source: doc/theses/colby_parsons_MMAth/code/basic_actor_example.cfa @ 056bee8

ADTast-experimental
Last change on this file since 056bee8 was 601bd9e, checked in by caparsons <caparson@…>, 15 months ago

added figures, code examples and more to thesis stuff. wrote many more pages on actors

  • Property mode set to 100644
File size: 1.2 KB
Line 
1#include <stdio.h>
2#include <string.h>
3#include <actor.hfa>
4
5struct derived_actor {
6    inline actor;       // Plan-9 C nominal inheritance
7};
8void ?{}( derived_actor & this ) { // Default constructor definition
9    ((actor &)this){};  // Call to actor constructor
10}
11
12struct derived_msg {
13    inline message;     // Plan-9 C nominal inheritance
14    char word[12];
15};
16void ?{}( derived_msg & this, char * new_word ) { // Overload constructor definition
17    ((message &) this){ Finished }; // Call to message constructor passing allocation status
18    strcpy(this.word, new_word);
19}
20
21Allocation receive( derived_actor & receiver, derived_msg & msg ) {
22    printf("The message contained the string: %s\n", msg.word);
23    return Finished; // Return allocation status of Finished now that the actor is done work
24}
25
26int main() {
27    start_actor_system(); // Sets up executor. Actors and messages can be created after this point.
28    derived_actor my_actor;         
29    derived_msg my_msg{ "Hello World" }; // Constructor call
30    my_actor | my_msg;   // All message sends are done through the bar operator
31    stop_actor_system(); // Waits until all actors are finished
32    return 0;
33}
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