source: tests/concurrency/actors/inherit.cfa @ b0fcd0e

Last change on this file since b0fcd0e was 7edf912, checked in by Peter A. Buhr <pabuhr@…>, 14 months ago

formatting, replace constructor calls with set_allocation calls

  • Property mode set to 100644
File size: 1.2 KB
Line 
1#include <actor.hfa>
2#include <fstream.hfa>
3#include <stdlib.hfa>
4#include <string.h>
5#include <stdio.h>
6#include <mutex_stmt.hfa>
7
8struct Server { inline actor; };
9
10struct Server2 { inline Server; int b; };
11void ^?{}( Server2 & this ) { mutex(sout) sout | 'A'; }
12
13struct D_msg { int a; inline message; };
14void ?{}( D_msg & this ) { set_allocation( this, Delete ); }
15void ^?{}( D_msg & ) { mutex(sout) sout | 'A'; }
16
17struct D_msg2 { inline D_msg; };
18
19allocation handle() {
20        return Finished;
21}
22
23allocation receive( Server & receiver, D_msg & msg ) { return handle(); }
24allocation receive( Server & receiver, D_msg2 & msg ) { return handle(); }
25allocation receive( Server2 & receiver, D_msg & msg ) { return Delete; }
26allocation receive( Server2 & receiver, D_msg2 & msg ) { return Delete; }
27
28int main() {
29        sout | "Start";
30        {
31                start_actor_system();
32                D_msg * dm = alloc();
33                (*dm){};
34                D_msg2 * dm2 = alloc();
35                (*dm2){};
36                Server2 * s = alloc();
37                (*s){};
38                Server2 * s2 = alloc();
39                (*s2){};
40                *s | *dm;
41                *s2 | *dm2;
42                stop_actor_system();
43        }
44        {
45                start_actor_system();
46                Server s[2];
47                D_msg * dm = alloc();
48                (*dm){};
49                D_msg2 * dm2 = alloc();
50                (*dm2){};
51                s[0] | *dm;
52                s[1] | *dm2;
53                stop_actor_system();
54        }
55        sout | "Finished";
56}
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