Last change
on this file since de3a579 was
7edf912,
checked in by Peter A. Buhr <pabuhr@…>, 14 months ago
|
formatting, replace constructor calls with set_allocation calls
|
-
Property mode set to
100644
|
File size:
1.2 KB
|
Line | |
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1 | #include <actor.hfa> |
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2 | #include <fstream.hfa> |
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3 | #include <stdlib.hfa> |
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4 | #include <string.h> |
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5 | #include <stdio.h> |
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6 | #include <mutex_stmt.hfa> |
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7 | |
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8 | struct Server { inline actor; }; |
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9 | |
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10 | struct Server2 { inline Server; int b; }; |
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11 | void ^?{}( Server2 & this ) { mutex(sout) sout | 'A'; } |
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12 | |
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13 | struct D_msg { int a; inline message; }; |
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14 | void ?{}( D_msg & this ) { set_allocation( this, Delete ); } |
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15 | void ^?{}( D_msg & ) { mutex(sout) sout | 'A'; } |
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16 | |
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17 | struct D_msg2 { inline D_msg; }; |
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18 | |
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19 | allocation handle() { |
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20 | return Finished; |
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21 | } |
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22 | |
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23 | allocation receive( Server & receiver, D_msg & msg ) { return handle(); } |
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24 | allocation receive( Server & receiver, D_msg2 & msg ) { return handle(); } |
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25 | allocation receive( Server2 & receiver, D_msg & msg ) { return Delete; } |
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26 | allocation receive( Server2 & receiver, D_msg2 & msg ) { return Delete; } |
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27 | |
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28 | int main() { |
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29 | sout | "Start"; |
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30 | { |
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31 | start_actor_system(); |
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32 | D_msg * dm = alloc(); |
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33 | (*dm){}; |
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34 | D_msg2 * dm2 = alloc(); |
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35 | (*dm2){}; |
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36 | Server2 * s = alloc(); |
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37 | (*s){}; |
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38 | Server2 * s2 = alloc(); |
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39 | (*s2){}; |
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40 | *s | *dm; |
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41 | *s2 | *dm2; |
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42 | stop_actor_system(); |
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43 | } |
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44 | { |
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45 | start_actor_system(); |
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46 | Server s[2]; |
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47 | D_msg * dm = alloc(); |
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48 | (*dm){}; |
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49 | D_msg2 * dm2 = alloc(); |
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50 | (*dm2){}; |
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51 | s[0] | *dm; |
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52 | s[1] | *dm2; |
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53 | stop_actor_system(); |
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54 | } |
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55 | sout | "Finished"; |
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56 | } |
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