| [2444324] | 1 | #include <glm/glm.hpp> | 
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|  | 2 | #include <iostream> | 
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|  | 3 |  | 
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|  | 4 | using namespace glm; | 
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|  | 5 |  | 
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|  | 6 | std::ostream& operator<<(std::ostream& os, glm::tvec2<int>& v) { | 
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|  | 7 | os << "<" << v.x << "," << v.y << ">"; | 
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|  | 8 | return os; | 
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|  | 9 | } | 
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|  | 10 | std::ostream& operator<<(std::ostream& os, glm::tvec2<int>&& v) { | 
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|  | 11 | os << "<" << v.x << "," << v.y << ">"; | 
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|  | 12 | return os; | 
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|  | 13 | } | 
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|  | 14 |  | 
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|  | 15 | int length_squared(glm::tvec2<float> v) { | 
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|  | 16 | return dot(v, v); | 
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|  | 17 | } | 
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|  | 18 |  | 
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|  | 19 | // tvec2<int> project(glm::tvec2<int> u, glm::tvec2<int> v) { | 
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|  | 20 | //     return normalize(v) * dot(u, normalize(v)); | 
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|  | 21 | // } | 
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|  | 22 |  | 
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|  | 23 | int main(void) { | 
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|  | 24 | tvec2<int> v1 = {1,2}; | 
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|  | 25 | std::cout << "ctor(x,y):" << v1 << std::endl; | 
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|  | 26 |  | 
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|  | 27 | tvec2<int> v2 = v1; | 
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|  | 28 | std::cout << "copy ctor:" << v2 << std::endl; | 
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|  | 29 |  | 
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|  | 30 | v2 = (tvec2<int>){3, 4}; | 
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|  | 31 | std::cout << "assignment:" << v2 << std::endl; | 
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|  | 32 |  | 
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|  | 33 | v2 = v1; | 
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|  | 34 | std::cout << "move assignment:" << v2 << std::endl; | 
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|  | 35 |  | 
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|  | 36 |  | 
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|  | 37 | // NOT SUPPORTED BY GLM | 
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|  | 38 | // tvec2<int> v3 = 0; | 
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|  | 39 | // std::cout << "zero-init:" << v3 << std::endl; | 
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|  | 40 |  | 
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|  | 41 | // v1 = 0; | 
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|  | 42 | // std::cout << "zero-assign:" << v1 << std::endl; | 
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|  | 43 |  | 
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|  | 44 | // tvec2<int> v4 = {1.23f}; | 
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|  | 45 | // std::cout << "fill-ctor:" << v4 << std::endl; | 
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|  | 46 |  | 
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|  | 47 |  | 
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|  | 48 | v1 = (tvec2<int>){1, 3}; | 
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|  | 49 | std::cout << "?-?:" << (v1 - (tvec2<int>){1003, -14}) << std::endl; | 
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|  | 50 |  | 
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|  | 51 | v1 -= (tvec2<int>){1003, -14}; | 
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|  | 52 | std::cout << "?-=?:" << v1 << std::endl; | 
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|  | 53 |  | 
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|  | 54 | v1 = -v1; | 
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|  | 55 | std::cout << "-?:" << v1 << std::endl; | 
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|  | 56 |  | 
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|  | 57 | v1 = (tvec2<int>){1, 3}; | 
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|  | 58 | std::cout << "?+?:" << (v1 + (tvec2<int>){1003, -14}) << std::endl; | 
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|  | 59 |  | 
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|  | 60 | v1 += (tvec2<int>){1003, -14}; | 
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|  | 61 | std::cout << "?+=?:" << v1 << std::endl; | 
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|  | 62 |  | 
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|  | 63 | v1 = (tvec2<int>){15, 275}; | 
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|  | 64 | std::cout << "v*s:" << v1 * 3 << std::endl; | 
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|  | 65 |  | 
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|  | 66 | std::cout << "s*v:" << 3 * v1 << std::endl; | 
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|  | 67 |  | 
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|  | 68 | v1 *= 3; | 
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|  | 69 | std::cout << "?*=?:" << v1 << std::endl; | 
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|  | 70 |  | 
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|  | 71 | v1 = (tvec2<int>){21, -10}; | 
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|  | 72 | std::cout << "?/?:" << (v1 / 3) << std::endl; | 
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|  | 73 |  | 
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|  | 74 | v1 /= 3; | 
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|  | 75 | std::cout << "?/=?:" << v1 << std::endl; | 
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|  | 76 |  | 
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|  | 77 | //      FORCE GLM TO FLOAT, BUT WORKS | 
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|  | 78 | tvec2<float> v1_f = (tvec2<float>){2.f, 3}; | 
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|  | 79 | tvec2<float> v2_f = (tvec2<float>){-3.f, 2.f}; | 
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|  | 80 | std::cout << "dot_1:" << dot(v1_f, v2_f) << std::endl; | 
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|  | 81 |  | 
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|  | 82 | v2_f = (tvec2<float>){13, 2}; | 
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|  | 83 | std::cout << "dot_2:" << dot(v1_f, v2_f) << std::endl; | 
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|  | 84 |  | 
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|  | 85 |  | 
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|  | 86 | //      NOT IN GLM BUT | 
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|  | 87 | //      USES DOT, BUT THAT'S FLOATING-POINT ONLY! | 
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|  | 88 | std::cout << "length_squared:" << length_squared(v1_f) << std::endl; | 
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|  | 89 |  | 
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|  | 90 | //      FLOATING-POINT ONLY GLM | 
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|  | 91 | // v1 = (tvec2<int>){100, -101}; | 
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|  | 92 | // v2 = (tvec2<int>){6, 3}; | 
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|  | 93 | // std::cout << "distance:" << distance(v1, v2) << std::endl; | 
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|  | 94 | // | 
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|  | 95 | // std::cout << "normalize:" << normalize(v2) << std::endl; | 
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|  | 96 | // | 
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|  | 97 | // v1 = (tvec2<int>){1,0}; | 
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|  | 98 | // std::cout << "normalize_2:" << normalize(v1) << std::endl; | 
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|  | 99 | // | 
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|  | 100 | // std::cout << "project:" << project((tvec2<int>){5,6}, (tvec2<int>){1, 0}) << std::endl; | 
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|  | 101 | // std::cout << "project_2:" << project((tvec2<int>){5,6}, (tvec2<int>){1, 1}) << std::endl; | 
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|  | 102 | // | 
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|  | 103 | // v1 = (tvec2<int>){5,6}; | 
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|  | 104 | // v2 = (tvec2<int>){1,0}; | 
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|  | 105 | // std::cout << "reflect:" << reflect(v1,v2) << std::endl; | 
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|  | 106 | // | 
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|  | 107 | // v2 = (tvec2<int>){0,-1}; | 
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|  | 108 | // std::cout << "refract:" << refract(v1,normalize(v2),1) << std::endl; | 
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|  | 109 | // std::cout << "refract:" << refract(v1,normalize(v2),1.f/1.33f) << std::endl; | 
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|  | 110 | // | 
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|  | 111 | // | 
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|  | 112 | //      FLOATING-POINT ONLY IN GLM BUT JUST USES DOT SO... | 
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|  | 113 | tvec2<float> geometric_normal = {5,6}; | 
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|  | 114 | tvec2<float> perturbed_normal = {4,5}; | 
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|  | 115 | tvec2<float> eyeline = {-1,0}; | 
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|  | 116 | std::cout << "faceforward_nochange:" << faceforward(perturbed_normal, eyeline, geometric_normal) << std::endl; | 
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|  | 117 |  | 
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|  | 118 | eyeline = (tvec2<int>){1,0}; | 
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|  | 119 | std::cout << "faceforward_flip:" << faceforward(perturbed_normal, eyeline, geometric_normal) << std::endl; | 
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|  | 120 | } | 
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