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3\chapter{Actors}\label{s:actors}
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6
7Actors are an indirect concurrent feature that abstracts threading away from a programmer, and instead provides \gls{actor}s and messages as building blocks for concurrency.
8Hence, actors are in the realm of \gls{impl_concurrency}, where programmers write concurrent code without dealing with explicit thread creation or interaction.
9Actor message-passing is similar to channels, but with more abstraction, so there is no shared data to protect, making actors amenable in a distributed environment.
10Actors are often used for high-performance computing and other data-centric problems, where the ease of use and scalability of an actor system provides an advantage over channels.
11
12The study of actors can be broken into two concepts, the \gls{actor_model}, which describes the model of computation, and the \gls{actor_system}, which refers to the implementation of the model.
13Before discussing \CFA's actor system in detail, it is important to first describe the actor model, and the classic approach to implementing an actor system.
14
15\section{Actor Model}
16The \Newterm{actor model} is a concurrent paradigm where computation is broken into units of work called actors, and the data for computation is distributed to actors in the form of messages~\cite{Hewitt73}.
17An actor is composed of a \Newterm{mailbox} (message queue) and a set of \Newterm{behaviours} that receive from the mailbox to perform work.
18Actors execute asynchronously upon receiving a message and can modify their own state, make decisions, spawn more actors, and send messages to other actors.
19Conceptually, actor systems can be thought of in terms of channels, where each actor's mailbox is a channel.
20However, a mailbox behaves like an unbounded channel, which differs from the fixed size channels discussed in the previous chapter.
21Because the actor model is implicit concurrency, its strength is that it abstracts away many details and concerns needed in other concurrent paradigms.
22For example, mutual exclusion and locking are rarely relevant concepts in an actor model, as actors typically only operate on local state.
23
24An actor does not have a thread.
25An actor is executed by an underlying \Newterm{executor} (kernel thread-pool) that fairly invokes each actor, where an actor invocation processes one or more messages from its mailbox.
26The default number of executor threads is often proportional to the number of computer cores to achieve good performance.
27An executor is often tunable with respect to the number of kernel threads and its scheduling algorithm, which optimize for specific actor applications and workloads \see{Section~\ref{s:ActorSystem}}.
28
29\subsection{Classic Actor System}
30An implementation of the actor model with a community of actors is called an \Newterm{actor system}.
31Actor systems largely follow the actor model, but can differ in some ways.
32While the semantics of message \emph{send} is asynchronous, the implementation may be synchronous or a combination.
33The default semantics for message \emph{receive} is \gls{fifo}, so an actor receives messages from its mailbox in temporal (arrival) order;
34however, messages sent among actors arrive in any order.
35Some actor systems provide priority-based mailboxes and/or priority-based message-selection within a mailbox, where custom message dispatchers search among or within a mailbox(es) with a predicate for specific kinds of actors and/or messages.
36Some actor systems provide a shared mailbox where multiple actors receive from a common mailbox~\cite{Akka}, which is contrary to the no-sharing design of the basic actor-model (and requires additional locking).
37For non-\gls{fifo} service, some notion of fairness (eventual progress) must exist, otherwise messages have a high latency or starve, \ie never received.
38Finally, some actor systems provide multiple typed-mailboxes, which then lose the actor-\lstinline{become} mechanism \see{Section~\ref{s:SafetyProductivity}}.
39%While the definition of the actor model provides no restrictions on message ordering, actor systems tend to guarantee that messages sent from a given actor $i$ to actor $j$ arrive at actor $j$ in the order they were sent.
40Another way an actor system varies from the model is allowing access to shared global-state.
41When this occurs, it complicates the implementation as this breaks any implicit mutual-exclusion guarantees when only accessing local-state.
42
43\begin{figure}
44\begin{tabular}{l|l}
45\subfloat[Actor-centric system]{\label{f:standard_actor}\input{diagrams/standard_actor.tikz}} &
46\subfloat[Message-centric system]{\label{f:inverted_actor}\raisebox{.1\height}{\input{diagrams/inverted_actor.tikz}}}
47\end{tabular}
48\caption{Classic and inverted actor implementation approaches with sharded queues.}
49\end{figure}
50
51\subsection{\CFA Actor System}
52Figure~\ref{f:standard_actor} shows an actor system designed as \Newterm{actor-centric}, where a set of actors are scheduled and run on underlying executor threads~\cite{CAF,Akka,ProtoActor}.
53The simplest design has a single global queue of actors accessed by the executor threads, but this approach results in high contention as both ends of the queue by the executor threads.
54The more common design is to \Newterm{shard} the single queue among the executor threads, where actors are permanently assigned or can float among the queues.
55Sharding significantly decreases contention among executor threads adding and removing actors to/from a queue.
56Finally, each actor has a receive queue of messages (mailbox), which is a single consumer, multi-producer queue, \ie only the actor removes from the mailbox but multiple actors add messages.
57When an actor receives a message in its mailbox, the actor is marked ready and scheduled by a thread to run the actor's current behaviour on the message(s).
58
59% cite parallel theatre and our paper
60Figure \ref{f:inverted_actor} shows an actor system designed as \Newterm{message-centric}, where a set of messages are scheduled and run on underlying executor threads~\cite{uC++,Nigro21}.
61This design is \Newterm{inverted} because actors belong to a message queue, whereas in the classic approach a message queue belongs to each actor.
62Now a message send must queries the actor to know which message queue to post the message.
63Again, the simplest design has a single global queue of messages accessed by the executor threads, but this approach has the same contention problem by the executor threads.
64Therefore, the messages (mailboxes) are sharded and executor threads schedule each message, which points to its corresponding actor.
65Here, an actor's messages are permanently assigned to one queue to ensure \gls{fifo} receiving and/or reduce searching for specific actor/messages.
66Since multiple actors belong to each message queue, actor messages are interleaved on a queue, but individually in FIFO order.
67% In this inverted actor system instead of each executor threads owning a queue of actors, they each own a queue of messages.
68% In this scheme work is consumed from their queue and executed by underlying threads.
69The inverted model can be taken a step further by sharding the message queues for each executor threads, so each executor thread owns a set of queues and cycles through them.
70Again, this extra level of sharding is to reduce queue contention.
71% The arrows from the message queues to the actors in the diagram indicate interleaved messages addressed to each actor.
72
73The actor system in \CFA uses a message-centric design, adopts several features from my prior actor work in \uC~\cite{Buhr22} but is implemented in \CFA. My contributions to the prior actor work include introducing queue gulping, developing an actor benchmark suite, and extending promise support for actors. Furthermore, I improved the design and implementation of the \uC actor system to greatly increase its performance. As such, the actor system in \CFA started as a copy of the \uC implementation, which was then refined. This work adds the following new \CFA contributions:
74\begin{enumerate}[topsep=5pt,itemsep=3pt,parsep=0pt]
75\item
76Provide insight into the impact of envelope allocation in actor systems \see{Section~\ref{s:envelope}}.
77In all actor systems, dynamic allocation is needed to ensure the lifetime of a unit of work persists from its creation until the unit of work is executed.
78This allocation is often called an \Newterm{envelope} as it ``packages'' the information needed to run the unit of work, alongside any other information needed to send the unit of work, such as an actor's address or link fields.
79This dynamic allocation occurs once per message sent.
80Unfortunately, the high rate of message sends in an actor system results in significant contention on the memory allocator.
81A novel data structure is introduced to consolidate allocations to improve performance by minimizing allocator contention.
82
83\item
84Improve performance of the inverted actor system using multiple approaches to minimize contention on queues, such as queue gulping and avoiding atomic operations.
85
86\item
87Introduce work stealing in the inverted actor system.
88Work stealing in an actor-centric system involves stealing one or more actors among executor threads.
89In the inverted system, the notion of stealing message queues is introduced.
90The queue stealing is implemented such that the act of stealing work does not contend with non-stealing executor threads running actors.
91
92\item
93Introduce and evaluate a timestamp-based work-stealing heuristic with the goal of maintaining non-workstealing performance in work-saturated workloads and improving performance on unbalanced workloads.
94
95\item
96Provide a suite of safety and productivity features including static-typing, detection of erroneous message sends, statistics tracking, and more.
97\end{enumerate}
98
99\section{\CFA Actor}\label{s:CFAActor}
100\CFA is not an object oriented language and it does not have \gls{rtti}.
101As such, all message sends and receives among actors can only occur using static type-matching, as in Typed-Akka~\cite{AkkaTyped}.
102Figure~\ref{f:BehaviourStyles} contrasts dynamic and static type-matching.
103Figure~\ref{l:dynamic_style} shows the dynamic style with a heterogeneous message receive and an indirect dynamic type-discrimination for message processing.
104Figure~\ref{l:static_style} shows the static style with a homogeneous message receive and a direct static type-discrimination for message processing.
105The static-typing style is safer because of the static check and faster because there is no dynamic type-discrimination.
106The dynamic-typing style is more flexible because multiple kinds of messages can be handled in a behaviour condensing the processing code.
107
108\begin{figure}
109\centering
110
111\begin{lrbox}{\myboxA}
112\begin{cfa}[morekeywords=case]
113allocation receive( message & msg ) {
114        case( @msg_type1@, msg ) {      // discriminate type
115                ... msg_d-> ...;        // msg_type1 msg_d
116        } else case( @msg_type2@, msg ) {
117                ... msg_d-> ...;        // msg_type2 msg_d
118        ...
119}
120\end{cfa}
121\end{lrbox}
122
123\begin{lrbox}{\myboxB}
124\begin{cfa}
125allocation receive( @msg_type1@ & msg ) {
126        ... msg ...;
127}
128allocation receive( @msg_type2@ & msg ) {
129        ... msg ...;
130}
131...
132\end{cfa}
133\end{lrbox}
134
135\subfloat[dynamic typing]{\label{l:dynamic_style}\usebox\myboxA}
136\hspace*{10pt}
137\vrule
138\hspace*{10pt}
139\subfloat[static typing]{\label{l:static_style}\usebox\myboxB}
140\caption{Behaviour Styles}
141\label{f:BehaviourStyles}
142\end{figure}
143
144\begin{figure}
145\centering
146
147\begin{cfa}
148// actor
149struct my_actor {
150        @inline actor;@                                                 $\C[3.25in]{// Plan-9 C inheritance}$
151};
152// messages
153struct str_msg {
154        char str[12];
155        @inline message;@                                               $\C{// Plan-9 C inheritance}$
156};
157void ?{}( str_msg & this, char * str ) { strcpy( this.str, str ); }  $\C{// constructor}$
158struct int_msg {
159        int i;
160        @inline message;@                                               $\C{// Plan-9 C inheritance}$
161};
162// behaviours
163allocation receive( my_actor &, @str_msg & msg@ ) with(msg) {
164        sout | "string message \"" | str | "\"";
165        return Nodelete;                                                $\C{// actor not finished}$
166}
167allocation receive( my_actor &, @int_msg & msg@ ) with(msg) {
168        sout | "integer message" | i;
169        return Nodelete;                                                $\C{// actor not finished}$
170}
171int main() {
172        str_msg str_msg{ "Hello World" };               $\C{// constructor call}$
173        int_msg int_msg{ 42 };                                  $\C{// constructor call}$
174        start_actor_system();                                   $\C{// sets up executor}$
175        my_actor actor;                                                 $\C{// default constructor call}$
176        @actor | str_msg | int_msg;@                    $\C{// cascade sends}$
177        @actor | int_msg;@                                              $\C{// send}$
178        @actor | finished_msg;@                                 $\C{// send => terminate actor (deallocation deferred)}$
179        stop_actor_system();                                    $\C{// waits until actors finish}\CRT$
180} // deallocate actor, int_msg, str_msg
181\end{cfa}
182\caption{\CFA Actor Syntax}
183\label{f:CFAActor}
184\end{figure}
185
186Figure~\ref{f:CFAActor} shows a complete \CFA actor example, which is discussed in detail.
187The actor type @my_actor@ is a @struct@ that inherits from the base @actor@ @struct@ via the @inline@ keyword.
188This inheritance style is the Plan-9 C-style \see{Section~\ref{s:Inheritance}}.
189Similarly, the message types @str_msg@ and @int_msg@ are @struct@s that inherits from the base @message@ @struct@ via the @inline@ keyword.
190Only @str_msg@ needs a constructor to copy the C string;
191@int_msg@ is initialized using its \CFA auto-generated constructors.
192There are two matching @receive@ (behaviour) routines that process the corresponding typed messages.
193Both @receive@ routines use a @with@ clause so message fields are not qualified \see{Section~\ref{s:with}} and return @Nodelete@ indicating the actor is not finished \see{Section~\ref{s:ActorBehaviours}}.
194Also, all messages are marked with @Nodelete@ as their default allocation state.
195The program main begins by creating two messages on the stack.
196Then the executor system is started by calling @start_actor_system@ \see{Section~\ref{s:ActorSystem}}.
197Now an actor is created on the stack and four messages are sent to it using operator @?|?@ \see{Section~\ref{s:Operators}}.
198The last message is the builtin @finish_msg@, which returns @Finished@ to an executor thread, causing it to remove the actor from the actor system \see{end of Section~\ref{s:ActorBehaviours}}.
199The call to @stop_actor_system@ blocks the program main until all actors are finished and removed from the actor system.
200The program main ends by deleting the actor and the two messages from the stack.
201The output for the program is:
202\begin{cfa}
203string message "Hello World"
204integer message 42
205integer message 42
206\end{cfa}
207
208\subsection{Actor Behaviours}\label{s:ActorBehaviours}
209In general, a behaviour for some derived actor and derived message type is defined with the following signature:
210\begin{cfa}
211allocation receive( my_actor & receiver, my_msg & msg )
212\end{cfa}
213where @my_actor@ and @my_msg@ inherit from types @actor@ and @message@, respectively.
214The return value of @receive@ must be a value from enumerated type, @allocation@:
215\begin{cfa}
216enum allocation { Nodelete, Delete, Destroy, Finished };
217\end{cfa}
218The values represent a set of actions that dictate what the executor does with an actor or message after a given behaviour returns.
219For actors, the @receive@ routine returns the @allocation@ status to the executor, which takes the appropriate action.
220For messages, either the default allocation, @Nodelete@, or any changed value in the message is examined by the executor, which takes the appropriate action.
221Message state is updated via a call to:
222\begin{cfa}
223void set_allocation( message & this, allocation state );
224\end{cfa}
225
226In detail, the actions taken by an executor for each of the @allocation@ values are:
227
228\noindent@Nodelete@
229tells the executor that no action is to be taken with regard to an actor or message.
230This status is used when an actor continues receiving messages or a message is reused.
231
232\noindent@Delete@
233tells the executor to call the object's destructor and deallocate (delete) the object.
234This status is used with dynamically allocated actors and messages when they are not reused.
235
236\noindent@Destroy@
237tells the executor to call the object's destructor, but not deallocate the object.
238This status is used with dynamically allocated actors and messages whose storage is reused.
239
240\noindent@Finished@
241tells the executor to mark the respective actor as finished executing, but not call the object's destructor nor deallocate the object.
242This status is used when actors or messages are global or stack allocated, or a programmer wants to manage deallocation themselves.
243Note that for messages there is no difference between allocations @Nodelete@ and @Finished@ because both tell the executor to do nothing to the message.
244Hence, @Finished@ is implicitly changed to @Nodelete@ in a message constructor, and @Nodelete@ is used internally for message error-checking \see{Section~\ref{s:SafetyProductivity}}.
245Therefore, reading a message's allocation status after setting to @Finished@ may be either @Nodelete@ (after construction) or @Finished@ (after explicitly setting using @set_allocation@).
246
247For the actor system to terminate, all actors must have returned a status other than @Nodelete@.
248After an actor is terminated, it is erroneous to send messages to it.
249Similarly,  after a message is terminated, it cannot be sent to an actor.
250Note that it is safe to construct an actor or message with a status other than @Nodelete@, since the executor only examines the allocation action \emph{after} a behaviour returns.
251
252\subsection{Actor Envelopes}\label{s:envelope}
253As stated, each message, regardless of where it is allocated, can be sent to an arbitrary number of actors, and hence, appear on an arbitrary number of message queues.
254Because a C program manages message lifetime, messages cannot be copied for each send, otherwise who manages the copies?
255Therefore, it is up to the actor program to manage message life-time across receives.
256However, for a message to appear on multiple message queues, it needs an arbitrary number of associated destination behaviours.
257Hence, there is the concept of an envelope, which is dynamically allocated on each send, that wraps a message with any extra implementation fields needed to persist between send and receive.
258Managing the envelope is straightforward because it is created at the send and deleted after the receive, \ie there is 1:1 relationship for an envelope and a many to one relationship for a message.
259
260% In actor systems, messages are sent and received by actors.
261% When a actor receives a message it executes its behaviour that is associated with that message type.
262% However the unit of work that stores the message, the receiving actor's address, and other pertinent information needs to persist between send and the receive.
263% Furthermore the unit of work needs to be able to be stored in some fashion, usually in a queue, until it is executed by an actor.
264% All these requirements are fulfilled by a construct called an envelope.
265% The envelope wraps up the unit of work and also stores any information needed by data structures such as link fields.
266
267% One may ask, "Could the link fields and other information be stored in the message?".
268% This is a good question to ask since messages also need to have a lifetime that persists beyond the work it delivers.
269% However, if one were to use messages as envelopes then a message would not be able to be sent to multiple actors at a time.
270% Therefore this approach would just push the allocation into another location, and require the user to dynamically allocate a message for every send, or require careful ordering to allow for message reuse.
271
272\subsection{Actor System}\label{s:ActorSystem}
273The calls to @start_actor_system@, and @stop_actor_system@ mark the start and end of a \CFA actor system.
274The call to @start_actor_system@ sets up an executor and executor threads for the actor system.
275It is possible to have multiple start/stop scenarios in a program.
276
277@start_actor_system@ has three overloaded signatures that vary the executor's configuration:
278
279\noindent@void start_actor_system()@
280configures the executor to implicitly use all preallocated kernel-threads (processors), \ie the processors created by the program main prior to starting the actor system.
281For example, the program main declares at the start:
282\begin{cfa}
283processor p[3];
284\end{cfa}
285which provides a total of 4 threads (3 + initial processor) for use by the executor.
286When the number of processors is greater than 1, each executor's message queue is sharded by a factor of 16 to reduce contention, \ie for 4 executor threads (processors), there is a total of 4 $\times$ 16 message queues evenly distributed across the executor threads.
287
288\noindent@void start_actor_system( size_t num_thds )@
289configures the number of executor threads to @num_thds@, with the same message queue sharding.
290
291\begin{sloppypar}
292\noindent@void start_actor_system( executor & this )@
293allows the programmer to explicitly create and configure an executor for use by the actor system.
294Executor configuration options are discussed in Section~\ref{s:executor}.
295\end{sloppypar}
296
297\noindent
298All actors must be created \emph{after} calling @start_actor_system@ so the executor can keep track of the number of actors that have entered the system but not yet terminated.
299
300\subsection{Actor Send}\label{s:ActorSend}
301All message sends are done using the vertical-bar (bit-or) operator, @?|?@, similar to the syntax of the \CFA stream I/O.
302One way to provide a generic operator is through the \CFA type system:
303\begin{cfa}
304actor & ?|?( actor &, message & ) { // base actor and message types
305        // boilerplate to send message to executor mail queue
306}
307actor | str_msg | int_msg;   // rewritten: ?|?( ?|?( actor, int_msg ), str_msg )
308\end{cfa}
309In the \CFA type system, calls to this routine work for any pair of parameters that inherit from the @actor@ and @message@ types via Plan-9 inheritance.
310However, within the body the routine, all type information about the derived actor and message is lost (type erasure), so this approach is unable to find the right @receive@ routine to put in the envelope.
311
312If \CFA had a fully-fledged virtual system, the generic @?|?@ routine would work, since the virtual system could dynamically select the derived @receive@ routine via virtual dispatch.
313\CFA does have a preliminary form of virtual routines, but it is not mature enough for use in this work, so a different approach is needed.
314
315Without virtuals, the idiomatic \CFA way to create the generic @?|?@ routine is using @forall@:
316\begin{cfa}
317// forall types A, M that have a receive that returns allocation
318forall( A &, M & | { allocation receive( A &, M & ); } )
319A & ?|?( A &, M & ) { // actor and message types
320        // boilerplate to send message to executor mail queue
321}
322\end{cfa}
323This approach should work.
324However, the \CFA type system is still a work in progress, and there is a nontrivial bug where inherited routines are not recognized by @forall@.
325For example, Figure~\ref{f:type_problem} shows type @B@ has an inherited @foo@ routine through type @A@ and should find the @bar@ routine defined via the @forall@, but does not due the type-system bug.
326
327\begin{figure}
328\begin{cfa}
329struct A {};
330struct B { inline A; }
331void foo( A & a ) { ... }
332
333// for all types that have a foo routine here is a bar routine
334forall( T & | { void foo( T & ); } )
335void bar( T & t ) { ... }
336
337int main() {
338        B b;
339        foo( b ); // B has a foo so it should find a bar via the forall
340        bar( b ); // compilation error, no bar found for type B
341}
342\end{cfa}
343\caption{\CFA Type-System Problem}
344\label{f:type_problem}
345\end{figure}
346
347Users could be expected to write the @?|?@ routines, but this approach is error prone and creates maintenance issues.
348As a stopgap until the \CFA type-system matures, a workaround was created using a template-like approach, where the compiler generates a matching @?|?@ routine for each @receive@ routine it finds with the correct actor/message type-signature.
349This workaround is outside of the type system, but performs a type-system like action.
350The workaround requires no annotation or additional code to be written by users;
351thus, it resolves the maintenance and error problems.
352It should be possible to seamlessly transition the workaround into any updated version of the \CFA type-system.
353
354Figure~\ref{f:send_gen} shows the generated send routine for the @int_msg@ receive in Figure~\ref{f:CFAActor}.
355Operator @?|?@ has the same parameter signature as the corresponding @receive@ routine and returns an @actor@ so the operator can be cascaded.
356The routine sets @rec_fn@ to the matching @receive@ routine using the left-hand type to perform the selection.
357Then the routine packages the actor and message, along with the receive routine into an envelope.
358Finally, the envelope is added to the executor queue designated by the actor using the executor routine @send@.
359
360\begin{figure}
361\begin{cfa}
362$\LstCommentStyle{// from Figure~\ref{f:CFAActor}}$
363struct my_actor { inline actor; };                                              $\C[3.75in]{// actor}$
364struct int_msg { inline message; int i; };                              $\C{// message}$
365allocation receive( @my_actor &, int_msg & msg@ ) {...} $\C{// receiver}$
366
367// compiler generated send operator
368typedef allocation (*receive_t)( actor &, message & );
369actor & ?|?( @my_actor & receiver, int_msg & msg@ ) {
370        allocation (*rec_fn)( my_actor &, int_msg & ) = @receive@; // deduce receive routine
371        request req{ (actor *)&receiver, (message *)&msg, (receive_t)rec_fn };
372        send( receiver, req );                                                          $\C{// queue message for execution}\CRT$
373        return receiver;
374}
375\end{cfa}
376\caption{Generated Send Operator}
377\label{f:send_gen}
378\end{figure}
379
380Figure~\ref{f:PoisonPillMessages} shows three builtin \Newterm{poison-pill} messages and receive routines used to terminate actors, depending on how an actor is allocated: @Delete@, @Destroy@ or @Finished@.
381Poison-pill messages are common across actor systems, including Akka and ProtoActor~\cite{Akka,ProtoActor} to suggest or force actor termination.
382For example, in Figure~\ref{f:CFAActor}, the builtin @finished_msg@ message and receive are used to terminate the actor because the actor is allocated on the stack, so no deallocation actions are performed by the executor.
383Note that assignment is used to initialize these messages rather than constructors because the constructor changes the allocation to @Nodelete@ for error checking
384
385\begin{figure}
386\begin{cfa}
387message __base_msg_finished $@$= { .allocation_ : Finished }; // use C initialization
388struct delete_msg_t { inline message; } delete_msg = __base_msg_finished;
389struct destroy_msg_t { inline message; } destroy_msg = __base_msg_finished;
390struct finished_msg_t { inline message; } finished_msg = __base_msg_finished;
391
392allocation receive( actor & this, delete_msg_t & msg ) { return Delete; }
393allocation receive( actor & this, destroy_msg_t & msg ) { return Destroy; }
394allocation receive( actor & this, finished_msg_t & msg ) { return Finished; }
395\end{cfa}
396\caption{Builtin Poison-Pill Messages}
397\label{f:PoisonPillMessages}
398\end{figure}
399
400\subsection{Actor Termination}\label{s:ActorTerm}
401During a message send, the receiving actor and message being sent are stored via pointers in the envelope.
402These pointers have the base actor and message types, so type information of the derived actor and message is lost and must be recovered later when the typed receive routine is called.
403After the receive routine is done, the executor must clean up the actor and message according to their allocation status.
404If the allocation status is @Delete@ or @Destroy@, the appropriate destructor must be called by the executor.
405This requirement poses a problem: the derived type of the actor or message is not available to the executor, but it needs to call the derived destructor.
406This requires downcasting from the base type to the derived type, which requires a virtual system.
407To accomplish the downcast, a rudimentary destructor-only virtual system was implemented in \CFA as part of this work.
408This virtual system is used via Plan-9 inheritance of the @virtual_dtor@ type, shown in Figure~\ref{f:VirtDtor}.
409The @virtual_dtor@ type maintains a pointer to the start of the object, and a pointer to the correct destructor.
410When a type inherits @virtual_dtor@, the compiler adds code to its destructor to intercepted any destructor calls along this segment of the inheritance tree and restart at the appropriate destructor for that object.
411
412\begin{figure}
413\centering
414
415\begin{lrbox}{\myboxA}
416\begin{cfa}
417struct base { inline virtual_dtor; };
418void ^?{}( base & ) { sout | "^base"; }
419struct intermediate { inline base; };
420void ^?{}( intermediate & ) { sout | "^intermediate"; }
421struct derived { inline intermediate; };
422void ^?{}( derived & ) { sout | "^derived"; }
423
424int main() {
425        base & b;
426        intermediate i;
427        derived d1, d2, d3;
428        intermediate & ri = d2;
429        base & rb = d3;
430        // explicit destructor calls
431        ^d1{};  sout | nl;
432        ^ri{};   sout | nl;
433        ^rb{};  sout | nl;
434} // ^i, ^b
435\end{cfa}
436\end{lrbox}
437
438\begin{lrbox}{\myboxB}
439\begin{cfa}
440^derived
441^intermediate
442^base
443
444^derived
445^intermediate
446^base
447
448^derived
449^intermediate
450^base
451
452^intermediate
453^base
454
455
456
457
458\end{cfa}
459
460\end{lrbox}
461\subfloat[Destructor calls]{\label{l:destructor_calls}\usebox\myboxA}
462\hspace*{10pt}
463\vrule
464\hspace*{10pt}
465\subfloat[Output]{\usebox\myboxB}
466
467\caption{\CFA Virtual Destructor}
468\label{f:VirtDtor}
469\end{figure}
470
471While this virtual destructor system was built for this work, it is general and can be used with any type in \CFA.
472Actors and messages opt into this system by inheriting the @virtual_dtor@ type, which allows the executor to call the right destructor without knowing the derived actor or message type.
473Again, it should be possible to seamlessly transition this workaround into any updated version of the \CFA type-system.
474
475\section{\CFA Executor}\label{s:executor}
476This section describes the basic architecture of the \CFA executor.
477An executor of an actor system is the scheduler that organizes where actor behaviours are run and how messages are sent and delivered.
478In \CFA, the executor is message-centric \see{Figure~\ref{f:inverted_actor}}, but extended by over sharding of a message queue \see{left side of Figure~\ref{f:gulp}}, \ie there are $M$ message queues where $M$ is greater than the number of executor threads $N$ (usually a multiple of $N$).
479This approach reduces contention by spreading message delivery among the $M$ queues rather than $N$, while still maintaining actor \gls{fifo} message-delivery semantics.
480The only extra overhead is each executor cycling (usually round-robin) through its $M$/$N$ queues.
481The goal is to achieve better performance and scalability for certain kinds of actor applications by reducing executor locking.
482Note that lock-free queues do not help because busy waiting on any atomic instruction is the source of the slowdown whether it is a lock or lock-free.
483
484\begin{figure}
485\begin{center}
486\input{diagrams/gulp.tikz}
487\end{center}
488\caption{Queue Gulping Mechanism}
489\label{f:gulp}
490\end{figure}
491
492Each executor thread iterates over its own message queues until it finds one with messages.
493At this point, the executor thread atomically \gls{gulp}s the queue, meaning it moves the contents of message queue to a local queue of the executor thread.
494An example of the queue gulping operation is shown in the right side of Figure \ref{f:gulp}, where an executor thread gulps queue 0 and begins to process it locally.
495This step allows the executor thread to process the local queue without any atomics until the next gulp.
496Other executor threads can continue adding to the ends of the executor thread's message queues.
497In detail, an executor thread performs a test-and-gulp, non-atomically checking if a queue is non-empty, before attempting to gulp it.
498If an executor misses an non-empty queue due to a race, it eventually finds the queue after cycling through its message queues.
499This approach minimizes costly lock acquisitions.
500
501Processing a local queue involves: removing a unit of work from the queue, dereferencing the actor pointed-to by the work unit, running the actor's behaviour on the work-unit message, examining the returned allocation status from the @receive@ routine for the actor and internal status in the delivered message, and taking the appropriate actions.
502Since all messages to a given actor are in the same queue, this guarantees atomicity across behaviours of that actor since it can only execute on one thread at a time.
503As each actor is created or terminated by an executor thread, it atomically increments/decrements a global counter.
504When an executor decrements the counter to zero, it sets a global boolean variable that is checked by each executor thread when it has no work.
505Once a executor threads sees the flag is set it stops running.
506After all executors stop, the actor system shutdown is complete.
507
508\subsection{Copy Queue}\label{s:copyQueue}
509Unfortunately, the frequent allocation of envelopes for each send results in heavy contention on the memory allocator.
510This contention is reduced using a novel data structure, called a \Newterm{copy queue}.
511The copy queue is a thin layer over a dynamically sized array that is designed with the envelope use-case in mind.
512A copy queue supports the typical queue operations of push/pop but in a different way from a typical array-based queue.
513
514The copy queue is designed to take advantage of the \gls{gulp}ing pattern, giving an amortized runtime cost for each push/pop operation of $O(1)$.
515In contrast, a na\"ive array-based queue often has either push or pop cost $O(n)$ and the other cost $O(1)$ since one of the operations requires shifting the elements of the queue.
516Since the executor threads gulp a queue to operate on it locally, this creates a usage pattern where all elements are popped from the copy queue without any interleaved pushes.
517As such, during pop operations there is no need to shift array elements.
518Instead, an index is stored in the copy-queue data-structure that keeps track of which element to pop next allowing pop to be $O(1)$.
519Push operations are amortized $O(1)$ since pushes may cause doubling reallocations of the underlying dynamic-sized array (like \CC @vector@).
520Note that the copy queue is similar to a circular buffer, but has a key difference.
521After all elements are popped, the end of the queue is set back to index zero, whereas a standard circular buffer would leave the end in the same location.
522Using a standard circular buffer would incur an additional $O(n)$ cost of fixing the buffer after a doubling reallocation.
523
524Since the copy queue is an array, envelopes are allocated first on the stack and then copied into the copy queue to persist until they are no longer needed.
525For many workloads, the copy queues grow in size to facilitate the average number of messages in flight and there are no further dynamic allocations.
526The downside of this approach is that more storage is allocated than needed, \ie each copy queue is only partially full.
527Comparatively, the individual envelope allocations of a list-based queue mean that the actor system always uses the minimum amount of heap space and cleans up eagerly.
528Additionally, bursty workloads can cause the copy queues to allocate a large amount of space to accommodate the throughput peak, even if most of that storage is not needed for the rest of the workload's execution.
529
530To mitigate memory wastage, a reclamation scheme is introduced.
531Initially, the memory reclamation na\"ively reclaims one index of the array per \gls{gulp}, if the array size is above a low fixed threshold.
532However, this approach has a problem.
533The high memory watermark nearly doubled!
534The issue is highlighted with an example.
535Assume a fixed throughput workload, where a queue never has more than 19 messages at a time.
536If the copy queue starts with a size of 10, it ends up doubling at some point to size 20 to accommodate 19 messages.
537However, after 2 gulps and subsequent reclamations the array size is 18.
538The next time 19 messages are enqueued, the array size is doubled to 36!
539To avoid this issue, a second check is added.
540Reclamation only occurs if less than half of the array is utilized.
541This check achieves a lower total storage and overall memory utilization compared to the non-reclamation copy queues.
542However, the use of copy queues still incurs a higher memory cost than list-based queueing, but the increase in memory usage is reasonable considering the performance gains \see{Section~\ref{s:actor_perf}}.
543
544\section{Work Stealing}\label{s:steal}
545Work stealing is a scheduling strategy to provide \Newterm{load balancing}.
546The goal is to increase resource utilization by having an idle thread steal work from a working thread.
547While there are multiple parts in a work-stealing scheduler, two important components are the stealing mechanism and victim selection.
548
549\subsection{Stealing Mechanism}
550In work stealing, the stealing worker is called the \Newterm{thief} and the worker being stolen from is called the \Newterm{victim}.
551% Workers consume actors from their ready queue and execute their behaviours.
552% Through these behaviours, a worker inserts messages onto its own and other worker ready-queues.
553To steal, a thief takes work from a victim's ready queue, so work stealing always results in a potential increase in contention on ready queues between the victim gulping from a queue and the thief stealing the queue.
554This contention can reduce the victim's throughput.
555Note that the data structure used for the ready queue is not discussed since the largest cost is the mutual exclusion and its duration for safely performing the queue operations.
556
557The stealing mechanism in this work differs from most work-stealing actor-systems because of the message-centric (inverted) actor-system.
558Actor systems, such as Akka~\cite{Akka} and CAF~\cite{CAF} using actor-centric systems, steal by dequeuing an actor from a non-empty actor ready-queue and enqueue\-ing to an empty ready-queue.
559% As an example, in CAF, the sharded actor ready queue is a set of double-ended queues (dequeues).
560In \CFA, the actor work-stealing implementation is unique because of the message-centric system.
561With this approach, it is impractical to steal actors because an actor's messages are distributed in temporal order along the message queue.
562To ensure sequential actor execution and \gls{fifo} message delivery in a message-centric system, stealing requires finding and removing \emph{all} of an actor's messages, and inserting them consecutively in another message queue.
563This operation is $O(N)$ with a non-trivial constant.
564The only way for work stealing to become practical is to shard each worker's message queue, which also reduces contention, and to steal queues to eliminate queue searching.
565
566Given queue stealing, the goal of the presented stealing implementation is to have an essentially zero-contention-cost stealing mechanism.
567Achieving this goal requires work stealing to have minimal (practically no) effect on the performance of the victim.
568The implication is that thieves cannot contend with a victim, and that a victim should perform no stealing related work unless it becomes a thief.
569In theory, this goal is not achievable, but practical results show the goal is nearly achieved.
570
571One important lesson learned while working on \uC actors~\cite{Buhr22} and through discussions with fellow student Thierry Delisle, who examined work-stealing for user-threads in his Ph.D.~\cite{Delisle22}, is \emph{not} to aggressively steal.
572With reasonable workloads, being a thief should be a temporary state, \ie eventually work appears on the thief's ready-queues and it returns to normal operation.
573Furthermore, the act of \emph{looking} to find work is invasive, possibly disrupting multiple victims.
574Therefore, stealing should be done lazily in case work appears for the thief and to minimize disruption of victims.
575Note that the cost of stealing is not crucial for the thief because it does not have anything else to do except poll or block.
576
577The outline for lazy-stealing by a thief is: select a victim, scan its queues once, and return immediately if a queue is stolen.
578The thief then assumes it normal operation of scanning over its own queues looking for work, where stolen work is placed at the end of the scan.
579Hence, only one victim is affected and there is a reasonable delay between stealing events as the thief scans its ready queue looking for its own work before potentially stealing again.
580This lazy examination by the thief has a low perturbation cost for victims, while still finding work in a moderately loaded system.
581In all work-stealing algorithms, there is the pathological case where there is too little work and too many workers;
582this scenario can only be handled by putting workers to sleep or deleting them.
583This case is not examined in this work.
584
585In more detail, the \CFA work-stealing algorithm begins by iterating over its message queues twice without finding any work before it tries to steal a queue from another worker.
586Stealing a queue is done atomically with a few atomic instructions that only create contention with other stealing workers not the victim.
587The complexity in the implementation is that victim gulping does not take the mailbox queue;
588rather it atomically transfers the mailbox nodes to another queue leaving the mailbox empty, as discussed in Section~\ref{s:executor}.
589Hence, the original mailbox is always available for new message deliveries.
590However, this transfer logically subdivides the mailbox into two separate queues, and during this period, the mailbox cannot be stolen;
591otherwise there are two threads simultaneously running messages on an actor in the two parts of the mailbox queue.
592To solve this problem, an atomic gulp also marks the mailbox queue as subdivided making it ineligible for stealing.
593Hence, a thief checks if a queue is eligible and non-empty before attempting an atomic steal of a queue.
594
595Figure~\ref{f:steal} shows the queue architecture and stealing mechanism.
596Internally, the mailbox queues are accessed through two arrays of size $N$, which are shared among all workers.
597There is an array of mailbox queues, @mailboxes@, and an array of pointers to the mailboxes, @worker_queues@:
598\begin{cfa}
599struct work_queue {
600        spinlock_t mutex_lock;                  $\C[2.75in]{// atomicity for queue operations}$
601        copy_queue * owned_queue;               $\C{// copy queue}$
602        copy_queue * c_queue;                   $\C{// current queue}$
603        volatile bool being_processed;  $\C{// flag to prevent concurrent processing}$
604};
605work_queue * mailboxes;                         $\C{// master array of work request queues}$
606work_queue ** worker_queues;            $\C{// secondary array of work queues to allow for swapping}\CRT$
607\end{cfa}
608A send inserts a request at the end of one of @mailboxes@.
609A steal swaps two pointers in \snake{worker_queues}.
610Conceptually, @worker_queues@ represents the ownership relation between mailboxes and workers.
611Given $M$ workers and $N$ mailboxes, each worker owns a contiguous $M$/$N$ block of pointers in @worker_queues@.
612When a worker gulps, it dereferences one of the pointers in its section of @worker_queues@ and then gulps the queue from the mailbox it points at.
613To transfer ownership of a mailbox from one worker to another, a pointer from each of the workers' ranges are swapped.
614This structure provides near-complete separation of stealing and gulping/send operations.
615As such, operations can happen on @mailboxes@ independent of stealing, which avoids almost all contention between thief and victim threads.
616
617\begin{figure}
618\begin{center}
619\input{diagrams/steal.tikz}
620\end{center}
621\caption{Queue Stealing Mechanism}
622\label{f:steal}
623\end{figure}
624
625To steal a queue, a thief does the following:
626\begin{enumerate}[topsep=5pt,itemsep=3pt,parsep=0pt]
627\item
628chooses a victim.
629Victim selection heuristics are independent of the stealing mechanism and discussed in Section~\ref{s:victimSelect}.
630
631\item
632scan the victim's $M$/$N$ range of @worker_queues@ and non-atomically checks each mailbox to see if it is eligible and non-empty.
633If a match is found, the thief attempts to steal the mailbox by swapping the appropriate victim worker-queue pointer with an empty thief's pointer, where the pointers come from the victim's and thief's ranges, respectively.
634% The swap races to interchange the appropriate victim's mail-queue pointer with an empty mail-queue pointer in the thief's @worker_queues@ range.
635This swap can fail if another thief steals the queue, which is discussed further in Section~\ref{s:swap}.
636% Note that a thief never exceeds its $M$/$N$ worker range because it is always exchanging queues with other workers.
637If no appropriate victim mailbox is found, no swap is attempted.
638
639\item
640stops searching after a successful mailbox steal, a failed mailbox steal, or all mailboxes in the victim's range are examined.
641The thief then resumes normal execution and ceases being a thief.
642Hence, it iterates over its own worker queues because new messages may have arrived during stealing, including ones in the potentially stolen queue.
643Stealing is only repeated after the worker completes two consecutive iterations over its message queues without finding work.
644\end{enumerate}
645
646\subsection{Stealing Problem}
647Each queue access (send or gulp) involving any worker (thief or victim) is protected using spinlock @mutex_lock@.
648However, to achieve the goal of almost zero contention for the victim, it is necessary that the thief does not acquire any queue spinlocks in the stealing protocol.
649The victim critical-section is gulping a queue, which involves two steps:
650\begin{cfa}
651temp = worker_queues[x];
652// preemption and steal
653transfer( local_queue, temp->c_queue );   // atomically sets being_processed
654\end{cfa}
655where @transfer@ gulps the work from @c_queue@ to the victim's @local_queue@ and leaves @c_queue@ empty, partitioning the mailbox.
656Specifically,
657\begin{enumerate}[topsep=5pt,itemsep=3pt,parsep=0pt]
658\item
659The victim must dereference its current mailbox pointer from @worker_queues@.
660\item
661The victim calls @transfer@ to gulp from the mailbox.
662\end{enumerate}
663If the victim is preempted after the dereference, a thief can steal the mailbox pointer before the victim calls @transfer@.
664The thief then races ahead, transitions back to a victim, searches its mailboxes, finds the stolen non-empty mailbox, and gulps this queue.
665The original victim now continues and gulps from the stolen mailbox pointed to by its dereference, even though the thief has logically subdivided this mailbox by gulping it.
666At this point, the mailbox has been subdivided a second time, and the victim and thief are possibly processing messages sent to the same actor, which violates mutual exclusion and the message-ordering guarantee.
667Preventing this race requires either a lock acquire or an atomic operation on the victim's fast-path to guarantee the victim's mailbox dereferenced pointer is not stale.
668However, any form of locking here creates contention between thief and victim.
669
670The alternative to locking is allowing the race and resolving it lazily.
671% As mentioned, there is a race between a victim gulping and a thief stealing because gulping partitions a mailbox queue making it ineligible for stealing.
672% Furthermore, after a thief steals, there is moment when victim gulps but the queue no longer
673% This algorithm largely eliminates contention among thieves and victims except for the rare moment when a victim/thief concurrently attempt to gulp/steal the same queue.
674% Restating, when a victim operates on a queue, it first copies the queue pointer from @worker_queues@ to a local variable (gulp).
675% It then uses that local variable for all queue operations until it moves to the next index of its range.
676% This approach ensures any swaps do not interrupt gulping operations, however this introduces a correctness issue.
677% There is a window for a race condition between the victim and a thief.
678% Once a victim copies the queue pointer from @worker_queues@, a thief could steal that pointer and both may try to gulp from the same queue.
679% These two gulps cannot be allowed to happen concurrently.
680% If any behaviours from a queue are run by two workers at a time it violates both mutual exclusion and the actor ordering guarantees.
681To resolve the race, each mailbox header stores a @being_processed@ flag that is atomically set when a queue is transferred.
682The flag indicates that a mailbox has been gulped (logically subdivided) by a worker and the gulped queue is being processed locally.
683The @being_processed@ flag is reset once the local processing is finished.
684If a worker, either victim or thief turned victim, attempts to gulp from a mailbox and finds the @being_processed@ flag set, it does not gulp and moves onto the next mailbox in its range.
685This resolves the race no matter the winner.
686If the thief wins the race, it steals the mailbox and gulps, and the victim sees the flag set and skips gulping from the mailbox.
687If the victim wins the race, it gulps from the mailbox, and the thief sees the flag set and does not gulp from the mailbox.
688
689There is a final case where the race occurs and is resolved with \emph{both} gulps occurring.
690Here, the winner of the race finishes processing the queue and resets the @being_processed@ flag.
691Then the loser unblocks from its preemption and completes its gulp from the same mailbox and atomically sets the \snake{being_processed} flag.
692The loser is now processing messages from a temporarily shared mailbox, which is safe because the winner ignores this mailbox, if it attempts another gulp since @being_processed@ is set.
693The victim never attempts to gulp from the stolen mailbox again because its next cycle sees the swapped mailbox from the thief (which may or may not be empty at this point).
694This race is now the only source of contention between victim and thief as they both try to acquire a lock on the same queue during a transfer.
695However, the window for this race is extremely small, making this contention rare.
696In theory, if this race occurs multiple times consecutively, \ie a thief steals, dereferences a stolen mailbox pointer, is interrupted, and stolen from, etc., this scenario can cascade across multiple workers all attempting to gulp from one mailbox.
697The @being_processed@ flag ensures correctness even in this case, and the chance of a cascading scenario across multiple workers is even rarer.
698
699It is straightforward to count the number of missed gulps due to the @being_processed@ flag and this counter is added to all benchmarks presented in Section~\ref{s:actor_perf}.
700The results show the median count of missed gulps for each experiment is \emph{zero}, except for the repeat benchmark.
701The repeat benchmark is an example of the pathological case described earlier where there is too little work and too many workers.
702In the repeat benchmark, one actor has the majority of the workload, and no other actor has a consistent workload, which results in rampant stealing.
703None of the work-stealing actor-systems examined in this work perform well on the repeat benchmark.
704Hence, for all non-pathological cases, the claim is made that this stealing mechanism has a (probabilistically) zero-victim-cost in practice.
705
706\subsection{Queue Pointer Swap}\label{s:swap}
707
708To atomically swap the two @worker_queues@ pointers during work stealing, a novel atomic swap-algorithm is needed.
709The \gls{cas} is a read-modify-write instruction available on most modern architectures.
710It atomically compares two memory locations, and if the values are equal, it writes a new value into the first memory location.
711A software implementation of \gls{cas} is:
712\begin{cfa}
713// assume this routine executes atomically
714bool CAS( T * assn, T comp, T new ) {   // T is a basic type
715        if ( *assn != comp ) return false;
716        *assn = new;
717        return true;
718}
719\end{cfa}
720However, this instruction does \emph{not} swap @assn@ and @new@, which is why compare-and-swap is a misnomer.
721If @T@ can be a double-wide address-type (128 bits on a 64-bit machine), called a \gls{dwcas}, then it is possible to swap two values, if and only if the two addresses are juxtaposed in memory.
722\begin{cfa}
723union Pair {
724        struct { void * ptr1, * ptr2; };   // 64-bit pointers
725        __int128 atom;
726};
727Pair pair1 = { addr1, addr2 }, pair2 = { addr2, addr1 };
728Pair top = pair1;
729DWCAS( top.atom, pair1.atom, pair2.atom );
730\end{cfa}
731However, this approach does not apply because the mailbox pointers are seldom juxtaposed.
732
733Only a few architectures provide a \gls{dcas}, which extends \gls{cas} to two memory locations~\cite{Doherty04}.
734\begin{cfa}
735// assume this routine executes atomically
736bool DCAS( T * assn1, T * assn2, T comp1, T comp2, T new1, T new2 ) {
737        if ( *assn1 == comp1 && *assn2 == comp2 ) {
738                *assn1 = new1;
739                *assn2 = new2;
740                return true;
741        }
742        return false;
743}
744\end{cfa}
745\gls{dcas} can be used to swap two values; for this use case the comparisons are superfluous.
746\begin{cfa}
747DCAS( x, y, x, y, y, x );
748\end{cfa}
749A restrictive form of \gls{dcas} can be simulated using \gls{ll}/\gls{sc}~\cite{Brown13} or more expensive transactional memory with the same progress property problems as LL/SC.
750% (There is waning interest in transactional memory and it seems to be fading away.)
751
752Similarly, very few architectures have a true memory/memory swap instruction (Motorola M68K, SPARC 32-bit).
753The x86 XCHG instruction (and most other architectures with a similar instruction) only works between a register and memory location.
754In this case, there is a race between loading the register and performing the swap (discussed shortly).
755
756Either a true memory/memory swap instruction or a \gls{dcas} would provide the ability to atomically swap two memory locations, but unfortunately neither of these instructions are supported on the architectures used in this work.
757Hence, a novel atomic swap specific to the actor use case is simulated, called \gls{qpcas}.
758The \gls{qpcas} is effectively a \gls{dcas} special cased in a few ways:
759\begin{enumerate}
760\item
761It works on two separate memory locations, and hence, is logically the same as.
762\begin{cfa}
763bool QPCAS( T * dst, T * src ) {
764        return DCAS( dest, src, *dest, *src, *src, *dest );
765}
766\end{cfa}
767\item
768The values swapped are never null pointers, so a null pointer can be used as an intermediate value during the swap.
769\end{enumerate}
770Figure~\ref{f:qpcasImpl} shows the \CFA pseudocode for the \gls{qpcas}.
771In detail, a thief performs the following steps to swap two pointers:
772\begin{enumerate}
773\item
774Stores local copies of the two pointers to be swapped.
775\item
776Verifies the stored copy of the victim queue pointer, @vic_queue@, is valid.
777If @vic_queue@ is null, then the victim queue is part of another swap so the operation fails.
778No state has changed at this point so the thief just returns.
779Note that thieves only set their own queues pointers to null when stealing, and queue pointers are not set to null anywhere else.
780As such, it is impossible for @my_queue@ to be null since each worker owns a disjoint range of the queue array.
781Hence, only @vic_queue@ is checked for null.
782\item
783Attempts to atomically set the thief's queue pointer to null.
784The @CAS@ only fails if the thief's queue pointer is no longer equal to @my_queue@, which implies this thief has become a victim and its queue has been stolen.
785At this point, the thief-turned-victim fails, and since it has not changed any state, it just returns false.
786If the @CAS@ succeeds, the thief's queue pointer is now null.
787Only thieves look at other worker's queue ranges, and whenever thieves need to dereference a queue pointer, it is checked for null.
788A thief can only see the null queue pointer when looking for queues to steal or attempting a queue swap.
789If looking for queues, the thief will skip the null pointer, thus only the queue swap case needs to be considered for correctness.
790
791\item
792Attempts to atomically set the victim's queue pointer to @my_queue@.
793If the @CAS@ succeeds, the victim's queue pointer has been set and the swap can no longer fail.
794If the @CAS@ fails, the thief's queue pointer must be restored to its previous value before returning.
795\item
796Sets the thief's queue pointer to @vic_queue@ completing the swap.
797\end{enumerate}
798
799\begin{figure}
800\begin{cfa}
801bool try_swap_queues( worker & this, uint victim_idx, uint my_idx ) with(this) {
802        // Step 1: mailboxes is the shared array of all sharded queues
803        work_queue * my_queue = mailboxes[my_idx];
804        work_queue * vic_queue = mailboxes[victim_idx];
805
806        // Step 2 If the victim queue is 0p then they are in the process of stealing so return false
807        // 0p is Cforall's equivalent of C++'s nullptr
808        if ( vic_queue == 0p ) return false;
809
810        // Step 3 Try to set our own (thief's) queue ptr to be 0p.
811        // If this CAS fails someone stole our (thief's) queue so return false
812        if ( !CAS( &mailboxes[my_idx], &my_queue, 0p ) )
813                return false;
814
815        // Step 4: Try to set victim queue ptr to be our (thief's) queue ptr.
816        // If it fails someone stole the other queue, so fix up then return false
817        if ( !CAS( &mailboxes[victim_idx], &vic_queue, my_queue ) ) {
818                mailboxes[my_idx] = my_queue; // reset queue ptr back to prev val
819                return false;
820        }
821        // Step 5: Successfully swapped.
822        // Thief's ptr is 0p so no one touches it
823        // Write back without CAS is safe
824        mailboxes[my_idx] = vic_queue;
825        return true;
826}
827\end{cfa}
828\caption{QPCAS Concurrent}
829\label{f:qpcasImpl}
830\end{figure}
831
832\begin{theorem}
833\gls{qpcas} is correct in both the success and failure cases.
834\end{theorem}
835To verify sequential correctness, Figure~\ref{f:seqSwap} shows a simplified \gls{qpcas}.
836Step 2 is missing in the sequential example since it only matters in the concurrent context.
837By inspection, the sequential swap copies each pointer being swapped, and then the original values of each pointer are reset using the copy of the other pointer.
838
839\begin{figure}
840\begin{cfa}
841void swap( uint victim_idx, uint my_idx ) {
842        // Step 1:
843        work_queue * my_queue = mailboxes[my_idx];
844        work_queue * vic_queue = mailboxes[victim_idx];
845        // Step 3:
846        mailboxes[my_idx] = 0p;
847        // Step 4:
848        mailboxes[victim_idx] = my_queue;
849        // Step 5:
850        mailboxes[my_idx] = vic_queue;
851}
852\end{cfa}
853\caption{QPCAS Sequential}
854\label{f:seqSwap}
855\end{figure}
856
857% All thieves fail or succeed in swapping the queues in a finite number of steps.
858% This is straightforward, because there are no locks or looping.
859% As well, there is no retry mechanism in the case of a failed swap, since a failed swap either means the work is already stolen or that work is stolen from the thief.
860% In both cases, it is apropos for a thief to give up stealing.
861
862The concurrent proof of correctness is shown through the existence of an invariant.
863The invariant states when a queue pointer is set to @0p@ by a thief, then the next write to the pointer can only be performed by the same thief.
864To show that this invariant holds, it is shown that it is true at each step of the swap.
865\begin{itemize}
866\item
867Step 1 and 2 do not write, and as such, they cannot invalidate the invariant of any other thieves.
868\item
869In step 3, a thief attempts to write @0p@ to one of their queue pointers.
870This queue pointer cannot be @0p@.
871As stated above, @my_queue@ is never equal to @0p@ since thieves only write @0p@ to queue pointers from their own queue range and all worker's queue ranges are disjoint.
872As such, step 3 upholds the invariant, since in a failure case no write occurs, and in the success case, the value of the queue pointer is guaranteed to not be 0p.
873\item
874In step 4, the thief attempts to write @my_queue@ to the victim's queue pointer.
875If the current value of the victim's queue pointer is @0p@, then the @CAS@ fails since @vic_queue@ cannot be equal to @0p@ because of the check in step 2.
876Therefore, when the @CAS@ succeeds, the value of the victim's queue pointer must not be @0p@.
877As such, the write never overwrites a value of @0p@, hence the invariant is held in the @CAS@ of step 4.
878\item
879The write back to the thief's queue pointer that happens in the failure case of step 4 and in step 5 hold the invariant since they are the subsequent write to a @0p@ queue pointer and are being set by the same thief that set the pointer to @0p@.
880\end{itemize}
881
882Given this informal proof of invariance it can be shown that the successful swap is correct.
883Once a thief atomically sets their queue pointer to be @0p@ in step 3, the invariant guarantees that that pointer does not change.
884In the success case of step 4, it is known the value of the victim's queue-pointer, which is not overwritten, must be @vic_queue@ due to the use of @CAS@.
885Given that the pointers all have unique memory locations (a pointer is never swapped with itself), this first write of the successful swap is correct since it can only occur when the pointer has not changed.
886By the invariant, the write back in the successful case is correct since no other worker can write to the @0p@ pointer.
887In the failed case of step 4, the outcome is correct in steps 2 and 3 since no writes have occurred so the program state is unchanged.
888Therefore, the program state is safely restored to the state it had prior to the @0p@ write in step 3, because the invariant makes the write back to the @0p@ pointer safe.
889Note that the pointers having unique memory locations prevents the ABA problem.
890
891\begin{comment}
892\subsection{Stealing Guarantees}
893Given that the stealing operation can potentially fail, it is important to discuss the guarantees provided by the stealing implementation.
894Given a set of $N$ swaps a set of connected directed graphs can be constructed where each vertex is a queue and each edge is a swap directed from a thief queue to a victim queue.
895Since each thief can only steal from one victim at a time, each vertex can only have at most one outgoing edge.
896A corollary that can be drawn from this, is that there are at most $V$ edges in this constructed set of connected directed graphs, where $V$ is the total number of vertices.
897
898\begin{figure}
899\begin{center}
900\input{diagrams/M_to_one_swap.tikz}
901\end{center}
902\caption{Graph of $M$ thieves swapping with one victim.}
903\label{f:M_one_swap}
904\end{figure}
905
906\begin{theorem}
907Given $M$ thieves queues all attempting to swap with one victim queue, and no other swaps occurring that involve these queues, at least one swap is guaranteed to succeed.
908\end{theorem}\label{t:one_vic}
909A graph of the $M$ thieves swapping with one victim discussed in this theorem is presented in Figure~\ref{f:M_one_swap}.
910\\
911First it is important to state that a thief does not attempt to steal from themselves.
912As such, the victim here is not also a thief.
913Stepping through the code in \ref{f:qpcasImpl}, for all thieves, steps 0-1 succeed since the victim is not stealing and has no queue pointers set to be @0p@.
914Similarly, for all thieves, step 3 succeeds since no one is stealing from any of the thieves.
915In step 4, the first thief to @CAS@ wins the race and successfully swaps the queue pointer.
916Since it is the first one to @CAS@ and @CAS@ is atomic, there is no way for the @CAS@ to fail since no other thief could have written to the victim's queue pointer and the victim did not write to the pointer since they aren't stealing.
917Hence at least one swap is guaranteed to succeed in this case.
918
919\begin{figure}
920\begin{center}
921\input{diagrams/chain_swap.tikz}
922\end{center}
923\caption{Graph of a chain of swaps.}
924\label{f:chain_swap}
925\end{figure}
926
927\begin{theorem}
928Given $M$ > 1, ordered queues pointers all attempting to swap with the queue in front of them in the ordering, except the first queue, and no other swaps occurring that involve these queues, at least one swap is guaranteed to succeed.
929\end{theorem}\label{t:vic_chain}
930A graph of the chain of swaps discussed in this theorem is presented in Figure~\ref{f:chain_swap}.
931\\
932This is a proof by contradiction.
933Assume no swaps occur.
934Then all thieves must have failed at step 2, step 3 or step 4.
935For a given thief $b$ to fail at step 2, thief $b + 1$ must have succeeded at step 3 before $b$ executes step 1.
936Hence, not all thieves can fail at step 2.
937Furthermore if a thief $b$ fails at step 2 it logically splits the chain into two subchains $0 <- b$ and $b + 1 <- M - 1$, where $b$ has become solely a victim since its swap has failed and it did not modify any state.
938There must exist at least one chain containing two or more queues after since it is impossible for a split to occur both before and after a thief, since that requires failing at step 2 and succeeding at step 3.
939Hence, without loss of generality, whether thieves succeed or fail at step 2, this proof can proceed inductively.
940
941For a given thief $i$ to fail at step 3, it means that another thief $j$ had to have written to $i$'s queue pointer between $i$'s step 1 and step 3.
942The only way for $j$ to write to $i$'s queue pointer would be if $j$ was stealing from $i$ and had successfully finished 4.
943If $j$ finished step 4, then at least one swap was successful.
944Therefore all thieves did not fail at step 3.
945Hence all thieves must successfully complete step 3 and fail at step 4.
946However, since the first worker, thief $0$, is solely a victim and not a thief, it does not change the state of any of its queue pointers.
947Hence, in this case thief $1$ always succeeds in step 4 if all thieves succeed in step 3.
948Thus, by contradiction with the earlier assumption that no swaps occur, at least one swap must succeed.
949
950% \raisebox{.1\height}{}
951\begin{figure}
952\centering
953\begin{tabular}{l|l}
954\subfloat[Cyclic Swap Graph]{\label{f:cyclic_swap}\input{diagrams/cyclic_swap.tikz}} &
955\subfloat[Acyclic Swap Graph]{\label{f:acyclic_swap}\input{diagrams/acyclic_swap.tikz}}
956\end{tabular}
957\caption{Illustrations of cyclic and acyclic swap graphs.}
958\end{figure}
959
960\begin{theorem}
961Given a set of $M > 1$ swaps occurring that form a single directed connected graph.
962At least one swap is guaranteed to succeed if and only if the graph does not contain a cycle.
963\end{theorem}\label{t:vic_cycle}
964Representations of cyclic and acyclic swap graphs discussed in this theorem are presented in Figures~\ref{f:cyclic_swap} and \ref{f:acyclic_swap}.
965\\
966First the reverse direction is proven.
967If the graph does not contain a cycle, then there must be at least one successful swap.
968Since the graph contains no cycles and is finite in size, then there must be a vertex $A$ with no outgoing edges.
969The graph can then be formulated as a tree with $A$ at the top since each node only has at most one outgoing edge and there are no cycles.
970The forward direction is proven by contradiction in a similar fashion to \ref{t:vic_chain}.
971Assume no swaps occur.
972Similar to \ref{t:vic_chain}, this graph can be inductively split into subgraphs of the same type by failure at step 2, so the proof proceeds without loss of generality.
973Similar to \ref{t:vic_chain} the conclusion is drawn that all thieves must successfully complete step 3 for no swaps to occur, since for step 3 to fail, a different thief has to successfully complete step 4, which would imply a successful swap.
974Hence, the only way forward is to assume all thieves successfully complete step 3.
975Hence for there to be no swaps all thieves must fail step 4.
976However, since $A$ has no outgoing edges, since the graph is connected there must be some $K$ such that $K < M - 1$ thieves are attempting to swap with $A$.
977Since all $K$ thieves have passed step 3, similar to \ref{t:one_vic} the first one of the $K$ thieves to attempt step 4 is guaranteed to succeed.
978Thus, by contradiction with the earlier assumption that no swaps occur, if the graph does not contain a cycle, at least one swap must succeed.
979
980The forward direction is proven by contrapositive.
981If the graph contains a cycle then there exists a situation where no swaps occur.
982This situation is constructed.
983Since all vertices have at most one outgoing edge the cycle must be directed.
984Furthermore, since the graph contains a cycle all vertices in the graph must have exactly one outgoing edge.
985This is shown through construction of an arbitrary cyclic graph.
986The graph contains a directed cycle by definition, so the construction starts with $T$ vertices in a directed cycle.
987Since the graph is connected, and each vertex has at most one outgoing edge, none of the vertices in the cycle have available outgoing edges to accommodate new vertices with no outgoing edges.
988Any vertices added to the graph must have an outgoing edge to connect, leaving the resulting graph with no available outgoing edges.
989Thus, by induction all vertices in the graph must have exactly one outgoing edge.
990Hence all vertices are thief queues.
991Now consider the case where all thieves successfully complete step 1-2, and then they all complete step 3.
992At this point all thieves are attempting to swap with a queue pointer whose value has changed to @0p@.
993If all thieves attempt the @CAS@ before any write backs, then they all fail.
994Thus, by contrapositive, if the graph contains a cycle then there exists a situation where no swaps occur.
995Hence, at least one swap is guaranteed to succeed if and only if the graph does not contain a cycle.
996\end{comment}
997
998% C_TODO: go through and use \paragraph to format to make it look nicer
999\subsection{Victim Selection}\label{s:victimSelect}
1000
1001In any work stealing algorithm, thieves use a heuristic to determine which victim to choose.
1002Choosing this algorithm is difficult and can have implications on performance.
1003There is no one selection heuristic known to be best for all workloads.
1004Recent work focuses on locality aware scheduling in actor systems~\cite{barghi18,wolke17}.
1005However, while locality-aware scheduling provides good performance on some workloads, randomized selection performs better on other workloads~\cite{barghi18}.
1006Since locality aware scheduling has been explored recently, this work introduces a heuristic called \Newterm{longest victim} and compares it to randomized work stealing.
1007
1008The longest-victim heuristic maintains a timestamp per executor thread that is updated every time a worker attempts to steal work.
1009The timestamps are generated using @rdtsc@~\cite{IntelManual} and are stored in a shared array, with one index per worker.
1010Thieves then attempt to steal from the worker with the oldest timestamp, which is found by performing a linear search across the array of timestamps.
1011The intuition behind this heuristic is that the slowest worker receives help via work stealing until it becomes a thief, which indicates that it has caught up to the pace of the rest of the workers.
1012This heuristic should ideally result in lowered latency for message sends to victim workers that are overloaded with work.
1013A negative side-effect of this heuristic is that if multiple thieves steal at the same time, they likely steal from the same victim, which increases the chance of contention.
1014However, given that workers have multiple queues, often in the tens or hundreds of queues, it is rare for two thieves to attempt stealing from the same queue.
1015This approach may seem counter-intuitive, but in cases with not enough work to steal, the contention among thieves can result in less stealing, due to failed swaps.
1016This can be beneficial when there is not enough work for all the stealing to be productive.
1017This heuristic does not boast performance over randomized victim selection, but it is comparable \see{Section~\ref{s:steal_perf}}.
1018However, it constitutes an interesting contribution as it shows that adding some complexity to the heuristic of the stealing fast-path does not affect mainline performance, paving the way for more involved victim selection heuristics.
1019
1020% Furthermore, in the case they attempt to steal the same queue, at least one of them is guaranteed to successfully steal the queue as shown in Theorem~\ref{t:one_vic}.
1021% Additionally, the longest victim heuristic makes it very improbable that the no swap scenario presented in Theorem~\ref{t:vic_cycle} manifests.
1022% Given the longest victim heuristic, for a cycle to manifest it requires all workers to attempt to steal in a short timeframe.
1023% This scenario is the only way that more than one thief could choose another thief as a victim, since timestamps are only updated upon attempts to steal.
1024% In this case, the probability of an unsuccessful swap is rare, since it is likely these steals are not important when all workers are trying to steal.
1025
1026\section{Safety and Productivity}\label{s:SafetyProductivity}
1027
1028\CFA's actor system comes with a suite of safety and productivity features.
1029Most of these features are only present in \CFA's debug mode, and hence, have zero-cost in no-debug mode.
1030The suit of features include the following.
1031\begin{itemize}
1032\item Static-typed message sends:
1033If an actor does not support receiving a given message type, the receive call is rejected at compile time, allowing unsupported messages to never be sent to an actor.
1034
1035\item Detection of message sends to Finished/Destroyed/Deleted actors:
1036All actors receive a ticket from the executor at creation that assigns them to a specific mailbox queue of a worker.
1037The maximum integer value of the ticket is reserved to indicate an actor is terminated, and assigned to an actor's ticket at termination.
1038Any subsequent message sends to this terminated actor results in an error.
1039
1040\item Actors cannot be created before the executor starts:
1041Since the executor distributes mailbox tickets, correctness implies it must be created \emph{before} any actors so it can give out the tickets.
1042
1043\item When an executor is configured, $M >= N$.
1044That is, each worker must receive at least one mailbox queue, otherwise the worker spins and never does any work.
1045
1046\item Detection of unsent messages:
1047At program termination, a warning is printed for all deallocated messages that are not sent.
1048Since the @Finished@ allocation status is unused for messages, it is used internally to detect if a message has been sent.
1049Deallocating a message without sending it could indicate problems in the program design.
1050
1051\item Detection of messages sent but not received:
1052As discussed in Section~\ref{s:executor}, once all actors have terminated, shutdown is communicated to the executor threads via a status flag.
1053During termination of the executor threads, each worker checks its mailbox queues for any messages.
1054If so, an error is reported.
1055Messages being sent but not received means their allocation action has not occur and their payload is not delivered.
1056Missed deallocations can lead to memory leaks and unreceived payloads can mean logic problems.
1057% Detecting can indicate a race or logic error in the user's code.
1058\end{itemize}
1059
1060In addition to these features, the \CFA's actor system comes with a suite of statistics that can be toggled on and off when \CFA is built.
1061These statistics have minimal impact on the actor system's performance since they are counted independently by each worker thread.
1062During shutdown of the actor system, these counters are aggregated sequentially.
1063The statistics measured are as follows.
1064\begin{description}
1065\item[\LstBasicStyle{\textbf{Actors Created}}]
1066Includes both actors made in the program main and ones made by other actors.
1067\item[\LstBasicStyle{\textbf{Messages Sent and Received}}]
1068Includes termination messages send to the executor threads.
1069\item[\LstBasicStyle{\textbf{Gulps}}]
1070Gulps across all worker threads.
1071\item[\LstBasicStyle{\textbf{Average Gulp Size}}]
1072Average number of messages in a gulped queue.
1073\item[\LstBasicStyle{\textbf{Missed gulps}}]
1074Missed gulps due to the current queue being processed by another worker.
1075\item[\LstBasicStyle{\textbf{Steal attempts}}]
1076All worker thread attempts to steal work.
1077\item[\LstBasicStyle{\textbf{Steal failures (no candidates)}}]
1078Work stealing failures due to selected victim not having any non-empty or non-being-processed queues.
1079\item[\LstBasicStyle{\textbf{Steal failures (failed swaps)}}]
1080Work stealing failures due to the two-stage atomic-swap failing.
1081\item[\LstBasicStyle{\textbf{Messages stolen}}]
1082Aggregate number of messages in stolen queues.
1083\item[\LstBasicStyle{\textbf{Average steal size}}]
1084Average number of messages across stolen queues.
1085\end{description}
1086
1087These statistics enable a user to make informed choices about how to configure the executor or how to structure the actor program.
1088For example, if there are a lot of messages being stolen relative to the number of messages sent, it indicates that the workload is heavily imbalanced across executor threads.
1089Another example is if the average gulp size is very high, it indicates the executor needs more queue sharding, \ie increase $M$.
1090
1091Finally, the poison-pill messages and receive routines, shown earlier in Figure~\ref{f:PoisonPillMessages}, are a convenience for programmers and can be overloaded to have specific behaviour for derived actor types.
1092
1093\section{Performance}\label{s:actor_perf}
1094
1095The performance of the \CFA's actor system is tested using a suite of microbenchmarks, and compared with other actor systems.
1096Most of the benchmarks are the same as those presented in \cite{Buhr22}, with a few additions.
1097This work compares with the following actor systems: \CFA 1.0, \uC 7.0.0, Akka Typed 2.7.0, CAF 0.18.6, and ProtoActor-Go v0.0.0-20220528090104-f567b547ea07.
1098Akka Classic is omitted as Akka Typed is their newest version and seems to be the direction they are headed.
1099The experiments are run on two popular architectures:
1100\begin{list}{\arabic{enumi}.}{\usecounter{enumi}\topsep=5pt\parsep=5pt\itemsep=0pt}
1101\item
1102Supermicro SYS--6029U--TR4 Intel Xeon Gold 5220R 24--core socket, hyper-threading $\times$ 2 sockets (48 process\-ing units) 2.2GHz, running Linux v5.8.0--59--generic
1103\item
1104Supermicro AS--1123US--TR4 AMD EPYC 7662 64--core socket, hyper-threading $\times$ 2 sockets (256 processing units) 2.0 GHz, running Linux v5.8.0--55--generic
1105\end{list}
1106
1107The benchmarks are run on 1--48 cores.
1108On the Intel, with 24 core sockets, there is the choice to either hop sockets or use hyperthreads on the same socket.
1109Either choice causes a blip in performance, which is seen in the subsequent performance graphs.
1110The choice in this work is to use hyperthreading instead of hopping sockets for experiments with more than 24 cores.
1111
1112All benchmarks are run 5 times and the median is taken.
1113Error bars showing the 95\% confidence intervals appear on each point in the graphs.
1114If the confidence bars are small enough, they may be obscured by the data point.
1115In this section, \uC is compared to \CFA frequently, as the actor system in \CFA is heavily based off of \uC's actor system.
1116As such, the performance differences that arise are largely due to the contributions of this work.
1117Future work is to port some of the new \CFA work back to \uC.
1118
1119\subsection{Message Sends}
1120
1121Message sending is the key component of actor communication.
1122As such, latency of a single message send is the fundamental unit of fast-path performance for an actor system.
1123The static and dynamic send-benchmarks evaluate the average latency for a static actor/message send and a dynamic actor/message send.
1124In the static-send benchmark, a message and actor are allocated once and then the message is sent to the same actor 100 million (100M) times.
1125The average latency per message send is then calculated by dividing the duration by the number of sends.
1126This benchmark evaluates the cost of message sends in the actor use case where all actors and messages are allocated ahead of time and do not need to be created dynamically during execution.
1127The CAF static-send benchmark only sends a message 10M times to avoid extensively long run times.
1128
1129In the dynamic-send benchmark, the same experiment is used, but for each send, a new actor and message is allocated.
1130This benchmark evaluates the cost of message sends in the other common actor pattern where actors and messages are created on the fly as the actor program tackles a workload of variable or unknown size.
1131Since dynamic sends are more expensive, this benchmark repeats the actor/message creation and send 20M times (\uC, \CFA), or 2M times (Akka, CAF, ProtoActor), to give an appropriate benchmark duration.
1132
1133\begin{table}[t]
1134\centering
1135\setlength{\extrarowheight}{2pt}
1136\setlength{\tabcolsep}{5pt}
1137\caption{Static Actor/Message Performance: message send, program memory (lower is better)}
1138\label{t:StaticActorMessagePerformance}
1139\begin{tabular}{*{5}{r|}r}
1140        & \multicolumn{1}{c|}{\CFA (100M)} & \multicolumn{1}{c|}{\uC (100M)} & \multicolumn{1}{c|}{CAF (10M)} & \multicolumn{1}{c|}{Akka (100M)} & \multicolumn{1}{c@{}}{ProtoActor (100M)} \\
1141        \hline
1142        AMD             & \input{data/nasusSendStatic} \\
1143        \hline
1144        Intel   & \input{data/pykeSendStatic}
1145\end{tabular}
1146
1147\bigskip
1148
1149\caption{Dynamic Actor/Message Performance: message send, program memory (lower is better)}
1150\label{t:DynamicActorMessagePerformance}
1151
1152\begin{tabular}{*{5}{r|}r}
1153        & \multicolumn{1}{c|}{\CFA (20M)} & \multicolumn{1}{c|}{\uC (20M)} & \multicolumn{1}{c|}{CAF (2M)} & \multicolumn{1}{c|}{Akka (2M)} & \multicolumn{1}{c@{}}{ProtoActor (2M)} \\
1154        \hline
1155        AMD             & \input{data/nasusSendDynamic} \\
1156        \hline
1157        Intel   & \input{data/pykeSendDynamic}
1158\end{tabular}
1159\end{table}
1160
1161The results from the static/dynamic-send benchmarks are shown in Tables~\ref{t:StaticActorMessagePerformance} and \ref{t:DynamicActorMessagePerformance}, respectively.
1162\CFA has the best results in both benchmarks, largely due to the copy queue removing the majority of the envelope allocations.
1163Additionally, the receive of all messages sent in \CFA is statically known and is determined via a function pointer cast, which incurs no runtime cost.
1164All the other systems use virtual dispatch to find the correct behaviour at message send.
1165This operation actually requires two virtual dispatches, which is an additional runtime send cost.
1166Note that Akka also statically checks message sends, but still uses the Java virtual system.
1167In the static-send benchmark, all systems except CAF have static send costs that are in the same ballpark, only varying by ~70ns.
1168In the dynamic-send benchmark, all systems experience slower message sends, due to the memory allocations.
1169However, Akka and ProtoActor, slow down by two-orders of magnitude.
1170This difference is likely a result of Akka and ProtoActor's garbage collection, which results in performance delays for allocation-heavy workloads, whereas \uC and \CFA have explicit allocation/deallocation.
1171Tuning the garage collection might reduce garbage-collection cost, but this exercise is beyond the scope of this work.
1172
1173\subsection{Executor}\label{s:executorPerf}
1174
1175The benchmarks in this section are designed to stress the executor.
1176The executor is the scheduler of an actor system and is responsible for organizing the interaction of executor threads to service the needs of an actor workload.
1177Three benchmarks are run: executor, repeat, and high-memory watermark.
1178
1179The executor benchmark creates 40,000 actors, organizes the actors into adjacent groups of 100, where an actor sends a message to each group member, including itself, in round-robin order, and repeats the sending cycle 400 times.
1180This microbenchmark is designed to flood the executor with a large number of messages flowing among actors.
1181Given there is no work associated with each message, other than sending more messages, the intended bottleneck of this experiment is the executor message send process.
1182
1183\begin{figure}
1184        \centering
1185        \subfloat[AMD Executor Benchmark]{
1186                \resizebox{0.5\textwidth}{!}{\input{figures/nasusExecutor.pgf}}
1187                \label{f:ExecutorAMD}
1188        }
1189        \subfloat[Intel Executor Benchmark]{
1190                \resizebox{0.5\textwidth}{!}{\input{figures/pykeExecutor.pgf}}
1191                \label{f:ExecutorIntel}
1192        }
1193        \caption{Executor benchmark comparing actor systems (lower is better).}
1194\end{figure}
1195
1196Figures~\ref{f:ExecutorIntel} and~\ref{f:ExecutorAMD} show the results of the AMD and Intel executor benchmark.
1197There are three groupings of results, and the difference between AMD and Intel is small.
1198CAF is significantly slower than the other actor systems; followed by a tight grouping of \uC, ProroActor, and Akka; and finally \CFA with the lowest runtime relative to its peers.
1199The difference in runtime between \uC and \CFA is largely due to the copy queue described in Section~\ref{s:copyQueue}.
1200The copy queue both reduces and consolidates allocations, heavily reducing contention on the memory allocator.
1201Additionally, due to the static typing in \CFA's actor system, there is no expensive dynamic (RTTI) casts that occur in \uC to discriminate messages types.
1202Note that while dynamic cast is relatively inexpensive, the remaining send cost in both \uC and \CFA is small;
1203hence, the relative cost for the RTTI in \uC is significant.
1204
1205The repeat benchmark also evaluates the executor.
1206It stresses the executor's ability to withstand contention on queues.
1207The repeat benchmark repeatedly fans out messages from a single client to 100,000 servers who then respond back to the client.
1208The scatter and gather repeats 200 times.
1209The messages from the servers to the client all come to the same mailbox queue associated with the client, resulting in high contention among servers.
1210As such, this benchmark does not scale with the number of processors, since more processors result in higher contention on the single mailbox queue.
1211
1212Figures~\ref{f:RepeatAMD} and~\ref{f:RepeatIntel} show the results of the AMD and Intel repeat benchmark.
1213The results are spread out more, and there is a difference between AMD and Intel.
1214Again, CAF is significantly slower than the other actor systems.
1215To keep the graphs readable, the y-axis was cut at 100 seconds; as the core count increases from 8-32, CAF ranges around 200 seconds on AMD and between 300-1000 seconds on the Intel.
1216On the AMD there is a tight grouping of uC++, ProtoActor, and Akka;
1217on the Intel, uC++, ProtoActor, and Akka are spread out.
1218Finally, \CFA runs consistently on both of the AMD and Intel, and is faster than \uC on the AMD, but slightly slower on the Intel.
1219Here, gains from using the copy queue are much less apparent.
1220
1221\begin{figure}
1222        \centering
1223        \subfloat[AMD Repeat Benchmark]{
1224                \resizebox{0.5\textwidth}{!}{\input{figures/nasusRepeat.pgf}}
1225                \label{f:RepeatAMD}
1226        }
1227        \subfloat[Intel Repeat Benchmark]{
1228                \resizebox{0.5\textwidth}{!}{\input{figures/pykeRepeat.pgf}}
1229                \label{f:RepeatIntel}
1230        }
1231        \caption{The repeat benchmark comparing actor systems (lower is better).}
1232\end{figure}
1233
1234Table~\ref{t:ExecutorMemory} shows the high memory watermark of the actor systems when running the executor benchmark on 48 cores measured using the @time@ command.
1235\CFA's high watermark is slightly higher than the other non-garbage collected systems \uC and CAF.
1236This increase is from the over-allocation in the copy-queue data-structure with lazy deallocation.
1237Whereas, the per envelope allocations of \uC and CFA allocate exactly the amount of storage needed and eagerly deallocate.
1238The extra storage is the standard tradeoff of time versus space, where \CFA shows better performance.
1239As future work, tuning parameters can be provided to adjust the frequency and/or size of the copy-queue expansion.
1240
1241\begin{table}
1242        \centering
1243        \setlength{\extrarowheight}{2pt}
1244        \setlength{\tabcolsep}{5pt}
1245
1246        \caption{Executor Program Memory High Watermark}
1247        \label{t:ExecutorMemory}
1248        \begin{tabular}{*{5}{r|}r}
1249                & \multicolumn{1}{c|}{\CFA} & \multicolumn{1}{c|}{\uC} & \multicolumn{1}{c|}{CAF} & \multicolumn{1}{c|}{Akka} & \multicolumn{1}{c@{}}{ProtoActor} \\
1250                \hline
1251                AMD             & \input{data/pykeExecutorMem} \\
1252                \hline
1253                Intel   & \input{data/nasusExecutorMem}
1254        \end{tabular}
1255\end{table}
1256
1257\subsection{Matrix Multiply}
1258
1259The matrix-multiply benchmark evaluates the actor systems in a practical application, where actors concurrently multiply two matrices.
1260In detail, given $Z_{m,r} = X_{m,n} \cdot Y_{n,r}$, the matrix multiply is defined as:
1261\begin{displaymath}
1262X_{i,j} \cdot Y_{j,k} = \left( \sum_{c=1}^{j} X_{row,c}Y_{c,column} \right)_{i,k}
1263\end{displaymath}
1264The majority of the computation in this benchmark involves computing the final matrix, so this benchmark stresses the actor systems' ability to have actors run work, rather than stressing the message sending system, and might trigger some work stealing if a worker finishes early.
1265
1266The matrix-multiply benchmark has input matrices $X$ and $Y$, which are both $3072$ by $3072$ in size.
1267An actor is made for each row of $X$ and sent a message indicating the row of $X$ and the column of $Y$ to calculate a row of the result matrix $Z$.
1268Because $Z$ is contiguous in memory, there can be small cache write-contention at the row boundaries.
1269
1270Figures~\ref{f:MatrixAMD} and \ref{f:MatrixIntel} show the matrix-multiply results.
1271There are two groupings with Akka and ProtoActor being slightly slower than \uC, \CFA, and CAF.
1272On the Intel, there is an unexplained divergence between \uC and \CFA/CAF at 24 cores.
1273Given that the bottleneck of this benchmark is the computation of the result matrix, all executors perform well on this embarrassingly parallel application.
1274Hence, the results are tightly clustered across all actor systems.
1275This result also suggests CAF has a good executor but poor message passing, which results in its poor performance in the other message-passing benchmarks.
1276
1277\begin{figure}
1278        \centering
1279        \subfloat[AMD Matrix Benchmark]{
1280                \resizebox{0.5\textwidth}{!}{\input{figures/nasusMatrix.pgf}}
1281                \label{f:MatrixAMD}
1282        }
1283        \subfloat[Intel Matrix Benchmark]{
1284                \resizebox{0.5\textwidth}{!}{\input{figures/pykeMatrix.pgf}}
1285                \label{f:MatrixIntel}
1286        }
1287        \caption{The matrix benchmark comparing actor systems (lower is better).}
1288\end{figure}
1289
1290\subsection{Work Stealing}\label{s:steal_perf}
1291
1292\CFA's work stealing mechanism uses the longest-victim heuristic, introduced in Section~\ref{s:victimSelect}.
1293In this performance section, \CFA's approach is first tested in isolation on a pathological unbalanced benchmark, then with other actor systems on general benchmarks.
1294
1295Two pathological unbalanced cases are created, and compared using vanilla and randomized work stealing in \CFA.
1296These benchmarks adversarially take advantage of the round-robin assignment of actors to workers by loading actors only on specific cores (there is one worker per core).
1297The workload on the loaded cores is the same as the executor benchmark described in \ref{s:executorPerf}, but with fewer rounds.
1298
1299The balance-one benchmark loads all the work on a single core, whereas the balance-multi loads all the work on half the cores (every other core).
1300Given this layout, the ideal speedup of work stealing in the balance-one case should be $N / N - 1$ where $N$ is the number of threads;
1301in the balance-multi case, the ideal speedup is 0.5.
1302Note that in the balance-one benchmark, the workload is fixed so decreasing runtime is expected;
1303in the balance-multi experiment, the workload increases with the number of cores so an increasing or constant runtime is expected.
1304
1305\begin{figure}
1306        \centering
1307        \subfloat[AMD \CFA Balance-One Benchmark]{
1308                \resizebox{0.5\textwidth}{!}{\input{figures/nasusCFABalance-One.pgf}}
1309                \label{f:BalanceOneAMD}
1310        }
1311        \subfloat[Intel \CFA Balance-One Benchmark]{
1312                \resizebox{0.5\textwidth}{!}{\input{figures/pykeCFABalance-One.pgf}}
1313                \label{f:BalanceOneIntel}
1314        }
1315        \caption{The balance-one benchmark comparing stealing heuristics (lower is better).}
1316\end{figure}
1317
1318\begin{figure}
1319        \centering
1320        \subfloat[AMD \CFA Balance-Multi Benchmark]{
1321                \resizebox{0.5\textwidth}{!}{\input{figures/nasusCFABalance-Multi.pgf}}
1322                \label{f:BalanceMultiAMD}
1323        }
1324        \subfloat[Intel \CFA Balance-Multi Benchmark]{
1325                \resizebox{0.5\textwidth}{!}{\input{figures/pykeCFABalance-Multi.pgf}}
1326                \label{f:BalanceMultiIntel}
1327        }
1328        \caption{The balance-multi benchmark comparing stealing heuristics (lower is better).}
1329\end{figure}
1330
1331% On both balance benchmarks, slightly less than ideal speedup compared to the non-stealing variation is achieved by both the random and longest victim stealing heuristics.
1332
1333For the balance-one benchmark on AMD in Figure~\ref{f:BalanceOneAMD}, the performance bottoms out at 32 cores onwards likely due to the amount of work becoming less than the cost to steal it and move it across cores and cache.
1334On Intel in Figure~\ref{f:BalanceOneIntel}, above 32 cores the performance gets worse for all variants due to hyperthreading.
1335Here, the longest-victim and random heuristic are the same.
1336Note that the non-stealing variation of balance-one slows down slightly (no decrease in graph) as the cores increase, since a few \emph{dummy} actors are created for each of the extra cores beyond the first to adversarially layout all loaded actors on the first core.
1337
1338For the balance-multi benchmark in Figures~\ref{f:BalanceMultiAMD} and~\ref{f:BalanceMultiIntel}, the random heuristic outperforms the longest victim.
1339The reason is that the longest-victim heuristic has a higher stealing cost as it needs to maintain timestamps and look at all timestamps before stealing.
1340Additionally, a performance cost on the Intel is observed when hyperthreading kicks in after 24 cores in Figure~\ref{f:BalanceMultiIntel}.
1341
1342\begin{figure}
1343        \centering
1344        \subfloat[AMD \CFA Executor Benchmark]{
1345                \resizebox{0.5\textwidth}{!}{\input{figures/nasusCFAExecutor.pgf}}
1346                \label{f:cfaExecutorAMD}
1347        }
1348        \subfloat[Intel \CFA Executor Benchmark]{
1349                \resizebox{0.5\textwidth}{!}{\input{figures/pykeCFAExecutor.pgf}}
1350                \label{f:cfaExecutorIntel}
1351        }
1352        \caption{Executor benchmark comparing \CFA stealing heuristics (lower is better).}
1353        \label{f:ExecutorBenchmark}
1354\end{figure}
1355
1356Figures~\ref{f:cfaExecutorAMD} and~\ref{f:cfaExecutorIntel} show the effects of the stealing heuristics for the executor benchmark.
1357For the AMD, in Figure~\ref{f:cfaExecutorAMD}, the random heuristic falls slightly behind the other two, but for the Intel, in Figure~\ref{f:cfaExecutorIntel}, the runtime of all heuristics are nearly identical to each other, except after crossing the 24-core boundary.
1358
1359\begin{figure}
1360        \centering
1361        \subfloat[AMD \CFA Repeat Benchmark]{
1362                \resizebox{0.5\textwidth}{!}{\input{figures/nasusCFARepeat.pgf}}
1363                \label{f:cfaRepeatAMD}
1364        }
1365        \subfloat[Intel \CFA Repeat Benchmark]{
1366                \resizebox{0.5\textwidth}{!}{\input{figures/pykeCFARepeat.pgf}}
1367                \label{f:cfaRepeatIntel}
1368        }
1369        \caption{The repeat benchmark comparing \CFA stealing heuristics (lower is better).}
1370        \label{f:RepeatBenchmark}
1371\end{figure}
1372
1373\begin{figure}
1374        \centering
1375        \subfloat[AMD \CFA Matrix Benchmark]{
1376                \resizebox{0.5\textwidth}{!}{\input{figures/nasusCFAMatrix.pgf}}
1377                \label{f:cfaMatrixAMD}
1378        }
1379        \subfloat[Intel \CFA Matrix Benchmark]{
1380                \resizebox{0.5\textwidth}{!}{\input{figures/pykeCFAMatrix.pgf}}
1381                \label{f:cfaMatrixIntel}
1382        }
1383        \caption{The matrix benchmark comparing \CFA stealing heuristics (lower is better).}
1384\end{figure}
1385
1386Figures~\ref{f:cfaRepeatAMD} and~\ref{f:cfaRepeatIntel} show the effects of the stealing heuristics for the repeat benchmark.
1387This benchmark is a pathological case for work stealing actor systems, as the majority of work is being performed by the single actor conducting the scatter/gather.
1388The single actor (the client) of this experiment is long running and maintains a lot of state, as it needs to know the handles of all the servers.
1389When stealing the client or its respective queue (in \CFA's inverted model), moving the client incurs a high cost due to cache invalidation.
1390This worst-case steal is likely to happen since there is no other work in the system between scatter/gather rounds.
1391However, all heuristics are comparable in performance on the repeat benchmark.
1392This result is surprising especially for the No-Stealing variant, which should have better performance than the stealing variants.
1393However, stealing happens lazily and fails fast, hence the queue containing the long-running client actor is rarely stolen.
1394
1395% Work stealing performance can be further analyzed by \emph{reexamining} the executor and repeat benchmarks in Figures~\ref{f:ExecutorBenchmark} and \ref{f:RepeatBenchmark}.
1396% In both benchmarks, CAF performs poorly.
1397% It is hypothesized that CAF has an aggressive work stealing algorithm that eagerly attempts to steal.
1398% This results in the poor performance with small messages containing little work per message in both of these benchmarks.
1399% In comparison with the other systems, \uC does well on both benchmarks since it does not have work stealing.
1400
1401Finally, Figures~\ref{f:cfaMatrixAMD} and~\ref{f:cfaMatrixIntel} show the effects of the stealing heuristics for the matrix-multiply benchmark.
1402Here, there is negligible performance difference across stealing heuristics, because of the long-running workload of each message.
1403
1404In theory, work stealing might improve performance marginally for the matrix-multiply benchmark.
1405Since all row actors cannot be created simultaneously at startup, they correspondingly do not shutdown simultaneously.
1406Hence, there is a small window at the start and end with idle workers so work stealing might improve performance.
1407For example, in \ref{f:MatrixAMD}, CAF is slightly better than \uC and \CFA, but not on the Intel.
1408Hence, it is difficult to attribute the AMD gain to the aggressive work stealing in CAF.
1409
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