Changes in / [d16d159:5da9d6a]
- Files:
-
- 3 added
- 5 deleted
- 33 edited
Legend:
- Unmodified
- Added
- Removed
-
doc/proposals/concurrency/text/basics.tex
rd16d159 r5da9d6a 4 4 % ====================================================================== 5 5 % ====================================================================== 6 Before any detailed discussion of the concurrency and parallelism in \CFA, it is important to describe the basics of concurrency and how they are expressed in \CFA user -code.6 Before any detailed discussion of the concurrency and parallelism in \CFA, it is important to describe the basics of concurrency and how they are expressed in \CFA user code. 7 7 8 8 \section{Basics of concurrency} … … 11 11 Execution with a single thread and multiple stacks where the thread is self-scheduling deterministically across the stacks is called coroutining. Execution with a single and multiple stacks but where the thread is scheduled by an oracle (non-deterministic from the thread perspective) across the stacks is called concurrency. 12 12 13 Therefore, a minimal concurrency system can be achieved by creating coroutines, which instead of context switching among each other, always ask an oracle where to context switch next. While coroutines can execute on the caller's stack-frame, stack-full coroutines allow full generality and are sufficient as the basis for concurrency. The aforementioned oracle is a scheduler and the whole system now follows a cooperative threading-model (a.k.a non-preemptive scheduling). The oracle/scheduler can either be a stack-less or stack-full entity and correspondingly require one or two contextswitches to run a different coroutine. In any case, a subset of concurrency related challenges start to appear. For the complete set of concurrency challenges to occur, the only feature missing is preemption.14 15 A scheduler introduces order of execution uncertainty, while preemption introduces uncertainty about where context -switches occur. Mutual-exclusion and synchronization are ways of limiting non-determinism in a concurrent system. Now it is important to understand that uncertainty is desirable; uncertainty can be used by runtime systems to significantly increase performance and is often the basis of giving a user the illusion that tasks are running in parallel. Optimal performance in concurrent applications is often obtained by having as much non-determinism as correctness allows.16 17 \section{\protect\CFA 18 One of the important features that is missing in C is threading. On modern architectures, a lack of threading is unacceptable~\cite{Sutter05, Sutter05b}, and therefore modern programming languages must have the proper tools to allow users to write performant concurrent programs to take advantage of parallelism. As an extension of C, \CFA needs to express these concepts in a way that is as natural as possible to programmers familiar with imperative languages. And being a system-level language means programmers expect to choose precisely which features they need and which cost they are willing to pay.19 20 \section{Coroutines: A stepping stone}\label{coroutine}21 While the main focus of this proposal is concurrency and parallelism, it is important to address coroutines, which are actually a significant building block of a concurrency system. Coroutines need to deal with context -switches and other context-management operations. Therefore, this proposal includes coroutines both as an intermediate step for the implementation of threads, and a first class feature of \CFA. Furthermore, many design challenges of threads are at least partially present in designing coroutines, which makes the design effort that much more relevant. The core \acrshort{api} of coroutines revolve around two features: independent callstacks and \code{suspend}/\code{resume}.13 Therefore, a minimal concurrency system can be achieved by creating coroutines, which instead of context-switching among each other, always ask an oracle where to context-switch next. While coroutines can execute on the caller?s stack-frame, stack-full coroutines allow full generality and are sufficient as the basis for concurrency. The aforementioned oracle is a scheduler and the whole system now follows a cooperative threading-model (aka non-preemptive scheduling). The oracle/scheduler can either be a stack-less or stack-full entity and correspondingly require one or two context-switches to run a different coroutine. In any case, a subset of concurrency related challenges start to appear. For the complete set of concurrency challenges to occur, the only feature missing is preemption. 14 15 A scheduler introduces order of execution uncertainty, while preemption introduces uncertainty about where context switches occur. Mutual exclusion and synchronization are ways of limiting non-determinism in a concurrent system. Now it is important to understand that uncertainty is desirable; uncertainty can be used by runtime systems to significantly increase performance and is often the basis of giving a user the illusion that tasks are running in parallel. Optimal performance in concurrent applications is often obtained by having as much non-determinism as correctness allows. 16 17 \section{\protect\CFA's Thread Building Blocks} 18 One of the important features that are missing in C is threading. On modern architectures, a lack of threading is unacceptable~\cite{Sutter05, Sutter05b}, and therefore modern programming languages must have the proper tools to allow users to write efficient concurrent programs to take advantage of parallelism. As an extension of C, \CFA needs to express these concepts in a way that is as natural as possible to programmers familiar with imperative languages. And being a system-level language means programmers expect to choose precisely which features they need and which cost they are willing to pay. 19 20 \section{Coroutines: A Stepping Stone}\label{coroutine} 21 While the main focus of this proposal is concurrency and parallelism, it is important to address coroutines, which are actually a significant building block of a concurrency system. Coroutines need to deal with context switches and other context-management operations. Therefore, this proposal includes coroutines both as an intermediate step for the implementation of threads, and a first-class feature of \CFA. Furthermore, many design challenges of threads are at least partially present in designing coroutines, which makes the design effort that much more relevant. The core \acrshort{api} of coroutines revolves around two features: independent call-stacks and \code{suspend}/\code{resume}. 22 22 23 23 \begin{table} … … 133 133 \end{table} 134 134 135 A good example of a problem made easier with coroutines is generators, like the Fibonacci sequence. This problem comes with the challenge of decoupling how a sequence is generated and how it is used. Table \ref{lst:fibonacci-c} shows conventional approaches to writing generators in C. All three of these approach suffer from strong coupling. The left and cent erapproaches require that the generator have knowledge of how the sequence is used, while the rightmost approach requires holding internal state between calls on behalf of the generator and makes it much harder to handle corner cases like the Fibonacci seed.135 A good example of a problem made easier with coroutines is generators, like the Fibonacci sequence. This problem comes with the challenge of decoupling how a sequence is generated and how it is used. Table \ref{lst:fibonacci-c} shows conventional approaches to writing generators in C. All three of these approach suffer from strong coupling. The left and centre approaches require that the generator have knowledge of how the sequence is used, while the rightmost approach requires holding internal state between calls on behalf of the generator and makes it much harder to handle corner cases like the Fibonacci seed. 136 136 137 137 Listing \ref{lst:fibonacci-cfa} is an example of a solution to the Fibonacci problem using \CFA coroutines, where the coroutine stack holds sufficient state for the next generation. This solution has the advantage of having very strong decoupling between how the sequence is generated and how it is used. Indeed, this version is as easy to use as the \code{fibonacci_state} solution, while the implementation is very similar to the \code{fibonacci_func} example. … … 233 233 One important design challenge for implementing coroutines and threads (shown in section \ref{threads}) is that the runtime system needs to run code after the user-constructor runs to connect the fully constructed object into the system. In the case of coroutines, this challenge is simpler since there is no non-determinism from preemption or scheduling. However, the underlying challenge remains the same for coroutines and threads. 234 234 235 The runtime system needs to create the coroutine 's stack and more importantly prepare it for the first resumption. The timing of the creation is non-trivial since users both expect to have fully constructed objects once execution enters the coroutine main and to be able to resume the coroutine from the constructor. There are several solutions to this problem but the chosen optionseffectively forces the design of the coroutine.236 237 Furthermore, \CFA faces an extra challenge as polymorphic routines create invisible thunks when cast edto non-polymorphic routines and these thunks have function scope. For example, the following code, while looking benign, can run into undefined behaviour because of thunks:235 The runtime system needs to create the coroutine?s stack and more importantly prepare it for the first resumption. The timing of the creation is non-trivial since users both expect to have fully constructed objects once execution enters the coroutine main and to be able to resume the coroutine from the constructor. There are several solutions to this problem but the chosen option effectively forces the design of the coroutine. 236 237 Furthermore, \CFA faces an extra challenge as polymorphic routines create invisible thunks when cast to non-polymorphic routines and these thunks have function scope. For example, the following code, while looking benign, can run into undefined behaviour because of thunks: 238 238 239 239 \begin{cfacode} … … 268 268 } 269 269 \end{ccode} 270 The problem in this example is a storage management issue, the function pointer \code{_thunk0} is only valid until the end of the block, which limits the viable solutions because storing the function pointer for too long causes Undefined Behavio r; i.e., the stack-based thunk being destroyed before it can be used. This challenge is an extension of challenges that come with second-class routines. Indeed, GCC nested routines also have the limitation that nested routine cannot be passed outside of the declaration scope. The case of coroutines and threads is simply an extension of this problem to multiple call-stacks.270 The problem in this example is a storage management issue, the function pointer \code{_thunk0} is only valid until the end of the block, which limits the viable solutions because storing the function pointer for too long causes Undefined Behaviour; i.e., the stack-based thunk being destroyed before it can be used. This challenge is an extension of challenges that come with second-class routines. Indeed, GCC nested routines also have the limitation that nested routine cannot be passed outside of the declaration scope. The case of coroutines and threads is simply an extension of this problem to multiple call stacks. 271 271 272 272 \subsection{Alternative: Composition} … … 310 310 symmetric_coroutine<>::yield_type 311 311 \end{cfacode} 312 Often, the canonical threading paradigm in languages is based on function pointers, pthread being one of the most well 312 Often, the canonical threading paradigm in languages is based on function pointers, pthread being one of the most well-known examples. The main problem of this approach is that the thread usage is limited to a generic handle that must otherwise be wrapped in a custom type. Since the custom type is simple to write in \CFA and solves several issues, added support for routine/lambda based coroutines adds very little. 313 313 314 314 A variation of this would be to use a simple function pointer in the same way pthread does for threads : … … 327 327 This semantics is more common for thread interfaces but coroutines work equally well. As discussed in section \ref{threads}, this approach is superseded by static approaches in terms of expressivity. 328 328 329 \subsection{Alternative: Trait- based coroutines}330 331 Finally the underlying approach, which is the one closest to \CFA idioms, is to use trait-based lazy coroutines. This approach defines a coroutine as anything that satisfies the trait \code{is_coroutine} and is used as a coroutine.329 \subsection{Alternative: Trait-Based Coroutines} 330 331 Finally, the underlying approach, which is the one closest to \CFA idioms, is to use trait-based lazy coroutines. This approach defines a coroutine as anything that satisfies the trait \code{is_coroutine} and is used as a coroutine. 332 332 333 333 \begin{cfacode} … … 369 369 370 370 \section{Thread Interface}\label{threads} 371 The basic building blocks of multi -threading in \CFA are \glspl{cfathread}. Both user and kernel threads are supported, where user threads are the concurrency mechanism and kernel threads are the parallel mechanism. User threads offer a flexible and lightweight interface. A thread can be declared using a struct declaration \code{thread} as follows:371 The basic building blocks of multithreading in \CFA are \glspl{cfathread}. Both user and kernel threads are supported, where user threads are the concurrency mechanism and kernel threads are the parallel mechanism. User threads offer a flexible and lightweight interface. A thread can be declared using a struct declaration \code{thread} as follows: 372 372 373 373 \begin{cfacode} … … 394 394 \end{cfacode} 395 395 396 In this example, threads of type \code{foo} start execution in the \code{void main(foo &)} routine, which prints \code{"Hello World!" }. While this thesis encourages this approach to enforce strongly-typed programming, users may prefer to use the routine-based thread semantics for the sake of simplicity. With the static semantics it is trivial to write a thread type that takes a function pointer as a parameter and executes it on its stack asynchronously.396 In this example, threads of type \code{foo} start execution in the \code{void main(foo &)} routine, which prints \code{"Hello World!".} While this thesis encourages this approach to enforce strongly typed programming, users may prefer to use the routine-based thread semantics for the sake of simplicity. With the static semantics it is trivial to write a thread type that takes a function pointer as a parameter and executes it on its stack asynchronously. 397 397 \begin{cfacode} 398 398 typedef void (*voidFunc)(int); … … 419 419 int main() { 420 420 FuncRunner f = {hello, 42}; 421 return 0 '422 } 423 \end{cfacode} 424 425 A consequence of the strongly -typed approach to main is that memory layout of parameters and return values to/from a thread are now explicitly specified in the \acrshort{api}.421 return 0? 422 } 423 \end{cfacode} 424 425 A consequence of the strongly typed approach to main is that memory layout of parameters and return values to/from a thread are now explicitly specified in the \acrshort{api}. 426 426 427 427 Of course for threads to be useful, it must be possible to start and stop threads and wait for them to complete execution. While using an \acrshort{api} such as \code{fork} and \code{join} is relatively common in the literature, such an interface is unnecessary. Indeed, the simplest approach is to use \acrshort{raii} principles and have threads \code{fork} after the constructor has completed and \code{join} before the destructor runs. -
doc/proposals/concurrency/text/cforall.tex
rd16d159 r5da9d6a 7 7 The following is a quick introduction to the \CFA language, specifically tailored to the features needed to support concurrency. 8 8 9 \CFA is an extension of ISO-C and therefore supports all of the same paradigms as C. It is a non-object-oriented system-language, meaning most of the major abstractions have either no runtime overhead or can be opt -out easily. Like C, the basics of \CFA revolve around structures and routines, which are thin abstractions over machine code. The vast majority of the code produced by the \CFA translator respects memory-layouts and calling-conventions laid out by C. Interestingly, while \CFA is not an object-oriented language, lacking the concept of a receiver (e.g., {\tt this}), it does have some notion of objects\footnote{C defines the term objects as : ``region of data storage in the execution environment, the contents of which can represent10 values''~\cite[3.15]{C11}}, most importantly construction and destruction of objects. Most of the following code examples can be found on the \CFA website~\cite{www-cfa} 9 \CFA is an extension of ISO-C and therefore supports all of the same paradigms as C. It is a non-object-oriented system-language, meaning most of the major abstractions have either no runtime overhead or can be opted out easily. Like C, the basics of \CFA revolve around structures and routines, which are thin abstractions over machine code. The vast majority of the code produced by the \CFA translator respects memory layouts and calling conventions laid out by C. Interestingly, while \CFA is not an object-oriented language, lacking the concept of a receiver (e.g., {\tt this}), it does have some notion of objects\footnote{C defines the term objects as : ``region of data storage in the execution environment, the contents of which can represent 10 values''~\cite[3.15]{C11}}, most importantly construction and destruction of objects. Most of the following code examples can be found on the \CFA website~\cite{www-cfa}. 11 11 12 12 % ====================================================================== … … 72 72 % ====================================================================== 73 73 \section{Constructors/Destructors} 74 Object life -time is often a challenge in concurrency. \CFA uses the approach of giving concurrent meaning to object life-time as a mean of synchronization and/or mutual exclusion. Since \CFA relies heavily on the life time of objects, constructors and destructors area core feature required for concurrency and parallelism. \CFA uses the following syntax for constructors and destructors :74 Object lifetime is often a challenge in concurrency. \CFA uses the approach of giving concurrent meaning to object lifetime as a means of synchronization and/or mutual exclusion. Since \CFA relies heavily on the lifetime of objects, constructors and destructors is a core feature required for concurrency and parallelism. \CFA uses the following syntax for constructors and destructors : 75 75 \begin{cfacode} 76 76 struct S { … … 135 135 \end{cfacode} 136 136 137 Note that the type use for assertions can be either an \code{otype} or a \code{dtype}. Types declare s as \code{otype} refer to ``complete'' objects, i.e., objects with a size, a default constructor, a copy constructor, a destructor and an assignment operator. Using \code{dtype} on the other handhas none of these assumptions but is extremely restrictive, it only guarantees the object is addressable.137 Note that the type use for assertions can be either an \code{otype} or a \code{dtype}. Types declared as \code{otype} refer to ``complete'' objects, i.e., objects with a size, a default constructor, a copy constructor, a destructor and an assignment operator. Using \code{dtype,} on the other hand, has none of these assumptions but is extremely restrictive, it only guarantees the object is addressable. 138 138 139 139 % ====================================================================== -
doc/proposals/concurrency/text/concurrency.tex
rd16d159 r5da9d6a 4 4 % ====================================================================== 5 5 % ====================================================================== 6 Several tool can be used to solve concurrency challenges. Since many of these challenges appear with the use of mutable shared-state, some languages and libraries simply disallow mutable shared-state (Erlang~\cite{Erlang}, Haskell~\cite{Haskell}, Akka (Scala)~\cite{Akka}). In these paradigms, interaction among concurrent objects relies on message passing~\cite{Thoth,Harmony,V-Kernel} or other paradigms closely relate to networking concepts (channels~\cite{CSP,Go} for example). However, in languages that use routine calls as their core abstraction-mechanism, these approaches force a clear distinction between concurrent and non-concurrent paradigms (i.e., message passing versus routine call). This distinction in turn means that, in order to be effective, programmers need to learn two sets of designspatterns. While this distinction can be hidden away in library code, effective use of the library still has to take both paradigms into account.6 Several tools can be used to solve concurrency challenges. Since many of these challenges appear with the use of mutable shared-state, some languages and libraries simply disallow mutable shared-state (Erlang~\cite{Erlang}, Haskell~\cite{Haskell}, Akka (Scala)~\cite{Akka}). In these paradigms, interaction among concurrent objects relies on message passing~\cite{Thoth,Harmony,V-Kernel} or other paradigms closely relate to networking concepts (channels~\cite{CSP,Go} for example). However, in languages that use routine calls as their core abstraction mechanism, these approaches force a clear distinction between concurrent and non-concurrent paradigms (i.e., message passing versus routine calls). This distinction in turn means that, in order to be effective, programmers need to learn two sets of design patterns. While this distinction can be hidden away in library code, effective use of the library still has to take both paradigms into account. 7 7 8 8 Approaches based on shared memory are more closely related to non-concurrent paradigms since they often rely on basic constructs like routine calls and shared objects. At the lowest level, concurrent paradigms are implemented as atomic operations and locks. Many such mechanisms have been proposed, including semaphores~\cite{Dijkstra68b} and path expressions~\cite{Campbell74}. However, for productivity reasons it is desirable to have a higher-level construct be the core concurrency paradigm~\cite{HPP:Study}. 9 9 10 An approach that is worth mentioning because it is gaining in popularity is transactional memory~\cite{Herlihy93}. While this approach is even pursued by system languages like \CC~\cite{Cpp-Transactions}, the performance and feature set is currently too restrictive to be the main concurrency paradigm for system s language, which is why it was rejected as the core paradigm for concurrency in \CFA.11 12 One of the most natural, elegant, and efficient mechanisms for synchronization and communication, especially for shared-memory systems, is the \emph{monitor}. Monitors were first proposed by Brinch Hansen~\cite{Hansen73} and later described and extended by C.A.R.~Hoare~\cite{Hoare74}. Many programming languages---e.g., Concurrent Pascal~\cite{ConcurrentPascal}, Mesa~\cite{Mesa}, Modula~\cite{Modula-2}, Turing~\cite{Turing:old}, Modula-3~\cite{Modula-3}, NeWS~\cite{NeWS}, Emerald~\cite{Emerald}, \uC~\cite{Buhr92a} and Java~\cite{Java}---provide monitors as explicit language constructs. In addition, operating-system kernels and device drivers have a monitor-like structure, although they often use lower-level primitives such as semaphores or locks to simulate monitors. For these reasons, this project proposes monitors as the core concurrency -construct.10 An approach that is worth mentioning because it is gaining in popularity is transactional memory~\cite{Herlihy93}. While this approach is even pursued by system languages like \CC~\cite{Cpp-Transactions}, the performance and feature set is currently too restrictive to be the main concurrency paradigm for system languages, which is why it was rejected as the core paradigm for concurrency in \CFA. 11 12 One of the most natural, elegant, and efficient mechanisms for synchronization and communication, especially for shared-memory systems, is the \emph{monitor}. Monitors were first proposed by Brinch Hansen~\cite{Hansen73} and later described and extended by C.A.R.~Hoare~\cite{Hoare74}. Many programming languages---e.g., Concurrent Pascal~\cite{ConcurrentPascal}, Mesa~\cite{Mesa}, Modula~\cite{Modula-2}, Turing~\cite{Turing:old}, Modula-3~\cite{Modula-3}, NeWS~\cite{NeWS}, Emerald~\cite{Emerald}, \uC~\cite{Buhr92a} and Java~\cite{Java}---provide monitors as explicit language constructs. In addition, operating-system kernels and device drivers have a monitor-like structure, although they often use lower-level primitives such as semaphores or locks to simulate monitors. For these reasons, this project proposes monitors as the core concurrency construct. 13 13 14 14 \section{Basics} … … 19 19 20 20 \subsection{Synchronization} 21 As for mutual-exclusion, low-level synchronization primitives often offer good performance and good flexibility at the cost of ease of use. Again, higher-level mechanism often simplify usage by adding better coupling between synchronization and data, e.g.: message passing, or offering a simpler solution to otherwise involved challenges. As mentioned above, synchronization can be expressed as guaranteeing that event \textit{X} always happens before \textit{Y}. Most of the time, synchronization happens within a critical section, where threads must acquire mutual-exclusion in a certain order. However, it may also be desirable to guarantee that event \textit{Z} does not occur between \textit{X} and \textit{Y}. Not satisfying this property is called barging. For example, where event \textit{X} tries to effect event \textit{Y} but another thread acquires the critical section and emits \textit{Z} before \textit{Y}. The classic example is the thread that finishes using a resource and unblocks a thread waiting to use the resource, but the unblocked thread must compete again to acquire the resource. Preventing or detecting barging is an involved challenge with low-level locks, which can be made much easier by higher-level constructs. This challenge is often split into two different methods, barging avoidance and barging prevention. Algorithms that use flag variables to detect barging threads are said to be using barging avoidance, while algorithms that baton-pass locks~\cite{Andrews89} between threads instead of releasing the locks are said to be using barging prevention.21 As for mutual-exclusion, low-level synchronization primitives often offer good performance and good flexibility at the cost of ease of use. Again, higher-level mechanisms often simplify usage by adding better coupling between synchronization and data, e.g.: message passing, or offering a simpler solution to otherwise involved challenges. As mentioned above, synchronization can be expressed as guaranteeing that event \textit{X} always happens before \textit{Y}. Most of the time, synchronization happens within a critical section, where threads must acquire mutual-exclusion in a certain order. However, it may also be desirable to guarantee that event \textit{Z} does not occur between \textit{X} and \textit{Y}. Not satisfying this property is called barging. For example, where event \textit{X} tries to effect event \textit{Y} but another thread acquires the critical section and emits \textit{Z} before \textit{Y}. The classic example is the thread that finishes using a resource and unblocks a thread waiting to use the resource, but the unblocked thread must compete again to acquire the resource. Preventing or detecting barging is an involved challenge with low-level locks, which can be made much easier by higher-level constructs. This challenge is often split into two different methods, barging avoidance and barging prevention. Algorithms that use flag variables to detect barging threads are said to be using barging avoidance, while algorithms that baton-pass locks~\cite{Andrews89} between threads instead of releasing the locks are said to be using barging prevention. 22 22 23 23 % ====================================================================== … … 26 26 % ====================================================================== 27 27 % ====================================================================== 28 A monitor is a set of routines that ensure mutual exclusion when accessing shared state. This concept is generally associated with Object-Oriented Languages like Java~\cite{Java} or \uC~\cite{uC++book} but does not strictly require OO semantics. The only requirement sis the ability to declare a handle to a shared object and a set of routines that act on it :28 A monitor is a set of routines that ensure mutual exclusion when accessing shared state. This concept is generally associated with Object-Oriented Languages like Java~\cite{Java} or \uC~\cite{uC++book} but does not strictly require OO semantics. The only requirement is the ability to declare a handle to a shared object and a set of routines that act on it : 29 29 \begin{cfacode} 30 30 typedef /*some monitor type*/ monitor; … … 39 39 % ====================================================================== 40 40 % ====================================================================== 41 \subsection{Call semantics} \label{call}41 \subsection{Call Semantics} \label{call} 42 42 % ====================================================================== 43 43 % ====================================================================== … … 103 103 int f5(graph(monitor*) & mutex m); 104 104 \end{cfacode} 105 The problem is to identify which object(s) should be acquired. Furthermore, each object needs to be acquired only once. In the case of simple routines like \code{f1} and \code{f2} it is easy to identify an exhaustive list of objects to acquire on entry. Adding indirections (\code{f3}) still allows the compiler and programmer to identify which object is acquired. However, adding in arrays (\code{f4}) makes it much harder. Array lengths are not necessarily known in C, and even then, making sure objects are only acquired once becomes none-trivial. This problem can be extended to absurd limits like \code{f5}, which uses a graph of monitors. To make the issue tractable, this project imposes the requirement that a routine may only acquire one monitor per parameter and it must be the type of the parameter with at most one level of indirection (ignoring potential qualifiers). Also note that while routine \code{f3} can be supported, meaning that monitor \code{**m} is be acquired, passing an array to this routine would be typesafe and yet result in undefined behaviour because only the first element of the array is acquired. However, this ambiguity is part of the C type-system with respects to arrays. For this reason, \code{mutex} is disallowed in the context where arrays may be passed:105 The problem is to identify which object(s) should be acquired. Furthermore, each object needs to be acquired only once. In the case of simple routines like \code{f1} and \code{f2} it is easy to identify an exhaustive list of objects to acquire on entry. Adding indirections (\code{f3}) still allows the compiler and programmer to identify which object is acquired. However, adding in arrays (\code{f4}) makes it much harder. Array lengths are not necessarily known in C, and even then, making sure objects are only acquired once becomes none-trivial. This problem can be extended to absurd limits like \code{f5}, which uses a graph of monitors. To make the issue tractable, this project imposes the requirement that a routine may only acquire one monitor per parameter and it must be the type of the parameter with at most one level of indirection (ignoring potential qualifiers). Also note that while routine \code{f3} can be supported, meaning that monitor \code{**m} is acquired, passing an array to this routine would be type-safe and yet result in undefined behaviour because only the first element of the array is acquired. However, this ambiguity is part of the C type-system with respects to arrays. For this reason, \code{mutex} is disallowed in the context where arrays may be passed: 106 106 \begin{cfacode} 107 107 int f1(monitor& mutex m); //Okay : recommended case … … 137 137 The \gls{multi-acq} monitor lock allows a monitor lock to be acquired by both \code{bar} or \code{baz} and acquired again in \code{foo}. In the calls to \code{bar} and \code{baz} the monitors are acquired in opposite order. 138 138 139 However, such use leads to the lock acquiring order problem . In the example above, the user uses implicit ordering in the case of function \code{foo} but explicit ordering in the case of \code{bar} and \code{baz}. This subtle difference means that calling these routines concurrently may lead to deadlock and is therefore Undefined Behavior. As shown~\cite{Lister77}, solving this problem requires:139 However, such use leads to the lock acquiring order problems. In the example above, the user uses implicit ordering in the case of function \code{foo} but explicit ordering in the case of \code{bar} and \code{baz}. This subtle difference means that calling these routines concurrently may lead to deadlock and is therefore Undefined Behaviour. As shown~\cite{Lister77}, solving this problem requires: 140 140 \begin{enumerate} 141 141 \item Dynamically tracking of the monitor-call order. … … 155 155 } 156 156 \end{cfacode} 157 This example shows a trivial solution to the bank-account transfer -problem~\cite{BankTransfer}. Without \gls{multi-acq} and \gls{bulk-acq}, the solution to this problem is much more involved and requires careful engineering.157 This example shows a trivial solution to the bank-account transfer problem~\cite{BankTransfer}. Without \gls{multi-acq} and \gls{bulk-acq}, the solution to this problem is much more involved and requires careful engineering. 158 158 159 159 \subsection{\code{mutex} statement} \label{mutex-stmt} 160 160 161 The call semantics discussed above have one software engineering issue, only a named routine can acquire the mutual-exclusion of a set of monitor. \CFA offers the \code{mutex} statement to work around the need for unnecessary names, avoiding a major software engineering problem~\cite{2FTwoHardThings}. Table \ref{lst:mutex-stmt} shows an example of the \code{mutex} statement, which introduces a new scope in which the mutual-exclusion of a set of monitor is acquired. Beyond naming, the \code{mutex} statement has no semantic difference from a routine call with \code{mutex} parameters.161 The call semantics discussed above have one software engineering issue, only a named routine can acquire the mutual-exclusion of a set of monitor. \CFA offers the \code{mutex} statement to work around the need for unnecessary names, avoiding a major software engineering problem~\cite{2FTwoHardThings}. Table \ref{lst:mutex-stmt} shows an example of the \code{mutex} statement, which introduces a new scope in which the mutual-exclusion of a set of monitor is acquired. Beyond naming, the \code{mutex} statement has no semantic difference from a routine call with \code{mutex} parameters. 162 162 163 163 \begin{table} … … 196 196 % ====================================================================== 197 197 % ====================================================================== 198 Once the call semantics are established, the next step is to establish data semantics. Indeed, until now a monitor is used simply as a generic handle but in most cases monitors contain shared data. This data should be intrinsic to the monitor declaration to prevent any accidental use of data without its appropriate protection. For example, here is a complete version of the counter show edin section \ref{call}:198 Once the call semantics are established, the next step is to establish data semantics. Indeed, until now a monitor is used simply as a generic handle but in most cases monitors contain shared data. This data should be intrinsic to the monitor declaration to prevent any accidental use of data without its appropriate protection. For example, here is a complete version of the counter shown in section \ref{call}: 199 199 \begin{cfacode} 200 200 monitor counter_t { … … 227 227 % ====================================================================== 228 228 % ====================================================================== 229 \section{Internal scheduling} \label{intsched}229 \section{Internal Scheduling} \label{intsched} 230 230 % ====================================================================== 231 231 % ====================================================================== 232 232 In addition to mutual exclusion, the monitors at the core of \CFA's concurrency can also be used to achieve synchronization. With monitors, this capability is generally achieved with internal or external scheduling as in~\cite{Hoare74}. Since internal scheduling within a single monitor is mostly a solved problem, this thesis concentrates on extending internal scheduling to multiple monitors. Indeed, like the \gls{bulk-acq} semantics, internal scheduling extends to multiple monitors in a way that is natural to the user but requires additional complexity on the implementation side. 233 233 234 First, here is a simple example of internal -scheduling :234 First, here is a simple example of internal scheduling : 235 235 236 236 \begin{cfacode} … … 253 253 } 254 254 \end{cfacode} 255 There are two details to note here. First, the \code{signal} is a delayed operation, it only unblocks the waiting thread when it reaches the end of the critical section. This semantic is needed to respect mutual-exclusion, i.e., the signaller and signalled thread cannot be in the monitor simultaneously. The alternative is to return immediately after the call to \code{signal}, which is significantly more restrictive. Second, in \CFA, while it is common to store a \code{condition} as a field of the monitor, a \code{condition} variable can be stored/created independently of a monitor. Here routine \code{foo} waits for the \code{signal} from \code{bar} before making further progress, e ffectively ensuring a basic ordering.256 257 An important aspect of the implementation is that \CFA does not allow barging, which means that once function \code{bar} releases the monitor, \code{foo} is guaranteed to resume immediately after (unless some other thread waited on the same condition). This guarantee offers the benefit of not having to loop around waits to recheck that a condition is met. The main reason \CFA offers this guarantee is that users can easily introduce barging if it becomes a necessity but adding barging prevention or barging avoidance is more involved without language support. Supporting barging prevention as well as extending internal scheduling to multiple monitors is the main source of complexity in the design of \CFA concurrency.258 259 % ====================================================================== 260 % ====================================================================== 261 \subsection{Internal Scheduling - multi monitor}262 % ====================================================================== 263 % ====================================================================== 264 It is easier to understand the problem of multi-monitor scheduling using a series of pseudo-code examples. Note that for simplicity in the following snippets of pseudo-code, waiting and signalling is done using an implicit condition variable, like Java built-in monitors. Indeed, \code{wait} statements always use the implicit condition variable as parameter and explicitly names the monitors (A and B) associated with the condition. Note that in \CFA, condition variables are tied to a \emph{group} of monitors on first use (called branding), which means that using internal scheduling with distinct sets of monitors requires one condition variable per set of monitors. The example below shows the simple case of having two threads (one for each column) and a single monitor A.255 There are two details to note here. First, the \code{signal} is a delayed operation, it only unblocks the waiting thread when it reaches the end of the critical section. This semantic is needed to respect mutual-exclusion, i.e., the signaller and signalled thread cannot be in the monitor simultaneously. The alternative is to return immediately after the call to \code{signal}, which is significantly more restrictive. Second, in \CFA, while it is common to store a \code{condition} as a field of the monitor, a \code{condition} variable can be stored/created independently of a monitor. Here routine \code{foo} waits for the \code{signal} from \code{bar} before making further progress, ensuring a basic ordering. 256 257 An important aspect of the implementation is that \CFA does not allow barging, which means that once function \code{bar} releases the monitor, \code{foo} is guaranteed to resume immediately after (unless some other thread waited on the same condition). This guarantee offers the benefit of not having to loop around waits to recheck that a condition is met. The main reason \CFA offers this guarantee is that users can easily introduce barging if it becomes a necessity but adding barging prevention or barging avoidance is more involved without language support. Supporting barging prevention as well as extending internal scheduling to multiple monitors is the main source of complexity in the design and implementation of \CFA concurrency. 258 259 % ====================================================================== 260 % ====================================================================== 261 \subsection{Internal Scheduling - Multi-Monitor} 262 % ====================================================================== 263 % ====================================================================== 264 It is easier to understand the problem of multi-monitor scheduling using a series of pseudo-code examples. Note that for simplicity in the following snippets of pseudo-code, waiting and signalling is done using an implicit condition variable, like Java built-in monitors. Indeed, \code{wait} statements always use the implicit condition variable as parameters and explicitly names the monitors (A and B) associated with the condition. Note that in \CFA, condition variables are tied to a \emph{group} of monitors on first use (called branding), which means that using internal scheduling with distinct sets of monitors requires one condition variable per set of monitors. The example below shows the simple case of having two threads (one for each column) and a single monitor A. 265 265 266 266 \begin{multicols}{2} … … 297 297 \end{pseudo} 298 298 \end{multicols} 299 This version uses \gls{bulk-acq} (denoted using the {\sf\&} symbol), but the presence of multiple monitors does not add a particularly new meaning. Synchronization happens between the two threads in exactly the same way and order. The only difference is that mutual exclusion covers moremonitors. On the implementation side, handling multiple monitors does add a degree of complexity as the next few examples demonstrate.300 301 While deadlock issues can occur when nesting monitors, these issues are only a symptom of the fact that locks, and by extension monitors, are not perfectly composable. For monitors, a well 299 \noindent This version uses \gls{bulk-acq} (denoted using the {\sf\&} symbol), but the presence of multiple monitors does not add a particularly new meaning. Synchronization happens between the two threads in exactly the same way and order. The only difference is that mutual exclusion covers a group of monitors. On the implementation side, handling multiple monitors does add a degree of complexity as the next few examples demonstrate. 300 301 While deadlock issues can occur when nesting monitors, these issues are only a symptom of the fact that locks, and by extension monitors, are not perfectly composable. For monitors, a well-known deadlock problem is the Nested Monitor Problem~\cite{Lister77}, which occurs when a \code{wait} is made by a thread that holds more than one monitor. For example, the following pseudo-code runs into the nested-monitor problem : 302 302 \begin{multicols}{2} 303 303 \begin{pseudo} … … 319 319 \end{pseudo} 320 320 \end{multicols} 321 The \code{wait} only releases monitor \code{B} so the signalling thread cannot acquire monitor \code{A} to get to the \code{signal}. Attempting release of all acquired monitors at the \code{wait} introduces a different set of problems, such as releasing monitor \code{C}, which has nothing to do with the \code{signal}.321 \noindent The \code{wait} only releases monitor \code{B} so the signalling thread cannot acquire monitor \code{A} to get to the \code{signal}. Attempting release of all acquired monitors at the \code{wait} introduces a different set of problems, such as releasing monitor \code{C}, which has nothing to do with the \code{signal}. 322 322 323 323 However, for monitors as for locks, it is possible to write a program using nesting without encountering any problems if nesting is done correctly. For example, the next pseudo-code snippet acquires monitors {\sf A} then {\sf B} before waiting, while only acquiring {\sf B} when signalling, effectively avoiding the Nested Monitor Problem~\cite{Lister77}. … … 343 343 \end{multicols} 344 344 345 This simple refactoring may not be possible, forcing more complex restructuring.346 347 % ====================================================================== 348 % ====================================================================== 349 \subsection{Internal Scheduling - in depth}350 % ====================================================================== 351 % ====================================================================== 352 353 A larger example is presented to show complex issues for \gls{bulk-acq} and all the implementation options are analyzed. Listing \ref{lst:int-bulk-pseudo} shows an example where \gls{bulk-acq} adds a significant layer of complexity to the internal signalling semantics, and listing \ref{lst:int-bulk-cfa} shows the corresponding \CFA code to implement the pseudo-code in listing \ref{lst:int-bulk-pseudo}. For the purpose of translating the given pseudo-code into \CFA-code, any method of introducing a monitor is acceptable, e.g., \code{mutex} parameter , global variables, pointer parametersor using locals with the \code{mutex}-statement.345 \noindent However, this simple refactoring may not be possible, forcing more complex restructuring. 346 347 % ====================================================================== 348 % ====================================================================== 349 \subsection{Internal Scheduling - In Depth} 350 % ====================================================================== 351 % ====================================================================== 352 353 A larger example is presented to show complex issues for \gls{bulk-acq} and all the implementation options are analyzed. Listing \ref{lst:int-bulk-pseudo} shows an example where \gls{bulk-acq} adds a significant layer of complexity to the internal signalling semantics, and listing \ref{lst:int-bulk-cfa} shows the corresponding \CFA code to implement the pseudo-code in listing \ref{lst:int-bulk-pseudo}. For the purpose of translating the given pseudo-code into \CFA-code, any method of introducing a monitor is acceptable, e.g., \code{mutex} parameters, global variables, pointer parameters, or using locals with the \code{mutex}-statement. 354 354 355 355 \begin{figure}[!t] … … 376 376 |\label{line:signal1}|signal A & B 377 377 //Code Section 7 378 release A & B378 |\label{line:releaseFirst}|release A & B 379 379 //Code Section 8 380 380 |\label{line:lastRelease}|release A … … 446 446 \end{figure} 447 447 448 The complexity begins at code sections 4 and 8, which are where the existing semantics of internal scheduling need to be extended for multiple monitors. The root of the problem is that \gls{bulk-acq} is used in a context where one of the monitors is already acquired and is why it is important to define the behaviour of the previous pseudo-code. When the signaller thread reaches the location where it should ``release \code{A & B}'' (listing \ref{lst:int-bulk-pseudo} line \ref{line:signal1}), it must actually transfer ownership of monitor \code{B} to the waiting thread. This ownership transfer is required in order to prevent barging into \code{B} by another thread, since both the signalling and signalled threads still need monitor \code{A}. There are three options. 449 450 \subsubsection{Delaying signals} 451 The obvious solution to solve the problem of multi-monitor scheduling is to keep ownership of all locks until the last lock is ready to be transferred. It can be argued that that moment is when the last lock is no longer needed because this semantics fits most closely to the behaviour of single-monitor scheduling. This solution has the main benefit of transferring ownership of groups of monitors, which simplifies the semantics from multiple objects to a single group of objects, effectively making the existing single-monitor semantic viable by simply changing monitors to monitor groups. The naive approach to this solution is to only release monitors once every monitor in a group can be released. However, since some monitors are never released (i.e., the monitor of a thread), this interpretation means groups can grow but may never shrink. A more interesting interpretation is to only transfer groups as one but to recreate the groups on every operation, i.e., limit ownership transfer to one per \code{signal}/\code{release}. 452 453 However, this solution can become much more complicated depending on what is executed while secretly holding B (listing \ref{lst:int-secret} line \ref{line:secret}). 454 The goal in this solution is to avoid the need to transfer ownership of a subset of the condition monitors. However, listing \ref{lst:dependency} shows a slightly different example where a third thread is waiting on monitor \code{A}, using a different condition variable. Because the third thread is signalled when secretly holding \code{B}, the goal becomes unreachable. Depending on the order of signals (listing \ref{lst:dependency} line \ref{line:signal-ab} and \ref{line:signal-a}) two cases can happen : 448 The complexity begins at code sections 4 and 8 in listing \ref{lst:int-bulk-pseudo}, which are where the existing semantics of internal scheduling needs to be extended for multiple monitors. The root of the problem is that \gls{bulk-acq} is used in a context where one of the monitors is already acquired and is why it is important to define the behaviour of the previous pseudo-code. When the signaller thread reaches the location where it should ``release \code{A & B}'' (listing \ref{lst:int-bulk-pseudo} line \ref{line:releaseFirst}), it must actually transfer ownership of monitor \code{B} to the waiting thread. This ownership transfer is required in order to prevent barging into \code{B} by another thread, since both the signalling and signalled threads still need monitor \code{A}. There are three options. 449 450 \subsubsection{Delaying Signals} 451 The obvious solution to solve the problem of multi-monitor scheduling is to keep ownership of all locks until the last lock is ready to be transferred. It can be argued that that moment is when the last lock is no longer needed because this semantics fits most closely to the behaviour of single-monitor scheduling. This solution has the main benefit of transferring ownership of groups of monitors, which simplifies the semantics from multiple objects to a single group of objects, effectively making the existing single-monitor semantic viable by simply changing monitors to monitor groups. This solution releases the monitors once every monitor in a group can be released. However, since some monitors are never released (i.e., the monitor of a thread), this interpretation means a group might never be released. A more interesting interpretation is to transfer the group until it can be disbanded, which means the group is not passed further and a thread can retain its locks. 452 453 However, listing \ref{lst:int-secret} shows this solution can become much more complicated depending on what is executed while secretly holding B at line \ref{line:secret}, while avoiding the need to transfer ownership of a subset of the condition monitors. Listing \ref{lst:dependency} shows a slightly different example where a third thread is waiting on monitor \code{A}, using a different condition variable. Because the third thread is signalled when secretly holding \code{B}, the goal becomes unreachable. Depending on the order of signals (listing \ref{lst:dependency} line \ref{line:signal-ab} and \ref{line:signal-a}) two cases can happen : 455 454 456 455 \paragraph{Case 1: thread $\alpha$ goes first.} In this case, the problem is that monitor \code{A} needs to be passed to thread $\beta$ when thread $\alpha$ is done with it. … … 460 459 Note that ordering is not determined by a race condition but by whether signalled threads are enqueued in FIFO or FILO order. However, regardless of the answer, users can move line \ref{line:signal-a} before line \ref{line:signal-ab} and get the reverse effect for listing \ref{lst:dependency}. 461 460 462 In both cases, the threads need to be able to distinguish, on a per monitor basis, which ones need to be released and which ones need to be transferred, which means monitors cannot be handled as a single homogeneous groupand therefore effectively precludes this approach.461 In both cases, the threads need to be able to distinguish, on a per monitor basis, which ones need to be released and which ones need to be transferred, which means knowing when to dispand a group becomes complex and inefficient (see next section) and therefore effectively precludes this approach. 463 462 464 463 \subsubsection{Dependency graphs} … … 502 501 \end{figure} 503 502 504 In the listing \ref{lst:int-bulk-pseudo} pseudo-code, there is a solution that satisfies both barging prevention and mutual exclusion. If ownership of both monitors is transferred to the waiter when the signaller releases \code{A & B} and then the waiter transfers back ownership of \code{A} back to the signaller when it releases it, then the problem is solved (\code{B} is no longer in use at this point). Dynamically finding the correct order is therefore the second possible solution. The problem is effectively resolving a dependency graph of ownership requirements. Here even the simplest of code snippets requires two transfers and it seems to increase in a manner close to polynomial. This complexity explosion can be seen in listing \ref{lst:explosion}, which is just a direct extension to three monitors, requires at least three ownership transfer and has multiple solutions. Furthermore, the presence of multiple solutions for ownership transfer can cause deadlock problems if a specific solution is not consistently picked; In the same way that multiple lock acquiring order can cause deadlocks.503 In listing \ref{lst:int-bulk-pseudo}, there is a solution that satisfies both barging prevention and mutual exclusion. If ownership of both monitors is transferred to the waiter when the signaller releases \code{A & B} and then the waiter transfers back ownership of \code{A} back to the signaller when it releases it, then the problem is solved (\code{B} is no longer in use at this point). Dynamically finding the correct order is therefore the second possible solution. The problem is effectively resolving a dependency graph of ownership requirements. Here even the simplest of code snippets requires two transfers and it seems to increase in a manner close to polynomial. This complexity explosion can be seen in listing \ref{lst:explosion}, which is just a direct extension to three monitors, requires at least three ownership transfer and has multiple solutions. Furthermore, the presence of multiple solutions for ownership transfer can cause deadlock problems if a specific solution is not consistently picked; In the same way that multiple lock acquiring order can cause deadlocks. 505 504 \begin{figure} 506 505 \begin{multicols}{2} … … 531 530 \end{figure} 532 531 533 Listing \ref{lst:dependency} is the three threads example used in the delayed signals solution. Figure \ref{fig:dependency} shows the corresponding dependency graph that results, where every node is a statement of one of the three threads, and the arrows the dependency of that statement (e.g., $\alpha1$ must happen before $\alpha2$). The extra challenge is that this dependency graph is effectively post-mortem, but the runtime system needs to be able to build and solve these graphs as the dependency unfolds. Resolving dependency graphs being a complex and expensive endeavour, this solution is not the preferred one.534 535 \subsubsection{Partial signalling} \label{partial-sig}536 Finally, the solution that is chosen for \CFA is to use partial signalling. Again using listing \ref{lst:int-bulk-pseudo}, the partial signalling solution transfers ownership of monitor \code{B} at lines \ref{line:signal1} to the waiter but does not wake the waiting thread since it is still using monitor \code{A}. Only when it reaches line \ref{line:lastRelease} does it actually wake up the waiting thread. This solution has the benefit that complexity is encapsulated into only two actions, passing monitors to the next owner when they should be released and conditionally waking threads if all conditions are met. This solution has a much simpler implementation than a dependency graph solving algorithm, which is why it was chosen. Furthermore, after being fully implemented, this solution does not appear to have any significant downsides.537 538 While listing \ref{lst:dependency} is a complicated problem for previous solutions, it can be solved easily with partial signalling:532 Given the three threads example in listing \ref{lst:dependency}, figure \ref{fig:dependency} shows the corresponding dependency graph that results, where every node is a statement of one of the three threads, and the arrows the dependency of that statement (e.g., $\alpha1$ must happen before $\alpha2$). The extra challenge is that this dependency graph is effectively post-mortem, but the runtime system needs to be able to build and solve these graphs as the dependency unfolds. Resolving dependency graphs being a complex and expensive endeavour, this solution is not the preferred one. 533 534 \subsubsection{Partial Signalling} \label{partial-sig} 535 Finally, the solution that is chosen for \CFA is to use partial signalling. Again using listing \ref{lst:int-bulk-pseudo}, the partial signalling solution transfers ownership of monitor \code{B} at lines \ref{line:signal1} to the waiter but does not wake the waiting thread since it is still using monitor \code{A}. Only when it reaches line \ref{line:lastRelease} does it actually wake up the waiting thread. This solution has the benefit that complexity is encapsulated into only two actions, passing monitors to the next owner when they should be released and conditionally waking threads if all conditions are met. This solution has a much simpler implementation than a dependency graph solving algorithms, which is why it was chosen. Furthermore, after being fully implemented, this solution does not appear to have any significant downsides. 536 537 Using partial signalling, listing \ref{lst:dependency} can be solved easily : 539 538 \begin{itemize} 540 539 \item When thread $\gamma$ reaches line \ref{line:release-ab} it transfers monitor \code{B} to thread $\alpha$ and continues to hold monitor \code{A}. 541 540 \item When thread $\gamma$ reaches line \ref{line:release-a} it transfers monitor \code{A} to thread $\beta$ and wakes it up. 542 541 \item When thread $\beta$ reaches line \ref{line:release-aa} it transfers monitor \code{A} to thread $\alpha$ and wakes it up. 543 \item Problem solved!544 542 \end{itemize} 545 543 … … 654 652 An important note is that, until now, signalling a monitor was a delayed operation. The ownership of the monitor is transferred only when the monitor would have otherwise been released, not at the point of the \code{signal} statement. However, in some cases, it may be more convenient for users to immediately transfer ownership to the thread that is waiting for cooperation, which is achieved using the \code{signal_block} routine. 655 653 656 The example in table \ref{tbl:datingservice} highlights the difference in behaviour. As mentioned, \code{signal} only transfers ownership once the current critical section exits, this behaviour requires additional synchronization when a two-way handshake is needed. To avoid this explicit synchronization, the \code{condition} type offers the \code{signal_block} routine, which handles the two-way handshake as shown in the example. This feature removes the need for a second condition variables and simplifies programming. Like every other monitor semantic, \code{signal_block} uses barging prevention, which means mutual-exclusion is baton-passed both on the frond -end and the back-end of the call to \code{signal_block}, meaning no other thread can acquire the monitor either before or after the call.654 The example in table \ref{tbl:datingservice} highlights the difference in behaviour. As mentioned, \code{signal} only transfers ownership once the current critical section exits, this behaviour requires additional synchronization when a two-way handshake is needed. To avoid this explicit synchronization, the \code{condition} type offers the \code{signal_block} routine, which handles the two-way handshake as shown in the example. This feature removes the need for a second condition variables and simplifies programming. Like every other monitor semantic, \code{signal_block} uses barging prevention, which means mutual-exclusion is baton-passed both on the frond end and the back end of the call to \code{signal_block}, meaning no other thread can acquire the monitor either before or after the call. 657 655 658 656 % ====================================================================== … … 723 721 \end{tabular} 724 722 \end{center} 725 This method is more constrained and explicit, which helps users reduce the non-deterministic nature of concurrency. Indeed, as the following examples demonstrates, external scheduling allows users to wait for events from other threads without the concern of unrelated events occurring. External scheduling can generally be done either in terms of control flow (e.g., Ada with \code{accept}, \uC with \code{_Accept}) or in terms of data (e.g., Go with channels). Of course, both of these paradigms have their own strengths and weaknesses, but for this project control-flow semantics w erechosen to stay consistent with the rest of the languages semantics. Two challenges specific to \CFA arise when trying to add external scheduling with loose object definitions and multiple-monitor routines. The previous example shows a simple use \code{_Accept} versus \code{wait}/\code{signal} and its advantages. Note that while other languages often use \code{accept}/\code{select} as the core external scheduling keyword, \CFA uses \code{waitfor} to prevent name collisions with existing socket \acrshort{api}s.726 727 For the \code{P} member above using internal scheduling, the call to \code{wait} only guarantees that \code{V} is the last routine to access the monitor, allowing a third routine, say \code{isInUse()}, acquire mutual exclusion several times while routine \code{P} is waiting. On the other hand, external scheduling guarantees that while routine \code{P} is waiting, no routine otherthan \code{V} can acquire the monitor.728 729 % ====================================================================== 730 % ====================================================================== 731 \subsection{Loose object definitions}732 % ====================================================================== 733 % ====================================================================== 734 In \uC, a monitor class declaration include ean exhaustive list of monitor operations. Since \CFA is not object oriented, monitors become both more difficult to implement and less clear for a user:723 This method is more constrained and explicit, which helps users reduce the non-deterministic nature of concurrency. Indeed, as the following examples demonstrates, external scheduling allows users to wait for events from other threads without the concern of unrelated events occurring. External scheduling can generally be done either in terms of control flow (e.g., Ada with \code{accept}, \uC with \code{_Accept}) or in terms of data (e.g., Go with channels). Of course, both of these paradigms have their own strengths and weaknesses, but for this project control-flow semantics was chosen to stay consistent with the rest of the languages semantics. Two challenges specific to \CFA arise when trying to add external scheduling with loose object definitions and multiple-monitor routines. The previous example shows a simple use \code{_Accept} versus \code{wait}/\code{signal} and its advantages. Note that while other languages often use \code{accept}/\code{select} as the core external scheduling keyword, \CFA uses \code{waitfor} to prevent name collisions with existing socket \acrshort{api}s. 724 725 For the \code{P} member above using internal scheduling, the call to \code{wait} only guarantees that \code{V} is the last routine to access the monitor, allowing a third routine, say \code{isInUse()}, acquire mutual exclusion several times while routine \code{P} is waiting. On the other hand, external scheduling guarantees that while routine \code{P} is waiting, no other routine than \code{V} can acquire the monitor. 726 727 % ====================================================================== 728 % ====================================================================== 729 \subsection{Loose Object Definitions} 730 % ====================================================================== 731 % ====================================================================== 732 In \uC, a monitor class declaration includes an exhaustive list of monitor operations. Since \CFA is not object oriented, monitors become both more difficult to implement and less clear for a user: 735 733 736 734 \begin{cfacode} … … 748 746 \end{cfacode} 749 747 750 Furthermore, external scheduling is an example where implementation constraints become visible from the interface. Here is the pseudo 748 Furthermore, external scheduling is an example where implementation constraints become visible from the interface. Here is the pseudo-code for the entering phase of a monitor: 751 749 \begin{center} 752 750 \begin{tabular}{l} … … 763 761 \end{tabular} 764 762 \end{center} 765 For the first two conditions, it is easy to implement a check that can evaluate the condition in a few instruction . However, a fast check for \pscode{monitor accepts me} is much harder to implement depending on the constraints put on the monitors. Indeed, monitors are often expressed as an entry queue and some acceptor queue as in the following figure:763 For the first two conditions, it is easy to implement a check that can evaluate the condition in a few instructions. However, a fast check for \pscode{monitor accepts me} is much harder to implement depending on the constraints put on the monitors. Indeed, monitors are often expressed as an entry queue and some acceptor queue as in the following figure: 766 764 767 765 \begin{figure}[H] … … 772 770 \end{figure} 773 771 774 There are other alternatives to these pictures, but in the case of this picture, implementing a fast accept check is relatively easy. Restricted to a fixed number of mutex members, N, the accept check reduces to updating a bitmask when the acceptor queue changes, a check that executes in a single instruction even with a fairly large number (e.g., 128) of mutex members. This approach requires a dense unique ordering of routines with an upper-bound and that ordering must be consistent across translation units. For OO languages these constraints are common, since objects only offer adding member routines consistently across translation units via inheritence. However, in \CFA users can extend objects with mutex routines that are only visible in certain translation unit. This means that establishing a program-wide dense-ordering among mutex routines can only be done in the program linking phase, and still could have issues when using dynamically shared objects.772 There are other alternatives to these pictures, but in the case of this picture, implementing a fast accept check is relatively easy. Restricted to a fixed number of mutex members, N, the accept check reduces to updating a bitmask when the acceptor queue changes, a check that executes in a single instruction even with a fairly large number (e.g., 128) of mutex members. This approach requires a unique dense ordering of routines with an upper-bound and that ordering must be consistent across translation units. For OO languages these constraints are common, since objects only offer adding member routines consistently across translation units via inheritance. However, in \CFA users can extend objects with mutex routines that are only visible in certain translation unit. This means that establishing a program-wide dense-ordering among mutex routines can only be done in the program linking phase, and still could have issues when using dynamically shared objects. 775 773 776 774 The alternative is to alter the implementation like this: 777 778 775 \begin{center} 779 776 {\resizebox{0.4\textwidth}{!}{\input{ext_monitor}}} 780 777 \end{center} 781 782 Here, the mutex routine called is associated with a thread on the entry queue while a list of acceptable routines is kept seperately. Generating a mask dynamically means that the storage for the mask information can vary between calls to \code{waitfor}, allowing for more flexibility and extensions. Storing an array of accepted function-pointers replaces the single instruction bitmask compare with dereferencing a pointer followed by a linear search. Furthermore, supporting nested external scheduling (e.g., listing \ref{lst:nest-ext}) may now require additional searches for the \code{waitfor} statement to check if a routine is already queued. 778 Here, the mutex routine called is associated with a thread on the entry queue while a list of acceptable routines is kept separate. Generating a mask dynamically means that the storage for the mask information can vary between calls to \code{waitfor}, allowing for more flexibility and extensions. Storing an array of accepted function pointers replaces the single instruction bitmask comparison with dereferencing a pointer followed by a linear search. Furthermore, supporting nested external scheduling (e.g., listing \ref{lst:nest-ext}) may now require additional searches for the \code{waitfor} statement to check if a routine is already queued. 783 779 784 780 \begin{figure} … … 797 793 \end{figure} 798 794 799 Note that in the second picture, tasks need to always keep track of the monitors associated with mutex routines, and the routine mask needs to have both a function pointer and a set of monitors, as is bediscussed in the next section. These details are omitted from the picture for the sake of simplicity.800 801 At this point, a decision must be made between flexibility and performance. Many design decisions in \CFA achieve both flexibility and performance, for example polymorphic routines add significant flexibility but inlining them means the optimizer can easily remove any runtime cost. Here however, the cost of flexibility cannot be trivially removed. In the end, the most flexible approach has been chosen since it allows users to write programs that would otherwise be hard to write. This decision is based on the assumption that writing fast but inflexible locks is closer to a solved problemsthan writing locks that are as flexible as external scheduling in \CFA.802 803 % ====================================================================== 804 % ====================================================================== 805 \subsection{Multi- monitor scheduling}806 % ====================================================================== 807 % ====================================================================== 808 809 External scheduling, like internal scheduling, becomes significantly more complex when introducing multi-monitor syntax. Even in the simplest possible case, some new semantics need to be established:795 Note that in the second picture, tasks need to always keep track of the monitors associated with mutex routines, and the routine mask needs to have both a function pointer and a set of monitors, as is discussed in the next section. These details are omitted from the picture for the sake of simplicity. 796 797 At this point, a decision must be made between flexibility and performance. Many design decisions in \CFA achieve both flexibility and performance, for example polymorphic routines add significant flexibility but inlining them means the optimizer can easily remove any runtime cost. Here, however, the cost of flexibility cannot be trivially removed. In the end, the most flexible approach has been chosen since it allows users to write programs that would otherwise be hard to write. This decision is based on the assumption that writing fast but inflexible locks is closer to a solved problem than writing locks that are as flexible as external scheduling in \CFA. 798 799 % ====================================================================== 800 % ====================================================================== 801 \subsection{Multi-Monitor Scheduling} 802 % ====================================================================== 803 % ====================================================================== 804 805 External scheduling, like internal scheduling, becomes significantly more complex when introducing multi-monitor syntax. Even in the simplest possible case, some new semantics needs to be established: 810 806 \begin{cfacode} 811 807 monitor M {}; … … 837 833 838 834 void g(M & mutex a, M & mutex b) { 839 //wait for call to f with argument a and b835 //wait for call to f with arguments a and b 840 836 waitfor(f, a, b); 841 837 } … … 870 866 % ====================================================================== 871 867 % ====================================================================== 872 \subsection{\code{waitfor} semantics}873 % ====================================================================== 874 % ====================================================================== 875 876 Syntactically, the \code{waitfor} statement takes a function identifier and a set of monitors. While the set of monitors can be any list of expression , the function name is more restricted because the compiler validates at compile time the validity of the function type and the parameters used with the \code{waitfor} statement. It checks that the set of monitors passed in matches the requirements for a function call. Listing \ref{lst:waitfor} shows various usageof the waitfor statement and which are acceptable. The choice of the function type is made ignoring any non-\code{mutex} parameter. One limitation of the current implementation is that it does not handle overloading but overloading is possible.868 \subsection{\code{waitfor} Semantics} 869 % ====================================================================== 870 % ====================================================================== 871 872 Syntactically, the \code{waitfor} statement takes a function identifier and a set of monitors. While the set of monitors can be any list of expressions, the function name is more restricted because the compiler validates at compile time the validity of the function type and the parameters used with the \code{waitfor} statement. It checks that the set of monitors passed in matches the requirements for a function call. Listing \ref{lst:waitfor} shows various usages of the waitfor statement and which are acceptable. The choice of the function type is made ignoring any non-\code{mutex} parameter. One limitation of the current implementation is that it does not handle overloading but overloading is possible. 877 873 \begin{figure} 878 874 \begin{cfacode}[caption={Various correct and incorrect uses of the waitfor statement},label={lst:waitfor}] … … 908 904 \end{figure} 909 905 910 Finally, for added flexibility, \CFA supports constructing a complex \code{waitfor} statement using the \code{or}, \code{timeout} and \code{else}. Indeed, multiple \code{waitfor} clauses can be chained together using \code{or}; this chain forms a single statement that uses baton -pass to any onefunction that fits one of the function+monitor set passed in. To enable users to tell which accepted function executed, \code{waitfor}s are followed by a statement (including the null statement \code{;}) or a compound statement, which is executed after the clause is triggered. A \code{waitfor} chain can also be followed by a \code{timeout}, to signify an upper bound on the wait, or an \code{else}, to signify that the call should be non-blocking, which checks for a matching function call already arrived and otherwise continues. Any and all of these clauses can be preceded by a \code{when} condition to dynamically toggle the accept clauses on or off based on some current state. Listing \ref{lst:waitfor2}, demonstrates several complex masks and some incorrect ones.906 Finally, for added flexibility, \CFA supports constructing a complex \code{waitfor} statement using the \code{or}, \code{timeout} and \code{else}. Indeed, multiple \code{waitfor} clauses can be chained together using \code{or}; this chain forms a single statement that uses baton pass to any function that fits one of the function+monitor set passed in. To enable users to tell which accepted function executed, \code{waitfor}s are followed by a statement (including the null statement \code{;}) or a compound statement, which is executed after the clause is triggered. A \code{waitfor} chain can also be followed by a \code{timeout}, to signify an upper bound on the wait, or an \code{else}, to signify that the call should be non-blocking, which checks for a matching function call already arrived and otherwise continues. Any and all of these clauses can be preceded by a \code{when} condition to dynamically toggle the accept clauses on or off based on some current state. Listing \ref{lst:waitfor2}, demonstrates several complex masks and some incorrect ones. 911 907 912 908 \begin{figure} … … 973 969 % ====================================================================== 974 970 % ====================================================================== 975 \subsection{Waiting for the destructor}976 % ====================================================================== 977 % ====================================================================== 978 An interesting use for the \code{waitfor} statement is destructor semantics. Indeed, the \code{waitfor} statement can accept any \code{mutex} routine, which includes the destructor (see section \ref{data}). However, with the semantics discussed until now, waiting for the destructor does not make any sense since using an object after its destructor is called is undefined behaviour. The simplest approach is to disallow \code{waitfor} on a destructor. However, a more expressive approach is to flip execution orderingwhen waiting for the destructor, meaning that waiting for the destructor allows the destructor to run after the current \code{mutex} routine, similarly to how a condition is signalled.971 \subsection{Waiting For The Destructor} 972 % ====================================================================== 973 % ====================================================================== 974 An interesting use for the \code{waitfor} statement is destructor semantics. Indeed, the \code{waitfor} statement can accept any \code{mutex} routine, which includes the destructor (see section \ref{data}). However, with the semantics discussed until now, waiting for the destructor does not make any sense since using an object after its destructor is called is undefined behaviour. The simplest approach is to disallow \code{waitfor} on a destructor. However, a more expressive approach is to flip ordering of execution when waiting for the destructor, meaning that waiting for the destructor allows the destructor to run after the current \code{mutex} routine, similarly to how a condition is signalled. 979 975 \begin{figure} 980 976 \begin{cfacode}[caption={Example of an executor which executes action in series until the destructor is called.},label={lst:dtor-order}] -
doc/proposals/concurrency/text/frontpgs.tex
rd16d159 r5da9d6a 80 80 \begin{center}\textbf{Abstract}\end{center} 81 81 82 \CFA is a modern, non-object-oriented extension of the C programming language. This thesis serves as a definition and an implementation for the concurrency and parallelism \CFA offers. These features are created from scratch due to the lack of concurrency in ISO C. Monitors are introduced as a high-level tool for control-flow based concurrency. In addition, lightweight threads are also introduced into the language. Specifically, the contribution of this thesis is two-fold: it extends the existing semantics of monitors introduce by~\cite{Hoare74} to handle monitors in groups and also details the engineering effort needed to introduce these features as core language features. Indeed, these features are added in respect with expectations of C programmers and are backwards compatible as much as possible.82 \CFA is a modern, non-object-oriented extension of the C programming language. This thesis serves as a definition and an implementation for the concurrency and parallelism \CFA offers. These features are created from scratch due to the lack of concurrency in ISO C. Lightweight threads are introduced into the language. In addition, monitors are introduced as a high-level tool for control-flow based synchronization and mutual-exclusion. The main contributions of this thesis are two-fold: it extends the existing semantics of monitors introduce by~\cite{Hoare74} to handle monitors in groups and also details the engineering effort needed to introduce these features as core language features. Indeed, these features are added with respect to expectations of C programmers, and integrate with the \CFA type-system and other language features. 83 83 84 84 … … 95 95 I would like to thank Professors Martin Karsten and Gregor Richards, for reading my thesis and providing helpful feedback. 96 96 97 Thanks to Aaron Moss, Rob Schluntz and Andrew Beach for their work on the \CFA project as well as all the discussions which have help me concretize the ideas in this thesis.97 Thanks to Aaron Moss, Rob Schluntz and Andrew Beach for their work on the \CFA project as well as all the discussions which have helped me concretize the ideas in this thesis. 98 98 99 Finally, I acknowledge that this as been possible thanks to the financial help offered by the David R. Cheriton School of Computer Science and the corperate partnership with Huawei Ltd.99 Finally, I acknowledge that this has been possible thanks to the financial help offered by the David R. Cheriton School of Computer Science and the corporate partnership with Huawei Ltd. 100 100 101 101 \cleardoublepage -
doc/proposals/concurrency/text/future.tex
rd16d159 r5da9d6a 1 1 2 2 \chapter{Conclusion} 3 As mentionned in the introduction, this thesis provides a minimal concurrency \acrshort{api} that is simple, efficient and usable as the basis for higher-level features. The approach presented is based on a lighweight thread system for parallelism which sits on top of clusters of processors. This M:N model is jugded to be both more efficient and allow more flexibility for users. Furthermore, this document introduces monitors as the main concurrency tool for users. This thesis also offers a novel approach which allows using multiple monitors at once without running into the Nested Monitor Problem~\cite{Lister77}. It also offers a full implmentation of the concurrency runtime wirtten enterily in \CFA, effectively the largest \CFA code base to date.3 This thesis has achieved a minimal concurrency \acrshort{api} that is simple, efficient and usable as the basis for higher-level features. The approach presented is based on a lightweight thread-system for parallelism, which sits on top of clusters of processors. This M:N model is judged to be both more efficient and allow more flexibility for users. Furthermore, this document introduces monitors as the main concurrency tool for users. This thesis also offers a novel approach allowing multiple monitors to be accessed simultaneously without running into the Nested Monitor Problem~\cite{Lister77}. It also offers a full implementation of the concurrency runtime written entirely in \CFA, effectively the largest \CFA code base to date. 4 4 5 5 … … 11 11 12 12 \subsection{Performance} \label{futur:perf} 13 This thesis presents a first implementation of the \CFA runtime. Therefore, there is still significant work to do to improve performance. Many of the data structures and algorithms will change in the future to more efficient versions. For example, \CFA the number of monitors in a single \gls{bulk-acq} is only bound by the stack size, this is probably unnecessarily generous. It may be possible that limiting the number helpincrease performance. However, it is not obvious that the benefit would be significant.13 This thesis presents a first implementation of the \CFA runtime. Therefore, there is still significant work to improve performance. Many of the data structures and algorithms may change in the future to more efficient versions. For example, the number of monitors in a single \gls{bulk-acq} is only bound by the stack size, this is probably unnecessarily generous. It may be possible that limiting the number helps increase performance. However, it is not obvious that the benefit would be significant. 14 14 15 15 \subsection{Flexible Scheduling} \label{futur:sched} 16 An important part of concurrency is scheduling. Different scheduling algorithm can affect performance (both in terms of average and variation). However, no single scheduler is optimal for all workloads and therefore there is value in being able to change the scheduler for given programs. One solution is to offer various tweaking options to users, allowing the scheduler to be adjusted to the requirements of the workload. However, in order to be truly flexible, it would be interesting to allow users to add arbitrary data and arbitrary scheduling algorithms to the scheduler. For example, a web server could attach Type-of-Service information to threads and have a ``ToS aware'' scheduling algorithm tailored to this specific web server. This path of flexible schedulers will be explored for \CFA.16 An important part of concurrency is scheduling. Different scheduling algorithms can affect performance (both in terms of average and variation). However, no single scheduler is optimal for all workloads and therefore there is value in being able to change the scheduler for given programs. One solution is to offer various tweaking options to users, allowing the scheduler to be adjusted to the requirements of the workload. However, in order to be truly flexible, it would be interesting to allow users to add arbitrary data and arbitrary scheduling algorithms. For example, a web server could attach Type-of-Service information to threads and have a ``ToS aware'' scheduling algorithm tailored to this specific web server. This path of flexible schedulers will be explored for \CFA. 17 17 18 18 \subsection{Non-Blocking IO} \label{futur:nbio} 19 While most of the parallelism tools are aimed at data parallelism and control-flow parallelism, many modern workloads are not bound on computation but on IO operations, a common case being web -servers and XaaS (anything as a service). These type of workloads often require significant engineering around amortizing costs of blocking IO operations. At its core, Non-Blocking IO is a operating system level feature that allows queuing IO operations (e.g., network operations) and registering for notifications instead of waiting for requests to complete. In this context, the role of the language makeNon-Blocking IO easily available and with low overhead. The current trend is to use asynchronous programming using tools like callbacks and/or futures and promises, which can be seen in frameworks like Node.js~\cite{NodeJs} for JavaScript, Spring MVC~\cite{SpringMVC} for Java and Django~\cite{Django} for Python. However, while these are valid solutions, they lead to code that is harder to read and maintain because it is much less linear.19 While most of the parallelism tools are aimed at data parallelism and control-flow parallelism, many modern workloads are not bound on computation but on IO operations, a common case being web servers and XaaS (anything as a service). These types of workloads often require significant engineering around amortizing costs of blocking IO operations. At its core, Non-Blocking IO is an operating system level feature that allows queuing IO operations (e.g., network operations) and registering for notifications instead of waiting for requests to complete. In this context, the role of the language makes Non-Blocking IO easily available and with low overhead. The current trend is to use asynchronous programming using tools like callbacks and/or futures and promises, which can be seen in frameworks like Node.js~\cite{NodeJs} for JavaScript, Spring MVC~\cite{SpringMVC} for Java and Django~\cite{Django} for Python. However, while these are valid solutions, they lead to code that is harder to read and maintain because it is much less linear. 20 20 21 \subsection{Other concurrency tools} \label{futur:tools}22 While monitors offer a flexible and powerful concurrent core for \CFA, other concurrency tools are also necessary for a complete multi-paradigm concurrency package. Example of such tools can include simple locks and condition variables, futures and promises~\cite{promises}, executors and actors. These additional features are useful when monitors offer a level of abstraction that is inadequate for certain tasks.21 \subsection{Other Concurrency Tools} \label{futur:tools} 22 While monitors offer a flexible and powerful concurrent core for \CFA, other concurrency tools are also necessary for a complete multi-paradigm concurrency package. Examples of such tools can include simple locks and condition variables, futures and promises~\cite{promises}, executors and actors. These additional features are useful when monitors offer a level of abstraction that is inadequate for certain tasks. 23 23 24 \subsection{Implicit threading} \label{futur:implcit}25 Simpler applications can benefit greatly from having implicit parallelism. That is, parallelism that does not rely on the user to write concurrency. This type of parallelism can be achieved both at the language level and at the library level. The canonical example of implicit parallelism is parallel for loops, which are the simplest example of a divide and conquer algorithm ~\cite{uC++book}. Table \ref{lst:parfor} shows three different code examples that accomplish point-wise sums of large arrays. Note that none of these examples explicitly declare any concurrency or parallelism objects.24 \subsection{Implicit Threading} \label{futur:implcit} 25 Simpler applications can benefit greatly from having implicit parallelism. That is, parallelism that does not rely on the user to write concurrency. This type of parallelism can be achieved both at the language level and at the library level. The canonical example of implicit parallelism is parallel for loops, which are the simplest example of a divide and conquer algorithms~\cite{uC++book}. Table \ref{lst:parfor} shows three different code examples that accomplish point-wise sums of large arrays. Note that none of these examples explicitly declare any concurrency or parallelism objects. 26 26 27 27 \begin{table} … … 108 108 \end{table} 109 109 110 Implicit parallelism is a restrictive solution and therefore has its limitations. However, it is a quick and simple approach to parallelism, which may very well be sufficient for smaller applications and reduces the amount of boiler -plate needed to start benefiting from parallelism in modern CPUs.110 Implicit parallelism is a restrictive solution and therefore has its limitations. However, it is a quick and simple approach to parallelism, which may very well be sufficient for smaller applications and reduces the amount of boilerplate needed to start benefiting from parallelism in modern CPUs. 111 111 112 112 -
doc/proposals/concurrency/text/internals.tex
rd16d159 r5da9d6a 1 1 2 \chapter{Behind the scene}3 There are several challenges specific to \CFA when implementing concurrency. These challenges are a direct result of \gls{bulk-acq} and loose object -definitions. These two constraints are the root cause of most design decisions in the implementation. Furthermore, to avoid contention from dynamically allocating memory in a concurrent environment, the internal-scheduling design is (almost) entirely free of mallocs. This approach avoids the chicken and egg problem~\cite{Chicken} of having a memory allocator that relies on the threading system and a threading system that relies on the runtime. This extra goal means that memory management is a constant concern in the design of the system.4 5 The main memory concern for concurrency is queues. All blocking operations are made by parking threads onto queues and all queues are designed with intrusive nodes, where each no t has pre-allocated link fields for chaining, to avoid the need for memory allocation. Since several concurrency operations can use an unbound amount of memory (depending on \gls{bulk-acq}), statically defining information in the intrusive fields of threads is insufficient.The only way to use a variable amount of memory without requiring memory allocation is to pre-allocate large buffers of memory eagerly and store the information in these buffers. Conveniently, the callstack fits that description and is easy to use, which is why it is used heavily in the implementation of internal scheduling, particularly variable-length arrays. Since stack allocation is based around scope, the first step of the implementation is to identify the scopes that are available to store the information, and which of these can have a variable-length array. The threads and the condition both have a fixed amount of memory, while mutex-routines and the actual blocking callallow for an unbound amount, within the stack size.2 \chapter{Behind the Scenes} 3 There are several challenges specific to \CFA when implementing concurrency. These challenges are a direct result of \gls{bulk-acq} and loose object definitions. These two constraints are the root cause of most design decisions in the implementation. Furthermore, to avoid contention from dynamically allocating memory in a concurrent environment, the internal-scheduling design is (almost) entirely free of mallocs. This approach avoids the chicken and egg problem~\cite{Chicken} of having a memory allocator that relies on the threading system and a threading system that relies on the runtime. This extra goal means that memory management is a constant concern in the design of the system. 4 5 The main memory concern for concurrency is queues. All blocking operations are made by parking threads onto queues and all queues are designed with intrusive nodes, where each node has pre-allocated link fields for chaining, to avoid the need for memory allocation. Since several concurrency operations can use an unbound amount of memory (depending on \gls{bulk-acq}), statically defining information in the intrusive fields of threads is insufficient.The only way to use a variable amount of memory without requiring memory allocation is to pre-allocate large buffers of memory eagerly and store the information in these buffers. Conveniently, the call stack fits that description and is easy to use, which is why it is used heavily in the implementation of internal scheduling, particularly variable-length arrays. Since stack allocation is based on scopes, the first step of the implementation is to identify the scopes that are available to store the information, and which of these can have a variable-length array. The threads and the condition both have a fixed amount of memory, while mute routines and blocking calls allow for an unbound amount, within the stack size. 6 6 7 7 Note that since the major contributions of this thesis are extending monitor semantics to \gls{bulk-acq} and loose object definitions, any challenges that are not resulting of these characteristics of \CFA are considered as solved problems and therefore not discussed. … … 9 9 % ====================================================================== 10 10 % ====================================================================== 11 \section{Mutex routines}12 % ====================================================================== 13 % ====================================================================== 14 15 The first step towards the monitor implementation is simple mute x-routines. In the single monitor case, mutual-exclusion is done using the entry/exit procedure in listing \ref{lst:entry1}. The entry/exit procedures do not have to be extended to support multiple monitors. Indeed it is sufficient to enter/leave monitors one-by-one as long as the order is correct to prevent deadlock~\cite{Havender68}. In \CFA, ordering of monitor acquisition relies on memory ordering. This approach is sufficient because all objects are guaranteed to have distinct non-overlapping memory layouts and mutual-exclusion for a monitor is only defined for its lifetime, meaning that destroying a monitor while it is acquired is Undefined Behavior. When a mutex call is made, the concerned monitors are aggregated into a variable-length pointer-array and sorted based on pointer values. This array persists for the entire duration of the mutual-exclusion and its ordering reused extensively.11 \section{Mutex Routines} 12 % ====================================================================== 13 % ====================================================================== 14 15 The first step towards the monitor implementation is simple mute routines. In the single monitor case, mutual-exclusion is done using the entry/exit procedure in listing \ref{lst:entry1}. The entry/exit procedures do not have to be extended to support multiple monitors. Indeed it is sufficient to enter/leave monitors one-by-one as long as the order is correct to prevent deadlock~\cite{Havender68}. In \CFA, ordering of monitor acquisition relies on memory ordering. This approach is sufficient because all objects are guaranteed to have distinct non-overlapping memory layouts and mutual-exclusion for a monitor is only defined for its lifetime, meaning that destroying a monitor while it is acquired is Undefined Behaviour. When a mutex call is made, the concerned monitors are aggregated into a variable-length pointer array and sorted based on pointer values. This array persists for the entire duration of the mutual-exclusion and its ordering reused extensively. 16 16 \begin{figure} 17 17 \begin{multicols}{2} … … 109 109 \end{cfacode} 110 110 111 Both entry -point and \gls{callsite-locking} are feasible implementations. The current \CFA implementations uses entry-point locking because it requires less work when using \gls{raii}, effectively transferring the burden of implementation to object construction/destruction. It is harder to use \gls{raii} for call-site locking, as it does not necessarily have an existing scope that matches exactly the scope of the mutual exclusion, i.e.: the function body. For example, the monitor call can appear in the middle of an expression. Furthermore, entry-point locking requires less code generation since any useful routine multiple times, but there is only one entry-point for many call-sites.111 Both entry point and \gls{callsite-locking} are feasible implementations. The current \CFA implementation uses entry-point locking because it requires less work when using \gls{raii}, effectively transferring the burden of implementation to object construction/destruction. It is harder to use \gls{raii} for call-site locking, as it does not necessarily have an existing scope that matches exactly the scope of the mutual exclusion, i.e.: the function body. For example, the monitor call can appear in the middle of an expression. Furthermore, entry-point locking requires less code generation since any useful routine multiple times, but there is only one entry point for many call sites. 112 112 113 113 % ====================================================================== … … 117 117 % ====================================================================== 118 118 119 Figure \ref{fig:system1} shows a high-level picture if the \CFA runtime system in regards to concurrency. Each component of the picture is explained in detail sin the flowing sections.119 Figure \ref{fig:system1} shows a high-level picture if the \CFA runtime system in regards to concurrency. Each component of the picture is explained in detail in the flowing sections. 120 120 121 121 \begin{figure} … … 128 128 129 129 \subsection{Context Switching} 130 As mentioned in section \ref{coroutine}, coroutines are a stepping stone for implementing threading, because they share the same mechanism for context-switching between different stacks. To improve performance and simplicity, context-switching is implemented using the following assumption: all context-switches happen inside a specific function call. This assumption means that the context-switch only has to copy the callee-saved registers onto the stack and then switch the stack registers with the ones of the target coroutine/thread. Note that the instruction pointer can be left untouched since the context-switch is always inside the same function. Threads however do not context-switch between each other directly. They context-switch to the scheduler. This method is called a 2-step context-switch and has the advantage of having a clear distinction between user code and the kernel where scheduling and other system operationhappen. Obviously, this doubles the context-switch cost because threads must context-switch to an intermediate stack. The alternative 1-step context-switch uses the stack of the ``from'' thread to schedule and then context-switches directly to the ``to'' thread. However, the performance of the 2-step context-switch is still superior to a \code{pthread_yield} (see section \ref{results}). Additionally, for users in need for optimal performance, it is important to note that having a 2-step context-switch as the default does not prevent \CFA from offering a 1-step context-switch (akin to the Microsoft \code{SwitchToFiber}~\cite{switchToWindows} routine). This option is not currently present in \CFA but the changes required to add it are strictly additive.130 As mentioned in section \ref{coroutine}, coroutines are a stepping stone for implementing threading, because they share the same mechanism for context-switching between different stacks. To improve performance and simplicity, context-switching is implemented using the following assumption: all context-switches happen inside a specific function call. This assumption means that the context-switch only has to copy the callee-saved registers onto the stack and then switch the stack registers with the ones of the target coroutine/thread. Note that the instruction pointer can be left untouched since the context-switch is always inside the same function. Threads, however, do not context-switch between each other directly. They context-switch to the scheduler. This method is called a 2-step context-switch and has the advantage of having a clear distinction between user code and the kernel where scheduling and other system operations happen. Obviously, this doubles the context-switch cost because threads must context-switch to an intermediate stack. The alternative 1-step context-switch uses the stack of the ``from'' thread to schedule and then context-switches directly to the ``to'' thread. However, the performance of the 2-step context-switch is still superior to a \code{pthread_yield} (see section \ref{results}). Additionally, for users in need for optimal performance, it is important to note that having a 2-step context-switch as the default does not prevent \CFA from offering a 1-step context-switch (akin to the Microsoft \code{SwitchToFiber}~\cite{switchToWindows} routine). This option is not currently present in \CFA but the changes required to add it are strictly additive. 131 131 132 132 \subsection{Processors} 133 Parallelism in \CFA is built around using processors to specify how much parallelism is desired. \CFA processors are object wrappers around kernel threads, specifically pthreads in the current implementation of \CFA. Indeed, any parallelism must go through operating-system libraries. However, \glspl{uthread} are still the main source of concurrency, processors are simply the underlying source of parallelism. Indeed, processor \glspl{kthread} simply fetch a \gls{uthread} from the scheduler and run it; they are effectively executers for user-threads. The main benefit of this approach is that it offers a well 134 135 \subsection{Stack management}136 One of the challenges of this system is to reduce the footprint as much as possible. Specifically, all pthreads created also have a stack created with them, which should be used as much as possible. Normally, coroutines also create there own stack to run on, however, in the case of the coroutines used for processors, these coroutines run directly on the \gls{kthread} stack, effectively stealing the processor stack. The exception to this rule is the Main Processor, i.e. the initial \gls{kthread} that is given to any program. In order to respect C user -expectations, the stack of the initial kernel thread, the main stack of the program, is used by the main user thread rather than the main processor, which can grow very large133 Parallelism in \CFA is built around using processors to specify how much parallelism is desired. \CFA processors are object wrappers around kernel threads, specifically pthreads in the current implementation of \CFA. Indeed, any parallelism must go through operating-system libraries. However, \glspl{uthread} are still the main source of concurrency, processors are simply the underlying source of parallelism. Indeed, processor \glspl{kthread} simply fetch a \gls{uthread} from the scheduler and run it; they are effectively executers for user-threads. The main benefit of this approach is that it offers a well-defined boundary between kernel code and user code, for example, kernel thread quiescing, scheduling and interrupt handling. Processors internally use coroutines to take advantage of the existing context-switching semantics. 134 135 \subsection{Stack Management} 136 One of the challenges of this system is to reduce the footprint as much as possible. Specifically, all pthreads created also have a stack created with them, which should be used as much as possible. Normally, coroutines also create there own stack to run on, however, in the case of the coroutines used for processors, these coroutines run directly on the \gls{kthread} stack, effectively stealing the processor stack. The exception to this rule is the Main Processor, i.e. the initial \gls{kthread} that is given to any program. In order to respect C user expectations, the stack of the initial kernel thread, the main stack of the program, is used by the main user thread rather than the main processor, which can grow very large. 137 137 138 138 \subsection{Preemption} \label{preemption} 139 Finally, an important aspect for any complete threading system is preemption. As mentioned in chapter \ref{basics}, preemption introduces an extra degree of uncertainty, which enables users to have multiple threads interleave transparently, rather than having to cooperate among threads for proper scheduling and CPU distribution. Indeed, preemption is desirable because it adds a degree of isolation among threads. In a fully cooperative system, any thread that runs a long loop can starve other threads, while in a preemptive system, starvation can still occur but it does not rely on every thread having to yield or block on a regular basis, which reduces significantly a programmer burden. Obviously, preemption is not optimal for every workload , however any preemptive system can become a cooperative system by making the time-slices extremely large. Therefore, \CFA uses a preemptive threading system.139 Finally, an important aspect for any complete threading system is preemption. As mentioned in chapter \ref{basics}, preemption introduces an extra degree of uncertainty, which enables users to have multiple threads interleave transparently, rather than having to cooperate among threads for proper scheduling and CPU distribution. Indeed, preemption is desirable because it adds a degree of isolation among threads. In a fully cooperative system, any thread that runs a long loop can starve other threads, while in a preemptive system, starvation can still occur but it does not rely on every thread having to yield or block on a regular basis, which reduces significantly a programmer burden. Obviously, preemption is not optimal for every workload. However any preemptive system can become a cooperative system by making the time slices extremely large. Therefore, \CFA uses a preemptive threading system. 140 140 141 141 Preemption in \CFA is based on kernel timers, which are used to run a discrete-event simulation. Every processor keeps track of the current time and registers an expiration time with the preemption system. When the preemption system receives a change in preemption, it inserts the time in a sorted order and sets a kernel timer for the closest one, effectively stepping through preemption events on each signal sent by the timer. These timers use the Linux signal {\tt SIGALRM}, which is delivered to the process rather than the kernel-thread. This results in an implementation problem, because when delivering signals to a process, the kernel can deliver the signal to any kernel thread for which the signal is not blocked, i.e. : … … 146 146 For the sake of simplicity and in order to prevent the case of having two threads receiving alarms simultaneously, \CFA programs block the {\tt SIGALRM} signal on every kernel thread except one. Now because of how involuntary context-switches are handled, the kernel thread handling {\tt SIGALRM} cannot also be a processor thread. 147 147 148 Involuntary context-switching is done by sending signal {\tt SIGUSER1} to the corresponding proces\-sor and having the thread yield from inside the signal handler. This approach effectively context-switches away from the signal -handler back to the kernel and the signal-handler frame is eventually unwound when the thread is scheduled again. As a result, a signal-handler can start on one kernel thread and terminate on a second kernel thread (but the same user thread). It is important to note that signal-handlers save and restore signal masks because user-thread migration can cause a signal mask to migrate from one kernel thread to another. This behaviour is only a problem if all kernel threads, among which a user thread can migrate, differ in terms of signal masks\footnote{Sadly, official POSIX documentation is silent on what distinguishes ``async-signal-safe'' functions from other functions.}. However, since the kernel thread handling preemption requires a different signal mask, executing user threads on the kernel-alarm thread can cause deadlocks. For this reason, the alarm thread is in a tight loop around a system call to \code{sigwaitinfo}, requiring very little CPU time for preemption. One final detail about the alarm thread is how to wake it when additional communication is required (e.g., on thread termination). This unblocking is also done using {\tt SIGALRM}, but sent through the \code{pthread_sigqueue}. Indeed, \code{sigwait} can differentiate signals sent from \code{pthread_sigqueue} from signals sent from alarms or the kernel.148 Involuntary context-switching is done by sending signal {\tt SIGUSER1} to the corresponding proces\-sor and having the thread yield from inside the signal handler. This approach effectively context-switches away from the signal handler back to the kernel and the signal-handler frame is eventually unwound when the thread is scheduled again. As a result, a signal-handler can start on one kernel thread and terminate on a second kernel thread (but the same user thread). It is important to note that signal-handlers save and restore signal masks because user-thread migration can cause a signal mask to migrate from one kernel thread to another. This behaviour is only a problem if all kernel threads, among which a user thread can migrate, differ in terms of signal masks\footnote{Sadly, official POSIX documentation is silent on what distinguishes ``async-signal-safe'' functions from other functions.}. However, since the kernel thread handling preemption requires a different signal mask, executing user threads on the kernel-alarm thread can cause deadlocks. For this reason, the alarm thread is in a tight loop around a system call to \code{sigwaitinfo}, requiring very little CPU time for preemption. One final detail about the alarm thread is how to wake it when additional communication is required (e.g., on thread termination). This unblocking is also done using {\tt SIGALRM}, but sent through the \code{pthread_sigqueue}. Indeed, \code{sigwait} can differentiate signals sent from \code{pthread_sigqueue} from signals sent from alarms or the kernel. 149 149 150 150 \subsection{Scheduler} … … 153 153 % ====================================================================== 154 154 % ====================================================================== 155 \section{Internal scheduling} \label{impl:intsched}155 \section{Internal Scheduling} \label{impl:intsched} 156 156 % ====================================================================== 157 157 % ====================================================================== … … 165 165 \end{figure} 166 166 167 This picture has several components, the two most important being the entry -queue and the AS-stack. The entry-queue is an (almost) FIFO list where threads waiting to enter are parked, while the acceptor-signaler (AS) stack is a FILO list used for threads that have been signalled or otherwise marked as running next.167 This picture has several components, the two most important being the entry queue and the AS-stack. The entry queue is an (almost) FIFO list where threads waiting to enter are parked, while the acceptor/signaller (AS) stack is a FILO list used for threads that have been signalled or otherwise marked as running next. 168 168 169 169 For \CFA, this picture does not have support for blocking multiple monitors on a single condition. To support \gls{bulk-acq} two changes to this picture are required. First, it is no longer helpful to attach the condition to \emph{a single} monitor. Secondly, the thread waiting on the condition has to be separated across multiple monitors, seen in figure \ref{fig:monitor_cfa}. … … 173 173 {\resizebox{0.8\textwidth}{!}{\input{int_monitor}}} 174 174 \end{center} 175 \caption{Illustration of \CFA monitor}175 \caption{Illustration of \CFA Monitor} 176 176 \label{fig:monitor_cfa} 177 177 \end{figure} 178 178 179 This picture and the proper entry and leave algorithms (see listing \ref{lst:entry2}) is the fundamental implementation of internal scheduling. Note that when a thread is moved from the condition to the AS-stack, it is conceptually split the thread into N pieces, where N is the number of monitors specified in the parameter list. The thread is woken up when all the pieces have popped from the AS-stacks and made active. In this picture, the threads are split into halves but this is only because there are two monitors. For a specific signal ing operation every monitor needs a piece of thread on its AS-stack.179 This picture and the proper entry and leave algorithms (see listing \ref{lst:entry2}) is the fundamental implementation of internal scheduling. Note that when a thread is moved from the condition to the AS-stack, it is conceptually split the thread into N pieces, where N is the number of monitors specified in the parameter list. The thread is woken up when all the pieces have popped from the AS-stacks and made active. In this picture, the threads are split into halves but this is only because there are two monitors. For a specific signalling operation every monitor needs a piece of thread on its AS-stack. 180 180 181 181 \begin{figure}[b] … … 210 210 \end{figure} 211 211 212 Some important things to notice about the exit routine. The solution discussed in \ref{intsched} can be seen in the exit routine of listing \ref{lst:entry2}. Basically, the solution boils down to having a separate data structure for the condition queue and the AS-stack, and unconditionally transferring ownership of the monitors but only unblocking the thread when the last monitor has transferred ownership. This solution is deadlock safe as well as preventing any potential barging. The data structure used for the AS-stack are reused extensively for external scheduling, but in the case of internal scheduling, the data is allocated using variable-length arrays on the call-stack of the \code{wait} and \code{signal_block} routines.212 Some important things to notice about the exit routine. The solution discussed in \ref{intsched} can be seen in the exit routine of listing \ref{lst:entry2}. Basically, the solution boils down to having a separate data structure for the condition queue and the AS-stack, and unconditionally transferring ownership of the monitors but only unblocking the thread when the last monitor has transferred ownership. This solution is deadlock safe as well as preventing any potential barging. The data structures used for the AS-stack are reused extensively for external scheduling, but in the case of internal scheduling, the data is allocated using variable-length arrays on the call stack of the \code{wait} and \code{signal_block} routines. 213 213 214 214 \begin{figure}[H] … … 220 220 \end{figure} 221 221 222 Figure \ref{fig:structs} shows a high-level representation of these data -structures. The main idea behind them is that, a thread cannot contain an arbitrary number of intrusive stacks for linking onto monitor. The \code{condition node} is the data structure that is queued onto a condition variable and, when signaled, the condition queue is popped and each \code{condition criterion} are moved to the AS-stack. Once all the criterion have be popped from their respective AS-stacks, the thread is woken-up, which is what is shown in listing \ref{lst:entry2}.223 224 % ====================================================================== 225 % ====================================================================== 226 \section{External scheduling}222 Figure \ref{fig:structs} shows a high-level representation of these data structures. The main idea behind them is that, a thread cannot contain an arbitrary number of intrusive stacks for linking onto monitor. The \code{condition node} is the data structure that is queued onto a condition variable and, when signalled, the condition queue is popped and each \code{condition criterion} is moved to the AS-stack. Once all the criteria have been popped from their respective AS-stacks, the thread is woken up, which is what is shown in listing \ref{lst:entry2}. 223 224 % ====================================================================== 225 % ====================================================================== 226 \section{External Scheduling} 227 227 % ====================================================================== 228 228 % ====================================================================== … … 232 232 \begin{itemize} 233 233 \item The queue of the monitor with the lowest address is no longer a true FIFO queue because threads can be moved to the front of the queue. These queues need to contain a set of monitors for each of the waiting threads. Therefore, another thread whose set contains the same lowest address monitor but different lower priority monitors may arrive first but enter the critical section after a thread with the correct pairing. 234 \item The queue of the lowest priority monitor is both required and potentially unused. Indeed, since it is not known at compile time which monitor is the monitor w ith havethe lowest address, every monitor needs to have the correct queues even though it is possible that some queues go unused for the entire duration of the program, for example if a monitor is only used in a specific pair.234 \item The queue of the lowest priority monitor is both required and potentially unused. Indeed, since it is not known at compile time which monitor is the monitor which has the lowest address, every monitor needs to have the correct queues even though it is possible that some queues go unused for the entire duration of the program, for example if a monitor is only used in a specific pair. 235 235 \end{itemize} 236 236 Therefore, the following modifications need to be made to support external scheduling : … … 241 241 \end{itemize} 242 242 243 \subsection{External scheduling - destructors}244 Finally, to support the ordering inversion of destructors, the code generation needs to be modified to use a special entry routine. This routine is needed because of the storage requirements of the call order inversion. Indeed, when waiting for the destructors, storage is need for the waiting context and the lifetime of said storage needs to outlive the waiting operation it is needed for. For regular \code{waitfor} statements, the call-stack of the routine itself matches this requirement but it is no longer the case when waiting for the destructor since it is pushed on to the AS-stack for later. The waitfor semantics can then be adjusted correspondingly, as seen in listing \ref{lst:entry-dtor}243 \subsection{External Scheduling - Destructors} 244 Finally, to support the ordering inversion of destructors, the code generation needs to be modified to use a special entry routine. This routine is needed because of the storage requirements of the call order inversion. Indeed, when waiting for the destructors, storage is needed for the waiting context and the lifetime of said storage needs to outlive the waiting operation it is needed for. For regular \code{waitfor} statements, the call stack of the routine itself matches this requirement but it is no longer the case when waiting for the destructor since it is pushed on to the AS-stack for later. The waitfor semantics can then be adjusted correspondingly, as seen in listing \ref{lst:entry-dtor} 245 245 246 246 \begin{figure} … … 253 253 continue 254 254 elif matches waitfor mask 255 push criteri onsto AS-stack255 push criteria to AS-stack 256 256 continue 257 257 else -
doc/proposals/concurrency/text/parallelism.tex
rd16d159 r5da9d6a 10 10 11 11 \section{Paradigms} 12 \subsection{User- level threads}13 A direct improvement on the \gls{kthread} approach is to use \glspl{uthread}. These threads offer most of the same features that the operating system already provide but can be used on a much larger scale. This approach is the most powerful solution as it allows all the features of multi-threading, while removing several of the more expensive costs of kernel threads. The downside is that almost none of the low-level threading problems are hidden; users still have to think about data races, deadlocks and synchronization issues. These issues can be somewhat alleviated by a concurrency toolkit with strong guarantees but the parallelism toolkit offers very little to reduce complexity in itself.12 \subsection{User-Level Threads} 13 A direct improvement on the \gls{kthread} approach is to use \glspl{uthread}. These threads offer most of the same features that the operating system already provides but can be used on a much larger scale. This approach is the most powerful solution as it allows all the features of multithreading, while removing several of the more expensive costs of kernel threads. The downside is that almost none of the low-level threading problems are hidden; users still have to think about data races, deadlocks and synchronization issues. These issues can be somewhat alleviated by a concurrency toolkit with strong guarantees but the parallelism toolkit offers very little to reduce complexity in itself. 14 14 15 15 Examples of languages that support \glspl{uthread} are Erlang~\cite{Erlang} and \uC~\cite{uC++book}. 16 16 17 \subsection{Fibers : user-level threads without preemption} \label{fibers}18 A popular variant of \glspl{uthread} is what is often referred to as \glspl{fiber}. However, \glspl{fiber} do not present meaningful semantic al differences with \glspl{uthread}. The significant difference between \glspl{uthread} and \glspl{fiber} is the lack of \gls{preemption} in the latter. Advocates of \glspl{fiber} list their high performance and ease of implementation as majorsstrengths but the performance difference between \glspl{uthread} and \glspl{fiber} is controversial, and the ease of implementation, while true, is a weak argument in the context of language design. Therefore this proposal largely ignores fibers.17 \subsection{Fibers : User-Level Threads Without Preemption} \label{fibers} 18 A popular variant of \glspl{uthread} is what is often referred to as \glspl{fiber}. However, \glspl{fiber} do not present meaningful semantic differences with \glspl{uthread}. The significant difference between \glspl{uthread} and \glspl{fiber} is the lack of \gls{preemption} in the latter. Advocates of \glspl{fiber} list their high performance and ease of implementation as major strengths but the performance difference between \glspl{uthread} and \glspl{fiber} is controversial, and the ease of implementation, while true, is a weak argument in the context of language design. Therefore this proposal largely ignores fibers. 19 19 20 20 An example of a language that uses fibers is Go~\cite{Go} 21 21 22 \subsection{Jobs and thread pools}23 An approach on the opposite end of the spectrum is to base parallelism on \glspl{pool}. Indeed, \glspl{pool} offer limited flexibility but at the benefit of a simpler user interface. In \gls{pool} based systems, users express parallelism as units of work, called jobs, and a dependency graph (either explicit or implicit) that tie them together. This approach means users need not worry about concurrency but significantly limit the interaction that can occur among jobs. Indeed, any \gls{job} that blocks also blocks the underlying worker, which effectively means the CPU utilization, and therefore throughput, suffers noticeably. It can be argued that a solution to this problem is to use more workers than available cores. However, unless the number of jobs and the number of workers are comparable, having a significant amountof blocked jobs always results in idles cores.22 \subsection{Jobs and Thread Pools} 23 An approach on the opposite end of the spectrum is to base parallelism on \glspl{pool}. Indeed, \glspl{pool} offer limited flexibility but at the benefit of a simpler user interface. In \gls{pool} based systems, users express parallelism as units of work, called jobs, and a dependency graph (either explicit or implicit) that ties them together. This approach means users need not worry about concurrency but significantly limit the interaction that can occur among jobs. Indeed, any \gls{job} that blocks also block the underlying worker, which effectively means the CPU utilization, and therefore throughput, suffers noticeably. It can be argued that a solution to this problem is to use more workers than available cores. However, unless the number of jobs and the number of workers are comparable, having a significant number of blocked jobs always results in idles cores. 24 24 25 25 The gold standard of this implementation is Intel's TBB library~\cite{TBB}. 26 26 27 \subsection{Paradigm performance}28 While the choice between the three paradigms listed above may have significant performance implication, it is difficult to pin -down the performance implications of choosing a model at the language level. Indeed, in many situations one of these paradigms may show better performance but it all strongly depends on the workload. Having a large amount of mostly independent units of work to execute almost guarantees that the \gls{pool}based system has the best performance thanks to the lower memory overhead (i.e., no thread stack per job). However, interactions among jobs can easily exacerbate contention. User-level threads allow fine-grain context switching, which results in better resource utilization, but a context switch is more expensive and the extra control means users need to tweak more variables to get the desired performance. Finally, if the units of uninterrupted work are large enough the paradigm choice is largely amortized by the actual work done.27 \subsection{Paradigm Performance} 28 While the choice between the three paradigms listed above may have significant performance implication, it is difficult to pin down the performance implications of choosing a model at the language level. Indeed, in many situations one of these paradigms may show better performance but it all strongly depends on the workload. Having a large amount of mostly independent units of work to execute almost guarantees that the \gls{pool}-based system has the best performance thanks to the lower memory overhead (i.e., no thread stack per job). However, interactions among jobs can easily exacerbate contention. User-level threads allow fine-grain context switching, which results in better resource utilization, but a context switch is more expensive and the extra control means users need to tweak more variables to get the desired performance. Finally, if the units of uninterrupted work are large enough the paradigm choice is largely amortized by the actual work done. 29 29 30 30 \section{The \protect\CFA\ Kernel : Processors, Clusters and Threads}\label{kernel} … … 33 33 \Glspl{cfacluster} have not been fully implemented in the context of this thesis, currently \CFA only supports one \gls{cfacluster}, the initial one. 34 34 35 \subsection{Future Work: Machine setup}\label{machine}35 \subsection{Future Work: Machine Setup}\label{machine} 36 36 While this was not done in the context of this thesis, another important aspect of clusters is affinity. While many common desktop and laptop PCs have homogeneous CPUs, other devices often have more heterogeneous setups. For example, a system using \acrshort{numa} configurations may benefit from users being able to tie clusters and\/or kernel threads to certain CPU cores. OS support for CPU affinity is now common~\cite{affinityLinux, affinityWindows, affinityFreebsd, affinityNetbsd, affinityMacosx} which means it is both possible and desirable for \CFA to offer an abstraction mechanism for portable CPU affinity. 37 37 38 38 \subsection{Paradigms}\label{cfaparadigms} 39 Given these building blocks, it is possible to reproduce all three of the popular paradigms. Indeed, \glspl{uthread} is the default paradigm in \CFA. However, disabling \gls{preemption} on the \gls{cfacluster} means \glspl{cfathread} effectively become \glspl{fiber}. Since several \glspl{cfacluster} with different scheduling policy can coexist in the same application, this allows \glspl{fiber} and \glspl{uthread} to coexist in the runtime of an application. Finally, it is possible to build executors for thread pools from \glspl{uthread} or \glspl{fiber}, which includes specialize jobs like actors~\cite{Actors}.39 Given these building blocks, it is possible to reproduce all three of the popular paradigms. Indeed, \glspl{uthread} is the default paradigm in \CFA. However, disabling \gls{preemption} on the \gls{cfacluster} means \glspl{cfathread} effectively become \glspl{fiber}. Since several \glspl{cfacluster} with different scheduling policy can coexist in the same application, this allows \glspl{fiber} and \glspl{uthread} to coexist in the runtime of an application. Finally, it is possible to build executors for thread pools from \glspl{uthread} or \glspl{fiber}, which includes specialized jobs like actors~\cite{Actors}. -
doc/proposals/concurrency/text/results.tex
rd16d159 r5da9d6a 1 1 % ====================================================================== 2 2 % ====================================================================== 3 \chapter{Performance results} \label{results}3 \chapter{Performance Results} \label{results} 4 4 % ====================================================================== 5 5 % ====================================================================== 6 \section{Machine setup}7 Table \ref{tab:machine} shows the characteristics of the machine used to run the benchmarks. All tests w here made on this machine.6 \section{Machine Setup} 7 Table \ref{tab:machine} shows the characteristics of the machine used to run the benchmarks. All tests were made on this machine. 8 8 \begin{table}[H] 9 9 \begin{center} … … 37 37 \end{table} 38 38 39 \section{Micro benchmarks}39 \section{Micro Benchmarks} 40 40 All benchmarks are run using the same harness to produce the results, seen as the \code{BENCH()} macro in the following examples. This macro uses the following logic to benchmark the code : 41 41 \begin{pseudo} … … 46 46 result = (after - before) / N; 47 47 \end{pseudo} 48 The method used to get time is \code{clock_gettime(CLOCK_THREAD_CPUTIME_ID);}. Each benchmark is using many iterations of a simple call to measure the cost of the call. The specific number of iteration depends on the specific benchmark.49 50 \subsection{Context- switching}51 The first interesting benchmark is to measure how long context-switches take. The simplest approach to do this is to yield on a thread, which executes a 2-step context switch. In order to make the comparison fair, coroutines also execute a 2-step context-switch (\gls{uthread} to \gls{kthread} then \gls{kthread} to \gls{uthread}), which is a resume/suspend cycle instead of a yield. Listing \ref{lst:ctx-switch} shows the code for coroutines and threads w hith the results in table \ref{tab:ctx-switch}. All omitted tests are functionally identical to one of these tests.48 The method used to get time is \code{clock_gettime(CLOCK_THREAD_CPUTIME_ID);}. Each benchmark is using many iterations of a simple call to measure the cost of the call. The specific number of iterations depends on the specific benchmark. 49 50 \subsection{Context-Switching} 51 The first interesting benchmark is to measure how long context-switches take. The simplest approach to do this is to yield on a thread, which executes a 2-step context switch. In order to make the comparison fair, coroutines also execute a 2-step context-switch (\gls{uthread} to \gls{kthread} then \gls{kthread} to \gls{uthread}), which is a resume/suspend cycle instead of a yield. Listing \ref{lst:ctx-switch} shows the code for coroutines and threads with the results in table \ref{tab:ctx-switch}. All omitted tests are functionally identical to one of these tests. 52 52 \begin{figure} 53 53 \begin{multicols}{2} … … 114 114 \end{table} 115 115 116 \subsection{Mutual- exclusion}117 The next interesting benchmark is to measure the overhead to enter/leave a critical-section. For monitors, the simplest approach is to measure how long it takes to enter and leave a monitor routine. Listing \ref{lst:mutex} shows the code for \CFA. To put the results in context, the cost of entering a non-inline function and the cost of acquiring and releasing a pthread mutex lock arealso measured. The results can be shown in table \ref{tab:mutex}.116 \subsection{Mutual-Exclusion} 117 The next interesting benchmark is to measure the overhead to enter/leave a critical-section. For monitors, the simplest approach is to measure how long it takes to enter and leave a monitor routine. Listing \ref{lst:mutex} shows the code for \CFA. To put the results in context, the cost of entering a non-inline function and the cost of acquiring and releasing a pthread mutex lock is also measured. The results can be shown in table \ref{tab:mutex}. 118 118 119 119 \begin{figure} … … 156 156 \end{table} 157 157 158 \subsection{Internal scheduling}158 \subsection{Internal Scheduling} 159 159 The internal-scheduling benchmark measures the cost of waiting on and signalling a condition variable. Listing \ref{lst:int-sched} shows the code for \CFA, with results table \ref{tab:int-sched}. As with all other benchmarks, all omitted tests are functionally identical to one of these tests. 160 160 … … 211 211 \end{table} 212 212 213 \subsection{External scheduling}213 \subsection{External Scheduling} 214 214 The Internal scheduling benchmark measures the cost of the \code{waitfor} statement (\code{_Accept} in \uC). Listing \ref{lst:ext-sched} shows the code for \CFA, with results in table \ref{tab:ext-sched}. As with all other benchmarks, all omitted tests are functionally identical to one of these tests. 215 215 … … 264 264 \end{table} 265 265 266 \subsection{Object creation}267 Finally, the last benchmark measur s the cost of creation for concurrent objects. Listing \ref{lst:creation} shows the code for pthreads and \CFA threads, with results shown in table \ref{tab:creation}. As with all other benchmarks, all omitted tests are functionally identical to one of these tests. The only note here is that the call-stacks of \CFA coroutines are lazily created, therefore without priming the coroutine, the creation cost is very low.266 \subsection{Object Creation} 267 Finally, the last benchmark measures the cost of creation for concurrent objects. Listing \ref{lst:creation} shows the code for pthreads and \CFA threads, with results shown in table \ref{tab:creation}. As with all other benchmarks, all omitted tests are functionally identical to one of these tests. The only note here is that the call stacks of \CFA coroutines are lazily created, therefore without priming the coroutine, the creation cost is very low. 268 268 269 269 \begin{figure} … … 327 327 \end{tabular} 328 328 \end{center} 329 \caption{Creation comparison. All numbers are in nanoseconds(\si{\nano\second}) }329 \caption{Creation comparison. All numbers are in nanoseconds(\si{\nano\second}).} 330 330 \label{tab:creation} 331 331 \end{table} -
doc/proposals/concurrency/text/together.tex
rd16d159 r5da9d6a 1 1 % ====================================================================== 2 2 % ====================================================================== 3 \chapter{Putting it all together}3 \chapter{Putting It All Together} 4 4 % ====================================================================== 5 5 % ====================================================================== 6 6 7 7 8 \section{Threads as monitors}8 \section{Threads As Monitors} 9 9 As it was subtly alluded in section \ref{threads}, \code{thread}s in \CFA are in fact monitors, which means that all monitor features are available when using threads. For example, here is a very simple two thread pipeline that could be used for a simulator of a game engine : 10 10 \begin{figure}[H] -
doc/proposals/concurrency/version
rd16d159 r5da9d6a 1 0.11.2 801 0.11.299 -
src/ControlStruct/ExceptTranslate.cc
rd16d159 r5da9d6a 211 211 ThrowStmt *throwStmt ) { 212 212 // __throw_terminate( `throwStmt->get_name()` ); } 213 return create_given_throw( "__cfa ehm__throw_terminate", throwStmt );213 return create_given_throw( "__cfaabi_ehm__throw_terminate", throwStmt ); 214 214 } 215 215 … … 232 232 ) ) ); 233 233 result->push_back( new ExprStmt( 234 new UntypedExpr( new NameExpr( "__cfa ehm__rethrow_terminate" ) )234 new UntypedExpr( new NameExpr( "__cfaabi_ehm__rethrow_terminate" ) ) 235 235 ) ); 236 236 delete throwStmt; … … 241 241 ThrowStmt *throwStmt ) { 242 242 // __throw_resume( `throwStmt->get_name` ); 243 return create_given_throw( "__cfa ehm__throw_resume", throwStmt );243 return create_given_throw( "__cfaabi_ehm__throw_resume", throwStmt ); 244 244 } 245 245 … … 309 309 local_except->get_attributes().push_back( new Attribute( 310 310 "cleanup", 311 { new NameExpr( "__cfa ehm__cleanup_terminate" ) }311 { new NameExpr( "__cfaabi_ehm__cleanup_terminate" ) } 312 312 ) ); 313 313 … … 430 430 FunctionDecl * terminate_catch, 431 431 FunctionDecl * terminate_match ) { 432 // { __cfa ehm__try_terminate(`try`, `catch`, `match`); }432 // { __cfaabi_ehm__try_terminate(`try`, `catch`, `match`); } 433 433 434 434 UntypedExpr * caller = new UntypedExpr( new NameExpr( 435 "__cfa ehm__try_terminate" ) );435 "__cfaabi_ehm__try_terminate" ) ); 436 436 std::list<Expression *>& args = caller->get_args(); 437 437 args.push_back( nameOf( try_wrapper ) ); … … 487 487 488 488 // struct __try_resume_node __resume_node 489 // __attribute__((cleanup( __cfa ehm__try_resume_cleanup )));489 // __attribute__((cleanup( __cfaabi_ehm__try_resume_cleanup ))); 490 490 // ** unwinding of the stack here could cause problems ** 491 491 // ** however I don't think that can happen currently ** 492 // __cfa ehm__try_resume_setup( &__resume_node, resume_handler );492 // __cfaabi_ehm__try_resume_setup( &__resume_node, resume_handler ); 493 493 494 494 std::list< Attribute * > attributes; … … 496 496 std::list< Expression * > attr_params; 497 497 attr_params.push_back( new NameExpr( 498 "__cfa ehm__try_resume_cleanup" ) );498 "__cfaabi_ehm__try_resume_cleanup" ) ); 499 499 attributes.push_back( new Attribute( "cleanup", attr_params ) ); 500 500 } … … 515 515 516 516 UntypedExpr *setup = new UntypedExpr( new NameExpr( 517 "__cfa ehm__try_resume_setup" ) );517 "__cfaabi_ehm__try_resume_setup" ) ); 518 518 setup->get_args().push_back( new AddressExpr( nameOf( obj ) ) ); 519 519 setup->get_args().push_back( nameOf( resume_handler ) ); … … 540 540 ObjectDecl * ExceptionMutatorCore::create_finally_hook( 541 541 FunctionDecl * finally_wrapper ) { 542 // struct __cfa ehm__cleanup_hook __finally_hook542 // struct __cfaabi_ehm__cleanup_hook __finally_hook 543 543 // __attribute__((cleanup( finally_wrapper ))); 544 544 … … 594 594 // Skip children? 595 595 return; 596 } else if ( structDecl->get_name() == "__cfa ehm__base_exception_t" ) {596 } else if ( structDecl->get_name() == "__cfaabi_ehm__base_exception_t" ) { 597 597 assert( nullptr == except_decl ); 598 598 except_decl = structDecl; 599 599 init_func_types(); 600 } else if ( structDecl->get_name() == "__cfa ehm__try_resume_node" ) {600 } else if ( structDecl->get_name() == "__cfaabi_ehm__try_resume_node" ) { 601 601 assert( nullptr == node_decl ); 602 602 node_decl = structDecl; 603 } else if ( structDecl->get_name() == "__cfa ehm__cleanup_hook" ) {603 } else if ( structDecl->get_name() == "__cfaabi_ehm__cleanup_hook" ) { 604 604 assert( nullptr == hook_decl ); 605 605 hook_decl = structDecl; -
src/ResolvExpr/Resolver.cc
rd16d159 r5da9d6a 369 369 if ( throwStmt->get_expr() ) { 370 370 StructDecl * exception_decl = 371 indexer.lookupStruct( "__cfa ehm__base_exception_t" );371 indexer.lookupStruct( "__cfaabi_ehm__base_exception_t" ); 372 372 assert( exception_decl ); 373 373 Type * exceptType = new PointerType( noQualifiers, new StructInstType( noQualifiers, exception_decl ) ); -
src/driver/cfa.cc
rd16d159 r5da9d6a 275 275 args[nargs] = "-Xlinker"; 276 276 nargs += 1; 277 args[nargs] = "--undefined=__ lib_debug_write";277 args[nargs] = "--undefined=__cfaabi_dbg_bits_write"; 278 278 nargs += 1; 279 279 -
src/libcfa/Makefile.am
rd16d159 r5da9d6a 55 55 56 56 libobjs = ${headers:=.o} 57 libsrc = libcfa-prelude.c interpose.c libhdr/libdebug.c ${headers:=.c} \57 libsrc = libcfa-prelude.c interpose.c bits/debug.c ${headers:=.c} \ 58 58 assert.c exception.c virtual.c 59 59 … … 100 100 math \ 101 101 gmp \ 102 bits/align.h \ 102 103 bits/containers.h \ 103 104 bits/defs.h \ 105 bits/debug.h \ 104 106 bits/locks.h \ 105 concurrency/invoke.h \ 106 libhdr.h \ 107 libhdr/libalign.h \ 108 libhdr/libdebug.h \ 109 libhdr/libtools.h 107 concurrency/invoke.h 110 108 111 109 CLEANFILES = libcfa-prelude.c -
src/libcfa/Makefile.in
rd16d159 r5da9d6a 149 149 libcfa_d_a_LIBADD = 150 150 am__libcfa_d_a_SOURCES_DIST = libcfa-prelude.c interpose.c \ 151 libhdr/libdebug.c fstream.c iostream.c iterator.c limits.c \151 bits/debug.c fstream.c iostream.c iterator.c limits.c \ 152 152 rational.c stdlib.c containers/maybe.c containers/pair.c \ 153 153 containers/result.c containers/vector.c \ … … 175 175 @BUILD_CONCURRENCY_TRUE@ concurrency/libcfa_d_a-preemption.$(OBJEXT) 176 176 am__objects_4 = libcfa_d_a-libcfa-prelude.$(OBJEXT) \ 177 libcfa_d_a-interpose.$(OBJEXT) \178 libhdr/libcfa_d_a-libdebug.$(OBJEXT) $(am__objects_2) \179 libcfa_d_a- assert.$(OBJEXT) libcfa_d_a-exception.$(OBJEXT) \180 libcfa_d_a-virtual.$(OBJEXT)$(am__objects_3)177 libcfa_d_a-interpose.$(OBJEXT) bits/libcfa_d_a-debug.$(OBJEXT) \ 178 $(am__objects_2) libcfa_d_a-assert.$(OBJEXT) \ 179 libcfa_d_a-exception.$(OBJEXT) libcfa_d_a-virtual.$(OBJEXT) \ 180 $(am__objects_3) 181 181 am_libcfa_d_a_OBJECTS = $(am__objects_4) 182 182 libcfa_d_a_OBJECTS = $(am_libcfa_d_a_OBJECTS) 183 183 libcfa_a_AR = $(AR) $(ARFLAGS) 184 184 libcfa_a_LIBADD = 185 am__libcfa_a_SOURCES_DIST = libcfa-prelude.c interpose.c \ 186 libhdr/libdebug.c fstream.c iostream.c iterator.c limits.c \ 187 rational.c stdlib.c containers/maybe.c containers/pair.c \ 188 containers/result.c containers/vector.c \ 189 concurrency/coroutine.c concurrency/thread.c \ 190 concurrency/kernel.c concurrency/monitor.c assert.c \ 191 exception.c virtual.c concurrency/CtxSwitch-@MACHINE_TYPE@.S \ 192 concurrency/alarm.c concurrency/invoke.c \ 193 concurrency/preemption.c 185 am__libcfa_a_SOURCES_DIST = libcfa-prelude.c interpose.c bits/debug.c \ 186 fstream.c iostream.c iterator.c limits.c rational.c stdlib.c \ 187 containers/maybe.c containers/pair.c containers/result.c \ 188 containers/vector.c concurrency/coroutine.c \ 189 concurrency/thread.c concurrency/kernel.c \ 190 concurrency/monitor.c assert.c exception.c virtual.c \ 191 concurrency/CtxSwitch-@MACHINE_TYPE@.S concurrency/alarm.c \ 192 concurrency/invoke.c concurrency/preemption.c 194 193 @BUILD_CONCURRENCY_TRUE@am__objects_5 = concurrency/libcfa_a-coroutine.$(OBJEXT) \ 195 194 @BUILD_CONCURRENCY_TRUE@ concurrency/libcfa_a-thread.$(OBJEXT) \ … … 208 207 @BUILD_CONCURRENCY_TRUE@ concurrency/libcfa_a-preemption.$(OBJEXT) 209 208 am__objects_8 = libcfa_a-libcfa-prelude.$(OBJEXT) \ 210 libcfa_a-interpose.$(OBJEXT) \211 libhdr/libcfa_a-libdebug.$(OBJEXT) $(am__objects_6) \212 libcfa_a- assert.$(OBJEXT) libcfa_a-exception.$(OBJEXT) \213 libcfa_a-virtual.$(OBJEXT)$(am__objects_7)209 libcfa_a-interpose.$(OBJEXT) bits/libcfa_a-debug.$(OBJEXT) \ 210 $(am__objects_6) libcfa_a-assert.$(OBJEXT) \ 211 libcfa_a-exception.$(OBJEXT) libcfa_a-virtual.$(OBJEXT) \ 212 $(am__objects_7) 214 213 am_libcfa_a_OBJECTS = $(am__objects_8) 215 214 libcfa_a_OBJECTS = $(am_libcfa_a_OBJECTS) … … 264 263 containers/result containers/vector concurrency/coroutine \ 265 264 concurrency/thread concurrency/kernel concurrency/monitor \ 266 ${shell echo stdhdr/*} math gmp bits/containers.h bits/defs.h \ 267 bits/locks.h concurrency/invoke.h libhdr.h libhdr/libalign.h \ 268 libhdr/libdebug.h libhdr/libtools.h 265 ${shell echo stdhdr/*} math gmp bits/align.h bits/containers.h \ 266 bits/defs.h bits/debug.h bits/locks.h concurrency/invoke.h 269 267 HEADERS = $(nobase_cfa_include_HEADERS) 270 268 am__tagged_files = $(HEADERS) $(SOURCES) $(TAGS_FILES) $(LISP) … … 424 422 containers/vector $(am__append_3) 425 423 libobjs = ${headers:=.o} 426 libsrc = libcfa-prelude.c interpose.c libhdr/libdebug.c ${headers:=.c} \424 libsrc = libcfa-prelude.c interpose.c bits/debug.c ${headers:=.c} \ 427 425 assert.c exception.c virtual.c $(am__append_4) 428 426 libcfa_a_SOURCES = ${libsrc} … … 437 435 math \ 438 436 gmp \ 437 bits/align.h \ 439 438 bits/containers.h \ 440 439 bits/defs.h \ 440 bits/debug.h \ 441 441 bits/locks.h \ 442 concurrency/invoke.h \ 443 libhdr.h \ 444 libhdr/libalign.h \ 445 libhdr/libdebug.h \ 446 libhdr/libtools.h 442 concurrency/invoke.h 447 443 448 444 CLEANFILES = libcfa-prelude.c … … 511 507 clean-libLIBRARIES: 512 508 -test -z "$(lib_LIBRARIES)" || rm -f $(lib_LIBRARIES) 513 libhdr/$(am__dirstamp):514 @$(MKDIR_P) libhdr515 @: > libhdr/$(am__dirstamp)516 libhdr/$(DEPDIR)/$(am__dirstamp):517 @$(MKDIR_P) libhdr/$(DEPDIR)518 @: > libhdr/$(DEPDIR)/$(am__dirstamp)519 libhdr/libcfa_d_a-libdebug.$(OBJEXT): libhdr/$(am__dirstamp) \520 libhdr/$(DEPDIR)/$(am__dirstamp)509 bits/$(am__dirstamp): 510 @$(MKDIR_P) bits 511 @: > bits/$(am__dirstamp) 512 bits/$(DEPDIR)/$(am__dirstamp): 513 @$(MKDIR_P) bits/$(DEPDIR) 514 @: > bits/$(DEPDIR)/$(am__dirstamp) 515 bits/libcfa_d_a-debug.$(OBJEXT): bits/$(am__dirstamp) \ 516 bits/$(DEPDIR)/$(am__dirstamp) 521 517 containers/$(am__dirstamp): 522 518 @$(MKDIR_P) containers … … 563 559 $(AM_V_AR)$(libcfa_d_a_AR) libcfa-d.a $(libcfa_d_a_OBJECTS) $(libcfa_d_a_LIBADD) 564 560 $(AM_V_at)$(RANLIB) libcfa-d.a 565 libhdr/libcfa_a-libdebug.$(OBJEXT): libhdr/$(am__dirstamp) \566 libhdr/$(DEPDIR)/$(am__dirstamp)561 bits/libcfa_a-debug.$(OBJEXT): bits/$(am__dirstamp) \ 562 bits/$(DEPDIR)/$(am__dirstamp) 567 563 containers/libcfa_a-maybe.$(OBJEXT): containers/$(am__dirstamp) \ 568 564 containers/$(DEPDIR)/$(am__dirstamp) … … 596 592 mostlyclean-compile: 597 593 -rm -f *.$(OBJEXT) 594 -rm -f bits/*.$(OBJEXT) 598 595 -rm -f concurrency/*.$(OBJEXT) 599 596 -rm -f containers/*.$(OBJEXT) 600 -rm -f libhdr/*.$(OBJEXT)601 597 602 598 distclean-compile: … … 625 621 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/libcfa_d_a-stdlib.Po@am__quote@ 626 622 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/libcfa_d_a-virtual.Po@am__quote@ 623 @AMDEP_TRUE@@am__include@ @am__quote@bits/$(DEPDIR)/libcfa_a-debug.Po@am__quote@ 624 @AMDEP_TRUE@@am__include@ @am__quote@bits/$(DEPDIR)/libcfa_d_a-debug.Po@am__quote@ 627 625 @AMDEP_TRUE@@am__include@ @am__quote@concurrency/$(DEPDIR)/CtxSwitch-@MACHINE_TYPE@.Po@am__quote@ 628 626 @AMDEP_TRUE@@am__include@ @am__quote@concurrency/$(DEPDIR)/libcfa_a-alarm.Po@am__quote@ … … 648 646 @AMDEP_TRUE@@am__include@ @am__quote@containers/$(DEPDIR)/libcfa_d_a-result.Po@am__quote@ 649 647 @AMDEP_TRUE@@am__include@ @am__quote@containers/$(DEPDIR)/libcfa_d_a-vector.Po@am__quote@ 650 @AMDEP_TRUE@@am__include@ @am__quote@libhdr/$(DEPDIR)/libcfa_a-libdebug.Po@am__quote@651 @AMDEP_TRUE@@am__include@ @am__quote@libhdr/$(DEPDIR)/libcfa_d_a-libdebug.Po@am__quote@652 648 653 649 .S.o: … … 704 700 @am__fastdepCC_FALSE@ $(AM_V_CC@am__nodep@)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libcfa_d_a_CFLAGS) $(CFLAGS) -c -o libcfa_d_a-interpose.obj `if test -f 'interpose.c'; then $(CYGPATH_W) 'interpose.c'; else $(CYGPATH_W) '$(srcdir)/interpose.c'; fi` 705 701 706 libhdr/libcfa_d_a-libdebug.o: libhdr/libdebug.c707 @am__fastdepCC_TRUE@ $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libcfa_d_a_CFLAGS) $(CFLAGS) -MT libhdr/libcfa_d_a-libdebug.o -MD -MP -MF libhdr/$(DEPDIR)/libcfa_d_a-libdebug.Tpo -c -o libhdr/libcfa_d_a-libdebug.o `test -f 'libhdr/libdebug.c' || echo '$(srcdir)/'`libhdr/libdebug.c708 @am__fastdepCC_TRUE@ $(AM_V_at)$(am__mv) libhdr/$(DEPDIR)/libcfa_d_a-libdebug.Tpo libhdr/$(DEPDIR)/libcfa_d_a-libdebug.Po709 @AMDEP_TRUE@@am__fastdepCC_FALSE@ $(AM_V_CC)source=' libhdr/libdebug.c' object='libhdr/libcfa_d_a-libdebug.o' libtool=no @AMDEPBACKSLASH@710 @AMDEP_TRUE@@am__fastdepCC_FALSE@ DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) @AMDEPBACKSLASH@ 711 @am__fastdepCC_FALSE@ $(AM_V_CC@am__nodep@)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libcfa_d_a_CFLAGS) $(CFLAGS) -c -o libhdr/libcfa_d_a-libdebug.o `test -f 'libhdr/libdebug.c' || echo '$(srcdir)/'`libhdr/libdebug.c712 713 libhdr/libcfa_d_a-libdebug.obj: libhdr/libdebug.c714 @am__fastdepCC_TRUE@ $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libcfa_d_a_CFLAGS) $(CFLAGS) -MT libhdr/libcfa_d_a-libdebug.obj -MD -MP -MF libhdr/$(DEPDIR)/libcfa_d_a-libdebug.Tpo -c -o libhdr/libcfa_d_a-libdebug.obj `if test -f 'libhdr/libdebug.c'; then $(CYGPATH_W) 'libhdr/libdebug.c'; else $(CYGPATH_W) '$(srcdir)/libhdr/libdebug.c'; fi`715 @am__fastdepCC_TRUE@ $(AM_V_at)$(am__mv) libhdr/$(DEPDIR)/libcfa_d_a-libdebug.Tpo libhdr/$(DEPDIR)/libcfa_d_a-libdebug.Po716 @AMDEP_TRUE@@am__fastdepCC_FALSE@ $(AM_V_CC)source=' libhdr/libdebug.c' object='libhdr/libcfa_d_a-libdebug.obj' libtool=no @AMDEPBACKSLASH@717 @AMDEP_TRUE@@am__fastdepCC_FALSE@ DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) @AMDEPBACKSLASH@ 718 @am__fastdepCC_FALSE@ $(AM_V_CC@am__nodep@)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libcfa_d_a_CFLAGS) $(CFLAGS) -c -o libhdr/libcfa_d_a-libdebug.obj `if test -f 'libhdr/libdebug.c'; then $(CYGPATH_W) 'libhdr/libdebug.c'; else $(CYGPATH_W) '$(srcdir)/libhdr/libdebug.c'; fi`702 bits/libcfa_d_a-debug.o: bits/debug.c 703 @am__fastdepCC_TRUE@ $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libcfa_d_a_CFLAGS) $(CFLAGS) -MT bits/libcfa_d_a-debug.o -MD -MP -MF bits/$(DEPDIR)/libcfa_d_a-debug.Tpo -c -o bits/libcfa_d_a-debug.o `test -f 'bits/debug.c' || echo '$(srcdir)/'`bits/debug.c 704 @am__fastdepCC_TRUE@ $(AM_V_at)$(am__mv) bits/$(DEPDIR)/libcfa_d_a-debug.Tpo bits/$(DEPDIR)/libcfa_d_a-debug.Po 705 @AMDEP_TRUE@@am__fastdepCC_FALSE@ $(AM_V_CC)source='bits/debug.c' object='bits/libcfa_d_a-debug.o' libtool=no @AMDEPBACKSLASH@ 706 @AMDEP_TRUE@@am__fastdepCC_FALSE@ DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) @AMDEPBACKSLASH@ 707 @am__fastdepCC_FALSE@ $(AM_V_CC@am__nodep@)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libcfa_d_a_CFLAGS) $(CFLAGS) -c -o bits/libcfa_d_a-debug.o `test -f 'bits/debug.c' || echo '$(srcdir)/'`bits/debug.c 708 709 bits/libcfa_d_a-debug.obj: bits/debug.c 710 @am__fastdepCC_TRUE@ $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libcfa_d_a_CFLAGS) $(CFLAGS) -MT bits/libcfa_d_a-debug.obj -MD -MP -MF bits/$(DEPDIR)/libcfa_d_a-debug.Tpo -c -o bits/libcfa_d_a-debug.obj `if test -f 'bits/debug.c'; then $(CYGPATH_W) 'bits/debug.c'; else $(CYGPATH_W) '$(srcdir)/bits/debug.c'; fi` 711 @am__fastdepCC_TRUE@ $(AM_V_at)$(am__mv) bits/$(DEPDIR)/libcfa_d_a-debug.Tpo bits/$(DEPDIR)/libcfa_d_a-debug.Po 712 @AMDEP_TRUE@@am__fastdepCC_FALSE@ $(AM_V_CC)source='bits/debug.c' object='bits/libcfa_d_a-debug.obj' libtool=no @AMDEPBACKSLASH@ 713 @AMDEP_TRUE@@am__fastdepCC_FALSE@ DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) @AMDEPBACKSLASH@ 714 @am__fastdepCC_FALSE@ $(AM_V_CC@am__nodep@)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libcfa_d_a_CFLAGS) $(CFLAGS) -c -o bits/libcfa_d_a-debug.obj `if test -f 'bits/debug.c'; then $(CYGPATH_W) 'bits/debug.c'; else $(CYGPATH_W) '$(srcdir)/bits/debug.c'; fi` 719 715 720 716 libcfa_d_a-fstream.o: fstream.c … … 998 994 @am__fastdepCC_FALSE@ $(AM_V_CC@am__nodep@)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libcfa_a_CFLAGS) $(CFLAGS) -c -o libcfa_a-interpose.obj `if test -f 'interpose.c'; then $(CYGPATH_W) 'interpose.c'; else $(CYGPATH_W) '$(srcdir)/interpose.c'; fi` 999 995 1000 libhdr/libcfa_a-libdebug.o: libhdr/libdebug.c1001 @am__fastdepCC_TRUE@ $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libcfa_a_CFLAGS) $(CFLAGS) -MT libhdr/libcfa_a-libdebug.o -MD -MP -MF libhdr/$(DEPDIR)/libcfa_a-libdebug.Tpo -c -o libhdr/libcfa_a-libdebug.o `test -f 'libhdr/libdebug.c' || echo '$(srcdir)/'`libhdr/libdebug.c1002 @am__fastdepCC_TRUE@ $(AM_V_at)$(am__mv) libhdr/$(DEPDIR)/libcfa_a-libdebug.Tpo libhdr/$(DEPDIR)/libcfa_a-libdebug.Po1003 @AMDEP_TRUE@@am__fastdepCC_FALSE@ $(AM_V_CC)source=' libhdr/libdebug.c' object='libhdr/libcfa_a-libdebug.o' libtool=no @AMDEPBACKSLASH@1004 @AMDEP_TRUE@@am__fastdepCC_FALSE@ DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) @AMDEPBACKSLASH@ 1005 @am__fastdepCC_FALSE@ $(AM_V_CC@am__nodep@)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libcfa_a_CFLAGS) $(CFLAGS) -c -o libhdr/libcfa_a-libdebug.o `test -f 'libhdr/libdebug.c' || echo '$(srcdir)/'`libhdr/libdebug.c1006 1007 libhdr/libcfa_a-libdebug.obj: libhdr/libdebug.c1008 @am__fastdepCC_TRUE@ $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libcfa_a_CFLAGS) $(CFLAGS) -MT libhdr/libcfa_a-libdebug.obj -MD -MP -MF libhdr/$(DEPDIR)/libcfa_a-libdebug.Tpo -c -o libhdr/libcfa_a-libdebug.obj `if test -f 'libhdr/libdebug.c'; then $(CYGPATH_W) 'libhdr/libdebug.c'; else $(CYGPATH_W) '$(srcdir)/libhdr/libdebug.c'; fi`1009 @am__fastdepCC_TRUE@ $(AM_V_at)$(am__mv) libhdr/$(DEPDIR)/libcfa_a-libdebug.Tpo libhdr/$(DEPDIR)/libcfa_a-libdebug.Po1010 @AMDEP_TRUE@@am__fastdepCC_FALSE@ $(AM_V_CC)source=' libhdr/libdebug.c' object='libhdr/libcfa_a-libdebug.obj' libtool=no @AMDEPBACKSLASH@1011 @AMDEP_TRUE@@am__fastdepCC_FALSE@ DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) @AMDEPBACKSLASH@ 1012 @am__fastdepCC_FALSE@ $(AM_V_CC@am__nodep@)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libcfa_a_CFLAGS) $(CFLAGS) -c -o libhdr/libcfa_a-libdebug.obj `if test -f 'libhdr/libdebug.c'; then $(CYGPATH_W) 'libhdr/libdebug.c'; else $(CYGPATH_W) '$(srcdir)/libhdr/libdebug.c'; fi`996 bits/libcfa_a-debug.o: bits/debug.c 997 @am__fastdepCC_TRUE@ $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libcfa_a_CFLAGS) $(CFLAGS) -MT bits/libcfa_a-debug.o -MD -MP -MF bits/$(DEPDIR)/libcfa_a-debug.Tpo -c -o bits/libcfa_a-debug.o `test -f 'bits/debug.c' || echo '$(srcdir)/'`bits/debug.c 998 @am__fastdepCC_TRUE@ $(AM_V_at)$(am__mv) bits/$(DEPDIR)/libcfa_a-debug.Tpo bits/$(DEPDIR)/libcfa_a-debug.Po 999 @AMDEP_TRUE@@am__fastdepCC_FALSE@ $(AM_V_CC)source='bits/debug.c' object='bits/libcfa_a-debug.o' libtool=no @AMDEPBACKSLASH@ 1000 @AMDEP_TRUE@@am__fastdepCC_FALSE@ DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) @AMDEPBACKSLASH@ 1001 @am__fastdepCC_FALSE@ $(AM_V_CC@am__nodep@)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libcfa_a_CFLAGS) $(CFLAGS) -c -o bits/libcfa_a-debug.o `test -f 'bits/debug.c' || echo '$(srcdir)/'`bits/debug.c 1002 1003 bits/libcfa_a-debug.obj: bits/debug.c 1004 @am__fastdepCC_TRUE@ $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libcfa_a_CFLAGS) $(CFLAGS) -MT bits/libcfa_a-debug.obj -MD -MP -MF bits/$(DEPDIR)/libcfa_a-debug.Tpo -c -o bits/libcfa_a-debug.obj `if test -f 'bits/debug.c'; then $(CYGPATH_W) 'bits/debug.c'; else $(CYGPATH_W) '$(srcdir)/bits/debug.c'; fi` 1005 @am__fastdepCC_TRUE@ $(AM_V_at)$(am__mv) bits/$(DEPDIR)/libcfa_a-debug.Tpo bits/$(DEPDIR)/libcfa_a-debug.Po 1006 @AMDEP_TRUE@@am__fastdepCC_FALSE@ $(AM_V_CC)source='bits/debug.c' object='bits/libcfa_a-debug.obj' libtool=no @AMDEPBACKSLASH@ 1007 @AMDEP_TRUE@@am__fastdepCC_FALSE@ DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) @AMDEPBACKSLASH@ 1008 @am__fastdepCC_FALSE@ $(AM_V_CC@am__nodep@)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libcfa_a_CFLAGS) $(CFLAGS) -c -o bits/libcfa_a-debug.obj `if test -f 'bits/debug.c'; then $(CYGPATH_W) 'bits/debug.c'; else $(CYGPATH_W) '$(srcdir)/bits/debug.c'; fi` 1013 1009 1014 1010 libcfa_a-fstream.o: fstream.c … … 1411 1407 -test -z "$(CONFIG_CLEAN_FILES)" || rm -f $(CONFIG_CLEAN_FILES) 1412 1408 -test . = "$(srcdir)" || test -z "$(CONFIG_CLEAN_VPATH_FILES)" || rm -f $(CONFIG_CLEAN_VPATH_FILES) 1409 -rm -f bits/$(DEPDIR)/$(am__dirstamp) 1410 -rm -f bits/$(am__dirstamp) 1413 1411 -rm -f concurrency/$(DEPDIR)/$(am__dirstamp) 1414 1412 -rm -f concurrency/$(am__dirstamp) 1415 1413 -rm -f containers/$(DEPDIR)/$(am__dirstamp) 1416 1414 -rm -f containers/$(am__dirstamp) 1417 -rm -f libhdr/$(DEPDIR)/$(am__dirstamp)1418 -rm -f libhdr/$(am__dirstamp)1419 1415 1420 1416 maintainer-clean-generic: … … 1426 1422 1427 1423 distclean: distclean-am 1428 -rm -rf ./$(DEPDIR) concurrency/$(DEPDIR) containers/$(DEPDIR) libhdr/$(DEPDIR)1424 -rm -rf ./$(DEPDIR) bits/$(DEPDIR) concurrency/$(DEPDIR) containers/$(DEPDIR) 1429 1425 -rm -f Makefile 1430 1426 distclean-am: clean-am distclean-compile distclean-generic \ … … 1472 1468 1473 1469 maintainer-clean: maintainer-clean-am 1474 -rm -rf ./$(DEPDIR) concurrency/$(DEPDIR) containers/$(DEPDIR) libhdr/$(DEPDIR)1470 -rm -rf ./$(DEPDIR) bits/$(DEPDIR) concurrency/$(DEPDIR) containers/$(DEPDIR) 1475 1471 -rm -f Makefile 1476 1472 maintainer-clean-am: distclean-am maintainer-clean-generic \ -
src/libcfa/assert.c
rd16d159 r5da9d6a 17 17 #include <stdarg.h> // varargs 18 18 #include <stdio.h> // fprintf 19 #include " libhdr/libdebug.h"19 #include "bits/debug.h" 20 20 21 21 extern "C" { … … 26 26 // called by macro assert in assert.h 27 27 void __assert_fail( const char *assertion, const char *file, unsigned int line, const char *function ) { 28 __ lib_debug_print_safe( CFA_ASSERT_FMT ".\n", __progname, function, line, file );28 __cfaabi_dbg_bits_print_safe( CFA_ASSERT_FMT ".\n", __progname, function, line, file ); 29 29 abort(); 30 30 } … … 32 32 // called by macro assertf 33 33 void __assert_fail_f( const char *assertion, const char *file, unsigned int line, const char *function, const char *fmt, ... ) { 34 __ lib_debug_acquire();35 __ lib_debug_print_nolock( CFA_ASSERT_FMT ": ", __progname, function, line, file );34 __cfaabi_dbg_bits_acquire(); 35 __cfaabi_dbg_bits_print_nolock( CFA_ASSERT_FMT ": ", __progname, function, line, file ); 36 36 37 37 va_list args; 38 38 va_start( args, fmt ); 39 __ lib_debug_print_vararg( fmt, args );39 __cfaabi_dbg_bits_print_vararg( fmt, args ); 40 40 va_end( args ); 41 41 42 __ lib_debug_print_nolock( "\n" );43 __ lib_debug_release();42 __cfaabi_dbg_bits_print_nolock( "\n" ); 43 __cfaabi_dbg_bits_release(); 44 44 abort(); 45 45 } -
src/libcfa/bits/containers.h
rd16d159 r5da9d6a 15 15 #pragma once 16 16 17 #include "bits/align.h" 17 18 #include "bits/defs.h" 18 #include "libhdr.h"19 19 20 20 //----------------------------------------------------------------------------- -
src/libcfa/bits/defs.h
rd16d159 r5da9d6a 32 32 #define __cfa_anonymous_object __cfa_anonymous_object 33 33 #endif 34 35 #ifdef __cforall 36 extern "C" { 37 #endif 38 void abortf( const char fmt[], ... ) __attribute__ ((__nothrow__, __leaf__, __noreturn__)); 39 #ifdef __cforall 40 } 41 #endif -
src/libcfa/bits/locks.h
rd16d159 r5da9d6a 16 16 #pragma once 17 17 18 #include "bits/debug.h" 18 19 #include "bits/defs.h" 19 20 #include "libhdr.h"21 20 22 21 // pause to prevent excess processor bus usage … … 65 64 66 65 // Lock the spinlock, return false if already acquired 67 static inline _Bool try_lock ( __spinlock_t & this DEBUG_CTX_PARAM2 ) {66 static inline _Bool try_lock ( __spinlock_t & this __cfaabi_dbg_ctx_param2 ) { 68 67 _Bool result = __lock_test_and_test_and_set( this.lock ); 69 LIB_DEBUG_DO(68 __cfaabi_dbg_debug_do( 70 69 if( result ) { 71 70 this.prev_name = caller; … … 77 76 78 77 // Lock the spinlock, spin if already acquired 79 static inline void lock( __spinlock_t & this DEBUG_CTX_PARAM2 ) {78 static inline void lock( __spinlock_t & this __cfaabi_dbg_ctx_param2 ) { 80 79 #ifndef NOEXPBACK 81 80 enum { SPIN_START = 4, SPIN_END = 64 * 1024, }; … … 98 97 #endif 99 98 } 100 LIB_DEBUG_DO(99 __cfaabi_dbg_debug_do( 101 100 this.prev_name = caller; 102 101 this.prev_thrd = this_thread; … … 105 104 106 105 // Lock the spinlock, spin if already acquired 107 static inline void lock_yield( __spinlock_t & this DEBUG_CTX_PARAM2 ) {106 static inline void lock_yield( __spinlock_t & this __cfaabi_dbg_ctx_param2 ) { 108 107 for ( unsigned int i = 1;; i += 1 ) { 109 108 if ( __lock_test_and_test_and_set( this.lock ) ) break; 110 109 yield( i ); 111 110 } 112 LIB_DEBUG_DO(111 __cfaabi_dbg_debug_do( 113 112 this.prev_name = caller; 114 113 this.prev_thrd = this_thread; -
src/libcfa/concurrency/alarm.c
rd16d159 r5da9d6a 23 23 } 24 24 25 #include "libhdr.h"26 27 25 #include "alarm.h" 28 26 #include "kernel_private.h" … … 110 108 } 111 109 112 LIB_DEBUG_DO( bool validate( alarm_list_t * this ) {110 __cfaabi_dbg_debug_do( bool validate( alarm_list_t * this ) { 113 111 alarm_node_t ** it = &this->head; 114 112 while( (*it) ) { … … 186 184 187 185 disable_interrupts(); 188 lock( event_kernel->lock DEBUG_CTX2 );186 lock( event_kernel->lock __cfaabi_dbg_ctx2 ); 189 187 { 190 188 verify( validate( alarms ) ); … … 198 196 unlock( event_kernel->lock ); 199 197 this->set = true; 200 enable_interrupts( DEBUG_CTX);198 enable_interrupts( __cfaabi_dbg_ctx ); 201 199 } 202 200 203 201 void unregister_self( alarm_node_t * this ) { 204 202 disable_interrupts(); 205 lock( event_kernel->lock DEBUG_CTX2 );203 lock( event_kernel->lock __cfaabi_dbg_ctx2 ); 206 204 { 207 205 verify( validate( &event_kernel->alarms ) ); … … 209 207 } 210 208 unlock( event_kernel->lock ); 211 enable_interrupts( DEBUG_CTX);209 enable_interrupts( __cfaabi_dbg_ctx ); 212 210 this->set = false; 213 211 } -
src/libcfa/concurrency/coroutine.c
rd16d159 r5da9d6a 29 29 #define __CFA_INVOKE_PRIVATE__ 30 30 #include "invoke.h" 31 32 31 33 32 //----------------------------------------------------------------------------- … … 76 75 void ^?{}(coStack_t & this) { 77 76 if ( ! this.userStack && this.storage ) { 78 LIB_DEBUG_DO(77 __cfaabi_dbg_debug_do( 79 78 if ( mprotect( this.storage, pageSize, PROT_READ | PROT_WRITE ) == -1 ) { 80 79 abortf( "(coStack_t *)%p.^?{}() : internal error, mprotect failure, error(%d) %s.", &this, errno, strerror( errno ) ); … … 131 130 132 131 // assume malloc has 8 byte alignment so add 8 to allow rounding up to 16 byte alignment 133 LIB_DEBUG_DO( this->storage = memalign( pageSize, cxtSize + this->size + pageSize ) );134 LIB_NO_DEBUG_DO( this->storage = malloc( cxtSize + this->size + 8 ) );132 __cfaabi_dbg_debug_do( this->storage = memalign( pageSize, cxtSize + this->size + pageSize ) ); 133 __cfaabi_dbg_no_debug_do( this->storage = malloc( cxtSize + this->size + 8 ) ); 135 134 136 LIB_DEBUG_DO(135 __cfaabi_dbg_debug_do( 137 136 if ( mprotect( this->storage, pageSize, PROT_NONE ) == -1 ) { 138 137 abortf( "(uMachContext &)%p.createContext() : internal error, mprotect failure, error(%d) %s.", this, (int)errno, strerror( (int)errno ) ); … … 144 143 } // if 145 144 146 LIB_DEBUG_DO( this->limit = (char *)this->storage + pageSize );147 LIB_NO_DEBUG_DO( this->limit = (char *)libCeiling( (unsigned long)this->storage, 16 ) ); // minimum alignment145 __cfaabi_dbg_debug_do( this->limit = (char *)this->storage + pageSize ); 146 __cfaabi_dbg_no_debug_do( this->limit = (char *)libCeiling( (unsigned long)this->storage, 16 ) ); // minimum alignment 148 147 149 148 } else { -
src/libcfa/concurrency/invoke.c
rd16d159 r5da9d6a 18 18 #include <stdio.h> 19 19 20 #include "libhdr.h"21 20 #include "invoke.h" 22 21 … … 31 30 extern void __leave_thread_monitor( struct thread_desc * this ); 32 31 extern void disable_interrupts(); 33 extern void enable_interrupts( DEBUG_CTX_PARAM);32 extern void enable_interrupts( __cfaabi_dbg_ctx_param ); 34 33 35 34 void CtxInvokeCoroutine( 36 37 38 35 void (*main)(void *), 36 struct coroutine_desc *(*get_coroutine)(void *), 37 void *this 39 38 ) { 40 // LIB_DEBUG_PRINTF("Invoke Coroutine : Received %p (main %p, get_c %p)\n", this, main, get_coroutine);39 struct coroutine_desc* cor = get_coroutine( this ); 41 40 42 struct coroutine_desc* cor = get_coroutine( this ); 41 if(cor->state == Primed) { 42 __suspend_internal(); 43 } 43 44 44 if(cor->state == Primed) { 45 __suspend_internal(); 46 } 45 cor->state = Active; 47 46 48 cor->state = Active;47 main( this ); 49 48 50 main( this );49 cor->state = Halted; 51 50 52 cor->state = Halted; 53 54 //Final suspend, should never return 55 __leave_coroutine(); 56 abortf("Resumed dead coroutine"); 51 //Final suspend, should never return 52 __leave_coroutine(); 53 abortf("Resumed dead coroutine"); 57 54 } 58 55 59 56 void CtxInvokeThread( 60 61 62 63 57 void (*dtor)(void *), 58 void (*main)(void *), 59 struct thread_desc *(*get_thread)(void *), 60 void *this 64 61 ) { 65 66 67 62 // First suspend, once the thread arrives here, 63 // the function pointer to main can be invalidated without risk 64 __suspend_internal(); 68 65 69 70 66 // Fetch the thread handle from the user defined thread structure 67 struct thread_desc* thrd = get_thread( this ); 71 68 72 73 enable_interrupts( DEBUG_CTX);69 // Officially start the thread by enabling preemption 70 enable_interrupts( __cfaabi_dbg_ctx ); 74 71 75 76 72 // Call the main of the thread 73 main( this ); 77 74 78 79 80 81 82 83 84 85 86 75 // To exit a thread we must : 76 // 1 - Mark it as halted 77 // 2 - Leave its monitor 78 // 3 - Disable the interupts 79 // 4 - Final suspend 80 // The order of these 4 operations is very important 81 //Final suspend, should never return 82 __leave_thread_monitor( thrd ); 83 abortf("Resumed dead thread"); 87 84 } 88 85 89 86 90 87 void CtxStart( 91 92 93 94 88 void (*main)(void *), 89 struct coroutine_desc *(*get_coroutine)(void *), 90 void *this, 91 void (*invoke)(void *) 95 92 ) { 96 // LIB_DEBUG_PRINTF("StartCoroutine : Passing in %p (main %p) to invoke (%p) from start (%p)\n", this, main, invoke, CtxStart); 97 98 struct coStack_t* stack = &get_coroutine( this )->stack; 93 struct coStack_t* stack = &get_coroutine( this )->stack; 99 94 100 95 #if defined( __i386__ ) … … 103 98 void *fixedRegisters[3]; // fixed registers ebx, edi, esi (popped on 1st uSwitch, values unimportant) 104 99 uint32_t mxcr; // SSE Status and Control bits (control bits are preserved across function calls) 105 100 uint16_t fcw; // X97 FPU control word (preserved across function calls) 106 101 void *rturn; // where to go on return from uSwitch 107 102 void *dummyReturn; // fake return compiler would have pushed on call to uInvoke … … 116 111 ((struct FakeStack *)(((struct machine_context_t *)stack->context)->SP))->argument[0] = this; // argument to invoke 117 112 ((struct FakeStack *)(((struct machine_context_t *)stack->context)->SP))->rturn = invoke; 118 119 113 ((struct FakeStack *)(((struct machine_context_t *)stack->context)->SP))->mxcr = 0x1F80; //Vol. 2A 3-520 114 ((struct FakeStack *)(((struct machine_context_t *)stack->context)->SP))->fcw = 0x037F; //Vol. 1 8-7 120 115 121 116 #elif defined( __x86_64__ ) 122 117 123 124 125 126 127 128 129 118 struct FakeStack { 119 void *fixedRegisters[5]; // fixed registers rbx, r12, r13, r14, r15 120 uint32_t mxcr; // SSE Status and Control bits (control bits are preserved across function calls) 121 uint16_t fcw; // X97 FPU control word (preserved across function calls) 122 void *rturn; // where to go on return from uSwitch 123 void *dummyReturn; // NULL return address to provide proper alignment 124 }; 130 125 131 132 126 ((struct machine_context_t *)stack->context)->SP = (char *)stack->base - sizeof( struct FakeStack ); 127 ((struct machine_context_t *)stack->context)->FP = NULL; // terminate stack with NULL fp 133 128 134 135 136 137 138 139 129 ((struct FakeStack *)(((struct machine_context_t *)stack->context)->SP))->dummyReturn = NULL; 130 ((struct FakeStack *)(((struct machine_context_t *)stack->context)->SP))->rturn = CtxInvokeStub; 131 ((struct FakeStack *)(((struct machine_context_t *)stack->context)->SP))->fixedRegisters[0] = this; 132 ((struct FakeStack *)(((struct machine_context_t *)stack->context)->SP))->fixedRegisters[1] = invoke; 133 ((struct FakeStack *)(((struct machine_context_t *)stack->context)->SP))->mxcr = 0x1F80; //Vol. 2A 3-520 134 ((struct FakeStack *)(((struct machine_context_t *)stack->context)->SP))->fcw = 0x037F; //Vol. 1 8-7 140 135 #else 141 136 #error Only __i386__ and __x86_64__ is supported for threads in cfa 142 137 #endif 143 138 } -
src/libcfa/concurrency/kernel.c
rd16d159 r5da9d6a 14 14 // 15 15 16 #include "libhdr.h"17 18 16 //C Includes 19 17 #include <stddef.h> … … 150 148 151 149 this.runner = &runner; 152 LIB_DEBUG_PRINT_SAFE("Kernel : constructing main processor context %p\n", &runner);150 __cfaabi_dbg_print_safe("Kernel : constructing main processor context %p\n", &runner); 153 151 runner{ &this }; 154 152 } … … 156 154 void ^?{}(processor & this) { 157 155 if( ! this.do_terminate ) { 158 LIB_DEBUG_PRINT_SAFE("Kernel : core %p signaling termination\n", &this);156 __cfaabi_dbg_print_safe("Kernel : core %p signaling termination\n", &this); 159 157 this.do_terminate = true; 160 158 P( this.terminated ); … … 181 179 processor * this = runner.proc; 182 180 183 LIB_DEBUG_PRINT_SAFE("Kernel : core %p starting\n", this);181 __cfaabi_dbg_print_safe("Kernel : core %p starting\n", this); 184 182 185 183 { … … 187 185 preemption_scope scope = { this }; 188 186 189 LIB_DEBUG_PRINT_SAFE("Kernel : core %p started\n", this);187 __cfaabi_dbg_print_safe("Kernel : core %p started\n", this); 190 188 191 189 thread_desc * readyThread = NULL; … … 213 211 } 214 212 215 LIB_DEBUG_PRINT_SAFE("Kernel : core %p stopping\n", this);213 __cfaabi_dbg_print_safe("Kernel : core %p stopping\n", this); 216 214 } 217 215 218 216 V( this->terminated ); 219 217 220 LIB_DEBUG_PRINT_SAFE("Kernel : core %p terminated\n", this);218 __cfaabi_dbg_print_safe("Kernel : core %p terminated\n", this); 221 219 } 222 220 … … 292 290 processorCtx_t proc_cor_storage = { proc, &info }; 293 291 294 LIB_DEBUG_PRINT_SAFE("Coroutine : created stack %p\n", proc_cor_storage.__cor.stack.base);292 __cfaabi_dbg_print_safe("Coroutine : created stack %p\n", proc_cor_storage.__cor.stack.base); 295 293 296 294 //Set global state … … 299 297 300 298 //We now have a proper context from which to schedule threads 301 LIB_DEBUG_PRINT_SAFE("Kernel : core %p created (%p, %p)\n", proc, proc->runner, &ctx);299 __cfaabi_dbg_print_safe("Kernel : core %p created (%p, %p)\n", proc, proc->runner, &ctx); 302 300 303 301 // SKULLDUGGERY: Since the coroutine doesn't have its own stack, we can't … … 310 308 311 309 // Main routine of the core returned, the core is now fully terminated 312 LIB_DEBUG_PRINT_SAFE("Kernel : core %p main ended (%p)\n", proc, proc->runner);310 __cfaabi_dbg_print_safe("Kernel : core %p main ended (%p)\n", proc, proc->runner); 313 311 314 312 return NULL; … … 316 314 317 315 void start(processor * this) { 318 LIB_DEBUG_PRINT_SAFE("Kernel : Starting core %p\n", this);316 __cfaabi_dbg_print_safe("Kernel : Starting core %p\n", this); 319 317 320 318 pthread_create( &this->kernel_thread, NULL, CtxInvokeProcessor, (void*)this ); 321 319 322 LIB_DEBUG_PRINT_SAFE("Kernel : core %p started\n", this);320 __cfaabi_dbg_print_safe("Kernel : core %p started\n", this); 323 321 } 324 322 … … 334 332 verifyf( thrd->next == NULL, "Expected null got %p", thrd->next ); 335 333 336 lock( this_processor->cltr->ready_queue_lock DEBUG_CTX2 );334 lock( this_processor->cltr->ready_queue_lock __cfaabi_dbg_ctx2 ); 337 335 append( this_processor->cltr->ready_queue, thrd ); 338 336 unlock( this_processor->cltr->ready_queue_lock ); … … 343 341 thread_desc * nextThread(cluster * this) { 344 342 verify( disable_preempt_count > 0 ); 345 lock( this->ready_queue_lock DEBUG_CTX2 );343 lock( this->ready_queue_lock __cfaabi_dbg_ctx2 ); 346 344 thread_desc * head = pop_head( this->ready_queue ); 347 345 unlock( this->ready_queue_lock ); … … 355 353 suspend(); 356 354 verify( disable_preempt_count > 0 ); 357 enable_interrupts( DEBUG_CTX);355 enable_interrupts( __cfaabi_dbg_ctx ); 358 356 } 359 357 … … 367 365 verify( disable_preempt_count > 0 ); 368 366 369 enable_interrupts( DEBUG_CTX);367 enable_interrupts( __cfaabi_dbg_ctx ); 370 368 } 371 369 … … 381 379 verify( disable_preempt_count > 0 ); 382 380 383 enable_interrupts( DEBUG_CTX);381 enable_interrupts( __cfaabi_dbg_ctx ); 384 382 } 385 383 … … 395 393 verify( disable_preempt_count > 0 ); 396 394 397 enable_interrupts( DEBUG_CTX);395 enable_interrupts( __cfaabi_dbg_ctx ); 398 396 } 399 397 … … 408 406 verify( disable_preempt_count > 0 ); 409 407 410 enable_interrupts( DEBUG_CTX);408 enable_interrupts( __cfaabi_dbg_ctx ); 411 409 } 412 410 … … 423 421 verify( disable_preempt_count > 0 ); 424 422 425 enable_interrupts( DEBUG_CTX);423 enable_interrupts( __cfaabi_dbg_ctx ); 426 424 } 427 425 … … 441 439 // Kernel boot procedures 442 440 void kernel_startup(void) { 443 LIB_DEBUG_PRINT_SAFE("Kernel : Starting\n");441 __cfaabi_dbg_print_safe("Kernel : Starting\n"); 444 442 445 443 // Start by initializing the main thread … … 450 448 (*mainThread){ &info }; 451 449 452 LIB_DEBUG_PRINT_SAFE("Kernel : Main thread ready\n");450 __cfaabi_dbg_print_safe("Kernel : Main thread ready\n"); 453 451 454 452 // Initialize the main cluster … … 456 454 (*mainCluster){}; 457 455 458 LIB_DEBUG_PRINT_SAFE("Kernel : main cluster ready\n");456 __cfaabi_dbg_print_safe("Kernel : main cluster ready\n"); 459 457 460 458 // Initialize the main processor and the main processor ctx … … 483 481 484 482 // THE SYSTEM IS NOW COMPLETELY RUNNING 485 LIB_DEBUG_PRINT_SAFE("Kernel : Started\n--------------------------------------------------\n\n");486 487 enable_interrupts( DEBUG_CTX);483 __cfaabi_dbg_print_safe("Kernel : Started\n--------------------------------------------------\n\n"); 484 485 enable_interrupts( __cfaabi_dbg_ctx ); 488 486 } 489 487 490 488 void kernel_shutdown(void) { 491 LIB_DEBUG_PRINT_SAFE("\n--------------------------------------------------\nKernel : Shutting down\n");489 __cfaabi_dbg_print_safe("\n--------------------------------------------------\nKernel : Shutting down\n"); 492 490 493 491 disable_interrupts(); … … 513 511 ^(mainThread){}; 514 512 515 LIB_DEBUG_PRINT_SAFE("Kernel : Shutdown complete\n");513 __cfaabi_dbg_print_safe("Kernel : Shutdown complete\n"); 516 514 } 517 515 … … 523 521 // abort cannot be recursively entered by the same or different processors because all signal handlers return when 524 522 // the globalAbort flag is true. 525 lock( kernel_abort_lock DEBUG_CTX2 );523 lock( kernel_abort_lock __cfaabi_dbg_ctx2 ); 526 524 527 525 // first task to abort ? … … 548 546 549 547 int len = snprintf( abort_text, abort_text_size, "Error occurred while executing task %.256s (%p)", thrd->self_cor.name, thrd ); 550 __ lib_debug_write( abort_text, len );548 __cfaabi_dbg_bits_write( abort_text, len ); 551 549 552 550 if ( thrd != this_coroutine ) { 553 551 len = snprintf( abort_text, abort_text_size, " in coroutine %.256s (%p).\n", this_coroutine->name, this_coroutine ); 554 __ lib_debug_write( abort_text, len );552 __cfaabi_dbg_bits_write( abort_text, len ); 555 553 } 556 554 else { 557 __ lib_debug_write( ".\n", 2 );555 __cfaabi_dbg_bits_write( ".\n", 2 ); 558 556 } 559 557 } 560 558 561 559 extern "C" { 562 void __ lib_debug_acquire() {563 lock( kernel_debug_lock DEBUG_CTX2 );564 } 565 566 void __ lib_debug_release() {560 void __cfaabi_dbg_bits_acquire() { 561 lock( kernel_debug_lock __cfaabi_dbg_ctx2 ); 562 } 563 564 void __cfaabi_dbg_bits_release() { 567 565 unlock( kernel_debug_lock ); 568 566 } … … 582 580 583 581 void P(semaphore & this) { 584 lock( this.lock DEBUG_CTX2 );582 lock( this.lock __cfaabi_dbg_ctx2 ); 585 583 this.count -= 1; 586 584 if ( this.count < 0 ) { … … 598 596 void V(semaphore & this) { 599 597 thread_desc * thrd = NULL; 600 lock( this.lock DEBUG_CTX2 );598 lock( this.lock __cfaabi_dbg_ctx2 ); 601 599 this.count += 1; 602 600 if ( this.count <= 0 ) { -
src/libcfa/concurrency/kernel_private.h
rd16d159 r5da9d6a 16 16 #pragma once 17 17 18 #include "libhdr.h"19 20 18 #include "kernel" 21 19 #include "thread" … … 30 28 void disable_interrupts(); 31 29 void enable_interrupts_noPoll(); 32 void enable_interrupts( DEBUG_CTX_PARAM);30 void enable_interrupts( __cfaabi_dbg_ctx_param ); 33 31 } 34 32 … … 39 37 disable_interrupts(); 40 38 ScheduleThread( thrd ); 41 enable_interrupts( DEBUG_CTX);39 enable_interrupts( __cfaabi_dbg_ctx ); 42 40 } 43 41 thread_desc * nextThread(cluster * this); -
src/libcfa/concurrency/monitor.c
rd16d159 r5da9d6a 19 19 #include <inttypes.h> 20 20 21 #include "libhdr.h"22 21 #include "kernel_private.h" 23 22 … … 91 90 static void __enter_monitor_desc( monitor_desc * this, const __monitor_group_t & group ) { 92 91 // Lock the monitor spinlock 93 DO_LOCK( this->lock DEBUG_CTX2 );92 DO_LOCK( this->lock __cfaabi_dbg_ctx2 ); 94 93 thread_desc * thrd = this_thread; 95 94 96 LIB_DEBUG_PRINT_SAFE("Kernel : %10p Entering mon %p (%p)\n", thrd, this, this->owner);95 __cfaabi_dbg_print_safe("Kernel : %10p Entering mon %p (%p)\n", thrd, this, this->owner); 97 96 98 97 if( !this->owner ) { … … 100 99 set_owner( this, thrd ); 101 100 102 LIB_DEBUG_PRINT_SAFE("Kernel : mon is free \n");101 __cfaabi_dbg_print_safe("Kernel : mon is free \n"); 103 102 } 104 103 else if( this->owner == thrd) { … … 106 105 this->recursion += 1; 107 106 108 LIB_DEBUG_PRINT_SAFE("Kernel : mon already owned \n");107 __cfaabi_dbg_print_safe("Kernel : mon already owned \n"); 109 108 } 110 109 else if( is_accepted( this, group) ) { … … 115 114 reset_mask( this ); 116 115 117 LIB_DEBUG_PRINT_SAFE("Kernel : mon accepts \n");116 __cfaabi_dbg_print_safe("Kernel : mon accepts \n"); 118 117 } 119 118 else { 120 LIB_DEBUG_PRINT_SAFE("Kernel : blocking \n");119 __cfaabi_dbg_print_safe("Kernel : blocking \n"); 121 120 122 121 // Some one else has the monitor, wait in line for it … … 124 123 BlockInternal( &this->lock ); 125 124 126 LIB_DEBUG_PRINT_SAFE("Kernel : %10p Entered mon %p\n", thrd, this);125 __cfaabi_dbg_print_safe("Kernel : %10p Entered mon %p\n", thrd, this); 127 126 128 127 // BlockInternal will unlock spinlock, no need to unlock ourselves … … 130 129 } 131 130 132 LIB_DEBUG_PRINT_SAFE("Kernel : %10p Entered mon %p\n", thrd, this);131 __cfaabi_dbg_print_safe("Kernel : %10p Entered mon %p\n", thrd, this); 133 132 134 133 // Release the lock and leave … … 139 138 static void __enter_monitor_dtor( monitor_desc * this, fptr_t func ) { 140 139 // Lock the monitor spinlock 141 DO_LOCK( this->lock DEBUG_CTX2 );140 DO_LOCK( this->lock __cfaabi_dbg_ctx2 ); 142 141 thread_desc * thrd = this_thread; 143 142 144 LIB_DEBUG_PRINT_SAFE("Kernel : %10p Entering dtor for mon %p (%p)\n", thrd, this, this->owner);143 __cfaabi_dbg_print_safe("Kernel : %10p Entering dtor for mon %p (%p)\n", thrd, this, this->owner); 145 144 146 145 147 146 if( !this->owner ) { 148 LIB_DEBUG_PRINT_SAFE("Kernel : Destroying free mon %p\n", this);147 __cfaabi_dbg_print_safe("Kernel : Destroying free mon %p\n", this); 149 148 150 149 // No one has the monitor, just take it … … 164 163 __monitor_group_t group = { &this, 1, func }; 165 164 if( is_accepted( this, group) ) { 166 LIB_DEBUG_PRINT_SAFE("Kernel : mon accepts dtor, block and signal it \n");165 __cfaabi_dbg_print_safe("Kernel : mon accepts dtor, block and signal it \n"); 167 166 168 167 // Wake the thread that is waiting for this … … 183 182 } 184 183 else { 185 LIB_DEBUG_PRINT_SAFE("Kernel : blocking \n");184 __cfaabi_dbg_print_safe("Kernel : blocking \n"); 186 185 187 186 wait_ctx( this_thread, 0 ) … … 196 195 } 197 196 198 LIB_DEBUG_PRINT_SAFE("Kernel : Destroying %p\n", this);197 __cfaabi_dbg_print_safe("Kernel : Destroying %p\n", this); 199 198 200 199 } … … 203 202 void __leave_monitor_desc( monitor_desc * this ) { 204 203 // Lock the monitor spinlock, DO_LOCK to reduce contention 205 DO_LOCK( this->lock DEBUG_CTX2 );206 207 LIB_DEBUG_PRINT_SAFE("Kernel : %10p Leaving mon %p (%p)\n", this_thread, this, this->owner);204 DO_LOCK( this->lock __cfaabi_dbg_ctx2 ); 205 206 __cfaabi_dbg_print_safe("Kernel : %10p Leaving mon %p (%p)\n", this_thread, this, this->owner); 208 207 209 208 verifyf( this_thread == this->owner, "Expected owner to be %p, got %p (r: %i, m: %p)", this_thread, this->owner, this->recursion, this ); … … 215 214 // it means we don't need to do anything 216 215 if( this->recursion != 0) { 217 LIB_DEBUG_PRINT_SAFE("Kernel : recursion still %d\n", this->recursion);216 __cfaabi_dbg_print_safe("Kernel : recursion still %d\n", this->recursion); 218 217 unlock( this->lock ); 219 218 return; … … 232 231 // Leave single monitor for the last time 233 232 void __leave_dtor_monitor_desc( monitor_desc * this ) { 234 LIB_DEBUG_DO(233 __cfaabi_dbg_debug_do( 235 234 if( this_thread != this->owner ) { 236 235 abortf("Destroyed monitor %p has inconsistent owner, expected %p got %p.\n", this, this_thread, this->owner); … … 249 248 250 249 // Lock the monitor now 251 DO_LOCK( this->lock DEBUG_CTX2 );250 DO_LOCK( this->lock __cfaabi_dbg_ctx2 ); 252 251 253 252 disable_interrupts(); … … 308 307 (this_thread->monitors){m, count, func}; 309 308 310 // LIB_DEBUG_PRINT_SAFE("MGUARD : enter %d\n", count);309 // __cfaabi_dbg_print_safe("MGUARD : enter %d\n", count); 311 310 312 311 // Enter the monitors in order … … 314 313 enter( group ); 315 314 316 // LIB_DEBUG_PRINT_SAFE("MGUARD : entered\n");315 // __cfaabi_dbg_print_safe("MGUARD : entered\n"); 317 316 } 318 317 … … 320 319 // Dtor for monitor guard 321 320 void ^?{}( monitor_guard_t & this ) { 322 // LIB_DEBUG_PRINT_SAFE("MGUARD : leaving %d\n", this.count);321 // __cfaabi_dbg_print_safe("MGUARD : leaving %d\n", this.count); 323 322 324 323 // Leave the monitors in order 325 324 leave( this.m, this.count ); 326 325 327 // LIB_DEBUG_PRINT_SAFE("MGUARD : left\n");326 // __cfaabi_dbg_print_safe("MGUARD : left\n"); 328 327 329 328 // Restore thread context … … 430 429 431 430 //Some more checking in debug 432 LIB_DEBUG_DO(431 __cfaabi_dbg_debug_do( 433 432 thread_desc * this_thrd = this_thread; 434 433 if ( this.monitor_count != this_thrd->monitors.size ) { … … 487 486 set_owner( monitors, count, signallee ); 488 487 489 LIB_DEBUG_PRINT_BUFFER_DECL( "Kernel : signal_block condition %p (s: %p)\n", &this, signallee );488 __cfaabi_dbg_print_buffer_decl( "Kernel : signal_block condition %p (s: %p)\n", &this, signallee ); 490 489 491 490 //Everything is ready to go to sleep … … 496 495 497 496 498 LIB_DEBUG_PRINT_BUFFER_LOCAL( "Kernel : signal_block returned\n" );497 __cfaabi_dbg_print_buffer_local( "Kernel : signal_block returned\n" ); 499 498 500 499 //We are back, restore the masks and recursions … … 535 534 __lock_size_t actual_count = aggregate( mon_storage, mask ); 536 535 537 LIB_DEBUG_PRINT_BUFFER_DECL( "Kernel : waitfor %d (s: %d, m: %d)\n", actual_count, mask.size, (__lock_size_t)max);536 __cfaabi_dbg_print_buffer_decl( "Kernel : waitfor %d (s: %d, m: %d)\n", actual_count, mask.size, (__lock_size_t)max); 538 537 539 538 if(actual_count == 0) return; 540 539 541 LIB_DEBUG_PRINT_BUFFER_LOCAL( "Kernel : waitfor internal proceeding\n");540 __cfaabi_dbg_print_buffer_local( "Kernel : waitfor internal proceeding\n"); 542 541 543 542 // Create storage for monitor context … … 556 555 __acceptable_t& accepted = mask[index]; 557 556 if( accepted.is_dtor ) { 558 LIB_DEBUG_PRINT_BUFFER_LOCAL( "Kernel : dtor already there\n");557 __cfaabi_dbg_print_buffer_local( "Kernel : dtor already there\n"); 559 558 verifyf( accepted.size == 1, "ERROR: Accepted dtor has more than 1 mutex parameter." ); 560 559 … … 568 567 } 569 568 else { 570 LIB_DEBUG_PRINT_BUFFER_LOCAL( "Kernel : thread present, baton-passing\n");569 __cfaabi_dbg_print_buffer_local( "Kernel : thread present, baton-passing\n"); 571 570 572 571 // Create the node specific to this wait operation … … 576 575 monitor_save; 577 576 578 LIB_DEBUG_PRINT_BUFFER_LOCAL( "Kernel : baton of %d monitors : ", count );577 __cfaabi_dbg_print_buffer_local( "Kernel : baton of %d monitors : ", count ); 579 578 #ifdef __CFA_DEBUG_PRINT__ 580 579 for( int i = 0; i < count; i++) { 581 LIB_DEBUG_PRINT_BUFFER_LOCAL( "%p %p ", monitors[i], monitors[i]->signal_stack.top );580 __cfaabi_dbg_print_buffer_local( "%p %p ", monitors[i], monitors[i]->signal_stack.top ); 582 581 } 583 582 #endif 584 LIB_DEBUG_PRINT_BUFFER_LOCAL( "\n");583 __cfaabi_dbg_print_buffer_local( "\n"); 585 584 586 585 // Set the owners to be the next thread … … 593 592 monitor_restore; 594 593 595 LIB_DEBUG_PRINT_BUFFER_LOCAL( "Kernel : thread present, returned\n");594 __cfaabi_dbg_print_buffer_local( "Kernel : thread present, returned\n"); 596 595 } 597 596 598 LIB_DEBUG_PRINT_BUFFER_LOCAL( "Kernel : accepted %d\n", *mask.accepted);597 __cfaabi_dbg_print_buffer_local( "Kernel : accepted %d\n", *mask.accepted); 599 598 return; 600 599 } … … 603 602 604 603 if( duration == 0 ) { 605 LIB_DEBUG_PRINT_BUFFER_LOCAL( "Kernel : non-blocking, exiting\n");604 __cfaabi_dbg_print_buffer_local( "Kernel : non-blocking, exiting\n"); 606 605 607 606 unlock_all( locks, count ); 608 607 609 LIB_DEBUG_PRINT_BUFFER_LOCAL( "Kernel : accepted %d\n", *mask.accepted);608 __cfaabi_dbg_print_buffer_local( "Kernel : accepted %d\n", *mask.accepted); 610 609 return; 611 610 } … … 614 613 verifyf( duration < 0, "Timeout on waitfor statments not supported yet."); 615 614 616 LIB_DEBUG_PRINT_BUFFER_LOCAL( "Kernel : blocking waitfor\n");615 __cfaabi_dbg_print_buffer_local( "Kernel : blocking waitfor\n"); 617 616 618 617 // Create the node specific to this wait operation … … 636 635 monitor_restore; 637 636 638 LIB_DEBUG_PRINT_BUFFER_LOCAL( "Kernel : exiting\n");639 640 LIB_DEBUG_PRINT_BUFFER_LOCAL( "Kernel : accepted %d\n", *mask.accepted);637 __cfaabi_dbg_print_buffer_local( "Kernel : exiting\n"); 638 639 __cfaabi_dbg_print_buffer_local( "Kernel : accepted %d\n", *mask.accepted); 641 640 } 642 641 … … 645 644 646 645 static inline void set_owner( monitor_desc * this, thread_desc * owner ) { 647 // LIB_DEBUG_PRINT_SAFE("Kernal : Setting owner of %p to %p ( was %p)\n", this, owner, this->owner );646 // __cfaabi_dbg_print_safe("Kernal : Setting owner of %p to %p ( was %p)\n", this, owner, this->owner ); 648 647 649 648 //Pass the monitor appropriately … … 677 676 static inline thread_desc * next_thread( monitor_desc * this ) { 678 677 //Check the signaller stack 679 LIB_DEBUG_PRINT_SAFE("Kernel : mon %p AS-stack top %p\n", this, this->signal_stack.top);678 __cfaabi_dbg_print_safe("Kernel : mon %p AS-stack top %p\n", this, this->signal_stack.top); 680 679 __condition_criterion_t * urgent = pop( this->signal_stack ); 681 680 if( urgent ) { … … 729 728 for( __lock_size_t i = 0; i < count; i++) { 730 729 (criteria[i]){ monitors[i], waiter }; 731 LIB_DEBUG_PRINT_SAFE( "Kernel : target %p = %p\n", criteria[i].target, &criteria[i] );730 __cfaabi_dbg_print_safe( "Kernel : target %p = %p\n", criteria[i].target, &criteria[i] ); 732 731 push( criteria[i].target->signal_stack, &criteria[i] ); 733 732 } … … 738 737 static inline void lock_all( __spinlock_t * locks [], __lock_size_t count ) { 739 738 for( __lock_size_t i = 0; i < count; i++ ) { 740 DO_LOCK( *locks[i] DEBUG_CTX2 );739 DO_LOCK( *locks[i] __cfaabi_dbg_ctx2 ); 741 740 } 742 741 } … … 745 744 for( __lock_size_t i = 0; i < count; i++ ) { 746 745 __spinlock_t * l = &source[i]->lock; 747 DO_LOCK( *l DEBUG_CTX2 );746 DO_LOCK( *l __cfaabi_dbg_ctx2 ); 748 747 if(locks) locks[i] = l; 749 748 } … … 803 802 for( int i = 0; i < count; i++ ) { 804 803 805 // LIB_DEBUG_PRINT_SAFE( "Checking %p for %p\n", &criteria[i], target );804 // __cfaabi_dbg_print_safe( "Checking %p for %p\n", &criteria[i], target ); 806 805 if( &criteria[i] == target ) { 807 806 criteria[i].ready = true; 808 // LIB_DEBUG_PRINT_SAFE( "True\n" );807 // __cfaabi_dbg_print_safe( "True\n" ); 809 808 } 810 809 … … 812 811 } 813 812 814 LIB_DEBUG_PRINT_SAFE( "Kernel : Runing %i (%p)\n", ready2run, ready2run ? node->waiting_thread : NULL );813 __cfaabi_dbg_print_safe( "Kernel : Runing %i (%p)\n", ready2run, ready2run ? node->waiting_thread : NULL ); 815 814 return ready2run ? node->waiting_thread : NULL; 816 815 } … … 819 818 thread_desc * thrd = this_thread; 820 819 if( !this.monitors ) { 821 // LIB_DEBUG_PRINT_SAFE("Branding\n");820 // __cfaabi_dbg_print_safe("Branding\n"); 822 821 assertf( thrd->monitors.data != NULL, "No current monitor to brand condition %p", thrd->monitors.data ); 823 822 this.monitor_count = thrd->monitors.size; -
src/libcfa/concurrency/preemption.c
rd16d159 r5da9d6a 14 14 // 15 15 16 #include "libhdr.h"17 16 #include "preemption.h" 18 17 … … 148 147 //============================================================================================= 149 148 150 LIB_DEBUG_DO( static thread_local void * last_interrupt = 0; )149 __cfaabi_dbg_debug_do( static thread_local void * last_interrupt = 0; ) 151 150 152 151 extern "C" { … … 159 158 // Enable interrupts by decrementing the counter 160 159 // If counter reaches 0, execute any pending CtxSwitch 161 void enable_interrupts( DEBUG_CTX_PARAM) {160 void enable_interrupts( __cfaabi_dbg_ctx_param ) { 162 161 processor * proc = this_processor; // Cache the processor now since interrupts can start happening after the atomic add 163 162 thread_desc * thrd = this_thread; // Cache the thread now since interrupts can start happening after the atomic add … … 173 172 174 173 // For debugging purposes : keep track of the last person to enable the interrupts 175 LIB_DEBUG_DO( proc->last_enable = caller; )174 __cfaabi_dbg_debug_do( proc->last_enable = caller; ) 176 175 } 177 176 … … 233 232 // Called from kernel_startup 234 233 void kernel_start_preemption() { 235 LIB_DEBUG_PRINT_SAFE("Kernel : Starting preemption\n");234 __cfaabi_dbg_print_safe("Kernel : Starting preemption\n"); 236 235 237 236 // Start with preemption disabled until ready … … 255 254 // Called from kernel_shutdown 256 255 void kernel_stop_preemption() { 257 LIB_DEBUG_PRINT_SAFE("Kernel : Preemption stopping\n");256 __cfaabi_dbg_print_safe("Kernel : Preemption stopping\n"); 258 257 259 258 // Block all signals since we are already shutting down … … 271 270 // Preemption is now fully stopped 272 271 273 LIB_DEBUG_PRINT_SAFE("Kernel : Preemption stopped\n");272 __cfaabi_dbg_print_safe("Kernel : Preemption stopped\n"); 274 273 } 275 274 … … 297 296 // Receives SIGUSR1 signal and causes the current thread to yield 298 297 void sigHandler_ctxSwitch( __CFA_SIGPARMS__ ) { 299 LIB_DEBUG_DO( last_interrupt = (void *)(cxt->uc_mcontext.gregs[CFA_REG_IP]); )298 __cfaabi_dbg_debug_do( last_interrupt = (void *)(cxt->uc_mcontext.gregs[CFA_REG_IP]); ) 300 299 301 300 // Check if it is safe to preempt here … … 346 345 assertf(sig == SIGALRM, "Kernel Internal Error, sigwait: Unexpected signal %d (%d : %d)\n", sig, info.si_code, info.si_value.sival_int); 347 346 348 // LIB_DEBUG_PRINT_SAFE("Kernel : Caught alarm from %d with %d\n", info.si_code, info.si_value.sival_int );347 // __cfaabi_dbg_print_safe("Kernel : Caught alarm from %d with %d\n", info.si_code, info.si_value.sival_int ); 349 348 // Switch on the code (a.k.a. the sender) to 350 349 switch( info.si_code ) … … 354 353 case SI_TIMER: 355 354 case SI_KERNEL: 356 // LIB_DEBUG_PRINT_SAFE("Kernel : Preemption thread tick\n");357 lock( event_kernel->lock DEBUG_CTX2 );355 // __cfaabi_dbg_print_safe("Kernel : Preemption thread tick\n"); 356 lock( event_kernel->lock __cfaabi_dbg_ctx2 ); 358 357 tick_preemption(); 359 358 unlock( event_kernel->lock ); … … 368 367 369 368 EXIT: 370 LIB_DEBUG_PRINT_SAFE("Kernel : Preemption thread stopping\n");369 __cfaabi_dbg_print_safe("Kernel : Preemption thread stopping\n"); 371 370 return NULL; 372 371 } … … 380 379 381 380 if ( sigaction( sig, &act, NULL ) == -1 ) { 382 LIB_DEBUG_PRINT_BUFFER_DECL(381 __cfaabi_dbg_print_buffer_decl( 383 382 " __kernel_sigaction( sig:%d, handler:%p, flags:%d ), problem installing signal handler, error(%d) %s.\n", 384 383 sig, handler, flags, errno, strerror( errno ) … … 397 396 398 397 if ( sigaction( sig, &act, NULL ) == -1 ) { 399 LIB_DEBUG_PRINT_BUFFER_DECL(398 __cfaabi_dbg_print_buffer_decl( 400 399 " __kernel_sigdefault( sig:%d ), problem reseting signal handler, error(%d) %s.\n", 401 400 sig, errno, strerror( errno ) … … 409 408 //============================================================================================= 410 409 411 LIB_DEBUG_DO(410 __cfaabi_dbg_debug_do( 412 411 static void __kernel_backtrace( int start ) { 413 412 // skip first N stack frames … … 476 475 477 476 // void sigHandler_segv( __CFA_SIGPARMS__ ) { 478 // LIB_DEBUG_DO(477 // __cfaabi_dbg_debug_do( 479 478 // #ifdef __USE_STREAM__ 480 479 // serr | "*CFA runtime error* program cfa-cpp terminated with" … … 493 492 // void sigHandler_abort( __CFA_SIGPARMS__ ) { 494 493 // // skip first 6 stack frames 495 // LIB_DEBUG_DO( __kernel_backtrace( 6 ); )494 // __cfaabi_dbg_debug_do( __kernel_backtrace( 6 ); ) 496 495 497 496 // // reset default signal handler -
src/libcfa/concurrency/thread.c
rd16d159 r5da9d6a 17 17 18 18 #include "kernel_private.h" 19 #include "libhdr.h"20 19 21 20 #define __CFA_INVOKE_PRIVATE__ … … 72 71 thrd_c->last = this_coroutine; 73 72 74 // LIB_DEBUG_PRINT_SAFE("Thread start : %p (t %p, c %p)\n", this, thrd_c, thrd_h);73 // __cfaabi_dbg_print_safe("Thread start : %p (t %p, c %p)\n", this, thrd_c, thrd_h); 75 74 76 75 disable_interrupts(); … … 82 81 83 82 ScheduleThread(thrd_h); 84 enable_interrupts( DEBUG_CTX);83 enable_interrupts( __cfaabi_dbg_ctx ); 85 84 } 86 85 -
src/libcfa/exception.c
rd16d159 r5da9d6a 23 23 #include <stdio.h> 24 24 #include <unwind.h> 25 #include < libhdr/libdebug.h>25 #include <bits/debug.h> 26 26 27 27 // FIX ME: temporary hack to keep ARM build working … … 37 37 38 38 // Base exception vtable is abstract, you should not have base exceptions. 39 struct __cfa ehm__base_exception_t_vtable40 ___cfa ehm__base_exception_t_vtable_instance = {39 struct __cfaabi_ehm__base_exception_t_vtable 40 ___cfaabi_ehm__base_exception_t_vtable_instance = { 41 41 .parent = NULL, 42 42 .size = 0, … … 49 49 // Temperary global exception context. Does not work with concurency. 50 50 struct exception_context_t { 51 struct __cfa ehm__try_resume_node * top_resume;52 struct __cfa ehm__try_resume_node * current_resume;51 struct __cfaabi_ehm__try_resume_node * top_resume; 52 struct __cfaabi_ehm__try_resume_node * current_resume; 53 53 54 54 exception * current_exception; … … 78 78 // RESUMPTION ================================================================ 79 79 80 void __cfa ehm__throw_resume(exception * except) {81 82 LIB_DEBUG_PRINT_SAFE("Throwing resumption exception\n");83 84 struct __cfa ehm__try_resume_node * original_head = shared_stack.current_resume;85 struct __cfa ehm__try_resume_node * current =80 void __cfaabi_ehm__throw_resume(exception * except) { 81 82 __cfaabi_dbg_print_safe("Throwing resumption exception\n"); 83 84 struct __cfaabi_ehm__try_resume_node * original_head = shared_stack.current_resume; 85 struct __cfaabi_ehm__try_resume_node * current = 86 86 (original_head) ? original_head->next : shared_stack.top_resume; 87 87 … … 94 94 } 95 95 96 LIB_DEBUG_PRINT_SAFE("Unhandled exception\n");96 __cfaabi_dbg_print_safe("Unhandled exception\n"); 97 97 shared_stack.current_resume = original_head; 98 98 99 99 // Fall back to termination: 100 __cfa ehm__throw_terminate(except);100 __cfaabi_ehm__throw_terminate(except); 101 101 // TODO: Default handler for resumption. 102 102 } … … 105 105 // hook has to be added after the node is built but before it is made the top node. 106 106 107 void __cfa ehm__try_resume_setup(struct __cfaehm__try_resume_node * node,107 void __cfaabi_ehm__try_resume_setup(struct __cfaabi_ehm__try_resume_node * node, 108 108 _Bool (*handler)(exception * except)) { 109 109 node->next = shared_stack.top_resume; … … 112 112 } 113 113 114 void __cfa ehm__try_resume_cleanup(struct __cfaehm__try_resume_node * node) {114 void __cfaabi_ehm__try_resume_cleanup(struct __cfaabi_ehm__try_resume_node * node) { 115 115 shared_stack.top_resume = node->next; 116 116 } … … 122 122 // May have to move to cfa for constructors and destructors (references). 123 123 124 struct __cfa ehm__node {125 struct __cfa ehm__node * next;124 struct __cfaabi_ehm__node { 125 struct __cfaabi_ehm__node * next; 126 126 }; 127 127 128 128 #define NODE_TO_EXCEPT(node) ((exception *)(1 + (node))) 129 #define EXCEPT_TO_NODE(except) ((struct __cfa ehm__node *)(except) - 1)129 #define EXCEPT_TO_NODE(except) ((struct __cfaabi_ehm__node *)(except) - 1) 130 130 131 131 // Creates a copy of the indicated exception and sets current_exception to it. 132 static void __cfa ehm__allocate_exception( exception * except ) {132 static void __cfaabi_ehm__allocate_exception( exception * except ) { 133 133 struct exception_context_t * context = this_exception_context(); 134 134 135 135 // Allocate memory for the exception. 136 struct __cfa ehm__node * store = malloc(137 sizeof( struct __cfa ehm__node ) + except->virtual_table->size );136 struct __cfaabi_ehm__node * store = malloc( 137 sizeof( struct __cfaabi_ehm__node ) + except->virtual_table->size ); 138 138 139 139 if ( ! store ) { … … 151 151 152 152 // Delete the provided exception, unsetting current_exception if relivant. 153 static void __cfa ehm__delete_exception( exception * except ) {153 static void __cfaabi_ehm__delete_exception( exception * except ) { 154 154 struct exception_context_t * context = this_exception_context(); 155 155 156 LIB_DEBUG_PRINT_SAFE("Deleting Exception\n");156 __cfaabi_dbg_print_safe("Deleting Exception\n"); 157 157 158 158 // Remove the exception from the list. 159 struct __cfa ehm__node * to_free = EXCEPT_TO_NODE(except);160 struct __cfa ehm__node * node;159 struct __cfaabi_ehm__node * to_free = EXCEPT_TO_NODE(except); 160 struct __cfaabi_ehm__node * node; 161 161 162 162 if ( context->current_exception == except ) { … … 178 178 179 179 // If this isn't a rethrow (*except==0), delete the provided exception. 180 void __cfa ehm__cleanup_terminate( void * except ) {181 if ( *(void**)except ) __cfa ehm__delete_exception( *(exception**)except );180 void __cfaabi_ehm__cleanup_terminate( void * except ) { 181 if ( *(void**)except ) __cfaabi_ehm__delete_exception( *(exception**)except ); 182 182 } 183 183 … … 202 202 203 203 // The exception that is being thrown must already be stored. 204 __attribute__((noreturn)) void __cfa ehm__begin_unwind(void) {204 __attribute__((noreturn)) void __cfaabi_ehm__begin_unwind(void) { 205 205 if ( ! this_exception_context()->current_exception ) { 206 206 printf("UNWIND ERROR missing exception in begin unwind\n"); … … 233 233 } 234 234 235 void __cfa ehm__throw_terminate( exception * val ) {236 LIB_DEBUG_PRINT_SAFE("Throwing termination exception\n");237 238 __cfa ehm__allocate_exception( val );239 __cfa ehm__begin_unwind();240 } 241 242 void __cfa ehm__rethrow_terminate(void) {243 LIB_DEBUG_PRINT_SAFE("Rethrowing termination exception\n");244 245 __cfa ehm__begin_unwind();235 void __cfaabi_ehm__throw_terminate( exception * val ) { 236 __cfaabi_dbg_print_safe("Throwing termination exception\n"); 237 238 __cfaabi_ehm__allocate_exception( val ); 239 __cfaabi_ehm__begin_unwind(); 240 } 241 242 void __cfaabi_ehm__rethrow_terminate(void) { 243 __cfaabi_dbg_print_safe("Rethrowing termination exception\n"); 244 245 __cfaabi_ehm__begin_unwind(); 246 246 } 247 247 … … 254 254 { 255 255 256 // LIB_DEBUG_PRINT_SAFE("CFA: 0x%lx\n", _Unwind_GetCFA(context));257 LIB_DEBUG_PRINT_SAFE("Personality function (%d, %x, %llu, %p, %p):", version, actions, exceptionClass, unwind_exception, context);256 //__cfaabi_dbg_print_safe("CFA: 0x%lx\n", _Unwind_GetCFA(context)); 257 __cfaabi_dbg_print_safe("Personality function (%d, %x, %llu, %p, %p):", version, actions, exceptionClass, unwind_exception, context); 258 258 259 259 // If we've reached the end of the stack then there is nothing much we can do... … … 261 261 262 262 if (actions & _UA_SEARCH_PHASE) { 263 LIB_DEBUG_PRINT_SAFE(" lookup phase");263 __cfaabi_dbg_print_safe(" lookup phase"); 264 264 } 265 265 else if (actions & _UA_CLEANUP_PHASE) { 266 LIB_DEBUG_PRINT_SAFE(" cleanup phase");266 __cfaabi_dbg_print_safe(" cleanup phase"); 267 267 } 268 268 // Just in case, probably can't actually happen … … 307 307 void * ep = (void*)lsd_info.Start + callsite_start + callsite_len; 308 308 void * ip = (void*)instruction_ptr; 309 LIB_DEBUG_PRINT_SAFE("\nfound %p - %p (%p, %p, %p), looking for %p\n", bp, ep, ls, cs, cl, ip);309 __cfaabi_dbg_print_safe("\nfound %p - %p (%p, %p, %p), looking for %p\n", bp, ep, ls, cs, cl, ip); 310 310 #endif // __CFA_DEBUG_PRINT__ 311 311 continue; … … 346 346 347 347 // Get a function pointer from the relative offset and call it 348 // _Unwind_Reason_Code (*matcher)() = (_Unwind_Reason_Code (*)())lsd_info.LPStart + imatcher; 348 // _Unwind_Reason_Code (*matcher)() = (_Unwind_Reason_Code (*)())lsd_info.LPStart + imatcher; 349 349 350 350 _Unwind_Reason_Code (*matcher)(exception *) = … … 357 357 // Based on the return value, check if we matched the exception 358 358 if( ret == _URC_HANDLER_FOUND) { 359 LIB_DEBUG_PRINT_SAFE(" handler found\n");359 __cfaabi_dbg_print_safe(" handler found\n"); 360 360 } else { 361 LIB_DEBUG_PRINT_SAFE(" no handler\n");361 __cfaabi_dbg_print_safe(" no handler\n"); 362 362 } 363 363 return ret; … … 365 365 366 366 // This is only a cleanup handler, ignore it 367 LIB_DEBUG_PRINT_SAFE(" no action");367 __cfaabi_dbg_print_safe(" no action"); 368 368 } 369 369 else if (actions & _UA_CLEANUP_PHASE) { … … 385 385 _Unwind_SetIP( context, ((lsd_info.LPStart) + (callsite_landing_pad)) ); 386 386 387 LIB_DEBUG_PRINT_SAFE(" action\n");387 __cfaabi_dbg_print_safe(" action\n"); 388 388 389 389 // Return have some action to run … … 393 393 394 394 // Nothing to do, move along 395 LIB_DEBUG_PRINT_SAFE(" no landing pad");395 __cfaabi_dbg_print_safe(" no landing pad"); 396 396 } 397 397 // No handling found 398 LIB_DEBUG_PRINT_SAFE(" table end reached\n");398 __cfaabi_dbg_print_safe(" table end reached\n"); 399 399 400 400 UNWIND: 401 LIB_DEBUG_PRINT_SAFE(" unwind\n");401 __cfaabi_dbg_print_safe(" unwind\n"); 402 402 403 403 // Keep unwinding the stack … … 408 408 // libcfa but there is one problem left, see the exception table for details 409 409 __attribute__((noinline)) 410 void __cfa ehm__try_terminate(void (*try_block)(),410 void __cfaabi_ehm__try_terminate(void (*try_block)(), 411 411 void (*catch_block)(int index, exception * except), 412 412 __attribute__((unused)) int (*match_block)(exception * except)) { … … 466 466 // Body uses language specific data and therefore could be modified arbitrarily 467 467 ".LLSDACSBCFA2:\n" // BODY start 468 " .uleb128 .TRYSTART-__cfa ehm__try_terminate\n" // Handled area start (relative to start of function)468 " .uleb128 .TRYSTART-__cfaabi_ehm__try_terminate\n" // Handled area start (relative to start of function) 469 469 " .uleb128 .TRYEND-.TRYSTART\n" // Handled area length 470 " .uleb128 .CATCH-__cfa ehm__try_terminate\n" // Hanlder landing pad adress (relative to start of function)470 " .uleb128 .CATCH-__cfaabi_ehm__try_terminate\n" // Hanlder landing pad adress (relative to start of function) 471 471 " .uleb128 1\n" // Action code, gcc seems to use always 0 472 472 ".LLSDACSECFA2:\n" // BODY end 473 473 " .text\n" // TABLE footer 474 " .size __cfa ehm__try_terminate, .-__cfaehm__try_terminate\n"474 " .size __cfaabi_ehm__try_terminate, .-__cfaabi_ehm__try_terminate\n" 475 475 " .ident \"GCC: (Ubuntu 6.2.0-3ubuntu11~16.04) 6.2.0 20160901\"\n" 476 476 // " .section .note.GNU-stack,\"x\",@progbits\n" -
src/libcfa/exception.h
rd16d159 r5da9d6a 21 21 #endif 22 22 23 struct __cfa ehm__base_exception_t;24 typedef struct __cfa ehm__base_exception_t exception;25 struct __cfa ehm__base_exception_t_vtable {26 const struct __cfa ehm__base_exception_t_vtable * parent;23 struct __cfaabi_ehm__base_exception_t; 24 typedef struct __cfaabi_ehm__base_exception_t exception; 25 struct __cfaabi_ehm__base_exception_t_vtable { 26 const struct __cfaabi_ehm__base_exception_t_vtable * parent; 27 27 size_t size; 28 void (*copy)(struct __cfa ehm__base_exception_t *this,29 struct __cfa ehm__base_exception_t * other);30 void (*free)(struct __cfa ehm__base_exception_t *this);31 const char * (*msg)(struct __cfa ehm__base_exception_t *this);28 void (*copy)(struct __cfaabi_ehm__base_exception_t *this, 29 struct __cfaabi_ehm__base_exception_t * other); 30 void (*free)(struct __cfaabi_ehm__base_exception_t *this); 31 const char * (*msg)(struct __cfaabi_ehm__base_exception_t *this); 32 32 }; 33 struct __cfa ehm__base_exception_t {34 struct __cfa ehm__base_exception_t_vtable const * virtual_table;33 struct __cfaabi_ehm__base_exception_t { 34 struct __cfaabi_ehm__base_exception_t_vtable const * virtual_table; 35 35 }; 36 extern struct __cfa ehm__base_exception_t_vtable37 ___cfa ehm__base_exception_t_vtable_instance;36 extern struct __cfaabi_ehm__base_exception_t_vtable 37 ___cfaabi_ehm__base_exception_t_vtable_instance; 38 38 39 39 40 40 // Used in throw statement translation. 41 void __cfa ehm__throw_terminate(exception * except) __attribute__((noreturn));42 void __cfa ehm__rethrow_terminate() __attribute__((noreturn));43 void __cfa ehm__throw_resume(exception * except);41 void __cfaabi_ehm__throw_terminate(exception * except) __attribute__((noreturn)); 42 void __cfaabi_ehm__rethrow_terminate() __attribute__((noreturn)); 43 void __cfaabi_ehm__throw_resume(exception * except); 44 44 45 45 // Function catches termination exceptions. 46 void __cfa ehm__try_terminate(46 void __cfaabi_ehm__try_terminate( 47 47 void (*try_block)(), 48 48 void (*catch_block)(int index, exception * except), … … 50 50 51 51 // Clean-up the exception in catch blocks. 52 void __cfa ehm__cleanup_terminate(void * except);52 void __cfaabi_ehm__cleanup_terminate(void * except); 53 53 54 54 // Data structure creates a list of resume handlers. 55 struct __cfa ehm__try_resume_node {56 struct __cfa ehm__try_resume_node * next;55 struct __cfaabi_ehm__try_resume_node { 56 struct __cfaabi_ehm__try_resume_node * next; 57 57 _Bool (*handler)(exception * except); 58 58 }; 59 59 60 60 // These act as constructor and destructor for the resume node. 61 void __cfa ehm__try_resume_setup(62 struct __cfa ehm__try_resume_node * node,61 void __cfaabi_ehm__try_resume_setup( 62 struct __cfaabi_ehm__try_resume_node * node, 63 63 _Bool (*handler)(exception * except)); 64 void __cfa ehm__try_resume_cleanup(65 struct __cfa ehm__try_resume_node * node);64 void __cfaabi_ehm__try_resume_cleanup( 65 struct __cfaabi_ehm__try_resume_node * node); 66 66 67 67 // Check for a standard way to call fake deconstructors. 68 struct __cfa ehm__cleanup_hook {};68 struct __cfaabi_ehm__cleanup_hook {}; 69 69 70 70 #ifdef __cforall -
src/libcfa/interpose.c
rd16d159 r5da9d6a 24 24 } 25 25 26 #include " libhdr/libdebug.h"27 #include " libhdr/libtools.h"26 #include "bits/debug.h" 27 #include "bits/defs.h" 28 28 #include "startup.h" 29 29 … … 69 69 __typeof__( exit ) libc_exit __attribute__(( noreturn )); 70 70 __typeof__( abort ) libc_abort __attribute__(( noreturn )); 71 72 // #define INIT_REALRTN( x, ver ) libc_##x = (__typeof__(libc_##x))interpose_symbol( #x, ver )73 71 74 72 forall(dtype T) … … 127 125 va_end( args ); 128 126 129 __ lib_debug_write( abort_text, len );130 __ lib_debug_write( "\n", 1 );127 __cfaabi_dbg_bits_write( abort_text, len ); 128 __cfaabi_dbg_bits_write( "\n", 1 ); 131 129 } 132 130 133 131 len = snprintf( abort_text, abort_text_size, "Cforall Runtime error (UNIX pid:%ld)\n", (long int)getpid() ); // use UNIX pid (versus getPid) 134 __ lib_debug_write( abort_text, len );132 __cfaabi_dbg_bits_write( abort_text, len ); 135 133 136 134 -
src/libcfa/stdhdr/assert.h
rd16d159 r5da9d6a 30 30 #endif 31 31 32 #if !defined(NDEBUG) && (defined(__CFA_DEBUG__) || defined(__CFA_VERIFY__)) 33 #define verify(x) assert(x) 34 #define verifyf(x, ...) assertf(x, __VA_ARGS__) 35 #else 36 #define verify(x) 37 #define verifyf(x, ...) 38 #endif 39 32 40 #ifdef __cforall 33 41 } // extern "C" -
src/prelude/builtins.c
rd16d159 r5da9d6a 16 16 // exception implementation 17 17 18 typedef unsigned long long __cfaabi_ exception_type_t;18 typedef unsigned long long __cfaabi_abi_exception_type_t; 19 19 20 20 #include "../libcfa/virtual.h" … … 80 80 } // ?\? 81 81 82 // FIXME (x \ (unsigned long int)y) relies on X ?\?(T, unsigned long) a function that is neither 83 // defined, nor passed as an assertion parameter. Without user-defined conversions, cannot specify 84 // X as a type that casts to double, yet it doesn't make sense to write functions with that type 82 // FIXME (x \ (unsigned long int)y) relies on X ?\?(T, unsigned long) a function that is neither 83 // defined, nor passed as an assertion parameter. Without user-defined conversions, cannot specify 84 // X as a type that casts to double, yet it doesn't make sense to write functions with that type 85 85 // signature where X is double. 86 86 -
src/tests/except-mac.h
rd16d159 r5da9d6a 7 7 8 8 // The fully (perhaps overly) qualified name of the base exception type: 9 #define BASE_EXCEPT __cfa ehm__base_exception_t9 #define BASE_EXCEPT __cfaabi_ehm__base_exception_t 10 10 11 11 // Get the name of the vtable type and vtable instance for an exception type:
Note: See TracChangeset
for help on using the changeset viewer.