| Last change
 on this file since f3811df was             7edf912, checked in by Peter A. Buhr <pabuhr@…>, 2 years ago | 
        
          | 
formatting, replace constructor calls with set_allocation calls
 | 
        
          | 
              
Property                 mode
 set to                 100644 | 
        
          | File size:
            1.2 KB | 
      
      
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| 1 | #include <actor.hfa> | 
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| 2 | #include <fstream.hfa> | 
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| 3 | #include <stdlib.hfa> | 
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| 4 | #include <string.h> | 
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| 5 | #include <stdio.h> | 
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| 6 | #include <mutex_stmt.hfa> | 
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| 7 |  | 
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| 8 | struct Server { inline actor; }; | 
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| 9 |  | 
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| 10 | struct Server2 { inline Server; int b; }; | 
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| 11 | void ^?{}( Server2 & this ) { mutex(sout) sout | 'A'; } | 
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| 12 |  | 
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| 13 | struct D_msg { int a; inline message; }; | 
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| 14 | void ?{}( D_msg & this ) { set_allocation( this, Delete ); } | 
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| 15 | void ^?{}( D_msg & ) { mutex(sout) sout | 'A'; } | 
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| 16 |  | 
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| 17 | struct D_msg2 { inline D_msg; }; | 
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| 18 |  | 
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| 19 | allocation handle() { | 
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| 20 | return Finished; | 
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| 21 | } | 
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| 22 |  | 
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| 23 | allocation receive( Server & receiver, D_msg & msg ) { return handle(); } | 
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| 24 | allocation receive( Server & receiver, D_msg2 & msg ) { return handle(); } | 
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| 25 | allocation receive( Server2 & receiver, D_msg & msg ) { return Delete; } | 
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| 26 | allocation receive( Server2 & receiver, D_msg2 & msg ) { return Delete; } | 
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| 27 |  | 
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| 28 | int main() { | 
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| 29 | sout | "Start"; | 
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| 30 | { | 
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| 31 | start_actor_system(); | 
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| 32 | D_msg * dm = alloc(); | 
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| 33 | (*dm){}; | 
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| 34 | D_msg2 * dm2 = alloc(); | 
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| 35 | (*dm2){}; | 
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| 36 | Server2 * s = alloc(); | 
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| 37 | (*s){}; | 
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| 38 | Server2 * s2 = alloc(); | 
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| 39 | (*s2){}; | 
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| 40 | *s | *dm; | 
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| 41 | *s2 | *dm2; | 
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| 42 | stop_actor_system(); | 
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| 43 | } | 
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| 44 | { | 
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| 45 | start_actor_system(); | 
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| 46 | Server s[2]; | 
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| 47 | D_msg * dm = alloc(); | 
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| 48 | (*dm){}; | 
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| 49 | D_msg2 * dm2 = alloc(); | 
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| 50 | (*dm2){}; | 
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| 51 | s[0] | *dm; | 
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| 52 | s[1] | *dm2; | 
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| 53 | stop_actor_system(); | 
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| 54 | } | 
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| 55 | sout | "Finished"; | 
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| 56 | } | 
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