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Timestamp:
Apr 15, 2020, 11:05:25 AM (4 years ago)
Author:
Thierry Delisle <tdelisle@…>
Branches:
ADT, arm-eh, ast-experimental, enum, forall-pointer-decay, jacob/cs343-translation, master, new-ast, new-ast-unique-expr, pthread-emulation, qualifiedEnum
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4ea5308
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Merged changes proposed by peter and added citations

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doc/theses/thierry_delisle_PhD/comp_II
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  • doc/theses/thierry_delisle_PhD/comp_II/comp_II.tex

    r34d0a28 r5569a31  
    33\usepackage[T1]{fontenc}
    44\usepackage[utf8]{inputenc}
    5 \usepackage{listings}           % for code listings
    65\usepackage{xspace}
    76\usepackage{xcolor}
    87\usepackage{graphicx}
    98\usepackage{epic,eepic}
     9\usepackage{listings}                   % for code listings
    1010\usepackage{glossaries}
    1111\usepackage{textcomp}
     12% cfa macros used in the document
     13\input{common}
     14
     15\setlist{topsep=6pt,parsep=0pt}         % global reduce spacing between points
     16\newcommand{\uC}{$\mu$\CC}
    1217\usepackage[hidelinks]{hyperref}
     18\setlength{\abovecaptionskip}{5pt plus 3pt minus 2pt}
     19\lstMakeShortInline$%                   % single-character for \lstinline
    1320%\usepackage[margin=1in]{geometry}
    1421%\usepackage{float}
    1522
    16 % cfa macros used in the document
    17 \input{common}
    1823\input{glossary}
    1924
     
    2732
    2833\author{
    29         \huge Thierry Delisle \\
    30         \Large \vspace*{0.1in} \texttt{tdelisle@uwaterloo.ca} \\
     34        \huge Thierry Delisle \vspace*{5pt} \\
     35        \Large \texttt{tdelisle@uwaterloo.ca} \vspace*{5pt} \\
    3136        \Large Cheriton School of Computer Science \\
    3237        \Large University of Waterloo
     
    4247
    4348\newcommand{\cit}{\textsuperscript{[Citation Needed]}\xspace}
    44 \newcommand{\TODO}{~\newline{\large\bf\color{red} TODO :}\xspace}
     49\newcommand{\TODO}{{\large\bf\color{red} TODO: }\xspace}
    4550
    4651% ===============================================================================
     
    5459\section{Introduction}
    5560\subsection{\CFA and the \CFA concurrency package}
    56 \CFA\cit is a modern, polymorphic, non-object-oriented, backwards-compatible extension of the C programming language. It aims to add high-productivity features while maintaning the predictible performance of C. As such, concurrency in \CFA\cit aims to offer simple and safe high-level tools while still allowing performant code. \CFA concurrrent code is written in the synchronous programming paradigm but uses \glspl{uthrd} in order to achieve the simplicity and maintainability of synchronous programming without sacrificing the efficiency of asynchronous programing. As such, the \CFA \emph{scheduler} is a preemptive user-level scheduler that maps \glspl{uthrd} onto \glspl{kthrd}.
    57 
    58 Scheduling occurs when execution switches from one thread to another, where the second thread is implicitly chosen by the scheduler. This scheduling is an indirect handoff, as opposed to generators and coroutines which explicitly switch to the next generator and coroutine respectively. The cost of switching between two threads for an indirect handoff has two components : the cost of actually context-switching, i.e., changing the relevant registers to move execution from one thread to the other, and the cost of scheduling, i.e., deciding which thread to run next among all the threads ready to run. The first cost is generally constant and fixed\footnote{Affecting the context-switch cost is whether it is done in one step, after the scheduling, or in two steps, context-switching to a fixed third-thread before scheduling.}, while the scheduling cost can vary based on the system state. Adding multiple \glspl{kthrd} does not fundamentally change the scheduler semantics or requirements, it simply adds new correctness requirements, i.e. \textit{linearizability}, and a new dimension to performance: scalability, where scheduling cost now also depends on contention.
    59 
    60 The more threads switch, the more the administration cost of scheduling becomes noticeable. It is therefore important to build a scheduler with the lowest possible cost and latency. Another important consideration is \emph{fairness}. In principle, scheduling should give the illusion of perfect fairness, where all threads ready to run are running \emph{simultaneously}. While the illusion of simultaneity is easier to reason about, it can break down if the scheduler allows to much unfairness. Therefore, the scheduler should offer as much fairness as needed to guarantee eventual progress, but use unfairness to help performance. In practice, threads must wait in turn but there can be advantages to unfair scheduling, similar to the the express cash register at a grocery store.
    61 
    62 The goal of this research is to produce a scheduler that is simple for programmers to understand and offers good performance. Here understandability does not refer to the API but to how much scheduling concerns programmers need to take into account when writing a \CFA concurrent package. Therefore, the main goal of this proposal is :
     61\CFA\cite{Moss18} is a modern, polymorphic, non-object-oriented, concurrent, backwards-compatible extension of the C programming language.
     62It aims to add high-productivity features while maintaining the predictable performance of C.
     63As such, concurrency in \CFA\cite{Delisle19} aims to offer simple and safe high-level tools while still allowing performant code.
     64\CFA concurrent code is written in the synchronous programming paradigm but uses \glspl{uthrd} in order to achieve the simplicity and maintainability of synchronous programming without sacrificing the efficiency of asynchronous programing.
     65As such, the \CFA \newterm{scheduler} is a preemptive user-level scheduler that maps \glspl{uthrd} onto \glspl{kthrd}.
     66
     67\newterm{Scheduling} occurs when execution switches from one thread to another, where the second thread is implicitly chosen by the scheduler.
     68This scheduling is an indirect handoff, as opposed to generators and coroutines which explicitly switch to the next generator and coroutine respectively.
     69The cost of switching between two threads for an indirect handoff has two components:
     70\begin{enumerate}
     71\item
     72the cost of actually context-switching, \ie changing the relevant registers to move execution from one thread to the other,
     73\item
     74and the cost of scheduling, \ie deciding which thread to run next among all the threads ready to run.
     75\end{enumerate}
     76The first cost is generally constant and fixed\footnote{Affecting the constant context-switch cost is whether it is done in one step, after the scheduling, or in two steps, context-switching to a fixed third-thread before scheduling.}, while the scheduling cost can vary based on the system state.
     77Adding multiple \glspl{kthrd} does not fundamentally change the scheduler semantics or requirements, it simply adds new correctness requirements, \ie \newterm{linearizability}\footnote{Meaning however fast the CPU threads run, there is an equivalent sequential order that gives the same result.}, and a new dimension to performance: scalability, where scheduling cost now also depends on contention.
     78
     79The more threads switch, the more the administration cost of scheduling becomes noticeable.
     80It is therefore important to build a scheduler with the lowest possible cost and latency.
     81Another important consideration is \newterm{fairness}.
     82In principle, scheduling should give the illusion of perfect fairness, where all threads ready to run are running \emph{simultaneously}.
     83While the illusion of simultaneity is easier to reason about, it can break down if the scheduler allows too much unfairness.
     84Therefore, the scheduler should offer as much fairness as needed to guarantee eventual progress, but use unfairness to help performance.
     85In practice, threads must wait in turn but there can be advantages to unfair scheduling, similar to the the express cash-register at a grocery store.
     86
     87The goal of this research is to produce a scheduler that is simple for programmers to understand and offers good performance.
     88Here understandability does not refer to the API but to how much scheduling concerns programmers need to take into account when writing a \CFA concurrent package.
     89Therefore, the main goal of this proposal is :
    6390\begin{quote}
    6491The \CFA scheduler should be \emph{viable} for \emph{any} workload.
    6592\end{quote}
    6693
    67 For a general purpose scheduler, it is impossible to produce an optimal algorithm as it would require knowledge of the future behaviour of threads. As such, scheduling performance is generally either defined by the best case scenario, i.e., a workload to which the scheduler is tailored, or the worst case scenario, i.e., the scheduler behaves no worst than \emph{X}. For this proposal, the performance is evaluated using the second approach to allow \CFA programmers to rely on scheduling performance. Be cause there is no optimal scheduler, ultimately \CFA may allow programmers to write their own scheduler; but that is not the subject of this proposal, which considers only the default scheduler. As such, it is important that only programmers with exceptionally high performance requirements should need to write their own scheduler and replace the scheduler in this proposal.
    68 
    69 Finally, the scheduling objective includes producing a scheduling strategy with sufficient fairness guarantees, creating an abstraction layer over the operating system to handle kernel-threads spinning unnecessarily, scheduling blocking I/O operations, and writing sufficient library tools to allow developers to indirectly use the scheduler.
     94For a general purpose scheduler, it is impossible to produce an optimal algorithm as it would require knowledge of the future behaviour of threads.
     95As such, scheduling performance is generally either defined by the best case scenario, \ie a workload to which the scheduler is tailored, or the worst case scenario, \ie the scheduler behaves no worst than \emph{X}.
     96For this proposal, the performance is evaluated using the second approach to allow \CFA programmers to rely on scheduling performance.
     97Because there is no optimal scheduler, ultimately \CFA may allow programmers to write their own scheduler; but that is not the subject of this proposal, which considers only the default scheduler.
     98As such, it is important that only programmers with exceptionally high performance requirements should need to write their own scheduler and replace the scheduler in this proposal.
     99
     100To achieve the \CFA scheduling goal includes:
     101\begin{enumerate}
     102\item
     103producing a scheduling strategy with sufficient fairness guarantees,
     104\item
     105creating an abstraction layer over the operating system to handle kernel-threads spinning unnecessarily,
     106\item
     107scheduling blocking I/O operations,
     108\item
     109and writing sufficient library tools to allow developers to indirectly use the scheduler, either through tuning knobs or replacing the default scheduler.
     110\end{enumerate}
    70111
    71112% ===============================================================================
     
    73114
    74115\section{\CFA Scheduling}
    75 To scheduler user-level threads across all workloads, the scheduler has a number of requirements:
    76 
    77 \paragraph{Correctness} As with any other concurrent data structure or algorithm, the correctness requirement is paramount. The scheduler cannot allow threads to be dropped from the ready-queue, i.e., scheduled but never run, or be executed multiple times when only being scheduled once. Since \CFA concurrency has no spurious wakeup, this definition of correctness also means the scheduler should have no spurious wakeup. The \CFA scheduler must be correct.
    78 
    79 \paragraph{Performance} The performance of a scheduler can generally be mesured in terms of scheduling cost, scalability and latency. Scheduling cost is the cost to switch from one thread to another, as mentioned above. For simple applications where a single kernel thread does most of the scheduling, it is generally the dominating cost. When adding many kernel threads, scalability becomes an issue, effectively increasing the cost of context-switching when contention is high. Finally, a third axis of performance is tail latency. This measurement is related to fairness and mesures how long is needed for a thread to be run once scheduled and is evaluated in the worst cases. The \CFA scheduler should offer good performance in all three metrics.
    80 
    81 \paragraph{Fairness} Like performance, this requirements has several aspect : eventual progress, predictability and performance reliablility. As a hard requirement, the \CFA scheduler must guarantee eventual progress, i.e., prevent starvation, otherwise the above mentioned illusion of simultaneous execution is broken and the scheduler becomes much more complex to reason about. Beyond this requirement, performance should be predictible and reliable, which means similar workloads achieve similar performance and programmer intuition is respected. An example of this is : a thread that yields agressively should not run more often then other tasks. While this is intuitive, it does not hold true for many work-stealing or feedback based schedulers. The \CFA scheduler must guarantee eventual progress and should be predictible and offer reliable performance.
    82 
    83 \paragraph{Efficiency} Finally, efficient usage of CPU resources is also an important requirement. This issue is discussed more in depth towards the end of this proposal. It effectively refers to avoiding using CPU power when there are no threads to run, and conversely, use all CPUs available when the workload can benefit from it. Balancing these two states is where the complexity lies. The \CFA scheduler should be efficient with respect to the underlying (shared) computer.
     116To schedule user-level threads across all workloads, the scheduler has a number of requirements:
     117
     118\paragraph{Correctness} As with any other concurrent data structure or algorithm, the correctness requirement is paramount.
     119The scheduler cannot allow threads to be dropped from the ready queue, \ie scheduled but never run, or be executed multiple times when only being scheduled once.
     120Since \CFA concurrency has no spurious wakeup, this definition of correctness also means the scheduler should have no spurious wakeup.
     121The \CFA scheduler must be correct.
     122
     123\paragraph{Performance} The performance of a scheduler can generally be measured in terms of scheduling cost, scalability and latency.
     124\newterm{Scheduling cost} is the cost to switch from one thread to another, as mentioned above.
     125For simple applications, where a single kernel thread does most of the scheduling, it is generally the dominating cost.
     126\newterm{Scalability} is the cost of adding multiple kernel threads because it increases the time for context switching because of contention by multiple threads accessing shared resources, \eg the ready queue.
     127Finally, \newterm{tail latency} is service delay and relates to thread fairness.
     128Specifically, latency measures how long a thread waits to run once scheduled and is evaluated in the worst case.
     129The \CFA scheduler should offer good performance for all three metrics.
     130
     131\paragraph{Fairness} Like performance, this requirement has several aspect : eventual progress, predictability and performance reliability.
     132\newterm{Eventual progress} guarantees every scheduled thread is eventually run, \ie prevent starvation.
     133As a hard requirement, the \CFA scheduler must guarantee eventual progress, otherwise the above mentioned illusion of simultaneous execution is broken and the scheduler becomes much more complex to reason about.
     134\newterm{Predictability} and \newterm{reliability} means similar workloads achieve similar performance and programmer execution intuition is respected.
     135For example, a thread that yields aggressively should not run more often then other tasks.
     136While this is intuitive, it does not hold true for many work-stealing or feedback based schedulers.
     137The \CFA scheduler must guarantee eventual progress and should be predictable and offer reliable performance.
     138
     139\paragraph{Efficiency} Finally, efficient usage of CPU resources is also an important requirement and is discussed in depth towards the end of the proposal.
     140\newterm{Efficiency} means avoiding using CPU cycles when there are no threads to run, and conversely, use all CPUs available when the workload can benefit from it.
     141Balancing these two states is where the complexity lies.
     142The \CFA scheduler should be efficient with respect to the underlying (shared) computer.
    84143
    85144\bigskip To achieve these requirements, I can reject two broad types of scheduling strategies : feedback-based and priority schedulers.
    86145
    87146\subsection{Feedback-Based Schedulers}
    88 Many operating systems use schedulers based on feedback in some form, e.g., measuring how much CPU a particular thread has used\footnote{Different metrics can measured here but it is not relevant to the discussion.} and schedule threads based on this metric. These strategies are sensible for operating systems but rely on two assumptions on the workload :
     147Many operating systems use schedulers based on feedback in some form, \eg measuring how much CPU a particular thread has used\footnote{Different metrics can be measured but it is not relevant to the discussion.} and schedule threads based on this metric.
     148These strategies are sensible for operating systems but rely on two assumptions for the workload:
    89149
    90150\begin{enumerate}
     
    93153\end{enumerate}
    94154
    95 While these two assumptions generally hold for operating systems, they may not for user-level threading. Since \CFA has the explicit goal of allowing many smaller threads, this can naturally lead to threads with much shorter lifetime, which are only scheduled a few times. Scheduling strategies based on feedback cannot be effective in these cases because they do not have the opportunity to measure the metrics that underlie the algorithm. Note that the problem of feedback convergence (reacting too slowly to scheduling events) is not specific to short lived threads but can also occur with threads that show drastic changes in scheduling, e.g., threads running for long periods of time and then suddenly blocking and unblocking quickly and repeatedly.
    96 
    97 In the context of operating systems, these concerns can be overshadowed by a more pressing concern : security. When multiple users are involved, it is possible that some users are malevolent and try to exploit the scheduling strategy in order to achieve some nefarious objective. Security concerns mean that more precise and robust fairness metrics must be used to guarantee fairness across processes created by users as well as threads created within a process. In the case of the \CFA scheduler, every thread runs in the same user-space and is controlled by the same user. Fairness across users is therefore a given and it is then possible to safely ignore the possibility that threads are malevolent. This approach allows for a much simpler fairness metric and in this proposal ``fairness'' is considered as follows : when multiple threads are cycling through the system, the total ordering of threads being scheduled, i.e., pushed onto the ready-queue, should not differ much from the total ordering of threads being executed, i.e., popped from the ready-queue.
    98 
    99 Since feedback is not necessarily feasible within the lifetime of all threads and a simple fairness metric can be used, the scheduling strategy proposed for the \CFA runtime does not use per-threads feedback. Feedback in general is not rejected for secondary concerns like idle sleep for kernel threads, but no feedback is used to decide which thread to run next.
     155While these two assumptions generally hold for operating systems, they may not for user-level threading.
     156Since \CFA has the explicit goal of allowing many smaller threads, this can naturally lead to threads with much shorter lifetimes that are only scheduled a few times.
     157Scheduling strategies based on feedback cannot be effective in these cases because there is no opportunity to measure the metrics that underlie the algorithm.
     158Note, the problem of \newterm{feedback convergence} (reacting too slowly to scheduling events) is not specific to short lived threads but can also occur with threads that show drastic changes in scheduling, \eg threads running for long periods of time and then suddenly blocking and unblocking quickly and repeatedly.
     159
     160In the context of operating systems, these concerns can be overshadowed by a more pressing concern : security.
     161When multiple users are involved, it is possible some users are malevolent and try to exploit the scheduling strategy to achieve some nefarious objective.
     162Security concerns mean more precise and robust fairness metrics must be used to guarantee fairness across processes created by users as well as threads created within a process.
     163In the case of the \CFA scheduler, every thread runs in the same user space and is controlled by the same user.
     164Fairness across users is therefore a given and it is then possible to safely ignore the possibility that threads are malevolent.
     165This approach allows for a much simpler fairness metric and in this proposal \emph{fairness} is defined as: when multiple threads are cycling through the system, the total ordering of threads being scheduled, \ie pushed onto the ready-queue, should not differ much from the total ordering of threads being executed, \ie popped from the ready-queue.
     166
     167Since feedback is not necessarily feasible within the lifetime of all threads and a simple fairness metric can be used, the scheduling strategy proposed for the \CFA runtime does not use per-threads feedback.
     168Feedback in general is not rejected for secondary concerns like idle sleep for kernel threads, but no feedback is used to decide which thread to run next.
    100169
    101170\subsection{Priority Schedulers}
    102 Another broad category of schedulers are priority schedulers. In these scheduling strategies, threads have priorities and the runtime schedules the threads with the highest priority before scheduling other threads. Threads with equal priority are scheduled using a secondary strategy, often something simple like round-robin or FIFO. These priority mean that, as long as there is a thread with a higher priority that desires to run, a thread with a lower priority does not run. This possible starving of threads can dramatically increase programming complexity since starving threads and priority inversion (prioritizing a lower priority thread) can both lead to serious problems.
    103 
    104 An important observation to make is that threads do not need to have explicit priorities for problems to occur. Indeed, any system with multiple ready-queues and attempts to exhaust one queue before accessing the other queues, can encounter starvation problems. A popular scheduling strategy that suffers from implicit priorities is work-stealing. Work-stealing is generally presented as follows, each processor has a list of ready threads.
    105 \begin{enumerate}
    106         \item Run threads from ``this'' processor's list first.
    107         \item If ``this'' processor's list is empty, run threads from some other processor's list.
    108 \end{enumerate}
    109 
    110 In a loaded system\footnote{A loaded system is a system where threads are being run at the same rate they are scheduled.}, if a thread does not yield, block or preempt for an extended period of time, threads on the same processor's list starve if no other processors exhaust their list.
    111 
    112 Since priorities can be complex for programmers to handle, the scheduling strategy proposed for the \CFA runtime does not use a strategy with either implicit or explicit thread priorities.
     171Another broad category of schedulers are priority schedulers.
     172In these scheduling strategies, threads have priorities and the runtime schedules the threads with the highest priority before scheduling other threads.
     173Threads with equal priority are scheduled using a secondary strategy, often something simple like round-robin or FIFO.
     174A consequence of priority is that, as long as there is a thread with a higher priority that desires to run, a thread with a lower priority does not run.
     175This possible starving of threads can dramatically increase programming complexity since starving threads and priority inversion (prioritizing a lower priority thread) can both lead to serious problems.
     176
     177An important observation is that threads do not need to have explicit priorities for problems to occur.
     178Indeed, any system with multiple ready-queues that attempts to exhaust one queue before accessing the other queues, essentially provide implicit priority, which can encounter starvation problems.
     179For example, a popular scheduling strategy that suffers from implicit priorities is work stealing.
     180\newterm{Work stealing} is generally presented as follows:
     181\begin{enumerate}
     182        \item Each processor has a list of ready threads.
     183        \item Each processor runs threads from its ready queue first.
     184        \item If a processor's ready queue is empty, attempt to run threads from some other processor's ready queue.
     185\end{enumerate}
     186
     187In a loaded system\footnote{A \newterm{loaded system} is a system where threads are being run at the same rate they are scheduled.}, if a thread does not yield, block, or preempt for an extended period of time, threads on the same processor's list starve if no other processors exhaust their list.
     188
     189Since priorities can be complex for programmers to incorporate into their execution intuition, the scheduling strategy proposed for the \CFA runtime does not use a strategy with either implicit or explicit thread priorities.
    113190
    114191\subsection{Schedulers without feedback or priorities}
    115 This proposal conjectures that is is possible to construct a default scheduler for the \CFA runtime that offers good scalability and a simple fairness guarantee that is easy for programmers to reason about. The simplest fairness guarantee is FIFO ordering, i.e., threads scheduled first run first. However, enforcing FIFO ordering generally conflicts with scalability across multiple processors because of the additionnal synchronization. Thankfully, strict FIFO is not needed for sufficient fairness. Since concurrency is inherently non-deterministic, fairness concerns in scheduling are only a problem if a thread repeatedly runs before another thread can run. This relaxation is possible because the non-determinism means that programmers must already handle ordering problems in order to produce correct code and already must rely on weak guarantees, for example that a specific thread will \emph{eventually} run. Since some reordering does not break correctness, the FIFO fairness guarantee can be significantly relaxed without causing problems. For this proposal, the target guarantee is that the \CFA scheduler provides \emph{probable} FIFO ordering, which allows reordering but makes it improbable that threads are reordered far from their position in total ordering.
    116 
    117 Scheduling is defined as follows :
     192This proposal conjectures that is is possible to construct a default scheduler for the \CFA runtime that offers good scalability and a simple fairness guarantee that is easy for programmers to reason about.
     193The simplest fairness guarantee is FIFO ordering, \ie threads scheduled first run first.
     194However, enforcing FIFO ordering generally conflicts with scalability across multiple processors because of the additional synchronization.
     195Thankfully, strict FIFO is not needed for sufficient fairness.
     196Since concurrency is inherently non-deterministic, fairness concerns in scheduling are only a problem if a thread repeatedly runs before another thread can run.
     197Some relaxation is possible because non-determinism means programmers already handle ordering problems to produce correct code and hence rely on weak guarantees, \eg that a specific thread will \emph{eventually} run.
     198Since some reordering does not break correctness, the FIFO fairness guarantee can be significantly relaxed without causing problems.
     199For this proposal, the target guarantee is that the \CFA scheduler provides \emph{probable} FIFO ordering, which allows reordering but makes it improbable that threads are reordered far from their position in total ordering.
     200
     201The \CFA scheduler fairness is defined as follows:
    118202\begin{itemize}
    119203        \item Given two threads $X$ and $Y$, the odds that thread $X$ runs $N$ times \emph{after} thread $Y$ is scheduled but \emph{before} it is run, decreases exponentially with regard to $N$.
    120204\end{itemize}
    121 
    122205While this is not a bounded guarantee, the probability that unfairness persist for long periods of times decreases exponentially, making persisting unfairness virtually impossible.
    123206
    124207% ===============================================================================
    125208% ===============================================================================
    126 \section{Proposal}
    127 
    128 \subsection{Ready-Queue} \label{sec:queue}
    129 A simple ready-queue can be built from a FIFO queue, where user-threads are pushed onto the queue when they are ready to run, and processors (kernel-threads acting as virtual processors) pop the user-threads from the queue and execute them. Using the paper\cite{alistarh2018relaxed} as a basis, it is simple to build a relaxed FIFO list that is fast and scalable for loaded or overloaded systems. The described queue uses an array of underlying strictly FIFO queues as shown in Figure~\ref{fig:base}\footnote{For this section, the number of underlying queues is assumed to be constant. Section~\ref{sec:resize} discusses resizing the array.}. Pushing new data is done by selecting one of these underlying queues at random, recording a timestamp for the operation and pushing to the selected queue. Popping is done by selecting two queues at random and popping from the queue with the oldest timestamp. A higher number of underlying queues leads to less contention on each queue and therefore better performance. In a loaded system, it is highly likely the queues are non-empty, i.e., several tasks are on each of the underlying queues. This means that selecting a queue at random to pop from is highly likely to yield a queue with available items. In Figure~\ref{fig:base}, ignoring the ellipsis, the chances of getting an empty queue is 2/7 per pick, meaning two random picks yield an item approximately 9 times out of 10.
     209\section{Proposal Details}
     210
     211\subsection{Central Ready Queue} \label{sec:queue}
     212A central ready queue can be built from a FIFO queue, where user threads are pushed onto the queue when they are ready to run, and processors (kernel-threads acting as virtual processors) pop the user threads from the queue and execute them.
     213Alistarh \etal~\cite{alistarh2018relaxed} show it is straightforward to build a relaxed FIFO list that is fast and scalable for loaded or overloaded systems.
     214The described queue uses an array of underlying strictly FIFO queues as shown in Figure~\ref{fig:base}\footnote{For this section, the number of underlying queues is assumed to be constant.
     215Section~\ref{sec:resize} discusses resizing the array.}.
     216Pushing new data is done by selecting one of these underlying queues at random, recording a timestamp for the operation and pushing to the selected queue.
     217Popping is done by selecting two queues at random and popping from the queue with the oldest timestamp.
     218A higher number of underlying queues leads to less contention on each queue and therefore better performance.
     219In a loaded system, it is highly likely the queues are non-empty, \ie several tasks are on each of the underlying queues.
     220This means that selecting a queue at random to pop from is highly likely to yield a queue with available items.
     221In Figure~\ref{fig:base}, ignoring the ellipsis, the chances of getting an empty queue is 2/7 per pick, meaning two random picks yield an item approximately 9 times out of 10.
    130222
    131223\begin{figure}
     
    133225                \input{base}
    134226        \end{center}
    135         \caption{Relaxed FIFO list at the base of the scheduler: an array of strictly FIFO lists. The timestamp is in all nodes and cell arrays.}
     227        \caption{Relaxed FIFO list at the base of the scheduler: an array of strictly FIFO lists.
     228The timestamp is in all nodes and cell arrays.}
    136229        \label{fig:base}
    137230\end{figure}
     
    145238\end{figure}
    146239
    147 When the ready queue is \emph{more empty}, i.e., several of the queues are empty, selecting a random queue for popping is less likely to yield a valid selection and more attempts need to be made, resulting in a performance degradation. Figure~\ref{fig:empty} shows an example with fewer elements where the chances of getting an empty queue is 5/7 per pick, meaning two random picks yield an item only half the time. Since the ready queue is not empty, the pop operation \emph{must} find an element before returning and therefore must retry. Overall performance is therefore influenced by the contention on the underlying queues and pop performance is influenced by the item density. This leads to four performance cases, as depicted in Table~\ref{tab:perfcases}.
     240When the ready queue is \emph{more empty}, \ie several of the queues are empty, selecting a random queue for popping is less likely to yield a successful selection and more attempts are needed, resulting in a performance degradation.
     241Figure~\ref{fig:empty} shows an example with fewer elements, where the chances of getting an empty queue is 5/7 per pick, meaning two random picks yield an item only half the time.
     242Since the ready queue is not empty, the pop operation \emph{must} find an element before returning and therefore must retry.
     243Note, the popping kernel thread has no work to do, but CPU cycles are wasted both for available user and kernel threads during the pop operation as the popping thread is using a CPU.
     244Overall performance is therefore influenced by the contention on the underlying queues and pop performance is influenced by the item density.
     245
     246This leads to four performance cases for the centralized ready-queue, as depicted in Table~\ref{tab:perfcases}.
     247The number of processors (many or few) refers to the number of kernel threads \emph{actively} attempting to pop user threads from the queues, not the total number of kernel threads.
     248The number of threads (many or few) refers to the number of user threads ready to be run.
     249Many threads means they outnumber processors significantly and most underlying queues have items, few threads mean there are barely more threads than processors and most underlying queues are empty.
     250Cases with fewer threads than processors are discussed in Section~\ref{sec:sleep}.
    148251
    149252\begin{table}
     
    155258                        Many Threads & A: good performance & B: good performance \\
    156259                        \hline
    157                         Few Threads  & C: poor performance & D: poor performance \\
     260                        Few Threads  & C: worst performance & D: poor performance \\
    158261                        \hline
    159262                \end{tabular}
    160263        \end{center}
    161         \caption{Performance of the relaxed FIFO list in different cases. The number of processors (many or few) refers to the number of kernel-threads \emph{actively} attempting to pop user-threads from the queues, not the total number of kernel-threads. The number of threads (many or few) refers to the number of user-threads ready to be run. Many threads means they outnumber processors significantly and most underlying queues have items, few threads mean there are barely more threads than processors and most underlying queues are empty. Cases with fewer threads than processors are discussed in Section~\ref{sec:sleep}.}
     264        \caption{Expected performance of the relaxed FIFO list in different cases.}
    162265        \label{tab:perfcases}
    163266\end{table}
    164267
    165 Table~\ref{tab:perfcases}
    166 
    167 Performance can be improved in case~D (Table~\ref{tab:perfcases}) by adding information to help processors find which inner queues are used. This addition aims to avoid the cost of retrying the pop operation but does not affect contention on the underlying queues and can incur some management cost for both push and pop operations. The approach used to encode this information can vary in density and be either global or local, where density means the information is either packed in few cachelines or spread across several cachelines, and local information means each thread uses an independent copy instead of a single global, i.e., common, source of information.
    168 
    169 For example, bitmask can be used to identify which inner queues are currently in use, as shown in Figure~\ref{fig:emptybit}. This means that processors can often find user-threads in constant time, regardless of how many underlying queues are empty. Furthermore, modern x86 CPUs have extended bit manipulation instructions (BMI2) which allow using the bitmask with very little overhead compared to the randomized selection approach for a filled readyqueue, offerring decent performance even in cases with many empty inner queues. However, this technique has its limits: with a single word\footnote{Word refers here to however many bits can be written atomicly.} bitmask, the total number of underlying queues in the ready queue is limited to the number of bits in the word. With a multi-word bitmask, this maximum limit can be increased arbitrarily, but it is not possible to check if the queue is empty by reading the bitmask atomicly.
    170 
    171 Finally, a dense bitmap, either single or multi-word, causes additional problems
    172 in case C (Table 1), because many processors are continuously scanning the
    173 bitmask to find the few available threads. This increased contention on the
    174 bitmask(s) reduces performance because of cache misses and the bitmask is
    175 updated more frequently by the scanning processors racing to read and/or update
    176 that information. This increased update frequency means the information in the
    177 bitmask will more often be stale before a processor can use it to find an item.
     268Performance can be improved in case~D (Table~\ref{tab:perfcases}) by adding information to help processors find which inner queues are used.
     269This addition aims to avoid the cost of retrying the pop operation but does not affect contention on the underlying queues and can incur some management cost for both push and pop operations.
     270The approach used to encode this information can vary in density and be either global or local.
     271\newterm{Density} means the information is either packed in a few cachelines or spread across several cachelines, and \newterm{local information} means each thread uses an independent copy instead of a single global, \ie common, source of information.
     272
     273For example, Figure~\ref{fig:emptybit} shows a dense bitmask to identify which inner queues are currently in use.
     274This approach means processors can often find user threads in constant time, regardless of how many underlying queues are empty.
     275Furthermore, modern x86 CPUs have extended bit manipulation instructions (BMI2) that allow using the bitmask with very little overhead compared to the randomized selection approach for a filled ready queue, offering good performance even in cases with many empty inner queues.
     276However, this technique has its limits: with a single word\footnote{Word refers here to however many bits can be written atomically.} bitmask, the total number of underlying queues in the ready queue is limited to the number of bits in the word.
     277With a multi-word bitmask, this maximum limit can be increased arbitrarily, but it is not possible to check if the queue is empty by reading the bitmask atomically.
     278
     279Finally, a dense bitmap, either single or multi-word, causes additional problems in case C (Table 1), because many processors are continuously scanning the bitmask to find the few available threads.
     280This increased contention on the bitmask(s) reduces performance because of cache misses after updates and the bitmask is updated more frequently by the scanning processors racing to read and/or update that information.
     281This increased update frequency means the information in the bitmask is more often stale before a processor can use it to find an item, \ie mask read says there are available user threads but none on queue.
    178282
    179283\begin{figure}
     
    185289\end{figure}
    186290
    187 Another approach is to use a hiearchical data structure, for example Figure~\ref{fig:emptytree}. Creating a tree of nodes to reduce contention has been shown to work in similar cases\cite{ellen2007snzi}\footnote{This particular paper seems to be patented in the US. How does that affect \CFA? Can I use it in my work?}. However, this approach may lead to poorer performance in case~B (Table~\ref{tab:perfcases}) due to the inherent pointer chasing cost and already low contention cost in that case.
     291Figure~\ref{fig:emptytree} shows another approach using a hierarchical tree data-structure to reduce contention and has been shown to work in similar cases~\cite{ellen2007snzi}\footnote{This particular paper seems to be patented in the US.
     292How does that affect \CFA? Can I use it in my work?}.
     293However, this approach may lead to poorer performance in case~B (Table~\ref{tab:perfcases}) due to the inherent pointer chasing cost and already low contention cost in that case.
    188294
    189295\begin{figure}
     
    195301\end{figure}
    196302
    197 Finally, a third approach is to use dense information, similar to the bitmap, but have each thread keep its own independant copies of it. While this approach can offer good scalability \emph{and} low latency, the livelyness of the information can become a problem. In the simple cases, local copies of which underlying queues are empty can become stale and end-up not being useful for the pop operation. A more serious problem is that reliable information is necessary for some parts of this algorithm to be correct. As mentionned in this section, processors must know \emph{reliably} whether the list is empty or not to decide if they can return \texttt{NULL} or if they must keep looking during a pop operation. Section~\ref{sec:sleep} discusses another case where reliable information is required for the algorithm to be correct.
    198 
    199 \begin{figure}
    200         \begin{center}
    201                 {\resizebox{0.8\textwidth}{!}{\input{emptytls}}}
     303Finally, a third approach is to use dense information, similar to the bitmap, but have each thread keep its own independent copy of it.
     304While this approach can offer good scalability \emph{and} low latency, the liveliness of the information can become a problem.
     305In the simple cases, local copies of which underlying queues are empty can become stale and end-up not being useful for the pop operation.
     306A more serious problem is that reliable information is necessary for some parts of this algorithm to be correct.
     307As mentioned in this section, processors must know \emph{reliably} whether the list is empty or not to decide if they can return \texttt{NULL} or if they must keep looking during a pop operation.
     308Section~\ref{sec:sleep} discusses another case where reliable information is required for the algorithm to be correct.
     309
     310\begin{figure}
     311        \begin{center}
     312                \input{emptytls}
    202313        \end{center}
    203314        \caption{``More empty'' queue with added per processor bitmask to indicate which array cells have items.}
     
    205316\end{figure}
    206317
    207 There is a fundamental tradeoff among these approach. Dense global information about empty underlying queues helps zero-contention cases at the cost of high-contention case. Sparse global information helps high-contention cases but increases latency in zero-contention-cases, to read and ``aggregate'' the information\footnote{Hiearchical structures, e.g., binary search tree, effectively aggregate information but following pointer chains, learning information for each node. Similarly, other sparse schemes would need to read multiple cachelines to acquire all the information needed.}. Finally, dense local information has both the advantages of low latency in zero-contention cases and scalability in high-contention cases, however the information can become stale making it difficult to use to ensure correctness. The fact that these solutions have these fundamental limits suggest to me that a better solution combines these properties in an interesting ways. The lock discussed in Section~\ref{sec:resize} also allows for solutions that adapt to the number of processors, which could also prove useful.
     318There is a fundamental tradeoff among these approach.
     319Dense global information about empty underlying queues helps zero-contention cases at the cost of high-contention case.
     320Sparse global information helps high-contention cases but increases latency in zero-contention-cases, to read and ``aggregate'' the information\footnote{Hierarchical structures, \eg binary search tree, effectively aggregate information but follow pointer chains, learning information at each node.
     321Similarly, other sparse schemes need to read multiple cachelines to acquire all the information needed.}.
     322Finally, dense local information has both the advantages of low latency in zero-contention cases and scalability in high-contention cases, however the information can become stale making it difficult to use to ensure correctness.
     323The fact that these solutions have these fundamental limits suggest to me a better solution that attempts to combine these properties in an interesting ways.
     324Also, the lock discussed in Section~\ref{sec:resize} allows for solutions that adapt to the number of processors, which could also prove useful.
    208325
    209326\paragraph{Objectives and Existing Work}
    210327
    211 How much scalability is actually needed is highly debatable \emph{libfibre}\cit has compared favorably to other schedulers in webserver tests\cit and uses a single atomic counter in its scheduling algorithm similarly to the proposed bitmask. As such, the single atomic instruction on a shared cacheline may be sufficiently performant.
    212 
    213 I have built a prototype of this ready-queue in the shape of a data-queue, i.e., nodes on the queue are structures with a single int and the intrusive data fields. Using this prototype I ran preliminary performance experiments which confirm the expected performance in Table~\ref{tab:perfcases}. However, these experiments only offer a hint at the actual performance of the scheduler since threads form more complex operations than simple integer nodes, e.g., threads are not independant of each other, when a thread blocks some other thread must intervene to wake it.
    214 
    215 I have also integrated this prototype into the \CFA runtime, but have not yet created performance experiments to compare results. As creating one-to-one comparisons with the prototype will be complex.
     328How much scalability is actually needed is highly debatable.
     329\emph{libfibre}\cite{libfibre} has compared favorably to other schedulers in webserver tests\cite{karstenuser} and uses a single atomic counter in its scheduling algorithm similarly to the proposed bitmask.
     330As such, the single atomic instruction on a shared cacheline may be sufficiently performant.
     331
     332I have built a prototype of this ready queue in the shape of a data queue, \ie nodes on the queue are structures with a single int representing a thread and intrusive data fields.
     333Using this prototype I ran preliminary performance experiments that confirm the expected performance in Table~\ref{tab:perfcases}.
     334However, these experiments only offer a hint at the actual performance of the scheduler since threads form more complex operations than simple integer nodes, \eg threads are not independent of each other, when a thread blocks some other thread must intervene to wake it.
     335
     336I have also integrated this prototype into the \CFA runtime, but have not yet created performance experiments to compare results, as creating one-to-one comparisons between the prototype and the \CFA runtime will be complex.
    216337
    217338\subsection{Dynamic Resizing} \label{sec:resize}
     339
    218340\begin{figure}
    219341        \begin{center}
     
    224346\end{figure}
    225347
    226 The \CFA runtime system groups processors together as clusters. Threads on a cluster are always scheduled on one of the processors of the cluster. Currently, the runtime handles dynamically adding and removing processors from clusters at any time. Since this is part of the existing design, the proposed scheduler must also support this behaviour. However, dynamicaly resizing a cluster is considered a rare event associated with setup, teardown and major configuration changes. This assumption is made both in the design of the proposed scheduler as well as in the original design of the \CFA runtime system. As such, the proposed scheduler must honor the correctness of these behaviour but does not have any performance objectives with regard to resizing a cluster. How long adding or removing processors take and how much this disrupts the performance of other threads is considered a secondary concern since it should be amortized over long period of times. However, as mentionned in Section~\ref{sec:queue}, contention on the underlying queues can have a direct impact on performance. The number of underlying queues must therefore be adjusted as the number of processors grows or shrinks. Since the underlying queues are stored in a dense array, changing the number of queues requires resizing the array and expanding the array requires moving it. This can introduce memory reclamation problems if not done correctly.
     348The \CFA runtime system groups processors together as \newterm{clusters}, as shown in Figure~\ref{fig:system}.
     349Threads on a cluster are always scheduled on one of the processors of the cluster.
     350Currently, the runtime handles dynamically adding and removing processors from clusters at any time.
     351Since this is part of the existing design, the proposed scheduler must also support this behaviour.
     352However, dynamically resizing a cluster is considered a rare event associated with setup, tear down and major configuration changes.
     353This assumption is made both in the design of the proposed scheduler as well as in the original design of the \CFA runtime system.
     354As such, the proposed scheduler must honour the correctness of this behaviour but does not have any performance objectives with regard to resizing a cluster.
     355How long adding or removing processors take and how much this disrupts the performance of other threads is considered a secondary concern since it should be amortized over long period of times.
     356However, as mentioned in Section~\ref{sec:queue}, contention on the underlying queues can have a direct impact on performance.
     357The number of underlying queues must therefore be adjusted as the number of processors grows or shrinks.
     358Since the underlying queues are stored in a dense array, changing the number of queues requires resizing the array and expanding the array requires moving it, which can introduce memory reclamation problems if not done correctly.
    227359
    228360\begin{figure}
     
    230362                \input{resize}
    231363        \end{center}
    232         \caption{Copy of data structure shown in Figure~\ref{fig:base}. }
     364        \caption{Copy of data structure shown in Figure~\ref{fig:base}.}
    233365        \label{fig:base2}
    234366\end{figure}
    235367
    236 It is important to note how the array is used in this case. While the array cells are modified by every push and pop operation, the array itself, i.e., the pointer that would change when resized, is only read during these operations. Therefore the use of this pointer can be described as frequent reads and infrequent writes. This description effectively matches with the description of a Reader-Writer lock, infrequent but invasive updates among frequent read operations. In the case of the Ready-Queue described above, read operations are operations that push or pop from the ready-queue but do not invalidate any references to the ready queue data structures. Writes on the other-hand would add or remove inner queues, invalidating references to the array of inner queues in the process. Therefore, the current proposed approach to this problem is to add a per-cluster Reader Writer lock around the ready queue to prevent restructuring of the ready-queue data structure while threads are being pushed or popped.
    237 
    238 There are possible alternatives to the Reader Writer lock solution. This problem is effectively a memory reclamation problem and as such there is a large body of research on the subject\cit. However, the RWlock solution is simple and can be leveraged to solve other problems (e.g., processor ordering and memory reclamation of threads), which makes it an attractive solution.
     368It is important to note how the array is used in this case.
     369While the array cells are modified by every push and pop operation, the array itself, \ie the pointer that would change when resized, is only read during these operations.
     370Therefore the use of this pointer can be described as frequent reads and infrequent writes.
     371This description effectively matches with the description of a reader-writer lock, infrequent but invasive updates among frequent read operations.
     372In the case of the ready queue described above, read operations are operations that push or pop from the ready queue but do not invalidate any references to the ready queue data structures.
     373Writes on the other hand would add or remove inner queues, invalidating references to the array of inner queues in a process.
     374Therefore, the current proposed approach to this problem is to add a per-cluster reader-writer lock around the ready queue to prevent restructuring of the ready-queue data-structure while threads are being pushed or popped.
     375
     376There are possible alternatives to the reader-writer lock solution.
     377This problem is effectively a memory reclamation problem and as such there is a large body of research on the subject\cite{michael2004hazard, brown2015reclaiming}.
     378However, the reader-write lock-solution is simple and can be leveraged to solve other problems (\eg processor ordering and memory reclamation of threads), which makes it an attractive solution.
    239379
    240380\paragraph{Objectives and Existing Work}
    241 The lock must offer scalability and performance on par with the actual ready-queue in order not to introduce a new bottleneck. I have already built a lock that fits the desired requirements and preliminary testing show scalability and performance that exceed the target. As such, I do not consider this lock to be a risk on this project.
     381The lock must offer scalability and performance on par with the actual ready-queue in order not to introduce a new bottleneck.
     382I have already built a lock that fits the desired requirements and preliminary testing show scalability and performance that exceed the target.
     383As such, I do not consider this lock to be a risk for this project.
    242384
    243385\subsection{Idle Sleep} \label{sec:sleep}
    244 As mentioned, idle sleep is the process of putting processors to sleep when they have no threads to execute. In this context, processors are kernel-threads and sleeping refers to asking the kernel to block a thread. This benefit can be achieved with either thread synchronization operations like pthread\_cond\_wait or using signal operations like sigsuspend. The goal of putting idle processors to sleep is two-fold, it reduces energy consumption in cases where more idle kernel-threads translate to idle hardware threads, and reduces contention on the ready queue, since the otherwise idle processors generally contend trying to pop items from the queue.
    245 
    246 Support for idle sleep broadly involves calling the operating system to block the kernel thread and handling the race between a blocking thread  and the waking thread, and handling which kernel thread should sleep or wake-up.
    247 
    248 When a processor decides to sleep, there is a race that occurs between it signalling that is going to sleep (so other processors can find sleeping processors) and actually blocking the kernel thread. This is equivalent to the classic problem of missing signals when using condition variables: the ``sleepy'' processor indicates that it will sleep but has not yet gone to sleep, when another processor attempts to wake it up, the waking-up operation may claim nothing needs to be done and the signal is missed. In cases where threads are scheduled from processors on the current cluster, loosing signals is not necessarily critical, because at least some processors on the cluster are awake and may check for more processors eventually. Individual processors always finish scheduling threads before looking for new work, which means that the last processor to go to sleep cannot miss threads scheduled from inside the cluster (if they do, that demonstrates the ready-queue is not linearizable). However, this guarantee does not hold if threads are scheduled from outside the cluster, either due to an external event like timers and I/O, or due to a thread migrating from a different cluster. In this case, missed signals can lead to the cluster deadlocking where it should not\footnote{Clusters ``should'' never deadlock, but for this proposal, cases where \CFA users \emph{actually} write \CFA code that leads to a deadlock is considered as a deadlock that ``should'' happen. }. Therefore, it is important that the scheduling of threads include a mechanism where signals \emph{cannot} be missed. For performance reasons, it can be advantageous to have a secondary mechanism that allows signals to be missed in cases where it cannot lead to a deadlock. To be safe, this process must include a ``handshake'' where it is guaranteed that either~: the sleepy processor notices that a thread is scheduled after it signalled its intent to block or code scheduling threads sees the intent to sleep before scheduling and be able to wake-up the processor. This matter is complicated by the fact that pthreads offers few tools to implement this solution and offers no guarantee of ordering of threads waking up for most of these tools.
    249 
    250 Another issues is trying to avoid kernel threads sleeping and waking frequently. A possible partial solution is to order the processors so that the one which most recently went to sleep is woken up. This allows other sleeping processors to reach deeper sleep state (when these are available) while keeping ``hot'' processors warmer. Note that while this generally means organising the processors in a stack, I believe that the unique index provided by the ReaderWriter lock can be reused to strictly order the waking order of processors, causing a LIFO like waking order. While a strict LIFO stack is probably better, using the processor index could prove useful and offer a sufficiently LIFO ordering.
    251 
    252 Finally, another important aspect of Idle Sleep is when should processors make the decision to sleep and when is it appropriate for sleeping processors to be woken up. Processors that are unnecessarily unblocked lead to unnecessary contention and power consumption, while too many sleeping processors can lead to sub-optimal throughput. Furthermore, transitions from sleeping to awake and vice-versa also add unnecessary latency. There is already a wealth of research on the subject and I may use an existing approach for the Idle Sleep heuristic in this project.
     386
     387\newterm{Idle sleep} is the process of putting processors to sleep when they have no threads to execute.
     388In this context, processors are kernel threads and sleeping refers to asking the kernel to block a thread.
     389This operation can be achieved with either thread synchronization operations like $pthread_cond_wait$ or using signal operations like $sigsuspend$.
     390The goal of putting idle processors to sleep is:
     391\begin{enumerate}
     392\item
     393reduce contention on the ready queue, since the otherwise idle processors generally contend trying to pop items from the queue,
     394\item
     395give back unneeded CPU time associated with a process to other user processors executing on the computer,
     396\item
     397and reduce energy consumption in cases where more idle kernel-threads translate to idle CPUs, which can cycle down.
     398\end{enumerate}
     399Support for idle sleep broadly involves calling the operating system to block the kernel thread and handling the race between a blocking thread and the waking thread, and handling which kernel thread should sleep or wake up.
     400
     401When a processor decides to sleep, there is a race that occurs between it signalling that is going to sleep (so other processors can find sleeping processors) and actually blocking the kernel thread.
     402This operation is equivalent to the classic problem of missing signals when using condition variables: the ``sleepy'' processor indicates its intention to block but has not yet gone to sleep when another processor attempts to wake it up.
     403The waking-up operation sees the blocked process and signals it, but the blocking process is racing to sleep so the signal is missed.
     404In cases where kernel threads are managed as processors on the current cluster, loosing signals is not necessarily critical, because at least some processors on the cluster are awake and may check for more processors eventually.
     405Individual processors always finish scheduling user threads before looking for new work, which means that the last processor to go to sleep cannot miss threads scheduled from inside the cluster (if they do, that demonstrates the ready queue is not linearizable).
     406However, this guarantee does not hold if threads are scheduled from outside the cluster, either due to an external event like timers and I/O, or due to a user (or kernel) thread migrating from a different cluster.
     407In this case, missed signals can lead to the cluster deadlocking\footnote{Clusters should only deadlock in cases where a \CFA programmer \emph{actually} write \CFA code that leads to a deadlock.}.
     408Therefore, it is important that the scheduling of threads include a mechanism where signals \emph{cannot} be missed.
     409For performance reasons, it can be advantageous to have a secondary mechanism that allows signals to be missed in cases where it cannot lead to a deadlock.
     410To be safe, this process must include a ``handshake'' where it is guaranteed that either~: the sleeping processor notices that a user thread is scheduled after the sleeping processor signalled its intent to block or code scheduling threads sees the intent to sleep before scheduling and be able to wake-up the processor.
     411This matter is complicated by the fact that pthreads and Linux offer few tools to implement this solution and no guarantee of ordering of threads waking up for most of these tools.
     412
     413Another important issue is avoiding kernel threads sleeping and waking frequently because there is a significant operating-system cost.
     414This scenario happens when a program oscillates between high and low activity, needing most and then less processors.
     415A possible partial solution is to order the processors so that the one which most recently went to sleep is woken up.
     416This allows other sleeping processors to reach deeper sleep state (when these are available) while keeping ``hot'' processors warmer.
     417Note that while this generally means organizing the processors in a stack, I believe that the unique index provided in my reader-writer lock can be reused to strictly order the waking processors, causing a mostly LIFO order.
     418While a strict LIFO stack is probably better, the processor index could prove useful for other reasons, while still offering a sufficiently LIFO ordering.
     419
     420A final important aspect of idle sleep is when should processors make the decision to sleep and when is it appropriate for sleeping processors to be woken up.
     421Processors that are unnecessarily unblocked lead to unnecessary contention, CPU usage, and power consumption, while too many sleeping processors can lead to sub-optimal throughput.
     422Furthermore, transitions from sleeping to awake and vice-versa also add unnecessary latency.
     423There is already a wealth of research on the subject\cite{schillings1996engineering, wiki:thunderherd} and I may use an existing approach for the idle-sleep heuristic in this project, \eg\cite{karstenuser}.
    253424
    254425\subsection{Asynchronous I/O}
    255 The final aspect of this proposal is asynchronous I/O. Without it, user threads that execute I/O operations block the underlying kernel thread, which leads to poor throughput. It would be preferrable to block the user-thread and reuse the underlying kernel-thread to run other ready threads. This approach requires intercepting the user-threads' calls to I/O operations, redirecting them to an asynchronous I/O interface and handling the multiplexing between the synchronous and asynchronous API. As such, these are the three components needed to implemented support for asynchronous I/O : an OS abstraction layer over the asynchronous interface, an event-engine to (de)multiplex the operations and a synchronous interface for users to use. None of these components currently exist in \CFA and I will need to build all three for this project.
     426
     427The final aspect of this proposal is asynchronous I/O.
     428Without it, user threads that execute I/O operations block the underlying kernel thread, which leads to poor throughput.
     429It is preferable to block the user thread performing the I/O and reuse the underlying kernel-thread to run other ready user threads.
     430This approach requires intercepting user-thread calls to I/O operations, redirecting them to an asynchronous I/O interface, and handling the multiplexing/demultiplexing between the synchronous and asynchronous API.
     431As such, there are three components needed to implemented support for asynchronous I/O:
     432\begin{enumerate}
     433\item
     434an OS abstraction layer over the asynchronous interface,
     435\item
     436an event-engine to (de)multiplex the operations,
     437\item
     438and a synchronous interface for users to use.
     439\end{enumerate}
     440None of these components currently exist in \CFA and I will need to build all three for this project.
    256441
    257442\paragraph{OS Abstraction}
    258 One fundamental part for converting blocking I/O operations into non-blocking ones is having an underlying asynchronous I/O interface to direct the I/O operations. While there exists many different APIs for asynchronous I/O, it is not part of this proposal to create a novel API. I plan to use an existing one that is sufficient. uC++ uses the \texttt{select} as its interface, which handles ttys, pipes and sockets, but not disk. It entails significant complexity and is being replaced, which make it a less interesting alternative. Another popular interface is \texttt{epoll}\cit, which is supposed to be cheaper than \texttt{select}. However, epoll also does not handle the file system and seems to have problem to linux pipes and \texttt{TTY}s\cit. A very recent alternative that must still be investigated is \texttt{io\_uring}. It claims to address some of the issues with \texttt{epoll} but is too recent to be confident that it does. Finally, a popular cross-platform alternative is \texttt{libuv}, which offers asynchronous sockets and asynchronous file system operations (among other features). However, as a full-featured library it includes much more than what is needed and could conflict with other features of \CFA unless significant effort is made to merge them together.
    259 
    260 \paragraph{Event-Engine}
    261 Laying on top of the asynchronous interface layer is the event-engine. This engine is responsible for multiplexing (batching) the synchronous I/O requests into an asynchronous I/O request and demultiplexing the results onto appropriate blocked threads. This step can be straightforward for the simple cases, but can become quite complex. Decisions that need to be made include : whether to poll from a seperate kernel thread or a regularly scheduled user thread, what should be the ordering used when results satisfy many requests, how to handle threads waiting for multiple operations, etc.
     443One fundamental part for converting blocking I/O operations into non-blocking ones is having an underlying asynchronous I/O interface to direct the I/O operations.
     444While there exists many different APIs for asynchronous I/O, it is not part of this proposal to create a novel API.
     445It is sufficient to make one work in the complex context of the \CFA runtime.
     446\uC uses the $select$\cite{select} as its interface, which handles ttys, pipes and sockets, but not disk.
     447$select$ entails significant complexity and is being replaced in UNIX operating-systems, which make it a less interesting alternative.
     448Another popular interface is $epoll$\cite{epoll}, which is supposed to be cheaper than $select$.
     449However, $epoll$ also does not handle the file system and seems to have problem to linux pipes and $TTY$s\cit.
     450A very recent alternative that I am investigating is $io_uring$\cite{io_uring}.
     451It claims to address some of the issues with $epoll$ but is too recent to be confident that it does.
     452Finally, a popular cross-platform alternative is $libuv$\cite{libuv}, which offers asynchronous sockets and asynchronous file system operations (among other features).
     453However, as a full-featured library it includes much more than I need and could conflict with other features of \CFA unless significant effort is made to merge them together.
     454
     455\paragraph{Event Engine}
     456Laying on top of the asynchronous interface layer is the event engine.
     457This engine is responsible for multiplexing (batching) the synchronous I/O requests into asynchronous I/O requests and demultiplexing the results to appropriate blocked user threads.
     458This step can be straightforward for simple cases, but becomes quite complex when there are thousands of user threads performing both reads and writes, possibly on overlapping file descriptors.
     459Decisions that need to be made include:
     460\begin{enumerate}
     461\item
     462whether to poll from a separate kernel thread or a regularly scheduled user thread,
     463\item
     464what should be the ordering used when results satisfy many requests,
     465\item
     466how to handle threads waiting for multiple operations, etc.
     467\end{enumerate}
    262468
    263469\paragraph{Interface}
    264 Finally, for these components to be available, it is necessary to expose them through a synchronous interface. The interface can be novel but it is preferrable to match the existing POSIX interface in order to be compatible with existing code. Matching allows C programs written using this interface to be transparently converted to \CFA with minimal effeort. Where this is not applicable, a novel interface will be created to fill the gaps.
     470Finally, for these non-blocking I/O components to be available, it is necessary to expose them through a synchronous interface because that is the \CFA concurrent programming style.
     471The interface can be novel but it is preferable to match the existing POSIX interface when possible to be compatible with existing code.
     472Matching allows C programs written using this interface to be transparently converted to \CFA with minimal effort.
     473Where new functionality is needed, I will create a novel interface to fill gaps and provide advanced features.
    265474
    266475
  • doc/theses/thierry_delisle_PhD/comp_II/comp_II_PAB.tex

    r34d0a28 r5569a31  
    5959\section{Introduction}
    6060\subsection{\CFA and the \CFA concurrency package}
    61 \CFA\cite{Moss18} is a modern, polymorphic, non-object-oriented, concurrent, backwards-compatible extension of the C programming language. It aims to add high-productivity features while maintaining the predictable performance of C. As such, concurrency in \CFA\cit aims to offer simple and safe high-level tools while still allowing performant code. \CFA concurrent code is written in the synchronous programming paradigm but uses \glspl{uthrd} in order to achieve the simplicity and maintainability of synchronous programming without sacrificing the efficiency of asynchronous programing. As such, the \CFA \newterm{scheduler} is a preemptive user-level scheduler that maps \glspl{uthrd} onto \glspl{kthrd}.
    62 
    63 \newterm{Scheduling} occurs when execution switches from one thread to another, where the second thread is implicitly chosen by the scheduler. This scheduling is an indirect handoff, as opposed to generators and coroutines which explicitly switch to the next generator and coroutine respectively. The cost of switching between two threads for an indirect handoff has two components:
     61\CFA\cite{Moss18} is a modern, polymorphic, non-object-oriented, concurrent, backwards-compatible extension of the C programming language.
     62It aims to add high-productivity features while maintaining the predictable performance of C.
     63As such, concurrency in \CFA\cit aims to offer simple and safe high-level tools while still allowing performant code.
     64\CFA concurrent code is written in the synchronous programming paradigm but uses \glspl{uthrd} in order to achieve the simplicity and maintainability of synchronous programming without sacrificing the efficiency of asynchronous programing.
     65As such, the \CFA \newterm{scheduler} is a preemptive user-level scheduler that maps \glspl{uthrd} onto \glspl{kthrd}.
     66
     67\newterm{Scheduling} occurs when execution switches from one thread to another, where the second thread is implicitly chosen by the scheduler.
     68This scheduling is an indirect handoff, as opposed to generators and coroutines which explicitly switch to the next generator and coroutine respectively.
     69The cost of switching between two threads for an indirect handoff has two components:
    6470\begin{enumerate}
    6571\item
     
    6874and the cost of scheduling, \ie deciding which thread to run next among all the threads ready to run.
    6975\end{enumerate}
    70 The first cost is generally constant and fixed\footnote{Affecting the constant context-switch cost is whether it is done in one step, after the scheduling, or in two steps, context-switching to a fixed third-thread before scheduling.}, while the scheduling cost can vary based on the system state. Adding multiple \glspl{kthrd} does not fundamentally change the scheduler semantics or requirements, it simply adds new correctness requirements, \ie \newterm{linearizability} meaning however fast the CPU threads run, there is an equivalent sequential order that gives the same result, and a new dimension to performance: scalability, where scheduling cost now also depends on contention.
    71 
    72 The more threads switch, the more the administration cost of scheduling becomes noticeable. It is therefore important to build a scheduler with the lowest possible cost and latency. Another important consideration is \newterm{fairness}. In principle, scheduling should give the illusion of perfect fairness, where all threads ready to run are running \emph{simultaneously}. While the illusion of simultaneity is easier to reason about, it can break down if the scheduler allows too much unfairness. Therefore, the scheduler should offer as much fairness as needed to guarantee eventual progress, but use unfairness to help performance. In practice, threads must wait in turn but there can be advantages to unfair scheduling, similar to the the express cash-register at a grocery store.
    73 
    74 The goal of this research is to produce a scheduler that is simple for programmers to understand and offers good performance. Here understandability does not refer to the API but to how much scheduling concerns programmers need to take into account when writing a \CFA concurrent package. Therefore, the main goal of this proposal is :
     76The first cost is generally constant and fixed\footnote{Affecting the constant context-switch cost is whether it is done in one step, after the scheduling, or in two steps, context-switching to a fixed third-thread before scheduling.}, while the scheduling cost can vary based on the system state.
     77Adding multiple \glspl{kthrd} does not fundamentally change the scheduler semantics or requirements, it simply adds new correctness requirements, \ie \newterm{linearizability}\footnote{Meaning however fast the CPU threads run, there is an equivalent sequential order that gives the same result.}, and a new dimension to performance: scalability, where scheduling cost now also depends on contention.
     78
     79The more threads switch, the more the administration cost of scheduling becomes noticeable.
     80It is therefore important to build a scheduler with the lowest possible cost and latency.
     81Another important consideration is \newterm{fairness}.
     82In principle, scheduling should give the illusion of perfect fairness, where all threads ready to run are running \emph{simultaneously}.
     83While the illusion of simultaneity is easier to reason about, it can break down if the scheduler allows too much unfairness.
     84Therefore, the scheduler should offer as much fairness as needed to guarantee eventual progress, but use unfairness to help performance.
     85In practice, threads must wait in turn but there can be advantages to unfair scheduling, similar to the the express cash-register at a grocery store.
     86
     87The goal of this research is to produce a scheduler that is simple for programmers to understand and offers good performance.
     88Here understandability does not refer to the API but to how much scheduling concerns programmers need to take into account when writing a \CFA concurrent package.
     89Therefore, the main goal of this proposal is :
    7590\begin{quote}
    7691The \CFA scheduler should be \emph{viable} for \emph{any} workload.
    7792\end{quote}
    7893
    79 For a general purpose scheduler, it is impossible to produce an optimal algorithm as it would require knowledge of the future behaviour of threads. As such, scheduling performance is generally either defined by the best case scenario, \ie a workload to which the scheduler is tailored, or the worst case scenario, \ie the scheduler behaves no worst than \emph{X}. For this proposal, the performance is evaluated using the second approach to allow \CFA programmers to rely on scheduling performance. Because there is no optimal scheduler, ultimately \CFA may allow programmers to write their own scheduler; but that is not the subject of this proposal, which considers only the default scheduler. As such, it is important that only programmers with exceptionally high performance requirements should need to write their own scheduler and replace the scheduler in this proposal.
     94For a general purpose scheduler, it is impossible to produce an optimal algorithm as it would require knowledge of the future behaviour of threads.
     95As such, scheduling performance is generally either defined by the best case scenario, \ie a workload to which the scheduler is tailored, or the worst case scenario, \ie the scheduler behaves no worst than \emph{X}.
     96For this proposal, the performance is evaluated using the second approach to allow \CFA programmers to rely on scheduling performance.
     97Because there is no optimal scheduler, ultimately \CFA may allow programmers to write their own scheduler; but that is not the subject of this proposal, which considers only the default scheduler.
     98As such, it is important that only programmers with exceptionally high performance requirements should need to write their own scheduler and replace the scheduler in this proposal.
    8099
    81100To achieve the \CFA scheduling goal includes:
     
    97116To schedule user-level threads across all workloads, the scheduler has a number of requirements:
    98117
    99 \paragraph{Correctness} As with any other concurrent data structure or algorithm, the correctness requirement is paramount. The scheduler cannot allow threads to be dropped from the ready queue, \ie scheduled but never run, or be executed multiple times when only being scheduled once. Since \CFA concurrency has no spurious wakeup, this definition of correctness also means the scheduler should have no spurious wakeup. The \CFA scheduler must be correct.
    100 
    101 \paragraph{Performance} The performance of a scheduler can generally be measured in terms of scheduling cost, scalability and latency. \newterm{Scheduling cost} is the cost to switch from one thread to another, as mentioned above. For simple applications, where a single kernel thread does most of the scheduling, it is generally the dominating cost. \newterm{Scalability} is the cost of adding multiple kernel threads because it increases the time for context switching because of contention by multiple threads accessing shared resources, \eg the ready queue. Finally, \newterm{tail latency} is service delay and relates to thread fairness. Specifically, latency measures how long a thread waits to run once scheduled and is evaluated in the worst case. The \CFA scheduler should offer good performance for all three metrics.
    102 
    103 \paragraph{Fairness} Like performance, this requirement has several aspect : eventual progress, predictability and performance reliability. \newterm{Eventual progress} guarantees every scheduled thread is eventually run, \ie prevent starvation. As a hard requirement, the \CFA scheduler must guarantee eventual progress, otherwise the above mentioned illusion of simultaneous execution is broken and the scheduler becomes much more complex to reason about. \newterm{Predictability} and \newterm{reliability} means similar workloads achieve similar performance and programmer execution intuition is respected. For example, a thread that yields aggressively should not run more often then other tasks. While this is intuitive, it does not hold true for many work-stealing or feedback based schedulers. The \CFA scheduler must guarantee eventual progress and should be predictable and offer reliable performance.
    104 
    105 \paragraph{Efficiency} Finally, efficient usage of CPU resources is also an important requirement and is discussed in depth towards the end of the proposal. \newterm{Efficiency} means avoiding using CPU cycles when there are no threads to run, and conversely, use all CPUs available when the workload can benefit from it. Balancing these two states is where the complexity lies. The \CFA scheduler should be efficient with respect to the underlying (shared) computer.
     118\paragraph{Correctness} As with any other concurrent data structure or algorithm, the correctness requirement is paramount.
     119The scheduler cannot allow threads to be dropped from the ready queue, \ie scheduled but never run, or be executed multiple times when only being scheduled once.
     120Since \CFA concurrency has no spurious wakeup, this definition of correctness also means the scheduler should have no spurious wakeup.
     121The \CFA scheduler must be correct.
     122
     123\paragraph{Performance} The performance of a scheduler can generally be measured in terms of scheduling cost, scalability and latency.
     124\newterm{Scheduling cost} is the cost to switch from one thread to another, as mentioned above.
     125For simple applications, where a single kernel thread does most of the scheduling, it is generally the dominating cost.
     126\newterm{Scalability} is the cost of adding multiple kernel threads because it increases the time for context switching because of contention by multiple threads accessing shared resources, \eg the ready queue.
     127Finally, \newterm{tail latency} is service delay and relates to thread fairness.
     128Specifically, latency measures how long a thread waits to run once scheduled and is evaluated in the worst case.
     129The \CFA scheduler should offer good performance for all three metrics.
     130
     131\paragraph{Fairness} Like performance, this requirement has several aspect : eventual progress, predictability and performance reliability.
     132\newterm{Eventual progress} guarantees every scheduled thread is eventually run, \ie prevent starvation.
     133As a hard requirement, the \CFA scheduler must guarantee eventual progress, otherwise the above mentioned illusion of simultaneous execution is broken and the scheduler becomes much more complex to reason about.
     134\newterm{Predictability} and \newterm{reliability} means similar workloads achieve similar performance and programmer execution intuition is respected.
     135For example, a thread that yields aggressively should not run more often then other tasks.
     136While this is intuitive, it does not hold true for many work-stealing or feedback based schedulers.
     137The \CFA scheduler must guarantee eventual progress and should be predictable and offer reliable performance.
     138
     139\paragraph{Efficiency} Finally, efficient usage of CPU resources is also an important requirement and is discussed in depth towards the end of the proposal.
     140\newterm{Efficiency} means avoiding using CPU cycles when there are no threads to run, and conversely, use all CPUs available when the workload can benefit from it.
     141Balancing these two states is where the complexity lies.
     142The \CFA scheduler should be efficient with respect to the underlying (shared) computer.
    106143
    107144\bigskip To achieve these requirements, I can reject two broad types of scheduling strategies : feedback-based and priority schedulers.
    108145
    109146\subsection{Feedback-Based Schedulers}
    110 Many operating systems use schedulers based on feedback in some form, \eg measuring how much CPU a particular thread has used\footnote{Different metrics can be measured but it is not relevant to the discussion.} and schedule threads based on this metric. These strategies are sensible for operating systems but rely on two assumptions for the workload:
     147Many operating systems use schedulers based on feedback in some form, \eg measuring how much CPU a particular thread has used\footnote{Different metrics can be measured but it is not relevant to the discussion.} and schedule threads based on this metric.
     148These strategies are sensible for operating systems but rely on two assumptions for the workload:
    111149
    112150\begin{enumerate}
     
    115153\end{enumerate}
    116154
    117 While these two assumptions generally hold for operating systems, they may not for user-level threading. Since \CFA has the explicit goal of allowing many smaller threads, this can naturally lead to threads with much shorter lifetimes that are only scheduled a few times. Scheduling strategies based on feedback cannot be effective in these cases because there is no opportunity to measure the metrics that underlie the algorithm. Note, the problem of \newterm{feedback convergence} (reacting too slowly to scheduling events) is not specific to short lived threads but can also occur with threads that show drastic changes in scheduling, \eg threads running for long periods of time and then suddenly blocking and unblocking quickly and repeatedly.
    118 
    119 In the context of operating systems, these concerns can be overshadowed by a more pressing concern : security. When multiple users are involved, it is possible some users are malevolent and try to exploit the scheduling strategy to achieve some nefarious objective. Security concerns mean more precise and robust fairness metrics must be used to guarantee fairness across processes created by users as well as threads created within a process. In the case of the \CFA scheduler, every thread runs in the same user space and is controlled by the same user. Fairness across users is therefore a given and it is then possible to safely ignore the possibility that threads are malevolent. This approach allows for a much simpler fairness metric and in this proposal \emph{fairness} is defined as: when multiple threads are cycling through the system, the total ordering of threads being scheduled, \ie pushed onto the ready-queue, should not differ much from the total ordering of threads being executed, \ie popped from the ready-queue.
    120 
    121 Since feedback is not necessarily feasible within the lifetime of all threads and a simple fairness metric can be used, the scheduling strategy proposed for the \CFA runtime does not use per-threads feedback. Feedback in general is not rejected for secondary concerns like idle sleep for kernel threads, but no feedback is used to decide which thread to run next.
     155While these two assumptions generally hold for operating systems, they may not for user-level threading.
     156Since \CFA has the explicit goal of allowing many smaller threads, this can naturally lead to threads with much shorter lifetimes that are only scheduled a few times.
     157Scheduling strategies based on feedback cannot be effective in these cases because there is no opportunity to measure the metrics that underlie the algorithm.
     158Note, the problem of \newterm{feedback convergence} (reacting too slowly to scheduling events) is not specific to short lived threads but can also occur with threads that show drastic changes in scheduling, \eg threads running for long periods of time and then suddenly blocking and unblocking quickly and repeatedly.
     159
     160In the context of operating systems, these concerns can be overshadowed by a more pressing concern : security.
     161When multiple users are involved, it is possible some users are malevolent and try to exploit the scheduling strategy to achieve some nefarious objective.
     162Security concerns mean more precise and robust fairness metrics must be used to guarantee fairness across processes created by users as well as threads created within a process.
     163In the case of the \CFA scheduler, every thread runs in the same user space and is controlled by the same user.
     164Fairness across users is therefore a given and it is then possible to safely ignore the possibility that threads are malevolent.
     165This approach allows for a much simpler fairness metric and in this proposal \emph{fairness} is defined as: when multiple threads are cycling through the system, the total ordering of threads being scheduled, \ie pushed onto the ready-queue, should not differ much from the total ordering of threads being executed, \ie popped from the ready-queue.
     166
     167Since feedback is not necessarily feasible within the lifetime of all threads and a simple fairness metric can be used, the scheduling strategy proposed for the \CFA runtime does not use per-threads feedback.
     168Feedback in general is not rejected for secondary concerns like idle sleep for kernel threads, but no feedback is used to decide which thread to run next.
    122169
    123170\subsection{Priority Schedulers}
    124 Another broad category of schedulers are priority schedulers. In these scheduling strategies, threads have priorities and the runtime schedules the threads with the highest priority before scheduling other threads. Threads with equal priority are scheduled using a secondary strategy, often something simple like round-robin or FIFO. A consequence of priority is that, as long as there is a thread with a higher priority that desires to run, a thread with a lower priority does not run. This possible starving of threads can dramatically increase programming complexity since starving threads and priority inversion (prioritizing a lower priority thread) can both lead to serious problems.
    125 
    126 An important observation is that threads do not need to have explicit priorities for problems to occur. Indeed, any system with multiple ready-queues that attempts to exhaust one queue before accessing the other queues, essentially provide implicit priority, which can encounter starvation problems. For example, a popular scheduling strategy that suffers from implicit priorities is work stealing. \newterm{Work stealing} is generally presented as follows:
     171Another broad category of schedulers are priority schedulers.
     172In these scheduling strategies, threads have priorities and the runtime schedules the threads with the highest priority before scheduling other threads.
     173Threads with equal priority are scheduled using a secondary strategy, often something simple like round-robin or FIFO.
     174A consequence of priority is that, as long as there is a thread with a higher priority that desires to run, a thread with a lower priority does not run.
     175This possible starving of threads can dramatically increase programming complexity since starving threads and priority inversion (prioritizing a lower priority thread) can both lead to serious problems.
     176
     177An important observation is that threads do not need to have explicit priorities for problems to occur.
     178Indeed, any system with multiple ready-queues that attempts to exhaust one queue before accessing the other queues, essentially provide implicit priority, which can encounter starvation problems.
     179For example, a popular scheduling strategy that suffers from implicit priorities is work stealing.
     180\newterm{Work stealing} is generally presented as follows:
    127181\begin{enumerate}
    128182        \item Each processor has a list of ready threads.
    129         \item Each processor runs thread from its ready queue first.
     183        \item Each processor runs threads from its ready queue first.
    130184        \item If a processor's ready queue is empty, attempt to run threads from some other processor's ready queue.
    131185\end{enumerate}
     
    136190
    137191\subsection{Schedulers without feedback or priorities}
    138 This proposal conjectures that is is possible to construct a default scheduler for the \CFA runtime that offers good scalability and a simple fairness guarantee that is easy for programmers to reason about. The simplest fairness guarantee is FIFO ordering, \ie threads scheduled first run first. However, enforcing FIFO ordering generally conflicts with scalability across multiple processors because of the additional synchronization. Thankfully, strict FIFO is not needed for sufficient fairness. Since concurrency is inherently non-deterministic, fairness concerns in scheduling are only a problem if a thread repeatedly runs before another thread can run. Some relaxation is possible because non-determinism means programmers already handle ordering problems to produce correct code and hence rely on weak guarantees, \eg that a specific thread will \emph{eventually} run. Since some reordering does not break correctness, the FIFO fairness guarantee can be significantly relaxed without causing problems. For this proposal, the target guarantee is that the \CFA scheduler provides \emph{probable} FIFO ordering, which allows reordering but makes it improbable that threads are reordered far from their position in total ordering.
     192This proposal conjectures that is is possible to construct a default scheduler for the \CFA runtime that offers good scalability and a simple fairness guarantee that is easy for programmers to reason about.
     193The simplest fairness guarantee is FIFO ordering, \ie threads scheduled first run first.
     194However, enforcing FIFO ordering generally conflicts with scalability across multiple processors because of the additional synchronization.
     195Thankfully, strict FIFO is not needed for sufficient fairness.
     196Since concurrency is inherently non-deterministic, fairness concerns in scheduling are only a problem if a thread repeatedly runs before another thread can run.
     197Some relaxation is possible because non-determinism means programmers already handle ordering problems to produce correct code and hence rely on weak guarantees, \eg that a specific thread will \emph{eventually} run.
     198Since some reordering does not break correctness, the FIFO fairness guarantee can be significantly relaxed without causing problems.
     199For this proposal, the target guarantee is that the \CFA scheduler provides \emph{probable} FIFO ordering, which allows reordering but makes it improbable that threads are reordered far from their position in total ordering.
    139200
    140201The \CFA scheduler fairness is defined as follows:
     
    149210
    150211\subsection{Central Ready Queue} \label{sec:queue}
    151 A central ready queue can be built from a FIFO queue, where user threads are pushed onto the queue when they are ready to run, and processors (kernel-threads acting as virtual processors) pop the user threads from the queue and execute them. Alistarh \etal~\cite{alistarh2018relaxed} show it is straightforward to build a relaxed FIFO list that is fast and scalable for loaded or overloaded systems. The described queue uses an array of underlying strictly FIFO queues as shown in Figure~\ref{fig:base}\footnote{For this section, the number of underlying queues is assumed to be constant. Section~\ref{sec:resize} discusses resizing the array.}. Pushing new data is done by selecting one of these underlying queues at random, recording a timestamp for the operation and pushing to the selected queue. Popping is done by selecting two queues at random and popping from the queue with the oldest timestamp. A higher number of underlying queues leads to less contention on each queue and therefore better performance. In a loaded system, it is highly likely the queues are non-empty, \ie several tasks are on each of the underlying queues. This means that selecting a queue at random to pop from is highly likely to yield a queue with available items. In Figure~\ref{fig:base}, ignoring the ellipsis, the chances of getting an empty queue is 2/7 per pick, meaning two random picks yield an item approximately 9 times out of 10.
     212A central ready queue can be built from a FIFO queue, where user threads are pushed onto the queue when they are ready to run, and processors (kernel-threads acting as virtual processors) pop the user threads from the queue and execute them.
     213Alistarh \etal~\cite{alistarh2018relaxed} show it is straightforward to build a relaxed FIFO list that is fast and scalable for loaded or overloaded systems.
     214The described queue uses an array of underlying strictly FIFO queues as shown in Figure~\ref{fig:base}\footnote{For this section, the number of underlying queues is assumed to be constant.
     215Section~\ref{sec:resize} discusses resizing the array.}.
     216Pushing new data is done by selecting one of these underlying queues at random, recording a timestamp for the operation and pushing to the selected queue.
     217Popping is done by selecting two queues at random and popping from the queue with the oldest timestamp.
     218A higher number of underlying queues leads to less contention on each queue and therefore better performance.
     219In a loaded system, it is highly likely the queues are non-empty, \ie several tasks are on each of the underlying queues.
     220This means that selecting a queue at random to pop from is highly likely to yield a queue with available items.
     221In Figure~\ref{fig:base}, ignoring the ellipsis, the chances of getting an empty queue is 2/7 per pick, meaning two random picks yield an item approximately 9 times out of 10.
    152222
    153223\begin{figure}
     
    155225                \input{base}
    156226        \end{center}
    157         \caption{Relaxed FIFO list at the base of the scheduler: an array of strictly FIFO lists. The timestamp is in all nodes and cell arrays.}
     227        \caption{Relaxed FIFO list at the base of the scheduler: an array of strictly FIFO lists.
     228The timestamp is in all nodes and cell arrays.}
    158229        \label{fig:base}
    159230\end{figure}
     
    167238\end{figure}
    168239
    169 When the ready queue is \emph{more empty}, \ie several of the queues are empty, selecting a random queue for popping is less likely to yield a successful selection and more attempts are needed, resulting in a performance degradation. Figure~\ref{fig:empty} shows an example with fewer elements, where the chances of getting an empty queue is 5/7 per pick, meaning two random picks yield an item only half the time. Since the ready queue is not empty, the pop operation \emph{must} find an element before returning and therefore must retry. Note, the popping kernel thread has no work to do, but CPU cycles are wasted both for available user and kernel threads during the pop operation as the popping thread is using a CPU. Overall performance is therefore influenced by the contention on the underlying queues and pop performance is influenced by the item density.
    170 
    171 This leads to four performance cases for the centralized ready-queue, as depicted in Table~\ref{tab:perfcases}. The number of processors (many or few) refers to the number of kernel threads \emph{actively} attempting to pop user threads from the queues, not the total number of kernel threads. The number of threads (many or few) refers to the number of user threads ready to be run. Many threads means they outnumber processors significantly and most underlying queues have items, few threads mean there are barely more threads than processors and most underlying queues are empty. Cases with fewer threads than processors are discussed in Section~\ref{sec:sleep}.
     240When the ready queue is \emph{more empty}, \ie several of the queues are empty, selecting a random queue for popping is less likely to yield a successful selection and more attempts are needed, resulting in a performance degradation.
     241Figure~\ref{fig:empty} shows an example with fewer elements, where the chances of getting an empty queue is 5/7 per pick, meaning two random picks yield an item only half the time.
     242Since the ready queue is not empty, the pop operation \emph{must} find an element before returning and therefore must retry.
     243Note, the popping kernel thread has no work to do, but CPU cycles are wasted both for available user and kernel threads during the pop operation as the popping thread is using a CPU.
     244Overall performance is therefore influenced by the contention on the underlying queues and pop performance is influenced by the item density.
     245
     246This leads to four performance cases for the centralized ready-queue, as depicted in Table~\ref{tab:perfcases}.
     247The number of processors (many or few) refers to the number of kernel threads \emph{actively} attempting to pop user threads from the queues, not the total number of kernel threads.
     248The number of threads (many or few) refers to the number of user threads ready to be run.
     249Many threads means they outnumber processors significantly and most underlying queues have items, few threads mean there are barely more threads than processors and most underlying queues are empty.
     250Cases with fewer threads than processors are discussed in Section~\ref{sec:sleep}.
    172251
    173252\begin{table}
     
    179258                        Many Threads & A: good performance & B: good performance \\
    180259                        \hline
    181                         Few Threads  & C: poor performance & D: poor performance \\
     260                        Few Threads  & C: worst performance & D: poor performance \\
    182261                        \hline
    183262                \end{tabular}
     
    187266\end{table}
    188267
    189 Performance can be improved in case~D (Table~\ref{tab:perfcases}) by adding information to help processors find which inner queues are used. This addition aims to avoid the cost of retrying the pop operation but does not affect contention on the underlying queues and can incur some management cost for both push and pop operations. The approach used to encode this information can vary in density and be either global or local. \newterm{Density} means the information is either packed in a few cachelines or spread across several cachelines, and \newterm{local information} means each thread uses an independent copy instead of a single global, \ie common, source of information.
    190 
    191 For example, Figure~\ref{fig:emptybit} shows a dense bitmask to identify which inner queues are currently in use. This approach means processors can often find user threads in constant time, regardless of how many underlying queues are empty. Furthermore, modern x86 CPUs have extended bit manipulation instructions (BMI2) that allow using the bitmask with very little overhead compared to the randomized selection approach for a filled ready queue, offering good performance even in cases with many empty inner queues. However, this technique has its limits: with a single word\footnote{Word refers here to however many bits can be written atomically.} bitmask, the total number of underlying queues in the ready queue is limited to the number of bits in the word. With a multi-word bitmask, this maximum limit can be increased arbitrarily, but it is not possible to check if the queue is empty by reading the bitmask atomically.
    192 
    193 Finally, a dense bitmap, either single or multi-word, causes additional problems in case C (Table 1), because many processors are continuously scanning the bitmask to find the few available threads. This increased contention on the bitmask(s) reduces performance because of cache misses after updates and the bitmask is updated more frequently by the scanning processors racing to read and/or update that information. This increased update frequency means the information in the bitmask is more often stale before a processor can use it to find an item, \ie mask read says available user threads but none on queue.
     268Performance can be improved in case~D (Table~\ref{tab:perfcases}) by adding information to help processors find which inner queues are used.
     269This addition aims to avoid the cost of retrying the pop operation but does not affect contention on the underlying queues and can incur some management cost for both push and pop operations.
     270The approach used to encode this information can vary in density and be either global or local.
     271\newterm{Density} means the information is either packed in a few cachelines or spread across several cachelines, and \newterm{local information} means each thread uses an independent copy instead of a single global, \ie common, source of information.
     272
     273For example, Figure~\ref{fig:emptybit} shows a dense bitmask to identify which inner queues are currently in use.
     274This approach means processors can often find user threads in constant time, regardless of how many underlying queues are empty.
     275Furthermore, modern x86 CPUs have extended bit manipulation instructions (BMI2) that allow using the bitmask with very little overhead compared to the randomized selection approach for a filled ready queue, offering good performance even in cases with many empty inner queues.
     276However, this technique has its limits: with a single word\footnote{Word refers here to however many bits can be written atomically.} bitmask, the total number of underlying queues in the ready queue is limited to the number of bits in the word.
     277With a multi-word bitmask, this maximum limit can be increased arbitrarily, but it is not possible to check if the queue is empty by reading the bitmask atomically.
     278
     279Finally, a dense bitmap, either single or multi-word, causes additional problems in case C (Table 1), because many processors are continuously scanning the bitmask to find the few available threads.
     280This increased contention on the bitmask(s) reduces performance because of cache misses after updates and the bitmask is updated more frequently by the scanning processors racing to read and/or update that information.
     281This increased update frequency means the information in the bitmask is more often stale before a processor can use it to find an item, \ie mask read says there are available user threads but none on queue.
    194282
    195283\begin{figure}
     
    201289\end{figure}
    202290
    203 Figure~\ref{fig:emptytree} shows another approach using a hierarchical tree data-structure to reduce contention and has been shown to work in similar cases~\cite{ellen2007snzi}\footnote{This particular paper seems to be patented in the US. How does that affect \CFA? Can I use it in my work?}. However, this approach may lead to poorer performance in case~B (Table~\ref{tab:perfcases}) due to the inherent pointer chasing cost and already low contention cost in that case.
     291Figure~\ref{fig:emptytree} shows another approach using a hierarchical tree data-structure to reduce contention and has been shown to work in similar cases~\cite{ellen2007snzi}\footnote{This particular paper seems to be patented in the US.
     292How does that affect \CFA? Can I use it in my work?}.
     293However, this approach may lead to poorer performance in case~B (Table~\ref{tab:perfcases}) due to the inherent pointer chasing cost and already low contention cost in that case.
    204294
    205295\begin{figure}
     
    211301\end{figure}
    212302
    213 Finally, a third approach is to use dense information, similar to the bitmap, but have each thread keep its own independent copy of it. While this approach can offer good scalability \emph{and} low latency, the liveliness of the information can become a problem. In the simple cases, local copies of which underlying queues are empty can become stale and end-up not being useful for the pop operation. A more serious problem is that reliable information is necessary for some parts of this algorithm to be correct. As mentioned in this section, processors must know \emph{reliably} whether the list is empty or not to decide if they can return \texttt{NULL} or if they must keep looking during a pop operation. Section~\ref{sec:sleep} discusses another case where reliable information is required for the algorithm to be correct.
     303Finally, a third approach is to use dense information, similar to the bitmap, but have each thread keep its own independent copy of it.
     304While this approach can offer good scalability \emph{and} low latency, the liveliness of the information can become a problem.
     305In the simple cases, local copies of which underlying queues are empty can become stale and end-up not being useful for the pop operation.
     306A more serious problem is that reliable information is necessary for some parts of this algorithm to be correct.
     307As mentioned in this section, processors must know \emph{reliably} whether the list is empty or not to decide if they can return \texttt{NULL} or if they must keep looking during a pop operation.
     308Section~\ref{sec:sleep} discusses another case where reliable information is required for the algorithm to be correct.
    214309
    215310\begin{figure}
     
    221316\end{figure}
    222317
    223 There is a fundamental tradeoff among these approach. Dense global information about empty underlying queues helps zero-contention cases at the cost of high-contention case. Sparse global information helps high-contention cases but increases latency in zero-contention-cases, to read and ``aggregate'' the information\footnote{Hierarchical structures, \eg binary search tree, effectively aggregate information but follow pointer chains, learning information at each node. Similarly, other sparse schemes need to read multiple cachelines to acquire all the information needed.}. Finally, dense local information has both the advantages of low latency in zero-contention cases and scalability in high-contention cases, however the information can become stale making it difficult to use to ensure correctness. The fact that these solutions have these fundamental limits suggest to me a better solution that attempts to combine these properties in an interesting ways. Also, the lock discussed in Section~\ref{sec:resize} allows for solutions that adapt to the number of processors, which could also prove useful.
     318There is a fundamental tradeoff among these approach.
     319Dense global information about empty underlying queues helps zero-contention cases at the cost of high-contention case.
     320Sparse global information helps high-contention cases but increases latency in zero-contention-cases, to read and ``aggregate'' the information\footnote{Hierarchical structures, \eg binary search tree, effectively aggregate information but follow pointer chains, learning information at each node.
     321Similarly, other sparse schemes need to read multiple cachelines to acquire all the information needed.}.
     322Finally, dense local information has both the advantages of low latency in zero-contention cases and scalability in high-contention cases, however the information can become stale making it difficult to use to ensure correctness.
     323The fact that these solutions have these fundamental limits suggest to me a better solution that attempts to combine these properties in an interesting ways.
     324Also, the lock discussed in Section~\ref{sec:resize} allows for solutions that adapt to the number of processors, which could also prove useful.
    224325
    225326\paragraph{Objectives and Existing Work}
    226327
    227 How much scalability is actually needed is highly debatable. \emph{libfibre}\cit has compared favorably to other schedulers in webserver tests\cit and uses a single atomic counter in its scheduling algorithm similarly to the proposed bitmask. As such, the single atomic instruction on a shared cacheline may be sufficiently performant.
    228 
    229 I have built a prototype of this ready queue in the shape of a data queue, \ie nodes on the queue are structures with a single int representing a thread and intrusive data fields. Using this prototype I ran preliminary performance experiments that confirm the expected performance in Table~\ref{tab:perfcases}. However, these experiments only offer a hint at the actual performance of the scheduler since threads form more complex operations than simple integer nodes, \eg threads are not independent of each other, when a thread blocks some other thread must intervene to wake it.
     328How much scalability is actually needed is highly debatable.
     329\emph{libfibre}\cit has compared favorably to other schedulers in webserver tests\cit and uses a single atomic counter in its scheduling algorithm similarly to the proposed bitmask.
     330As such, the single atomic instruction on a shared cacheline may be sufficiently performant.
     331
     332I have built a prototype of this ready queue in the shape of a data queue, \ie nodes on the queue are structures with a single int representing a thread and intrusive data fields.
     333Using this prototype I ran preliminary performance experiments that confirm the expected performance in Table~\ref{tab:perfcases}.
     334However, these experiments only offer a hint at the actual performance of the scheduler since threads form more complex operations than simple integer nodes, \eg threads are not independent of each other, when a thread blocks some other thread must intervene to wake it.
    230335
    231336I have also integrated this prototype into the \CFA runtime, but have not yet created performance experiments to compare results, as creating one-to-one comparisons between the prototype and the \CFA runtime will be complex.
     
    241346\end{figure}
    242347
    243 The \CFA runtime system groups processors together as \newterm{clusters}, as shown in Figure~\ref{fig:system}. Threads on a cluster are always scheduled on one of the processors of the cluster. Currently, the runtime handles dynamically adding and removing processors from clusters at any time. Since this is part of the existing design, the proposed scheduler must also support this behaviour. However, dynamically resizing a cluster is considered a rare event associated with setup, tear down and major configuration changes. This assumption is made both in the design of the proposed scheduler as well as in the original design of the \CFA runtime system. As such, the proposed scheduler must honour the correctness of this behaviour but does not have any performance objectives with regard to resizing a cluster. How long adding or removing processors take and how much this disrupts the performance of other threads is considered a secondary concern since it should be amortized over long period of times. However, as mentioned in Section~\ref{sec:queue}, contention on the underlying queues can have a direct impact on performance. The number of underlying queues must therefore be adjusted as the number of processors grows or shrinks. Since the underlying queues are stored in a dense array, changing the number of queues requires resizing the array and expanding the array requires moving it, which can introduce memory reclamation problems if not done correctly.
     348The \CFA runtime system groups processors together as \newterm{clusters}, as shown in Figure~\ref{fig:system}.
     349Threads on a cluster are always scheduled on one of the processors of the cluster.
     350Currently, the runtime handles dynamically adding and removing processors from clusters at any time.
     351Since this is part of the existing design, the proposed scheduler must also support this behaviour.
     352However, dynamically resizing a cluster is considered a rare event associated with setup, tear down and major configuration changes.
     353This assumption is made both in the design of the proposed scheduler as well as in the original design of the \CFA runtime system.
     354As such, the proposed scheduler must honour the correctness of this behaviour but does not have any performance objectives with regard to resizing a cluster.
     355How long adding or removing processors take and how much this disrupts the performance of other threads is considered a secondary concern since it should be amortized over long period of times.
     356However, as mentioned in Section~\ref{sec:queue}, contention on the underlying queues can have a direct impact on performance.
     357The number of underlying queues must therefore be adjusted as the number of processors grows or shrinks.
     358Since the underlying queues are stored in a dense array, changing the number of queues requires resizing the array and expanding the array requires moving it, which can introduce memory reclamation problems if not done correctly.
    244359
    245360\begin{figure}
     
    251366\end{figure}
    252367
    253 It is important to note how the array is used in this case. While the array cells are modified by every push and pop operation, the array itself, \ie the pointer that would change when resized, is only read during these operations. Therefore the use of this pointer can be described as frequent reads and infrequent writes. This description effectively matches with the description of a reader-writer lock, infrequent but invasive updates among frequent read operations. In the case of the ready queue described above, read operations are operations that push or pop from the ready queue but do not invalidate any references to the ready queue data structures. Writes on the other hand would add or remove inner queues, invalidating references to the array of inner queues in a process. Therefore, the current proposed approach to this problem is to add a per-cluster reader-writer lock around the ready queue to prevent restructuring of the ready-queue data-structure while threads are being pushed or popped.
    254 
    255 There are possible alternatives to the reader-writer lock solution. This problem is effectively a memory reclamation problem and as such there is a large body of research on the subject\cit. However, the reader-write lock-solution is simple and can be leveraged to solve other problems (\eg processor ordering and memory reclamation of threads), which makes it an attractive solution.
     368It is important to note how the array is used in this case.
     369While the array cells are modified by every push and pop operation, the array itself, \ie the pointer that would change when resized, is only read during these operations.
     370Therefore the use of this pointer can be described as frequent reads and infrequent writes.
     371This description effectively matches with the description of a reader-writer lock, infrequent but invasive updates among frequent read operations.
     372In the case of the ready queue described above, read operations are operations that push or pop from the ready queue but do not invalidate any references to the ready queue data structures.
     373Writes on the other hand would add or remove inner queues, invalidating references to the array of inner queues in a process.
     374Therefore, the current proposed approach to this problem is to add a per-cluster reader-writer lock around the ready queue to prevent restructuring of the ready-queue data-structure while threads are being pushed or popped.
     375
     376There are possible alternatives to the reader-writer lock solution.
     377This problem is effectively a memory reclamation problem and as such there is a large body of research on the subject\cit.
     378However, the reader-write lock-solution is simple and can be leveraged to solve other problems (\eg processor ordering and memory reclamation of threads), which makes it an attractive solution.
    256379
    257380\paragraph{Objectives and Existing Work}
    258 The lock must offer scalability and performance on par with the actual ready-queue in order not to introduce a new bottleneck. I have already built a lock that fits the desired requirements and preliminary testing show scalability and performance that exceed the target. As such, I do not consider this lock to be a risk for this project.
     381The lock must offer scalability and performance on par with the actual ready-queue in order not to introduce a new bottleneck.
     382I have already built a lock that fits the desired requirements and preliminary testing show scalability and performance that exceed the target.
     383As such, I do not consider this lock to be a risk for this project.
    259384
    260385\subsection{Idle Sleep} \label{sec:sleep}
    261386
    262 \newterm{Idle sleep} is the process of putting processors to sleep when they have no threads to execute. In this context, processors are kernel threads and sleeping refers to asking the kernel to block a thread. This operation can be achieved with either thread synchronization operations like $pthread_cond_wait$ or using signal operations like $sigsuspend$. The goal of putting idle processors to sleep is:
     387\newterm{Idle sleep} is the process of putting processors to sleep when they have no threads to execute.
     388In this context, processors are kernel threads and sleeping refers to asking the kernel to block a thread.
     389This operation can be achieved with either thread synchronization operations like $pthread_cond_wait$ or using signal operations like $sigsuspend$.
     390The goal of putting idle processors to sleep is:
    263391\begin{enumerate}
    264392\item
     
    269397and reduce energy consumption in cases where more idle kernel-threads translate to idle CPUs, which can cycle down.
    270398\end{enumerate}
    271 Support for idle sleep broadly involves calling the operating system to block the kernel thread and handling the race between a blocking thread  and the waking thread, and handling which kernel thread should sleep or wake up.
    272 
    273 When a processor decides to sleep, there is a race that occurs between it signalling that is going to sleep (so other processors can find sleeping processors) and actually blocking the kernel thread. This operation is equivalent to the classic problem of missing signals when using condition variables: the sleeping processor indicates its intention to block but has not yet gone to sleep when another processor attempts to wake it up. The waking-up operation sees the blocked process and signals it, but the blocking process is racing to sleep so the signal is missed. In cases where kernel threads are managed as processors on the current cluster, loosing signals is not necessarily critical, because at least some processors on the cluster are awake and may check for more processors eventually. Individual processors always finish scheduling user threads before looking for new work, which means that the last processor to go to sleep cannot miss threads scheduled from inside the cluster (if they do, that demonstrates the ready queue is not linearizable). However, this guarantee does not hold if threads are scheduled from outside the cluster, either due to an external event like timers and I/O, or due to a user (or kernel) thread migrating from a different cluster. In this case, missed signals can lead to the cluster deadlocking\footnote{Clusters should only deadlock in cases where a \CFA programmer \emph{actually} write \CFA code that leads to a deadlock.}. Therefore, it is important that the scheduling of threads include a mechanism where signals \emph{cannot} be missed. For performance reasons, it can be advantageous to have a secondary mechanism that allows signals to be missed in cases where it cannot lead to a deadlock. To be safe, this process must include a ``handshake'' where it is guaranteed that either~: the sleeping processor notices that a thread is blocked after it signalled it or code scheduling threads sees the intent to sleep before scheduling and be able to wake-up the processor. This matter is complicated by the fact that pthreads and Linux offer few tools to implement this solution and no guarantee of ordering of threads waking up for most of these tools.
    274 
    275 Another important issue is avoiding kernel threads sleeping and waking frequently because there is a significant operating-system cost. This scenario happens when a program oscillates between high and low activity, needing most and then less processors. A possible partial solution is to order the processors so that the one which most recently went to sleep is woken up. This allows other sleeping processors to reach deeper sleep state (when these are available) while keeping ``hot'' processors warmer. Note that while this generally means organizing the processors in a stack, I believe that the unique index provided in my reader-writer lock can be reused to strictly order the waking processors, causing a mostly LIFO order. While a strict LIFO stack is probably better, the processor index could prove useful for other reasons, while still offering a sufficiently LIFO ordering.
    276 
    277 A final important aspect of idle sleep is when should processors make the decision to sleep and when is it appropriate for sleeping processors to be woken up. Processors that are unnecessarily unblocked lead to unnecessary contention, CPU usage, and power consumption, while too many sleeping processors can lead to sub-optimal throughput. Furthermore, transitions from sleeping to awake and vice-versa also add unnecessary latency. There is already a wealth of research on the subject \TODO{(reference Libfibre)} and I may use an existing approach for the idle-sleep heuristic in this project.
     399Support for idle sleep broadly involves calling the operating system to block the kernel thread and handling the race between a blocking thread and the waking thread, and handling which kernel thread should sleep or wake up.
     400
     401When a processor decides to sleep, there is a race that occurs between it signalling that is going to sleep (so other processors can find sleeping processors) and actually blocking the kernel thread.
     402This operation is equivalent to the classic problem of missing signals when using condition variables: the ``sleepy'' processor indicates its intention to block but has not yet gone to sleep when another processor attempts to wake it up.
     403The waking-up operation sees the blocked process and signals it, but the blocking process is racing to sleep so the signal is missed.
     404In cases where kernel threads are managed as processors on the current cluster, loosing signals is not necessarily critical, because at least some processors on the cluster are awake and may check for more processors eventually.
     405Individual processors always finish scheduling user threads before looking for new work, which means that the last processor to go to sleep cannot miss threads scheduled from inside the cluster (if they do, that demonstrates the ready queue is not linearizable).
     406However, this guarantee does not hold if threads are scheduled from outside the cluster, either due to an external event like timers and I/O, or due to a user (or kernel) thread migrating from a different cluster.
     407In this case, missed signals can lead to the cluster deadlocking\footnote{Clusters should only deadlock in cases where a \CFA programmer \emph{actually} write \CFA code that leads to a deadlock.}.
     408Therefore, it is important that the scheduling of threads include a mechanism where signals \emph{cannot} be missed.
     409For performance reasons, it can be advantageous to have a secondary mechanism that allows signals to be missed in cases where it cannot lead to a deadlock.
     410To be safe, this process must include a ``handshake'' where it is guaranteed that either~: the sleeping processor notices that a user thread is scheduled after the sleeping processor signalled its intent to block or code scheduling threads sees the intent to sleep before scheduling and be able to wake-up the processor.
     411This matter is complicated by the fact that pthreads and Linux offer few tools to implement this solution and no guarantee of ordering of threads waking up for most of these tools.
     412
     413Another important issue is avoiding kernel threads sleeping and waking frequently because there is a significant operating-system cost.
     414This scenario happens when a program oscillates between high and low activity, needing most and then less processors.
     415A possible partial solution is to order the processors so that the one which most recently went to sleep is woken up.
     416This allows other sleeping processors to reach deeper sleep state (when these are available) while keeping ``hot'' processors warmer.
     417Note that while this generally means organizing the processors in a stack, I believe that the unique index provided in my reader-writer lock can be reused to strictly order the waking processors, causing a mostly LIFO order.
     418While a strict LIFO stack is probably better, the processor index could prove useful for other reasons, while still offering a sufficiently LIFO ordering.
     419
     420A final important aspect of idle sleep is when should processors make the decision to sleep and when is it appropriate for sleeping processors to be woken up.
     421Processors that are unnecessarily unblocked lead to unnecessary contention, CPU usage, and power consumption, while too many sleeping processors can lead to sub-optimal throughput.
     422Furthermore, transitions from sleeping to awake and vice-versa also add unnecessary latency.
     423There is already a wealth of research on the subject \TODO{(reference Libfibre)} and I may use an existing approach for the idle-sleep heuristic in this project.
    278424
    279425\subsection{Asynchronous I/O}
    280426
    281 The final aspect of this proposal is asynchronous I/O. Without it, user threads that execute I/O operations block the underlying kernel thread, which leads to poor throughput. It is preferable to block the user thread performing the I/O and reuse the underlying kernel-thread to run other ready user threads. This approach requires intercepting user-thread calls to I/O operations, redirecting them to an asynchronous I/O interface, and handling the multiplexing/demultiplexing between the synchronous and asynchronous API. As such, there are three components needed to implemented support for asynchronous I/O:
     427The final aspect of this proposal is asynchronous I/O.
     428Without it, user threads that execute I/O operations block the underlying kernel thread, which leads to poor throughput.
     429It is preferable to block the user thread performing the I/O and reuse the underlying kernel-thread to run other ready user threads.
     430This approach requires intercepting user-thread calls to I/O operations, redirecting them to an asynchronous I/O interface, and handling the multiplexing/demultiplexing between the synchronous and asynchronous API.
     431As such, there are three components needed to implemented support for asynchronous I/O:
    282432\begin{enumerate}
    283433\item
     
    291441
    292442\paragraph{OS Abstraction}
    293 One fundamental part for converting blocking I/O operations into non-blocking ones is having an underlying asynchronous I/O interface to direct the I/O operations. While there exists many different APIs for asynchronous I/O, it is not part of this proposal to create a novel API. It is sufficient to make one work in the complex context of the \CFA runtime. \uC uses the $select$ as its interface, which handles ttys, pipes and sockets, but not disk. $select$ entails significant complexity and is being replaced in UNIX operating-systems, which make it a less interesting alternative. Another popular interface is $epoll$\cit, which is supposed to be cheaper than $select$. However, epoll also does not handle the file system and seems to have problem to linux pipes and $TTY$s\cit. A very recent alternative that I am investigating is $io_uring$. It claims to address some of the issues with $epoll$ but is too recent to be confident that it does. Finally, a popular cross-platform alternative is $libuv$, which offers asynchronous sockets and asynchronous file system operations (among other features). However, as a full-featured library it includes much more than I need and could conflict with other features of \CFA unless significant effort is made to merge them together.
     443One fundamental part for converting blocking I/O operations into non-blocking ones is having an underlying asynchronous I/O interface to direct the I/O operations.
     444While there exists many different APIs for asynchronous I/O, it is not part of this proposal to create a novel API.
     445It is sufficient to make one work in the complex context of the \CFA runtime.
     446\uC uses the $select$ as its interface, which handles ttys, pipes and sockets, but not disk.
     447$select$ entails significant complexity and is being replaced in UNIX operating-systems, which make it a less interesting alternative.
     448Another popular interface is $epoll$\cit, which is supposed to be cheaper than $select$.
     449However, epoll also does not handle the file system and seems to have problem to linux pipes and $TTY$s\cit.
     450A very recent alternative that I am investigating is $io_uring$.
     451It claims to address some of the issues with $epoll$ but is too recent to be confident that it does.
     452Finally, a popular cross-platform alternative is $libuv$, which offers asynchronous sockets and asynchronous file system operations (among other features).
     453However, as a full-featured library it includes much more than I need and could conflict with other features of \CFA unless significant effort is made to merge them together.
    294454
    295455\paragraph{Event Engine}
    296 Laying on top of the asynchronous interface layer is the event engine. This engine is responsible for multiplexing (batching) the synchronous I/O requests into asynchronous I/O requests and demultiplexing the results to appropriate blocked user threads. This step can be straightforward for simple cases, but becomes quite complex when there are thousands of user threads performing both reads and writes, possibly on overlapping file descriptors. Decisions that need to be made include:
     456Laying on top of the asynchronous interface layer is the event engine.
     457This engine is responsible for multiplexing (batching) the synchronous I/O requests into asynchronous I/O requests and demultiplexing the results to appropriate blocked user threads.
     458This step can be straightforward for simple cases, but becomes quite complex when there are thousands of user threads performing both reads and writes, possibly on overlapping file descriptors.
     459Decisions that need to be made include:
    297460\begin{enumerate}
    298461\item
     
    305468
    306469\paragraph{Interface}
    307 Finally, for these non-blocking I/O components to be available, it is necessary to expose them through a synchronous interface because that is the \CFA concurrent programming style. The interface can be novel but it is preferable to match the existing POSIX interface when possible to be compatible with existing code. Matching allows C programs written using this interface to be transparently converted to \CFA with minimal effort. Where new functionality is needed, I will create a novel interface to fill gaps and provide advanced features.
     470Finally, for these non-blocking I/O components to be available, it is necessary to expose them through a synchronous interface because that is the \CFA concurrent programming style.
     471The interface can be novel but it is preferable to match the existing POSIX interface when possible to be compatible with existing code.
     472Matching allows C programs written using this interface to be transparently converted to \CFA with minimal effort.
     473Where new functionality is needed, I will create a novel interface to fill gaps and provide advanced features.
    308474
    309475
  • doc/theses/thierry_delisle_PhD/comp_II/local.bib

    r34d0a28 r5569a31  
    223223
    224224% ===============================================================================
    225 % MISC
    226 % ===============================================================================
     225% Algorithms
     226% ===============================================================================
     227@article{michael2004hazard,
     228  title={Hazard pointers: Safe memory reclamation for lock-free objects},
     229  author={Michael, Maged M},
     230  journal={IEEE Transactions on Parallel and Distributed Systems},
     231  volume={15},
     232  number={6},
     233  pages={491--504},
     234  year={2004},
     235  publisher={IEEE}
     236}
     237
     238@inproceedings{brown2015reclaiming,
     239  title={Reclaiming memory for lock-free data structures: There has to be a better way},
     240  author={Brown, Trevor Alexander},
     241  booktitle={Proceedings of the 2015 ACM Symposium on Principles of Distributed Computing},
     242  pages={261--270},
     243  year={2015}
     244}
     245
    227246% Trevor's relaxed FIFO list
    228247@inproceedings{alistarh2018relaxed,
     
    242261  year={2007}
    243262}
     263
     264% ===============================================================================
     265% Linux Man Pages
     266% ===============================================================================
     267@manual{epoll,
     268  title      = "epoll(7) Linux User's Manual",
     269  year       = "2019",
     270  month      = "March",
     271}
     272
     273@manual{select,
     274  title      = "select(7) Linux User's Manual",
     275  year       = "2019",
     276  month      = "March",
     277}
     278
     279@misc{io_uring,
     280  title   = {Efficient IO with io\_uring},
     281  author  = {Axboe, Jens},
     282  year    = "2019",
     283  month   = "March",
     284  version = {0,4},
     285  url     = {https://kernel.dk/io_uring.pdf}
     286}
     287
     288@misc{libuv,
     289  title = {libuv},
     290  url   = {https://github.com/libuv/libuv}
     291}
     292
     293% ===============================================================================
     294% MISC
     295% ===============================================================================
     296
     297% libfibre web server
     298@article{karstenuser,
     299  title={User-level Threading: Have Your Cake and Eat It Too},
     300  author={KARSTEN, MARTIN and BARGHI, SAMAN}
     301}
     302
     303% libfibre
     304@misc{libfibre,
     305  title={libfibre},
     306  author={KARSTEN, MARTIN},
     307  journal={URL: https://git.uwaterloo.ca/mkarsten/libfibre}
     308}
     309
     310@article{Delisle19,
     311  keywords      = {concurrency, Cforall},
     312  contributer   = {pabuhr@plg},
     313  author        = {Thierry Delisle and Peter A. Buhr},
     314  title = {Advanced Control-flow and Concurrency in \textsf{C}$\mathbf{\forall}$},
     315  year  = 2019,
     316  journal       = spe,
     317  pages = {1-33},
     318  note  = {submitted},
     319}
     320
     321@article{schillings1996engineering,
     322  title={Be engineering insights: Benaphores},
     323  author={Schillings, Benoit},
     324  journal={Be Newsletters},
     325  volume={1},
     326  number={26},
     327  year={1996}
     328}
     329
     330@misc{wiki:thunderherd,
     331   author = "{Wikipedia contributors}",
     332   title = "Thundering herd problem --- {W}ikipedia{,} The Free Encyclopedia",
     333   year = "2020",
     334   url = "https://en.wikipedia.org/wiki/Thundering_herd_problem",
     335   note = "[Online; accessed 14-April-2020]"
     336 }
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