1 | #include <vec/vec4.hfa>
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2 | #include <fstream.hfa>
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3 |
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4 | int main(void) {
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5 | vec4(float) v1 = {1.f,2.f,3.f,4.f};
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6 | sout | "ctor(x,y):" | v1;
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7 |
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8 | vec4(float) v2 = v1;
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9 | sout | "copy ctor:" | v2;
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10 |
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11 | v2 = (vec4(float)){3.f,4.2f,-2.f,-100.f};
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12 | sout | "assignment:" | v2;
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13 |
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14 | v2 = v1;
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15 | sout | "move assignment:" | v2;
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16 |
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17 | vec4(float) v3 = 0;
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18 | sout | "zero-init:" | v3;
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19 |
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20 | v1 = 0;
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21 | sout | "zero-assign:" | v1;
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22 |
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23 | vec4(float) v4 = {1.23f};
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24 | sout | "fill-ctor:" | v4;
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25 |
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26 | v1 = (vec4(float)){1.23f, 3.43f, 0.000002f, -0.000002f};
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27 | sout | "?-?:" | (v1 - (vec4(float)){1.21f,3,1,-0.000001f});
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28 |
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29 | v1 -= (vec4(float)){1.21f,3,1,-0.000001f};
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30 | sout | "?-=?:" | v1;
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31 |
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32 | v1 = -v1;
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33 | sout | "-?:" | v1;
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34 |
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35 | v1 = (vec4(float)){1.5f, 2.75f, -14.2f, -13.5f};
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36 | sout | "?+?:" | (v1 + (vec4(float)){0.8f, -0.3f, 5, 1});
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37 |
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38 | v1 += (vec4(float)){0.8f, -0.3f, 5, 1};
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39 | sout | "?+=?:" | v1;
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40 |
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41 | v1 = (vec4(float)){1.5f, 2.75f, 100.3f, -2.f};
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42 | sout | "v*s:" | v1 * 3.f;
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43 |
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44 | sout | "s*v:" | 3.f * v1;
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45 |
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46 | v1 *= 3;
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47 | sout | "?*=?:" | v1;
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48 |
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49 | v1 = (vec4(float)){2, -0.1f, 45, -15};
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50 | sout | "?/?:" | (v1 / 3.f);
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51 |
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52 | v1 /= 3.f;
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53 | sout | "?/=?:" | v1;
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54 |
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55 | v1 = (vec4(float)){4,3,2,1};
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56 | v2 = (vec4(float)){0,4,-3,-6};
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57 | sout | "dot_1:" | dot(v1, v2);
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58 |
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59 | v2 = (vec4(float)){1.3f, -2, 12.2f, 24.1345f};
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60 | sout | "dot_2:" | dot(v1, v2);
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61 |
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62 | v1 = (vec4(float)){1,2,3,4};
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63 | sout | "length:" | length(v1);
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64 |
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65 | sout | "length_squared:" | length_squared(v1);
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66 |
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67 | v2 = (vec4(float)){6, -3.2f, 1, 12};
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68 | sout | "distance:" | distance(v1, v2);
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69 |
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70 | sout | "normalize:" | normalize(v2);
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71 |
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72 | sout | "project:" | project((vec4(float)){5,6,0,-1}, (vec4(float)){0, 0, 0, 1});
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73 | sout | "project_2:" | project((vec4(float)){5,6,3.2f,-16.75f}, (vec4(float)){10, 1, 4, 2});
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74 |
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75 | v1 = (vec4(float)){5,6,2.333f,1};
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76 | v2 = (vec4(float)){1,0,-13.5f,2};
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77 | sout | "reflect:" | reflect(v1,v2);
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78 |
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79 | v2 = (vec4(float)){0,-1,2,0.5f};
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80 | sout | "refract:" | refract(normalize(v1),normalize(v2),1.f);
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81 | sout | "refract:" | refract(normalize(v1),normalize(v2),1.f/1.33f);
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82 |
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83 | vec4(float) geometric_normal = {5,6,1,2};
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84 | vec4(float) perturbed_normal = {4,5.5f,2,2};
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85 | vec4(float) eyeline = {-1,0.002f,-1.0345f,-2};
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86 | sout | "faceforward_nochange:" | faceforward(perturbed_normal, eyeline, geometric_normal);
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87 |
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88 | eyeline = (vec4(float)){1,0.002f,-1.0345f,-2};
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89 | sout | "faceforward_flip:" | faceforward(perturbed_normal, eyeline, geometric_normal);
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90 | }
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