1 | //---------------------------------------------------------------- |
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2 | // Recursion test |
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3 | // Ensures that proper ordering occurs between the nested waitfors |
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4 | //----------------------------------------------------------------- |
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5 | |
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6 | #include <fstream.hfa> |
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7 | #include <kernel.hfa> |
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8 | #include <monitor.hfa> |
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9 | #include <stdlib.hfa> |
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10 | #include <thread.hfa> |
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11 | |
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12 | #include <stdbool.h> |
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13 | #include <time.h> |
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14 | |
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15 | static const unsigned long N = 5_000ul; |
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16 | |
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17 | static inline void rand_yield() { yield(random( 10 )); } |
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18 | |
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19 | enum state_t { FIRST, SECOND, THIRD, LAST, STOP }; |
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20 | void shuffle(enum state_t * array) |
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21 | { |
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22 | int i; |
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23 | for (i = 0; i < 4; i++) |
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24 | { |
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25 | int j = random( 4 ); |
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26 | enum state_t t = array[j]; |
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27 | array[j] = array[i]; |
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28 | array[i] = t; |
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29 | } |
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30 | } |
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31 | |
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32 | |
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33 | monitor global_t { |
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34 | int counter; |
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35 | volatile bool ready; |
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36 | state_t actions[4]; |
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37 | }; |
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38 | |
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39 | void ?{} ( global_t & this ) { |
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40 | this.counter = 0; |
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41 | this.ready = false; |
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42 | this.actions[0] = FIRST; |
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43 | this.actions[1] = SECOND; |
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44 | this.actions[2] = THIRD; |
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45 | this.actions[3] = LAST; |
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46 | shuffle( this.actions ); |
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47 | } |
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48 | |
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49 | void ^?{} ( global_t & mutex this ) {} |
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50 | |
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51 | global_t global; |
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52 | |
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53 | state_t call4( global_t & mutex this, int idx ) { |
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54 | sout | "Last"; |
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55 | |
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56 | rand_yield(); |
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57 | this.counter++; |
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58 | this.ready = false; |
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59 | shuffle( this.actions ); |
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60 | |
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61 | return this.counter < N ? (state_t)this.actions[idx] : (state_t)STOP; |
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62 | } |
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63 | |
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64 | state_t call3( global_t & mutex this, int idx ) { |
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65 | sout | "3rd"; |
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66 | |
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67 | rand_yield(); |
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68 | waitfor( call4 : this ); |
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69 | rand_yield(); |
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70 | |
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71 | sout | "3rd"; |
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72 | |
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73 | return this.counter < N ? (state_t)this.actions[idx] : (state_t)STOP; |
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74 | } |
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75 | |
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76 | state_t call2( global_t & mutex this, int idx ) { |
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77 | sout | "2nd"; |
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78 | |
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79 | rand_yield(); |
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80 | waitfor( call3 : this ); |
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81 | rand_yield(); |
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82 | |
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83 | sout | "2nd"; |
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84 | |
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85 | return this.counter < N ? (state_t)this.actions[idx] : (state_t)STOP; |
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86 | } |
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87 | |
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88 | state_t call1( global_t & mutex this, int idx ) { |
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89 | this.ready = true; |
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90 | |
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91 | sout | this.counter | "1st"; |
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92 | |
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93 | rand_yield(); |
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94 | waitfor( call2 : this ); |
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95 | rand_yield(); |
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96 | |
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97 | sout | "1st" | nl; |
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98 | |
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99 | return this.counter < N ? (state_t)this.actions[idx] : (state_t)STOP; |
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100 | } |
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101 | |
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102 | thread waiter_t{ |
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103 | int idx; |
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104 | state_t state; |
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105 | }; |
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106 | |
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107 | void ^?{} ( waiter_t & mutex this ) {} |
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108 | void ?{} ( waiter_t & this ) {} |
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109 | |
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110 | void ?{}( waiter_t & this, int idx, state_t state ) { |
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111 | this.idx = idx; |
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112 | this.state = state; |
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113 | } |
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114 | |
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115 | |
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116 | void main( waiter_t & this ) { |
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117 | while( this.state != STOP ) { |
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118 | rand_yield(); |
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119 | |
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120 | switch( this.state ) { |
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121 | case FIRST : this.state = call1( global, this.idx ); break; |
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122 | case SECOND : while( !global.ready ) { yield(); } this.state = call2( global, this.idx ); break; |
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123 | case THIRD : while( !global.ready ) { yield(); } this.state = call3( global, this.idx ); break; |
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124 | case LAST : while( !global.ready ) { yield(); } this.state = call4( global, this.idx ); break; |
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125 | case STOP : serr | "This should not happen" | nl; |
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126 | } |
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127 | } |
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128 | } |
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129 | |
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130 | static waiter_t * volatile the_threads; |
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131 | |
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132 | int main() { |
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133 | srandom( time(NULL) ); |
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134 | sout | nlOff; // turn off auto newline |
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135 | sout | "Starting" | nl; |
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136 | { |
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137 | waiter_t waiters[4] = { |
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138 | { 0, FIRST }, |
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139 | { 1, SECOND }, |
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140 | { 2, THIRD }, |
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141 | { 3, LAST } |
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142 | }; |
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143 | the_threads = waiters; |
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144 | } |
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145 | sout | "Stopping" | nl; |
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146 | } |
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