source: tests/concurrency/actors/inherit.cfa @ f6fd22a4

Last change on this file since f6fd22a4 was f6fd22a4, checked in by caparsons <caparson@…>, 17 months ago

refactored inherit test to avoid base ctor call bug

  • Property mode set to 100644
File size: 1.4 KB
Line 
1#include <actor.hfa>
2#include <fstream.hfa>
3#include <stdlib.hfa>
4#include <string.h>
5#include <stdio.h>
6#include <mutex_stmt.hfa>
7
8struct Server { inline actor; };
9
10struct Server2 { inline Server; int b; };
11void ^?{}( Server2 & this ) { mutex(sout) sout | 'A'; }
12
13struct D_msg { int a; inline message; };
14void ?{}( D_msg & this ) { set_allocation( this, Delete ); }
15void ^?{}( D_msg & this ) { mutex(sout) sout | 'A'; }
16
17struct D_msg2 { inline D_msg; };
18
19allocation handle() {
20    return Finished;
21}
22
23allocation receive( Server & receiver, D_msg & msg ) { return handle(); }
24allocation receive( Server & receiver, D_msg2 & msg ) { return handle(); }
25allocation receive( Server2 & receiver, D_msg & msg ) { return Delete; }
26allocation receive( Server2 & receiver, D_msg2 & msg ) { return Delete; }
27
28int main() {
29    sout | "Start";
30    {
31        start_actor_system();
32        D_msg * dm = alloc();
33        (*dm){};
34        D_msg2 * dm2 = alloc();
35        (*dm2){};
36        Server2 * s = alloc();
37        (*s){};
38        Server2 * s2 = alloc();
39        (*s2){};
40        *s << *dm;
41        *s2 << *dm2;
42        stop_actor_system();
43    }
44    {
45        start_actor_system();
46        Server s[2];
47        D_msg * dm = alloc();
48        (*dm){};
49        D_msg2 * dm2 = alloc();
50        (*dm2){};
51        s[0] << *dm;
52        s[1] << *dm2;
53        stop_actor_system();
54    }
55    sout | "Finished";
56}
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