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3\chapter{Channels}\label{s:channels}
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6
7Most modern concurrent programming languages do not subscribe to just one style of communication among threads and provide features that support multiple approaches.
8Channels are a concurrent-language feature used to perform \Newterm{message-passing concurrency}: a model of concurrency where threads communicate by sending data as messages (mostly non\-blocking) and synchronizing by receiving sent messages (blocking).
9This model is an alternative to shared-memory concurrency, where threads can communicate directly by changing shared state.
10
11Channels were first introduced by Kahn~\cite{Kahn74} and extended by Hoare~\cite{Hoare78} (CSP).
12Both papers present a pseudo (unimplemented) concurrent language where processes communicate using input/output channels to send data.
13Both languages are highly restrictive.
14Kahn's language restricts a reading process to only wait for data on a single channel at a time and different writing processes cannot send data on the same channel.
15Hoare's language restricts ...
16Channels as a programming language feature has been popularized in recent years due to the language Go, which encourages the use of channels as its fundamental concurrent feature.
17Go's restrictions are ...
18\CFA channels do not have these restrictions.
19
20\section{Producer-Consumer Problem}
21A channel is an abstraction for a shared-memory buffer, which turns the implementation of a channel into the producer-consumer problem.
22The producer-consumer problem, also known as the bounded-buffer problem, was introduced by Dijkstra~\cite[\S~4.1]{Dijkstra65}.
23In the problem, threads interact with a buffer in two ways: producing threads insert values into the buffer and consuming threads remove values from the buffer.
24In general, a buffer needs protection to ensure a producer only inserts into a non-full buffer and a consumer only removes from a non-empty buffer (synchronization).
25As well, a buffer needs protection at each end resulting from concurrent access by multiple producers or consumers attempt to insert or remove simultaneously (MX).
26
27Channels come in three flavours of buffers:
28\begin{enumerate}
29\item
30Zero sized implies the communication is synchronous, \ie the producer must wait for the consumer to arrive or vice versa for a value to be communicated.
31\item
32Fixed sized (bounded) implies the communication is asynchronous, \ie the producer can proceed up to the buffer size and vice versa for the consumer with respect to removal.
33\item
34Infinite sized (unbounded) implies the communication is asynchronous, \ie the producer never waits but the consumer waits when the buffer is empty.
35Since memory is finite, all unbounded buffers are ultimately bounded;
36this restrict must be part of its implementation.
37\end{enumerate}
38
39The order values are processed by the consumer does not affect the correctness of the producer-consumer problem.
40For example, the buffer can be LIFO, FIFO, or prioritized with respect to insertion and removal.
41However, like MX, a buffer should ensure every value is eventually removed after some reasonable bounded time (no long-term starvation).
42The simplest way to prevent starvation is to implement the buffer as a queue, either with a cyclic array or linked nodes.
43
44\section{First-Come First-Served}
45As pointed out, a bounded buffer requires MX among multiple producers or consumers at either end of the buffer.
46This MX should be fair among threads, independent of the FIFO buffer being fair among values.
47Fairness among threads is called \gls{fcfs} and was defined by Lamport~\cite[p.~454]{Lamport74}.
48\gls{fcfs} is defined in relation to a doorway~\cite[p.~330]{Lamport86II}, which is the point at which an ordering among threads can be established.
49Given this doorway, a critical section is said to be \gls{fcfs}, if threads access the shared resource in the order they proceed through the doorway.
50A consequence of \gls{fcfs} execution is the elimination of \Newterm{barging}, where barging means a thread arrives at a CS with waiting threads, and the MX protecting the CS allows the thread to enter the CS ahead of one or more of the waiting threads.
51
52\gls{fcfs} is a fairness property which prevents unequal access to the shared resource and prevents starvation, however it can come at a cost.
53Implementing an algorithm with \gls{fcfs} can lead to double blocking, where entering threads may need to block to allow other threads to proceed first, resulting in blocking both inside and outside the doorway.
54As such algorithms that are not \gls{fcfs} may be more performant but that performance comes with the downside of likely introducing starvation and unfairness.
55
56\section{Channel Implementation}
57Currently, only the Go programming language~\cite{Go} provides user-level threading where the primary communication mechanism is channels.
58Furthermore, my analysis Go's channel communication is that it is very performant.
59Therefore, the low-level channel implementation in \CFA is largely copied from the Go implementation, but adapted to the \CFA type and runtime systems.
60A number of alternative implementations were tried in \CFA, but the Go implementation always beat other approaches.
61
62\PAB{Discuss the Go channel implementation. Need to tie in FIFO buffer and FCFS locking.}
63In this work, all channels are implemented with bounded buffers.
64
65Experiments were conducted that varied the producer-consumer problem algorithm and lock type used inside the channel.
66With the exception of non-\gls{fcfs} algorithms, no algorithm or lock usage in the channel implementation was found to be consistently more performant that Go's choice of algorithm and lock implementation.
67As such the research contributions added by \CFA's channel implementation lie in the realm of safety and productivity features.
68
69\section{Safety and Productivity}
70Channels in \CFA come with safety and productivity features to aid users.
71The features include the following.
72
73\begin{itemize}
74\item Toggle-able statistic collection on channel behaviour that counts channel operations, and the number of the operations that block.
75Tracking blocking operations helps users tune their channel size or channel usage when the channel is used for buffering, where the aim is to have as few blocking operations as possible.
76\item Deadlock detection on deallocation of the channel.
77If any threads are blocked inside the channel when it terminates it is detected and informs the user, as this would cause a deadlock.
78\item A \code{flush} routine that delivers copies of an element to all waiting consumers, flushing the buffer.
79Programmers can use this to easily to broadcast data to multiple consumers.
80Additionally, the \code{flush} routine is more performant then looping around the \code{insert} operation since it can deliver the elements without having to reacquire mutual exclusion for each element sent.
81\end{itemize}
82
83The other safety and productivity feature of \CFA channels deals with concurrent termination.
84Terminating concurrent programs is often one of the most difficult parts of writing concurrent code, particularly if graceful termination is needed.
85The difficulty of graceful termination often arises from the usage of synchronization primitives which need to be handled carefully during shutdown.
86It is easy to deadlock during termination if threads are left behind on synchronization primitives.
87Additionally, most synchronization primitives are prone to \gls{toctou} issues where there is race between one thread checking the state of a concurrent object and another thread changing the state.
88\gls{toctou} issues with synchronization primitives often involve a race between one thread checking the primitive for blocked threads and another thread blocking on it.
89Channels are a particularly hard synchronization primitive to terminate since both sending and receiving off a channel can block.
90Thus, improperly handled \gls{toctou} issues with channels often result in deadlocks as threads trying to perform the termination may end up unexpectedly blocking in their attempt to help other threads exit the system.
91
92% C_TODO: add reference to select chapter, add citation to go channels info
93Go channels provide a set of tools to help with concurrent shutdown.
94Channels in Go have a \code{close} operation and a \code{select} statement that both can be used to help threads terminate.
95The \code{select} statement will be discussed in \ref{}, where \CFA's \code{waituntil} statement will be compared with the Go \code{select} statement.
96The \code{close} operation on a channel in Go changes the state of the channel.
97When a channel is closed, sends to the channel will panic and additional calls to \code{close} will panic.
98Receives are handled differently where receivers will never block on a closed channel and will continue to remove elements from the channel.
99Once a channel is empty, receivers can continue to remove elements, but will receive the zero-value version of the element type.
100To aid in avoiding unwanted zero-value elements, Go provides the ability to iterate over a closed channel to remove the remaining elements.
101These design choices for Go channels enforce a specific interaction style with channels during termination, where careful thought is needed to ensure that additional \code{close} calls don't occur and that no sends occur after channels are closed.
102These design choices fit Go's paradigm of error management, where users are expected to explicitly check for errors, rather than letting errors occur and catching them.
103If errors need to occur in Go, return codes are used to pass error information where they are needed.
104Note that panics in Go can be caught, but it is not considered an idiomatic way to write Go programs.
105
106While Go's channel closing semantics are powerful enough to perform any concurrent termination needed by a program, their lack of ease of use leaves much to be desired.
107Since both closing and sending panic, once a channel is closed, a user often has to synchronize the senders to a channel before the channel can be closed to avoid panics.
108However, in doing so it renders the \code{close} operation nearly useless, as the only utilities it provides are the ability to ensure that receivers no longer block on the channel, and will receive zero-valued elements.
109This can be useful if the zero-typed element is recognized as a sentinel value, but if another sentinel value is preferred, then \code{close} only provides its non-blocking feature.
110To avoid \gls{toctou} issues during shutdown, a busy wait with a \code{select} statement is often used to add or remove elements from a channel.
111Due to Go's asymmetric approach to channel shutdown, separate synchronization between producers and consumers of a channel has to occur during shutdown.
112
113In \CFA, exception handling is an encouraged paradigm and has full language support \cite{Beach21}.
114As such \CFA uses an exception based approach to channel shutdown that is symmetric for both producers and consumers, and supports graceful shutdown.Exceptions in \CFA support both termination and resumption.Termination exceptions operate in the same way as exceptions seen in many popular programming languages such as \CC, Python and Java.
115Resumption exceptions are a style of exception that when caught run the corresponding catch block in the same way that termination exceptions do.
116The difference between the exception handling mechanisms arises after the exception is handled.
117In termination handling, the control flow continues into the code following the catch after the exception is handled.
118In resumption handling, the control flow returns to the site of the \code{throw}, allowing the control to continue where it left off.
119Note that in resumption, since control can return to the point of error propagation, the stack is not unwound during resumption propagation.
120In \CFA if a resumption is not handled, it is reraised as a termination.
121This mechanism can be used to create a flexible and robust termination system for channels.
122
123When a channel in \CFA is closed, all subsequent calls to the channel will throw a resumption exception at the caller.
124If the resumption is handled, then the caller will proceed to attempt to complete their operation.
125If the resumption is not handled it is then rethrown as a termination exception.
126Or, if the resumption is handled, but the subsequent attempt at an operation would block, a termination exception is thrown.
127These termination exceptions allow for non-local transfer that can be used to great effect to eagerly and gracefully shut down a thread.
128When a channel is closed, if there are any blocked producers or consumers inside the channel, they are woken up and also have a resumption thrown at them.
129The resumption exception, \code{channel_closed}, has a couple fields to aid in handling the exception.
130The exception contains a pointer to the channel it was thrown from, and a pointer to an element.
131In exceptions thrown from remove the element pointer will be null.
132In the case of insert the element pointer points to the element that the thread attempted to insert.
133This element pointer allows the handler to know which operation failed and also allows the element to not be lost on a failed insert since it can be moved elsewhere in the handler.
134Furthermore, due to \CFA's powerful exception system, this data can be used to choose handlers based which channel and operation failed.
135Exception handlers in \CFA have an optional predicate after the exception type which can be used to optionally trigger or skip handlers based on the content of an exception.
136It is worth mentioning that the approach of exceptions for termination may incur a larger performance cost during termination that the approach used in Go.
137This should not be an issue, since termination is rarely an fast-path of an application and ensuring that termination can be implemented correctly with ease is the aim of the exception approach.
138
139To highlight the differences between \CFA's and Go's close semantics, an example program is presented.
140The program is a barrier implemented using two channels shown in Listings~\ref{l:cfa_chan_bar} and \ref{l:go_chan_bar}.
141Both of these examples are implemented using \CFA syntax so that they can be easily compared.
142Listing~\ref{l:go_chan_bar} uses go-style channel close semantics and Listing~\ref{l:cfa_chan_bar} uses \CFA close semantics.
143In this problem it is infeasible to use the Go \code{close} call since all tasks are both potentially producers and consumers, causing panics on close to be unavoidable.
144As such in Listing~\ref{l:go_chan_bar} to implement a flush routine for the buffer, a sentinel value of $-1$ has to be used to indicate to threads that they need to leave the barrier.
145This sentinel value has to be checked at two points.
146Furthermore, an additional flag \code{done} is needed to communicate to threads once they have left the barrier that they are done.
147This use of an additional flag or communication method is common in Go channel shutdown code, since to avoid panics on a channel, the shutdown of a channel often has to be communicated with threads before it occurs.
148In the \CFA version~\ref{l:cfa_chan_bar}, the barrier shutdown results in an exception being thrown at threads operating on it, which informs the threads that they must terminate.
149This avoids the need to use a separate communication method other than the barrier, and avoids extra conditional checks on the fast path of the barrier implementation.
150Also note that in the Go version~\ref{l:go_chan_bar}, the size of the barrier channels has to be larger than in the \CFA version to ensure that the main thread does not block when attempting to clear the barrier.
151
152\begin{cfa}[caption={\CFA channel barrier termination},label={l:cfa_chan_bar}]
153struct barrier {
154        channel( int ) barWait;
155        channel( int ) entryWait;
156        int size;
157}
158void ?{}(barrier & this, int size) with(this) {
159        barWait{size};
160        entryWait{size};
161        this.size = size;
162        for ( j; size )
163                insert( *entryWait, j );
164}
165
166void flush(barrier & this) with(this) {
167        close(barWait);
168        close(entryWait);
169}
170void wait(barrier & this) with(this) {
171        int ticket = remove( *entryWait );
172        if ( ticket == size - 1 ) {
173                for ( j; size - 1 )
174                        insert( *barWait, j );
175                return;
176        }
177        ticket = remove( *barWait );
178
179        // last one out
180        if ( size == 1 || ticket == size - 2 ) {
181                for ( j; size )
182                        insert( *entryWait, j );
183        }
184}
185barrier b{Tasks};
186
187// thread main
188void main(Task & this) {
189        try {
190                for ( ;; ) {
191                        wait( b );
192                }
193        } catch ( channel_closed * e ) {}
194}
195
196int main() {
197        {
198                Task t[Tasks];
199
200                sleep(10`s);
201                flush( b );
202        } // wait for tasks to terminate
203        return 0;
204}
205\end{cfa}
206
207\begin{cfa}[caption={Go channel barrier termination},label={l:go_chan_bar}]
208
209struct barrier {
210        channel( int ) barWait;
211        channel( int ) entryWait;
212        int size;
213}
214void ?{}(barrier & this, int size) with(this) {
215        barWait{size + 1};
216        entryWait{size + 1};
217        this.size = size;
218        for ( j; size )
219                insert( *entryWait, j );
220}
221
222void flush(barrier & this) with(this) {
223        insert( *entryWait, -1 );
224        insert( *barWait, -1 );
225}
226void wait(barrier & this) with(this) {
227        int ticket = remove( *entryWait );
228        if ( ticket == -1 ) {
229                insert( *entryWait, -1 );
230                return;
231        }
232        if ( ticket == size - 1 ) {
233                for ( j; size - 1 )
234                        insert( *barWait, j );
235                return;
236        }
237        ticket = remove( *barWait );
238        if ( ticket == -1 ) {
239                insert( *barWait, -1 );
240                return;
241        }
242
243        // last one out
244        if ( size == 1 || ticket == size - 2 ) {
245                for ( j; size )
246                        insert( *entryWait, j );
247        }
248}
249barrier b;
250
251bool done = false;
252// thread main
253void main(Task & this) {
254        for ( ;; ) {
255                if ( done ) break;
256                wait( b );
257        }
258}
259
260int main() {
261        {
262                Task t[Tasks];
263
264                sleep(10`s);
265                done = true;
266
267                flush( b );
268        } // wait for tasks to terminate
269        return 0;
270}
271\end{cfa}
272
273In Listing~\ref{l:cfa_resume} an example of channel closing with resumption is used.
274This program uses resumption in the \code{Consumer} thread main to ensure that all elements in the channel are removed before the consumer thread terminates.
275The producer only has a \code{catch} so the moment it receives an exception it terminates, whereas the consumer will continue to remove from the closed channel via handling resumptions until the buffer is empty, which then throws a termination exception.
276If the same program was implemented in Go it would require explicit synchronization with both producers and consumers by some mechanism outside the channel to ensure that all elements were removed before task termination.
277
278\begin{cfa}[caption={\CFA channel resumption usage},label={l:cfa_resume}]
279channel( int ) chan{ 128 };
280
281// Consumer thread main
282void main(Consumer & this) {
283        size_t runs = 0;
284        try {
285                for ( ;; ) {
286                        remove( chan );
287                }
288        } catchResume ( channel_closed * e ) {}
289        catch ( channel_closed * e ) {}
290}
291
292// Producer thread main
293void main(Producer & this) {
294        int j = 0;
295        try {
296                for ( ;;j++ ) {
297                        insert( chan, j );
298                }
299        } catch ( channel_closed * e ) {}
300}
301
302int main( int argc, char * argv[] ) {
303        {
304                Consumers c[4];
305                Producer p[4];
306
307                sleep(10`s);
308
309                for ( i; Channels )
310                        close( channels[i] );
311        }
312        return 0;
313}
314\end{cfa}
315
316\section{Performance}
317
318Given that the base implementation of the \CFA channels is very similar to the Go implementation, this section aims to show that the performance of the two implementations are comparable.
319One microbenchmark is conducted to compare Go and \CFA.
320The benchmark is a ten second experiment where producers and consumers operate on a channel in parallel and throughput is measured.
321The number of cores is varied to measure how throughput scales.
322The cores are divided equally between producers and consumers, with one producer or consumer owning each core.
323The results of the benchmark are shown in Figure~\ref{f:chanPerf}.
324The performance of Go and \CFA channels on this microbenchmark is comparable.
325Note, it is expected for the performance to decline as the number of cores increases as the channel operations all occur in a critical section so an increase in cores results in higher contention with no increase in parallelism.
326
327
328\begin{figure}
329        \centering
330        \subfloat[AMD \CFA Channel Benchmark]{
331                \resizebox{0.5\textwidth}{!}{\input{figures/nasus_Channel_Contention.pgf}}
332                \label{f:chanAMD}
333        }
334        \subfloat[Intel \CFA Channel Benchmark]{
335                \resizebox{0.5\textwidth}{!}{\input{figures/pyke_Channel_Contention.pgf}}
336                \label{f:chanIntel}
337        }
338        \caption{The channel contention benchmark comparing \CFA and Go channel throughput (higher is better).}
339        \label{f:chanPerf}
340\end{figure}
341
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