1 | #include <vec/vec2.hfa>
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2 | #include <fstream.hfa>
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3 |
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4 | int main(void) {
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5 | vec2(float) v1 = {1.f,2.f};
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6 | sout | "ctor(x,y):" | v1;
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7 |
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8 | vec2(float) v2 = v1;
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9 | sout | "copy ctor:" | v2;
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10 |
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11 | v2 = (vec2(float)){3.f, 4.2f};
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12 | sout | "assignment:" | v2;
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13 |
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14 | v2 = v1;
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15 | sout | "move assignment:" | v2;
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16 |
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17 | vec2(float) v3 = 0;
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18 | sout | "zero-init:" | v3;
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19 |
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20 | v1 = 0;
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21 | sout | "zero-assign:" | v1;
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22 |
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23 | vec2(float) v4 = {1.23f};
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24 | sout | "fill-ctor:" | v4;
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25 |
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26 | v1 = (vec2(float)){1.23f, 3.43f};
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27 | sout | "?-?:" | (v1 - (vec2(float)){1.21f,3});
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28 |
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29 | v1 -= (vec2(float)){-2, 10};
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30 | sout | "?-=?:" | v1;
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31 |
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32 | v1 = -v1;
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33 | sout | "-?:" | v1;
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34 |
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35 | v1 = (vec2(float)){1.5f, 2.75f};
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36 | sout | "?+?:" | (v1 + (vec2(float)){0.8f, -0.3f});
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37 |
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38 | v1 += (vec2(float)){0.8f, -0.3f};
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39 | sout | "?+=?:" | v1;
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40 |
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41 | v1 = (vec2(float)){1.5f, 2.75f};
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42 | sout | "v*s:" | v1 * 3.f;
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43 |
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44 | sout | "s*v:" | 3.f * v1;
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45 |
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46 | v1 *= 3;
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47 | sout | "?*=?:" | v1;
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48 |
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49 | {
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50 | vec2(float) u = {1.2f, -5.8f};
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51 | vec2(float) v = {2.2f, 3};
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52 | sout | "?*?(vec)" | (u * v);
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53 | sout | "?*=?(vec)" | (u *= v);
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54 | }
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55 |
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56 |
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57 | v1 = (vec2(float)){2, -0.1f};
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58 | sout | "?/?:" | (v1 / 3);
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59 |
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60 | v1 /= 3;
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61 | sout | "?/=?:" | v1;
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62 |
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63 | {
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64 | vec2(float) u = {1.2f, -5.8f};
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65 | vec2(float) v = {2.2f, 3};
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66 | sout | "?/?(vec)" | (u / v);
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67 | sout | "?/=?(vec)" | (u /= v);
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68 | }
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69 |
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70 | {
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71 | vec2(float) u = {1.2f, -3.5f};
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72 | sout | "++?" | ++u;
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73 | }
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74 | {
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75 | vec2(float) u = {1.2f, -3.5f};
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76 | sout | "--?" | ++u;
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77 | }
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78 | {
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79 | vec2(float) u = {1.2f, -3.5f};
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80 | sout | "?++(part 1)" | u++;
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81 | sout | "?++(part 2)" | u;
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82 | }
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83 | {
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84 | vec2(float) u = {1.2f, -3.5f};
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85 | sout | "?--(part 1)" | u--;
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86 | sout | "?--(part 2)" | u;
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87 | }
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88 |
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89 | v1 = (vec2(float)){2, 3};
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90 | v2 = (vec2(float)){-3, 2};
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91 | sout | "dot_1:" | dot(v1, v2);
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92 |
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93 | v2 = (vec2(float)){1.3f, 2};
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94 | sout | "dot_2:" | dot(v1, v2);
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95 |
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96 | v1 = (vec2(float)){4, 3};
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97 | sout | "length:" | length(v1);
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98 |
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99 | sout | "length_squared:" | length_squared(v1);
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100 |
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101 | v2 = (vec2(float)){6, -3.2f};
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102 | sout | "distance:" | distance(v1, v2);
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103 |
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104 | sout | "normalize:" | normalize(v2);
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105 |
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106 | v1 = (vec2(float)){1,0};
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107 | sout | "normalize_2:" | normalize(v1);
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108 |
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109 | sout | "project:" | project((vec2(float)){5,6}, (vec2(float)){1, 0});
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110 | sout | "project_2:" | project((vec2(float)){5,6}, (vec2(float)){1, 1});
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111 |
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112 | v1 = (vec2(float)){5,6};
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113 | v2 = (vec2(float)){1,0};
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114 | sout | "reflect:" | reflect(v1,v2);
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115 |
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116 | v2 = (vec2(float)){0,-1};
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117 | sout | "refract:" | refract(v1,normalize(v2),1.f);
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118 | sout | "refract:" | refract(v1,normalize(v2),1.f/1.33f);
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119 |
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120 | vec2(float) geometric_normal = {5,6};
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121 | vec2(float) perturbed_normal = {4,5.5f};
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122 | vec2(float) eyeline = {-1,0.002f};
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123 | sout | "faceforward_nochange:" | faceforward(perturbed_normal, eyeline, geometric_normal);
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124 |
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125 | eyeline = (vec2(float)){1,0.002f};
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126 | sout | "faceforward_flip:" | faceforward(perturbed_normal, eyeline, geometric_normal);
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127 | }
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