source: tests/concurrency/actors/inherit.cfa@ c7f9f53

Last change on this file since c7f9f53 was 7edf912, checked in by Peter A. Buhr <pabuhr@…>, 2 years ago

formatting, replace constructor calls with set_allocation calls

  • Property mode set to 100644
File size: 1.2 KB
Line 
1#include <actor.hfa>
2#include <fstream.hfa>
3#include <stdlib.hfa>
4#include <string.h>
5#include <stdio.h>
6#include <mutex_stmt.hfa>
7
8struct Server { inline actor; };
9
10struct Server2 { inline Server; int b; };
11void ^?{}( Server2 & this ) { mutex(sout) sout | 'A'; }
12
13struct D_msg { int a; inline message; };
14void ?{}( D_msg & this ) { set_allocation( this, Delete ); }
15void ^?{}( D_msg & ) { mutex(sout) sout | 'A'; }
16
17struct D_msg2 { inline D_msg; };
18
19allocation handle() {
20 return Finished;
21}
22
23allocation receive( Server & receiver, D_msg & msg ) { return handle(); }
24allocation receive( Server & receiver, D_msg2 & msg ) { return handle(); }
25allocation receive( Server2 & receiver, D_msg & msg ) { return Delete; }
26allocation receive( Server2 & receiver, D_msg2 & msg ) { return Delete; }
27
28int main() {
29 sout | "Start";
30 {
31 start_actor_system();
32 D_msg * dm = alloc();
33 (*dm){};
34 D_msg2 * dm2 = alloc();
35 (*dm2){};
36 Server2 * s = alloc();
37 (*s){};
38 Server2 * s2 = alloc();
39 (*s2){};
40 *s | *dm;
41 *s2 | *dm2;
42 stop_actor_system();
43 }
44 {
45 start_actor_system();
46 Server s[2];
47 D_msg * dm = alloc();
48 (*dm){};
49 D_msg2 * dm2 = alloc();
50 (*dm2){};
51 s[0] | *dm;
52 s[1] | *dm2;
53 stop_actor_system();
54 }
55 sout | "Finished";
56}
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