source: tests/vector_math/glm_equivalents/vec2_int.cc@ 0497b6ba

Last change on this file since 0497b6ba was 9b026f1, checked in by Thierry Delisle <tdelisle@…>, 6 years ago

Fixed name clash in test folder

  • Property mode set to 100644
File size: 3.6 KB
Line 
1#include <glm/glm.hpp>
2#include <iostream>
3
4using namespace glm;
5
6std::ostream& operator<<(std::ostream& os, glm::tvec2<int>& v) {
7 os << "<" << v.x << "," << v.y << ">";
8 return os;
9}
10std::ostream& operator<<(std::ostream& os, glm::tvec2<int>&& v) {
11 os << "<" << v.x << "," << v.y << ">";
12 return os;
13}
14
15int length_squared(glm::tvec2<float> v) {
16 return dot(v, v);
17}
18
19// tvec2<int> project(glm::tvec2<int> u, glm::tvec2<int> v) {
20// return normalize(v) * dot(u, normalize(v));
21// }
22
23int main(void) {
24 tvec2<int> v1 = {1,2};
25 std::cout << "ctor(x,y):" << v1 << std::endl;
26
27 tvec2<int> v2 = v1;
28 std::cout << "copy ctor:" << v2 << std::endl;
29
30 v2 = (tvec2<int>){3, 4};
31 std::cout << "assignment:" << v2 << std::endl;
32
33 v2 = v1;
34 std::cout << "move assignment:" << v2 << std::endl;
35
36
37 // NOT SUPPORTED BY GLM
38 // tvec2<int> v3 = 0;
39 // std::cout << "zero-init:" << v3 << std::endl;
40
41 // v1 = 0;
42 // std::cout << "zero-assign:" << v1 << std::endl;
43
44 // tvec2<int> v4 = {1.23f};
45 // std::cout << "fill-ctor:" << v4 << std::endl;
46
47
48 v1 = (tvec2<int>){1, 3};
49 std::cout << "?-?:" << (v1 - (tvec2<int>){1003, -14}) << std::endl;
50
51 v1 -= (tvec2<int>){1003, -14};
52 std::cout << "?-=?:" << v1 << std::endl;
53
54 v1 = -v1;
55 std::cout << "-?:" << v1 << std::endl;
56
57 v1 = (tvec2<int>){1, 3};
58 std::cout << "?+?:" << (v1 + (tvec2<int>){1003, -14}) << std::endl;
59
60 v1 += (tvec2<int>){1003, -14};
61 std::cout << "?+=?:" << v1 << std::endl;
62
63 v1 = (tvec2<int>){15, 275};
64 std::cout << "v*s:" << v1 * 3 << std::endl;
65
66 std::cout << "s*v:" << 3 * v1 << std::endl;
67
68 v1 *= 3;
69 std::cout << "?*=?:" << v1 << std::endl;
70
71 v1 = (tvec2<int>){21, -10};
72 std::cout << "?/?:" << (v1 / 3) << std::endl;
73
74 v1 /= 3;
75 std::cout << "?/=?:" << v1 << std::endl;
76
77 // FORCE GLM TO FLOAT, BUT WORKS
78 tvec2<float> v1_f = (tvec2<float>){2.f, 3};
79 tvec2<float> v2_f = (tvec2<float>){-3.f, 2.f};
80 std::cout << "dot_1:" << dot(v1_f, v2_f) << std::endl;
81
82 v2_f = (tvec2<float>){13, 2};
83 std::cout << "dot_2:" << dot(v1_f, v2_f) << std::endl;
84
85
86 // NOT IN GLM BUT
87 // USES DOT, BUT THAT'S FLOATING-POINT ONLY!
88 std::cout << "length_squared:" << length_squared(v1_f) << std::endl;
89
90 // FLOATING-POINT ONLY GLM
91 // v1 = (tvec2<int>){100, -101};
92 // v2 = (tvec2<int>){6, 3};
93 // std::cout << "distance:" << distance(v1, v2) << std::endl;
94 //
95 // std::cout << "normalize:" << normalize(v2) << std::endl;
96 //
97 // v1 = (tvec2<int>){1,0};
98 // std::cout << "normalize_2:" << normalize(v1) << std::endl;
99 //
100 // std::cout << "project:" << project((tvec2<int>){5,6}, (tvec2<int>){1, 0}) << std::endl;
101 // std::cout << "project_2:" << project((tvec2<int>){5,6}, (tvec2<int>){1, 1}) << std::endl;
102 //
103 // v1 = (tvec2<int>){5,6};
104 // v2 = (tvec2<int>){1,0};
105 // std::cout << "reflect:" << reflect(v1,v2) << std::endl;
106 //
107 // v2 = (tvec2<int>){0,-1};
108 // std::cout << "refract:" << refract(v1,normalize(v2),1) << std::endl;
109 // std::cout << "refract:" << refract(v1,normalize(v2),1.f/1.33f) << std::endl;
110 //
111 //
112 // FLOATING-POINT ONLY IN GLM BUT JUST USES DOT SO...
113 tvec2<float> geometric_normal = {5,6};
114 tvec2<float> perturbed_normal = {4,5};
115 tvec2<float> eyeline = {-1,0};
116 std::cout << "faceforward_nochange:" << faceforward(perturbed_normal, eyeline, geometric_normal) << std::endl;
117
118 eyeline = (tvec2<int>){1,0};
119 std::cout << "faceforward_flip:" << faceforward(perturbed_normal, eyeline, geometric_normal) << std::endl;
120}
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