ADT
arm-eh
ast-experimental
enum
forall-pointer-decay
jacob/cs343-translation
new-ast-unique-expr
pthread-emulation
qualifiedEnum
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Last change
on this file since 9a83ccd was 9a83ccd, checked in by Dmitry Kobets <dkobets@…>, 6 years ago |
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Add sout override for vec2
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-
Property mode
set to
100644
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File size:
967 bytes
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| 1 | #pragma once
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| 2 | #include "math.hfa"
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| 3 | #include <iostream.hfa>
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| 4 |
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| 5 | //---------------------- Vector Types ----------------------
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| 6 | // TODO: make generic, as per glm
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| 7 |
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| 8 |
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| 9 | struct vec2 {
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| 10 | float x, y;
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| 11 | };
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| 12 |
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| 13 | void ?{}( vec2 & v, float x, float y) {
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| 14 | v.[x, y] = [x, y];
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| 15 | }
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| 16 |
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| 17 | forall( dtype ostype | ostream( ostype ) ) {
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| 18 | ostype & ?|?( ostype & os, const vec2& v) with (v) {
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| 19 | if ( sepPrt( os ) ) fmt( os, "%s", sepGetCur( os ) );
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| 20 | fmt( os, "<%g,%g>", x, y);
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| 21 | return os;
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| 22 | }
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| 23 | void ?|?( ostype & os, const vec2 v ) {
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| 24 | (ostype &)(os | v); ends( os );
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| 25 | }
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| 26 | }
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| 27 |
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| 28 | vec2 ?-?(const vec2& u, const vec2& v) {
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| 29 | return [u.x - v.x, u.y - v.y];
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| 30 | }
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| 31 |
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| 32 | /* //---------------------- Geometric Functions ---------------------- */
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| 33 | /* // These functions implement the Geometric Functions section of GLSL */
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| 34 |
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| 35 | static inline float dot(const vec2& u, const vec2& v) {
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| 36 | return u.x * v.x + u.y * v.y;
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| 37 | }
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| 38 |
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| 39 | static inline float length(const vec2& v) {
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| 40 | return sqrt(dot(v, v));
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| 41 | }
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