1 | #include <glm/glm.hpp>
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2 | #include <iostream>
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3 |
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4 | using namespace glm;
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5 |
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6 | std::ostream& operator<<(std::ostream& os, glm::tvec2<int>& v) {
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7 | os << "<" << v.x << "," << v.y << ">";
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8 | return os;
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9 | }
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10 | std::ostream& operator<<(std::ostream& os, glm::tvec2<int>&& v) {
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11 | os << "<" << v.x << "," << v.y << ">";
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12 | return os;
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13 | }
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14 |
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15 | int length_squared(glm::tvec2<float> v) {
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16 | return dot(v, v);
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17 | }
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18 |
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19 | // tvec2<int> project(glm::tvec2<int> u, glm::tvec2<int> v) {
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20 | // return normalize(v) * dot(u, normalize(v));
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21 | // }
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22 |
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23 | int main(void) {
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24 | tvec2<int> v1 = {1,2};
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25 | std::cout << "ctor(x,y):" << v1 << std::endl;
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26 |
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27 | tvec2<int> v2 = v1;
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28 | std::cout << "copy ctor:" << v2 << std::endl;
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29 |
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30 | v2 = (tvec2<int>){3, 4};
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31 | std::cout << "assignment:" << v2 << std::endl;
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32 |
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33 | v2 = v1;
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34 | std::cout << "move assignment:" << v2 << std::endl;
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35 |
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36 |
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37 | // NOT SUPPORTED BY GLM
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38 | // tvec2<int> v3 = 0;
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39 | // std::cout << "zero-init:" << v3 << std::endl;
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40 |
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41 | // v1 = 0;
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42 | // std::cout << "zero-assign:" << v1 << std::endl;
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43 |
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44 | // tvec2<int> v4 = {1.23f};
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45 | // std::cout << "fill-ctor:" << v4 << std::endl;
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46 |
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47 |
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48 | v1 = (tvec2<int>){1, 3};
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49 | std::cout << "?-?:" << (v1 - (tvec2<int>){1003, -14}) << std::endl;
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50 |
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51 | v1 -= (tvec2<int>){1003, -14};
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52 | std::cout << "?-=?:" << v1 << std::endl;
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53 |
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54 | v1 = -v1;
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55 | std::cout << "-?:" << v1 << std::endl;
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56 |
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57 | v1 = (tvec2<int>){1, 3};
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58 | std::cout << "?+?:" << (v1 + (tvec2<int>){1003, -14}) << std::endl;
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59 |
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60 | v1 += (tvec2<int>){1003, -14};
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61 | std::cout << "?+=?:" << v1 << std::endl;
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62 |
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63 | v1 = (tvec2<int>){15, 275};
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64 | std::cout << "v*s:" << v1 * 3 << std::endl;
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65 |
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66 | std::cout << "s*v:" << 3 * v1 << std::endl;
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67 |
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68 | v1 *= 3;
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69 | std::cout << "?*=?:" << v1 << std::endl;
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70 |
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71 | v1 = (tvec2<int>){21, -10};
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72 | std::cout << "?/?:" << (v1 / 3) << std::endl;
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73 |
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74 | v1 /= 3;
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75 | std::cout << "?/=?:" << v1 << std::endl;
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76 |
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77 | // FORCE GLM TO FLOAT, BUT WORKS
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78 | tvec2<float> v1_f = (tvec2<float>){2.f, 3};
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79 | tvec2<float> v2_f = (tvec2<float>){-3.f, 2.f};
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80 | std::cout << "dot_1:" << dot(v1_f, v2_f) << std::endl;
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81 |
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82 | v2_f = (tvec2<float>){13, 2};
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83 | std::cout << "dot_2:" << dot(v1_f, v2_f) << std::endl;
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84 |
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85 |
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86 | // NOT IN GLM BUT
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87 | // USES DOT, BUT THAT'S FLOATING-POINT ONLY!
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88 | std::cout << "length_squared:" << length_squared(v1_f) << std::endl;
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89 |
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90 | // FLOATING-POINT ONLY GLM
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91 | // v1 = (tvec2<int>){100, -101};
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92 | // v2 = (tvec2<int>){6, 3};
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93 | // std::cout << "distance:" << distance(v1, v2) << std::endl;
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94 | //
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95 | // std::cout << "normalize:" << normalize(v2) << std::endl;
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96 | //
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97 | // v1 = (tvec2<int>){1,0};
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98 | // std::cout << "normalize_2:" << normalize(v1) << std::endl;
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99 | //
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100 | // std::cout << "project:" << project((tvec2<int>){5,6}, (tvec2<int>){1, 0}) << std::endl;
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101 | // std::cout << "project_2:" << project((tvec2<int>){5,6}, (tvec2<int>){1, 1}) << std::endl;
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102 | //
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103 | // v1 = (tvec2<int>){5,6};
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104 | // v2 = (tvec2<int>){1,0};
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105 | // std::cout << "reflect:" << reflect(v1,v2) << std::endl;
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106 | //
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107 | // v2 = (tvec2<int>){0,-1};
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108 | // std::cout << "refract:" << refract(v1,normalize(v2),1) << std::endl;
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109 | // std::cout << "refract:" << refract(v1,normalize(v2),1.f/1.33f) << std::endl;
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110 | //
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111 | //
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112 | // FLOATING-POINT ONLY IN GLM BUT JUST USES DOT SO...
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113 | tvec2<float> geometric_normal = {5,6};
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114 | tvec2<float> perturbed_normal = {4,5};
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115 | tvec2<float> eyeline = {-1,0};
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116 | std::cout << "faceforward_nochange:" << faceforward(perturbed_normal, eyeline, geometric_normal) << std::endl;
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117 |
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118 | eyeline = (tvec2<int>){1,0};
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119 | std::cout << "faceforward_flip:" << faceforward(perturbed_normal, eyeline, geometric_normal) << std::endl;
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120 | }
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