[aefb247] | 1 | #include <vec/vec2.hfa> |
---|
[1188195] | 2 | #include <fstream.hfa> |
---|
| 3 | |
---|
| 4 | int main(void) { |
---|
| 5 | vec2(float) v1 = {1.f,2.f}; |
---|
| 6 | sout | "ctor(x,y):" | v1; |
---|
| 7 | |
---|
| 8 | vec2(float) v2 = v1; |
---|
| 9 | sout | "copy ctor:" | v2; |
---|
| 10 | |
---|
| 11 | v2 = (vec2(float)){3.f, 4.2f}; |
---|
| 12 | sout | "assignment:" | v2; |
---|
| 13 | |
---|
| 14 | v2 = v1; |
---|
| 15 | sout | "move assignment:" | v2; |
---|
| 16 | |
---|
| 17 | vec2(float) v3 = 0; |
---|
| 18 | sout | "zero-init:" | v3; |
---|
| 19 | |
---|
| 20 | v1 = 0; |
---|
| 21 | sout | "zero-assign:" | v1; |
---|
| 22 | |
---|
| 23 | vec2(float) v4 = {1.23f}; |
---|
| 24 | sout | "fill-ctor:" | v4; |
---|
| 25 | |
---|
| 26 | v1 = (vec2(float)){1.23f, 3.43f}; |
---|
| 27 | sout | "?-?:" | (v1 - (vec2(float)){1.21f,3}); |
---|
| 28 | |
---|
| 29 | v1 -= (vec2(float)){-2, 10}; |
---|
| 30 | sout | "?-=?:" | v1; |
---|
| 31 | |
---|
| 32 | v1 = -v1; |
---|
| 33 | sout | "-?:" | v1; |
---|
| 34 | |
---|
| 35 | v1 = (vec2(float)){1.5f, 2.75f}; |
---|
| 36 | sout | "?+?:" | (v1 + (vec2(float)){0.8f, -0.3f}); |
---|
| 37 | |
---|
| 38 | v1 += (vec2(float)){0.8f, -0.3f}; |
---|
| 39 | sout | "?+=?:" | v1; |
---|
| 40 | |
---|
| 41 | v1 = (vec2(float)){1.5f, 2.75f}; |
---|
| 42 | sout | "v*s:" | v1 * 3.f; |
---|
| 43 | |
---|
| 44 | sout | "s*v:" | 3.f * v1; |
---|
| 45 | |
---|
| 46 | v1 *= 3; |
---|
| 47 | sout | "?*=?:" | v1; |
---|
| 48 | |
---|
[7799f79] | 49 | { |
---|
| 50 | vec2(float) u = {1.2f, -5.8f}; |
---|
| 51 | vec2(float) v = {2.2f, 3}; |
---|
| 52 | sout | "?*?(vec)" | (u * v); |
---|
| 53 | sout | "?*=?(vec)" | (u *= v); |
---|
| 54 | } |
---|
| 55 | |
---|
| 56 | |
---|
[1188195] | 57 | v1 = (vec2(float)){2, -0.1f}; |
---|
| 58 | sout | "?/?:" | (v1 / 3); |
---|
| 59 | |
---|
| 60 | v1 /= 3; |
---|
| 61 | sout | "?/=?:" | v1; |
---|
| 62 | |
---|
[7799f79] | 63 | { |
---|
| 64 | vec2(float) u = {1.2f, -5.8f}; |
---|
| 65 | vec2(float) v = {2.2f, 3}; |
---|
| 66 | sout | "?/?(vec)" | (u / v); |
---|
| 67 | sout | "?/=?(vec)" | (u /= v); |
---|
| 68 | } |
---|
| 69 | |
---|
| 70 | { |
---|
| 71 | vec2(float) u = {1.2f, -3.5f}; |
---|
| 72 | sout | "++?" | ++u; |
---|
| 73 | } |
---|
| 74 | { |
---|
| 75 | vec2(float) u = {1.2f, -3.5f}; |
---|
| 76 | sout | "--?" | ++u; |
---|
| 77 | } |
---|
| 78 | { |
---|
| 79 | vec2(float) u = {1.2f, -3.5f}; |
---|
| 80 | sout | "?++(part 1)" | u++; |
---|
| 81 | sout | "?++(part 2)" | u; |
---|
| 82 | } |
---|
| 83 | { |
---|
| 84 | vec2(float) u = {1.2f, -3.5f}; |
---|
| 85 | sout | "?--(part 1)" | u--; |
---|
| 86 | sout | "?--(part 2)" | u; |
---|
| 87 | } |
---|
| 88 | |
---|
[1188195] | 89 | v1 = (vec2(float)){2, 3}; |
---|
| 90 | v2 = (vec2(float)){-3, 2}; |
---|
| 91 | sout | "dot_1:" | dot(v1, v2); |
---|
| 92 | |
---|
| 93 | v2 = (vec2(float)){1.3f, 2}; |
---|
| 94 | sout | "dot_2:" | dot(v1, v2); |
---|
| 95 | |
---|
| 96 | v1 = (vec2(float)){4, 3}; |
---|
| 97 | sout | "length:" | length(v1); |
---|
| 98 | |
---|
| 99 | sout | "length_squared:" | length_squared(v1); |
---|
| 100 | |
---|
| 101 | v2 = (vec2(float)){6, -3.2f}; |
---|
| 102 | sout | "distance:" | distance(v1, v2); |
---|
| 103 | |
---|
| 104 | sout | "normalize:" | normalize(v2); |
---|
| 105 | |
---|
| 106 | v1 = (vec2(float)){1,0}; |
---|
| 107 | sout | "normalize_2:" | normalize(v1); |
---|
| 108 | |
---|
| 109 | sout | "project:" | project((vec2(float)){5,6}, (vec2(float)){1, 0}); |
---|
| 110 | sout | "project_2:" | project((vec2(float)){5,6}, (vec2(float)){1, 1}); |
---|
| 111 | |
---|
| 112 | v1 = (vec2(float)){5,6}; |
---|
| 113 | v2 = (vec2(float)){1,0}; |
---|
| 114 | sout | "reflect:" | reflect(v1,v2); |
---|
| 115 | |
---|
| 116 | v2 = (vec2(float)){0,-1}; |
---|
[e752e4e] | 117 | sout | "refract:" | refract(v1,normalize(v2),1.f); |
---|
[9ec35db] | 118 | sout | "refract:" | refract(v1,normalize(v2),1.f/1.33f); |
---|
[1188195] | 119 | |
---|
| 120 | vec2(float) geometric_normal = {5,6}; |
---|
| 121 | vec2(float) perturbed_normal = {4,5.5f}; |
---|
| 122 | vec2(float) eyeline = {-1,0.002f}; |
---|
| 123 | sout | "faceforward_nochange:" | faceforward(perturbed_normal, eyeline, geometric_normal); |
---|
| 124 | |
---|
| 125 | eyeline = (vec2(float)){1,0.002f}; |
---|
| 126 | sout | "faceforward_flip:" | faceforward(perturbed_normal, eyeline, geometric_normal); |
---|
| 127 | } |
---|