1 | #include <locks.hfa> |
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2 | #include <limits.hfa> |
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3 | #include <list.hfa> |
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4 | |
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5 | #ifdef __CFA_DEBUG__ |
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6 | #define CFA_DEBUG( stmt ) stmt |
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7 | #else |
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8 | #define CFA_DEBUG( stmt ) |
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9 | #endif // CFA_DEBUG |
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10 | |
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11 | // Define the default number of processors created in the executor. Must be greater than 0. |
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12 | #define __DEFAULT_EXECUTOR_PROCESSORS__ 2 |
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13 | |
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14 | // Define the default number of threads created in the executor. Must be greater than 0. |
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15 | #define __DEFAULT_EXECUTOR_WORKERS__ 2 |
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16 | |
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17 | // Define the default number of executor request-queues (mailboxes) written to by actors and serviced by the |
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18 | // actor-executor threads. Must be greater than 0. |
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19 | #define __DEFAULT_EXECUTOR_RQUEUES__ 2 |
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20 | |
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21 | // Define if executor is created in a separate cluster |
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22 | #define __DEFAULT_EXECUTOR_SEPCLUS__ false |
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23 | |
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24 | // forward decls |
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25 | struct actor; |
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26 | struct message; |
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27 | |
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28 | enum Allocation { Nodelete, Delete, Destroy, Finished }; // allocation status |
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29 | |
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30 | typedef Allocation (*__receive_fn)(actor &, message &); |
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31 | struct request { |
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32 | actor * receiver; |
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33 | message * msg; |
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34 | __receive_fn fn; |
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35 | bool stop; |
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36 | inline dlink(request); |
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37 | }; |
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38 | P9_EMBEDDED( request, dlink(request) ) |
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39 | |
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40 | void ?{}( request & this ) { this.stop = true; } // default ctor makes a sentinel |
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41 | void ?{}( request & this, actor * receiver, message * msg, __receive_fn fn ) { |
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42 | this.receiver = receiver; |
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43 | this.msg = msg; |
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44 | this.fn = fn; |
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45 | this.stop = false; |
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46 | } |
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47 | |
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48 | struct work_queue { |
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49 | futex_mutex mutex_lock; |
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50 | dlist( request ) input; // unbounded list of work requests |
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51 | }; // work_queue |
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52 | void ?{}( work_queue & this ) with(this) { input{}; mutex_lock{}; } |
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53 | |
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54 | void insert( work_queue & this, request & elem ) with(this) { |
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55 | lock( mutex_lock ); |
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56 | insert_last( input, elem ); |
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57 | unlock( mutex_lock ); |
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58 | } // insert |
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59 | |
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60 | void transfer( work_queue & this, dlist(request) & transferTo ) with(this) { |
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61 | lock( mutex_lock ); |
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62 | |
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63 | //C_TODO CHANGE |
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64 | // transferTo->transfer( input ); // transfer input to output |
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65 | |
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66 | // this is awfully inefficient but Ill use it until transfer is implemented |
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67 | request * r; |
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68 | while ( ! input`isEmpty ) { |
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69 | r = &try_pop_front( input ); |
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70 | if ( r ) insert_last( transferTo, *r ); |
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71 | } |
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72 | |
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73 | // transfer( input, transferTo ); |
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74 | |
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75 | unlock( mutex_lock ); |
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76 | } // transfer |
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77 | |
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78 | thread worker { |
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79 | work_queue * request_queues; |
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80 | dlist( request ) current_queue; |
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81 | request & req; |
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82 | unsigned int start, range; |
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83 | }; |
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84 | |
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85 | static inline void ?{}( worker & this, cluster & clu, work_queue * request_queues, unsigned int start, unsigned int range ) { |
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86 | ((thread &)this){ clu }; |
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87 | this.request_queues = request_queues; |
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88 | this.current_queue{}; |
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89 | this.start = start; |
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90 | this.range = range; |
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91 | } |
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92 | |
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93 | struct executor { |
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94 | cluster * cluster; // if workers execute on separate cluster |
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95 | processor ** processors; // array of virtual processors adding parallelism for workers |
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96 | work_queue * request_queues; // master list of work request queues |
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97 | worker ** workers; // array of workers executing work requests |
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98 | unsigned int nprocessors, nworkers, nrqueues; // number of processors/threads/request queues |
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99 | bool seperate_clus; // use same or separate cluster for executor |
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100 | }; // executor |
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101 | |
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102 | static inline void ?{}( executor & this, unsigned int nprocessors, unsigned int nworkers, unsigned int nrqueues, bool seperate_clus ) with(this) { |
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103 | if ( nrqueues < nworkers ) abort( "nrqueues needs to be >= nworkers\n" ); |
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104 | this.nprocessors = nprocessors; |
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105 | this.nworkers = nworkers; |
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106 | this.nrqueues = nrqueues; |
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107 | this.seperate_clus = seperate_clus; |
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108 | |
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109 | if ( seperate_clus ) { |
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110 | cluster = alloc(); |
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111 | (*cluster){}; |
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112 | } else cluster = active_cluster(); |
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113 | |
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114 | request_queues = aalloc( nrqueues ); |
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115 | for ( i; nrqueues ) |
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116 | request_queues[i]{}; |
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117 | |
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118 | processors = aalloc( nprocessors ); |
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119 | for ( i; nprocessors ) |
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120 | (*(processors[i] = alloc())){ *cluster }; |
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121 | |
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122 | workers = alloc( nworkers ); |
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123 | unsigned int reqPerWorker = nrqueues / nworkers, extras = nrqueues % nworkers; |
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124 | for ( unsigned int i = 0, start = 0, range; i < nworkers; i += 1, start += range ) { |
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125 | range = reqPerWorker + ( i < extras ? 1 : 0 ); |
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126 | (*(workers[i] = alloc())){ *cluster, request_queues, start, range }; |
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127 | } // for |
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128 | } |
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129 | |
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130 | static inline void ?{}( executor & this, unsigned int nprocessors, unsigned int nworkers, unsigned int nrqueues ) { this{ nprocessors, nworkers, nrqueues, __DEFAULT_EXECUTOR_SEPCLUS__ }; } |
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131 | static inline void ?{}( executor & this, unsigned int nprocessors, unsigned int nworkers ) { this{ nprocessors, nworkers, __DEFAULT_EXECUTOR_RQUEUES__ }; } |
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132 | static inline void ?{}( executor & this, unsigned int nprocessors ) { this{ nprocessors, __DEFAULT_EXECUTOR_WORKERS__ }; } |
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133 | static inline void ?{}( executor & this ) { this{ __DEFAULT_EXECUTOR_PROCESSORS__ }; } |
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134 | |
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135 | static inline void ^?{}( executor & this ) with(this) { |
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136 | request sentinels[nworkers]; |
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137 | unsigned int reqPerWorker = nrqueues / nworkers; |
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138 | for ( unsigned int i = 0, step = 0; i < nworkers; i += 1, step += reqPerWorker ) { |
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139 | insert( request_queues[step], sentinels[i] ); // force eventually termination |
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140 | } // for |
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141 | |
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142 | for ( i; nworkers ) |
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143 | delete( workers[i] ); |
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144 | |
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145 | for ( i; nprocessors ) { |
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146 | delete( processors[i] ); |
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147 | } // for |
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148 | |
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149 | delete( workers ); |
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150 | delete( request_queues ); |
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151 | delete( processors ); |
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152 | if ( seperate_clus ) delete( cluster ); |
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153 | } |
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154 | |
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155 | // this is a static field of executor but have to forward decl for get_next_ticket |
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156 | static unsigned int __next_ticket = 0; |
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157 | |
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158 | static inline unsigned int get_next_ticket( executor & this ) with(this) { |
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159 | return __atomic_fetch_add( &__next_ticket, 1, __ATOMIC_SEQ_CST) % nrqueues; |
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160 | } // tickets |
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161 | |
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162 | // C_TODO: update globals in this file to be static fields once the project is done |
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163 | static executor * __actor_executor_ = 0p; |
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164 | static bool __actor_executor_passed = false; // was an executor passed to start_actor_system |
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165 | static unsigned long int __num_actors_; // number of actor objects in system |
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166 | static struct thread$ * __actor_executor_thd = 0p; // used to wake executor after actors finish |
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167 | struct actor { |
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168 | unsigned long int ticket; // executor-queue handle to provide FIFO message execution |
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169 | Allocation allocation_; // allocation action |
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170 | }; |
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171 | |
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172 | void ?{}( actor & this ) { |
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173 | // Once an actor is allocated it must be sent a message or the actor system cannot stop. Hence, its receive |
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174 | // member must be called to end it |
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175 | verifyf( __actor_executor_, "Creating actor before calling start_actor_system()." ); |
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176 | this.allocation_ = Nodelete; |
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177 | this.ticket = get_next_ticket( *__actor_executor_ ); |
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178 | __atomic_fetch_add( &__num_actors_, 1, __ATOMIC_SEQ_CST ); |
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179 | } |
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180 | void ^?{}( actor & this ) {} |
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181 | |
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182 | static inline void check_actor( actor & this ) { |
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183 | if ( this.allocation_ != Nodelete ) { |
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184 | switch( this.allocation_ ) { |
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185 | case Delete: delete( &this ); break; |
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186 | case Destroy: |
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187 | CFA_DEBUG( this.ticket = MAX; ); // mark as terminated |
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188 | ^?{}(this); |
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189 | break; |
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190 | case Finished: |
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191 | CFA_DEBUG( this.ticket = MAX; ); // mark as terminated |
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192 | break; |
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193 | default: ; // stop warning |
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194 | } |
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195 | |
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196 | if ( unlikely( __atomic_add_fetch( &__num_actors_, -1, __ATOMIC_SEQ_CST ) == 0 ) ) { // all actors have terminated |
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197 | unpark( __actor_executor_thd ); |
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198 | } |
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199 | } |
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200 | } |
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201 | |
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202 | struct message { |
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203 | Allocation allocation_; // allocation action |
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204 | }; |
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205 | |
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206 | void ?{}( message & this ) { this.allocation_ = Nodelete; } |
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207 | void ?{}( message & this, Allocation allocation ) { this.allocation_ = allocation; } |
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208 | void ^?{}( message & this ) {} |
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209 | |
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210 | static inline void check_message( message & this ) { |
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211 | switch ( this.allocation_ ) { // analyze message status |
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212 | case Nodelete: break; |
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213 | case Delete: delete( &this ); break; |
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214 | case Destroy: ^?{}(this); break; |
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215 | case Finished: break; |
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216 | } // switch |
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217 | } |
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218 | |
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219 | void deliver_request( request & this ) { |
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220 | Allocation actor_allocation = this.fn( *this.receiver, *this.msg ); |
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221 | this.receiver->allocation_ = actor_allocation; |
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222 | check_actor( *this.receiver ); |
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223 | check_message( *this.msg ); |
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224 | } |
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225 | |
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226 | void main( worker & this ) with(this) { |
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227 | Exit: |
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228 | for ( unsigned int i = 0;; i = (i + 1) % range ) { // cycle through set of request buffers |
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229 | transfer( request_queues[i + start], current_queue ); |
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230 | while ( ! current_queue`isEmpty ) { |
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231 | &req = &try_pop_front( current_queue ); |
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232 | if ( !&req ) continue; // possibly add some work stealing/idle sleep here |
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233 | if ( req.stop ) break Exit; |
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234 | deliver_request( req ); |
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235 | |
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236 | delete( &req ); |
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237 | } // while |
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238 | } // for |
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239 | } |
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240 | |
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241 | static inline void send( executor & this, request & req, unsigned long int ticket ) with(this) { |
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242 | insert( request_queues[ticket], req); |
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243 | } |
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244 | |
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245 | static inline void send( actor & this, request & req ) { |
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246 | send( *__actor_executor_, req, this.ticket ); |
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247 | } |
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248 | |
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249 | static inline void start_actor_system( size_t num_thds ) { |
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250 | __actor_executor_thd = active_thread(); |
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251 | __actor_executor_ = alloc(); |
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252 | (*__actor_executor_){ 0, num_thds, num_thds * 16 }; |
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253 | } |
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254 | |
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255 | static inline void start_actor_system() { start_actor_system( active_cluster()->procs.total ); } |
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256 | |
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257 | static inline void start_actor_system( executor & this ) { |
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258 | __actor_executor_thd = active_thread(); |
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259 | __actor_executor_ = &this; |
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260 | __actor_executor_passed = true; |
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261 | } |
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262 | |
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263 | static inline void stop_actor_system() { |
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264 | park( ); // will receive signal when actor system is finished |
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265 | |
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266 | if ( !__actor_executor_passed ) delete( __actor_executor_ ); |
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267 | __actor_executor_ = 0p; |
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268 | __actor_executor_thd = 0p; |
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269 | __next_ticket = 0; |
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270 | __actor_executor_passed = false; |
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271 | } |
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