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3\chapter{Actors}\label{s:actors}
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6
7Actors are an indirect concurrent feature that abstracts threading away from a programmer, and instead provides \gls{actor}s and messages as building blocks for concurrency, where message passing means there is no shared data to protect, making actors amenable in a distributed environment.
8Actors are another message passing concurrency feature, similar to channels but with more abstraction, and are in the realm of \gls{impl_concurrency}, where programmers write concurrent code without dealing with explicit thread creation or interaction.
9The study of actors can be broken into two concepts, the \gls{actor_model}, which describes the model of computation and the \gls{actor_system}, which refers to the implementation of the model.
10Before discussing \CFA's actor system in detail, it is important to first describe the actor model, and the classic approach to implementing an actor system.
11
12\section{Actor Model}
13The \Newterm{actor model} is a concurrent paradigm where computation is broken into units of work called actors, and the data for computation is distributed to actors in the form of messages~\cite{Hewitt73}.
14An actor is composed of a \Newterm{mailbox} (message queue) and a set of \Newterm{behaviours} that receive from the mailbox to perform work.
15Actors execute asynchronously upon receiving a message and can modify their own state, make decisions, spawn more actors, and send messages to other actors.
16Because the actor model is implicit concurrency, its strength is that it abstracts away many details and concerns needed in other concurrent paradigms.
17For example, mutual exclusion and locking are rarely relevant concepts in an actor model, as actors typically only operate on local state.
18
19An actor does not have a thread.
20An actor is executed by an underlying \Newterm{executor} (kernel thread-pool) that fairly invokes each actor, where an actor invocation processes one or more messages from its mailbox.
21The default number of executor threads is often proportional to the number of computer cores to achieve good performance.
22An executor is often tunable with respect to the number of kernel threads and its scheduling algorithm, which optimize for specific actor applications and workloads \see{end of Section~\ref{s:ActorSystem}}.
23
24\subsection{Classic Actor System}
25An implementation of the actor model with a community of actors is called an \Newterm{actor system}.
26Actor systems largely follow the actor model, but can differ in some ways.
27While the semantics of message \emph{send} is asynchronous, the implementation may be synchronous or a combination.
28The default semantics for message \emph{receive} is \gls{fifo}, so an actor receives messages from its mailbox in temporal (arrival) order;
29however, messages sent among actors arrive in any order.
30Some actor systems provide priority-based mailboxes and/or priority-based message-selection within a mailbox, where custom message dispatchers search among or within a mailbox(es) with a predicate for specific kinds of actors and/or messages.
31Some actor systems provide a shared mailbox where multiple actors receive from a common mailbox~\cite{Akka}, which is contrary to the no-sharing design of the basic actor-model (and requires additional locking).
32For non-\gls{fifo} service, some notion of fairness (eventual progress) must exist, otherwise messages have a high latency or starve, \ie never received.
33Finally, some actor systems provide multiple typed-mailboxes, which then lose the actor-\lstinline{become} mechanism \see{Section~\ref{s:SafetyProductivity}}).
34%While the definition of the actor model provides no restrictions on message ordering, actor systems tend to guarantee that messages sent from a given actor $i$ to actor $j$ will arrive at actor $j$ in the order they were sent.
35Another way an actor system varies from the model is allowing access to shared global-state.
36When this occurs, it complicates the implementation as this breaks any implicit mutual-exclusion guarantees when only accessing local-state.
37
38\begin{figure}
39\begin{tabular}{l|l}
40\subfloat[Actor-centric system]{\label{f:standard_actor}\input{diagrams/standard_actor.tikz}} &
41\subfloat[Message-centric system]{\label{f:inverted_actor}\raisebox{.1\height}{\input{diagrams/inverted_actor.tikz}}}
42\end{tabular}
43\caption{Classic and inverted actor implementation approaches with sharded queues.}
44\end{figure}
45
46\subsection{\CFA Actor System}
47Figure~\ref{f:standard_actor} shows an actor system designed as \Newterm{actor-centric}, where a set of actors are scheduled and run on underlying executor threads~\cite{CAF,Akka,ProtoActor}.
48The simplest design has a single global queue of actors accessed by the executor threads, but this approach results in high contention as both ends of the queue by the executor threads.
49The more common design is to \Newterm{shard} the single queue among the executor threads, where actors are permanently assigned or can float among the queues.
50Sharding significantly decreases contention among executor threads adding and removing actors to/from a queue.
51Finally, each actor has a receive queue of messages (mailbox), which is a single consumer, multi-producer queue, \ie only the actor removes from the mailbox but multiple actors add messages.
52When an actor receives a message in its mailbox, the actor is marked ready and scheduled by a thread to run the actor's current behaviour on the message(s).
53
54% cite parallel theatre and our paper
55Figure \ref{f:inverted_actor} shows an actor system designed as \Newterm{message-centric}, where a set of messages are scheduled and run on underlying executor threads~\cite{uC++,Nigro21}.
56This design is \Newterm{inverted} because actors belong to a message queue, whereas in the classic approach a message queue belongs to each actor.
57Now a message send must queries the actor to know which message queue to post the message.
58Again, the simplest design has a single global queue of messages accessed by the executor threads, but this approach has the same contention problem by the executor threads.
59Therefore, the messages (mailboxes) are sharded and executor threads schedule each message, which points to its corresponding actor.
60Here, an actor's messages are permanently assigned to one queue to ensure \gls{fifo} receiving and/or reduce searching for specific actor/messages.
61Since multiple actors belong to each message queue, actor messages are interleaved on a queue, but individually in FIFO order.
62% In this inverted actor system instead of each executor threads owning a queue of actors, they each own a queue of messages.
63% In this scheme work is consumed from their queue and executed by underlying threads.
64The inverted model can be taken a step further by sharding the message queues for each executor threads, so each executor thread owns a set of queues and cycles through them.
65Again, this extra level of sharding is to reduce queue contention.
66% The arrows from the message queues to the actors in the diagram indicate interleaved messages addressed to each actor.
67
68The actor system in \CFA uses a message-centric design, adopts several features from my prior actor work in \uC~\cite{Buhr22} but implemented in \CFA, and adds the following new \CFA contributions:
69\begin{enumerate}[topsep=5pt,itemsep=3pt,parsep=0pt]
70\item
71Provide insight into the impact of envelope allocation in actor systems \see{Section~\ref{s:envelope}}.
72In all actor systems, dynamic allocation is needed to ensure the lifetime of a unit of work persists from its creation until the unit of work is executed.
73This allocation is often called an \Newterm{envelope} as it ``packages'' the information needed to run the unit of work, alongside any other information needed to send the unit of work, such as an actor's address or link fields.
74This dynamic allocation occurs once per message sent.
75Unfortunately, the high rate of message sends in an actor system results in significant contention on the memory allocator.
76A novel data structure is introduced to consolidate allocations to improve performance by minimizing allocator contention.
77
78\item
79Improve performance of the inverted actor system using multiple approaches to minimize contention on queues, such as queue gulping and avoiding atomic operations.
80
81\item
82Introduce work stealing in the inverted actor system.
83Work stealing in an actor-centric system involves stealing one or more actors among executor threads.
84In the inverted system, the notion of stealing message queues is introduced.
85The queue stealing is implemented such that the act of stealing work does not contend with non-stealing executor threads running actors.
86
87\item
88Introduce and evaluate a timestamp-based work-stealing heuristic with the goal of maintaining non-workstealing performance in work-saturated workloads and improving performance on unbalanced workloads.
89
90\item
91Provide a suite of safety and productivity features including static-typing, detection of erroneous message sends, statistics tracking, and more.
92\end{enumerate}
93
94\section{\CFA Actor}\label{s:CFAActor}
95\CFA is not an object oriented language and it does not have \gls{rtti}.
96As such, all message sends and receives among actors can only occur using static type-matching, as in Typed-Akka~\cite{AkkaTyped}.
97Figure~\ref{f:BehaviourStyles} contrasts dynamic and static type-matching.
98Figure~\ref{l:dynamic_style} shows the dynamic style with a heterogeneous message receive and an indirect dynamic type-discrimination for message processing.
99Figure~\ref{l:static_style} shows the static style with a homogeneous message receive and a direct static type-discrimination for message processing.
100The static-typing style is safer because of the static check and faster because there is no dynamic type-discrimination.
101The dynamic-typing style is more flexible because multiple kinds of messages can be handled in a behaviour condensing the processing code.
102
103\begin{figure}
104\centering
105
106\begin{lrbox}{\myboxA}
107\begin{cfa}[morekeywords=case]
108allocation receive( message & msg ) {
109        case( @msg_type1@, msg ) {      // discriminate type
110                ... msg_d-> ...;        // msg_type1 msg_d
111        } else case( @msg_type2@, msg ) {
112                ... msg_d-> ...;        // msg_type2 msg_d
113        ...
114}
115\end{cfa}
116\end{lrbox}
117
118\begin{lrbox}{\myboxB}
119\begin{cfa}
120allocation receive( @msg_type1@ & msg ) {
121        ... msg ...;
122}
123allocation receive( @msg_type2@ & msg ) {
124        ... msg ...;
125}
126...
127\end{cfa}
128\end{lrbox}
129
130\subfloat[dynamic typing]{\label{l:dynamic_style}\usebox\myboxA}
131\hspace*{10pt}
132\vrule
133\hspace*{10pt}
134\subfloat[static typing]{\label{l:static_style}\usebox\myboxB}
135\caption{Behaviour Styles}
136\label{f:BehaviourStyles}
137\end{figure}
138
139\begin{figure}
140\centering
141
142\begin{cfa}
143// actor
144struct my_actor {
145        @inline actor;@                                                 $\C[3.25in]{// Plan-9 C inheritance}$
146};
147// messages
148struct str_msg {
149        char str[12];
150        @inline message;@                                               $\C{// Plan-9 C inheritance}$
151};
152void ?{}( str_msg & this, char * str ) { strcpy( this.str, str ); }  $\C{// constructor}$
153struct int_msg {
154        int i;
155        @inline message;@                                               $\C{// Plan-9 C inheritance}$
156};
157// behaviours
158allocation receive( my_actor &, @str_msg & msg@ ) with(msg) {
159        sout | "string message \"" | str | "\"";
160        return Nodelete;                                                $\C{// actor not finished}$
161}
162allocation receive( my_actor &, @int_msg & msg@ ) with(msg) {
163        sout | "integer message" | i;
164        return Nodelete;                                                $\C{// actor not finished}$
165}
166int main() {
167        str_msg str_msg{ "Hello World" };               $\C{// constructor call}$
168        int_msg int_msg{ 42 };                                  $\C{// constructor call}$
169        start_actor_system();                                   $\C{// sets up executor}$
170        my_actor actor;                                                 $\C{// default constructor call}$
171        @actor | str_msg | int_msg;@                    $\C{// cascade sends}$
172        @actor | int_msg;@                                              $\C{// send}$
173        @actor | finished_msg;@                                 $\C{// send => terminate actor (deallocation deferred)}$
174        stop_actor_system();                                    $\C{// waits until actors finish}\CRT$
175} // deallocate int_msg, str_msg, actor
176\end{cfa}
177\caption{\CFA Actor Syntax}
178\label{f:CFAActor}
179\end{figure}
180
181Figure~\ref{f:CFAActor} shows a complete \CFA actor example, which is discussed in detail.
182The actor type @my_actor@ is a @struct@ that inherits from the base @actor@ @struct@ via the @inline@ keyword.
183This inheritance style is the Plan-9 C-style inheritance discussed in Section~\ref{s:Inheritance}.
184Similarly, the message types @str_msg@ and @int_msg@ are @struct@s that inherits from the base @message@ @struct@ via the @inline@ keyword.
185Only @str_msg@ needs a constructor to copy the C string;
186@int_msg@ is initialized using its \CFA auto-generated constructors.
187There are two matching @receive@ (behaviour) routines that process the corresponding typed messages.
188Both @receive@ routines use a @with@ clause so message fields are not qualified and return @Nodelete@ indicating the actor is not finished.
189Also, all messages are marked with @Nodelete@ as their default allocation state.
190The program main begins by creating two messages on the stack.
191Then the executor system is started by calling @start_actor_system@.
192Now an actor is created on the stack and four messages are sent to it using operator @?|?@.
193The last message is the builtin @finish_msg@, which returns @Finished@ to an executor thread, causing it to remove the actor from the actor system \see{Section~\ref{s:ActorBehaviours}}.
194The call to @stop_actor_system@ blocks the program main until all actors are finished and removed from the actor system.
195The program main ends by deleting the actor and two messages from the stack.
196The output for the program is:
197\begin{cfa}
198string message "Hello World"
199integer message 42
200integer message 42
201\end{cfa}
202
203\subsection{Actor Behaviours}\label{s:ActorBehaviours}
204In general, a behaviour for some derived actor and derived message type is defined with the following signature:
205\begin{cfa}
206allocation receive( my_actor & receiver, my_msg & msg )
207\end{cfa}
208where @my_actor@ and @my_msg@ inherit from types @actor@ and @message@, respectively.
209The return value of @receive@ must be a value from enumerated type, @allocation@:
210\begin{cfa}
211enum allocation { Nodelete, Delete, Destroy, Finished };
212\end{cfa}
213The values represent a set of actions that dictate what the executor does with an actor or message after a given behaviour returns.
214For actors, the @receive@ routine returns the @allocation@ status to the executor, which takes the appropriate action.
215For messages, either the default allocation, @Nodelete@, or any changed value in the message is examined by the executor, which takes the appropriate action.
216Message state is updated via a call to:
217\begin{cfa}
218void set_allocation( message & this, allocation state );
219\end{cfa}
220
221In detail, the actions taken by an executor for each of the @allocation@ values are:
222
223\noindent@Nodelete@
224tells the executor that no action is to be taken with regard to an actor or message.
225This status is used when an actor continues receiving messages or a message is reused.
226
227\noindent@Delete@
228tells the executor to call the object's destructor and deallocate (delete) the object.
229This status is used with dynamically allocated actors and messages when they are not reused.
230
231\noindent@Destroy@
232tells the executor to call the object's destructor, but not deallocate the object.
233This status is used with dynamically allocated actors and messages whose storage is reused.
234
235\noindent@Finished@
236tells the executor to mark the respective actor as finished executing, but not call the object's destructor nor deallocate the object.
237This status is used when actors or messages are global or stack allocated, or a programmer wants to manage deallocation themselves.
238Note, for messages, there is no difference between allocations @Nodelete@ and @Finished@ because both tell the executor to do nothing to the message.
239Hence, @Finished@ is implicitly changed to @Nodelete@ in a message constructor, and @Nodelete@ is used internally for message error-checking \see{Section~\ref{s:SafetyProductivity}}.
240Therefore, reading a message's allocation status after setting to @Finished@ may be either @Nodelete@ (after construction) or @Finished@ (after explicitly setting using @set_allocation@).
241
242For the actor system to terminate, all actors must have returned a status other than @Nodelete@.
243After an actor is terminated, it is erroneous to send messages to it.
244Similarly,  after a message is terminated, it cannot be sent to an actor.
245Note, it is safe to construct an actor or message with a status other than @Nodelete@, since the executor only examines the allocation action \emph{after} a behaviour returns.
246
247\subsection{Actor Envelopes}\label{s:envelope}
248As stated, each message, regardless of where it is allocated, can be sent to an arbitrary number of actors, and hence, appear on an arbitrary number of message queues.
249Because a C program manages message lifetime, messages cannot be copied for each send, otherwise who manages the copies?
250Therefore, it is up to the actor program to manage message life-time across receives.
251However, for a message to appear on multiple message queues, it needs an arbitrary number of associated destination behaviours.
252Hence, there is the concept of an envelop, which is dynamically allocated on each send, that wraps a message with any extra implementation fields needed to persist between send and receive.
253Managing the envelop is straightforward because it is created at the send and deleted after the receive, \ie there is 1:1 relationship for an envelop and a many to one relationship for a message.
254
255\PAB{Do you need to say more here?}
256
257% In actor systems, messages are sent and received by actors.
258% When a actor receives a message it executes its behaviour that is associated with that message type.
259% However the unit of work that stores the message, the receiving actor's address, and other pertinent information needs to persist between send and the receive.
260% Furthermore the unit of work needs to be able to be stored in some fashion, usually in a queue, until it is executed by an actor.
261% All these requirements are fulfilled by a construct called an envelope.
262% The envelope wraps up the unit of work and also stores any information needed by data structures such as link fields.
263
264% One may ask, "Could the link fields and other information be stored in the message?".
265% This is a good question to ask since messages also need to have a lifetime that persists beyond the work it delivers.
266% However, if one were to use messages as envelopes then a message would not be able to be sent to multiple actors at a time.
267% Therefore this approach would just push the allocation into another location, and require the user to dynamically allocate a message for every send, or require careful ordering to allow for message reuse.
268
269\subsection{Actor System}\label{s:ActorSystem}
270The calls to @start_actor_system@, and @stop_actor_system@ mark the start and end of a \CFA actor system.
271The call to @start_actor_system@ sets up an executor and executor threads for the actor system.
272It is possible to have multiple start/stop scenarios in a program.
273
274@start_actor_system@ has three overloaded signatures that vary the executor's configuration:
275
276\noindent@void start_actor_system()@
277configures the executor to implicitly use all preallocated kernel-threads (processors), \ie the processors created by the program main prior to starting the actor system.
278When the number of processors is greater than 1, each executor's message queue is sharded by a factor of 16 to reduce contention, \ie for 4 executor threads (processors), there is a total of 4 $\times$ 16 message queues evenly distributed across the executor threads.
279
280\noindent@void start_actor_system( size_t num_thds )@
281configures the number of executor threads to @num_thds@, with the same message queue sharding.
282
283\noindent@void start_actor_system( executor & this )@
284allows the programmer to explicitly create and configure an executor for use by the actor system.
285Executor configuration options are discussed in Section~\ref{s:executor}.
286
287\noindent
288All actors must be created \emph{after} calling @start_actor_system@ so the executor can keep track of the number of actors that have entered the system but not yet terminated.
289
290\subsection{Actor Send}\label{s:ActorSend}
291All message sends are done using the vertical-bar (bit-or) operator, @?|?@, similar to the syntax of the \CFA stream I/O.
292One way to provide this operator is through the \CFA type system:
293\begin{cfa}
294actor & ?|?( actor &, message & ) { // base actor and message types
295        // boilerplate to send message to executor mail queue
296}
297actor | str_msg | int_msg;   // rewritten: ?|?( ?|?( actor, int_msg ), str_msg )
298\end{cfa}
299In the \CFA type system, calls to this routine work for any pair of parameters that inherit from the @actor@ and @message@ types via Plan-9 inheritance.
300However, within the body the routine, all type information about the derived actor and message is lost (type erasure), so this approach is unable to find the right @receive@ routine to put in the envelope.
301
302If \CFA had a fully-fledged virtual system, the generic @?|?@ routine would work, since the virtual system could dynamically select the derived @receive@ routine via virtual dispatch.
303\CFA does have a preliminary form of virtual routines, but it is not mature enough for use in this work, so a different approach is needed.
304
305Without virtuals, the idiomatic \CFA way to create the generic @?|?@ routine is using @forall@:
306\begin{cfa}
307// forall types A, M that have a receive that returns allocation
308forall( A &, M & | { allocation receive( A &, M & ); } )
309A & ?|?( A &, M & ) { // actor and message types
310        // boilerplate to send message to executor mail queue
311}
312\end{cfa}
313This approach should work.
314However, the \CFA type system is still a work in progress, and there is a nontrivial bug where inherited routines are not recognized by @forall@.
315For example, Figure~\ref{f:type_problem} shows type @B@ has an inherited @foo@ routine through type @A@ and should find the @bar@ routine defined via the @forall@, but does not due the type-system bug.
316
317\begin{figure}
318\begin{cfa}
319struct A {};
320struct B { inline A; }
321void foo( A & a ) { ... }
322
323// for all types that have a foo routine here is a bar routine
324forall( T & | { void foo( T & ); } )
325void bar( T & t ) { ... }
326
327int main() {
328        B b;
329        foo( b ); // B has a foo so it should find a bar via the forall
330        bar( b ); // compilation error, no bar found for type B
331}
332\end{cfa}
333\caption{\CFA Type-System Problem}
334\label{f:type_problem}
335\end{figure}
336
337Users could be expected to write the @?|?@ routines, but this approach is error prone and creates maintenance issues.
338Until the \CFA type-system matures, I created a workaround using a template-like approach, where the compiler generates a matching @?|?@ routine for each @receive@ routine it finds with the correct actor/message type-signature.
339This workaround is outside of the type system, but performing a type-system like action.
340The workaround requires no annotation or additional code to be written by users;
341thus, it resolves the maintenance and error problems.
342It should be possible to seamlessly transition the workaround into any updated version of the \CFA type-system.
343
344Figure~\ref{f:send_gen} shows the generated send routine for the @int_msg@ receive in Figure~\ref{f:CFAActor}.
345Operator @?|?@ has the same parameter signature as the corresponding @receive@ routine and returns an @actor@ so the operator can be cascaded.
346The routine sets @rec_fn@ to the matching @receive@ routine using the left-hand type to perform the selection.
347Then the routine packages the actor and message, along with the receive routine into an envelope.
348Finally, the envelop is added to the executor queue designated by the actor using the executor routine @send@.
349
350\begin{figure}
351\begin{cfa}
352$\LstCommentStyle{// from Figure~\ref{f:CFAActor}}$
353struct my_actor { inline actor; };                                              $\C[3.75in]{// actor}$
354struct int_msg { inline message; int i; };                              $\C{// message}$
355allocation receive( @my_actor &, int_msg & msg@ ) {...} $\C{// receiver}$
356
357// compiler generated send operator
358typedef allocation (*receive_t)( actor &, message & );
359actor & ?|?( @my_actor & receiver, int_msg & msg@ ) {
360        allocation (*rec_fn)( my_actor &, int_msg & ) = @receive@; // deduce receive routine
361        request req{ (actor *)&receiver, (message *)&msg, (receive_t)rec_fn };
362        send( receiver, req );                                                          $\C{// queue message for execution}\CRT$
363        return receiver;
364}
365\end{cfa}
366\caption{Generated Send Operator}
367\label{f:send_gen}
368\end{figure}
369
370Figure~\ref{f:ConvenienceMessages} shows three builtin convenience messages and receive routines used to terminate actors, depending on how an actor is allocated: @Delete@, @Destroy@ or @Finished@.
371For example, in Figure~\ref{f:CFAActor}, the builtin @finished_msg@ message and receive are used to terminate the actor because the actor is allocated on the stack, so no deallocation actions are performed by the executor.
372Note, assignment is used to initialize these messages rather than constructors because the constructor changes the allocation to @Nodelete@ for error checking
373
374\begin{figure}
375\begin{cfa}
376message __base_msg_finished $@$= { .allocation_ : Finished };
377struct delete_msg_t { inline message; } delete_msg = __base_msg_finished;
378struct destroy_msg_t { inline message; } destroy_msg = __base_msg_finished;
379struct finished_msg_t { inline message; } finished_msg = __base_msg_finished;
380
381allocation receive( actor & this, delete_msg_t & msg ) { return Delete; }
382allocation receive( actor & this, destroy_msg_t & msg ) { return Destroy; }
383allocation receive( actor & this, finished_msg_t & msg ) { return Finished; }
384\end{cfa}
385\caption{Builtin Convenience Messages}
386\label{f:ConvenienceMessages}
387\end{figure}
388
389\subsection{Actor Termination}\label{s:ActorTerm}
390During a message send, the receiving actor and message being sent are stored via pointers in the envelope.
391These pointers are the base actor and message types, so type information of the derived actor and message is lost and must be recovered later when the typed receive routine is called.
392After the receive routine is done, the executor must clean up the actor and message according to their allocation status.
393If the allocation status is @Delete@ or @Destroy@, the appropriate destructor must be called by the executor.
394This poses a problem;
395the derived type of the actor or message is not available to the executor, but it needs to call the derived destructor.!
396This requires downcasting from the base type to the derived type, which requires a virtual system.
397To accomplish the dowcast, I implemented a rudimentary destructor-only virtual system in \CFA.
398This virtual system is used via Plan-9 inheritance of the @virtual_dtor@ type, shown in Figure~\ref{f:VirtDtor}.
399The @virtual_dtor@ type maintains a pointer to the start of the object, and a pointer to the correct destructor.
400When a type inherits @virtual_dtor@, the compiler adds code to its destructor to intercepted any destructor calls along this segment of the inheritance tree and restart at the appropriate destructor for that object.
401
402\begin{figure}
403\centering
404
405\begin{lrbox}{\myboxA}
406\begin{cfa}
407struct base { inline virtual_dtor; };
408void ^?{}( base & ) { sout | "^base"; }
409struct intermediate { inline base; };
410void ^?{}( intermediate & ) { sout | "^intermediate"; }
411struct derived { inline intermediate; };
412void ^?{}( derived & ) { sout | "^derived"; }
413
414int main() {
415        base & b;
416        intermediate i;
417        derived d1, d2, d3;
418        intermediate & ri = d2;
419        base & rb = d3;
420        // explicit destructor calls
421        ^d1{};  sout | nl;
422        ^ri{};  sout | nl;
423        ^rb{};  sout | nl;
424} // ^i, ^b
425\end{cfa}
426\end{lrbox}
427
428\begin{lrbox}{\myboxB}
429\begin{cfa}
430^derived
431^intermediate
432^base
433
434^derived
435^intermediate
436^base
437
438^derived
439^intermediate
440^base
441
442^intermediate
443^base
444
445
446
447
448\end{cfa}
449
450\end{lrbox}
451\subfloat[Destructor calls]{\label{l:destructor_calls}\usebox\myboxA}
452\hspace*{10pt}
453\vrule
454\hspace*{10pt}
455\subfloat[Output]{\usebox\myboxB}
456
457\caption{\CFA Virtual Destructor}
458\label{f:VirtDtor}
459\end{figure}
460
461While this virtual destructor system was built for this work, it is general and can be used in any type in \CFA.
462Actors and messages opt into this system by inheriting the @virtual_dtor@ type, which allows the executor to call the right destructor without knowing the derived actor or message type.
463
464\section{\CFA Executor}\label{s:executor}
465This section describes the basic architecture of the \CFA executor.
466An executor of an actor system is the scheduler that organizes where actor behaviours are run and how messages are sent and delivered.
467In \CFA, the executor is message-centric \see{Figure~\ref{f:inverted_actor}}, but extended by over sharding of a message queue \see{left side of Figure~\ref{f:gulp}}, \ie there are $M$ message queues where $M$ is greater than the number of executor threads $N$ (usually a multiple of $N$).
468This approach reduces contention by spreading message delivery among the $M$ queues rather than $N$, while still maintaining actor \gls{fifo} message-delivery semantics.
469The only extra overhead is each executor cycling (usually round-robin) through its $M$/$N$ queues.
470The goal is to achieve better performance and scalability for certain kinds of actor applications by reducing executor locking.
471Note, lock-free queues do not help because busy waiting on any atomic instruction is the source of the slowdown whether it is a lock or lock-free.
472
473\begin{figure}
474\begin{center}
475\input{diagrams/gulp.tikz}
476\end{center}
477\caption{Queue Gulping Mechanism}
478\label{f:gulp}
479\end{figure}
480
481Each executor thread iterates over its own message queues until it finds one with messages.
482At this point, the executor thread atomically \gls{gulp}s the queue, meaning it moves the contents of message queue to a local queue of the executor thread using a single atomic instruction.
483An example of the queue gulping operation is shown in the right side of Figure \ref{f:gulp}, where a executor threads gulps queue 0 and begins to process it locally.
484This step allows an executor thread to process the local queue without any atomics until the next gulp.
485Other executor threads can continue adding to the ends of executor thread's message queues.
486In detail, an executor thread performs a test-and-gulp, non-atomically checking if a queue is non-empty, before attempting to gulp it.
487If an executor misses an non-empty queue due to a race, it eventually finds the queue after cycling through its message queues.
488This approach minimizes costly lock acquisitions.
489
490Processing a local queue involves: removing a unit of work from the queue, dereferencing the actor pointed-to by the work-unit, running the actor's behaviour on the work-unit message, examining the returned allocation status from the @receive@ routine for the actor and internal status in the delivered message, and taking the appropriate actions.
491Since all messages to a given actor are in the same queue, this guarantees atomicity across behaviours of that actor since it can only execute on one thread at a time.
492As each actor is created or terminated by an executor thread, it increments/decrements a global counter.
493When an executor decrements the counter to zero, it sets a global boolean variable that is checked by each executor thread when it has no work.
494Once a executor threads sees the flag is set it stops running.
495After all executors stop, the actor system shutdown is complete.
496
497\subsection{Copy Queue}\label{s:copyQueue}
498Unfortunately, the frequent allocation of envelopes for each send results in heavy contention on the memory allocator.
499This contention is reduced using a novel data structure, called a \Newterm{copy queue}.
500The copy queue is a thin layer over a dynamically sized array that is designed with the envelope use case in mind.
501A copy queue supports the typical queue operations of push/pop but in a different way from a typical array-based queue.
502
503The copy queue is designed to take advantage of the \gls{gulp}ing pattern, giving an amortized runtime cost for each push/pop operation of $O(1)$.
504In contrast, a na\"ive array-based queue often has either push or pop cost $O(n)$ and the other cost $O(1)$ since one of the operations requires shifting the elements of the queue.
505Since the executor threads gulp a queue to operate on it locally, this creates a usage pattern where all elements are popped from the copy queue without any interleaved pushes.
506As such, during pop operations there is no need to shift array elements.
507Instead, an index is stored in the copy-queue data-structure that keeps track of which element to pop next allowing pop to be $O(1)$.
508Push operations are amortized $O(1)$ since pushes may cause doubling reallocations of the underlying dynamic-sized array (like \CC @vector@).
509
510Since the copy queue is an array, envelopes are allocated first on the stack and then copied into the copy queue to persist until they are no longer needed.
511For many workload, the copy queues grow in size to facilitate the average number of messages in flight and there is no further dynamic allocations.
512One downside of this approach that more storage is allocated than needed, \ie each copy queue is only partially full.
513Comparatively, the individual envelope allocations of a list-based queue mean that the actor system always uses the minimum amount of heap space and cleans up eagerly.
514Additionally, bursty workloads can cause the copy queues to allocate a large amounts of space to accommodate the peaks of the throughput, even if most of that storage is not needed for the rest of the workload's execution.
515
516To mitigate memory wastage, a reclamation scheme is introduced.
517Initially, the memory reclamation na\"ively reclaims one index of the array per \gls{gulp}, if the array size is above a low fixed threshold.
518However, this approach has a problem.
519The high memory watermark nearly doubled!
520The issue is highlighted with an example.
521Assume a fixed throughput workload, where a queue never has more than 19 messages at a time.
522If the copy queue starts with a size of 10, it ends up doubling at some point to size 20 to accommodate 19 messages.
523However, after 2 gulps and subsequent reclamations the array size is 18.
524The next time 19 messages are enqueued, the array size is doubled to 36!
525To avoid this issue, a second check is added.
526Reclamation only occurs if less than half of the array is utilized.
527This check achieves a lower total storage and overall memory utilization compared to the non-reclamation copy queues.
528However, the use of copy queues still incurs a higher memory cost than list-based queueing, but the increase in memory usage is reasonable considering the performance gains \see{Section~\ref{s:actor_perf}}.
529
530\section{Work Stealing}\label{s:steal}
531Work stealing is a scheduling strategy to provide \Newterm{load balance}.
532The goal is to increase resource utilization by having an idle thread steal work from a working thread.
533While there are multiple parts in a work-stealing scheduler, the two important components are the stealing mechanism and victim selection.
534
535\subsection{Stealing Mechanism}
536In work stealing, the stealing worker is called the \Newterm{thief} and the stolen worker is called the \Newterm{victim}.
537% Workers consume actors from their ready queue and execute their behaviours.
538% Through these behaviours, a worker inserts messages onto its own and other worker ready-queues.
539To steal, a thieve takes one or more actors from a victim's ready queue, so work stealing always results in a potential increase in contention on ready queues between the victim gulping from a queue and the thief stealing the queue.
540This contention can slows down the victim's throughput.
541Note, the data structure used for the ready queue is not discussed since the largest cost is the mutual exclusion and its duration for safely performing the queue operations.
542
543% C_TODO: maybe insert stealing diagram
544
545The stealing mechanism in this work differs from most work-stealing actor-systems because of the message-centric (inverted) actor-system.
546Actor systems, such as Akka~\cite{Akka} and CAF~\cite{CAF} using actor-centric systems, steal by dequeuing from a non-empty actor ready-queue and enqueue\-ing to an empty ready-queue.
547% As an example, in CAF, the sharded actor ready queue is a set of double-ended queues (dequeues).
548In \CFA, the actor work-stealing implementation is unique because of the message-centric system.
549With this approach, it is impractical to steal actors because an actor's messages are distributed in temporal order along the message queue.
550To ensure sequential actor execution and \gls{fifo} message delivery, actor stealing requires finding and removing \emph{all} of an actor's messages, and inserting them consecutively in another message queue.
551This operation is $O(N)$ with a non-trivial constant.
552The only way for work stealing to become practical is to shard each worker's message queue, which also reduces contention, and steal queues to eliminate queue searching.
553
554Given queue stealing, my goal is to have an essentially zero-contention-cost stealing mechanism.
555This goal means work stealing has minimal affect on the performance of the victim.
556The implication is that thieves cannot contend with a victim, and that a victim should perform no stealing related work unless it becomes a thief.
557In theory, this goal is not achievable, but practical results show the goal is virtually achieved.
558
559One important lesson I learned working on \uC actors~\cite{} and talking with fellow student Thierry Delisle, who examined work-stealing for user-threads in his Ph.D., is \emph{not} to aggressively steal.
560With reasonable workloads, being a thief should be a temporary state, \ie eventually work appears on the thief's ready-queues and it returns to normal operation.
561Furthermore, the act of \emph{looking} to find work is invasive (Heisenberg uncertainty principle), possibly disrupting multiple victims.
562Therefore, stealing should be done lazily in case work appears for the thief and to minimize disruption of victims.
563Note, the cost of stealing is not crucial for the thief because it does not have anything else to do except poll or block.
564
565My lazy-stealing approach is to select a victim, scan its queues once, and return immediately if a queue is stolen.
566Then perform a regular scan looking for work, where stolen work is placed at the end of the scan.
567Hence, only one victim is effected and there is a reasonable delay between stealing events by scanning all the thief's ready queue looking for its own work.
568If no work is found in the thief's queues because a steal is unsuccessful, it performs another steal from a different victim.
569This lazy examination by the thief has a low perturbation cost for victims, while still finding work in a moderately loaded system.
570In all work-stealing algorithms, there is the pathological case where there is too little work and too many workers;
571this scenario can only be handled by putting workers to sleep or deleting them.
572This case is not examined in this work.
573
574In detail, the \CFA work-stealing algorithm begins by iterating over its message queues twice without finding any work before it tries to steal a queue from another worker.
575Stealing a queue is done wait-free (\ie no busy waiting) with a few atomic instructions that only create contention with other stealing workers, not the victim.
576The complexity in the implementation is that victim gulping does not take the mailbox queue;
577rather it atomically transfers the mailbox queue to another list leaving the mailbox empty.
578Hence, the original list is available for new message deliveries.
579However, this transfer logically subdivides the mailbox, and during this period, the mailbox cannot be stolen;
580otherwise there are two threads simultaneously running messages on actors in the two parts of the mailbox queue.
581To solve this problem, an atomic gulp also marks the mailbox queue as subdivided, making it ineligible for stealing.
582Hence, a thief checks for ineligible and non-empty before attempting an atomic steal of a queue,
583
584
585
586To steal a queue, a thief does the following:
587\begin{enumerate}[topsep=5pt,itemsep=3pt,parsep=0pt]
588\item
589chooses a victim, which is trivial because there is an array of $N$ pointers to the mailboxes (copy queues) that is subdivided into $M$/$N$ worker ranges \see{Section~\ref{s:executor}}.
590
591\item
592scan the victim's mailbox-range and test each mail queue in that range for a non-empty queue by performing a test-for-non-empty and swap.
593The conditional check reduces the number of atomic operations.
594The swap races to interchange the non-empty mail-queue pointer from the victim's range with an empty mail-queue pointer in the thief's range.
595Regardless, either a thief swaps or the victim gulps the mail queue;
596correctness is guaranteed, no matter which thread wins the race, because both threads are cycling through appropriate lists.
597Note, a thief can never exceeds its $M$/$N$ worker range because it is always exchanging queues with other workers.
598
599\item
600stops searching after a non-empty queue steal or all queues in the random worker's range are examined.
601The thief then returns to its scheduler and iterates over its messages queues, because new messages may have arrived during stealing, including a stolen queue.
602Stealing is only repeated after two consecutive iterations over its owned queues without finding work.
603\end{enumerate}
604This approach largely eliminates contention among thieves and victims except for the rare moment when a thief and victim attempt to steal or gulp the same queue.
605As well, pushes to the queues by other workers can happen concurrently during the swap since pushes happen via the actor queue references.
606
607
608
609\begin{enumerate}[topsep=5pt,itemsep=3pt,parsep=0pt]
610\item
611selects a random worker's mailbox-range and tests each mail queue in that range for a non-empty queue.
612
613A queue can be stolen and gulped at the same time since they are independent operations.
614However, two workers cannot gulp from the same queue at the same time since that would violate the ordering and mutual exclusion guarantees of actors, so an avail flag is used on queues to stop this from happening.
615If a worker tries to gulp a queue and sees an avail flag up, the gulp fails, and it will move on to other queues and try to gulp it again later.
616stops searching after a non-empty queue steal or all queues in the random worker's range are examined.
617It stops searching after any queue steal (even an empty one) or all queues are examined.
618
619Stealing is only repeated after two consecutive iterations over its owned queues without finding work.
620Note, a thief can never exceeds its $M$/$N$ worker range because it is always exchanging queues with other workers.
621\end{enumerate}
622This approach largely eliminates contention among thieves and victims except for the rare moment when a thief and victim attempt to steal or gulp the same queue.
623The first and last sentence here are correct. I'm not sure I understand the second sentence.
624
625
626
627As an aside I think I need a diagram here since it is clear that the algorithm is not clear through my writing.
628I made a very quick one that I'll use here to explain, but I will work on one to add to the chapter.
629
630
631To give some accompanying code there are two arrays, the array of copy queues, and the array of pointers to the copy queues:
632\begin{cfa}
633work_queue * request_queues;                   // master array of work request queues
634work_queue ** worker_req_queues;                // secondary array of work queues to allow for swapping
635\end{cfa}
636\includegraphics[width=4in]{../figures/steal_diagram.eps}
637When a send happens, it inserts a request directly into one of the queues in @request_queues@, when a steal happens two pointers in @worker_req_queues@ are swapped.
638Each worker owns a section of @worker_req_queues@.
639When a worker gulps, it dereferences one of the pointers in its section of @worker_req_queues@ and then gulps from the queue it points at.
640As such, operations can happen on the queues directly independent of stealing, which avoids almost all contention between stealing threads and busy threads.
641
642If you want to poke some of the code, in @actor.hfa@ @steal_work()@ selects the victim, @choose_queue()@ iterates over the queues looking for non-empty queues and @try_swap_queues()@ performs the thread safe pointer swap.
643
644% The first key to this is that actors and workers maintain two distinct arrays of references to queues.
645% Actors will always receive messages via the same queues.
646% Workers, on the other hand will swap the pointers to queues in their shared array and operate on queues in the range of that array that they own.
647% Swapping queues is a matter of atomically swapping two pointers in the worker array.
648% As such pushes to the queues can happen concurrently during the swap since pushes happen via the actor queue references.
649
650% Gulping can also occur during queue swapping, but the implementation requires more nuance than the pushes.
651% When a worker is not stealing it iterates across its own range of queues and gulps them one by one.
652
653Correctness of gulping is slightly more complex with stealing.
654When a worker operates on a queue, it first copies the queue pointer from the mailbox array to a local variable.
655It then uses that local variable for all queue operations until it moves to the next index of its range of the queue array.
656This ensures that any swaps do not interrupt gulping operations, however this introduces a correctness issue.
657If any behaviours from a queue are run by two workers at a time it violates both mutual exclusion and the actor ordering guarantees.
658As such this must be avoided.
659To avoid this each queue has a @being_processed@ flag that is atomically set to @true@ when a queue is gulped.
660The flag indicates that a queue is being processed locally and is set back to @false@ once the local processing is finished.
661If a worker attempts to gulp a queue and finds that the @being_processed@ flag is @true@, it does not gulp the queue and moves on to the next queue in its range.
662This is a source of contention between victims and thieves since a thief may steal a queue and set @being_processed@ to @true@ between a victim saving a pointer to a queue and gulping it.
663However, the window for this race is very small, making this contention rare.
664This is why the claim is made that this mechanism is zero-victim-cost in practice but not in theory.
665By collecting statistics on failed gulps due to the @being_processed@ flag, it is found that this contention occurs ~0.05\% of the time when a gulp occurs.
666Hence, the claim is made that this stealing mechanism has zero-victim-cost in practice.
667
668
669\subsection{Queue Swap Correctness}
670Given the wait-free swap used is novel, it is important to show that it is correct.
671Firstly, it is clear to show that the swap is wait-free since all workers will fail or succeed in swapping the queues in a finite number of steps since there are no locks or looping.
672There is no retry mechanism in the case of a failed swap, since a failed swap either means the work was already stolen, or that work was stolen from the thief.
673In both cases it is apropos for a thief to given up on stealing.
674\CFA-style pseudocode for the queue swap is presented below.
675The swap uses compare-and-swap (@CAS@) which is just pseudocode for C's @__atomic_compare_exchange_n@.
676A pseudocode implementation of @CAS@ is also shown below.
677The correctness of the wait-free swap will now be discussed in detail.
678To first verify sequential correctness, consider the equivalent sequential swap below:
679
680\begin{cfa}
681void swap( uint victim_idx, uint my_idx ) {
682        // Step 0:
683        work_queue * my_queue = request_queues[my_idx];
684        work_queue * vic_queue = request_queues[victim_idx];
685        // Step 2:
686        request_queues[my_idx] = 0p;
687        // Step 3:
688        request_queues[victim_idx] = my_queue;
689        // Step 4:
690        request_queues[my_idx] = vic_queue;
691}
692\end{cfa}
693
694Step 1 is missing in the sequential example since in only matter in the concurrent context presented later.
695By looking at the sequential swap it is easy to see that it is correct.
696Temporary copies of each pointer being swapped are stored, and then the original values of each pointer are set using the copy of the other pointer.
697
698\begin{cfa}
699// This routine is atomic
700bool CAS( work_queue ** ptr, work_queue ** old, work_queue * new ) {
701        if ( *ptr != *old )
702                return false;
703        *ptr = new;
704        return true;
705}
706
707bool try_swap_queues( worker & this, uint victim_idx, uint my_idx ) with(this) {
708        // Step 0:
709        // request_queues is the shared array of all sharded queues
710        work_queue * my_queue = request_queues[my_idx];
711        work_queue * vic_queue = request_queues[victim_idx];
712
713        // Step 1:
714        // If either queue is 0p then they are in the process of being stolen
715        // 0p is Cforall's equivalent of C++'s nullptr
716        if ( vic_queue == 0p ) return false;
717
718        // Step 2:
719        // Try to set thief's queue ptr to be 0p.
720        // If this CAS fails someone stole thief's queue so return false
721        if ( !CAS( &request_queues[my_idx], &my_queue, 0p ) )
722                return false;
723
724        // Step 3:
725        // Try to set victim queue ptr to be thief's queue ptr.
726        // If it fails someone stole the other queue, so fix up then return false
727        if ( !CAS( &request_queues[victim_idx], &vic_queue, my_queue ) ) {
728                request_queues[my_idx] = my_queue; // reset queue ptr back to prev val
729                return false;
730        }
731
732        // Step 4:
733        // Successfully swapped.
734        // Thief's ptr is 0p so no one will touch it
735        // Write back without CAS is safe
736        request_queues[my_idx] = vic_queue;
737        return true;
738}
739\end{cfa}\label{c:swap}
740
741Now consider the concurrent implementation of the swap.
742\begin{enumerate}[topsep=5pt,itemsep=3pt,parsep=0pt]
743\item
744Step 0 is the same as the sequential example, and the thief stores local copies of the two pointers to be swapped.
745\item
746Step 1 verifies that the stored copy of the victim queue pointer, @vic_queue@, is valid.
747If @vic_queue@ is equal to @0p@, then the victim queue is part of another swap so the operation fails.
748No state has changed at this point so no fixups are needed.
749Note, @my_queue@ can never be equal to @0p@ at this point since thieves only set their own queues pointers to @0p@ when stealing.
750At no other point will a queue pointer be set to @0p@.
751Since each worker owns a disjoint range of the queue array, it is impossible for @my_queue@ to be @0p@.
752\item
753Step 2 attempts to set the thief's queue pointer to @0p@ via @CAS@.
754The @CAS@ will only fail if the thief's queue pointer is no longer equal to @my_queue@, which implies that this thief has become a victim and its queue has been stolen.
755At this point the thief-turned-victim will fail and since it has not changed any state it just fails and returns false.
756If the @CAS@ succeeds then the thief's queue pointer will now be @0p@.
757Nulling the pointer is safe since only thieves look at other worker's queue ranges, and whenever thieves need to dereference a queue pointer they check for @0p@.
758\item
759Step 3 attempts to set the victim's queue pointer to be @my_queue@ via @CAS@.
760If the @CAS@ succeeds then the victim's queue pointer has been set and swap can no longer fail.
761If the @CAS@ fails then the thief's queue pointer must be restored to its previous value before returning.
762\item
763Step 4 sets the thief's queue pointer to be @vic_queue@ completing the swap.
764\end{enumerate}
765
766\begin{theorem}
767The presented swap is correct and concurrently safe in both the success and failure cases.
768\end{theorem}
769
770Correctness of the swap is shown through the existence of an invariant.
771The invariant is that when a queue pointer is set to @0p@ by a thief, then the next write to the pointer can only be performed by the same thief.
772To show that this invariant holds, it is shown that it is true at each step of the swap.
773Step 0 and 1 do not write and as such they cannot invalidate the invariant of any other thieves.
774In step 2 a thief attempts to write @0p@ to one of their queue pointers.
775This queue pointer cannot be @0p@.
776As stated above, @my_queue@ is never equal to @0p@ since thieves will only write @0p@ to queue pointers from their own queue range and all worker's queue ranges are disjoint.
777As such step 2 upholds the invariant since in a failure case no write occurs, and in the success case, the value of the queue pointer is guaranteed to not be 0p.
778In step 3 the thief attempts to write @my_queue@ to the victim's queue pointer.
779If the current value of the victim's queue pointer is @0p@, then the CAS will fail since @vic_queue@ cannot be equal to @0p@ because of the check in step 1.
780Therefore in the success case where the @CAS@ succeeds, the value of the victim's queue pointer must not be @0p@.
781As such, the write will never overwrite a value of @0p@, hence the invariant is held in the @CAS@ of step 3.
782The write back to the thief's queue pointer that happens in the failure case of step three and in step 4 hold the invariant since they are the subsequent write to a @0p@ queue pointer and they are being set by the same thief that set the pointer to @0p@.
783
784Given this informal proof of invariance it can be shown that the successful swap is correct.
785Once a thief atomically sets their queue pointer to be @0p@ in step 2, the invariant guarantees that pointer will not change.
786As such, in the success case step 3 it is known that the value of the victim's queue pointer that was overwritten must be @vic_queue@ due to the use of @CAS@.
787Given that pointers all have unique memory locations, this first write of the successful swap is correct since it can only occur when the pointer has not changed.
788By the invariant the write back in the successful case is correct since no other worker can write to the @0p@ pointer.
789
790In the failed case the outcome is correct in steps 1 and 2 since no writes have occurred so the program state is unchanged.
791In the failed case of step 3 the program state is safely restored to its state it had prior to the @0p@ write in step 2, thanks to the invariant that makes the write back to the @0p@ pointer safe.
792
793\begin{comment}
794\subsection{Stealing Guarantees}
795Given that the stealing operation can potentially fail, it is important to discuss the guarantees provided by the stealing implementation.
796Given a set of $N$ swaps a set of connected directed graphs can be constructed where each vertex is a queue and each edge is a swap directed from a thief queue to a victim queue.
797Since each thief can only steal from one victim at a time, each vertex can only have at most one outgoing edge.
798A corollary that can be drawn from this, is that there are at most $V$ edges in this constructed set of connected directed graphs, where $V$ is the total number of vertices.
799
800\begin{figure}
801\begin{center}
802\input{diagrams/M_to_one_swap.tikz}
803\end{center}
804\caption{Graph of $M$ thieves swapping with one victim.}
805\label{f:M_one_swap}
806\end{figure}
807
808\begin{theorem}
809Given $M$ thieves queues all attempting to swap with one victim queue, and no other swaps occurring that involve these queues, at least one swap is guaranteed to succeed.
810\end{theorem}\label{t:one_vic}
811A graph of the $M$ thieves swapping with one victim discussed in this theorem is presented in Figure~\ref{f:M_one_swap}.
812\\
813First it is important to state that a thief will not attempt to steal from themselves.
814As such, the victim here is not also a thief.
815Stepping through the code in \ref{c:swap}, for all thieves steps 0-1 succeed since the victim is not stealing and will have no queue pointers set to be @0p@.
816Similarly for all thieves step 2 will succeed since no one is stealing from any of the thieves.
817In step 3 the first thief to @CAS@ will win the race and successfully swap the queue pointer.
818Since it is the first one to @CAS@ and @CAS@ is atomic, there is no way for the @CAS@ to fail since no other thief could have written to the victim's queue pointer and the victim did not write to the pointer since they aren't stealing.
819Hence at least one swap is guaranteed to succeed in this case.
820
821\begin{figure}
822\begin{center}
823\input{diagrams/chain_swap.tikz}
824\end{center}
825\caption{Graph of a chain of swaps.}
826\label{f:chain_swap}
827\end{figure}
828
829\begin{theorem}
830Given $M$ > 1, ordered queues pointers all attempting to swap with the queue in front of them in the ordering, except the first queue, and no other swaps occurring that involve these queues, at least one swap is guaranteed to succeed.
831\end{theorem}\label{t:vic_chain}
832A graph of the chain of swaps discussed in this theorem is presented in Figure~\ref{f:chain_swap}.
833\\
834This is a proof by contradiction.
835Assume no swaps occur.
836Then all thieves must have failed at step 1, step 2 or step 3.
837For a given thief $b$ to fail at step 1, thief $b + 1$ must have succeeded at step 2 before $b$ executes step 0.
838Hence, not all thieves can fail at step 1.
839Furthermore if a thief $b$ fails at step 1 it logically splits the chain into two subchains $0 <- b$ and $b + 1 <- M - 1$, where $b$ has become solely a victim since its swap has failed and it did not modify any state.
840There must exist at least one chain containing two or more queues after since it is impossible for a split to occur both before and after a thief, since that requires failing at step 1 and succeeding at step 2.
841Hence, without loss of generality, whether thieves succeed or fail at step 1, this proof can proceed inductively.
842
843For a given thief $i$ to fail at step 2, it means that another thief $j$ had to have written to $i$'s queue pointer between $i$'s step 0 and step 2.
844The only way for $j$ to write to $i$'s queue pointer would be if $j$ was stealing from $i$ and had successfully finished step 3.
845If $j$ finished step 3 then the at least one swap was successful.
846Therefore all thieves did not fail at step 2.
847Hence all thieves must successfully complete step 2 and fail at step 3.
848However, since the first worker, thief $0$, is solely a victim and not a thief, it does not change the state of any of its queue pointers.
849Hence, in this case thief $1$ will always succeed in step 3 if all thieves succeed in step 2.
850Thus, by contradiction with the earlier assumption that no swaps occur, at least one swap must succeed.
851
852% \raisebox{.1\height}{}
853\begin{figure}
854\centering
855\begin{tabular}{l|l}
856\subfloat[Cyclic Swap Graph]{\label{f:cyclic_swap}\input{diagrams/cyclic_swap.tikz}} &
857\subfloat[Acyclic Swap Graph]{\label{f:acyclic_swap}\input{diagrams/acyclic_swap.tikz}}
858\end{tabular}
859\caption{Illustrations of cyclic and acyclic swap graphs.}
860\end{figure}
861
862\begin{theorem}
863Given a set of $M > 1$ swaps occurring that form a single directed connected graph.
864At least one swap is guaranteed to succeed if and only if the graph does not contain a cycle.
865\end{theorem}\label{t:vic_cycle}
866Representations of cyclic and acyclic swap graphs discussed in this theorem are presented in Figures~\ref{f:cyclic_swap} and \ref{f:acyclic_swap}.
867\\
868First the reverse direction is proven.
869If the graph does not contain a cycle, then there must be at least one successful swap.
870Since the graph contains no cycles and is finite in size, then there must be a vertex $A$ with no outgoing edges.
871The graph can then be formulated as a tree with $A$ at the top since each node only has at most one outgoing edge and there are no cycles.
872The forward direction is proven by contradiction in a similar fashion to \ref{t:vic_chain}.
873Assume no swaps occur.
874Similar to \ref{t:vic_chain}, this graph can be inductively split into subgraphs of the same type by failure at step 1, so the proof proceeds without loss of generality.
875Similar to \ref{t:vic_chain} the conclusion is drawn that all thieves must successfully complete step 2 for no swaps to occur, since for step 2 to fail, a different thief has to successfully complete step 3, which would imply a successful swap.
876Hence, the only way forward is to assume all thieves successfully complete step 2.
877Hence for there to be no swaps all thieves must fail step 3.
878However, since $A$ has no outgoing edges, since the graph is connected there must be some $K$ such that $K < M - 1$ thieves are attempting to swap with $A$.
879Since all $K$ thieves have passed step 2, similar to \ref{t:one_vic} the first one of the $K$ thieves to attempt step 3 is guaranteed to succeed.
880Thus, by contradiction with the earlier assumption that no swaps occur, if the graph does not contain a cycle, at least one swap must succeed.
881
882The forward direction is proven by contrapositive.
883If the graph contains a cycle then there exists a situation where no swaps occur.
884This situation is constructed.
885Since all vertices have at most one outgoing edge the cycle must be directed.
886Furthermore, since the graph contains a cycle all vertices in the graph must have exactly one outgoing edge.
887This is shown through construction of an arbitrary cyclic graph.
888The graph contains a directed cycle by definition, so the construction starts with $T$ vertices in a directed cycle.
889Since the graph is connected, and each vertex has at most one outgoing edge, none of the vertices in the cycle have available outgoing edges to accommodate new vertices with no outgoing edges.
890Any vertices added to the graph must have an outgoing edge to connect, leaving the resulting graph with no available outgoing edges.
891Thus, by induction all vertices in the graph must have exactly one outgoing edge.
892Hence all vertices are thief queues.
893Now consider the case where all thieves successfully complete step 0-1, and then they all complete step 2.
894At this point all thieves are attempting to swap with a queue pointer whose value has changed to @0p@.
895If all thieves attempt the @CAS@ before any write backs, then they will all fail.
896Thus, by contrapositive, if the graph contains a cycle then there exists a situation where no swaps occur.
897Hence, at least one swap is guaranteed to succeed if and only if the graph does not contain a cycle.
898\end{comment}
899
900% C_TODO: go through and use \paragraph to format to make it look nicer
901\subsection{Victim Selection}\label{s:victimSelect}
902In any work stealing algorithm thieves have some heuristic to determine which victim to choose from.
903Choosing this algorithm is difficult and can have implications on performance.
904There is no one selection heuristic that is known to be the best on all workloads.
905Recent work focuses on locality aware scheduling in actor systems\cite{barghi18}\cite{wolke17}.
906However, while locality aware scheduling provides good performance on some workloads, something as simple as randomized selection performs better on other workloads\cite{barghi18}.
907Since locality aware scheduling has been explored recently, this work introduces a heuristic called \textbf{longest victim} and compares it to randomized work stealing.
908The longest victim heuristic maintains a timestamp per executor threads that is updated every time a worker attempts to steal work.
909Thieves then attempt to steal from the thread with the oldest timestamp.
910This means that if two thieves look to steal at the same time, they likely will attempt to steal from the same victim.
911This does increase the chance at contention between thieves, however given that workers have multiple queues under them, often in the tens or hundreds of queues per worker it is rare for two queues to attempt so steal the same queue.
912Furthermore in the case they attempt to steal the same queue at least one of them is guaranteed to successfully steal the queue as shown in Theorem \ref{t:one_vic}.
913Additionally, the longest victim heuristic makes it very improbable that the no swap scenario presented in Theorem \ref{t:vic_cycle} manifests.
914Given the longest victim heuristic, for a cycle to manifest it would require all workers to attempt to steal in a short timeframe.
915This is the only way that more than one thief could choose another thief as a victim, since timestamps are only updated upon attempts to steal.
916In this case, the probability of lack of any successful swaps is a non issue, since it is likely that these steals were not important if all workers are trying to steal.
917
918\section{Safety and Productivity}\label{s:SafetyProductivity}
919\CFA's actor system comes with a suite of safety and productivity features.
920Most of these features are present in \CFA's debug mode, but are removed when code is compiled in nodebug mode.
921The suit of features include the following.
922
923\begin{itemize}
924\item Static-typed message sends.
925If an actor does not support receiving a given message type, the actor program is rejected at compile time, allowing unsupported messages to never be sent to actors.
926\item Detection of message sends to Finished/Destroyed/Deleted actors.
927All actors have a ticket that assigns them to a respective queue.
928The maximum integer value of the ticket is reserved to indicate that an actor is dead, and subsequent message sends result in an error.
929\item Actors made before the executor can result in undefined behaviour since an executor needs to be created beforehand so it can give out the tickets to actors.
930As such, this is detected and an error is printed.
931\item When an executor is created, the queues are handed out to executor threads in round robin order.
932If there are fewer queues than executor threads, then some workers will spin and never do any work.
933There is no reasonable use case for this behaviour so an error is printed if the number of queues is fewer than the number of executor threads.
934\item A warning is printed when messages are deallocated without being sent.
935Since the @Finished@ allocation status is unused for messages, it is used internally to detect if a message has been sent.
936Deallocating a message without sending it could indicate to a user that they are touching freed memory later, or it could point out extra allocations that could be removed.
937\item Detection of messages sent but not received
938As discussed in Section~\ref{s:executor}, once all actors have terminated shutdown is communicated to executor threads via a status flag. Upon termination the executor threads check their queues to see if any contain messages. If they do, an error is reported. Messages being sent but not received means that their allocation action did not occur and their payload was not delivered. Missing the allocation action can lead to memory leaks and missed payloads can cause unpredictable behaviour. Detecting this can indicate a race or logic error in the user's code.
939\end{itemize}
940
941In addition to these features, \CFA's actor system comes with a suite of statistics that can be toggled on and off.
942These statistics have minimal impact on the actor system's performance since they are counted on a per executor threads basis.
943During shutdown of the actor system they are aggregated, ensuring that the only atomic instructions used by the statistics counting happen at shutdown.
944The statistics measured are as follows.
945
946\begin{description}
947\item[\LstBasicStyle{\textbf{Actors Created}}]
948Actors created.
949Includes both actors made by the main and ones made by other actors.
950\item[\LstBasicStyle{\textbf{Messages Sent}}]
951Messages sent and received.
952Includes termination messages send to the executor threads.
953\item[\LstBasicStyle{\textbf{Gulps}}]
954Gulps that occurred across the executor threads.
955\item[\LstBasicStyle{\textbf{Average Gulp Size}}]
956Average number of messages in a gulped queue.
957\item[\LstBasicStyle{\textbf{Missed gulps}}]
958Occurrences where a worker missed a gulp due to the concurrent queue processing by another worker.
959\item[\LstBasicStyle{\textbf{Steal attempts}}]
960Worker threads attempts to steal work.
961
962\item[\LstBasicStyle{\textbf{Steal failures (no candidates)}}]
963Work stealing failures due to selected victim not having any non empty or non-being-processed queues.
964\item[\LstBasicStyle{\textbf{Steal failures (failed swaps)}}]
965Work stealing failures due to the two stage atomic swap failing.
966\item[\LstBasicStyle{\textbf{Messages stolen}}]
967Aggregate of the number of messages in queues as they were stolen.
968\item[\LstBasicStyle{\textbf{Average steal size}}]
969Average number of messages in a stolen queue.
970\end{description}
971
972These statistics enable a user of \CFA's actor system to make informed choices about how to configure their executor, or how to structure their actor program.
973For example, if there is a lot of messages being stolen relative to the number of messages sent, it could indicate to a user that their workload is heavily imbalanced across executor threads.
974In another example, if the average gulp size is very high, it could indicate that the executor could use more queue sharding.
975
976Another productivity feature that is included is a group of poison-pill messages.
977Poison-pill messages are common across actor systems, including Akka and ProtoActor \cite{Akka,ProtoActor}.
978Poison-pill messages inform an actor to terminate.
979In \CFA, due to the allocation of actors and lack of garbage collection, there needs to be a suite of poison-pills.
980The messages that \CFA provides are @DeleteMsg@, @DestroyMsg@, and @FinishedMsg@.
981These messages are supported on all actor types via inheritance and when sent to an actor, the actor takes the corresponding allocation action after receiving the message.
982Note that any pending messages to the actor will still be sent.
983It is still the user's responsibility to ensure that an actor does not receive any messages after termination.
984
985\section{Performance}\label{s:actor_perf}
986The performance of \CFA's actor system is tested using a suite of microbenchmarks, and compared with other actor systems.
987Most of the benchmarks are the same as those presented in \ref{}, with a few additions.
988% C_TODO cite actor paper
989At the time of this work the versions of the actor systems are as follows.
990\CFA 1.0, \uC 7.0.0, Akka Typed 2.7.0, CAF 0.18.6, and ProtoActor-Go v0.0.0-20220528090104-f567b547ea07.
991Akka Classic is omitted as Akka Typed is their newest version and seems to be the direction they are headed in.
992The experiments are run on
993\begin{list}{\arabic{enumi}.}{\usecounter{enumi}\topsep=5pt\parsep=5pt\itemsep=0pt}
994\item
995Supermicro SYS--6029U--TR4 Intel Xeon Gold 5220R 24--core socket, hyper-threading $\times$ 2 sockets (48 process\-ing units) 2.2GHz, running Linux v5.8.0--59--generic
996\item
997Supermicro AS--1123US--TR4 AMD EPYC 7662 64--core socket, hyper-threading $\times$ 2 sockets (256 processing units) 2.0 GHz, running Linux v5.8.0--55--generic
998\end{list}
999
1000The benchmarks are run on up to 48 cores.
1001On the Intel, when going beyond 24 cores there is the choice to either hop sockets or to use hyperthreads.
1002Either choice will cause a blip in performance trends, which can be seen in the following performance figures.
1003On the Intel the choice was made to hyperthread instead of hopping sockets for experiments with more than 24 cores.
1004
1005All benchmarks presented are run 5 times and the median is taken.
1006Error bars showing the 95\% confidence intervals are drawn on each point on the graphs.
1007If the confidence bars are small enough, they may be obscured by the point.
1008In this section \uC will be compared to \CFA frequently, as the actor system in \CFA was heavily based off \uC's actor system.
1009As such the performance differences that arise are largely due to the contributions of this work.
1010
1011\begin{table}[t]
1012\centering
1013\setlength{\extrarowheight}{2pt}
1014\setlength{\tabcolsep}{5pt}
1015
1016\caption{Static Actor/Message Performance: message send, program memory}
1017\label{t:StaticActorMessagePerformance}
1018\begin{tabular}{*{5}{r|}r}
1019        & \multicolumn{1}{c|}{\CFA (100M)} & \multicolumn{1}{c|}{CAF (10M)} & \multicolumn{1}{c|}{Akka (100M)} & \multicolumn{1}{c|}{\uC (100M)} & \multicolumn{1}{c@{}}{ProtoActor (100M)} \\
1020        \hline
1021        AMD             & \input{data/pykeSendStatic} \\
1022        \hline
1023        Intel   & \input{data/nasusSendStatic}
1024\end{tabular}
1025
1026\bigskip
1027
1028\caption{Dynamic Actor/Message Performance: message send, program memory}
1029\label{t:DynamicActorMessagePerformance}
1030
1031\begin{tabular}{*{5}{r|}r}
1032        & \multicolumn{1}{c|}{\CFA (20M)} & \multicolumn{1}{c|}{CAF (2M)} & \multicolumn{1}{c|}{Akka (2M)} & \multicolumn{1}{c|}{\uC (20M)} & \multicolumn{1}{c@{}}{ProtoActor (2M)} \\
1033        \hline
1034        AMD             & \input{data/pykeSendDynamic} \\
1035        \hline
1036        Intel   & \input{data/nasusSendDynamic}
1037\end{tabular}
1038\end{table}
1039
1040\subsection{Message Sends}
1041Message sending is the key component of actor communication.
1042As such latency of a single message send is the fundamental unit of fast-path performance for an actor system.
1043The following two microbenchmarks evaluate the average latency for a static actor/message send and a dynamic actor/message send.
1044Static and dynamic refer to the allocation of the message and actor.
1045In the static send benchmark a message and actor are allocated once and then the message is sent to the same actor repeatedly until it has been sent 100 million (100M) times.
1046The average latency per message send is then calculated by dividing the duration by the number of sends.
1047This benchmark evaluates the cost of message sends in the actor use case where all actors and messages are allocated ahead of time and do not need to be created dynamically during execution.
1048The CAF static send benchmark only sends a message 10M times to avoid extensively long run times.
1049
1050In the dynamic send benchmark the same experiment is performed, with the change that with each send a new actor and message is allocated.
1051This evaluates the cost of message sends in the other common actor pattern where actors and message are created on the fly as the actor program tackles a workload of variable or unknown size.
1052Since dynamic sends are more expensive, this benchmark repeats the actor/message creation and send 20M times (\uC, \CFA), or 2M times (Akka, CAF, ProtoActor), to give an appropriate benchmark duration.
1053
1054The results from the static/dynamic send benchmarks are shown in Figures~\ref{t:StaticActorMessagePerformance} and \ref{t:DynamicActorMessagePerformance} respectively.
1055\CFA leads the charts in both benchmarks, largely due to the copy queue removing the majority of the envelope allocations.
1056Additionally, the receive of all messages sent in \CFA is statically known and is determined via a function pointer cast, which incurs a compile-time cost.
1057All the other systems use their virtual system to find the correct behaviour at message send.
1058This requires two virtual dispatch operations, which is an additional runtime send cost that \CFA does not have.
1059Note that Akka also statically checks message sends, but still uses their virtual system at runtime.
1060In the static send benchmark all systems except CAF have static send costs that are in the same ballpark, only varying by ~70ns.
1061In the dynamic send benchmark all systems experience slower message sends, as expected due to the extra allocations.
1062However, Akka and ProtoActor, slow down by a more significant margin than the \uC and \CFA.
1063This is likely a result of Akka and ProtoActor's garbage collection, which can suffer from hits in performance for allocation heavy workloads, whereas \uC and \CFA have explicit allocation/deallocation.
1064
1065\subsection{Work Stealing}
1066\CFA's actor system has a work stealing mechanism which uses the longest victim heuristic, introduced in Section~ref{s:victimSelect}.
1067In this performance section, \CFA with the longest victim heuristic is compared with other actor systems on the benchmark suite, and is separately compared with vanilla non-stealing \CFA and \CFA with randomized work stealing.
1068
1069\begin{figure}
1070        \centering
1071        \subfloat[AMD \CFA Balance-One Benchmark]{
1072                \resizebox{0.5\textwidth}{!}{\input{figures/nasusCFABalance-One.pgf}}
1073                \label{f:BalanceOneAMD}
1074        }
1075        \subfloat[Intel \CFA Balance-One Benchmark]{
1076                \resizebox{0.5\textwidth}{!}{\input{figures/pykeCFABalance-One.pgf}}
1077                \label{f:BalanceOneIntel}
1078        }
1079        \caption{The balance-one benchmark comparing stealing heuristics (lower is better).}
1080\end{figure}
1081
1082\begin{figure}
1083        \centering
1084        \subfloat[AMD \CFA Balance-Multi Benchmark]{
1085                \resizebox{0.5\textwidth}{!}{\input{figures/nasusCFABalance-Multi.pgf}}
1086                \label{f:BalanceMultiAMD}
1087        }
1088        \subfloat[Intel \CFA Balance-Multi Benchmark]{
1089                \resizebox{0.5\textwidth}{!}{\input{figures/pykeCFABalance-Multi.pgf}}
1090                \label{f:BalanceMultiIntel}
1091        }
1092        \caption{The balance-multi benchmark comparing stealing heuristics (lower is better).}
1093\end{figure}
1094
1095There are two benchmarks in which \CFA's work stealing is solely evaluated.
1096The main goal of introducing work stealing to \CFA's actor system is to eliminate the pathological unbalanced cases that can present themselves in a system without some form of load balancing.
1097The following two microbenchmarks construct two such pathological cases, and compare the work stealing variations of \CFA.
1098The balance benchmarks adversarially takes advantage of the round robin assignment of actors to load all actors that will do work on specific cores and create 'dummy' actors that terminate after a single message send on all other cores.
1099The workload on the loaded cores is the same as the executor benchmark described in \ref{s:executorPerf}, but with fewer rounds.
1100The balance-one benchmark loads all the work on a single core, whereas the balance-multi loads all the work on half the cores (every other core).
1101Given this layout, one expects the ideal speedup of work stealing in the balance-one case to be $N / N - 1$ where $N$ is the number of threads.
1102In the balance-multi case the ideal speedup is 0.5.
1103Note that in the balance-one benchmark the workload is fixed so decreasing runtime is expected.
1104In the balance-multi experiment, the workload increases with the number of cores so an increasing or constant runtime is expected.
1105
1106On both balance microbenchmarks slightly less than ideal speedup compared to the non stealing variation is achieved by both the random and longest victim stealing heuristics.
1107On the balance-multi benchmark \ref{f:BalanceMultiAMD},\ref{f:BalanceMultiIntel} the random heuristic outperforms the longest victim.
1108This is likely a result of the longest victim heuristic having a higher stealing cost as it needs to maintain timestamps and look at all timestamps before stealing.
1109Additionally, a performance cost can be observed when hyperthreading kicks in in Figure~\ref{f:BalanceMultiIntel}.
1110
1111In the balance-one benchmark on AMD \ref{f:BalanceOneAMD}, the performance bottoms out at 32 cores onwards likely due to the amount of work becoming less than the cost to steal it and move it across cores and cache.
1112On Intel \ref{f:BalanceOneIntel}, above 32 cores the performance gets worse for all variants due to hyperthreading.
1113Note that the non stealing variation of balance-one will slow down marginally as the cores increase due to having to create more dummy actors on the inactive cores during startup.
1114
1115\subsection{Executor}\label{s:executorPerf}
1116The microbenchmarks in this section are designed to stress the executor.
1117The executor is the scheduler of an actor system and is responsible for organizing the interaction of executor threads to service the needs of a workload.
1118In the executor benchmark, 40'000 actors are created and assigned a group.
1119Each group of actors is a group of 100 actors who send and receive 100 messages from all other actors in their group.
1120Each time an actor completes all their sends and receives, they are done a round.
1121After all groups have completed 400 rounds the system terminates.
1122This microbenchmark is designed to flood the executor with a large number of messages flowing between actors.
1123Given there is no work associated with each message, other than sending more messages, the intended bottleneck of this experiment is the executor message send process.
1124
1125\begin{figure}
1126        \centering
1127        \subfloat[AMD Executor Benchmark]{
1128                \resizebox{0.5\textwidth}{!}{\input{figures/nasusExecutor.pgf}}
1129                \label{f:ExecutorAMD}
1130        }
1131        \subfloat[Intel Executor Benchmark]{
1132                \resizebox{0.5\textwidth}{!}{\input{figures/pykeExecutor.pgf}}
1133                \label{f:ExecutorIntel}
1134        }
1135        \caption{The executor benchmark comparing actor systems (lower is better).}
1136\end{figure}
1137
1138The results of the executor benchmark in Figures~\ref{f:ExecutorIntel} and \ref{f:ExecutorAMD} show \CFA with the lowest runtime relative to its peers.
1139The difference in runtime between \uC and \CFA is largely due to the usage of the copy queue described in Section~\ref{s:copyQueue}.
1140The copy queue both reduces and consolidates allocations, heavily reducing contention on the memory allocator.
1141Additionally, due to the static typing in \CFA's actor system, it is able to get rid of expensive dynamic casts that occur in \uC to discriminate messages by type.
1142Note that dynamic casts are usually not very expensive, but relative to the high performance of the rest of the implementation of the \uC actor system, the cost is significant.
1143
1144\begin{figure}
1145        \centering
1146        \subfloat[AMD \CFA Executor Benchmark]{
1147                \resizebox{0.5\textwidth}{!}{\input{figures/nasusCFAExecutor.pgf}}
1148                \label{f:cfaExecutorAMD}
1149        }
1150        \subfloat[Intel \CFA Executor Benchmark]{
1151                \resizebox{0.5\textwidth}{!}{\input{figures/pykeCFAExecutor.pgf}}
1152                \label{f:cfaExecutorIntel}
1153        }
1154        \caption{Executor benchmark comparing \CFA stealing heuristics (lower is better).}
1155\end{figure}
1156
1157When comparing the \CFA stealing heuristics in Figure~\ref{f:cfaExecutorAMD} it can be seen that the random heuristic falls slightly behind the other two, but in Figure~\ref{f:cfaExecutorIntel} the runtime of all heuristics are nearly identical to each other.
1158
1159\begin{figure}
1160        \centering
1161        \subfloat[AMD Repeat Benchmark]{
1162                \resizebox{0.5\textwidth}{!}{\input{figures/nasusRepeat.pgf}}
1163                \label{f:RepeatAMD}
1164        }
1165        \subfloat[Intel Repeat Benchmark]{
1166                \resizebox{0.5\textwidth}{!}{\input{figures/pykeRepeat.pgf}}
1167                \label{f:RepeatIntel}
1168        }
1169        \caption{The repeat benchmark comparing actor systems (lower is better).}
1170\end{figure}
1171
1172The repeat microbenchmark also evaluates the executor.
1173It stresses the executor's ability to withstand contention on queues, as it repeatedly fans out messages from a single client to 100000 servers who then all respond to the client.
1174After this scatter and gather repeats 200 times the benchmark terminates.
1175The messages from the servers to the client will likely all come in on the same queue, resulting in high contention.
1176As such this benchmark will not scale with the number of processors, since more processors will result in higher contention.
1177In Figure~\ref{f:RepeatAMD} we can see that \CFA performs well compared to \uC, however by less of a margin than the executor benchmark.
1178One factor in this result is that the contention on the queues poses a significant bottleneck.
1179As such the gains from using the copy queue are much less apparent.
1180
1181\begin{figure}
1182        \centering
1183        \subfloat[AMD \CFA Repeat Benchmark]{
1184                \resizebox{0.5\textwidth}{!}{\input{figures/nasusCFARepeat.pgf}}
1185                \label{f:cfaRepeatAMD}
1186        }
1187        \subfloat[Intel \CFA Repeat Benchmark]{
1188                \resizebox{0.5\textwidth}{!}{\input{figures/pykeCFARepeat.pgf}}
1189                \label{f:cfaRepeatIntel}
1190        }
1191        \caption{The repeat benchmark comparing \CFA stealing heuristics (lower is better).}
1192\end{figure}
1193
1194In Figure~\ref{f:RepeatIntel} \uC and \CFA are very comparable.
1195In comparison with the other systems \uC does well on the repeat benchmark since it does not have work stealing.
1196The client of this experiment is long running and maintains a lot of state, as it needs to know the handles of all the servers.
1197When stealing the client or its respective queue (in \CFA's inverted model), moving the client incurs a high cost due to cache invalidation.
1198As such stealing the client can result in a hit in performance.
1199
1200This result is shown in Figure~\ref{f:cfaRepeatAMD} and \ref{f:cfaRepeatIntel} where the no-stealing version of \CFA performs better than both stealing variations.
1201In particular on the Intel machine in Figure~\ref{f:cfaRepeatIntel}, the cost of stealing is higher, which can be seen in the vertical shift of Akka, CAF and \CFA results in Figure~\ref{f:RepeatIntel} (\uC and ProtoActor do not have work stealing).
1202The shift for CAF is particularly large, which further supports the hypothesis that CAF's work stealing is particularly eager.
1203In both the executor and the repeat benchmark CAF performs poorly.
1204It is hypothesized that CAF has an aggressive work stealing algorithm, that eagerly attempts to steal.
1205This results in poor performance in benchmarks with small messages containing little work per message.
1206On the other hand, in \ref{f:MatrixAMD} CAF performs much better since each message has a large amount of work, and few messages are sent, so the eager work stealing allows for the clean up of loose ends to occur faster.
1207This hypothesis stems from experimentation with \CFA.
1208CAF uses a randomized work stealing heuristic.
1209In \CFA if the system is tuned so that it steals work much more eagerly with a randomized it was able to replicate the results that CAF achieves in the matrix benchmark, but this tuning performed much worse on all other microbenchmarks that we present, since they all perform a small amount of work per message.
1210
1211\begin{table}[t]
1212        \centering
1213        \setlength{\extrarowheight}{2pt}
1214        \setlength{\tabcolsep}{5pt}
1215
1216        \caption{Executor Program Memory High Watermark}
1217        \label{t:ExecutorMemory}
1218        \begin{tabular}{*{5}{r|}r}
1219                & \multicolumn{1}{c|}{\CFA} & \multicolumn{1}{c|}{CAF} & \multicolumn{1}{c|}{Akka} & \multicolumn{1}{c|}{\uC} & \multicolumn{1}{c@{}}{ProtoActor} \\
1220                \hline
1221                AMD             & \input{data/pykeExecutorMem} \\
1222                \hline
1223                Intel   & \input{data/nasusExecutorMem}
1224        \end{tabular}
1225\end{table}
1226
1227Figure~\ref{t:ExecutorMemory} shows the high memory watermark of the actor systems when running the executor benchmark on 48 cores.
1228\CFA has a high watermark relative to the other non-garbage collected systems \uC, and CAF.
1229This is a result of the copy queue data structure, as it will over-allocate storage and not clean up eagerly, whereas the per envelope allocations will always allocate exactly the amount of storage needed.
1230Despite having a higher watermark, the \CFA memory usage remains comparable to other non-garbage-collected systems.
1231
1232\subsection{Matrix Multiply}
1233The matrix benchmark evaluates the actor systems in a practical application, where actors concurrently multiplies two matrices.
1234The majority of the computation in this benchmark involves computing the final matrix, so this benchmark stresses the actor systems' ability to have actors run work, rather than stressing the executor or message sending system.
1235
1236Given $Z_{m,r} = X_{m,n} \cdot Y_{n,r}$, the matrix multiply is defined as:
1237\begin{displaymath}
1238X_{i,j} \cdot Y_{j,k} = \left( \sum_{c=1}^{j} X_{row,c}Y_{c,column} \right)_{i,k}
1239\end{displaymath}
1240
1241The benchmark uses input matrices $X$ and $Y$ that are both $3072$ by $3072$ in size.
1242An actor is made for each row of $X$ and is passed via message the information needed to calculate a row of the result matrix $Z$.
1243
1244
1245Given that the bottleneck of the benchmark is the computation of the result matrix, it follows that the results in Figures~\ref{f:MatrixAMD} and \ref{f:MatrixIntel} are clustered closer than other experiments.
1246In Figure~\ref{f:MatrixAMD} \uC and \CFA have identical performance and in Figure~\ref{f:MatrixIntel} \uC pulls ahead of \CFA after 24 cores likely due to costs associated with work stealing while hyperthreading.
1247As mentioned in \ref{s:executorPerf}, it is hypothesized that CAF performs better in this benchmark compared to others due to its eager work stealing implementation.
1248In Figures~\ref{f:cfaMatrixAMD} and \ref{f:cfaMatrixIntel} there is little negligible performance difference across \CFA stealing heuristics.
1249
1250\begin{figure}
1251        \centering
1252        \subfloat[AMD Matrix Benchmark]{
1253                \resizebox{0.5\textwidth}{!}{\input{figures/nasusMatrix.pgf}}
1254                \label{f:MatrixAMD}
1255        }
1256        \subfloat[Intel Matrix Benchmark]{
1257                \resizebox{0.5\textwidth}{!}{\input{figures/pykeMatrix.pgf}}
1258                \label{f:MatrixIntel}
1259        }
1260        \caption{The matrix benchmark comparing actor systems (lower is better).}
1261\end{figure}
1262
1263\begin{figure}
1264        \centering
1265        \subfloat[AMD \CFA Matrix Benchmark]{
1266                \resizebox{0.5\textwidth}{!}{\input{figures/nasusCFAMatrix.pgf}}
1267                \label{f:cfaMatrixAMD}
1268        }
1269        \subfloat[Intel \CFA Matrix Benchmark]{
1270                \resizebox{0.5\textwidth}{!}{\input{figures/pykeCFAMatrix.pgf}}
1271                \label{f:cfaMatrixIntel}
1272        }
1273        \caption{The matrix benchmark comparing \CFA stealing heuristics (lower is better).}
1274\end{figure}
1275
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