular}{| l | r | l | r |} … … 27 27 Operating system & Ubuntu 16.04.3 LTS & Kernel & Linux 4.4.0-97-generic \\ 28 28 \hline 29 Compiler & gcc 6.3.0 & Translator & CFA 1.0.0 \\ 29 Compiler & GCC 6.3.0 & Translator & CFA 1.0.0 \\ 30 \hline 31 Java version & OpenJDK-9 & Go version & 1.9.2 \\ 30 32 \hline 31 33 \end{tabular} … … 33 35 \caption{Machine setup used for the tests} 34 36 \label{tab:machine} 35 \end{ figure}37 \end{table} 36 38 37 39 \section{Micro benchmarks} … … 39 41 \begin{pseudo} 40 42 #define BENCH(run, result) 41 gettime();43 before = gettime(); 42 44 run; 43 gettime();45 after = gettime(); 44 46 result = (after - before) / N; 45 47 \end{pseudo} 46 The method used to get time is \code{clock_gettime(CLOCK_THREAD_CPUTIME_ID);}. Each benchmark is using many i nterations of a simple call to measure the cost of the call. The specific number of interation dependes on the specific benchmark.48 The method used to get time is \code{clock_gettime(CLOCK_THREAD_CPUTIME_ID);}. Each benchmark is using many iterations of a simple call to measure the cost of the call. The specific number of iteration depends on the specific benchmark. 47 49 48 50 \subsection{Context-switching} 49 The first interesting benchmark is to measure how long context-switches take. The simplest approach to do this is to yield on a thread, which executes a 2-step context switch. In order to make the comparison fair, coroutines also execute a 2-step context-switch , which is a resume/suspend cycle instead of a yield. Listing \ref{lst:ctx-switch} shows the code for coroutines and threads. All omitted tests are functionally identical to one of these tests. The results can be shown in table \ref{tab:ctx-switch}.51 The first interesting benchmark is to measure how long context-switches take. The simplest approach to do this is to yield on a thread, which executes a 2-step context switch. In order to make the comparison fair, coroutines also execute a 2-step context-switch (\gls{uthread} to \gls{kthread} then \gls{kthread} to \gls{uthread}), which is a resume/suspend cycle instead of a yield. Listing \ref{lst:ctx-switch} shows the code for coroutines and threads whith the results in table \ref{tab:ctx-switch}. All omitted tests are functionally identical to one of these tests. 50 52 \begin{figure} 51 53 \begin{multicols}{2} … … 88 90 \end{cfacode} 89 91 \end{multicols} 90 \caption{\CFA benchmark code used to measure context-switches for coroutines and threads.} 91 \label{lst:ctx-switch} 92 \end{figure} 93 94 \begin{figure} 95 \begin{center} 96 \begin{tabular}{| l | S[table-format=5.2,table-number-alignment=right] | S[table-format=5.2,table-number-alignment=right] | S[table-format=5.2,table-number-alignment=right] |} 97 \cline{2-4} 98 \multicolumn{1}{c |}{} & \multicolumn{1}{c |}{ Median } &\multicolumn{1}{c |}{ Average } & \multicolumn{1}{c |}{ Standard Deviation} \\ 99 \hline 100 Kernel Threads & 239 & 242.57 & 5.54 \\ 101 \CFA Coroutines & 38 & 38 & 0 \\ 102 \CFA Threads & 102 & 102.39 & 1.57 \\ 103 \uC Coroutines & 46 & 46.68 & 0.47 \\ 104 \uC Threads & 98 & 99.39 & 1.52 \\ 105 \hline 106 \end{tabular} 107 \end{center} 108 \caption{Context Switch comparaison. All numbers are in nanoseconds(\si{\nano\second})} 92 \begin{cfacode}[caption={\CFA benchmark code used to measure context-switches for coroutines and threads.},label={lst:ctx-switch}] 93 \end{cfacode} 94 \end{figure} 95 96 \begin{table} 97 \begin{center} 98 \begin{tabular}{| l | S[table-format=5.2,table-number-alignment=right] | S[table-format=5.2,table-number-alignment=right] | S[table-format=5.2,table-number-alignment=right] |} 99 \cline{2-4} 100 \multicolumn{1}{c |}{} & \multicolumn{1}{c |}{ Median } &\multicolumn{1}{c |}{ Average } & \multicolumn{1}{c |}{ Standard Deviation} \\ 101 \hline 102 Kernel Thread & 239 & 242.57 & 5.54 \\ 103 \CFA Coroutine & 38 & 38 & 0 \\ 104 \CFA Thread & 102 & 102.39 & 1.57 \\ 105 \uC Coroutine & 46 & 46.68 & 0.47 \\ 106 \uC Thread & 98 & 99.39 & 1.52 \\ 107 Goroutine & 148 & 148.0 & 0 \\ 108 Java Thread & 271 & 271.0 & 0 \\ 109 \hline 110 \end{tabular} 111 \end{center} 112 \caption{Context Switch comparison. All numbers are in nanoseconds(\si{\nano\second})} 109 113 \label{tab:ctx-switch} 110 \end{ figure}114 \end{table} 111 115 112 116 \subsection{Mutual-exclusion} 113 The next interesting benchmark is to measure the overhead to enter/leave a critical-section. For monitors, the simplest appr aoch is to measure how long it takes enter and leave a monitor routine. Listing \ref{lst:mutex} shows the code for \CFA. To put the results in context, the cost of entering a non-inline function and the cost of acquiring and releasing a pthread mutex lock are also mesured. The results can be shown in table \ref{tab:mutex}.114 115 \begin{figure} 116 \begin{cfacode} 117 The next interesting benchmark is to measure the overhead to enter/leave a critical-section. For monitors, the simplest approach is to measure how long it takes to enter and leave a monitor routine. Listing \ref{lst:mutex} shows the code for \CFA. To put the results in context, the cost of entering a non-inline function and the cost of acquiring and releasing a pthread mutex lock are also measured. The results can be shown in table \ref{tab:mutex}. 118 119 \begin{figure} 120 \begin{cfacode}[caption={\CFA benchmark code used to measure mutex routines.},label={lst:mutex}] 117 121 monitor M {}; 118 122 void __attribute__((noinline)) call( M & mutex m /*, m2, m3, m4*/ ) {} … … 129 133 } 130 134 \end{cfacode} 131 \caption{\CFA benchmark code used to measure mutex routines.} 132 \label{lst:mutex} 133 \end{figure} 134 135 \begin{figure} 135 \end{figure} 136 137 \begin{table} 136 138 \begin{center} 137 139 \begin{tabular}{| l | S[table-format=5.2,table-number-alignment=right] | S[table-format=5.2,table-number-alignment=right] | S[table-format=5.2,table-number-alignment=right] |} … … 140 142 \hline 141 143 C routine & 2 & 2 & 0 \\ 144 FetchAdd + FetchSub & 2 & 2 & 0 \\ 142 145 Pthreads Mutex Lock & 31 & 31.86 & 0.99 \\ 143 146 \uC \code{monitor} member routine & 30 & 30 & 0 \\ … … 145 148 \CFA \code{mutex} routine, 2 argument & 82 & 83 & 1.93 \\ 146 149 \CFA \code{mutex} routine, 4 argument & 165 & 161.15 & 54.04 \\ 147 \hline 148 \end{tabular} 149 \end{center} 150 \caption{Mutex routine comparaison. All numbers are in nanoseconds(\si{\nano\second})} 150 Java synchronized routine & 165 & 161.15 & 54.04 \\ 151 \hline 152 \end{tabular} 153 \end{center} 154 \caption{Mutex routine comparison. All numbers are in nanoseconds(\si{\nano\second})} 151 155 \label{tab:mutex} 152 \end{ figure}156 \end{table} 153 157 154 158 \subsection{Internal scheduling} 155 The Internal scheduling benchmark measures the cost of waiting on and signaling a condition variable. Listing \ref{lst:int-sched} shows the code for \CFA. The results can be shown intable \ref{tab:int-sched}. As with all other benchmarks, all omitted tests are functionally identical to one of these tests.156 157 \begin{figure} 158 \begin{cfacode} 159 The internal-scheduling benchmark measures the cost of waiting on and signalling a condition variable. Listing \ref{lst:int-sched} shows the code for \CFA, with results table \ref{tab:int-sched}. As with all other benchmarks, all omitted tests are functionally identical to one of these tests. 160 161 \begin{figure} 162 \begin{cfacode}[caption={Benchmark code for internal scheduling},label={lst:int-sched}] 159 163 volatile int go = 0; 160 164 condition c; … … 187 191 } 188 192 \end{cfacode} 189 \caption{Benchmark code for internal scheduling} 190 \label{lst:int-sched} 191 \end{figure} 192 193 \begin{figure} 193 \end{figure} 194 195 \begin{table} 194 196 \begin{center} 195 197 \begin{tabular}{| l | S[table-format=5.2,table-number-alignment=right] | S[table-format=5.2,table-number-alignment=right] | S[table-format=5.2,table-number-alignment=right] |} … … 201 203 \CFA \code{signal}, 2 \code{monitor} & 1531 & 1550.75 & 32.77 \\ 202 204 \CFA \code{signal}, 4 \code{monitor} & 2288.5 & 2326.86 & 54.73 \\ 203 \hline 204 \end{tabular} 205 \end{center} 206 \caption{Internal scheduling comparaison. All numbers are in nanoseconds(\si{\nano\second})} 205 Java \code{notify} & 2288.5 & 2326.86 & 54.73 \\ 206 \hline 207 \end{tabular} 208 \end{center} 209 \caption{Internal scheduling comparison. All numbers are in nanoseconds(\si{\nano\second})} 207 210 \label{tab:int-sched} 208 \end{ figure}211 \end{table} 209 212 210 213 \subsection{External scheduling} 211 The Internal scheduling benchmark measures the cost of the \code{waitfor} statement (\code{_Accept} in \uC). Listing \ref{lst:ext-sched} shows the code for \CFA . The results can be shownin table \ref{tab:ext-sched}. As with all other benchmarks, all omitted tests are functionally identical to one of these tests.212 213 \begin{figure} 214 \begin{cfacode} 214 The Internal scheduling benchmark measures the cost of the \code{waitfor} statement (\code{_Accept} in \uC). Listing \ref{lst:ext-sched} shows the code for \CFA, with results in table \ref{tab:ext-sched}. As with all other benchmarks, all omitted tests are functionally identical to one of these tests. 215 216 \begin{figure} 217 \begin{cfacode}[caption={Benchmark code for external scheduling},label={lst:ext-sched}] 215 218 volatile int go = 0; 216 219 monitor M {}; … … 242 245 } 243 246 \end{cfacode} 244 \caption{Benchmark code for external scheduling} 245 \label{lst:ext-sched} 246 \end{figure} 247 248 \begin{figure} 247 \end{figure} 248 249 \begin{table} 249 250 \begin{center} 250 251 \begin{tabular}{| l | S[table-format=5.2,table-number-alignment=right] | S[table-format=5.2,table-number-alignment=right] | S[table-format=5.2,table-number-alignment=right] |} … … 259 260 \end{tabular} 260 261 \end{center} 261 \caption{External scheduling compar aison. All numbers are in nanoseconds(\si{\nano\second})}262 \caption{External scheduling comparison. All numbers are in nanoseconds(\si{\nano\second})} 262 263 \label{tab:ext-sched} 263 \end{ figure}264 \end{table} 264 265 265 266 \subsection{Object creation} 266 Final y, the last benchmark measured is the cost of creation for concurrent objects. Listing \ref{lst:creation} shows the code for pthreads and \CFA threads. The results can be shown in table \ref{tab:creation}. As with all other benchmarks, all omitted tests are functionally identical to one of these tests. The only note here is that the callstacks of \CFA coroutines are lazily created, therefore without priming the coroutine, the creation cost is very low.267 268 \begin{figure} 269 \begin{ multicols}{2}267 Finally, the last benchmark measurs the cost of creation for concurrent objects. Listing \ref{lst:creation} shows the code for pthreads and \CFA threads, with results shown in table \ref{tab:creation}. As with all other benchmarks, all omitted tests are functionally identical to one of these tests. The only note here is that the call-stacks of \CFA coroutines are lazily created, therefore without priming the coroutine, the creation cost is very low. 268 269 \begin{figure} 270 \begin{center} 270 271 pthread 271 \begin{c facode}272 \begin{ccode} 272 273 int main() { 273 274 BENCH( 274 275 for(size_t i=0; i<n; i++) { 275 276 pthread_t thread; 276 if(pthread_create( 277 &thread, 278 NULL, 279 foo, 280 NULL 281 ) < 0) { 277 if(pthread_create(&thread,NULL,foo,NULL)<0) { 282 278 perror( "failure" ); 283 279 return 1; 284 280 } 285 281 286 if(pthread_join( 287 thread, 288 NULL 289 ) < 0) { 282 if(pthread_join(thread, NULL)<0) { 290 283 perror( "failure" ); 291 284 return 1; … … 296 289 printf("%llu\n", result); 297 290 } 298 \end{cfacode} 299 \columnbreak 291 \end{ccode} 292 293 294 300 295 \CFA Threads 301 296 \begin{cfacode} … … 307 302 result 308 303 ) 309 310 printf("%llu\n", result); 311 } 312 \end{cfacode} 313 \end{multicols} 314 \caption{Bechmark code for pthreads and \CFA to measure object creation} 315 \label{lst:creation} 316 \end{figure} 317 318 \begin{figure} 304 printf("%llu\n", result); 305 } 306 \end{cfacode} 307 \end{center} 308 \begin{cfacode}[caption={Benchmark code for pthreads and \CFA to measure object creation},label={lst:creation}] 309 \end{cfacode} 310 \end{figure} 311 312 \begin{table} 319 313 \begin{center} 320 314 \begin{tabular}{| l | S[table-format=5.2,table-number-alignment=right] | S[table-format=5.2,table-number-alignment=right] | S[table-format=5.2,table-number-alignment=right] |} … … 323 317 \hline 324 318 Pthreads & 26974.5 & 26977 & 124.12 \\ 325 \CFA Coroutines Lazy & 5 & 5 & 0 \\ 326 \CFA Coroutines Eager & 335.0 & 357.67 & 34.2 \\ 327 \CFA Threads & 1122.5 & 1109.86 & 36.54 \\ 328 \uC Coroutines & 106 & 107.04 & 1.61 \\ 329 \uC Threads & 525.5 & 533.04 & 11.14 \\ 330 \hline 331 \end{tabular} 332 \end{center} 333 \caption{Creation comparaison. All numbers are in nanoseconds(\si{\nano\second})} 319 \CFA Coroutine Lazy & 5 & 5 & 0 \\ 320 \CFA Coroutine Eager & 335.0 & 357.67 & 34.2 \\ 321 \CFA Thread & 1122.5 & 1109.86 & 36.54 \\ 322 \uC Coroutine & 106 & 107.04 & 1.61 \\ 323 \uC Thread & 525.5 & 533.04 & 11.14 \\ 324 Goroutine & 525.5 & 533.04 & 11.14 \\ 325 Java Thread & 525.5 & 533.04 & 11.14 \\ 326 \hline 327 \end{tabular} 328 \end{center} 329 \caption{Creation comparison. All numbers are in nanoseconds(\si{\nano\second})} 334 330 \label{tab:creation} 335 \end{ figure}331 \end{table} -
doc/proposals/concurrency/text/together.tex
r4e7a4e6 r8d5b9cf 7 7 8 8 \section{Threads as monitors} 9 As it was subtely alluded in section \ref{threads}, \code{threads} in \CFA are in fact monitors, which means that all monitor features are available when using threads. For example, here is a very simple two thread pipeline that could be used for a simulator of a game engine : 10 \begin{cfacode} 9 As it was subtly alluded in section \ref{threads}, \code{thread}s in \CFA are in fact monitors, which means that all monitor features are available when using threads. For example, here is a very simple two thread pipeline that could be used for a simulator of a game engine : 10 \begin{figure}[H] 11 \begin{cfacode}[caption={Toy simulator using \code{thread}s and \code{monitor}s.},label={lst:engine-v1}] 11 12 // Visualization declaration 12 13 thread Renderer {} renderer; … … 20 21 void draw( Renderer & mutex this, Frame * frame ); 21 22 22 // Simu alation loop23 // Simulation loop 23 24 void main( Simulator & this ) { 24 25 while( true ) { … … 36 37 } 37 38 \end{cfacode} 39 \end{figure} 38 40 One of the obvious complaints of the previous code snippet (other than its toy-like simplicity) is that it does not handle exit conditions and just goes on forever. Luckily, the monitor semantics can also be used to clearly enforce a shutdown order in a concise manner : 39 \begin{cfacode} 41 \begin{figure}[H] 42 \begin{cfacode}[caption={Same toy simulator with proper termination condition.},label={lst:engine-v2}] 40 43 // Visualization declaration 41 44 thread Renderer {} renderer; … … 49 52 void draw( Renderer & mutex this, Frame * frame ); 50 53 51 // Simu alation loop54 // Simulation loop 52 55 void main( Simulator & this ) { 53 56 while( true ) { … … 76 79 // Call destructor for renderer to signify shutdown 77 80 \end{cfacode} 81 \end{figure} 78 82 79 83 \section{Fibers \& Threads} 80 As mention ned in section \ref{preemption}, \CFA uses preemptive threads by default but can use fibers on demand. Currently, using fibers is done by adding the following line of code to the program~:84 As mentioned in section \ref{preemption}, \CFA uses preemptive threads by default but can use fibers on demand. Currently, using fibers is done by adding the following line of code to the program~: 81 85 \begin{cfacode} 82 86 unsigned int default_preemption() { … … 84 88 } 85 89 \end{cfacode} 86 This function is called by the kernel to fetch the default preemption rate, where 0 signifies an infinite time-slice i.e. no preemption. However, once clusters are fully implemented, it will be possible to create fibers and uthreads in on the same system :90 This function is called by the kernel to fetch the default preemption rate, where 0 signifies an infinite time-slice, i.e., no preemption. However, once clusters are fully implemented, it will be possible to create fibers and \glspl{uthread} in the same system, as in listing \ref{lst:fiber-uthread} 87 91 \begin{figure} 88 \begin{cfacode} 92 \begin{cfacode}[caption={Using fibers and \glspl{uthread} side-by-side in \CFA},label={lst:fiber-uthread}] 89 93 //Cluster forward declaration 90 94 struct cluster; -
doc/proposals/concurrency/thesis.tex
r4e7a4e6 r8d5b9cf 82 82 \rfoot{v\input{version}} 83 83 84 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%85 84 85 86 %====================================================================== 87 % L O G I C A L D O C U M E N T -- the content of your thesis 88 %====================================================================== 86 89 \begin{document} 87 % \linenumbers88 90 89 \title{Concurrency in \CFA} 90 \author{Thierry Delisle \\ 91 School of Computer Science, University of Waterloo, \\ Waterloo, Ontario, Canada 92 } 91 % For a large document, it is a good idea to divide your thesis 92 % into several files, each one containing one chapter. 93 % To illustrate this idea, the "front pages" (i.e., title page, 94 % declaration, borrowers' page, abstract, acknowledgements, 95 % dedication, table of contents, list of tables, list of figures, 96 % nomenclature) are contained within the file "thesis-frontpgs.tex" which is 97 % included into the document by the following statement. 98 %---------------------------------------------------------------------- 99 % FRONT MATERIAL 100 %---------------------------------------------------------------------- 101 \input{frontpgs} 93 102 94 \maketitle 95 96 \tableofcontents 103 %---------------------------------------------------------------------- 104 % MAIN BODY 105 %---------------------------------------------------------------------- 97 106 98 107 \input{intro} … … 114 123 \input{future} 115 124 116 \chapter{Conclusion}117 118 \section*{Acknowledgements}119 120 125 \clearpage 121 126 \printglossary[type=\acronymtype] -
doc/proposals/concurrency/version
r4e7a4e6 r8d5b9cf 1 0.11. 1291 0.11.278
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