| [2444324] | 1 | #include <glm/glm.hpp>
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 | 2 | #include <iostream>
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 | 3 | 
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 | 4 | using namespace glm;
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 | 5 | 
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 | 6 | std::ostream& operator<<(std::ostream& os, glm::tvec2<int>& v) {
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 | 7 |     os << "<" << v.x << "," << v.y << ">";
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 | 8 |     return os;
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 | 9 | }
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 | 10 | std::ostream& operator<<(std::ostream& os, glm::tvec2<int>&& v) {
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 | 11 |     os << "<" << v.x << "," << v.y << ">";
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 | 12 |     return os;
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 | 13 | }
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 | 14 | 
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 | 15 | int length_squared(glm::tvec2<float> v) {
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 | 16 |     return dot(v, v);
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 | 17 | }
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 | 18 | 
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 | 19 | // tvec2<int> project(glm::tvec2<int> u, glm::tvec2<int> v) {
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 | 20 | //     return normalize(v) * dot(u, normalize(v));
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 | 21 | // }
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 | 22 | 
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 | 23 | int main(void) {
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 | 24 |     tvec2<int> v1 = {1,2};
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 | 25 |     std::cout << "ctor(x,y):" << v1 << std::endl;
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 | 26 | 
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 | 27 |     tvec2<int> v2 = v1;
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 | 28 |     std::cout << "copy ctor:" << v2 << std::endl;
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 | 29 | 
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 | 30 |     v2 = (tvec2<int>){3, 4};
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 | 31 |     std::cout << "assignment:" << v2 << std::endl;
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 | 32 | 
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 | 33 |     v2 = v1;
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 | 34 |     std::cout << "move assignment:" << v2 << std::endl;
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 | 35 | 
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 | 36 | 
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 | 37 |                 // NOT SUPPORTED BY GLM
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 | 38 |     // tvec2<int> v3 = 0;
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 | 39 |     // std::cout << "zero-init:" << v3 << std::endl;
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 | 40 | 
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 | 41 |     // v1 = 0;
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 | 42 |     // std::cout << "zero-assign:" << v1 << std::endl;
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 | 43 | 
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 | 44 |     // tvec2<int> v4 = {1.23f};
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 | 45 |     // std::cout << "fill-ctor:" << v4 << std::endl;
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 | 46 | 
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 | 47 | 
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 | 48 |     v1 = (tvec2<int>){1, 3};
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 | 49 |     std::cout << "?-?:" << (v1 - (tvec2<int>){1003, -14}) << std::endl;
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 | 50 | 
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 | 51 |     v1 -= (tvec2<int>){1003, -14};
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 | 52 |     std::cout << "?-=?:" << v1 << std::endl;
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 | 53 | 
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 | 54 |     v1 = -v1;
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 | 55 |     std::cout << "-?:" << v1 << std::endl;
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 | 56 | 
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 | 57 |     v1 = (tvec2<int>){1, 3};
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 | 58 |     std::cout << "?+?:" << (v1 + (tvec2<int>){1003, -14}) << std::endl;
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 | 59 | 
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 | 60 |     v1 += (tvec2<int>){1003, -14};
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 | 61 |     std::cout << "?+=?:" << v1 << std::endl;
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 | 62 | 
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 | 63 |     v1 = (tvec2<int>){15, 275};
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 | 64 |     std::cout << "v*s:" << v1 * 3 << std::endl;
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 | 65 | 
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 | 66 |     std::cout << "s*v:" << 3 * v1 << std::endl;
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 | 67 | 
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 | 68 |     v1 *= 3;
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 | 69 |     std::cout << "?*=?:" << v1 << std::endl;
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 | 70 | 
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 | 71 |     v1 = (tvec2<int>){21, -10};
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 | 72 |     std::cout << "?/?:" << (v1 / 3) << std::endl;
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 | 73 | 
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 | 74 |     v1 /= 3;
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 | 75 |     std::cout << "?/=?:" << v1 << std::endl;
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 | 76 | 
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 | 77 |     //      FORCE GLM TO FLOAT, BUT WORKS
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 | 78 |     tvec2<float> v1_f = (tvec2<float>){2.f, 3};
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 | 79 |     tvec2<float> v2_f = (tvec2<float>){-3.f, 2.f};
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 | 80 |     std::cout << "dot_1:" << dot(v1_f, v2_f) << std::endl;
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 | 81 | 
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 | 82 |     v2_f = (tvec2<float>){13, 2};
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 | 83 |     std::cout << "dot_2:" << dot(v1_f, v2_f) << std::endl;
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 | 84 | 
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 | 85 | 
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 | 86 |     //      NOT IN GLM BUT
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 | 87 |     //      USES DOT, BUT THAT'S FLOATING-POINT ONLY!
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 | 88 |     std::cout << "length_squared:" << length_squared(v1_f) << std::endl;
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 | 89 | 
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 | 90 |     //      FLOATING-POINT ONLY GLM
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 | 91 |     // v1 = (tvec2<int>){100, -101};
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 | 92 |     // v2 = (tvec2<int>){6, 3};
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 | 93 |     // std::cout << "distance:" << distance(v1, v2) << std::endl;
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 | 94 |     //
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 | 95 |     // std::cout << "normalize:" << normalize(v2) << std::endl;
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 | 96 |     //
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 | 97 |     // v1 = (tvec2<int>){1,0};
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 | 98 |     // std::cout << "normalize_2:" << normalize(v1) << std::endl;
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 | 99 |     //
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 | 100 |     // std::cout << "project:" << project((tvec2<int>){5,6}, (tvec2<int>){1, 0}) << std::endl;
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 | 101 |     // std::cout << "project_2:" << project((tvec2<int>){5,6}, (tvec2<int>){1, 1}) << std::endl;
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 | 102 |     //
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 | 103 |     // v1 = (tvec2<int>){5,6};
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 | 104 |     // v2 = (tvec2<int>){1,0};
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 | 105 |     // std::cout << "reflect:" << reflect(v1,v2) << std::endl;
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 | 106 |     //
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 | 107 |     // v2 = (tvec2<int>){0,-1};
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 | 108 |     // std::cout << "refract:" << refract(v1,normalize(v2),1) << std::endl;
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 | 109 |     // std::cout << "refract:" << refract(v1,normalize(v2),1.f/1.33f) << std::endl;
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 | 110 |     //
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 | 111 |     //
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 | 112 |     //      FLOATING-POINT ONLY IN GLM BUT JUST USES DOT SO...
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 | 113 |     tvec2<float> geometric_normal = {5,6};
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 | 114 |     tvec2<float> perturbed_normal = {4,5};
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 | 115 |     tvec2<float> eyeline = {-1,0};
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 | 116 |     std::cout << "faceforward_nochange:" << faceforward(perturbed_normal, eyeline, geometric_normal) << std::endl;
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 | 117 | 
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 | 118 |     eyeline = (tvec2<int>){1,0};
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 | 119 |     std::cout << "faceforward_flip:" << faceforward(perturbed_normal, eyeline, geometric_normal) << std::endl;
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 | 120 | }
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