1 | #include <locks.hfa>
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2 | #include <limits.hfa>
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3 | #include <list.hfa>
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4 |
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5 | #ifdef __CFA_DEBUG__
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6 | #define CFA_DEBUG( stmt ) stmt
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7 | #else
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8 | #define CFA_DEBUG( stmt )
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9 | #endif // CFA_DEBUG
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10 |
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11 | // Define the default number of processors created in the executor. Must be greater than 0.
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12 | #define __DEFAULT_EXECUTOR_PROCESSORS__ 2
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13 |
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14 | // Define the default number of threads created in the executor. Must be greater than 0.
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15 | #define __DEFAULT_EXECUTOR_WORKERS__ 2
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16 |
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17 | // Define the default number of executor request-queues (mailboxes) written to by actors and serviced by the
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18 | // actor-executor threads. Must be greater than 0.
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19 | #define __DEFAULT_EXECUTOR_RQUEUES__ 2
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20 |
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21 | // Define if executor is created in a separate cluster
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22 | #define __DEFAULT_EXECUTOR_SEPCLUS__ false
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23 |
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24 | // forward decls
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25 | struct actor;
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26 | struct message;
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27 |
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28 | enum Allocation { Nodelete, Delete, Destroy, Finished }; // allocation status
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29 |
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30 | typedef Allocation (*__receive_fn)(actor &, message &);
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31 | struct request {
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32 | actor * receiver;
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33 | message * msg;
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34 | __receive_fn fn;
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35 | bool stop;
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36 | inline dlink(request);
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37 | };
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38 | P9_EMBEDDED( request, dlink(request) )
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39 |
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40 | void ?{}( request & this ) { this.stop = true; } // default ctor makes a sentinel
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41 | void ?{}( request & this, actor * receiver, message * msg, __receive_fn fn ) {
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42 | this.receiver = receiver;
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43 | this.msg = msg;
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44 | this.fn = fn;
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45 | this.stop = false;
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46 | }
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47 |
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48 | struct work_queue {
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49 | futex_mutex mutex_lock;
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50 | dlist( request ) input; // unbounded list of work requests
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51 | }; // work_queue
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52 | void ?{}( work_queue & this ) with(this) { input{}; mutex_lock{}; }
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53 |
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54 | void insert( work_queue & this, request & elem ) with(this) {
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55 | lock( mutex_lock );
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56 | insert_last( input, elem );
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57 | unlock( mutex_lock );
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58 | } // insert
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59 |
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60 | void transfer( work_queue & this, dlist(request) & transferTo ) with(this) {
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61 | lock( mutex_lock );
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62 |
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63 | //C_TODO CHANGE
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64 | // transferTo->transfer( input ); // transfer input to output
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65 |
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66 | // this is awfully inefficient but Ill use it until transfer is implemented
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67 | request * r;
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68 | while ( ! input`isEmpty ) {
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69 | r = &try_pop_front( input );
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70 | if ( r ) insert_last( transferTo, *r );
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71 | }
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72 |
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73 | // transfer( input, transferTo );
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74 |
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75 | unlock( mutex_lock );
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76 | } // transfer
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77 |
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78 | thread worker {
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79 | work_queue * request_queues;
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80 | dlist( request ) current_queue;
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81 | request & req;
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82 | unsigned int start, range;
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83 | };
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84 |
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85 | static inline void ?{}( worker & this, cluster & clu, work_queue * request_queues, unsigned int start, unsigned int range ) {
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86 | ((thread &)this){ clu };
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87 | this.request_queues = request_queues;
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88 | this.current_queue{};
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89 | this.start = start;
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90 | this.range = range;
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91 | }
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92 |
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93 | struct executor {
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94 | cluster * cluster; // if workers execute on separate cluster
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95 | processor ** processors; // array of virtual processors adding parallelism for workers
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96 | work_queue * request_queues; // master list of work request queues
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97 | worker ** workers; // array of workers executing work requests
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98 | unsigned int nprocessors, nworkers, nrqueues; // number of processors/threads/request queues
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99 | bool seperate_clus; // use same or separate cluster for executor
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100 | }; // executor
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101 |
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102 | static inline void ?{}( executor & this, unsigned int nprocessors, unsigned int nworkers, unsigned int nrqueues, bool seperate_clus ) with(this) {
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103 | if ( nrqueues < nworkers ) abort( "nrqueues needs to be >= nworkers\n" );
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104 | this.nprocessors = nprocessors;
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105 | this.nworkers = nworkers;
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106 | this.nrqueues = nrqueues;
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107 | this.seperate_clus = seperate_clus;
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108 |
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109 | if ( seperate_clus ) {
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110 | cluster = alloc();
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111 | (*cluster){};
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112 | } else cluster = active_cluster();
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113 |
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114 | request_queues = aalloc( nrqueues );
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115 | for ( i; nrqueues )
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116 | request_queues[i]{};
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117 |
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118 | processors = aalloc( nprocessors );
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119 | for ( i; nprocessors )
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120 | (*(processors[i] = alloc())){ *cluster };
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121 |
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122 | workers = alloc( nworkers );
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123 | unsigned int reqPerWorker = nrqueues / nworkers, extras = nrqueues % nworkers;
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124 | for ( unsigned int i = 0, start = 0, range; i < nworkers; i += 1, start += range ) {
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125 | range = reqPerWorker + ( i < extras ? 1 : 0 );
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126 | (*(workers[i] = alloc())){ *cluster, request_queues, start, range };
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127 | } // for
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128 | }
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129 |
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130 | static inline void ?{}( executor & this, unsigned int nprocessors, unsigned int nworkers, unsigned int nrqueues ) { this{ nprocessors, nworkers, nrqueues, __DEFAULT_EXECUTOR_SEPCLUS__ }; }
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131 | static inline void ?{}( executor & this, unsigned int nprocessors, unsigned int nworkers ) { this{ nprocessors, nworkers, __DEFAULT_EXECUTOR_RQUEUES__ }; }
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132 | static inline void ?{}( executor & this, unsigned int nprocessors ) { this{ nprocessors, __DEFAULT_EXECUTOR_WORKERS__ }; }
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133 | static inline void ?{}( executor & this ) { this{ __DEFAULT_EXECUTOR_PROCESSORS__ }; }
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134 |
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135 | static inline void ^?{}( executor & this ) with(this) {
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136 | request sentinels[nworkers];
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137 | unsigned int reqPerWorker = nrqueues / nworkers;
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138 | for ( unsigned int i = 0, step = 0; i < nworkers; i += 1, step += reqPerWorker ) {
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139 | insert( request_queues[step], sentinels[i] ); // force eventually termination
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140 | } // for
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141 |
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142 | for ( i; nworkers )
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143 | delete( workers[i] );
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144 |
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145 | for ( i; nprocessors ) {
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146 | delete( processors[i] );
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147 | } // for
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148 |
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149 | delete( workers );
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150 | delete( request_queues );
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151 | delete( processors );
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152 | if ( seperate_clus ) delete( cluster );
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153 | }
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154 |
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155 | // this is a static field of executor but have to forward decl for get_next_ticket
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156 | static unsigned int __next_ticket = 0;
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157 |
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158 | static inline unsigned int get_next_ticket( executor & this ) with(this) {
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159 | return __atomic_fetch_add( &__next_ticket, 1, __ATOMIC_SEQ_CST) % nrqueues;
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160 | } // tickets
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161 |
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162 | // C_TODO: update globals in this file to be static fields once the project is done
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163 | static executor * __actor_executor_ = 0p;
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164 | static bool __actor_executor_passed = false; // was an executor passed to start_actor_system
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165 | static unsigned long int __num_actors_; // number of actor objects in system
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166 | static struct thread$ * __actor_executor_thd = 0p; // used to wake executor after actors finish
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167 | struct actor {
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168 | unsigned long int ticket; // executor-queue handle to provide FIFO message execution
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169 | Allocation allocation_; // allocation action
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170 | };
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171 |
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172 | void ?{}( actor & this ) {
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173 | // Once an actor is allocated it must be sent a message or the actor system cannot stop. Hence, its receive
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174 | // member must be called to end it
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175 | verifyf( __actor_executor_, "Creating actor before calling start_actor_system()." );
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176 | this.allocation_ = Nodelete;
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177 | this.ticket = get_next_ticket( *__actor_executor_ );
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178 | __atomic_fetch_add( &__num_actors_, 1, __ATOMIC_SEQ_CST );
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179 | }
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180 | void ^?{}( actor & this ) {}
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181 |
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182 | static inline void check_actor( actor & this ) {
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183 | if ( this.allocation_ != Nodelete ) {
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184 | switch( this.allocation_ ) {
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185 | case Delete: delete( &this ); break;
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186 | case Destroy:
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187 | CFA_DEBUG( this.ticket = MAX; ); // mark as terminated
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188 | ^?{}(this);
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189 | break;
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190 | case Finished:
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191 | CFA_DEBUG( this.ticket = MAX; ); // mark as terminated
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192 | break;
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193 | default: ; // stop warning
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194 | }
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195 |
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196 | if ( unlikely( __atomic_add_fetch( &__num_actors_, -1, __ATOMIC_SEQ_CST ) == 0 ) ) { // all actors have terminated
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197 | unpark( __actor_executor_thd );
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198 | }
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199 | }
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200 | }
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201 |
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202 | struct message {
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203 | Allocation allocation_; // allocation action
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204 | };
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205 |
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206 | void ?{}( message & this ) { this.allocation_ = Nodelete; }
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207 | void ?{}( message & this, Allocation allocation ) { this.allocation_ = allocation; }
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208 | void ^?{}( message & this ) {}
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209 |
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210 | static inline void check_message( message & this ) {
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211 | switch ( this.allocation_ ) { // analyze message status
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212 | case Nodelete: break;
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213 | case Delete: delete( &this ); break;
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214 | case Destroy: ^?{}(this); break;
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215 | case Finished: break;
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216 | } // switch
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217 | }
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218 |
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219 | void deliver_request( request & this ) {
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220 | Allocation actor_allocation = this.fn( *this.receiver, *this.msg );
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221 | this.receiver->allocation_ = actor_allocation;
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222 | check_actor( *this.receiver );
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223 | check_message( *this.msg );
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224 | }
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225 |
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226 | void main( worker & this ) with(this) {
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227 | Exit:
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228 | for ( unsigned int i = 0;; i = (i + 1) % range ) { // cycle through set of request buffers
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229 | transfer( request_queues[i + start], current_queue );
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230 | while ( ! current_queue`isEmpty ) {
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231 | &req = &try_pop_front( current_queue );
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232 | if ( !&req ) continue; // possibly add some work stealing/idle sleep here
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233 | if ( req.stop ) break Exit;
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234 | deliver_request( req );
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235 |
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236 | delete( &req );
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237 | } // while
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238 | } // for
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239 | }
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240 |
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241 | static inline void send( executor & this, request & req, unsigned long int ticket ) with(this) {
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242 | insert( request_queues[ticket], req);
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243 | }
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244 |
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245 | static inline void send( actor & this, request & req ) {
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246 | send( *__actor_executor_, req, this.ticket );
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247 | }
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248 |
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249 | static inline void start_actor_system( size_t num_thds ) {
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250 | __actor_executor_thd = active_thread();
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251 | __actor_executor_ = alloc();
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252 | (*__actor_executor_){ 0, num_thds, num_thds * 16 };
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253 | }
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254 |
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255 | static inline void start_actor_system() { start_actor_system( active_cluster()->procs.total ); }
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256 |
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257 | static inline void start_actor_system( executor & this ) {
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258 | __actor_executor_thd = active_thread();
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259 | __actor_executor_ = &this;
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260 | __actor_executor_passed = true;
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261 | }
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262 |
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263 | static inline void stop_actor_system() {
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264 | park( ); // will receive signal when actor system is finished
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265 |
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266 | if ( !__actor_executor_passed ) delete( __actor_executor_ );
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267 | __actor_executor_ = 0p;
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268 | __actor_executor_thd = 0p;
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269 | __next_ticket = 0;
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270 | __actor_executor_passed = false;
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271 | }
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