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doc/proposals/vtable.md
r4ab0669 r336d0b3 8 8 9 9 The basic concept of a virtual table (vtable) is the same here as in most 10 other languages . They will mostly contain function pointers although they11 should be able to store anything that goes into a trait.12 13 I also include notes on a sample implementation, which primar ly exists to show14 there is a re sonable implementation. The code samples for that are in a slight15 ps udo-code to help avoid name mangling and keeps some CFA features while they16 would actually be writ en in C.10 other languages that use them. They will mostly contain function pointers 11 although they should be able to store anything that goes into a trait. 12 13 I also include notes on a sample implementation, which primarily exists to show 14 there is a reasonable implementation. The code samples for that are in a slight 15 pseudo-code to help avoid name mangling and keeps some CFA features while they 16 would actually be written in C. 17 17 18 18 Trait Instances … … 20 20 21 21 Currently traits are completely abstract. Data types might implement a trait 22 but traits are not themselves data types. This will change that and allow 23 instances of traits to be created from instances of data types that implement 24 the trait. 22 but traits are not themselves data types. Which is to say you cannot have an 23 instance of a trait. This proposal will change that and allow instances of 24 traits to be created from instances of data types that implement the trait. 25 26 For example: 25 27 26 28 trait combiner(otype T) { 27 28 29 void combine(T&, int); 30 }; 29 31 30 32 struct summation { 31 32 33 34 35 36 33 int sum; 34 }; 35 36 void ?{}( struct summation & this ) { 37 this.sum = 0; 38 } 37 39 38 40 void combine( struct summation & this, int num ) { 39 40 41 42 43 41 this.sum = this.sum + num; 42 } 43 44 trait combiner obj = struct summation{}; 45 combine(obj, 5); 44 46 45 47 As with `struct` (and `union` and `enum`), `trait` might be optional when … … 49 51 For traits to be used this way they should meet two requirements. First they 50 52 should only have a single polymorphic type and each assertion should use that 51 type once as a parameter. Extentions may later loosen these requirements. 52 53 If a trait object is used it should generate a series of implicate functions 54 each of which implements one of the functions required by the trait. So for 55 combiner there is an implicate: 56 57 void combine(trait combiner & this, int); 58 59 This function is the one actually called at the end 53 type once as a parameter. Extensions may later loosen these requirements. 54 55 Also note this applies to the final expanded list of assertions. Consider: 56 57 trait foo(otype T, otype U) { 58 ... functions that use T once ... 59 } 60 61 trait bar(otype S | foo(S, char)) { 62 ... functions that use S once ... 63 } 64 65 In this example `bar` may be used as a type but `foo` may not. 66 67 When a trait is used as a type it creates a generic object which combines 68 the base structure (an instance of `summation` in this case) and the vtable, 69 which is currently created and provided by a hidden mechanism. 70 71 The generic object type for each trait also implements that trait. This is 72 actually the only means by which it can be used. The type of these functions 73 look something like this: 74 75 void combine(trait combiner & this, int num); 60 76 61 77 The main use case for trait objects is that they can be stored. They can be 62 passed into functions, but using the trait directly is pref red in this case.78 passed into functions, but using the trait directly is preferred in this case. 63 79 64 80 trait drawable(otype T) { … … 78 94 } 79 95 80 Currently these traits are limited to 1 trait parameter and functions should 81 have exactly 1 parameter. We cannot abstract away pairs of types and still 82 pass them into normal functions, which take them seperately. 83 84 The second is required the because we need to get the vtable from somewhere. 85 If there are 0 trait objects than no vtable is avalible, if we have more than 86 1 than the vtables give conflicting answers on what underlying function to 87 call. And even then the underlying type assumes a concrete type. 88 89 This loop can sort of be broken by using the trait object directly in the 90 signature. This has well defined meaning, but might not be useful. 96 The trait types can also be used in the types of assertions on traits as well. 97 In this usage they passed as the underlying object and vtable pair as they 98 are stored. The trait types can also be used in that trait's definition, which 99 means you can pass two instances of a trait to a single function. However the 100 look-up of the one that is not used to look up any functions, until another 101 function that uses that object in the generic/look-up location is called. 91 102 92 103 trait example(otype T) { 93 104 bool test(T & this, trait example & that); 94 105 } 106 107 ### Explanation Of Restrictions 108 109 The two restrictions on traits that can be used as trait objects are: 110 111 1. Only one generic parameter may be defined in the trait's header. 112 2. Each function assertion must have one parameter with the type of the 113 generic parameter. They may or may not return a value of that type. 114 115 Elsewhere in this proposal I suggest ways to broaden these requirements. 116 A simple example would be if a trait meets requirement 1 but not 2, then 117 the assertions that do not satisfy the exactly one parameter requirement can 118 be ignored. 119 120 However I would like to talk about why these two rules are in place in the 121 first place and the problems that any exceptions to these rules must avoid. 122 123 The problems appear when the dispatcher function which operates on the 124 generic object. 125 126 trait combiner(otype T, otype U) { 127 void combine(T&, U); 128 } 129 130 This one is so strange I don't have proper syntax for it but let us say that 131 the concrete dispatcher would be typed as 132 `void combine(combiner(T) &, combiner(U));`. Does the function that combine 133 the two underlying types exist to dispatch too? 134 135 Maybe not. If `combiner(T)` works with ints and `combiner(U)` is a char then 136 they could not be. It would have to enforce that all pairs of any types 137 that are wrapped in this way. Which would pretty much destroy any chance of 138 separate compilation. 139 140 Even then it would be more expensive as the wrappers would have to carry ids 141 that you use to look up on an <number of types>+1 dimensional table. 142 143 The second restriction has a similar issue but makes a bit more sense to 144 write out. 145 146 trait Series(otype T) { 147 ... size, iterators, getters ... 148 T join(T const &, T const &); 149 } 150 151 With the dispatcher typed as: 152 153 Series join(Series const &, Series const &); 154 155 Because these instances are generic and hide the underlying implementation we 156 do not know what that implementation is. Unfortunately this also means the 157 implementation for the two parameters might not be the same. Once we have 158 two different types involved this devolves into the first case. 159 160 We could check at run-time that the have the same underlying type, but this 161 would likely time and space overhead and there is no clear recovery path. 95 162 96 163 #### Sample Implementation … … 116 183 117 184 There may have to be special cases for things like copy construction, that 118 might require a more sig ificant wrapper. On the other hand moving could be185 might require a more significant wrapper. On the other hand moving could be 119 186 implemented by moving the pointers without any need to refer to the base 120 187 object. 121 188 122 ### Extention: Multiple Trait Parameters 123 Currently, this gives traits two independent uses. They use the same syntax, 124 except for limits boxable traits have, and yet don't really mix. The most 125 natural way to do this is to allow trait instances to pick one parameter 126 that they are generic over, the others they choose types to implement. 127 128 The two ways to do the selection, the first is do it at the trait definition. 129 Each trait picks out a single parameter which it can box (here the `virtual` 130 qualifier). When you create an instance of a trait object you provide 131 arguments like for a generic structure, but skip over the marked parameter. 132 133 trait combiner(virtual otype T, otype Combined) { 134 void combine(T &, Combined &); 135 } 136 137 trait combiner(int) int_combiner; 138 139 The second is to do it at the instaniation point. A placeholder (here the 140 keyword `virtual`) is used to explicately skip over the parameter that will be 141 abstracted away, with the same rules as above if it was the marked parameter. 142 143 trait combiner(otype T, otype Combined) { 144 void combine(T &, Combined &); 145 }; 146 147 trait combiner(virtual, int) int_combiner; 148 149 Using both (first to set the default, second as a local override) would also 150 work, although might be exessively complicated. 151 152 This is useful in cases where you want to use a generic type, but leave part 153 of it open and store partially generic result. As a simple example 154 155 trait folder(otype T, otype In, otype Out) { 156 void fold(T & this, In); 157 Out fold_result(T & this); 158 } 159 160 Which allows you to fold values without putting them in a container. If they 161 are already in a container this is exessive, but if they are generated over 162 time this gives you a simple interface. This could for instance be used in 163 a profile, where T changes for each profiling statistic and you can plug in 164 multiple profilers for any run by adding them to an array. 189 ### Extension: Multiple Trait Parameters 190 The base proposal in effect creates another use for the trait syntax that is 191 related to the ones currently in the language but is also separate from them. 192 The current uses generic functions and generic types, this new use could be 193 described as generic objects. 194 195 A generic object is of a concrete type and has concrete functions that work on 196 it. It is generic in that it is a wrapper for an unknown type. Traits serve 197 a similar role here as in generic functions as they limit what the function 198 can be generic over. 199 200 This combines the use allowing to have a generic type that is a generic 201 object. All but one of the trait's parameters is given a concrete type, 202 conceptually currying the trait to create a trait with on generic parameter 203 that fits the original restrictions. The resulting concrete generic object 204 type is different with each set of provided parameters and their values. 205 206 Then it just becomes a question of where this is done. Again both examples use 207 a basic syntax to show the idea. 208 209 trait iterator(virtual otype T, otype Item) { 210 bool has_next(T const &); 211 Item get_next(T const *); 212 } 213 214 iterator(int) int_it = begin(container_of_ints); 215 216 The first option is to do it at the definition of the trait. One parameter 217 is selected (here with the `virtual` keyword, but other rules like "the first" 218 could also be used) and when an instance of the trait is created all the 219 other parameters must be provided. 220 221 trait iterator(otype T, otype Item) { 222 bool has_next(T const &); 223 Item get_next(T const *); 224 } 225 226 iterator(virtual, int) int_it = begin(container_of_ints); 227 228 The second option is to skip a parameter as part of the type instance 229 definition. One parameter is explicitly skipped (again with the `virtual` 230 keyword) and the others have concrete types. The skipped one is the one we 231 are generic on. 232 233 Incidentally in both examples `container_of_ints` may itself be a generic 234 object and `begin` returns a generic iterator with unknown implementation. 235 236 These options are not exclusive. Defining a default on the trait allows for 237 an object to be created as in the first example. However, whether the 238 default is provided or not, the second syntax can be used to pick a 239 parameter on instantiation. 165 240 166 241 Hierarchy 167 242 --------- 168 243 169 Virtual tables by them selves are not quite enough to implement the planned 170 hierarchy system. An addition of type ids, implemented as pointers which 171 point to your parent's type id, is required to actually create the shape of 172 the hierarchy. However vtables would allow behaviour to be carried with the 173 tree. 174 175 The hierarchy would be a tree of types, of traits and structs. Currently we do 176 not support structural extension, so traits form the internal nodes and 177 structures the leaf nodes. 178 179 The syntax is undecided but it will include a clause like `virtual (PARENT)` 180 on trait and struct definitions. It marks out all types in a hierarchy. 181 PARENT may be omitted, if it is this type is the root of a hierarchy. Otherwise 182 it is the name of the type that is this type's parent in the hierarchy. 183 184 Traits define a trait instance type that implements all assertions in this 185 trait and its parents up until the root of the hierarchy. Each trait then 186 defines a vtable type. Structures will also have a vtable type but it should 187 be the same as their parent's. 188 189 Trait objects within the tree can be statically cast to a parent type. Casts 190 from a parent type to a child type are conditional, they check to make sure 191 the underlying instance is an instance of the child type, or an instance of 192 one of its children. The type then is recoverable at run-time. 193 194 As with regular trait objects, calling a function on a trait object will cause 195 a look-up on the the virtual table. The casting rules make sure anything that 196 can be cast to a trait type will have all the function implementations for 197 that trait. 198 199 Converting from a concrete type (structures at the edge of the hierarchy) to 200 an abstract type works the same as with normal trait objects, the underlying 201 object is packaged with a virtual table pointer. Converting back to an abstract 202 type requires confirming the underlying type matches, but then simply extracts 203 the pointer to it. 204 205 Exception Example: 244 We would also like to implement hierarchical relations between types. 245 246 AstNode 247 |-ParseNode 248 | |-Declaration 249 | | |-DeclarationWithType 250 | | |-StructureDeclaration 251 | |-Statement 252 | | |-CompoundStatement 253 | |-Expression 254 |-Type 255 256 Virtual tables by themselves are not quite enough to implement this system. 257 A vtable is just a list of functions and there is no way to check at run-time 258 what these functions, we carry that knowledge with the table. 259 260 This proposal adds type ids to check for position in the hierarchy and an 261 explicate syntax for establishing a hierarchical relation between traits and 262 their implementing types. The ids should uniquely identify each type and 263 allow retrieval of the type's parent if one exists. By recursion this allows 264 the ancestor relation between any two hierarchical types can be checked. 265 266 The hierarchy is created with traits as the internal nodes and structures 267 as the leaf nodes. The structures may be used normally and the traits can 268 be used to create generic objects as in the first section (the same 269 restrictions apply). However these type objects store their type id which can 270 be recovered to figure out which type they are or at least check to see if 271 they fall into a given sub-tree at run-time. 272 273 Here is an example of part of a hierarchy. The `virtual(PARENT)` syntax is 274 just an example. But when used it give the name of the parent type or if 275 empty it shows that this type is the root of its hierarchy. 206 276 (Also I'm not sure where I got these casing rules.) 207 208 trait exception(otype T) virtual() {209 char const * what(T & this);210 }211 212 trait io_error(otype T) virtual(exception) {213 FILE * which_file(T & this);214 }215 216 struct eof_error(otype T) virtual(io_error) {217 FILE * file;218 }219 220 char const * what(eof_error &) {221 return "Tried to read from an empty file.";222 }223 224 FILE * which_file(eof_error & this) {225 return eof_error.file;226 }227 228 Ast Example:229 277 230 278 trait ast_node(otype T) virtual() { … … 267 315 } 268 316 317 ### Extension: Structural Inheritance 318 An extension would be allow structures to be used as internal nodes on the 319 inheritance tree. Its child types would have to implement the same fields. 320 321 The weaker restriction would be to convert the fields into field assertions 322 (Not implemented yet: `U T.x` means there is a field of type you on the type 323 T. Offset unknown and passed in/stored with function pointers.) 324 A concrete child would have to declare the same set of fields with the same 325 types. This is of a more functional style. 326 327 The stronger restriction is that the fields of the parent are a prefix of the 328 child's fields. Possibly automatically inserted. This the imperative view and 329 may also have less overhead. 330 331 ### Extension: Unions and Enumerations 332 Currently there is no reason unions and enumerations, in the cases they 333 do implement the trait, could not be in the hierarchy as leaf nodes. 334 335 It does not work with structural induction, but that could just be a compile 336 time check that all ancestors are traits or do not add field assertions. 337 269 338 #### Sample Implementation 270 339 The type id may be as little as: … … 275 344 276 345 Some linker magic would have to be used to ensure exactly one copy of each 277 structure for each type exists in memory. There seem to be spec tial once346 structure for each type exists in memory. There seem to be special once 278 347 sections that support this and it should be easier than generating unique 279 348 ids across compilation units. … … 300 369 301 370 ### Virtual Casts 302 To convert from a pointer to a type higher on the hierarchy to one lower on 303 the hierarchy a check is used to make sure that the underlying type is also 304 of that lower type. 305 306 The proposed syntax for this is: 371 The generic objects may be cast up and down the hierarchy. 372 373 Casting to an ancestor type always succeeds. From one generic type to another 374 is just a reinterpretation and could be implicate. Wrapping and unwrapping 375 a concrete type will probably use the same syntax as in the first section. 376 377 Casting from an ancestor to a descendent requires a check. The underlying 378 type may or may not belong to the sub-tree headed by that descendent. For this 379 we introduce a new cast operator, which returns the pointer unchanged if the 380 check succeeds and null otherwise. 307 381 308 382 trait SubType * new_value = (virtual trait SubType *)super_type; 309 383 310 It will return the same pointer if it does point to the subtype and null if 311 it does not, doing the check and conversion in one operation. 312 313 ### Inline vtables 384 For the following example I am using the as of yet finished exception system. 385 386 trait exception(otype T) virtual() { 387 char const * what(T & this); 388 } 389 390 trait io_error(otype T) virtual(exception) { 391 FILE * which_file(T & this); 392 } 393 394 struct eof_error(otype T) virtual(io_error) { 395 FILE * file; 396 } 397 398 char const * what(eof_error &) { 399 return "Tried to read from an empty file."; 400 } 401 402 FILE * which_file(eof_error & this) { 403 return eof_error.file; 404 } 405 406 bool handleIoError(exception * exc) { 407 io_error * error = (virtual io_error *)exc; 408 if (NULL == error) { 409 return false; 410 } 411 ... 412 return true; 413 } 414 415 ### Extension: Implicate Virtual Cast Target 416 This is a small extension, even in the example above `io_error *` is repeated 417 in the cast and the variable being assigned to. Using return type inference 418 would allow the second type to be skipped in cases it is clear what type is 419 being checked against. 420 421 The line then becomes: 422 423 io_error * error = (virtual)exc; 424 425 ### Extension: Inline vtables 314 426 Since the structures here are usually made to be turned into trait objects 315 it might be worth it to have fields on them to store the virtual table427 it might be worth it to have fields in them to store the virtual table 316 428 pointer. This would have to be declared on the trait as an assertion (example: 317 429 `vtable;` or `T.vtable;`), but if it is the trait object could be a single … … 320 432 There are also three options for where the pointer to the vtable. It could be 321 433 anywhere, a fixed location for each trait or always at the front. For the per- 322 trait solution an exten tion to specify what it is (example `vtable[0];`) which434 trait solution an extension to specify what it is (example `vtable[0];`) which 323 435 could also be used to combine it with others. So these options can be combined 324 436 to allow access to all three options. … … 344 456 the type declaration, including the functions that satisfy the trait, are 345 457 all defined. Currently there are many points where this can happen, not all 346 of them will have the same definitions and no way to select one over the 347 other. 458 of them have the same definitions and no way to select one over the other. 348 459 349 460 Some syntax would have to be added to specify the resolution point. To ensure … … 395 506 396 507 These could also be placed inside functions. In which case both the name and 397 the default keyword might be optional. If the name is om mited in an assignment398 the closest vtable is cho osen (returning to the global default rule if no399 appropr ate local vtable is in scope).508 the default keyword might be optional. If the name is omitted in an assignment 509 the closest vtable is chosen (returning to the global default rule if no 510 appropriate local vtable is in scope). 400 511 401 512 ### Site Based Resolution: -
src/AST/porting.md
r4ab0669 r336d0b3 96 96 97 97 `Expr` 98 * Merged `inferParams`/`resnSlots` into union, as suggested by comment 98 * Merged `inferParams`/`resnSlots` into union, as suggested by comment in old version 99 * does imply get_/set_ API, and some care about moving backward 99 100 100 101 `Label`
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