source: libcfa/src/vector.hfa@ 9a83ccd

ADT arm-eh ast-experimental enum forall-pointer-decay jacob/cs343-translation new-ast-unique-expr pthread-emulation qualifiedEnum
Last change on this file since 9a83ccd was 9a83ccd, checked in by Dmitry Kobets <dkobets@…>, 6 years ago

Add sout override for vec2

  • Property mode set to 100644
File size: 967 bytes
Line 
1#pragma once
2#include "math.hfa"
3#include <iostream.hfa>
4
5//---------------------- Vector Types ----------------------
6// TODO: make generic, as per glm
7
8
9struct vec2 {
10 float x, y;
11};
12
13void ?{}( vec2 & v, float x, float y) {
14 v.[x, y] = [x, y];
15}
16
17forall( dtype ostype | ostream( ostype ) ) {
18 ostype & ?|?( ostype & os, const vec2& v) with (v) {
19 if ( sepPrt( os ) ) fmt( os, "%s", sepGetCur( os ) );
20 fmt( os, "<%g,%g>", x, y);
21 return os;
22 }
23 void ?|?( ostype & os, const vec2 v ) {
24 (ostype &)(os | v); ends( os );
25 }
26}
27
28vec2 ?-?(const vec2& u, const vec2& v) {
29 return [u.x - v.x, u.y - v.y];
30}
31
32/* //---------------------- Geometric Functions ---------------------- */
33/* // These functions implement the Geometric Functions section of GLSL */
34
35static inline float dot(const vec2& u, const vec2& v) {
36 return u.x * v.x + u.y * v.y;
37}
38
39static inline float length(const vec2& v) {
40 return sqrt(dot(v, v));
41}
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