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3\chapter{Actors}\label{s:actors}
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6
7Actors are an indirect concurrent feature that abstracts threading away from a programmer, and instead provides \gls{actor}s and messages as building blocks for concurrency, where message passing means there is no shared data to protect, making actors amenable in a distributed environment.
8Actors are another message passing concurrency feature, similar to channels but with more abstraction, and are in the realm of \gls{impl_concurrency}, where programmers write concurrent code without dealing with explicit thread creation or interaction.
9The study of actors can be broken into two concepts, the \gls{actor_model}, which describes the model of computation and the \gls{actor_system}, which refers to the implementation of the model.
10Before discussing \CFA's actor system in detail, it is important to first describe the actor model, and the classic approach to implementing an actor system.
11
12\section{Actor Model}
13The \Newterm{actor model} is a concurrent paradigm where computation is broken into units of work called actors, and the data for computation is distributed to actors in the form of messages~\cite{Hewitt73}.
14An actor is composed of a \Newterm{mailbox} (message queue) and a set of \Newterm{behaviours} that receive from the mailbox to perform work.
15Actors execute asynchronously upon receiving a message and can modify their own state, make decisions, spawn more actors, and send messages to other actors.
16Because the actor model is implicit concurrency, its strength is that it abstracts away many details and concerns needed in other concurrent paradigms.
17For example, mutual exclusion and locking are rarely relevant concepts in an actor model, as actors typically only operate on local state.
18
19An actor does not have a thread.
20An actor is executed by an underlying \Newterm{executor} (kernel thread-pool) that fairly invokes each actor, where an actor invocation processes one or more messages from its mailbox.
21The default number of executor threads is often proportional to the number of computer cores to achieve good performance.
22An executor is often tunable with respect to the number of kernel threads and its scheduling algorithm, which optimize for specific actor applications and workloads \see{end of Section~\ref{s:ActorSystem}}.
23
24\subsection{Classic Actor System}
25An implementation of the actor model with a community of actors is called an \Newterm{actor system}.
26Actor systems largely follow the actor model, but can differ in some ways.
27While the semantics of message \emph{send} is asynchronous, the implementation may be synchronous or a combination.
28The default semantics for message \emph{receive} is \gls{fifo}, so an actor receives messages from its mailbox in temporal (arrival) order;
29however, messages sent among actors arrive in any order.
30Some actor systems provide priority-based mailboxes and/or priority-based message-selection within a mailbox, where custom message dispatchers search among or within a mailbox(es) with a predicate for specific kinds of actors and/or messages.
31Some actor systems provide a shared mailbox where multiple actors receive from a common mailbox~\cite{Akka}, which is contrary to the no-sharing design of the basic actor-model (and requires additional locking).
32For non-\gls{fifo} service, some notion of fairness (eventual progress) must exist, otherwise messages have a high latency or starve, \ie never received.
33Finally, some actor systems provide multiple typed-mailboxes, which then lose the actor-\lstinline{become} mechanism \see{Section~\ref{s:SafetyProductivity}}).
34%While the definition of the actor model provides no restrictions on message ordering, actor systems tend to guarantee that messages sent from a given actor $i$ to actor $j$ will arrive at actor $j$ in the order they were sent.
35Another way an actor system varies from the model is allowing access to shared global-state.
36When this occurs, it complicates the implementation as this breaks any implicit mutual-exclusion guarantees when only accessing local-state.
37
38\begin{figure}
39\begin{tabular}{l|l}
40\subfloat[Actor-centric system]{\label{f:standard_actor}\input{diagrams/standard_actor.tikz}} &
41\subfloat[Message-centric system]{\label{f:inverted_actor}\raisebox{.1\height}{\input{diagrams/inverted_actor.tikz}}}
42\end{tabular}
43\caption{Classic and inverted actor implementation approaches with sharded queues.}
44\end{figure}
45
46\subsection{\CFA Actor System}
47Figure~\ref{f:standard_actor} shows an actor system designed as \Newterm{actor-centric}, where a set of actors are scheduled and run on underlying executor threads~\cite{CAF,Akka,ProtoActor}.
48The simplest design has a single global queue of actors accessed by the executor threads, but this approach results in high contention as both ends of the queue by the executor threads.
49The more common design is to \Newterm{shard} the single queue among the executor threads, where actors are permanently assigned or can float among the queues.
50Sharding significantly decreases contention among executor threads adding and removing actors to/from a queue.
51Finally, each actor has a receive queue of messages (mailbox), which is a single consumer, multi-producer queue, \ie only the actor removes from the mailbox but multiple actors add messages.
52When an actor receives a message in its mailbox, the actor is marked ready and scheduled by a thread to run the actor's current behaviour on the message(s).
53
54% cite parallel theatre and our paper
55Figure \ref{f:inverted_actor} shows an actor system designed as \Newterm{message-centric}, where a set of messages are scheduled and run on underlying executor threads~\cite{uC++,Nigro21}.
56This design is \Newterm{inverted} because actors belong to a message queue, whereas in the classic approach a message queue belongs to each actor.
57Now a message send must queries the actor to know which message queue to post the message.
58Again, the simplest design has a single global queue of messages accessed by the executor threads, but this approach has the same contention problem by the executor threads.
59Therefore, the messages (mailboxes) are sharded and executor threads schedule each message, which points to its corresponding actor.
60Here, an actor's messages are permanently assigned to one queue to ensure \gls{fifo} receiving and/or reduce searching for specific actor/messages.
61Since multiple actors belong to each message queue, actor messages are interleaved on a queue, but individually in FIFO order.
62% In this inverted actor system instead of each executor threads owning a queue of actors, they each own a queue of messages.
63% In this scheme work is consumed from their queue and executed by underlying threads.
64The inverted model can be taken a step further by sharding the message queues for each executor threads, so each executor thread owns a set of queues and cycles through them.
65Again, this extra level of sharding is to reduce queue contention.
66% The arrows from the message queues to the actors in the diagram indicate interleaved messages addressed to each actor.
67
68The actor system in \CFA uses a message-centric design, adopts several features from my prior actor work in \uC~\cite{Buhr22} but implemented in \CFA, and adds the following new \CFA contributions:
69\begin{enumerate}[topsep=5pt,itemsep=3pt,parsep=0pt]
70\item
71Provide insight into the impact of envelope allocation in actor systems \see{Section~\ref{s:envelope}}.
72In all actor systems, dynamic allocation is needed to ensure the lifetime of a unit of work persists from its creation until the unit of work is executed.
73This allocation is often called an \Newterm{envelope} as it ``packages'' the information needed to run the unit of work, alongside any other information needed to send the unit of work, such as an actor's address or link fields.
74This dynamic allocation occurs once per message sent.
75Unfortunately, the high rate of message sends in an actor system results in significant contention on the memory allocator.
76A novel data structure is introduced to consolidate allocations to improve performance by minimizing allocator contention.
77
78\item
79Improve performance of the inverted actor system using multiple approaches to minimize contention on queues, such as queue gulping and avoiding atomic operations.
80
81\item
82Introduce work stealing in the inverted actor system.
83Work stealing in an actor-centric system involves stealing one or more actors among executor threads.
84In the inverted system, the notion of stealing message queues is introduced.
85The queue stealing is implemented such that the act of stealing work does not contend with non-stealing executor threads running actors.
86
87\item
88Introduce and evaluate a timestamp-based work-stealing heuristic with the goal of maintaining non-workstealing performance in work-saturated workloads and improving performance on unbalanced workloads.
89
90\item
91Provide a suite of safety and productivity features including static-typing, detection of erroneous message sends, statistics tracking, and more.
92\end{enumerate}
93
94\section{\CFA Actor}\label{s:CFAActor}
95\CFA is not an object oriented language and it does not have \gls{rtti}.
96As such, all message sends and receives among actors can only occur using static type-matching, as in Typed-Akka~\cite{AkkaTyped}.
97Figure~\ref{f:BehaviourStyles} contrasts dynamic and static type-matching.
98Figure~\ref{l:dynamic_style} shows the dynamic style with a heterogeneous message receive and an indirect dynamic type-discrimination for message processing.
99Figure~\ref{l:static_style} shows the static style with a homogeneous message receive and a direct static type-discrimination for message processing.
100The static-typing style is safer because of the static check and faster because there is no dynamic type-discrimination.
101The dynamic-typing style is more flexible because multiple kinds of messages can be handled in a behaviour condensing the processing code.
102
103\begin{figure}
104\centering
105
106\begin{lrbox}{\myboxA}
107\begin{cfa}[morekeywords=case]
108allocation receive( message & msg ) {
109        case( @msg_type1@, msg ) {      // discriminate type
110                ... msg_d-> ...;        // msg_type1 msg_d
111        } else case( @msg_type2@, msg ) {
112                ... msg_d-> ...;        // msg_type2 msg_d
113        ...
114}
115\end{cfa}
116\end{lrbox}
117
118\begin{lrbox}{\myboxB}
119\begin{cfa}
120allocation receive( @msg_type1@ & msg ) {
121        ... msg ...;
122}
123allocation receive( @msg_type2@ & msg ) {
124        ... msg ...;
125}
126...
127\end{cfa}
128\end{lrbox}
129
130\subfloat[dynamic typing]{\label{l:dynamic_style}\usebox\myboxA}
131\hspace*{10pt}
132\vrule
133\hspace*{10pt}
134\subfloat[static typing]{\label{l:static_style}\usebox\myboxB}
135\caption{Behaviour Styles}
136\label{f:BehaviourStyles}
137\end{figure}
138
139\begin{figure}
140\centering
141
142\begin{cfa}
143// actor
144struct my_actor {
145        @inline actor;@                                                 $\C[3.25in]{// Plan-9 C inheritance}$
146};
147// messages
148struct str_msg {
149        char str[12];
150        @inline message;@                                               $\C{// Plan-9 C inheritance}$
151};
152void ?{}( str_msg & this, char * str ) { strcpy( this.str, str ); }  $\C{// constructor}$
153struct int_msg {
154        int i;
155        @inline message;@                                               $\C{// Plan-9 C inheritance}$
156};
157// behaviours
158allocation receive( my_actor &, @str_msg & msg@ ) with(msg) {
159        sout | "string message \"" | str | "\"";
160        return Nodelete;                                                $\C{// actor not finished}$
161}
162allocation receive( my_actor &, @int_msg & msg@ ) with(msg) {
163        sout | "integer message" | i;
164        return Nodelete;                                                $\C{// actor not finished}$
165}
166int main() {
167        str_msg str_msg{ "Hello World" };               $\C{// constructor call}$
168        int_msg int_msg{ 42 };                                  $\C{// constructor call}$
169        start_actor_system();                                   $\C{// sets up executor}$
170        my_actor actor;                                                 $\C{// default constructor call}$
171        @actor | str_msg | int_msg;@                    $\C{// cascade sends}$
172        @actor | int_msg;@                                              $\C{// send}$
173        @actor | finished_msg;@                                 $\C{// send => terminate actor (deallocation deferred)}$
174        stop_actor_system();                                    $\C{// waits until actors finish}\CRT$
175} // deallocate int_msg, str_msg, actor
176\end{cfa}
177\caption{\CFA Actor Syntax}
178\label{f:CFAActor}
179\end{figure}
180
181Figure~\ref{f:CFAActor} shows a complete \CFA actor example, which is discussed in detail.
182The actor type @my_actor@ is a @struct@ that inherits from the base @actor@ @struct@ via the @inline@ keyword.
183This inheritance style is the Plan-9 C-style inheritance discussed in Section~\ref{s:Inheritance}.
184Similarly, the message types @str_msg@ and @int_msg@ are @struct@s that inherits from the base @message@ @struct@ via the @inline@ keyword.
185Only @str_msg@ needs a constructor to copy the C string;
186@int_msg@ is initialized using its \CFA auto-generated constructors.
187There are two matching @receive@ (behaviour) routines that process the corresponding typed messages.
188Both @receive@ routines use a @with@ clause so message fields are not qualified and return @Nodelete@ indicating the actor is not finished.
189Also, all messages are marked with @Nodelete@ as their default allocation state.
190The program main begins by creating two messages on the stack.
191Then the executor system is started by calling @start_actor_system@.
192Now an actor is created on the stack and four messages are sent to it using operator @?|?@.
193The last message is the builtin @finish_msg@, which returns @Finished@ to an executor thread, causing it to remove the actor from the actor system \see{Section~\ref{s:ActorBehaviours}}.
194The call to @stop_actor_system@ blocks the program main until all actors are finished and removed from the actor system.
195The program main ends by deleting the actor and two messages from the stack.
196The output for the program is:
197\begin{cfa}
198string message "Hello World"
199integer message 42
200integer message 42
201\end{cfa}
202
203\subsection{Actor Behaviours}\label{s:ActorBehaviours}
204In general, a behaviour for some derived actor and derived message type is defined with the following signature:
205\begin{cfa}
206allocation receive( my_actor & receiver, my_msg & msg )
207\end{cfa}
208where @my_actor@ and @my_msg@ inherit from types @actor@ and @message@, respectively.
209The return value of @receive@ must be a value from enumerated type, @allocation@:
210\begin{cfa}
211enum allocation { Nodelete, Delete, Destroy, Finished };
212\end{cfa}
213The values represent a set of actions that dictate what the executor does with an actor or message after a given behaviour returns.
214For actors, the @receive@ routine returns the @allocation@ status to the executor, which takes the appropriate action.
215For messages, either the default allocation, @Nodelete@, or any changed value in the message is examined by the executor, which takes the appropriate action.
216Message state is updated via a call to:
217\begin{cfa}
218void set_allocation( message & this, allocation state );
219\end{cfa}
220
221In detail, the actions taken by an executor for each of the @allocation@ values are:
222
223\noindent@Nodelete@
224tells the executor that no action is to be taken with regard to an actor or message.
225This status is used when an actor continues receiving messages or a message is reused.
226
227\noindent@Delete@
228tells the executor to call the object's destructor and deallocate (delete) the object.
229This status is used with dynamically allocated actors and messages when they are not reused.
230
231\noindent@Destroy@
232tells the executor to call the object's destructor, but not deallocate the object.
233This status is used with dynamically allocated actors and messages whose storage is reused.
234
235\noindent@Finished@
236tells the executor to mark the respective actor as finished executing, but not call the object's destructor nor deallocate the object.
237This status is used when actors or messages are global or stack allocated, or a programmer wants to manage deallocation themselves.
238Note, for messages, there is no difference between allocations @Nodelete@ and @Finished@ because both tell the executor to do nothing to the message.
239Hence, @Finished@ is implicitly changed to @Nodelete@ in a message constructor, and @Nodelete@ is used internally for message error-checking \see{Section~\ref{s:SafetyProductivity}}.
240Therefore, reading a message's allocation status after setting to @Finished@ may be either @Nodelete@ (after construction) or @Finished@ (after explicitly setting using @set_allocation@).
241
242For the actor system to terminate, all actors must have returned a status other than @Nodelete@.
243After an actor is terminated, it is erroneous to send messages to it.
244Similarly,  after a message is terminated, it cannot be sent to an actor.
245Note, it is safe to construct an actor or message with a status other than @Nodelete@, since the executor only examines the allocation action \emph{after} a behaviour returns.
246
247\subsection{Actor Envelopes}\label{s:envelope}
248As stated, each message, regardless of where it is allocated, can be sent to an arbitrary number of actors, and hence, appear on an arbitrary number of message queues.
249Because a C program manages message lifetime, messages cannot be copied for each send, otherwise who manages the copies?
250Therefore, it is up to the actor program to manage message life-time across receives.
251However, for a message to appear on multiple message queues, it needs an arbitrary number of associated destination behaviours.
252Hence, there is the concept of an envelop, which is dynamically allocated on each send, that wraps a message with any extra implementation fields needed to persist between send and receive.
253Managing the envelop is straightforward because it is created at the send and deleted after the receive, \ie there is 1:1 relationship for an envelop and a many to one relationship for a message.
254
255% In actor systems, messages are sent and received by actors.
256% When a actor receives a message it executes its behaviour that is associated with that message type.
257% However the unit of work that stores the message, the receiving actor's address, and other pertinent information needs to persist between send and the receive.
258% Furthermore the unit of work needs to be able to be stored in some fashion, usually in a queue, until it is executed by an actor.
259% All these requirements are fulfilled by a construct called an envelope.
260% The envelope wraps up the unit of work and also stores any information needed by data structures such as link fields.
261
262% One may ask, "Could the link fields and other information be stored in the message?".
263% This is a good question to ask since messages also need to have a lifetime that persists beyond the work it delivers.
264% However, if one were to use messages as envelopes then a message would not be able to be sent to multiple actors at a time.
265% Therefore this approach would just push the allocation into another location, and require the user to dynamically allocate a message for every send, or require careful ordering to allow for message reuse.
266
267\subsection{Actor System}\label{s:ActorSystem}
268The calls to @start_actor_system@, and @stop_actor_system@ mark the start and end of a \CFA actor system.
269The call to @start_actor_system@ sets up an executor and executor threads for the actor system.
270It is possible to have multiple start/stop scenarios in a program.
271
272@start_actor_system@ has three overloaded signatures that vary the executor's configuration:
273
274\noindent@void start_actor_system()@
275configures the executor to implicitly use all preallocated kernel-threads (processors), \ie the processors created by the program main prior to starting the actor system.
276When the number of processors is greater than 1, each executor's message queue is sharded by a factor of 16 to reduce contention, \ie for 4 executor threads (processors), there is a total of 4 $\times$ 16 message queues evenly distributed across the executor threads.
277
278\noindent@void start_actor_system( size_t num_thds )@
279configures the number of executor threads to @num_thds@, with the same message queue sharding.
280
281\noindent@void start_actor_system( executor & this )@
282allows the programmer to explicitly create and configure an executor for use by the actor system.
283Executor configuration options are discussed in Section~\ref{s:executor}.
284
285\noindent
286All actors must be created \emph{after} calling @start_actor_system@ so the executor can keep track of the number of actors that have entered the system but not yet terminated.
287
288\subsection{Actor Send}\label{s:ActorSend}
289All message sends are done using the vertical-bar (bit-or) operator, @?|?@, similar to the syntax of the \CFA stream I/O.
290One way to provide this operator is through the \CFA type system:
291\begin{cfa}
292actor & ?|?( actor &, message & ) { // base actor and message types
293        // boilerplate to send message to executor mail queue
294}
295actor | str_msg | int_msg;   // rewritten: ?|?( ?|?( actor, int_msg ), str_msg )
296\end{cfa}
297In the \CFA type system, calls to this routine work for any pair of parameters that inherit from the @actor@ and @message@ types via Plan-9 inheritance.
298However, within the body the routine, all type information about the derived actor and message is lost (type erasure), so this approach is unable to find the right @receive@ routine to put in the envelope.
299
300If \CFA had a fully-fledged virtual system, the generic @?|?@ routine would work, since the virtual system could dynamically select the derived @receive@ routine via virtual dispatch.
301\CFA does have a preliminary form of virtual routines, but it is not mature enough for use in this work, so a different approach is needed.
302
303Without virtuals, the idiomatic \CFA way to create the generic @?|?@ routine is using @forall@:
304\begin{cfa}
305// forall types A, M that have a receive that returns allocation
306forall( A &, M & | { allocation receive( A &, M & ); } )
307A & ?|?( A &, M & ) { // actor and message types
308        // boilerplate to send message to executor mail queue
309}
310\end{cfa}
311This approach should work.
312However, the \CFA type system is still a work in progress, and there is a nontrivial bug where inherited routines are not recognized by @forall@.
313For example, Figure~\ref{f:type_problem} shows type @B@ has an inherited @foo@ routine through type @A@ and should find the @bar@ routine defined via the @forall@, but does not due the type-system bug.
314
315\begin{figure}
316\begin{cfa}
317struct A {};
318struct B { inline A; }
319void foo( A & a ) { ... }
320
321// for all types that have a foo routine here is a bar routine
322forall( T & | { void foo( T & ); } )
323void bar( T & t ) { ... }
324
325int main() {
326        B b;
327        foo( b ); // B has a foo so it should find a bar via the forall
328        bar( b ); // compilation error, no bar found for type B
329}
330\end{cfa}
331\caption{\CFA Type-System Problem}
332\label{f:type_problem}
333\end{figure}
334
335Users could be expected to write the @?|?@ routines, but this approach is error prone and creates maintenance issues.
336Until the \CFA type-system matures, I created a workaround using a template-like approach, where the compiler generates a matching @?|?@ routine for each @receive@ routine it finds with the correct actor/message type-signature.
337This workaround is outside of the type system, but performing a type-system like action.
338The workaround requires no annotation or additional code to be written by users;
339thus, it resolves the maintenance and error problems.
340It should be possible to seamlessly transition the workaround into any updated version of the \CFA type-system.
341
342Figure~\ref{f:send_gen} shows the generated send routine for the @int_msg@ receive in Figure~\ref{f:CFAActor}.
343Operator @?|?@ has the same parameter signature as the corresponding @receive@ routine and returns an @actor@ so the operator can be cascaded.
344The routine sets @rec_fn@ to the matching @receive@ routine using the left-hand type to perform the selection.
345Then the routine packages the actor and message, along with the receive routine into an envelope.
346Finally, the envelop is added to the executor queue designated by the actor using the executor routine @send@.
347
348\begin{figure}
349\begin{cfa}
350$\LstCommentStyle{// from Figure~\ref{f:CFAActor}}$
351struct my_actor { inline actor; };                                              $\C[3.75in]{// actor}$
352struct int_msg { inline message; int i; };                              $\C{// message}$
353allocation receive( @my_actor &, int_msg & msg@ ) {...} $\C{// receiver}$
354
355// compiler generated send operator
356typedef allocation (*receive_t)( actor &, message & );
357actor & ?|?( @my_actor & receiver, int_msg & msg@ ) {
358        allocation (*rec_fn)( my_actor &, int_msg & ) = @receive@; // deduce receive routine
359        request req{ (actor *)&receiver, (message *)&msg, (receive_t)rec_fn };
360        send( receiver, req );                                                          $\C{// queue message for execution}\CRT$
361        return receiver;
362}
363\end{cfa}
364\caption{Generated Send Operator}
365\label{f:send_gen}
366\end{figure}
367
368Figure~\ref{f:ConvenienceMessages} shows three builtin convenience messages and receive routines used to terminate actors, depending on how an actor is allocated: @Delete@, @Destroy@ or @Finished@.
369For example, in Figure~\ref{f:CFAActor}, the builtin @finished_msg@ message and receive are used to terminate the actor because the actor is allocated on the stack, so no deallocation actions are performed by the executor.
370Note, assignment is used to initialize these messages rather than constructors because the constructor changes the allocation to @Nodelete@ for error checking
371
372\begin{figure}
373\begin{cfa}
374message __base_msg_finished $@$= { .allocation_ : Finished };
375struct delete_msg_t { inline message; } delete_msg = __base_msg_finished;
376struct destroy_msg_t { inline message; } destroy_msg = __base_msg_finished;
377struct finished_msg_t { inline message; } finished_msg = __base_msg_finished;
378
379allocation receive( actor & this, delete_msg_t & msg ) { return Delete; }
380allocation receive( actor & this, destroy_msg_t & msg ) { return Destroy; }
381allocation receive( actor & this, finished_msg_t & msg ) { return Finished; }
382\end{cfa}
383\caption{Builtin Convenience Messages}
384\label{f:ConvenienceMessages}
385\end{figure}
386
387\subsection{Actor Termination}\label{s:ActorTerm}
388During a message send, the receiving actor and message being sent are stored via pointers in the envelope.
389These pointers are the base actor and message types, so type information of the derived actor and message is lost and must be recovered later when the typed receive routine is called.
390After the receive routine is done, the executor must clean up the actor and message according to their allocation status.
391If the allocation status is @Delete@ or @Destroy@, the appropriate destructor must be called by the executor.
392This poses a problem;
393the derived type of the actor or message is not available to the executor, but it needs to call the derived destructor.!
394This requires downcasting from the base type to the derived type, which requires a virtual system.
395To accomplish the dowcast, I implemented a rudimentary destructor-only virtual system in \CFA.
396This virtual system is used via Plan-9 inheritance of the @virtual_dtor@ type, shown in Figure~\ref{f:VirtDtor}.
397The @virtual_dtor@ type maintains a pointer to the start of the object, and a pointer to the correct destructor.
398When a type inherits @virtual_dtor@, the compiler adds code to its destructor to intercepted any destructor calls along this segment of the inheritance tree and restart at the appropriate destructor for that object.
399
400\begin{figure}
401\centering
402
403\begin{lrbox}{\myboxA}
404\begin{cfa}
405struct base { inline virtual_dtor; };
406void ^?{}( base & ) { sout | "^base"; }
407struct intermediate { inline base; };
408void ^?{}( intermediate & ) { sout | "^intermediate"; }
409struct derived { inline intermediate; };
410void ^?{}( derived & ) { sout | "^derived"; }
411
412int main() {
413        base & b;
414        intermediate i;
415        derived d1, d2, d3;
416        intermediate & ri = d2;
417        base & rb = d3;
418        // explicit destructor calls
419        ^d1{};  sout | nl;
420        ^ri{};  sout | nl;
421        ^rb{};  sout | nl;
422} // ^i, ^b
423\end{cfa}
424\end{lrbox}
425
426\begin{lrbox}{\myboxB}
427\begin{cfa}
428^derived
429^intermediate
430^base
431
432^derived
433^intermediate
434^base
435
436^derived
437^intermediate
438^base
439
440^intermediate
441^base
442
443
444
445
446\end{cfa}
447
448\end{lrbox}
449\subfloat[Destructor calls]{\label{l:destructor_calls}\usebox\myboxA}
450\hspace*{10pt}
451\vrule
452\hspace*{10pt}
453\subfloat[Output]{\usebox\myboxB}
454
455\caption{\CFA Virtual Destructor}
456\label{f:VirtDtor}
457\end{figure}
458
459While this virtual destructor system was built for this work, it is general and can be used in any type in \CFA.
460Actors and messages opt into this system by inheriting the @virtual_dtor@ type, which allows the executor to call the right destructor without knowing the derived actor or message type.
461
462\section{\CFA Executor}\label{s:executor}
463This section describes the basic architecture of the \CFA executor.
464An executor of an actor system is the scheduler that organizes where actor behaviours are run and how messages are sent and delivered.
465In \CFA, the executor is message-centric \see{Figure~\ref{f:inverted_actor}}, but extended by over sharding of a message queue \see{left side of Figure~\ref{f:gulp}}, \ie there are $M$ message queues where $M$ is greater than the number of executor threads $N$ (usually a multiple of $N$).
466This approach reduces contention by spreading message delivery among the $M$ queues rather than $N$, while still maintaining actor \gls{fifo} message-delivery semantics.
467The only extra overhead is each executor cycling (usually round-robin) through its $M$/$N$ queues.
468The goal is to achieve better performance and scalability for certain kinds of actor applications by reducing executor locking.
469Note, lock-free queues do not help because busy waiting on any atomic instruction is the source of the slowdown whether it is a lock or lock-free.
470
471\begin{figure}
472\begin{center}
473\input{diagrams/gulp.tikz}
474\end{center}
475\caption{Queue Gulping Mechanism}
476\label{f:gulp}
477\end{figure}
478
479Each executor thread iterates over its own message queues until it finds one with messages.
480At this point, the executor thread atomically \gls{gulp}s the queue, meaning it moves the contents of message queue to a local queue of the executor thread.
481An example of the queue gulping operation is shown in the right side of Figure \ref{f:gulp}, where a executor threads gulps queue 0 and begins to process it locally.
482This step allows an executor thread to process the local queue without any atomics until the next gulp.
483Other executor threads can continue adding to the ends of executor thread's message queues.
484In detail, an executor thread performs a test-and-gulp, non-atomically checking if a queue is non-empty, before attempting to gulp it.
485If an executor misses an non-empty queue due to a race, it eventually finds the queue after cycling through its message queues.
486This approach minimizes costly lock acquisitions.
487
488Processing a local queue involves: removing a unit of work from the queue, dereferencing the actor pointed-to by the work-unit, running the actor's behaviour on the work-unit message, examining the returned allocation status from the @receive@ routine for the actor and internal status in the delivered message, and taking the appropriate actions.
489Since all messages to a given actor are in the same queue, this guarantees atomicity across behaviours of that actor since it can only execute on one thread at a time.
490As each actor is created or terminated by an executor thread, it increments/decrements a global counter.
491When an executor decrements the counter to zero, it sets a global boolean variable that is checked by each executor thread when it has no work.
492Once a executor threads sees the flag is set it stops running.
493After all executors stop, the actor system shutdown is complete.
494
495\subsection{Copy Queue}\label{s:copyQueue}
496Unfortunately, the frequent allocation of envelopes for each send results in heavy contention on the memory allocator.
497This contention is reduced using a novel data structure, called a \Newterm{copy queue}.
498The copy queue is a thin layer over a dynamically sized array that is designed with the envelope use case in mind.
499A copy queue supports the typical queue operations of push/pop but in a different way from a typical array-based queue.
500
501The copy queue is designed to take advantage of the \gls{gulp}ing pattern, giving an amortized runtime cost for each push/pop operation of $O(1)$.
502In contrast, a na\"ive array-based queue often has either push or pop cost $O(n)$ and the other cost $O(1)$ since one of the operations requires shifting the elements of the queue.
503Since the executor threads gulp a queue to operate on it locally, this creates a usage pattern where all elements are popped from the copy queue without any interleaved pushes.
504As such, during pop operations there is no need to shift array elements.
505Instead, an index is stored in the copy-queue data-structure that keeps track of which element to pop next allowing pop to be $O(1)$.
506Push operations are amortized $O(1)$ since pushes may cause doubling reallocations of the underlying dynamic-sized array (like \CC @vector@).
507
508Since the copy queue is an array, envelopes are allocated first on the stack and then copied into the copy queue to persist until they are no longer needed.
509For many workload, the copy queues grow in size to facilitate the average number of messages in flight and there is no further dynamic allocations.
510One downside of this approach that more storage is allocated than needed, \ie each copy queue is only partially full.
511Comparatively, the individual envelope allocations of a list-based queue mean that the actor system always uses the minimum amount of heap space and cleans up eagerly.
512Additionally, bursty workloads can cause the copy queues to allocate a large amounts of space to accommodate the peaks of the throughput, even if most of that storage is not needed for the rest of the workload's execution.
513
514To mitigate memory wastage, a reclamation scheme is introduced.
515Initially, the memory reclamation na\"ively reclaims one index of the array per \gls{gulp}, if the array size is above a low fixed threshold.
516However, this approach has a problem.
517The high memory watermark nearly doubled!
518The issue is highlighted with an example.
519Assume a fixed throughput workload, where a queue never has more than 19 messages at a time.
520If the copy queue starts with a size of 10, it ends up doubling at some point to size 20 to accommodate 19 messages.
521However, after 2 gulps and subsequent reclamations the array size is 18.
522The next time 19 messages are enqueued, the array size is doubled to 36!
523To avoid this issue, a second check is added.
524Reclamation only occurs if less than half of the array is utilized.
525This check achieves a lower total storage and overall memory utilization compared to the non-reclamation copy queues.
526However, the use of copy queues still incurs a higher memory cost than list-based queueing, but the increase in memory usage is reasonable considering the performance gains \see{Section~\ref{s:actor_perf}}.
527
528\section{Work Stealing}\label{s:steal}
529Work stealing is a scheduling strategy to provide \Newterm{load balancing}.
530The goal is to increase resource utilization by having an idle thread steal work from a working thread.
531While there are multiple parts in a work-stealing scheduler, two important components are the stealing mechanism and victim selection.
532
533\subsection{Stealing Mechanism}
534In work stealing, the stealing worker is called the \Newterm{thief} and the worker being stolen from is called the \Newterm{victim}.
535% Workers consume actors from their ready queue and execute their behaviours.
536% Through these behaviours, a worker inserts messages onto its own and other worker ready-queues.
537To steal, a thief takes work from a victim's ready queue, so work stealing always results in a potential increase in contention on ready queues between the victim gulping from a queue and the thief stealing the queue.
538This contention can reduce the victim's throughput.
539Note, the data structure used for the ready queue is not discussed since the largest cost is the mutual exclusion and its duration for safely performing the queue operations.
540
541The stealing mechanism in this work differs from most work-stealing actor-systems because of the message-centric (inverted) actor-system.
542Actor systems, such as Akka~\cite{Akka} and CAF~\cite{CAF} using actor-centric systems, steal by dequeuing an actor from a non-empty actor ready-queue and enqueue\-ing to an empty ready-queue.
543% As an example, in CAF, the sharded actor ready queue is a set of double-ended queues (dequeues).
544In \CFA, the actor work-stealing implementation is unique because of the message-centric system.
545With this approach, it is impractical to steal actors because an actor's messages are distributed in temporal order along the message queue.
546To ensure sequential actor execution and \gls{fifo} message delivery in a message-centric system, stealing requires finding and removing \emph{all} of an actor's messages, and inserting them consecutively in another message queue.
547This operation is $O(N)$ with a non-trivial constant.
548The only way for work stealing to become practical is to shard each worker's message queue, which also reduces contention, and to steal queues to eliminate queue searching.
549
550Given queue stealing, the goal of the presented stealing implementation is to have an essentially zero-contention-cost stealing mechanism.
551Achieving this goal requires work stealing to have minimal (practically no) effect on the performance of the victim.
552The implication is that thieves cannot contend with a victim, and that a victim should perform no stealing related work unless it becomes a thief.
553In theory, this goal is not achievable, but practical results show the goal is virtually achieved.
554
555One important lesson learned while working on \uC actors~\cite{Buhr22} and through discussions with fellow student Thierry Delisle, who examined work-stealing for user-threads in his Ph.D.~\cite{Delisle22}, is \emph{not} to aggressively steal.
556With reasonable workloads, being a thief should be a temporary state, \ie eventually work appears on the thief's ready-queues and it returns to normal operation.
557Furthermore, the act of \emph{looking} to find work is invasive (Heisenberg uncertainty principle), possibly disrupting multiple victims.
558Therefore, stealing should be done lazily in case work appears for the thief and to minimize disruption of victims.
559Note, the cost of stealing is not crucial for the thief because it does not have anything else to do except poll or block.
560
561The outline for lazy-stealing by a thief is: select a victim, scan its queues once, and return immediately if a queue is stolen.
562The thief then returns to normal operation and conducts a regular scan over its own queues looking for work, where stolen work is placed at the end of the scan.
563Hence, only one victim is affected and there is a reasonable delay between stealing events as the thief scans its ready queue looking for its own work before potentially stealing again.
564This lazy examination by the thief has a low perturbation cost for victims, while still finding work in a moderately loaded system.
565In all work-stealing algorithms, there is the pathological case where there is too little work and too many workers;
566this scenario can only be handled by putting workers to sleep or deleting them.
567This case is not examined in this work.
568
569In more detail, the \CFA work-stealing algorithm begins by iterating over its message queues twice without finding any work before it tries to steal a queue from another worker.
570Stealing a queue is done wait-free (\ie no busy waiting) with a few atomic instructions that only create contention with other stealing workers, not the victim.
571The complexity in the implementation is that victim gulping does not take the mailbox queue;
572rather it atomically transfers the mailbox nodes to another queue leaving the mailbox empty, as discussed in Section~\ref{s:executor}.
573Hence, the original mailbox is always available for new message deliveries.
574However, this transfer logically subdivides the mailbox into two separate queues, and during this period, the mailbox cannot be stolen;
575otherwise there are two threads simultaneously running messages on actors in the two parts of the mailbox queue.
576To solve this problem, an atomic gulp also marks the mailbox queue as subdivided, making it ineligible for stealing.
577Hence, a thief checks if a queue is eligible and non-empty before attempting an atomic steal of a queue.
578
579Figure~\ref{f:steal} shows the queue architecture and stealing mechanism.
580Internally, the mailbox queues are accessed through two arrays of size $N$, which are shared among all workers.
581There is an array of mailbox queues, @mailboxes@, and an array of pointers to the mailboxes, @worker_queues@:
582\begin{cfa}
583struct work_queue {
584        spinlock_t mutex_lock;                  $\C[2.75in]{// atomicity for queue operations}$
585        copy_queue * owned_queue;               $\C{// copy queue}$
586        copy_queue * c_queue;                   $\C{// current queue}$
587        volatile bool being_processed;  $\C{// flag to prevent concurrent processing}$
588};
589work_queue * mailboxes;                         $\C{// master array of work request queues}$
590work_queue ** worker_queues;            $\C{// secondary array of work queues to allow for swapping}\CRT$
591\end{cfa}
592A send inserts a request at the end of one of @mailboxes@.
593A steal swaps two pointers in \snake{worker_queues}.
594Conceptually, @worker_queues@ represents the ownership relation between mailboxes and workers.
595Given $M$ workers and $N$ mailboxes, each worker owns a contiguous $M$/$N$ block of pointers in @worker_queues@.
596When a worker gulps, it dereferences one of the pointers in its section of @worker_queues@ and then gulps the queue from the mailbox it points at.
597To transfer ownership of a mailbox from one worker to another, a pointer from each of the workers' ranges are swapped.
598This structure provides near-complete separation of stealing and gulping/send operations.
599As such, operations can happen on @mailboxes@ independent of stealing, which avoids almost all contention between thief and victim threads.
600
601\begin{figure}
602\begin{center}
603\input{diagrams/steal.tikz}
604\end{center}
605\caption{Queue Stealing Mechanism}
606\label{f:steal}
607\end{figure}
608
609To steal a queue, a thief does the following:
610\begin{enumerate}[topsep=5pt,itemsep=3pt,parsep=0pt]
611\item
612chooses a victim.
613Victim selection heuristics are independent of the stealing mechanism and discussed in Section~\ref{s:victimSelect}.
614
615\item
616scan the victim's $M$/$N$ range of @worker_queues@ and non-atomically checks each mailbox to see if it is eligible and non-empty.
617If a match is found, the thief attempts to steal the mailbox by swapping the appropriate victim worker-queue pointer with an empty thief's pointer, where the pointers come from the victim's and thief's ranges, respectively.
618% The swap races to interchange the appropriate victim's mail-queue pointer with an empty mail-queue pointer in the thief's @worker_queues@ range.
619This swap can fail if another thief steals the queue, which is discussed further in Section~\ref{s:swap}.
620% Note, a thief never exceeds its $M$/$N$ worker range because it is always exchanging queues with other workers.
621If no appropriate victim mailbox is found, no swap is attempted.
622
623\item
624stops searching after a successful mailbox steal, a failed mailbox steal, or all mailboxes in the victim's range are examined.
625The thief then resumes normal execution and ceases being a thief.
626Hence, it iterates over its own worker queues because new messages may have arrived during stealing, including ones in the potentially stolen queue.
627Stealing is only repeated after the worker completes two consecutive iterations over its message queues without finding work.
628\end{enumerate}
629
630\subsection{Stealing Problem}
631Each queue access (send or gulp) involving any worker (thief or victim) is protected using spinlock @mutex_lock@.
632However, to achieve the goal of almost zero contention for the victim, it is necessary that the thief does not acquire any queue spinlocks in the stealing protocol.
633The victim critical-section is gulping a queue, which involves two steps:
634\begin{cfa}
635temp = worker_queues[x];
636// preemption and steal
637transfer( local_queue, temp->c_queue );   // atomically sets being_processed
638\end{cfa}
639where @transfer@ gulps the work from @c_queue@ to the victim's @local_queue@ and leaves @c_queue@ empty, partitioning the mailbox.
640Specifically,
641\begin{enumerate}[topsep=5pt,itemsep=3pt,parsep=0pt]
642\item
643The victim must dereference its current mailbox pointer from @worker_queues@.
644\item
645The victim calls @transfer@ to gulp from the mailbox.
646\end{enumerate}
647If the victim is preempted after the dereference, a thief can steal the mailbox pointer before the victim calls @transfer@.
648The thief then races ahead, transitions back to a victim, searches its mailboxes, finds the stolen non-empty mailbox, and gulps this queue.
649The original victim now continues and gulps from the stolen mailbox pointed to by its dereference, even though the thief has logically subdivided this mailbox by gulping it.
650At this point, the mailbox has been subdivided a second time, and the victim and thief are possibly processing messages sent to the same actor, which violates mutual exclusion and the message-ordering guarantee.
651Preventing this race requires either a lock acquire or an atomic operation on the victim's fast-path to guarantee the victim's mailbox dereferenced pointer is not stale.
652However, any form of locking here creates contention between thief and victim.
653
654The alternative to locking is allowing the race and resolving it lazily (lock-free approach).
655% As mentioned, there is a race between a victim gulping and a thief stealing because gulping partitions a mailbox queue making it ineligible for stealing.
656% Furthermore, after a thief steals, there is moment when victim gulps but the queue no longer
657% This algorithm largely eliminates contention among thieves and victims except for the rare moment when a victim/thief concurrently attempt to gulp/steal the same queue.
658% Restating, when a victim operates on a queue, it first copies the queue pointer from @worker_queues@ to a local variable (gulp).
659% It then uses that local variable for all queue operations until it moves to the next index of its range.
660% This approach ensures any swaps do not interrupt gulping operations, however this introduces a correctness issue.
661% There is a window for a race condition between the victim and a thief.
662% Once a victim copies the queue pointer from @worker_queues@, a thief could steal that pointer and both may try to gulp from the same queue.
663% These two gulps cannot be allowed to happen concurrently.
664% If any behaviours from a queue are run by two workers at a time it violates both mutual exclusion and the actor ordering guarantees.
665To resolve the race, each mailbox header stores a @being_processed@ flag that is atomically set when a queue is transferred.
666The flag indicates that a mailbox has been gulped (logically subdivided) by a worker and the gulped queue is being processed locally.
667The @being_processed@ flag is reset once the local processing is finished.
668If a worker, either victim or thief turned victim, attempts to gulp from a mailbox and finds the @being_processed@ flag set, it does not gulp and moves onto the next mailbox in its range.
669This resolves the race no matter the winner.
670If the thief wins the race, it steals the mailbox and gulps, and the victim sees the flag set and skips gulping from the mailbox.
671If the victim wins the race, it gulps from the mailbox, and the thief sees the flag set and does not gulp from the mailbox.
672
673There is a final case where the race occurs and is resolved with \emph{both} gulps occurring.
674Here, the winner of the race finishes processing the queue and resets the @being_processed@ flag.
675Then the loser unblocks and completes its gulp from the same mailbox and atomically sets the \snake{being_processed} flag.
676The loser is now processing messages from a temporarily shared mailbox, which is safe because the winner ignores this mailbox, if it attempts another gulp since @being_processed@ is set.
677The victim never attempts to gulp from the stolen mailbox again because its next cycle sees the swapped mailbox from the thief (which may or may not be empty at this point).
678This race is now the only source of contention between victim and thief as they both try to acquire a lock on the same queue during a transfer.
679However, the window for this race is extremely small, making this contention rare.
680In theory, if this race occurs multiple times consecutively, \ie a thief steals, dereferences a stolen mailbox pointer, is interrupted, and stolen from, etc., this scenario can cascade across multiple workers all attempting to gulp from one mailbox.
681The @being_processed@ flag ensures correctness even in this case, and the chance of a cascading scenario across multiple workers is even rarer.
682
683It is straightforward to count the number of missed gulps due to the @being_processed@ flag and this counter is added to all benchmarks presented in Section~\ref{s:actor_perf}.
684The results show the median count of missed gulps for each experiment is \emph{zero}, except for the repeat benchmark.
685The repeat benchmark is an example the pathological case described earlier where there is too little work and too many workers.
686In the repeat benchmark, one actor has the majority of the workload, and no other actor has a consistent workload, which results in rampant stealing.
687None of the work-stealing actor-systems examined in this work perform well on the repeat benchmark.
688Hence, for all non-pathological cases, the claim is made that this stealing mechanism has a (probabilistically) zero-victim-cost in practice.
689
690\subsection{Queue Pointer Swap}\label{s:swap}
691
692To atomically swap the two @worker_queues@ pointers during work stealing, a novel wait-free swap-algorithm is needed.
693The \gls{cas} is a read-modify-write instruction available on most modern architectures.
694It atomically compares two memory locations, and if the values are equal, it writes a new value into the first memory location.
695A software implementation of \gls{cas} is:
696\begin{cfa}
697// assume this routine executes atomically
698bool CAS( T * assn, T comp, T new ) {   // T is a basic type
699        if ( *assn != comp ) return false;
700        *assn = new;
701        return true;
702}
703\end{cfa}
704However, this instruction does \emph{not} swap @assn@ and @new@, which is why compare-and-swap is a misnomer.
705If @T@ can be a double-wide address-type (128 bits on a 64-bit machine), called a \gls{dwcas}, then it is possible to swap two values, if and only if the two addresses are juxtaposed in memory.
706\begin{cfa}
707union Pair {
708        struct { void * ptr1, * ptr2; };   // 64-bit pointers
709        __int128 atom;
710};
711Pair pair1 = { addr1, addr2 }, pair2 = { addr2, addr1 };
712Pair top = pair1;
713DWCAS( top.atom, pair1.atom, pair2.atom );
714\end{cfa}
715However, this approach does not apply because the mailbox pointers are seldom juxtaposed.
716
717Only a few architectures provide a \gls{dcas}, which extends \gls{cas} to two memory locations~\cite{Doherty04}.
718\begin{cfa}
719// assume this routine executes atomically
720bool DCAS( T * assn1, T * assn2, T comp1, T comp2, T new1, T new2 ) {
721        if ( *assn1 == comp1 && *assn2 == comp2 ) {
722                *assn1 = new1;
723                *assn2 = new2;
724                return true;
725        }
726        return false;
727}
728\end{cfa}
729and can swap two values, where the comparisons are superfluous.
730\begin{cfa}
731DCAS( x, y, x, y, y, x );
732\end{cfa}
733A restrictive form of \gls{dcas} can be simulated using \gls{ll}/\gls{sc}~\cite{Brown13} or more expensive transactional memory the same progress property problems as LL/SC.
734(There is waning interest in transactional memory and it seems to be fading away.)
735
736Similarly, very few architectures have a true memory/memory swap instruction (Motorola M68K, SPARC 32-bit).
737The x86 XCHG instruction (and most other architectures with a similar instruction) only works between a register and memory location.
738In this case, there is a race between loading the register and performing the swap (discussed shortly).
739
740Either a true memory/memory swap instruction or a \gls{dcas} would provide the ability to atomically swap two memory locations, but unfortunately neither of these instructions are supported on the architectures used in this work, and would require simulation.
741Hence, a novel swap for this use case is constructed, called \gls{dcasw}.
742The \gls{dcasw} is effectively a \gls{dcas} special cased in two ways:
743\begin{enumerate}
744\item
745It works on two separate memory locations, and hence, is logically the same as.
746\begin{cfa}
747bool DCASW( T * dst, T * src ) {
748        return DCAS( dest, src, *dest, *src, *src, *dest );
749}
750\end{cfa}
751\item
752The values swapped are never null pointers, so a null pointer can be used as an intermediate value during the swap.
753\end{enumerate}
754Figure~\ref{f:dcaswImpl} shows the \CFA pseudocode for the \gls{dcasw}.
755In detail, a thief performs the following steps to swap two pointers:
756\begin{enumerate}[start=0]
757\item
758stores local copies of the two pointers to be swapped.
759\item
760verifies the stored copy of the victim queue pointer, @vic_queue@, is valid.
761If @vic_queue@ is null, then the victim queue is part of another swap so the operation fails.
762No state has changed at this point so no fixup is needed.
763Note, @my_queue@ can never be equal to null at this point since thieves only set their own queues pointers to null when stealing.
764At no other point is a queue pointer set to null.
765Since each worker owns a disjoint range of the queue array, it is impossible for @my_queue@ to be null.
766Note, this algorithm is simplified due to each worker owning a disjoint range, allowing only the @vic_queue@ to be checked for null.
767This was not listed as a special case of this algorithm, since this requirement can be avoided by modifying Step 1 of Figure~\ref{f:dcaswImpl} to also check @my_queue@ for null.
768Further discussion of this generalization is omitted since it is not needed for the presented application.
769\item
770attempts to atomically set the thief's queue pointer to null.
771The @CAS@ only fails if the thief's queue pointer is no longer equal to @my_queue@, which implies this thief has become a victim and its queue has been stolen.
772At this point, the thief-turned-victim fails, and since it has not changed any state, it just returns false.
773If the @CAS@ succeeds, the thief's queue pointer is now null.
774Nulling the pointer is safe since only thieves look at other worker's queue ranges, and whenever thieves need to dereference a queue pointer, it is checked for null.
775\item
776attempts to atomically set the victim's queue pointer to @my_queue@.
777If the @CAS@ succeeds, the victim's queue pointer has been set and the swap can no longer fail.
778If the @CAS@ fails, the thief's queue pointer must be restored to its previous value before returning.
779\item
780set the thief's queue pointer to @vic_queue@ completing the swap.
781\end{enumerate}
782
783\begin{figure}
784\begin{cfa}
785bool try_swap_queues( worker & this, uint victim_idx, uint my_idx ) with(this) {
786        // Step 0: mailboxes is the shared array of all sharded queues
787        work_queue * my_queue = mailboxes[my_idx];
788        work_queue * vic_queue = mailboxes[victim_idx];
789
790        // Step 1 If the victim queue is 0p then they are in the process of stealing so return false
791        // 0p is Cforall's equivalent of C++'s nullptr
792        if ( vic_queue == 0p ) return false;
793
794        // Step 2 Try to set our own (thief's) queue ptr to be 0p.
795        // If this CAS fails someone stole our (thief's) queue so return false
796        if ( !CAS( &mailboxes[my_idx], &my_queue, 0p ) )
797                return false;
798
799        // Step 3: Try to set victim queue ptr to be our (thief's) queue ptr.
800        // If it fails someone stole the other queue, so fix up then return false
801        if ( !CAS( &mailboxes[victim_idx], &vic_queue, my_queue ) ) {
802                mailboxes[my_idx] = my_queue; // reset queue ptr back to prev val
803                return false;
804        }
805        // Step 4: Successfully swapped.
806        // Thief's ptr is 0p so no one will touch it
807        // Write back without CAS is safe
808        mailboxes[my_idx] = vic_queue;
809        return true;
810}
811\end{cfa}
812\caption{DCASW Concurrent}
813\label{f:dcaswImpl}
814\end{figure}
815
816\begin{theorem}
817\gls{dcasw} is correct in both the success and failure cases.
818\end{theorem}
819To verify sequential correctness, Figure~\ref{f:seqSwap} shows a simplified \gls{dcasw}.
820Step 1 is missing in the sequential example since it only matters in the concurrent context.
821By inspection, the sequential swap copies each pointer being swapped, and then the original values of each pointer are reset using the copy of the other pointer.
822
823\begin{figure}
824\begin{cfa}
825void swap( uint victim_idx, uint my_idx ) {
826        // Step 0:
827        work_queue * my_queue = mailboxes[my_idx];
828        work_queue * vic_queue = mailboxes[victim_idx];
829        // Step 2:
830        mailboxes[my_idx] = 0p;
831        // Step 3:
832        mailboxes[victim_idx] = my_queue;
833        // Step 4:
834        mailboxes[my_idx] = vic_queue;
835}
836\end{cfa}
837\caption{DCASW Sequential}
838\label{f:seqSwap}
839\end{figure}
840
841To verify concurrent correctness, it is necessary to show \gls{dcasw} is wait-free, \ie all thieves fail or succeed in swapping the queues in a finite number of steps.
842This property is straightforward, because there are no locks or looping.
843As well, there is no retry mechanism in the case of a failed swap, since a failed swap either means the work is already stolen or that work is stolen from the thief.
844In both cases, it is apropos for a thief to give up stealing.
845
846The proof of correctness is shown through the existence of an invariant.
847The invariant states when a queue pointer is set to @0p@ by a thief, then the next write to the pointer can only be performed by the same thief.
848To show that this invariant holds, it is shown that it is true at each step of the swap.
849\begin{itemize}
850\item
851Step 0 and 1 do not write and as such they cannot invalidate the invariant of any other thieves.
852\item
853In step 2, a thief attempts to write @0p@ to one of their queue pointers.
854This queue pointer cannot be @0p@.
855As stated above, @my_queue@ is never equal to @0p@ since thieves only write @0p@ to queue pointers from their own queue range and all worker's queue ranges are disjoint.
856As such, step 2 upholds the invariant, since in a failure case no write occurs, and in the success case, the value of the queue pointer is guaranteed to not be 0p.
857\item
858In step 3, the thief attempts to write @my_queue@ to the victim's queue pointer.
859If the current value of the victim's queue pointer is @0p@, then the CAS fails since @vic_queue@ cannot be equal to @0p@ because of the check in step 1.
860Therefore, when the @CAS@ succeeds, the value of the victim's queue pointer must not be @0p@.
861As such, the write never overwrites a value of @0p@, hence the invariant is held in the @CAS@ of step 3.
862\item
863The write back to the thief's queue pointer that happens in the failure case of step 3 and in step 4 hold the invariant since they are the subsequent write to a @0p@ queue pointer and are being set by the same thief that set the pointer to @0p@.
864\end{itemize}
865
866Given this informal proof of invariance it can be shown that the successful swap is correct.
867Once a thief atomically sets their queue pointer to be @0p@ in step 2, the invariant guarantees that that pointer does not change.
868In the success case of step 3, it is known the value of the victim's queue-pointer, which is not overwritten, must be @vic_queue@ due to the use of @CAS@.
869Given that the pointers all have unique memory locations, this first write of the successful swap is correct since it can only occur when the pointer has not changed.
870By the invariant, the write back in the successful case is correct since no other worker can write to the @0p@ pointer.
871In the failed case of step 3, the outcome is correct in steps 1 and 2 since no writes have occurred so the program state is unchanged.
872Therefore, the program state is safely restored to the state it had prior to the @0p@ write in step 2, because the invariant makes the write back to the @0p@ pointer safe.
873Note that the assumption of the pointers having unique memory locations prevents the ABA problem in this usage of \gls{dcasw}, but it is not needed for correctness of the general \gls{dcasw} operation.
874
875\begin{comment}
876\subsection{Stealing Guarantees}
877Given that the stealing operation can potentially fail, it is important to discuss the guarantees provided by the stealing implementation.
878Given a set of $N$ swaps a set of connected directed graphs can be constructed where each vertex is a queue and each edge is a swap directed from a thief queue to a victim queue.
879Since each thief can only steal from one victim at a time, each vertex can only have at most one outgoing edge.
880A corollary that can be drawn from this, is that there are at most $V$ edges in this constructed set of connected directed graphs, where $V$ is the total number of vertices.
881
882\begin{figure}
883\begin{center}
884\input{diagrams/M_to_one_swap.tikz}
885\end{center}
886\caption{Graph of $M$ thieves swapping with one victim.}
887\label{f:M_one_swap}
888\end{figure}
889
890\begin{theorem}
891Given $M$ thieves queues all attempting to swap with one victim queue, and no other swaps occurring that involve these queues, at least one swap is guaranteed to succeed.
892\end{theorem}\label{t:one_vic}
893A graph of the $M$ thieves swapping with one victim discussed in this theorem is presented in Figure~\ref{f:M_one_swap}.
894\\
895First it is important to state that a thief will not attempt to steal from themselves.
896As such, the victim here is not also a thief.
897Stepping through the code in \ref{f:dcaswImpl}, for all thieves steps 0-1 succeed since the victim is not stealing and will have no queue pointers set to be @0p@.
898Similarly for all thieves step 2 will succeed since no one is stealing from any of the thieves.
899In step 3 the first thief to @CAS@ will win the race and successfully swap the queue pointer.
900Since it is the first one to @CAS@ and @CAS@ is atomic, there is no way for the @CAS@ to fail since no other thief could have written to the victim's queue pointer and the victim did not write to the pointer since they aren't stealing.
901Hence at least one swap is guaranteed to succeed in this case.
902
903\begin{figure}
904\begin{center}
905\input{diagrams/chain_swap.tikz}
906\end{center}
907\caption{Graph of a chain of swaps.}
908\label{f:chain_swap}
909\end{figure}
910
911\begin{theorem}
912Given $M$ > 1, ordered queues pointers all attempting to swap with the queue in front of them in the ordering, except the first queue, and no other swaps occurring that involve these queues, at least one swap is guaranteed to succeed.
913\end{theorem}\label{t:vic_chain}
914A graph of the chain of swaps discussed in this theorem is presented in Figure~\ref{f:chain_swap}.
915\\
916This is a proof by contradiction.
917Assume no swaps occur.
918Then all thieves must have failed at step 1, step 2 or step 3.
919For a given thief $b$ to fail at step 1, thief $b + 1$ must have succeeded at step 2 before $b$ executes step 0.
920Hence, not all thieves can fail at step 1.
921Furthermore if a thief $b$ fails at step 1 it logically splits the chain into two subchains $0 <- b$ and $b + 1 <- M - 1$, where $b$ has become solely a victim since its swap has failed and it did not modify any state.
922There must exist at least one chain containing two or more queues after since it is impossible for a split to occur both before and after a thief, since that requires failing at step 1 and succeeding at step 2.
923Hence, without loss of generality, whether thieves succeed or fail at step 1, this proof can proceed inductively.
924
925For a given thief $i$ to fail at step 2, it means that another thief $j$ had to have written to $i$'s queue pointer between $i$'s step 0 and step 2.
926The only way for $j$ to write to $i$'s queue pointer would be if $j$ was stealing from $i$ and had successfully finished step 3.
927If $j$ finished step 3 then the at least one swap was successful.
928Therefore all thieves did not fail at step 2.
929Hence all thieves must successfully complete step 2 and fail at step 3.
930However, since the first worker, thief $0$, is solely a victim and not a thief, it does not change the state of any of its queue pointers.
931Hence, in this case thief $1$ will always succeed in step 3 if all thieves succeed in step 2.
932Thus, by contradiction with the earlier assumption that no swaps occur, at least one swap must succeed.
933
934% \raisebox{.1\height}{}
935\begin{figure}
936\centering
937\begin{tabular}{l|l}
938\subfloat[Cyclic Swap Graph]{\label{f:cyclic_swap}\input{diagrams/cyclic_swap.tikz}} &
939\subfloat[Acyclic Swap Graph]{\label{f:acyclic_swap}\input{diagrams/acyclic_swap.tikz}}
940\end{tabular}
941\caption{Illustrations of cyclic and acyclic swap graphs.}
942\end{figure}
943
944\begin{theorem}
945Given a set of $M > 1$ swaps occurring that form a single directed connected graph.
946At least one swap is guaranteed to succeed if and only if the graph does not contain a cycle.
947\end{theorem}\label{t:vic_cycle}
948Representations of cyclic and acyclic swap graphs discussed in this theorem are presented in Figures~\ref{f:cyclic_swap} and \ref{f:acyclic_swap}.
949\\
950First the reverse direction is proven.
951If the graph does not contain a cycle, then there must be at least one successful swap.
952Since the graph contains no cycles and is finite in size, then there must be a vertex $A$ with no outgoing edges.
953The graph can then be formulated as a tree with $A$ at the top since each node only has at most one outgoing edge and there are no cycles.
954The forward direction is proven by contradiction in a similar fashion to \ref{t:vic_chain}.
955Assume no swaps occur.
956Similar to \ref{t:vic_chain}, this graph can be inductively split into subgraphs of the same type by failure at step 1, so the proof proceeds without loss of generality.
957Similar to \ref{t:vic_chain} the conclusion is drawn that all thieves must successfully complete step 2 for no swaps to occur, since for step 2 to fail, a different thief has to successfully complete step 3, which would imply a successful swap.
958Hence, the only way forward is to assume all thieves successfully complete step 2.
959Hence for there to be no swaps all thieves must fail step 3.
960However, since $A$ has no outgoing edges, since the graph is connected there must be some $K$ such that $K < M - 1$ thieves are attempting to swap with $A$.
961Since all $K$ thieves have passed step 2, similar to \ref{t:one_vic} the first one of the $K$ thieves to attempt step 3 is guaranteed to succeed.
962Thus, by contradiction with the earlier assumption that no swaps occur, if the graph does not contain a cycle, at least one swap must succeed.
963
964The forward direction is proven by contrapositive.
965If the graph contains a cycle then there exists a situation where no swaps occur.
966This situation is constructed.
967Since all vertices have at most one outgoing edge the cycle must be directed.
968Furthermore, since the graph contains a cycle all vertices in the graph must have exactly one outgoing edge.
969This is shown through construction of an arbitrary cyclic graph.
970The graph contains a directed cycle by definition, so the construction starts with $T$ vertices in a directed cycle.
971Since the graph is connected, and each vertex has at most one outgoing edge, none of the vertices in the cycle have available outgoing edges to accommodate new vertices with no outgoing edges.
972Any vertices added to the graph must have an outgoing edge to connect, leaving the resulting graph with no available outgoing edges.
973Thus, by induction all vertices in the graph must have exactly one outgoing edge.
974Hence all vertices are thief queues.
975Now consider the case where all thieves successfully complete step 0-1, and then they all complete step 2.
976At this point all thieves are attempting to swap with a queue pointer whose value has changed to @0p@.
977If all thieves attempt the @CAS@ before any write backs, then they will all fail.
978Thus, by contrapositive, if the graph contains a cycle then there exists a situation where no swaps occur.
979Hence, at least one swap is guaranteed to succeed if and only if the graph does not contain a cycle.
980\end{comment}
981
982% C_TODO: go through and use \paragraph to format to make it look nicer
983\subsection{Victim Selection}\label{s:victimSelect}
984
985In any work stealing algorithm, thieves use a heuristic to determine which victim to choose.
986Choosing this algorithm is difficult and can have implications on performance.
987There is no one selection heuristic known to be best for all workloads.
988Recent work focuses on locality aware scheduling in actor systems~\cite{barghi18,wolke17}.
989However, while locality-aware scheduling provides good performance on some workloads, sometime randomized selection performs better on other workloads~\cite{barghi18}.
990Since locality aware scheduling has been explored recently, this work introduces a heuristic called \Newterm{longest victim} and compares it to randomized work stealing.
991
992The longest-victim heuristic maintains a timestamp per executor thread that is updated every time a worker attempts to steal work.
993The timestamps are generated using @rdtsc@~\cite{IntelManual} and are stored in a shared array, with one index per worker.
994Thieves then attempt to steal from the worker with the oldest timestamp.
995The intuition behind this heuristic is that the slowest worker will receive help via work stealing until it becomes a thief, which indicates that it has caught up to the pace of the rest of the workers.
996This heuristic should ideally result in lowered latency for message sends to victim workers that are overloaded with work.
997However, a side-effect of this heuristic is that if two thieves look to steal at the same time, they likely attempt to steal from the same victim.
998This approach consequently does increase the chance at contention among thieves;
999however, given that workers have multiple queues, often in the tens or hundreds of queues, it is rare for two thieves to attempt stealing from the same queue.
1000This approach may seem counter-intuitive, but in cases with not enough work to steal, the contention among thieves can result in less stealing, due to failed swaps.
1001This can be beneficial when there is not enough work for all the stealing to be productive.
1002This heuristic does not boast better performance than randomized victim selection, but it is comparable.
1003However, it constitutes an interesting contribution as it shows that adding some complexity to the heuristic of the stealing fast path does not impact mainline performance, paving the way for more involved victim selection heuristics.
1004
1005% Furthermore, in the case they attempt to steal the same queue, at least one of them is guaranteed to successfully steal the queue as shown in Theorem~\ref{t:one_vic}.
1006% Additionally, the longest victim heuristic makes it very improbable that the no swap scenario presented in Theorem~\ref{t:vic_cycle} manifests.
1007% Given the longest victim heuristic, for a cycle to manifest it requires all workers to attempt to steal in a short timeframe.
1008% This scenario is the only way that more than one thief could choose another thief as a victim, since timestamps are only updated upon attempts to steal.
1009% In this case, the probability of an unsuccessful swap is rare, since it is likely these steals are not important when all workers are trying to steal.
1010
1011\section{Safety and Productivity}\label{s:SafetyProductivity}
1012
1013\CFA's actor system comes with a suite of safety and productivity features.
1014Most of these features are only present in \CFA's debug mode, and hence, have have zero-cost in nodebug mode.
1015The suit of features include the following.
1016\begin{itemize}
1017\item Static-typed message sends:
1018If an actor does not support receiving a given message type, the receive call is rejected at compile time, allowing unsupported messages to never be sent to an actor.
1019
1020\item Detection of message sends to Finished/Destroyed/Deleted actors:
1021All actors receive a ticket from the executor at creation that assigns them to a specific mailbox queue of a worker.
1022The maximum integer value of the ticket is reserved to indicate an actor is terminated, and assigned to an actor's ticket at termination.
1023Any subsequent message sends to this terminated actor results in an error.
1024
1025\item Actors cannot be created before the executor starts:
1026Since the executor distributes mailbox tickets, correctness implies it must be created before an actors so it can give out the tickets.
1027
1028\item When an executor is configured, $M >= N$.
1029That is, each worker must receive at least one mailbox queue, otherwise the worker spins and never does any work.
1030
1031\item Detection of unsent messages:
1032At program termination, a warning is printed for all deallocated messages that are not sent.
1033Since the @Finished@ allocation status is unused for messages, it is used internally to detect if a message has been sent.
1034Deallocating a message without sending it could indicate problems in the program design.
1035
1036\item Detection of messages sent but not received:
1037As discussed in Section~\ref{s:executor}, once all actors have terminated, shutdown is communicated to the executor threads via a status flag.
1038During termination of the executor threads, each worker checks its mailbox queues for any messages.
1039If so, an error is reported.
1040Messages being sent but not received means their allocation action has not occur and their payload is not delivered.
1041Missed deallocations can lead to memory leaks and unreceived payloads can mean logic problems.
1042% Detecting can indicate a race or logic error in the user's code.
1043\end{itemize}
1044
1045In addition to these features, the \CFA's actor system comes with a suite of statistics that can be toggled on and off when \CFA is built.
1046These statistics have minimal impact on the actor system's performance since they are counted independently by each worker thread.
1047During shutdown of the actor system, these counters are aggregated sequentially.
1048The statistics measured are as follows.
1049\begin{description}
1050\item[\LstBasicStyle{\textbf{Actors Created}}]
1051Includes both actors made in the program main and ones made by other actors.
1052\item[\LstBasicStyle{\textbf{Messages Sent and Received}}]
1053Includes termination messages send to the executor threads.
1054\item[\LstBasicStyle{\textbf{Gulps}}]
1055Gulps across all worker threads.
1056\item[\LstBasicStyle{\textbf{Average Gulp Size}}]
1057Average number of messages in a gulped queue.
1058\item[\LstBasicStyle{\textbf{Missed gulps}}]
1059Missed gulps due to the current queue being processed by another worker.
1060\item[\LstBasicStyle{\textbf{Steal attempts}}]
1061All worker thread attempts to steal work.
1062\item[\LstBasicStyle{\textbf{Steal failures (no candidates)}}]
1063Work stealing failures due to selected victim not having any non-empty or non-being-processed queues.
1064\item[\LstBasicStyle{\textbf{Steal failures (failed swaps)}}]
1065Work stealing failures due to the two-stage atomic-swap failing.
1066\item[\LstBasicStyle{\textbf{Messages stolen}}]
1067Aggregate number of messages in stolen queues.
1068\item[\LstBasicStyle{\textbf{Average steal size}}]
1069Average number of messages across stolen queues.
1070\end{description}
1071
1072These statistics enable a user of the \CFA's actor system to make informed choices about how to configure their executor or how to structure their actor program.
1073For example, if there are a lot of messages being stolen relative to the number of messages sent, it indicates that the workload is heavily imbalanced across executor threads.
1074Another example is if the average gulp size is very high, it indicates the executor needs more queue sharding, \ie increase $M$.
1075
1076Another productivity feature is a group of \Newterm{poison-pill} messages.
1077Poison-pill messages are common across actor systems, including Akka and ProtoActor~\cite{Akka,ProtoActor} to inform an actor to terminate.
1078In \CFA, due to the allocation of actors and lack of garbage collection, there needs to be a suite of poison-pills.
1079The messages that \CFA provides are @DeleteMsg@, @DestroyMsg@, and @FinishedMsg@.
1080These messages are supported on all actor types via inheritance.
1081These were shown earlier in Figure~\ref{f:ConvenienceMessages}, and can be overloaded by users to have specific behaviour for derived actor types.
1082
1083\section{Performance}\label{s:actor_perf}
1084
1085The performance of \CFA's actor system is tested using a suite of microbenchmarks, and compared with other actor systems.
1086Most of the benchmarks are the same as those presented in \cite{Buhr22}, with a few additions.
1087This work compares with the following actor systems: \CFA 1.0, \uC 7.0.0, Akka Typed 2.7.0, CAF 0.18.6, and ProtoActor-Go v0.0.0-20220528090104-f567b547ea07.
1088Akka Classic is omitted as Akka Typed is their newest version and seems to be the direction they are headed.
1089The experiments are run on two popular architectures:
1090\begin{list}{\arabic{enumi}.}{\usecounter{enumi}\topsep=5pt\parsep=5pt\itemsep=0pt}
1091\item
1092Supermicro SYS--6029U--TR4 Intel Xeon Gold 5220R 24--core socket, hyper-threading $\times$ 2 sockets (48 process\-ing units) 2.2GHz, running Linux v5.8.0--59--generic
1093\item
1094Supermicro AS--1123US--TR4 AMD EPYC 7662 64--core socket, hyper-threading $\times$ 2 sockets (256 processing units) 2.0 GHz, running Linux v5.8.0--55--generic
1095\end{list}
1096
1097The benchmarks are run on 1--48 cores.
1098On the Intel, with 24 core sockets, there is the choice to either hop sockets or use hyperthreads on the same socket.
1099Either choice causes a blip in performance, which is seen in the subsequent performance graphs.
1100The choice in this work is to use hyperthreading instead of hopping sockets for experiments with more than 24 cores.
1101
1102All benchmarks are run 5 times and the median is taken.
1103Error bars showing the 95\% confidence intervals appear on each point in the graphs.
1104If the confidence bars are small enough, they may be obscured by the point.
1105In this section, \uC is compared to \CFA frequently, as the actor system in \CFA is heavily based off of the \uC's actor system.
1106As such, the performance differences that arise are largely due to the contributions of this work.
1107Future work is to port some of the new \CFA work back to \uC.
1108
1109\subsection{Message Sends}
1110
1111Message sending is the key component of actor communication.
1112As such, latency of a single message send is the fundamental unit of fast-path performance for an actor system.
1113The static and dynamic microbenchmarks evaluate the average latency for a static actor/message send and a dynamic actor/message send.
1114In the static-send benchmark, a message and actor are allocated once and then the message is sent to the same actor 100 million (100M) times.
1115The average latency per message send is then calculated by dividing the duration by the number of sends.
1116This benchmark evaluates the cost of message sends in the actor use case where all actors and messages are allocated ahead of time and do not need to be created dynamically during execution.
1117The CAF static-send benchmark only sends a message 10M times to avoid extensively long run times.
1118
1119In the dynamic-send benchmark, the same experiment is used, but for each send, a new actor and message is allocated.
1120This benchmark evaluates the cost of message sends in the other common actor pattern where actors and messages are created on the fly as the actor program tackles a workload of variable or unknown size.
1121Since dynamic sends are more expensive, this benchmark repeats the actor/message creation and send 20M times (\uC, \CFA), or 2M times (Akka, CAF, ProtoActor), to give an appropriate benchmark duration.
1122
1123\begin{table}[t]
1124\centering
1125\setlength{\extrarowheight}{2pt}
1126\setlength{\tabcolsep}{5pt}
1127\caption{Static Actor/Message Performance: message send, program memory (lower is better)}
1128\label{t:StaticActorMessagePerformance}
1129\begin{tabular}{*{5}{r|}r}
1130        & \multicolumn{1}{c|}{\CFA (100M)} & \multicolumn{1}{c|}{\uC (100M)} & \multicolumn{1}{c|}{CAF (10M)} & \multicolumn{1}{c|}{Akka (100M)} & \multicolumn{1}{c@{}}{ProtoActor (100M)} \\
1131        \hline
1132        AMD             & \input{data/nasusSendStatic} \\
1133        \hline
1134        Intel   & \input{data/pykeSendStatic}
1135\end{tabular}
1136
1137\bigskip
1138
1139\caption{Dynamic Actor/Message Performance: message send, program memory (lower is better)}
1140\label{t:DynamicActorMessagePerformance}
1141
1142\begin{tabular}{*{5}{r|}r}
1143        & \multicolumn{1}{c|}{\CFA (20M)} & \multicolumn{1}{c|}{\uC (20M)} & \multicolumn{1}{c|}{CAF (2M)} & \multicolumn{1}{c|}{Akka (2M)} & \multicolumn{1}{c@{}}{ProtoActor (2M)} \\
1144        \hline
1145        AMD             & \input{data/nasusSendDynamic} \\
1146        \hline
1147        Intel   & \input{data/pykeSendDynamic}
1148\end{tabular}
1149\end{table}
1150
1151The results from the static/dynamic-send benchmarks are shown in Tables~\ref{t:StaticActorMessagePerformance} and \ref{t:DynamicActorMessagePerformance}, respectively.
1152\CFA has the best results in both benchmarks, largely due to the copy queue removing the majority of the envelope allocations.
1153Additionally, the receive of all messages sent in \CFA is statically known and is determined via a function pointer cast, which incurs no runtime cost.
1154All the other systems use virtual dispatch to find the correct behaviour at message send.
1155This operation actually requires two virtual dispatches, which is an additional runtime send cost.
1156Note that Akka also statically checks message sends, but still uses the Java virtual system.
1157In the static-send benchmark, all systems except CAF have static send costs that are in the same ballpark, only varying by ~70ns.
1158In the dynamic-send benchmark, all systems experience slower message sends, due to the memory allocations.
1159However, Akka and ProtoActor, slow down by two-orders of magnitude.
1160This difference is likely a result of Akka and ProtoActor's garbage collection, which results in performance delays for allocation-heavy workloads, whereas \uC and \CFA have explicit allocation/deallocation.
1161Tuning off the garage collection might reduce garbage-collection cost, but this exercise is beyond the scope of this work.
1162
1163\subsection{Executor}\label{s:executorPerf}
1164
1165The microbenchmarks in this section are designed to stress the executor.
1166The executor is the scheduler of an actor system and is responsible for organizing the interaction of executor threads to service the needs of an actor workload.
1167Three benchmarks are run: executor, repeat, and high-memory watermark.
1168
1169The executor benchmark creates 40,000 actors, organizes the actors into adjacent groups of 100, where an actor sends a message to each group member, including itself, in round-robin order, and repeats the sending cycle 400 times.
1170This microbenchmark is designed to flood the executor with a large number of messages flowing among actors.
1171Given there is no work associated with each message, other than sending more messages, the intended bottleneck of this experiment is the executor message send process.
1172
1173\begin{figure}
1174        \centering
1175        \subfloat[AMD Executor Benchmark]{
1176                \resizebox{0.5\textwidth}{!}{\input{figures/nasusExecutor.pgf}}
1177                \label{f:ExecutorAMD}
1178        }
1179        \subfloat[Intel Executor Benchmark]{
1180                \resizebox{0.5\textwidth}{!}{\input{figures/pykeExecutor.pgf}}
1181                \label{f:ExecutorIntel}
1182        }
1183        \caption{Executor benchmark comparing actor systems (lower is better).}
1184\end{figure}
1185
1186Figures~\ref{f:ExecutorIntel} and~\ref{f:ExecutorAMD} show the results of the AMD and Intel executor benchmark.
1187There are three groupings of results, and the difference between AMD and Intel is small.
1188CAF is significantly slower than the other actor systems; followed by a tight grouping of uC++, ProroActor, and Akka; and finally \CFA with the lowest runtime relative to its peers.
1189The difference in runtime between \uC and \CFA is largely due to the copy queue described in Section~\ref{s:copyQueue}.
1190The copy queue both reduces and consolidates allocations, heavily reducing contention on the memory allocator.
1191Additionally, due to the static typing in \CFA's actor system, there is no expensive dynamic (RTTI) casts that occur in \uC to discriminate messages types.
1192Note, while dynamic cast is relatively inexpensive, the remaining send cost in both \uC and \CFA is small;
1193hence, the relative cost for the RTTI in \uC is significant.
1194
1195\begin{figure}
1196        \centering
1197        \subfloat[AMD Repeat Benchmark]{
1198                \resizebox{0.5\textwidth}{!}{\input{figures/nasusRepeat.pgf}}
1199                \label{f:RepeatAMD}
1200        }
1201        \subfloat[Intel Repeat Benchmark]{
1202                \resizebox{0.5\textwidth}{!}{\input{figures/pykeRepeat.pgf}}
1203                \label{f:RepeatIntel}
1204        }
1205        \caption{The repeat benchmark comparing actor systems (lower is better).}
1206\end{figure}
1207
1208The repeat benchmark also evaluates the executor.
1209It stresses the executor's ability to withstand contention on queues.
1210The repeat benchmark repeatedly fans out messages from a single client to 100,000 servers who then respond back to the client.
1211The scatter and gather repeats 200 times.
1212The messages from the servers to the client all come to the same mailbox queue associated with the client, resulting in high contention among servers.
1213As such, this benchmark does not scale with the number of processors, since more processors result in higher contention on the single mailbox queue.
1214
1215Figures~\ref{f:RepeatAMD} and~\ref{f:RepeatIntel} show the results of the AMD and Intel repeat benchmark.
1216The results are spread out more, and there is a difference between AMD and Intel.
1217Again, CAF is significantly slower than the other actor systems.
1218On the AMD there is a tight grouping of uC++, ProroActor, and Akka;
1219on the Intel, uC++, ProroActor, and Akka are spread out.
1220Finally, \CFA runs consistently on both of the AMD and Intel, and is faster than \uC on the AMD, but slightly slower on the Intel.
1221This benchmark is a pathological case for work stealing actor systems, as the majority of work is being performed by the single actor conducting the scatter/gather.
1222The impact of work stealing on this benchmark are discussed further in Section~\ref{s:steal_perf}.
1223Here, gains from using the copy queue are much less apparent, due to the costs of stealing.
1224
1225\begin{table}
1226        \centering
1227        \setlength{\extrarowheight}{2pt}
1228        \setlength{\tabcolsep}{5pt}
1229
1230        \caption{Executor Program Memory High Watermark}
1231        \label{t:ExecutorMemory}
1232        \begin{tabular}{*{5}{r|}r}
1233                & \multicolumn{1}{c|}{\CFA} & \multicolumn{1}{c|}{CAF} & \multicolumn{1}{c|}{Akka} & \multicolumn{1}{c|}{\uC} & \multicolumn{1}{c@{}}{ProtoActor} \\
1234                \hline
1235                AMD             & \input{data/pykeExecutorMem} \\
1236                \hline
1237                Intel   & \input{data/nasusExecutorMem}
1238        \end{tabular}
1239\end{table}
1240
1241Table~\ref{t:ExecutorMemory} shows the high memory watermark of the actor systems when running the executor benchmark on 48 cores measured using the @time@ command..
1242\CFA's high watermark is slightly higher than the other non-garbage collected systems \uC and CAF.
1243This increase is from the over-allocation in the copy-queue data-structure with lazy deallocation.
1244Whereas, the per envelope allocations of \uC and CFA allocate exactly the amount of storage needed and eagerly deallocate.
1245The extra storage is the standard tradeoff of time versus space, where \CFA shows better performance.
1246
1247\subsection{Matrix Multiply}
1248
1249The matrix-multiply benchmark evaluates the actor systems in a practical application, where actors concurrently multiply two matrices.
1250In detail, given $Z_{m,r} = X_{m,n} \cdot Y_{n,r}$, the matrix multiply is defined as:
1251\begin{displaymath}
1252X_{i,j} \cdot Y_{j,k} = \left( \sum_{c=1}^{j} X_{row,c}Y_{c,column} \right)_{i,k}
1253\end{displaymath}
1254The majority of the computation in this benchmark involves computing the final matrix, so this benchmark stresses the actor systems' ability to have actors run work, rather than stressing the message sending system.
1255
1256The matrix-multiply benchmark uses input matrices $X$ and $Y$, which are both $3072$ by $3072$ in size.
1257An actor is made for each row of $X$ and sent a message indicating the row of $X$ and the column of $Y$ to calculate a row of the result matrix $Z$.
1258
1259Figures~\ref{f:MatrixAMD} and \ref{f:MatrixIntel} show the matrix multiple results.
1260Given that the bottleneck of this benchmark is the computation of the result matrix, it follows that the results are tightly clustered across all actor systems.
1261\uC and \CFA have identical performance and in Figure~\ref{f:MatrixIntel} \uC pulls ahead of \CFA after 24 cores likely due to costs associated with work stealing while hyperthreading.
1262It is hypothesized that CAF performs better in this benchmark compared to others due to its eager work stealing implementation, which will be discussed further in Section~\ref{s:steal_perf}.
1263
1264\begin{figure}
1265        \centering
1266        \subfloat[AMD Matrix Benchmark]{
1267                \resizebox{0.5\textwidth}{!}{\input{figures/nasusMatrix.pgf}}
1268                \label{f:MatrixAMD}
1269        }
1270        \subfloat[Intel Matrix Benchmark]{
1271                \resizebox{0.5\textwidth}{!}{\input{figures/pykeMatrix.pgf}}
1272                \label{f:MatrixIntel}
1273        }
1274        \caption{The matrix benchmark comparing actor systems (lower is better).}
1275\end{figure}
1276
1277\subsection{Work Stealing}\label{s:steal_perf}
1278
1279\CFA's work stealing mechanism uses the longest-victim heuristic, introduced in Section~\ref{s:victimSelect}.
1280In this performance section, \CFA's approach is first tested in isolation on pathological unbalanced benchmarks, then with other actor systems on general benchmarks.
1281
1282Two pathological unbalanced cases are created, and compared using vanilla and randomized work stealing in \CFA.
1283These benchmarks adversarially takes advantage of the round-robin assignment of actors to workers by loading the receive actors on even cores and the send actors on the odd cores.
1284The workload on the loaded cores is the same as the executor benchmark described in \ref{s:executorPerf}, but with fewer rounds.
1285
1286The balance-one benchmark loads all the work on a single core, whereas the balance-multi loads all the work on half the cores (every other core).
1287Given this layout, one expects the ideal speedup of work stealing in the balance-one case to be $N / N - 1$ where $N$ is the number of threads.
1288In the balance-multi case the ideal speedup is 0.5.
1289Note that in the balance-one benchmark the workload is fixed so decreasing runtime is expected.
1290In the balance-multi experiment, the workload increases with the number of cores so an increasing or constant runtime is expected.
1291
1292\begin{figure}
1293        \centering
1294        \subfloat[AMD \CFA Balance-One Benchmark]{
1295                \resizebox{0.5\textwidth}{!}{\input{figures/nasusCFABalance-One.pgf}}
1296                \label{f:BalanceOneAMD}
1297        }
1298        \subfloat[Intel \CFA Balance-One Benchmark]{
1299                \resizebox{0.5\textwidth}{!}{\input{figures/pykeCFABalance-One.pgf}}
1300                \label{f:BalanceOneIntel}
1301        }
1302        \caption{The balance-one benchmark comparing stealing heuristics (lower is better).}
1303\end{figure}
1304
1305\begin{figure}
1306        \centering
1307        \subfloat[AMD \CFA Balance-Multi Benchmark]{
1308                \resizebox{0.5\textwidth}{!}{\input{figures/nasusCFABalance-Multi.pgf}}
1309                \label{f:BalanceMultiAMD}
1310        }
1311        \subfloat[Intel \CFA Balance-Multi Benchmark]{
1312                \resizebox{0.5\textwidth}{!}{\input{figures/pykeCFABalance-Multi.pgf}}
1313                \label{f:BalanceMultiIntel}
1314        }
1315        \caption{The balance-multi benchmark comparing stealing heuristics (lower is better).}
1316\end{figure}
1317
1318On both balance microbenchmarks slightly less than ideal speedup compared to the non stealing variation is achieved by both the random and longest victim stealing heuristics.
1319On the balance-multi benchmark \ref{f:BalanceMultiAMD},\ref{f:BalanceMultiIntel} the random heuristic outperforms the longest victim.
1320This is likely a result of the longest victim heuristic having a higher stealing cost as it needs to maintain timestamps and look at all timestamps before stealing.
1321Additionally, a performance cost can be observed when hyperthreading kicks in in Figure~\ref{f:BalanceMultiIntel}.
1322
1323In the balance-one benchmark on AMD \ref{f:BalanceOneAMD}, the performance bottoms out at 32 cores onwards likely due to the amount of work becoming less than the cost to steal it and move it across cores and cache.
1324On Intel \ref{f:BalanceOneIntel}, above 32 cores the performance gets worse for all variants due to hyperthreading.
1325Note that the non stealing variation of balance-one will slow down marginally as the cores increase due to having to create more dummy actors on the inactive cores during startup.
1326
1327\begin{figure}
1328        \centering
1329        \subfloat[AMD \CFA Executor Benchmark]{
1330                \resizebox{0.5\textwidth}{!}{\input{figures/nasusCFAExecutor.pgf}}
1331                \label{f:cfaExecutorAMD}
1332        }
1333        \subfloat[Intel \CFA Executor Benchmark]{
1334                \resizebox{0.5\textwidth}{!}{\input{figures/pykeCFAExecutor.pgf}}
1335                \label{f:cfaExecutorIntel}
1336        }
1337        \caption{Executor benchmark comparing \CFA stealing heuristics (lower is better).}
1338\end{figure}
1339
1340When comparing the \CFA stealing heuristics in Figure~\ref{f:cfaExecutorAMD} it can be seen that the random heuristic falls slightly behind the other two, but in Figure~\ref{f:cfaExecutorIntel} the runtime of all heuristics are nearly identical to each other.
1341
1342\begin{figure}
1343        \centering
1344        \subfloat[AMD \CFA Repeat Benchmark]{
1345                \resizebox{0.5\textwidth}{!}{\input{figures/nasusCFARepeat.pgf}}
1346                \label{f:cfaRepeatAMD}
1347        }
1348        \subfloat[Intel \CFA Repeat Benchmark]{
1349                \resizebox{0.5\textwidth}{!}{\input{figures/pykeCFARepeat.pgf}}
1350                \label{f:cfaRepeatIntel}
1351        }
1352        \caption{The repeat benchmark comparing \CFA stealing heuristics (lower is better).}
1353\end{figure}
1354
1355This result is shown in Figure~\ref{f:cfaRepeatAMD} and \ref{f:cfaRepeatIntel} where the no-stealing version of \CFA performs better than both stealing variations.
1356As mentioned earlier, the repeat benchmark is a pathological case for work stealing systems since there is one actor with the majority of the work, and not enough other work to go around.
1357If that actor or it's mail queue is stolen by the work stealing system, it incurs a huge cost to move the work as the single actor touches a lot of memory and will need to refill their local cache.
1358This steal is likely to happen since there is little other work in the system between scatter/gather rounds.
1359In particular on the Intel machine in Figure~\ref{f:cfaRepeatIntel}, the cost of stealing is higher, which can be seen in the vertical shift of Akka, CAF and \CFA results in Figure~\ref{f:RepeatIntel} (\uC and ProtoActor do not have work stealing).
1360The shift for CAF is particularly large, which further supports the hypothesis that CAF's work stealing is particularly eager.
1361In both the executor and the repeat benchmark CAF performs poorly.
1362It is hypothesized that CAF has an aggressive work stealing algorithm, that eagerly attempts to steal.
1363This results in poor performance in benchmarks with small messages containing little work per message.
1364On the other hand, in \ref{f:MatrixAMD} CAF performs much better since each message has a large amount of work, and few messages are sent, so the eager work stealing allows for the clean up of loose ends to occur faster.
1365This hypothesis stems from experimentation with \CFA.
1366CAF uses a randomized work stealing heuristic.
1367Tuning the \CFA actor system to steal work much more eagerly with randomized victim selection heuristics provided similar results to what CAF achieved in the matrix benchmark.
1368This experimental tuning performed much worse on all other microbenchmarks that we present, since they all perform a small amount of work per message.
1369
1370In comparison with the other systems \uC does well on the repeat benchmark since it does not have work stealing.
1371The client of this experiment is long running and maintains a lot of state, as it needs to know the handles of all the servers.
1372When stealing the client or its respective queue (in \CFA's inverted model), moving the client incurs a high cost due to cache invalidation.
1373As such stealing the client can result in a hit in performance.
1374
1375In Figures~\ref{f:cfaMatrixAMD} and \ref{f:cfaMatrixIntel} there is little negligible performance difference across \CFA stealing heuristics.
1376
1377\begin{figure}
1378        \centering
1379        \subfloat[AMD \CFA Matrix Benchmark]{
1380                \resizebox{0.5\textwidth}{!}{\input{figures/nasusCFAMatrix.pgf}}
1381                \label{f:cfaMatrixAMD}
1382        }
1383        \subfloat[Intel \CFA Matrix Benchmark]{
1384                \resizebox{0.5\textwidth}{!}{\input{figures/pykeCFAMatrix.pgf}}
1385                \label{f:cfaMatrixIntel}
1386        }
1387        \caption{The matrix benchmark comparing \CFA stealing heuristics (lower is better).}
1388\end{figure}
1389
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