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[0faacb8]3\chapter{Actors}\label{s:actors}
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6
[f26a2f5]7Actors are an indirect concurrent feature that abstracts threading away from a programmer, and instead provides \gls{actor}s and messages as building blocks for concurrency, where message passing means there is no shared data to protect, making actors amenable in a distributed environment.
[60c3d87e]8Actors are another message passing concurrency feature, similar to channels but with more abstraction, and are in the realm of \gls{impl_concurrency}, where programmers write concurrent code without dealing with explicit thread creation or interaction.
[f26a2f5]9The study of actors can be broken into two concepts, the \gls{actor_model}, which describes the model of computation and the \gls{actor_system}, which refers to the implementation of the model.
[9a5a2cd]10Before discussing \CFA's actor system in detail, it is important to first describe the actor model, and the classic approach to implementing an actor system.
[46ab782]11
[f26a2f5]12\section{Actor Model}
13The actor model is a concurrent paradigm where computation is broken into units of work called actors, and the data for computation is distributed to actors in the form of messages~\cite{Hewitt73}.
14An actor is composed of a \Newterm{mailbox} (message queue) and a set of \Newterm{behaviours} that receive from the mailbox to perform work.
15Actors execute asynchronously upon receiving a message and can modify their own state, make decisions, spawn more actors, and send messages to other actors.
16Because the actor model is implicit concurrency, its strength is that it abstracts away many details and concerns needed in other concurrent paradigms.
17For example, mutual exclusion and locking are rarely relevant concepts in an actor model, as actors typically only operate on local state.
18
19An actor does not have a thread.
20An actor is executed by an underlying \Newterm{executor} (kernel thread-pool) that fairly invokes each actor, where an actor invocation processes one or more messages from its mailbox.
21The default number of executor threads is often proportional to the number of computer cores to achieve good performance.
[739bd7b]22An executor is often tunable with respect to the number of kernel threads and its scheduling algorithm, which optimize for specific actor applications and workloads \see{end of Section~\ref{s:CFAActor}}.
[46ab782]23
[739bd7b]24\subsection{Classic Actor System}
[f26a2f5]25An implementation of the actor model with a community of actors is called an actor system.
26Actor systems largely follow the actor model, but can differ in some ways.
27While the semantics of message \emph{send} is asynchronous, the implementation may be synchronous or a combination.
28The default semantics for message \emph{receive} is FIFO, so an actor receives messages from its mailbox in temporal (arrival) order;
29however, messages sent among actors arrive in any order.
30Some actor systems provide priority-based mailboxes and/or priority-based message-selection within a mailbox, where custom message dispatchers search among or within a mailbox(es) with a predicate for specific kinds of actors and/or messages.
31Some actor systems provide a shared mailbox where multiple actors receive from a common mailbox~\cite{Akka}, which is contrary to the no-sharing design of the basic actor-model (and requires additional locking).
32For non-FIFO service, some notion of fairness (eventual progress) must exist, otherwise messages have a high latency or starve, \ie never received.
33Finally, some actor systems provide multiple typed-mailboxes, which then lose the actor-\lstinline{become} mechanism (see Section~\ref{s:SafetyProductivity}).
34%While the definition of the actor model provides no restrictions on message ordering, actor systems tend to guarantee that messages sent from a given actor $i$ to actor $j$ will arrive at actor $j$ in the order they were sent.
35Another way an actor system varies from the model is allowing access to shared global-state.
36When this occurs, it complicates the implementation as this breaks any implicit mutual-exclusion guarantees when only accessing local-state.
[601bd9e]37
38\begin{figure}
39\begin{tabular}{l|l}
[f26a2f5]40\subfloat[Actor-centric system]{\label{f:standard_actor}\input{diagrams/standard_actor.tikz}} &
41\subfloat[Message-centric system]{\label{f:inverted_actor}\raisebox{.1\height}{\input{diagrams/inverted_actor.tikz}}}
[601bd9e]42\end{tabular}
43\caption{Classic and inverted actor implementation approaches with sharded queues.}
44\end{figure}
45
[739bd7b]46\subsection{\CFA Actor System}
[f26a2f5]47Figure~\ref{f:standard_actor} shows an actor system designed as \Newterm{actor-centric}, where a set of actors are scheduled and run on underlying executor threads~\cite{CAF,Akka,ProtoActor}.
48The simplest design has a single global queue of actors accessed by the executor threads, but this approach results in high contention as both ends of the queue by the executor threads.
49The more common design is to \Newterm{shard} the single queue among the executor threads, where actors are permanently assigned or can float among the queues.
50Sharding significantly decreases contention among executor threads adding and removing actors to/from a queue.
51Finally, each actor has a receive queue of messages (mailbox), which is a single consumer, multi-producer queue, \ie only the actor removes from the mailbox but multiple actors can attach messages.
52When an actor receives a message in its mailbox, the actor is marked ready and scheduled by a thread to run the actor's current work unit on the message(s).
[601bd9e]53
54% cite parallel theatre and our paper
[f26a2f5]55Figure \ref{f:inverted_actor} shows an actor system designed as \Newterm{message-centric}, where a set of messages are scheduled and run on underlying executor threads~\cite{uC++,Nigro21}.
56Again, the simplest design has a single global queue of messages accessed by the executor threads, but this approach has the same contention problem by the executor threads.
57Therefore, the messages (mailboxes) are sharded and executor threads schedule each message, which points to its corresponding actor.
58Here, an actor's messages are permanently assigned to one queue to ensure FIFO receiving and/or reduce searching for specific actor/messages.
59Since multiple actors belong to each message queue, actor messages are interleaved on a queue.
60This design is \Newterm{inverted} because actors belong to a message queue, whereas in the classic approach a message queue belongs to each actor.
61% In this inverted actor system instead of each executor threads owning a queue of actors, they each own a queue of messages.
62% In this scheme work is consumed from their queue and executed by underlying threads.
63The inverted model can be taken a step further by sharding the message queues for each executor threads, so each executor thread owns a set of queues and cycles through them.
64Again, this extra level of sharding is to reduce queue contention.
65% The arrows from the message queues to the actors in the diagram indicate interleaved messages addressed to each actor.
66
67The actor system in \CFA uses a message-centric design, adopts several features from my prior actor work in \uC~\cite{}, and adds the following contributions related to \CFA:
[601bd9e]68\begin{enumerate}[topsep=5pt,itemsep=3pt,parsep=0pt]
69\item
[f26a2f5]70Provide insight into the impact of envelope allocation in actor systems.
71In all actor systems, dynamic allocation is needed to ensure the lifetime of a unit of work persists from its creation until the unit of work is executed.
72This allocation is often called an \Newterm{envelope} as it ``packages'' the information needed to run the unit of work, alongside any other information needed to send the unit of work, such as an actor's address or link fields.
73This dynamic allocation occurs once per message sent.
74Unfortunately, the high rate of message sends in an actor system results in significant contention on the memory allocator.
75A novel data structure is introduced to consolidate allocations to improve performance by minimizing allocator contention.
[601bd9e]76
77\item
[f26a2f5]78Improve performance of the inverted actor system using multiple approaches to minimize contention on queues, such as queue gulping and avoiding atomic operations.
[601bd9e]79
80\item
[f26a2f5]81Introduce work stealing in the inverted actor system.
82Work stealing in an actor-centric system involves stealing one or more actors among executor threads.
83In the inverted system, the notion of stealing message queues is introduced.
84The queue stealing is implemented such that the act of stealing work does not contend with non-stealing executor threads running actors.
[601bd9e]85
86\item
[f26a2f5]87Introduce and evaluate a timestamp-based work-stealing heuristic with the goal of maintaining non-workstealing performance in work-saturated workloads and improving performance on unbalanced workloads.
[601bd9e]88
89\item
[f26a2f5]90Provide a suite of safety and productivity features including static-typing, detection of erroneous message sends, statistics tracking, and more.
[601bd9e]91\end{enumerate}
92
[739bd7b]93\section{\CFA Actor}\label{s:CFAActor}
[f26a2f5]94\CFA is not an object oriented language and it does not have \gls{rtti}.
95As such, all message sends and receives among actors can only occur using static type-matching, as in Typed-Akka~\cite{AkkaTyped}.
96Figure~\ref{f:BehaviourStyles} contrasts dynamic and static type-matching.
97Figure~\ref{l:dynamic_style} shows the dynamic style with a heterogeneous message receive and an indirect dynamic type-discrimination for message processing.
98Figure~\ref{l:static_style} shows the static style with a homogeneous message receive and a direct static type-discrimination for message processing.
99The static-typing style is safer because of the static check and faster because there is no dynamic type-discrimination.
100The dynamic-typing style is more flexible because multiple kinds of messages can be handled in a behaviour condensing the processing code.
101
102\begin{figure}
103\centering
104
105\begin{lrbox}{\myboxA}
106\begin{cfa}[morekeywords=case]
107allocation receive( message & msg ) {
108        case( @msg_type1@, msg ) {      // discriminate type
109                ... msg_d-> ...;        // msg_type1 msg_d
110        } else case( @msg_type2@, msg ) {
111                ... msg_d-> ...;        // msg_type2 msg_d
112        ...
113}
114\end{cfa}
115\end{lrbox}
[601bd9e]116
[f26a2f5]117\begin{lrbox}{\myboxB}
[9363b1b]118\begin{cfa}
[f26a2f5]119allocation receive( @msg_type1@ & msg ) {
120        ... msg ...;
121}
122allocation receive( @msg_type2@ & msg ) {
123        ... msg ...;
[601bd9e]124}
[f26a2f5]125...
126\end{cfa}
127\end{lrbox}
128\subfloat[dynamic typing]{\label{l:dynamic_style}\usebox\myboxA}
129\hspace*{10pt}
130\vrule
131\hspace*{10pt}
132\subfloat[static typing]{\label{l:static_style}\usebox\myboxB}
133\caption{Behaviour Styles}
134\label{f:BehaviourStyles}
135\end{figure}
136
137\begin{figure}
138\centering
[601bd9e]139
[f26a2f5]140\begin{cfa}
141// actor
142struct my_actor {
143        @inline actor;@                                                 $\C[3.25in]{// Plan-9 C inheritance}$
144};
145// messages
146struct str_msg {
147        char str[12];
[739bd7b]148        @inline message;@                                               $\C{// Plan-9 C inheritance}$
[601bd9e]149};
[f26a2f5]150void ?{}( str_msg & this, char * str ) { strcpy( this.str, str ); }  $\C{// constructor}$
151struct int_msg {
152        int i;
[739bd7b]153        @inline message;@                                               $\C{// Plan-9 C inheritance}$
[f26a2f5]154};
155// behaviours
[739bd7b]156allocation receive( my_actor &, @str_msg & msg@ ) with(msg) {
157        sout | "string message \"" | str | "\"";
[f26a2f5]158        return Nodelete;                                                $\C{// actor not finished}$
[601bd9e]159}
[739bd7b]160allocation receive( my_actor &, @int_msg & msg@ ) with(msg) {
161        sout | "integer message" | i;
[f26a2f5]162        return Nodelete;                                                $\C{// actor not finished}$
[601bd9e]163}
164int main() {
[f26a2f5]165        str_msg str_msg{ "Hello World" };               $\C{// constructor call}$
166        int_msg int_msg{ 42 };                                  $\C{// constructor call}$
[739bd7b]167        start_actor_system();                                   $\C{// sets up executor}$
168        my_actor actor;                                                 $\C{// default constructor call}$
169        @actor | str_msg | int_msg;@                    $\C{// cascade sends}$
170        @actor | int_msg;@                                              $\C{// send}$
171        @actor | finished_msg;@                                 $\C{// send => terminate actor (deallocation deferred)}$
[f26a2f5]172        stop_actor_system();                                    $\C{// waits until actors finish}\CRT$
173} // deallocate int_msg, str_msg, actor
[9363b1b]174\end{cfa}
[f26a2f5]175\caption{\CFA Actor Syntax}
[739bd7b]176\label{f:CFAActor}
[f26a2f5]177\end{figure}
[601bd9e]178
[739bd7b]179Figure~\ref{f:CFAActor} shows a complete \CFA actor example starting with the actor type @my_actor@ created by defining a @struct@ that inherits from the base @actor@ @struct@ via the @inline@ keyword.
180This inheritance style is the Plan-9 C-style inheritance discussed in Section~\ref{s:Inheritance}.
[f26a2f5]181Similarly, the message types @str_msg@ and @int_msg@ are created by defining a @struct@ that inherits from the base @message@ @struct@ via the @inline@ keyword.
[739bd7b]182Only @str_msg@ needs a constructor to copy the C string;
183@int_msg@ is initialized using its \CFA auto-generated constructors.
[f26a2f5]184There are two matching @receive@ (behaviour) routines that process the corresponding typed messages.
[739bd7b]185Both @receive@ routines use a @with@ clause so message fields are not qualified and return @Nodelete@ indicating the actor is not finished.
186Also, all messages are marked with @Nodelete@ as their default allocation state.
187The program main begins by creating two messages on the stack.
188Then the executor system is started by calling @start_actor_system@.
189Now an actor is created on the stack and four messages are sent it using operator @?|?@.
190The last message is the builtin @finish_msg@, which returns @Finished@ to an executor thread, causing it to removes the actor from the actor system \see{Section~\ref{s:ActorBehaviours}}.
191The call to @stop_actor_system@ blocks the program main until all actors are finished and removed from the actor system.
192The program main ends by deleting the actor and two messages from the stack.
[f26a2f5]193The output for the program is:
[9363b1b]194\begin{cfa}
[f26a2f5]195string message "Hello World"
196integer message 42
197integer message 42
[9363b1b]198\end{cfa}
[f26a2f5]199
200\subsection{Actor Behaviours}\label{s:ActorBehaviours}
201In general, a behaviour for some derived actor and derived message type is defined with following signature:
[9363b1b]202\begin{cfa}
[f26a2f5]203allocation receive( my_actor & receiver, my_msg & msg )
[9363b1b]204\end{cfa}
[f26a2f5]205where @my_actor@ and @my_msg@ inherit from types @actor@ and @message@, respectively.
206The return value of @receive@ must be a value from enumerated type, @allocation@:
[9363b1b]207\begin{cfa}
[f26a2f5]208enum allocation { Nodelete, Delete, Destroy, Finished };
[9363b1b]209\end{cfa}
[f26a2f5]210The values represent a set of actions that dictate what the executor does with an actor or message after a given behaviour returns.
211For actors, the @receive@ routine returns the @allocation@ status to the executor, which takes the appropriate action.
212For messages, either the default allocation, @Nodelete@, or any changed value in the message is examined by the executor, which takes the appropriate action.
213Message state is updated via a call to:
[9363b1b]214\begin{cfa}
[f26a2f5]215void set_allocation( message & this, allocation state )
[9363b1b]216\end{cfa}
[601bd9e]217
[f26a2f5]218In detail, the actions taken by an executor for each of the @allocation@ values are:
219
220\noindent@Nodelete@
221tells the executor that no action is to be taken with regard to an actor or message.
222This status is used when an actor continues receiving messages or a message may be reused.
223
224\noindent@Delete@
225tells the executor to call the object's destructor and deallocate (delete) the object.
226This status is used with dynamically allocated actors and messages when they are not reused.
227
228\noindent@Destroy@
229tells the executor to call the object's destructor, but not deallocate the object.
230This status is used with dynamically allocated actors and messages whose storage is reused.
231
232\noindent@Finished@
233tells the executor to mark the respective actor as finished executing, but not call the object's destructor nor deallocate the object.
234This status is used when actors or messages are global or stack allocated, or a programmer wants to manage deallocation themselves.
235
236For the actor system to terminate, all actors must have returned a status other than @Nodelete@.
237After an actor is terminated, it is erroneous to send messages to it.
238Similarly,  after a message is terminated, it cannot be sent to an actor.
239Note, it is safe to construct an actor or message with a status other than @Nodelete@, since the executor only examines the allocation action after a behaviour returns.
240
[739bd7b]241\subsection{Actor Envelopes}\label{s:envelope}
242As stated, each message, regardless of where it is allocated, can be sent to an arbitrary number of actors, and hence, appear on an arbitrary number of message queues.
243Because a C program manages message lifetime, messages cannot be copied for each send, otherwise who manages the copies.
244Therefore, it up to the actor program to manage message life-time across receives.
[6d18ddb]245However, for a message to appear on multiple message queues, it needs an arbitrary number of associated destination behaviours.
[739bd7b]246Hence, there is the concept of an envelop, which is dynamically allocated on each send, that wraps a message with any extra implementation fields needed to persist between send and receive.
247Managing the envelop is straightforward because it is created at the send and deleted after the receive, \ie there is 1:1 relationship for an envelop and a many to one relationship for a message.
248
249% In actor systems, messages are sent and received by actors.
250% When a actor receives a message it executes its behaviour that is associated with that message type.
251% However the unit of work that stores the message, the receiving actor's address, and other pertinent information needs to persist between send and the receive.
252% Furthermore the unit of work needs to be able to be stored in some fashion, usually in a queue, until it is executed by an actor.
253% All these requirements are fulfilled by a construct called an envelope.
254% The envelope wraps up the unit of work and also stores any information needed by data structures such as link fields.
255
256% One may ask, "Could the link fields and other information be stored in the message?".
257% This is a good question to ask since messages also need to have a lifetime that persists beyond the work it delivers.
258% However, if one were to use messages as envelopes then a message would not be able to be sent to multiple actors at a time.
259% Therefore this approach would just push the allocation into another location, and require the user to dynamically allocate a message for every send, or require careful ordering to allow for message reuse.
260
[f26a2f5]261\subsection{Actor System}\label{s:ActorSystem}
262The calls to @start_actor_system@, and @stop_actor_system@ mark the start and end of a \CFA actor system.
263The call to @start_actor_system@ sets up an executor and executor threads for the actor system.
264It is possible to have multiple start/stop scenarios in a program.
265
266@start_actor_system@ has three overloaded signatures that vary the executor's configuration:
267
268\noindent@void start_actor_system()@
269configures the executor to implicitly use all preallocated kernel-threads (processors), \ie the processors created by the program main prior to starting the actor system.
270When the number of processors is greater than 1, each executor's message queue is sharded by a factor of 16 to reduce contention, \ie for 4 executor threads (processors), there is a total of 4 $\times$ 16 message queues evenly distributed across the executor threads.
271
272\noindent@void start_actor_system( size_t num_thds )@
273configures the number of executor threads to @num_thds@, with the same message queue sharding.
274
275\noindent@void start_actor_system( executor & this )@
276allows the programmer to explicitly create and configure an executor for use by the actor system.
277Executor configuration options include are discussed in Section~\ref{s:executor}.
278
279\noindent
280All actors must be created \emph{after} calling @start_actor_system@ so the executor can keep track of the number of actors that have entered the system but not yet terminated.
281
282\subsection{Actor Send}\label{s:ActorSend}
[739bd7b]283All message sends are done using the vertical-bar (bit-or) operator, @?|?@, similar to the syntax of the \CFA stream I/O.
[dc136d7]284Hence, programmers must write a matching @?|?@ routine for each @receive@ routine, which is awkward and generates a maintenance problem that must be solved.
285\CFA's current best approach for creating a generic @?|?@ routine requires users to create routines for their actor and message types that access the base type.
286Since these routines are not complex, they can be generated using macros that are used to annotate the user-defined actor and message types.
287This approach is used in \CFA's intrusive list data structure.
288This is not much better than asking users to write the @?|?@ routine themselves in terms of maintenance, since the user needs to remember the boilerplate macro annotation.
[6d18ddb]289
[f26a2f5]290As stated, \CFA does not have named inheritance with RTTI.
291\CFA does have a preliminary form of virtual routines, but it is not mature enough for use in this work.
[dc136d7]292Virtuals would provide a mechanism to write a single generic @?|?@ routine taking a base actor and message type, that would dynamically select the @receive@ routine from the actor argument.
[6d18ddb]293Note, virtuals are not needed for the send; Plan-9 inheritance is sufficient because only the inherited fields are needed during the message send (only upcasting is needed).
[f26a2f5]294
[6d18ddb]295Therefore, a template-like approach was chosen, where the compiler generates a matching @?|?@ routine for each @receive@ routine it finds with the correct actor/message type-signature.
296This approach requires no annotation or additional code to be written by users, thus it resolves the maintenance problem.
297(When the \CFA virtual routines mature, it should be possible to seamlessly transition to it from the template approach.)
[f26a2f5]298
[739bd7b]299Figure~\ref{f:send_gen} shows the generated send routine for the @int_msg@ receive in Figure~\ref{f:CFAActor}.
300Operator @?|?@ has the same parameter signature as the corresponding @receive@ routine and returns an @actor@ so the operator can be cascaded.
301The routine sets @rec_fn@ to the matching @receive@ routine using the left-hand type to perform the selection.
302Then the routine packages the base and derived actor and message and actor, along with the receive routine into an \hyperref[s:envelope]{envelope}.
303Finally, the envelop is added to the executor queue designated by the actor using the executor routine @send@.
[9a5a2cd]304
[f26a2f5]305\begin{figure}
306\begin{cfa}
[739bd7b]307$\LstCommentStyle{// from Figure~\ref{f:CFAActor}}$
308struct my_actor { inline actor; };                                              $\C[3.75in]{// actor}$
309struct int_msg { inline message; int i; };                              $\C{// message}$
310allocation receive( @my_actor &, int_msg & msg@ ) {...} $\C{// receiver}$
311
312// compiler generated send operator
313typedef allocation (*receive_t)( actor &, message & );
314actor & ?|?( @my_actor & receiver, int_msg & msg@ ) {
315        allocation (*rec_fn)( my_actor &, int_msg & ) = @receive@; // deduce receive routine
316        request req{ &receiver, (actor *)&receiver, &msg, (message *)&msg, (receive_t)rec_fn };
317        send( receiver, req );                                                          $\C{// queue message for execution}\CRT$
[f26a2f5]318        return receiver;
319}
320\end{cfa}
321\caption{Generated Send Operator}
[739bd7b]322\label{f:send_gen}
323\end{figure}
324
[6d18ddb]325\subsection{Actor Termination}\label{s:ActorTerm}
[dc136d7]326During a message send, the receiving actor and message being sent are stored via pointers in the envelope.
327These pointers have the base actor and message types, so type information of the actor and message is lost and then recovered later when the typed receive routine is called.
[6d18ddb]328After the receive routine is done, the executor must clean up the actor and message according to their allocation status.
329If the allocation status is @Delete@ or @Destroy@, the appropriate destructor must be called by the executor.
[dc136d7]330This poses a problem; the correct type of the actor or message is not available to the executor, but it needs to call the right destructor!
331This requires downcasting from the base type to derived type, which requires a virtual system.
[6d18ddb]332Thus, a rudimentary destructor-only virtual system was added to \CFA as part of this work.
[dc136d7]333This virtual system is used via Plan-9 inheritance of the @virtual_dtor@ type, shown in Figure~\ref{f:VirtDtor}.
[6d18ddb]334The @virtual_dtor@ type maintains a pointer to the start of the object, and a pointer to the correct destructor.
[dc136d7]335When a type inherits the @virtual_dtor@ type, the compiler adds code to its destructor to make sure that any destructor calls along this segment of the inheritance tree is called are intercepted, and restart at the appropriate destructor for that object.
[6d18ddb]336
337\begin{figure}
338\begin{cfa}
339struct base_type { inline virtual_dtor; };
340struct intermediate_type { inline base_type; };
341struct derived_type { inline intermediate_type; };
342
343int main() {
344    derived_type d1, d2, d3;
345    intermediate_type & i = d2;
346    base_type & b = d3;
[dc136d7]347
348    // these will call the destructors in the correct order
349    ^d1{}; ^i{}; ^b{};
[6d18ddb]350}
351
352\end{cfa}
353\caption{\CFA Virtual Destructor}
354\label{f:VirtDtor}
355\end{figure}
356
357This virtual destructor system was built for this work, but is general and can be used in any type in \CFA.
358Actors and messages opt into this system by inheriting the @virtual_dtor@ type, which allows the executor to call the right destructor without knowing the derived actor or message type.
359
[739bd7b]360Figure~\ref{f:ConvenienceMessages} shows three builtin convenience messages and receive routines used to terminate actors, depending on how an actor is allocated: @Delete@, @Destroy@ or @Finished@.
361For example, in Figure~\ref{f:CFAActor}, the builtin @finished_msg@ message and receive are used to terminate the actor because the actor is allocated on the stack, so no deallocation actions are performed by the executor.
362
363\begin{figure}
364\begin{cfa}
365message __base_msg_finished $@$= { .allocation_ : Finished }; // no auto-gen constructors
366struct __delete_msg_t { inline message; } delete_msg = __base_msg_finished;
367struct __destroy_msg_t { inline message; } destroy_msg = __base_msg_finished;
368struct __finished_msg_t { inline message; } finished_msg = __base_msg_finished;
369
370allocation receive( actor & this, __delete_msg_t & msg ) { return Delete; }
371allocation receive( actor & this, __destroy_msg_t & msg ) { return Destroy; }
372allocation receive( actor & this, __finished_msg_t & msg ) { return Finished; }
373\end{cfa}
374\caption{Builtin Convenience Messages}
375\label{f:ConvenienceMessages}
[f26a2f5]376\end{figure}
[601bd9e]377
[0faacb8]378\section{\CFA Executor}\label{s:executor}
[f26a2f5]379This section describes the basic architecture of the \CFA executor.
380An executor of an actor system is the scheduler that organizes where actor behaviours are run and how messages are sent and delivered.
381In \CFA, the executor is message-centric \see{Figure~\ref{f:inverted_actor}}, but extended by over sharding of a message queue \see{left side of Figure~\ref{f:gulp}}, \ie there are $M$ message queues where $M$ is greater than the number of executor threads $N$ (usually a multiple of $N$).
382This approach reduces contention by spreading message delivery among the $M$ queues rather than $N$, while still maintaining actor FIFO message-delivery semantics.
383The only extra overhead is each executor cycling (usually round-robin) through its $M$/$N$ queues.
384The goal is to achieve better performance and scalability for certain kinds of actor applications by reducing executor locking.
385Note, lock-free queues do not help because busy waiting on any atomic instruction is the source of the slowdown whether it is a lock or lock-free.
[601bd9e]386
387\begin{figure}
388\begin{center}
[0faacb8]389\input{diagrams/gulp.tikz}
[601bd9e]390\end{center}
[f26a2f5]391\caption{Queue Gulping Mechanism}
[601bd9e]392\label{f:gulp}
393\end{figure}
394
[f26a2f5]395Each executor thread iterates over its own message queues until it finds one with messages.
[739bd7b]396At this point, the executor thread atomically \gls{gulp}s the queue, meaning it moves the contents of message queue to a local queue of the executor thread using a single atomic instruction.
[f26a2f5]397An example of the queue gulping operation is shown in the right side of Figure \ref{f:gulp}, where a executor threads gulps queue 0 and begins to process it locally.
[739bd7b]398This step allows an executor thread to process the local queue without any atomics until the next gulp.
399Other executor threads can continue adding to the ends of executor thread's message queues.
400In detail, an executor thread performs a test-and-gulp, non-atomically checking if a queue is non-empty, before attempting to gulp it.
401If an executor misses an non-empty queue due to a race, it eventually finds the queue after cycling through its message queues.
402This approach minimizes costly lock acquisitions.
[f26a2f5]403
[739bd7b]404Processing a local queue involves: removing a unit of work from the queue, dereferencing the actor pointed-to by the work-unit, running the actor's behaviour on the work-unit message, examining the returned allocation status from the @receive@ routine for the actor and internal status in the delivered message, and taking the appropriate actions.
[f26a2f5]405Since all messages to a given actor are in the same queue, this guarantees atomicity across behaviours of that actor since it can only execute on one thread at a time.
[739bd7b]406As each actor is created or terminated by an executor thread, it increments/decrements a global counter.
407When an executor decrements the counter to zero, it sets a global boolean variable that is checked by each executor thread when it has no work.
408Once a executor threads sees the flag is set it stops running.
409After all executors stop, the actor system shutdown is complete.
[f26a2f5]410
411\subsection{Copy Queue}\label{s:copyQueue}
[739bd7b]412Unfortunately, the frequent allocation of envelopes for each send results in heavy contention on the memory allocator.
413This contention is reduced using a novel data structure, called a \Newterm{copy queue}.
[f26a2f5]414The copy queue is a thin layer over a dynamically sized array that is designed with the envelope use case in mind.
[739bd7b]415A copy queue supports the typical queue operations of push/pop but in a different way from a typical array-based queue.
416
417The copy queue is designed to take advantage of the \gls{gulp}ing pattern, giving an amortized runtime cost for each push/pop operation of $O(1)$.
[f26a2f5]418In contrast, a na\"ive array-based queue often has either push or pop cost $O(n)$ and the other cost $O(1)$ since one of the operations requires shifting the elements of the queue.
419Since the executor threads gulp a queue to operate on it locally, this creates a usage pattern where all elements are popped from the copy queue without any interleaved pushes.
420As such, during pop operations there is no need to shift array elements.
421Instead, an index is stored in the copy-queue data-structure that keeps track of which element to pop next allowing pop to be $O(1)$.
422Push operations are amortized $O(1)$ since pushes may cause doubling reallocations of the underlying dynamic-sized array (like \CC @vector@).
[601bd9e]423
[f26a2f5]424Since the copy queue is an array, envelopes are allocated first on the stack and then copied into the copy queue to persist until they are no longer needed.
425For many workload, the copy queues grow in size to facilitate the average number of messages in flight and there is no further dynamic allocations.
426One downside of this approach that more storage is allocated than needed, \ie each copy queue is only partially full.
[739bd7b]427Comparatively, the individual envelope allocations of a list-based queue mean that the actor system always uses the minimum amount of heap space and cleans up eagerly.
[f26a2f5]428Additionally, bursty workloads can cause the copy queues to allocate a large amounts of space to accommodate the peaks of the throughput, even if most of that storage is not needed for the rest of the workload's execution.
429
430To mitigate memory wastage, a reclamation scheme is introduced.
431Initially, the memory reclamation na\"ively reclaims one index of the array per \gls{gulp}, if the array size is above a low fixed threshold.
432However, this approach has a problem.
[739bd7b]433The high memory watermark nearly doubled!
434The issue is highlighted with an example.
[f26a2f5]435Assume a fixed throughput workload, where a queue never has more than 19 messages at a time.
436If the copy queue starts with a size of 10, it ends up doubling at some point to size 20 to accommodate 19 messages.
437However, after 2 gulps and subsequent reclamations the array size is 18.
438The next time 19 messages are enqueued, the array size is doubled to 36!
[739bd7b]439To avoid this issue, a second check is added.
[f26a2f5]440Reclamation only occurs if less than half of the array is utilized.
[739bd7b]441This check achieves a lower total storage and overall memory utilization compared to the non-reclamation copy queues.
442However, the use of copy queues still incurs a higher memory cost than list-based queueing, but the increase in memory usage is reasonable considering the performance gains \see{Section~\ref{s:actor_perf}}.
[601bd9e]443
[0faacb8]444\section{Work Stealing}\label{s:steal}
[739bd7b]445Work stealing is a scheduling strategy to provide \Newterm{load balance}.
446The goal is to increase resource utilization by having idle threads steal work from working threads.
447While there are multiple parts in work-stealing scheduler, the two important components are victim selection and the stealing mechanism.
[601bd9e]448
[0faacb8]449\subsection{Stealing Mechanism}
[739bd7b]450In work stealing, the stealing worker is called the \Newterm{thief} and the stolen-from worker is called the \Newterm{victim}.
451The stealing mechanism presented here differs from existing work-stealing actor-systems because of the message-centric (inverted) actor-system.
452Other actor systems, such as Akka~\cite{Akka} and CAF~\cite{CAF}, have work stealing, but use an actor-centric system where stealing is dequeuing from a non-empty ready-queue to an empty ready-queue.
453As an example, in CAF, the sharded actor queue is a set of double-ended queues (dequeues).
454When an actor has messages, it is inserted into a worker's dequeue (ready queue).
[f26a2f5]455Workers then consume actors from the dequeue and execute their behaviours.
456To steal work, thieves take one or more actors from a victim's dequeue.
[739bd7b]457By the pigeon hole principle, there are three dequeue operations (push/victim pop/thief pop) that can occur concurrently and only two ends to a dequeue, so work stealing in a dequeue-based system always results in a potential increase in contention on the dequeues.
458This contention can slows down the victim's throughput.
459Note, which end of the dequeue is used for stealing, consuming, and inserting is not discussed since the largest cost is the mutual exclusion and its duration for safely performing the queue operations.
460
461Work steal now becomes queue stealing, where an entire actor/message queue is stolen, which trivially preserves message ordering in a queue \see{Section~\ref{s:steal}}.
[601bd9e]462
[0faacb8]463% C_TODO: maybe insert stealing diagram
[601bd9e]464
[739bd7b]465In \CFA, the actor work-stealing implementation is unique because of the message-centric system.
466In this system, it is impractical to steal actors because an actor's messages are distributed in temporal order along the message queue.
467To ensure sequential actor execution and FIFO message delivery, actor stealing requires finding and removing all of an actor's messages, and inserting them consecutively in another message queue.
468This operation is $O(N)$ with a non-trivial constant.
469The only way for work stealing to become practical is to shard the message queue, which also reduces contention, and steal queues to eliminate queue searching.
470
471Given queue stealing, the goal is to have a zero-victim-cost stealing mechanism, which does not mean stealing has no cost.
472It means work stealing does not affect the performance of the victim worker.
473The implication is that thieves cannot contend with a victim, and that a victim should perform no stealing related work unless it becomes a thief.
474In theory, this goal is not achievable, but results show the goal is achieved in practice.
475
476In \CFA's actor system, workers own a set of sharded queues, which they iterate over and gulp.
477If a worker has iterated over its message queues twice without finding any work, it tries to steal a queue from another worker.
478Stealing a queue is done wait-free with a few atomic instructions that can only create contention with other stealing workers, not the victim.
479To steal a queue, a worker does the following:
[601bd9e]480\begin{enumerate}[topsep=5pt,itemsep=3pt,parsep=0pt]
481\item
[739bd7b]482The thief chooses a victim, which is trivial because all workers are stored in a shared array.
[601bd9e]483
484\item
[f26a2f5]485The thief starts at a random index in the array of the victim's queues and searches for a candidate queue.
[739bd7b]486A candidate queue is any non-empty queue not being processed by the victim and not being stolen by another thief.
487These rules are not strictly enforced.
488A candidate is identified non-atomically, and as such, queues that do not satisfy these rules may be stolen.
489However, steals not meeting the rules do not affect correctness and do not constitute failed steals as the queue is always swapped.
[9a5a2cd]490
[739bd7b]491\item
492Once a candidate queue is chosen, the thief attempts a wait-free swap of a victim's queue to a random empty thief queue.
493If the swap successes, the steal is completed.
494If the swap fails, the victim may have been gulping that message queue or another thief must have attempted to steal the victim's queue.
495In either case, that message queue is highly likely to be empty.
[601bd9e]496
497\item
[739bd7b]498Once a thief fails or succeeds in stealing a queue, it iterates over its messages queues again because new messages may have arrived during stealing.
499Stealing is only repeated after two consecutive iterations over its owned queues without finding work.
[601bd9e]500\end{enumerate}
501
[f26a2f5]502The key to the stealing mechanism is that the queues can still be operated on while they are being swapped.
[739bd7b]503This functionality eliminates any contention among thieves and victims.
504
[f26a2f5]505The first key to this is that actors and workers maintain two distinct arrays of references to queues.
506Actors will always receive messages via the same queues.
507Workers, on the other hand will swap the pointers to queues in their shared array and operate on queues in the range of that array that they own.
508Swapping queues is a matter of atomically swapping two pointers in the worker array.
[9a5a2cd]509As such pushes to the queues can happen concurrently during the swap since pushes happen via the actor queue references.
510
[f26a2f5]511Gulping can also occur during queue swapping, but the implementation requires more nuance than the pushes.
512When a worker is not stealing it iterates across its own range of queues and gulps them one by one.
513When a worker operates on a queue it first copies the current pointer from the worker array of references to a local variable.
514It then uses that local variable for all queue operations until it moves to the next index of its range of the queue array.
515This ensures that any swaps do not interrupt gulping operations, however this introduces a correctness issue.
516If any behaviours from a queue are run by two workers at a time it violates both mutual exclusion and the actor ordering guarantees.
517As such this must be avoided.
518To avoid this each queue has a @being_processed@ flag that is atomically set to @true@ when a queue is gulped.
519The flag indicates that a queue is being processed locally and is set back to @false@ once the local processing is finished.
520If a worker attempts to gulp a queue and finds that the @being_processed@ flag is @true@, it does not gulp the queue and moves on to the next queue in its range.
521This is a source of contention between victims and thieves since a thief may steal a queue and set @being_processed@ to @true@ between a victim saving a pointer to a queue and gulping it.
522However, the window for this race is very small, making this contention rare.
523This is why the claim is made that this mechanism is zero-victim-cost in practice but not in theory.
524By collecting statistics on failed gulps due to the @being_processed@ flag, it is found that this contention occurs ~0.05\% of the time when a gulp occurs.
[9a5a2cd]525Hence, the claim is made that this stealing mechanism has zero-victim-cost in practice.
[601bd9e]526
527
[0faacb8]528\subsection{Queue Swap Correctness}
[f26a2f5]529Given the wait-free swap used is novel, it is important to show that it is correct.
530Firstly, it is clear to show that the swap is wait-free since all workers will fail or succeed in swapping the queues in a finite number of steps since there are no locks or looping.
531There is no retry mechanism in the case of a failed swap, since a failed swap either means the work was already stolen, or that work was stolen from the thief.
532In both cases it is apropos for a thief to given up on stealing.
533\CFA-style pseudocode for the queue swap is presented below.
534The swap uses compare-and-swap (@CAS@) which is just pseudocode for C's @__atomic_compare_exchange_n@.
535A pseudocode implementation of @CAS@ is also shown below.
536The correctness of the wait-free swap will now be discussed in detail.
[9a5a2cd]537To first verify sequential correctness, consider the equivalent sequential swap below:
[601bd9e]538
[9363b1b]539\begin{cfa}
[beabdf3]540void swap( uint victim_idx, uint my_idx ) {
541        // Step 0:
542        work_queue * my_queue = request_queues[my_idx];
543        work_queue * vic_queue = request_queues[victim_idx];
544        // Step 2:
545        request_queues[my_idx] = 0p;
546        // Step 3:
547        request_queues[victim_idx] = my_queue;
548        // Step 4:
549        request_queues[my_idx] = vic_queue;
[601bd9e]550}
[9363b1b]551\end{cfa}
[601bd9e]552
[f26a2f5]553Step 1 is missing in the sequential example since in only matter in the concurrent context presented later.
554By looking at the sequential swap it is easy to see that it is correct.
[9a5a2cd]555Temporary copies of each pointer being swapped are stored, and then the original values of each pointer are set using the copy of the other pointer.
[601bd9e]556
[9363b1b]557\begin{cfa}
[601bd9e]558// This routine is atomic
559bool CAS( work_queue ** ptr, work_queue ** old, work_queue * new ) {
[beabdf3]560        if ( *ptr != *old )
561                return false;
562        *ptr = new;
563        return true;
[601bd9e]564}
565
566bool try_swap_queues( worker & this, uint victim_idx, uint my_idx ) with(this) {
[beabdf3]567        // Step 0:
568        // request_queues is the shared array of all sharded queues
569        work_queue * my_queue = request_queues[my_idx];
570        work_queue * vic_queue = request_queues[victim_idx];
571
572        // Step 1:
573        // If either queue is 0p then they are in the process of being stolen
[f26a2f5]574        // 0p is Cforall's equivalent of C++'s nullptr
[beabdf3]575        if ( vic_queue == 0p ) return false;
576
577        // Step 2:
578        // Try to set thief's queue ptr to be 0p.
579        // If this CAS fails someone stole thief's queue so return false
580        if ( !CAS( &request_queues[my_idx], &my_queue, 0p ) )
581                return false;
[f26a2f5]582
[beabdf3]583        // Step 3:
584        // Try to set victim queue ptr to be thief's queue ptr.
585        // If it fails someone stole the other queue, so fix up then return false
586        if ( !CAS( &request_queues[victim_idx], &vic_queue, my_queue ) ) {
587                request_queues[my_idx] = my_queue; // reset queue ptr back to prev val
588                return false;
589        }
590
591        // Step 4:
592        // Successfully swapped.
593        // Thief's ptr is 0p so no one will touch it
594        // Write back without CAS is safe
595        request_queues[my_idx] = vic_queue;
596        return true;
[601bd9e]597}
[9363b1b]598\end{cfa}\label{c:swap}
[601bd9e]599
600Now consider the concurrent implementation of the swap.
601\begin{enumerate}[topsep=5pt,itemsep=3pt,parsep=0pt]
602\item
603Step 0 is the same as the sequential example, and the thief stores local copies of the two pointers to be swapped.
604\item
[f26a2f5]605Step 1 verifies that the stored copy of the victim queue pointer, @vic_queue@, is valid.
606If @vic_queue@ is equal to @0p@, then the victim queue is part of another swap so the operation fails.
607No state has changed at this point so no fixups are needed.
608Note, @my_queue@ can never be equal to @0p@ at this point since thieves only set their own queues pointers to @0p@ when stealing.
609At no other point will a queue pointer be set to @0p@.
610Since each worker owns a disjoint range of the queue array, it is impossible for @my_queue@ to be @0p@.
[601bd9e]611\item
[f26a2f5]612Step 2 attempts to set the thief's queue pointer to @0p@ via @CAS@.
613The @CAS@ will only fail if the thief's queue pointer is no longer equal to @my_queue@, which implies that this thief has become a victim and its queue has been stolen.
614At this point the thief-turned-victim will fail and since it has not changed any state it just fails and returns false.
615If the @CAS@ succeeds then the thief's queue pointer will now be @0p@.
616Nulling the pointer is safe since only thieves look at other worker's queue ranges, and whenever thieves need to dereference a queue pointer they check for @0p@.
[601bd9e]617\item
[f26a2f5]618Step 3 attempts to set the victim's queue pointer to be @my_queue@ via @CAS@.
619If the @CAS@ succeeds then the victim's queue pointer has been set and swap can no longer fail.
620If the @CAS@ fails then the thief's queue pointer must be restored to its previous value before returning.
621\item
622Step 4 sets the thief's queue pointer to be @vic_queue@ completing the swap.
[601bd9e]623\end{enumerate}
624
625\begin{theorem}
626The presented swap is correct and concurrently safe in both the success and failure cases.
627\end{theorem}
628
[f26a2f5]629Correctness of the swap is shown through the existence of an invariant.
630The invariant is that when a queue pointer is set to @0p@ by a thief, then the next write to the pointer can only be performed by the same thief.
631To show that this invariant holds, it is shown that it is true at each step of the swap.
632Step 0 and 1 do not write and as such they cannot invalidate the invariant of any other thieves.
633In step 2 a thief attempts to write @0p@ to one of their queue pointers.
634This queue pointer cannot be @0p@.
635As stated above, @my_queue@ is never equal to @0p@ since thieves will only write @0p@ to queue pointers from their own queue range and all worker's queue ranges are disjoint.
636As such step 2 upholds the invariant since in a failure case no write occurs, and in the success case, the value of the queue pointer is guaranteed to not be 0p.
637In step 3 the thief attempts to write @my_queue@ to the victim's queue pointer.
638If the current value of the victim's queue pointer is @0p@, then the CAS will fail since @vic_queue@ cannot be equal to @0p@ because of the check in step 1.
639Therefore in the success case where the @CAS@ succeeds, the value of the victim's queue pointer must not be @0p@.
640As such, the write will never overwrite a value of @0p@, hence the invariant is held in the @CAS@ of step 3.
641The write back to the thief's queue pointer that happens in the failure case of step three and in step 4 hold the invariant since they are the subsequent write to a @0p@ queue pointer and they are being set by the same thief that set the pointer to @0p@.
642
643Given this informal proof of invariance it can be shown that the successful swap is correct.
644Once a thief atomically sets their queue pointer to be @0p@ in step 2, the invariant guarantees that pointer will not change.
645As such, in the success case step 3 it is known that the value of the victim's queue pointer that was overwritten must be @vic_queue@ due to the use of @CAS@.
646Given that pointers all have unique memory locations, this first write of the successful swap is correct since it can only occur when the pointer has not changed.
647By the invariant the write back in the successful case is correct since no other worker can write to the @0p@ pointer.
648
649In the failed case the outcome is correct in steps 1 and 2 since no writes have occurred so the program state is unchanged.
650In the failed case of step 3 the program state is safely restored to its state it had prior to the @0p@ write in step 2, thanks to the invariant that makes the write back to the @0p@ pointer safe.
[601bd9e]651
[0faacb8]652\subsection{Stealing Guarantees}
[f26a2f5]653Given that the stealing operation can potentially fail, it is important to discuss the guarantees provided by the stealing implementation.
654Given a set of $N$ swaps a set of connected directed graphs can be constructed where each vertex is a queue and each edge is a swap directed from a thief queue to a victim queue.
655Since each thief can only steal from one victim at a time, each vertex can only have at most one outgoing edge.
[9a5a2cd]656A corollary that can be drawn from this, is that there are at most $V$ edges in this constructed set of connected directed graphs, where $V$ is the total number of vertices.
[601bd9e]657
[0faacb8]658\begin{figure}
659\begin{center}
660\input{diagrams/M_to_one_swap.tikz}
661\end{center}
662\caption{Graph of $M$ thieves swapping with one victim.}
663\label{f:M_one_swap}
664\end{figure}
665
[601bd9e]666\begin{theorem}
[f26a2f5]667Given $M$ thieves queues all attempting to swap with one victim queue, and no other swaps occurring that involve these queues, at least one swap is guaranteed to succeed.
[601bd9e]668\end{theorem}\label{t:one_vic}
[0faacb8]669A graph of the $M$ thieves swapping with one victim discussed in this theorem is presented in Figure~\ref{f:M_one_swap}.
670\\
[f26a2f5]671First it is important to state that a thief will not attempt to steal from themselves.
672As such, the victim here is not also a thief.
673Stepping through the code in \ref{c:swap}, for all thieves steps 0-1 succeed since the victim is not stealing and will have no queue pointers set to be @0p@.
674Similarly for all thieves step 2 will succeed since no one is stealing from any of the thieves.
675In step 3 the first thief to @CAS@ will win the race and successfully swap the queue pointer.
676Since it is the first one to @CAS@ and @CAS@ is atomic, there is no way for the @CAS@ to fail since no other thief could have written to the victim's queue pointer and the victim did not write to the pointer since they aren't stealing.
[9a5a2cd]677Hence at least one swap is guaranteed to succeed in this case.
[601bd9e]678
[0faacb8]679\begin{figure}
680\begin{center}
681\input{diagrams/chain_swap.tikz}
682\end{center}
683\caption{Graph of a chain of swaps.}
684\label{f:chain_swap}
685\end{figure}
686
[601bd9e]687\begin{theorem}
[f26a2f5]688Given $M$ > 1, ordered queues pointers all attempting to swap with the queue in front of them in the ordering, except the first queue, and no other swaps occurring that involve these queues, at least one swap is guaranteed to succeed.
[601bd9e]689\end{theorem}\label{t:vic_chain}
[0faacb8]690A graph of the chain of swaps discussed in this theorem is presented in Figure~\ref{f:chain_swap}.
691\\
[f26a2f5]692This is a proof by contradiction.
693Assume no swaps occur.
694Then all thieves must have failed at step 1, step 2 or step 3.
695For a given thief $b$ to fail at step 1, thief $b + 1$ must have succeeded at step 2 before $b$ executes step 0.
696Hence, not all thieves can fail at step 1.
697Furthermore if a thief $b$ fails at step 1 it logically splits the chain into two subchains $0 <- b$ and $b + 1 <- M - 1$, where $b$ has become solely a victim since its swap has failed and it did not modify any state.
698There must exist at least one chain containing two or more queues after since it is impossible for a split to occur both before and after a thief, since that requires failing at step 1 and succeeding at step 2.
[9a5a2cd]699Hence, without loss of generality, whether thieves succeed or fail at step 1, this proof can proceed inductively.
700
[f26a2f5]701For a given thief $i$ to fail at step 2, it means that another thief $j$ had to have written to $i$'s queue pointer between $i$'s step 0 and step 2.
702The only way for $j$ to write to $i$'s queue pointer would be if $j$ was stealing from $i$ and had successfully finished step 3.
703If $j$ finished step 3 then the at least one swap was successful.
704Therefore all thieves did not fail at step 2.
705Hence all thieves must successfully complete step 2 and fail at step 3.
706However, since the first worker, thief $0$, is solely a victim and not a thief, it does not change the state of any of its queue pointers.
707Hence, in this case thief $1$ will always succeed in step 3 if all thieves succeed in step 2.
[9a5a2cd]708Thus, by contradiction with the earlier assumption that no swaps occur, at least one swap must succeed.
[601bd9e]709
[0faacb8]710% \raisebox{.1\height}{}
711\begin{figure}
712\centering
713\begin{tabular}{l|l}
[f26a2f5]714\subfloat[Cyclic Swap Graph]{\label{f:cyclic_swap}\input{diagrams/cyclic_swap.tikz}} &
715\subfloat[Acyclic Swap Graph]{\label{f:acyclic_swap}\input{diagrams/acyclic_swap.tikz}}
[0faacb8]716\end{tabular}
717\caption{Illustrations of cyclic and acyclic swap graphs.}
718\end{figure}
719
[601bd9e]720\begin{theorem}
[f26a2f5]721Given a set of $M > 1$ swaps occurring that form a single directed connected graph.
722At least one swap is guaranteed to succeed if and only if the graph does not contain a cycle.
[601bd9e]723\end{theorem}\label{t:vic_cycle}
[f26a2f5]724Representations of cyclic and acyclic swap graphs discussed in this theorem are presented in Figures~\ref{f:cyclic_swap} and \ref{f:acyclic_swap}.
[0faacb8]725\\
[f26a2f5]726First the reverse direction is proven.
727If the graph does not contain a cycle, then there must be at least one successful swap.
728Since the graph contains no cycles and is finite in size, then there must be a vertex $A$ with no outgoing edges.
729The graph can then be formulated as a tree with $A$ at the top since each node only has at most one outgoing edge and there are no cycles.
730The forward direction is proven by contradiction in a similar fashion to \ref{t:vic_chain}.
731Assume no swaps occur.
732Similar to \ref{t:vic_chain}, this graph can be inductively split into subgraphs of the same type by failure at step 1, so the proof proceeds without loss of generality.
733Similar to \ref{t:vic_chain} the conclusion is drawn that all thieves must successfully complete step 2 for no swaps to occur, since for step 2 to fail, a different thief has to successfully complete step 3, which would imply a successful swap.
734Hence, the only way forward is to assume all thieves successfully complete step 2.
735Hence for there to be no swaps all thieves must fail step 3.
736However, since $A$ has no outgoing edges, since the graph is connected there must be some $K$ such that $K < M - 1$ thieves are attempting to swap with $A$.
737Since all $K$ thieves have passed step 2, similar to \ref{t:one_vic} the first one of the $K$ thieves to attempt step 3 is guaranteed to succeed.
[9a5a2cd]738Thus, by contradiction with the earlier assumption that no swaps occur, if the graph does not contain a cycle, at least one swap must succeed.
739
[f26a2f5]740The forward direction is proven by contrapositive.
741If the graph contains a cycle then there exists a situation where no swaps occur.
742This situation is constructed.
743Since all vertices have at most one outgoing edge the cycle must be directed.
744Furthermore, since the graph contains a cycle all vertices in the graph must have exactly one outgoing edge.
745This is shown through construction of an arbitrary cyclic graph.
746The graph contains a directed cycle by definition, so the construction starts with $T$ vertices in a directed cycle.
747Since the graph is connected, and each vertex has at most one outgoing edge, none of the vertices in the cycle have available outgoing edges to accommodate new vertices with no outgoing edges.
748Any vertices added to the graph must have an outgoing edge to connect, leaving the resulting graph with no available outgoing edges.
749Thus, by induction all vertices in the graph must have exactly one outgoing edge.
750Hence all vertices are thief queues.
751Now consider the case where all thieves successfully complete step 0-1, and then they all complete step 2.
752At this point all thieves are attempting to swap with a queue pointer whose value has changed to @0p@.
753If all thieves attempt the @CAS@ before any write backs, then they will all fail.
754Thus, by contrapositive, if the graph contains a cycle then there exists a situation where no swaps occur.
755Hence, at least one swap is guaranteed to succeed if and only if the graph does not contain a cycle.
[601bd9e]756
757% C_TODO: go through and use \paragraph to format to make it look nicer
[0faacb8]758\subsection{Victim Selection}\label{s:victimSelect}
[f26a2f5]759In any work stealing algorithm thieves have some heuristic to determine which victim to choose from.
760Choosing this algorithm is difficult and can have implications on performance.
761There is no one selection heuristic that is known to be the best on all workloads.
762Recent work focuses on locality aware scheduling in actor systems\cite{barghi18}\cite{wolke17}.
763However, while locality aware scheduling provides good performance on some workloads, something as simple as randomized selection performs better on other workloads\cite{barghi18}.
764Since locality aware scheduling has been explored recently, this work introduces a heuristic called \textbf{longest victim} and compares it to randomized work stealing.
765The longest victim heuristic maintains a timestamp per executor threads that is updated every time a worker attempts to steal work.
766Thieves then attempt to steal from the thread with the oldest timestamp.
767This means that if two thieves look to steal at the same time, they likely will attempt to steal from the same victim.
768This does increase the chance at contention between thieves, however given that workers have multiple queues under them, often in the tens or hundreds of queues per worker it is rare for two queues to attempt so steal the same queue.
769Furthermore in the case they attempt to steal the same queue at least one of them is guaranteed to successfully steal the queue as shown in Theorem \ref{t:one_vic}.
770Additionally, the longest victim heuristic makes it very improbable that the no swap scenario presented in Theorem \ref{t:vic_cycle} manifests.
771Given the longest victim heuristic, for a cycle to manifest it would require all workers to attempt to steal in a short timeframe.
772This is the only way that more than one thief could choose another thief as a victim, since timestamps are only updated upon attempts to steal.
[9a5a2cd]773In this case, the probability of lack of any successful swaps is a non issue, since it is likely that these steals were not important if all workers are trying to steal.
[601bd9e]774
[f26a2f5]775\section{Safety and Productivity}\label{s:SafetyProductivity}
776\CFA's actor system comes with a suite of safety and productivity features.
777Most of these features are present in \CFA's debug mode, but are removed when code is compiled in nodebug mode.
[9a5a2cd]778The suit of features include the following.
[0faacb8]779
780\begin{itemize}
[f26a2f5]781\item Static-typed message sends.
[9a5a2cd]782If an actor does not support receiving a given message type, the actor program is rejected at compile time, allowing unsupported messages to never be sent to actors.
[f26a2f5]783\item Detection of message sends to Finished/Destroyed/Deleted actors.
784All actors have a ticket that assigns them to a respective queue.
[9a5a2cd]785The maximum integer value of the ticket is reserved to indicate that an actor is dead, and subsequent message sends result in an error.
[f26a2f5]786\item Actors made before the executor can result in undefined behaviour since an executor needs to be created beforehand so it can give out the tickets to actors.
[9a5a2cd]787As such, this is detected and an error is printed.
[f26a2f5]788\item When an executor is created, the queues are handed out to executor threads in round robin order.
789If there are fewer queues than executor threads, then some workers will spin and never do any work.
790There is no reasonable use case for this behaviour so an error is printed if the number of queues is fewer than the number of executor threads.
791\item A warning is printed when messages are deallocated without being sent.
792Since the @Finished@ allocation status is unused for messages, it is used internally to detect if a message has been sent.
[9a5a2cd]793Deallocating a message without sending it could indicate to a user that they are touching freed memory later, or it could point out extra allocations that could be removed.
[6d18ddb]794\item Detection of messages sent but not received
795As discussed in Section~\ref{s:executor}, once all actors have terminated shutdown is communicated to executor threads via a status flag. Upon termination the executor threads check their queues to see if any contain messages. If they do, an error is reported. Messages being sent but not received means that their allocation action did not occur and their payload was not delivered. Missing the allocation action can lead to memory leaks and missed payloads can cause unpredictable behaviour. Detecting this can indicate a race or logic error in the user's code.
[0faacb8]796\end{itemize}
797
[f26a2f5]798In addition to these features, \CFA's actor system comes with a suite of statistics that can be toggled on and off.
799These statistics have minimal impact on the actor system's performance since they are counted on a per executor threads basis.
800During shutdown of the actor system they are aggregated, ensuring that the only atomic instructions used by the statistics counting happen at shutdown.
[9a5a2cd]801The statistics measured are as follows.
[0faacb8]802
803\begin{description}
804\item[\LstBasicStyle{\textbf{Actors Created}}]
[f26a2f5]805Actors created.
[9a5a2cd]806Includes both actors made by the main and ones made by other actors.
[0faacb8]807\item[\LstBasicStyle{\textbf{Messages Sent}}]
[f26a2f5]808Messages sent and received.
809Includes termination messages send to the executor threads.
[0faacb8]810\item[\LstBasicStyle{\textbf{Gulps}}]
[f26a2f5]811Gulps that occurred across the executor threads.
[0faacb8]812\item[\LstBasicStyle{\textbf{Average Gulp Size}}]
813Average number of messages in a gulped queue.
814\item[\LstBasicStyle{\textbf{Missed gulps}}]
[f26a2f5]815Occurrences where a worker missed a gulp due to the concurrent queue processing by another worker.
[0faacb8]816\item[\LstBasicStyle{\textbf{Steal attempts}}]
[f26a2f5]817Worker threads attempts to steal work.
[9a5a2cd]818
[0faacb8]819\item[\LstBasicStyle{\textbf{Steal failures (no candidates)}}]
820Work stealing failures due to selected victim not having any non empty or non-being-processed queues.
821\item[\LstBasicStyle{\textbf{Steal failures (failed swaps)}}]
822Work stealing failures due to the two stage atomic swap failing.
823\item[\LstBasicStyle{\textbf{Messages stolen}}]
824Aggregate of the number of messages in queues as they were stolen.
825\item[\LstBasicStyle{\textbf{Average steal size}}]
826Average number of messages in a stolen queue.
827\end{description}
828
[f26a2f5]829These statistics enable a user of \CFA's actor system to make informed choices about how to configure their executor, or how to structure their actor program.
830For example, if there is a lot of messages being stolen relative to the number of messages sent, it could indicate to a user that their workload is heavily imbalanced across executor threads.
[9a5a2cd]831In another example, if the average gulp size is very high, it could indicate that the executor could use more queue sharding.
[0faacb8]832
[f26a2f5]833Another productivity feature that is included is a group of poison-pill messages.
[14e1053]834Poison-pill messages are common across actor systems, and are used in actor libraries Akka and ProtoActor~\cite{Akka,ProtoActor}.
[f26a2f5]835Poison-pill messages inform an actor to terminate.
836In \CFA, due to the allocation of actors and lack of garbage collection, there needs to be a suite of poison-pills.
837The messages that \CFA provides are @DeleteMsg@, @DestroyMsg@, and @FinishedMsg@.
838These messages are supported on all actor types via inheritance and when sent to an actor, the actor takes the corresponding allocation action after receiving the message.
839Note that any pending messages to the actor will still be sent.
[9a5a2cd]840It is still the user's responsibility to ensure that an actor does not receive any messages after termination.
[0faacb8]841
842\section{Performance}\label{s:actor_perf}
[2d831a1]843\CAP{I will update the figures to have the larger font size and different line markers once we start editing this chapter.}
[0faacb8]844The performance of \CFA's actor system is tested using a suite of microbenchmarks, and compared with other actor systems.
[f26a2f5]845Most of the benchmarks are the same as those presented in \ref{}, with a few additions.
[9a5a2cd]846% C_TODO cite actor paper
[f26a2f5]847At the time of this work the versions of the actor systems are as follows.
848\CFA 1.0, \uC 7.0.0, Akka Typed 2.7.0, CAF 0.18.6, and ProtoActor-Go v0.0.0-20220528090104-f567b547ea07.
[9a5a2cd]849Akka Classic is omitted as Akka Typed is their newest version and seems to be the direction they are headed in.
[0faacb8]850The experiments are run on
851\begin{list}{\arabic{enumi}.}{\usecounter{enumi}\topsep=5pt\parsep=5pt\itemsep=0pt}
852\item
853Supermicro SYS--6029U--TR4 Intel Xeon Gold 5220R 24--core socket, hyper-threading $\times$ 2 sockets (48 process\-ing units) 2.2GHz, running Linux v5.8.0--59--generic
854\item
855Supermicro AS--1123US--TR4 AMD EPYC 7662 64--core socket, hyper-threading $\times$ 2 sockets (256 processing units) 2.0 GHz, running Linux v5.8.0--55--generic
856\end{list}
857
[f26a2f5]858The benchmarks are run on up to 48 cores.
859On the Intel, when going beyond 24 cores there is the choice to either hop sockets or to use hyperthreads.
860Either choice will cause a blip in performance trends, which can be seen in the following performance figures.
[9a5a2cd]861On the Intel the choice was made to hyperthread instead of hopping sockets for experiments with more than 24 cores.
[0faacb8]862
[f26a2f5]863All benchmarks presented are run 5 times and the median is taken.
864Error bars showing the 95\% confidence intervals are drawn on each point on the graphs.
865If the confidence bars are small enough, they may be obscured by the point.
866In this section \uC will be compared to \CFA frequently, as the actor system in \CFA was heavily based off \uC's actor system.
867As such the performance differences that arise are largely due to the contributions of this work.
[0faacb8]868
869\begin{table}[t]
870\centering
871\setlength{\extrarowheight}{2pt}
872\setlength{\tabcolsep}{5pt}
873
874\caption{Static Actor/Message Performance: message send, program memory}
875\label{t:StaticActorMessagePerformance}
876\begin{tabular}{*{5}{r|}r}
[beabdf3]877        & \multicolumn{1}{c|}{\CFA (100M)} & \multicolumn{1}{c|}{CAF (10M)} & \multicolumn{1}{c|}{Akka (100M)} & \multicolumn{1}{c|}{\uC (100M)} & \multicolumn{1}{c@{}}{ProtoActor (100M)} \\
[f26a2f5]878        \hline
[14e1053]879        AMD             & \input{data/nasusSendStatic} \\
[f26a2f5]880        \hline
[14e1053]881        Intel   & \input{data/pykeSendStatic}
[0faacb8]882\end{tabular}
883
884\bigskip
[46ab782]885
[0faacb8]886\caption{Dynamic Actor/Message Performance: message send, program memory}
887\label{t:DynamicActorMessagePerformance}
888
889\begin{tabular}{*{5}{r|}r}
[beabdf3]890        & \multicolumn{1}{c|}{\CFA (20M)} & \multicolumn{1}{c|}{CAF (2M)} & \multicolumn{1}{c|}{Akka (2M)} & \multicolumn{1}{c|}{\uC (20M)} & \multicolumn{1}{c@{}}{ProtoActor (2M)} \\
[f26a2f5]891        \hline
[14e1053]892        AMD             & \input{data/nasusSendDynamic} \\
[f26a2f5]893        \hline
[14e1053]894        Intel   & \input{data/pykeSendDynamic}
[0faacb8]895\end{tabular}
896\end{table}
897
898\subsection{Message Sends}
[f26a2f5]899Message sending is the key component of actor communication.
900As such latency of a single message send is the fundamental unit of fast-path performance for an actor system.
901The following two microbenchmarks evaluate the average latency for a static actor/message send and a dynamic actor/message send.
902Static and dynamic refer to the allocation of the message and actor.
903In the static send benchmark a message and actor are allocated once and then the message is sent to the same actor repeatedly until it has been sent 100 million (100M) times.
904The average latency per message send is then calculated by dividing the duration by the number of sends.
905This benchmark evaluates the cost of message sends in the actor use case where all actors and messages are allocated ahead of time and do not need to be created dynamically during execution.
[9a5a2cd]906The CAF static send benchmark only sends a message 10M times to avoid extensively long run times.
907
[f26a2f5]908In the dynamic send benchmark the same experiment is performed, with the change that with each send a new actor and message is allocated.
909This evaluates the cost of message sends in the other common actor pattern where actors and message are created on the fly as the actor program tackles a workload of variable or unknown size.
[9a5a2cd]910Since dynamic sends are more expensive, this benchmark repeats the actor/message creation and send 20M times (\uC, \CFA), or 2M times (Akka, CAF, ProtoActor), to give an appropriate benchmark duration.
911
[f26a2f5]912The results from the static/dynamic send benchmarks are shown in Figures~\ref{t:StaticActorMessagePerformance} and \ref{t:DynamicActorMessagePerformance} respectively.
913\CFA leads the charts in both benchmarks, largely due to the copy queue removing the majority of the envelope allocations.
[14e1053]914Additionally, the receive of all messages sent in \CFA is statically known and is determined via a function pointer cast, which incurrs a compile-time cost.
915All the other systems use their virtual system to find the correct behaviour at message send.
916This requires two virtual dispatch operations, which is an additional runtime send cost that \CFA does not have.
917Note that Akka also statically checks message sends, but still uses their virtual system at runtime.
[f26a2f5]918In the static send benchmark all systems except CAF have static send costs that are in the same ballpark, only varying by ~70ns.
919In the dynamic send benchmark all systems experience slower message sends, as expected due to the extra allocations.
920However, Akka and ProtoActor, slow down by a more significant margin than the \uC and \CFA.
[9a5a2cd]921This is likely a result of Akka and ProtoActor's garbage collection, which can suffer from hits in performance for allocation heavy workloads, whereas \uC and \CFA have explicit allocation/deallocation.
[0faacb8]922
923\subsection{Work Stealing}
[f26a2f5]924\CFA's actor system has a work stealing mechanism which uses the longest victim heuristic, introduced in Section~ref{s:victimSelect}.
[9a5a2cd]925In this performance section, \CFA with the longest victim heuristic is compared with other actor systems on the benchmark suite, and is separately compared with vanilla non-stealing \CFA and \CFA with randomized work stealing.
[0faacb8]926
927\begin{figure}
[beabdf3]928        \centering
929        \subfloat[AMD \CFA Balance-One Benchmark]{
930                \resizebox{0.5\textwidth}{!}{\input{figures/nasusCFABalance-One.pgf}}
931                \label{f:BalanceOneAMD}
932        }
933        \subfloat[Intel \CFA Balance-One Benchmark]{
934                \resizebox{0.5\textwidth}{!}{\input{figures/pykeCFABalance-One.pgf}}
935                \label{f:BalanceOneIntel}
936        }
937        \caption{The balance-one benchmark comparing stealing heuristics (lower is better).}
[0faacb8]938\end{figure}
939
940\begin{figure}
[beabdf3]941        \centering
942        \subfloat[AMD \CFA Balance-Multi Benchmark]{
943                \resizebox{0.5\textwidth}{!}{\input{figures/nasusCFABalance-Multi.pgf}}
944                \label{f:BalanceMultiAMD}
945        }
946        \subfloat[Intel \CFA Balance-Multi Benchmark]{
947                \resizebox{0.5\textwidth}{!}{\input{figures/pykeCFABalance-Multi.pgf}}
948                \label{f:BalanceMultiIntel}
949        }
950        \caption{The balance-multi benchmark comparing stealing heuristics (lower is better).}
[0faacb8]951\end{figure}
952
[f26a2f5]953There are two benchmarks in which \CFA's work stealing is solely evaluated.
954The main goal of introducing work stealing to \CFA's actor system is to eliminate the pathological unbalanced cases that can present themselves in a system without some form of load balancing.
955The following two microbenchmarks construct two such pathological cases, and compare the work stealing variations of \CFA.
956The balance benchmarks adversarially takes advantage of the round robin assignment of actors to load all actors that will do work on specific cores and create 'dummy' actors that terminate after a single message send on all other cores.
957The workload on the loaded cores is the same as the executor benchmark described in \ref{s:executorPerf}, but with fewer rounds.
958The balance-one benchmark loads all the work on a single core, whereas the balance-multi loads all the work on half the cores (every other core).
959Given this layout, one expects the ideal speedup of work stealing in the balance-one case to be $N / N - 1$ where $N$ is the number of threads.
960In the balance-multi case the ideal speedup is 0.5.
961Note that in the balance-one benchmark the workload is fixed so decreasing runtime is expected.
[9a5a2cd]962In the balance-multi experiment, the workload increases with the number of cores so an increasing or constant runtime is expected.
963
[f26a2f5]964On both balance microbenchmarks slightly less than ideal speedup compared to the non stealing variation is achieved by both the random and longest victim stealing heuristics.
965On the balance-multi benchmark \ref{f:BalanceMultiAMD},\ref{f:BalanceMultiIntel} the random heuristic outperforms the longest victim.
966This is likely a result of the longest victim heuristic having a higher stealing cost as it needs to maintain timestamps and look at all timestamps before stealing.
[9a5a2cd]967Additionally, a performance cost can be observed when hyperthreading kicks in in Figure~\ref{f:BalanceMultiIntel}.
968
[f26a2f5]969In the balance-one benchmark on AMD \ref{f:BalanceOneAMD}, the performance bottoms out at 32 cores onwards likely due to the amount of work becoming less than the cost to steal it and move it across cores and cache.
970On Intel \ref{f:BalanceOneIntel}, above 32 cores the performance gets worse for all variants due to hyperthreading.
[9a5a2cd]971Note that the non stealing variation of balance-one will slow down marginally as the cores increase due to having to create more dummy actors on the inactive cores during startup.
[0faacb8]972
973\subsection{Executor}\label{s:executorPerf}
[f26a2f5]974The microbenchmarks in this section are designed to stress the executor.
975The executor is the scheduler of an actor system and is responsible for organizing the interaction of executor threads to service the needs of a workload.
976In the executor benchmark, 40'000 actors are created and assigned a group.
977Each group of actors is a group of 100 actors who send and receive 100 messages from all other actors in their group.
978Each time an actor completes all their sends and receives, they are done a round.
979After all groups have completed 400 rounds the system terminates.
980This microbenchmark is designed to flood the executor with a large number of messages flowing between actors.
[9a5a2cd]981Given there is no work associated with each message, other than sending more messages, the intended bottleneck of this experiment is the executor message send process.
[0faacb8]982
983\begin{figure}
[beabdf3]984        \centering
985        \subfloat[AMD Executor Benchmark]{
986                \resizebox{0.5\textwidth}{!}{\input{figures/nasusExecutor.pgf}}
987                \label{f:ExecutorAMD}
988        }
989        \subfloat[Intel Executor Benchmark]{
990                \resizebox{0.5\textwidth}{!}{\input{figures/pykeExecutor.pgf}}
991                \label{f:ExecutorIntel}
992        }
993        \caption{The executor benchmark comparing actor systems (lower is better).}
[0faacb8]994\end{figure}
995
[f26a2f5]996The results of the executor benchmark in Figures~\ref{f:ExecutorIntel} and \ref{f:ExecutorAMD} show \CFA with the lowest runtime relative to its peers.
997The difference in runtime between \uC and \CFA is largely due to the usage of the copy queue described in Section~\ref{s:copyQueue}.
998The copy queue both reduces and consolidates allocations, heavily reducing contention on the memory allocator.
999Additionally, due to the static typing in \CFA's actor system, it is able to get rid of expensive dynamic casts that occur in \uC to discriminate messages by type.
1000Note that dynamic casts are usually not very expensive, but relative to the high performance of the rest of the implementation of the \uC actor system, the cost is significant.
[0faacb8]1001
1002\begin{figure}
[beabdf3]1003        \centering
1004        \subfloat[AMD \CFA Executor Benchmark]{
1005                \resizebox{0.5\textwidth}{!}{\input{figures/nasusCFAExecutor.pgf}}
1006                \label{f:cfaExecutorAMD}
1007        }
1008        \subfloat[Intel \CFA Executor Benchmark]{
1009                \resizebox{0.5\textwidth}{!}{\input{figures/pykeCFAExecutor.pgf}}
1010                \label{f:cfaExecutorIntel}
1011        }
1012        \caption{Executor benchmark comparing \CFA stealing heuristics (lower is better).}
[0faacb8]1013\end{figure}
1014
[f26a2f5]1015When comparing the \CFA stealing heuristics in Figure~\ref{f:cfaExecutorAMD} it can be seen that the random heuristic falls slightly behind the other two, but in Figure~\ref{f:cfaExecutorIntel} the runtime of all heuristics are nearly identical to each other.
[0faacb8]1016
1017\begin{figure}
[beabdf3]1018        \centering
1019        \subfloat[AMD Repeat Benchmark]{
1020                \resizebox{0.5\textwidth}{!}{\input{figures/nasusRepeat.pgf}}
1021                \label{f:RepeatAMD}
1022        }
1023        \subfloat[Intel Repeat Benchmark]{
1024                \resizebox{0.5\textwidth}{!}{\input{figures/pykeRepeat.pgf}}
1025                \label{f:RepeatIntel}
1026        }
1027        \caption{The repeat benchmark comparing actor systems (lower is better).}
[0faacb8]1028\end{figure}
1029
[f26a2f5]1030The repeat microbenchmark also evaluates the executor.
1031It stresses the executor's ability to withstand contention on queues, as it repeatedly fans out messages from a single client to 100000 servers who then all respond to the client.
1032After this scatter and gather repeats 200 times the benchmark terminates.
1033The messages from the servers to the client will likely all come in on the same queue, resulting in high contention.
1034As such this benchmark will not scale with the number of processors, since more processors will result in higher contention.
1035In Figure~\ref{f:RepeatAMD} we can see that \CFA performs well compared to \uC, however by less of a margin than the executor benchmark.
1036One factor in this result is that the contention on the queues poses a significant bottleneck.
[9a5a2cd]1037As such the gains from using the copy queue are much less apparent.
[0faacb8]1038
1039\begin{figure}
[beabdf3]1040        \centering
1041        \subfloat[AMD \CFA Repeat Benchmark]{
1042                \resizebox{0.5\textwidth}{!}{\input{figures/nasusCFARepeat.pgf}}
1043                \label{f:cfaRepeatAMD}
1044        }
1045        \subfloat[Intel \CFA Repeat Benchmark]{
1046                \resizebox{0.5\textwidth}{!}{\input{figures/pykeCFARepeat.pgf}}
1047                \label{f:cfaRepeatIntel}
1048        }
1049        \caption{The repeat benchmark comparing \CFA stealing heuristics (lower is better).}
[0faacb8]1050\end{figure}
1051
1052In Figure~\ref{f:RepeatIntel} \uC and \CFA are very comparable.
[f26a2f5]1053In comparison with the other systems \uC does well on the repeat benchmark since it does not have work stealing.
1054The client of this experiment is long running and maintains a lot of state, as it needs to know the handles of all the servers.
1055When stealing the client or its respective queue (in \CFA's inverted model), moving the client incurs a high cost due to cache invalidation.
1056As such stealing the client can result in a hit in performance.
[9a5a2cd]1057
[0faacb8]1058This result is shown in Figure~\ref{f:cfaRepeatAMD} and \ref{f:cfaRepeatIntel} where the no-stealing version of \CFA performs better than both stealing variations.
[f26a2f5]1059In particular on the Intel machine in Figure~\ref{f:cfaRepeatIntel}, the cost of stealing is higher, which can be seen in the vertical shift of Akka, CAF and CFA results in Figure~\ref{f:RepeatIntel} (\uC and ProtoActor do not have work stealing).
[9a5a2cd]1060The shift for CAF is particularly large, which further supports the hypothesis that CAF's work stealing is particularly eager.
[f26a2f5]1061In both the executor and the repeat benchmark CAF performs poorly.
1062It is hypothesized that CAF has an aggressive work stealing algorithm, that eagerly attempts to steal.
1063This results in poor performance in benchmarks with small messages containing little work per message.
1064On the other hand, in \ref{f:MatrixAMD} CAF performs much better since each message has a large amount of work, and few messages are sent, so the eager work stealing allows for the clean up of loose ends to occur faster.
1065This hypothesis stems from experimentation with \CFA.
1066CAF uses a randomized work stealing heuristic.
[9a5a2cd]1067In \CFA if the system is tuned so that it steals work much more eagerly with a randomized it was able to replicate the results that CAF achieves in the matrix benchmark, but this tuning performed much worse on all other microbenchmarks that we present, since they all perform a small amount of work per message.
[0faacb8]1068
1069\begin{table}[t]
[beabdf3]1070        \centering
1071        \setlength{\extrarowheight}{2pt}
1072        \setlength{\tabcolsep}{5pt}
[f26a2f5]1073
[beabdf3]1074        \caption{Executor Program Memory High Watermark}
1075        \label{t:ExecutorMemory}
1076        \begin{tabular}{*{5}{r|}r}
1077                & \multicolumn{1}{c|}{\CFA} & \multicolumn{1}{c|}{CAF} & \multicolumn{1}{c|}{Akka} & \multicolumn{1}{c|}{\uC} & \multicolumn{1}{c@{}}{ProtoActor} \\
[f26a2f5]1078                \hline
[beabdf3]1079                AMD             & \input{data/pykeExecutorMem} \\
[f26a2f5]1080                \hline
[beabdf3]1081                Intel   & \input{data/nasusExecutorMem}
1082        \end{tabular}
[0faacb8]1083\end{table}
1084
[f26a2f5]1085Figure~\ref{t:ExecutorMemory} shows the high memory watermark of the actor systems when running the executor benchmark on 48 cores.
[14e1053]1086\CFA has a high watermark relative to the other non-garbage-collected systems \uC, and CAF.
[f26a2f5]1087This is a result of the copy queue data structure, as it will over-allocate storage and not clean up eagerly, whereas the per envelope allocations will always allocate exactly the amount of storage needed.
[14e1053]1088Despite having a higher watermark, the \CFA memory usage remains comparable to other non-garbage-collected systems.
[0faacb8]1089
1090\subsection{Matrix Multiply}
[f26a2f5]1091The matrix benchmark evaluates the actor systems in a practical application, where actors concurrently multiplies two matrices.
[9a5a2cd]1092The majority of the computation in this benchmark involves computing the final matrix, so this benchmark stresses the actor systems' ability to have actors run work, rather than stressing the executor or message sending system.
[0faacb8]1093
1094Given $Z_{m,r} = X_{m,n} \cdot Y_{n,r}$, the matrix multiply is defined as:
1095\begin{displaymath}
1096X_{i,j} \cdot Y_{j,k} = \left( \sum_{c=1}^{j} X_{row,c}Y_{c,column} \right)_{i,k}
1097\end{displaymath}
1098
[f26a2f5]1099The benchmark uses input matrices $X$ and $Y$ that are both $3072$ by $3072$ in size.
1100An actor is made for each row of $X$ and is passed via message the information needed to calculate a row of the result matrix $Z$.
[9a5a2cd]1101
[0faacb8]1102
[f26a2f5]1103Given that the bottleneck of the benchmark is the computation of the result matrix, it follows that the results in Figures~\ref{f:MatrixAMD} and \ref{f:MatrixIntel} are clustered closer than other experiments.
1104In Figure~\ref{f:MatrixAMD} \uC and \CFA have identical performance and in Figure~\ref{f:MatrixIntel} \uC pulls ahead of \CFA after 24 cores likely due to costs associated with work stealing while hyperthreading.
1105As mentioned in \ref{s:executorPerf}, it is hypothesized that CAF performs better in this benchmark compared to others due to its eager work stealing implementation.
[9a5a2cd]1106In Figures~\ref{f:cfaMatrixAMD} and \ref{f:cfaMatrixIntel} there is little negligible performance difference across \CFA stealing heuristics.
[0faacb8]1107
1108\begin{figure}
[beabdf3]1109        \centering
1110        \subfloat[AMD Matrix Benchmark]{
1111                \resizebox{0.5\textwidth}{!}{\input{figures/nasusMatrix.pgf}}
1112                \label{f:MatrixAMD}
1113        }
1114        \subfloat[Intel Matrix Benchmark]{
1115                \resizebox{0.5\textwidth}{!}{\input{figures/pykeMatrix.pgf}}
1116                \label{f:MatrixIntel}
1117        }
1118        \caption{The matrix benchmark comparing actor systems (lower is better).}
[0faacb8]1119\end{figure}
1120
1121\begin{figure}
[beabdf3]1122        \centering
1123        \subfloat[AMD \CFA Matrix Benchmark]{
1124                \resizebox{0.5\textwidth}{!}{\input{figures/nasusCFAMatrix.pgf}}
1125                \label{f:cfaMatrixAMD}
1126        }
1127        \subfloat[Intel \CFA Matrix Benchmark]{
1128                \resizebox{0.5\textwidth}{!}{\input{figures/pykeCFAMatrix.pgf}}
1129                \label{f:cfaMatrixIntel}
1130        }
1131        \caption{The matrix benchmark comparing \CFA stealing heuristics (lower is better).}
1132\end{figure}
1133
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