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  • doc/proposals/concurrency/text/internals.tex

    r64b272a r3364962  
    11
    22\chapter{Behind the scene}
    3 There are several challenges specific to \CFA when implementing concurrency. These challenges are direct results of \gls{bulk-acq} and loose object definitions. These two constraints are to root cause of most design decisions in the implementation. Furthermore, to avoid the head-aches of dynamically allocating memory in a concurrent environment, the internal-scheduling design is (almost) entirely free of mallocs and other dynamic memory allocation scheme. This is to avoid the chicken and egg problem \cite{Chicken} of having a memory allocator that relies on the threading system and a threading system that relies on the runtime. This extra goal, means that memory management is a constant concern in the design of the system.
    43
    5 The main memory concern for concurrency is queues. All blocking operations are made by parking threads onto queues. These queues need to be intrinsic\cit to avoid the need memory allocation. This entails that all the fields needed to keep track of all needed information. Since many conconcurrency operations can use an unbound amount of memory (depending on \gls{bulk-acq}) statically defining information in the intrusive fields of threads is insufficient. The only variable sized container that does not require memory allocation is the callstack, which is heavily used in the implementation of internal scheduling. Particularly the GCC extension variable length arrays which is used extensively.
    6 
    7 Since stack allocation is based around scope, the first step of the implementation is to identify the scopes that are available to store the information, and which of these can have a variable length. The threads and the condition both allow a fixed amount of memory to be stored, while mutex-routines and the actual blocking call allow for an unbound amount (though the later is preferable in terms of performance).
    8 
    9 Note that since the major contributions of this thesis are extending monitor semantics to \gls{bulk-acq} and loose object definitions, any challenges that are not resulting of these characteristiques of \CFA are consired as problems which have already been solved and therefore will not be discussed further.
    104
    115% ======================================================================
    126% ======================================================================
    13 \section{Mutex routines}
     7\section{Implementation Details: Interaction with polymorphism}
    148% ======================================================================
    159% ======================================================================
     10Depending on the choice of semantics for when monitor locks are acquired, interaction between monitors and \CFA's concept of polymorphism can be complex to support. However, it is shown that entry-point locking solves most of the issues.
    1611
    17 The first step towards the monitor implementation is simple mutex-routines using monitors. In the single monitor case, this is done using the entry/exit procedure highlighted in listing \ref{lst:entry1}. This entry/exit procedure doesn't actually have to be extended to support multiple monitors, indeed it is sufficient to enter/leave monitors one-by-one as long as the order is correct to prevent deadlocks\cit. In \CFA, ordering of monitor relies on memory ordering, this is sufficient because all objects are guaranteed to have distinct non-overlaping memory layouts and mutual-exclusion for a monitor is only defined for its lifetime, meaning that destroying a monitor while it is acquired is undefined behavior. When a mutex call is made, the concerned monitors are agregated into an variable-length pointer array and sorted based on pointer values. This array is concerved during the entire duration of the mutual-exclusion and it's ordering reused extensively.
     12First of all, interaction between \code{otype} polymorphism and monitors is impossible since monitors do not support copying. Therefore, the main question is how to support \code{dtype} polymorphism. Since a monitor's main purpose is to ensure mutual exclusion when accessing shared data, this implies that mutual exclusion is only required for routines that do in fact access shared data. However, since \code{dtype} polymorphism always handles incomplete types (by definition), no \code{dtype} polymorphic routine can access shared data since the data requires knowledge about the type. Therefore, the only concern when combining \code{dtype} polymorphism and monitors is to protect access to routines.
     13
     14Before looking into complex control-flow, it is important to present the difference between the two acquiring options : callsite and entry-point locking, i.e. acquiring the monitors before making a mutex routine call or as the first operation of the mutex routine-call. For example:
    1815\begin{figure}
    19 \begin{multicols}{2}
    20 Entry
    21 \begin{pseudo}
    22 if monitor is free
    23         enter
    24 elif already own the monitor
    25         continue
    26 else
    27         block
    28 increment recursions
    29 \end{pseudo}
    30 \columnbreak
    31 Exit
    32 \begin{pseudo}
    33 decrement recursion
    34 if recursion == 0
    35         if entry queue not empty
    36                 wake-up thread
    37 \end{pseudo}
    38 \end{multicols}
    39 \caption{Initial entry and exit routine for monitors}
    40 \label{lst:entry1}
    41 \end{figure}
    42 
    43 \subsection{ Details: Interaction with polymorphism}
    44 Depending on the choice of semantics for when monitor locks are acquired, interaction between monitors and \CFA's concept of polymorphism can be more complex to support. However, it is shown that entry-point locking solves most of the issues.
    45 
    46 First of all, interaction between \code{otype} polymorphism and monitors is impossible since monitors do not support copying. Therefore, the main question is how to support \code{dtype} polymorphism. It is important to present the difference between the two acquiring options : callsite and entry-point locking, i.e. acquiring the monitors before making a mutex routine call or as the first operation of the mutex routine-call. For example:
    47 \begin{figure}[H]
     16\label{fig:locking-site}
    4817\begin{center}
     18\setlength\tabcolsep{1.5pt}
    4919\begin{tabular}{|c|c|c|}
    5020Mutex & \gls{callsite-locking} & \gls{entry-point-locking} \\
     
    9767\end{center}
    9868\caption{Callsite vs entry-point locking for mutex calls}
    99 \label{fig:locking-site}
    10069\end{figure}
    10170
    102 Note the \code{mutex} keyword relies on the type system, which means that in cases where a generic monitor routine is actually desired, writing a mutex routine is possible with the proper trait, for example:
     71
     72Note the \code{mutex} keyword relies on the type system, which means that in cases where a generic monitor routine is actually desired, writing a mutex routine is possible with the proper trait, which is possible because monitors are designed in terms a trait. For example:
    10373\begin{cfacode}
    10474//Incorrect: T is not a monitor
     
    11181\end{cfacode}
    11282
    113 Both entry-point and callsite locking are valid implementations. The current \CFA implementations uses entry-point locking because it seems to require less work if done using \gls{raii}, effectively transferring the burden of implementation to object construction/destruction. The same could be said of callsite locking, the difference being that the later does not necessarily have an existing scope that matches exactly the scope of the mutual exclusion, i.e.: the function body.
    11483
    11584% ======================================================================
    11685% ======================================================================
    117 \section{Threading} \label{impl:thread}
     86\section{Internal scheduling: Implementation} \label{inschedimpl}
    11887% ======================================================================
    11988% ======================================================================
     89There are several challenges specific to \CFA when implementing internal scheduling. These challenges are direct results of \gls{bulk-acq} and loose object definitions. These two constraints are to root cause of most design decisions in the implementation of internal scheduling. Furthermore, to avoid the head-aches of dynamically allocating memory in a concurrent environment, the internal-scheduling design is entirely free of mallocs and other dynamic memory allocation scheme. This is to avoid the chicken and egg problem \cite{Chicken} of having a memory allocator that relies on the threading system and a threading system that relies on the runtime. This extra goal, means that memory management is a constant concern in the design of the system.
    12090
    121 Figure \ref{fig:system1} shows a high-level picture if the \CFA runtime system in regards to concurrency.
     91The main memory concern for concurrency is queues. All blocking operations are made by parking threads onto queues. These queues need to be intrinsic\cit to avoid the need memory allocation. This entails that all the fields needed to keep track of all needed information. Since internal scheduling can use an unbound amount of memory (depending on \gls{bulk-acq}) statically defining information information in the intrusive fields of threads is insufficient. The only variable sized container that does not require memory allocation is the callstack, which is heavily used in the implementation of internal scheduling. Particularly the GCC extension variable length arrays which is used extensively.
    12292
    123 \begin{figure}
    124 \begin{center}
    125 {\resizebox{\textwidth}{!}{\input{system.pstex_t}}}
    126 \end{center}
    127 \caption{Overview of the entire system}
    128 \label{fig:system1}
    129 \end{figure}
     93Since stack allocation is based around scope, the first step of the implementation is to identify the scopes that are available to store the information, and which of these can have a variable length. In the case of external scheduling, the threads and the condition both allow a fixed amount of memory to be stored, while mutex-routines and the actual blocking call allow for an unbound amount (though adding too much to the mutex routine stack size can become expansive faster).
    13094
    131 \subsection{Context Switching}
    132 As mentionned in section \ref{coroutine}, coroutines are a stepping stone for implementing threading. This is because they share the same mechanism for context-switching between different stacks. To improve performance and simplicity, context-switching is implemented using the following assumption: all context-switches happen inside a specific function call. This assumptions means that the basic recipe for context-switch is only to copy all callee-saved registers unto the stack and then switch the stack registers with the ones of the target coroutine/thread. Note that instruction pointer can be left untouched since the context-switch always inside the same function. In the case of coroutines, that is the entire story. Threads however do not simply context-switch between each other directly. The context-switch to processors which is where the scheduling happens. This method is called a 2-step context-switch and has the advantage of having a clear distinction between user code and the "kernel" where scheduling and other system operation happen. Obiously, this has the cost of doubling the context-switch cost from because threads must context-switch to an intermediate stack. However, the performance of the 2-step context-switch is still superior to a \code{pthread_yield}(see section \ref{results}). additionally, for users in need for optimal performance, it is important to note that having a 2-step context-switch as the default does not prevent \CFA from offering a 1-step context-switch to use manually (or as part of monitors). This option is not currently present in \CFA but the changes required to add it are strictly additive.
    133 
    134 \subsection{Processors}
    135 Parallelism in \CFA are built around using processors to specify how much parallelism is desired. \CFA processors are object wrappers around kernel threads, specifically pthreads in the current implementation of \CFA. Indeed, any parallelism must go through operatiing system librairies. However, \gls{cfathread} are still the main source of concurrency, processors are simply the underlying source of parallelism. Indeed, processor kernel threads simply fetch a user-level thread from the scheduler and run, they are effectively executers for user-threads. The main benefit of this approach is that it offers a well defined boundary between kernel code and user-code, for example kernel thread quiescing, scheduling and interrupt handling. Processors internally use coroutines to take advantage of the existing context-switching semantics.
    136 
    137 \subsection{Stack management}
    138 One of the challenges of this system is to reduce the footprint as much as possible. Specifically, all pthreads created also have a stack created with them, which should be used as much as possible. Normally, coroutines also create there own stack to run on, however, in the case of the coroutines used for processors, these coroutines run directly on the kernel thread stack, effectively stealing the processor stack. The exception to this rule is the Main Processor, i.e. the initial kernel thread that is given to any program. In order to respect user expectations, the stack of the initial kernel thread, the main stack of the program, is used by the main user thread rather than the main processor.
    139 
    140 \subsection{Preemption}
    141 Finally, an important aspect for any complete threading system is preemption. As mentionned in chapter \ref{basics}, preemption introduces an extra degree of unceretainty, which enables users to have multiple threads interleave transparrently between eachother, rather than having to cooperate between thread for proper scheduling and CPU distribution. Indeed, preemption is desireable because it adds a degree of isolation between tasks. In a fully cooperative system, any thread that runs into a long loop can starve other threads, while in a preemptive system starvation can still occur but it does not rely on every thread having to yield or block on a regular basis, which reduces significantly programmer burden. Obviously, preemption is not optimal for every workload, however any preemptive system can become a cooperative system by making the time-slices extremely large. Which is why \CFA uses a preemptive threading system.
    142 
    143 Preemption in \CFA is based on kernel timers which are used to run a discreet event simulation. Every processor keeps track of the current time and registers an expiration time with the preemption system. When the preemption system receives a change in preemption it sorts these expiration times in a list and sets a kernel timer for the closest one, effectiveling stepping between preemption events on each signals sent by the timer. These timers use the linux signal {\tt SIGALRM}, which is delivered to the process. This is important because when delivering signals to a process, the kernel documentation states that the signal can be delivered to any kernel thread for which the signal isn't block i.e. :
    144 \begin{quote}
    145 A process-directed signal may be delivered to any one of the threads that does not currently have the signal blocked. If more than one of the threads has the signal unblocked, then the kernel chooses an arbitrary thread to which to deliver the signal.
    146 SIGNAL(7) - Linux Programmer's Manual
    147 \end{quote}
    148 For the sake of simplicity and in order to prevent the case of having two threads receiving alarms simultaneously, \CFA programs block the {\tt SIGALRM} signal on every thread except one. Now because of how involontary context-switches are handled, the kernel thread handling {\tt SIGALRM} cannot also be a processor thread.
    149 
    150 Involontary context-switching is done by sending {\tt SIGUSER1} to the corresponding processor and having the thread yield from inside the signal handler. Effectively context-switch away from the signal-handler back to the kernel and the signal-handler frame will be unwound when the thread is scheduled again. This means that a signal-handler can start on one kernel thread and terminate on a second kernel thread (but the same user thread). It is important to note that signal-handlers save and restore signal masks because user-thread migration can cause signal mask to migrate from one kernel thread to another. This is only a problem if all kernel threads among which a user thread can migrate differ in terms of signal masks. However, since the kernel thread hanlding preemption requires a different signal mask, executing user threads on the kernel alarm thread can cause deadlocks. For this reason, the alarm thread is on a tight loop around a system call to \code{sigwait} or more specifically \code{sigwaitinfo}, requiring very little CPU time for preemption. One final detail about the alarm thread is how to wake it when additional communication is required (e.g. on thread termination). This is also done using {\tt SIGALRM}, but sent throught the \code{pthread_sigqueue}. Indeed, \code{sigwait} can differentiate signals sent from \code{pthread_sigqueue} from signals sent from alarms or the kernel.
    151 
    152 \subsection{Scheduler} \footnote{ I'm not sure what to write here, is this section even needed. }
    153 Finally, an aspect that was not mentionned yet is the scheduling algorithm. Currently, the \CFA scheduler uses a single ready queue for all processors. Will this is not the highest performance algorithm, it has the significant advantage of being robust to heterogenous workloads. This is a very simple scheduling approach but is sufficient to for the context of this thesis.
    154 
    155 What to do here?
    156 
    157 However, when
    158 As will be mentionned \ref{futur:sched} it needs to be updated when clusters will be
    159 
    160 clusters
    161 
    162 
    163 
    164 Among the most pressing updates to the \CFA
    165 uses single queue
    166 in future should move to multiple queues with workstealing
    167 general purpouse means robust > fast
    168 worksharing can higher standard deviation in performance
    169 
    170 
    171 % ======================================================================
    172 % ======================================================================
    173 \section{Internal scheduling} \label{impl:intsched}
    174 % ======================================================================
    175 % ======================================================================
    176 To ease the understanding of monitors, like many other concepts, they are generelly represented graphically. While non-scheduled monitors are simple enough for a graphical representation to be useful, internal scheduling is complex enough to justify a visual representation. The following figure is the traditionnal illustration of a monitor :
     95The following figure is the traditionnal illustration of a monitor :
    17796
    17897\begin{center}
     
    18099\end{center}
    181100
    182 This picture has several components, the two most important being the entry-queue and the AS-stack. The entry-queue is a (almost) FIFO list where threads waiting to enter are parked, while the AS-stack is a FILO list used for threads that have been signaled or otherwise marked as running next. For \CFA, the previous picture does not have support for blocking multiple monitors on a single condition. To support \gls{bulk-acq} two changes to this picture are required. First, it doesn't make sense to tie the condition to a single monitor since blocking two monitors as one would require arbitrarily picking a monitor to hold the condition. Secondly, the object waiting on the conditions and AS-stack cannot simply contain the waiting thread since a single thread can potentially wait on multiple monitors. As mentionned in section \ref{intsched}, the handling in multiple monitors is done by partially passing, which entails that each concerned monitor needs to have a node object. However, for waiting on the condition, since all threads need to wait together, a single object needs to be queued in the condition. Moving out the condition and updating the node types yields :
     101For \CFA, the previous picture does not have support for blocking multiple monitors on a single condition. To support \gls{bulk-acq} two changes to this picture are required. First, it doesn't make sense to tie the condition to a single monitor since blocking two monitors as one would require arbitrarily picking a monitor to hold the condition. Secondly, the object waiting on the conditions and AS-stack cannot simply contain the waiting thread since a single thread can potentially wait on multiple monitors. As mentionned in section \ref{inschedimpl}, the handling in multiple monitors is done by partially passing, which entails that each concerned monitor needs to have a node object. However, for waiting on the condition, since all threads need to wait together, a single object needs to be queued in the condition. Moving out the condition and updating the node types yields :
    183102
    184103\begin{center}
     
    186105\end{center}
    187106
    188 This picture and the proper entry and leave algorithms is the fundamental implementation of internal scheduling (see listing \ref{lst:entry2}).
     107\newpage
    189108
    190 \begin{figure}[b]
     109This picture and the proper entry and leave algorithms is the fundamental implementation of internal scheduling.
     110
    191111\begin{multicols}{2}
    192112Entry
    193 \begin{pseudo}
     113\begin{pseudo}[numbers=left]
    194114if monitor is free
    195115        enter
    196 elif already own the monitor
     116elif I already own the monitor
    197117        continue
    198118else
     
    203123\columnbreak
    204124Exit
    205 \begin{pseudo}
     125\begin{pseudo}[numbers=left, firstnumber=8]
    206126decrement recursion
    207127if recursion == 0
     
    215135\end{pseudo}
    216136\end{multicols}
    217 \caption{Entry and exit routine for monitors with internal scheduling}
    218 \label{lst:entry2}
    219 \end{figure}
    220137
    221 Some important things to notice about the exit routine. The solution discussed in \ref{intsched} can be seen in the exit routine of listing \ref{lst:entry2}. Basically, the solution boils down to having a seperate data structure for the condition queue and the AS-stack, and unconditionally transferring ownership of the monitors but only unblocking the thread when the last monitor has transferred ownership. This solution is deadlock safe as well as preventing any potential barging.
    222 
    223 The data structure used for the AS-stack are reused extensively for external scheduling, but in the case of internal scheduling, the data is allocated using variable-length arrays on the callstack of the \code{wait} and \code{signal_block} routines.
     138Some important things to notice about the exit routine. The solution discussed in \ref{inschedimpl} can be seen on line 11 of the previous pseudo code. Basically, the solution boils down to having a seperate data structure for the condition queue and the AS-stack, and unconditionally transferring ownership of the monitors but only unblocking the thread when the last monitor has trasnferred ownership. This solution is safe as well as preventing any potential barging.
    224139
    225140% ======================================================================
    226141% ======================================================================
    227 \section{External scheduling}
     142\section{Implementation Details: External scheduling queues}
    228143% ======================================================================
    229144% ======================================================================
    230 Similarly to internal scheduling, external scheduling for multiple monitors relies on the idea that entry-queues are no longer specific to a single monitor, as mentionned in section \ref{extsched}. This means that some kind of entry-queues must be used that is aware of both monitors and which holds threads that are currently waiting to enter the critical section. This challenge is solved for internal scheduling by having the entry-queues in conditions no longer be tied to a monitor, effectively allowing conditions to be moved outside of monitors. However, in the case of external scheduling, acceptable routines must be aware of the entry queues, which means they must be stored inside at least one of the monitors that will be acquired. This in turn adds the requirement that a systematic algorithm of disambiguating which monitor holds the relevant queue regardless of user ordering. The proposed algorithm is to fall back on monitor lock ordering and specify that the monitor that is acquired first is the one with the relevant entry queue. This assumes that the lock acquiring order is static for the lifetime of all concerned objects but that is a reasonable constraint.
     145To support multi-monitor external scheduling means that some kind of entry-queues must be used that is aware of both monitors. However, acceptable routines must be aware of the entry queues which means they must be stored inside at least one of the monitors that will be acquired. This in turn adds the requirement a systematic algorithm of disambiguating which queue is relavant regardless of user ordering. The proposed algorithm is to fall back on monitors lock ordering and specify that the monitor that is acquired first is the lock with the relevant entry queue. This assumes that the lock acquiring order is static for the lifetime of all concerned objects but that is a reasonable constraint. This algorithm choice has two consequences, the entry queue of the highest priority monitor is no longer a true FIFO queue and the queue of the lowest priority monitor is both required and probably unused. The queue can no longer be a FIFO queue because instead of simply containing the waiting threads in order arrival, they also contain the second mutex. Therefore, another thread with the same highest priority monitor but a different lowest priority monitor may arrive first but enter the critical section after a thread with the correct pairing. Secondly, since it may not be known at compile time which monitor will be the lowest priority monitor, every monitor needs to have the correct queues even though it is probable that half the multi-monitor queues will go unused for the entire duration of the program.
    231146
    232 This algorithm choice has two consequences, the entry queue of the highest priority monitor is no longer a true FIFO queue and the queue of the lowest priority monitor is both required and probably unused. The queue can no longer be a FIFO queue because instead of simply containing the waiting threads in order of arrival, they also contain a set of monitors. Therefore, another thread whos set contains the same highest priority monitor but different lower priority monitors may arrive first but enter the critical section after a thread with the correct pairing. Secondly, since it is not known at compile time which monitor will be the lowest priority monitor, every monitor needs to have the correct queues even though it is probable that some queues will go unused for the entire duration of the program, for example if a monitor is only used in a pair.
    233147
    234 Therefore, the following modifications need to be made to support external scheduling :
    235 \begin{itemize}
    236         \item The threads waiting on the entry-queue need to keep track of which routine is trying to enter, and using which set of monitors. The \code{mutex} routine already has all the required information on it's stack so the thread only needs to keep a pointer to that information.
    237         \item The monitors need to keep a mask of acceptable routines. This mask contains for each acceptable routine, a routine pointer and an array of monitors to go with it. It also needs storage to keep track of which routine was accepted. Since this information is not specific to any monitor, the monitors actually contain a pointer to an integer on the stack of the waiting thread. Note that the complete mask can be pushed to any owned monitors, regardless of \code{when} statements, the \code{waitfor} statement is used in a context where the thread already has full ownership of (at least) every concerned monitor and therefore monitors will refuse all calls no matter what.
    238         \item The entry/exit routine need to be updated as shown in listing \ref{lst:entry3}.
    239 \end{itemize}
    240 
    241 Finally, to support the ordering inversion of destructors, the code generation needs to be modified to use a special entry routine. This routine is needed because of the storage requirements of the call order inversion. Indeed, when waiting for the destructors, storage is need for the waiting context and the lifetime of said storage needs to outlive the waiting operation it is needed for. For regular \code{waitfor} statements, the callstack of the routine itself matches this requirement but it is no longer the case when waiting for the destructor since it is pushed on to the AS-stack for later. The waitfor semantics can then be adjusted correspondingly, as seen in listing \ref{lst:entry-dtor}
    242 
    243 \begin{figure}
    244 \begin{multicols}{2}
    245 Entry
    246 \begin{pseudo}
    247 if monitor is free
    248         enter
    249 elif already own the monitor
    250         continue
    251 elif matches waitfor mask
    252         push waiter to AS-stack
    253         continue
    254 else
    255         block
    256 increment recursion
    257 \end{pseudo}
    258 \columnbreak
    259 Exit
    260 \begin{pseudo}
    261 decrement recursion
    262 if recursion == 0
    263         if signal_stack not empty
    264                 set_owner to thread
    265                 if all monitors ready
    266                         wake-up thread
    267 
    268         if entry queue not empty
    269                 wake-up thread
    270 \end{pseudo}
    271 \end{multicols}
    272 \caption{Entry and exit routine for monitors with internal scheduling and external scheduling}
    273 \label{lst:entry3}
    274 \end{figure}
    275 
    276 \begin{figure}
    277 \begin{multicols}{2}
    278 Destructor Entry
    279 \begin{pseudo}
    280 if monitor is free
    281         enter
    282 elif already own the monitor
    283         increment recursion
    284         return
    285 create wait context
    286 if matches waitfor mask
    287         reset mask
    288         push self to AS-stack
    289         baton pass
    290 else
    291         wait
    292 increment recursion
    293 \end{pseudo}
    294 \columnbreak
    295 Waitfor
    296 \begin{pseudo}
    297 lock all monitors
    298 if matching thread is already there
    299         if found destructor
    300                 push destructor to AS-stack
    301                 unlock all monitors
    302         else
    303                 push self to AS-stack
    304                 baton pass
    305         return
    306 
    307 if non-blocking
    308         Unlock all monitors
    309         Return
    310 
    311 push self to AS-stack
    312 set waitfor mask
    313 block
    314 return
    315 \end{pseudo}
    316 \end{multicols}
    317 \caption{Pseudo code for the \code{waitfor} routine and the \code{mutex} entry routine for destructors}
    318 \label{lst:entry-dtor}
    319 \end{figure}
     148\section{Internals}
     149The complete mask can be pushed to any one, we are in a context where we already have full ownership of (at least) every concerned monitor and therefore monitors will refuse all calls no matter what.
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