1 | #include "../../libcfa/src/vector.hfa" |
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2 | #include <fstream.hfa> |
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3 | |
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4 | int main(void) { |
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5 | vec2 v1 = {1.,2.}; |
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6 | sout | "ctor(x,y):" | v1; |
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7 | |
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8 | vec2 v2 = v1; |
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9 | sout | "copy ctor:" | v2; |
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10 | |
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11 | v2 = (vec2){3., 4.2}; |
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12 | sout | "assignment:" | v2; |
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13 | |
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14 | v2 = v1; |
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15 | sout | "move assignment:" | v2; |
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16 | |
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17 | vec2 v3 = 0; |
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18 | sout | "zero-init:" | v3; |
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19 | |
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20 | v1 = 0; |
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21 | sout | "zero-assign:" | v1; |
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22 | |
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23 | vec2 v4 = {1.23}; |
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24 | sout | "fill-ctor:" | v4; |
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25 | |
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26 | v1 = (vec2){1.23, 3.43}; |
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27 | sout | "?-?:" | (v1 - (vec2){1.21,3}); |
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28 | |
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29 | v1 -= (vec2){-2, 10}; |
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30 | sout | "?-=?:" | v1; |
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31 | |
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32 | v1 = -v1; |
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33 | sout | "-?:" | v1; |
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34 | |
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35 | v1 = (vec2){1.5, 2.75}; |
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36 | sout | "?+?:" | (v1 + (vec2){0.8, -0.3}); |
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37 | |
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38 | v1 += (vec2){0.8, -0.3}; |
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39 | sout | "?+=?:" | v1; |
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40 | |
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41 | v1 = (vec2){1.5, 2.75}; |
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42 | sout | "v*s:" | v1 * 3; |
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43 | |
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44 | sout | "s*v:" | 3 * v1; |
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45 | |
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46 | v1 *= 3; |
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47 | sout | "?*=?:" | v1; |
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48 | |
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49 | v1 = (vec2){2, -0.1}; |
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50 | sout | "?/?:" | (v1 / 3); |
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51 | |
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52 | v1 /= 3; |
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53 | sout | "?/=?:" | v1; |
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54 | |
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55 | v1 = (vec2){2, 3}; |
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56 | v2 = (vec2){-3, 2}; |
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57 | sout | "dot_1:" | dot(v1, v2); |
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58 | |
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59 | v2 = (vec2){1.3, 2}; |
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60 | sout | "dot_2:" | dot(v1, v2); |
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61 | |
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62 | v1 = (vec2){4, 3}; |
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63 | sout | "length:" | length(v1); |
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64 | |
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65 | sout | "length_squared:" | length_squared(v1); |
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66 | |
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67 | v2 = (vec2){6, -3.2}; |
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68 | sout | "distance:" | distance(v1, v2); |
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69 | |
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70 | sout | "normalize:" | normalize(v2); |
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71 | |
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72 | v1 = (vec2){1,0}; |
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73 | sout | "normalize_2:" | normalize(v1); |
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74 | |
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75 | sout | "project:" | project((vec2){5,6}, (vec2){1, 0}); |
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76 | sout | "project_2:" | project((vec2){5,6}, (vec2){1, 1}); |
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77 | |
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78 | v1 = (vec2){5,6}; |
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79 | v2 = (vec2){1,0}; |
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80 | sout | "reflect:" | reflect(v1,v2); |
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81 | |
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82 | v2 = (vec2){0,-1}; |
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83 | sout | "refract:" | refract(v1,v2,1); |
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84 | sout | "refract:" | refract(v1,v2,1./1.33); |
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85 | |
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86 | vec2 geometric_normal = {5,6}; |
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87 | vec2 perturbed_normal = {4,5.5}; |
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88 | vec2 eyeline = {-1,0.002f}; |
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89 | sout | "faceforward_nochange:" | faceforward(perturbed_normal, eyeline, geometric_normal); |
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90 | |
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91 | eyeline = (vec2){1,0.002f}; |
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92 | sout | "faceforward_flip:" | faceforward(perturbed_normal, eyeline, geometric_normal); |
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93 | } |
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