1 | % ====================================================================== |
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2 | % ====================================================================== |
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3 | \chapter{Putting It All Together} |
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4 | % ====================================================================== |
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5 | % ====================================================================== |
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6 | |
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7 | |
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8 | \section{Threads As Monitors} |
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9 | As it was subtly alluded in section \ref{threads}, \code{thread}s in \CFA are in fact monitors, which means that all monitor features are available when using threads. For example, here is a very simple two thread pipeline that could be used for a simulator of a game engine: |
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10 | \begin{figure}[H] |
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11 | \begin{cfacode}[caption={Toy simulator using \code{thread}s and \code{monitor}s.},label={lst:engine-v1}] |
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12 | // Visualization declaration |
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13 | thread Renderer {} renderer; |
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14 | Frame * simulate( Simulator & this ); |
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15 | |
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16 | // Simulation declaration |
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17 | thread Simulator{} simulator; |
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18 | void render( Renderer & this ); |
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19 | |
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20 | // Blocking call used as communication |
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21 | void draw( Renderer & mutex this, Frame * frame ); |
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22 | |
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23 | // Simulation loop |
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24 | void main( Simulator & this ) { |
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25 | while( true ) { |
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26 | Frame * frame = simulate( this ); |
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27 | draw( renderer, frame ); |
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28 | } |
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29 | } |
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30 | |
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31 | // Rendering loop |
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32 | void main( Renderer & this ) { |
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33 | while( true ) { |
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34 | waitfor( draw, this ); |
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35 | render( this ); |
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36 | } |
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37 | } |
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38 | \end{cfacode} |
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39 | \end{figure} |
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40 | One of the obvious complaints of the previous code snippet (other than its toy-like simplicity) is that it does not handle exit conditions and just goes on forever. Luckily, the monitor semantics can also be used to clearly enforce a shutdown order in a concise manner: |
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41 | \begin{figure}[H] |
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42 | \begin{cfacode}[caption={Same toy simulator with proper termination condition.},label={lst:engine-v2}] |
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43 | // Visualization declaration |
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44 | thread Renderer {} renderer; |
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45 | Frame * simulate( Simulator & this ); |
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46 | |
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47 | // Simulation declaration |
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48 | thread Simulator{} simulator; |
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49 | void render( Renderer & this ); |
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50 | |
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51 | // Blocking call used as communication |
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52 | void draw( Renderer & mutex this, Frame * frame ); |
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53 | |
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54 | // Simulation loop |
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55 | void main( Simulator & this ) { |
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56 | while( true ) { |
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57 | Frame * frame = simulate( this ); |
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58 | draw( renderer, frame ); |
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59 | |
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60 | // Exit main loop after the last frame |
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61 | if( frame->is_last ) break; |
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62 | } |
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63 | } |
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64 | |
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65 | // Rendering loop |
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66 | void main( Renderer & this ) { |
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67 | while( true ) { |
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68 | waitfor( draw, this ); |
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69 | or waitfor( ^?{}, this ) { |
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70 | // Add an exit condition |
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71 | break; |
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72 | } |
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73 | |
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74 | render( this ); |
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75 | } |
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76 | } |
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77 | |
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78 | // Call destructor for simulator once simulator finishes |
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79 | // Call destructor for renderer to signify shutdown |
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80 | \end{cfacode} |
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81 | \end{figure} |
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82 | |
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83 | \section{Fibers \& Threads} |
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84 | As mentioned in section \ref{preemption}, \CFA uses preemptive threads by default but can use fibers on demand. Currently, using fibers is done by adding the following line of code to the program~: |
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85 | \begin{cfacode} |
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86 | unsigned int default_preemption() { |
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87 | return 0; |
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88 | } |
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89 | \end{cfacode} |
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90 | This function is called by the kernel to fetch the default preemption rate, where 0 signifies an infinite time-slice, i.e., no preemption. However, once clusters are fully implemented, it will be possible to create fibers and \glspl{uthread} in the same system, as in listing \ref{lst:fiber-uthread} |
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91 | \begin{figure} |
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92 | \begin{cfacode}[caption={Using fibers and \glspl{uthread} side-by-side in \CFA},label={lst:fiber-uthread}] |
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93 | //Cluster forward declaration |
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94 | struct cluster; |
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95 | |
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96 | //Processor forward declaration |
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97 | struct processor; |
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98 | |
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99 | //Construct clusters with a preemption rate |
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100 | void ?{}(cluster& this, unsigned int rate); |
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101 | //Construct processor and add it to cluster |
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102 | void ?{}(processor& this, cluster& cluster); |
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103 | //Construct thread and schedule it on cluster |
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104 | void ?{}(thread& this, cluster& cluster); |
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105 | |
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106 | //Declare two clusters |
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107 | cluster thread_cluster = { 10`ms }; //Preempt every 10 ms |
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108 | cluster fibers_cluster = { 0 }; //Never preempt |
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109 | |
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110 | //Construct 4 processors |
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111 | processor processors[4] = { |
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112 | //2 for the thread cluster |
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113 | thread_cluster; |
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114 | thread_cluster; |
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115 | //2 for the fibers cluster |
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116 | fibers_cluster; |
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117 | fibers_cluster; |
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118 | }; |
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119 | |
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120 | //Declares thread |
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121 | thread UThread {}; |
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122 | void ?{}(UThread& this) { |
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123 | //Construct underlying thread to automatically |
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124 | //be scheduled on the thread cluster |
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125 | (this){ thread_cluster } |
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126 | } |
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127 | |
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128 | void main(UThread & this); |
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129 | |
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130 | //Declares fibers |
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131 | thread Fiber {}; |
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132 | void ?{}(Fiber& this) { |
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133 | //Construct underlying thread to automatically |
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134 | //be scheduled on the fiber cluster |
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135 | (this.__thread){ fibers_cluster } |
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136 | } |
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137 | |
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138 | void main(Fiber & this); |
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139 | \end{cfacode} |
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140 | \end{figure} |
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