1 | #include <string> |
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2 | using namespace std; |
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3 | #include <uActor.h> |
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4 | #include <chrono> |
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5 | using namespace chrono; |
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6 | #include <iostream> |
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7 | |
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8 | struct IntMsg : public uActor::SenderMsg { int val; }; |
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9 | struct CharMsg : public uActor::SenderMsg { char val; }; |
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10 | |
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11 | size_t Messages = 100'000, Processors = 4, QScale = 256, Times = 10; |
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12 | time_point<steady_clock> starttime; |
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13 | |
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14 | _Actor Server { |
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15 | Allocation receive( uActor::Message & msg ) { |
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16 | Case( IntMsg, msg ) { msg_d->val = 7; *msg_d->sender() | msg; } |
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17 | else Case( CharMsg, msg ) { msg_d->val = 'x'; *msg_d->sender() | msg; } |
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18 | else Case( StopMsg, msg ) { return Finished; } |
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19 | return Nodelete; // reuse actor |
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20 | } |
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21 | }; |
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22 | |
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23 | Server * servers; |
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24 | |
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25 | _Actor Client { |
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26 | IntMsg * intmsg; |
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27 | CharMsg * charmsg; |
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28 | size_t results = 0, times = 0; |
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29 | |
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30 | Allocation reset() { |
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31 | times += 1; |
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32 | if ( times == Times ) { |
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33 | for ( unsigned int i = 0; i < Messages; i += 1 ) { |
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34 | servers[i] | uActor::stopMsg; |
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35 | } // for |
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36 | return Finished; |
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37 | } |
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38 | results = 0; |
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39 | *this | uActor::startMsg; // restart experiment |
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40 | return Nodelete; |
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41 | } |
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42 | |
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43 | Allocation receive( uActor::Message & msg ) { // receive callback messages |
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44 | Case( IntMsg, msg ) results += 1; |
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45 | else Case( CharMsg, msg ) results += 1; |
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46 | else Case( StartMsg, msg ) { |
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47 | for ( size_t i = 0; i < Messages; i += 1 ) { // send out work |
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48 | servers[i] | intmsg[i]; // tell send |
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49 | servers[i] | charmsg[i]; |
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50 | } |
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51 | } |
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52 | if ( results == 2 * Messages ) return reset(); // all messages handled ? |
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53 | return Nodelete; // reuse actor |
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54 | } |
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55 | public: |
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56 | Client() { |
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57 | intmsg = new IntMsg[Messages]; |
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58 | charmsg = new CharMsg[Messages]; |
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59 | } |
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60 | ~Client() { |
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61 | delete [] charmsg; |
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62 | delete [] intmsg; |
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63 | } |
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64 | }; |
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65 | |
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66 | int main( int argc, char * argv[] ) { |
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67 | switch ( argc ) { |
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68 | case 5: |
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69 | if ( strcmp( argv[4], "d" ) != 0 ) { // default ? |
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70 | QScale = stoi( argv[4] ); |
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71 | if ( QScale < 1 ) goto Usage; |
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72 | } // if |
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73 | case 4: |
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74 | if ( strcmp( argv[3], "d" ) != 0 ) { // default ? |
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75 | Times = stoi( argv[3] ); |
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76 | if ( Times < 1 ) goto Usage; |
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77 | } // if |
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78 | case 3: |
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79 | if ( strcmp( argv[2], "d" ) != 0 ) { // default ? |
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80 | Processors = stoi( argv[2] ); |
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81 | if ( Processors < 1 ) goto Usage; |
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82 | } // if |
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83 | case 2: |
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84 | if ( strcmp( argv[1], "d" ) != 0 ) { // default ? |
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85 | Messages = stoi( argv[1] ); |
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86 | if ( Messages < 1 ) goto Usage; |
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87 | } // if |
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88 | case 1: // use defaults |
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89 | break; |
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90 | default: |
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91 | Usage: |
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92 | cerr << "Usage: " << argv[0] |
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93 | << ") ] [ messages (> 0) | 'd' (default " << Messages |
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94 | << ") ] [ processors (> 0) | 'd' (default " << Processors |
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95 | << ") ] [ Times (> 0) | 'd' (default " << Times |
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96 | << ") ] [ qscale (> 0) | 'd' (default " << QScale |
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97 | << ") ]" << endl; |
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98 | exit( EXIT_FAILURE ); |
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99 | } // switch |
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100 | |
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101 | uExecutor executor( Processors, Processors, Processors == 1 ? 1 : Processors * QScale, true, -1 ); |
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102 | time_point<steady_clock> starttime = steady_clock::now(); |
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103 | uActor::start( &executor ); // start actor system |
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104 | servers = new Server[Messages]; |
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105 | Client client; |
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106 | client | uActor::startMsg; // start actors |
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107 | uActor::stop(); // wait for all actors to terminate |
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108 | cout << (steady_clock::now() - starttime).count() / 1'000'000'000.0 << endl; |
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109 | delete [] servers; |
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110 | } |
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