1 | #include <fstream.hfa> |
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2 | #include <stdlib.hfa> |
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3 | #include <stdio.h> |
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4 | |
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5 | enum(char *) Colour { |
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6 | Red = "red", Green = "green", Blue = "blue" |
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7 | }; |
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8 | |
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9 | // enum( signed char ) srgb { Red = -1, Green = 0, Blue = 1 }; |
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10 | |
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11 | enum Plain { A, B, C = 10 }; |
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12 | |
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13 | int main () { |
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14 | Colour fishy; // posE() |
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15 | fishy = Colour.Green; // value(fishy) = Colour.Green; |
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16 | fishy; // valueE( fishy ); |
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17 | |
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18 | printf( "Compile Time: blue value: %s, position: %d, label: %s, default return value: %s \n", valueE(Colour.Blue), posE(Colour.Blue), labelE(Colour.Blue), Colour.Blue ); |
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19 | printf( "Runtime: fishy value: %s, position: %d, label: %s, default return value: %s\n", valueE(fishy), posE(fishy), labelE(fishy), fishy ); |
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20 | Colour c2 = fishy; |
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21 | printf( "Runtime: C2 value: %s, position: %d, label: %s, default return value: %s\n", valueE(c2), posE(c2), labelE(c2), c2 ); |
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22 | Colour.Red; |
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23 | char * ao = Colour.Red; |
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24 | char * ko = fishy; |
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25 | printf( "ao is %s\n", ao ); |
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26 | printf( "ko is %s\n", ko ); |
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27 | |
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28 | printf( "%d, %d, %d, \n", A, B, C ); |
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29 | Plain a = B; |
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30 | printf( "%d \n", a ); |
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31 | } |
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