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            Last change
 on this file since ad47ec4 was             7edf912, checked in by Peter A. Buhr <pabuhr@…>, 2 years ago           | 
        
        
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formatting, replace constructor calls with set_allocation calls 
 
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            File size:
            1.2 KB
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| [1950837] | 1 | #include <actor.hfa>
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 | 2 | #include <fstream.hfa>
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 | 3 | #include <stdlib.hfa>
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 | 4 | #include <string.h>
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 | 5 | #include <stdio.h>
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 | 6 | #include <mutex_stmt.hfa>
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 | 7 | 
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 | 8 | struct Server { inline actor; };
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 | 9 | 
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| [f6fd22a4] | 10 | struct Server2 { inline Server; int b; };
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| [1950837] | 11 | void ^?{}( Server2 & this ) { mutex(sout) sout | 'A'; }
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| [f6fd22a4] | 12 | 
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 | 13 | struct D_msg { int a; inline message; };
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| [1950837] | 14 | void ?{}( D_msg & this ) { set_allocation( this, Delete ); }
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| [bdf4cd9e] | 15 | void ^?{}( D_msg & ) { mutex(sout) sout | 'A'; }
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| [1950837] | 16 | 
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| [f6fd22a4] | 17 | struct D_msg2 { inline D_msg; };
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 | 18 | 
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| [c880a7b] | 19 | allocation handle() {
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| [7edf912] | 20 |         return Finished;
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| [1950837] | 21 | }
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 | 22 | 
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| [c880a7b] | 23 | allocation receive( Server & receiver, D_msg & msg ) { return handle(); }
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 | 24 | allocation receive( Server & receiver, D_msg2 & msg ) { return handle(); }
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 | 25 | allocation receive( Server2 & receiver, D_msg & msg ) { return Delete; }
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 | 26 | allocation receive( Server2 & receiver, D_msg2 & msg ) { return Delete; }
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| [1950837] | 27 | 
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 | 28 | int main() {
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| [7edf912] | 29 |         sout | "Start";
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 | 30 |         {
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 | 31 |                 start_actor_system();
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 | 32 |                 D_msg * dm = alloc();
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 | 33 |                 (*dm){};
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 | 34 |                 D_msg2 * dm2 = alloc();
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 | 35 |                 (*dm2){};
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 | 36 |                 Server2 * s = alloc();
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 | 37 |                 (*s){};
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 | 38 |                 Server2 * s2 = alloc();
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 | 39 |                 (*s2){};
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 | 40 |                 *s | *dm;
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 | 41 |                 *s2 | *dm2;
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 | 42 |                 stop_actor_system();
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 | 43 |         }
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 | 44 |         {
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 | 45 |                 start_actor_system();
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 | 46 |                 Server s[2];
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 | 47 |                 D_msg * dm = alloc();
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 | 48 |                 (*dm){};
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 | 49 |                 D_msg2 * dm2 = alloc();
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 | 50 |                 (*dm2){};
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 | 51 |                 s[0] | *dm;
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 | 52 |                 s[1] | *dm2;
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 | 53 |                 stop_actor_system();
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 | 54 |         }
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 | 55 |         sout | "Finished";
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 | 56 | }
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