| 1 | // https://github.com/AsynkronIT/protoactor-go
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| 2 | // https://pkg.go.dev/github.com/AsynkronIT/protoactor-go/actor
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| 3 | package main
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| 4 |
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| 5 | import (
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| 6 | "os"; "strconv"; "fmt"; "time"; "runtime"; "sync/atomic"
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| 7 | "github.com/asynkron/protoactor-go/actor"
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| 8 | )
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| 9 |
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| 10 | var Messages, Times uint64 = 100_000, 10
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| 11 | var Processors int = 4
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| 12 |
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| 13 | var starttime time.Time;
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| 14 | var shake = make( chan string )
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| 15 | var actorCnt uint64 = 0
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| 16 |
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| 17 | type IntMsg struct { val int }
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| 18 | type CharMsg struct { val rune }
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| 19 | type StateMsg struct {}
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| 20 |
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| 21 | var statemsg StateMsg
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| 22 |
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| 23 | type Client struct {
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| 24 | servers [] * actor.PID;
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| 25 | intmsg [] IntMsg;
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| 26 | charmsg [] CharMsg;
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| 27 | results, times uint64;
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| 28 | }
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| 29 | type Server struct {}
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| 30 |
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| 31 | var system * actor.ActorSystem
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| 32 | var client * actor.PID
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| 33 |
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| 34 | func ( state * Server ) Receive( context actor.Context ) {
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| 35 | switch msg := context.Message().(type) {
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| 36 | case * IntMsg:
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| 37 | msg.val = 7
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| 38 | system.Root.Send( client, msg )
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| 39 | case * CharMsg:
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| 40 | msg.val = 'x'
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| 41 | system.Root.Send( client, msg )
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| 42 | case * StateMsg:
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| 43 | if ( atomic.AddUint64( &actorCnt, 1 ) == Messages + 1 ) {
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| 44 | shake <- "hand"
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| 45 | } // if
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| 46 | default:
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| 47 | // ignore actor.Started message
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| 48 | }
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| 49 | }
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| 50 |
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| 51 | func process( state * Client, context * actor.Context ) {
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| 52 | state.results++
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| 53 | if ( state.results == 2 * Messages ) {
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| 54 | state.times += 1
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| 55 | if ( state.times == Times ) {
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| 56 | for i := uint64(0); i < Messages; i += 1 {
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| 57 | system.Root.Send( state.servers[i], &statemsg )
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| 58 | }
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| 59 | if ( atomic.AddUint64( &actorCnt, 1 ) == Messages + 1 ) {
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| 60 | shake <- "hand"
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| 61 | } // if
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| 62 | return
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| 63 | }
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| 64 | state.results = 0
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| 65 | system.Root.Send( (*context).Self(), &statemsg )
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| 66 | }
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| 67 | }
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| 68 |
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| 69 |
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| 70 | func ( state * Client ) Receive( context actor.Context ) {
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| 71 | switch context.Message().(type) {
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| 72 | case * IntMsg:
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| 73 | process( state, &context )
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| 74 | case * CharMsg:
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| 75 | process( state, &context )
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| 76 | case * StateMsg:
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| 77 | for i := uint64(0); i < Messages; i += 1 {
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| 78 | system.Root.Send( state.servers[i], &state.intmsg[i] )
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| 79 | system.Root.Send( state.servers[i], &state.charmsg[i] )
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| 80 | }
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| 81 | default:
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| 82 | // ignore actor.Started message
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| 83 | }
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| 84 | }
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| 85 |
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| 86 | func usage() {
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| 87 | fmt.Printf( "Usage: %v " +
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| 88 | "[ messages (> 0) | 'd' (default %v) ] " +
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| 89 | "[ processors (> 0) | 'd' (default %v) ] " +
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| 90 | "[ Times (> 0) | 'd' (default %v) ]\n",
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| 91 | os.Args[0], Messages, Processors, Times );
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| 92 | os.Exit( 1 );
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| 93 | }
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| 94 |
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| 95 | func main() {
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| 96 | switch len( os.Args ) {
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| 97 | case 4:
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| 98 | if os.Args[3] != "d" { // default ?
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| 99 | Times, _ = strconv.ParseUint( os.Args[3], 10, 64 )
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| 100 | if Times < 1 { usage(); }
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| 101 | } // if
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| 102 | fallthrough
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| 103 | case 3:
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| 104 | if os.Args[2] != "d" { // default ?
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| 105 | Processors, _ = strconv.Atoi( os.Args[2] )
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| 106 | if Processors < 1 { usage(); }
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| 107 | } // if
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| 108 | fallthrough
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| 109 | case 2:
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| 110 | if os.Args[1] != "d" { // default ?
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| 111 | Messages, _ = strconv.ParseUint( os.Args[1], 10, 64 )
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| 112 | if Messages < 1 { usage(); }
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| 113 | } // if
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| 114 | case 1: // use defaults
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| 115 | default:
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| 116 | usage();
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| 117 | } // switch
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| 118 |
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| 119 | runtime.GOMAXPROCS( Processors );
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| 120 |
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| 121 | starttime = time.Now();
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| 122 |
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| 123 | system = actor.NewActorSystem();
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| 124 | servers := make( [] * actor.PID, Messages );
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| 125 | intmsg := make( []IntMsg, Messages );
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| 126 | charmsg := make( []CharMsg, Messages );
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| 127 |
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| 128 | props := actor.PropsFromProducer( func() actor.Actor { return &Client{ servers, intmsg, charmsg, 0, 0 } })
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| 129 | client = system.Root.Spawn(props)
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| 130 |
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| 131 | for r := uint64(0); r < Messages; r += 1 { // create messages and actors
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| 132 | props := actor.PropsFromProducer( func() actor.Actor { return &Server{} })
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| 133 | servers[r] = system.Root.Spawn(props)
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| 134 | } // for
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| 135 |
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| 136 | system.Root.Send( client, &statemsg );
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| 137 |
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| 138 | <- shake // wait for actors to finish
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| 139 |
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| 140 | fmt.Printf( "%.2f\n", time.Since( starttime ).Seconds() );
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| 141 | } // main
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| 142 |
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| 143 | // /usr/bin/time -f "%Uu %Ss %Er %Mkb" GoMatrix
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| 144 |
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| 145 | // Local Variables: //
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| 146 | // tab-width: 4 //
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| 147 | // compile-command: "go build" //
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| 148 | // End: //
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