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doc/proposals/concurrency/text/cforall.tex
r21a1efb r7c17511 4 4 % ====================================================================== 5 5 % ====================================================================== 6 7 As mentionned in the introduction, the document presents the design for the concurrency features in \CFA. Since it is a new language here is a quick review of the language specifically tailored to the features needed to support concurrency.8 9 \CFA is a extension of ISO C and therefore supports much of the same paradigms as C. It is a non-object oriented system level language, meaning it has very most of the major abstractions have either no runtime cost or can be opt-out easily. Like C, the basics of \CFA revolve around structures and routines, which are thin abstractions over assembly. The vast majority of the code produced by a \CFA compiler respects memory-layouts and calling-conventions laid out by C. However, while \CFA is not an object-oriented language according to a strict definition. It does have some notion of objects, most importantly construction and destruction of objects. Most of the following pieces of code can be found as is on the \CFA website : \cite{www-cfa}10 11 \section{References}12 13 Like \CC, \CFA introduces references as an alternative to pointers. In regards to concurrency, the semantics difference between pointers and references aren't particularly relevant but since this document uses mostly references here is a quick overview of the semantics :14 \begin{cfacode}15 int x, *p1 = &x, **p2 = &p1, ***p3 = &p2,16 &r1 = x, &&r2 = r1, &&&r3 = r2;17 ***p3 = 3; // change x18 r3 = 3; // change x, ***r319 **p3 = ...; // change p120 &r3 = ...; // change r1, (&*)**r321 *p3 = ...; // change p222 &&r3 = ...; // change r2, (&(&*)*)*r323 &&&r3 = p3; // change r3 to p3, (&(&(&*)*)*)r324 int y, z, & ar[3] = { x, y, z }; // initialize array of references25 &ar[1] = &z; // change reference array element26 typeof( ar[1] ) p; // is int, i.e., the type of referenced object27 typeof( &ar[1] ) q; // is int &, i.e., the type of reference28 sizeof( ar[1] ) == sizeof( int ); // is true, i.e., the size of referenced object29 sizeof( &ar[1] ) == sizeof( int *); // is true, i.e., the size of a reference30 \end{cfacode}31 The important thing to take away from this code snippet is that references offer a handle to an object much like pointers but which is automatically derefferenced when convinient.32 33 \section{Overloading}34 35 Another important feature \CFA has in common with \CC is function overloading :36 \begin{cfacode}37 // selection based on type and number of parameters38 void f( void ); // (1)39 void f( char ); // (2)40 void f( int, double ); // (3)41 f(); // select (1)42 f( 'a' ); // select (2)43 f( 3, 5.2 ); // select (3)44 45 // selection based on type and number of returns46 char f( int ); // (1)47 double f( int ); // (2)48 [ int, double ] f( int ); // (3)49 char c = f( 3 ); // select (1)50 double d = f( 4 ); // select (2)51 [ int, double ] t = f( 5 ); // select (3)52 \end{cfacode}53 This feature is particularly important for concurrency since the runtime system relies on creating different types do represent concurrency objects. Therefore, overloading is necessary to prevent the need for long prefixes and other naming conventions that prevent clashes. As seen in chapter \ref{basics}, the main is an example of routine that benefits from overloading when concurrency in introduced.54 55 \section{Operators}56 Overloading also extends to operators. The syntax for denoting operator-overloading is to name a routine with the symbol of the operator and question marks where the arguments of the operation would be, like so :57 \begin{cfacode}58 int ++?( int op ); // unary prefix increment59 int ?++( int op ); // unary postfix increment60 int ?+?( int op1, int op2 ); // binary plus61 int ?<=?( int op1, int op2 ); // binary less than62 int ?=?( int & op1, int op2 ); // binary assignment63 int ?+=?( int & op1, int op2 ); // binary plus-assignment64 65 struct S { int i, j; };66 S ?+?( S op1, S op2 ) { // add two structures67 return (S){ op1.i + op2.i, op1.j + op2.j };68 }69 S s1 = { 1, 2 }, s2 = { 2, 3 }, s3;70 s3 = s1 + s2; // compute sum: s3 == { 2, 5 }71 \end{cfacode}72 73 Since concurrency does not use operator overloading, this feature is more important as an introduction for the syntax of constructors.74 75 \section{Constructors/Destructors}76 \CFA uses the following syntax for constructors and destructors :77 \begin{cfacode}78 struct S {79 size_t size;80 int * ia;81 };82 void ?{}( S & s, int asize ) with s { // constructor operator83 size = asize; // initialize fields84 ia = calloc( size, sizeof( S ) );85 }86 void ^?{}( S & s ) with s { // destructor operator87 free( ia ); // de-initialization fields88 }89 int main() {90 S x = { 10 }, y = { 100 }; // implict calls: ?{}( x, 10 ), ?{}( y, 100 )91 ... // use x and y92 ^x{}; ^y{}; // explicit calls to de-initialize93 x{ 20 }; y{ 200 }; // explicit calls to reinitialize94 ... // reuse x and y95 } // implict calls: ^?{}( y ), ^?{}( x )96 \end{cfacode}97 The language guarantees that every object and all their fields are constructed. Like \CC construction is automatically done on declaration and destruction done when the declared variables reach the end of its scope.98 99 For more information see \cite{cforall-ug,rob-thesis,www-cfa}.
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